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File: 2025-08-29 151035.png (1.54 MB, 1919x986)
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Sea Mage Edition

>LATEST NEWS:
Total War: WARHAMMER III - Dev Chat 3 - (Aislinn and DLC Changes) https://www.youtube.com/watch?v=wFUm6H-cXko
Patch Notes 6.3: https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/78-total-war-warhammer-iii-patch-notes-6-3
Patch 6.3 Dev Blog: https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/77
Siege Rework: https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/76
Tides of Torment delayed: https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/75-total-war-warhammer-iii-tides-of-torment-release-update?page=1
Total War 25th anniversary: https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/73-join-us-for-the-total-war-25th-anniversary-celebrations

>Stuff
1d6chan: https://1d6chan.miraheze.org/wiki/Total_War_Warhammer/Tactics
Roll Charts: https://imgur.com/a/81snQma

>Total War: Warhammer III
Tide of Torment teaser: https://www.youtube.com/watch?v=zQNKhxbQKuM
Total War: WARHAMMER III - Dev Chat 1 - DLC talk (Dechala): https://www.youtube.com/watch?v=avVyfLV6YXI
Total War: WARHAMMER III - Dev Chat 2 - DLC talk (Sayl): https://www.youtube.com/watch?v=-wN0zM9gp-s

>Older Titles
Steam: https://store.steampowered.com/franchise/TotalWar-Official

Previous thread: >>537214659
>>
Be a good person
>>
The Gods have abandoned us
>>
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second for Pharaoh(female)
>>
I'm gay and it's gonna make the news. LL for this feel?
>>
So can we all agree that 6.3 is trash and they should just drop support already?
>>
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Thanquol soon, friends!
>>
40k is next
>>
>>537389429
Kratos, no jumping off cliffs
>>
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>>537389430
so delicate, so breedable...
>>
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>>537389474
being gay doesn't make the news anymore, it's 2025 literally nobody gives a shit about it nowadays
>>
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>>537389474
>>
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>>537389679
the ravages of time spare no-one
>>
>>537390025
>the crotch area is the part with the most rot
really makes you wonder what those morticians were up to
>>
>>537390370
Probably not putting as much salt or whatever they used on his private and sensitive parts
>>
>>537390370
In most embalming procedures the intestines are scooped out. I'm not an expert, but I'd figure the reproductive organs were left in: castrating and de-dicking a noble wouldnt be a fresh move. As such, these parts would still have lots of decomposable matter to consume.
>>
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skarsnik the art of the deal
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The rape cheats for TW:40K wil be kino and deathmog the current Miao and Beastcoomer ones!
>>
>>537391696
>femdom
based
>>
>decisive victory
>low casualties predicted
>dies in autoresolve
why does AR hate these guys and white lions so much?
they are actually very strong if you have a hunter and get the big name for them in actual battles
>>
>>537392223
Auto resolve assumes you will just charge every unit without flanking and leave them in melee. This is why dogs and chariots die so easily in AR.
>>
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fuuuuuuk, lustria.... home
>>
Why do people play without LL defeat traits? is it too OP?
>>
>>537392223
Autoresolve basically just simulates every unit moving forward at their max speed, ranged units getting 1 volley off and then everything fighting it out in a mosh.
If you have fast units they will always engage first in autoresolve and thus be focus-fired by the entire enemy line before the rest of your army catches up. This has pretty much always been an issue with autoresolve.
>>
>>537394647
dunno, I use this instead
https://steamcommunity.com/sharedfiles/filedetails/?id=3028635818
>>
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Da Badlands... home
>>
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Aaahhhhh, Rome... Rome
>>
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Ahh, the humble Spearmanii
>>
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Aaaahhhhh... Karak Eight Peaks
>>
>>537397002
Queen of the silver depths...
>>
Realistically how would the Dwarfs react if they learned some fat autistic toad on the other side of the world was the reason their holds got shattered and they entered a losing, neverending war against the greenskins and rats?
>>
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Aaaaaaahhh, to die in battle.
>>
>>537397231
Most likely they wouldnt believe it desu
>>
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>>537397410
>>
>>537391696
TWW1 and TWW2 had severely limited modding, with it being impossible to import meshes. Up until halfway through TWW2 all mods were low effort stat changes or kitbashes of existing models. Some modders discovered how to import models through Attila, but were scared of CA/GW and so kept it secret. You had to beg them and kiss their asses on their discord for this Modder Cabal to import models for you

It's only with TWW3 that CA made it possible to mod the game properly. A game where everything to add was already added by them via DLCs and games.

They will need to find an excuse to handicap modding for 40k exactly this same. If they don't, then month after release all marine (and other) factions will already have extensive subfactions made. A while longer and modders will start including other factions like Tau and Necrons and then even background lore stuff like Slaughts, Rak'Gol, Hrud, Fra'al and Thyrrus - this cannot be allowed to happen

Obviously mods wouldn't impact DLC sales. Modders are good goys and always make room for official DLC, you can see it happen here as well. Better yet, they will make their mods require DLCs thus encouraging people to buy those dlcs. But try to explain it to investors lol. And so TW:40K won't have proper mods up until near it's end just like TWW
>>
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seems they added Gotrek and Felix to Reikland for free in 6.3

They make pretty good battlefield assassins
>>
>>537397002
We as a species could make something like this.
But we need to spend trillions on AI sloppa instead so students can cheat on their little essays.
What a world.
>>
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vgh... Nehekara (Forma de la Lustria) home too...
>>
>>537395559
But why?
>>
>>537394647
It's a great way to nerf the player and buff the AI. I never trait farmed or targeted them anyway either before I used the cheat too. And yes, generally, defeat traits are very strong, particularly as you can just get so many of them. Disabling them also lessens the snowball effect.
>>
>>537397991
I wouldn't blame them for disregarding that, Mazdamundi's power there, compared to other more mundane problems he apparently has, is a ridiculous level of scale
>Yeah I can make a whole continent just split off and fuck off a quarter of the way around the world on a whim on my own
>Gee, this small settlement of humans on the beach is giving me some real problems
>>
>>537399748
Wait, are you telling me only the player get the traits?
>>
>>537399992
No.
>>
>>537399739
because it makes the game fun
>>
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>>537391696
A clown will save him from the Drukek and the young guardsman will live happily ever after with the clown.
>>
Did chariots irl actually use the horses like a battering ram like they do in total war? I thought cataphracts were invented because the horses were too scared to charge directly at the enemy otherwise.
>>
>>537401159
Chariots were mostly mobile skirmish platforms for archers and javelins. Transports for getting flanking forces to enemy and chasing and/or running down fleeing foes. Very rarely were they used as chargers, altough they were (by hittities, persians etc.) and those were heavier chariots.
>>
>Play most other factions at least at one point in time.
>Always fight drucucks in late game
>Always hear drucucks simping for malekith, saying that high elves are too powerful and how their infantry is just too darn weak.
>Decide to play malekith camp. Holy shit is it piss easy.
>Didn't even bother with black arks. enemies making such stupid and shitty decisions fighting eachother that I just pluck land from them.
>Don't even get me started on the slave mechanic that lets me bypass the game for the price of .....playing the game? Guaranteeing easy pre-snowball
>Get so bored that I have all off the north-west before turn 100.

Drucucks are bad at the game.
>>
Naggaroth ... HOME!
>>
>>537402797
take a bath stinky bitch
>>
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>>537401159
The short answer is we don't know. The popular assumption is the Hittites and Mycenaeans did use them in a charging function explicitly/intentionally, others didn't. Pic related being mycenaean.

A problem we have with the whole "Horses wouldn't charge a solid formation" is:
1) We don't have actual testing of really combat-trained horses (the real life contemporary analog being police horses) trying to break through a formation. It's more likely untrained units of men or lightly trained units of men were akin to a riotous mob than a lock step police formation (Like we get in total war with every kind of unit). Horses can be trained to bite, kick, really just throw their weight around.
2) You can similarly see how rioters will instinctively part way for a big stinking horse. Rioters aren't going here to do or die but very often the infantrymen wouldn't be, either. So it's less a horse trying to charge a shield wall and more a horse trying to charge through a cloud of rioters.
3) Chariots running over someone is a fairly common visual trope in contemporary artwork, so they were presumably robust enough to do so.
4) I think there are accounts of cavalry doing just that - charging right into a mass of men. So it's theoretically possible.

If Mythbusters existed today (and didn't suck) or I had the money I'd love to try and do some experiments to determine if it was possible for chariots to do that. Since you can't exactly run over people IRL the analog I'd see is get a police horse trained to fight like that, rig up cardboard humans that look like they are in a massed formation and see how wide the spacing has to be to get a horse to break through.
>>
SHOOT HER
>>
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I hate r*dditniggers so fucking much. They are trying to remove any lorefull challenge from the fucking game.
>>
>>537403539
>he says, posting a reddit cat meme
>>
>>537403701
Cats are okay tho, theyre based. Not their fault they got posted on leddit
>>
>>537402889
Also in terms of Pharaoh the big faux pas they do is have Canaanites be chargers. They weren't, they were always bow armed. In terms of weight the way I'd frame it is from heaviest to light
1) Late Iron age Assyrian 3-4 horse chariots, which are commonly thought to have become true shock style chargers because cavalry were at this point taking over other duties.
2) Hittite chariots. I think because their wheel was depicted mid-cab it meant the cab could carry more, but it was also less nimble (Egyptian cabs are often described as being designed such that they are very nimble ,able to turn very well and not roll over/spin)
3) Aegean Chariots
4) Canaanite ones
5) Egyptian (and presumably then Libu and Nubian).

Also an advantage to the argument of lancer chariots exist is Nestor describes them to a fucking T in the Iliad. So when people go "It wouldn't work they'd lose their lance" they're running up against someone much closer to the period (Homer) eluding to the practice. Might be he means throw, but people are thinking a lance thrust would be a straight impale rather than just a poking jab. Short of testing it ourselves it's hard to say. Again, something that'd be fun and easy to test - you could even do it on some faux chariot, like just a john deere you're standing on that's going roughly as fast as a horse's chariot would

>>537403539
That site is an absolute unmitigated shithole and I will sooner suffer the worst of /x/ or /pol/ or whatever than those faggots. Bunch of oversocialized virtue signaling cocksuckers who are so afraid of going against the grain they are hyperconformist and obsessed with preening about how virtuous they are.
>>
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>>537403701
Oh i'm sorry. Here, this cat meme has the word "nigger" in it.
>>
>That site is an absolute unmitigated shithole and I will sooner suffer the worst of /x/ or /pol/ or whatever than those faggots. Bunch of oversocialized virtue signaling cocksuckers who are so afraid of going against the grain they are hyperconformist and obsessed with preening about how virtuous they are.
HOLY BASED
>>
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>>537389094
Do you think we will get bot the Mist Mage (hero) and the Storm Weaver (Lord) ?
>>
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>>537402889
>>537403945
very informative, take a hittite chariot as thanks
>>
Are there any mandatory or recommended mods for Pharaoh besides community bugfix and better camera?
>>
>>537391696
Why didn't he try saying "No"
>>
>>537404868
Reloading
Building Progression Icons
>>
>>537404868
Besides graphic/flavor mods, these are a few I would recommend because they mitigate some of the issues I have with the game (ai being annoying and characters being clones of each other)
This rebalances the player economy and nerfs the ais (so that the game revolves more around less, elite armies somewhat)
https://steamcommunity.com/sharedfiles/filedetails/?id=3346884868
All of Alex Zhao's mods are worth looking at, pick and choose
https://steamcommunity.com/workshop/filedetails/?id=3297733396
AI recruits more diverse armies
https://steamcommunity.com/sharedfiles/filedetails/?id=3303813366
Makes it actually possible for the collapse to happen
https://steamcommunity.com/sharedfiles/filedetails/?id=3340531746
these make your generic characters more interesting
https://steamcommunity.com/sharedfiles/filedetails/?id=3306800472
https://steamcommunity.com/sharedfiles/filedetails/?id=3331938787
https://steamcommunity.com/sharedfiles/filedetails/?id=3304999530
>>
>>537406036
Oops sorry though you meant warhammer
id say quality arrows and vommunit bugfix
Standard bearer mod maybe
>>
>>537394647
some autistic monkeys sit there farming defeat traits for a hundred turns
the same autists also do the army loaning and wounding a hero garbage to "steal" them
>>
>>537404868
https://steamcommunity.com/sharedfiles/filedetails/?id=3297750865
do not play without this one
>>
>They thought the dlc was so shit that they delayed it
SAD!!!
>>
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>>537402852
You wish.
>>
>>537406339
>>537406127
>>537408259
Thank you!
>>
>SLaanesh is getting darkshards
We won
>>
>>537409774
>the only Dark Elf vassal unit worth hiring
they always had them
>>
>>537410097
but allied recruitment is cheating
>>
slaangor deez
>>
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>>537404507
>Take Archmage
>Re paint her in light blue and white
>No new voice lines
Maybe giving her a new tiara
>Charge you 10 euro dollars
>>
>>537411619
>tony sa(a)rt
>>
TEENYWINNY PLUNGED HIS DAGGER INTO SKROLK'S HEART
TEENYWINNY IS BASED
>>
>Have a faction that specifically focuses on fast and hard melee units.
>Add incredibly powerful ranged unit to them in their only DLC.
Bravo!
>>
>>537412364
they should have had it from the beginning
this is quite literally locking base game content behind dlc
>>
>>537377550
the *craft warhammer connection is 90% fanfiction made to discredit blizzard from warhammer fans. the reality is that when blizzard was making warcraft 1 they were all fans of warcraft and the president of the company was interested in obtaining the license, but the rest of the company didn't want to deal with the pain of making a licensed game so they decided to make an "original" setting. starcraft never had anything to do with 40k and doesn't try to hide what it is based on.

