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File: Card Artisan.jpg (40 KB, 460x215)
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Card Artisan released edition
https://store.steampowered.com/app/2358060/Card_Artisan/

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>539313645
>>
>>539385348
i guess just put on OBS and load up ur mic and just wing it
im gonna make devlog eventually too

what are some general tips bros?
>>
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I was told a cheap 2D HD anime style to be impossible.
I was told a 3D cheap indie style was impossible.
I was told a pixel art style that was cheap in HD was imposible.

And now, I was also told that my idea of something that uses all the skills of gamedev but isn't a game to be impossible.
>>
no one told anyone any of those things
>>
>>539385870
you finishing a game is impossible.
>>
please try my arma 3 mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876


took me like a week straight to make this
>>
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Someone defaced the OP
>>
Anyone have any good Blender tutorials they'll recommend? Trying to get good, but right now all I'm really doing is subdividing and shifting vertices around.
>>
Is there any proof that bokusimp isn't just a collection of shitposters?
>>
>>539385870
All these things are impossible for you, cris.
>>
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sending good vibes to all lolidevs
>>
>>539385870
go here https://aistudio.google.com/prompts/new_chat

click nano banana

type "pixel art for X"

post results
>>
>>539385950
That popeye arcade looked pretty final to me. You gotta give it to him.
>>
>>539385969
thanks for the headsup, 'goon
>>
>>539385969
how?
>>
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>>539385870
>all the skills of gamedev but isn't a game to be impossible.
you mean a hideo kojima joint?
>>
>>539385993
>all I'm really doing is subdividing and shifting vertices around.
That's 90% of modeling tho anon

Anyway I found this useful
https://youtu.be/13UN1Lju5Hs
>>
I didn't make any progress this month. Depression is a bitch. Spent most of it doomscrolling, playing vidya, and watching /tv/ to keep myself distracted.
I feel better today, so I'll try to add some new features and start learning blender.
>>
ugh you schizo bastard, stop doubting that a 300 reviews game didnt make the dev 1 billion dollars
you damn schizo chud nazi!!!!
>>
>>539386860
>I didn't make any progress this month.
>anime poster
>>
>>539386860
based on that tranime pic i can assure you that your "depression" is self inflicted
>>
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>>539386195
its FVARKING over
>>
>>539386860
I look like this
>>
>>539387284
>even the google model has the piss filter on it now
it may be too late.. its... over.
>>
>>539386860
>I didn't make any progress this month. Depression is a bitch. Spent most of it doomscrolling, playing vidya, and watching /tv/ to keep myself distracted.
>I feel better today, so I'll try to add some new features and start learning blender.
>>
>>539387284
It gets worse the longer you look at it.
>>
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reporting for duty
>>
>>539387864
nigger you just rip what you want (the carrot and tomato sprites) and try again, then rip those
>>
awwww yeeeahhh. made some fries.
put some olive oil and rosemary on them, then a bit of garlic powder, parmesan and coarse salt
slapped those bad boys in the oven for 30 min

now its devvin' time. Got my fries and a beer, I'm ready to rock n' roll
>>
>>539387284
you still need an artist or skills to polish those
>>
>>539386170
I don't think most of them received the vibes, after not being allowed to publish on Itch and Steam anymore, there must have been a mass roping.
>>
>>539387898
>10 years of hard work shown here
>>
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Based on the one person that gave feedback I want to ask.
Do you think a purely UI driven way to run the shop is better than this. Right now you have to walk and interact with the chair to open the shop, interact with the door to leave and interact with the tables to place items. Disregard the schizo control scheme I can change that. I just want to know if just doing this stuff without the walking around is better
>>
>>539387956
As opposed to just drawing a carrot?
>>
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:)
>>
>>539387956
Or you could learn a new skill and develop and grow as a person.
>>
niggas need AI to draw a pixelshart carrot
>>
>>539388162
he's obese
>>
>>539388141
>>539388172
retarded faggots
>>
im a complete fucking novice at making videos dear lord
when does this shit get easier
>>
>>539388162
>eric came back out
whoa whoa what??? HOLD THE FORT
Eric came out of the closet as gay not just once, but twice? This changes everything. He's not a nepobaby, he's a full-on DEI hire.
>>
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>>539388032
>you still need an artist or skills to polish those

>>539388234
i'm not paying you a cent, faggot
>>
>>539388474
you're so annoying you're ngmi anyway, compare yourself to someone wholesome as eric
>>
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>>539388273
He's getting swole you idiot
>>
>>539388636
fact: underrflop flopped bigly
>>
>>539388635
>$100 + tip please!
>also do you mind if i spam your email for money because reasons
>also can i use your paid material to advertise please please
>>
FLOP? YEAH, I FLOP MY DICK DOWN ON THE TABLE. YEAH, YOU'RE GONNA ADMIRE IT. YEAH, NOW YOU'RE GONNA STROKE IT.
>>
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>>539388951
>>
>>539388273
>He expects a fully grown 37 year old man to remain a skinny twig forever
Ngmi
>>
>>539385735
why does nobody on discord want anything to do with me?
not the agdg discord, just discord in general
>>
>>539386330
Because there are links that are not part of the copy-paste nonsense. It is only fair that you delete this thread and begin anew.
>>
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a game where your character(s) start off as low-level lolis and then age through schoolgirls in the midgame, ending up as high-level hags and milfs by endgame... unless you go for a vampirism build to keep them the same age
>>
>>539389146
this but futa
>>
>>539388162
ahh, i want what he has
>>
How does this shit have like 200 people in the credits??? Even with these tiny 'games' you're competing with a professional studio??
>>
>>539389146
Wasn't there a crappy RPG where the characters grew larger breasts on level up?
>>
gamedev is a hobby for artists, not for programmers.
>>
>>539389394
literally the opposite
>>
>>539389269
>what is patreon
>>
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>>539389223
>>
>>539388891
>he's not hiring chinks straight out of art school that are more talented than anyone else and does it for $10
>>
ethical, heterosexual, futa game for all ages
>>
>>539389761
or for nothing

think ill keep that 10 bucks and buy something else
>>
>>539389269
didn't this start out as a jam game? how can you not compete with that
>>
>>539389269
lmfao
>>
>>539389394
and yet every socalled artfag here makes shitty ugly sloppa whereas the programmers like trainwiz become rich
>>
>>539388138
Someone answer the question
>>
>>539388635
>le wholesome big chungus
reddit nepobaby dickrider tourist
>>
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>>539386170
Vibes received.
>>
hey guy who notices things,
did you notice that eceleb schizo/underflop dickrider came back at the same time as the pedo spammer? just thought that it was interesting enough to point out
>>
>>539386520
>Anyway I found this useful
>https://youtu.be/13UN1Lju5Hs
Is there any trick to doing hard edge modeling with this method?
>>
>>539388137
don't worry I enabled anti aliasing since that post it's already looking leagues better
>>
>>539390510
wild to think that $0.40/hr is considered rich living
>>
I'm going to make a video game and no amount of third world seethe is going to stop that. Sorry, but you failed.
>>
>>539390510
the richest 300 reviews gamedev in the world!!!! 100000000000000000000 billions and counting (do not look at the steam charts)
>>
>>539391253
>>539391080
art assets are 5% of a game, you have all failed
>>
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I just had the idea of what will happen if I add a sort of 2D tile map like roguelike JRPG level at the end of my interactive PDF and then add the popeye minigame as core combat of it.
>>
>>539391396
>art assets are 5% of a game
god i wish...
>>
i know that underspace may look like a flop based on all available public metrics but it's actually a big success, trust me
>>
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>>539391396
>art assets are 5% of a game
>>
>>539391396
>art assets are 5% of a game
Yeah right, take all the art out of Mario Kart and I'm sure it would be fun.
>>
>>539391253
lmfao, i heard trainwiz also broke some sort of steam record too with his 350 reviews, valve emailed him about it. i'm sure someone can dig in the archive and find it
>>
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Insomnia fucking sucks. I feel like shit and I have to read /agdg/ during peak thirdie hours.
>>
my game is 95% done
>>
>>539391396
i'm no video game historian, but didn't that stupid fucking game made by those two brothers only start doing well after they gave it art? i know all of you retards know which game i'm talking about but i don't really give a fuck about well known games
>>
>>539391396
>art assets are 5% of a game, you have all failed
do codemonkeys really?
>>
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>>539391448
>>539391460
>>539391474
i'm right and you know it, what does your game do? do you dance the image around the screen with your mouse for animation? LOL
>>
>>539390510
>>539391080
>>539391253
>>539391396
>539391448
>539391460
I thought the Trainwiz/Underspace earnings discussion had been settled ages ago. And that the conclusion was that the earnings weren't terrible, weren't amazing either. And that Underspace hasn't had its 1.0 release yet, only Early Access.
>>
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>>539391639
>>539391669
picrel is your codebase for the entire game other than slideshows of shitty art
>>
>>539391728
the case was reopened by me the moment dickhead fucking trainwiz started claiming that he's netted 300k when steam revenue calculator only says 42k. i don't give a fuck, you're not going to fucking tell me that he made 700% more than what the fucking calculator says
>>
>>539386860
this is literally me
(the text not the anime girl)
>>
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I just had the idea of what will happen if I add a sort of 2D tile map like roguelike JRPG level at the end of my interactive PDF and then add the popeye minigame as core combat of it.

Chuds BTFO by my new original genre.
>>
>>539391983
I'd actually lowball the calculator since I'd think a niche game like that would have buyers more likely to leave a review
>>
>>539391887
post game
>>
>>539392312
no
>>
>>539391983
Please post a screenshot of what numbers you are putting into Steam revenue calculator.
It isn't unreasonable that he could have gotten 100 sales/review.
Also, he is also selling it on GOG.
Is the claim of $300K before or after Steam cut?
>>
>>539391728
It's bokusimp vs eric schizo, don't read that shit man.
>>
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>>539392312
>>
>>539392216
chud here, i might be btfo
its too early to tell
>>
>>539392707
prompt?
>>
>>539392512
All of it might be fake or some sort of strange bait. It could well just be shitposters. But I want to hear them out.
>>
>>539392803
generate an image that looks exactly like a computer screenshot, some shitty indie game, with dev tools visible like grid patterns and stuff
>>
>>539392707
>78 fps
>tiny resolution
>shitty filter on top
oh boy, this game is gonna run like straight ass while looking like runescape
>>
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>>539392945
>>
>>539392945
nigga its AI
>>
>>539392707
whats a eheerawcheis?
>>
>>539393080
>nigga its AI
Man it's really gonna run like ass then.
>>
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i added knockback mechanics so eventually the game board unfucks itself and puts things in the right place. its called physics
>>
>>539392363
It's 40k sales times $7, which would be what $20 translates to in sales after all cuts and taxes.
>>
>>539389269
>How does this shit have like 200 people in the credits??? Even with these tiny 'games' you're competing with a professional studio??
>>
>>539393157
dont feature creep yourself into ngmi
vertical slice that shit
>>
Not sure where else to ask (reddit is useless) but where am I as a composer meant to find devs to work with when I may not be available for jams? I have a day job, responsibilities and live in Australia, I can't do these 72 hour game jams or whatever.

