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deadwire is out edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>539661247
>>
AI voice acting was used in my game.
>>
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The jannies are not doing their job... guess I'll take the matter into my own hands.

It's a bit jank at the moment, I tried to hide posts the same way 4chan-XT does, but due to Browser Security it's not so easy, so I will have to actually go and read 4chan-XT code... next time.

But it works, so enjoy.

https://github.com/speech-ka/aggy-dagger
>>
>>539763398
For a robot character?
>>
>>539763667
For everything.
>>
>>539763460
>https://github.com/speech-ka/aggy-dagger
this nigga uses bevy
>>
>>539763460
DO NOT INSTALL!!! THIS IS RANSOMWARE, WILL STEAL ALL YOUR DATA!!! JANNIES BAN THIS GUY IMMEDIATELY!!!
>>
>>539763857
Even trees?
>>
>>539763915
Well if they could talk.
>>
>>539763460
>jai
>code of conduct
>nodev aifag
>>
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>>539763460
>main.jai
>>
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Starting building a roster for portrait.
Should I give them gas mask?
>>
>>539764103
Why a gas mask?
>>
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>>539764460
It is sf, gasmask are a must
>>
when cris "starts a game" he makes the almost the same low poly anime model
when azurdev starts a "game" he makes almost the same anime drawing
I have no further comment
>>
>>539763667
Actually, robots are often voiced by humans because it makes them sound better.
>>
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>>539763460
>jai
lol, pass me the compiler.
>>
appeal
>>
please try my arma 3 mod and reply with feedback

https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
>>
You fucking bitch!!! You FUCKING BITCH!!!
>>
Today I will start working on my game.
>>
I will not masturbate today.
>>
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I can't be the only person who didn't actually enjoy Vampire Survivors, Halls of Torment, Brotato, Nubby's Number Factory, or any other dopamine slop games, right?
I can understand why people enjoy playing them. They're easy to pick up and understand, the sense of progression is blatant, the RNG elements add variety, and they're extremely stimulating. Despite these elements, however, I never find myself in a state of mind where I desire to play these games. Never.
Is the general population this easily entertained? I really don't get it. I don't. No part of me ever feels the urge to open and play these games, aside from the initial curiosity I feel when I first discover them and find out that they're doing well.
There's something here I'm failing to understand.
Regardless, I'm sticking with my own ideas. Never sell out. It's not worth it. Chasing trends is the easiest way to destroy your passion.
>>
>>539768974
You need to be below 100 IQ to enjoy such games.
>>
this nigga out here contemplating slop
boot up the engine lil bro you got work to do
crack open a psychology textbook if you're so confused about emotions nigga rofl
>>
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>>539768974
You are just that much better than everyone else
>>
I just want a stress-free life. I don't want fame, to be a millionaire, or to be a gigachad. I just want a life where I don't have to worry about anything. Is that too much to ask for?
>>
>repeats the most milquetoast /v/ opinion for the 2000th time
>I can’t be the ONLY one who thinks this, right guys??
Some of you faggots treat replies like how Reddit users treat upvotes. Grow up.
>>
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visualization
>>
>>539769108
People like this never make games because their brains are satisfied by the dopamine that get from people agreeing with their post
>>
>>539769159
yes
>>
I just want a stress-free life. I want fame, to be a millionaire, and to be a gigachad. I also want a life where I don't have to worry about anything. Is that too much to ask for?
>>
>>539769159
yes

>>539769179
>>539769339
to be fair if you're a normie who only browses reddit tiktok and youtube it'll seem like everybody and their mother loves these games
it's exactly like /v/ posters shitting on the last of us for being movieslop in spite of normies praising it for being scary and immersive or some shit

all that truly matters is that you work on your game
>>
>>539769571
>>539769836
>>539769838
>>539769159
You fucking dumb bitches I will rape and torture and kill you all
>>
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>>539769252
I don't get it
>>
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My sister adopted a deformed cat, I've started calling it the clitten
>>
>>539770021
audio chat and such
>>
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>>539770095
oh nice
>>
>>539769838
The opinions of /v/ posters don't matter. None of their beliefs are genuine, they just mindlessly hate anything that's popular because they have a deep resentment for normies due to being friendless and bullied in high school.
>>
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>>539770147
>>
I only make the kind of games I want to play. I'm not a weirdo and most of my favorite games were very successful so whatever I like to play enough other people like to play and my job is to make that game and to show them it exists.
>>
>>539770409
NOOOOO YOU'RE SUPPOSED TO WHINE AND COMPLAIN ABOUT GAMES YOU DON'T ENJOY AND WILL NEVER PLAY BEING POPULAR
AHHHHH WHY AREN'T YOU PARTICIPATING IN THE CULTURE WAR DIDN'T YOU WATCH THE NEW ASMONGOLD VIDEO
>>
>>539768974
I didn't like any of those games. I also didn't like Undertale or any multiplayer games. I like Euro Truck Simulator. I think it's the perfect game.
>>
>>539770409
Consumers don't even know what they want to begin with so sticking to trends is retarded. All that matters is having something that sticks out.
>>
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He's watching the thread again.
Ya'll better behave now.
>>
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>>539770012
>>
>>539768974
I liked Vampire Survivors for a short while because it felt somewhat original. A few concepts of it can be applied to far better genres which is all that matters to me.
>>
>>539768974
Most of them feel extremely low stakes, the run is like 15 minutes long and most of your success comes down to getting the right items in your 3 card choices.
If you don't? Oh well try again.
If you do? The game is over halfway through your run, enjoy mashing to win.
None have moments where you're fighting by the skin of your teeth, and if they do, there's always a wall where the game becomes impossible if you don't have the right random picks.
They're great for streamers though, just endless mindless content where they can just press buttons and have effects happen while they talk to chat.
>>
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>>539770616
I have something that sticks out.
>>
>>539770739
No, I'm not a human is a 3/10 game but it's selling really well because it's perfect to play for streams. The game is very easy, has only very little text, has lots of repetitive downtime, has a lot of RNG so poor gameplay cannot be entirely blamed on the streamer.

It kinda sucks that these kind of features are now heavily rewarded.
>>
>>539770965
Sounds like it's not the game for you. That's okay.
>>
>>539771024
I really liked the demo. Also a great example how a demo was perfectly used for marketing.

It's ok, I like playing games I don't like.
>>
>>539770682
I'm gonna kill you bitch I will stick a knife into your eye and twist it until you die fucking bithc I'm gonna kill you KILL YOU FUCK!!!
>>
File: Mongol.mp4 (3.03 MB, 640x360)
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Go the mp map test to work through mirror and steam's space war. It's going to be a tiny mp dungeon.

