They take everything from us editionPrevious thread: >>538520559This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
>>538983791back in the day there were multiple resource types, which means metal/alloy ships aren't a thing until you get a resource zone with a decent number of metal productionthen again, back then you'd just slap spinning shields on top of spinning shields and it'd block all custom cannons
py1 on train done
>>538990825A classic case of the el nonono's
>>538983791it sort or reminds me of Star Ruler (1). A 4X with a unique ship design and research tree; that ultimately ended up more of a sandbox for playing with those designs than a real game.
>>538990825Have you tried using requester chests and provider chests as the icons for pickup/drop instead of the words? I find it's more aesthetic
>>538992247nta but I use the words turning blue for a quick check if anything is amiss in my factory
>>538990825Why?Just why?
>>538992938it uses a system of my design to dynamically select best recipes for shit
>>538993138funny, the best recipes for shit are unlocked with every new scienceyou created that monstrosity by py1?
>>538993354wrong! for example, i have both the processed iron to plates and processed iron to molten iron, then molten iron into plates blocks (no hot air done yet)since the automation and py1 use fuck all actual ores, but quite some stone and I have a stone shortage, because no stone mine is connected to the network, the "worse" recipe which gives me less plates per processed iron is better, because the value of processed iron is negative, and that block gets rid of it better
>>538994012current values of shit, everything except for energy and research is dynamic
>>538994012I'm just going to ask you how many hours you're in the run right now.
>>538994462secret until next milestone
>>538994609That many hundreds, huh.
for contrast, here's my base halfway through Py science 2, at 95 hours injust getting vrauk productivity and then it's on to arquads
>>538995849See, this guy knows what he's doing.
>>538893143It is part that I'm new at CAD but pretty experienced in 3d geometry (programming).For example though, this mechanism seems a bit difficult in CAD, or would get unwieldy. Maybe this is where one would just write a script to do it rather than attempt to use the builtin cad tools.https://www.youtube.com/watch?v=DAngcygU7tc
wait what?
>me figuring out grenades are actually useful for blowing up forests
>>538983791What was the cheap simple ships? Should have played very hard
>>539003228Please do not attempt this in real life.
>>539003228That's their primary use actually, rushing grenades is a must if you spawn in a forested region.
>>539003539Never lost one of these to enemy fire, only from being sideswiped by my own capital ships.Only real gun was missiles, which yes on most ships are very easy to counter. Much harder to counter over 500 medium sized missiles being launched at one enemy at one time.also some have torpedos for the 3 submarines that I might encounter.
>>538989278>back in the day there were multiple resourceCompletely forgot that was a feature
>>539003228I just use a shotgun.
Gentlemen, I just got assraped by biters in deathworld twice. Any advise?
Can I just pirate space age and play factorio MP fine? I assume its like say the paradox games where I buy the base game for multiplayer pirate DLC
>>539000278Pitch, that's what it was called.
>>539017665u can combine pitch and power into stone
>>539017928Yes, my little dumbo. We were having a discussion about the moss turd yesterday and I specifically said I forgot what the tar byproduct that you can use to make stone was.
>>539018456ah I though you meant the quenching recipe I didn't look into it
>>539016614Depends on your spawn but even when I had a nest a stone's throw from my spawn iron I was able to sneak in 8 miners and 8 furnaces and bumrush turrets fast enough before they organized an attackEarly on it's a matter of dropping enough turrets, ammos, and walls to ward off the attacks and then building up surplus ammo until you can go on a gun turret offensiveIf the spawn is really bad you might have to pick up your base and wait for your pollution to dissipate. You can use that time to scout around
>>539016614>>539019327Also shotgun is really nice. Use it, and try to use an assembler to get ammo for it since it's such a slow craft. The ammo is very very longlasting and efficient, allowing you to devote more magazines to the turrets
>>539003228I ise poison capsules instead
>>538990825>>538991097>>538992247>>538992938Train supremacy.I need someone to make a factorio base that only uses trains, and no belts or logistics robots. Every item transfer must use trains (which must move at least one track segment) no inserter chains.
im drunk. how's drunk engineering
>>539024560That was flat out a video dosh already made. You may not like what you see.
>>539024662A wreck. And sometimes genius
There are limits to the amount of signal data the game is willing to let a single combinator process in a tick.
>>539026386that's not what everything means
>>539024662It's efficient.
>>539026386no they don't picrel is 300KB RAM
>>539026717It's just a clock.
>>539027236well then you are doing something wrong because there is no such limit
>>539027232Checked against another cell. Something in the rest of the... is throwing this off.>>539027467I meant to say memory cell.
How does one go about learning how to actually use combinators and the in-house coding sequences for factorio?
>>539027659Figured it out. A few small signals were passing a check when every other failed, and it looked like some kind of lagging effect.>>539027739You look at their basic functions, get used to applying those to ordinary factory functions, then build on your knowledge by experimenting.
>>539027659like, comprehensively, or just to quickly whip something up? like, you can make a programmable turing machine on combinators but it will not only be a massive overkill for anything in game, it will be worse than a simpler dedicated solutionlevel 1 is understanding what each combinator can do (deciders go super duper powerful with 2.0)level 2 is basically doing DSP on discrete values, understanding latency and shitlevel 3 is introducing state, your circuitry no longer is a fixed function calculator, what happened before influences what happens now
>>539029259fuck wrong quote, reply meant for >>539027739
die egg die
Is it possible to set the requests on a space platform based on a circuit signal from a planet surface? I want to stop a platform from requesting biter eggs to deliver to gleba, when the buffer chests of overgrowth soil are full.
New water wheels, 16k of power I don't really need. It's nice having the huge water flows on this map, recharge a massive reservoir easily.I got it to zig zag back and forth and also disengage rows when the water level gets below a level, using a bunch of sluice gates and some tuning. It's gotta be tuned to prioritize the water flow through the maze.
>>539039118Are you trying to kill someone?
>>539003228
>>539040360youtube.com/watch?v=Hqf_8GWBuBM
>>539043901I love it
>>539016857game has no DRMyou buy it to play on public servers and use the mod portal
>>539043962kino
>>538952085its a bit finnicky, but are you sure its the switches and not line's limits downstream that may be causing the brownouts?an easy fix for this is just leaving the export percent a little bit below the excess so it doesn't starve either
>>539040193impressive, where is all that power going tho?
>>539043901would
>>539046727I hooked it up to my industry, I use some of the power now.I was gonna make it 10x10 but decided that was too much, went 6x9 which seemed like it would be enough. Also I filled the whole thing with dirt (somewhere around 9000 dirt). I was concerned with FPS.
Doot
Sometimes neater how to build things rather than the end result.
>>539024662depends on how drunk you arehttps://en.wikipedia.org/wiki/Ballmer_Peak
>>539039118>>539040360
>>539039118>Mars symbolsHehHeheheheheheheHEHeh
Space Exploration update status?
>>539066156Currently on hiatus. Too busy working on k++
>>539016614Make sure you have lots of trees with your seed, slow down production even if you have to stop it entirely, focus on efficiency modules and flamethrowers, get nuclear power asap.
>>539016614get good
>>539016614Attacks triggered by pollution are many times worse than the expansion groups they send out. Ideally your defense wall should always reach further than your pollution cloud.
Alright actual bone to pick Pyandons which is fucking stupid.>Was looking at recipes for carbon dioxide>See coke to carbon dioxide>Set it up>Use another building and see biomass to CO2.>huh.pngThese motherfuckers use sometime carbon dioxide and CO2 in the title, so when searching for a recipe you need to use both. What an absloutely retarded idea.
>>539081846>nigga isn't using factoriopedia, let alone FNEI>has the gall to call someoone "fucking stupid"
>>539081846are you actually searching recipes by name instead of looking up the output you want in the index
some faggot called d**h "dollar store mandalore" a few days ago and I just checked, the dude hasn't updated in 6 monthsmaybe that guy is parasocial enough to know more
>>539082050>>539082274I am using it but that isn't the issue that I described. The problem is when there is 10 recipes and you only have 4 unlocked then just typing "Carbon dioxide" in the main window is a lot more convenient at the time. The Devs shouldn't be using chemical formula names in the titles for recipes, either do it everywhere or nowhere.
>>539082394Thank you for posting about me. 77 posts is an unreasonably long time for there to not be a post about me, dosh
>>539082797make a pr to "fix" it if it bothers you for some reason.
>>539082817so what happened to mandalore you humongous, gigantic, comically huge homo
>dosh killed mandaloreIt all makes sense now.
>>539083398He deconstructed him for resources
>even when using the better recipe 1 stack of stone bricks uses 25 stacks of stonewhy buff stack sizes selectively
>>539083398/v/+/vg/eceleb on /v/+/vg/eceleb violence
>>539083690We must breed our own Sseth to take on the real one next.
