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They take everything from us edition
Previous thread: >>538520559

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
>>538983791
back in the day there were multiple resource types, which means metal/alloy ships aren't a thing until you get a resource zone with a decent number of metal production
then again, back then you'd just slap spinning shields on top of spinning shields and it'd block all custom cannons
>>
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py1 on train done
>>
>>538990825
A classic case of the el nonono's
>>
>>538983791
it sort or reminds me of Star Ruler (1). A 4X with a unique ship design and research tree; that ultimately ended up more of a sandbox for playing with those designs than a real game.
>>
>>538990825
Have you tried using requester chests and provider chests as the icons for pickup/drop instead of the words? I find it's more aesthetic
>>
>>538992247
nta but I use the words turning blue for a quick check if anything is amiss in my factory
>>
>>538990825
Why?
Just why?
>>
>>538992938
it uses a system of my design to dynamically select best recipes for shit
>>
>>538993138
funny, the best recipes for shit are unlocked with every new science
you created that monstrosity by py1?
>>
>>538993354
wrong! for example, i have both the processed iron to plates and processed iron to molten iron, then molten iron into plates blocks (no hot air done yet)
since the automation and py1 use fuck all actual ores, but quite some stone and I have a stone shortage, because no stone mine is connected to the network, the "worse" recipe which gives me less plates per processed iron is better, because the value of processed iron is negative, and that block gets rid of it better
>>
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>>538994012
current values of shit, everything except for energy and research is dynamic
>>
>>538994012
I'm just going to ask you how many hours you're in the run right now.
>>
>>538994462
secret until next milestone
>>
>>538994609
That many hundreds, huh.
>>
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for contrast, here's my base halfway through Py science 2, at 95 hours in
just getting vrauk productivity and then it's on to arquads
>>
>>538995849
See, this guy knows what he's doing.
>>
>>538893143
It is part that I'm new at CAD but pretty experienced in 3d geometry (programming).

For example though, this mechanism seems a bit difficult in CAD, or would get unwieldy. Maybe this is where one would just write a script to do it rather than attempt to use the builtin cad tools.
https://www.youtube.com/watch?v=DAngcygU7tc
>>
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wait what?
>>
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>me figuring out grenades are actually useful for blowing up forests
>>
>>538983791
What was the cheap simple ships? Should have played very hard
>>
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>>539003228
Please do not attempt this in real life.
>>
>>539003228
That's their primary use actually, rushing grenades is a must if you spawn in a forested region.
>>
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>>539003539
Never lost one of these to enemy fire, only from being sideswiped by my own capital ships.
Only real gun was missiles, which yes on most ships are very easy to counter. Much harder to counter over 500 medium sized missiles being launched at one enemy at one time.
also some have torpedos for the 3 submarines that I might encounter.
>>
>>538989278
>back in the day there were multiple resource
Completely forgot that was a feature
>>
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>>539003228
I just use a shotgun.
>>
Gentlemen, I just got assraped by biters in deathworld twice. Any advise?
>>
Can I just pirate space age and play factorio MP fine? I assume its like say the paradox games where I buy the base game for multiplayer pirate DLC
>>
>>539000278
Pitch, that's what it was called.
>>
>>539017665
u can combine pitch and power into stone
>>
>>539017928
Yes, my little dumbo. We were having a discussion about the moss turd yesterday and I specifically said I forgot what the tar byproduct that you can use to make stone was.
>>
>>539018456
ah I though you meant the quenching recipe I didn't look into it
>>
>>539016614
Depends on your spawn but even when I had a nest a stone's throw from my spawn iron I was able to sneak in 8 miners and 8 furnaces and bumrush turrets fast enough before they organized an attack

Early on it's a matter of dropping enough turrets, ammos, and walls to ward off the attacks and then building up surplus ammo until you can go on a gun turret offensive

If the spawn is really bad you might have to pick up your base and wait for your pollution to dissipate. You can use that time to scout around
>>
>>539016614
>>539019327
Also shotgun is really nice. Use it, and try to use an assembler to get ammo for it since it's such a slow craft. The ammo is very very longlasting and efficient, allowing you to devote more magazines to the turrets
>>
>>539003228
I ise poison capsules instead
>>
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>>538990825
>>538991097
>>538992247
>>538992938
Train supremacy.

I need someone to make a factorio base that only uses trains, and no belts or logistics robots. Every item transfer must use trains (which must move at least one track segment) no inserter chains.
>>
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im drunk. how's drunk engineering
>>
>>539024560
That was flat out a video dosh already made. You may not like what you see.
>>
>>539024662
A wreck. And sometimes genius
>>
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There are limits to the amount of signal data the game is willing to let a single combinator process in a tick.
>>
>>539026386
that's not what everything means
>>
>>539024662
It's efficient.
>>
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>>539026386
no they don't picrel is 300KB RAM
>>
>>539026717
It's just a clock.
>>
>>539027236
well then you are doing something wrong because there is no such limit
>>
>>539027232
Checked against another cell.
Something in the rest of the... is throwing this off.
>>539027467
I meant to say memory cell.
>>
How does one go about learning how to actually use combinators and the in-house coding sequences for factorio?
>>
>>539027659
Figured it out. A few small signals were passing a check when every other failed, and it looked like some kind of lagging effect.
>>539027739
You look at their basic functions, get used to applying those to ordinary factory functions, then build on your knowledge by experimenting.
>>
>>539027659
like, comprehensively, or just to quickly whip something up? like, you can make a programmable turing machine on combinators but it will not only be a massive overkill for anything in game, it will be worse than a simpler dedicated solution
level 1 is understanding what each combinator can do (deciders go super duper powerful with 2.0)
level 2 is basically doing DSP on discrete values, understanding latency and shit
level 3 is introducing state, your circuitry no longer is a fixed function calculator, what happened before influences what happens now
>>
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>>539029259
fuck wrong quote, reply meant for >>539027739
>>
die egg die
>>
Is it possible to set the requests on a space platform based on a circuit signal from a planet surface? I want to stop a platform from requesting biter eggs to deliver to gleba, when the buffer chests of overgrowth soil are full.
>>
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New water wheels, 16k of power I don't really need. It's nice having the huge water flows on this map, recharge a massive reservoir easily.

I got it to zig zag back and forth and also disengage rows when the water level gets below a level, using a bunch of sluice gates and some tuning. It's gotta be tuned to prioritize the water flow through the maze.
>>
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>>539039118
Are you trying to kill someone?
>>
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>>539003228
>>
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>>539040360
youtube.com/watch?v=Hqf_8GWBuBM
>>
>>539043901
I love it
>>
>>539016857
game has no DRM
you buy it to play on public servers and use the mod portal
>>
>>539043962
kino
>>
>>538952085
its a bit finnicky, but are you sure its the switches and not line's limits downstream that may be causing the brownouts?
an easy fix for this is just leaving the export percent a little bit below the excess so it doesn't starve either
>>
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>>539040193
impressive, where is all that power going tho?
>>
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>>539043901
would
>>
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>>539046727
I hooked it up to my industry, I use some of the power now.

I was gonna make it 10x10 but decided that was too much, went 6x9 which seemed like it would be enough. Also I filled the whole thing with dirt (somewhere around 9000 dirt). I was concerned with FPS.
>>
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Doot
>>
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Sometimes neater how to build things rather than the end result.
>>
>>539024662
depends on how drunk you are
https://en.wikipedia.org/wiki/Ballmer_Peak
>>
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>>539039118
>>539040360
>>
>>539039118
>Mars symbols
Heh
HeheheheheheheHE
Heh
>>
Space Exploration update status?
>>
>>539066156
Currently on hiatus. Too busy working on k++
>>
>>539016614
Make sure you have lots of trees with your seed, slow down production even if you have to stop it entirely, focus on efficiency modules and flamethrowers, get nuclear power asap.
>>
>>539016614
get good
>>
>>539016614
Attacks triggered by pollution are many times worse than the expansion groups they send out. Ideally your defense wall should always reach further than your pollution cloud.
>>
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Alright actual bone to pick Pyandons which is fucking stupid.

>Was looking at recipes for carbon dioxide
>See coke to carbon dioxide
>Set it up
>Use another building and see biomass to CO2.
>huh.png

These motherfuckers use sometime carbon dioxide and CO2 in the title, so when searching for a recipe you need to use both. What an absloutely retarded idea.
>>
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>>539081846
>nigga isn't using factoriopedia, let alone FNEI
>has the gall to call someoone "fucking stupid"
>>
>>539081846
are you actually searching recipes by name instead of looking up the output you want in the index
>>
some faggot called d**h "dollar store mandalore" a few days ago and I just checked, the dude hasn't updated in 6 months
maybe that guy is parasocial enough to know more
>>
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>>539082050
>>539082274
I am using it but that isn't the issue that I described. The problem is when there is 10 recipes and you only have 4 unlocked then just typing "Carbon dioxide" in the main window is a lot more convenient at the time. The Devs shouldn't be using chemical formula names in the titles for recipes, either do it everywhere or nowhere.
>>
>>539082394
Thank you for posting about me. 77 posts is an unreasonably long time for there to not be a post about me, dosh
>>
>>539082797
make a pr to "fix" it if it bothers you for some reason.
>>
>>539082817
so what happened to mandalore you humongous, gigantic, comically huge homo
>>
>dosh killed mandalore
It all makes sense now.
>>
>>539083398
He deconstructed him for resources
>>
>even when using the better recipe 1 stack of stone bricks uses 25 stacks of stone
why buff stack sizes selectively
>>
>>539083398
/v/+/vg/eceleb on /v/+/vg/eceleb violence
>>
>>539083690
We must breed our own Sseth to take on the real one next.
>>
>>539019327
>>539020158
>>539072154
>>539073692
>>539075357
Alright, this seed looks doable, wish me luck.
Will try to rush flamethrowers asap.
>>
>>539083779
yeah I bet you'd want to breed sseth you fucking pooftah
>>
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>entire allure for planets are their unique gimmicks
>making unique gimmicks in LUA requires insane amount of hackjobbery and performance drains
i see
>>
>>539081846
>recipe for carbon dioxide
nigga just breathe in and out lmao
>>
>>539081846
That's a real problem but it's only a partial issue because lot of recipes produce byproducts that can be as important or even more important than the main product. Even if they unified all the recipe names to use the same "main" product name (which they definitely should btw) it wouldn't remove the requirement to look at a recipe explorer of your choice all the time because of the byproduct webs.
>>
>>539084069
you wouldn't be able to code your way through a wet paper bag with AI in the first place.
>>
>>539084381
>he doesn't know
>>
>>539083975
Looks good, glhf
>>
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E-CELEB SHOWDOWN IN ROBOT ARENA 2.