Skill isn't an issue, I'm very good at what I do but I don't have the time of a NEET or highschooler.
>>
>>539388162
Since when are game developers treated like rockstars?
>>
>>539394247
he wasnt bowing he was tucking in his massive gut
>>
>>539393451
40k sales is on the higher end regarding sales per reviews. Maybe it includes GOG sales.
Not impossible, I think. But $280K for several years of work isn't amazing, isn't terrible.
>>
>>539394853
That has nothing to do with my question and why are you overthinking the body size of another man?
>>
how do i develop premium games for premium gamers
>>
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Spent way too much time playing imperator rome. Time to dev. Make lots of progress, frens.
>>
>>539390959
is this because stardew valley is lolipilled?
>>
>>539393451
he hasn't gotten fucking 40k fucking sales off of 350 fucking reviews and you and every other motherfucking fuck in this fucking general knows that. that's why the fucking calculator says fucking 42k net and not 300 fucking k. he's lying about the fucking sales figure
>>
>>539394145
besides contractor websites, peruse social media for any indies seeking music or that seem like they could use it
t. speaking out of my ass
>>
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>>539395170
Based umaruposter.
>>
>>539391983
Is Steam revenue calculator lowballing the number of sales per review?

From what I recall hearing, people have reported 10 sales/review to 100 sales/review. And while that interval isn't a hard and fast rule for how many sales/review a specific game has, it can be used as an approximation.
>>
>>539394145
Compose for my game

Ya should just offer to make a track for this dev or that dev whoever's game gives you an inspiration, and it doesn’t have to be a full track just a 15sec loop or something to see what they think and if their interest takes off and it works out then go from there

Or just check dd65 in 2.5mo I’ll try to remember to req a modeller and composer in my submission text other devs will prob do the same. also aus btw

Also ya should me tion of you intend to ask what kind of sound do you want and then try to fullfill them or if you will be drawing your own inspirations and presenting them what you decide would fit yourself because on is just composer which is kind of subordinate role the other is combined composer and musical director which is more like a project partnership

>>539394247
Since only ones that become famous, and treated like rockstars lie any other famous person who isn't hated, so excluding randy bobby and elon etc. before eric there was carmack or romero
>>
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I just defined my new original idea.

I won.

agdg haters lost.
>>
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>Trying to adjust character speed and gravity for "Snappier" movement.
>It works when I affect the floats in Unity itself, but when I do it in the movement script nothing changes
I saved and everything but nothing changes.
>>
>>539395628
hah, tard
>>
>>539395628
Unity 8 will fix that.
>>
>remade the players house 3 times
darn i got the brain damage damage
>>
>>539395375
I trust him more than you, bokusimp. You seem to be motivated by nothing but spite, and spiteful people cannot be trusted.
>>
>>539395463
What's your game, anon?

I have a very strong classical background, but much more traditionalist. Think John Williams in his early years. Also I'm quite good at anything culturally-inspired, mainly British, Irish, Middle-eastern and Chinese. I can do a bit of cyberpunk stuff too.

I *can* do all that Hans Zimmer-y stuff alongside the ambient soundtracks we hear all the time, but I believe in melodic themes and not always going for the huge orchestral sound.

>dd65
The heck is that. I know much more about the film industry than gaming, anon.
>>
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>accidentally made a game with a larger percentage of female players
>>
>>539394942
That's 40k a year, which is okayish in a midwest state.
I guess doing gamedev beats a similar job in that set. I'd do it for 40k a year. What's his outstanding wishlists for 1.0, do we know?
>>
>>539396387
>>accidentally made a game with a larger percentage of female players
>>
>>539396432
75k wishlists
>>
>>539395539
how do we stop cris from inventing new genres?
>>
>>539395375
>>539396312
is this samefagging?
>>
>>539396546
>>>accidentally made a game with a larger percentage of female players
>>
>>539396610
damn he really is making it
>>
vfxs are the most important part of gamedev
>>
>>539397028
>vfxs are the most important part of gamedev
wrong, music is the most important part of gamedev
>>
>>539393451
I know you never released games Eric schizo but valve takes 30% + VAT, then the publisher takes a large cut until they recoup losses then it's usually 70/30 80/20, the numbers you give do not make sense for the amount of reviews and abysmal player count.
I could maybe understand if the game had high playercount for 350 reviews but it's just not the case. If I remember right Trainwiz also had debt since he paid contractors, I'm sorry but this is gaslighting I would not be happy with this result for a 10years+ game.
>>
Why does every post bokusimp make prove he can't do basic mathematics

Why are mathlets in a programming thread
>>
>>539397116
no one likes music
>>
>>539397151
$20 * 0.7 = $14
$14 * 0.8 = $11.2
$11.2 * 0.65 (35% is the tax bracket he'd be in at around 300k) = $7.28, or seven dollars a sale.
>>
>>539397287
Yeah? Well that little known band AC/DC from the famous game Guitar Hero says otherwise.
>>
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>>539397228
Is everyone "bokusimp", Eric schizo?
>>
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>Hold on (busy for 21:37)...
>>
>>539397427
Remember bokusimp thinks the average US citizen pays 14k a month in rent. He is not smart.
>>
>>539397427
>$14 * 0.8 = $11.2
>the publisher only takes 20%
(You)
>>
>>539394247
since Eric because he's attractive and his game has a large audience of women
>>
>>539397598
>>539397151
>80/20
Can you not remember your own posts, Bokusimp? Are you retarded?
>>
Just broke up with my girlfriend. Shit sucks. More time to dev now I guess
>>
>arguing about underspace instead of working on their games
>>
>>539397465
>AC/DC
ewwwwwwwwwww
>>
>>539397826
Games?
>>
>>539397716
Nice reading comprehension but that's only after the publisher has recouped its losses, I don't know Trainwiz's contract. Also don't bother samefagging if you gonna say the same thing I'm not your schizo thread enemy who lives rent free in your head.
>>
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a game about whatever this is
>>
Why would you get mad if a dev was successful?
>>
>>539397842
AC/DC powers your computer, moron. Electricity is dirty work and it can't be done cheap.
>>
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Eric schizo is samefagging as usual huh, I guess indian nodevs have a lot of free time.
>>
>>539398121
because it should have been me
>>
>>539398115
i look like this
>>
>>539398121
Because he never said hi to me at lunctime
>>
>>539398156
i look like this
>>
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>>539398225
no you don't hoe
>>
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>>539398269
kek
>>
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godot has been stuck for the past 15 minutes and I'm afraid that if I force quit it will corrupt my project
>>
>>539398390
make a git save now retard pedo
>>
>>539398250
maybe don't be such a loser?
>>
>godot
>>
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Why are YOU making a game?

Me? I need to become a yesdev so I can inspire my future wife to never give up on her dream of making her own game.
See attached. That's MY inspiration. I wanna help her do a complete 180 and say
>ITS JUST GETTING STARTED
with a big smile on her face

So tell me why do YOU make game?
>>
>>539394145
>>539396357
with your background you could just start a presence on social media showing your skills, like picking relevant moments in some game and making a soundtrack for it such as "I made my own soundtrack for X game/boss fight", "here's how X character/place OST would be like" (and then you pick something that doesn't have a soundtrack yet, or you can make it cooler/different in a cool way". you can make quick breakdowns of tracks too. you'll build up a following and a portfolio at the same time to get clients/recs. yeah it would take some work and vision, but how hard is it really to make a quick hook like "I made a soundtrack for blighttown" then get a video of you going through blighttown in dark souls for 40 secs and making something that sounds like blighttown? I bet the goymers would eat that up
>>
>>539398489
you will never make a game
its just too much work and youve developped too much brainrot posting on 4chan, unless you go to one of those therapy centers where you cant use internet and shit (like the one for that guy who killed his entire family because he had spent all their money on an camwhore and they sent him there and tried to help him but he ended up killing all of them, he liked anime too)
just being deadass with you
>>
>>539398390
I told you to use unity. Save your project with git lfs at least.
>>539395392
>W
>>
>>539398489
you will never meet this person in your life
>>
>>539398489
>Why are YOU making a game?

>Me? I need to become a yesdev so I can inspire my future wife to never give up on her dream of making her own game.
>See attached. That's MY inspiration. I wanna help her do a complete 180 and say
>>ITS JUST GETTING STARTED
>with a big smile on her face

>So tell me why do YOU make game?
>>
anyone making a game for a reason other than "I like making games" or "I need to make this game in my head real or die trying" should be gatekept
>>
a game where you kill pedos
>>
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>>539399108
... as a little girl enacting revenge
>>
>>539399108
cool it with the antisemitism
>>
loliGODS keep winning
>>
>makin my own version of lost woods
>its gonna make no sense whatsoever just to mess with the player
>>
>>539398489
this you? >>539398156
>>
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why do we hate nepobabies? theyre human beings just like you
>>
>>539399784
shes gonna make it so fucking hard
she released her first game for free and it has 1700 reviews
>>
I worked too hard at my job to think about animations in my game so instead I just made models I won't use in Blender all night! Big mistake!
>>
>>539399781
that's me
>>
>>539388162
this nigga is in love with himself
>>
>>539399972
she deserves it, also she has a very sexy voice (i hope shes not underage)
>>
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Replay with no server side storage from other clients local memory
>>
>Three years ago, Emily Pitcher (she/her) took her first Unity class. Today, she is the creative director of Sondering Studio, which creates heartfelt narrative games with a focus on Asian American representation.
>>
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>>539400408
>>
>>539400456
>>539400408
all you need is positivity (and be a girl) and you can make it without nepotism
>>
>>539400294
cool but i have no idea what the gameplay is like, looks incomprehensible
>>
It's literally this easy when you're a nepobaby and your parents shell out money for you to create a studio in Los Angeles with no qualifications and no past games made or released.

https://store.steampowered.com/search/?sort_by=_ASC&supportedlang=english&developer=Sondering+Studio
>>
>>539400408
>with a focus on Asian American representation
I'm working on my game with a focus on White American representation.
>>
>>539400408
>/agdg/ is getting beat by a woman AGAIN
God this general is worthless
>>
>>539400570
>gameplay
Right, I forgot to make a game. It's something else.
>>
>>539400632
>White
>Americam
>>
>>539399306
i look like this
>>
>>539400739
Just because you live in the city surrounded by browns and blacks doesn't mean that white people don't exist here. See, this is why I need to make my game. White representation is at an all time low.
>>
Does anyone when the Cris segment starts?
https://store.steampowered.com/sale/gdocexpo2025
>>
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Does this damage collider look okay? I’ve heard that tighter hitboxes can make the game harder.
>>
>>539386195
>https://aistudio.google.com/prompts/new_chat
nice
>>
How should I name my shop script?
Shop.cs
ShopMenu.cs
ShopManager.cs
>>
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>>539402276
>>
>>539385969
The day that you actually release your game on Steam, I will permit you to make an OP with all the links replaced with a link to your Steam page. (You never will.)
>>
>>539393451
he doesn't fucking have 40k sales that would be 120 sales per review. do you have any idea how utterly ridiculous that is? he has 15k sales tops, so one years salary for slop that he spent 8 years on.
>>
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>>539400632
>>539400976
Based I’ll buy 10 copies
>>
>>539398489
When i played my first video game as a kid i thought "holy moley, this is amazing! How did they do this??" and since then I've been on a nonstop pursuit to understand how games are made. I make games now because I want to make my younger self proud.
>>
>>539402276
Try one of these
Shop.gd
ShopMenu.gd
ShopManager.gd
>>
>>539402276
>How should I name my shop script?
Notashop.cs
>>
>>539402380
>>539402603
>>539402758

You guys just don't get the implication of different games. That's why you'll never make it.
>>
>>539402941
>You guys just don't get the implication of different games. That's why you'll never make it.
>>
>>539402941
>games
names*
>>
>>539400707
well, i could see a growing a whatever the hell that is asymmetrical pvp game be fun
like you have a set of turns and you try to make it as big as possible, kinda like backpack battles
>>
Nodevs be like how do I name this thing that doesn't matter
>>
stupid_script.gd
stuipid_controller.gd
stupiddi_resource.gd
sutpido_plugin.gd
>>
Nodevs be like Nodevs be like how do I name this thing that doesn't matter
>>
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>test game
>hmm need to move the camera a bit back
>copy and paste some level props to fill out stage more
>camera angle in my game is fucking up
>wtf.jpeg
>go through everything
>why cant i increase my FOV
>turns out i copy and pasted the same camera script 4 times in the scene and it kept resetting me back to my default camera
>>
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nigga said .gd AH HELL NAW
>>
nodev is what you feel
>>
>>539403375
doing alright over there buddy? you seem to be mumbling off to yourself
>>
Yesdevs be like: ...
>>
>>539403509
Correct. This is what the style guide dictates.