source: https://www.codeofhonor.com/blog/the-making-of-warcraft-part-1

now if only ca could copy from warcraft some basic ui functionality like attack move and hold position buttons instead of this stance toggle garbage.
>>
https://strawpoll.com/wby5QJ2zJyA/

last chance to vote or I will assume this game only has 30 posters (all luthor harkon)
>>
>>537398819
>got rid of the fun Gotrek and Felix quest battle
Can we get Genevieve LH quest battle then
>>
>>537403945
>you could even do it on some faux chariot, like just a john deere you're standing on that's going roughly as fast as a horse's chariot would
why don't we have redneck jousting tournaments doing this?
>>
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>>537403945
>a john deere you're standing on that's going roughly as fast as a horse's chariot
Could work, just add some rails to the bed of a gator simulate the chariot
>>
>>537413632
Why is 40k not in the options?
>>
>>537413632
I dont play total war
>>
>>537413632
Surprised more people here seem to have played Pharaoh than Troy.
Probably too small a sample size to say for certain, but still, the way discourse around those two went ('Everyone got Troy for free on Epic so of course it's got a lower player count on steam' for example), I'd have thought it was the other way around.
>>
>>537413632
does it count if I boot up some total war game, play the few first turns and quit?

God these games are boring as fuck, why would anyone play these over Paradox stuff?
>>
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its turn 9
he has 40 physical resist and 43 ward save
i love my lizard
>>
>>537419732
Literally the only good Paradox games are Victoria 2 and HoI4 thoughbeit
>>
>>537419887
you can't not like eu4 if you like hoi4
>>
>>537419828
For me, it's Tiktaq'to, probably the weakest individual LL in the game.
>>
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>>537419434
Pharaoh is much better than Troy though
unlike Troy, Pharaoh it let's me live out my Mesopotamian chud fantasies, and that's a big plus
>>
There's literally nothing that makes me drop a campaign as fast as playing an order faction and being part of an ordertide, it's crazy they haven't implemented this as a difficulty slider, an option to buff or nerf either "order" or "evil" based on what you are playing. I want an end world scenario but if you click that option and actually defeat the enemies the campaign automatically finishes which is so fucking retarded, holy shit, I want to click literally every end game scenario but if I defeat a single one of those I can't keep properly playing. Who designs this shit? It's like TWW3 just has a beautify team designing the new 3D figurines to appease the braindead tabletop playerbase but absolutely ZERO people committed to gameplay mechanics and such.
>>
>>537420563
I absolutely can with that dogshit war system
>>
>>537420923
how is eu4's war system dogshit compared to hoi4,where every war is a death war and you need to capitulate every major to get a truce? (not to mention the cancer vanilla peace deals where you have to share your warscore with the AI, ALWAYS leading to bordergore)
>>
>>537420815
turn 60, just dropped the current campaign, there's literally nothing to do as Ungrim because Kharaz a Karak has conquered half the planet, probably for the sole reason that I covered his northern border. The Empire is safe because I defeated Arbaal due to him declaring war on me for absolutely no reason when we didn't have shared borders, so I went straight to him. Literally nothing to do, nowhere to expand, everything is "Order", unless I create a scenario in my mind where Ungrim just decides to exterminate his fellow Dawi of Kharaz a Karak and his imperial friends. I feel absolutely deflated with this game sometimes.
>>
>>537420815
>Who designs this shit?
Rich Aldridge
>>
>>537421590
Vampires also exterminated, Chorfs exterminated, Bastone Errant dominating the region. And all of this was basically already the case by turn 40.
>>
>>537421324
Because at least in Hoi4 I can attempt to flank and encircle, EU4 is literally just biggest stack wins
>vanilla peace deals
Nonissue, the fuck are you doing playing without mods?
You absolute brainlet, Im not responding anymore
>>
>>537422092
damn, you are legitimately retarded
>what are unit stats
>what is terrain
>what are forts
the country-building is miles better than hoi4 too, but if you want
>muh ensoiclementz!!!
then sure, hoi4 was made exactly for "people" like you, redditor
>>
>>537420815
>>537421590
The entire balancing and game mechanics team is just geared towards mpfagging, they probably still dream of turning this shit into an e-sport like they dreamt 10 years ago. Literally nobody plays mp though, it's like 2% of the entire playerbase.
>>
>>537422363
1/3 of the playerbase is a significant minority anon
>>
>>537422809
1/3 have never even clicked the mp option.
>>
>>537424330
nice bait
>>
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I didn't know there would be two separate installations for regular and dynasties.
I'm downloading dynasties, I figure that's the better version since everyone shit on the original
>>
>>537424418
Yeah, it's closer to 90%
>>
watching mp warhammer 3 games is fun but I'd have to buy the dlc to play myself and that's a big no no.
>>
>>537426748
It’s not fun to watch at all. The capture point systems makes every match exactly the same, everyone rushes and fights at the points in the middle, fundamentally nerfing defensive units. It’s extremely boring to watch. Land battles are much more entertaining but without the context of a campaign, they’re lame
>>
>>537425329
you can just hide the original and install Dynasties, it's what I did
>>
>>537427463
yeah that’s why I’m doing. I heard the original was just Warhammer: Egypt Edition
>>
>>537425329
no reason to play the original unless you want less features
>>
slayer pirates are actually crazy strong, I overlooked that unit but if you put them with a slayer lord that can buff them they are crazy strong and cheap
>>
>>537427353
what would you like them to look like then? The capture point system is much more interesting than the sp "attacking army has to attack" or "the ony with less arty has to attack". I saw a guy go for a poke army with a lot of skirm units (I think he played helves) and the enemy went Khorne. Our helves guy gave up all 3 points but kept harrassing his enemy endlessly, eventually just winning the fight even though he had 0 points to the enemy 1k+. It's million times better to the "ooga booga me smash the enemy formation"
>>
>>537428047
I disagree I think they suck ass. They’re annoying to fight against though. Even with all the buffs you can give them, they’re still don’t trade very well. The lack of armor is too limiting in WH
>>
>>537428168
A point system is fucking lame, generals should decide where and when they want to fight, battles without context are boring, and watching two players ram their toys into each other at the “designated fighting zones” is fucking stupid and you should feel bad
>>
You are Sigmar's heirs, not Isigmar himself
You are not bound to his fate
>>
>>537428182
That's what I thought until I tried them with Ungrim, the initial volley is devastating against units that don't have shields and you can kite to an extent till you run out of ammo, and with slayer lord buffs they are decent in melee, finishing the enemies off easily. Lords like Ungrim and Malakai buff them like crazy but I would never recruit those units with non-Slayer lords.
>>
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Eldar when?
>>
>>537428990
To be fair, I only tried it with Malakai, but I gave them every buff possible and they still sucked. No matter who you fight, they’ll lose models because of the lack of armor. Elites, militia, all the same, the slayers drop.
Maybe in Ungrim’s army specifically, he does have extra buffs
>>
>>537428402
ok, you still didn't give an example of a better system
>>
>>537419434
It may also be that Troy's limited scope turned people off. It did for me. It's like if you had a warhammer map that was just helves and delves - not WH2, just those two. I like them both just as I like the trojan war but it wouldn't be appealing. Total wars only work well as a 'start big, zoom in later' rather than 'zoom in first, go big later'. Hell, I held off on WH3 until immortal empires came out.
>>
>>537429757
It’s called multiplayer campaign, or land battles if you just want to play a few matches against your friend I guess. I have always hated capture points in every game that has them. It’s a vestigial system organ of turn based tabletop games and video games should have moved past it long ago.