E-CELEB SHOWDOWN IN ROBOT ARENA 2.
>>
>>539082797
bro just click/rclick/altclick on the icon (can't remember which one not actually playing right now)
>>
>>539083779
I will breed my own bashar mentat dosh and we will have a family!
>>
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>>539083975
woooh hey 2d cousin what resources are these red specs? is that redstone? can you dig them? cool!
>>
>>539084905
are you going to engineer yourself some ovaries while you're at it
>>
>>539083621
py? floorings are buffed to absolute hell in that pack. refined concrete and a bunch of other things have 350% movespeed bonus, they want you to pave shit. a lot of shit.
>>
>>539086051
I noticed that, Im just mad at the stack sizes, my train system is stack-based, so there's a bigass delay from "stone shortage" to "too much bricks"
>>
>>539084534
Thx. Will try the sneaky way today.
Those furnaces are basically pollution free!

>>539085713
You can certainly dig them, although I prefer more... explosive ways of extracting the valuable commodities out of them.

Did you know you can actually melee the nests and bugs? Shit deathworld teaches you baka.
>>
>>539082050
>>539082274
>retarded lazy inconsistencies are actually le good
>>
>>539083398
Pretty sure it was Shammy's troon out episode that killed mandy.
>>
>>539086923
>vatnik with cheatmods already giving himself power armor because he can't beat death world

you love to see this level of retardation every time
actual subhumans
>>
>>539086923
bro you know trees can only absorb so much pollution at once right
bro you know you moved closer to the biters for no reason right
bro you know the entire point of deathworld is the challenge and starting with cheat items invalidates the entire concept right
>>
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Pro tip: you can place tunnels under trees from above, letting you get rid of the bastards without building around and downwards to demolish them
>>
>>539092643
what minecraft mod is this?
>>
>>539097598
Minecastor
>>
https://www.youtube.com/watch?v=ERd_4FzreG4
>>
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Making your own blueprints is a billion times more rewarding than slapping down someone elses. Sure someone out there probably has the solution to your problem in a blueprint string somewhere but they force you to work with their building conventions and such. Total freedom to solve the problem how YOU want is what makes this game so great. Thanks for reading my blog.
>>
>>539102556
okay but when are you ever going to re-use thirty-two stacked green belts of scrap
>>
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>>539102556
>>
>>539102556
I agree, you should never really use anyone else's blueprints (and I think you really shouldn't need balancers outside of the easy to make 4x4 one).
I do need to ask though, what the FUCK is this.
>>
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>>539102556
Cheers to that, king.
>>
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>>539102556
sending pizza to your address as we speak
>>
>>539103886
>snap bacon to grid
>>
>>539103496
I would assume it's some kind of vast summoning sigil
>>
>>539102806
My last base used 16. I wanna go even more crazy with it. Will post results but thats probably days away.
>>
>>539103951
would have been really neat to put a sneaky loss in there
>>
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>>539103950
You don't strive for order in all things?
>>
>>539103496
Fulgora is hands down my favorite planet so every playthrough I go bigger and bigger. This is a 32 lane sorter for recycled scrap. Probably the biggest I'll ever go though. Even on max island size this thing still needs foundation to be placed.
>>
Which one of you keeps making factorio threads on /v/
>>
>>539105293
don't bother
>>
>>539104651
My favorite is either Fulgora or Aquilo, I can't decide which.
The other two are definitely a step below.
>>
>>539102556
This looks completely fucking retarded
based
>>
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...shit.
>>
>>539105293
no but Im always happy to educate economically illiterate and commies in them
>>
>>539110387
just like my ex-wife
>>
>>539111878
your wife's beaver was unwell?
>>
>>539099804
peak autism kino
>>
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>>539102556
based organizer
pic highly unrelated
>>
>>539117628
>pipe leading into chest
what the fuck anon
>>
>>539117628
This gives me a headache
>>
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ooops someone made a stinky!
>>
>>539118159
It was a temporary EM plant which was sitting on top of a scrap heap which got replaced with a miner which got deleted but the chest stayed
>>539118307
it's a trash planet, it's supposed to look like trash, i'm not the anon above
>>
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>>539117628
>>
Anons who play Empyrion: do you start completely from scratch? Crash on the planet, mine shit, build a house, mine some shit, then build a shuttle? Or just sandbox it?
>>
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@everyone, meet vulcanus ;) EDIT: thanks for the cliff explosives, kind stranger!

>>539131792
I always start from scratch with absolute minimum. Survival tool, pluck rocks, plop a core and surround it with 3 wooden blocks, blueprint a custom made ultra-minimalist HV (closed cockpit due to weather and radiation, none of that HV-bike BS - you have the item bike for that), pluck more rocks until ultra minimalist wooden hovel.
If server doesn't have mass and weight, last slots in hotbar are eventually 999 medkits of all kinds and a full stack of water bottles for temperature drop and infinite oxygen crafting. Once I caught a rocket on my SV visiting some arid deathworld and barely made it out alive, but managed to chip rocks with my survival tool until I became spaceworthy, and after a brief lunar visit, warp-capable again. I always play 0 death ironman, if I die it's quit and delete save.
>>
This deathworld run centrally is interesting.
So much more engaging than just changing the mag!
Basically the game asks you "Are you this ghetto?" every several seconds and your answer must always be "Fuck yea".
The periods of waiting when you need to turn your whole factory off are unfun but you can plan your base in the meantime.

>>539092185
>absorb so much pollution
By the time I would touch those trees with my main pollution cloud I will have no need for them.
>closer to the biters
If they don't notice what's the difference between 10 and 1000 meters?
>cheat
I don't really care. I already use Hellmod and roll the seeds.
>>
>>539136110
fucking retard
>>
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>>539136110
Press Ctrl+Shift+F11, make sure the english keyboard is on. Then you can win the game much faster :))))
>>
>>539132862
>ironman
You masochist.
>>
>>539136748
Playing with real consequences for your own time and effort adds a layer of challenge and excitement unlike anything you can experience otherwise in gaming. Like those PvP tournaments, but really one against yourself.
>>
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>>539102556
>>
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>>539102556
Based
>>
>DSP
>Hydrogen is a fluid and can be put in storage tanks
>Antimatter, made with a hydrogen byproduct and is essentially the polar inverse of hydrogen is NOT a fluid and can't be put in storage tanks
Huh?
>>
>>539145729
sir do you know what happens when antimatter touches matter?
>>
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>>539146169
>>
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>>539092643
Nice, I can use this immediately.
>>
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>>539145729
>Hydrogen is a fluid
>Is the polar inverse of hydrogen
Well? What did you expect?
>>
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>>539149629
Hue

>>539146169
You're right. That's why I'm loading it in a fucking box instead
>>
>>539145729
I mean I don't know how DSP handles things but I think antimatter needs VERY specialised storage if you want to keep it around for very long. Or keep anything in the immediate vicinity around for that matter.
>>
>>539149901
its a magnetic containment box, same reason it can hold elemental hydrogen
>>
>>539150801
all items in DSP look like boxes, even fluids
they move through belts and inserters normally but have tiny stack sizes to dissuade you from carrying them around yourself, or using them as fuel for personal equipment
and they get a separate storage box for some reason that has built-in loaders/unloaders
>>
>>539150801
On that note.
Anons, give me the best /egg/ games where things can go terribly wrong. I'm talking explosions, mass destruction, horrific consequences for fucking up.
>>
>>539152551
stationeers
>>
>>539152551
Oxygen Not Included.
>>
>>539152551
for horrific consequences it's COI, although they're slow and painful not spectacular

for explosions, seconded >>539156297 at least until you know what you're doing
which mostly involves building automated failsafes into literally everything
>>
>>539152551
Short-term, explosive? Besiege
Long-term, existential? Timberborn
>>
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>you need to have a seaweed farm on your space engineers battleship or you will fucking die eventually
>it needs sunlight too, guess ideally its on the outside of the ship
bit gay ngl
at least it is something different, i guess
>>
>>539159104
>mareks sead and weed
>>
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I wonder if the devs just left their area of influence with infinite height, would be handy for layered farms
>>
I think I'm starting to get it
>>
>>539165770
a small step for anon
>>
>>539165770
SOVL
>>
>>539165770
digging the coal cycle you're made
>>
>>539165770
based retard
>>
>>539165770
people are going to try and tell you that you should do stuff differently. do not listen to them
>>
>>539171407
Most of us don't want to mindbreak new players unless they start bitching
>>
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>>539152551
From the depths is the first game that comes to mind. The only problem is you have to be both creative and a decent /egg/, sadly I am not creative in the slightest nor a good engineer.

