[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: distro.png (74 KB, 500x500)
74 KB
74 KB PNG
Equinox Edition
$(printf '%x' 57005) thread: >>538081114

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://lutris.net/

>Platform-specific launchers (*=CLI)
Steam: https://github.com/ValveSoftware/steam-for-linux
Itch: https://github.com/itchio/itch
LGOGDownloader (GOG*): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS*): https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon*): https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
Do I HAVE to use ProtonUp to keep GE up to date or is there a way to let my package manager handle it?
>>
File: 1757132797964758.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>Yeah, we won! Let's bomb those fucking peasants!
lol
>>539928391
If you're on cachyos you can install proton-cachyos, proton-cachyos-slr or ge-proton from package manager.
You can also use steam tinker launcher and tick "auto last ge" in game menu which will download latest ge proton and use it. Keep in mind that you'll have to delete previous proton versions.
>>
File: 1733048409879979.png (648 KB, 1920x1080)
648 KB
648 KB PNG
damn im basically still drunk and messed that up hard
Nvidia VR works great on Monado
don't let retards tell you otherwise
>>
fun fact: UT99 is on the AUR. the only inconvenient thing about it is that it'll redownload the ISO every time OldUnreal gets an update.
>>
File: 1742993533897865.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>539929446
Isn't it piracy at this point?
>>
>>539930078
nah, the only good thing Epic did recently was allow the OldUnreal devs to just give the game away

Unreal Gold is also freeware now but it doesn't have an AUR package.
>>
>>539929025
nvidia vr works better than amd for me, on ganoo l00nix
>>
>>539932078
AMD was fine for VR
I was just surprised since all of the people who "work" on Monado tier shit basically lied
>>
File: 1731510220986389.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
Jesus H Christ
So red roses weren't enough, now we have plants with recovery time!
>>
>>539932245
I meant from a performance perspective. I have better performance with my gtx 1080 than my rx 7800 xt in vr
>>
File: 1730428278828290.png (390 KB, 2028x1524)
390 KB
390 KB PNG
>>539932365
i havent benched enough but it was funny seeing mhwilds score lower at 1440/1080p than my 7900xtx when testing this card
>>
>>539926502
>Bottles: https://github.com/bottlesdevs/Bottles
>Lutris: https://lutris.net/
While I was tweaking the list of links, I really should have changed this to either
>Bottles: https://usebottles.com/
>Lutris: https://lutris.net/
or
>Bottles: https://github.com/bottlesdevs/Bottles
>Lutris: https://github.com/lutris/lutris
for consistency.
Oh well. Maybe I'll remember to do it next time I'm the OP.
>>
File: 1755280951721034.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
I'm already 13h in the game but from watching another anons gameplay I feel like in the very beginning
>>
>>539932776
Just remove both, they are both woke and reddit.
>>
My name is penis
>>
>>539942549
Your parents must be based
>>
>>539934551
Name one thing that isn't woke and reddit
>>
>>539943147
WineZgui, q4wine, faugus
>>
>>539943523
Fagus won't add KDE file picker to the program.
>>
>>539943703
can't you just set the portal variable or whatever it it was
>>
How well do the 8bitdo xbox controllers work? I actually had a really hard time with OEM xbone controllers and I was wondering if they were any better since I want the M30 but the Xbox variant is the only one that has the triggers.
>>
I now remember why I dropped Borderlands 2 multiple times, the main reason is that all of the guns are inaccurate as fuck compared to the first one where I continued to play through new game plus just because the weapons aren't dogshit.
>>
is a stable distro like mint fine for gaming? i keep hearing that rolling releases are more ideal
>>
>>539950028
I'd say "fine" is a good description. They're not explicitly optimized for gaming, but you can still run games on them. Gaming-focused distros probably are all rolling-release so they can get the latest optimizations or whatever, but I can't vouch for them. A distro like Mint is a good easy-mode choice if you just want a stable desktop system, unless your hardware is so new that it doesn't have working drivers in whatever kernel you get. (A fresh install of Linux Mint 22.2 should have kernel version 6.14, if I remember correctly. In-place upgrades from older versions of Mint don't automatically change the kernel, so mine is older. I haven't bothered to upgrade it.) Packages will become more outdated as a given point-release ages, and sometimes you'll have to go outside of the official package repository for updates you care about, e.g. (just giving a personal anecdote) when ScummVM gets support for some game and Mint's package repo doesn't have that update. You can often get newer versions of such things in Flatpak form, and Mint's software manager also pulls from Flathub.
>>
bros i hate lutris so much

why is it detecting emulators i have installed already but it STILL wants to download its own it's like "oh nice it knows i have PPSSPP i can just launch the games from there" and it still wants to redownload the emulator instead of using the one i installed from the arch repos.
>>
>>539961475
>"Let me do that for you!"
>[does it fucking wrong]
A tale as old as software.
>>
bumpu
>>
>>539961475
Unless they changed it in recent versions, you can set path for "custom executable for runner" under runner config.
>>
>>539950028
if you can get a updated mesa (amd/intel gl/vk driver), nvidia driver and kernel then sure. look for software repositories compatible with mint.
>>
>>539988438
>you can use stable distro if you just install experimental software on it
what's the point of using a stable distro then?
>>
>>539988616
stable mesa, kernel, and nvidia are not experimental unless you are going out of your way to get pre-release versions or building from source with custom patches. i guess just wait for a point release for updooting that stuff.
>>
>>539961475
Well, I guess it's made for uniform experience across distributions and portability. For example you can't install cores on archlinux version of retroarch since they're managed by package manager.
>>
bump
>>
>>539989480
>For example you can't install cores on archlinux version of retroarch since they're managed by package manager
You can, you just need to edit some paths in the RetroArch default configuration file.
https://wiki.archlinux.org/title/RetroArch#Configuration
And you don't need to use the online updater to do that as you can just grab the libraries from the libretro website and put it inside your cores directory.
https://wiki.archlinux.org/title/RetroArch#Enabling_the_%22Online_Updater%22
https://wiki.archlinux.org/title/RetroArch#No_cores_found
https://buildbot.libretro.com/nightly/linux/x86_64/latest/
Why would you want that? To avoid using the AUR or to use a niche core without a PKGBUILD.
>>
https://github.com/GloriousEggroll/proton-ge-custom/releases
Proton GE update is out with the new DXVK and VKD3D that use dxbc-spirv for shader compilation. DXVK also has some ubershader for fixed function d3d9 shaders enabled now.
https://github.com/MuPendulum/proton-mu/releases
Looks like this optimized fork with better codec support was also updated but proton-cachyos hasn't updated to a more recent Proton/DXVK/VKD3D yet
>>
tux
>>
>>540022104
The new update uses a much newer gcc and mingw now since the steam SDK was updated, too
>>
I've installed beesd and saved 34.42 GiB on my btrfs filesystem
>>
>>540031165
beesd
>>
>>540031165
>>540033340
Update: it's 44.96 GiB now
>>
>>540033340
babby's first InsectumOS
>>
File: 1743756775391706.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
I heard they nerfed her in the first patch, so still didn't beat the game
>>
File: 1742584331532357.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
1000 IQ
>>
>>539961475
Pretty much all "unified launchers" ship with their own default emulators/cores. It's just a default or fallback and it existing is a good thing. Yes, it's annoying if you yourself want to preserve space, but what more people get in return is convenience.
Most of these frontends support you setting a custom path to an appimage or a binary of an emulator.

>>540042258
Is this game as good as it's hyped up to be?
>>
>>540048016
>Is this game as good as it's hyped up to be?
No. It's like a polished turd but it can still be fun in a chaotic sense if you go in expecting artificial difficulty where everything is done to frustrate the player and that the game is at its hardest at the start, getting easier as you progress. I'd put most metroidvanias above SS.
>>
File: 1748309640696703.webm (3.18 MB, 1920x1080)
3.18 MB
3.18 MB WEBM
>There are no cheaters on Lin..-ACK
At least we have nvidia inspector alternative on Linux.
Also, last week I was banned on /g/ for 1 day in thread about defragmentation writing a single post "wintoddler problem"
>>
>>540051410
I wonder why MS is still stuck on NTFS in the year of our Lord, 2025.
>>
>>540055656
I believe there are no people in Microsoft who can make filesystem. All they can do is to hire Indians to make start menu in react js.
>>
>>539926502
Good evening, I installed the native version of a game

but then installed the proton one, my question is

wher can I find this native version of the games so I can delete it and not end up with two big 100gb games?

thank you
>>
>>540058195
is it a pirated copy?
>>
>>540060126
no, its official, from steam, total warhammer I mean
>>
>>540058195
Assuming we're talking about Steam, it automatically replaces native files with Windows files and vice versa.
>>
>>540060219
>Assuming we're talking about Steam, it automatically replaces native files with Windows files and vice versa.
oh okay, thanks, I didnt know cause when it was downloading the proton version, my drive jumped another 100gbs in size so I assumed I had two games installed now
>>
>>540060386
Check corrupt and downloading in /.local/share/Steam/steamapps/ maybe?
>>
>>540060386
Your disk usage might have included the size of both copies during the download. I'm pretty sure that Steam will reserve all space needed for a game as soon as it starts downloading, and it's very possible (though I'm too lazy to verify) that it doesn't actually delete one version until the other is finished downloading.
>>
>>540061780
>Check corrupt and downloading in /.local/share/Steam/steamapps/ maybe?
nope, only one folder of total warhammer

>>540066670
>Your disk usage might have included the size of both copies during the download. I'm pretty sure that Steam will reserve all space needed for a game as soon as it starts downloading, and it's very possible (though I'm too lazy to verify) that it doesn't actually delete one version until the other is finished downloading.
maybe, it seems fine right now, so I will just assume it was something like that

thanks anons
>>
>>540060201
Then it's only one version of the game installed, native or not.
>>
>>540070935
I actually wish Steam would let me have both versions of a game installed. How they would implement this, especially without confusing normal people, I don't know. But sometimes I want to compare the Windows and Linux builds of a game, and it would be a lot easier without re-downloading the shit every time I want to switch.
>>
File: peekaboo.webm (3.91 MB, 1280x720)
3.91 MB
3.91 MB WEBM
Sentry bot jumpscare. Something that big shouldn't move that fast. It shred through my HP even in PA. It was too big to get to my location in the alleyway, but I still ended up dying shortly after to an army of smaller robots. I didn't expect there to be so many rusty devils there, that's why I took out my non-suppressed rifle. Bad move.

Also, bump.
>>
dege has archvied dgvoodoo2's github, removed downloads from his site, and blacklisted his site on the web archive
nice
>>
>>540088364
uh oh melty
>>
>>540049164
>getting easier as you progress
wait till you get to act 2 platforming
>>
>>540088414
https://archive.org/details/dgvoodoo2_81_3_202501
Thankfully someone archived 2.81.3 separately (last working version for Wine) and I can reasonably verify it's authenticity through VirusTotal's metadata.
>>
>>540088972
I'm finishing up act 3 but I meant that primarily for bosses. Platforming is kind of a joke once you have dash and clawline except for a few places in act 3. Doing Hunter's March in early act 1 with the Hunter crest and no abilities is more difficult than most platforming in the game.
>>
>>540088364
But why...
>>
>>540091089
The guy has always been a bit unstable and I don't think all of these things happened at once, but now the current state is only a few releases being available on the GitHub page while all others are lost.
>>
>>540088364
This shit wasn't even open source and wined3d works just fine for most cases
>>
>>540092659
>most cases
Exactly. Most, not all. dgVoodoo2 has the power of autism ensuring obscure shit works.
With the move to WoW64, WineD3D is also becoming somewhat useless until they fix it.
>>
>>540092659
Ragnarok Online raped my CPU when using wined3d. dgvoodoo2 is a must for that one, if not using a dx9 client. And still needed it in the case of Arcadia's custom dx9 client...
>>
>>540091089
from github readme
>I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain
>>
>check dgxvoodoo source code out of curiosity since 2 is closed source
>Assembly 54.5%
huh
>>
>>540088364
>dege has archvied dgvoodoo2's github, removed downloads from his site, and blacklisted his site on the web archive
Isn't it still downloadable from GitHub though?
>>540091371
>now the current state is only a few releases being available on the GitHub page while all others are lost.
Oh.
Well anyway,
>I don't think all of these things happened at once
No idea when he nuked stuff from his web site which I never visited, but I had noticed the GitHub repo was archived quite a while ago. I mean, despite this text on GitHub:
>This repository was archived by the owner on Aug 6, 2025. It is now read-only.
I'm sure I saw it archived long before that, so I think it must have been un-archived and re-archived.
... In fact, yeah, just to prove I'm not crazy, here's my February 2024 /lgg/ post about it:
https://arch.b4k.dev/vg/thread/464863371/#466015428
Bless the archive. I guess the reply to that post is somewhat funny now that downloads were allegedly nuked for schizo reasons. On that note, bless the Internet Archive too.
>>
Why the hell is free-as-in-beer software closed-source anyway? Legal ass-covering by hiding copyright-infringing source code? Or just hubris, power-tripping, and not wanting to share?
>>
>steam beta update
>upgrade systemd shit again and restart
>controller works in-game again with steam input enabled
nice
>>
>>540098540
>Or just hubris, power-tripping, and not wanting to share?
this
>>
>>540095949
Now you can play with d8vk
>>
>>540101680
Ragnarok Online is dx7 unfortunately. If they had delayed it they could have moved it to dx8, but alas.
>>
>>540102049
Huh, pc gaming wiki told minimum requirements are directx 8.1
>>
>dgVoodoo2 is dead
I remember it being necessary for games like Dungeon Siege, both 1&2 but at least old versions are still available.
>>
>>540042258
>Reaper
>>
>>540098540
Some devs just don't want other people working on their project and at most want people to just report bugs. Working on something alone makes the work peaceful, while other people being able to jump in suddenly means you need to also act as a community manager or moderator.

But it's also often just a way to legally prevent people from redistributing your software, since maybe you want to monetize it at a later date or you don't want to deal with a random distributor's modifications causing additional, non-real bug reports. (This is also a reason why many devs are against distro maintainers packaging their software and advise using appimage or flatpak. Distros often don't package software well, introduce bugs or don't keep things updated)

Also, a lot of gratis software (especially on mobile) is monetized via ads. Open sourcing those mobile apps means that chinks and pajeets will create forks with their own ads, while some people will create forks without ads at all. Ultimately depriving you of revenue.
>>
File: 1756522805826.jpg (522 KB, 1920x1080)
522 KB
522 KB JPG
>game works on linux before release
has science gone too far?
>>
>>540101680
d8vk is still a buggy mess and doesn't come close to the quality and conformance of wined3d or dgvoodoo2 for d3d8.
>>
anyone else having trouble with mangohud displaying with umu+wayland?
>>
>>540096005
>I removed them because if they are available then people just use an older version instead of the latest one, so ironically the regression bugs won't be reported and fixed (and I myself can't test "everything").
>DESU I hate to see having different dgVoodoo versions in use, one for this game, another one for that, etc... like with an open source software with million forks.
>I'd like to have 1 current version with no regression.

>In my experience nobody (except 1-2 people) does regression testing, they just use an old version that works for a particular game.
>But if you are a dedicated regression tester then I could give you a link to a package containing the old versions (if I have enough space on the server... that's another problem btw).