Alternatively, they could do my camp system, which I have pitched here like a dozen times. Replace the capture points with camps at the edge of each map, not in the center. That way the battle organically forms between two camps, just like in actual history. I want to simulate actual battles, and you need camps and a logistics system for that. I want to win a war without winning a battle, like Caesar did in Spain. I want to cut off supplies, I want to send a hidden force to attack the enemy camp, I want the battles to play out like they do in StarCraft, organically between two bases. It’s objectively a better a system than capture points
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>>537429378
hopefully it takes a while, eldarfags are absolutely insufferable
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>>537430194
holy retardation
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>>537428978
But what if I want Sigmar's fate ?
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>>537431001
hello again, I see you’re still in this thread every single day shilling CA’s dead multiplayer. It’s been like a year and you’re still here, doing the same thing. It’s sad!
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Mon-keigh give me a space squire in the next game!
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This is my third campaign on the beta and the only unique location I have gotten is Cult of Pleasure in all three campaigns.
This shit is rigged man.
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>>537431154
it's the first time I've mentioned mp in any of my post here, schizo brown retard
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>>537431341
nah it’s definitely you, pretty sure you used the exact same insult last time as well
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>>537389756
...so this is what the Sisters get up to when they're not ambushing dark elves
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>>537431558
no, they would actually have sex instead of putting on a show for the camera
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>superior eldar genes
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post high elves to celebrate aislinn's incoming second sacking of marienburg
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>>537431481
take your meds, retard. Also you could just play gookclick slop like starcraft which you have mentioned or aoe if you want that shit
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>>537431760
mogs me
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>>537432016
yeah it’s definitely you, your attempts to deceive were, at the very least, entertaining, given the repetitive nature of your insults.
StarCraft isn’t an army formation game, it’s a traditional rts, and yet the battles actually have logistical and strategic significance that they don’t have in total war, so I want to combine the best parts of both games. Having a StarCraft style base building system is the only way to truly simulate a Caesar campaign, because the first thing the man did every battle was start building.
The game was be immensely improved with actual bases, and battles happening organically between them. I would play the shit out of a StarCraft-style total war multiplayer. That would actually be inspired.
What we have now is what they did in the 80s, with fucking board games. It’s pathetic, you’re pathetic, etc
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Could the Beastmen get another DLC do you think? Are there enough units/heroes/LLs left? Or should us beastbros just be happy that we get a scrap flipped our way whenever there is a chaos dlc released in the form of thematic Gors
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>>537432485
not reading all that, but you could play warno or even company of heroes then. kys subhuman
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>>537432901
yeah you’re just as retarded as you were last year, that’s a shame. We both know you’re not allowed to be nice to me, hell you probably agree with me ;)
>>
>>537430194
the goal of capture points is to prevent players from corner camping. what would your proposed system do to discourage it? in starcraft you can't turtle because if you do your opponent can just take the rest of the map, which is exactly what the capture point mechanic in tw does.
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Why are there no kobolds in Warhammer?
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>>537433059
I’ve already explained this several times. You used a logistics system, with capture points at the edges of the map which create “supply lines” to the camps. These capture points would align with where your supplies on the campaign map were, or they could be chosen in multiplayer, the important thing is having player choice on where they defend and where they set up their supply lines.
Then, if someone camps in the camp, they get cut off and “starve out.”
What you’re doing is creating a system that compensates for the limitations of a board game. I want to simulate actual battles as closely as possible. I’m want battles to happen like they did in history, for the same reasons. I want to cut off supplies and force my enemy to attack. I want to attack their camp with a small force while the battle lines engage, causing a morale penalty. I want to force players to choose how many men go to the front and how many defend. I want choices, and currently I have none
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>>537432604
In terms of LLs there is actually 5 lords (Gorthor, Slugtongue, Ghorros, Moonclaw, Ungrol Four Horn) left, so there's plenty to choose from on that front.
In terms of heroes/units tho its a lot more sparse. All the units from the army book are in as far as i know. It might work if they take something from Monstrous Arcanum (thinking specifically of the Preyton here) but thats just one thing.
I suspect CA knows this and is why they're floating the idea of single LLs.
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>>537432604
The Preyton is the only real unit they have left
You could add more god-marked minotaurs and centigors but I aint payin for that
I would like to see Ghorros or Moonclaw though
>>
>beastmemes became one of the more complete races
huh
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>>537433460
>sometimes they're fish
When?
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>>537434150
I actually don't know and I've never seen one. Searching it on google only gave me this pic of an actual fishy kobold, and it's clearly just a version of the standard lizard/dragon based kobolds.
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>>537433531
>I’ve already explained this several times
I'm in awe of the unwarranted self-importance of thinking anyone has ever read your idea before and cared enough to remember it.
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>>537434514
lmao, I’m in awe of your ability to always respond negatively to everything I post without ever having anything of substance to actually say. You don’t actually have any criticisms of my idea because you know it’s really good, you just don’t like me, so all of your responses are just personal attacks without any reference to the topic. You’ve never actually argued against my idea, you just pretend to not read it and say shit like this
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>>537434397
Mermaidbolds
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>>537435497
I was actually thinking it looked like a Vaporeobold.
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>>537431308
I'm putting a third gen slann here with some random units, if he levels up super quick MAYBE I will consider leaving this piece of shit.
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I'm eating shitty Mexican food. What's the best ll for being disappointed?
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>>537435982
Daniel
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>>537431308
I "lost" an alberic campaign because of the new plague building
was poor as shit and couldn't afford the 4000 you need to demolish it
consider yourself luck
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>>537436045
Done
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>>537436652
And go nurgle so you can get the great Unclean ones
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>>537431308
I got a tzeentch building in my kroqgar campaign so shit feels fucky
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>>537436737
Even worse nurgle, I'll take it.
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>>537433531
explain exactly what these supply points are supposed to do. don't give vague descriptions like "it's like logistics in real life." say exactly what effect they will have in game using numbers. then explain how it's functionally any different from control points.
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>>537431308
Playing who ?
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>>537431790
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Med 3 any day now.
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>>537431179
woaw...
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>>537437959
the supplies are food and water, and the functional difference is that the player has more agency and can decide when and where they fight, and for what. That makes for better gameplay, both to play and watch. You get delivered shipments which can be intercepted, and if an army runs out of food and water, the army will begin to suffer attrition and eventually lose their morale and rout.
You have to be intentionally dishonest to pretend like this system is functionally indistinguishable from 3 capture points in the middle of the map that the players did not choose for themselves, and for reasons that don’t actually have any strategic or logical relevance.
>take the capture point
why? What is there? What value does this land have? Why am I holding it?
Meanwhile
>cut off these supplies
Why? To starve out and dehydrate the enemy army. What is there? A supply line, keeping my army alive. What value does it have? It keeps my army fed and hydrated. Why am I holding it? Because without food and water, my army will die.
My system functions like an actual war. Your system is a lazy, uninspired piece of shit with zero player agency
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>>537438020
Tiktaq'to. Microing terradons around is the only way I can tolerate Saurusmanii and how slow they are.
Ligger rework is a lot of fun so far.
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>>537438556
my sources tell me they'll announce Med 3 in the December showcase
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>>537438953
how do you deal with wurrzaag? I tried him and even after being efficient with my bombs, I ran out ammo before even killing half of his army with my terradons
had 8 fireleech and 6 javelins
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>>537440070
Don't recruit any of the javelin variant, they're much worse. For Wurrzag himself stick the two javelin ones you start with and Itzi-Bitzi on him and just shoot him to death. It will take a while but they aren't good for anything else.
You should recruit some normal skinkmanii as well, as you saw you will run out of ammo with the terradons so you need some cleanup for the end of the battle. Use your first set of bombs to wipe out their archers early and the second set to bomb them once they hit your frontline.
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>>537432604
>LL
Ghorros Warhoof
>LH
Moonclaw
Slugtongue
>Lord
Centigor Lord
>Hero
-
Units
Preyton
Slaangors
Ramhorns
Bestigors (shield)
Chaos Ogres
>>
is it possible to get sima yi or kongming without playing cao cao or liu bei? seems like impossible to convert them with spies and the event sounds like a global one but it never got the option for it in other factions
or is there a mod that fixes this?
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>>537433460
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>>537432604

Off the top of my head brays, Preyton, and if you really want to stretch the Jabberwock
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>>537441776
confederate them, you might take a diplomatic hit if you promise no confederation and then do it anyway but you'll get all their characters
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>>537431760
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>>537438556

My question is what starting date.
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preyton will cost too many charlemagnes
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>>537441591
gee I wonder what ramhorns do
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beastfiend when?
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>ram
careful...
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>>537443074
historically it should be around the time of the first crusade, because that’s the most foundational moment that really defines the Middle Ages, when Europe finally comes out of its relative isolation after the fall of the WRE and is reintroduced to the broader world of the east. I worry that CA will try to avoid including the crusades mechanic in M3, and that would be a mistake. It adds a lot of depth to the game
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>>537438912
>the supplies are food and water
what do they do? how do you spend them? do zombies still need food?

>You get delivered shipments which can be intercepted
how does it work? is it like age of empires 3 where they come in crates? do you have to use your spearmanii to unpack them?

>if an army runs out of food and water, the army will begin to suffer attrition and eventually lose their morale and rout.
how much damage is the attrition? is it faster or slower than crumbling? does it start as soon as you run out of supplies or is there a timer? how many supply points do you need to feed your army? if it's only one what stops you from corner camping on top of it? if you need more than one does that mean your army will start dying as soon as you load into the battle?

your suggestion as you are describing it is nothing more than a countdown timer that makes you automatically lose the battle if you don't control points on the map, which is literally what capture points already do.
>>
Is it over for CA? They are getting ridiculed on both their forums and reddit for the patch, claiming the patch decisions were AI generated to explain the nonsensical changes.
>>
Oh yeah, we are getting a patch this week.
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>>537444072
>AI generated
god I fucking hate reddit so much
assuming what they said is true, they are making up the most nonsense excuses for the update being shit
it's a shit update
blaming it on le evil AI overlord is literally just scapegoat, fanboy autism at best and a deliberate psyop from CA at worst
>>
>>537444072
My theory is that they have a skeleton crew of 2-3 people working on WH3 stuff from now until the end of it's life cycle, while the rest of the company is working on 40k or M3 as an all-in attempt to save themselves. If either of those 2 titles aren't revealed to be in development in the December showcase then CA is as good as dead, and probably dead by the end of 2026.
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>>537443965
>what do they do? how do you spend them?
you’re asking meaningless questions to give the impression that I haven’t thought this out when I clearly have. You eat food and drink water. It prevents you from dying. My system is logical
>do zombies still need food?
asymmetry in my total war game? Actual unique mechanics for different factions? woah, maybe vampire don’t have camps, maybe there’s an entire group of factions that don’t have traditional camps, then you have the very historical encounter of sedentary and nomadic civilizations. I would give them a more mobile form of a camp that they can move during the battle, to simulate that. The more and more you think about it, the more awesome it becomes. Actual real differences between factions based on actual logical considerations, like the fact that undead don’t need to eat. Maybe the vampire lord acts as sort of a mobile camp around him, and the army becomes weaker and starts to disintegrate if he gets too far from them, there’s a lot you can do with a system like this. That would really make mortal vs undead fights uniquely asymmetrical. I’m a huge fan of that sort of gameplay and it works well in a game like this
>how does it work
They’re just capture points on the edges of the map instead of middle, to simulate supply lines. Supply lines were crucial to the tactical deployment of armies in historical battles and the game should simulate that for the most engaging and strategic experience.
> your suggestion as you are describing it is nothing more than a countdown timer that makes you automatically lose the battle if you don't control points on the map,
The difference, for the third fucking time, you disingenuous lying piece of human filth, is that my system gives the player agency. They actually have choices of where they want to fight, and logical reasons for doing so. Control points in the middle of the map are arbitrary and rob the player of choices.
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>>537438556
>Med1 was the last game on TW Engine 1
>Med2 was the last game on TW Engine 2
>Med 3 will be the last game on TW Engine 3 (Warscape)
>40k will have TW Engine 4 designed around modern+ warfare, which they will then use for WW2 other similar settings as well
>>
An army can have more supplies by supplying itself properly on the campaign map, and an army can travel faster but with less supplies and then face the consequences of low supplies during a battle. Your deployment on the campaign map would be based on the strategic location of your nearest settlements or forts, replicating supply lines on the campaign map and then maintaining relevance once the battle actually starts. Asking questions like “how long does it take to start the attrition?” Or how fast or slow it is compared to other mechanics is just an irrelevant dodge that doesn’t actually offer any significant criticism of my gamemode, nor does it imply that your system, which completely lacks agency, is comparable to a system where the actual logical needs of an army are considered both before, during, and after a battle. After all, those supplies carry over to the next battle, but obviously none of that would apply to multiplayer. You would simply choose your supply points at the start of the battle, which is much better than having them in the middle. It creates reasons to not turtle without limiting the action to the same repetitive areas.
My idea is great, you’re just an unpaid shill for a company that doesn’t actually want to put effort into their games and actually revolutionize the genre. Total war was revolutionary because of the tactical realism of morale/flanking etc. I want the series to continue innovating in that direction, and give us the ultimate realistic battle simulator I first envisioned when I played Rome total war 20 years ago. Imagine my disappointment to see it actually degrade in that respect
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>>537445892
This is a thing in Three Kingdoms
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I've been messing around with organic AI somewhat and some AI factions definitely just give up after turn 50 while being reduced to 1-3 settlements. It's definitely something CA hasn't figured out, I mean look at nurgle. The guy has been sitting here for 20 turns doing nothing after being reduced to 1 settlement. Why is this a thing? Is it intentional?
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>>537443650
Unironically to break the doors of the castles where recalcitrant Bretonnian females try to hide.
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buy more dlc
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>>537446061
I’ve never actually played it, but I looked it up and that system doesn’t carry over into the battles in the way I described. You don’t have a camp. You don’t have capture points on the map representing supply lines which are consistent with the army’s position on the campaign map. You get buffs or debuffs before you enter the battle, but you don’t have any way of interacting with that system once the battle starts. An army strapped for supplies could tactically outmaneuver a well supplied army and solve their supply problem during the battle. From what I can tell, this system is not present in 3 kingdoms, although the logistics system they have on the campaign map is a much needed mechanic in Warhammer. We are talking about Warhammer after all, I agree 3 kingdoms seems to have a lot of great mechanics that should be in Warhammer, but that system is significantly different than what I am proposing.
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>>537446695
I am literally waiting to buy more DLC.
CA is unfit to supply my demand.
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>>537446926
make a new steam account and buy it again
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>>537445018
>You eat food and drink water. It prevents you from dying.
I'm not asking what you do with it in real life retard I'm asking what they do in game. you have food and water from your supply drops. there's some number at the top of the screen that shows how much you have. now what? how do I know how much my units eat? how fast do they eat it? when I run out does everyone immediately start starving?

>They’re just capture points on the edges of the map instead of middle
the reason capture points aren't on the edges of the map is so that you can't white line camp them. your idea is just capture points but worse because they don't solve the problems that they were created to fix any more.

you have the typical idea guy problem where you come up with something that sounds brilliant in your head, but you can't actually lay out the mechanics to make it real, and if you did you would realize that it doesn't fix the problems that you think it would.