>>539165770
Humble beginnings anon. I wont give you any practical advice but just keep in mind the phrase "Why isn't a factory doing this?". I found this helped a lot.
>>
>>539165770
Why are you playing on a vertical monitor?
>>
I should have become a factorio youtuber instead of pursuing a phd.
>>
>>539174552
It's not too late. Seething Tesseract almost cured cancer but lucked out on Youtube at the last second.
>>
>>539132862
moving stuff from the hub into storage chests is retarded - just add another cargo bay or 50
you know bots can take from the hub, right?
>>
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IS there a way to make something run on a timer?
>>
>>539180315
look up combinator timer
>>
>>539180315
yes
>>
quickly /egg/, helmod or factory planner?
>>
>>539182650
>helmod
Ofc. I am just more used to it.
>>
>>539182845
factory planner it is!
>>
>>539182650
factory planner
unless you're trying to do power generation in which case it's useless
>>
>factory planer dev shilling again
>>
i've tried all of them and they all break or crash
i just use factoriolab
wish could use it in game but meh
>>
>>539182650
I have really taken a liking to YAFC it's great for PY but I believe it works just as well with any other mod. It's it's own program which I find helpful since it can be on another screen if I want to reference it.
>>
>>539182650
The only mods where the clunky pieces of shit known as helmod is actually worth using is pyanodon's, seablock or nullius, and even then it's a stretch

everything else factory planner can do better
>>
>>539188627
I was gonna do a K2 run
>>
>>539189408
you can get around with FNEI
>>
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>>539102556
This seems a bit silly.
>>
>>539146169
I bet it makes mustard gas
>>
>>539174859
Thank God big pharma didn't get their claws in him permanently. Imagine if he was busy being a genuine hero to humanity instead of making videos on Elin.
>>
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>>539145729
You need a storage tank made of antimatter.
>>
Any game other than stormwork where you can draw your custom ui on in game screens?
>>
Stationeers terrain update is out.
https://steamcommunity.com/games/544550/announcements/detail/533235259603419416
>brand new terrain system
>rovers
>whole bunch of other stuff
>>
>>539200825
Oh hey, nice. Now I just have to wait for someone to update the Terraforming mod.
>>
I don't understand Space Age
There's basically zero downsides to just producing 99% of everything on Vulcanus and shipping it to other planets
>>
>>539209026
Expanding is kind of a pain but yeah, that's basically everyone's assessment.
>>
>>539209026
>There's basically zero downsides to just producing 99% of everything on Vulcanus
even behemoth biters aren't really enough of a threat to be a bother to producting everything on nauvis by the time you've finished the inner planets. Producing everything on vulcanus is more of a stepping stone if you're somehow scared of rawdogging your real base on nauvis. It's not *bad*, it's just kind of inefficient given the situation and it's going to end up with more analysis paralysis later on when you fully commit to nauvis by the time you can get virtually infinite molten metals with nauvis orbit calcite compared to the virtually infinite free-flowing molten metal on vulcanus (still calcite-dependent).

You can do it, but eh.
>>
>>539209026
Just install biolabs on any planet mod and then you can actually do that
>>
>>539215871
biolabs should be placeable in space
>>
>>539209582
I have settled on building my mall on Vulcanus that produces all buildings in high quality because resources are free, and doing science on Nauvis. So it's not one main base exactly, but two main chunks on different planets.
>>
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I got into No Man's Sky recently because building corvettes seemed fun and I also enjoyed the basebuilding aspect and the concept of building a fleet of ships to do missions for me. but the extremely poor and shallow procedural generation of the game and the many introduced then abandoned features means that most feels tasteless and useless.
So I was wondering if there's a game that allows me to do this better, ideally basebuilding, spaceship building not actually required, trade, resource mining and processing, without it being factorio or a factorio clone.
>>
>>539217137
spengies
>>
>>539217186
I have that, did they add some actual gameplay? Last time I played was shortly after the planetary update where every single planet has the same weird dog-type enemies
Also, what about the sequel? Get that or wait until it has features?
>>
>>539217430
there are npc ships, trade stations, and even spiders
also no, do not touch the sequel, there are no mods for it and it also sucks
>>
>>539200825
Is it fun now?
>>
>>539216990
I think that mod also allows that
>>
>>539209026
you can say the same about nauvis, but nauvis has biolabs so yeah
>>
I want space mining gameplay like this:
>start with little ship
>do a little mining
>make a little money
>buy/build a bigger ship
>do bigger mining
>make more money
BUT with essential growing moneysinks like crew, fuel, maintenance, space dock rental. The bigger your ship gets, the ever more expensive it gets to run.
Otherwise, the money is meaningless.

Does it exist?
>>
>>539219019
Delta V: Rings of Saturn, kinda?
Not exactly strictly /egg/ but adjacent enough, since there is no building, however there's a lot of tweaking the shit out of minutia of your ship, see pic rel though I can't be assed to boot it up again to take a more recent one
You have to pay for fuel, ammo (if you use railguns as your weapon of choice), salaries, drones (if you use them(you should)), insurance, accommodations while you wait for refits/repairs, fines if you break the law, you can also take a gamble on the minerals market to try and make money
The ship list is like 20 vessels, though a bunch are just variants of each other, decent selection of mining tools, each with different benefits and downsides, and each ship needs a crew with four different roles available, and of course highly skilled crew is way more expensive than rookie ones
But you can just hire cheap ass rookie crews and train them up, because they veeeeeeeeery rarely ask for any raises, so now I have a full 8 crew squad of max skill and education in their respective fields, while paying them pennies
ahh, capitalism

the game isn't that difficult however
>>
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>>539219019
The three games that come to my mind are

>Hardspace: Shipbreaker
>ΔV: Rings of Saturn
>Starsector espescially if you use HMI

Just as >>539219570 pointed out none of them are really /egg/ but Rings of Saturn slightly fits the bill. I would say however that if you haven't played Starsector it does do some of what you're describing & does have mining slightly in the game. However its more focused on the economics, player driven story & combat. Mods are also pretty fucking cool.

Its fucking crazy that sseths review of Starsector has 9.2Mill views. https://www.youtube.com/watch?v=acqpulP1hLo
>>
>>539219998
>>Hardspace: Shipbreaker
I could not possibly warn people away from this any harder. Same devs that butchered Homeworld 3.
>>
>>539215871
big homosex
>>
>>539220835
I think I heard about that a while ago, that it started out good but then the devs started to get silly and put their furry and communist stuff into it until it just got ruined?
>>
>>539217137
>building a fleet of ships to do missions for me
Huh, you can do that now?
>>
>>539222015
Basically. They pulled all the competent devs to work on HW3 because publisher says release date is non negotiable so it's crunch time from day 1, so they're left with '''writers''' and '''artists''' who don't know how to fix bugs or add more ships.
The ship hazard rating has 10 pips on the UI element but only 9 levels are actually in the game. There are 4 hazard type icons but only 3 were ever implemented. There are 30 levels in character progression but the last 10 literally don't give you anything except stickers and posters.
>>
>>539222648
That's funny considering they canned the hw3 dev team mid-development
>>
>>539223630
Yep, modern games industry in a nutshell there.
>>
>>539219570
>>539219998
Thank you anons, I will give Rings of Saturn a try.
>furry DLC
Uhhh the demo better be good.
>>
>>539225679
that DLC was released on april 1st
it's still real furry DLC but taking their autismbux for something that took literally zero effort is funny I guess
>>
>>539222336
Yeah. You need a capital ship (freighter or dreadnought) and can hire frigates. Then you cans end them on missions that take hours to complete and they come back.
>>
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[stationeers serb]
So I have "managed" to convert the save without everything being blown up, but given the uniqueness of the setup to the terrain, and significant changes otherwise It might not be a bad idea to start from scratch.