>Yes, I don't want old versions to be used. If a regression bug or issue with the latest version(s) is detected then it's better to report it and get it fixed than fleeing back to an old version.
>That's why I've thrown out the entire 2.7.x series. And also, I need space on the server of fw.hu so I usually delete old WIP versions as well.

From the VOGONS forums.
>>
>>540137467
Have you tried gamescope? That was the only way I got mangohud to work.
>>
>>540138298
gamescopeandilate doesn't work for me, probably because of nvidia.
>>
>>540139590
>nvidia
Sad. On AMD if gamecope doesn't work, adding --backend wayland got it working again for me.
>>
>>540137467
Ugh no? Although I'm using mangohud-git
>>
>>540135272
Just makes me want to give it a look more. It seems like a fun old game. Does it run well Anon?
>>
>>540139947
I've seen someone mention on github that building the package from source fixed it for them, so it's probably some latter commits that fix it.
>>
what the...
>>
File: 1754470890471.webm (3.78 MB, 1280x720)
3.78 MB
3.78 MB WEBM
>>540140061
>Does it run well
So-so, opening in-game menu somehow more than doubles the GPU load. The game itself runs fine so far, as far as UE5 games go.
>>
File: hinako.jpg (135 KB, 1920x1080)
135 KB
135 KB JPG
>>540135272
I thought this was Fatal Frame and was confused.

Why does the main character look like a 37 year-old cosplaying as a high schooler?
>>
>>540142146
>we need to make our horror game really scary
>say no more
>>
https://larian.com/support/faqs/steam-deck-native-version_121
OH MY FUCKING GOD YES YES YES
>>
>>540142146
The only weird thing about her is her nose. It doesn't look japanese at all, looks more like those fake korean plastic surgery noses.
>>
https://www.reddit.com/r/archlinux/comments/1nnyuwp/do_not_update_to_6168arch21_if_you_have_an_amd_gpu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
>pacman -Q linux-cachyos
>linux-cachyos 6.16.8-2
>vkcube
>pkill -9 vkcube
>no freeze
CachyGODS, we're winning again!
>>
>>540147334
i see, that's why zen had 3 patch versions of this kernel already
>>
>>539926502
I'm planning on upgrading to from mint should I go Debian or Arch based
>>
>>540145715
>the steam deck native build is only supported on steam deck
literally worthless
>>
>>540145715
>>Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux?
>Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck.
Holy cringe. Is the "Steam Deck Native" build really not installable on Linux desktops?
Developers not only treating Steam Deck like a console, but even going out of their way to deny their "Steam Deck Native" builds to other Linux systems, isn't actually that surprising -- but I'd have expected this behavior when Steam Deck was new, not after people are already calling it obsolete and after SteamOS has already added official support for other hardware. This FAQ reads as if even other SteamOS devices are denied. What's next? OLED model exclusives because the devs are afraid to "support" the LCD one?
Even as a Steam Deck owner, I refuse to buy a game that has a Deck-only Linux build. If "not supported" means I can run it anyway but they'll ignore my bug reports, then fine. But if they set up the Steam app configuration so that only a Steam Deck can download the Linux build, then fuck them. I'd rather see no Linux build at all.
>>
>>540148382
Arch if you have a triple digit IQ, Debian otherwise.
>>
File: 1739285615186563.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>540149271
>>540149272
I don't think it would be actually Steam Deck only build that won't install on other distributions. I think they just officially provide support for Steam Deck while other Linux user are on their own.
>>
>https://store.steampowered.com/news/app/1086940/view/511843343389426278
Linux native Baldur's Gate 3. Done for Steam Deck performance reasons, less CPU usage
>>
>>540150123
whoops i can't read this was posted already
>>
>>540149272
SteamOS is 30% of the Linux market share on Steam. It's the only stable/universal Linux platform outside of Proton and Flatpak. They're not going to account for a million random distributions having a million different versions of dependencies which conflict with what's required by the game to run. Not to mention the Steam Deck is advertised as a console/platform devs can target, so this is by design.
You can always just run the game using Proton. And I'm sure people will be able to make the game run on other distros. They're just not officially supported.
This is pretty much the same as many Windows XP or 7 games being playable on 10/11, or some Windows 10/11 games being playable on Windows 7. Or, the fact that you can still use a 5 year old web browser on 99% of websites. You can make it work, probably very easily, but don't expect devs to give a shit about bugs you find.
>>
File: 1745295809184468.webm (3.86 MB, 1920x1080)
3.86 MB
3.86 MB WEBM
???
lol
>>540150756
They're developing for Steam Linux Runtime, it doesn't matter anymore on which distro you run the game. The only difference in drivers and kernel but I see they don't have problem support different verison of Windows on different platforms (Intel, Nvidia, AMD)
>>
>>540151048
>They're developing for Steam Linux Runtime
it's not a compatibility guarantee. There's plenty of old Linux games which don't work at all under the Steam Linux Runtime, forcing users to use Proton.
>>
>>540149736
They actually did configure it to make the "Steam Deck Native" build available only on Steam Deck. Meanwhile, Steam defaults to the Linux (Steam Deck) build on other Linux systems anyway, so if you install the game on Linux now, you get an empty folder unless you explicitly enable Proton.
https://github.com/ValveSoftware/steam-for-linux/issues/12344
So it manages to be even worse than other Linux users not getting the Steam Deck build. The experience for Linux users is degraded by this update.
The second half of this problem is likely Valve's fault (hence the GamingOnLinux guy's bug report to Valve), but nevertheless it's one more reason I've lost interest in ever playing this game.
>>
File: 1752022290206238.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>540151302
>There's plenty of old Linux games which don't work at all under the Steam Linux Runtime, forcing users to use Proton.
That's because those old games weren't developed with Steam Linux Runtime. They're just shipped alongside it because that's what Steam does. They're also probably ship their versions of some libraries that supposed to be systemwide like glibc, libstd++ and SDL which also can break on modern systems just because. Anyway, we need to actually check what they have done. If they locked resolution and graphics settings then it sucks.
>>
File: 1757455028139.gif (2.55 MB, 1920x1080)
2.55 MB
2.55 MB GIF
>option is called "indirect lighting"
>it controls fog
>>
>>540150756
>They're not going to account for a million random distributions
Plenty of other developers make Linux builds available to all Linux users, even if Steam Deck is the main focus, whether that means actively trying to support other Linux systems or just letting people with obscure system configurations cry. Acting as if having a Linux port is an impossible feat is ridiculous. But I'm sure Larian appreciates you swooping in to defend them.
>>540151302
>developing for Steam Linux Runtime isn't a compatibility guarantee because of these games that were obviously not developed for Steam Linux Runtime
Bad argument, but if you just want to change the subject to "Linux ports sometimes bad" then go nuts.
>>
Supporting Steam Deck only is actully retarded. They're like "we don't want to support Linux userbase since it's minority" but then "we will support Steam Deck userbase even though it's minority of minority (30% of Steam Linux users lol)"
>>
>>540151710
>The second half of this problem is likely Valve's fault
The reply from kisak-valve implies otherwise. And the issue is closed. That was fast. There's a reference to a similar issue that was fixed by the developer so it's very possible that this is entirely on Larian -- and given their attitude towards Linux as of writing that FAQ, they probably won't fix it.
>>
>>540152797
Most games historically only supported Ubuntu, yet were playable just fine on any other distro.
>>
>>540154079
That's because Valve had the good sense not to let developers tag their Linux ports as downloadable only on Ubuntu.
Anyway, this whole thing is a great example of Steam Deck not actually making developers give a shit about Linux, and in the case of Baldur's Cringe 3 downloading zero bytes on Linux desktop by default, it just gives them a new way to shit on us, unintentionally or otherwise.
>>
>>540152797
This thread alone is proof why they don't wanna support all distros, you all act a bunch of immature crybabies when things don't go your way. Grow the fuck up, manchild.
>>
So will there be gog linux version?
>>
>>540148382
Fedora
>>
>>540148382
Bazzite (Fedora-based)
>>
>>540155067
>no support because of response to explicit denial of support
Nice causal paradox you got there, genius.
>>
>>540156985
You can even strawman properly. Just grow up.
>>
What's more funny is that there's not even Steam Deck SDK image: you can't compile native executables for SteamOS without imaging recovery image on some device/vm, disabling read-only from filesystem, redownloading half of the system from repos since Valve just manually removed files like headers from already installed packages on the system lol. And even if you manage all that hops you may accidentally link against some library that don't have stable ABI and on the next major SteamOS update your executable will be incompatible (giving that you're going full retard about Steam Deck exclusivity and forcefully disable Steam Runtime). They're probably setup build environment on Debian or Ubuntu LTS.
>>
File: 1757553221719.webm (3.95 MB, 1280x720)
3.95 MB
3.95 MB WEBM
junk kino
>>
I used the automatic setup script for MO2 that anon mentioned last thread
However the only problem is it can't seem to detect my skyrim steam cloud saves.
Its not a big deal since I was planning to make a new character anyway, but its a minor problem
>>
File: 1746868818724872.webm (3.45 MB, 1920x1080)
3.45 MB
3.45 MB WEBM
My beauty
>>540161356
Did you install it from the Skyrim's game menu or from the main menu of steamtinkerlaunch?
>>
File: 1740053682957466.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
https://github.com/ValveSoftware/steam-for-linux/issues/12019#issuecomment-3324905527
It's time to upvoot
>>
File: 1750273101259142.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
https://rutracker.org/forum/viewtopic.php?t=6748521
Here we go
>>
>>540166605
>no sneeds
...it's alright, I put it on my server qbittorrent instance so it will download over next day, and I'll just get it at the LAN speeds hehe
>>
>>540158235
Just put all your shit in appimage like on windows
>>
>>540168379
Well it's not fucking "Steam Deck exclusive" port then, it could be supported on another distributions and we at Larian can't allow that!
>>
>>540168584
Why would Larian be against it?
>>
>>540168720
I don't fucking know? Why did they make a Linux build, labeled it "Steam Deck only" and limited ability to download it only on Steam Deck? Maybe they hate Linux users and wish them all dead?
>>
File: 1757827784937335.png (121 KB, 991x365)
121 KB
121 KB PNG
>muh Steam Deck native port
>Still ship own version of openssl 1.1 even though it's in sniper runtime
Exclusive Steam Deck port my ass
>>
>>540168951
I think they just don't want normies from ubuntu asking how to run it on ubuntu or reporting bugs that are specific to some other distro.
>>
>>540169764
Game devs are worse than web devs, anon.
>>
File: 1737713068961714.png (444 KB, 1448x772)
444 KB
444 KB PNG
Jesus fucking Christ
STOP SHIPPING YOUR OWN SDL LIBRARY FOR THE FUCK SAKE YOU'RE DEVELOPING FOR STEAM RUNTIME IT'S NOT 1999 ANYMORE
>>
File: 1752087610338655.png (163 KB, 1080x1140)
163 KB
163 KB PNG
>>
>>540172445
This means they are gonna release a gog version.
>>
>>540172445
Most game engines don't target Steam Runtime, they target Linux itself. And they'll bundle required dependencies because otherwise the game wouldn't run on most distros. It's up to devs to trim the fat if they want to efficiently target a stable environment, like "Steam Runtime", with a specific build.

