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File: rwg.png (171 KB, 302x398)
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>Is the DLC worth it?
Some like it and some don't. You should probably pirate it first to try it out.
>Is the Book worth it?
No.
>Is Dwarf Fortress welcome here?
Absolutely not.
>What mods for performance?
Performance Optimizer and Slower Pawn Tick Rate.

► Links:
---------------------------------------------

>Where can I buy Tynan's amazing book?
https://amazon.com/gp/product/1449337937

>Where to get the game if you want to try it first:
https://gog-games.to/game/rimworld

>Patch notes:
https://ludeon.com/blog

>Mods:
https://steamcommunity.com/app/294100/workshop
https://loverslab.com/files/category/238-rimworld
https://catalogue.smods.ru/game/rimworld

>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo
https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A

>Use RimSort for simple mod management:
https://github.com/RimSort/RimSort (switch from Topological sorting to Alphabetical)

>If you're having issues with load order, read this:
https://rwom.fandom.com/wiki/Mod_Order_Guide

>What mods should I get?
https://rentry.org/rwg-recommended-mods

>Mods by /rwg/:
https://rentry.org/mods-by-rwg

Previous: >>537378710
>>
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Will this work?
If not, is there a way that works?
Or do I just have to copy the whole thing for a second <li>?
>>
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3rd for crows
>>
>>537601832
i literally just started doing some def modding 5 minutes ago but that looks right to me.
https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations
i haven't used add though.
hopefully someone who knows about def patching is here. i have some questions too.
>>
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Fifth for anime
>>
>>537602146
Cinematic. Hope you gave it some royal jelly
>>
>>537602146
Furniture/Structure mod?
>>
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>>537602214
He would make for a fine companion, such is all I have to say.
>>
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>>537602454
https://steamcommunity.com/sharedfiles/filedetails/?id=3523916780
>>
>>537601832
That should be right. I usually use defName instead of @Name though for specific items like that, but I don't actually know if it matters
>>
Are they going to push an update that fixes the problems with textures people are having?
>>
>>537603104
can you help me with modding? i want to have specific book titles have specific descriptions. there can be some randomization, but just as an example i need "the book of 4chan" to always be able to reference moot.
i found these
>RimWorld/Data/Core/Defs/RulePackDefs/Books/RulePacks_Book_Namers.xml
>RimWorld/Data/Core/Defs/RulePackDefs/Books/RulePacks_Book_Descriptions.xml
and i was able to patch them individually but i don't know if it's possible to get them to reference each other, or at least one to reference the other.
is this possible with just defs or do i need to do compile something? i learned how to do decompilation and i found a GenerateBook() method in Verse.Book but i don't know how to to change it.
>>
>>537603827
I have no experience in doing those, sorry. I mostly look up mods that do similar patching and then reverse-engineer the code. Though I'm sure you'll get an answer soon, there's a bunch of expert modders here
>>
>cant watch youtube anymore while my colony does things because youtube thinks I'm a bot
Welp, no more rimworld for me
>>
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I have been waiting 22 goddamn days for this raid. Those apocritons had better drop chips.
>>
>>537605261
Aren't the summoned mechanoids the only ones that spawn with chips?
>>
>do odyssey final quest
>no more mech chips for you
When is Brain Science getting updated?
>>
>>537605767
No
every boss mech drops chips
>>
>>537605261
The raid never spawned. I loaded the dude up and shipped him out and it never spawned. God, I hate this stupid chip system. There should be a way to fabricate your own chips after you get one for the first time.
Will I even be able to get chips if I defeat the mech hive?
>>
>>537605261
What will you do if it spawns 120 militors instead
>>
>>537606169
There's a reason I have 15+ mortars and 200+ hi-explosive shells stocked at all times.
>>
Anybody know if there's a fix for RJW's "Privacy Please" functionality that had pawns look for a private place before doing the deed? Latest version doesn't seem to do that anymore
>>
I've lost a fucking hairstyle somehow. I was using this long braid/dread hairstyle for a dragon xenotype I'm making and now I can't find it. How the fuck does that happen?
>>
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So close!
>>
>>537607543
I assume you didn't remove any mods.
Mod update?
That shouldn't cause that, but it's the only logical thing.
>>
>>537606097
Note for anyone else in this boat: There are at least 2 "Craft Mechtech Chip" mods compatible with 1.6 on the workshop. One has you analyze a chip, complete some research, then lets you craft the chips (and mechlinks).
Bizarrely, both mods require subcores to make the chips. As if it makes any goddamn sense to consume an AI to make a chip, meaning mechlord armor has like 4 AI subcores in it. Retards just can't be creative.
>>
>>537607543
>How the fuck does that happen?
mostly with age, but genetics plays a part of it and lifestyle too
>>
>>537602415
What was the final straw for becoming transgender for you?
>>
>>537606097
your game glitched, maybe check your error log if you can, otherwise it might be possible to load to a days from days ago and see if it triggers properly but i'm guessing you won't want to do that
>>
>>537606097
pawn generation error strikes again
>>
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Is this 11 year old girl dwarfy enough to live in my fort, /dfg/? She was a wild child I tamed so she wouldn't freeze but IDK if I actually want to keep her.
>>
>>537606097
>>537609315
wait
there's no humanlikes
such an error is rather odd
>>
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>draw a box around multiple colonists with guns
>tell them to attack something
>some who are within range with their guns fire
>those who need to get closer run up and start hitting the enemy with their gun
advanced combat strategies we're dealing with here
>>
>>537609438
It is strange that instead of making them go close enough and then fire or at least stay in place and be ready to fire when the enemy comes close, they just go in and start beating things with a gun barrel
>>
>>537609204
My error log is pretty short. Mostly null relationships for NPCs that I don't recall ever seeing being pruned. The only error related to mechs at all was a lifter tried to merge something with a max stack size of 50 into a stack that would've ended up having 61 items in it.
>>
>>537602415
live
>>
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I'm not sure what to even pick...
>>
>>537610468
Show the flavour text about Poison
>>
>>537610468
neurotic is the best, psychopath 2nd
>>
>>537610650
what's that?
>>
>>537610724
During the growth moments there's flavour text at the top of the box above the skills gained part that says how they spent their time and what their aspirations are
>>
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>>537610932
>>537610650
I guess I'll go with "no trait" I have other neurotic guy who has lots of mental breaks... and it's pretty tiresome and I'm thinking of getting rid of him...
>>
>>537611139
if you can give them regular psychite tea which is 100% safe to take every 2 days for adults or plan to go into genes and can give him a genetic dependency then chemical fascination is free mood. otherwise psychopath isn't bad if you need someone to not care about buterhing people or wearing human leather
>>
>>537611406
my ideologies already give the bonus of psychopath, so... it's not really a bonus, and I'm in the north pole, so psychite stuff is kinda hard to get.
>>
>>537550506
Tried to do what you suggested. I can't start a new scenario, and console produced some kind of ideology related error.
>>
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>>537612452
Surely.... thats the last of it..
>>
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Firstborn son descends upon the thread.
>>537601832
>Will this work?
If that is a normal weapon def, probably not. @Name is best used for targeting abstract defs, like this from the vanilla files.
><ThingDef Abstract="True" Name="BaseWeapon">
It should work if the weapon def has a Name= part, but you have to direct it to the name and not the defName in that case.
If you want to know if i a patch works, the best way is to boot the game with minimal mods and read the error log. If @Name fails, use @defName.
>>537602345
>i have some questions too.
Ask, I may or may not be able to help.
>>537603104
>I don't actually know if it matters
Read above.
>>537603827
>and i was able to patch them individually but i don't know if it's possible to get them to reference each other, or at least one to reference the other.
It might be possible, because both namers and descriptions rulepacks share a [subject_primary] section, but I don't understand where they pull that from. It could be in the code rather than the xml.
Honestly, I hate dealing with rulepacks because they are huge complicated lists and I get confused trying to track everything.
The simple solution would to clone the book def you want, and make a unique namer and description rulepack def for it that have only the entries you want.
>>
>>537612540
>invisible conduits are immune to zzt
What the actual fuck is this bullshit? God I wish in-game tooltips were more helpful.