>>539019327>>539020158>>539072154>>539073692>>539075357Alright, this seed looks doable, wish me luck.Will try to rush flamethrowers asap.
>>539083779yeah I bet you'd want to breed sseth you fucking pooftah
>entire allure for planets are their unique gimmicks>making unique gimmicks in LUA requires insane amount of hackjobbery and performance drainsi see
>>539081846>recipe for carbon dioxidenigga just breathe in and out lmao
>>539081846That's a real problem but it's only a partial issue because lot of recipes produce byproducts that can be as important or even more important than the main product. Even if they unified all the recipe names to use the same "main" product name (which they definitely should btw) it wouldn't remove the requirement to look at a recipe explorer of your choice all the time because of the byproduct webs.
>>539084069you wouldn't be able to code your way through a wet paper bag with AI in the first place.
>>539084381>he doesn't know
>>539083975Looks good, glhf
E-CELEB SHOWDOWN IN ROBOT ARENA 2.E-CELEB SHOWDOWN IN ROBOT ARENA 2.
>>539082797bro just click/rclick/altclick on the icon (can't remember which one not actually playing right now)
>>539083779I will breed my own bashar mentat dosh and we will have a family!
>>539083975woooh hey 2d cousin what resources are these red specs? is that redstone? can you dig them? cool!
>>539084905are you going to engineer yourself some ovaries while you're at it
>>539083621py? floorings are buffed to absolute hell in that pack. refined concrete and a bunch of other things have 350% movespeed bonus, they want you to pave shit. a lot of shit.
>>539086051I noticed that, Im just mad at the stack sizes, my train system is stack-based, so there's a bigass delay from "stone shortage" to "too much bricks"
>>539084534Thx. Will try the sneaky way today.Those furnaces are basically pollution free!>>539085713You can certainly dig them, although I prefer more... explosive ways of extracting the valuable commodities out of them.Did you know you can actually melee the nests and bugs? Shit deathworld teaches you baka.
>>539082050>>539082274>retarded lazy inconsistencies are actually le good
>>539083398Pretty sure it was Shammy's troon out episode that killed mandy.
>>539086923>vatnik with cheatmods already giving himself power armor because he can't beat death worldyou love to see this level of retardation every timeactual subhumans
>>539086923bro you know trees can only absorb so much pollution at once rightbro you know you moved closer to the biters for no reason rightbro you know the entire point of deathworld is the challenge and starting with cheat items invalidates the entire concept right
Pro tip: you can place tunnels under trees from above, letting you get rid of the bastards without building around and downwards to demolish them
>>539092643what minecraft mod is this?
>>539097598Minecastor
https://www.youtube.com/watch?v=ERd_4FzreG4
Making your own blueprints is a billion times more rewarding than slapping down someone elses. Sure someone out there probably has the solution to your problem in a blueprint string somewhere but they force you to work with their building conventions and such. Total freedom to solve the problem how YOU want is what makes this game so great. Thanks for reading my blog.
>>539102556okay but when are you ever going to re-use thirty-two stacked green belts of scrap
>>539102556
>>539102556I agree, you should never really use anyone else's blueprints (and I think you really shouldn't need balancers outside of the easy to make 4x4 one).I do need to ask though, what the FUCK is this.
>>539102556Cheers to that, king.
>>539102556sending pizza to your address as we speak
>>539103886>snap bacon to grid
>>539103496I would assume it's some kind of vast summoning sigil
>>539102806My last base used 16. I wanna go even more crazy with it. Will post results but thats probably days away.
>>539103951would have been really neat to put a sneaky loss in there
>>539103950You don't strive for order in all things?
>>539103496Fulgora is hands down my favorite planet so every playthrough I go bigger and bigger. This is a 32 lane sorter for recycled scrap. Probably the biggest I'll ever go though. Even on max island size this thing still needs foundation to be placed.
Which one of you keeps making factorio threads on /v/
>>539105293don't bother
>>539104651My favorite is either Fulgora or Aquilo, I can't decide which.The other two are definitely a step below.
>>539102556This looks completely fucking retardedbased
...shit.
>>539105293no but Im always happy to educate economically illiterate and commies in them
>>539110387just like my ex-wife
>>539111878your wife's beaver was unwell?
>>539099804peak autism kino
>>539102556based organizerpic highly unrelated
>>539117628>pipe leading into chestwhat the fuck anon
>>539117628This gives me a headache
ooops someone made a stinky!
>>539118159It was a temporary EM plant which was sitting on top of a scrap heap which got replaced with a miner which got deleted but the chest stayed>>539118307it's a trash planet, it's supposed to look like trash, i'm not the anon above
>>539117628
Anons who play Empyrion: do you start completely from scratch? Crash on the planet, mine shit, build a house, mine some shit, then build a shuttle? Or just sandbox it?
@everyone, meet vulcanus ;) EDIT: thanks for the cliff explosives, kind stranger!>>539131792I always start from scratch with absolute minimum. Survival tool, pluck rocks, plop a core and surround it with 3 wooden blocks, blueprint a custom made ultra-minimalist HV (closed cockpit due to weather and radiation, none of that HV-bike BS - you have the item bike for that), pluck more rocks until ultra minimalist wooden hovel. If server doesn't have mass and weight, last slots in hotbar are eventually 999 medkits of all kinds and a full stack of water bottles for temperature drop and infinite oxygen crafting. Once I caught a rocket on my SV visiting some arid deathworld and barely made it out alive, but managed to chip rocks with my survival tool until I became spaceworthy, and after a brief lunar visit, warp-capable again. I always play 0 death ironman, if I die it's quit and delete save.
This deathworld run centrally is interesting.So much more engaging than just changing the mag!Basically the game asks you "Are you this ghetto?" every several seconds and your answer must always be "Fuck yea".The periods of waiting when you need to turn your whole factory off are unfun but you can plan your base in the meantime.>>539092185>absorb so much pollutionBy the time I would touch those trees with my main pollution cloud I will have no need for them. >closer to the bitersIf they don't notice what's the difference between 10 and 1000 meters?>cheat I don't really care. I already use Hellmod and roll the seeds.
>>539136110fucking retard
>>539136110Press Ctrl+Shift+F11, make sure the english keyboard is on. Then you can win the game much faster :))))
>>539132862>ironmanYou masochist.
>>539136748Playing with real consequences for your own time and effort adds a layer of challenge and excitement unlike anything you can experience otherwise in gaming. Like those PvP tournaments, but really one against yourself.
>>539102556Based
>DSP>Hydrogen is a fluid and can be put in storage tanks>Antimatter, made with a hydrogen byproduct and is essentially the polar inverse of hydrogen is NOT a fluid and can't be put in storage tanksHuh?
>>539145729sir do you know what happens when antimatter touches matter?
>>539146169
>>539092643Nice, I can use this immediately.
>>539145729>Hydrogen is a fluid>Is the polar inverse of hydrogenWell? What did you expect?
>>539149629Hue>>539146169You're right. That's why I'm loading it in a fucking box instead
>>539145729I mean I don't know how DSP handles things but I think antimatter needs VERY specialised storage if you want to keep it around for very long. Or keep anything in the immediate vicinity around for that matter.
>>539149901its a magnetic containment box, same reason it can hold elemental hydrogen
>>539150801all items in DSP look like boxes, even fluidsthey move through belts and inserters normally but have tiny stack sizes to dissuade you from carrying them around yourself, or using them as fuel for personal equipmentand they get a separate storage box for some reason that has built-in loaders/unloaders
>>539150801On that note.Anons, give me the best /egg/ games where things can go terribly wrong. I'm talking explosions, mass destruction, horrific consequences for fucking up.
>>539152551stationeers
>>539152551Oxygen Not Included.
>>539152551for horrific consequences it's COI, although they're slow and painful not spectacularfor explosions, seconded >>539156297 at least until you know what you're doingwhich mostly involves building automated failsafes into literally everything
>>539152551Short-term, explosive? BesiegeLong-term, existential? Timberborn
>you need to have a seaweed farm on your space engineers battleship or you will fucking die eventually>it needs sunlight too, guess ideally its on the outside of the shipbit gay nglat least it is something different, i guess
>>539159104>mareks sead and weed
I wonder if the devs just left their area of influence with infinite height, would be handy for layered farms
I think I'm starting to get it
>>539165770a small step for anon
>>539165770SOVL
>>539165770digging the coal cycle you're made
>>539165770based retard
>>539165770people are going to try and tell you that you should do stuff differently. do not listen to them
>>539171407Most of us don't want to mindbreak new players unless they start bitching
>>539152551From the depths is the first game that comes to mind. The only problem is you have to be both creative and a decent /egg/, sadly I am not creative in the slightest nor a good engineer.>>539165770Humble beginnings anon. I wont give you any practical advice but just keep in mind the phrase "Why isn't a factory doing this?". I found this helped a lot.