This at least means that the game is playable without Steam Runtime, so it can be released on other platforms like GOG. And if you're targeting multiple game platforms, it's best to decouple yourself from depending on Steam Runtime because otherwise you'd have inconsistent builds with inconsistent bug reports. Having a single, universal, build is objectively better even if it costs the user 1MB-100MB of additional storage.
>>
>>540173032
>Most game engines don't target Steam Runtime, they target Linux itself. And they'll bundle required dependencies because otherwise the game wouldn't run on most distros.
Dude, we're talking about super duper Steam Deck EXCLUSIVE native build which is distributed through Steam, so it AT LEAST target next platforms:
1. SteamOS 3.7.13 with its libraries (which includes SDL2)
2. Steam Linux Runtime Sniper (which includes openssl 1.1)
>>
>>540174115
You're making assumptions that SteamOS will not introduce breaking changes to it's libraries. No dev team will want to risk that.
>>
>>540173521
>Having a single, universal, build is objectively better even if it costs the user 1MB-100MB of additional storage.
Problem is not storage but that SDL is a library that provides stable ABI and that updates over the time to reflect on platform changes. If not updated old SDL library might cause issues like sdl1.2 make fullscreen windows across entire logical space in multimonitor configurations and have other issues. There are libraries that shouldn't be statically linked/shipped and should be always dynamically linked against, treating them like system ones.
>>540174556
It will not because:
1. SDL2 will be always present in native state or in the form of sdl2-compat when SteamOS will move to SDL3.
2. Steam Linux Runtimes don't introduce breaking changes inside a single version, and when support for a runtime comes to an end it doesn't go anywhere. And unlike fucking shipped libraries Steam Runtimes are getting updates as long as they're supported.
>>
File: 1753126451879555.png (482 KB, 1189x518)
482 KB
482 KB PNG
At least when you remove shipped library it switches to a system one. Some games are dynamically linking their games to relative path inside game's directory so you have to make a symlink.
>>
>>540175563
Does the native version have better performance than the windows version?
>>
File: 1744047863428352.png (352 KB, 1080x1920)
352 KB
352 KB PNG
>>540174923
Don't statically link but still include is what gog recommends.
https://docs.gog.com/linux-guidelines/
>>
>>540175928
Dunno it's still downloading. And even then I couldn't tell since I've beat release version on 7700k and now I'll play patched Linux native on 9800x3d
>>
Why can't it just give error telling the user to install SDL or whatever other dependency?
>>
>>540176773
Or just bundle it so it works for everybody without having to do anything?
>>
>>540176773
>why don't people just ship broken software
Oh, I don't know, maybe because low IQ monkeys like yourself would complain about it?
>>
>>540177094
>>540176773
Also you cant install system libraries on steam deck, and even if you could nobody wants to switch to desktop mode and manually install shit on a handheld gaming device
>>
>>540177094
I don't like having excess slop.
>>
>>540177240
Steam deck should come with all the dependencies intalled.
>>
>>540051410
I'm using mint on a laptop with HDD and after a couple of years did the defrag. "Linux file system didn't need df" my ass, speed up so noticeable is not even funny.
>>
sus e
>>
>>540157457
>strawman
Hardly. You (>>540155067) cited "this thread" (which in context could only mean this thread's complaints about Larian going out of its way to make a Linux port not run on all Linux systems) as "proof why" (nice grammar) "they" (which in context could only mean Larian) don't want to support all Linux systems. Yeah, sure, I get it; the claim wasn't literally that complaints about lack of support are the reason for lack of support, but rather that our supposed immaturity which is somehow proven by our disappointment at a hardware check is the reason for the lack of support. Still, if your only example of how we're "immature crybabies" is that we get upset about X, calling it the reason for X is at best dangerously close to circular logic. If you were posting on behalf of Larian then you should give them their money back.
>>
>>540173185
I doubt it. It would be great if they released their "Steam Deck Native" build on GOG where they have no means of restricting downloads to Steam Deck, but I find it hard to believe that they would bother to configure the game as such on Steam if they were just going to put out a GOG release anyway. They are so afraid of non-Deck Linux users running their game and generating bug reports that they went out of their way to make it Deck-exclusive (at least to the extent that the Steam platform allows), and releasing the Linux build on GOG would just negate that effort (unless they also put some kind of "if not Steam Deck then crash to desktop" code in the game itself, which would be beyond pathetic).
>>
>>540193785
>they went out of their way to make it Deck-exclusive
... Maybe. According to
>https://github.com/ValveSoftware/steam-for-linux/issues/12019#issuecomment-3325432697
they've fixed the broken download on non-Deck Linux systems (as mentioned in >>540151710). It's still not working out-of-the-box as of that comment, but apparently the "Steam Deck Native" build is downloadable on Linux now. Whether they actually intend that (implying that restricting the download to Steam Deck in the first place was a fuck-up), or just haven't figured out how to make desktop Linux default to Proton when there's a Linux depot for Deck, I have no idea. But at least Linux desktop users getting zero files by default was deemed worth fixing.
>>
>>540177767
What file system?
>>
>>540166605
>144 gig
dang, that's the largest porn game I've ever seen
>>
File: 1754448768283.png (93 KB, 770x644)
93 KB
93 KB PNG
>>540177767
Either you filled the partition (it needs at least ~20% free space to keep nice and defragged), or it was purely a placebo effect. Here's 2 examples, /var partition that gets written to every day for years, and /home, both never defragged in a couple of years of nearly daily use.
>>
https://steamdb.info/app/1086940/history/
So, it took only 1 day of crying and screeching they removed all steam deck checks so native Linux build will download by default on Linux systems. I always tell you that when you interact with corporate faggots they only understand loud crying. With enough crying you can make corporates make absolutely retarded decisions and some modest behavior is the right way to get your issue ignored.
>>
Can't wait to get home from work and try bg3 native build
>dude, stop browsing 4chan and start working
Lol
>>
>>540161342
So this is what they meant when they said Souls Like.
>>
>>540161342
My shitty phone fails to play your webms. Are you encoding in 10 bit by any chance?
>>
File: webm.png (90 KB, 1340x551)
90 KB
90 KB PNG
>>540230859
Looks like it's vp9 codec, which is newer. Update your web browser, anon.
If you're on a really shitty device (made before 2015) it's possible it doesn't support vp9 decoding at all, at least hardware based. In which case your browser should default to software-based decoding using your CPU instead of GPU. Again, assuming you're not using an outdated browser version or assuming you're not on iOS.
>>
>>540232043
>IOS
Money is it being that.
>>
>>540232043
>Looks like it's vp9 codec, which is newer
This have nothing to do with codec, my phone can perfectly decode regular vp9. My problem is you're using 10 bit pixel format which forces VP9 Profile 2 and that what makes my phone shit itself. Use 8 bit pixel format: I found no advantages of using 10 bit and it actually makes encoding slower.
>Update your web browser, anon.
Sorry, can't do that, my phone is 8 years old and the last LineageOS version for it was released 1 year ago
>>
>>540234272
>no advantages of using 10 bit
Smaller file sizes on average.
>my phone is 8 years old and the last LineageOS version for it was released 1 year ago
This has nothing to do with your web browser. Web browsers are not tied to system updates on Android. Even WebView hasn't been tied to system updates in 8 years.
In any case, any sub-$100 phone released in the past few years is capable of rendering 10bit vp9 videos at the quality/resolution that's being uploaded. Trade in your phone for a newer one.
>>
>>540235381
Oh fuck is 10 bit smaller? I thought it was bigger because number go up.
>>
>>540237431
https://gist.github.com/YamashitaRen/2dcea6fd5830ecd53236
>>
>>540237431
In general, yes. There are only a few edge cases where 10bit is larger.
>>
File: 8gdnc063z2rf1.jpg (65 KB, 1200x800)
65 KB
65 KB JPG
Wow, someone made comparison between native and proton versions of BG3. Imagine how much performance we're leaving on the table while not having native Linux builds?
>>
>>540242580
Doesn't the "native" version strip out some graphical features because it's intended for SteamDeck?
>>
>>540242580
That's CPU-bound performance. Thankfully CPU-heavy games and emulators often have native builds.
>>
File: 1754983408439.webm (3.93 MB, 1280x720)
3.93 MB
3.93 MB WEBM
>>
>>540249310
>we have silksong at home
>>
>>540257416
I had more fun with this game than with silksong, alas it's criminally short.
>>
File: 1757825474014.jpg (519 KB, 1920x1080)
519 KB
519 KB JPG
would
>>
There is a new amdgpu driver bug that causes the system to freeze, reproducible every time. It gives this error in dmesg:
[drm:amdgpu_job_submit [amdgpu]] *ERROR* Trying to push to a killed entity

Dont update to the latest amd driver. Its either in mesa 25.2.3 or linux-firmware-amdgpu 20250917.
It happens specifically when the notification gpu screen recorder uses is closed if you stop recording quickly (while the other notification is still visible).
>>
>>540263918
It happens in all opengl/vulkan programs. Can anyone else running the latest arch with an amd gpu test this:
Run glxgears in one terminal, open another terminal and run: kill -KILL $(pidof glxgears)

and see if that freezes the system (for example try opening another terminal after that)
>>
>>540263918
some people said it was from 6.16.8 which got several redos on zen lately
>>
>>540264774
Oh thanks, usually im never able to find anyone else that has reported an issue but others on arch have reported the issue now. Now I just gotta make a workaround in gpu screen recorder, otherwise I and others cant use it when notifications are enabled lol.
>>
>>540263918
>>540264752
Doesn't happen on CachyOS.
>>
>>540264752
I updated my mesa-git last night, but my linux-firmware-amdgpu is still only 20250808 with no update available. On cachy with a 9070.
Did >>540264752 but no freeze at all.
>>
>>540265352
6.16.8-2-cachyos btw
>>
>>540265492
>>540147334
anon earlier say that cachyos kernel didn't freeze
>>
File: 1732702994964548.jpg (1.49 MB, 2560x1440)
1.49 MB
1.49 MB JPG
When running with Wayland SDL driver Baldur's Gate 3 uses HDR.
>>
>>540148382
Without knowing what made you want to distrohop, I hopped from mint to arch because I wanted more freedom to customize and use different software, so that might be a good reason to try arch.
What made you want to "upgrade" from mint?
>>
Stellar blade is on sale. It's gooning time.
>>
>>540267259
>20%
I sleep.
>>
File: 1748973475737145.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
Lmao, this native build is fantastic: it supports HDR, it has great controller with vibration. I haven't checked multichannel audio yet but everything seems great.
>>
File: 1741710185007084.png (1.48 MB, 2560x1440)
1.48 MB
1.48 MB PNG
>>540268321
It even recognizes my chink gamepad in Nintendo Switch mode.
>>
Has gooning gone too far? and 10 more questions scientists cant answer
>>
>>540272330
I like the game doe
>>
>>540267259
>DRM
don't care, no GOG no buy
>>
File: 7128390421409.png (3.37 MB, 1920x1080)
3.37 MB
3.37 MB PNG
Got rid off the piss filter but still has the classic vaseline-smeared look of the age. a remaster would be great.
>>
>>540264752
Endeavour OS here, nothing happened on my side.
6800 XT owner
>>
>>540220398
Was there actually a backlash?
>>
>>540230859
Maybe it's your browser. Just use Chance.
>>
>>540279950
No, nobody cares. There's maybe 50 people who updooted mean comments against developers. The studio just realized that they can get 3x as many Linux customers by just not having a "Steam Deck exclusive" flag.
>>
>>540242580
Is this novidio though?
>>
>>540279401
Oke weird, maybe it doesn't happen to everybody. But it has been reverted in the kernel now: https://github.com/torvalds/linux/commit/4f53c4d5294219dc78abdfa1a2c958dbcc2ca2f1 the fix is in arch testing repo
>>
File: 1732517517481188.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
I can smell you from here, Charlie
>>
File: 1753035500180685.webm (3.89 MB, 1920x1080)
3.89 MB
3.89 MB WEBM
war is hell
>>
File: 1751942002474516.webm (3.86 MB, 1920x1080)
3.86 MB
3.86 MB WEBM
It's still funny how they released basically perfect Linux port but then tried to hide it behind "Steam Deck exclusivity". They barely made anything to make it proper Steam Deck port. It's just a PC version compiled for Linux.
>>
What's wine64-preloader?
>>
File: 1758580664936202.png (415 KB, 900x900)
415 KB
415 KB PNG
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20250919-slr
>This release won't have a native package in CachyOS repositories or the AUR. The reason is that there is too much work-in-progress in DXVK that might cause breakages, and there isn't a user-friendly way to downgrade CachyOS or AUR packages.
>>
File: 1758271036208517.jpg (30 KB, 820x795)
30 KB
30 KB JPG
>>540291691
More like coochieOS
>>
>>540291691
Works for me, I download the slr builds anyway
>>
>>540293280
What's the point of using slr build instead of ge-proton? I thought main selling point of proton-cachyos is runtime free experience. GE Proton have more tasty additions and better support.
>>
>>540293386
using the slr builds avoids any of the native-specific compatibility issues that occasionally pop up
aside from that I think the the dlss additions are pretty neat, like PROTON_DLSS_INDICATOR and PROTON_DLSS_UPGRADE
>>
silent hill f doesnt seem to startup for me...some people are also reporting this on protondb
>>
>>540294613
never mind
if anyone has the same problem, put -savetouserdir as a command
>>
>>540282129
The fix (revert) is in arch repos now :>
>>
>>540287926
Of course it's just a Linux build. They just didn't want to give the impression of promising anything to stinky Linux nerds. People who would use a non-preinstalled operating system give Larian devs "the ick" as the kids say.
>CHOOSING an operating system? Are you an INCEL or something?? Just be NORMAL and use the default one, you creep.
>>
File: Untitled.png (100 KB, 940x760)
100 KB
100 KB PNG
>Cinnamon lets me drag the menu wider to make room for full-ass game titles without any "..." bullshit
Lovely.
Are there any DEs that don't allow this? Just want to know so that I can avoid ever using them.
>>
>>540308451
You can resize KDE's application menu too.
>>
>>540291691
See >>540022104
>the new DXVK and VKD3D that use dxbc-spirv for shader compilation. DXVK also has some ubershader for fixed function d3d9 shaders enabled now.
I doubt this will be stable until the end of the year, but it will probably be good enough after another 3 weeks. They also had to add a shader cache due to the new shader compiler being slower.
>>
>>540316403
What does it all mean?
>>
>deus ex demastered
>still no native Linux port
Maybe one day
>>
proton-mu updated and everything is ready for Hades 2 1.0 tomorrow
>>
>>540330367
Trust the stratigie.
>>
What's more funny is that Aspyr who is making dude sex demastered was making native Linux builds but around 2018 said "fuck it" and haven't made Linux port ever since.
>>
>>540330367
There is a reverse engineering project ongoing.
>>
>>540330367
What do you want a demaster on Linux? Just use Wine or something like that for the original version, it runs fine
>>
>>540342223
1. I want native Linux build
2. Desu sex has multiple renderers with their issues: some won't work with Revision, some give you black screen on alt-tab so I have to use gamescope
>>
>>540308451
Xfce and KDE support the same feature. Although I honestly just use the Application Dashboard on KDE. It's much better than the Windows-like archaic application menu style UI.
>>
If Valve moved to musl on deck they probably would get little more battery out of it.
>>
>>540347357
Yeah, and have to maintain entire and entire musl based distribution compared to update archlinux repo snapshots from time to time
>>
>>540352113
Or just rebase to alpine or some other existing distro. Most packages on arch are maintained by some chink anyway, they could pay some autist to package.
>>
>be looking at a mod for a game on Steam
>has a URL to a github repo
>want to open URL in an actual web browser
>copy the URL
>paste the URL
>notice the URL is actually a babysitter redirect
>too lazy to decode it myself, press enter
>"Wine configuration is being updated..."
>wat.png
>notice URL has a steam protocol hander, not https
>steam doesn't actually start
>think nothing of it
>go to bed
>come back next day
>realize computer is being noisy
>run ksysguard
>3 processes related to Captain of Industry have a core pegged
>wtfwtfwtf did I download a crypto miner
>kill them
>realize this is uh probably what happened
>>
>>540353506
Forgot a step:
>firefox asks if I want to start some weird application
>assume it means Steam, curse out Gaben for incompetence

I cleaned it up using 'wine regedit' to search for 'steam' & 'xdg-mimem remove' to get rid of the launcher from ~/.local/share/applications.
>>
File: 1692311714236.png (195 KB, 394x590)
195 KB
195 KB PNG
>>540353506
>it didn't fetch linux native payload
lazy fucks
but then again, it's more effort than simply farming wintoddlers
>>
This is bullshit
>>
Do (You) play small indie games?
>>
>>540362851
>>540363216
Nintendo hired this man after all?
>>
>>540330367
>>540342223
I'd have been hoping for a Linux port if I'd heard of the remaster before seeing how it looks. But it's almost certainly AI slop and the response seems universally negative. Deus Ex being remastered by AI is somewhat poetic but it still sucks ass. Moreover it will be remembered as a shit remake and will never be accepted as the definitive Deus Ex experience, so Linux loses no points by not having it.
>>
File: 1758810424265.jpg (105 KB, 856x631)
105 KB
105 KB JPG
>>540375251
>>
File: drew-smiling.jpg (107 KB, 864x1167)
107 KB
107 KB JPG
>>540353506
kek
>>
>first it was Stenzek going full schizo at Linux
>now it's the dgVoodoo2 dev
man, and I thought the open source devs were bigger faggots, looks like I was wrong
>>
>>540383321
They were right
>>
>>540383321
Who are these people and why are they relevant?
>>
>>540383321
Yeah, imagine being retarded wrapper developer and you found no better use for you time than bother 4 poor linux autists who only want to play their old games lol
>>
>>540375251
Yeah few remasters/remakes are actually good. The new System Shock 2 looks good, especially with the mod support (including ones made for the original game).
>>
>>540239280
So I tried it with VP9 and here are the results
10 bit crf 32: 4.7 fps, 47806KiB
VMAF score: 96.321603