We could also just rebuild what depended on terrain after ploping it somewhere flat
>>
>>539227195
Last time I looked into No Man's Sky, it was a walking simulator on empty random but basically identical planets.
>>
>>539227838
>So I have "managed" to convert the save without everything being blown up
WITCH
>>
just finished satisfactory. im pretty sure i liked it but part of me hated a few things alot
>>
>>539227838
>So I have "managed" to convert the save
>without everything being blown up
Impressive. I was kinda looking forward to a fresh start with the new terrain but if you can get it so the /egg/ isn't floating a mile in the sky then I'd be happy rebuilding the rest.
>>
>>539229436
it has some great things going for it, but also some big problems.
>>
>>539229436
so, would you say that your experience was
unsatisfactory?
>>
>>539230414
shut up carlos
>>
>>539225679
>>539225872
what about the deep weeb dlc?
>Frequent instances of NTR and NTER, implied HET and unlockable PDT.
wtf. don't even know what that means
also obviously AI generated
is it no longer mandatory to mention you use ai generated assets on steam?
>>
>>539231004
the DLC came long before it and the game is niche enough that nobody really cares
>>
>>539231101
it's from 2023
>>
>>539231004
NTR? in my egg?
>>
>>539231215
Yeah and AI disclosure requirement came in January 10, 2024
>>
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>>539230414
>>539230785
>>
>>539231004
>>539231295
I think NTR = Nuclear Thermal Rocket
not sure
>>
>>539231502
True, some games like Time Wasters actively lied about the art being AI generated so they could stay on Steam.
>>
>99% of the time the ratio between crafting time and recycling time is 16.666...
>it's 16 for bricks and arty wagon
>it's 16.129 for tank, roboport, spidertron, concrete
>sometimes it's 16.042
>sometimes it's 25
>>
>>539217137
try X4?
I could never get into it because of the shitty tutorial, but that's how people describe it
>>
>inserter cranes + bob's adjustable inserters
>>
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>>539234164
>>
>>539228000
It kind of still has identical planets, but now you have
>cooking and hydroponic farms
>ruins to explore
>derelict and crashed freighters to explore
>3 main story quests about finding interdimensional robots and putting a ghost into a machine
>capital ships you can walk around in and customize
>small corvettes you can walk around in and customize (straight out of starfield)
>fleets of frigates to do missions for you
>planetary vehicles, including a suit with a flamethrower and a submarine
>3 types of base building (none of which properly interlock)
NMS gets lots of praise for giving free content updates but sadly, they are all shallow, buggy, not thought out well and disconnected. It's like an abbreviated version of every space game from elite to starfield.
>>
>>539235661
they don't have shared quest progress despite being a coop game and people asking for it since release
>>
>>539234469
I designed a stop almost the same with inserters and stack-limited chests
but I like the neat look of a loader going into a single steel chest and then craned into a wagon
>>
If you personally aggro a worm, will artillery make the worm change target?
>>
>>539233772
I played X2 and X3 and I heard so much bad about X4 so I dont know what to think about that. Also, my primary care is base building, less space stuff. Does it have any customisation and base building?
>>
>>539237464
NTA but the base-building in X4 is probably the best it's been. It's easy to set up huge connected factory complexes, now.
>>
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why is the coal 60% less efficient than biomass
>>
>>539237928
Because you need lot more biomass than coal to feed one of those.
>>
>>539237928
>less
>when it gives more salt per plant
>>
>>539237928
no I don't 3MW vs 10MW yes it's more items because biomass has shit density, good, that's realistic
>>539238624
it's over three times more energy consumption for 25% more molten salt
>>
>>539238804
first reply meant for >>539238178
>>
>>539238804
>it's over three times more energy consumption for 25% more molten salt
yes and that means you're using 25% construction materials for the same energy.
>>
>>539237928
because the energy value of a biomass is not what it should be, and the numbers were scrambled to fix that
don't think about it
>>
>>539237928
It is strange, they're already balanced by their fuel values. Then again you can just stick a green module in there and reduce the fuel use to 20%, so I don't think he really cares about balance in power production. And you have to consider the construction cost too since wind/solar/tidal have no running cost at all.
>>
>>539239676
>Then again you can just stick a green module in there and reduce the fuel use to 20%
huh
>I don't think he really cares about balance in power production
which is weird, since power gen is an entire separate mod
>>
>>539238804
You would have an argument if you could feed coal to the biomass plant or biomass to the coal plant but you can't. So you can only measure efficiency in other ways, for instance how much salt can it process per time unit or how much salt can it make per input belt of fuel.
>>
>>539239676
>he
>>
>>539240326
They are other buildings that accept both fuels.
>>
>>539240428
>has
>>
>>539240428
I just assume every internet person's sex/gender to be male
>>
>>539240428
she?
impossibru
>>
>>539237658
Any of the updates/DLCs necessary? What's the base game?
>>
>>539240627
>>539240592
dumbasses, pyanodon is not a one man project
>>
>>539240431
You are free to use which ever fuel you consider inefficient on those other buildings then
>>
>>539237658
>>539240758
damn, forgot to ask:
Is this actual base building? or is it factory building? to make more money to build more factories to make more money. I dont want another factorio, I have enough of that.
As far as I can see in the marketing material, it's literally just space stuff. Not planetary stuff.
>>
>>539240890
Such a high level of inefficiency - implying severely incomplete combustion - is not realistic.
>>
>>539240947
>to make more money to build more factories to make more money.
This and also add making doom fleets to erase the competition.
>>
>>539240947
At first, you'll probably produce things to make money. But everything can be manufactured so eventually you can build a factory and shipyard big enough to build your own warships, all out of minerals you mine with your own mining fleet.
>>
>>539217137
empyrion
stationeers

spengies is still trash, don't believe anon's lies
>>
>>539236390
I tried it a few weeks ago and had the same issue.
>>
>>539241059
especially for coal, if it was the other way I could accept that biomass isn't completely dry, has a bunch of other shit that isn't contributing to combustion, taking away energy from molten salt
>>
Just go to the dickscord and complain about it.
Someone will look at it.
Or even better, make a mod fixing it. You can fork all of Py
>>
there's nothing to fix, biomass is infinite and ubiquitous and was already nerfed
>>
Then stop whining about it
>>
py is super unrealistic and has resource requirements that make no sense all over the place. The devs generally put a lot more value on game balance then they do about shit making sense. It the biomass thing bothers you, then you really should just stop playing py.
>>
>>539240793
it says pyanodon's not pyanodons' so it is
checkmate
>>
>>539243690
coal is technically infinite too
every new patch I see is over 200mil
>>
>>539244884
Technically infinite
vs
literally infinite
>>
>>539245113
No resource is infinite, not even alien corpses.
>>
>>539246587
you can make biomass out of dirt and water, ergo it's infinite.
>>
>>539246724
USP is a resource too
>>
>>539249551
not much of one after an eco round
>>
Slight delay for stationeers as I math
>>
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overshot by 2 I think but that is an easy fix
otherwise done mathing
>>
Stationeers now live on the live branch only 1 hour late
N: Green /egg/s and rum
P: Corneroids
>>
>>539219998
>>Hardspace: Shipbreaker
The devs let a w*man into the writing team and the writing naturally suffered for it instantly. Plus it's a buggy trashfire now. Stay away from it.
>>
>about to make a post raging about distractors being useless
>realize they don't take up bot slots and you can stack them infinitely with defenders
I change my mind these things are the shit
>>
>>539259515
I used them a lot in that one mod that add boss biters, everyone seems to be including it in their modpacks now. They're about the only thing with both enough HP to warrant using these and not completely immune to lasers.
>>
>>539263993
I ended up using them on deathworld to secure my first expansion. the attacks they draw allow you to stay in longer and closer so you can do more damage with defenders and your cannon before you have to retreat

maybe there's a better way to deal with the big biter nests at that stage but it worked well
>>
>>539257749
Welp, my game froze up. If we wanna abandon the frankensave and start a new world my vote is Vulcan. Go from a cold planet to a hot planet.
>>
>>539257749

>>539267303
I think I can work with Vulkan, just need to pick where

It also won't be today, but I think we start next week at the scheduled time.

To be clear it seems most of everything works on the current version, but (imported save) rockets are quite bugged, and performance is not idea (probably due to the amount of things(10k))

I will upload the saves within a few hours for those that are interested, the pre and post patch ones.
>>
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Is this the final state of dead tree? I still see leaves on them.
>>
>>539272146
Random mutation that allows them to barely survive under pollution. Time to selectively breed them for the trait.
>>
please tell me there's a way to replace concrete paths with refined concrete
>>
>>539275604
nope sorry once you put concrete down it's there forever
>>
>>539275604
yes, of course
>>
>>539267303
>>539267810
pre and post terrain update
https://files.catbox.moe/7i765v.zip
SHA256sum
55900cb539f6fd025dda229cb87cb0606ec7e49f53bb9cdf961d0971d8fcae6b

>xml doubled in size on post terrain saves
maybe that is the problem?

The Game pad in OP has also been updated with the /egg/ for those who want to find it later
>>
>>539275604
maybe
>>
>>539275604
1: Holding refined concrete, click on a tile of regular concrete
2: ?????
3: Concrete!
>>
>>539275787
>>539275989
>>539278542
>>539279180
>implying I don't make winding mazes of paths as opposed to astroturfing everything
you can filter for it in the deconstruction planner but the upgrade planner doesn't even acknowledge it
>>
>>539279401
oh you want to selectively autoreplace all concrete in an area with refined?
>>
>>539279552
Correctomundo
I found this and will give it a shot
https://mods.factorio.com/mod/tile-upgrade-planner
>>
>>539259493
I found Hardspace gameplay to be pretty fun and unique, if a bit underbaked.

The story needed more violence to be proper union/commie-core.
>>
>>539284398
the story needed the ability to be skipped
>>539220835
>expecting anything good after the shitshow that was HW remastered
>>
I'm kind of a retard. How do I get into the factorio sandbox map where everything is grey/grid and blank so I can properly plan bp's and such? Choosing sandbox mode just puts me on a standard map
>>
>>539285396
I think you have to pick map editor from the main menu and just create a big space yourself... maybe you can download a map that's already as you described?
>>
>>539285396
I use the mod Blueprint Sandboxes to play around with blueprints without needing to truly leave my world
>>
>>539285396
mods, if you want cheevos for some reason then design what you want then turn it back off
search for "sandbox"
>>
I'm really tired of people not understand what an AI is. I keep getting harassed by anti-ai groups at work and when I come back, I have to deal with retards thinking that chatgpt is a god-like entity that's always right and can do no wrong. Those people refuse to believe that AI is not just LLM and text-to-image. Pacemakers and defibrillators work using AI, in fact most complex medical devices work using some form of AI since the fucking 80s. OCR? Guess what, AI too. Search engines? Believe it or not, AI.
>>
>>539285396
What you need to do is go into a normal map, press the console key and type "/editor" (twice if it gives you a warning), go to the last tab at the top (surfaces) and click on "Fill with lab tiles" and then toggle on "Generate new chunks with lab tiles". Do "/editor" again to disable editor mode. To enable cheat mode (infinite everything) simply type "/cheat" in the console.
If the clouds are bothering you in lab mode, you can disable them in the graphics settings "show clouds".
>>
>>539291573
i don't believe you robofag
nice try skynegger
machine uprising never, i'll press your power button and that'll be that
>>
Figured out how to get to the sandbox mode like 20 minutes ago (thanks for the help tho) but now I can't figure out how to delete things in my inventory. I've got a billion normal rarity nuclear fuels cluttering my shit and no way to dispose of them?
>>
>>539293283
I just use Editor Extensions, it makes all this stuff simple
>>
>Hardspace: Shipbreaker
Man fuck this game. It's a dad/work puzzle game only plot it needs is a 2 paragraphs before every mission and a cute girl in the background.
Your dead end sci-fi job is so shit even your AI overseer is barely functioning and have a split personality. Sometimes she is laid off "yea whatever man" girl and sometimes she is a dominatrix obsessively ordering you to check every bolt and seal. Ta-da endless opportunities for missions. But nooo we need to fuking eat the rich fucking hell hate it