Does this mean if you have nothing but invisible conduits you can have as many batteries as you want without having them randomly discharge and blow up half your base?
>>
>>537614691
Yes, you'll be fully immune
>>
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>finish building modlist and ironing out red errors on dev quicktest
Time to upscale some textures for a fucking hour
>>
>meh-ka-nee-tor
or
>meh-can-ih-tor
>>
>>537615276
Mechanic but replace the -ck with tor
>>
>>537603104
>>537614656
>I don't actually know if it matters
>Read above.
Forgot to elaborate, as far as I know there is no difference between targeting Name and defName assuming a def has both. However, you can only target Name if the def has that defined.
Like you, I use defName if I have to choose while patching a singular def, because Name is generally used to target parent defs which affect multiple other defs and it's just more logical to use them separately like that.
>>
>>537615358
that's what the second one is meant to be
>>
>>537614656
>pic
mfw Corin walks into a stable of horses
>>
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My main miner pawn's 9 y/o daughter died in a raid, so I immediately put her body on ice hoping that I can revive her later. I have one small issue now though, the miner pawn is consistently spending half the day raping his daughter's corpse in the freezer instead of working on hollowing out a mountain I want to make a bunch of labs in and I have no idea how to get him to stop. He has 17 mining and my next best pawn has 4, and theres a ton of work to be done. Any advice?
>>
>>537616165
Adjust RJW settings?
It seems like the mod just goes crazy sometimes.
>>
>>537616165
Can't you put her in a sarcophagus so the maniac can't access the body? The freezing works even in the coffin
>>
>>537616165
>Any advice?

Execute him.
>>
>>537616334
None of my other colonists are acting like this...
>>537616354
That's a great idea actually, thanks.
>>
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I really want to play with some of the HAR races since they have neat content, but the legs are killing me.
>>
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oops
>>
>>537616760
the little white dot on her eye makes her look fucking terrifying
>>
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>>537613682
>>
>>537614656
>It might be possible, because both namers and descriptions rulepacks share a [subject_primary] section, but I don't understand where they pull that from. It could be in the code rather than the xml.
yeah, i tried to grep for subject_primary but couldn't find it in the xml.
i did find this while going through the decomp (removed some irrelevant stuff)

public virtual void GenerateBook(Pawn author = null, long? fixedDate = null)
{
AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "primary", 0);
AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "secondary", 1);
AppendRulesForSubject(subjects, grammarRequest.Rules, grammarRequest.Constants, "tertiary", 2);
}

i still don't know where [subject_primary] exactly comes from though.

>The simple solution would to clone the book def you want, and make a unique namer and description rulepack def for it that have only the entries you want.
would that work? i might be misunderstanding but if unless i clone multiple defs or write c# code, i think the book names and descriptions are still randomly selected. i want specific names to have specific descriptions.
another reason i just want to modify the vanilla book def generation is so it easily ties into other mechanics like appearing in caravans and trader inventories.
>>
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>>537616934
it's just your imagination
>>
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Two of my child pawn couldn't walk for years even until the growth moment for when they become an adult, turns out they're born with ASTRONOMICAL-size tits and I had to remove them with devmod so they could function as a normal pawn
>>
>>537618462
why would you ever play with this mod on
>>
>>537618462
Give the big girl any helianto drug or her brain's never going to develop
>>
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>>537618534
It's RJW right? yeah, just finished the run and im deleting bunch of mods that i got /here/
>>537618612
run's done, the big girl didnt live long anw
>>
>>537618534
sex is a part of life, you don't want to know when one of your pawn's got anal raped?
>>
>>537618534
It makes very comedic stories
>>
>>537617921
>decomp
I don't know enough about code to help with that, unfortunately.
>i think the book names and descriptions are still randomly selected
That is true, but the rulepacks, while complicated to track through, seem to be just a list of random selections with nested links.
Let's look at a simplified example.

<rulePack>
<rulesStrings>

<li>desc->[discussion].\n\n[anecdote]. [production].\n\n[quality_statement].</li>

<li>discussion->This [textbook] provides [useful_information] about [subject][detail]</li>

<li>detail->. A quote on the [note_location] says, 'True [students] of [subject] cannot ignore [ANYPAWN_label]'s book'</li>
<li>students->students</li>
<li>students->practitioners</li>
</rulesStrings>

Like so,
desc->[discussion] will choose a random line from <li>discussion-> which fills the [detail] field from <li>detail-> and so on.
So you should be able to make your own that only has a single <li>description</li> line to always get the same description. You could even keep or change the randomized portions.
It may take some fiddling to make it work right though, but like I say I hate dealing with these so I haven't done it myself.
>i want specific names to have specific descriptions.
And that's why you need three defs per combination, a unique book that gets it's own unique namer and description rulepack.
>another reason i just want to modify the vanilla book def generation is so it easily ties into other mechanics like appearing in caravans and trader inventories.
In this case, you can make a patch that searches the TraderKindDefs for the vanilla book your are copying, and inserts your new book def after it. You might also want to reduce the chances of the vanilla book to account for a new book being in the list.
>>
>>537617921
>>537619506
>So you should be able to make your own that only has a single <li>description</li> line to always get the same description.
Meant to say: <li>desc->Your description here.</li>
If I understand how it works, anyways.
>>
>no matter how much they work out or starve, fat pawns remain fat
That's why I never accept them into my colonies
>>
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is it worth to reconcile with the empire and defect from deserters?
>>
>>537620645
depends on what the current risk of them orbital bombarding your colony is
>>
>>537590395
>If you mean modern ECPs don't tend to be actual boxes that let people enter a choke point before opening them up to fields of fire, that's correct, and because most people trying to assail a base irl are going to try to get some kind of explosive into that courtyard, either by mortar or by sneaking it in on a person or in a vehicle.
...Exactly?
I don't get the point you're trying to make. RimWorld's killboxes are wildly unrealistic.
No one is going to run into corridor maze full of traps that can only fit a single person, they're just going to blow a hole in your walls
(bombs, artillery, trebuchets, catapults etc., pre-modern humans were not retarded and possibly no one in our recorded history would fall for things like a fucking rimworld's killbox)
>>537602415
Thank you Anon-kun
>>537602146
Very intense.
>>537602885
Beautiful base Anon
>>537620645
Of course!
Imperials are the good guys
>>
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Which way white pawn?
>>
I have a problem with my raids being buggy. Even tho I keep killing woodcutter, farming and mining camps I still have the "no recent conquest" debuff and it keeps getting worse. Is that a bug or am I just not aware of some mechanic?
>>
>>537624332
>Imperials are the good guys
But Esther told me that they're the bad guys and that their empress fucks horses
>>
>>537624729
They have state-mandated monstergirl wives.
>>
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>>537624592
Come on Anon if you're gonna repost that stuff at least don't do it from the phone
>>537624729
>But Esther told me that they're the bad guys
You're listening to a murderous sociopath about morality? The Empire protects the weak and fights the villains trying to harm innocent people. They the peacekeepers.
Now, deserters?
Murderers, rapists, thieves, torturers. Degenerates with no moral code. They'd burn everything around them for their own entertainment. They will often capture random innocent people to harvest them for organs and/or their depraved sexual needs. They are subhumans that need to be put down at worst or people that need to be saved from those dangerous groups before they too start doing such things, at best
>and that their empress fucks horses
Absolutely NOT true.
>>537624810
>state-mandated monstergirl wives.
W-where did you get that one from Anon?
>>
>>537624592
Corin, always.
>>
>>537625417
>>537625417
>Spoiler
My laptop is dead sue me
>>
>>537625417
>W-where did you get that one from Anon?
From the Empire obviously
My colony is provided with lamias, harpies, arachnes and other monster girls as wives for our colonists after we swore fealty to the Empire
>>
>>537624592
The one who's breath smells of dog cum. Or the one who is secretly male (and who's breath also smells of dog cum)
>>
>>537624592
Meticulously hand crafted, down to the most minute of details, for black pawns
>>
>>537627462
Based.
>>
>>537624592
Esther is so cool and pretty...
The hag is ok too, I guess
>>
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>>537627080
>>537627462
>>537627781
>>
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>>537628050
>>
>>537616165
Unironically a more engaging story than anything Tynan's vanilla game has to offer
>>
>>537616165
>Pigger
Explains everything
Execute him
>>
>>537625465
Good choice!
>>537625551
Can't you save the pics with higher quality?
>>537625560
I see...
Carry on, Anon!
Post them
>>537628019
>The hag is ok too, I guess
S-she's not that old...
>>
>>537624810
I'm joining the Empire.
>>
>>537624592
which one puts out?
>>
>>537601436
aaaaaaAAAAAAAAAAA