>>539165770Why are you playing on a vertical monitor?
I should have become a factorio youtuber instead of pursuing a phd.
>>539174552It's not too late. Seething Tesseract almost cured cancer but lucked out on Youtube at the last second.
>>539132862moving stuff from the hub into storage chests is retarded - just add another cargo bay or 50you know bots can take from the hub, right?
IS there a way to make something run on a timer?
>>539180315look up combinator timer
>>539180315yes
quickly /egg/, helmod or factory planner?
>>539182650>helmodOfc. I am just more used to it.
>>539182845factory planner it is!
>>539182650factory plannerunless you're trying to do power generation in which case it's useless
>factory planer dev shilling again
i've tried all of them and they all break or crashi just use factoriolabwish could use it in game but meh
>>539182650I have really taken a liking to YAFC it's great for PY but I believe it works just as well with any other mod. It's it's own program which I find helpful since it can be on another screen if I want to reference it.
>>539182650The only mods where the clunky pieces of shit known as helmod is actually worth using is pyanodon's, seablock or nullius, and even then it's a stretcheverything else factory planner can do better
>>539188627I was gonna do a K2 run
>>539189408you can get around with FNEI
>>539102556This seems a bit silly.
>>539146169I bet it makes mustard gas
>>539174859Thank God big pharma didn't get their claws in him permanently. Imagine if he was busy being a genuine hero to humanity instead of making videos on Elin.
>>539145729You need a storage tank made of antimatter.
Any game other than stormwork where you can draw your custom ui on in game screens?
Stationeers terrain update is out.https://steamcommunity.com/games/544550/announcements/detail/533235259603419416>brand new terrain system>rovers>whole bunch of other stuff
>>539200825Oh hey, nice. Now I just have to wait for someone to update the Terraforming mod.
I don't understand Space AgeThere's basically zero downsides to just producing 99% of everything on Vulcanus and shipping it to other planets
>>539209026Expanding is kind of a pain but yeah, that's basically everyone's assessment.
>>539209026>There's basically zero downsides to just producing 99% of everything on Vulcanuseven behemoth biters aren't really enough of a threat to be a bother to producting everything on nauvis by the time you've finished the inner planets. Producing everything on vulcanus is more of a stepping stone if you're somehow scared of rawdogging your real base on nauvis. It's not *bad*, it's just kind of inefficient given the situation and it's going to end up with more analysis paralysis later on when you fully commit to nauvis by the time you can get virtually infinite molten metals with nauvis orbit calcite compared to the virtually infinite free-flowing molten metal on vulcanus (still calcite-dependent).You can do it, but eh.
>>539209026Just install biolabs on any planet mod and then you can actually do that
>>539215871biolabs should be placeable in space
>>539209582I have settled on building my mall on Vulcanus that produces all buildings in high quality because resources are free, and doing science on Nauvis. So it's not one main base exactly, but two main chunks on different planets.
I got into No Man's Sky recently because building corvettes seemed fun and I also enjoyed the basebuilding aspect and the concept of building a fleet of ships to do missions for me. but the extremely poor and shallow procedural generation of the game and the many introduced then abandoned features means that most feels tasteless and useless.So I was wondering if there's a game that allows me to do this better, ideally basebuilding, spaceship building not actually required, trade, resource mining and processing, without it being factorio or a factorio clone.
>>539217137spengies
>>539217186I have that, did they add some actual gameplay? Last time I played was shortly after the planetary update where every single planet has the same weird dog-type enemiesAlso, what about the sequel? Get that or wait until it has features?
>>539217430there are npc ships, trade stations, and even spidersalso no, do not touch the sequel, there are no mods for it and it also sucks
>>539200825Is it fun now?
>>539216990I think that mod also allows that
>>539209026you can say the same about nauvis, but nauvis has biolabs so yeah
I want space mining gameplay like this:>start with little ship>do a little mining>make a little money>buy/build a bigger ship>do bigger mining>make more moneyBUT with essential growing moneysinks like crew, fuel, maintenance, space dock rental. The bigger your ship gets, the ever more expensive it gets to run.Otherwise, the money is meaningless.Does it exist?
>>539219019Delta V: Rings of Saturn, kinda?Not exactly strictly /egg/ but adjacent enough, since there is no building, however there's a lot of tweaking the shit out of minutia of your ship, see pic rel though I can't be assed to boot it up again to take a more recent oneYou have to pay for fuel, ammo (if you use railguns as your weapon of choice), salaries, drones (if you use them(you should)), insurance, accommodations while you wait for refits/repairs, fines if you break the law, you can also take a gamble on the minerals market to try and make moneyThe ship list is like 20 vessels, though a bunch are just variants of each other, decent selection of mining tools, each with different benefits and downsides, and each ship needs a crew with four different roles available, and of course highly skilled crew is way more expensive than rookie onesBut you can just hire cheap ass rookie crews and train them up, because they veeeeeeeeery rarely ask for any raises, so now I have a full 8 crew squad of max skill and education in their respective fields, while paying them penniesahh, capitalismthe game isn't that difficult however
>>539219019The three games that come to my mind are >Hardspace: Shipbreaker>ΔV: Rings of Saturn>Starsector espescially if you use HMIJust as >>539219570 pointed out none of them are really /egg/ but Rings of Saturn slightly fits the bill. I would say however that if you haven't played Starsector it does do some of what you're describing & does have mining slightly in the game. However its more focused on the economics, player driven story & combat. Mods are also pretty fucking cool.Its fucking crazy that sseths review of Starsector has 9.2Mill views. https://www.youtube.com/watch?v=acqpulP1hLo
>>539219998>>Hardspace: ShipbreakerI could not possibly warn people away from this any harder. Same devs that butchered Homeworld 3.
>>539215871big homosex
>>539220835I think I heard about that a while ago, that it started out good but then the devs started to get silly and put their furry and communist stuff into it until it just got ruined?
>>539217137>building a fleet of ships to do missions for meHuh, you can do that now?
>>539222015Basically. They pulled all the competent devs to work on HW3 because publisher says release date is non negotiable so it's crunch time from day 1, so they're left with '''writers''' and '''artists''' who don't know how to fix bugs or add more ships. The ship hazard rating has 10 pips on the UI element but only 9 levels are actually in the game. There are 4 hazard type icons but only 3 were ever implemented. There are 30 levels in character progression but the last 10 literally don't give you anything except stickers and posters.
>>539222648That's funny considering they canned the hw3 dev team mid-development
>>539223630Yep, modern games industry in a nutshell there.
>>539219570>>539219998Thank you anons, I will give Rings of Saturn a try.>furry DLCUhhh the demo better be good.
>>539225679that DLC was released on april 1stit's still real furry DLC but taking their autismbux for something that took literally zero effort is funny I guess
>>539222336Yeah. You need a capital ship (freighter or dreadnought) and can hire frigates. Then you cans end them on missions that take hours to complete and they come back.
[stationeers serb]So I have "managed" to convert the save without everything being blown up, but given the uniqueness of the setup to the terrain, and significant changes otherwise It might not be a bad idea to start from scratch.We could also just rebuild what depended on terrain after ploping it somewhere flat
>>539227195Last time I looked into No Man's Sky, it was a walking simulator on empty random but basically identical planets.
>>539227838>So I have "managed" to convert the save without everything being blown upWITCH
just finished satisfactory. im pretty sure i liked it but part of me hated a few things alot
>>539227838>So I have "managed" to convert the save>without everything being blown upImpressive. I was kinda looking forward to a fresh start with the new terrain but if you can get it so the /egg/ isn't floating a mile in the sky then I'd be happy rebuilding the rest.
>>539229436it has some great things going for it, but also some big problems.
>>539229436so, would you say that your experience wasunsatisfactory?
>>539230414shut up carlos
>>539225679>>539225872what about the deep weeb dlc?>Frequent instances of NTR and NTER, implied HET and unlockable PDT.wtf. don't even know what that meansalso obviously AI generatedis it no longer mandatory to mention you use ai generated assets on steam?
>>539231004the DLC came long before it and the game is niche enough that nobody really cares
>>539231101it's from 2023
>>539231004NTR? in my egg?
>>539231215Yeah and AI disclosure requirement came in January 10, 2024
>>539230414>>539230785
>>539231004>>539231295I think NTR = Nuclear Thermal Rocketnot sure
>>539231502True, some games like Time Wasters actively lied about the art being AI generated so they could stay on Steam.