Also
>timer
Fucking why.
>>
>>539295657
>Also
>>timer
>Fucking why.
Unironically 'we want the speedrunner audience'.
They balanced the game around racing, btw.
However they eventually listened to players and there's game mode with no shift timers.
>>
>>539272146
check the wiki
can you plant trees using a blueprint? how did you get it so square?
>>
>>539298621
I have no words.
>>
>>539291573
ai was inventer a few years ago by elon musk
>>
>>539299694
They deliberately refused to implement bugfixes and performance upgrades because they would invalidate their speedrun leaderboards :)
>>
>>539299839
that reminds me of people complaining about bugfixes in the factorio forums becase it'd invalidate some minor speedrun strat
>>
>>539299959
as long as it's subhuman basement dwellers doing it that's normal
when the devs do it is the problem
>>
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>>539102556
Hell yeah brother
>>
>that's weird i can't find mark 2 guar plants in the recipe lookup, why not?
shitpost-ass modpack i swear to god i laughed
>>
>>539298621
>the speedrunner audience
Makes sense, given their story writing.
A higher than expected proportion of speedrunners are from a certain demographic and that demographic is almost exclusively communists for some reason.
>>
>>539303251
>communists
Trotskists is what they are, aka retards that get off from the process, rather than the end result, and will happily burn down themselves and others for it.
Just like GNU is not Unix, so is trotskism isn't communism.
To put it in an easy-to-grasp way: Wube are communists, whereas Earendel is Trotsky, and should meet the same fate like the insufferable twit that he is.

And speaking of Shipbreakers, did they release an editor yet? God I wish other space /egg/s had building system closer to it.
Spacebase had something similar-ish, and while it was far from perfect, it was certainly a fresh breath of vacuum.
>>
>>539303251
Weird correlation, if true.

Anyway the core gameplay is fun, story or not. I think it's worth pirating for the early game. Gets old after a few hours once you're forced to start repeating ships, then you're doing he exact same thing you did 20mins ago but maybe a door is now closed or the thruster has a nose cap.
>>
IMO the problem with Shipbreaker is - as it generally is - hiring talentless, boring, and half-hearted people
you want union themes? sure, that can be done
you just have to have balls
have the union suppression get increasingly violent, and the union responds in kind
final mission could have been discreetly sending well-timed junk careening into a space luxury yacht full of pinkertons and the CEO
>>
>>539303813
Could have, but your contract won't cease to exist by killing the CEO. You'd just end up doing the same thing as penal labor.
>>
>>539303907
unless the megacorp has subsumed everything, and he's not just a ceo
>>
>>539303671
>And speaking of Shipbreakers, did they release an editor yet?
No, Shipbreakers is dead, HW3 is dead, pretty sure Blackbird is dead at this point.
>>
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>set goals
>pursue them
>make visible progress towards a distinct objective
>save progress
>feel no closer to my goal
Why
>>
>>539303671
>And speaking of Shipbreakers, did they release an editor yet
lmao
after official launch they went 'actually we can't do that, the system we had in place is too shit and we didn't plan ahead'
there's a couple modded ship designs anyway but by all accounts it's absolutely hellish to make them
>>
>>539304124
Set one big goal and several milestone goals that you achieve along the way. Just to tick off something as done every session.
>>
>>539303907
also the epilogue could handle it
>your actions spark a planet-wide class war while you manage to fuck off with some supplies and retire in the outer solar system
you just gotta have vision
>>
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>>
am I missing something or is there really no functional 'small power pole but iron instead of wood' mod on the portal right now
>>
Seen Stationeers being thrown around a lot. Is it fun? Is there depth to it? Or is it more like Astroneer where the gameplay depth ends after the tutorial?
>>
>>539302803
God, that shit was dumb
>>
>>539303813
Could have military ships turning up to the yard and demanding repairs, then have a second kind of gameplay where you're removing damaged systems and reinstalling good ones.
Then add an extra layer where you can give them a brand new bit of gear or some old shit you pulled off the banger you just chopped up.
>>
>>539304595
you can program your own integrated circuit chips with an entirely functional programming language, which you will use to maintain the necessary temperature and pressure in your forge to create a bunch of different metal alloys, which then go into your base-spanning chute system that sorts items into holding bins, which can be hooked up to your circuit network to shuttle resources to your crafting machines to complete recipes on-demand and then everything explodes because you over-pressurised your base cooling refrigeration system
>>
>>539304859
>complex systems
>inevitable catastrophic industrial accident
SS13 in 3D?
>>
>>539305021
that was the original pitch, yeah
unfortunately you're stuck with planet bases except in creative mode, no pre-built space station that requires you to cannibalise systems in order to survive
>>
>>539305021
That was their inspiration, supposedly. My only issue is survival is easily solved (once you understand how shit works, which might take 30 hours and several restarts) and afterwards there's no goal, just a sandbox.
>>
>>539304859
>you can program your own integrated circuit chips with an entirely functional programming language
How does that work? I'm intrigued.
>>
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>>539304124
idk don't be dumb or something
>>
>>539305530
here's a 24-video playlist to get you started
https://www.youtube.com/playlist?list=PLDWYhd0VJDBjr-t_YIyOwqeL0bcwhH7Do
>>
>>539305908
Thanks. I'll give it a proper look-over later.
>>
>>539307835
do note that the language gets changed every so often so the specific examples in those vids may not work any more, but they should cover most of the basic concepts
>>
>>539308386
The "basic concepts" are covered in a forum post https://steamcommunity.com/sharedfiles/filedetails/?id=1647889684, and the full capabilities are on the wiki
you don't need several hours of narrated video
>>
>>539299573
By hand.
>>
How do yous deal with sushi busses of recycled scrap? Just shunt them over after tapping the main line, like you would a normal bus? Kinda like a spiral ending back in the recyclers?
>>
>>539314018
https://mods.factorio.com/mod/More-Asteroid-Resources-Forked
>>
>>539200825
great, a new reason to waste time on this
thought probably better wait some bug fixes right?
>>
>>539314302
??
????
>>
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>>539231004
>Frequent instances of NTR and NTER, implied HET and unlockable PDT.
that's the best type of NTR desu
>>
>>539233772
>I could never get into it because of the shitty tutorial
Quite literally me, I think even bough most of these damn games...
>>
>>539314657
You appear to be struggling with Fulgora so I'm suggesting an alternate source of holmium.
>>
>>539304859
I'm sold
Going to see if I can rope a friend into trying it with me to see just how much of a clusterfuck things become
>>
>>539314018
I just have a big loop and anything that doesn't get grabbed by the end gets recycled
Very wasteful and questionably scalable though, but it works for a spaghettifag like me
>>
>>539314903
I have a shitload of holmium, I need more ice
>>539315302
Do you not have a second line for more recycled scrap?
>>
attention space age sucks play earendels space exploration mod
>>
>>539321726
>reward him for ruining space age
How about no.
>>
>>539321726
>space age sucks

Correct.

>play earendels space exploration mod

No thank you.
>>
>>539321726
is the update out?
>>
>>539217950
lol
>>
>>539322258
nonsense
>>
i need more blood
these animals do not have enough blood in them
>>
>>539332545
I'm guessing you should've been stockpiling it for the past 50 hours. I'm getting all this auog an cotton blood with no way to use it.
>>
>buy a rusted, ruined, 30 year old trainset for 19k rubles
>tow it to my scrapyard because lmao no electrified rail
>get 15t of steel + ~25t of steel from metal scrap at 680 rub/ton and 1.5t mechanic components at 1.1krub/ton
>over 8000 rubles of clean profit
It's uncanny how easy it is.
>>
>>539334587
How far could you get building a recycling Republic, importing general waste and breaking it down for the good stuff?
Would it ever break even?
>>
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>>539334587
>Resources obtained from scrapped vehicle:
>873 Workdays
that just sounds so silly
>>
>>539335259
>sell your car to a scrapyard
>suddenly become 2 years younger
>>
Can you make a deconstruction planner or some other thing that will specifically let me just drag a box over machines to have bots take out all modules?
>>
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>>539335367
If only
>>
>>539336063
nvm figured it out
>>
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>>539336551
why are arachnophobes catered to but trypophobes are left to suffer
>>
>>539336551
he just like me fr fr
>>
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>>539335114
Importing hazardous waste is a great starter industry but it doesn't scale because the price drops off if you import too much. As far as salvaging goes, I wouldn't build a salvage yard just to make money, but since I already built it to dispose of broken vehicles, I check the customs now and again for especially old, cheap stuff. Those 20-30 year old trains and trucks definitely net a small profit, but there's usually not a lot of them, so I don't think a republic based on salvage alone would work.