>>539403524
Incorrect and NGMI.
>>
>>539402941
are you seriously having a fucking issue over filenames? that's the most nodev thing i have ever seen in my life here in this general. what in the fuck does the filename mean at all you fucking retard. it's just code you stupid dink
>>
is doing drugs the best way to endure 3d modelling the same thing for 12 hours straight?
>>
I'm sick, day off, as soon as mum leaves it's time to work on Mongol
>>
>xhe is still mazed by Godot instead of expanding his horizon and trying out new engines
>>
>>xhe is still mazed by Godot instead of expanding his horizon and trying out new engines
>>
>>539404061
You wake up early are you a muslim or christian and you pray in the morning?
>>
>>539404061
imagine living with mum
>>
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>>539404286
I don't have to. It's comfy af.
>>
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when you see this game, what is the first thing that comes to mind thinking of the dev?
>>
>>539404119
>>xhe is still mazed by Godot instead of expanding his horizon and trying out new engines
>>
>>539404407
Eastern Europe
>>
I won.
>>
>>539404407
It looks like the product of a transgender mind to me
>>
>>539404407
trooncore
>>
>>539404286
normie fuck
>>
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GHUYS
GUYS

GUYS

i just came up with the perfect strategy for releasing your game
osx exclusive
>>
>>539404242
I'm a Christian, but I wake up early to work on Mongol. I get to cram 2 h to fix bugs before waging. My job is both physically demanding and psychically as well. Monday and Tuesday for example, I had to carry over 60 boxes, 10 kg each, two stacked one on top the other to save time. And my back hurts.
>>
>>539404608
>I had to carry over 60 boxes, 10 kg each, two stacked one on top the other to save time. And my back hurts.
Just go slower dude, you're still young but my advice is to take care of your body you really gonna feel that wear and tear in your late 30s and i can assure you your boss doesnt give a shit about your health as long as you can work.
>>
>>539404608
I'm an archive worker, minimum wage as well which sucks, because I've got two master degrees, one in game design and one in political science but no work experience.
>>
>>539404608
lmfao, i can do 600 of those in a work day if the pay is insane
>>
i hope bokusimp can find peace and finally make a game one day.
>>
>>539404765
>Just go slower dude, you're still young but my advice is to take care of your body
Can't, fren. I appreciate your concern, but I've got like 3 bosses I've got to answer to. My main boss, her colleagues and a colleagues "boss" who keeps telling me I have to bring all the boxes filled with files to archive them in order so we don't go back and forth and waste time. I had the opportunity to work for EA but turned it down became I got guilt tripped by my boss.
>>
>>539404770
>I've got two master degrees, one in game design and one in political science
Two useless degrees. I really hope you're joking.
>>
>>539404770
this is a joke post right
>>
>>539404770
>and one in political science
Nigga now is your time, i have seen tons of anti israeli pundits blow up in views and sponsorships in the last year
>>
>>539404967
>>539404978
If you only knew how bad things really are.
>>
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>>539404515
>>539404519
>1540 reviews
Success breeds jealousy.
>>
>>539404967
>>539404978
I wish I were. But no. I got bamboozled into picking two easy universities because I neeted for too long a while because I'm lazy. And education is garbage in Romania
>>
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>>
>>539405104
romania has game dev courses?
>>
>>539405097
You will never breed
>>
>>539405118
explain why there was a shartdew mod of jenny when you havent even finished the game
you are on my potential schizo list so choose your words wisely
>>
Welcome to my game design class.

First lesson! Why does Mario jump?
Well you see he needs to jump in order to squash them goombas and to get across holes and over spikes!
This is what we call entwined design. Jumping alone can interact with the entire world and we'll see why in the next lesson involving how to teach the player how powerful the jump is!
>>
>>539405104
GIGA GRIM
>>
>>539405205
KRAKABOOM
>>
>>539405195
>ame dev courses
A master degree, and a private school named Ecco school.
>>
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>>539405216
Jenny is like 5 years older than JENNY GAME, the stardew mod was being made by buneposter.
>>
crabchuds we have been winning so hard lately
>>
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>>539404407
amen break
rhizomatic accelerationist 4chan core
hyperstitional lain coded sovl
landian Temple OS synergistic kino
noospheric myatt-esque aggy schizocore
>>
>>539405104
Why didn't you make the game while you neeted? Have you considered doing a kickstarter for mongol?
>>
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>tfw i know exactly how to make ANY game because ive already made 3 games one of which made $600,000 but now i hate making games so fucking much i cant bring myself to make one even though i spent all the money years ago
>>
>>539402417
I don't find it that unrealistic. What if the explanation for the low review count is that a lot of people have not left a review because they are waiting for 1.0 or multiplayer before leaving one? There is also GOG.
>>
>>539405859
>also why the fuck was i so stupid as the make each of my games anonymously and switch studio names 3 times all because im so antisocial i was scared of people talking to me or knowing it was me
>>
>>539405793
anon, when some dipshit fucking retard neets, he sits on netflix, youtube, twitch, 4chan, and degenerate other shit all day and the hours just melt away. a week for a neet is like a day for normal people. it's like trying to get a donkey to move when it doesn't want to, it's just not going to happen
>>
>>539405793
I wanted to become a concept artist initially. So I pursued art but being an amateur who never used references because I considered them cheating, at least until recently, everything looked too abstract. So I eventually gave up out of frustration.

https://www.deviantart.com/mithrithnogg/gallery

Kickstarter won't work because of tax related reasons in my country and let's be honest. Mongol ain't ever going to be good or liked by people.
>>
>>539405859
>>539405943
no way you're not larping. how did you blow alll that money
post games
>>
>>539404925
but bokusimp is you
>>
>>539406050
you're just full of excuses aren't ya
>>
>>539405859
>>tfw i know exactly how to make ANY game because ive already made 3 games one of which made $600,000 but now i hate making games so fucking much i cant bring myself to make one even though i spent all the money years ago
>>
>>539406093
he's larping, retard
>>
>>539406151
I'm making Mongol 2, paid the steam fee and releasing it as f2p. No more excuses. I don't care about money. Buy you're right.
>>
>>539405935
120 is an outlier but it's not unheard of, especially for niche games
>>
>>539406215
>Buy you're right.
>>
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Data is stored in the balls
>>
>>539406282
Autocorrct. But * still waiting for me mum to leave.
>>
>>539406196
that's why I said "no way you're not larping" retard
>>
>>539405097
1540 reviews is a lot, but the game was also developed by multiple people. If it took 5 years for 4 fulltime people to develop a game with 2000 reviews, that would be 100 reviews/year/person. With Steam cut that wouldn't be amazing, wouldn't be terrible earnings. Though also depends on living costs where people worked.

How many man-years were spent on Peripeteia?
>>
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>it works
>>
>>539407089
The bait?
>>
>>539407089
AGP acting up again sis?
>>
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>it doesnt work
>>
bruh this nigga straight up tarded
>>
>>539407089
>>539407907
Didn't click either of those files.
>>
>>539407089
>>539407907
Did click both of those files.
>>
>>539408146
Then the bait might have worked on you.
>>
I'm gradually beginning to understand the gorespammer
>>
>>539408273
>bait
>>
(o_o;)
>>
>>539408717
>(o_o;)
>>
>>539408717
(˶ᵔ ᵕ ᵔ˶)
>>
So, Mongol. This is what I'll be working on today. I'll post some progress in a few hours, the coop map. You'll be able to connect, through steam p2p in a specific map. 3D. You'll fight monsters and get rewards that will carry over in the 2d overworld. The problem is the design and the ddol objects that need to be destroyed so the game doesn't clog.
>>
>>539408347
Yes.
>>
>>539404119
Godot is one of the big three engines for a reason. Everything else is worse than it.
>>
99% of the time I try some jam game it's always a Unity game
>>
fact: unreal has the highest users-to-millionairedevs ratio
>>
god I should have learned unity instead of losing time with godot
now I will never make it
>>
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>>539409710
You're NGMI because you preoccupied yourself with learning engines rather than learning fundamentals.
>>
Gamemaker and Defold exists, though how they rank can be discussed.
>>
>>539409805
I've already made pong and breakout though?
>>
>>539409805
Post Fundamentals?
>>
>>539409850
There's not a single thing GameMaker does better than Unity or Godot at this point.
>>
>>539410032
If that was true, why would people pay for Gamemaker? And doesn't Gamemaker have more successful games than Defold?
>>
>>539409850
Gamemaker is still barely viable, but it's definitely on the way out. As of 2024, more Godot games were release on Steam than Gamemaker. Before that, Gamemaker was #3. As of 2025, Gamemaker is losing even to Ren'Py (PyGame).

Defold might as well not exists. It doesn't rank even close to the top 20. RPGMaker, ClickTeamFusion, GDevelop, Construct, etc. all have more games.
>>
>>539410134
Because gamemaker is simply older, more used, and more recognized
Defold just looks like a mobile games engine.
>>
>>539410027
https://www.google.com/books/edition/Design_Patterns/6oHuKQe3TjQC
>>
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How much fan art have you received? Do you wish it were more?
>>
>>539410487
No I mean post YOUR fundamentals
>>
>>539386195
>>
in what percentile of indie gamedevs do I need to be to be able to live on gamedev, say $70k a year consistently until I retire?
what percent of indie gamedevs can manage that?
>>
>>539411175
0.18%
>>
>>539406329
that's why cooming makes you retarded
>>
>>539404765
>Just go slower dude
depends on the boss, slow workers get fired
>>
>>539410134
>If that was true, why would people pay for Gamemaker?
Vendor lock-in. Some people have been using GameMaker for years and switching wouldn't be feasible or waste a bunch of time. It's the same reason why a lot of people kept using Unity after what they tried to do.
>>
>>539411175
Top 5-10% or so of devs who get as far as releasing a game on Steam.

>>539411251
Maybe top 0.18% if you want to count all the "learn as you go" "dream game" losers who hang around gamedev social media but will never release a game as "indie gamedevs" (they're not).
>>
>>539411175
theoretically at least 30% of indie devs who take the process seriously could do it
but the process is so soul sucking and devoid of passion that less than 1% actually do it
when you realize the work required to reliably produce profitable games, it becomes obvious that you could make 10x more money with 10x less effort doing literally anything else
there are guys making $30k a month selling socks on amazon
how much more effort would it require to make money equaling to $30k a month from indie dev?
>>
>>539411175
$70k A YEAR?
Get a load of this hothead
>>
Mostly done with preparing for SAGE, updating some gameplay reels for the steam page
>>
I make games because this is what I want my life to be about and this is what I want to leave behind

Making money is just a bonus
>>
>>539411515
The thing is, selling socks on Amazon is not a sustainable career. Game development can be, but only if you're in the top few percentile in terms of technical skill. You have to think about gamedev as not just a journey to develop a game, but a journey to develop yourself into a machine that can pump out success games on demand.
>>
>>539411251
>>539411448
>>539411515
is there any other career where only the top 5% make income they can life on? imagine you went to law school and they told you okay, 19 out of 20 of you are not going to make it as a lawyer.

