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Depleted edition
Previous thread: >>537605225

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
2.1 will fix everything
>>
>>538098810
>fix
it will probably break space casinos and LDS shuffling
:(
>>
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>look at factorio mod page
>interesting mod
>THIS MOD IS NOT FINISHED, NOT BALANCED AND MAY BREAK AT ANY TIME.
>mfw.

I cannot understand why people release mods in this state. If you release it when saying its fully playable, people will play it. If its not, then its going to get buried at the bottom of the mod listings and unless some raves about it then its going to stay hidden. Perhaps I don't understand the complexities of designing and creating mods in Factorio, but every other modding scene I've been part of doesn't have this issue to this scale.

Yes I am complaining about free content, but this is something that just bugs the fuck out of me.
>>
Thank you, gluten engineer.
>>
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It's too fucking slow
>>
>>538100687
grid issue
>>
>>538100898
But I have 300 Megawatts of excess power generation and that's not even including the 129 Jiggywatts of accumulator charge
>>
>>538101038
I just wanted to make a joke, sorry anon I dunno how to fix that
>>
>>538101347
antimatter fuel and infinite power generation research

fusion isn't bad either.
>>
>>538100687
It'd be nice if they added a tech to upgrade this for mid-game.
>>
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I can't decide where to go

I know I don't have to be close to the neutron star for the single planet with a shitload of grating crystals and unipolar magnets, but the best looking system from a planet and resource perspective only has 1.2 luminosity. There's another system nearby with a 2.2 star but it's not as appealing. Maybe instead of trying to find a perfect system I need to just settle two. One for resource extraction and one for the actual ball
>>
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Rubia planet mod was actually pretty good. I recommend it for anybody looking for a new planet to play.
It took me about 5 hours to beat it. Be aware that its one of those planet mods that prevents you from dropping cargo and launching rockets until you finish a specific technology.
The biggest gimmick of this planet is that you can only build with the wind, meaning you can only place things like inserters and splitters going to the right, and belts/miners cannot face to the left. Also you're being bombarded by asteroids that you need to defend against with bullets (which are trivial to acquire since they are a basic resource, the issue is belting it around). You're scrapping shit to get by, and constantly voiding excess, but its not similar at all to Fulgora. Tech rewards are okay, but the unique resource you can ship to Fulgora to have better holomite production, which is nice.
The restrictions on the directions to build stuff was annoying at first and made me wonder how the fuck I can get anything done, especially with the asteroids, but it quickly because second nature to build stuff.
>>
>>538102365
I think that is a good course of action, so you can conserve space in the sphere system for em guns, vl silos, receivers (for both power and photon generation), and exchangers. Final production of sails and rockets doesn't take that much space, though.

2.2 is quite good.
>>
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>>538102962
I need to just knuckle down, build the last few bits of my mall and then just do something instead of just plinking away at my ghetto ball. Maybe clear out the planet in the neutron star system and slap a shield around it so I don't have issues with photon miners and T2 smelters. The system has two hives that are fucking huge so I don't know if I can clear those out without some infinite researches

Also the planet itself has 14 bases on it but I think I can probably deal with those
>>
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>>538103952
Oh yeah. Now that I have a frame to attach sails to should I nuke my swarm orbits entirely or do they still have some utility?
>>
>>538104128
Well, your guns have to launch into some swarm orbit, and the attitude of that orbit is an important factor in when they'll be able to fire.
>>
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>>538104262
Wait does the sphere siphon sails from the swarm? That kind of looks like what's going on here
>>
>>538098810
when is it coming out?
>>
>>538104524
yes you will always need to be firing sails
>>
>>538104806
No, once they're in the panel, they no longer have a lifespan. They're permanent when they're part of the shell.
>>
Plant trees with Early Agriculture.
>>
Kill trees with grenades
>>
>>538105181
Right. I'm just wondering if I should nuke my design and just do a huge accretion disk or if there was still some utility in the meantime
>>
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Trying this map again in timberborn
>>
curb stomp a tree
throw seedlings in a dumpster
>>
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what a lovely grove
>>538105262
also use Diversitree
>>
>>538102365
Build the sphere in any system that has good luminosity and at least 3 planets, giant if you want to play for long. Build the rest of the base in a nearby system with good resources and good number of planets. You don't want the base in the sphere system just so you can conserve space for the mandatory sphere infra (launchers, and energy collectors mostly). Shipping out antimatter and shipping in the sails and parts is the way to go.