>It creates reasons to not turtle without limiting the action to the same repetitive areas.
ok I so put my supply points in the corner of the map nearest to my deployment zone. now what?
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>>537446695
>all the streamers moving into pure warhammer instead of total war
Yeah. Pretty sure they know what's coming and already know it's a steam pile of shit.
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The gang.
Ready to bully the first Mist Mage who lands on the wrong coast.
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>>537447681
not Clio, she's playing Shogun 2 later this week
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>>537444418
>>537444368
Is the TK update not good?
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>>537446695
I arleady own all the DLC, produce more!
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>>537447517
> I'm asking what they do in game.
You’re asking irrelevant questions that do not present actual criticisms of my gamemode, nor do they prove that my gamemode is not significantly different than what is currently offered in WH3. You are asking irrelevant questions and trying to vaguely describe it as much as possible in order to give the impression that there is no significant difference when there very clearly is. My system has a camp. My system has agency in where the control points are. All you’re doing is saying
>hur dur they both have control points also they’re both the same
You’re deliberately missing the point because you know you have no legitimate criticisms of my clearly-superior system.
>so that you can't white line camp them
This is solved in StarCraft in the same way my system solves the problem. If a nut is too hard to crack, go crack another. They wouldn’t be completely on the edge, they would be just far enough away from the white line to allow for flanking. The multiplayer would allow you to set your own capture points, and the fights would organically happen between them, just like they do with resources in StarCraft.
> but you can't actually lay out the mechanics to make it real
See, this is what you’ve been going for the whole time and it’s a completely nonsensical narrative. You have not provided ANY LEGITIMATE CRITICISM of my system that I have not countered. You have absolutely zero reason to say that my idea is not thought out, or does not consider the details, or is not significantly different than what is offered currently. You’re spinning that narrative, but you have no evidence, because I’ve effortlessly countered all of your retorts. They were bad, you should feel bad, you’re a fucking idiot lol
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>>537447932
too pale and bony, Asrai are superior, go grab you one
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>>537448039
it's a series of retarded buffs that just make the faction OP by eliminating the unique limitations they had before, turning into a mindless steamroll campaign instead of fun and thematic bonuses
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>>537448513
so just like literally every update and dlc then, sounds about right
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>>537448513
What unique limitations have been removed, cheatsfag-kun?
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>>537443827
I don't see the fear (reasonable as it is to be afraid of this) of no crusades or jihads since CK3 has it and they're fucking Swedes, so it should be safe. I mean they underestimate the appeal of playing jihadists for one. I'm happy with anything circa 1100 though as I really want the Fatimids and Almoravids. The latter isn't neglected thanks to El cid but the former never gets done despite the novelty of being a Shia faction (So everyone fucking hates you) and like the Almoravids a non horse-archer-centric army.
>>
>>537448280
asking you to explain how your resource system is supposed to work isn't irrelevant. you are expecting people to read your mind to understand how something that only makes sense inside your head works.
>in warcraft 2 you send peons into gold mines to bring gold back to your town hall. you can then spend the gold on new buildings and units.
>in total warhammer domination mode you get 1 point per second for every capture point you own. when you get to 1500 points you instantly win the battle.
how would your system work? you refuse to explain it in concrete terms.

>This is solved in StarCraft in the same way my system solves the problem.
how? you refuse to explain how your system works. in starcraft you can sit on one base but then your opponent can take the other 11 bases on the map and rally units at you until you die. can you use supplies from capturing the rest of the points to buy more units? in starcraft zerg needs 3 bases to produce defilers. how many supply points do you need to maintain your army in your proposed system?

>You have not provided ANY LEGITIMATE CRITICISM of my system
no one can because you refuse to explain how it's actually supposed to work. you're here malding because no one can understand your bullshit that you can't even explain.
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>>537449198
unit caps might as well not exist
books of nagash are baby's first treasure hunt
faction buffs are way too much
all this leads to a turn 1 steamroll, denying the Tomb Kings of their unique experience where they needed to start slowly and carefully before eventually drowning the world in skeletons
but none of this matters to you because you don't play the game past turn 30 anyways
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>>537450485
Unironic trvke. A shame CA keeps pushing the game to be more zoomzoom and power-crept with more and more bloat.
>inb4 but newer/refreshed factions are faster/stronger etc
True and some of which ought to be toned down.
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>>537450004
>only makes sense inside your head works.
you have no evidence for this claim. You have not shown why my system is illogical or “doesn’t make sense.” You’ve failed every attempt as you spend an entire afternoon failing to explain literally a single thing that is actually wrong with my idea.
>you refuse to explain
You keep saying this, and spinning this narrative that “I haven’t explained it enough” to you, and after having spent the better part of my afternoon writing a literal essay about it, I find that hilarious. The details are fucking irreverent. You should need a team of testers to work out the exact attrition rate and the sort of battles that are organically forming and what needs to be tweaked. Demanding these things, acting like it’s a flaw in my idea and not other constraints, mainly not having an entire team of people and the testers required to prove the system works and works better than yours, but my idea is bulletproof so far. Your criticisms are pathetic, your long-winded, desperate attempt to slander it has only revealed how great it actually is. Congratulations. This embarrassing narrative of “this system isn’t thought out and doesn’t make sense” when you have no evidence to suggest this and my idea makes perfect logical sense.
If I’m wrong, prove it. Where is your fucking evidence? This debate you lost? That’s sad
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>>537450658
I'm fine with things being more zoomzoom and power-crept as long as they still make it interesting, the problem is that they don't do that often, because it requires more thought put into the campaign mechanics. Otherwise the unique challenge isn't there to make it interesting once the initial excitement wears off.
>>
Anyone wnat to try to guess Teclis and Tyrion futur unique mechanics ?
I was surprised that for Tyrion they said: "being that kind of astute warrior, protective figure" and did not mention the blood / curse of Khaine at all.
https://www.youtube.com/watch?v=wFUm6H-cXko&t=360
>>
>>537419828
Why attack dorfs as Lizardmen? They occupy unpleasant climate provinces that aren't that useful to you and can provide a bunch of genuinely good units as allies. Even from the roleplay angle, "Dwarves in the mountains" is a part of the Great Plan.
>>
>>537450658
>>537451443
I'll jump in, I think that the only important question that should be asked here is: can more casual players use those super powercreep advantages to steamroll as TK? Because I know a few TW "veterans" who bought every TW game, ended up playing only a couple of campaigns in each game who turned out to be complete retards in a WH coop campaigns that I needed to babysit, even when they were playing easy factions like Helves, Skaven, Tzeentch etc.
I can't imagine them not struggling as any TK even after the update which is probably what CA needs to take into account when updating factions.
The problem more advanced players have regarding the powercreep could probably be resolved with difficulty tweaks and checkboxes.
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I just shook hands with the Changeling
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Playing Tehenhauin for the first time on the Old World campaign and the Slaanesh faction I started at war with kept seducing my Bastiladon. How does that even work?
Also you start in shitty orange terrain and are surrounded by more unpleasant terrain which makes growth slow. The only habitable area for Lizardmen in this part of the map is somehow fucking Skavenblight of all places.
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>>537450676
>you have no evidence for this claim.
no one in this thread except you knows what the hell you are talking about. you're just going on schizo rants about how it's perfectly logical and you don't have to explain yourself any further. take your fucking meds.
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>>537450485
>Still have 1 army for 10 turns
>Army research now has negatives in vamp corruption
>Oh no you can get more than 1 book of nagash in the first 50 turns of a campaign!!! Most of them are still negligible benefits and still random spawns so they only 2/3 good ones can still spawn across the map
>Unit caps are for the most part as they were except you now have options to increase cap with necrotect skills instead of only T5 settlements
You won't have ANY of the above benefits by turn 30 you fucking mongoloid. What is your ideal campaign? One army of skelemanii for 100+ turns while everyone around you techs up? Fuck off. You don't play the game at all much less to turn 30.
>>
>>537452037
I think the intention is to make all the races more streamlined, they call this "warhammer 3-ifying" them. Which in a sense does make it easier for casual players, especially in the case of the Tomb Kings since they were never very beginner-friendly. You're right about more settings and checkboxes, but with the fact that the past 2 updates had broken check boxes on release, even check boxes might be too much for them
>>
>>537452037
There is literally very little change in the first 20 turns which is the only hard part of pretty much any campaign.
It just makes lategame more interesting since you aren't locked to every additional army being nothing but skelemanii once you get rolling.
>>
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>>537453971
>countering points I didn't even make as well as proving he doesn't even play the game
found the CA operative
>>
>>537455217
I just find it a shame you influence tourists with your nonsensical garbage. Anyone who actually plays knows the TK rework doesn't change the hard part of the campaign but makes it more interesting to play into lategame since you can actually use units.
>>
well i think i'm done with my khalida run for now, having to manually fight ogres and greenskins on the same exact battle map every turn is tiring as hell
thinking about trying out elspeth, i've yet to actually play empire. plus elspeth is hot.
>>
>>537403945
>"It wouldn't work they'd lose their lance"
I think this is a consequence of people knowing that the stirrup is what enabled a lot of the later stuff like knights charging with lances and all that, but not knowing why it did that. They see a chariot, think "oh, this is before the invention of the stirrup" and just assume that there's no similarities between a charioteer and a rider with stirrups.
I'd wager that standing on the chariot platform would be comparable in a lot of ways to having stirrups, and a chariot is naturally going be slower than a horse with saddle anyway (and thus far less able to throw you off on impact), so you probably could use a lance from a chariot.
>>
>>537453725
Bro, I think you're legit talking with a bot.
>>
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>>537450485
i just gave up on my turn 80ish khalida campaign because of the unit cap making army building a chore.
like yeah I have 7 armies at this point but only one or two gets the big tier five constructs, my "decent" armies get tomb guards and skeleton archers
pic related. like yeah its winnable but its literally every turn fighting something like this, its not particularly fun. maybe I messed up somewhere and should've spammed heroes.
>>
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>>537452668
I don't get why Slaanesh gets to seduce Lizardman units at all. They're asexual and are born from spawning pools. Even from the "Slaanesh is also a god of luxuries and artistic ambition" angle, it still doesn't make sense. The Lizardmen don't really have free will. The skinks have the closest thing to free will and even with them it's just having their own interpretations on how to fulfill the Great Plan, they don't have a taste for luxuries nor do they pursue their own individual artistic ambitions.
>>
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>>537456591
It's just a weird case where the lore bends to gameplay. iirc there have been cases where Chaos has tricked the Lizardmen into helping them before but they've never fallen to corruption lorewise.
Anyways. What should I rename my new temple-city to?
>>
>>537455583
I'm speaking out against the new update, how is that "influencing tourists"?
>>537456549
>its not particularly fun
this is the main argument I've been trying to make, but these fags keep making it about >cheats when I have stated multiple times that it's not just about that
it's about >cheats in a way that is not fun
I put so many emphasis on the cheats because CA thinks this is what a "rework" is supposed to be (mindless buffs that don't make any sense) and that couldn't be further from the truth.
>>
>>537457170
Paris
>>
>>537457170
Tehenochtitlan
>>
>>537457170
>teeny weeny playthrough
Skavenbane
or
Race War NOW
>>
>>537457318
Because you portray it as some overpowered garbage on par with Skulltaker or whatever else.
It's fine. It's good. It's just a streamlining of the TK experience. You get unit caps earlier, but you still have to pay for them. You get more jars so you can use jarmart without literally only hitting army cap. How is it fucking overpowered? How does it ruin the race? You have no fucking idea you just spout catchphrases for (you)s.
>>
>>537458169
stop giving me (you)s then if that's what you think
It is overpowered garbage though anon, the tomb kings were already strong, they just needed to be less boring
The main thing limiting Tomb Kings before was their slow progress, all of these buffs eliminates that, which effectively neuters their campaign since they didn't add or tweak anything else to compensate
its lazy garbage designed to make players think it's an improvement by simply being stronger
this has been a trend for a while and it will continue to get worse when it is praised or even accepted like this
>>
>>537459137
>Tomb Kings were already strong
Just say you don't play the fucking game. Holy shit retard way to out yourself
THEY STILL HAVE SLOW PROGRESS YOU FUCKING PEDOPHILE. Not having a second army early is incredibly slowing to a normal campaign even if that army is just a Lord.
I would literally pay to watch you bleed to death, filth. I hope your IRL life is as miserable as your post history.
>>
which Egyptian lord should I choose for my first pharaoh dynasties campaign? I’m leaning towards the girl since girls are better than boys :)
>>
Best LL to play if you love watching beautiful white women get blacked and why is Tyrion?
>>
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>>537460743
I've never had one of these agents blow up my city before (that's what they do, right?)
>>
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>>537459590
she objectively is the best pharaoh though, also very easy to confed your husband and absorb his lands
>>
>>537460014
Tyrion is the bull to Finubar's cuck thoughver
>>
>>537460869
They get two actions which is to either setup an Under-City with a special landmark or to detonate the City's defenses. The AI is weighted to prefer the former.
>>
>>537461092
Well in that case they probably have, but the effect was so minimal that I thought it was just a regular under city spawn
>>
>>537461945
The landmark is just a minor research buff and a cap increase on Warlock-Engineers. You'll never notice it unless you are the faction using it.
The detection on the landmark is pretty low compared to other Under-City buildings so I have a suspicion that is also preventing people from seeing it.
>>
>>537459590
Tausret can beat the starting battle with 0 casualties
>>
>No posts for nearly 30 minutes
Grim tidings
>>
>Grimpost goes unreplied for nearly 30 seconds
Grave tidings
>>
Northmen cum.
>>
elspeth feet
>>
>>537465240
Morathi...
>>
>Reddit hates the Lizardmen changes
Uh oh, theyre about to overtune their mechanics, bros...
>>
>>537466654
>check their subredd*t
>see this
These faggots have no idea what they want and unironically go back
>>
>>537466654
>>537467204
>They hate the Kangz changes too
Genuinely Joever
>>
>>537467204
>on pair
So they're wrong and ESL
>>
>>537467204
>5 turns less for army #2 is on par with infinite blood hosts
I see our resident cheatsfag is not far from the tree
>>
>Legend has still not addressed the lizardmen/TK changes in 6.3
The Future of /twg/ Statement coming soon
>>
>>537467619
He's busy trying to fuck a /v/tuber please understand
>>
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>>537456591
>Transform myself in a big fat frog and ask for more pineapple smoothie
>Half the enemy Skinks run toward me to satisfy my needs
>>
>>537467204
for once, reddit is right
>>
It feels so odd how easy Kairos is now, compared to when he was literally getting DPd from turn 10.
With 2 starting cults and cult building that spreads and gives grims. You can have entire empire of cults up north that fuels changing of ways on cooldown. War you dont want right now? Force peace. Army just out of reach? Halt army or borrow time.
Not to mention Kairos alone can solo the Slaneesh faction to the east. Kairos with flock of doom is just silly good.
>>
>>537468649
He is more fun now but he was never hard
>>
>>537468624
You forgot to reply to the post where I called you the fuck out retard
>>
>>537468649
His campaign is fun until Kroq-Gar shows up then it becomes a fucking slog
>>
When does 6.3 officially come out, I refuse to play betas since I aint no bitch, cuh, ya feel me?
>>
>>537469850
Pretty fair since everyone south of Settra gets to deal with fucking Kairos and Antartica for like 20 turns every single campaign
>>
>>537469586
I mean when your only option to survive first 20 turns is to rush spesific tech and then abuse the faction mechanic you gain from that tech. While also going blueline on Kairos for cooldown reductions. The faction is very much on the HARD side of things.
Not needing to use skillpoints to gain spells is insane.
>>537469850
>Force peace
Sit down lizard. Aint dealing with you yet. You never have to take war you dont want with grim factory going and Force peace unlocked.
>>
>>537469787
Why would I reply to someone who wishes death and misery upon others?
>>
>>537470126
I accept your seething concession.
>>
>>537470394
thank you for accepting me anon, means a lot
>>
>>537469986
thursday iirc
>>
>>537470456
Not what I said, but fits in with your understanding of the game this thread is about
>>
>>537470473
Thanks, nigguh, u a real homie unlike these crazy mofuckas
>>
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Space squire, now (I'm not asking).
>>
>>537471717
*Ordo Xenoses the Drukek filth away*
>>
>>537471717
Drukhari are known to abduct all kinds of ppl and turn them into sex slaves so probably not a squire, but they could easily turn any human boy to their liking into a meat vibrator of their liking
>>
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>>537471717
hey I know that artwork, it's from Queen of Knives I read that book
it's extremely mediocre, 90% of it consists of "lelith goes some place, followed by a monologue how she's the queen of knives therefore she's better than everyone else and the she stabs something", stabs some chaos cultists, stabs some dark eldar, stabs some howling banshees, stabs some more dark eldar, on and on for the entire book
not even the lesbian romance managed to save that trainwreck of a novel

