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File: qud.png (672 KB, 1920x481)
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Previous thread: >>537187696
Featured game by thumbnail: Caves of Qud

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes too
>Is Elin/Elona allowed?
Yes, they are roguelikes
>Is Dwarf Fortress allowed?
If it's adventure mode, yes, that could be considered a roguelike, the same can't be said about its other modes though
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "official" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>News

6 Sep 2025 - Diabaig v1.0.0 released
6 Sep 2025 - Overworld v2.6 released
3 Sep 2025 - Tales of Kathay v0.2.0 free alpha Itch Steam
2 Sep 2025 - Tomb of the giants Demo release released
1 Sep 2025 - Wizard School Dropout Preview 7 "Why Can't We Be Friends?" released

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
Is Etrian Mystery dungeon good?
>>
>>538603116
already dead thred
>>
>>538604546
They are stuck in the previous thread
>>
>>538604751
you mean the one that archived 5 minutes ago
>>
>>538604818
Lying on the internet?
>>
>>538605048
oh, never mind i hallucinated that
>>
Haven't played cataclysm since early 2022. Is there any reason in going back? i heard kevin adding a cyborg faction for some reason
>>
>>538605974
Asking if Cataclysm is "good" in 2025 is brave
But not as brave as asking if it's "any better than it was in 2022"

...I wonder, though.
>>
>many roguelikes simulate body parts
>but no roguelike simulates erogenous zones
????
>>
>>538606584
be the change you want to see anon
>>
>>538606584
Notably, you can mod Dorf Fortress to add additional "limbs" which you can have "grapple" the other.

You should be shot for doing this, but it's possible, as I remember some horrific greentext from fifteen years ago explaining.

...But DF Adventure Mode isn't a roguelike, so yeah. You better get on programming that already.
>>
god I need to puff some nipple
>>
>>538609018
Nipple is for winners.
What's your winstreak right now?
>>
>>538609393
4K/month
>>
>>538613115
Well, if that's your answer,
then p sure a nipple costs a few hundred or somethin
be consistent
>>
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>>538603769
>>
Even - play roguelike
Odd - play non roguelike
Prime - work on roguelike
>>
>2Hs have been ass in crawl for ages for a variety of reasons
>they finally get some "buffs"
>instead of the obvious letting them roll more than one die for the their damage, they've added a rare glove ego and a mutation you'll never see
why are they like this
>>
>>538627231
the obvious is nerfing shields into the ground.
real fucking hard to justify a weapon that doubles or triples your incoming damage.
>>
>>538627231
Aids, probably aids.
>>
>>538621413
i'm pretty sure ai can't generate a drawing using a 1-pixel-thick line
>>
>>538627231
Sometimes it's important to look like you're doing something to fix a problem, especially if you don't actually want to do anything to fix the problem. See also: Trump pretending to punish Russia.
>>
>>538635403
Yeah. Honestly I just wanted to acknowledge the octocat somehow. It's funny.
>>
My roguelike will take place in a necropolis
What should I add?
>>
>>538638815
Dragon dildos
>>
>>538638815
Well, given ONLY that tiny fragment of information

1. dead shit
or
2. Absolutely no dead shit. Here, you can potentially have fun with it. The audience expectation for undeath will be so strong that you can perpetually play with that expectation without even having to earn it. You can include any amount of magical bullshit, but then imply the existence of a vampire, who it turns out is just a normal corpse if you manage to open his casket, because it turns out that would be undead too, which aren't real. Mud and moss golems can look awful undead until you figure them out. Light magic can simply be resisted by every single thing in the game, or even heal some plants or fay.

There's also no particular reason why your enemies have to be plentiful rats and elementals. Your primary enemy could be empty boxes with tough locks, by which I mean that you could make a roguelike about the efficient exploration of a hostile environment instead of direct combat. The walls themselves can be your enemy, and food your true life bar, with hp a mere currency you sometimes trade for free trap-disarms.

Lots of central ideas exist for a setting, basically any setting.
>>
>>538638815
Ancient egyptian robots.
>>
>>538641915
Playing children's card games?
>>
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>>538639967
>ghosts but it's actually all in your mind and they only appear when your sanity/morale/whatever is low
>guy who was buried alive for some reason and now thinks that he's undead
>zombies but it's the voodoo kind where they're normal people being mind controlled with drugs and suggestion
>criminals dressed as undead in some Scooby Doo tier scheme
>rumoured vampire turns out to be a blood-drinking but non-supernatural cryptid
>ghouls that are actually human cannibals mutated and turned feral by a rare prion disease
>wannabe Frankenstein trying to reanimate dead tissue, it doesn't work because reversing death is impossible but he still needs to be stopped because he's kidnapping people for his experiments
There's always a rational explanation.
>>
>>538638815
just add some spooky cthulu shit or something
>>
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>>538648090
>aaargh is that a racist black cat in my necropolis I'm losing my mind
>>
>>538638815
If you want death and undeath to be a core theme of your game, you could make some classes/playstyles that play around with the idea of death. In addition to your good old necromancer who summons minions, there could also be a class that revolves around dying or killing yourself. Think about it - You could launch your soul out of your body to dodge dark magic, you could gain stat bonuses after resurrecting yourself, you could have unique skills while dead, you could use your own mortal flesh as a zombie ally. You could take it even further if you make the necropolis a sandboxy world with various interactions and exploration puzzles. Need a body for a ritual? Use your own! Afflicted by a curse that affects you for the rest of your life? Kill yourself and come right back! Want to go down a deep chasm? Leave your body, nudge it towards the edge, hover down in ghost form, reconstruct fatal damage with fleshcrafting magic and slide right back in like nothing happened!
All the possibilities could not possibly be thought up in a vacuum while writing a post on a mongolian basket weaving forum, but there's a shitload of potential here. If you want to play around with the concept of death, make full use of it and go wild.
Alternatively, you could do what >>538639967 said, because that idea is absolutely brilliant, and exploration/survival-focused roguelikes with limited combat are a fairly untouched market.
>>
>>538648184
>racist black cat
Hey now, that poor cat wasn't racist! Lovecraft's parents were racist for naming him that, don't blame the kitty.
Huh, it occurs to me I've known dogs that were racist, but never a cat
>>
I have ruzzians and cataclysm
love from poland



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