8 bit crf 32: 7.1 fps, 48138KiB
VMAF score: 96.154561

8 bit bitrate 1500k: 8.7 fps 5680KiB
VMAF score: 71.66410

10 bit bitrate 1500k: 5.4 fps 5680KiB
VMAF score: 71.822086

With crf 32 and 10 bit we save ~1% of filesize while having 34% encoding penalty. At fixed bitrate we didn't even win 1% of VMAF score while having 48% encoding penalty. Encoding in 10-bit VP9 doesn't seem reasonable to me.
>>
File: 1749695500450972.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>
File: 1741968214086518.png (1.12 MB, 1280x1024)
1.12 MB
1.12 MB PNG
Just a heads up, if anyone on Arch wants to use MAME the GUI doesn't work, it refuses to load anything more than once from the same rompath. Launching the games directly with -rompath ~/.mame/roms works fine so I'm not sure if it's a permissions thing or what
>>
>>540362851
Name please?
>>
File: 1735082574723425.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
I thought he'll drop something more useful
>>
File: 1737819342444903.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
war is hell...
>>
File: 1743844229802102.png (1.18 MB, 1280x1024)
1.18 MB
1.18 MB PNG
nvm turns out I'm retarded, you're supposed to run it from ~/.mame lol
>>
>>540408160
>>540410240
Dunno, I just installed mame on arch and everything works for me ootb
>>
>>540137919
>I removed them because if they are available then people just use an older version instead of the latest one, so ironically the regression bugs won't be reported and fixed (and I myself can't test "everything").
Wanting everyone to use the latest version and report every regression instead of using that works seems very much at odds with his statement that he doesn't have time for the project. Was this posted at some point when the project wasn't archived for lack of time to maintain it? Anyway, holy shit, what an awful way to do things. But at least it's not a completely schizo reason -- just a bad one.
>>540383321
>>dgVoodoo2 dev
>>going full schizo at Linux
Uh oh. What else did he do?
>>
>>540409242
Motorslice, the demo game out a few days ago so the full game hasn't been released yet
>>
File: 1753609781962054.png (938 KB, 1280x1024)
938 KB
938 KB PNG
>>540414079
Even CHD roms? Normal ones worked fine for me too
>>
>>540420865
>what else
trying to force the lutris dev to remove dgVoodoo2
>>
>>540420865
>Uh oh. What else did he do?
Never mind. Found it.
https://github.com/lutris/dgvoodoo2/issues/5
He seems really distraught over old versions of his program supposedly being bad, to the point where he wants them yeeted from existence, and is butthurt about people having use cases for what he wants to destroy.
Maybe he should make the latest version work with Wine before spazzing out over older versions being used with Wine.
>>
>>540424994
Nobody tell him about >>540089217
>>
File: *dabs*.webm (3.83 MB, 1280x720)
3.83 MB
3.83 MB WEBM
Oh yeah your sentry damages yourself.
>>
>>540424994
>>540425416
>says the old version of dgVoodoo2 should be removed from Lutris because people can manually use the old versions that he already deleted from everywhere else
What a troll.
>>
>>540425416
>Maybe he should make the latest version work with Wine
lol
>I don't want that. dgVoodoo has no business on non-Windows platforms anyway.
>>
>>540437746
>>I don't want that. dgVoodoo has no business on non-Windows platforms anyway.
I hadn't seen that he wrote that until you mentioned it, but yeah, I know he wouldn't actually fix anything. I was just pointing out that he's being a big baby.
There's a Wine bug report to get newer versions working
>https://bugs.winehq.org/show_bug.cgi?id=58731
but at this point, if that were resolved, I wouldn't be surprised to see him do something to break Wine compatibility again on purpose. He's most likely pretty butthurt about Lutris now that this is the second time he's asked for it to be removed (and even the first time he was in meltdown mode immediately).
>https://github.com/lutris/dgvoodoo2/issues/3
>https://github.com/lutris/dgvoodoo2/issues/5
>>
File: 1751933250032864.jpg (42 KB, 700x660)
42 KB
42 KB JPG
>>540440631
>Any proceed on this complicated task? Or you're just ignoring me?
The fuck is wrong with this guy lmao
>>
>>540441417
And the funniest part isn't immediately obvious because GitHub doesn't show day-of-week on timestamps. March 14 was a Friday.
>https://github.com/lutris/dgvoodoo2/issues/3
Friday: "Remove dgVoodoo releases, NOW" [capslock emphasis mine but this wording can only be interpreted as angry/shouting anyway unless you're autistic]
>https://github.com/lutris/dgvoodoo2/issues/3#issuecomment-2729913337
Monday: "Any proceed on this complicated task? Or you're just ignoring me?"
Dude got pissy because volunteers aren't working on the weekends.
>>
dege came back from being inactive to fully go retarded schizo? kek. I can only assume he'll remove all GitHub releases now and send DMCA/C&D to any hosts of previous versions.
>>
>>540425416
afaik, Harry Potter and the Prisoner of Azkaban and Future Cop: LAPD have been known to be broken in newer versions and he didn't fix them. He lies a lot, I guess. See >>540434119
>>
What's dgvoodoo for?
>>
File: 1743011916194496.png (14 KB, 759x377)
14 KB
14 KB PNG
>>540452468
It translates directx and glide api calls to d3d11 and I think d3d12, kinda like nglide (glide>d3d9), wined3d (directx>opengl) or dxwrapper (picrel)
>>
>>540453329
What's the use case? why would one ever use this over dxvk?
>>
>start playing with power limit on my 9070 again since it became able to go up to 269W despite being a 220W model (sapphire pulse)
>testing with games that get GPU limited before CPU limited
>notice game FPS actually goes down the higher I go past 245W
>clocks don't seem to increase much or at all even though it's using more power
>clocks do go up slightly if I increase the GPU clock offset up until the point it hangs, but it barely helps FPS
>even 245W results in worse FPS than 220W depending on the game
>benchmarks like unigine heaven and superposition do still scale up to 269W but not by much
I don't get it...
>>
File: 1750409115207755.webm (3.91 MB, 640x480)
3.91 MB
3.91 MB WEBM
>>540457993
Wine generally works but sometimes you have to fuck with wrappers to get something running, also to force a resolution/aspect ratio on resolution capped games like Ignition. Shogo for example is unplayable without dinputto8 due to how wine handles old dinput (I suspect this has more to do with the lithtech engine though)
>dxvk
You need at least dx8 for it to work (I thought it was dx9, I remember using d3d8to9 to use dxvk in mafia 1and max payne)
>>
>>540459529
d8vk got merged to dxvk recently
>>
>>540457993
dxvk only works for directx and only for version 8+, and older games use older dx or non-dx graphic APIs
t. captain obvious
>>
>>540458164
Have you monitored tjunction? Also, I think you should report it on AMD drm repo.
>>
>>540459529
>>540460780
How about WineD3D then? I can't imagene twice conveeting works better.
>>
>>540461138
That webm is from four years ago I think and yeah d3d8>d3d9>vulkan was faster and more stable than just d3d8>opengl, it might be better now, not sure
>>
>>540461138
again, wine doesn't support Glide API natively
>>
>>540462124
Nglide
>>
File: 1735669696314969.png (1.46 MB, 1280x1024)
1.46 MB
1.46 MB PNG
>>540460117
Oh that's why, nice. I looked into d8vk but d3d8to9 seemed easier to set up at the time
>>
>>540460875
Junction only tops out at 72c at 269W. Up from 70c stable at 245W. My fan curve does end up putting in more work.
I'm not sure I'm up to reporting on OC stuff, honestly.
>>
>>540330908
having any luck? keeps freezing when i pick a boon or at the cards screen, and i have to force shut down
tried ge-8 9 and 10
im on the DODI repack, maybe there are better alternatives?
>>
>>540464005
Restarted then switched from cachyos lact-git to aur lact-git. FPS in DRG increases from 220W all the way to 269W with core clock continuing to increase along the way.
But in VoTV core clock still starts dropping as soon as I go over 245W. But that game is the epitome of terrible optimization...
Maybe not restarting after several successful GPU resets was what was making DRG perform worse.
>>
>>540330908
>proton-mu
Wtf is this?
>>
>>540467078
>Maybe not restarting after several successful GPU resets was what was making DRG perform worse.
That might be the case
>>
bump
>>
>>540469731
the ge fork mentioned previously in the thread
https://github.com/MuPendulum/proton-mu/releases
main features look like they're
>Optimize for newer CPUs. Requires Intel Haswell or later, or AMD Zen 1 or later
>disables a staging patch that breaks audio in games
>enables more ffmpeg features like codecs

>>540466702
haven't gotten to it yet but I did play EA fine several months ago. possibly a bad rip?
>>
>>540466702
if you're not playing through Steam directly, either the steamless drm removal could have been bad, the steam emulator used has issues, or you may need to use the correct launch arguments
https://steamdb.info/app/1145350/config/
`Ship` which uses the `public` branch would be the one you want to use arguments from.

that's all I found on potential issues other than corrupt files
>>
Wife of ---
>>
Linux gaming is too powerful, they'll try to stop it
>>
>>540504112
We're already stopping it. Linux will be dead and buried within the next 10 years, just you wait.
>>
>>540504112
It already was stopped... I can't play Fortnite...
>>
File: 1699224055077.jpg (161 KB, 778x1190)
161 KB
161 KB JPG
>>540504526
You're joking, but they are working on killing it.
>>
File: 1743261802243487.webm (3.89 MB, 1920x1080)
3.89 MB
3.89 MB WEBM
bonk
>>
>open native Linux port on rutracker
>"Why do you use native port? Game runs just fine under Wine"
I want to kill those people in Minecraft
>>
Im too dumb for this shit in stellar blade
>>
>>540514934
Nvm, I guess im not dumb
>>
File: 1732253350689534.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
Holy shit I downloaded repacked Linux version of Cuphead and not only it perfectly works it also has fully functional gamepad rumble and gamepad actually works fine after reconnecting. I thought this is a Unity3D issue when shit didn't work in Silksong but turns out it just developers who didn't give a shit while some random Russian dude can just repack Windows Unity3D game to a native Linux.
>>
File: 1745494699807305.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Now I feel guilty for playing games with Proton that had native builds
>>
File: 1736634190720592.jpg (196 KB, 1080x843)
196 KB
196 KB JPG
>>
File: 1752107231905796.png (2.13 MB, 2560x1440)
2.13 MB
2.13 MB PNG
>official wallpaper in CachyOS
ugh based?
>>
>>540527203
Did they slip in any gremlin cachy-tan papes yet?
>>
File: 1758916894548776.jpg (159 KB, 1280x720)
159 KB
159 KB JPG
It's happening. 2026 will be our year.
>>
>>540528624
based
https://youtu.be/2KjmQSe_yp8
>>
File: threat-interactive.jpg (200 KB, 1280x720)
200 KB
200 KB JPG
Stellar Blade looks like shit without TAA (especially the hair). The rendering relies on it to render things properly. Threat interactive was right.
>>
>>540535414
They hated him because he told the truth.
>>
>>540528624
>they chose Bazzite
oh no.....
>>
>>540541469
There's also arch, ubuntu, suse, and steamos in that image.
>>
>>540543617
watch the video or read the pinned comment
>>
>>540546865
I have indeed done so. I get the thought process but... Flatpaks... Eugh.
>>
>>540541469
So what, there is no large difference in performance and cachyos sometimes performs worse.
>>
>>540550836
>So what, there is no large difference in performance
Bazzite actually does have a significant difference and it's hilarious it markets itself as a gaming OS.
>>
Finally had an issue on wayland. this thing runs but doesn't spawn a window on wayland. it works on xwayland and gamescope.

https://github.com/youneuoy/M2TWEOP-library
>>
>>540551089
From the benchmarks I've seen it's pretty good. It seems bloated as fuck though.
>>
>>540551502
Even if it performs similarly in most games, it can have up to about a 10% hit from what I remember. It may not 'look' bad when comparing fps but that's 10%. Developers have admitted there's things they do that can have a performance hit while gaming.
>>
>lore dumps pretend to be in a Linux terminal
>game doesn't run natively on Linux
ultra cringe
>>
Well, that game's done. I decided to go back and 100% it after seeing the end, despite having a disastrously huge backlog of other games I want to finish or play someday, because I'm an idiot. I usually ignore achievements in games where 100% would take an eternity, but this one looked attainable, and it turns out it was... but some of the S ranks were hard to get. (I also didn't realize until late in the game that you don't have to get both of a level's S ranks, one for all collectables and one for zero resets, at the same time for the S-rank achievements to count.) So that took more time than I wanted to spend on it.
Thank fuck there are no speed-run achievements.
>>
I should go to bed, but just for fun...
Oh fuck off, cow. I've definitely played that one too much already.
>>
>>540566830
Well it's a good game!
>>
>>540572508
It is, but I've got to resist the urge to play that and Blood for another 9000 hours.
Of the games shown in >>540566060, I've still got to finish Just Cause (played it a shitload but too much open-world side mission shit), Deadly Premonition (finished chapter 18 but didn't have time to play for a while and forgot it existed), and Bully (still not very far into this one). I'm also still in the middle of Nosferatu and Psychonauts, but I finished both of them before, so whatever.
>had Far Cry 2 in my Steam cart
>Steam wallet didn't cover it and I was too lazy to get my credit card
>sale ended
For the best, probably.
>>
File: 1748891512722516.gif (1.02 MB, 512x512)
1.02 MB
1.02 MB GIF
>>
>StellarBlade works with controller
>Run StellarBlade through gamescope to get HDR
>Controller no longer works
>Enabled stream integration in gamescope
>Game no longer launches (stuck minimized)
>>
Steam wishlist is still broken. It's over.
>>
>>540588712
>>540596316
I see H1B really paid off.
>>
File: saber03b.png (61 KB, 190x298)
61 KB
61 KB PNG
Anyone willing to test my weeb game if they have it to see if it's gotten any better? https://www.protondb.com/app/333980
>>
[code]sudo pacman -S nvidia-open steam[/code]
>Enable Proton in Steam
>Use Lutris for cracked games
Am I good to go?
>>
>>540596316
Works fine on my end on the client.
>>540609135
Nah, not interested in it anymore after they censored it post release.
>>
>>540609236
>nvidia-open
You're on vanilla Arch Linux I pressume?
>>
>>540610376
Yeah
>>
>>540610230
>>
>>540609135
https://github.com/GloriousEggroll/proton-ge-custom/issues/202
GE fixed it last month
>>
>>540613537
Good to know videos are fixed, but what about audio?
>>
File: file.png (699 KB, 966x1202)
699 KB
699 KB PNG
>>540596316
>>540610230
yep, werks on my machine too
>>
Im playing ps4 remote from linux with chiaki and using lsfg-vk for frame generation to turn the game from 30 fps to 120 fps


Yes the latency is shit
>>
File: 1736713822660148.webm (3.86 MB, 1920x1080)
3.86 MB
3.86 MB WEBM
Would be funny if I died from the last boulder
>>
>>540615072
>>540610230
Weird, it doesn't work for me in the steam client, nor in a web browser nor on android. I must have whitelisted something that broken steam.
>>
>>540618823 (Me)
It seems like a billion people have the same issue https://steamcommunity.com/groups/SteamClientBeta/discussions/0/601916423125949496/ The fix is to change primary language in steam to another language and then change back. So it's a bug.
>>
File: 1736255502272805.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
wow that was unexpected
>>
File: 1733724193325401.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
gimme my dress you pervert
>>
>>540609135
Runs like shit. No sound. You can get in game, move around use your controller etc, but there is no point in playing a game with 0 sound. Graphics don't look quite right either, but maybe the game always looked like shit. It has been nearly a decade since I last played it.
>>
>>540613830
That's a game bug, what do you expect Proton to do about it?
https://steamcommunity.com/app/333980/discussions/0/537405286655399940/
It's either deleting or corrupting the sound files in some way on each run.
>>
File: 1741243051285126.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Fighting this dude with tools and abilities is much more pleasant than barebones. Sad that he was only protecting rosaries.
>>
>>540621062
Actually looks like the issue is Proton-only in the latest update. That update also appears to have removed/replaced assets and added heavy censorship, so I'm not entirely sure why someone would go out of their way to play that.