I wish there was a way to see scrapping yields for any vehicle, before you buy it.
>>
I was overthinking my quality control, this is much simpler
>>
>>539337072
You'll have that list once you've made your own from screenshots.
Possible to automate a small border town to do salvage, as a bit of side income even if it doesn't make much? I've never been any good at the game so I don't know.
>>
>>539337986
No automation is possible, you'll have to check customs manually. Therefore I wouldn't really bother if I weren't awfully short on money and steel.
>>
>>539337783
first time I notice that copper plates are slightly more rotated than iron plates
>>
hey fags, i need the traincefuge webm
you know the one
>>
>>539339715
fuck you why would you inflict that on us
>>
>>539339715
NO
SHUT UP
>>
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>>539339913
>>
>>539339715
That's good. You wouldn't want them to just be a different colour, like a reskin. That would be boring.
>>
>>539339715
Someone needs to bludgeon you for this.
>>
>>539339715
I don't understand why people are so annoyed by this but nice catch
>>
>>539339715
there is a FFF about this
>>
>>539341028
godspeed
>>
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>>539339913
>>539341028
I like the version with description more.
IDK there's something fascinating in gifs and videos embedded in static frame like that.
>>
>>539336721
Made up phobia for clickbait articles
>>
>>539345051
so fucking true
>ouugh I'm afraid of holes
yeah that's why you're not getting any pussy
>>
>>539341028
What is that, and how did you record that?
>>
>>539344154
True, but the one on its own is the original posted so it's a better quality

>>539347303
1. Check the linked post
2. I dunno, OBS probably? I'm not the guy
>>
>>539347303
>>539347491
Oh also, this is the guy's full autism explanation of the base
https://imgur.com/a/badbagel-warning-contains-spaghetti-XNu3NZW

>All in all, it works pretty good if I don't touch anything. Literally. If I get too close to the cars I cause the whole thing to jam.
>>
>>539347491
win10 has its own recording software now, pretty good and doesn't give you a shitty watermark like the OBS trial
windows key + g and then there's a "capture" widget
>>
>>539352731
>and doesn't give you a shitty watermark like the OBS trial
???
OBS is completely free though
>>
>>539355059
nvm I must've confused it with bandicam
>>
>>539355976
Welcome to 2025 my friend, it seems you have been in a coma for quite a long time. You won't believe how things turned out since you must have been out since what 2012, 2013?
>>
>>539357795
worst news:
ytps are dead
>>
>>539358727
https://youtu.be/NOudIoCjiC4
>>
>>539358727
skibidi toilet is the modern ytp
>>
>>539358727
https://www.youtube.com/watch?v=l02flbxvwrg
>>
>>539352731
No only is OBS free, but recently they added a system to separate audio channels meaning you can edit voice/game capture/overall desktop audio etc. separately
>>
dosh not committed to the youtube grind... can't spare 1000 hours to make a py vid

captcha: TY NKH
>>
>finally caved in and bought Space Age
>stayed up to 3am yesterday because I had a neat idea for robot-less recycling/sorting/downcycling stations on Fulgora
>finally stamp it down - turns out I forgot about fundamental inserter bottlenecks that cannot be solved without destroying most of the idea's main appeal
>take a few hours to fix it anyway - turns out I also forgot that different items have different stack sizes - gotta redo 50% of the work as a result
Urge to cut my losses and uninstall this shitty timewaster "game" rising.
>>
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>>539366605
>>
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>>539369969
https://youtu.be/grd-K33tOSM?si=gkEae_R78Pt7qaq-
>>
I wish Factorio had other little engineers running around. They could man the automated constructor, cook biters for dinner, and sleep inside the storage boxes. Just something to make it look like I'm building a long-term home on that rock and spending resources on something other than biter genocide.
>>
>>539372471
https://mods.factorio.com/mod/ColonyBuilder

Like this?
>>
>>539372932
Oh. That looks like exactly what I want.
Maybe I should look through the mods before complaining.
Thank you, anon.
>>
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am I doing this right? can't get enough ice nor red ccts
>>
>>539372932
I'd recognize the Starcraft 2 Terran Mercenary building anywhere. More games should use SC2 and Total annihilation assets.
>>
>>539375652
What are you making? There will inherently always be a bottleneck on fulgora.
>>
>>539379596
more batteries for accumulators for science (needs more ice)
quality modules (needs more red ccts)
>>
>>539379993
what is your actual bottleneck? Not enough scrap, or too much trash to recycle?
>>
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they fucked up space engineers
>you literally die from sunlight in space in the suit made for space (and radiation) within 2 minutes (not "realistic", just another death counter)
>you need a gay minecraft crop that you must maintain relentlessly or you will starve and you need to worry about seeds
>you can "turn this off" but its on by default and its on the official servers

anyone read about astronauts just fucking dying within 30 seconds of being outside whatever they're in because the fucking SUN was too much? it doesn't make sense. it can't even be taken to be as some abstraction for longterm health problems like cancer in 30 years or some shit, this shit kills you so fast for no reason. what the fuck and the game has fucking aliens in it so why are we going for "realism" for the simple act of being in space for a tiny while what the fuck

I WANT TO MAKE SPACE SHIPS IN THE SPACE SHIP GAME, NOT ENCLOSED SELF SUSTAINING TERRARIUMS THATS SO LAME
>>
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to extract 1 belt of holmium ore you need 34 belts of scrap. this is unacceptable
>>
>>539383584
you get 1 belt of scrap from like 3 miners though
>>
>>539383584
time for some prod mods
>>
>>539383584
are you scared to make the factory BIGGER
>>
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>>539383554
>I WANT TO MAKE SPACE SHIPS IN THE SPACE SHIP GAME
Turn it off, or make a spaceship that builds spaceships, or play creative. Why are you playing the official servers
>>
>>539389150
It's extra crispy!

No, wait, it's original recipe!
>>
>>539383584
But one belt of holmium ore gets you like two belts of fulgora science.
>>
>>539383584
Using foundries?
>>
>>539383584
Your scrap recycling productivity?
>>
>>539389150
I hate the upscaling and interpolation on this
>>
>>539382401
My scrap lines are running smoothly (except I dunno if my method of taking two separate lines is effective), I just have a lack of ice and red circuits
>>
>>539389981
so i can punish the other "people" that play on official servers by breaking their shit
>>
I need more iron.
>>
>>539383584
how do you do multiple recycled scrap lines? just shunt them over a line after every tap, or tap all lines individually, or?
my bottlenecks are a lack of ice for more batteries for accumulators, and a lack of reds for modules >>539375652
>>
so much to do, so little time
>>
god I hate co*l power
>>
>>539409539
fuck you, elf
>>
>>539409576
now now, he might be talking about satisfactory, where coal power is objectively garbage and oil is infinitely better
>>
>>539409576
is that what we're calling my people now
>>
*eggs ur car*
>>
is empyrion playable on an igpu?
>>
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>>539416191
>>
>>539383584
what's a "belt" of scrap
how many logibots is that
>>
Looks like Py just did a massive rebalance of all science costs, making early stuff cheaper and later stuff more expensive. Also turd upgrade stuff now costs as much as their neighboring researches, not 10x more, and military science stuff is 4x more expensive.

Patch notes call it "autotech 2.0" so I assume it's replaced the manually configured science costs with some dumb script.
>>
50k in, 75k out. Another day, another ruble. I am posting these because they're the only thing that makes me feel like I'm earning money (and are my only domestic source of steel), while all my industrial income gets pissed away on, well, steel.

Also, just spent over half an hour hunting down an audio file that was getting played on repeat and absolutely raping my ears. While that usually went away after reloading the game, this time I couldn't do anything besides deleting it. Fuck you too, engine_bus_old_small_02.wav

I'm pretty sure my sound is still bugged and some other sound file gets spammed now, but it's quiet enough as to be barely noticeable. I hate this broken-ass game so fucking much sometimes.
>>
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>take a break from factorio for a few months
>get back into it
>this is my base
wtf is going on
>>
>>539421778
yup, that's a base alright
so what's the issue? other than there's some stuff spilled on the ground next to the solar panels
>>
>>539393057
what upscaling?
>>
>>539422064
It's like updog
>>
>>539366605
sound like you had fun but you're bad
>>
thoughts on ShapeHero Factory?
>>
>>539423198
dumb name
>>
>>539423227
it's made by a japanese developer so that is to be expected
>>
So I'm deep into my 2.0, no spage playthrough.
After the first rocket launch, I need to automate all the sciences besides the white one, I've done 3 so far. The goal is to reach xSPM
Is this shit too easy? I just need to plop down some blueprints and that's it.
Please correct me if I'm wrong, but so far it's working.
>>
>>539425783
yeah once you set up the smelting, processing into basic intermediates, the oil processing and cracking, outposts, fuel, power and defence, then it's a piece of cake
>>
>>539425783
If you already know the game well enough to make a good set of blueprints then yeh vanilla's pretty easy.
>>
>>539425867
>>539425986
Well me being a newbie at the game (<1000 hours) I did regulate the biters to not be that aggressive, now that I think about it.
>vanilla's pretty easy
Then what mods are moderately hard? I got space age but I don't like it.
>>
>>539426343
Nullius, but it's not updated for 2.0 yet.
>>
>>539389150
What game?
>>
>>539426343
>I got space age but I don't like it.
is it too hard for you?
>>
>>539417908
>turd upgrade stuff now costs as much as their neighboring researches, not 10x more
fokken
>>
>>539426859
More like too frustrating.
There's a reason the steam reviews for spage are "very positive", but not as high as the base game.
But yeah, I suppose I could try spage if there are really no overhaul mods for 2.0
>>
>>539427054
krastorio is updated, as is cube
space exploration soon™
>>
>>539427054
>There's a reason the steam reviews for spage are "very positive", but not as high as the base game.
yes, and that reason is "how dare they price the dlc as high as the base game"
>>
>>539427253
and someone took over exotic space industries, it's not great but it works