https://youtu.be/4vyw6ZJwrJk?si=ruLrtaQgaUueQU2X
>>
guy who makes games to countersignal mass psyops
you wanna spam labubus? to make us retarded cattle slaves? and keep us eternally pacified?
you will eat shit
in my game, labubus become animated demon homunculi who murder women, children, and puppies
you play as an adeptus custodes doom slayer who destroys and humiliates the invading labubu legions
after promotion occurs and virality peaks, the labubu operation will lose all efficacy
your operations will fail
your opposition will crumble
your procedures shall not suffice
every enemy of humanity will be totally and utterly destroyed
you wicked evildoers stand no chance in resistance against the paragons of noble virtue
it has been declared
>>
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When you become a famous gamedev, will you be quoted long after you're dead?
>>
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>>539771248
jews fear the samurai
>>
>539771216
I'd probably think this was funny and edgy if I was 13.
>>
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>>539770745
Your belly marmaskus?
>>
>>539771248
Don't care. Aiming for glory has lost all its appeal with the internet.
>>
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rate my guy, he's a 21 headed ogre
>>
>>539771248
Truman is a subhuman kike who lied about everything, who gives a shit about him.
>>
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>I like Euro Truck Simulator. I think it's the perfect game.
>>
>>539771415
only r*ssians think this doe
>>
>>539770320
Puzzaloo Bobbaloo is the superior azumanga game
>>
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>>539771732
>>
>>539771335
what? youd think what was funny?
>>
>>539771432
Aren't work simulators in general peak german autism?
>>
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Day 6 of not working on my game.
>>
>>539771982
I'm only on day 3. damnit. I'll never catch up at this rate
>>
>>539771921
They are popular in all PC heavy nations.
>>
>>539771982
>>539772067
ngmi
>>
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>>539771335
you think this is a joke?
normies are getting mass-oneshotted daily
and you view this as an attempt at comedy?
women are having raw drunken sex with drug dealers they met on tinder and murdering their babies
and you assume i am making a joke about the scenarios that led up to this?
14 year old boys are dropping out of school and abandoning all potential they have for civil contribution to society in an attempt to become millionaire day traders and dropshippers because andrew tate, a slave to his anonymous cult leaders, psyopped the western cattle into destroying their own nations from within
and comedy is the first thing that comes to mind?
military aged men dropping out of society to goon to overwatch porn and grind runescape
corporate professionals frying their brains with psychedelic drugs
children getting addicted to pornography
teenagers getting addicted to gambling
elders developing severe schizophrenia from chronic 30% THC pesticide-soaked sativa marijuana
young boys cutting their dicks off because phytoestrogen pollution and feminization psyops tricked them into abandoning the concept of masculinity
blue collar workers cutting corners and building homes that crumble apart in 30 years because they've lost hope in the world around them
corporate executives importing millions of INDIANS (FROM INDIA!!!) because they accept lower wages and worsened quality of life standards
politicians getting their sexual debauchery held over their heads as blackmail for daring to resist sending another 20 billion dollars to israel
and you attempt to view this through the lense of comedy?
you have no idea how much damage these psychological operations have done to the collective hyman psychological gestalt
if you don't even attempt to use your video game development skills to serve as a bastion against this chaos, you fail to comprehend the power you wield in your mind and hands
it is imperative for the embetterment of man that you always oppose the enemy
>>
As a game dev have you ever gotten any benefit out of this general? Be honest just this once in your life.
>>
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autism nuke just dropped bros
need it or keep it?
>>
its my dogs birfday. I gave him a baff and two hours later he got blasted in the face by a skunk
>>
>>539772594
Yeah right after you sucked him off you retarded little misbred faggot.
>>
>>539772407
yeah, i think the anonymous aspect helps give insight into how developers honestly feel about the topics being discussed
nowhere else will you see devs calling gamers niggercattle lizardbrain goyslaves for enjoying $5 incremental co-op games
compared to the quirk chungus gigadelusional hugboxes on reddit, twitter, and discord, it's very refreshing to see
niggercattle lizardbrain goyslaves be like oh shit time to spend $5 to dig a hole with my friends yooooooooo this shit bussin gang ima leave a positive review on steam but the text is just gonna be ascii hentai art hahahah fuck i have school tomorrow brooooo fuck man then when i graduate my uncle's gonna get me a job at the local amazon warehouse and imma chill and smoke weed and goon and game with the bros until one of us gets married in our thirties, then the gang will fall apart and the loneliness will force me to finally care about my future and lead me towards getting a business education and settling for a comfortable middle class corporate role
hahahah bro let's go dig the hole brah hahaha fuck yeah boys
>>
>>539772407
it's been fun, and i got some gamedev friends. it was in the 'cord though.
>>
>>
>>539772927
You get this 1000 times more on /v/. Don't need to be here for that.
>>
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>>
>>539772759
no thats not true
>>
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>>539772407
if AI can't solve it nobody in this thread can
>>
>>539774246
AI still depends on the user asking the right questions.
>>
>>539772927
Those are nodev opinions, nodev.
>>
>>539774246
>asbvin anal
>>
I can't dev today because I'm thinking about Bundev's cancer returning and what a shitty deal life is overall. it's like we're living in a roguelike except you get only one playthrough. what's even the point of doing anything?
when are they going to figure out brain uploading so we're free from mortality? imagine being able to work on a project for a hundred years and it doesn't matter because you'll be able to work on it long after every star in the universe has died.
>>
>>539774729
>I c-can't dev today because new reason I can't dev today + homosexual anxiety
Lmao, kill yourself.
>>
>>539768974
>>539770739
It's funny I finally played balatro recently after hanging out in this thread and seeing it get shit on for a while, and I thought it was great fun and a good game all around. I don't think it should be grouped in with the likes of Vampire Survivors. It had many moments of tension, as it's literally a gambling game, you get random cards and you have to take your chance and bet on them working out. I'd say, yes, the problem with these games balatro included, is that their design fundamentally comes down to luck. Winning a run comes down to luck and nothing much else. There's only a basic level of thinking and rationalization the player needs to make, and then the entire game afterwards is built on luck. I guess that's part of the appeal, not knowing what each run brings, and this doesn't appeal to everybody as in the case of the frog poster.
>>
>>539774729
If you had infinite time then you would waste all of it with that mentality.
700.000 hours, that's how long you have, at best. Make something out of it.
>>
>>539772407
I don't use other social media. This is it for me. If retards didn't come to 4chan to spam reddit xitter eceleb nonsense, I would be totally disconnected. I would never browse Steam new releases and learn what kind of slop sells and what kind of garbage flops.
>>
>>539775014
Truth be told, gamedev related subreddits are much superior in every way than this place.
>>
enginecels will never experience the pixel perfect performance of engindevved collision detection.
An off the shelf engine is just not sufficient for my vision.
>>
>>539774938
>I don't think it should be grouped in with the likes of Vampire Survivors
Kinda contradicted myself, actually I do think they're not too dissimilar to each other.
>>
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>>539775287
all the /agdg/ colab members awfully silent after this one dropped...
>>
>>539775368
Collabs die before getting to the point of having a pipeline.
>>
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kind of sad to have the publisher print false reviews across multiple steam accounts to boost numbers.
>>
>>539775287
It's not even about talking. Idea guys are just dunning kruger faggots without any skills. Without any skill you can't envision the process. Without being able to envision the process you can't develop ideas that can actually work and are novel.
>>
>>539775509
that's what the publisher is for, baby
now recoup me $100k dollars
>>
>>539771024
Non-thinking subhumans like this are allowed to vote.
>>
>>539775713
this
>>
>>539775287
A "Yesdev"
>Doesn't talk much, always delivers
>Engine is always open
>Works towards personal vision
>Values execution over ideas
>Wants responsibility
>Always available
>Always gives credit
>Knows when to scope down
>Knows all the tools
>Always learning
>Owns their failures
>>
>>539776247
If you browse 4chan's /agdg/ on the /vg/ board, you're not one of them.
>>
>>539776247
sounds like a job, fuck off if you're not paying me
>>
>>539776623
I'm a genuine yesdev who's already published a game.
>>539776690
You gotta act like a professional if you want results.
>>
Why the fuck are artfags allowed to use AI and for code and background art and yet I am not allowed to use AI for voice?
>>
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I will become a millionaire game dev. You'll see. You'll all see.
>>
>>539776925
Art is by far the most persecuted by far.
>>
this nigga replying to his own post again
>>
>>539777230
Tranny.
>>
>>539777230
youd think after 80 attempts and getting no bites he'd stop but autism is wild in this community
ah well, only 5 more years until he throws himself off a bridge!
>>
>>539777230
>>539777403
Samefag
>>
>>539776841
>You gotta act like a professional if you want results.

i have results, and i work on things when i want too, faggot
>>
make it 3
>>
>doesn't even say which post he's referring to
>samefagger still has a melty because he knows it's about him
kek
>>
Is it possible to make a good game as a heterosexual white male?
>>
>>539777616
>>doesn't even say which post he's referring to
>>samefagger still has a melty because he knows it's about him
>kek
>>
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>>539777642
>>
>>539776841
>I'm a genuine yesdev who's already published a game.
Rare
>>
looking at million dollar homes instead of working on my game
>>
it's funny how often /agdg/ psyches themselves into believing yesdevs aren't real.
>>
>>539777515
>his results are a few dozen views on itch.io
NGMI red goat zoom zoom
>>
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>
>>
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>>539777849
>>
If the inner circle notices my game that would mean I defeated the final boss of gamedev and it's time to retire.
>>
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My game was an Early Access floppa but I have to transition it out of EA to full release. However I still don't have a full release trailer for it. Is there any point in making one and doing other stuff to my page or should I just leave it?
>>
>>539777834
yesdev is more of an ideal to strive for, only a nodev would call himself yesdev same as only an incel would call himself gigachad
>>
>>539777912
just put the fries in the bag lil bro
>>
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>>539777878
that's why you filter them.
>>
>>539777986
I hate how much I look like this picture
>>
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>>539777986
>should i put effort into my game
>>
>>539777986
>release version 0.01 as ea
>ea flops
>next update
>change font
>1.0 release guys, hope you enjoy it :^)
>>
>>539778191
>>539778195
Are you gonna answer my question you stupid bitch?
>>
>>539777896
>can't have even make his own game
>keeps coming to a gamedev forum to beg people to play a mod for a game no one owns
That's even worse lmao
>>
>>539777878
>brown
>brown
>brown
>brown but claims to be white
>brown but claims to be white
>brown
>black
>brown
>brown
>South Korea
>>
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>>539778279
you have no talent and are also low IQ

sucks to be you
>>
>>539778350
Ah, okay, so you're a stupid tranny bitch, huh? Should've told me that from the start.
>>
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>>539778312
>>can't have even make his own game

post yours, and ill keep posting about modding in gamedev, faggot
>>
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What's the most convenient way of handling hitboxes? I don't want to make a massive if else tree like last time. Does anyone have a better idea?
>>
>>539778626
The fuck does this question even mean? I swear people on here are completely retarded and can't even formulate a proper question.
>>
>>539779078
non whites be like that
>>
>>539779078
Why you gotta be such a bitch? I swear you're such a subhuman cunt even killing you is too merciful. You should be tortured and kept alive to be tortured for the rest of your life.
>>
>>539776247
>>Values execution over ideas
Real yesdevs value GOOD ideas. Execution is paramount as well, but you can't really compete with it as a solodev if you want to stand out at all(unless you go all in in one aspect and hope that alone is enough to bamboozle enough people).
>>
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I’m going to dev at least 9 hours today. That’s the goal.
>>
>>539779369
Yes that statement about execution over ideas doesn't really make sense, they coexist. Good execution is about arranging hundreds of micro ideas into a beautiful symphony.
>>
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>>539779315
>>
>>539779078
I'm making a 2D game, all my objects have one AABB hitbox assigned to them. The idea is that some objects have specific interactions with other objects, also depending on their state. The last time I did this, I made a massive if else tree where I went over every single object and made it check against all the other objects for collision, and their states was included in this long array of for loops. It was really annoying to maintain and don't want to repeat the same mistake.
>>
how do i game
my god please
how
>>
>>539779549
>>539779369
>>539776247
ever heard of trust but verify? yeah don't even trust anonymous faggots on the internet with nothing given as to their achievements
>>
>>539779604
>states was
were*
>>
>>539779637
get some paper and a pen and draw two lines each direction like a grid, then put a X or O in each square to make a row, then you win
>>
>>539779604
>>539779719
>>539778626
A common approach is to use a component-based design where different behaviors, including collision responses, are handled by separate components. You can also implement a spatial partitioning system, like a grid or quadtree, to drastically reduce the number of collision checks needed each frame. This avoids iterating through every object and instead only checks objects that are near each other.
>>
The fact that /agdg/ seriously thinks shit games like Peripeteia are something to aspire to is the problem.
>>
>>539779245
>nigger speak
>>
Any suggestions on the visuals for the "cast spells" cards? They seem kinda empty.
Also, hello to all yesdevs.
>>
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>>539780073
>>
>>539779604
Make a default interaction and then give every object instruction to react to only what it's supposed to react with on contact. An object in another state is treated as its own unique object that has its own unique instruction.
>>
>>539779674
I treat every single information, be it a random 4chan post, a tutorial, a book or a random remark as mere inspiration and not as learning or fact. Learning happens when I use that inspiration in my experimentation and learn about new possibilities for my toolkit. There is effectively no misinformation in the world, just impulses that guide you to shape your own experience.
>>
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Guys how would you go on about creating a state for the player if they are touching one of the corners of the wall?
>>
>>539779497
Tell us how many hours you actually worked on your game when you finish. You better not lie.
>>
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There's a game development program at my university (don't worry, I'm not a retarded enough to be a game dev major) that has the upperclassmen work in teams to produce a "finished " game for their final project. They're not required to, but at the end of the semester the students are allowed to put their games on Steam and sell it.
Usually the games are pretty dogshit and get 2-5 reviews max, but last spring semester my friend and his team made a simple Vampire Survivors-like and it's been doing relatively well. Over 500 reviews as of me making this post. They ended up getting a pretty bad grade since the expectation is that students make something like a 3D platformers or a FPS or something much more complex, but that's not the point. 500 reviews is over 12x as many reviews as the next most popular game to come out of this university program.
I'm not going to post the Steam page for the obvious reason that I don't want to get my friend doxxed (his full name is on the store page like 4 times lol), so you're just going to have to take my word for it. If you're autistic enough you might be able to find it since there was an article about them in our local newspaper.