>>539411639
that's survival money, not even the kind of money you could start a family with. and that's reserved only for the top 5%?
>>
>>539411639
That's just a normal first world number and sounds reasonable to me. My personal "make it" threshold is $100k/year which is around what I was making at my last job.
>>
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>>539411175
The only way to make "70k a year consistently" is to make 700k by luck once. Indie game dev is very inconsistent unless you have AAA budget to release the same slop every year (Assassin's Creed, FIFA, Call of Duty, etc.)
>>
>>539411786
>>539411836
In my country a normal livable amount is $10k a year. Get a better country lmao
>>
>>539411786
Yes, actually, pretty much every creative "industry" is like that, film, music, painting, sculpting.
Only a few can make it and reap all the benefits.
>>
>>539411786
Most people who get a gamedev-adjacent degree from a decent university are able to find a job at a large studio and make a livable wage. Indie gamedev is closer to starting your own business, and the vast majority of small businesses go bankrupt within the first few years.
>>
>>539411742
>selling socks on Amazon is not a sustainable career. Game development can be,
have you heard about AI? there's nothing sustainable about game development. you have to make it in the next 6 months or you'll be poor for the rest of the life because then you can't even get a normal job because of AI
>>
>>539411934
fucking brutal
but also
>The only way to make "70k a year consistently" is to make 700k by luck once
do you assume devs die after 10 years? I'm 28, after 10 years I'll need to survive for 40 more years.
>>
>>539391983
>i know someone else's finances better than he does
What kind of fucking mental illness is this? Why do subhumans like you survive to adulthood?
>>
>>539412029
but I don't want to die from ebola or alcohol poisoning or the-rebel-militia-are-cutting-off-our-heads-today syndrome
>>
>>539411639
a $70k USD salary leaves roughly ~$45k available after tax with living expenses not included
if your game leaves you with ~$135k profit after cuts and taxes after 3 years of development, your finances should be similar
i think it's fair for at least 30% of indie developers to be able to accomplish this if they try hard enough and are disciplined

>>539411742
>You have to think about gamedev as not just a journey to ... develop yourself into a machine that can pump out success games on demand.
i fully agree with you on this, with the only caveat being that responsible digital vendors would similarly develop a skillset that will allow them to find profitable niches
you can't rely on selling socks for the rest of your life, but if you learn how to identify fields with low competition and sustainable demand, then you can pivot your focus into car parts, or industrial manufacturing components, or household supplies, or storage solutions, or anything of that nature, that people buy, but rarely think of selling
it still requires much less effort than making and marketing a successful game

>>539411786
>is there any other career where only the top 5% make income they can life on?
yeah, startups and small businesses in general have abysmal success rates
i would consider indie dev to fall under the startup/small business category
>>
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You need to be a really special person to make it in gamedev

Most of you just aren't cut out for this

The reason there's such an enormous failure rate in gamedev in particular is because the industry is completely filled with cumstains who are here to grift or to be popular and don't know jack shit about what they are doing. Most of them don't even like games.
If you removed all of them the success rate of the remaining participants would be around 90%
>>
>>539412076
>just 6 more months trust me bro
Zoomers are cooked because y'all have demoralized yourself with this kind of thinking. You are always able to come up with some rationalization as to why it's pointless for you to learn any marketable skills, and so you never will. It's a self-fulfilling prophecy.
>>
>>539412169
it's literally impossible to have 120 sales per review. you're retarded. actually, the sales per reviews have been trending down so 1000 reviews in 2018 and 1000 reviews in 2025 mean different things and the game in 2025 has fewer sales

you're actually retarded if you believe his claims. are you transwizard himself?
>>
>>539412232
That's what I've been saying. Only reason the statistics are so bad is because of all of these people who never belonged here in the first place. You might as well not count them
>>
>>539412223
what the fuck do you mean 'after taxes'
USA, the shithole of the world
>>
>>539406393
>How many man-years were spent on Peripeteia?
This is something that the peritroons always try to downplay, but almost 10 years were spent on this game. Also I'm pretty sure there were more than 4 people working on this game.
>>
fuck this, im gonna make a game (again)
>>
One thing I've noticed is that people who are bad at programming are usually incapable of breaking problems and troubles down to smaller bits. If see every issue as one giant thing and can't break it down and work on it one step at a time, you'll probably suck at programming.
>>
>>539405097
>shodanon is a bosci troon
Grim. Very grim.
>>
>>539412232
i think the biggest reasons for the low success rate in indie dev, aside from games intrinsically being very difficult to make at all, are along the lines of:
- artists who use video games as a platform to release their creative ideas -- they don't give a fuck about people actually buying, playing, or enjoying their games, they just want to have fun making art
- people who hate their job/life and are willing to pump out failure after failure in hopes one of their games randomly finds success -- autistic NEETs who don't want to get jobs fall under this category
- devs who only care about making their passion project real without any concerns for financial gain -- by proxy, this category includes devs who hope to make money but refuse to do marketing
- devs who want to make money but simply lack the business insight to be able to identify which sorts of games an accessible target demographic wants to play, and even if they can identify a genre/audience combination, fail to successfully reach them through their marketing efforts

it's an extremely difficult business to find success in, in my opinion, because people are so overstimulated already due to the prevalence of social media, that you're effectively forced to tap into the deepest most crevices of the reptilian brain to identify fantasies that the average consumer would be willing to step away from their doomscrolling and actually pay money to play your games

if you can find reliable success as an indie dev, i truly believe you can do anything

>>539412429
do other countries not pay taxes? make a $70k base salary, and the government takes their cut, that's how it always goes
>>
So I hate a state machine and there's a state which takes some time to reach consistent behavior
>walk to X
>once there observe

I used to put the code inside one state but maybe it makes more sense to split it to another "main" state that just does movement and then transitions to the real state.
I need to figure out goap and behavior trees one of those days.
>>
>>539412079
No, I just assume you're smart enough to put 500k into some index fund and you make some other games on the side that bring you 50k a year on average or something.
>>
>>539412625
Countries like America Canada and the whole of Western Europe are notorious for having the worst taxes on the planet. This is not a universal issue
>>
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new game design tier list just dropped
>>
>>539412749
What if someone has lizard brain and human brain, but no mammal brain?
>>
>>539412743
ahh, i see
i'm only aware of the tax rates in my country, i simply assumed they were similarly high everywhere
>>
>>539412749
It's kind of crazy how the blue brain just doesn't work for 90% of humanity. They just don't use it at all.
>>
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>>539412749
Human Brain devs where we @
>>
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>>539412749
>>539412852
I see that you're making good use of your human brain to rationalize your inevitable failure.
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>>539412749
You can literally map out the evolution of the most popular games for every decade and they all gradually drift from right to left
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AI voice acting is literally the most ethical use of generative AI.
The voice actors on sites like ElevenLabs both consented and are being paid when you use their voice.
Both AI code and AI art models are trained on the stolen works of creators who will never see a dime for what the AI produces.
Guess what /agdg/ is okay with though? Hint: Its not AI voice acting.
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>>539412815
that's just autism

>>539412831
it's because they're comfortable, i've seen the biggest retards have savant moments in times of stress

>>539412749
lizard brain = vampire survivors
mammal brain = undertale
human brain = factorio
i will not negotiate this
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>>539412852
I make games exclusively for white people
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>>539411686
Is that an event?
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>>539412831
You are most likely at least one standard deviation below average IQ
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>>539413079
Factorio = factory must grow = lizard brain
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>>539413143
>t. seething lizard brain
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>>539413083
personally?
i'm cashing in on stressed out wagies
too tired to think, work tomorrow, number go up! kill the bad guy! win! win! win!
i wish us both great success

>>539413156
yes, but the process of achieving that requires thinking, active cognition
the average lizard game requires zero thinking
please play this game to understand the difference
https://greenpixels.itch.io/gamblers-table
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>>539413215
It really is funny just how offended low IQ subhumans get when you point it out, and they quickly try to point "N-NO U" as well.
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>>539412549
>thinks it's a virtue to not see the big picture
this is why programmers are ngmi. you're better off as a worker bee for someone who has vision
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>lizard game
i like that term
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>>539413291
leetcode fetishism endorses this notion
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>>539410289
>>539410330
>>539411426
If one is willing to spend money, Gamemaker still has a better cross-platform support story than Godot, right?

What about Defold? Does it do better or worse than Godot on crossplatform support?
https://defold.com/#cross-platform
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Oh my god! You fucking bitch! I'm gonna rip your skull out bitch!
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>>539413579
lizardbrain post
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>>539413240
Any game where you can possibly make wrong choices requires thinking. I'm not going to play that game, but any decently designed incremental game also requires the player to properly plan out a build or else progress grinds to a halt. Factorio progression is very similar to an incrementor actually, especially with the exponentially increasing science requirements.
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>>539413545
If one is willing to spend the money, they can also get cross-platform support for Godot.
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>>539412717
the average annual returns from index funds are under 5% when accounting for inflation and taxes. so that's about a third of $70k. I'd say a million dollars in investments would be a minimum to live modestly on $50k but that would be a miserable life if you don't already own a home or you have any dependents.
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>>539413670
>Any game where you can possibly make wrong choices requires thinking
Does a stealth game require thinking?
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>>539412169
>>i know someone else's finances better than he does
My guesses and estimations are different, I think it's realistic that Trainwiz might have made $280K, but Trainwiz is not known for being a paragon of truth. Suspecting Trainwiz of lying is entirely fair. Claiming that he's lying is more dubious. For one more clear example of this, see the estimated delivery dates of the rewards of his Underspace Kickstarter, where Trainwiz at the least must have severely misjudged how long the game would take to release.
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>>539412223
>i think it's fair for at least 30% of indie developers to be able to accomplish this if they try hard enough and are disciplined
LOL.
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This place would be a lot better if most of you had the ability to admit to yourselves you are subhumans
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>>539413921
am i too optimistic?