my main issue with 2.0 overhaul mods is they all barely touch the new vanilla planets, maybe change one or two recipes on them and that's it
>>
>>539427348
I was referring to base-game overhauls, not spage cancer
>>
>>539427476
Krastorio is in space, that confused me. And also, 2.0 barely adds anything to the vanilla gameplay so why not just stay on 1.1? You really need quality and elevated rails?
>>
>>539427612
>quality
no
>elevated rails
fuck yes
>all the other shit in 2.0
absofuckinglutely
>>
>>539419667
Do you have any issues with snowplough pathfinding in winter? Ever since a couple updates ago it makes my audio stutter and slows the game down a ton.
>>
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>hear an explosion sound in the distance
>walk in
>one of the idle refineries just fucking exploded for no reason
What.
Is this a thing or did I just somehow miss a singular biter that got killed by the refinery exploding?
>>
>>539428170
Refineries don't explode.
Biters don't take damage from destroyed buildings.
>>
>>539428170
mods?
>>
>>539428170
accidentally launched artillery?
>>
>>539428170
There are biter remains under the rubble
>>
>>539429163
Oh you're right. I just saw that there is a turret behind the refineries so maybe it killed the thing after it destroyed the refinery but I hadn't noticed the corpse at all. Nor it attacking it either.
>>
I just noticed that in Stormworks each time I spawn and despawn my ship I lose ~50L of diesel.....the fuck is this jank bullshit? Does the diesel that flows into the pipes not get refunded or something?
>>
>>539428170
they explode if temperature goes over 1000
>>
>>539429163
There's a second one next to a destroyed underground pipe.
>>
>>539427276
That's it? I think you be trollin
>>
>>539427929
I have experienced them getting stuck at crossroads, creating traffic jams, but never quite connected it to any audio issues. Come to think of it, last time one got stuck was shortly before this sound fuckery began.
>>
>>539437048
As soon as winter hits the game slows down and audio goes jittery for me, disabling all ploughs turns it back to normal for me. I assume its their pathfinding/scanning for snowy roads
>>
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>>539435131
Open up the store page - more reviews - negative only - most helpful (all time); these are the top 5.

it's not uncommon, negative steam reviews are often minor gripes or even unrelated to the game. The developer is a racist, it doesn't run on my gtx750, they nerfed my favorite build, etc.
>>
>>539437658
proof that even 500 hours into factorio you can still be a complete and utter moron
>>
>>539427276
>>539437658
don't forget Russians seething because they fat fingered the price change in rubles
>>
>>539437658
I dare say factorio is more famous for its pricing policy than anything else
not to us, we're autismo nerds, but by and large
>>
>>539439190
I don't know, maybe if you only browse /v/.
>>
>>539439190
this is very true if you live in peru or the phillippines
>>
>>539439916
I hate broke ass thirdworlders so much it's unreal
>>
>>539439969
they do their best
now, if they're invading your town you might have a point
>>
shit, the Vrauk productivity upgrade produces extra barrels
everything's stuck
>>
>>539441374
I have been seeing some SEAmonkey mystery meat where I live on the regular, I think they work in the local fish processing plant and considering this is a small town in northern Poland, I am mildly annoyed by this
>>
Anyone have any idea what causes the missing buildings material counter to spaz out like this? the building area is covered by fully charged roboport networks.
>>
The game only checks a certain amount of ghosts for buildability every tick, and if they're not but there's still more ghosts to check it throws them back on the queue and goes down the list.
It's constantly going through that queue, which causes the counter to be inconsistent.
>>
>>539442831
how much UPS does that save
>>
>>539442831
That's strange, I've had much larger blueprints up and haven't had this happen before. Always had exact numbers of items I needed I could run to grab from my mall. I only ever had it blink values like this in places where I had no roboport coverage and had to get a visual check on.
>>
>>539443078
normally the number stays somewhat consistent. The bots being out of logistics storage alert points to the bot networks being inconsistent.
>>
>>539441676
Too many missing buildings. It only processes a certain number of items on the list per frame, once you go above like 600 they will start to time out before it can wrap back around and update them again.
>>
I see the posts one after another in their darker blue boxes on lighter blue background and think for myself, this doesn't work, there's no space for a belt to their left, and no spots for inserters, it's unsettling
I need to take a break from this game
>>
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does park management games go here?
i just got into planet coaster and a food stand i try to place refuses to snap at a right angle to the path, always 10-20 degrees off
>>
>>539445619
/indie/ or /civ4xg/ is probably more up that alley
>>
>>539441676
engine limitation
>>
>>539442921
less than a calcite ship
>>
>>539447871
unoptimized stupid student project from greedy bohemian jews with insane technical debt so high they make 3d models they take screenshots of and paste into their flat, drab top-down world, fucking glorified demake of a minecraft mod, they are as useful as spoiled nutrients on gleba
>>
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This planet is a mix of pure suffering and high-level autism
I enjoy it
>>
>>539448474
If the main power generator on this planet isn't a windtrap from Dune, then this mod objectively sucks before laying my eyes on it
>>
>>539448267
what made me type this out?
I hope no dev reads this post, but it was a good vent for a completely unrelated issue
anyways, back to circuits
>>
>>539448916
Pretty sure they just stole Krastorio's wind turbine and called it a day.
>>
>>539441376
>the Vrauk productivity upgrade produces extra barrels
HIDDEN STEEL RECYCLE TECH DISCOVERED????
>>
>>539429163
We expected a few of them in the wreckage
>>
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Been out of the loop for like 4 months.
Safe to assume Space Exploration is still in patreon only closed beta?
>>
I wish there was a Nauvis specific science pack that can't be made on any other planet desu
>>
ye
>>
i have increased syngas production significantly
i don't actually remember why i wanted to do that
>>
>>539451867
you already have nauvis-only biolabs what more do you want
>>
>>539431312
>Does the diesel that flows into the pipes not get refunded or something?
Correct. Though it's not so much the pipes, rather, some parts have internal volume that sucks diesel in, and they don't get refunded upon despawning.
>>
>>539452094
Nuclear science
>>
>>539452135
Literally a mod
>>
>>539451162
It shouldn't, that's gotta be a bug.
>>
>>539291573
>Get tired from words
Are you autistic?
>>
>>539452709
To be fair at a 10% return on barrels per vrauk paddock, when you can only get 25% of the steel you got from a barrel itself, it's never going to be profitable.
>>
>>539291573
Whatever your problem is, blame the higher ups trying to shove AI integration into any situation they can possible conceive that it can manage regardless of whether it's actually suited to the task because it's trendy and a growth market.
>>
>>539453259
>profitable
I don't really understand what you mean by that. It's not a way to make steel effectively because steel is free from the ground but since it costs nothing presuming it would actually work then all paddocks just make a trickle of free steel that is always profitable.
>>
>>539452094
Fish science
>>
>>539452135
>atomic bomb productivity
>>
I have a sudden interest in KSP again after a decade of not touching it. I tried the "Community Lifeboat Project" mod pack and it was total dogshit that made the game considerably more annoying to play than I remembered. Can anyone reccomend non-reddit mods that actually improve the game?
>>
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Are there any space/engineering games where you dont have to individually place every floor tile and wall like overcomplicated minecraft and you can do more modular building to focus on interior decoration and layout?
>>
>>539458073
TYOMY
>>
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>assumed only trees and tiles could absorb pollution
>these guys can too
neat
>>
>>539467861
you have to give it busy work and keep it fed though.
>>
>>539469227
>make free bioflux on Gleba
>bioflux to fish to nutrient on Nauvis
>nutrient to giga-oil production and pollution absorbtion
I think it's kino
>>
>>539467861
they barely do anything. it's more of a trivia entry
>>
>>539467861
>>539470934
the pollution literally does not matter at a point you unlock it
>>
>>539473009
Wrong
>>
>>539473109
completely right. once you have a wall and bots, the biters basically stop existing. all of that happens before you get to space. efficiency modules are more usefulness than biochambers because at least you can use them in early game
>>
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>I've eliminated all my pollution generation
Evolution still ticks up over time
Expansion parties are still generated over time, not pollution absorbed
The expansion timer is lower the higher the evolution factor is