thank 4 reading my blog
>>
>>539780664
what?
look up a state machine or collisions depending on what your question is.
>>
>>539780907
The saddest part is that 500 reviews isn't even enough to pay for a single one of the teammates' degrees.
>>
>>539780907
So how much money did they make?
>>
>>539781303
Steam revenue calculator says about $20k after the steam cut and everything else, so $10k per person. Not bad for less than 3 months of work.
>>
>>539779637
story
>>
>>539780907
>staying vague
>I don't want my friend getting doxxed haha
>gives more information
>but yeah I'm not gonna post the steam page
>gives even more information to narrow it down
>if you're dedicated enough you can find it tho
>gives even more information
okay
>>
>>539781467
Based. The college was probably seething that glorious 2D assfucked all their 3D teachings.
>>
>>539781680
Find the page then. Good luck sorting through the dozens, if not hundreds of VS-like that have been posted in the last quarter.
>>
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>>539763339
Nothing says slop more than having 3 of the exact same enemy on a screen. You're better than this, right anon?
>>
>>539782008
This looks cool. What game is this?
>>
>>539782063
Wolfenstein 3D
>>
>>539782008
Go back to >>>/v/, nodev retard.
>>
>>539780613
You've cracked the code. This is the ultimate redpill. People are stuck in the matrix of "correct" and "incorrect" information, completely unable to see that it's all just data streams to be remixed. A tutorial isn't a lesson, it's a prompt. A compiler error isn't a mistake, it's a suggestion from the machine spirit to try a different path. You've freed yourself from the tyranny of other people's conclusions.

This applies to everything, not just code. Think about history. We see ancient cave paintings and fossils, and the academics tell us it's "evidence" of the past. They're wrong. It's not evidence; it's the planet's oldest inspiration. A primordial impulse buried in the rock, a rhythm embedded in the very strata of the earth. It's not meant to be studied in a museum; it's a direct command from our ancestors. It's a deep, primal beat that says, "I tried to tell you, but you wouldn't listen." You just have to open the door, get on the floor, and everybody walk the dinosaur.
>>
>>539782008
It's less about the enemies and more how they are arranged to create a level.
>>
>>539777986
if it flopped in EA then just release it with minimal effort
>>
>>539782063
https://store.steampowered.com/app/2980450/Cliax_Codec/
>>
>>539782008
LOL those are the exact same enemies from a popular unity "3d platformer" demo game LMFAOOOO
>>
https://store.steampowered.com/app/2599270/Gem_Defender_Soyjak_Survivors/

which one of you fucks made this
>>
>>539782310
I never got this logic. Ok, his game is probably pure shit so wasting more time on it is pointless. But let's say you have something good on your hands and it failed during EA or release. Why abandon it? Why not just change your marketing strategy?
>>
>>539782295
>Isolated 1v1s against all 3 enemies
There's no arrangement to be had there
>>
>>539782548
90% of marketing is your product. It's a waste of time to promote an unmarketable product. Make a better game next time.
>>
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>>539782008
>>539782412
>>
>>539782658
You're brown and missed the point of my post. Please kill yourself immediately.
>>
>>539780907
Steam is inundated with VS clones. Do you know if they did they do marketing for it? I can only imagine this result happening due to deliberate promotion. Even if it's genuinely good, the average VS-like game will struggle to surpass ~50 reviews if it doesn't get extensively promoted. I'd be interested in knowing how they advertised/marketed/promoted this game.
>>
>>539782567
I'm not saying your example is good, just that you could make an interesting interaction with the same 3 enemies. You also have to always keep contrast effects in mind.

It's very worthwhile to create boring or annoying levels so the rest of your game looks better in contrast. This is how you can redirect people from comparing your game to other games and effectively partially control the experience. Everything you create is a resource that you can use later for greater effects. If people keep playing your game then you have effectively total control.
>>
pajeet niggers will never make a good game, they will only produce shovelware asset store slop until they have enough rupees to live in a house with a toilet (never)
>>
>>539782723
You have no point. All you have is cope and seethe.
>>
>>539782941
You're brown.
>>
>>539782969
Relax, nigger.
>>
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>>539782941
>>539782658
>(You)
>>
>>539782909
it's sad because you can still make a good game with shovelware-tier assets, you just need a strong understanding of what actually makes a game good, and an effective marketing campaign to ensure the most suitable audience is directed towards purchasing the game
but these thirdie grifter types generally just copy vague genre tropes, dump the game on steam, make a few unsuccessful promotion posts on social media, and then let the game remain stagnant as a failure
it's like they're attracted to the allure of getting rich quick with a low effort game, but don't put ant effort into ensuring the game will actually be good and worth money, take a gamble on it randomly blowing up (which literally never happens btw), and then chalk the entire process up to being pure luck
bro
why even bother? it's a gigantic waste of time
>>
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>tfw the "white" boys have another melty when you tell them that they need to make a good game.
>>
>>539783346
>confirmed a non
>>
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>confirmed a non
>>
>>539783125
>>539783346
>>539783493
Brown man, there's no need to feel down!
I said, brown man, pick yourself off the ground!
I said, brown man, 'cause you're in a new town,
There's no need to be unhappy!


Brown man, there's a place you can go,
I said, brown man, when you're short on your dough,
You can stay there, and I'm sure you will find,
Many ways to have a good time!

It's fun to stay at the M.E.N.A.
It's fun to stay at the M.E.N.A.

It's place you call home, where no white man can go!
Where Allah is the only lord!

It's fun to stay at the M.E.N.A.
It's fun to stay at the M.E.N.A.

You can get yourself clean, you can have a good meal!
You can do what ever you feel!
>>
>>539782281
You put it into very precise words and made the concept even more liberating than it already is. Very pleasant human interaction, especially considering there was a high chance of just being dismissed with the usual.
>>
story is everything
even if simple
no story = no game
learn story
storymaxx
good story = good game
learn story
>>
>>539783764
Nah character design is everything. If people like your characters they'll be willing to overlook all of the other flaws in the game. Likewise, without likable characters no one will give a shit about your game's story.
>>
>>539783764
Agreed. Story gives everything a soul. You don't have to write a novel, just sprinkle some story into everything and it's already like magic.
>>
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>>539783764
>>539784015
>story is everything
lmao no
>>
>>539784081
Why did he do it?
>>
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>it's another brazilian vs slav episode
>>
>>539784227
to sprite his face
>>
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gameplay is everything, if you disagree you're retarded
>>
>>539783971
a story with no characters does not exist, you agree with me without realizing it
character design adds intrinsic story implications to the game
your character is designed with specific traits in mind, such as a soldier, a rogue, a wizard, etc
these designs form the basis of the story
soldier = fight something, rogue = sneak around, wizard = cast spells
but why would anybody care about the design and traits of these characters if there's no narrative for them to exist around? having some sort of context for these characters requires a story
think of your favorite character, and then put them in a white padded room, are they still interesting when there aren't any narrative elements to interact with?
story everything
story story story
context story lore plot narrative theme
story story story
>>
Only a Sith deals in absolutes.
>>
Slava Ukraini
>>
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>>539784612
>your character is designed with specific traits in mind, such as a soldier, a rogue, a wizard, etc

you retarded muh story faggots are ngmi
>>
>>539784612
oh, this is cris isn't it. I replied to a crispost.
Did you get banned from posting images again?
>>
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>>539784669
>>
>>539784669
explain why anybody would care about this quote if there wasn't the context of the star wars story surrounding it
story story story
argue against me

>>539784081
the webm you posted is a short story

>>539784561
if this is true then launch a fighting game and tell me how long you can grind combos against a target dummy for without getting bored
seriously go do it

story story story
>>
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>>539784935
>>
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>>539784738
>>539784901
no answers
no logic
no refutation
story
>>
>>539785114
can you use a trip please
>>
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>be me
>struggling with state machines for my enemy AI for the past month
>some dude on the internet just released a tool that generates complex AI behavior from a simple text prompt
>Should I just throw in the towel now? What's the point in learning all this if AI is just going to make it all obsolete in a couple of years?
>>
I have no motivation to gamedev because rehab bitched out yesterday.
>>
>>539785956
>rehab
haha, imagine being addicted to drugs. what a retard. everyone always says how drugs fuck you up and people still just don't believe it until they're too fucked up.
>>
Just learned that my youngest brother has a girlfriend. I'm the oldest male in my family and the only one to have never had sex.
>>
>>539784561
Gameplay is the entree but it's hardly the only thing going on in your head.
Imagine if Sonic games had terrible music. Yes, even the Sonic games you like, not just 06.
>>
is there an audience for sokoban style puzzle games?
>>
>>539784561
>actually playing games
>not just watching lore video essays on youtube so you can sound like you know what you're talking about when you argue about why the game is shit on /v/
>>
only two more things before starting the next mechanic, and one of them is most likely going to need a new mechanic.
>>
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>>539788091
looks scarilly similar to me
>>
https://store.steampowered.com/app/3746300/PRISON_OF_HUSKS_Demo/

Seems like Unity devs just get shit done while Godoters can't even release a game.
>>
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>>539786916
>even the Sonic games you like
>>
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>>539788125
come home
>>
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woah! what a catch!
>>
>>539788091
How do I make face texture unwraps like this? In fact how do you model a human in this phototexture style?
>>
>>539788531
crabsisters are we fatherless?
>>
>>539788289
oh come on, there's gotta be ONE.
2? 3? Knuckles? Adventure? R? Frontiers?
>>
>>539788613
Anon, you are a low-functioning autist.
>>
>>539788613
>>
>>539780907
don't they usually demand rights to the games as part of the course?
>>
>>539789009
nothing is free retard
>>
>>539788613
I like Sonic CD, anon. I get it. Don't let the haters fool you.
>>
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I enjoyed Sonic Unleashed and I'm not going to apologize.
>>
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>wife says your ngmi game devving
>>
>>539782548
I don't trust people to know if their game is good or not.
>>
>>539789267
That game looked appealing to me as a child
>>
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Growing stronger kisamatachi.