>99% of the time the ratio between crafting time and recycling time is 16.666...>it's 16 for bricks and arty wagon>it's 16.129 for tank, roboport, spidertron, concrete>sometimes it's 16.042>sometimes it's 25
>>539217137try X4?I could never get into it because of the shitty tutorial, but that's how people describe it
>inserter cranes + bob's adjustable inserters
>>539234164
>>539228000It kind of still has identical planets, but now you have>cooking and hydroponic farms>ruins to explore>derelict and crashed freighters to explore>3 main story quests about finding interdimensional robots and putting a ghost into a machine>capital ships you can walk around in and customize>small corvettes you can walk around in and customize (straight out of starfield)>fleets of frigates to do missions for you>planetary vehicles, including a suit with a flamethrower and a submarine>3 types of base building (none of which properly interlock)NMS gets lots of praise for giving free content updates but sadly, they are all shallow, buggy, not thought out well and disconnected. It's like an abbreviated version of every space game from elite to starfield.
>>539235661they don't have shared quest progress despite being a coop game and people asking for it since release
>>539234469I designed a stop almost the same with inserters and stack-limited chestsbut I like the neat look of a loader going into a single steel chest and then craned into a wagon
If you personally aggro a worm, will artillery make the worm change target?
>>539233772I played X2 and X3 and I heard so much bad about X4 so I dont know what to think about that. Also, my primary care is base building, less space stuff. Does it have any customisation and base building?
>>539237464NTA but the base-building in X4 is probably the best it's been. It's easy to set up huge connected factory complexes, now.
why is the coal 60% less efficient than biomass
>>539237928Because you need lot more biomass than coal to feed one of those.
>>539237928>less>when it gives more salt per plant
>>539237928no I don't 3MW vs 10MW yes it's more items because biomass has shit density, good, that's realistic>>539238624it's over three times more energy consumption for 25% more molten salt
>>539238804first reply meant for >>539238178
>>539238804>it's over three times more energy consumption for 25% more molten saltyes and that means you're using 25% construction materials for the same energy.
>>539237928because the energy value of a biomass is not what it should be, and the numbers were scrambled to fix thatdon't think about it
>>539237928It is strange, they're already balanced by their fuel values. Then again you can just stick a green module in there and reduce the fuel use to 20%, so I don't think he really cares about balance in power production. And you have to consider the construction cost too since wind/solar/tidal have no running cost at all.
>>539239676>Then again you can just stick a green module in there and reduce the fuel use to 20%huh>I don't think he really cares about balance in power productionwhich is weird, since power gen is an entire separate mod
>>539238804You would have an argument if you could feed coal to the biomass plant or biomass to the coal plant but you can't. So you can only measure efficiency in other ways, for instance how much salt can it process per time unit or how much salt can it make per input belt of fuel.
>>539239676>he
>>539240326They are other buildings that accept both fuels.
>>539240428>has
>>539240428I just assume every internet person's sex/gender to be male
>>539240428she?impossibru
>>539237658Any of the updates/DLCs necessary? What's the base game?
>>539240627>>539240592dumbasses, pyanodon is not a one man project
>>539240431You are free to use which ever fuel you consider inefficient on those other buildings then
>>539237658>>539240758damn, forgot to ask:Is this actual base building? or is it factory building? to make more money to build more factories to make more money. I dont want another factorio, I have enough of that.As far as I can see in the marketing material, it's literally just space stuff. Not planetary stuff.
>>539240890Such a high level of inefficiency - implying severely incomplete combustion - is not realistic.
>>539240947>to make more money to build more factories to make more money.This and also add making doom fleets to erase the competition.
>>539240947At first, you'll probably produce things to make money. But everything can be manufactured so eventually you can build a factory and shipyard big enough to build your own warships, all out of minerals you mine with your own mining fleet.
>>539217137empyrionstationeersspengies is still trash, don't believe anon's lies
>>539236390I tried it a few weeks ago and had the same issue.
>>539241059especially for coal, if it was the other way I could accept that biomass isn't completely dry, has a bunch of other shit that isn't contributing to combustion, taking away energy from molten salt
Just go to the dickscord and complain about it.Someone will look at it.Or even better, make a mod fixing it. You can fork all of Py
there's nothing to fix, biomass is infinite and ubiquitous and was already nerfed
Then stop whining about it
py is super unrealistic and has resource requirements that make no sense all over the place. The devs generally put a lot more value on game balance then they do about shit making sense. It the biomass thing bothers you, then you really should just stop playing py.
>>539240793it says pyanodon's not pyanodons' so it ischeckmate
>>539243690coal is technically infinite tooevery new patch I see is over 200mil
>>539244884Technically infinitevs literally infinite
>>539245113No resource is infinite, not even alien corpses.
>>539246587you can make biomass out of dirt and water, ergo it's infinite.
>>539246724USP is a resource too
>>539249551not much of one after an eco round
Slight delay for stationeers as I math
overshot by 2 I think but that is an easy fixotherwise done mathing
Stationeers now live on the live branch only 1 hour lateN: Green /egg/s and rumP: Corneroids
>>539219998>>Hardspace: ShipbreakerThe devs let a w*man into the writing team and the writing naturally suffered for it instantly. Plus it's a buggy trashfire now. Stay away from it.
>about to make a post raging about distractors being useless>realize they don't take up bot slots and you can stack them infinitely with defendersI change my mind these things are the shit
>>539259515I used them a lot in that one mod that add boss biters, everyone seems to be including it in their modpacks now. They're about the only thing with both enough HP to warrant using these and not completely immune to lasers.
>>539263993I ended up using them on deathworld to secure my first expansion. the attacks they draw allow you to stay in longer and closer so you can do more damage with defenders and your cannon before you have to retreatmaybe there's a better way to deal with the big biter nests at that stage but it worked well
>>539257749Welp, my game froze up. If we wanna abandon the frankensave and start a new world my vote is Vulcan. Go from a cold planet to a hot planet.
>>539257749>>539267303I think I can work with Vulkan, just need to pick whereIt also won't be today, but I think we start next week at the scheduled time.To be clear it seems most of everything works on the current version, but (imported save) rockets are quite bugged, and performance is not idea (probably due to the amount of things(10k))I will upload the saves within a few hours for those that are interested, the pre and post patch ones.
Is this the final state of dead tree? I still see leaves on them.
>>539272146Random mutation that allows them to barely survive under pollution. Time to selectively breed them for the trait.
please tell me there's a way to replace concrete paths with refined concrete
>>539275604nope sorry once you put concrete down it's there forever
>>539275604yes, of course
>>539267303>>539267810pre and post terrain updatehttps://files.catbox.moe/7i765v.zipSHA256sum 55900cb539f6fd025dda229cb87cb0606ec7e49f53bb9cdf961d0971d8fcae6b>xml doubled in size on post terrain savesmaybe that is the problem?The Game pad in OP has also been updated with the /egg/ for those who want to find it later
>>539275604maybe
>>5392756041: Holding refined concrete, click on a tile of regular concrete2: ?????3: Concrete!
>>539275787>>539275989>>539278542>>539279180>implying I don't make winding mazes of paths as opposed to astroturfing everythingyou can filter for it in the deconstruction planner but the upgrade planner doesn't even acknowledge it
>>539279401oh you want to selectively autoreplace all concrete in an area with refined?
>>539279552CorrectomundoI found this and will give it a shothttps://mods.factorio.com/mod/tile-upgrade-planner
>>539259493I found Hardspace gameplay to be pretty fun and unique, if a bit underbaked.The story needed more violence to be proper union/commie-core.
>>539284398the story needed the ability to be skipped >>539220835>expecting anything good after the shitshow that was HW remastered
I'm kind of a retard. How do I get into the factorio sandbox map where everything is grey/grid and blank so I can properly plan bp's and such? Choosing sandbox mode just puts me on a standard map
>>539285396I think you have to pick map editor from the main menu and just create a big space yourself... maybe you can download a map that's already as you described?
>>539285396I use the mod Blueprint Sandboxes to play around with blueprints without needing to truly leave my world
>>539285396mods, if you want cheevos for some reason then design what you want then turn it back offsearch for "sandbox"
I'm really tired of people not understand what an AI is. I keep getting harassed by anti-ai groups at work and when I come back, I have to deal with retards thinking that chatgpt is a god-like entity that's always right and can do no wrong. Those people refuse to believe that AI is not just LLM and text-to-image. Pacemakers and defibrillators work using AI, in fact most complex medical devices work using some form of AI since the fucking 80s. OCR? Guess what, AI too. Search engines? Believe it or not, AI.