only good part was when she puts on a dress and goes undercover in the arena and has a normal conversation with an undercover harlequin and some haemonculus freakazoid
>>
>>537446684
>Mystery of Bretonnia lasses
They can keep them
>>
>>537467204
>on pair
Cool, they have ESLs like us.
>>
>>537469586
>was never hard
Man I thought I was the only one. He's powerful from the start, the only hurdle I've had is you can get unlucky with Oxy timing (he can be a bit faster sometimes to attack your side) but that's it and never 'hard'.
>>
>Sorcery is the weapon of cowards
-Khorne
>Now to defeat your enemy summon this ranged weapon and legion of demons to fight your enemies for you
-Khorne, sometime after saying the first thing
>>
>>537478295
Gof of tardrage not consistency
>>
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>>537472425
I'm close to finishing it and I kinda agree. It's not bad-bad, just kinda meh.

I also think Ynnari should be turned into a real army with its own unique units and no Eldar/DEldar units.
>>
bro what the fuck are you supposed to do against Nakai in a Lokhir campaign? dinosaur just beelined it up the coast with his five million saurus and kroxigors and his priest just deletes units if theyt stand still for more than a second
>>
>>537389645
Now there is no hope...
>>
>>537452361
I trust him immensely
>>
>>537485161
I thought chaos were the good guys
>>
>lizard rework?
>disaster
>kangs rework?
>disaster
>new patch buggy as shit
>reddit in flames
>4chinz in full riot
impressive... CA does it again
>>
tides of delay HAHAHAHAHAAAAAAAAA
>>
I'm thinking of getting Three Kingdoms. Is there any must-have DLC I should grab as well or is the base game alone good to go?
>>
>>537487269
Avoid Eight Princes at all costs, everything else is optional. 3K doesn't really have any truly essential DLCs IIRC.

I mean, there's nothing in it like the Ikit DLC, where trying to play Rats without it just sucks.
>>
>>537486160
Arbograkpill me on the ligger update why is it bad?
>>
>>537486160
I just want to know how you fuck up something as basic as thinking up new traits or skills that aren't completely redundant or invalidate eachother
>>
>>537485335
maybe, vampire coast and cathay weren't 'real' factions but that didn't stop CA
so who knows Ynnari DLC for TW40k soon
>>
>>537389094
Zao Korr or Ur Khan?
>>
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>>537486160
>patch so buggy as shit, it miraculously kills creamapi and amd gpu singlehandedly
>>
>>537487762
Thanks! I'll just grab the base game first then.
>>
>>537401159
Depending on time period, we have some records. From what I can tell, it's more about making enemies fear and break formation, charging flanks, or either being French and having tons of armor or Polish and super long lances. One guy though the discipline of horse gunmen were inferior to lancers but still didn't kill very much.
>"Whereupon I will say that although the squadrons of the spears [i.e. lances] do give a gallant charge, yet it can work no great effect, for at the outset it killeth none, yea it is a miracle if any be slain with the spear. Only it may wound some horse, and as for the shock, it is many times of the small force, where the perfect Reiter do never discharge their pistols but in jointing, and striking at hand, they wound, aiming always either at the face or the thigh. The second rank also shooteth off so the forefront of the men-or-arms squadron is at the first meeting half overthrown and maimed. Although the first rank may with their spears do some hurt, especially to the horses, yet the other ranks following cannot do so, at leas the second or third, but are driven to cast away their spears and help themselves with their swords. Herein we are to consider two things which experience hath confirmed. The one, that the Reiter are never so dangerous as when they be mingled with the enemy, for then be they all fire. The other, the two squadrons meeting, they have scarce discharged the second pistol but either the one or the other turneth away. For they contesteth no longer as the Romans did against other nations, who oftentimes keep the field fighting two hours face to face before either party turned back. By all the afore-said reasons, I am driven to avow that a squadron of pistols, doing their duties, shall break a squadron of spears."
>>
I think I'm going to graduate to legendary difficulty
>>
>>537492850
Legendary doesn’t mean much anymore. What really matters is the battle difficulty slider and battle realism
>>
>the cheat slider
>>
>>537493221
I keep the game at the VH/VH slider besides when theres a faction I just dont want to fight (namely Dwarfs, Chorfs and Lizardmen) because I dont enjoy fighting them manually and that probably causes this cheatfag to seethe >>537493282
>>
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I accidentallied myself into a bit of a "play stupid games win stupid prizes" and can't figure out how to win this fight. Issy and vlad haven't got really any spells to support eachother with. Just the basic bitch danse macabre and invocation of nagash. There's also a level 1 vampire lord with two bats as reinforcements not shown.
I had one fight that got close but hit army losses right after killing his lord and most of the stack.

The thing that's really kicking me is the blood knights, which I want to use as a hammer, but they are underperforming severely. Last attempt between them and the halberd grave guards I managed to isolate and kill the tree kin but they got like 30 kills aside from that and never managed to route any of the dryads with their lance chage. They've got 70+ leadership and I don't know if that's a lot but it seems like it with how resistant they are to routing. The heroes are absolutely slaughtering my grave guards though I did get lucky in that last fight and managed to pick them off with the bats and dogs without them doing too much damage.

Any advice?
>>
>>537495706
Press the retreat key
>>
>>537496048
That's only showing up after doing a bunch of fiddling to try and avoid the fight, I haven't been able to prevent the fight during end turn.
>>
>>537493221
>Legendary doesn’t mean much anymore.
Bullshit. AI gets -2 to global recruit time. I saw Skarsnik get a full stack on turn 2.
>>
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>>537495706
Hey got em
I am a pro warhammer
>>
It's crazy how the AI literally does not know how to play chaos dwarfs. They don't built towers so they're left with a bunch of outposts that do nothing
>>
>you can earn achievements while playing with mods
god damn, why would anyone play vanilla in any total war game?
>>
>>537498817
the ai cant play any faction
>>
They aren't releasing 6.3 tomorrow in its current state now that hundreds of bugs have been brought to light... Right?
>>
>>537499750
Little to zero crashing? I dunno, did you ask this question seriously?
>>
>>537500763
patch 6.3 is going to be postponed by 6.3 more weeks
>>
purple hand location kinda sucks, it's just unstoppable tzeentch aids all over your starting province unless you tank your early economy to fork over the 6k to remove the main building it.
>>
>>537498817
The AI was programmed to build and make decisions in Warhammer 1. That codebase was hermetically spagettified and locked away forever. Any faction that has atypical mechanics relies on LUA script extenders to push them along. AI Beastmen herdstones automatically upgrade on turn 25, 50, and 100 by script only, and unit caps are increased similarly. The AI doesn't use any mechanic introduced in Warhammer 2 or 3, it receives the bonus automatically by a script or not at all.
>>
>>537500812
ive never crashed
>>
>>537501943
I only crash with mods.
>>
40k? 40k what? indians?
>>
>>537500763
you are 100% jewish
>>
How do the Dwarfs see underground?
>>
>>537501165
Such a shame.

The legacy of total war will be what could have been
- Anon 2025
>>
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>>537504301
By using peak technological advancements such as: helmet with a candle strapped onto it.
>>
>>537504570
What about the rest of the Dwarfs? They don't all wear helmets with candles on them surely?
>>
>>537504301
they can see in the dark
>>
>>537498117
Mediocre
>>
>>537506250
But they had +20 charge attack from a global event anon.
it was really hard!
>>
does the elevation damage bonus work on guns?
>>
>>537455869
Right. Frankly I think the conception of the stirrup is even incorrect insofar as using it doesn't keep you from launching back off the horse a'la high calibur shot makes you fly backwards (Will Smith and the Cricket gun in MiB). Which is what most people, myself included, might instinctively think. The stirrup isn't locking you against back-motion, it's just giving you better balance.

That's actually something I've come around to thinking vis-a-vis the "Why didn't cavalry develop sooner" question. The common pop cultural refrain is "The horses weren't big enough for men in armor". Except they didn't suddenly become Nisaean steeds and there were depictions of people riding them during the bronze age. The convincing smoking gun case I heard, that is probably over-simplified, is that until around the collapse/shortly thereafter they never found metal bits. Just organic horse bits - wood, bone, ect. Book cited here is early Riders by Robert Drews. But the thesis suggests the bronze bit + snaffle jointed meant more control over a horse, which in turn helped to make riders more confident which in turn leads to the training/practice of horsemanship and a greater willingness to risk riding one directly in war (and not just as an escape).

tl;dr being hoss not too small to ride for war in bronze age, just not enough confidence in control of horse.