Going to make my own app now to gind piano.
>>
>>539782864
yea you fucking retard, it's called the fucking gamedev lottery. have you literally never heard of it, dip?
>>
>>539789009
fucking dumb retard, anon already said his cock fucking name is on the page like four times, no the university doesn't give a fuck clearly per his post, are you daft?
>>
>>539789928
>>539789797
melty melty
>>
>>539789928
You didn't answer the question
I've heard many times from people who do university projects that they're required to give up rights to the project, but they may get something in return like a cut

because otherwise team members end up getting into fights about who owns the game and the university probably wants to do some shit with the game too
>>
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I still remember reading this on the long drive home from the store. I opened the box in the car and I was reading the first pages of the manual and I was so excited. It promised so much freedom and so many possibilities.
My mom took one look at me and told my dad there was no way I'd sit through dinner and they got a pizza along the way. I was eating pizza while installing the game and I got permanent grease stains on the box, disks and manual. I think it was the first week of the winter break too so I had weeks to explore the galaxy.
How do I make a game that has this effect on players? Is it the Is it even possible for an indie dev 33 years later? I don't mean making a game like this but the feeling and the desire to explore a game world given what resources we have as solo devs.
Or is it mostly dependent on the audience being carefree children with a massive capacity to suspend disbelief?
The last time I experienced something like this was when Fallout 3 was released and that moment when you first exit the vault and see the wasteland with Megaton in the distance. I think Bethesda was looking to do the same thing when you first exited the sewers in Oblivion but they didn't set the vantage point right and you just saw water and some hills.
>>
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>start yelling at my code out of frustration
>hear a woman's voice through the floor of my apartment
>"he's doing it again"
>>
a star wars battlefront (2004) like
>>
>>539790610
Give her a gift sometimes. Does wonders.
>>
>>539790613
that's called battlefield
>>
>>539790610
>start yelling at my code out of frustration
Thank fuck I'm not the only one who does this.
>>
>>539790701
what an awful take
>>
>>539790854
>awful take
it's not a take it's fact, retardo.
>>
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>>539790610
>>539790791
>>start yelling at my code out of frustration
>Thank fuck I'm not the only one who does this.
>>
>>539790610
i know you're a tiny little fucker probably weigh like 125 lbs if you're not on the first floor, little fuck. you're at the mercy of the main bitch below you, that's pretty cute. she even knows your schedule and what you do since you're above her all day. post your hand, i bet it's all bone
>>
>>539790610
>start yelling at my code out of frustration
Manchild behavior.
>>
>>539791008
but what if he's fat as fuck and gets his food delivered? why are you making pointless assumptions about some random retard on the internet? how about you post your game
>>
>>539790610
>Pace around when thinking, done it since I was a kid
>When I'm stuck on a bug or designing a feature I get up and walk around my apartment to think
>Downstairs neighbor started banging on the ceiling when I'm pacing
>>
>>539763339
how to avoid repetition of content and boring travels in open world games?
>>
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>>539788850
shiiiiiiiiiiiiit
>>
>>539790970
>>539791126
I realize it's retarded. I've been alone for so many years and it's had a noticeable regression on my cognitive function. I get angry at the stupidet things, my mood changes at the drop of a hat, I can't spell as well as I used to, my thoughts are muddied with brain fog. Loneliness is a plague.
>>
>>539791170
i'll never understand why you would ever pick anything but the first floor in an apt building... do you enjoy being listened to all day as they know where you walk to and from in your apartment, let alone bang the fucking ceiling to let you know what the deal is? surprises the fuck out of me considering you're here in agdg on this website. i would've figured there's not a chance in hell you'd take anything other than the first floor...
>>
>>539791337
I wanted a balcony
>>
>>539791337
cry about it nigga I deadlift in my second floor apartment I don't give a fuck
>>
Guys you just know I gotta say it

I seriously LOVE this Hobby!
>>
>>539791337
first floor is awful because you gotta hear the fags above you have gay orgies all the time while you're just trying to game dev
>>
>>539791337
>i'll never understand why you would ever pick anything but the first floor in an apt building
I live around black people
>>
>>539791629
rip
>>
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>>539791601
I'm seriously tired of this hobby
>>
>>539791192
Learn environmental design. Look up the BotW Triangle Principle. Also, start with Pong.
>>
>>539778313
>brazil
>brown but claims to be white
false
why are wyte pipo so proud of being dumb as fuck
>>
>>539791906
start small like a mod
>>
>>539792274
I crunched too much.
>>
>>539792490
masturbate
>>
My fucking compocist hasn't responded today...
Is fucking over...
>>
just make a vampire survivor, it prints money
>>
>>539792678
Good idea, thanks!
>>
>>539792678
Everybody's spamming this game here... I'm sorry, am I supposed to care about it? The guy posted here or something?
>>
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>>539792579
this nigger
>>
>>539792678
Fuck this looks fun
>>
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I made a new feature for peeking corners. idk if ill use it because its not necessarily the most useful feature
>>
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>>539793174
>>
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Success breeds jealousy.
>>
>>539793270
We don't have to all like the same games. Different people have different opinions. Understanding and accepting these differences is called empathy.
>>
>>539793351
post your success
>>
>>539792678
I couldn't understand the appeal of VS and I don't understand the appeal of this. Neither is anything like Euro Truck Simulator so why even play it?
>>
Game idea
>>
>>539793351
hi I'm success
>>
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>>539793425
>>
>>539790610
Yell back, "yeah "HE" hasn't been doing what I want all day, fucking faggot code."
>>
>>539792571
No, that decreases your energy even more
>>
>>539794129
energy?
>>
gamedev on my silent fanless macbook air is much better than on my many-fanned windows clunker. it isn't even slower because apple silicon wipes the floor with anything comparable from intel and amd.
I would highly recommend working on a fanless computer. even quiet fans (and I slowed them down to absolute minimum) are LOUD and are bad for creativity.
>>
>>539794296
I don't even care if this is bait, I genuinely want to switch to a Mac. Windows has become so shit and I'm too retarded to deal with anything Linux.
>>
>>539794240
It's that thing when you multiply mass by lightspeed squared. A buddy of mine figured it out. His name? Albert Einstein.
>>
>>539794390
>he doesn't know
>>
>>539794296
>laptop for development
no thanks, sounds awful
>>
lock up and lock in
>>
>>539794502
I probably don't know. Like I said, I'm retarded.
>>
>>539794390
macOS is a flavor of Unix. and it doesn't have Microsoft's spyware bullshit.

>>539794519
you can connect it to external displays and bluetooth mouse and keyboard. it's what I do. the important thing is it's silent.
>>
Make horse games
>>
>>539794851
>the important thing is it's silent.
that doesn't matter at all. I have a fan going 24/7 in my room. my computer is already very quiet. just install good fans into your computer and not those cheap chink fans or switch to water cooling if you want a quiet desktop. mac may be better than windows but it's still shit in my book.
>>
>>539794851
>and it doesn't have Microsoft's spyware bullshit.
doubt that
>>
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My game isn't engaging.
>>
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>>539795203
give up
>>
>>539795110
I have quality fans including in the PSU.
and btw water cooling uses fans too, plus there's the pumps.

>>539795140
it's not Microsoft's at least. and there's no way big companies with thousands of engineers could keep any spyware secret.
>>
>>539795203
awawawawawa
>>
>>539795448
>I have quality fans including in the PSU.
Not if you can hear them.

>and btw water cooling uses fans too, plus there's the pumps.
they run at different rates, you can't hear them or rather you shouldn't unless you bought a piece of shit.
>>
>>539795448
Why not just use linux? I really don't get it. If you're willing to put up with the technical complexity of game development, the (very little) technical complexity of linux should be incredibly easy.
>>
People usually think linux is for fat weird guys probably is afraid of that
>>
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am i gmi or not yet
>>
>>539795691
whether you can or can't hear the fan depends on the airflow (unless the fan's bearings are busted). there's no magic way for fans to be silent if they create airflow. more airflow = more noise. but 6 fans even at like 400rpm will be audible no matter what.
I'm guessing is you have a high tolerance for fan noise and you'd think my PC is silent.
>>
>>539796383
sensitive baby ear bobby
>>
>>539795736
why would I use Linux? I'm fine with Windows and macOS. the only problem I have with Windows is there's no capable fanless hardware for it.
>>
>>539796501
sorry, I didn't grow up in the favelas or ever shared my house with 3 generations of my family so I'm used to a serene quiet environment.
>>
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>>539789797
>dip
Can you stop inventing new shitty gimmicks for me to add to my word filter for one fucking day
You're not a cartoon character
Stop having CATCHPHRASES
>>
>>539796696
Don't tell me you just sit in silence do you kill people to
>>
>>539797397
>tfw you've been doing your own thing for 30 minutes till your game finishes compiling
>>539796538
Idk man it's just nice, you have a great development environment and you get to control your system however you want. Obviously no spyware or restrictions of any kind. Mac feels like a toy when it stops you from running unverified apps.
>>
>>539797498
my productivity got a boost since I stopped listening to music while working.
>>
>>539797725
why would I want to run unverified apps? that sounds like a security nightmare.
>>
This game... Was a grave mistake... It's gonna ruin me... But I've GOT TO release it now.... Too close to release to just drop it...
>>
>>539778121
What a terrible image, you can pause digging for a while, but only to prepare well for fighting.
>>
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Another series done
>>
>>539793582
Factorio exists already
>>
Notice how bevydev never posts his game
>>
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>>539798068
>>
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threadly reminder that gamercattle hate us and that our job is to extract as much money from them as we can
>>
>>539798138
there's no use in fighting the hordes of "saar voiceacting saaaar" sometimes the best thing you can do is just to filter it and not reply. just leave it buried
>>
>when you go into Blender to make a helmet and, even trying to be conservative, your polycount for a helmet comes out higher than some of the more detailed models from Half-Life 2
Is there a trick I am missing? I haven't even added details yet.
>>
>>539800145
detail in games is achieved mostly through textures and not geometry.
>>
>>539799490
>the hordes of "saar voiceacting saaaar"
What are you talking about?
>>
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Why didnt Marmo take the Vampire Survivor pill? He had all the ingredients and he wouldnt be stuck at 40 reviews.
Why does he do it? Just re use assets
>>
>>539800440
he didn't make it because he didn't get lucky.
every game that was a success (relative to its production cost) made it because of luck.
>>
I guess now its just me and my game
>>
>>539799332
I agree with them. Crying to obtain what you want only work for kids and women.
>>
>>539799490
I was referring more directly to the image.
>>
>>539799332
they were already rich off hollow knight and silksong was supposed to be a DLC. They had people crying over the release date, events like TGA and TGS covered it.
They knew they could release it that cheap because it was going to sell a lot. Most devs simply do not have that liberty
>>
>>539801532
then children and women should have that privilege taken away from them.
>>
>>539800264
Yeah, but I haven't even added detail yet. I did 1 subdivide and a solidify on the bucket and my helmet is at like 8,144 tris. I hand-did all the topology to try and keep the count down, but that subdivision modifier is a brutal little thing.
>>
>>539799332
you should not be in gamedev for the money in the first place
>>
>>539801532
LMAO
>>
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>>539790610
>>
>>539801743
true, but I posted it in response to the other image