>>539285396What you need to do is go into a normal map, press the console key and type "/editor" (twice if it gives you a warning), go to the last tab at the top (surfaces) and click on "Fill with lab tiles" and then toggle on "Generate new chunks with lab tiles". Do "/editor" again to disable editor mode. To enable cheat mode (infinite everything) simply type "/cheat" in the console.If the clouds are bothering you in lab mode, you can disable them in the graphics settings "show clouds".
>>539291573i don't believe you robofagnice try skyneggermachine uprising never, i'll press your power button and that'll be that
Figured out how to get to the sandbox mode like 20 minutes ago (thanks for the help tho) but now I can't figure out how to delete things in my inventory. I've got a billion normal rarity nuclear fuels cluttering my shit and no way to dispose of them?
>>539293283I just use Editor Extensions, it makes all this stuff simple
>Hardspace: ShipbreakerMan fuck this game. It's a dad/work puzzle game only plot it needs is a 2 paragraphs before every mission and a cute girl in the background. Your dead end sci-fi job is so shit even your AI overseer is barely functioning and have a split personality. Sometimes she is laid off "yea whatever man" girl and sometimes she is a dominatrix obsessively ordering you to check every bolt and seal. Ta-da endless opportunities for missions. But nooo we need to fuking eat the rich fucking hell hate itAlso>timerFucking why.
>>539295657>Also>>timer>Fucking why.Unironically 'we want the speedrunner audience'.They balanced the game around racing, btw.However they eventually listened to players and there's game mode with no shift timers.
>>539272146check the wikican you plant trees using a blueprint? how did you get it so square?
>>539298621I have no words.
>>539291573ai was inventer a few years ago by elon musk
>>539299694They deliberately refused to implement bugfixes and performance upgrades because they would invalidate their speedrun leaderboards :)
>>539299839that reminds me of people complaining about bugfixes in the factorio forums becase it'd invalidate some minor speedrun strat
>>539299959as long as it's subhuman basement dwellers doing it that's normalwhen the devs do it is the problem
>>539102556Hell yeah brother
>that's weird i can't find mark 2 guar plants in the recipe lookup, why not?shitpost-ass modpack i swear to god i laughed
>>539298621>the speedrunner audienceMakes sense, given their story writing.A higher than expected proportion of speedrunners are from a certain demographic and that demographic is almost exclusively communists for some reason.
>>539303251>communistsTrotskists is what they are, aka retards that get off from the process, rather than the end result, and will happily burn down themselves and others for it.Just like GNU is not Unix, so is trotskism isn't communism.To put it in an easy-to-grasp way: Wube are communists, whereas Earendel is Trotsky, and should meet the same fate like the insufferable twit that he is.And speaking of Shipbreakers, did they release an editor yet? God I wish other space /egg/s had building system closer to it.Spacebase had something similar-ish, and while it was far from perfect, it was certainly a fresh breath of vacuum.
>>539303251Weird correlation, if true.Anyway the core gameplay is fun, story or not. I think it's worth pirating for the early game. Gets old after a few hours once you're forced to start repeating ships, then you're doing he exact same thing you did 20mins ago but maybe a door is now closed or the thruster has a nose cap.
IMO the problem with Shipbreaker is - as it generally is - hiring talentless, boring, and half-hearted peopleyou want union themes? sure, that can be doneyou just have to have ballshave the union suppression get increasingly violent, and the union responds in kindfinal mission could have been discreetly sending well-timed junk careening into a space luxury yacht full of pinkertons and the CEO
>>539303813Could have, but your contract won't cease to exist by killing the CEO. You'd just end up doing the same thing as penal labor.
>>539303907unless the megacorp has subsumed everything, and he's not just a ceo
>>539303671>And speaking of Shipbreakers, did they release an editor yet?No, Shipbreakers is dead, HW3 is dead, pretty sure Blackbird is dead at this point.
>set goals>pursue them>make visible progress towards a distinct objective>save progress>feel no closer to my goalWhy
>>539303671>And speaking of Shipbreakers, did they release an editor yetlmaoafter official launch they went 'actually we can't do that, the system we had in place is too shit and we didn't plan ahead'there's a couple modded ship designs anyway but by all accounts it's absolutely hellish to make them
>>539304124Set one big goal and several milestone goals that you achieve along the way. Just to tick off something as done every session.
>>539303907also the epilogue could handle it>your actions spark a planet-wide class war while you manage to fuck off with some supplies and retire in the outer solar systemyou just gotta have vision
am I missing something or is there really no functional 'small power pole but iron instead of wood' mod on the portal right now
Seen Stationeers being thrown around a lot. Is it fun? Is there depth to it? Or is it more like Astroneer where the gameplay depth ends after the tutorial?
>>539302803God, that shit was dumb
>>539303813Could have military ships turning up to the yard and demanding repairs, then have a second kind of gameplay where you're removing damaged systems and reinstalling good ones.Then add an extra layer where you can give them a brand new bit of gear or some old shit you pulled off the banger you just chopped up.
>>539304595you can program your own integrated circuit chips with an entirely functional programming language, which you will use to maintain the necessary temperature and pressure in your forge to create a bunch of different metal alloys, which then go into your base-spanning chute system that sorts items into holding bins, which can be hooked up to your circuit network to shuttle resources to your crafting machines to complete recipes on-demand and then everything explodes because you over-pressurised your base cooling refrigeration system
>>539304859>complex systems>inevitable catastrophic industrial accidentSS13 in 3D?
>>539305021that was the original pitch, yeahunfortunately you're stuck with planet bases except in creative mode, no pre-built space station that requires you to cannibalise systems in order to survive
>>539305021That was their inspiration, supposedly. My only issue is survival is easily solved (once you understand how shit works, which might take 30 hours and several restarts) and afterwards there's no goal, just a sandbox.
>>539304859>you can program your own integrated circuit chips with an entirely functional programming languageHow does that work? I'm intrigued.
>>539304124idk don't be dumb or something
>>539305530here's a 24-video playlist to get you startedhttps://www.youtube.com/playlist?list=PLDWYhd0VJDBjr-t_YIyOwqeL0bcwhH7Do
>>539305908Thanks. I'll give it a proper look-over later.
>>539307835do note that the language gets changed every so often so the specific examples in those vids may not work any more, but they should cover most of the basic concepts
>>539308386The "basic concepts" are covered in a forum post https://steamcommunity.com/sharedfiles/filedetails/?id=1647889684, and the full capabilities are on the wikiyou don't need several hours of narrated video
>>539299573By hand.
How do yous deal with sushi busses of recycled scrap? Just shunt them over after tapping the main line, like you would a normal bus? Kinda like a spiral ending back in the recyclers?
>>539314018https://mods.factorio.com/mod/More-Asteroid-Resources-Forked
>>539200825great, a new reason to waste time on thisthought probably better wait some bug fixes right?
>>539314302?? ????
>>539231004>Frequent instances of NTR and NTER, implied HET and unlockable PDT.that's the best type of NTR desu
>>539233772>I could never get into it because of the shitty tutorialQuite literally me, I think even bough most of these damn games...
>>539314657You appear to be struggling with Fulgora so I'm suggesting an alternate source of holmium.
>>539304859I'm soldGoing to see if I can rope a friend into trying it with me to see just how much of a clusterfuck things become
>>539314018I just have a big loop and anything that doesn't get grabbed by the end gets recycledVery wasteful and questionably scalable though, but it works for a spaghettifag like me
>>539314903I have a shitload of holmium, I need more ice>>539315302Do you not have a second line for more recycled scrap?
attention space age sucks play earendels space exploration mod
>>539321726>reward him for ruining space ageHow about no.
>>539321726>space age sucksCorrect.>play earendels space exploration modNo thank you.
>>539321726is the update out?
>>539217950lol
>>539322258nonsense
i need more bloodthese animals do not have enough blood in them
>>539332545I'm guessing you should've been stockpiling it for the past 50 hours. I'm getting all this auog an cotton blood with no way to use it.
>buy a rusted, ruined, 30 year old trainset for 19k rubles>tow it to my scrapyard because lmao no electrified rail>get 15t of steel + ~25t of steel from metal scrap at 680 rub/ton and 1.5t mechanic components at 1.1krub/ton>over 8000 rubles of clean profitIt's uncanny how easy it is.
>>539334587How far could you get building a recycling Republic, importing general waste and breaking it down for the good stuff?Would it ever break even?
>>539334587>Resources obtained from scrapped vehicle:>873 Workdaysthat just sounds so silly
>>539335259>sell your car to a scrapyard>suddenly become 2 years younger
Can you make a deconstruction planner or some other thing that will specifically let me just drag a box over machines to have bots take out all modules?