>>539413670
>but any decently designed incremental game also requires the player to properly plan out a build or else progress grinds to a halt
then i would classify recent successful incremental games as poorly designed, as they very rarely demand cognition
they are more in alignment with idle games, or waiting simulators, but still technically fall under the category of incremental
the potential for optimization is near-zero in these games
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>Comments are bad because they are an alternative source of truth
>They initially mention your intent for the code but can easily get outdated since you have to update your code for it to function or add features but you don't have to update the comments the same way so it could be forgotten
>They also enable you to write overcomplicated code by relying on the comment to explain it, instead of separate it into a simple function in charge of doing a specific thing
Well aggy?
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>>539391983
wasn't he paid by Bethseda for milestones in his game? I remember talking with him long time ago and he said he had a deal with a Todd Howard or Bethesda. Now I see his publisher is Camlann, another israeli fake-company so I don't know anymore.
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Killing and raping /agdg/ retards.
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>>539414295
lizard
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>>539414075
>the potential for optimization is near-zero in these games
The recent easy, but successful idle/incrementors do come with many potentially incorrect decisions, but they're designed to where you can always prestige and try again. You basically waste a tiny bit of time for making a wrong choice. It's like dying once in a souls-like. No big deal.
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>>539412458
I am not sure how long ago Peripeteia was started, but there are Patreon posts indicating it had a game jam in 2019, and started in 2021.
Where can you see team size? Does it have a website?
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are incremental games better abstract or with a veneer of meaningfulness if that's a word?
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>open up editor
>no inspiration to do anything
>open up documentation
>keep writing stuff that would better be film scripts
I don't think I'm cut out for this anons.
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>>539414648
>I am not sure how long ago Peripeteia was started, but there are Patreon posts indicating it had a game jam in 2019, and started in 2021.
It was first posted around here and some other altchans in 2016
>Where can you see team size? Does it have a website?
The credits, on Mobygames. Plus on their discord, they have this "dark green" role for developers and there's quite a lot of people with it.
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>>539414675
i think meaningfulness is better, they can be good as abstract games if the progression pacing is engaging and they're highly stimulating, but an interesting narrative/story/premise will always triumph over raw bing bing wahoo toyslop
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>>539385735
Seeing the reception card artisan got, I can't say I'm surprised. It looks pretty much the same as the demo I played 2/3 years ago and some issues I saw are still there. Also a 0 marketing game.
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>>539414675
I think the key to a successful Steam-quality incrementor is to have at least one visual effect that scales well with large numbers and have that be the centerpiece.
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>>539413783
Does it work in practice? How many Godot games have employed it? And the process is presumably significantly more involved than it is for Gamemaker. Don't know about Defold.
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>>539414819
https://store.steampowered.com/app/3769130/Keep_on_Mining/
this game is a good example to demonstrate the validity of your point
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>>539414205
>>Comments are bad because they are an alternative source of truth
I have never heard anyone say this. The comments should tell you WHY something was done like it was, not what is done in the code. If your code has major changes, you should change the comments as well. They are part of the code.
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>>539414832
It just werks, but it's quite expensive, which was the main complaint. $2k/year vs $800/year for GMS2 enterprise. It's priced in-line with Unity's $2.4k/year for pro.

https://www.w4games.com/w4consoles
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https://youtu.be/p4gSljZUYtk

hmm
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i'm not procrastinating
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>>539414739
The Peripeteia developers actually seem adept at making money.

They have both a Patreon, a Kickstarter, and have released on Steam. And have lots of contributors, and many of those contributors might have been paid zilch. They are Polish, so living costs are not as high as some other places.

They don't have many core developers from what I can judge. Maybe 2 or 3?

Maybe they really did make it. Especially if they scammed their contributors into donating their work and talent for free.
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>>539414075
>am i too optimistic?
Y E S
E
S
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these are just photo textures right? i love the look of games like STRAFTAT
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>>539415609
>They have both a Patreon, a Kickstarter, and have released on Steam.
>Especially if they scammed their contributors into donating their work and talent for free
How is this game so fucking buggy and shit then?
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>makes 60 Million Dollars selling NFT game land

you can't f with the mastermind
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the most important aspects of friendslop:
>it is fun with your friends of vastly different skill levels (somehow both fun for retards and sentient human beings)
>it is easy to pick up and play with friends with different schedules (so no terraria-tier 20 hour campaigns. 45-90 minutes for a FULL RUN, ideally split up into 5-15 minute chunks so people can go pee and stuff)
>it is generally inoffensive and satisfies the player's need for an ADHD task without DEMANDING too much brainpower (but it still rewards using that brainpower)
>it has a good 10 hours of play time on it, most likely held up by some sort of procgen or roguelike gamplayer pattern
some different directions i plan to take this formula... for different games of course
>kick out the normies and just make the game harder but more deep (possibly suicidal option but might corner a growing niche of people who take these games too seriously)
>swap out the roguelike gameplay pattern for more of a mario party one (competition isn't super popular for casual players these days, but if it's a lighthearted and bullshit random competition with lots of minigames it might be fine)
>blend in some classic couch coop action like cod zombies, halo campaign, castle crashers, wow dungeons, etc. but dumbed down for retards
with pivoquest im teetering between the first option, and the 3rd option. its something to worry about when i have a playable game i can put in front of my retard friends to see which resonates the most with people
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>>539415870
The grenade looks painted in Substance.
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>>539416091
but overall it looks soulful
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>>539415901
The reviews agree with you, one negative review said
>Calling this game jank is polite.
Some games sell despite being jank, for a variety of reasons.
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>>539416292
I mean just cause it sold a lot doesn't mean it's a good thing.
People rave on about Silksong killing indie games but I think peripeteia is worse, pricing such a buggy piece of shit at 25 dollars, whilst being in early access after a campaign on kickstarter and a patreon... Just seems very scummy. I don't believe the game will ever leave EA and it sets a very bad precedent desu niggafam
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>>539416090
they both look good.
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>instanced collectible objects are all on the same animation frame
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>>539416419
are you actually retarded? AI? /v/ tourist?
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>>539416419
Maybe the players like it for the story, atmosphere and exploration. But you are right that this could possibly turn the players jaded after enough time, like how many customers soured on >>539415913 , and like how many customers soured on Early Access games.
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>>539416618
Shodanon, is that you? Shodanon? Are you okay Shodanon?
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>>539416563
shut the fuck up
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>>539416529
truth
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why do you think bad games being sold for a high price is a bad thing? it's good for devs that the quality expectations of gamers are lowered and you can ask for more money like every other product. have you looked at how much meat costs? how much it cost in 2015? but silksong tries to offer more quality for less money to undercut everyone else. it's pure evil. team cherry wants to kill poor indie devs because they are already rich. millionairedevs are the billionaires in squid game that pay to watch debt slaves get killed for their entertainment.
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I will make a game, you'll see
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i need to relax
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>>539416782
bokusimp...
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>>539417041
>they didn't deserve it
>it should've been me
Success breeds jealousy.
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>>539417059
i believe in you
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>>539416782
>>539417127
Samefag.
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>>539417059
I don't actually believe in you. After all these years, you can't even surpass Cris.
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I'll be success so I can breed jealousy and make her give birth to many little successes.
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>>539417164
i never in my life cared about hollow knight until silksong price was. 2dtrash fucking nigger garbage. i'll never play that trash. if they priced silksong at 40 dollars i still wouldn't care about hollow knight because it would mean gamers become more willing to pay more money for my game that isn't as good as hollow knight because products are judged relative to each other.

team cherry are evil because they are killing indie devs
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>>539417252
*Impregnates you*
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>>539401280
Is that player or enemy sword? If player it's good but if it's enemy sword make the hit box smaller
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>>539417318
Find a different business than game development? There's arguably been way too many game developers for years already.
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im able to take clips from streamers who are playing my game to post on my social media right?
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>>539417725
yep
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I KNOW this bitch used to post here
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>>539417318
found the peri dev
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>>539417318
yer a faggot employee who got laid off for political post on twatter, aren't ya?
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Is it bad if I have to use ChatGPT to generate game ideas? Am I incapable of creativity?
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>>539417041
>>539417164
>>539417318
This is true in the sense that digital games have unlimited supply so the only limited resource is the attention of people. This means that a handful of games that are already popular can afford to sell for pennies because they are going to recoup their costs anyway since they already have people's attention. If someone thinks that it's a good thing that all of gamer attention should be consolidated towards 10-15 games per year then you agree that new indie devs can never again break into the industry
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>Filter
>Image MD5
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>>539417875
no and no
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>>539388138
>>539390516
It's hard to say, I don't play these types of number go up games. I do play alot of rpgm games and that's fine for narrative driven stuff, I mean it clearly worked for all the farming sims. I think whatever you do has to be consistent, either fully keyboard or fully mouse, can't really help beyond that.
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>>539417875
Yes you should kill yourself
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>>539417709
>start a grocery store
get steamrolled by target and walmart in prices
>start a restaurant
get steamrolled by dominos and uber eats
>make an app
get sued by google
>start a military industrial company
get assassinated by boeing hitmen
>start a gamedev studio
get steamrolled by satanic millionaire devs

you're never safe from existing rich people because capitalism (rule by money) means true free markets can never exist
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>>539418028
this is all true unfortunately
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>>539417318
>i never in my life cared about hollow knight until silksong price was. 2dtrash fucking nigger garbage. i'll never play that trash. if they priced silksong at 40 dollars i still wouldn't care about hollow knight because it would mean gamers become more willing to pay more money for my game that isn't as good as hollow knight because products are judged relative to each other.

>team cherry are evil because they are killing indie devs
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>>539417897
The post that destroyed /agdg/
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The average indie dev makes below average income.
You need to be an exceptional indie dev to make a profit. Are you exceptional in something?
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*destroys scope creep*
https://x.com/helios_monk/status/1965835797166436811
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>>539418250
The only thing that matters is being exceptional in coughing up money
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>>539418250
just learn marketing
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>>539418250
The truth is, you need a playerbase, or you need to borrow "eyes" from streamers, even the worst game with right amount of attention would sell like hotcakes
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rape streamers in the fucking ass
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>>539418341
This. Your game have to be "catchy"
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Marketing. Marketing. Marketing.

This is all there is to it, you have a plan to get attention? you're good, you're getting sales
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>>539418028
>start a grocery store
>get steamrolled by target and walmart in prices
Walmart and target serve only the most bland basic palettes like AAA games, there's tons of grocery stores run by immigrants that serve their specific niche while also undercutting walmart
>start a restaurant
>get steamrolled by dominos and uber eats
Dominos serves bread, there's literally hundreds of thousands of restaurants that serve their specialty food that isn't bread and uber gives them customers while taking a cut just like steam
>make an app
>get sued by google
Google isn't in the business of selling apps, they want their 30% cut while they run their storefront, literally millions of apps made by retards out there
>start a military industrial company
>get assassinated by boeing hitmen
Don't coup putin halfway and you'll be fine
>start a gamedev studio
>get steamrolled by satanic millionaire devs
Biteme games is still around somehow

If you're making bottom of the barrel lowest common denominator sanitized slop for safe palettes then yeah you're competing with the big boys. If instead you're making a loli rape dungeon simulator then, well see pic related.
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>>539418704
sex sells, gooners pay
>>
Most people here would rather die than admit they're not creative in the slightest and can only produce schlock even when left to their own devices.
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>>539418780
>sex sells, gooners pay

People who want a product and can't buy it from some one like walmart pay. AAA game studios aren't making buckshot roulette or gay furry bar or pedo fishing.
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>>539418875
it's not even about creativity, you can rehash ideas, even the most creative people seen by no-one is worthless. You need attention, you need eyes, you need a community, you need people to see your shit
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>>539418906
I doubt it, it's mostly about being horny, If I made some funky book reading simulator it would not sell just because AAA arent doing it
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/agdg/ rates games entirely by their store page and not by the content within the game (how it plays, how it's designed, the story etc)
Even when given a free game, they'll literally just launch it to see if it works, run around for 5 minutes and then say "it sux".
This is the absolute most subhuman way to approach, how the hell did it get to this?
Is this what brown """"""""""""people""""""""""" are like?
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>>539419123
People who can't read are forced to judge a book by its cover
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>>539419123
>gamers are retarded children playing digital toys
who would have thought?
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>>539419245
but he didn't say anything about gamers, he's talking about /agdg/ (dumbest retards on the planet)
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>>539417725
not sure
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>>539419123
people who make games don't enjoy playing games because when you understand how games are made the experience is fundamentally different for someone who doesn't see past the smoke and mirrors

it's really really difficult to enjoy a cutscene when you know the character is tposing offscreen until 0.1 seconds before the camera pans to their "entrance"
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>>539419286
yeah but still, free games are throwaway objects
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>>539419245
your reading comprehension proved his point
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>>539419341
Sounds like you shouldn't be making games.