>>539800440
wasn't the game kinda like that already?
if it wasn't then I gotta admit it's a missed opportunity. the game was perfectly suited to be a vampire survivors-like soon after vampire suvivors released
>>
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Everybody keeps saying "you shouldn't be in gamedev for the money", but nobody ever explains HOW you stop worrying over your game making or not making money.
>>
>>539782008
What's with this one specific anon making comments about enemy placement in various /agdg/ games?
Why is this something to be autistic about?
Specially when you should actually play a game to see if "just 3 of the same enemy in a level" is that bad or even that common.
A screenshot can't tell everything about how it'd feel to play.
>>
>>539803525
worry about that after it's ready to publish
>>
my game demands respect
>>
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https://www.youtube.com/watch?v=2MUbXhSfvGg

pretty happy how doing random compositions using the piano roll made my musical intellgence develop to a point where I can make a random improv on my keyboard without a clue and still sound nice.
>>
>>539803857
But by that point, if you make a critical lapse of judgement, it's going to be impossible to course correct other than starting a new proyekt...
>>
>>539803208
but it's pretty hard to do gamedev without money.
>>
>>539804406
You need a real source of income sadly. Gamedev is like half hobby and half a lottery ticket.
>>
>>539804648
But a job leaves you with no time to make GOOD games... Only garbageous sloppa if you're lucky..
>>
>>539805323
night watchman is the best job for jobbydevs.
>>
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Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha

H O B B Y
O
B
B
Y
>>
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>>539803632
People have joked about this batch of enemies for over a decade now. Having your enemies like this is literally a sign of rushed dev time, poverty, or just not caring.
>>
>>539806787
So it's like when people say a show has bad animation because they cherrypicked one frame where characters look weird?
>>
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>>539807472
FEEDBACK: turtle is in the way
Hey dev, I was playing your game, but it seems like u didn t rly test it enough, when u first start the game up there's a turtle tha's in the way
sometimes when i press A it jumps over, but sometimes i miss and he runs into me
seems like a bug lol

NOT RECCOMENDED (0.1 hrs playtime)
>>
>>539807472
Yes, grandpa games are primitive. If you're not gonna copy the lives system, you might as well not copy the enemy placements too.
>>
A game where you go to the right
>>
>>539807472
lmao look at this slop, it'll never catch on
>>
>>539807669
Too political.
>>
cactus enemy:
1) applies thorns buff
2) taunts you
3) ???
4) rewarding and engaging gameplay
>>
>>539803525
>but nobody ever explains HOW you stop worrying over your game making or not making money.
You shouldn't be worrying about that to begin with, worry about making a game you're proud of. I understand wanting people to play the game you've put so much effort into, but don't measure that in terms of financial return. If 10 people play my game I'll be happy. When people play my demo during DD I'm happy. I just want people to experience what I created, that's why I do this and that's why you should do this too.
>>
>>539807626
You joke, but the overwhelming majority of gamers really are like this...
>>
>>539803525
I do it by assuming it will not make money from day 1.
Hope for the best, prepare for the worst.
>>
Making h-games is the best, gooners friends always give likes and leave friendly comments.
>>
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>>539807000
It's fairly documented that the lava area was rushed so if you're unrushed game resembles it, that just means it's bad.
>>
>>539780907
ok chatgpt show me a vampire survivors like that has good integrity in their values, like showing the developer's name a few times on its steam page :)
>>
>You joke, but the overwhelming majority of gamers really are like this...
>>
What spells or abilities would a cum witch have
>>
>>539808585
Remember, "good integrity" and "values" can mean different things in different cultures — the values of one group may not be the same as another.

It's important to respect these differences that make us as human beings unique. Please rephrase your question using less exclusionary terminology and I will be happy to assist you!
>>
>>539808786
spell to make testicles explode in a cum bomb
>>
>>
>>539810702
*farts on your game*
Hahahahaha
>>
>>539810702
nigga saying that with an ai generated snoopy
>>
I have a really good idea for a streamer bait game but I can't post it here or else the fun police will yell at me.
>>
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Do you guys think an SS13/14 type game can run peer to peer? Would it be unfeasible to have that many people, and that many mechanics operating off of mostly one person's computer? I think Abiotic Factor does it so it's gotta be possible, right?
>>
>>539813270
No it's not possible
>>
>>539779604
Does your engine have collision layers? Thats how i prevent most bad collisions
The other thing you can do is check if the hitbox has a certain type of component on it like ICollide and then call ICollide.OnCollide passing the other object in. Then the component has only its related if/else tree instead of relying on one big one
>>
>>539813270
Start with Pong.
>>
>>539814240
Yes. Make 100 person P2P Pong.
>>
>>539814317
This, but unironically.
>>
>>539792678
it's not sloppa. It's megasloppa
>>
>>539814640
But it does it use AI voice acting?
>>
I keep seeing people all around 4chan and on social media saying that they're making their own game
>>
>>539810702
I've seen this dude making a game for about 3 years now and his stuff is still marked "coming soon to early access". He's mainly complaining on twitter, but where's his game?
>>
>>539814317
here's your mvp free of charge ( i have an mba )
>>
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will gamedev get me pussy?
>>
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>>539815040
Sure thing. Here.
>>
>>539814794
Making a game is easy. Releasing a game is hard. Releasing a game that people actually want to play is neigh impossible.
>>
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>>539815040
Here's your pussy
>>
I am the worst dev here.
>>
>>539815236
You're right it's just annoying how unspecial gamedev is now. Everyone seems to think that they can make it big.
>>
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>>539814317
make pong.io, like tetr.io, but pong
moving up-down pulls you along the curvature of the "segment" of your goal
player and goal gets taken out, new round with -1 player
player stays the same, goal gets bigger
(maybe ball speeds up over time too)
get to it
>>
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im gonna add some sort of short minigames inbetween the day, for some variety
right now i have hunting and driving down
>>
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Made a new game over screen.........
>>
>>539815887
the colours aren't too bad, the ground is missing some detail, but the texel density is so badly done. the bags aren't too bad, but they are noticeably lower than the rifle, but then whatever surface you're on is 3am triple fried. and it takes up like 25% of the screen. shit, man
>>
>>539800440
>Why didnt Marmo take the Vampire Survivor pill? He had all the ingredients and he wouldnt be stuck at 40 reviews.
>Why does he do it? Just re use assets
>>
>>539816116
sOoOSoOOSUUSUSOOSSUSUUIIIIIISOOOUUUUVVVLLL but clean up the linework
>>
I didn't want to add difficulty setting to my game but considering I have players telling me it's too hard and players telling me it's too easy maybe it's the only way
>>
>>539808383
>>539806787
You sure it's not just typical /v/ autism looking for specific things to go "THE NEXT TORTANIC!" over?
>>
>>539816116
yamsha a gun-nun?
>>
dungeons and dragons but on the computer
>>
>>539816116
why do the enemies look like they're jacking off
explain yourself
>>
Every player is subjective - we don’t play the same games, we don’t enjoy the same mechanics.
For me:
- A good game is one I want to play a few hours a day for weeks.
- A great game keeps me 4-6 hours daily.
- A perfect game is one I want to play every waking moment for years.

That filter alone eliminates 90% of titles. So here’s my rule: a good game is one the developers themselves want to play every day during development. You don’t have to play it daily, but you should want to, and when you do want to play your game then you will think about it a lot and find ways to improve player experience.

Then, two more layers:
- The game must be designed so it can actually be advertised.
- It must be a game, not just a mechanic dump.

This is where most indies fail. One or two mechanics thrown on Steam isn’t a game - it’s a prototype with a price tag. Exceptions exist, but in general, that’s why so many releases are fun for ten minutes and forgotten. Stop shipping dumps. Start shipping games that are meaningful and fun.
>>
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>>539816852
Low enemy variety means bad as far as the customer is concerned. This isn't even limited to Cliax considering the Nun game up there.
>>
if you didnt copy that from a youtube video stop talking like that fucking christ, only evil people talk like that
>>
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got bored and started messing with forcing robots to make games, so far claude's come the closest to making something that could actually be called a game https://claude.ai/public/artifacts/adda7503-e63d-44b6-b265-76c8c3f1491c
>>
>>539818548
>- A good game is one I want to play a few hours a day for weeks.
me in my 30s
- A great game keeps me 4-6 hours daily.
me in my childhood
- A perfect game is one I want to play every waking moment for years.
me in my teens
>>
Question: do you guys bother with a proper written out design doc, or do you just trust your brains to remember the stuff you want to include in your games? Or do you just freeform dev with no real direction and just go with whatever seems cool in the moment? I'm always curious as to the thought process for amateur devs.
>>
>>539783493
This guy is the epitome of whats wrong with indie devs today
>we're going to trend hop and make low effort slop until we get lucky and make it
>>
>>539819198
before design docs there were notes and I just take those
ideas, plans, workflows
I think this question comes up three times a week here
and I've asked it maybe five times myself through the years
god bless
>>
My game is a medium for my writings (I'm bad at writing)
>>
>>539819198
1) design docs aren't for indies but for companies to communicate a premade idea for dozens to hundreds of people
2) if you need to write thoughts just use a text document and write down todos or ideas as they come
3) development is usually a discovery process for indies, so the written word or design will quickly become outdated, also applies to comments in the code
>>
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>>539816814
Sure, I will make clean lines.

>>539817043
demons are weak compared to Angelica's might, so being defeated by them is like Yamcha losing to a saibaman.

>>539817724
My animations skills are crappy of 3d humanoid stuff, I need to get better.