You can try cachyos-proton or proton-mu which have more codecs enabled. cachyos-proton may still suffer from upside down videos since it's based on Valve's Proton.
>>
Yeah right, you guys never help.
>>
File: 1730604140378919.webm (3.84 MB, 1920x1080)
3.84 MB
3.84 MB WEBM
>>
File: 1756114843367970.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
american-mexican border right now
>>
>>540619204
I didn't do that, but I have been running steam with LANG=ja_JP.utf8 for ages to fix square characters despite dumping win10 fonts already.
>>
how is gaming on playstation games on linux any suggestions for emulating that sort of thing.
>>
>>540631235
If you mean ps1 then the best option is duckstation. But recently the dev has become angry and l00nix users (arch and wayland users).
>>
File: linux-youtube.png (36 KB, 289x289)
36 KB
36 KB PNG
>>540632017
at l00nix users*
>>
These parts suck ass.
>>
Took my first continue because I didn't feel like going back to the last save point to repeat the long series of instant-death quick-time events in that last chase sequence. I actually did go back to the save point once; I don't know why I cared about having a death, considering I'm not really trying to do anything but simply get to the end of the game for this run. I've skipped almost all side quests since I had those issues with corrupted mid-chapter saves and crashes (not a Linux issue btw; don't make me dig up the evidence of Windows users crying about crashes in the same places I saw them).
>>
File: Spoiler Image (939 KB, 1280x720)
939 KB
939 KB PNG
Anyway, next chapter looks pretty kino so far.
>>
>>540631235
>get retroarch
>online updater>download cores>beetle psx hw or swanstation (get rearmed if you're using a toaster, beetle psx sw is more accurate but lacks some features)
>press f5
>create new playlist
>drag and drop the roms
>set the core you want
That's it, next time you open retroarch you go into Playlists, select the rom and it'll start, you can repeat this process for other consoles. Duckstation is good too but the dev went full schizo and is already sabotaging linux support, Swanstation is the last version available before he changed the license
>>
The real question is: can a PS2 emulator for Linux emulate PS2 running Linux for PS2?
>>
>>540635842
probably not because PS2 CPU is too weak for PS2 emulation and PS2 Linux doesn't have GPU drivers.
>>
>>540636065
PS2 Linux running a Linux PS2 emulator would be funny, but I actually meant it the other way around: a Linux PS2 emulator emulating a PS2 running Linux. Just for fun of course.
>>
Chapter 21 of Deadly Premonition was nuts.
I think I have to mark every screenshot after this one as a spoiler.
>>
File: 1731840857460901.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Holy shit we're rich!
>>
File: Spoiler Image (1.05 MB, 1280x720)
1.05 MB
1.05 MB PNG
>>540644554
First of all,
>get to play as Emily
Holy shit.
This section really drags on though. Multiple times. It alternates between following the dog (as it follows York's scent), random conversations with Kaysen, and scenes of York tied up and blindfolded mostly talking to Zach.
This is the music during the dog-chasing parts, by the way:
https://www.youtube.com/watch?v=OAIlXaOFG_g
>>
File: Spoiler Image (488 KB, 1280x720)
488 KB
488 KB PNG
>>540645413
>Emily can see them too
Okay, so it's not just York being a schizo.
>>
File: Spoiler Image (850 KB, 1280x720)
850 KB
850 KB PNG
>>540645637
This would be a cool shot if her hands weren't all fucky.
>>
File: Spoiler Image (351 KB, 1280x720)
351 KB
351 KB PNG
>>540645879
She's a bit cuter in pre-rendered cutscenes.
>tfw no sheriff's deputy gf
I still don't understand why the fuck the cutscenes are 42-43 frames per second. Who the hell renders video at a frame rate like that? Do Japanese televisions run at 42.5 Hz?
>>
File: Spoiler Image (572 KB, 1280x720)
572 KB
572 KB PNG
>>540646460
Holy fucking sexo
>>
File: 1754742557959485.png (648 KB, 1200x600)
648 KB
648 KB PNG
>>540609236
>lutris
>>
File: Spoiler Image (587 KB, 1280x720)
587 KB
587 KB PNG
>>540646684
Holy fucking kino
>>
File: Spoiler Image (611 KB, 1280x720)
611 KB
611 KB PNG
Oopsie. I forgot the spoiler checkbox. Deleted now. NOBODY SAW THAT (and if anyone did then fuck off, it's an old game and I'm hiding spoilers purely as a courtesy to slowpokes such as myself). Let's try that again.
>>540646898
>sick
Holy shit, cross-dressers BTFO.
Well okay, maybe she's referring to the violent behavior.
>>
>>540646898
I'm shamelessly stealing your filename format, just so you know, one look at my scrot folder and I want to kms I can't find anything
>>
File: Spoiler Image (619 KB, 1280x720)
619 KB
619 KB PNG
>>540647383
Damn, I think she really means it. She's already completely mind-broken by these events.
>>540647491
In case you want it, here's the relevant part of my screenshot script (to get the window title which is then used as the first part of the filename):
```
window_id=$(xdotool getactivewindow)
window_name="$(
xdotool getwindowname ${window_id} \
| sed -E s/^\\s+//g \
| sed -E s/\\s+/\ /g \
| sed s?/?\|?g
)"
```
You can also have scrot attempt to put the window title directly in the filename using $W in the -F argument, but I got worse results that way when I tried it.
>>
File: Spoiler Image (810 KB, 1280x720)
810 KB
810 KB PNG
>>540648191
There was an awkward boss fight after this cutscene. Looks like I didn't actually grab any screenshots of it, but it was dumb. Shoot, dodge things, repeat.
>>
File: Spoiler Image (459 KB, 1280x720)
459 KB
459 KB PNG
>>540648584
At least it was a short fight. Only about 3 minutes judging by timestamps.
GOOD DOGGY!!
>>
File: Spoiler Image (408 KB, 1280x720)
408 KB
408 KB PNG
Fuck. I did it again. I'm tempted not to delete and re-post, because the blur obfuscates the most spoilery aspect of it, but it still spoils a cool scene.
>>540648842
Kino...
Is it only for the depth-of-field effects that these scenes are pre-rendered instead of real-time in-engine? Or maybe the real-time graphics have this to some extent too. I already forget.
>>
File: Spoiler Image (521 KB, 1280x720)
521 KB
521 KB PNG
>>540649451
>knife lands in him
>he falls
>big hook right through the face

Wow. I've never seen someone get so wrecked by such a good dog.
>>
And he's back. Finally, I don't have to use that spoiler checkbox anymore.
Next chapter is probably 90% massive spoilers too, but at least I won't have to hide who the playable character is. At least, not for now.
>>
>>540647491
>>540648191
By the way, those `sed`s are
>remove leading whitespace (because I saw one case where the first character of the window name was a space and it fucked up the alphabetical order or something)
>replace all groups of whitespace with just one space (just in case there are some really fucky characters like tabs but I don't remember if I ever saw that)
>replace all / with | so you don't get errors trying to save the file
>>
File: 1750946468198431.png (1.55 MB, 1280x1024)
1.55 MB
1.55 MB PNG
>>540648191
>>540650760
Thanks man
>>
>>540650913
Don't thank me if you're using Wayland because I'm pretty sure xdotool won't do shit for you in that case :^)
>>
What game should I play, chat? I just finished Silksong and dont know what else to play.
>>
>>540651503
Something completely different, I'd say. If you play another metroidvania or whatever Silksong is, you'll be too burnt out to enjoy it properly. Decide which genre you like is most different from that one, and pick a game from that.
>>
https://www.hakko.ai/
Any Linux alternatives to this? Only thing close that I know of is
https://github.com/NyarchLinux/NyarchAssistant
>>
>>540652756
friends
>>
None of my friends are cute anime girls.
>>
>subjecting yourself to the constant urge to fuck what can never be fucked
The path to misery.
Anime girls are a psy-op.
>>
But also
>>540652756
>https://github.com/NyarchLinux/NyarchAssistant
that's pretty cool though... I mean, for people who want AI slop integrated into their Linux system. I don't, but I see the appeal.
>Harem Support
lmao
>>
>>540652695
Yeah but which one mate
>>
>>540652756
>>540655418
I am too low IQ to set up a local LLM.
>>
>>540655737
Uh... shit, fuck, ummm...
Doom 3...?
>>
>>540652756
Nyarch Assistant is just a fork of https://github.com/qwersyk/Newelle
>>
>>540661163
Um... where is the cute avatar?
>>
>>540651503
openxcom
>>
>>540655754
If you are looking for something like chat, something like LMStudio

Anything beyond that probably look up ComfyUI but it's a bit more involved if you aren't familiar with python. It shouldn't be TOO hard just a bit annoying depending on your setup.
>>
Finally tried out the shotgun. It's just strong enough NOT to kill the enemies here in one hit, damn it to hell. Knocks 'em down though and then I can clean up with a weaker weapon. Or I can just blast them twice because I have a lot of ammo.
>>
>try to open door
>just smash into the wall
>found everything I can find in this level
I might be stupid...
>>
For fuck's sake. I just have to hold, not just press, the button normally used for opening doors. It's also held for pushing boxes but I've never had to push a heavy door with it.
I thought the text in >>540678004 ("only the color of the wall is different") implied it's not even a real door, but a false door like Road Runner painted that shit to make Wile E. Coyote run into it and get a concussion, hence my "smash into the wall" comment. Or, well, that explains why I called it a wall. As for the smash, just tapping E as when normally opening a door causes York to do an animation that looks like he just smashes into the door. Turns out it's actually the animation that plays if I don't hold E long enough to finish opening the door. It snaps closed again and pushes York back.
The pictured thread is marked "spoilers" but the only spoiler here is that spooky mode happens at this location, and I already spoiled that with screenshots, so fuck it.
>>
>>540651503
bad itch.io horror games
>>
File: 2025-09-27 23-19-15.webm (3.87 MB, 1280x720)
3.87 MB
3.87 MB WEBM
>>540678775
>...just tapping E as when normally opening a door causes York to do an animation that looks like he just smashes into the door. Turns out it's actually the animation that plays if I don't hold E long enough to finish opening the door. It snaps closed again and pushes York back.
Video attached to elucidate my idiotic rambling.
>>
This looks ominous...
>>
>>540680520
Perchance.
>>
>>540680520
>expecting a boss fight
>get a big reveal of... like 4 or 5 shadow people
>at least 2 of them have guns, and I can't kill them both before they shoot, so yeah okay, I have an excuse to use some of those medkits
>that's it, the big bad doesn't even show up while I'm here
Huh, oh well.
>>
File: Spoiler Image (1007 KB, 1280x720)
1007 KB
1007 KB PNG
>>540680770
BUT THEN
>a dying Carol appears
>has a big melty and force-feeds red seeds to MY waifu
NOOOOOOOOOOOOOOOO... well actually I forget why that's bad. They're poison or something? Or a paralytic? Or make you go crazy? Anyway her eyes are rolling back in her head and it's not from York's massive FBI dick so this is probably not good.
>>
File: Spoiler Image (714 KB, 1280x720)
714 KB
714 KB PNG
>>540681057
In any case, it seems they are not edible.
Why did I think Forrest Kaysen would be a bad guy? He seems chill. If he is bad, then he still hasn't revealed it. The worst thing he's done so far is be one of multiple men riding the town bicycle. Maybe I just figured he must be up to no good because of
>"F K"... In the coffee!
>>
>>540678857
Solid recommendation. I second it.
>>
I hate these fucks but at least the shotgun is good against them because it does so much damage before they go back to their invulnerable state. I killed this one in far fewer cycles than earlier ones with the sub-machine gun.
Minor spoiler I guess, if showing a mid/late-game enemy is a spoiler.
>>
File: Spoiler Image (906 KB, 1280x720)
906 KB
906 KB PNG
>>540686301
Nearing the end now so I thought this was part of the actual big boss fight. I dumped a stupid amount of ammo into him before realizing I just had to break the boxes to get to him so that he runs away again.
>>
File: Spoiler Image (886 KB, 1280x720)
886 KB
886 KB PNG
>>540686457
But here's the actual boss fight and holy fuck.
>>
File: Spoiler Image (1.17 MB, 1280x720)
1.17 MB
1.17 MB PNG
>>540686615
lol. Massive spoiler, by the way.
>>
File: Spoiler Image (968 KB, 1280x720)
968 KB
968 KB PNG
>>540686756
The fight actually didn't even start yet and he's already transforming...!
It turns out those red seeds are very edible if you're this guy.
>>
File: Spoiler Image (873 KB, 1280x720)
873 KB
873 KB PNG
>>540686978
Nice pose.
I wasn't expecting the game to get so... anime.
>>
File: Spoiler Image (1.29 MB, 1280x720)
1.29 MB
1.29 MB PNG
>>540687110
The actual boss fight isn't so bad. You just gotta shoot him in the back after he attacks. The shotgun seems great for this too.
>>
File: Spoiler Image (1.11 MB, 1280x720)
1.11 MB
1.11 MB PNG
>>540687245
>he transforms again
>into this
lol. He actually went Super Saiyan. For fuck's sake.
>>
File: Spoiler Image (953 KB, 1280x720)
953 KB
953 KB PNG
>>540687372
Anyway, that phase is more of the same but dumber-looking, and then there's a last phase with a "shoot the thing he throws back at him" gimmick.
>"He"
What the fuck? Who? I hope I wasn't wrong about F K... in the coffee.
>>
File: Spoiler Image (1012 KB, 1280x920)
1012 KB
1012 KB PNG
>>540687902
Th-thanks...
>>
bump
>>
File: 1745737761961903.webm (3.94 MB, 1920x1080)
3.94 MB
3.94 MB WEBM
How am I supposed to gaming and keep thread alive at the same time?
>>
File: 1742986548659024.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
>You're a little bitch and your brother was, too.
>>
File: 1758700345053477.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
101 dumb ways to die
>>
File: 1755625882677643.webm (3.81 MB, 1920x1080)
3.81 MB
3.81 MB WEBM
But of course
>>
linux newfag here, silksong is the first game I'm playing on it, encountered a bug (specifically when I go down the trap hole in deep docks, just before the Lace fight, the game gets stuck in endless loading) and need to apply the new patch to hopefully fix it, how do I do it without breaking everything?
>>
>>540714153
jk I solved it
>>
File: 1730570920201362.webm (3.89 MB, 1920x1080)
3.89 MB
3.89 MB WEBM
Why the fuck am I getting hit from diagonal attack that is perfectly landed? Is it a bug (pun unintended)?
Anyway, I was fighting this bitch for like two hours and decided to take a break.
>>
>>540686756
>>540687110
>>540687372
I played this part right before bed last night, and would have thought I dreamt it if I hadn't taken screenshot evidence. How ridiculous.
>>
>>540723267
Diagonal attack is deceptively short, animation ended right before it connected and you got to enjoy the perfectly balanced™ 2 contact damage.
>>
File: 1756548704111287.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>super hard boss
>performs suicidal attack after death
>you have to fight him
>>
File: 1750458134720388.webm (3.61 MB, 1920x1080)
3.61 MB
3.61 MB WEBM
Finally....
>>
>>540708381
Celes and its consequences have been a disaster for platformer gaming.
>>
>Blood is getting another Nightdive re-release
>it's not clear how it even differs from Fresh Supply except that integration of two free mods (Marrow and Death Wish) is planned
>it's not free for those who bought Fresh Supply
Wow, fuck Atari.
Some people are saying "fuck Nightdive" too, and that's fine, but... well, honestly, the remasters they've done with id Software for Bethesda have never been this pathetic, and to give the most recent example, they didn't charge Heretic and Hexen owners for the Heretic + Hexen remaster, which actually did add a lot of stuff. I've complained before about Bethesda's quest to make a closed-source (and naturally Windows-only) "definitive edition" of every game that id Software made open-source (and thus Linux-compatible), but native Linux compatibility aside, I think I can forgive Bethesda for that. Because at least they've never pulled shit like this.
>>
>>540726479
>animation ended right before it connected
It didn't. I think the reason is I execute it being too close to a boss so when it landed I end up inside him and got hit as well
>>
>>540745393
And you could say "then don't buy it" but the missing context here is that there were things in Fresh Supply that were never fixed. Fat chance they'll ever be fixed now. Fresh Supply is probably getting de-listed. So, if Atari has given Nightdive the money to fix anything, it's practically a guarantee that these fixes will only be in the new release, which essentially makes it a paid patch.
>>
>>540745393
>fuck Atari
and/or Warner Bros.
>>
>>540745945
>patch
Well apparently it's a rebuild from the ground up, using the original game's source code that the publishers had refused to allow Nightdive to use for Fresh Supply (before refusing to allow Nightdive to patch the issues caused by reverse-engineering the game for lack of source code). So it's technically not a patch/update; it's actually a lot of work, all for what probably amounts to a patch/update in terms of what changes for the end user. A good example of why things should be done right the first time instead of being rushed out the door.
>>
Why do you have to enable steam overlay to play this game?
>>
>>540751870
it's shit
>>
>>540751870
>pic
What the fuck?
>>
File: 1755552215543875.png (17 KB, 721x720)
17 KB
17 KB PNG
>>540751870
>To play LET IT DIE, enable Steam Overlay and start the game
>>
>>540751870
The grim reaper rides a skateboard in the game
>>
>>540752881
Are you on X11?
>>
>>540752881
>It's one of those games that gets fucked when you change workspace/alt-tab
>>540753040 yes
>>
>>540753197
>yes
Thought so. I can see from your webm when compositing kicks in lol
>>
>>540753265
That's not why it was lagging, i dont use a compositor. Its lagging because the recording syncs to content change on the screen and the notification updates at a different time than the game and the game runs at 60fps, same as the recording. It fucks shit up a bit
>>
>>540753412
Ok, then.
In 6.5 KDE will release basic support for overlay planes in single-monitor configurations and during 6.5 series I hope they'll extend to multi-monitor configurations as well so we can have notifications, overlays and even windowed gaming without breaking direct scanout.
>>
>>540753817
And by "we" I mean KWin Wayland users of course
>>
>>540753817
I wish they could add a hint to applications so that applications could request to be in the overlay plane. Then gpu screen recorder notifications could be there and they wouldn't be included in the recording.
>>
File: 1743671481862786.png (151 KB, 1435x1409)
151 KB
151 KB PNG
>>540754007
Sounds like a new wayland protocol. I think DE developers would be against it since they want to keep decision for what to put on overlay for themselves. On KDE you already can change "layer" for the apps (although overlay layers doesn't really use overlay plane).
>>
>>540754470
Yeah the main reason for that I guess is that there is a very small hardware limit. Desktop/laptop gpus only have 1-2 hardware overlay planes, while phones have 4-5 or even more
>>
File: Spoiler Image (566 KB, 1280x720)
566 KB
566 KB PNG
>>540681438
>>540687902
Oh, yeah, I was wrong.
Fuuuck...
>>
File: Spoiler Image (729 KB, 1280x720)
729 KB
729 KB PNG
>>540761067
Or, I was right, initially. I did have a bad feeling at first but the game tricked me by making him so nice.
Pic unrelated but still spoiler.
>>
No context
>>
>>540714153
What was the fix, newfriend?
>>
>>540761549
>well yeah, I'm mesa-git user, how would you know?
>>
>>540761697
lmao, but nah the game is supposed to look like that xd
>>
>>540761380
You know you are making me want to pick up the game again, are you just playing the steam release with DPFix?
I remember dropping the game because It crashed everytime on the 3rd chapter if I remember correcly, but that was on Windows
>>
>doing the mandatory driving segment in chapter 24
>see this
HOOOOOLY fuck.
I haven't had to fight one of these yet. They don't seem to be able to hurt me in the car, unless I just didn't stick around long enough to find out. If I'm not forced to fight one of these before the game ends, maybe I'll load this chapter again and get out of the car to see what happens.