>>539335367If only
>>539336063nvm figured it out
>>539336551why are arachnophobes catered to but trypophobes are left to suffer
>>539336551he just like me fr fr
>>539335114Importing hazardous waste is a great starter industry but it doesn't scale because the price drops off if you import too much. As far as salvaging goes, I wouldn't build a salvage yard just to make money, but since I already built it to dispose of broken vehicles, I check the customs now and again for especially old, cheap stuff. Those 20-30 year old trains and trucks definitely net a small profit, but there's usually not a lot of them, so I don't think a republic based on salvage alone would work.I wish there was a way to see scrapping yields for any vehicle, before you buy it.
I was overthinking my quality control, this is much simpler
>>539337072You'll have that list once you've made your own from screenshots.Possible to automate a small border town to do salvage, as a bit of side income even if it doesn't make much? I've never been any good at the game so I don't know.
>>539337986No automation is possible, you'll have to check customs manually. Therefore I wouldn't really bother if I weren't awfully short on money and steel.
>>539337783first time I notice that copper plates are slightly more rotated than iron plates
hey fags, i need the traincefuge webmyou know the one
>>539339715fuck you why would you inflict that on us
>>539339715NOSHUT UP
>>539339913
>>539339715That's good. You wouldn't want them to just be a different colour, like a reskin. That would be boring.
>>539339715Someone needs to bludgeon you for this.
>>539339715I don't understand why people are so annoyed by this but nice catch
>>539339715there is a FFF about this
>>539341028godspeed
>>539339913>>539341028I like the version with description more.IDK there's something fascinating in gifs and videos embedded in static frame like that.
>>539336721Made up phobia for clickbait articles
>>539345051so fucking true>ouugh I'm afraid of holesyeah that's why you're not getting any pussy
>>539341028What is that, and how did you record that?
>>539344154True, but the one on its own is the original posted so it's a better quality>>5393473031. Check the linked post2. I dunno, OBS probably? I'm not the guy
>>539347303>>539347491Oh also, this is the guy's full autism explanation of the basehttps://imgur.com/a/badbagel-warning-contains-spaghetti-XNu3NZW>All in all, it works pretty good if I don't touch anything. Literally. If I get too close to the cars I cause the whole thing to jam.
>>539347491win10 has its own recording software now, pretty good and doesn't give you a shitty watermark like the OBS trialwindows key + g and then there's a "capture" widget
>>539352731>and doesn't give you a shitty watermark like the OBS trial???OBS is completely free though
>>539355059nvm I must've confused it with bandicam
>>539355976Welcome to 2025 my friend, it seems you have been in a coma for quite a long time. You won't believe how things turned out since you must have been out since what 2012, 2013?
>>539357795worst news:ytps are dead
>>539358727https://youtu.be/NOudIoCjiC4
>>539358727skibidi toilet is the modern ytp
>>539358727https://www.youtube.com/watch?v=l02flbxvwrg
>>539352731No only is OBS free, but recently they added a system to separate audio channels meaning you can edit voice/game capture/overall desktop audio etc. separately
dosh not committed to the youtube grind... can't spare 1000 hours to make a py vidcaptcha: TY NKH
>finally caved in and bought Space Age>stayed up to 3am yesterday because I had a neat idea for robot-less recycling/sorting/downcycling stations on Fulgora>finally stamp it down - turns out I forgot about fundamental inserter bottlenecks that cannot be solved without destroying most of the idea's main appeal>take a few hours to fix it anyway - turns out I also forgot that different items have different stack sizes - gotta redo 50% of the work as a resultUrge to cut my losses and uninstall this shitty timewaster "game" rising.
>>539366605
>>539369969https://youtu.be/grd-K33tOSM?si=gkEae_R78Pt7qaq-
I wish Factorio had other little engineers running around. They could man the automated constructor, cook biters for dinner, and sleep inside the storage boxes. Just something to make it look like I'm building a long-term home on that rock and spending resources on something other than biter genocide.
>>539372471https://mods.factorio.com/mod/ColonyBuilderLike this?
>>539372932Oh. That looks like exactly what I want.Maybe I should look through the mods before complaining.Thank you, anon.
am I doing this right? can't get enough ice nor red ccts
>>539372932I'd recognize the Starcraft 2 Terran Mercenary building anywhere. More games should use SC2 and Total annihilation assets.
>>539375652What are you making? There will inherently always be a bottleneck on fulgora.
>>539379596more batteries for accumulators for science (needs more ice)quality modules (needs more red ccts)
>>539379993what is your actual bottleneck? Not enough scrap, or too much trash to recycle?
they fucked up space engineers>you literally die from sunlight in space in the suit made for space (and radiation) within 2 minutes (not "realistic", just another death counter)>you need a gay minecraft crop that you must maintain relentlessly or you will starve and you need to worry about seeds>you can "turn this off" but its on by default and its on the official serversanyone read about astronauts just fucking dying within 30 seconds of being outside whatever they're in because the fucking SUN was too much? it doesn't make sense. it can't even be taken to be as some abstraction for longterm health problems like cancer in 30 years or some shit, this shit kills you so fast for no reason. what the fuck and the game has fucking aliens in it so why are we going for "realism" for the simple act of being in space for a tiny while what the fuckI WANT TO MAKE SPACE SHIPS IN THE SPACE SHIP GAME, NOT ENCLOSED SELF SUSTAINING TERRARIUMS THATS SO LAME
to extract 1 belt of holmium ore you need 34 belts of scrap. this is unacceptable
>>539383584you get 1 belt of scrap from like 3 miners though
>>539383584time for some prod mods
>>539383584are you scared to make the factory BIGGER
>>539383554>I WANT TO MAKE SPACE SHIPS IN THE SPACE SHIP GAMETurn it off, or make a spaceship that builds spaceships, or play creative. Why are you playing the official servers
>>539389150It's extra crispy!No, wait, it's original recipe!
>>539383584But one belt of holmium ore gets you like two belts of fulgora science.
>>539383584Using foundries?
>>539383584Your scrap recycling productivity?
>>539389150I hate the upscaling and interpolation on this
>>539382401My scrap lines are running smoothly (except I dunno if my method of taking two separate lines is effective), I just have a lack of ice and red circuits
>>539389981so i can punish the other "people" that play on official servers by breaking their shit
I need more iron.
>>539383584how do you do multiple recycled scrap lines? just shunt them over a line after every tap, or tap all lines individually, or?my bottlenecks are a lack of ice for more batteries for accumulators, and a lack of reds for modules >>539375652
so much to do, so little time
god I hate co*l power
>>539409539fuck you, elf
>>539409576now now, he might be talking about satisfactory, where coal power is objectively garbage and oil is infinitely better
>>539409576is that what we're calling my people now
*eggs ur car*
is empyrion playable on an igpu?
>>539416191
>>539383584what's a "belt" of scraphow many logibots is that
Looks like Py just did a massive rebalance of all science costs, making early stuff cheaper and later stuff more expensive. Also turd upgrade stuff now costs as much as their neighboring researches, not 10x more, and military science stuff is 4x more expensive.Patch notes call it "autotech 2.0" so I assume it's replaced the manually configured science costs with some dumb script.
50k in, 75k out. Another day, another ruble. I am posting these because they're the only thing that makes me feel like I'm earning money (and are my only domestic source of steel), while all my industrial income gets pissed away on, well, steel.Also, just spent over half an hour hunting down an audio file that was getting played on repeat and absolutely raping my ears. While that usually went away after reloading the game, this time I couldn't do anything besides deleting it. Fuck you too, engine_bus_old_small_02.wavI'm pretty sure my sound is still bugged and some other sound file gets spammed now, but it's quiet enough as to be barely noticeable. I hate this broken-ass game so fucking much sometimes.
>take a break from factorio for a few months>get back into it>this is my basewtf is going on
>>539421778yup, that's a base alrightso what's the issue? other than there's some stuff spilled on the ground next to the solar panels
>>539393057what upscaling?
>>539422064It's like updog
>>539366605sound like you had fun but you're bad
thoughts on ShapeHero Factory?
>>539423198dumb name
>>539423227it's made by a japanese developer so that is to be expected
So I'm deep into my 2.0, no spage playthrough.After the first rocket launch, I need to automate all the sciences besides the white one, I've done 3 so far. The goal is to reach xSPMIs this shit too easy? I just need to plop down some blueprints and that's it.Please correct me if I'm wrong, but so far it's working.
>>539425783yeah once you set up the smelting, processing into basic intermediates, the oil processing and cracking, outposts, fuel, power and defence, then it's a piece of cake
>>539425783If you already know the game well enough to make a good set of blueprints then yeh vanilla's pretty easy.
>>539425867>>539425986Well me being a newbie at the game (<1000 hours) I did regulate the biters to not be that aggressive, now that I think about it.>vanilla's pretty easyThen what mods are moderately hard? I got space age but I don't like it.