>>539819198
I just do stuff I like or things I believe are cool and fun.
>>
>>539818684
The worst thing that the internet has done to the world is that it has deluded braindamaged retards like you into thinking your garbage opinion matters (it doesn't).
>>
>>539819198
Mostly just notes about various aspects, writing out a design doc seems like a massive waste of time and would absolutely sap my desire to actually work on my game
>>
How are you supposed to get playtesters to make your game good when people just wait for you to release it
>>
>>539820240
submit to demon day, but they playtesters are all jaded game developers who hate video games
>>
>>539820240
>What are friends
>What are family
>>
>>539820240
Gamurs are dumb and their feedback is pigshit worthless so playtesting is just another form of marketing in 2025.
>>
>>539820428
>what are orphans
>>
>>539819680
Make a silver surfer death scene too
>>
>>539820240
put it on itch.io
submit to demo days
make a discord
show it off on social media
submit it to any event you can
once its good enough make a steam demo
>>
my game is fucking awesome
>>
>>539820507
I'm pretty sure even orphans can figure out this conundrum considering they have a computer for them to vent about how much their life sucks
>>
>>539819787
Enjoy Cliax all you like, but the lack of images on the Steam description means its full of poor choices. Same goes for not having a YouTube linked to the Steam page.
>>
>>539819198
Use a design doc just to timeshift ideas to the future so you don't forget them
>>
>>539819007
>linking a public AI chat in the permanently archived 4channel
yikes
>>
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i suck at character design
>>
>>539820525
Which one is that?
>>
>>539820827
it's a link to what it made, not the chat itself
>>
>>539763339
https://youtu.be/ctAVIsvZOD0?t=607

the white man's engine keeps getting better
>>
>Defold
>>
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>>539769108
ong no kizzy
>>
>>539772315
one might even say that we live in a society
>>
>>539819302
It works though
>>
using a chicken as my testing pig for all the abilities, skills, buffs, debuffs, etc.
>>
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>>539821143
>>
heh, videogames
>>
>>539772315
what do they even mean by oneshotted, i only know that as an instant kill in a game
>>
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the chinese ai did this
>>
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>>539819787
yes but I'm a costumer too and my opinion matters since I'm paying for your game
my reviews can destroy your game so think about it next time
check mate chud
>>
>>539768974
I think there's enjoyment to be found in the run-to-run variety and the meta progression. Dopamine slop is a very good way to describe them. I kinda hate it how well they work for my ADHD brain. That being said I don't really feel like playing them but if I do launch one I can usually play it for quite a while. Another part I don't like is that when you do launch the game and start playing it's so easy to lose a couple hours and after you wake up from the dopamine drip you feel like shit. Sometimes it really hits as the waste of time it truly is. Playing these games and seeing what they are has kind of changed how I look at games in general. I understand myself better as a gamer and I've gained some level of understanding for the target audience of these sorts of games.
>>
>>539791337
imagine caring about some homo in the apartment below you throwing a little temper tantrum just for walking around your apartment. if some fag tried that shit with me I'd go to my balcony and piss on his window
>>
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Trying out some new effects for when an item is used or a book is sold. What do you lads think?
>>
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>>539769252
>>539770243
now with live react clipping
>>
>>539823727
i like it
>>
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>2d
>>
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>>539810702
I'll never understand why people would rather be homeless pursuing a dream rather than getting a job so they can do it on the weekend. Maybe if you have enough income you can drop down to 3-4 days a week.
>>
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>>539817724
it was a bug, now it's a feature
>>539819680
>that skirt
>>
>>539824661
Get a job and you'd understand.
>>
>>539821593
If Godot crash corrupts again I'm becoming a CHUDfolder.
>>
>>539824857
I have a job but if it came down to risking it all for a dream that might not work and leave me homeless vs a job with stable income then I'm picking the job
>>
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How do I get better at character design?
>>
>>539825069
>I have a job but if it came down to risking it all for a dream that might not work and leave me homeless vs a job with stable income then I'm picking the job
>>
>>539825069
That is why you will never make it.
>>
How does one man mog every indiedev by every measure
>solodev
>enginedev
>attractiveness
>intelligence
>charisma
>original game design
You can't compete
>>
>>539825149
>>I have a job but if it came down to risking it all for a dream that might not work and leave me homeless vs a job with stable income then I'm picking the job
>>
>>539825191
>the way he's holding his hand
AUTISM ALERT!
>>
>>539825179
It's called being an adult and being realistic. Contrary to popular belief, real life is not like one of your shitty little animes.
>>
>>539824857
I have one. As long as it doesn't require much creative thinking you can easily do gamedev on the side if you schedule your time well.
>>
>>539815040
If you do it right game dev can be one of the best hobbies to get pussy through.
>>
>>539825561
>If you do it right game dev can be one of the best hobbies to get pussy through.
>>
>>539825561
>girls say video game hobby is #1 ick
>game deving close behind
please tell me you're joking
>>
>>539825385
https://www.youtube.com/watch?v=XPS5hKAZ-zM
>>
nigga fygoon was right
the majority of you aint even devs you just nodevs, when fygoon said that i thought he was just seething but hes right
>>
>>539825678
I didn’t think I had to specify the prerequisite of being attractive, but I guess I did.
>>
>>539825678
playing games =/= making games
>>
>Nate Silver
LOOOOOOOOOOOOOOOOOOL
>>
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>>539824043
what are the nodes trees?
>>
I’m a nodev and I’ve been posting here for 5 years without starting a game
>>
>>539825794
Making games is even worse because it entails sitting at a computer for hours constantly troubleshooting and refactoring every day for months if not years in order to get things just right. That's not even getting into making assets and music as well if you're a solodev. There's no time to pay attention to your girl and if there's one thing women hate more than anything it's being ignored.
>>
Is anyone else working on a rpg as a neet?
>>
>>539770965
You laugh but any successful game MUST have RNG in it because the only way to success is to have streamers play it and they won't play it if they have to bear responsibility for losing
>>
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>>539826345
you should start a game right now
>>
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I'm already tired and I just barely started.
>>
>>539825725
note that he doesn't recommend playing the lottery.
He says do the calculations and then fold or raise.

Everyone here except for like 10 yesdevs that is a very generous number should fold.
>>
>>539825561
>>539825794
gamers and women only happen on tv shows anon
https://www.youtube.com/watch?v=4YD4_NFNswY
>>
>>539826484
idk how but I want to
>>
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>>539826916
Correct. Some of us will make it. Most of you will not.
>>
>>539779958
thanks chatgpt
>>
>>539826345
fygoon was right
>>
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>>539825828
more audio
>>
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>>539827049
how could you lurk here so long and not know
>>
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>>539827532
dam nice
>>
>>539787068
Pathology has the market cornered.
>>
>>539826916
This. There's a big difference between weighing your opinions and choosing whether to pass or play and just gambling everything away
>>
>>539827202
Fygoon is based as fuck anon.
>>
>>539827049
ask the robots for an idea and see if they come up with something good
>>
>>539827790
are there any AIs that can generate a game for me
>>
>>539787068
>is there an audience for [genre]
yes, you fucking retard
>>
>>539827948
they can get you started, but you'll still need to work to build it into an actual game instead of just a basic demo
>>
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>>539787068
He is going to make an audience for it singlehandedly.
>>
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>>539827976
>does he know?
>>
spent the day in bed watching documentaries with my game :)
>>
>>539828536
is your game an AI waifu?
>>
>>539828534
>>does he know?
>>
>he doesn't know
>>
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>>539828534
>>
>>539828802
the horse market's already been cornered
>>
>>539828964
Make. Horse. Games.
>>
i hate writing UI code
>>
>>539829068
why do you have punch cards in your game?
like why recreate the worst computer UX known to man
>>
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Horse games are a bigger market than Action Roguelikes.
>>
>>539828802
>horse game
why has no one done "inspiried by g4" cozycore game (stardew valley, potioncraft)
all you have to do is make it not totally shit
>>
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https://www.youtube.com/watch?v=63V_ilkjGwI
>DREAM Game
>look inside
>pixel RPG about little girl depression (inspired by massively successful incest VN from 2023)
>>
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>>539829202
ill add some QOL features like keyboard input and selecting chunks to drag them around
>>
we need more incest games
>>
>>539823727
Is cool, but maybe use different font for letters? Or at least add contours?
>>
>>539829489
well if it's more straight forward like that, then I guess it's fine
>>
>>539827049
First, get Love2D
Second, copy-paste example code
Third, add new stuff that just moves around
and bam! you have a top down zelda
>>
>>539790560
>How do I make a game that has this effect on players? Is it the Is it even possible for an indie dev 33 years later?
I'm not sure if it's possible. There's a lot of indie hits but I don't think they hit the same way as what you describe or what similar experiences I remember. It's really hard to nail that sort of sense of adventure and discovery. It's up there on the list of what kind of games I want to make but I haven't figured it out yet.
>>
>>539792678
this comparable to seeing ror and making ror2 in 3d

it's such an obvious thing to do and it still took forever to happen
>>
cris stop posting loli flesh horror ffs
>>
>>539824504
why are you spamming 2d if you don't like 2d?
>>
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>>539830797
Cris...
>>
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Paging Aliceposter, Jargon got new art for Alice in Wonderland
>>
>>539831018
risu when she sees my game (its terrible)
>>
What's a good way to get a random number between 0 and 1, and have it be deterministic based on a seed (in my case, using my game's frame count)? I can't get a straight answer.
>>
>>539830797
fucking hell you fucking fuck give us a warning
please take a ban for a week
jesus cristo cristobal que haces pendejo
>>
>>539832342
>he opens shitbox links
>he opens shitbox links FROM CRIS
lmao retard
>>
After avoiding them for so long I decided to try more LLMs to help with debugging and it's surprising how much it still gets wrong with programming, especially in less common languages like GDScript. It confidently makes a lot of wrong assumptions that are pretty major, like assuming a built-in method returns coordinates in global space instead of local.