>>539419343
Sounds like you don't like games.
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>>539419052
>If I made some funky book reading simulator

Who wants a funky book reading simulator? I said a product that people want and can't get from the big goys.
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>>539419383
sounds like you don't have a game
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>>539419396
I'm just saying people want products about sex so they can goon, not anything not made by big goys
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So we're finally admitting that we should never listen to /agdg/ for advice?
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>>539419479
I can't recall the last time /agdg/ gave any advice that actually made any sense. Most people here just make snap judgements about everything.
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>>539418028
>get steamrolled by target and walmart in prices
Start an organization of companies with others, pooling resources to be able to defend yourselves? Though that has assumptions as well.

But otherwise, look at different markets, look at different countries, etc. Surely some markets have good conditions in practice for starting businesses, without giving it all away to investors, like Hacker News/Ycombinator grooms people to do.
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Think more of an experience, not a game.
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https://www.youtube.com/watch?v=Plw03MczF5s
wow modelling is really hard!!!!11!
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>modeling a brick with a circle outset is easy
I can't believe it
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>>539420018
Post your latest Blender model
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>>539420018
Reading the comments to this is fascinating. Most of these "3d artists" quite literally could not even conceptualise doing something like this. Do they literally think AAA PBR modelling is the ONLY way to do it? Grim.
>>
Two fairly successful games with a very high price tag using AI voice acting. And yet /agdg/ tells me it's inpermissible to use.
https://store.steampowered.com/app/1812450/Bellwright/
https://store.steampowered.com/app/1636710/The_Brew_Barons/
>>
>>539420584
I didn't say that.
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>>539420584
they also both look like garbage slop
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>>539417875
be careful with that chatgpt is actually not really creative, once you prompt enough you'll realize it gives you the same shit over and over
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>>539421057
That's because you're a tranny seething over AI and not judging games fairly.
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>>539421128
No, AI is fine but you probably just like bad games
You probably enjoy shit like Palworld
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>>539421220
The point you trannies make is that games with AI voice acting always fail and never succeed, that nobody will buy them. And I showed two games that people did buy, disproving your claims.
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>>539421308
im not who you think i am i dont even care if you use AI voice acting but i know your game will flop since you look at those soulless games and think of success
your game will be bad no matter if you use AI or not
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>>539421417
>but i know your game will flop since you look at those soulless games and think of success
Sounds a lot like projection, troony
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>>539417897
Im to stupid to understand all that. What i know is, there is a game project i started. So i need to finish it, and try to make people play it. Every other theory is irrelevant
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>>539420018
that >>539420237 looks hard indeed
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>>539421107
I'm noticing that... I just want an original logic puzzle game I can create easily but I can't come up with an original idea to save my life
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>>539420018
Finding phototextures that are free to use that are not stolen and keeping track of licenses in this jewish world is really hard.
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>>539422037
>Finding phototextures that are free to use that are not stolen and keeping track of licenses in this jewish world is really hard.
>>
>>539415870
Those are PBR textures with the metallic channel left out.
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>>539421941
take inspiration, dont just stare at a blank canvas, go research other games and see small details that you like and stuff
good luck!
>>
What do you guys think about bucket-crab mentality?
>NOOOOOOOOOO YOU CANT DO THAT YOU HAVE TO BE LIKE EVERYONE ELSE
>>
>>539422037
can't you just source everything from textures.com and megascan?
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>>539422037
Nobody's gonna give a shit dude
Also just go out and photograph yourself, you're not a chudincelsoy, are you
>>
>>539422257
thanks, small details im less worried about im just trying to think of a unique main mechanic for a logic puzzler
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>>539422273
My approach is the "rational human being mentality"
I look at a game and if it's derivative grifter slop I throw it in the garbage, if it's not I approve of it no matter how low or high quality it is
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>>539422440
>textures com
I remember days when this shit was all free
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I fucked up nigga
>>
please try my arma 3 mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
>>
>>539422741
Does this look like an arma 3 milsim forum?
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>>539422741
submit it to demo day
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>>539422741
>mod
not a real game, next
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>>539422841
Are you going to buy arma 3 to try his mod?
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the solution is not "more work"

the solution is, do what you can, with what you have

>pic slightly related
>>
create, nigga, create!
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>>539422983
wrong board >>>/3/
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>>539423150
it's a game environement, and the message still stands. If your game requires fuckton of work, it's already too big, drop it, and make something you can make EASILY
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how this genius makes so much money? HOW?!
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video games will never be art, they will never be worth as much as real art
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>>539422741
You have the wrong door, I don't have arma 3, nor have I ever played it.
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>substance designer
damn this application I have no clue how to create anything with it
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>>539423145
I really really really really really hate the democratization of art and propagation of tooling for the masses.

No, "niggas" should not be creating, they should be doing hard labor in the coal mines next to all the libtards.
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>>539424532
I agree
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>>539423643
Ofc, they can't play into money laundering
>>
i'm thinking about adding a screamer that has a 5% chance to trigger every 5 hours of gametime, with a picture of my genitals
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>>539424846
You need to stop putting yourself in everything mongoldev.
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>>539412625
>do other countries not pay taxes
we do, but it's not half of your entire income, that's what's crazy to my
>>
good games don't sell
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>>539406050
I like your concept art. Are you on discord?
>>
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I've had enough. I'm contacting Valve to make my game unavailable in Poland and Finland. Fuck these alcoholic niggers and them shitting up my game's page.
>>
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Why are you not learning marketing?
>>
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>>539425712
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>>539423378
I look up to this man. I respect how he looks towards the ... "experience" rather than, the game as a game. Forward thinking.
>>
Anyone got a tutorial they'd recommend for retro/psx type game?
>>
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>>539426086
let me google that for you should have a sister site that just asks chatgpt
>>
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>another day of telling myself today’s the day I start working on a game before masturbating for 4 hours
surely only one more year of this self destructive behavior and I’ll manage to magically get my shit together
>>
>>539426294
I know there are a million game dev tutorials out there, I was just curious if someone had something they'd recommend. There are sometimes some really good channels that never got picked up by the algo and are buried beneath 10 million shitty shorts and fotm garbage.
>>
>>539426609
>algo

go be a nigger somewhere else
>>
>>539426459
Why not masturbate for 4 hours while working on your game?
>>
My fucking bitch I will kill and off fuck you.
>>
>he's still at the masturbating phase
Once you realize how to stupid you look frantically pumping your meat organ you'll stop cold and disgusted.
>>
>>539425976
Because my game will be good and it will market itself.
>>
>>539426072
Me too, he's just a badass gamedev hero
>>
>>539418446
No they won't. Streamers play lots of games that don't make it.
Sodapoppin is playing some new pixelshit indie thing every other day and most of them are flops.
>>
>>539426086
https://youtu.be/yIkDdE-utjA

this tutorial was a good starting point for me
my best advice on this is, don't spend too much time working on tutorials
once you have a basic understanding of the process, just jump right in to creating shit and learn as you go
good luck, have fun

below are some more links to provide more information
https://youtu.be/nDaon0o_qoM
https://youtu.be/A25NTdPGNaw
https://youtu.be/nHqLn8AsN5k
https://youtu.be/cUiyph17F3A
https://youtu.be/YyFx5HDbgSU
https://youtu.be/5ycmDpYen-4
https://youtu.be/vubxL52NlAY
https://youtu.be/hdyBgQ77Sdg
>>
ain’t no way bro just said meat organ :skull:
>>
Also stream viewers are hostile to sponsored games unless it's a big AAA company, then suddenly they are okay with it.
>>
I decided gamedev wasn't for me. But I am drawn here yet again. Trying Godot 4.

If you have any general or engine advice, let me know.
>>
arguably the most efficient skill to learn in order to increase your odds of generating revenue as a game developer would probably be storytelling
mobile games are literal dogshit on every front, but still make millions monthly because they spam their ads with basic narrative proposals that play heavily on instinctual human desires
if you can figure out how to create scenarios that interest people, and apply these scenarios to your games, your games aren't guaranteed to be successful, but they will have higher odds

learn storytelling
>>
>still relying on streamers when twitch viewership has been cratering year on year
Just make a good game (protip: your game is not good).
>>
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>>539394247
Since the fucking 90s, anon.
>>
>>539427369
I didin't think John Romero was addressing ants
>>
>>539426861
Imagine being a puppet controlled by the gaze of others even when escaping sight. Couldn't be me.
>>
If you’re thinking about quitting your job to dev full time, just do it. This is the best decision I’ve ever made. I’ve made a week’s worth of progress in a single 8 hour day.
>>
>>539427464
Your bifocals are on your head, gramps.
>>
>>539427549
>neetdev
>savings low
>need job soon
it's almost joever
>>
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Is there any real point to first time indie developers trying to drum up hype before release?
It seems to me like if you're totally new to it people would only care once you've proven you can release a finished game. Why go messaging streamers and YouTubers and whatever saying "Hey I might finish a game someday, would you be interested" when there's nothing for them to promote?
I get it if it's your second or third one and you know the people or have a following but for someone new it seems like following a "door to door" sales strategy of just trying to get as many people as possible to buy it
>>
>>539427975
depends on how good your game is
>>
>>539427975
There’s no reason not to do it.
>>
>>539428128
That's honestly the best explanation I've heard
>>
>>539427028
Thanks for the list and advice
>>
>>539427142
This is shitty advice coming from someone who doesn't understand how lightning works. The safest way to shelter under a tree during a storm is to create a Faraday ring, which blocks electric fields. It's hard to do, it's unpleasant, and it looks ridiculous, but it could save your lives. You need to create a conductive ring around all the people taking shelter. Start by placing your mouth on the penis of the man on your right (or left if you're in the southern hemisphere), and then continue adding people until the circuit is complete. If necessary, you can use a dog or other small animal to span any gaps, assuming it's trained and doesn't bite. Don't worry, this isn't "gay" or anything like. It's a well-known survival method taught all over the world. I learned the technique in the Cub Scouts, and came to enjoy practicing it with my Den Master.
>>
>>539428715
sure
>>
>>539427028
>my best advice on this is, don't spend too much time working on tutorials
very true, i have wasted so much time trying to consume every possible tutorial and workflow possible, comparing each without actually trying to create anything of my own. am i turning into cris?
>>
>>539428715
adn, shut the fuck up
>>
since im a programmer with many years of experience, im thinking the best bet to leverage my skills is multiplayer. it is complex for most gamedevs yet is good streamer bait and you can get entire friend groups of 3-4 to purchase the game to play together.
>>
>>539428834
storytelling meme faggot replaced by AI didn't read past this is shitty advise, LOL
>>
>>539427975
you risk nothing from doing it
>>
>>539429157
>replaced by AI
you misinterpreted my post
>>
https://www.youtube.com/shorts/vw0ERtfMm5Y
>>
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>>539429236
>>
>>539427028
When will ever get the PS2 version of these. PS2 era consoles had the perfect balance between stylized and realistic characters.
>>
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>>539430346
desu it seems like the same thing, just with more geometry, 256x256 minimum, no vertex wobble etc
>>
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Idea guys, assemble for brainstorming.
How would you make a game of this style and scale on an extremely tight budget?
Your idea must include
>voice acting
>cinematic set pieces
>lots of music
Within the low budget.