monke
>>
>>537633739
>>
>>537634465
>>
Female pawn status?
>>
>>537624592
Make the one on the left a boy and there'll be actual competition.
>>
>>537634617
Rotting away on saves that will never be loaded again.
>>
Any pawn with the victoria hairstyle has white hair with some weird symbol on it, what gives?
>>
>>537635620
What are you even talking about?
>>
>>537635851
Victoria hairstyle, hair stays white no matter the assigned color, instead had some weird symbol of a guy painted on it, fix it
>>
>>537636209
You're fucking schizophrenic
Post a screenshot
>>
>>537636338
I don't want a virus no ty
>>
>>537634617
Captured by wargs and turned into baby makers for feral canine beasts.
>>
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...
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>>537638586
why does he hate go juice so much, it's good
>>
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Happy.

>>537638729
Actually it's the opposite
He's pro drugs
She's anti-drugs
>>
>>537638586
Lmao what is wrong with his neck?
Llama ass looking twink
>>
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>>537639394
Just a weird armour interaction
He's a bit shorter than his wife. There's nothing wrong with it
There's no need to insult him like that
>>
>>537638905
He got groomed into being a deserter so he's just got that Hussar envy
>>
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>>537640000
I'm telling you
Deirdre doesn't like drugs and Martino likes them
>He got groomed into being a deserter
Nonsense
Do people need to be groomed into doing what's right? Fighting the empire is a moral obligation
The village he lived in was destroyed in the war and he was saved by his wife... when he was still a kid
>>
>>537638905
What dog got her pregnant this time?
>>
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its time for the final autism project
all endings in a single playthrough
>>
Post your favourite female pawn and I will tell you your IQ
>>
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>>537640917
Martino. He's a human.
>>537641630
How would you even go about doing it?
>>537644681
Pic related
>>
>>537641630
So anomaly then archonexus and on the final map do the last imperial quest after finishing and defending the ship?
>>
>>537645120
If you care about doing Ship to the Stars (Charlon Whitestone ship), you need to do it before the first Archonexus.
>>
>>537644891
A solid ~110-120. I can't see if you have coomer mods installed but at least no degenerate bodies so you're already in the top half. Fighting the empire is always a good sign too.
>>
>>537645120
i was thinking of starting with the journey offer ship and just sending some random dude into space
im going to disable starting with the monolith and just accept the signal quest to spawn it when i want to start working on it
then royal shuttle after monolith
after the shuttle i would go for mech nest since i dont want mechanoids disabled until the last part
finally archonexus which should be pretty easy with full bionics pawns making most of the value needed already
>>
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>>537644681
Have at me.
>>
>>537646887
Wouldn't say that yet, that UNA means anon has the epona horsegirls mod.
>>
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>>537646887
Subarashiiiiiii!
A-arigato sensei!!! Arigatou gozaimasu!
I am so ureshi...
>>
>>537649558
Pretty sura UNA means Unagi not UMA
>>
>>537647439
Had completely forgotten about the journey offer ship
>>
>>537649530
Can't say too much without knowing her traits. You seem to have sophisticated taste at least so I'd bet you're up there.
>>537649558
The what
>>537649996
Nvm I take that back. You're lucky if you break the 100 line...
>>
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>>537650829
>Nvm I take that back. You're lucky if you break the 100 line...
>>
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>>537650829
>Can't say too much without knowing her traits.
I feel ashamed to say that despite taking so many screenshots none of them have her stat screen. What I remember was her mostly doing research and meditating, she was a noble that made it to baroness. She landed with her husband but shortly after broke up. They were constantly getting into fights afterwards all the way throughout the game and I found that quite amusing.
>>
>>537649530
She looks like she's into femdom
>>
Dead thread
>>
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That's a nice little unique right there. 5 round burst instead of 3, +20% damage per shot. Maths out to double damage per burst, definitely enough to make it much better than an assault rifle or even a charge rifle.
>>
New Tynan instagram story! Glad he's enjoying his vacation in Korea!
>>
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>>537624592
better version
>>
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>quest to kill 21 manhunting mastodons
>lock all the doors, get everyone inside before accepting
>summon apocriton for free chips
>profit
>>
>>537613079
Yeah, its a mod compatibly issue. Not too sure with what though, changing load orders fixed it for me by using rimpy or alphabetical rimsort sorting. Guns and armor won't be patched by the mod if you don't do the LoadFolders.xml change unfortunately.
>>
>>537656979
This but mommy milkies
>>
>>537656709
The next DLC is going to be copying anime gookshit mods.
>>
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>Kurin (multiple forks)
>Miho
>Revia
>Demi Fox
IT'S TIME TO STOP
>>
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Now that the crew is a bit more settled it's time to expand from barracks to proper rooms.
>>
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>>537655540
Sorry, I'm on vacation
>>
>>537658656
Don't worry i will take care of Loser in the meantime...
>>
I fed the stinky trees a bunch of corpses and they just disappeared and nothing happened
>>
>>537657263
What mommy milkies are we talking about?
>>
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>>537656979
Still waiting on the full version
>>
>>537659359
Homosexuality is a sin.
>>
>>537658914
The corpses being gone is the reward.
>>
>>537659663
but cute girls
>>
>>537657382
god I hope so
>>
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it's debugging time
>>
>>537660372
AI to debug for you
>>
>>537609330
>midget that likes cooking and eats a lot
You got a hobbit there.
>>
>>537660473
the technology is not there yet
>>
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>>537650829
>The what
These goobers. That's my current settlement leader. And don't bother with the IQ thing I know you think having a metric ton of xenotypes and HAR races means I have an IQ below freezing. In celsius. Besides she isn't my favorite pawn, I left that one in my previous settlement (on the last settlement for the archonexus victory atm).

>>537650341
You're right, my bad. The Japanese threw me off. Confusion happens when you've got as many mods loaded as I have (and most of them either being xenotypes, genes, or clothing/hair).
>>
>>537661039
Sex
>>537659359
Sex
>>537658656
Sex
>>
>>537660473
AI can only bug not debug
>>
It has been fifty days since I started counting for the tribute collector to arrive, where is he!?
I swear if by day 60 that fucker is not here I am installing a mod to give them a call, I am going karen on their ass I need to offload these children
>>
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*eats your potatos*
>>
>>537662380
is there a setting to make the gens less sexual
maybe you could auto-apply that on animals
(by default, and have a whitelist of animals to ignore, because there are some anime girl mods implemented as animals)
>>
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An infestation from a partially unroofed river entrance to the map is a new one for me.
Very considerate of them to choose to emerge in front of a bunch of turrets instead of inside my colonists' bedrooms like usual, at least.
>>
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>>537662560
It's just going to be based on the models you use, and your prompt. I'm not providing the user the model, and the prompt is entirely customizable, pic related is the prompt for this one. I just don't personally want to switch different models/workflows on animals vs people because comfy will have to load a new model each time I switch, but it's made very simple if you want to. You create the buttons displayed above the inspect window, assigning a prompt stack (custom prompt generation logic), and a workflow to that button.
>>
>>537663208
Yeah, I was wondering if there's something you can add to the prompt which tones it down.
Maybe that depends on the model?
>>
>>537662291
shouldn't they come twice a year? i think they show up even if you're in an extreme biome, they just fuck off quickly
>>
>>537663039
>That gene room
What kind of monsters are you creating?
>>
>>537663334
Well you can add any string you want to the prompt, models are going to interpret prompts differently but if something like "realistic animal" makes your gens more normal then you can do that, it will just depend. The model I'm using is a nsfw model + a lora from an nsfw artist, because I want my pawn gens to be pretty and if they're nude, be rendered as such without it looking fucked up. So the animal faces are kind of sexualized too. It makes pretty normal dogs though.
>>
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>>537658914