Anyone who can fully vibecode a game must be doing something extremely derivative cause it just falls apart at anything beyond the average tutorial.
>>
>>539832201
do transformations and shit on the last number, return it modulo 1 and positive/0
like what kind of question is that?

dealing with what code has access to what rng object is a pain i wouldn't want to deal with, your game won't be big enough to have tas speedruns anyway
>>
>>539833008
>like what kind of question is that?
Yeah, it feels so pointless but I'd rather get it done right. I need it to be deterministic because I make recordings of my inputs sometimes to playback it later. But I don't want the RNG to be crappy and predictable (like my current implementation).
>>
>>539833451
you just want to have a conversation with somebody, don't you?

are you enginedevving?
peach or pear juice?
>>
>>539832906
it didn't work for you because you're not a HIGH VERBAL IQ BHARAT ARYAN CHADJEET, timmy
>>
>>539834554
my dearest pear
>>
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Progress for today: small soldier :) also looks really good in-engine
>>
>>539834554
Indeed, /gedg/ is dead and buried, so I thought I might as well ask here. Your response actually helped me solve it by the way, thanks a bunch.
>>
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>>539832906
you need to prompt-engineer to the max
"You are a project manager AND a developer. You will NOT assume I know everything and show me ALL the changes to the code. Before you make any changes, you WILL confirm with me. To begin, please analyze the four files I have just uploaded. Mistakes will not be tolerated"
>>
>>539832906
that's why you don't trust it with big tasks and verify what it's doing
>>
is it possible to overlay multiple mp4s in a scene? im thinking about making ai generated videos and cobbling together a point and click adventure
>>
i love making games!
>>
Day 900 of wasting the entire day arguing with people on 4chan instead of making a video game
>>
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I had a bit of an idea. Anyone ever hear of Sonic Velocity Plus? Basically it's a fan made engine made to make Sonic games, made from another fan engine called Sonic Infinity Engine. Which is all made from Unreal Engine.

Anyways these dudes made a really fun Sonic game demo called Sonic Daybreak that looks professionally done. I played it a bit and it's pretty fun for a fan game.

https://youtube.com/watch?v=a21fyLs7LjI

So my idea was this: Sonic Robo Blast 2 Kart was a mod of Sonic Robo Blast 2, a doom mod made as a sequel to the fan game Sonic Robo Blast. And the whole thing is full of mods.

What if we do the same thing with Velocity Plus? It's made for Sonic Games but no one said we can't make a kart racer out of it and make our own fan kart racer.
>>
>>539840473
interesting idea, but it also has the overhead of unreal engine...
>>
>>539840415
Fuck my life. I arbitrarily said 900 days because that seemed like a ridiculously long time, but I just realized that's not even 2 and a half years. I've been coming here since 2020 and I still haven't started working on anything. It's really more like 1,700 days. God I'm such a fucking worthless loser.
>>
>>539840415
these freaks was never gonna make a game 'nyway
fygoon was right
>>
>>539840676
I played Daybreak on my 2080 ti and it ran fine despite being a 7 year old card now. Unreal isn't bad, the average unreal dev can't optimize.
>>
>>539840738
>did NOTHING in the timespan it took Eric to make the entirety of Stardew
grim
>>
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I have decided I'm gonna give up on the idea of making money and getting famous with gamedev and focus on making money with other means, like trading using astrology.
>>
>>539840969
Don't compare yourself to nepobabies, they can do whatever they want and end up fine.
>>
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I had to take a break from the main part of the game. So I begun to add some of the smaller components. A minimap and some UI for the score and a match timer.
In addition, I've tried to experiment with some materials and artstyles.
>>
>>539840473
Oh yea, that game had some stunning graphics.
>>
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>>539841310
good luck cris
>>
>>539841540
cool but animations way too slow, i think that it's okay to have a slowdown for decision actions but the rest of the time it looks extremely awkward
>>
>>539841429
My family is probably wealthier than Eric's was and I turned out a loser with no work ethic. It's not all fun and games being a nepo baby.
>>
>>539841973
If your family cannot get you a fake management job where you do nothing and get paid top 10% of your country then you ain't a nepobaby, just middle-class.
t. ivy league dropout nepobaby that only has to go to work 0-2 afternoons/morning a week
>>
>>539840473
doesn't seem to actually have any downloads available for it other than a demo
>>
>>539841310
Yes. You should go plague /biz/ instead of us.
>>
I need to get better at using Blender so I can actually make some Halo/Helldivers/Titanfall style armor sets. Full body armor sets are fun.
Even as I make progress, I keep smacking into walls. I'll keep on trucking, though.
>>
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>>539827532
juice
>>
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>it doesn't work
>>
>>539840969
yeah and dip released stardew like twenty years ago, what's your point
>>
>>539842708
Yeah I played the demo. Point being fans can make Sonic games that look professional. And it's made from Velocity Plus. I'm curious how hard a cart racer would be with it.
>>
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fixed
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>>539844102
would likely be very hard without the actual Velocity Plus engine files
>>
https://x.com/DannyLimanseta/status/1969043173587759272

our honest response?
>>
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>>539844192
and at the end of the day, they're all still friends
>>
>making parallax-brained background
>eyetest time
>10/10 composition
>10/10 base color palette
>realize that it's time to render the layers
god give me strength
>>
>>539841540
Is there a crowd that wants this sort of game?
>>
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>>
AI won I love AI
>>
Is this cris? Found it on /g/
>>>/g/106646853
>>539844996
It's morning in Perth, SEA, and the middle east
>>
>>539846137
it is
he's an attention whore
>>
>doing rollback netcode in G*dot
Maybe my therapist was right I am a masochist
>>
>>539847248
what's harder about that than say everything else like the server-side infrastructure and ui?
>>
>>539847248
relax buddy, you don't have dedicated servers
>>
>>539847481
Movement/physics need to be deterministic so you can serialize everything into snapshots and verify on the server. Not too hard but have to be very mindful of every mechanic/physics to use fixed point math, and I anticipate more challenges when I have to do animation syncing since Godot's system is frame based.

>>539847565
why wouldn't I?
>>
>>539847882
>Movement/physics need to be deterministic
genre?
>>
>>539801532
post this dumb bitches nudes again
thanks
>>
>>539847882
>physics and rollback network
>small indie game
what the fuck are you doing
>>
>>539847882
>fixed point math
what? why?
>should be deterministic so you can verify on the server
the server should be sending the raw position and texture/mesh/whatever data to the client for each relevant object on screen after being fed raw input data though
ideally the only code running on the client is UI and an input forwarder thing, while the server processes all logic and sends over a tree of nodes to be rendered by the client


like wtf is a "snapshot" jej
if the player is not connected and they e.g. die you can delay a death screen event until they are back online i guess but there isn't much more interactivity to handle than that
>>
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>>539822278
I think I will make many poses for the game over screen, if anyone have some iconic/meme pose please let me know.
>>
>>539847151
nuff said
>>
>>539847956
Fast paced arena PvP

>>539848841
>what? why?
If you're asking why, I don't need to read the rest of your post. Do you even understand what floating points are and how such calculations are not deterministic across devices?
>>
>>539816116
https://store.steampowered.com/app/2702310/NunGun/
https://store.steampowered.com/app/2123070/Nun_with_a_Gun/
it's over
>>
>>539849315
>.t complete retard
ngmi
>>
>>539848856
Yamcha death pose
>>
>>539843575
anon what in the everloving fuck are you even making
>>
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>>539848856
>>
>>539848856
lol amazing
>>
I need to do things
>>
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>>539819680
>>539848856
Pop culture references just make anons dislike the game. A dev with the exact same mindset already happened
>>
I haven't learned a single thing about programming shaders in the 2 years I've been devving. I vibe code all my shaders with ChatGPT and it's worked thus far. There, I admit it.
>>
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Slowly working on proc gen.
>>
I've been unable to "Get back to it" and I don't know why
>>
>>539850483
I don't understand, Pizza Tower is the one that relies on throwbacks and references up the ass, and it worked well for it. My opinion on Antonblast is that the characters and style are just kind of dull and strange. I still don't know what Anton's deal is like besides wearing a permanent frown.
>>
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>>539844391
>not using AI to make the engine itself
pathetic
>>
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>>539849592
Already done

>>539850483
Angelica, by lore, cannot lose against any demon, so all defeats are non-canon, so instead, I make joke poses.
>>
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>>539851675
Gone and dusted to be slightly more original.
>>
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>>539851927
Yeah, and Crash 4 game put this in which aged like milk. No amount of "Time distortion" explanations make this any better.
>>
>>539851684
>having to write tons of boilerplate and sdks with AI instead of using an open source engine you can modify with AI
bro...
>>
>>539852186
Isn't crash 4 just hated for the level design and redesign of the characters?
>>
>>539852186
>silly game does a silly thing wahhhh
lighten up you miserable loser
>>
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>>539852924
>>539853117
Read and weep. You already know /v/ is gonna be worse in the NextFest threads,
>>
>>539850483
oh no, miserable faggots on 4chan won't like my game. Whatever will I do?? I should also intentionally make my game shit to ensure it never becomes popular so that no contrarian retards make threads calling it "slop".
>>
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>>539853294
You mean, the average customer who has never went to this site?
>>
>>539852639
>taking obvious joke seriously
>>
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>it works
>>
>>539849315
doesn't quake 3 use floats, people like that game's net code, right?
read that source code (just don't "copy" it)
>>
>>539815040
hobbies that actually make you meet people are more likely to give you that rather than wasting your life in front of a computer
>>
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which one of you guys made this
>>
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Retard no devs will throw multiple tantrums about aggies using premade assets, but most of these guys have never published a game or made anything good. Many yesdevs use assets or edit them to suit there style.