>>540768169
It's the Steam release after some tweaks (all of which are mentioned on ProtonDB, though the reports differ slightly in some details like Proton version). I'm not currently using DPFix; I do have it installed but I disabled it by renaming the DLL, because it seemed to have a negative effect on loading times and performance, and I don't really mind playing a game like this at 720p.
>>
>>540769665
I really should have spoiler-tagged that image.
>try to delete the file
>Error: You must wait longer before deleting this post.
Fuck you. FUCK you. It's been 10 minutes.
Oh well. Here's the one and only warning not to view that image in full size if you don't want a WTF moment spoiled. The thumbnail is too small to see anything, and at least it's not a plot spoiler anyway.
If it ever lets me delete it then I'll do that and post again. But it will probably go from "you must wait longer" directly to "that's too old to delete" like last time it told me I had to "wait".
Unrelated to that, I wasn't planning to go back and 100% this game, but I saw this image on PCGW of Emily in an alternate outfit, and, uh... I might look up how many side quests are needed to get that (assuming it's not just a mod). The rest of the page doesn't mention what "Color Fix" is, by the way. What the hell.
>>
>>540752881
did someone emulate the nvidia shadowplay notifications or something for a screen recorder?
>>
File: Sweep and Clear.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
>>
>learn about crazy fishing game
>see the demo has a native build
>can't start the tutorial or stage 1 on the native build
Sad. Still crazy though.
>>
File: Xonotic movement.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
https://www.youtube.com/watch?v=uhgPf6_E9YI
>>
File: Xonotic combat.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
>>
If everything is running inside a container providing a Windows-compatible environment, then is it really "Linux gaming" anymore?
>>
I just found this thread and I'm curious, what's the /lgg/ distro of choice?
>>
File: chadyOS.png (2.62 MB, 4096x4096)
2.62 MB
2.62 MB PNG
Most of us run CachyOS.
>>
>>540790897
>If [false statement], then [question]
Oh, good; `if` condition failed, so I don't have to answer.
>>
>>540792202
For me, it's Linux Mint. I haven't paid enough attention to know if there's any quantifiable evidence of >>540795031 but it's possible. I generally assume most others are using Arch, and maybe it's because I mistake Arch-based distributions for Arch itself.
>>
>>540792202
>>540802253
CachyOS is mostly a meme. Majority of /lgg/ is likely on Arch, Mint, or Fedora. Tumbleweed is somewhat popular but I don't think I've seen any mention it on /lgg/.

i use arch btw
>>
>>540792202
gentoo
>>
>>540790897
If that's a hypothetical "if", then... well, not having any natively compatible games would be a sad state of affairs in my personal opinion, but using Wine still counts as Linux gaming at least insofar as console emulators are part of PC gaming as a whole (not that I'm claiming Wine is literally an emulator in the same sense that console emulators are). So yes, if Wine were the only way to run games, gaming on Linux would still be Linux gaming. I think the Linux gamers in this hypothetical alternate universe would be wondering why the fuck SuperTuxKart is a Windows exclusive, though.
>>
>>540802708
It's not. They really make optimizations in both kernel and system settings. You would spend an hour or two trying to apply all the settings on bare Arch that CachyOS has ootb. Also, they're patching regular packages with qol improvements ahead of official releases. And they very quick on applying hotfixes, for example recent btrfs bug was fixed in CachyOS in 3 days.
>>
>>540770835
It's gpu screen recorder https://flathub.org/en/apps/com.dec05eba.gpu_screen_recorder
>>
>>540792202
Endeavour OS
>>
Do any of you sandbox wine/umu or steam? I want to do it but not sure on what is the best way
>>
>>540792202
arch linux
>>
>>540825981
I've tried but seem the only sensible solution is to use flatpak. Umu refused to work for me from firejail and custom bwrap script is too much work.
>>
File: 1758517289130.jpg (802 KB, 1920x1080)
802 KB
802 KB JPG
Holy idle CPU use Batman, whose bright idea it was to make a factory game in Unreal?
>>
>>540835162
Where's your factory chumbo?
>>
>>540836417
There's no factory yet, and already it takes more CPU time than late-game Factorio factory.
>>
nvidia dx12 problem found, fixes soon
https://indico.freedesktop.org/event/10/contributions/402/attachments/243/327/2025-09-29%20-%20XDC%202025%20-%20Descriptors%20are%20Hard.pdf
>>
>>540841237
wonder if that will make wilds perform less shite
>>
>>540835162
Unused CPU is wasted CPU!
>>
bump
>>
File: 1734130560318097.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
I bought a new keyboard atkgear hex 80 in anyone interested and decided to beat remaining part of Silksong on it. I believe playing on keyboard will pay itself off because performing diagonal attacks is much easier, and you have more precise controls, but it takes getting used to.
>>
>>540872482
Fucking magnets, how do they work?
I'm still happy with my browns, but all these newfangled switches do look interesting.
>>
>join casual match
>thunder mountain
>red has four spies
>we have four pyros
>kill feed is still almost entirely backstabs and we take until overtime to cap the first point
>rest of the points get steamrolled after that
What a miserable round.
>inches away from the final cap on the next area, but fail to take it
>match ends
>>
>>540883117
I hate spies so much it's unreal. IT'S 2025 YOUR SICK 360 AIR STABS IMPRESS NO-ONE.
>>
>>540883117
>>540883460
sovl...
>>
>>539981112
You can still do that. Lutris also has the option to just explicitly use the .exe for an otherwise already complete install and use it as is, but the other anon is seemingly too retarded to use that option.
>>
>>540872482
Fuck my keyboard wasn't recognized by configuring software. I was wondering what's happening, turns out I had to give it user access:
/etc/udev/rules.d/71-atk-keyboard.rules
ACTION!="remove", SUBSYSTEMS=="usb", ATTRS{idVendor}=="373b" ATTRS{idProduct}=="1177", MODE="0660", TAG+="uaccess"

Why do I still need to do this?
>>
Butt
>>
>>540812932
Most of their changes are just going to be placebo or very minor, the rest can be easily configured yourself. It's almost like this generation's Manjaro.
>>
>lmao, winjeets spend hours tinkering with their OS to make it usable what a joke!
>what's that? a distro that solves hours of tinkering for you out of the box? bloat! pointless!
>>
File: 1744276781082046.png (154 KB, 800x600)
154 KB
154 KB PNG
Anyone here play the original Age of Empires? Do you have music in the game? I tried with the base game (CD audio) and with Upatch (mp3), no music on either. Wine complained about missing 32bit gstreamer, but installing it didn't help, Wine only stopped complaining about it.
>>
>>540896268
even something as basic as compiling kernel via clang vs gcc has a pretty huge impact on latency
>>
>>540898308
The last time I played it I got it from magipack already patched with winmm-ogg and I'm pretty sure it worked
>>
File: 1739995861578327.jpg (3.21 MB, 2560x1600)
3.21 MB
3.21 MB JPG
>>540900572
>winmm-ogg
Thanks Anon, this one worked. Looks like there's a couple of forks of this project and I tried an older one first which only worked in the menus. This one here works perfectly: https://github.com/ayuanx/ogg-winmm