wait a second where the ffuck is my anima tree
>>
>>537664108
Beaver ate it.
>>
>>537663873
You can't dynamically switch loras based on the subject?
>>
>>537663873
Is it possible to have two instances of comfy, and hook separately?
>>
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>>537663640
Just sanguophages with none of the weaknesses and a few extra strengths. ( ͡ʘ ͜ʖ ͡ʘ)
>>
>>537664523
>Pig ears
>Roar voice
You were so close to creating the ultimate being.
>>
Autobonging raiders, yay/nay? The consciousness hit is gucci but reducing their pain and giving them a positive mood is not
>>
>>537665067
I am currently pouring most of my resources into preparing a gravship to go on a world tour of allied cities until I find one selling Deathless without Pig Ears. I'm fine with Roar Voice. It fits these monsters.
>>
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>>537660372
it's one of my own mods
I don't know why the patch doesn't work
and I *really* don't know why it causes the menu to glitch out
>>
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It's time.
>>
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>>537664414
I've always just used loras like pic related. I'm not entirely sure if there's a vanilla comfy way to trigger loras in a prompt like A1111 but I'm sure theres a custom node for it. I need to research it. If you're triggering them in your workflow with keywords in the prompt or however that works, you can get those added to the prompt, and set up conditionals to use different ones. I need to work on adding more conditionals, but you could theoretically do a custom rule with "if(pawnIsHumanlike == true)"YOURLORAKEYWORD";" I might could set up a custom rule or prompt section that lets you set a keyword to replace with something else in strings in the workflow, so you could just feed that lora keyword into the input for the lora model selection in the node and then have a prompt section replace that word with whatever is generated by its custom rules. I'll have to think about it.
>>537664490
Not right now, I haven't really thought about that. I feel like most people's computers would not handle two instances of comfy but I have no idea how intensive one running in the background just having a model loaded and not generating is. I guess theoretically I could make it possible.
>>
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>7 year old throws a party
>whole colony attends
>she spends the entire time in her dad's room drawing all over his floors while he's at the party
>her dad is the colony leader
>>
>>537663550
So they say but they never arrived, I gave up and installed a mod to call them, now I am waiting on those too
>>
>>537664272
fuck will another grow?
>>
why do all my colonists fall in love with slaves
>>
>>537668073
Maybe you should stop enslaving cute girls then huh?
>>
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>forget to change kid's reading settings to disallow tomes
>mindbreaks himself
>goes to dig up a corpse to throw on the dining room table
>beelines right for Tynan's grave
What a story.
>>
>>537669140
>Reads the book
>Desecrates Tynans grave
kino
>>
>>537668073
https://link.springer.com/article/10.1007/s00439-006-0261-7
>>
>>537666720
BASED
>>
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>>537668073
>>
>>537667332
maybe check your error log just in case
>>
Anyone knows some good apocalypse mods?
I'm kinda interested in the O*car Deadlife one but I'd like to have to put in the effort to make it stop instead of having to do quests to get it starting
>>
>>537657634
Breed all foxes.

On a different note. If you accept the deserter you can later bribe the empire back into good graces right?
>>
>>537670321
He arrived minutes after I posted that, sold most of the kids to turn my slave turned citizen into an acolyte, kept the cutest ones for cleaning the place and a couple that turned adults for my plantations/meatshields.
>>
Is there a mod to increase raider weapon and apparel money?
I remember something like that, but I can't find one, at least not for 1.6.
>>
>>537673508
yeah
>>
>>537674635
please give
>>
>>537673508
why do you specifically need to increase those? you can just increase raid loot so they bring more
>>
So anyone has that storyteller? https://steamcommunity.com/sharedfiles/filedetails/?id=3555799437
>>
>>537675609
I want better-equipped raiders.
Also, I made a mod to add some weaponTags to weapons and PawnKinds, and some of these weapons are expensive.
>increase threat scale
I don't want more raiders.
>>
>>537665608
imagine the hauling speed of 30 lifters
>>
Is it ever worth making cataphract armor when you could instead wear mastework flak vest and thrumbofur duster?
>>
>>537665314
Get resplice:core and use the gene centrifuge to isolate genes.
>>
>>537678317
materials and the fact it can be easier to get legendary cataphract as a single item than 2, also phoenix is technically better if you're going for masterwork+
>>
>>537659359
Sorry Anon. Not happening
>>
>VFE Security undergoing rework, no 1.6
>thus mods like Sovereignty not updated
reee
work harder oskarsloppers
>>
>>537679263
Slop Corin in a slingshot bikini and all's forgiven then
>>
>>537624592
>>537656979
>>537659359
What's the model and loras
>>
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>>537681471
That wouldn't fit the character
Sorry Anon, not happening
>>537681613
I'll just give you a catbox so you can pick what you want, all the info you need about everything im using
Pre-edited pic in catbox
https://files.catbox.moe/ehxh3e.png
I'm sure this wont backfire
>>
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So now that rjw is updated for 1.6, what is go to body mod for booba/compatibility with other mods, and for that matter, what are the best clothes mods, I've seen some here posting pawns with legs but that probably won't work with most clothes right?
Using anime faces of course.
>>
>>537683271
You gotta give me SOMEONE in a slingshot
>>
>>537683271
>https://files.catbox.moe/ehxh3e.png
Huh?
That's just the same picture.
Are you using some esoteric sorcery that embeds information in the image?
>>
>>537683790
comfy embeds into outputs, drag the image into comfy and it will pull up the workflow
>>
>>537661039
>eponas are no longer centaurs
The death of horse pussy...
>>
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>>537683492
>SOMEONE
Old gen
>>537683790
>That's just the same picture.
It's not Anon, open 2 pics besides each other
>Are you using some esoteric sorcery that embeds information in the image?
Put it in PNG info tab
Every image you generate stores all the prompts (metadata) you made the picture with
>>
>>537684321
Big and Small have centaurs, what's the mod maker's problem?
>>
>>537684715
They said it's harder to make clothes if they're quadrupedal, which is understandable but is also a skill issue though they also said they're remaking rideable centaurs as another mod entirely
>>
>Enemies are less likely to attack children that are unarmed. Keep children safe by not giving them weapons.
Does this apply to colonists? Like, do raiders not attack less "dangerous" pawns or is it just for kids?
>>
>>537685238
just for kids I think
>>
>>537667861
It will
>>
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Is this bad?
>>
>>537685087
I thought the centaurs were the whole point though? It's like if Ratkin just updated one day and they were frogs instead.
>>
>>537684698
It's good but I already have that one...
>>
>>537683271
Slop sensei, do you edit the hair yourself or do you use some kind of tool?
I can never get the hair right.
>>
>>537686047
that's just inpainting
>>
>>537685238
it doesn't apply to kids either if the kids are the closest thing
>>
>>537686458
bravo Tynan
>>
>>537686241
Do you have any reference list for hairstyles or do you just wing it?
>>
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>>537685698
Sorry Anon, that's the only slingshot pic i have...
>>537686047
Like the other Anon said, it's inpainting and prompts
Either i cut out the actual hair pieces from fem pawn pics or i use the painting tool in Krita to get the rough shape of it. Both of those are inpainted till i get it right
>>
>>537687034
you either roll the inpaint gacha until the hair resembles what you want or you nudge it into the right direction with very rough sketches of the shape you want and then run inpaint over that again
>>
update to fix latest bugs when
>>
>>537687062
>>537687221
Thank you! I still have a lot to learn.
>>
Do you install nuclear stomachs on your combat pawns? Melee pawns? Do you just say fuck it to EMP grenades, or just let them vomit everywhere in combat?
>>
>>537687806
I really don't like installing implants that make pawns vulnerable to a certain type of attack, even if I haven't seen an EMP-based attack in years
>>
>>537687941
Yeah, I hear you, just real tired of my combat pawns rioting over food. Playing a transhumanist settlement, so between sleep accelerators and neural supercharges everyone is eating 144% as much as normal, plus nutrient paste meals aren't "available" to take into inventory so nobody is walking around with no food in inventory to snack on during engagements. By the end of every combat I've got half my combat squad ready to overthrow the government because they're all too hungry and I don't really know what else to do. Getting up to +5 metabolic efficiency would help but it's super expensive. Dropping the transhumanist gadgets would be a huge constant hit to mood. I could start crafting lavish meals, I've got the resources and labor, but that really only bandaids it.
>>
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Andrea's log
Giorno 33 dall'arrivo
I don't know what I was expecting. A pair of weeks of almost starving and our greatest acomplishment is a freezer and domesticating a crow. Colonization efforts usually have more than three people for a reason.
Well, two people, considering how Chama has been spending most of her time either catching every disease known to man, testing her "amazing psychic powers" by crashing asteroids of slate near the colony or flirting with the ratkin that came in begging for shelter.
At least Mancini seems to ahve mostly forgiven me. I suppose that's a net three in all then.
Maybe four if that supposed imperial deserter isn't full of shit and won't shoot us in the back as soon as we let them in.