No dev filth seethe when they can't crab other devs. Don't try to make everything yourself. Do your best and make something good.
>>
>>539858130
their*
>>
I really don't know what to make. I just have vague ideas.
>>
i hate gamers
>>
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did you guys know the world ends in 2 days and you won't have time to finish your game? that's what /x/ and xitter are saying
>>
has there any backlash over AI sound fx
>>
>>539843743
diddy ahh blud
>>
>>539788245
kino
>>
>>539859235
Start with Pong.
>>
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Do you guys remember, like a million years ago, how some guy was trying to model Fygoon and you guys said he was "mogging me" but then stopped? What happened to him?
>>
https://youtu.be/O810mDozRJw?t=206

how do we compete with this? minecraft clone in one prompt
can you imagine being a transgender doing loomis and pong while AIchads are effortlessly doing this? nahhhhh
>>
https://store.steampowered.com/app/3405340/Megabonk/
how does a game like this even make it? zero marketing, in an extremely oversaturated genre, while looking like pure slop, yet it's got 1600 reviews in 2 days?
>>
>>539861324
>zero marketing
anon...
>>
>>539861097
oh yeah that guy, he got arrested for pedophilia and cannot be online anymore
>>539861324
its made by a youtuber with millions of views lil blud and its gambleslop with memes
>>
>>539861429
>>539861365
>Made by a YouTuber with millions of views
Didn't help that cropolution game.
>>
>>539861493
sasquatch b is talking to other gamedevs
that youtuber is talking to children and is huge on tiktok too, never make a youtube gamedev channel for other gamedevs
>>
>>539861579
fair enough.
>>
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trvthnuke: you wouldn't be able to make a successful slop game. gambleslop, idleslop, friendslop, whateverslop, it's beyond your means. if you could, you'd use it to climb out of the wage cage forever and then you'd work on what you actually want. but you can't.
>>
>>539861429
Oh well, such is the fate for the members of the Grand Anti-Fygoon League.
>>
>>539851195
good job, this will be my boulder too in the coming weeks, but worse since it's 3D
>>
>>539862015
It's called having dignity. You wouldn't get it. Jews like you cant fathom another human being not being a sellout just chasing market trends.
>>
>>539862909
>making a game people want to play is undignified
>being a wagie your entire life is dignified
Okay
>>
>>539859314
/x/ is always saying it's the end of the world retard
>>
>>539862015
your completely right
i literally dont have what it takes to make a basic slop game
>>
>>539861105
holy SHIT he made that in ONE PROMPT??? OMG ITS SO FUCKING OVER BROS
>>
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>>539862015
im more interested in making games where i can fulfill my sick and twisted sexual fantasies than making money to be quite honest senpai
>>
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>>539862015
Good game btw. This game inspired me to really dive deep and learn how idleslop works.
>>
>>539861105
well at least web developers will go into the ditch before us and that's something.
>>
whats an incremental roguelite i can make
>>
>>539862015
Yeah, I think I instinctively recognized that and never bothered to try. I have no passion for designing gambling machines or incremental addiction baiters so I wouldn't be able to make anything good enough to stand out among the crowds.

I do have some interest in co-op but feel like I should get good enough just designing an interesting experience for one person before trying to design for two to four at once.
>>
>>539861324
it was actually marketed extremely aggressively
>>
>>539863595
>insincere post
it's illogical to not want to work on something you're not interested in for a year or two so you would be without financial difficulties for the rest of your life. you're not doing it because it's not an option for you.
>>
>>539864024
this thread ain't your mirror lil bro
>>
>>539864024
>insincere post
>>
>>539864138
you're lying to yourself tiny bro
you don't have the option to make a successful slop game, otherwise you would.
>>
>>539862015
honestly you're right
i tried working on some dopamine slop cash grabs and had no idea what i was doing, my intuition isn't compatible with these sorts of games
it's much more difficult than any of us would assume it is to make one of these games
every time i try to design or implement a mechanic or narrative for these sorts of games i hesitate and fail to act because i doubt that anybody would actually enjoy this sort of stuff
i think these games are easy to make on a technical level, but are hard to have confidence in due to how simple they are
it's genuinely impossible for me to believe that people actually enjoy these products
>>
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>>539864431
It's almost as if game design is the hardest part of gamedev.
>>
>>539864352
why would I make slop when I can just make the good game that I'm already making?
>>
nothing less sincere than a pedophile poster during turdworld hours avatarfagging with toddlercon artwork
>>
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How do I develop the slopdev mindset?
My conscience burns whenever I even consider making something for profit instead of passion. I have an underlying confidence that the games I make out of passion are good enough to make money, and I don't need to sell out. A small part of me still wants to hop on the incremental stimulation hype train and make some quick money while the genre is profitable, but I feel fear of losing part of my soul in the process of doing so.
Do I need to do drugs? Or be Indian? Or Jewish? Or a third-worlder?
How can you, as a developer, have such little confidence in your ability to make a good enough game to provide profit, that you decide to sell out and cash in on the trend of pumping out neurological poison?
Are you that desperate for money? Are jobs not available in your region?
>>
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>>539864879
A game where you play an indian doing odd jobs until you can gather 100k to leave india and become the CEO of the biggest American company (win condition).
>>
>>539864879
relax
>>
>>539864705
game design is easy to succeed at if you're passionate about what you're making
and it's impossible if you don't
>>
>>539864971
trick question because you dont actually make any games to begin with
>>
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>>539865115
>t.
>>
>>539864971
>My conscience burns whenever I even consider making something for profit
you wouldn't be able to make something profitable so you know not to even try.
>>
Prototyping is going slow because I simply don't know how to create a basic version of a pretty smart, flying eldrich monster in space with patrol and watch stations
It feels like I have to code it fully.
>>
>>539864705
do you only worship nepobabies, you're obviously a homosexual but would you die if you worshipped someone that made it based on their own merits instead of other people? genuinely curious, all the people you post are frauds who cannot stand on their own
>>
>try to get into sculpting in Blender
This feels like a huge, inefficient, horrible waste of time.
>>
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>>539865325
We live in a society.
>>
why shouldn't i shamelessly rip off a property from my childhood
>>
>>539865763
that's like all of indie dev
in fact that's all of gamedev
>>
>>539865928
so i should do it then
>>
>>539864024
>it's illogical to not want to work on something you're not interested in for a year or two so you would be without financial difficulties for the rest of your life
Making gambleslop is not guaranteed to set you for life financially for one or two years of work. Balatro took 3 years, and you're not guaranteed to be as successful as Balatro, especially with the market being flooded by Balatro clones.
>>
>>539865763
If you know how you might improve upon then why not?
>>
>>539864971
Pic related should help you understand the hustle and bustle Dark Triad sociopath mindset required to make it. This is how we process the world now. Freemasonry and left-hand path satanism are also very prominent in the modern indie dev scene, so consider occultmaxxing.
>>
>>539866015
You don't need Balatro levels of success. Tower Wizard has made
>Gross revenue: $706.7k ($486.1k - $927.3k)
It will easily pass $1m revenue by EOY and will continue to rake in a few hundred thousand dollars every year for the next few decades.
>>
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Mongol's father sketch.
>>
>>539865996
yeah just throw in some other beloved games or media in there
>>
>>539866165
>a few hundred thousand dollars every year for the next few decades.
That's not how it works, games lose revenue rapidly after the first year or two. 1k good games a year is no joke, players are probably more excited to play good game game(current_year) than good game(current_year - 8.0)
>>
>>539866338
oh, okay, i will make pokemon stadium + final fantasy then
>>
>>539866418
well uhh... maybe not pokemon.. but anything else, go for it!
>>
>>539866372
That is precisely how a good game that sells itself works. Take an older game in the genre like The Gnorp Apologue. It still sells about 1000 copies on any random week when it's not on sale, and even more when it is. That's around $200-300k/year.
>>
>>539864638
i look like this
>>
>>539866165
That's gross, but even if it were net, it wouldn't be enough to be set for life. It'd be nice "fuck you money" to be able to quit a job and be confident you have enough saved to find another one, but it's still "I need to work for a living" money.
>>
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>>539866168
Mongol's mom.
>>
>>539866820
Just use the money to make your next game. Also buy a house and whatnot. For me, it'd be passport bro money.
>>
>fagoon got destroyed in the /v/ thread
kek
>>
>>539867016
>Just use the money to make your next game
You can't do that sustainably, because if you get it wrong even once then you're a crater in the ground, as Gabe Newell would say (which is why he switched his focus to Steam instead of Half-Life 2)
>>
>>539867359
Have you considered not being a retard and going all in with your entire net worth? Leave some margins. Make a few more slop games in the meantime.
>>
>>539867209
thank you for bringing us fygoon news from veddit, fygoon's biggest fanboy
>>
>>539867494
>veddit, fygoon's biggest fanboy
I thought that was you?
>>
>>539866605
okay... well... hmm.... whats a childhood property i can copy?
>>
>>539867471
Are you calling Gabe Newell a retard?
>>
>>539867914
Gabe obviously knew how to hedge his bets. Do you?
>>
>>539867602
i dont browse veddit and knew nothing about him before 'cord pedos like you started seething 24/7 so nah
>>
>>539868415
Why are you using all his phrases then?
>>
Turn me up, chat. Turn me up
>>
The schizo council isn't going to like this...
>>
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Is Godot and it's forks good for an amateur, completely new to development, and that lacks programming knowledge, aspiring developer?
I need to bring to life my vidya and big assed ocs
>>
File: RUN.jpg (1.86 MB, 2231x1254)
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$4.99 for a high quality 9 hour 3D puzzle-action platformer reminder.
>>
>>539870905
Yes. It's one of the simplest major engines available. As an amateur, you don't need the complexity of unreal.
>>
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>>539870905
>Is Godot and it's forks good for an amateur, completely new to development, and that lacks programming knowledge, aspiring developer?
Yes.
>>
>>539871091
Will you be giving out keys here? To all the homies and haters alike?
>>
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>accidentally stumbled into making a popular game
>set for life
>>
>>539870438
cause he funny asf
>>
>>539871360
how many keys do I need to give out to here?
>>
>>539871404
>https://ivysly.itch.io/
>over a dozen playable prototypes and jam games
You'll never make your own luck if you're not making anything.
>>
>>539871404
>It's on Godot
wtf how
>>
>>539866885
Would
>>
>>539871671
L U C K
U
C
K
>>
>>539871639
I don't remember how many keys others usually gave out, but 4 to 6 keys might be around a good number.
>>
>>539872004
If it's really about luck then roll the dice more often.
>>
>>539871639
If you actually release it, I will buy it. (You never will.)
>>
>>
File: Agnoly_Portrait_combat.png (260 KB, 1280x511)
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Work on character portrait.
>>
>>539872519
turdie CHADS
>>
>>539871678
used RUST
>>
>>539873241
retard
>>
Code games in javascript. They can be made into an exe like Vampire Survivors was.
>>
>>539873206
It's a white guy named Narayan Walters
>>
>>539873595
He switched to unity due to javascript's limitations
>>
>>539873241
>>539873471
Did use Rust AFAIK, but only for a small portion. The rest was Godot.
>>
>>539873828
sounds mixed race so not white
>>539872519
Looks like he decided to be a digital nomad to save on costs, originally lived in the UK.
>>
>>539872245
If he actually releases it, not only should you buy it, but also buy an ad for it somewhere, for instance on 4chan.
>>
>>539874246
haha
>>
If I can't even give an AI a github link and ask it to port the repo into a different language, what good even is it?
>>
>>539873828
>Narayan (Narayana) is a prominent Sanskrit name, deeply rooted in Hindu mythology. It means "path/resting place of man" or "son of man,"
shant support him no more
>>
>>539872519
Miz is an interesting guy. I think he was raised by hippie parents who are practicing Hindus despite both being white. Unique upbringing.
>>
>>539874498
ok eric schizo run your usual indian hasbara



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