Answers such as "just not make one" are invalid and will mean you're a shit idea guy, which conversely means all your other ideas such.
>>
>>539405951
s-stop talking about me like that, pls. I will change and work on my game tomorrow.
>>
>>539430776
I’d use text instead of any sort of voice audio.
I have no idea what “cinematic set pieces” means. Do you mean environments? Models? Nobody in game develop calls that shit “cinematic set pieces”.
Music is easy to make, so that’s no an issue.
>>
>>539426065
?
>>
>>539430776
that sounds more like a movie
>>
>>539431258
>I’d use text instead of any sort of voice audio
Then you fail because you did not follow the requirements.
>>
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Honestly, It took me like 10 years to understand how to make a multimedia product inspired by games, and other mediums, to be a realistic project that could be finished in 8 weeks.
>>
>>539431334
get a job
>>
>>539424532
could try to change them into something not terrible
>>
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>>539427549
>>539427972
>>
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designing upgrade sprites is still fun
>>
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what if I told you that your gamedev is leading you FARTHER away from getting a girlfriend?
>>
>>539411515
>there are guys making $30k a month selling socks on amazon
Post one (1).
>>
Guys why are you shitting on me for using AI voice acting?
>>
>>539412076
Are you just having a laugh right now or do you actually believe this?
>>
>>539432895
You can have a whole kebab in the truck?
>>
>>539433335
they are """"voice actors"""" or purchase OF
>>
>>539412749
me on the left when I took acid at 16
>>
>>539426907
How many aggy flops do you need to see this mindset is retarded?
>>
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>>539433365
noo, it just makes customers wait longer for their order
i had that planned, but i scrapped it early on, didnt fit the rythm
>>
>>539433775
100 more.
>>
I revised my daily gamedev goal down from 12h to 9h, then 6h, and now 4h.

How is your day going agdg?
>>
I have a serious question, although I realize it sounds dumb.
I’m making a game in a setting that I’ve specifically chosen to appeal to women. However, given that setting there’s virtually no way to have a female playable character make sense. Do you think women would still be interested in a game that’s tailor made for their interests, but where they can’t play as a woman? There are plenty of female characters in the story, just none you can actually play as.
I’m leaning towards this being a bad idea and just making the main character a woman despite it not fitting the historical context at all. Farming simulators are extremely popular with women, but if they forced you to play as a gruff manly farmer I don’t think they’d be nearly as popular. Thoughts?
>>
I'm honestly afraid of making a game people don't like more than of a game that flopped and nobody played. With the latter I can at least calm my self down by saying "well the game was good but I just didn't market it so it didn't sell" but if people don't like it then there is no cope to use.
>>
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>>539435342
>>
>>539435426
>I can at least calm my self down by saying

you sound like a fucking faggot
>>
>>539433348
there's nothing to laugh about with AI
>>
>>539435573
Wanna suck my cock then? It's real big and girthy, just the way you like it.
>>
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My dearest chuds, I just discovered biggest my carelest luds.
A pure chain of rhymes, what a lure pain of mimes.
Clearly my newer love I found, this is greatly my fewer dove I bound, for all amazingly my clever above rhyme count.

A pure joy, what a future toy, of pure linguistic skill, my dear autistic trill.

Amazing rhyme chains, what a fun prime faint.
>>
>>539435328
My day is going so-so.
I'm having women related issues, but my newest game is slowly becoming a reality nonetheless.
It's normally not worth it to work 12 hours a day. It's only 50% more hours but it will make you crash out and potentially lose several days.
It's better to be constant and save crunching for meeting deadlines.
>>
>>539435681
what age were you molested?
>>
>>539435743
cris wonned
>>
>>539436170
Don't worry sweetheart, you can tell me all about the things that bother you from your past tonight. I'll treat you real good.
>>
>>539435460
Sorry, I’ll come back and ask again during native English speaker hours.
>>
>>539425748
Whats your game?
t:Finn
>>
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>>539436457
this you?
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>>539435342
hmm, i think it might work but you would have to lean into the romance part alot
theyd probably read smut from the male perspective too
>>
>>539386371
>Story too big and bizarre for a traditional movie
>4th wall breaks
>Obscure gameplay details
>Gameplay is still thought out
Why do people still do this with Kojima when David Cage is right there?
>>
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Why aren't we talented enough to pull off this shit on our own???
https://www.kickstarter.com/projects/alpenwolf/fangs-and-forges-a-high-fantasy-tactical-rpg
>>
>>539437052
I've seen and played this game, but what's the goal or reward at the end for doing all that?
I'm saying because the process in itself is not that engaging, to me at least. Is there some payoff at the end?
>>
I'm really fucking nervous right now even though I shouldn't be, nothing special is going on and I haven't done anything. Wtf?
>>
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>>539439151
who fucking cares
>>
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>>539439001
you get to chill at a nice beach at the end
im implementing upgrades and other rewards right now, the game does indeed lack progress, or letting the player feel it atleast
youre gonna earn money in the shifts and buy upgrades to survive harder encounters
still very on paper rn, but i hear you !
>>
>>539439279
You do, since you replied.
>>
rage
>>
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>>539439339
>>
>>539435743
funkmaster cris on the mic
aka the white eminem
straight outta jamundi
>>
we enjoy making predictions
>>
>>539435342
My game is in the same situation has a preexisting male main characters and women still play it probably nearly as much as men. I don't know what to tell you. Genre is a big contributing factor also.
>>
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I'm designing an enemy with various states. Its going ok.
Just gotta figure out path finding.
>>
>>539427975
>Why go messaging streamers and YouTubers and whatever saying "Hey I might finish a game someday, would you be interested" when there's nothing for them to promote?
you're supposed to give them a demo or key
>>
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>>539439848
>>
>>539426861
Pathetic worm
>t. Diogenes
>>
>>539440000
Only yesdevs will watch debugger and understand what happening
>>
>>539440209
lol
>>
>>539435328
I bet if you used a stopwatch (and stopped whenever you're not actually working on your game), you'd see you were never even close to working 12h or however long you think you're working.
>>
How do you encourage casual players to engage with movement mechanics?
I have a rough idea of making a single player FPS centered around bunny hopping.
>>
>>539435328
I only have about 2 hours of dev time a day because I work a full time job. So my progress is slow, but steady.
>>
>>539438374
simple: he has a girlfriend and that's a prerequisite for making it
>>
>>539439151
that happens to me when I stop boozing for a few days. power through it and it'll go away
>>
>>539435328
>wake up
>goon
>game/twitch/tiktok
>goon
>lunch
>game/twitch/tiktok
>maybe dev for 15 mins (probably not)
>dinner
>goon
>sleep
>repeat cycle
>>
>>539398489
It’s my hobby. I want to make a game I’d want to play.
If it fails, it fails.
>>
>>539385735
I've read "Lard Artisan"
>>
B O B B Y
O
B
B
Y
>>
N I G G E R
I
G
G
E
R
>>
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This is about as good as your graphics need to be.
>>
>>539441587
That, unironically, might not have helped.
>>
>>539433023
I wouldn't believe it.
>>
>>539417243
Surpassing Cris is no easy feat. I've yet to see someone do it
>>
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Updated my cockpit
>>
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>10 reviews in 3 years
I sure hope you're not making a shartformer
>>
>>539442505
Very sterile. Add a pin-up photo and a cup holder with a cup of coffee.
>>
>>539442505
Neat
>>
>>539442505
looks nic-
>anime girl
in the trash it goes
>>
>>539442505
That looks really cool.
Is it a mech warrior mercenary kind of game?
>>
>>539442505
(ew)broken will never recover
>>
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>>539439151
just take a chill pill

>>539441968
games really didn't need to go beyond ps3/360 graphics, I never played a modern game and thought "wow this game is really fun because its graphics are really good"

>>539442532
what a faggot looking character
>>
>>539439848
's cool but isn't Intravenious I and II just that but much better, polished and cheap?
>>
>>539437052
Big GMI energy. People(youtubers) love work simulators like this
>>
Is there a gamedev book worth reading?
I already bounced off theory of fun once but I can try again
>>
>>539439848
just print your debugs, easier to see in real time
(or put them on your screen as a UI layer)
>>
>>539442505
cockpit was that one thing that I really liked (aside from that badly drawn anime girl) and now it looks... meh? I dunno, maybe I shouldn't talk as I got used to previous one. Where's blorb?
Other than that it reminds me a little a cockpits of fighter jets. Additional info with enemy placements is nice (I don't remember previous game had it), fuel is going to be on the left side?
There's plenty of information missiong, like amount of deployable units, I don't understand the medium laser, AC2 etc. is it a rounds count? These squares are very weird, I don't know what they represent and a number value would be probably better.
Also why she's always at an angle? Maybe she should be looking directly at the camera, as now she's looking at the camera, but the camera is angled, so in the game world she's not looking at the action but constantly looking left, where the camera is. I'd go with pic rel, you can angle the camera to be closer and look up if you want more boobs on the screen.
>>
>>539442505
pretty
>>
Game design question. Would Dark Souls make sense as a Visual Novel?
>>
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If you start to think seriously, I only need to make my story like INTRO-MID-END, and make the intro a VN, a mid section like a 2D jrpg town or dungeon halls, then a lastly a NES game as boss combat.

And then repeat that shit 30 times.
>>
>>539435342
>I’m making a game in a setting that I’ve specifically chosen to appeal to women. However, given that setting there’s virtually no way to have a female playable character make sense.
From what I know about women, all you have to do in this scenario is make the main character look like a twink
>>
>>539409601
The fucked up thing about Epic is that they're in a foreverwar now. They will never escape the spite and vitriol of those who call Gabe Newell "daddy" because they dared to compete with Valve in the market. Like, Unreal Engine isn't the greatest thing, but even if it was it would still be getting blamed and dragged. Because the people who are still mad about Epic funding the production of games in exchange for limited exclusivity are still fuming over it. And they will never let it go. They will continue to swing from whatever direction they can find.
>>
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>>539411934
this, even if you get lucky once it doesnt mean your next game will do well but also
>bullet heaven in 2025
>>
>>539445515
>bullet heaven in 2025
https://store.steampowered.com/app/2396130/Australia_Did_It/
>>
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Help me out with my extremist view on art aggy.

If I listen to a song and it's bad I feel disrespected, why did you release this, you saw all the music in the world and decided to make something that is worse instead of better? and you're presenting it to the world? Fuck you, you clearly hate life itself.
Same with games.

Am I in the wrong?
>>
>>539446210
logic extends that there's only one peak song and one peak game for you and all else is trash.