Chama's diary!

Everthing's been going super well! Aria is planting a bunch of tasty rice and pretty flowers, Andrea built me a super cool research table (I figured out that her hair is not moss after all! Since it's greener it must be a cabbage!) and we even got a birdy!
Oh, a small girl with big ears also joined in afew days ago. They looked really fluffly and I asked her if I could touch them. But then she got really mad for some reason! Even after I told her she could pet my tail in exchange her face got all red and she ran away!


/note scribbled on the back of Sylnara's pickaxe/

I get here and the first thing that greets me is the sight of three caves crawling with megaspiders, the sight of two people bleeding on the floor (both of which tried to flirt with me) and some haphazard buildings that can barely be called shacks.
Then before I can even get my bearings a green haired dog wearing a rose crown made of fur (what in the actual fuck) hands me a pistol and says "welcome to hell".
Maybe I should have taken my chances with the mechanoids.

/Crow thoughts/
CAW CAW CAW
(Hell yeah, this is the life.)
>>
>>537688919
That does sound like a scenario where you'd want nuclear stomachs
>>
>>537689601
The other side of things is that the cancer isn't even a downside because of chronophagy. Can't have cancer if you're under 22 (because that's how that works? sure whatever Tynan) and all my colonists are constantly between 18 and 25 so they don't have to do biosculptor cycles every year. Someone gets cancer from their stomach? Just have them chronophage early and it's gone.
>>
>>537688919
I feel like transhumanists is the biggest trap ideology. On paper the benefits are great, but the sheer cost, are and micromanagement necessary is absurd.
I try to get my pawns force-fed before a battle, if there is enough forewarning to. Probably not a bad idea to keep a stockpile of preserved food close to the main defense lines. A long enough killbox maze might help but time to eat
>>
>>537687806
i install nuclear stomach on every pawn and dont bother with emp grenades
>>
>>537690748
Yeah I'm not convinced transhumanist is all that great. Sure, they spend less time sleeping, but they spend way more time eating now. It doesn't really cost more resources because nutrient paste is so efficient, but the time really adds up. Even with nuclear stomachs because of how the math works out they end up eating 56% as much as normal, not 25%, so it's more than double a normal pawn with a nuclear stomach.

>>537691325
Do you go further and put brain implants on your soldiers? Circadian assistant and learning assistant namely.
>>
>>537691554
>It doesn't really cost more resources because nutrient paste is so efficient
Nutrient paste receipt doesn't really mean much. It's a -3 mood avoided. The real drawback is not getting the +5 from fine meals
If you can afford the -8 (total) then nutrient paste is better anyway, due to not needing to waste a pawn's time cooking and no food poisoning
>>
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This child is already starting to outgrow her mother.

>>537689513
I'm on team crow.
>>
>>537673508
Just use compressed raids
>>
>>537689513
>Fox x critter romance
Kino
>/note scribbled on the back of Sylnara's pickaxe/
kek
love this story
>>
Do you guys use any of those overpowered mods like Glitterworld destroyer and Mechanoid Total Warfare? If so, how do you deal with their endgame? Do you use any other OP mods to counter them?
>>
>>537694270
If they come with their own gear/mech that you can use that's usually enough to even the odds, if not then the latter
>>
>>537693025
oyakodon
>>
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DD's baby was supposed to be dead but through the power of the Archotech (womb) she was saved. Praise the Archotech!
>>
>>537695909
Post DD's traits, stats and RJW tab
>>
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>>537696651
>RJW tab
Do I look like that kind of player?
>>
>>537694990
I'm more concerned with visitting the sites of these things. Have you visited a mecha cluster site from Glitterworld? Not even my soldiers with full on celetech armor can survive their inferno blaster's rain. Not even the guy with void implant of ressurrection can revive in time to not have his corpse evaporated by the explosions. I don't even know what to do anymore.
>>
Is there a mod or setting that highlights the target position of pawns moving in combat, say I send a bunch to form a line and a few seconds later I want to place others next to them, the UI doesn't tell me where they will be so I have to wait until they reach their spot and then place the others next to them.
>>
>>537697094
>Archotech womb
yes. show the goods
>>
>>537697712
I think archotech womb is actually from Integrated Implants, RJW has archotech pussy
>>
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>Mad quail
>Remember that there's a shitton of quails on the island
>God I hope they aren't breaking into the hospital again
>Locate quail
>Realize the londoner dog killed it the microsecond she didn't like her chirps anymore
>Didn't even use the knife
Love this dog
>>
wait hang on
why does the corpse have 1000hp
wtf
>>
>>537679051
Oh damn, thanks, anon. I just spent 30+ minutes reading mod descriptions, trying to find a way to extract or isolate archite genes and finding only stuff like "more archite genes!" that does shit like make a turbocharged archite version of the standard genes.

Resplice looks like it lets you harvest creepjoiner abilities as Dark Archite genes, too, which makes me curious about sacrificing several creepjoiners to combine all of the genes into one ultra creepjoiner.
>>
>>537683271
>>537683790
>my homebrew AI image repository is 94% confident this is a photo of Nora Fawn
Time to retrain it for the 17th time this summer.
>>
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oops all centipedes
>>
>Decide to start playing RimWorld again
>Going to redo my entire modlist since I haven't played since last year
>Make sure all mods are updated and get rid of any not updated for 1.6
>Remove any mods I won't/don't think I'll really interact with
>Slowly start adding them a handful at a time, timing how long it takes to load the game, my TPS with 50 or so colonists all doing intensive things and looking at Dubs performance analyser
>Yeet any mods that start showing problems/are too TPS intensive for what they do and I'm not willing to make the sacrifice.
>End of Day 1, 100 ish mods added around 4-5 mins to load in. 900 TPS with 40 Colonists doing shit and 850 with 60 Colonists.