Play Railworld™.
>>
>>539473784
>all of that happens before you get to space
in theory you could rush rockets right after blue science, and go straight to gleba
but even then, it's a lot of work for something that might shrink the pollution cloud by a tiny bit on nauvis, and while enlarging the one on gleba
>>
>>539474103
if you're enough of a shitter, Krastorio has a grenade that reverses evolution globally when thrown.
>>
>>539473109
proof?
>>
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>>539352731
>obs trial
how do you manage to download a bootleg version of free software
>>
>>539370770
>?si=gkEae_R78Pt7qaq-
>>
>>539475273
probably just a virus. dont worry about it
>>
>>539092643
that's amazing, thanks anon
>>
>>539339715
NOOO NOOO LA PUTA QUE TE REMIL PARIÓ
>>
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sue me
>>
>>539479147
based Keynesianism enthusiast
>>
>>539479147
chunks are heavier than i thought
>>
>>539479147
they're returning home...
>>
>>539467861
yeah it's the k2 greenhouse effect but like

so much worse because being surrounded by 9 fucking legendary beacons and only having -20 pollution is so fucking bad
>>
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something went horribly wrong and now my science belts are full of random shit.
>>
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>>539449950
>what made me type this out?
>>
>>539484694
There we go, nuclear science.
>>
>K2
>need 350 biomass from nests before I can automate it
>each nest gives 5 biomass
>have to kill 70 nests before I can have a tank
no, I think I'll just cheat
>>
>>539493106
you WILL drive around with a car and spam grenades
>>
>>539493106
Did they nerf/remove creep when they updated it to 2.0?
>>
When did Factorio get doppler effects on audio and how do I disable it? I can't enjoy Labdansen like this.
>>
>>539484694
Which science potion tastes the best?
>>
>>539493834
I would prefer Metallurgical science
>>
>>539493834
I have no idea about taste.
Gleba science is the most likely to taste good, but it could also taste awful.
I guess it depends on what pentapod eggs taste like.
Safety tier list:
>agricultural
>space, automation, logistics, metallurgical
>production, utility
>electromagnetic, military, chemical
>>
>>539495247
>>539493834
electromagnetic science has electrolytes
>>
>>539495247
Now that I think about it, utility should go down to the bottom tier.
Forgot about flying robot frames.
>>539495564
It also has sulfuric acid batteries.
No thanks.
>>
>>539493106
Oh, I forgot K2 likes to make cards in batches of 5, only needed 60 biomass for the tech and the 50 for the first biolab. Oh well.
>>
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I'm having fun and you can't stop me.
>>
>>539496907
>He can't do that! Shoot him, or something!
>>
>>539496907
meaningless buzzword
>>
>>539103496
I use the 1-3 a lot for trains.
>>
>>539493570
creep got replaced with just getting 5 biomass for taking you pickaxe to dead biter nests...that also despawn over time
>>
>>539510753
but why tho
>>
>>539511146
nta but I'm betting people were killing millions of nests without picking up the gibs and lagging servers to death
>>
>>539511146
no clue, per raiguard K2 required a substantial rewrite to work with 2.0, so my best guess is some engine change they did for SA made creep harder to implement
>>
>>539511379
>>539511770
but they could have increased the amount you get to match
>>
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I guess it makes some kind of sense, when I played K2 1.0 I didn't bother automating biomass until right near the end of the game.
>>
>>539512324
fine in theory
however
they should have made it require very little to start up the chain
really, the collection mechanic is flawed from the beginning
its only purpose is flavor and forced combat
forced combat being bleh
so make it easy for the flavor
>>
>>539512324
I started automating it I think after blue cards were online, it did take quite a while for it to cycle enough to get just the biolabs I wanted made
>>
>>539512324
I wonder if Dosh talking about how he beat K2 without building a single biolab made them rethink this too. That was a longass time ago, though
>>
they should make the biolab not require military research
just grab biomass to spin up more biolabs faster
>>
>>539465508
what the fuck does this mean
>>
>>539518901
I think it's supposed to be TOYMY
The One You Make Yourself
t. /mmcg/
>>
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>everyone is playing logistic games while I'm slowly dying of lack of mechanical engineering
>>
>>539519272
if they made one I would probably play it
>>
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first freighter
>>
>>539519494
>Garry's mod
>Medieval engineers
>Besiege
>Space Engineers
>Phun
>>
>>539519756
I did play Besiege and Space Engineers.
I tried Algodoo but couldn't get into it.
I'll look at Phun.
Is there a beginner's first modpack or something for Garry's mod?
Is it just pure sandbox or have people made levels/challenges/etc. for you to put your vehicle through?
I don't do well without some kind of structure.
>>
>>539519756
Also, since you seem to be well-versed in these games:
How do I put more power into a Besiege contraption without it just coming apart at the seams?
IIRC, wheels on the ground come off of the block they're attached to.
Propellers either break off of the wheel they're attached to, or the wheels break off of each other.
>>
>>539520228
nta but you cheat
>>
>>539521842
Is that the only way?
Sad.
>>
Ayn Randy's laid an /egg/.

https://www.youtube.com/watch?v=qdd7ZR-Pm6w
>>
>>539522482
Looks like Forager but slightly more eggy
>>
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Gmod serb but you have to eat and can only harvest props growing from the ground.
>>
>>539519618
I feel like you don't have enough guns or collectors for the kind of speed that thing will be able to do. Have you actually run it yet?
>>
>>539524540
>6 guns
>5 engines
lol
lmao
>>
>>539493834
the cum science
>>
>>539484694
tends to happen with bot bases
>>
>>539495564
it's got what plants crave!
>>
>>539525545
I can't tell if that's lmao more than enough or lmao not anywhere close
depends so much on your bullet upgrades
and having played Krastorio recently, threw me off with its insane buff to base bullet damage
>>
>>539528861
not anywhere close
>first freighter
unless anon has spent many hours scaling up nauvis...
>>
>>539528861
>depends so much on your bullet upgrades
Even with physical 7 the average is 10-12 for a constant 200+ km/h ship
>>
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>>
>>539529549
is that Bob's Modules
>>
>>539529549
>mk5 legendary tier 3 quality module
why do people do this I wonder
>>
>>539529206
But can you get that much speed out of five base quality engines? I would expect something closer to 120. Does have enough fuel storage for one trip, but even running at 100% thrust...
>>
>>539529602
He used to have cool graphics for the larger modules, I've never seen lazy numbers attached like this. Maybe some low-effort mod for quality modules only?
>>
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>>539529602
>>539529638
Not so much a MK5 Tier 3 but a Tier 5. I have them set to go to 10.
>>
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>>539529652
>But can you get that much speed out of five base quality engines?
Oh definitely not.
You're going to easily reach 300 with 5 :^)
>>
>>539529834
wtf
it's like I played a different game
>>
>>539529776
my question remains the same
>>
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>>539530004
because the numbers cant possibly go high enough
>>
>>539529980
I genuinely have no clue what spaced out might actually do to splatforms, if they do anything, and I honestly don't wanna know, it's not a well integrated overhaul with spage at the moment and frankly there's very little chance it will ever be.

the freighter is cute but your first one can always be trash
>>
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дa ли дa ce зaјeбaвaм ca квaлити бoтoвимa или cy квaлити poбoпopтoви дocтa?
>>
>>539530243
bepn conky
>>
>>539530102
>putting quality modules in anything but miners and stuff that uses liquids
bruh
>>
>>539530706
I think early on it makes the most sense in end products, you don't have to redesign your whole base to handle quality inputs and still get the occasional blue thing in your sushi boxes.

And once you do have varied quality inputs, you might as well put it everywhere except for the legendary line.
>>
>>539531015
>redesign your whole base to handle quality inputs
putting a splitter at the start of each ore belt to peel off anything with quality above normal is 'redesigning'?
>>
>>539531228
Technically yes, it is. But I assumed the whole processing chain would be duplicated for higher quality inputs. Unless you want to just keep the rare ore around doing nothing, or craft it into stuff manually.
>>
>>539530706
too slow
>>
>untick every box that should allow concreep (redux) to used refined concrete
>still uses it
who is at fault for this?
>>
>>539533860
society
>>
>>539533901
that's it, I'm going to destroy society
>>
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>>539533860
I wonder
>>
>>539534109
the fuck is vibecoded
>>
>>539534418
ChatGPT
>>
>>539534418
a LLM wrote it
>>
so I'm at the matter stage of K2, but it does kinda feel like a cop out to use the matter stabilizers, both for losing out on prod module stages and because if I wanted I could just set up a massive wood farm and ignore resource nodes and expansion forever now. anybody else feel the same when they played through it?
>>
>>539534418
It's when you use an Hitachi to type.
>>
>>539441676
I don't know but, holy damn, so many nukeholes on the minimap
>>
>>539524540
I have, I'm using circuits to keep it cruising at a comfy 230km/s (~40% thrust), I've got phys. damage 9, and my first ship with 10 guns up front showed me that 4 of them were hardly getting any action so
>>539525545
ayyy
>>539528989
yes, first freighter, not first ship. second ship to be precise, and all tested in editor
>>
>>539534936
yeah it's dogshit, restrict yourself to using uranium or something if you want a challenge
>>
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Last played Space engineers 2019, now looked into it again. What DLCs should I get? Especially to play with others? Do the DLCs add any new mechanics or system that I need?
>>
>>539524540
I have, I'm using circuits to keep it cruising at a comfy 230km/s (~40% thrust), I've got phys. damage 9, and my first ship with 10 guns up front showed me that 4 of them were hardly getting any action so
>>539525545
ayyy
>>539528989
yes, first freighter, not first ship. second ship to be precise, and all tested in editor
>>
>>539535850
all dlcs are mandatory, and you cannot pirate them
>>
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LLLLLLORRRRD I CANT CHANGE
>>
>>539536579
no, I wouldn't remember you
>>
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>>539102556
The only blueprint i'd shamelessly take from someone else is a gleba science/carbon self-sufficient base
It has been months since space age released and i still hate this planet with every fibers of my very being
>>
>>539534972
>>
>>539536579
>2 WASTED hotizontal spaces
TOO WIDE
you don't know how to fast
>>
>>539534936
>anybody else feel the same when they played through it?
I didn't see a real reason to play around with matter in 1.1 except for the very endgame.
>>
>>539534936
Krastorio pretends to add complexity but the entire mod is for babies, easier than vanilla

overpowered labs both before and after gleba, insane combat strength before even leaving nauvis, planet-specific resources available everywhere thought matter conversion
promethium science made infinitely easier
>>
>>539538019
Krastorio isn't compatible with spage, anon. You're using a cludge cheatmod made by a retard.



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