>>537491472
Reiters'll be neat units if we get pike-shot. Heavy shock cavalry (not quite as charge-bitey as a lance thou) that just rolls up and drive-bys you with pistols until you're scared enough to be charged.
>>
Every LL you've ever played even for a turn shows up at your house on your birthday, ready to throw down. Some presents and party. How awesome is your birthday?
>>
>>537508436
yes, it works on all ranged
>>
>>537404507
>Yoga Hoe Asur
Imagine
>>
>>537509315
Unironicaly, only Mannfred isn't there.
>>
>>537510498
Mannfred shows up and the rest strap him in a dunk tank filled with holy water
>>
>>537510925
Perfect.
>>
I haven't played WoC yet, but I keep killing Valkia and she comes back next turn with nearly a full stack. What the fuck is this shit
>>
>>537508480
but didnt they have chariots before full on cavalry because their backs werent strong enough yet or something
>>
>>537511238
All LL IIRC have -wound time, some much more than others. Like Tamurkhan and Vlad can be 1 turn for example.
>>
>>537511238
Valkia is annoying, but at least she can't kill half your army solo like Tamurkhan when he comes back every turn.
>>
>>537511343
There really needs to be a stacking +wound time for when a lord is defeated. 1 turn recovery is gay as fuck
>>
>>537499750
are you a parajew game developer by any chance? caring about achievements is some retarded behavior
>>
>>537498817
>It's crazy how the AI literally does not know how to play
agree
>>
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>>537505068
Do Dwarf eyes work like owls?
>>
>>537512734
No, they have echolocation, why do you think they're loud and rowdy
>>
>>537512809
..actually makes sense
>>
>>537511238
WoC have an instant recruitment system, it's even worse with the undivided lords because they get more ror too
you generally want to make them a priority it you can
>>
>>537512734
cutie
>>
>you will never have your limbs ripped off one by one and then be impaled on a spike to decorate Valkia's camp
>>
>try the beta
>game sometimes returns to main menu screen unpredictably
I can't be arsed disabling each of my (modest) mods so I won't complain too much yet
>>
>>537517260
>using cheats in the beta
>>
>>537398295
>amphitheater got bastilidons before hippodrome OR coliseum
guess we really know who won the arenawars
>>
>>537518314
hippodrones seething
>>
Bros when the hell are we getting the siege update
I thought it would be in 6.3 but I guess IM a fucking RETARD
I know its not perfect but removing the assladders and fixing the tower ranges made sieges way more interesting to me

>>537511238
wait until you have to fight tamurkhan lmao
fuck that fat ass, also the other nurgle factions but especially Tamurkhan with his special heroes bullshit
>>
Predictions for the Tyrions and Teclis reworks?
>>
>>537518779
>Bros when the hell are we getting the siege update
7.0 - ToT DLC update most probably.
>>
I refuse to try the beta because I'm a sigma
>>
Siege rework:
>reverted changes from the last rework
>doubled pop-up tower locations
>tripled AI gain of scrap to spam towers
>quadrupled health and damage of scrap towers
>halved unit leadership
>quartered artillery ammunition
>shot all beta testers that complained about these changes
until next time
>>
>>537519780
>amplified occurrence and effects of gate bug
>broken and routing units will now flee into the settlement, even if it means opening the gates
>dogs can now climb ladders and towers
>dwarfs have been given a platform to place artillery on, its outside the walls and you can't put infantry on or around it
>flying units can no longer land on walls
>introduced minor bug that causes the game to crash if you hover over a wall tower to check its hp
>>
>>537519780
You forgot
>added even more locations where the AI can place barricades and made them even narrower so even fewer models can attack them
>>
>>537520887
>dogs can now climb ladders and towers
would this really be so bad?
lmao
>>
>defensive battle
>start fight with a bunch of barely reinforced garrison troops
>clog up the max units allowed so my other armies with actual units slowly trickle in and i lose
is there a way to avoid this? it's so fucking annoying
>>
>>537520887
>gave ethereal units the ability to phase through walls
>1 week later
>we are aware ethereal units fall out of the map and die when passing through walls, this is caused by the wall "pillars" not having surface geometry to support navigation
>>
>>537521864
sometimes you just have to eat it but you can reduce the amount of times the ai does this by always sallying out from your defensive position
>>
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Never noticed that some bloodletters cover their face when they charge/run. Is this some cheeky reference to something akin of hate or anger is blind?
>>
>>537522379
its a reference to the high iq of khorne's followers
>>
>>537522482
wat
>>
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Handgunners (shielded)
>>
>>537523329
warplock jezzails(human)(not asian)
>>
>>537522680
Khorne has the most intelligent followers.
>>
>>537521864
Retreat them
>>
>>537521864
Put them under ai control
>>
My LL could solo his own death.
Your LL? Dies when he is killed.
We are not the same.
>>
>>537527109
Life is a phase.
>>
>>537471717
Those are for 'quins
>>
>>537523329
I want to hate this more than I do
>>
I think Tarriff has a crush on me lads.
>>
>>537523329
What's with the bayonet?
>>
>>537530808
nm what's with the bayonet w/ u?
>>
How often do you actually BEAT an IE run vs playing in the sandbox until you get bored and don't actually reach the victory?
>>
>>537530808
Anti-large
>>
>>537530808
Why not? Carrying a gun and a huge shield doesn’t give you many options for close combat
>>
>>537531147
short victory sometimes
long victory basically never
domination victory never
>>
>>537531147
I've never finished an ie campaign.
>>
>>537531147
I have every single legendary faction victory done a long time ago EXCEPT Slaanesh.
I just play randomly until some faction manages to fuck me over or repeatedly piss me off then I do multiple campaigns exterminating them as different factions, preferably ones that are not 'canon' focused enemies.

Right now I have burned down the donut 4 times for their crimes;
>Ghorst zombie apocalypse
>Drazhoath goes sailing
>Festus cucks Slaanesh
>Mazda decrees High Elfs are no longer part of the plan

I am currently playing Grom to finish it off, once I take all of Bretonnia I am sailing west. Will be last campaign before patch breaks my mod list and I wait for the core ones to be updated and I then finally get the slaanesh achieve - then get pissed off by someone and restart the cycle of blood and fire.
>>
>>537531147
If I get past turn 15 or so I usually push for the short victory at least unless the conditions are really shit. Maybe play a bit more if the objective I set for myself isn't done yet.
Long victory almost exclusively if it's an achievement I don't have. Never gotten close to domination victory but occasionally I'll play past long victory for a bit.
>>
Will TCAL ever butcher us on the same level that GW butchers it's fans(cattle)
>>
>>537533087
Taking Rome 1 off Steam after the remaster released and removing voice chat from all old games like Shogun 2 is the closest they've gone to actually stealing from customers
>>
>>537460014
It's Khazrak. You start within spitting distance of Fey Enchantress and Beastmemes' whole goal is to rape as many elven/human women as you can while peepeepoopooing their lands into being unlivable

>>537485335
>It's not bad-bad, just kinda meh
This is most of Black Library beyond a few standouts quite honestly. Malus Darkblade, Fulgrim, and the early Gotrek/Felix stories are the main ones that come to mind as actually very good, it's mostly just decent-at-best sloppa
>>
>>537533774
>Khazrak
That's Morghur you no-horn
>>
>>537534248
I haven't played Beastmemes since WH2 and forgot the starts swapped :p Point stands anyway though, if anything even more so
>>
>>537533087
What was the problem here?
>>
>>537535659
NTA, but GW has retired some armies in their official rules. Idk about Age of Sigmar, but in 40K Harlequins can't be a standalone army anymore, you have to bring em with Eldar/Deldar
>>
>>537535868
Just use older rules?
>>
I get it but I don't think anyone would actually care unless you want to participate in official tourneys.
>>
>>537535868
They also got rid of all Forgeworld content. So with the exception of greater daemon/daemon prince variants, all forgeworld models are useless now. A damn shame because I really like my mournghul
>>
>>537535929
That works for personal play with frens or randos, but he can't play in official events and small tournaments/grand tournaments in GW stores
>>
>>537533774
>This is most of Black Library beyond a few standouts quite honestly.
I'm aware, I've been reading lots of BL in the past. Got tired when HH was at around 30-40 novels. Came back last year, listened to Harrowmaster and Lord of Excess, then another CSM novel, the one that was recommended a lot, got me quit for more than half a year, The Lords of Silence. Came back (again!) recently, finished Covens of Blood and just today Lelith Hesperax novel. Most of it is just a mediocre slop, but I'm mostly fine with it. I started Valedor today. I'm kinda into Eldar recently.
>>
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>>537535659
Looks like Sigmarines purge
Their roster was bloated and had sigmarines in like 3 different aesthetics. Older fatmarines and newer slimer ones. Old guys were holocausted
>>
>late octuber
So december, right?
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>>537537464
After
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>>537537547
October 2026
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>>537533415
>Rome 1 off Steam after the remaster released and removing voice chat from all old games like Shogun 2 is the closest they've gone to actually stealing from customers
Huh
I still have Rome on Steam though?
>>
>>537537282
>he can't play in official events and small tournaments/grand tournaments in GW stores
Who gives a shit?
>>
>>537532382
>EXCEPT Slaanesh.
That's fair, they're the one faction that's still gutted unless you're playing the WoC Slaanesh LL since he gets to use other shit too. I really hate how if you play a core Chaos faction and not an Undivided one, you just are given a worse roster to play with.
>>
>>537538592
A lot of people might, that guy in vid for example. You are denied a way to win prizes/money for hobby play which is a bummer. You can get either cash or free units
>>
Hey anons, I'm wondering since AoS vidya always flops and yet the setting and tabletop game still live, does anyone here know what's it like, is it any fun to play on the tabletop despite dogshit lore and vidya? There has to be SOMETHING it's doing well.
Also would a TW:AOS be DOA, do the fantasy fans really hate it that much? Or is it just /twg/ anons holding a grudge?
>>
Should i get Troy or Empire + Pharaoh
>>
>>537539406
>here know what's it like
It's fantasy but watered down for people that like warcraft.
>TWAOS be DOA
Of course, you'd have 2 fantasy games, one complete vs one incomplete with mostly the same units AND smaller armies.
>>
>>537535868
im pretty sure there is an eldar detachment specifically for harlequins now that codex is released
so you can take 100% quins though they dont have many models really
>>
>>537532696
There really is no reason why short victory shouldn't give an achievement, just make short victory take a little longer.
>>
>>537539406
I have some friends who like AoS and playing it. Seems alright but I've never tried it because GW minis are hilariously expensive. I usually trust their judgement on what's fun/not fun as they've gotten me into some good shit though.
Otherwise I think an AoS TW would probably fail but not outright flop.
>>
Life has no meaning because Mammoths don't walk the earth....
>>
>>537539406
Allthough not a vidya, I would say the AoS ttrpg is fun and does a better job with the lore than GW itself
>>
>>537539406
>TW:AOS be DOA
It's almost the same setting (faction based) with 1/4 of the content, what do you think?
>>
>>537539406
People like it for hobby aspect since it has cool models to assemble, kitbash, sculpt, convert and paint
Apparently they like to play it too
Total War secondaries hate AoS because they were to told to hate it by grogs and so they obey. Ironic given that TWW is AoS of Total War. And given that TWW follows AoS design cues anyway, with it's fanbase basedjacking over centerpieces like Necrofexes all the time. Not to mention what mods add.
>>
>>537539406
There's like 2 AoS game total, both made by no-name devs. Hardly a reliable sample
>>
>>537536663
most of the forgeworld stuff got folded into the mainline stuff
>>
>>537539414
Empire + Pharaoh

Troy is good with the Mythos DLC if you really like Greek Mythology, Pharaoh just has a lot more content and features
Empire is a bit buggy but I still love it, it's a fun ride
also the most SOVLFVL cover art in the series' history, it changed depending on your country :D
>>
>>537539406
AoS would fail simply because it's way too similar to what we already have, they either go GoT/Lotr for more medieval fantasy while being different somewhat or go full sci-fi fantasy with SW/40k, they could also try an Age of Mythology type Total War.
>>
>>537540782
AoS could be a Saga game
>>
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>unironic Age of Slopmar fans in the thread
>>
>>537539406
if youve ever played fantasy it is to aos, as what pathfinder is to d&d 5e, theres a lot of shit involved with pathfinder thats cool, but makes it a slog to play whereas 5e cuts out a lot of bloat and nonsense, which is ironic really, because fantasy transitioned away from less and less racial and unit rules to more generic rules, whereas aos has a lot of racial rules and unit rules
>>
Why are leadbelchers super finnicky about shooting?
>>
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>>537535868
Just use Harlequins mini to represent Eldar guardians
>>
>>537540947
I don't think they'll make those for a long time now.
My bets are that they're making games that can be supported for years and years, those IMO might be Med3 and 40k.
I can see them making AoS after 40K though.
>>
>>537539406
>40k player here, former WHFB Dawi player.
I mostly play in house because of the fucking freaks, rules lawyers, meta gamers and other undesirables at every LGS. However I do frequent a couple for purchases and played at one for a long time until about a year ago, I moved closer to family and old school mates who play.