In reality no painter started out drawing masterpieces and no gamedev released minecraft in their first year.
it's a road.
>>
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>>539446210
begginer art is not the same as bad art.
>>
>>539446210
Seems like you have no problem with watching bad anime thougheverbeit
>>
anti defold chuds we are losing.....
>>
>>539446460
>>539446504
I tried to make this clear, it's fine to make begin with art and be bad, just do not release it to me as a consoomer.
>>539446520
Natrually.
>>
>>539446541
>defold
I'm not writing anything in LUA.
>>
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>>539446541
>Defold is literally just starting to get 3D
>already better shadow and lighting than Godot
We need to talk about the extreme incompetence of the Godot foundation.
>>
I've wasted too much time in my life daydreaming about making a game rather than ever starting. But there's been an idea in my head that I keep writing down details for and can't ignore.
If I'm starting from a lack of development skill at all and want to make something like an Oregon Trail styled experience, where do I start?
>>
>>539446943
theyre finishing adding up teal support after that they will focus on first class C# support, lua is great tough and it allows it to be very small and run everywhere
>>
>>539447201
Godot is free and there’re lots of tutorials on it for 2D games. Brackeys on youtube has good intro videos on Godot and gdscript its coding language.
Do some research on what would be the best engine for your game, play with coding a bit, then start making assets. If you’re going for a retro look, you may like Aseprite.
>>
>>539447201
a retro style point and click? don't bother learning programming as boilerplate AI code will do all this for you easily, download godot and start a 2d project

it's all about art and scripts for you, so fucking easy since AI will shit out pixelart of whatever style and object you want and also write the entire code for the game, you just need to know how to put it together in the engine
>>
>>539447201
Whatever you do, stay away from godot and unity. Start with rpgmaker, gamemaker, phaser anything but those bloated pos.
>>
>>539447579
>godot is bloated
certified retard post
>>
>>539447324
Cool, I'll start caring once they have C# support. Lua is awful and Teal just looks like more Lua.
>>
>>539447579
>Start with rpgmaker, gamemaker, phaser anything but those bloated pos.

fucking retarded faggot
>>
>>539447579
>Start with rpgmaker, gamemaker
Yes Pirate Software, I'll listen to you.
>>
>>539447579
>these engines are bloated, so that's why you need to use engines with 100x slower rendering and scripting
>>
>>539447441
>>539447480
majority rules, ill check out godot
>>
>>539446210
>Am I in the wrong?
Yeah.
>>
scrolling through here is pretty sad honestly, none of you fuckers are ever going to make anything that people want to play, 90% of you are not motivated enough, and even out of the ones who are, you have shit taste, no vision, no X factor.
>>
>>539448189
You will be stuck in devhell and never release, Godot is horrific for anything but simple gamejam games. Good luck.
>>
>>539448189
>majority rules

you're also retarded, look shit up yourself, yes but use godot for what you are describing here
>>539447201

or don't
>>
>>539448351
it's a simple game idea, so i think ill be okay
>>
>>539448339
>90% of you are not motivated enough
All you see are the loser trannies and anime posters crying here all day. They're nodevs anyways and don't represent all of us they're just too busy nodeving and gooning so they waste their time posting here which makes it look like they're the majority. You mentioning or saying this isn't going to fix them.
>>
>>539448424
In that case you should be fine, install git and always backup your project Godot corrupts for no reason all the time.
>>
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>>539448339
>>539385959
already most popular mod today and just about to break the per week page 1, uploaded yesterday
>>
>>539448339
People who don't play games do not make good games, I also thought it's sad but then I saw the tiktok devs and my hope in aggy got restored. I'm only here because I like the idea we're all working in a cute little office building doing our own thing.
>>
>>539448575
i'm setting up cameras in the bathroom and microdosing all the food in the office with weird chemicals from alibaba
>>
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Back at it after 3 weeks. No idea what the hell my code does anymore.
>>
>>539446646
>just do not release it to me as a consoomer
They don't release it to YOU, they release it to the small audience that cares about rough around the edges art, who want to be there at the "beginning" of someone's career.
Sounds like a YOU problem for consuming it. I can detect a bad game just from the steam page, I don't need to play it. Unironically skill issue, maybe consume some more and you'll also gain this skill.
>>
>>539448752
low IQ
>>
>>539448752
Sometimes I regret making all my variables racial slurs
>>
>>539448808
Stop projecting, I play more games than you. Currently, I'm listening through the Spotify discover playlist that supposedly is curated for my half a decade old account, and it's full of trash being served to me to consoom. Hence my post focusing on music.
>>
TRVKE
>>
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>>539449024
>@GameDev

ngmi
>>
I am refraining from dropping real trukes until I am a multimillionaire solo gamedev
>>
>meanwhile, in the albuqerqie game development guilds main office
>>
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>>539449187
>>
>>539449024
>6 year dream game project
If it's taking 6 years for you to have something quantifiable, you're in big trouble already.
Honestly, one of the biggest boons of Unreal. Rapid prototyping and lots of documentation and people working on various types of projects where some of them are nice enough to build examples of everything. So instead of sitting on something for 6 years you can rapidly iterate and get it together in 6 months.
>>
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im missing one upgrade and i cant think of shit
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>>539449376
feral scanner that shows you if you're serving a feral mutant
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>>539438374
>fygoon
>alpenwolf
why are lizardman devs CHADS?
>>
Nobody thinks you're a chad
>>
>>539449631
babababased, good idea actually
knew i could count on you anon
>>
>>539448980
>I play more games than you.
And yet your taste is still shit, so sad.
>inb4 "how do you know my taste is shit"
I dunno, how do you know you play more games than me? I got the info from the same person your mom.
>>
>>539437052
>no rotating kebab
shameful display
>>
>>539450185
women are finished
>>
>>539450185
I take it back
>>
>>539450185
imagine the mold and urethra infections when 90% of people never clean this thing properly
>>
I'm just going to drop a truthnuke in here and say whatever game you're working on is going to be absolutely fucking garbage and you should ideally just stop. But, if you want to make loads and loads of money, create a shit quake (derivative, i know) clone and slap ps1 graphics on it and insecure trannies will buy it en-masse. Make sure to advertise that you are an indie developer and it has no micro-transactions and also price it at $10-20.
>>
>>539450459
just gotta have a good cleaning regimen... and a place to hide it when family visits.
>>
>>539450786
just like a real woman
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>>539450590
>create a shit quake (derivative, i know) clone and slap ps1 graphics on it and insecure trannies will buy it en-masse
provide examples of this actually working, please
I'm a boomer shooter enjoyer, and the fad is dying down. So few of them review well or sell well.
>>
>>539450590
It's not 2021 anymore
>>
>>539450590
Abuse
Action Doom 2: Urban Brawl
Adrenix
Alien Cabal
Alien Rampage
Alpha Storm
Ashes 2063
Assault Rigs
Bad Toys
BATHORY: The Bloody Countess
Battle Engine Aquila
Battle Frenzy
Beyond the Abyss
Bio Menace
Blam! Machinehead
Bloodshot
Boondog
Breed
Brutal Fate
Carnage
Castlevania: Simon's Destiny
Catacomb 3-D
Chasm: The Rift
Chex Quest
Chilly Willy
Codename: Tenka
Cognition
Cold Vengeance
Compound Fracture
Corridor 7: Alien Invasion
Creeping Terror
Crime Wave
Cross-Vector
Crow
Cryptic Passage for Blood
CyberMage: Darklight Awakening
CyClones
Cytadela
Damage Incorporated
Dark Vengeance
Deathday
Death Tormention
Deep Bastard
Depth Dwellers
Destruction
Dig Mesa
Disruptor
Dog Eat Dog
Domination
Doom 64 for Doom II
Dread
Dystopia
Ecks vs. Sever
Eradicator
Escape from Monster Manor
Excessive Speed
Exhumed
Extreme Paintbrawl
Flesh Feast
Fray
Gloom
Gloom 64
Gore: Ultimate Soldier
Grezzo 2
Gun Godz
HACX
H.E.R.O.
Heretic: Shadow of the Serpent Riders
Hexen: Beyond Heretic

i could go on
>>
>>539450985
lmao true
>>
>>539450590
You sound like an insecure tranny in denial
>>
>>539451049
ultrakill, dusk, etc

>>539451123
yet troons still buy garbage like this
>>
>>539448829
Why are you being mean to him for no reason?
>>
>>539442532
is that fygoon
>>
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>>539451610
>Why are you being mean to him for no reason?
>>
>>539451598
>ultrakill, dusk, etc
>2 examples

also, go ahead and "shit out" a game like ultrakill/dusk, ill wait
>>
>>539451793
i mean those were shat out
>>
>>539451660
This is why people don't like you fygoon. Try being a decent human being instead of negative Nancy.
>>
>>539450590
words words words
yawn
>>
>>539451930
what's a fygoon? actually i don't care, you're still a faggot
>>
>>539451930
'goon living in ya head rent free im afraid
>>
>>539442505
More cohesive now. I support this.
>>
>>539452881
it's bounty
>>
>>539451049
STRAFTAT
>>
>>539453149
it's literally free
>>
>>539451930
unfortunately that's 4chan for you
>>
I want to make a 3D FPS like Quake. I’ve picked Godot because it’s what I know from dabbling with it in 2D.
Am I making a mistake?
>>
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>>539453496
>unfortunately that's 4chan for you
>>
>>539446210
You're just a fat greedy hogboy, huh?
>>
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is making comfyslop the key to financial success?
>>
>>539442532
Source/link to Steam page?
>>
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Does your game subvert the genre?
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>>539454284
for women "gamers." they are the reason so many farming sims are made.
>>
The more I look at Godot, the more I want to try digging into it. But I know damn well it'd be a stupid move on my part.
>>
>>539454478
shit font and shit UI and shit art style what the fuck are you doing
>>
>>539454478
I also like Alice in Wonderland.
>>
>>539454284
I wonder how to do the market research for that.
>>
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>>539454637
nodev opinion post number #514 in this thread so far
>>
>>539455004
>>539455004
>>539455004
>>
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>>539446943
defold uses lua?
>>539446943
is comfy
>>
>>539454637
godot looks good at first but then you have to maintain a large project with 10000000000000 nodes and signals everywhere and the garbage profiler can literally step/skip frames
its been around for like 15 years and only ever produced small simple games for a reason, its architecturally broken but is really nice for gamejams and prototypes
>>
>>539455067
wait until 750 at least, you fucking retard.
>>
>>539449964
all furries are
>>
>>539454637
Why would it be stupid, anon? Do you already have a workflow you already have set up that you'd be losing significant time and resources to move away from?>>539454513
>>
>>539455369
wrong
>>
Bro, why is my ISP playing with me bros. This is the second time I had to call them and complain about the slow internet in 2 weeks. I don't like talking to people. They "reset" my network connection after I complained, and the speed went back to normal. Then it becomes slow after a few days. I think they know I'm a shut-in with social anxiety so they mess with me because I'd have to leave my house to change ISPs. I pay for a premium subscription, and they treat me like shit. Rat normie MFs. I can't dev in these conditions.
>>
threadly reminder that trainwiz of underspace and his goons are claiming that he has netted 300k since underspace's release when steam revenue calculator only says 40k. let it be known that trainwiz is lying to cover up for the fact that his game failed after a decade of development (350 reviews)
>>
>>539454860
Nodev thread.
Nodev general.
Nodev opinions.
>>
>>539451168
please do, but I don't know what you're trying to say. On a first sight it's like you wanna count boomer shooters, but Abuse, BioMenace and Alien Rampage aren't FPSes.Some of them are also pretty bad, like Bloodshot or Corridor 7, others aren't FPSes per se, like Battle Engine Aquila
>>
>>539455652
Are you Trainwiz?
>>
>>539455489
I'm not a good developer, and my project is massive in scope and scale. I see some of the exemplary examples of Godot being used where the potential of graphical fidelity shines through, but the idea of having to manually implement everything intimidates the hell out of me.
>>
>>539457051
>I'm not a good developer
>/agdg/
>>
>>539455209
>godot looks good at first but then you have to maintain a large project with 10000000000000 nodes and signals everywhere and the garbage profiler can literally step/skip frames
>its been around for like 15 years and only ever produced small simple games for a reason, its architecturally broken but is really nice for gamejams and prototypes
>>
>>539457051
>my project is massive in scope and scale
no engine will save you there



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