>>538104524
Yes, the sphere absorbs sails from existing solar sail orbits to fill the flat sections. In fact firing into swarm orbits is the only way to attach sails, you can't directly shoot at the sphere.
>>
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The fuck is this Dr. Seuss shit

>>538107619
Ah yeah that makes sense. I was kind of ignoring antimatter because if I kept doing more tech tree shit I'd never leave and I'm actually running out of coal in my home system. I'm also glad you can't "waste" sails though I gather you still sort of can if you fire enough that they can't attach before they expire
>>
>>538107897
just wait

Get kimberlite, your coal spent on prolif 3 will drop dramatically.
>>
>>538107897
Antimatter is good for power too but primarily you need it for science.
>>
>>538087647
I just don't like bricks of wasted space
>>
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>>538109878
Nobody does and if they claim otherwise they're cowards
>>
is steam only consumed by turbines if there's power demand?
>>
>>538110303
There's no wasted space there so that's interesting
but it's still a brick

why even have walls in the middle of the ship
>>
>>538110476
Yeah. The only thing that gets burned regardless of demand is nukaler power plants and heat towers because you're making heat instead of a product or power. And now that you can read the temperatures of reactors it's easy to throttle the inserters to avoid wasting fuel

>>538110484
>why even have walls in the middle of the ship
I don't like empty space
>>
>>538110476
yes
>>
>>538110476
correct, if you make more steam before consuming what you've got it's wasted. Always bank it and make more only when you run out
>>
>>538111076
The steam isn't wasted. The heat is.
>>
>>538110674
>I don't like empty space
putting random entities in empty spaces is cheating
>>
>>538111156
bears repeating I suppose, thank you
>>
Anyone got any mileage out of the recipe editor mod?
Last I heard the dude had planned to actually be able to edit technologies and researches but I think he ignored that for a barebones implementation once that chink just vibe coded his version of the mod
>>
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>>538106690
Seems to be going well, kept the badtide out and have a makeshift impoundment for goodwater.

Really helped to be smart about it.
>>
Oh here we go again boys,
its actually amazing, even with the heavy rain this guy manages to pound away

>>538116501
Interesting map, it seems like a prime location to carve some channels and have quite a lot of fertile land
>>
>>538117085
Now we're zooming away, I know its not that fast but I love the way it clunks around
its hard to drive but damn its so satisfying shifting the gears
>>
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Well I made it. I t was fun, going to backtrack to gamble for more max quality stuff so I can take on the Shattered Planet.
>>
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>>
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you've got two belts of mostly processed iron and some stone
but there's slightly too much processed iron to fit on one belt, how would you split it
this is my solution, looking for something cleaner
>>
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>>538122541
>>
>>538122962
This is pretty good solution, saves a splitter and couple of belts and makes the whole thing neat and compact.

>>538122541
You could just add more processed iron so that you get 2 full belts of it.
>>
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>>538123128
no enough space I can expand vertically though
>>
>>538123296
>not enough space
you have one belt for processed iron at the top and one for stone at the bottom and filter inserters. Literally going to cost less splitters than whatever you're doing over there too.
>>
oh wait I just noticed
>loaders

mega gay.
>>
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>>538123485
then where does the input come from
>>538123669
loaders aren't better, just different, for example you can't do picrel with loaders
>>
>>538124072
>loaders aren't better, just different
shut the fuck up moron
>>
>>538124115
cry more faggot
>>
>>538124272
I don't know, I'm not the one who literally cannot split a mixed belt without asking for assistance *while* using loaders.
>>
>>538124501
>looking for something cleaner
I guess an ugly bastard like just doesn't understand aesthetics
>>
>>538124592
My brother in christ, your poles are uneven as your lights.
You wouldn't know aesthetics if they hit you in the face.