AoS has some things going for it. The crunch (rules) are not as convoluted as WHFB was, or 40k base game is.
However the only aesthetics that I personally think belong in WH are updated models from WHFB's. Almost every single new faction and model is just an eyesore. Not everything old is good but the tone and themes were thrown out the window with AoS and now its some cheap chinese copy, mobile game rip off. I do not like even looking at them.

Kill Team (40k mini game) is fast proving The End Times a colossal mistake GW made that burned far too many people for little gain. Almost to a T, the proportion of WHFB's "chud's" were either converted or swapped out for trannies and their 'allies'. I have young nephews and a niece in the hobby and my mates kids all under 14 or so and not one of them likes AoS models or the art. Its not like we are telling them to not like them. We thought the girls would prefer AoS and gifted them some for a painting project and they all kind of shrugged at them and showed fuck all interest. Same girls who helped me paint mine and my brother in laws' 40k greenskins kill teams and loved it.

I ironically would not take a child into most stores now, more so than 20 years ago due to the insane rate of trannies whenever AoS is part of an event or release. The whole "I painted grey featureless marines rainbow, what now bigot?" has sort of gone away and I have seen a few latch onto Skaven. To the point a mate of mine that has played them since 2004 and used to main them has basically retired them.

That is just my experience.
>>
Sorry, I only play Alphas.
>>
>>537537464
>>537537690
>including comemorative models that were printe once 5 years ago for some -con or store aniversary and nevr made again
>removing directly replaced stuff that doesn't actually remove the units
So much effort put into making the pucture only to be so retarded about it
>>
Fellas, is it gay to ensure victory by dressing as a woman, hugging and kissing the enemy general, getting him into a secluded spot to suck his dick, getting him to take you back to his tent, getting him drunk, having him ravish your ass, then snuggle with him until he falls asleep so you can copy his battle plans and make off with them?
>>
>>537543837
Only if you liked it outside of the pleasure derived from deceiving your enemies.
war is war
>>
>>537539406
I used to be a WHFB player. I quit at one point, dabbled a few times with 40k but never went seriously into it. Instead I played non-GW systems like Warmachine, Infinity or Malifaux. When The End Times was happening I was following it pretty closely and, I must admit, enjoyed it. The game was seriously mismanaged, the entry barrier was extremely high, no new players were joining in, barely anyone bought anything, because they already owned an army, it was stale and nothing was selling well. Then there were rumors of this new game, Age of Sigmar. No one really knew what it was about. There was something about bubbles of reality, but then people were saying that's in the past when Sigmar was still around... And then it came out. Like a wet fart. It had barely any rules, and they were bad, incomplete. The lore was very barebones. The new posterboys were ugly and most people didn't understand what they were actually. Most believed that they were just golems or empty suits of armor like Thousand Sons. Insert the supripised_pikatchu.jpg when GW started releasing Stormcasts without helmets. Most of the art was ugly, like seriously meme-tier ugly. I didn't get into it, it was too much of an unfinished mess, but I kept watching it. I kept watching, because it had one thing that gave me hope. It had a potential.

After a while it actually got way better. Rules were fixed and were actually good. More original armies got released and the world got fleshed out a lot. I think the game has 3 issues, that if you can get through it, you will enjoy the game. 1) It killed Warhammer Fantasy. 2) Some of the unit names are stupid. 3) It's very over the top high fantasy.
>>
>>537543837
>>537544069
TREACHERY AND SPYING IS GAY
>>
>>537539406
AoS itself is alright, not really my game but its extremly simple to pick up and play, it takes at most 5 minutes to understand how it works and 2 of those is just copeing with double turns
>would a TW:AOS be DOA
probably, outside of a couple of unique factions like the sigmarines and the ghost boys their would just be to much overlap with fantasy
>>
>>537544224
Based
>>
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>>537544224
>Khorne: ITS GAY AND THAT'S BAD!
>Slaanesh: Its gay and that's good!
>Tzeentch: Its not gay and that's bad.
>Nurgle: It's not gay and that's good.
>>
Hmmm, what kind of people are the most likely to spread strange diseases?
Whoever those people might be, they are sure to be Nurgle worshippers.
>>
>>537544781
Nurgle likes the propagation of life, though, because it leads to death, which leads to more life, and thus death.
>>
>>537544224
>mogs legendary lord in his own trailer with sheer presence
what a lad
>>
Battle test Azazel vs Chaos Lord of Khorne.
>>
>>537544146
>2) Most of the unit names are stupid
FTFY
They're also extremely unclear about what a unit even is, or its role.
What does a spearman, swordsman or archer do?
Waht does a castigator, vindicator or justifier do?
You get that in fantasy as well, sometimes, but most of those are either ET proto-AoS units in the first place (Skullreapers, wrathmongers) or strange, unique high tier units that can't really be described so simply (Luminarch of Hysh) instead of your basic ass infantry.
There's also the stupid tendency to make the names two words for no reason. One of the AoS units I actually really like conceptually is the Enrapturess, which for some reason is actually called 'Infernal Enrapturess', even though that one word already gets the unit across perfectly.
>>
I have such a low opinion of CA right now they could have garrison heroes actually level up and gain abilities and I'd be happy enough with that as a siege rework
>mage hero taking up a slot when he's only going to know one shitty spell and have fuckall mana for it
>>
>>537545409
Someone posted a joke list of AoS unit names some months(?) ago and I wish I saved it to fool people at times like this
>>
>>537545991
maybe it should just get more spells/winds based on the settlement level
>>
>tfw sick
MIGHTY NURGLE
LORD OF DECAY
BLESS ME WITH YOUR STRENGTH
>>
>>537543837
it's only gay if your balls touch.
>>
>>537546723
Your balls are always touching each other
>>
>>537539406
Late wfb was unplayable. Anything that's functional is a literally infiniete improvment
>>
>want to start new campaign
>game has been in beta testing mode for months
>don’t want to start a file on a beta save that won’t work in a month
sigh
>>
>>537548203
Then don't play beta.
>>
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Want to play Total War 3K, big strategy game, give up.
Want to play Total War 3K, mods are on steamworkshop, give up.
Want to play Total War 3K, look at mods, it's complicated, give up.
Want to play Total War 3K, look at steam page, DLC rip-off, give up.
Want to play Total War 3K though, look at rec-specs, i bet it won't even run well anyway, give up.
Want to play Total War 3K, see denuvo, give up.

Heavens grant me strength to succeed in my ambition.
>>
>>537541303
>Kill Team (40k mini game) is fast proving The End Times a colossal mistake GW made that burned far too many people for little gain.
Wait how so, you didn't elaborate on that part?
>>
>>537544224
>>537545341
qrd?
>>
>>537550449
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>537550449
Dr Pepper > Monster Ultra Rosa
>>
>>537538016
You get both versions, it's just you are now forced to buy a remaster with a bigger price, even when discounted.
>>
>>537541303
>the insane rate of trannies whenever AoS is part of an event or release
But why?
>>
>>537552219
I don't have the remaster though
So you mean they just pulled the old version from the store as a standalone? That sucks I guess but hardly counts as "stealing" imo, anyway people had like 20 years to buy it
>>
>>537549723

Due to lower model counts vastly simplified and reduced rules compared to a standard 2K points game - Kill Team is consistently the easiest and best way to get new people in the hobby and older players like me are happy to engage with them since its far faster so even if they are clueless the growing pains are limited.
Since each box gives you a complete 'force' of whatever faction it is - you do not need to draw a diagram for new players to navigate model lists to make an army because they bought 2 $50 Boyz boxes and are missing more than half of what they need minimum, to have a functional army

With Kill Team they get a grasp of the game and a taste for the larger version without the massive initial investment and overload of painting and assembling and army list making. They can try more factions that are incompatible because they can buy whole 'teams' that are fully functioning rather than picking something and then not wanting to continue with it and stuck with hundreds of $ in plastic you do not want to play.

There should have been a 'Kill Team' for WHFB. Not a 1 to 1 of it but something similar in nature that allowed them to soft update models in small batches and reinvigorate the player base while doing a hard realignment on the next codex. AoS was unnecessary but unfortunately Kill Team was a solution to avoid End Times - 40k edition after the AoS debacle.

AoS is just not appealing enough of a setting visually or in tone for the improved rules to matter. AoS has a little bit more players, now than WHFB did. Only people happy with AoS aesthetics are warcraft tier tourists who were happy to defend Mists of Pandaria due to Panda's being an easter egg - just like there was a short story of a female knight larping in Bretonnia lore but ironically the point is she kept her identity a secret because there were no female knights and she would have been killed or forced to stop being one at least. - apply that to the rest of AoS player base
>>
>>537552838
It consistently depicts ugly women in male roles with male body sculpts, and is interracial while doing it. AoS is a setting that no one on reddit would have to write a disclaimer about before posting because it fits in with them so well.

Trannies are mostly autistic men after all, and autistic men like autistic things like wargaming.
>>
I have never fielded terradons, razordons or cold ones as Liggers, witch elves, doomfire warlocks, medusas or cold one knights as Delves, or slayers as Dwarfs.
>>
>>537495706
how come cunts players never bring corpse carts? even if you had your necromancer on one if you had a second you could switch the necro to the balefire one which would totally fuck up all those trees. is it some kind of joke to play your army wrong on purpose or did legend say they were bad and everyone believed it?
>>
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>>537511337
I'd have to take a deep look at archaeological studying of horse skellymans but I think that's just presumptive of people. Like I mentioned it's not as if horses became gigachads relatively overnight, especially as we have depictions of riding on horseback from at least ~1300-1400 BC, according to that book they trained chariot horses by getting them used to people riding on them. Depictions of cavalry in the 900s onward don't have guys looking like cataphracts with +50 pounds on them, they'll just have a shield, or just a hat, or helmet and bow. So that can't be it. So the situation is:

>Depictions of people riding horseback since 1300-1400s
>Depictions of it in combat (Fleeing Canaanites and Hittites, scouting Egyptians, Egyptian trotting over a dead enemy while bearing an axe or a bow I think) but very rare
>Assyrian King willing to depict himself on horseback around 1200
>But Nuzi tablet around that time (few centuries earlier maybe?) and the guy says it's unseemly for a king to sit on a horse

So a horse can bear a rider, possibly even in a fighting circumstance but you don't really do so unless accidentally while scouting. Then in 900 you start seeing cavalry regularly, and by the 600s the chariot is rapidly marginalized. People like to attribute the Scythians inspiring people to adapt but they and the Cimmerians come well after the cavalry were being adopted.

It's all tricky, but the snaffle jointed bits, bronze bits, and more training so you are confident on a horse (Horses pick up on lack of confidence and anxiety and get anxious in turn) feels like the winning formulas. No saddle, no stirrups and your balance, athleticism and training are more important. So they just didn't feel confident in that until 'somebody' started the trend. The somebody is likely either Urartu, North-West Iran (Pre-Iranians), maybe Anatolians/Syrians. But it's not Assyria.