First time hearing about this program, will be useful for other CD audio games too.
>>
>>540903480
Nice, yeah it's really useful, I used it to get music in Heretic 2 (mount with cdemu, rip with bchunk and convert wav to ogg)
>>
File: Spoiler Image (1.64 MB, 1280x718)
1.64 MB
1.64 MB PNG
>start the next chapter of Deadly Premonition
>something comes up and I have to F4 it
Fuck it, I'll play it tomorrow.
I got excited when I started off playing as the raincoat killer but it kinda sucks. The axe-swinging animation takes so long to finish that it's tedious to fight anything, so I just ran past all the enemies who weren't a real threat.
>>
File: Spoiler Image (915 KB, 1280x718)
915 KB
915 KB PNG
Oops. Viewing >>540909384 in full size would be a spoiler, and 4chan is doing the "you must wait motherfucking forever before deleting this post" thing again.
I'm not going to fret over it because I don't know if anyone really gives a shit about spoilers being posted. I've just been trying to be nice about it. Besides, someone who didn't play a good chunk of the game already wouldn't even know that character, and the meaning of his presence in that scene isn't obvious.
Just one more screenshot though because BOOBIES (and I'm definitely clicking the spoiler checkbox this time).
I think he was having fun with my waifu, so now I must kill him.
>>
Now it lets me delete it, for fuck's sake. Thanks moot. You're welcome, hypothetical person who only played half of Deadly Premonition and wants to finish it someday without spoilers.
>>
>>540910504
>moot
who?
>>
>>540914804
The inventor of Reddit, of course
>>
>>540910504
>Now it lets me delete it, for fuck's sake.
>he doesn't know about 4chan-x(t)
>>
>>540888296
Ok, now I get it. The reason why gamepads didn't break for me on systemd 258 release was that I've added myself to "input" group. Although it even allowed me to configure my gamepad using online driver without second thought I've created a huge vulnerability that allows any hypothetical keylogger read any events from /dev/input devices even though I'm using Wayland. And the reason why keyboard configuration online driver didn't work is because it was used by hidraw interface which doesn't have input group. Yet I've created udev rule for USB subsystem which gives access to both event and hidraw devices...
Once I get home I should do the next things:
1. Strip myself from any unnecessary groups to improve overall security
2. Add udev hidraw uaccess rules for devices that require external configuration
>>
>>540929473
not him, but I normally disable javascripts until absolutely required, not add questionable third-party ones
>>
Ugly bastard is rude
>>
https://www.phoronix.com/news/Wine-11.0-January-2026
I don't get it. Does it mean that wine 11 will release with wow64 and ntsync ootb?
>>
File: 1750460292974.webm (3.95 MB, 1280x720)
3.95 MB
3.95 MB WEBM
>are you sure this will help us sell more engineering games?
>>540943721
Baseline unpatched wine, yes.
>>
Why would a gamer ever use Linux? Seems like pain
>>
>>540949067
Freedom
>>
>>540949067
I just install games on steam and press play. Where's the pain in that?
>>
>>540947723
>doggo
>>
File: 1756066717514.webm (3.95 MB, 1280x720)
3.95 MB
3.95 MB WEBM
>>
File: 1751334965023776.png (2.2 MB, 1920x1080)
2.2 MB
2.2 MB PNG
>>540949067
i'll take the bait
>>
>>540949067
1. Because I can.
2. Because it's fun.
3. Because it makes people seething mad for some reason (but this is just bonus).
>>
>>540949067
i have no idea how to install windows anymore. can't even make the iso to usb kek.
>>
>>540965083
Its a huge pain now. I tried to install windows 11 and in the windows installer it forced me to create an account. I pressed create, and it asked me to solve literally 40 captcha in a row (with a count of how many I've solved) and they are pretty much impossible to solve. If you fail even one it fails the whole thing and it only says if you failed after you have finished them all. I had to look online for a keyboard shortcut to open cmd, the commands to disable networking and disable the required account creation in the installer. Windows is a fucking joke.
>>
Lossless Scaling frame generation (with lsfg-vk on linux) is unironically the greatest gaming software ever made. I prefer use it to play games at 4k 144hz rather than decrease the quality/resolution of the game.
>>
>>540931108
Fuck, it appears I can't give user access to programming interface on my keyboard only without giving user access to entire USB device that allowing any user application to monitor key presses.
>>
Can I have a seperate config for x11 vs wayland with Mangohud?
>>
>>540973027
Only if you make an autostart script that will check current session and copy relevant config.
>>
>>540973027
I think so? Haven't tried it but you can check for XDG_SESSION_TYPE and set MANGOHUD_CONFIG based on that.
>>
File: 1749919918232382.webm (3.9 MB, 1920x1080)
3.9 MB
3.9 MB WEBM
lol
>>
File: ebussy_jak.png (6 KB, 460x500)
6 KB
6 KB PNG
>>540973027
Use-case?
>>
>>540973027
>>540973997
Wherever you would set global environment variables for your user account (like I want to say ~/.bashrc but I'm pretty sure that would be only for the terminal), you could probably just set
MANGOHUD_CONFIGFILE="/home/${USER}/.config/MangoHud/"${XDG_SESSION_TYPE}.conf"
(assuming XDG_SESSION_TYPE is set first) and then make a *.conf for each applicable session type value. That would save you the trouble of writing a script or doing any kind of if/else stuff in the file that sets the variable.
>>
>>540985601
>MANGOHUD_CONFIGFILE="/home/${USER}/.config/MangoHud/${XDG_SESSION_TYPE}.conf"
Fixed. Had one to many quotation marks in there.
>>
>>540985796
>one too many
For fuck's sake.
>>
File: 1751002199388348.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Holy shit, war is such a fucking hell
>>
>>540988334
Damn, what got you?
>>
>>540988827
artillery
>>
Do you have any games that you absolutely want to play on Linux, but they don't work because of anti-cheat or other issues?
>>
>>540989584
I have more games I can play than time to do it, so some games not working isn't much of an issue.
>>
>>540989584
SS13 i guess?
SS14 works though, haven't retested SS13
>>
>>540991217
It seems like SS13 works with wine?
>>
The subs are incorrect in my chinese game. She said in japanese: "I fell down on purpose because I wanted you to save me" and he responded with "That was great acting"
>>
>>540995715
>lolcowlizers wrote a fanfic
many such cases!
>>
>>540999060
Unfortunately they have changed most dialog in english and the subs are for the english dub, not the japanese dub even if you change voice language to japanese
>>
>>540995401
oh that's news to me
last i checked years ago the IE shit for it was dead
>>
File: 1756216866779438.png (2.01 MB, 1280x1024)
2.01 MB
2.01 MB PNG
bump
>>
Steam Deck 2 when? I need to increase my Linux gayming
>>
>>540995715
>"I fell down on purpose because I wanted you to save me"
No mystery here. They changed it because women wanting to be saved by men (even ironically) is problematic.
>>
File: Linux Gaming.webm (2.94 MB, 566x424)
2.94 MB
2.94 MB WEBM
>>
God told Bill Gates: "Why are you fixing malaria for, I'm going to make new diseases?"
>>
>got NMS
>messing around with graphics settings after hitting the space station
>FSR 2.0 native AA looks pretty alright
>go to try xess native AA
>hit this bug https://gitlab.freedesktop.org/mesa/mesa/-/issues/13325
Well that was scary.
>>
>>541040830
From the comments it seems that game is doing some retarded shit that other drivers had to make a workaround for.
>>
>>541040830
>I think this is caused by the game creating a VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT image view and then using it for a descriptor (something Vulkan disallows)
quality gamedev coding
>>
>>541046871
Vulkan is hard
>>
>>541026114
Steam Deck could run everything that's worth playing
>>
>>541048347
UE5 slop that struggles to run at 720p with frame gen on the highest end desktops is making things annoying right now. Normal AA+ is also starting to get a bit out of the range of the Deck, too.
>>
bump
>>
File: Borderlands 2.webm (3.93 MB, 852x480)
3.93 MB
3.93 MB WEBM
>>
File: PhysX.webm (3.91 MB, 852x480)
3.91 MB
3.91 MB WEBM
>>
>>541064606
>>541065576
Native or proton?
>>
File: Swordsplosion.webm (3.93 MB, 852x480)
3.93 MB
3.93 MB WEBM
>>
>>541068629
Proton
>>
>>541068826
Bruh
Does hardware accelerated physx works from proton?
>>
File: Looking around.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
>>541069019
I'm not sure how it works under the hood but I'm able to turn it on in both Borderlands 2 and Borderlands the Presequel. You can't do it through the in-game settings (It's greyed out), so you have to turn it on from the launcher or edit the ini file directly. Should be here:
>SteamLibrary/steamapps/compatdata/49520/pfx/drive_c/users/steamuser/Documents/My games/Borderlands 2/WillowGame/Config/WillowEngine.ini
When you open WillowEngine.ini, Ctrl + F to find:
>PhysXLevel=0
And change the 0 to 1 or 2 (2 for high; That's what I'm using in the webms)

I tried playing the native linux version several years ago and couldn't get nvidia physx to work (there's a much more complicated process involving custom drivers and stuff but I think the guide I was following was outdated and I gave up), plus the linux versions aren't updated anymore and its recommended to play the proton version. And since I have all my save data from windows in the steam cloud, the Proton version works for me. (The saves aren't compatible with the linux version either)

It starts to chug when there's too much physX stuff onscreen but it did that on windows too, so I don't really notice a difference in performance. I have a 10-series card, using nvidia-driver-580.
>>
>>540792202
I use nobara. pretty happy with it. Fedora before that's why I chose it
>>
https://github.com/vosen/ZLUDA/discussions/31
>>
>>541014736
Whats up with the ugly dithering motion blur around the character and on the ground as well? is this some new UE5 bullshit again?
>>
Reeeeeeee, when will MangoHud get an updoot
>>
>>541092449
why?
>>
>>541092449
>The updooter
>>
585 end of month
>new vk extension for dx12 perf issue
>no need for hdr-layer meme anymore
>dsc/vrr flickering fixed
nvidia wins again
>>
>>541094047
You forgot to mention
>gtx 1080 will no longer receive nvidia gpu driver updates
Sad!
>>
>>541094180
only indians use 1080 in 2025
>>
File: ebussy-indian.jpg (98 KB, 512x512)
98 KB
98 KB JPG
>>541094619
Its for my secondary computer that I use for programming and testing. Indian saars are heckin true and valid users, so I need to test their use-case.
>>
>>541092449
here your updoot
yay mangohud-git
>>
>>541093441
I can't hide it on wayland and they already fxied it but are keeping here hostage.
>>541095009
I'm on Fagdora.
>>
>>541097062
werkz 4 me on kasheeos
>>
I wish mangohud used whatever coolercontrol was pulling for CPU wattage on Ryzen. The Intel thing you need to change ownership of isn't as granular as the GPU metric...
>>
>>541097062
>wayland
>fedora
Double crippled system. Why make things worse for yourself?
>>
>>541101918
There is nothing wrong with Wayland on AMD.
>>
>>541105284
There's always something wrong with it. Like you can run pyautogui on windows, macOS and X11. Wayland? No way fag, that's "unsafe". It's on the same level as android.
>>
>>541106024
Who cares about this shit? We're in a gaming thread, not microsoft teams scamming thread. Wayland is the only option if you have multi-monitor setup.
>>
>>541110930
>autohotkey is not gaming
opinion discarded, you'll be fine with a console
>>
File: 1751858348265586.jpg (31 KB, 550x648)
31 KB
31 KB JPG
>>
>Duckstation: runs great under Wayland
>PCSX2: creates fullscreen window on a left monitor
Just how this schizo is doing it?
>>
>>541105284
Did you not read the post I replied to? mangohud doesn't support hotkeys on wayland on fedora because it doesn't have bleeding edge mangohud. It works with bleeding edge mangohud now because it does a shared library injection for the wayland code as well. Its the same reason why the steam overlay doesn't work when you run games in wayland mode.
>>
>>541122448
>>PCSX2: creates fullscreen window on a left monitor
Are you running it in xwayland mode? I believe it defaults to that unless you force it to run in wayland mode
>>
>>541124129
No, both game windows and gui run as native Wayland clients
>>
>>541101918
Because I like security and wayland works better for me.
>>
>>541124451
Is your ~/.bashrc or ~/.zshrc file read-only to your user?
>>
>>541092128
Nah that's FSR, it doesn't look like that normally
>UE5
I think it's UE4
>>
>>541119942
>two cool penguins just hanging out
How wholesome
>>
>>541123952
Mangohud hotkeys have always worked for me on wayland with cachyos THOUGH.
>>
I did it, I finished a video game.
It dropped Zach back into town at the end, to finish up any side quests that were still possible with so many characters dead, but I just drove him back to the hotel and went to bed. Fuck it. This was practically a minimum% run (despite taking forever because I wasn't playing it consistently), and I have to go to bed in real life too.
Being right at the end of a game and not having time to play it for a couple of days is annoying.
>>
File: 1734729885457263.png (310 KB, 667x504)
310 KB
310 KB PNG
bump, I'm trying out the linux rethawed updater/installer, it's working fine so far
>>
File: 1731236235796156.png (1009 KB, 1280x1024)
1009 KB
1009 KB PNG
It just works, apparently they added the full THPS3 career
>>
>>541097062
>I'm on Fagdora.
git clone
follow the simple building steps from Arch's PKGBUILD

wow. so hard
>>
>>539928391
I just do PROTONPATH=GE-Proton umu-run and it automatically downloads the latest version when launching something
>>
>>541090686
Whoa, that's pretty cool. Didn't know PhysX is open source now. And it works on the CPU? So you could theoretically maybe even run physx in games played inside a virtual machine? Huh.
>>
>>541168318
No, that doesn't feel right
>>
>>
These Sentinals ain't shi- Oh no!
>>
>>541183756
lol nice
>>
>>540995401
BYOND works now, and by extension SS13, but it's not ideal. The chat window blacks out and only reappears when an update is forced (either by you scrolling or by another message getting pushed to it). Speaking of, the chat window is also delayed by around one second.
t. followed some Goonstation forum post so I could play on /vg/
>>
i've had lots of freezes with pirated copies of Hades 2 (a repack and a pre installed version)
if i buy the game on steam, will i have better chances or is that inconsequential?
unfortunately lutris doesnt show any error in the logs when i check
adding the game to steam also doesn't work, tries lots of different protons
its strange, when the freeze happens i alt-tab out and back and sometimes it unfreezes
>>
bump
>>
>>541195804
If using Proton Experimental won't fix it for you running paid version probably won't do it as well
>>
>>541207319
The game actually has a bunch of custom launch options set by default that it requires and if those repacks aren't setting them in some way, I think crashes were a thing. There could also be automatic compatibility settings Proton applies which won't be applied for non-Steam copies.

Anon should get smart so they can troubleshoot themselves or just pay and save time.
>>
Does borderless window or fullscreen work better on linux?
>>
>>541209710
No, they have no difference as long as game doesn't have some logic that relies on them. "Exclusive" fullscreen and borderless are just fuckery with Windows dwm to enable/disable unredirecting.
>>
Good news, everyone: the Steam hardware survey results for September are out, and Linux user share went up by an insignificant amount -- but not down, at least!
>>
>>541212498
the Steam console is the last chance, if that doesn't work nothing will work.
>>
>>541207319
>>541209524
ty anyways guys
i applied the "ship" arguments to steam and it still freezes in this very kind way
on lutris it happens way less frequently but at least once per run, and for some reason when i have to force quit it doesn't save progress
i guess i'll play something else

maybe one last attempt, could it be caused by KDE or x11?
>>
>>541214048
The game could have some weird behavior related to windowing since alt-tab fixes it. Maybe its caused by the kde compositor, maybe not. You can try running the game gamescope to see if it's caused by the game behaving weirdly with x11. Gamescope prevents games from doing fucked up shit.
>>
File: 1759137968730645.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
>>
File: 1749684823769457.png (46 KB, 830x439)
46 KB
46 KB PNG
>>541215912
i will try
i already tried with a lot of stuff disabled alas
>>
File: 1735668284069874.png (111 KB, 1526x473)
111 KB
111 KB PNG
>>541217117
>>541215912
yeah i guess gamescope can fuck me in the ass too why not
i don't understand, i never had so many problems with any other game
>>
Does gog not have gui installer for native linux games?
>>
File: 1751908769769994.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>
>>541220264
I don't know what they're doing now but they used to ship with mojosetup
>>
>>541207319
Disable dxvk, fuck around with VKD3D_FEATURE_LEVEL (11_0 11_1 12_0 etc)
>>
File: 1740223910104728.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
getting better at this
>>
>>541219919
try with without gamescope but with wayland. put DISPLAY=Wayland in environmental variables part.
>>
>[meta] Update dxbc-spirv
>>
>>541226961
He's on x11 so he cant do that, also DISPLAY=Wayland is incorrect
>>
>>541230956
It technically correct for both SDL and Wine since it's invalidates x11 socket selection and they'll fallback to Wayland lol.
>>
>>541235601
ah right lmao
>>
>>541206196
a hornet bump
>>
>>541151164
In one way or another, I've actually finished the last three games I played:
>roll-credits in Deadly Premonition (which is enough for now);
>100% completion in Lunistice;
>unlocked all upgrades in ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】 (which is pretty trivial, but I don't know what else to call the finish line, because there's no story mode and unlocking 100% achievements would require completing 1000 runs which I'll probably never do).
I feel compelled to keep it up but I don't know what to play next that I'll actually have the patience to finish. Maybe I should wrap up Spyro Reignited Trilogy. I'm already somewhere in the middle of Spyro 3.
>>
File: 20251002204655_1.jpg (399 KB, 1920x1080)
399 KB
399 KB JPG
Started Valheim (native) after months of not playing it. It installed an update and the game refused to launch. Uninstalled it and installed it again and it launched. Weird.
Well, not much to say, I already did everything in the game, I'm still waiting for the final update. Here's my afk greydwarf farm, infinite wood, stone and a bunch of other mats.
Also, bump.
>>
I see Linus Torvalds stopped taking his medications lately
Good
>>
>>541266249
>Started Valheim (native) after months of not playing it. It installed an update and the game refused to launch. Uninstalled it and installed it again and it launched. Weird.
I've never played Valheim, but my first thought was that this sounds exactly like an issue I experienced with another game, so I was curious and looked up the update history for Valheim's Linux depot on SteamDB. Sure enough, in the most recent update, I found exactly what I thought I might:
>https://steamdb.info/depot/892971/history/?changeid=M:9214751046221016645
It seems an entire folder was renamed in such a way that only the capitalization changed (valheim_Data to Valheim_Data). When an update changes the capitalization of a folder name, Steam apparently doesn't rename it. I had seen this before in Oxenfree (in which an update renamed the folder Oxenfree_Data to OXENFREE_Data):
>https://www.pcgamingwiki.com/wiki/Oxenfree#Game_silently_fails_to_run_.28Steam.2FLinux.29
Someone already submitted a bug report for Steam's failure to rename the Valheim folder:
>https://github.com/ValveSoftware/steam-for-linux/issues/12336
However, it was closed as a duplicate of a much older bug report describing the same bug:
>https://github.com/ValveSoftware/steam-for-linux/issues/577
So you can place 1% of the blame on the Valheim developers for needlessly renaming a folder, and 99% of the blame on Valve for not fixing this bug that was reported over 12 fucking years ago despite being sufficiently aware of it to be closing duplicates in the current year.
So anyway, if you ever see another game break after an update, you could check SteamDB to see if some folder has had its capitalization altered, in which case renaming the folder as Steam should have done will fix it without the need for a full reinstall. But this isn't the kind of thing that happens all the time, so it's perhaps more likely that this arcane knowledge will never actually help you. Valve should still fucking fix the bug though.
>>
File: Replay 2025-10-03.webm (3.92 MB, 1920x1080)
3.92 MB
3.92 MB WEBM
Summoned a fire troll near my base and forgot it doesn't naturally despawn. The issue is that it aggros at everyone and everything, including its summoner, me. And it's very tough, it can rekt me in a single hit as a mage, maybe two hits if I have the magic barrier up. Even though dying to it would make me respawn at my base, I would lose a chunk of my skill progression, and I don't like that. It's a double, edged sword: in combat, it can kill endgame enemies very fast, but if it aggros at you, it will kill you very fast unless you manage to kite it well.
But seeing a very endgame mob completely wreaking havoc at very early game mobs is so funny, look at those ragdolls. I'm gonna let it roam around my base, as long as I don't aggro, it won't bother me.