>>539426343Nullius, but it's not updated for 2.0 yet.
>>539389150What game?
>>539426343>I got space age but I don't like it.is it too hard for you?
>>539417908>turd upgrade stuff now costs as much as their neighboring researches, not 10x morefokken
>>539426859More like too frustrating.There's a reason the steam reviews for spage are "very positive", but not as high as the base game.But yeah, I suppose I could try spage if there are really no overhaul mods for 2.0
>>539427054krastorio is updated, as is cubespace exploration soon™
>>539427054>There's a reason the steam reviews for spage are "very positive", but not as high as the base game.yes, and that reason is "how dare they price the dlc as high as the base game"
>>539427253and someone took over exotic space industries, it's not great but it worksmy main issue with 2.0 overhaul mods is they all barely touch the new vanilla planets, maybe change one or two recipes on them and that's it
>>539427348I was referring to base-game overhauls, not spage cancer
>>539427476Krastorio is in space, that confused me. And also, 2.0 barely adds anything to the vanilla gameplay so why not just stay on 1.1? You really need quality and elevated rails?
>>539427612>qualityno>elevated railsfuck yes>all the other shit in 2.0absofuckinglutely
>>539419667Do you have any issues with snowplough pathfinding in winter? Ever since a couple updates ago it makes my audio stutter and slows the game down a ton.
>hear an explosion sound in the distance>walk in>one of the idle refineries just fucking exploded for no reasonWhat. Is this a thing or did I just somehow miss a singular biter that got killed by the refinery exploding?
>>539428170Refineries don't explode.Biters don't take damage from destroyed buildings.
>>539428170mods?
>>539428170accidentally launched artillery?
>>539428170There are biter remains under the rubble
>>539429163Oh you're right. I just saw that there is a turret behind the refineries so maybe it killed the thing after it destroyed the refinery but I hadn't noticed the corpse at all. Nor it attacking it either.
I just noticed that in Stormworks each time I spawn and despawn my ship I lose ~50L of diesel.....the fuck is this jank bullshit? Does the diesel that flows into the pipes not get refunded or something?
>>539428170they explode if temperature goes over 1000
>>539429163There's a second one next to a destroyed underground pipe.
>>539427276That's it? I think you be trollin
>>539427929I have experienced them getting stuck at crossroads, creating traffic jams, but never quite connected it to any audio issues. Come to think of it, last time one got stuck was shortly before this sound fuckery began.
>>539437048As soon as winter hits the game slows down and audio goes jittery for me, disabling all ploughs turns it back to normal for me. I assume its their pathfinding/scanning for snowy roads
>>539435131Open up the store page - more reviews - negative only - most helpful (all time); these are the top 5.it's not uncommon, negative steam reviews are often minor gripes or even unrelated to the game. The developer is a racist, it doesn't run on my gtx750, they nerfed my favorite build, etc.
>>539437658proof that even 500 hours into factorio you can still be a complete and utter moron
>>539427276>>539437658don't forget Russians seething because they fat fingered the price change in rubles
>>539437658I dare say factorio is more famous for its pricing policy than anything elsenot to us, we're autismo nerds, but by and large
>>539439190I don't know, maybe if you only browse /v/.
>>539439190this is very true if you live in peru or the phillippines
>>539439916I hate broke ass thirdworlders so much it's unreal
>>539439969they do their bestnow, if they're invading your town you might have a point
shit, the Vrauk productivity upgrade produces extra barrelseverything's stuck
>>539441374I have been seeing some SEAmonkey mystery meat where I live on the regular, I think they work in the local fish processing plant and considering this is a small town in northern Poland, I am mildly annoyed by this
Anyone have any idea what causes the missing buildings material counter to spaz out like this? the building area is covered by fully charged roboport networks.
The game only checks a certain amount of ghosts for buildability every tick, and if they're not but there's still more ghosts to check it throws them back on the queue and goes down the list.It's constantly going through that queue, which causes the counter to be inconsistent.
>>539442831how much UPS does that save
>>539442831That's strange, I've had much larger blueprints up and haven't had this happen before. Always had exact numbers of items I needed I could run to grab from my mall. I only ever had it blink values like this in places where I had no roboport coverage and had to get a visual check on.
>>539443078normally the number stays somewhat consistent. The bots being out of logistics storage alert points to the bot networks being inconsistent.
>>539441676Too many missing buildings. It only processes a certain number of items on the list per frame, once you go above like 600 they will start to time out before it can wrap back around and update them again.
I see the posts one after another in their darker blue boxes on lighter blue background and think for myself, this doesn't work, there's no space for a belt to their left, and no spots for inserters, it's unsettlingI need to take a break from this game
does park management games go here?i just got into planet coaster and a food stand i try to place refuses to snap at a right angle to the path, always 10-20 degrees off
>>539445619/indie/ or /civ4xg/ is probably more up that alley
>>539441676engine limitation
>>539442921less than a calcite ship
>>539447871unoptimized stupid student project from greedy bohemian jews with insane technical debt so high they make 3d models they take screenshots of and paste into their flat, drab top-down world, fucking glorified demake of a minecraft mod, they are as useful as spoiled nutrients on gleba
This planet is a mix of pure suffering and high-level autismI enjoy it
>>539448474If the main power generator on this planet isn't a windtrap from Dune, then this mod objectively sucks before laying my eyes on it
>>539448267what made me type this out?I hope no dev reads this post, but it was a good vent for a completely unrelated issueanyways, back to circuits
>>539448916Pretty sure they just stole Krastorio's wind turbine and called it a day.
>>539441376>the Vrauk productivity upgrade produces extra barrelsHIDDEN STEEL RECYCLE TECH DISCOVERED????
>>539429163We expected a few of them in the wreckage
Been out of the loop for like 4 months.Safe to assume Space Exploration is still in patreon only closed beta?
I wish there was a Nauvis specific science pack that can't be made on any other planet desu
ye
i have increased syngas production significantlyi don't actually remember why i wanted to do that
>>539451867you already have nauvis-only biolabs what more do you want
>>539431312>Does the diesel that flows into the pipes not get refunded or something?Correct. Though it's not so much the pipes, rather, some parts have internal volume that sucks diesel in, and they don't get refunded upon despawning.
>>539452094Nuclear science
>>539452135Literally a mod
>>539451162It shouldn't, that's gotta be a bug.
>>539291573>Get tired from wordsAre you autistic?
>>539452709To be fair at a 10% return on barrels per vrauk paddock, when you can only get 25% of the steel you got from a barrel itself, it's never going to be profitable.
>>539291573Whatever your problem is, blame the higher ups trying to shove AI integration into any situation they can possible conceive that it can manage regardless of whether it's actually suited to the task because it's trendy and a growth market.
>>539453259>profitableI don't really understand what you mean by that. It's not a way to make steel effectively because steel is free from the ground but since it costs nothing presuming it would actually work then all paddocks just make a trickle of free steel that is always profitable.
>>539452094Fish science
>>539452135>atomic bomb productivity
I have a sudden interest in KSP again after a decade of not touching it. I tried the "Community Lifeboat Project" mod pack and it was total dogshit that made the game considerably more annoying to play than I remembered. Can anyone reccomend non-reddit mods that actually improve the game?
Are there any space/engineering games where you dont have to individually place every floor tile and wall like overcomplicated minecraft and you can do more modular building to focus on interior decoration and layout?
>>539458073TYOMY
>assumed only trees and tiles could absorb pollution>these guys can tooneat
>>539467861you have to give it busy work and keep it fed though.
>>539469227>make free bioflux on Gleba>bioflux to fish to nutrient on Nauvis>nutrient to giga-oil production and pollution absorbtionI think it's kino
>>539467861they barely do anything. it's more of a trivia entry
>>539467861>>539470934the pollution literally does not matter at a point you unlock it
>>539473009Wrong
>>539473109completely right. once you have a wall and bots, the biters basically stop existing. all of that happens before you get to space. efficiency modules are more usefulness than biochambers because at least you can use them in early game
>I've eliminated all my pollution generationEvolution still ticks up over timeExpansion parties are still generated over time, not pollution absorbedThe expansion timer is lower the higher the evolution factor isPlay Railworld™.
>>539473784>all of that happens before you get to spacein theory you could rush rockets right after blue science, and go straight to glebabut even then, it's a lot of work for something that might shrink the pollution cloud by a tiny bit on nauvis, and while enlarging the one on gleba
>>539474103if you're enough of a shitter, Krastorio has a grenade that reverses evolution globally when thrown.
>>539473109proof?