This is the kind of shit we beat people on the serb for.
>>
>>538124789
>Im gonna beat you thru a computer
Im sure you will buddy, just after you stop the power from going out
>>
>No argument
>Cheat mods
>needs assistance with basic shit
>n-no u
Literal child
>>
Is there any way to make the inserters prioritize always grabbing the better quality materials first?
>>
>>538127448
Haven't fucked with circuits myself that much, but I think it could be possible to make some setup that outputs a signal of a given quality if it's present on the belt and simultaneously disables lower quality signals coming from other logic components?
>>
>>538127448
why if you take out better shit first you'll deadlock on worse shit anyway
>>
>>538128164
I'm making a quality farm on fulgora, got quality modules in my scrap miners and a loop of recyclers upcycling everything
>>
>>538128641
The idea of legendary scrap will never stop being funny
>>
>>538128641
yea, I get that, and?
I doesn't matter what you take out first, the production is what it is
>>
https://files.catbox.moe/ql23bs.gif
not sure why, but I kinda like this solution
>>
>>538099858
easier to finish it with a bunch of unpaid testers
>>
>>538101038
>>538101940
In case you didn't know, use proliferator on the fuel/accumulators you're burning. Makes it burn much faster.
>>
>>538102396
I'm sure those Krastorio matter converters helped too
>>
>>538105181
>>538104128
Permanently attached but with lower power production.
>>
What's the difference between Warptorio and Warptorio 2.0? How did SA change things exactly for it?
>>
>>538132227
might just be a reskin from the mod
>>
>express belts take 22.5 items per side
>meaning 9 assembler 3s making circuits to fill each side
>copper wire feeds even numbers of circuit assemblers
This bothers be immensely
>>
>>538140306
this is why I don't look at ratios
just build more of everything until the belt is full
>>
>>538140306
I realized I can just have 8 on each side then rotate the last 2 assemblers to cap off the line and split them between each line and I am unbothered now
>>
>>538132227
Those are just reskinned to be literal garbage collectors.
>>
>>538110484
doing no wasted space is really easy. you just build the base and fill it with solar. that guy did exactly that. he uses nucler yet theres solar. hes just a hipster pretending to do no waste. all of these solars are waste
>>
>>538141960
Solars aren't that much of a waste if you mean one rocket to lift them up. You need at least several to kick start the normal energy production.
>>
>>538142402
He's talking about space taken up on the ship itself. Accumulators even more so. Your power production doesn't fluctuate without lasers, so just match production to peak demand.
>>
>>538142849
I thought >>538141960 meant that there was no wasted space on that screenshot but there was other kind of waste like a rocket to lift solars up, or even making the useless solars themselves
>>
>>538099858
An entire generation of people has grown up thinking that early access is the norm.
>>
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>yeah, im just a bit tired
>>
>>538149108
>how you look by the time you finish Satisfactory
>>
>>538155328
yeah, just leave it running afk for the last 3-4 hours
there's no biters or other threat, so once shit is automated you're guaranteed to win; and adding another another copper mine just to shave off 40 minutes is not worth the effort
>>
Been replaying Spage. I forgot how annoying Gleba is when you first land.
>>
>>538157105
>I forgot how annoying Gleba is when you first land.
Do you not have a functioning splatform
>>
>>538157105
>when you first land
better than vulc-asshole making you smelt steel in hand fed stone furnaces just to get one foundry out
>>
>>538157561
Didn't know I could make biochambers and nutrients before landing on gleba. Thanks for the tip.
>>
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>>538158257
"oh no I have to make BIOCHAMBERS"
"oh no I have to make NUTRIENTS"
"this is so annoying :c"

bring down the shit you need to make biochambers you fucking dumbass
"oh no I have to make FOUNDRIES"
"oh no I have to make RECYCLERS"
"oh no I have to make ICE PLATFORMS"

>thanks for the tip
take the whole thing next time you slut



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