>Day 2 add some more mods
>After adding 40 mods, a lot of them quite intensive, it jumps to 15 minute loads
>Add another 30 mods load drops to 10 minutes
>Okay, I'm fine with 10-15 minute loads.
>Add a few more mods, it jumps to 20 minutes
>Remove those few mods I added, it jumps to 23 minutes
>WTF
>I revert to the list of 100 I initially started Day 2 with
>25 minutes to load

>Day 3
>I will give Faster Game Loading a go
>Game actually loads in 30 seconds, whoa.
>Except game is now laggy as fuck
>Single digit FPS in main menu
>Load up the basic Crashlander Colony start
>5 TPS, 3 FPS
>Give up

>Day 4
>Reinstall Rimworld on a different Drive
>Clean slate, nothing is accidentally lingering in the background from an older build or older mod
>Load into game
>No mods
>Access Mod screen all mods downloading
>Give it 30 minutes
>Still downloading
>Close game, still doesn't trigger the mods to download
>Unsub/Resub to a Mod
>Doesn't work
>Resub to a new Mod
>Doesn't work
>Troubleshoot for 2 hours
>Steam refuses to download any mod I'm subbed too

I'm losing my fucking mind.

And why the fuck do mod makers add shitty storytellers with their mod that adds some constant overhead even if you don't select that storyteller. Just put your self insert story teller as a separate mod ffs.
>>
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>>537697712
It's from Integrated Implants just like the other anon said.
>>
>>537663873
Does it just generate a single portrait for each character or does it make a new one each time you select them?
>>
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Mod idea.
Since we can reach orbit reliably now, why not weaponize it? Make a repeat-use orbital strike controller that you have to refuel by launching uranium rods up to an orbital platform.
>>
>>537699956
Orrre just use the grav ship to launch the rods down and fabricate the rods up in space. Using the launch into empty space mod just like SOS2
>>
>>537671332
Yes. I found they give goodwill quests much more often then the other factions at -80 goodwill.
>>
>>537699401
Do extra storytellers really add constant overhead?
>>
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How does psychic bond work when they break up? This Highmate broke up with him long ago but they still have the bond, does it ever go away? If Cella enters another relationship with someone else will she bond with that person?

>>537699956
There is this but I never tried it. https://steamcommunity.com/sharedfiles/filedetails/?id=3547478454
>>
>>537699401
>Just put your self insert story teller as a separate mod ffs.
Anon, you have to understand. We just want what's best for you
>>
>>537700823
Some do. The one from either VFE Insectoids or Empires does, as an example. I installed those two and the Pirate one together, saw a sudden method appear high in Dubs Performance Analyser called something like Storyteller.ColonistMoodBuff. I removed Insectoids and Empires, kept Pirates in and it went away.

I assume it's because all Storytellers are kept loaded in and pseudo running all the time because you can swap at a whim in the settings menu. Though this is just me spit balling an idea, I have no clue as to why it is constant and not just only when the Story teller is your active one.
>>
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>>537694138
>Fox x critter romance
She had like 3% success chance how in the...
Dumb fox worked her magic
>>
>>537699790
Well that sucks. DD better let me know when her husband is too tired to do the thing
>>
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An interesting new development
Ricey here was one of the colonists in Rattletown, recruited pretty early on.
She didn't go with the main five on the search for the Archonexus, and apparently since then she left Rattletown and found herself joining a bunch of pirates and deserters who decided to attack our new settlement of Firecrown.
She's been downed and her left kidney's been shot off but we'll try and get her as much aid as we can and see if we can't clear up this whole misunderstanding
>>
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>>537702048
We were able to save Ricey and a good amount of her new friends
Recruitment attempts will begin shortly
>>
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Really wish i invested in flamethrowers right now
scrambling to make some molotovs before somebody dies
>>
>>537700858
i believe psychic bonds are permanent and irrevocable, as god intended. assuming you're vanilla and not an oskar shitter.
>>
>>537700858
They shouldn't be able to break up, that's probably an interaction with a mod.
>>
>>537700858
>If Cella enters another relationship with someone else will she bond with that person?
maybe, otherwise you're stuck and can only get rid of the gene
>>
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love your kin.
>>
What happens if I go beyond my VRAM? Does it only matter on game boot or will I face problems while playing? It takes a while to boot the game but I don't really mind
>>
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>Policeman (pigskin)
HMMMMMMMMM
>>
>>537700858
this is when you devmode
>>
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>>537703860
molotovs almost done
with everybody able pouring bullets into them we've managed to kill one in melee
these things are extremely resistant to bullets, pretty resistant to melee, but very flammable
>>
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>>537704585
marry and reproduce.
>>
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>>537703749
The prison has been renovated. Hopefully this makes recruitment easier.
>>537704772
Holy hell I remember these things from a previous playthrough when I had no access to fire anything
Good luck
>>
>>537704772
mighty mice
>>
>>537704772
What are these from?
>>
>>537704585
This is disgusting
Why isn't he in the middle? How is this fair?
>>
>>537704378
She became lovers with the guy at age 16 which was already weird but I assumed it's supposed to be super unlikely to happen and that the 100% romance chance from psyichic bond gene forced it. Now my theory is that the game prevents underage pawns from getting married so the guy who was over 30 got rejected twice after which they broke up. Or it's all caused by Romance on the Rim, I wouldn't be surprised.
>>
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somehow nobody died or lost any limbs, just minor injuries
a few molotovs and it was over
need to get a couple flamethrowers
>>
>>537705621
it's beautiful you philistine
i tried a bunch of ways but for whatever reason they are always in this order no matter how i add them. idk if it's relevant but it's in order of age from left to right.
>>
>>537704585
>Wife, sister
>not Wife, daughter
>>
>>537705426
alpha animals
>>
>>537706023
while that is allowed in our religious teachings, the wives are married to each other, so all three siblings have the maximum number of spouses.
>>
Maybe this is due to another mod, but -
Some mods try to add things, to fields which are not present, causing an error.
Like ReBuild: Doors And Corners with deep water affordances.
Not sure yet, but I think some other errors I have are from this too.
I don't know if this should just work and some other mod I have is interfering?
>>
>>537705772
>weird
16 is the AoC in vanilla Rimworld without mods
say its weird again and this tiny child will clobber you
>>
>>537707865
nta
AoC of 16 is fine
but
someone over 30 with someone 18 would still be weird
mind the age gap
>>
>>537616357
the most based and only correct answer. pedos get the wood chipper
>>
>>537624592
yes, please
>>
>>537616165
>pigger
>necrophile
execute him