>>539352731>obs trialhow do you manage to download a bootleg version of free software
>>539370770>?si=gkEae_R78Pt7qaq-
>>539475273probably just a virus. dont worry about it
>>539092643that's amazing, thanks anon
>>539339715NOOO NOOO LA PUTA QUE TE REMIL PARIÓ
sue me
>>539479147based Keynesianism enthusiast
>>539479147chunks are heavier than i thought
>>539479147they're returning home...
>>539467861yeah it's the k2 greenhouse effect but likeso much worse because being surrounded by 9 fucking legendary beacons and only having -20 pollution is so fucking bad
something went horribly wrong and now my science belts are full of random shit.
>>539449950>what made me type this out?
>>539484694There we go, nuclear science.
>K2>need 350 biomass from nests before I can automate it>each nest gives 5 biomass>have to kill 70 nests before I can have a tankno, I think I'll just cheat
>>539493106you WILL drive around with a car and spam grenades
>>539493106Did they nerf/remove creep when they updated it to 2.0?
When did Factorio get doppler effects on audio and how do I disable it? I can't enjoy Labdansen like this.
>>539484694Which science potion tastes the best?
>>539493834I would prefer Metallurgical science
>>539493834I have no idea about taste.Gleba science is the most likely to taste good, but it could also taste awful.I guess it depends on what pentapod eggs taste like.Safety tier list:>agricultural>space, automation, logistics, metallurgical>production, utility>electromagnetic, military, chemical
>>539495247>>539493834electromagnetic science has electrolytes
>>539495247Now that I think about it, utility should go down to the bottom tier.Forgot about flying robot frames.>>539495564It also has sulfuric acid batteries.No thanks.
>>539493106Oh, I forgot K2 likes to make cards in batches of 5, only needed 60 biomass for the tech and the 50 for the first biolab. Oh well.
I'm having fun and you can't stop me.
>>539496907>He can't do that! Shoot him, or something!
>>539496907meaningless buzzword
>>539103496I use the 1-3 a lot for trains.
>>539493570creep got replaced with just getting 5 biomass for taking you pickaxe to dead biter nests...that also despawn over time
>>539510753but why tho
>>539511146nta but I'm betting people were killing millions of nests without picking up the gibs and lagging servers to death
>>539511146no clue, per raiguard K2 required a substantial rewrite to work with 2.0, so my best guess is some engine change they did for SA made creep harder to implement
>>539511379>>539511770but they could have increased the amount you get to match
I guess it makes some kind of sense, when I played K2 1.0 I didn't bother automating biomass until right near the end of the game.
>>539512324fine in theoryhoweverthey should have made it require very little to start up the chainreally, the collection mechanic is flawed from the beginningits only purpose is flavor and forced combatforced combat being blehso make it easy for the flavor
>>539512324I started automating it I think after blue cards were online, it did take quite a while for it to cycle enough to get just the biolabs I wanted made
>>539512324I wonder if Dosh talking about how he beat K2 without building a single biolab made them rethink this too. That was a longass time ago, though
they should make the biolab not require military researchjust grab biomass to spin up more biolabs faster
>>539465508what the fuck does this mean
>>539518901I think it's supposed to be TOYMYThe One You Make Yourselft. /mmcg/
>everyone is playing logistic games while I'm slowly dying of lack of mechanical engineering
>>539519272if they made one I would probably play it
first freighter
>>539519494>Garry's mod>Medieval engineers>Besiege>Space Engineers>Phun
>>539519756I did play Besiege and Space Engineers.I tried Algodoo but couldn't get into it.I'll look at Phun.Is there a beginner's first modpack or something for Garry's mod?Is it just pure sandbox or have people made levels/challenges/etc. for you to put your vehicle through?I don't do well without some kind of structure.
>>539519756Also, since you seem to be well-versed in these games:How do I put more power into a Besiege contraption without it just coming apart at the seams?IIRC, wheels on the ground come off of the block they're attached to.Propellers either break off of the wheel they're attached to, or the wheels break off of each other.
>>539520228nta but you cheat
>>539521842Is that the only way?Sad.
Ayn Randy's laid an /egg/.https://www.youtube.com/watch?v=qdd7ZR-Pm6w
>>539522482Looks like Forager but slightly more eggy
Gmod serb but you have to eat and can only harvest props growing from the ground.
>>539519618I feel like you don't have enough guns or collectors for the kind of speed that thing will be able to do. Have you actually run it yet?
>>539524540>6 guns>5 engineslollmao
>>539493834the cum science
>>539484694tends to happen with bot bases
>>539495564it's got what plants crave!
>>539525545I can't tell if that's lmao more than enough or lmao not anywhere closedepends so much on your bullet upgradesand having played Krastorio recently, threw me off with its insane buff to base bullet damage
>>539528861not anywhere close>first freighterunless anon has spent many hours scaling up nauvis...
>>539528861>depends so much on your bullet upgradesEven with physical 7 the average is 10-12 for a constant 200+ km/h ship
>>539529549is that Bob's Modules
>>539529549>mk5 legendary tier 3 quality modulewhy do people do this I wonder
>>539529206But can you get that much speed out of five base quality engines? I would expect something closer to 120. Does have enough fuel storage for one trip, but even running at 100% thrust...
>>539529602He used to have cool graphics for the larger modules, I've never seen lazy numbers attached like this. Maybe some low-effort mod for quality modules only?
>>539529602>>539529638Not so much a MK5 Tier 3 but a Tier 5. I have them set to go to 10.
>>539529652>But can you get that much speed out of five base quality engines?Oh definitely not.You're going to easily reach 300 with 5 :^)
>>539529834wtfit's like I played a different game
>>539529776my question remains the same
>>539530004because the numbers cant possibly go high enough
>>539529980I genuinely have no clue what spaced out might actually do to splatforms, if they do anything, and I honestly don't wanna know, it's not a well integrated overhaul with spage at the moment and frankly there's very little chance it will ever be.the freighter is cute but your first one can always be trash
дa ли дa ce зaјeбaвaм ca квaлити бoтoвимa или cy квaлити poбoпopтoви дocтa?
>>539530243bepn conky
>>539530102>putting quality modules in anything but miners and stuff that uses liquidsbruh
>>539530706I think early on it makes the most sense in end products, you don't have to redesign your whole base to handle quality inputs and still get the occasional blue thing in your sushi boxes.And once you do have varied quality inputs, you might as well put it everywhere except for the legendary line.
>>539531015>redesign your whole base to handle quality inputsputting a splitter at the start of each ore belt to peel off anything with quality above normal is 'redesigning'?
>>539531228Technically yes, it is. But I assumed the whole processing chain would be duplicated for higher quality inputs. Unless you want to just keep the rare ore around doing nothing, or craft it into stuff manually.
>>539530706too slow
>untick every box that should allow concreep (redux) to used refined concrete>still uses itwho is at fault for this?
>>539533860society
>>539533901that's it, I'm going to destroy society
>>539533860I wonder
>>539534109the fuck is vibecoded
>>539534418ChatGPT
>>539534418a LLM wrote it
so I'm at the matter stage of K2, but it does kinda feel like a cop out to use the matter stabilizers, both for losing out on prod module stages and because if I wanted I could just set up a massive wood farm and ignore resource nodes and expansion forever now. anybody else feel the same when they played through it?
>>539534418It's when you use an Hitachi to type.
>>539441676I don't know but, holy damn, so many nukeholes on the minimap
>>539524540I have, I'm using circuits to keep it cruising at a comfy 230km/s (~40% thrust), I've got phys. damage 9, and my first ship with 10 guns up front showed me that 4 of them were hardly getting any action so>>539525545ayyy>>539528989yes, first freighter, not first ship. second ship to be precise, and all tested in editor
>>539534936yeah it's dogshit, restrict yourself to using uranium or something if you want a challenge
Last played Space engineers 2019, now looked into it again. What DLCs should I get? Especially to play with others? Do the DLCs add any new mechanics or system that I need?
>>539535850all dlcs are mandatory, and you cannot pirate them
LLLLLLORRRRD I CANT CHANGE
>>539536579no, I wouldn't remember you
>>539102556The only blueprint i'd shamelessly take from someone else is a gleba science/carbon self-sufficient baseIt has been months since space age released and i still hate this planet with every fibers of my very being
>>539534972
>>539536579>2 WASTED hotizontal spacesTOO WIDEyou don't know how to fast
>>539534936>anybody else feel the same when they played through it?I didn't see a real reason to play around with matter in 1.1 except for the very endgame.
>>539534936Krastorio pretends to add complexity but the entire mod is for babies, easier than vanillaoverpowered labs both before and after gleba, insane combat strength before even leaving nauvis, planet-specific resources available everywhere thought matter conversionpromethium science made infinitely easier
>>539538019Krastorio isn't compatible with spage, anon. You're using a cludge cheatmod made by a retard.