>>537528643
That's the Lumineth for me.
>>
>>537553542
>He has not run a full slayer only campaign and directly run at everything sacrificing thousands of slayers in glorious battle just for the pure aesthetic of it.

ngmi...
>>
>>537553542
Do cold one knights still go into tard rages?
>>
>>537553542
Cold one spears of both kinds get fucking thousands of gold value every time for me
And unlike chaos knights or empire knights they shred the fuck out of chaos/dawi type walls of metal
>>
>>537553542
>never played Tiktaq'to or Hellebron
Repent miscreant!
>>
>>537554069
tard rages in general have been a meme since they redid how rampage works
>>
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>>537555203
I am not even sure how they reworked it as I usually don't play the factions that had tard rage units.
I have fought skarbrand though and he can induce tard rages I think and its fucking annoying.
>>
>>537555203
What'd they do? I only did the lizzers briefly but I found it a neat mechanic.
>>
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>check out state of Empire in AoS
>apart from stormcast, free cities of sigmar is normie empire in AoS
>half their roster is dooki
LMAO EMPIREFAGS HAVE TO LIVE TOGTHER WITH DRUKEKS
>>
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>>537546417
t. Albuss Trotem
>>
>>537553221
Wouldn't it be better to make a combat patrol style game for WHFB?
Have a few preset regiments with their own rules to balance them
>>
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>>537555696
>tfw have to share an apartment building with a cult of freaky witch elves
imagine...
>>
>>537555696
squires are in danger...
>>
>>537556205
Nah Brets and Wood Elves peaced out and were spared by Lileath from that humiliation ritual of a setting
>>
>>537556205
Squires are literally extinct in AoS they have to be content with empire shota knockoffs.
>>
>>537555779
Normal day in Ind
>>
>>537556575
lel
>>
>fans want the Eldar to be like fantasy High Elves, max Ordertide
>NOPE, they instead turned their 40k treehugger versions to be those kind of elves
>fans want the squats to be like fantasy Dorfs, fighting alongside men and loyal to the Emprah
>NOPE, Deep Rock Galactic AI worshipping niggers
>>
I have 555 hours in warhammer and never played lizardmen. Who should I play and what am I in for?
>>
>>537555416
>>537555632
characters like skarbrand can still induce it, a few patches ago they made the rampage trait hp-based so it triggers at 2 different hp threshholds - 1 at 90% and the other when they are basically losing
before it was leadership-based, and would happen more randomly
>>
>>537556891
*lizard noises*
>>
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>>537504570
How big would the grudge be for these guys?
>>
>>537509315
>every single LL in IE
...I hope the modded ones don't also show up.
>>
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>>537556891
Oxyotl, Jihad Lizcom.
You hate Chaos and get missions to teleport over the world and do missions, mostly to fuck over Chaos. In battle he soups up blowdart skinks and he's one of the few good ranged lords.
>>
>>537509315
Do they get along or are they canon? Because Grimgor, Tamurkhan, and Kholek are going to have the angriest fight.
>>
official patch means we finally get the creamapi... right?
>>
>>537556927
The 90% is remarkably high/early, didn't expect that. But I guess it captures that initial crush-kill mood.
>>
>>537557325
Is he really that good? I just assumed that all ranged LLs were garbage
>>
>>537558182
just looked it up and it's actually 75%, but still pretty high
I think the idea is that you get one on the initial charge and one when you are losing
>>
>>537556017
I thought about this the last time I bought a kill team set but I think the other reason is that 40k is simply more popular at LGS, and they'd have to ditch their decision to make AOS
>>
>>537550449
In Azazel's trailer, it shows him getting ready to fight a Khorne guy and everyone's takeaway was "That khorne guy looks cool" instead of Azazel
>>
>>537558457
He's good, not great. His shit deals decent damage and he has an unique effect on his ranged damage when he got his quest item I believe.

His stalk+snipe combo works great too
>>
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>>537556437
>brets and wood elves go to their own separate universe for eternal squire on bladesinger action
woah...
>>
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>>537556876
>fans want the squats to be
There is no Squats fans.
>>
>>537557048
For stealing the advanced Dwarf tech? Genocide.
>>
>>537560107
I am a Chaos Squats fan. SPACE KAZAD WAKOO!
>>
when you think about it squats really got fucked by space marines existing and having to be the best at everything. dwarfs are supposed to be heavily armored with superior weaponry, but space dwarfs have worse armor than marines and their "rail gun" has less range than a bolter. what a fucking joke.
>>
>>537553542
Medusas are peak fun now that they have the explosive shotgun missile attack. Doubly so since that makes them able to remove shielded elite infantry, complementing Darkshards perfectly. You're missing out.
>>
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>Lost all 4 of my soul caskets
Well time to start another campaign.
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Playing Snorris campaign with a sideobjective of rescuing Alith Anar while having to combat Valkia and her vassal is fun
>>
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>>537541043
Anon pointed out the stupid forced two-part names and now I cant unsee them
>These aret just normal plaguecasters, these guys are malignant! Super bad!
>These faminebringers are rotting (like everything Nurgle)! They are Cadaverous faminebringers! OooOoooOoo spooky!
>These Poxshamans are disgusting too! Festering poxshamans! Yuck!
AoS was a mistake.
>>
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>>537541043
>>537565029
I love the naming scheme tho
>>
>>537539414
Pharaoh has larger map and more features, but I'm partial to Mythos Troy. The legendary beast hunts are kino, there's a lot more enemy variety in early and mid game and the generic mythic units like Sirens, Minotaurs and Centaurs spice up the game nicely.
>>
>>537564482
>saving an elf
You're doing it for the cavalry, right anon? Right??
>>
Dogs of war in 2028
>>
>>537565206
"We have named them wrong, as a joke"
>>
>>537565824
No.
>>
>>537566120
2027?
>>
>>537566210
Lemme fink about it
>>
How do I get rid of corruption of nurgle? Google is giving me several different answers
>>
>>537566502
Why would you want to get rid of it
>>
>>537566502
Heroes
Owning settlements in the region
Spreading more of your own corruption
Taking a shower
>>
>>537566650
>>537566812
It's a trait that reduces your replenishment
>>
>>537566502
a lot of soap, you're gonna have to scrub that green shit off
>>
>>537567117
Garrison them in an uncorrupted place.
>>
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>>537549604
bro just download trom pack 1 and 2 if you havent played with mods yet or get the trom, tup + mtu pack for more mods that work together
https://steamcommunity.com/workshop/filedetails/?id=2862272559
>>
>>537565029
Imagin not knowing what Death Guard even is
>>
Tides of Torment so ass i'm gonna commit self harm
>>
>>537553642
Well, I didn't have corpse carts yet and the necro was like level 1. All my real heroes were out of stack since they were assassinating that turn.
>>
>>537571459
>ALERT ALERT WE HAVE A SLOPMAW MAGGOTMANCER IN THE THREAD ABANDON SHIP
>>
You guys hear the rumors that a WW2 Total War was supposed to be in progress but the team straight up refused to work on anything German?
This was during Hyenas dev so they probably were at full goyim autism saturation.
>>
How do you defeat it?
>>
>>537572012
the existence of the Empire as a faction invalidates your pathetic attempt at a psyop
>>
>>537571715
But think of your family!
>>
>>537571985
>not SLOPMAW FAGGOTMANCER
One job.
>>
>>537572012
I believe it

>>537572153
Get back to work CAslopper
>>
>>537572116
attack it from the sides or rear
heh, they'll never see it coming
>>
>>537571715
Hit me up if you play on Balmung cutie
>>
>>537571715
>poe2
huh
I thought the first one had an infinite content format where they just shat out new stuff every season
did they run out of ideas and have to make the sequel or something
>>
>>537571715
average fantasoi
>>
>>537571715
They better bring Ettins for Norsca and fat guys for Slaanesh
>>
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>>537572116
Mobility and javs
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>>537565029
I appreciate knowing that I have enlightened someone as to how fucking terrible these naming schemes are once more. Love to see it every time.
>>
>>537572472
excuse to squeeze money from right wing grifters with LE EPIC SLOW PACED SOULSLIKE DARK FANTASY ARPG THAT'S NOT!!!!!!! LIKE DIABLO 4 EXCEPT WE'LL MAKE THINGS AT A SNAIL'S PACE AND IF YOU CRITICIZE IT YOU'RE A TRANNY ACK ACK ACK ACK ALSO IT'S IN EARLY ACCESS BUT BUY MORE STASH SPACE GOYIM
>>
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>>537572875
Fat guys are unlikely because it doesn't fit the theme for Slaanesh CA has gone with, but it would be kino
Ettins seem likely especially since we already kind of have them in-game
>>
>>537508480
>"Why didn't cavalry develop sooner"
>>537511337
>didnt they have chariots before full on cavalry because their backs werent strong enough yet or something
>>537553685
>it's not as if horses became gigachads relatively overnight
i think it's just that people hadn't invented good saddles yet so riding a horse into battle was a lot more uncomfortable
something you might put up with in a pinch or if it's just gonna be a quick jaunt down the road but not something you'd want to be worrying about in the middle of combat
>>
How do I play Alith Anar? Just spam Shadow-warriors?
>>
>>537520887
sounds like "homing 2.0"
>>
>>537573683
big alpha damage with stalk and vanguard, yeah pretty much
>>
So who or what lived in Naggaond before the Druchi set up shop?
>>
Are Under-Cities useful for anything beyond food? It seems like a pointless money sink.
>>
>>537573759
Won't that be more difficult when I get into a fight with heavier armored opponents?
>>
>>537574079
Not really. Besides food, spread and (sometimes) hide buildings I only ever use first tier of replenish on cities that will be sacked repeatedly.
>>
>>537574147
Yeah but Aleaf buffs them enough it should be fine, maybe add in a few dragons to rear-charge elites while they grind against your walkers.
>>
>>537574079
They're cool but pretty much everything besides food as you said that they do is too expensive or useless because the AI doesn't really build economy stuff.
>>
>>537574147
They can kite everything heavy with their movespeed and win in melee with their good MAT if they exhaust ammo. Ideally you're always attacking in ambush, imo cavalry are the only really threatening thing to the strategy and heavy armor won't appear until later when your own AP elite options show up anyway per >>537574934
>>
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>>537573979
Har Kuron.
>>
>>537574934
>>537575227
I see. What are my options if Valkia has an early chimp out?
>>
>>537540138
>Total War secondaries hate AoS because they were to told to hate it by grogs
i hate aos because it is the epitome of corporate greed
orruks LMAO
>>
>>537572116
just send in the maniples bro
>>
>>537576173
Lions are passable and are kind of easy to access until you get can loremasters
eagle claws take a shit on WoC too
>>
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>>537573979
Human.
>>
>>537557529
Only if the angriest fight advances the objective of making the best birthday ever
>>
>>537572116
https://www.youtube.com/watch?v=gFLF300I0ps
>>
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This motherfuckers were useless but now are OP as fuck after researching Light Infantry Doctrine.
https://www.youtube.com/watch?v=_QHmp2-OD6I&list=PLh4Eme5gACZGl2pCsWUVRRLKYL4J2dT6N&index=16
>>
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Goddamn I love Nizam-i Cedid aesthetics.
(Honorable Mention to Deli Horsemanii)
Also fun fact: "Ottoman Realism Mod" (Currently known as Winds from the East) happened because CA represented Turks as literal shitskins.
https://www.youtube.com/watch?v=m4MwDEy152o
https://www.youtube.com/watch?v=zLr0uGZuiY4
https://www.youtube.com/watch?v=81GnjkeOZuc
One of the first things the mod author done is bleaching the Ottoman Models in the game.
>>
Should i get Napoleon or Empire
>>
>>537581271
so just boring Chaos Dwarfs without 120 armor and high-tech evil fantasy units?
>>
>>537581365
Napoleon is the better game but Empire has a cool global map
I just got both long ago
>>
>>537581271
But Turks are literal roaches thougheverbeit
>>
>>537581365
Napoleon if you like Battles, Empire if you like Campaign.
>>
Who the fuck plays Total War for the campaign map
>>
>>537582461
me wtf
>>
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>>537581818
It was worse than that.
CA turned Janissaries (whom Turks snatched from White Christians irl) into pajeets until the Ottoman Realism Mod dude stepped in iirc.
Winds from East mod kinda represents things Ottomans well desu. You get shit income from trade deals, your starting army roster is shit because Holy League BTFO'd backbone of your army back in Vienna so you have to rely on irregular troops alot until you get the Nizam-i Cedits
>>
>>537583159
Oh no, i'm not on your side. I'm calling Turks roaches in real life. You're not Byzantine btw your father is probably a gypsy
>>
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>>537581502
Nah, Nizam-i Cedid actually can hold the line.
>>537582461
Wait you don't like conquering Pajeets and taking their wealth away from them?
>>
>>537553542
>witch elves
They're fun.



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