>>537708271
>pedo
she's basically a frozen entree at this point
>>
>>537707865
Very cute, now get back in the growth vat.
>>
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I'm done with this save. I learned a lot about the game over this run and I am deeply disappointed in my architectural decisions.
>>
>>537708418
That's not an answer to that question though
>>
>>537709305
Anon obviously means "both".
>>
>>537708824
it looks like you recovered after getting burned out. i probably would ragequit.
but yeah wood building won't last. they never last.
>>
In my modlist, a VCR patch is giving a red error.
>Failed to find a node with the given xpath
>xpath="Defs/BodyDef//li[def and not(groups)]")
But with just VCR and Harmony, there's no error.
HOW MANY TIMES AM I GOING TO HAVE TO LAUNCH THIS GAME TO FIND ERRORS???
SPIN THE WHEEL!!!
WOOOOOOOOOOOOOO
>>
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>>537709427
that feeling of loss is part of the fun
>>
>>537699401
>I have fucking autism: the greentext novel
tl;dr lol
>>
>>537709590
do a binary search and use your noggin.
>>
>>537709746
I know, but it's still gonna take a while.
Why can't it just work?
Why can't we have nice things?
>>
>>537709305
yes it is
>>
>>537709797
even with like 200 mods you can narrow it down to less than 50 with a couple loads
after that it should be more obvious what's breaking. idk i have a lean modlist so i don't have this problem.
>>
>>537708032
>Age gap
There should be a gap between your neck and your skull tbqhfam
Jew poison rotted every westerner's skull
>>
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>do animal sacrifice ritual
>everyone has -5 opinion to my priest now for "killing a colony animal
>I kill and butcher a lot of those animals for their meat and nobody says a thing when that happens
wth is wrong with this?
I don't have any ideology about "killing animals" or something.
>>
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What could possibly go wrong?
>>
>>537708032
>mind the age gap
my parents have a 12 yr age gap and they get on fine
my grandparents have a 15 yr age gap and they've been married 50 years
age gap is bullshit made up by people looking for things to be offended by
>>
>>537710447
I don't care if people kill a cow to butcher so we can have hamburgers and steak but if someone kills a cow just to RiTuAly SaCrIfIcE it, I'd be pissed. Waste of a cow.
>>
>>537710447
was it a bonded animal? that's the only thing i can think of.
killing your pets is not cool.
>>
>>537710749
uh... we ate it after that too, and the ritual is to summon more animals.
but is this intended then? any way to remove it?
I added rituals for my priest to be more liked, not to people to hate him, and the ritual is for the ideology, it makes no sense for people to hate it.
>>
>>537710772
it was a male yak which just joined the colony.
nobody was bonded to it.
>>
>>537709305
>>537709402
>>537709843
But those girls are complete opposites. 1 is a deserter and the other an imperial. You can't have both, they would kill each other.
>>
>>537711026
double check the precepts for that colonist's ideo, otherwise i have no idea
>>
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>>537711412
nothing about animals, unless the nature thing makes this forced in some "hidden way"
>>
>>537711396
Who cares, they will have sex together to get over their differences.
>>
>>537710447
Maybe you can trick it by setting it to slaughter right before the ritual
>>
>>537704585
always be tutorial, even in moments of passion
>>
>>537711769
I'll try next time, but it's really strange for this to happen.
>>
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gravship's getting closer to completion
ran out of wood and need to set up a sunlamp wood farm now because we haven't seen sunlight in a year
>>
>>537711857
>Mom and I are going to make our own generation ship
>>
>>537712117
it was a topical conversation
>>
>>537704794
more like Asturd
>>
>>537711396
>capture Corin
>convert
>recruit
>>
>>537711680
Sex can't solve everything. Both girls are fanatics, dick is not fixing that
>>
>>537712342
Okay but what if
>unwaveringly loyal
>>
First time using any face mods, I'm trying Unagi. How do I stop the biotech xenotypes from looking dumb as fuck? Especially the bald Yttakin.
>>
>>537712636
Mindwipe
>>
>>537712342
Or
>Capture Esther
>Brainwipe
>Recruit
>>
>>537712949
Unagi has a biotech patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3287187828
>>
>>537712241
what was that?
>>
>>537712636
Disable storyteller setting first.
>>537713001
Then it won't be Corin.
>>537713037
Then it won't be Esther.
>>
>>537713119
>Then it won't be Esther.
You're right
She'll be better
>>
>>537714240
Besther
>>
I like to think Esther and Corin's rivalry is one-sided on the part of Esther
Esther considers Corin her greatest enemy, but Corin is so busy with empire duties that she doesn't even know who Esther is
>>
>>537713072
Well it doesn't quite make the female Yttakin as cute as I was hoping, but it's better than before. Now they're just very hairy.
>>
>>537714414
just use the vanilla xenotype anime race mod
>>
>>537714463>>537714414
https://steamcommunity.com/sharedfiles/filedetails/?id=3393961480&searchtext=yttakin
like come on, it's the first result...
>>
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>>537714414
There's Mofumofu Yttakin if you want them to not be hairy, but they also make minor changes to the xenotype that you may not necessarily want
>>
>>537713119
No amount of mind wipes can fix the damage done by those horses. She'll always be damaged goods.
>>
>>537601436
How do I stop myself from autistically building a world for a week only for my save to get bricked by a mod update(spawn of satan)?
The worldbuilder mod feels like it should be illegal.
>>
>>537715016
Make your mods local so they don't get auto udpated
>>
>>537715016
play auto-update games
win auto-update prizes
>>
>>537715118
I should but I lazy and updating the local copies is pure ass though I did switch the entire Vanilla expanded series to use their github repos.
The bigger issue here is more that my retarded ass will spend eons putting together a world I will not even experience.
>>
>>537715460
>updating the local copies is pure ass
not with RimPy (using SteamCMD)
>>
>>537715557
>rimpy
Homie I have my own fork of rimsort. Your autism is weak. You will not make it through the winter.
>>
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any idea whats causing naname walls to make this ugly underline? happened only today
>>
>>537710589
Is that a real creepjoiner? If so, then you won the lottery. The downside (void fascination) is immediately visible and usually not a big problem. Just arrest them any time they go to release an entity, they get a minor negative moodlet for a couple days and that's that. Triggers roughly once every 2 years.
>>
Cold, calculating and ruthless female pawn leaders are made to put a ring on their finger, confess your love to them, marry them and turn them into housewives
>>
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Chama is putting whatever she read in tha book of her's to use
>>
>>537716405
is this beastiality?
>>
>>537716405
Gay sex...
>>
>>537716634
but the good kind
>>
>>537716405
I guess she got to touch those fluffy ears after all.
>>
>>537716405
Give Chama a Penis (Huge)
>>
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>>
>>537718047
I don't see an L.
Or a B.
>>
>>537717720
Not sure adding RJW to this will do any favours to tps...

>>537716596
Do rats count for that if they are cute?
>>
>>537718207
do you know how hangman works?
>>
>>537716405
clashing artstyles
>>
>>537718636
I thought I did.
...Oh.
It's the reverse, huh?
>>
>>537695909
>Arch*tech
Devilspawn....
>>537698795
Kek
What's going on there
>>537699401
What a story Mark
>>537701489
Chama's charm is irresistible
>>537704585
That's wrong...
>>537707865
Cute!
>>537711680
That's not how it works...
>>537712342
You can't convert her, sorry Anon
>>537713119
This.
Mindwipe is unethical
>>537714374
You know, that would be true but Colin and Esther don't even exist in the same universe. Esther is someone else's character
>>
>>537718797
>Colin
Corin*
>>537718047
Adorable
Protect her
>>
>>537707554
>>537709590
I found the problem.
Animal Apparel: Framework.
>>
>>537718936
how/why did you make that typo
r and l are far apart
>>
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I need more uses for skulls
>>
>>537715929
Yep. She's real. And 3 of my pawns have Word of Serenity, so the other Void Fascination pawn I have has never once actually released an entity or been arrested to prevent it.
This is also a Bloodfeeder ideology run that butchers most humanoid raiders anyway, so the Cannibal trait isn't even relevant.
>>
>>537719060
>r and l are far apart
phone
>>
>>537718936
>Protect her
she's formidable for her age, but we do
>>
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Huh, how did they get the walls red, is the developer using mods?
>>
>>537720026
Vanilla feature
>>
>>537720146
>>537720026
>>
>>537719585
>6 years old
>Killed 2 animals already
>424 shots
She's a tough girl.
>>537719061
Are the rats building catacombs?
>>
Is there a craftable weapon tier list?
I feel like it's gotta be:
>Ranged
>Hunting: Sniper Rifle and Charge Lance
>Indoors: Chain Shotgun
>Hordes: Beam Repeater and Minigun
>All-Purpose: Charge Rifle and Assault Rifle

>Melee
>Biological: Obsidian and Plasteel Longsword (maybe Monoswords? Plasma Swords seem to be ass)
>Mechs: Zeushammer
>General Blunt: Uranium Warhammer
>Wardens: Wooden Club

I just don't know what to use crafting inspirations on. My gut says legendary Obsidian Longswords and legendary Chain Shotguns might be peak.
>>
>>537720236
a combo of assault rifles in the back and chain shotties in the front, with Simple Sidearms gladii is what i typically use
Monosword is strictly better but you can't beat the coolness factor ofPlasma. Neither of those is craftable in vanilla.
>>
>>537720670
Are Hellcat rifles just slightly worse Assault Rifles with 2 reloadable fire blasts? That seems like it might be useful against organic hordes. And why Assault Rifles over Charge Rifles?
>>
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finally found a pawn that can build another sleep accelerator
>>
>>537721451
Is she taken?
>>
>>537720236
I fight at various ranges so I just stack it all on charge rifles if I'm playing full vanilla, they're pretty good after the buff in 1.6
If you have a specific setup that lets you force combat at close ranges, chain shotguns do crazy damage. Had a unique chain shotgun that fired 50% more bullets and it just shreds things like garbage. I just gamble on persona weapons for melee
>>
>>537721607
shes 43 years old and fertility rate is 5%
>>
>>537721148
i don't have anomaly so no idea how the Hellcat plays
>And why Assault Rifles over Charge Rifles?
i could but i usually am strapped for Adv. Components as it is. a cataphract set requires 7...
>>
>>537721148
hellcat rifles do nearly the same damage as the AR while having the flamethrower, it just comes down to how often you use the flamethrower if rarely/never they are worse.
>>
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>>537721710
>>
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>>537721839
>i usually am strapped for Adv. Components as it is
Your robot sweatshop, bro?

>>537721879
It'd be rarely except I'm about to crank up the monolith and go for the Anomaly ending and suspect the fire AoE might help with the hordes to come.
>>
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>>537721710
You know my answer.
I'll make her happy.
>>
>>537722134
>Overdose
>Heart Attack
>Death
>>
>>537722362
You take that back
>>
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>xml format error
>log doesn't tell me what mod
t-thanks
it does give a block of info to (hopefully) track it down
but the "find in files" in notepad++ is gonna take a while
>>
>>537722076
that's very impressive bro but i've never done a mechanitor run. i get filtered so hard by the first boss, i'm just a scrub i guess.
>>
>>537722538
bro
all you have to do is
>fight in an open field with room to move
>move your pawns away from the big glowing crosshair
>have enough firepower to dispatch a few militors
>>
Ok but the important questions now
Where the fuck is CE Odyssey
>>
>>537722808
devs too busy on their flopped game
>>
>Orbital_Support
Looks cool, but has quite a few red errors on startup.
At least there's
>Buildable Orbital Cannon
>Standalone Orbital Strike
>>
>>537722664
i tried bro but my miltors all died anyway.
am i supposed to build nothing but miltors with the starting materials? i used like half on miltors and still got wiped.
>>
>>537722538
Melee with militors until it does the fire explosion and then melee it yourself
>>
>>537722936
Oh, you don't have to do a solo mechanitor run to do mechs.
You can just grab the transponder from the destroyed mech.
>>
>>537718797
>You know, that would be true but Colin and Esther don't even exist in the same universe. Esther is someone else's character
But they exist in the same shared alternate /rwg/ universe with every other female pawn here
>>
>>537723070
well yeah i know, but there must be a way to do it solo
>>537723048
next time i'll try meleeing it, i didn't want to melee because of the AoE attack but maybe that's better? idk. anyway it was a while ago.
a solo mechanitor run is something i want to do, the last time i just got frustrated but i'll try again someday.
>>
>>537723279
It can't do the fire explosion repeatedly, usually only once before it dies. Pretty sure it stops firing the gigacannon once it's locked in melee
>>
UNF
vatgrown is such a meme
>>
>>537714463
>>537714594
>>537714720
I got somewhere in the end, thanks. Although something like this would be sick if it got adapted for facial animation. https://steamcommunity.com/sharedfiles/filedetails/?id=3168175035
>>
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Some mechs landed on a bug hive. The mechs won very handily but it was a fun battle while it lasted
>>
>>537723981
too bad there's no superbug in vanilla
>>
>>537723279
>well yeah i know, but there must be a way to do it solo
I build
>1 Lifter
>1 Construcoid
>1 Agrihand
>1 Cleansweeper
>rest Millitors

When I summon the boss, I send the Lifter, Constructoid, Agrihand, and Cleansweeper in to poke it in melee while spreading the Millitors out around it to pepper it. My mechanitor stands back and shoots, too.
When it does its flame AoE or big cannon blast, I scatter the mechs that would be hit by it then move them back in when it's clear.
The boss usually dies pretty easily to that.
>>
new Tynan instagram story just dropped!
>>
>>537723981
then you turn on the animal pulsar and have them beat every squirrel, rat and bluebird to death
>>
>>537724634
>Enema option
What the heck
For what purpose
>>
>>537724634
I'm scared for Tynan
The gook women will try to breed with him to steal his Aryan genetics. Someone save him please...
>>
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>>537724887
For that DEEP cleaning.
>>
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>game doesn't let you land your ship at a site
>but if you clear it first then you can land when your colonist is on the tile
>but then the game also bugs up, you'll get endless "caravan detected"raids
>but also because you're on that site for some reason your wealth is counted at 0
tynan??????
>>
>>537725162
encounter maps are not the same as colony maps
please understand
>>
>>537725080
delete this
>>
>>537724083
I hope the next DLC adds more insectoid stuff. Odyssey had the mechanoids as a final boss, let's get some sort of super insect in the next DLC
>>537724783
Unfortunately I didn't have an animal pulsar
>>
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>>537664523
>>537665067
>>537665314
Ay, didn't even need to get Resplice.
The next Exotic Goods Trader came through.
>>
>>537722808
They finally realized that their mod was shit, literally worse than vanilla combat, and gave up.
>>
>>537724634
Oscar level bloat.
>>
>>537725510
>>
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For any anons using ReBuild Doors And Corners, and getting a red error regarding WaterDeepBase:
Make a mod with this patch.xml in the Patches folder, and load it before ReBuild Doors And Corners.

<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/TerrainDef[@Name="WaterDeepBase"]</xpath>
<value>
<affordances></affordances>
</value>
</Operation>
</Patch>

>>537718937
actually that was only the problem for VCR
ReBuild just seems to have that problem
even with only itself and VEF (its dependency)
BUT I FIXED IT
>>537722430
>0 results
fug
>>
>>537726329
Are you playing on the latest version of Rimworld?
>>
>>537726426
No.
I heard about problems with it, so I didn't update.
>>
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A horde of pigskins have descended upon Firecrown
But rather than have her men deal with them with guns, Heidi wanted to push her powers to the limits
>>
>>537726483
I don't know about terrain affordance but they did change stuff on the updates, you can't use sentient catalyst mods on the workshop on a 1.6 version earlier than August because they changed the xml for it, so maybe it's the same for that.
>>
>>537724634
I'm sure Tynan knows all about enemas. Should come in handy for him before a date night
>>
>>537726610
The last update to ReBuild: Doors And Corners was July 20, so I doubt it's that.
>>
>>537726674
>tynan is getting pegged by korean goth girls
damn
>>
when is the fix update
>>
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>>537726568
Such power should be used sparingly, but now that Heidi has had a taste of it, she might find it difficult to stop
>>
>>537725080
fuckin amazing
>>
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>>537724634
>enema
>>
>>537727329
power corrupts
absolute power corrupts absolutely
>>
>>537724887
>What the heck
>For what purpose
So your female pawns can clean their poopers properly for buttsex
>>
>>537725080
doro...
>>
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>>537711927
>>537711769
>Maybe you can trick it by setting it to slaughter right before the ritual
I tried and it didn't work, everyone ends hating my character for sacrificing an animal in the ritual of their ideology (even when it's not a bonded animal, and have no "no-animal-kill" precept).
I searched in google to see if this was some glitch, but there was something like this for whenever someone butchered the animal, and tynan called it a glitch and "got fixed", but I'm not sure why they left it for rituals...
>>
>>537724634
I really didn't want the mental image of Tynan taking a dump
>>
>>537730332
he's a fairly strapping young man, you could do worse
>>
>>537723241
Fair enough
Esther is pretty rowdy in her playthrough so i guess she'd have reputation though
>>537724634
Sniff
>>537725080
Amazing.
>>537723753
It seems pretty damn good desu
>>537721451
Keep her safe for Anon.
>>
>>537723753
powerful characters AND moments like this
i did vat them until age 3 because these little shits get hungry FAST
>>
>>537730831
>Sniff
w-what



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