>>541280148
I didn't know about this case sensitivity and updates, never had this issue before. Good to know.
>>
>>541286460
Update: The fire troll destroyed my dock when fighting other mobs, I had to kill it. I'm never doing the mistake of summing one near my base again.
>>
File: 1756583633209.webm (3.96 MB, 1280x720)
3.96 MB
3.96 MB WEBM
>>
>>541183756
Oh, they're big babies. Though I did stumble my way into a half decent multitool. After figuring out how to claim crashed sentinel ships on those corrupted planets.
>>
Coom bait aside, stellar blade is a fun game
>>
>>541305362
eve fighting uncut penises
>>
>>541317128
>>
File: 1755165632102803.webm (3.89 MB, 1920x1080)
3.89 MB
3.89 MB WEBM
After first dancer was defeated and second dancer started to fight really slow I felt kinda bad
>>
It's gnu/linux gaming time
>>
>>541325938
devs build the linux version of a game and don't even playtest it
the absolute state
>>
>>541328285
Nah it works fine for me and many others, it fails for some people for unknown reasons
>>
>>541325938
What's the game though?Q
>>
>>541330373
Haste
>>
File: 1731135983243996.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Dude is so annoying, I haven't learned his opening
>>541330443
Huh, it was crashing on me during tutorial in Demo, but I thought that demo just wasn't updated, and the main game didn't have this issue.
>>
File: 1740250500403049.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
At this point it's obvious that they won't let me walk away without troubles
Game becomes too much predictable
>>
File: 1745583233117094.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
That was scary
>>
File: 1754521031247355.webm (3.92 MB, 1920x1080)
3.92 MB
3.92 MB WEBM
job well done
>>
It took a bit too long for me a brainlet to solve this puzzle
>>
>>541350480
Holy sexo
>>
>>541350672
booba
>>
>>541350904
>>
>>541351120
Stellar blade became a survival horror game
>>
>>541350672
>>541350904
>>541351120
real nice
>>
I want to move to Debian Stable and be happy time when I update and there are a lot of changes
>>
>>541353241
>why is the performance bad?
>why am I having x issue?
oh, it was all fixed in newer versions? I'll just wait two years for the next release which will be outdated by 4-8 months at the time of release

you, sir, may be a masochist
>>
>>541328285
"Sorry, I can't test the Linux version myself. I don't have Linux hardware. But I rolled my face on the keyboard and pushed the update. Let me know if it works!"
>>
Last time I played this, I dropped it because I got frustrated with trying to hit these stupid flying enemies. I didn't realize I could play as the bird which trivializes the level by letting me fly anywhere and shoot infinite heat-seeking missiles.
>>
Spooky.
>>
Oh right, I can swim in this one. I forgot water isn't death.
>>
>>541380681
>>541380847
>>541383276
I 100%'d the first two games when this trilogy launched, pretty fun. I never finished the third game but I don't remember the reason. I guess I started playing another game and kinda forgot about it.
>>
>Spyro! You have to play a fucking annoying mini-game!!
NOOOOOOOOOOOOOOO
okay that one wasn't so bad, thanks for the baby
>>
The race in which I forgot to move my MangoHud off the letterbox was actually far more annoying than his flying saucer shooting gallery.
>>541386645
I don't like the third one as much as the first two, but it's probably because there's only so much Spyro a man can take. I might have liked the third one most if I had played it first.
>>
>>541378097
Yikes. Imagine putting all that effort into a shitpost only to get no replies because you're posting it as a new thread on the board where 99% of users just look up their favorite recurring thread and don't bother to peruse the catalog.
>>
>>541364006
NTA, but I'm using Debian Stable with the WineHQ repos and the kisak mesa PPA and I haven't had an issue.
>>
>>541394674
>kisak mesa PPA
Is that not based on Ubuntu? That is going to be fragile af
https://wiki.debian.org/DontBreakDebian
I guess you could do
>liquorix
>Debian stable backports
>Lutris flatpak
>Proton
That will get you the latest kernel with good optimizations, an outdated but much more recent mesa, and a good gaming environment with the flatpak runtimes
>>
>>541396748
>Is that not based on Ubuntu?
It is, but so far nothing's broken, and I've done plenty of stress-testing with it (running games at max resolution, doing big video encode jobs, etc).
Then again, it could be a case of WOMM, so take my experience with a grain of salt. Were it not for me having a Radeon RX 9060, I wouldn't have considered making a FrankenDebian in the first place.
>>
Honestly impressed with FSR4 fp8 performance on RDNA3 (7800 XT).
Cyberpunk has the same performance with FSR4 balanced (1.7x resolution scale) as XeSS ultra quality (1.5x)
FSR4 looks better as well in my opinion.
>>
File: 1738046520798100.png (60 KB, 388x463)
60 KB
60 KB PNG
>dl game
>complex offline proton launcher with a million contained environment variables and folders
>try start.sh
>doesn't work
>cd to game.exe
>wine game.exe
>just works
>>
>chmod +x ./start.sh
>./start.sh
>>
Manhunt runs like shit on wayland.
>>
>>541405090
This but FSR 4 int8 on my 6800XT, the visual upgrade is worth losing 10% performance.
>>
>>541406870
>wine game.exe
I recently came to see that this didn't work, and had to rely on /path-to-proton-ge/files/bin/wine64 to make it work.
umu-run doesn't work either, whatever the problem with that is.
>>
>>541406870
Did you try ./start.sh from terminal? It's probably doesn't have permission to execute set.
>>541412981
With umu if you are running a native game you have to set UMU_NO_PROTON I think.
>>
>>541406870
just in case; did you run from terminal with ./start.sh or how?
>>
>>541415210
It's not native, but for some reason, keyboard and mouse gets ignored by the game after starting. I dunno what the problem is
>>
>>541415337
if it's not native why does it have .sh file? are you sure it's not?

try
WINEPREFIX=~/.wine PROTONPATH=GE-Proton umu-run

if not then try

PROTON_USE_WAYLAND WINEPREFIX=~/.wine PROTONPATH=GE-Proton umu-run

or just use a launcher, I use faugus.
>>
>>541415630
sorry it's
PROTON_USE_WAYLAND=1
>>
File: linux-erotic-games.png (671 KB, 1078x698)
671 KB
671 KB PNG
>No streaming website supports 4k 144fps gameplay videos even doe the video size is smaller than 4k 60fps
>>
>>541409983
>trannieland
>>
>>541415630
nta, it does not have a shell script.
PROTON_USE_WAYLAND might make a difference, could try that some time.
>>
Neat ntsync works now just need to load the module
>>
>>541417124
>nta, it does not have a shell script.
what do you mean?

I think it's actually PROTON_ENABLE_WAYLAND, I just tested it and USE didn't work.
>>541417193
ntsync has 1fps advantage over fsync.
>>
>>541417313
Oh I know there's no real performance benefit but it's supposed to be less hacky, more stable and correct isn't it?
>>
>>541406870
did you download one of those john cena torrents?
>>
>>541406870
Kek true
Sometimes I've had it the over way around where a game refuse to work without the launcher script though
>>
>>541417313
I tried to install old games from gog with my distro's wine-staging (just given it a prefix) like I did in the past but shit didn't even start. I suspect that's related to the recent wow64 change.
Then I decided to try this new umu thing (with umu-run, basically WINEPREFIX="$PREFIXDIR" GAMEID=umu-default STORE=none PROTONPATH="$RUNNERDIR" umu-run "$GAMEEXE"), and that did start the installer and I could install the game, but then the actual game was sitting on the main menu and no controls worked at all.
I did not put to much effort into debugging this yet, directly running "$RUNNERDIR/files/bin/wine64" works for now, which is good enough for me, special protonfixes don't exist for the game anyway.
>>
File: 1735032391014593.png (60 KB, 612x90)
60 KB
60 KB PNG
>>541417193
already covered by good distributions
>>
>>541415210
>>541415312
hello tech support saar
>>541417391
This particular one was a LinuxRuleZ! release. 50% hit or miss on their shell scripts
>>
>>541418364
>This particular one was a LinuxRuleZ! release. 50% hit or miss on their shell scripts
just download normal windows versions nigger.
>>
>>541417872
>I tried to install old games from gog with my distro's wine-staging (just given it a prefix) like I did in the past but shit didn't even start. I suspect that's related to the recent wow64 change.
You mean the Wine feature that's emboldening Redditors to go around calling for the end of 32-bit packages (with no regard for native games because they're normies) actually broke shit? How lovely.
>>
>>541421369
yes, the one that supposedly just works. But it.s just a guess this is why it's not wroking for me.
>>
>>541421369
WOW64 just werks. Redditors are in the right.
>>
When x11 is killed off and even xwayland is not shipped, how are we going to play older native games that have no wayland support?
>>
>>541425291
>xwayland is not shipped
not gonna happen
>>
what the hell, I just realized I'm running manhunt in zink, can't find any info online saying it has opengl.
>>
>>541426335
If I had to guess, it's using WineD3D for D3D8 which translates to OGL, and then your system uses Zink.
>>
>>541422856
>WOW64 just werks.
Then I suppose there will be zero bug reports related to WOW64 if I go and look.
>Redditors are in the right.
Even if WOW64 is already perfect (which would be great but it seems unlikely), they're still not in the right, because 32-bit native games exist. Will you falsely claim that I couldn't possibly play any such games anyway because you assume they must be too old to run on modern Linux systems? Or will you tell me about how games being made exclusively for Windows is the only future for Linux gaming and I shouldn't be running native games at all? Maybe something even more cringe? Go nuts; I'm busy for the rest of the day and probably won't be able to post.
>>
File: 1759504871711251.jpg (352 KB, 1252x1092)
352 KB
352 KB JPG
>>541425291
I say nigga xlibre.
>>
Is WOW64 not just a hack? Both on Windows and Wine. There's going to be compatibility issues.
>>
>>541427763
xlibre has no xwayland already
>>
>>541426931
Seems like you are right. it also gives me "failed to load driver: nouveau" error and detects the wrong graphics card on the launcher. haven't had an issue like this before.
>>
>archwiki got dark mode
a shame they went for pure black background instead on a dark grey one, pure black is cancer on my old ips monitor
>>
Eve got turned into a fucking sausage
>>
>>541443526
yummy
>>
File: 1753977049469295.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
hehe
>>
File: 1742870581868651.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Jesus Christ, after not so easy enemies they've added a boss...
>>
How can she dodge?
>>
>>541448586
I'm stuck on this one, already tried dozens of times.
I won't spoilt it for you but i'll just say it gets much worse really soon. (before the battle ends).
>>
File: 1730348507638063.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Fucking shit
Even after you kill boss it's not over...
>>
>>541448586
>>541452680
>>541455783
My strat to beat that final double boss phase was to equip Sting Shards and Tacks + Pollip Punch (the one that adds poison to tool), reach the final phase without using any tools, which can be a bit tough, then in the final phase just spam my tools and they melt the final bosses.
I tried beating the final phase without tools, and even with double jump, it's way more cancer than it seems.
>>
Is there any native solution on Linux to run HyperCard stacks, or is the best option still to emulate Mac System Software/OS in Mini vMac?
>>
>>541463908
>HyperCard
What the fuck? And how is this related to gaming?
>>
>>541464312
I want to run the original Macintosh release of MYST on my Linux machine for the hell of it.
>>
>>541463908
unfortunately i don't think there's any implementation of hypercard outside of apple's own. if you want to play myst natively you can apparently run the windows version in scummvm.
>>
>>541464312
>doesn't know about Cosmic Osmo
Sad
>>
anyone know how to get gallium nine on arch now that its removed from mesa & everything is wow64
>>
I'm on vacation and the places I was staying at were banned from posting here, data sim card was range banned too lmao.
>>540678857
>>540651503
Anatomy has a Linux native build
>>541105284
Screen readers/text extractors are shit on wayland
>>
bump
>>
>about to buy Macbat 64 and Toree 3D from Steam
>realize I have both of them on itch.io already
Oops.
Almost wasted... $1.48. Okay, I wouldn't have actually cared.
>>
It's pretty much only for itch.io games that I ever use my system's Wine, because the itch.io launcher doesn't bring its own and I'm too lazy to import my itch.io games into Bottles.
Anyway, game works. The only problem I see so far is that the "camera Y invert" option doesn't work, but that's not a Wine issue:
>https://steamcommunity.com/app/1554840/discussions/0/3047230768361954144/
>>
This one works too but the resolution options are ASS.
>doesn't support 1920x1200
>does supports 1920x1080
>oh, it's pillarboxed to 4:3 anyway
>also supports 1600x1200
>choose 1600x1200 fullscreen
>it stretches horizontally
What were they thinking??
(1920x1080 stretches vertically to 1920x1200 unless windowed, as well, so it's really just that the game always stretches to fill. So on a widescreen monitor, you have to choose a widescreen resolution so that the game can manually pillarbox itself to 4:3, and if your exact aspect ratio isn't in the list then you go fuck yourself.)
I'd try setting the resolution to 1920x1200 in a configuration file, but PCGW says the configuration is in the fucking registry.
>>
Well actually, I shouldn't complain that the game's configuration is in the registry, because editing the registry in Wine is easier than on Windows, considering it's just a plaintext file. The real problem is that the resolution settings aren't there anyway, because the game asks for the screen resolution every time it starts.
>>
Or, rather, the screen height and width are in the registry (in hexadecimal), but the Unity launcher still opens and sets the resolution every time, so editing the registry is pointless.
>>
I don't see any option to enable it in the launcher or in the game itself, but the CRT effect seen in >>541513692 (CRTEffectActive_...) looks like this when enabled (by changing dword:00000000 to dword:00000001).
The screenshots on stores don't look like this (and frankly it doesn't look good), so I wonder if it's an Easter egg or just something they forgot to remove.
>>
File: 1757629864641854.png (108 KB, 500x596)
108 KB
108 KB PNG
Thinking of getting a VR headset by the end of the year for some Skyrim VR modlists on Arch since non VR lists are working fine, how's it looking for me? Pic related?
>>
File: Replay 2025-10-05.webm (3.91 MB, 1024x576)
3.91 MB
3.91 MB WEBM
>see morgen in the distance
>they can be dangerous when fighting alongside other enemies, but alone they're pretty manageable on my melee build
>aggro it to start a fight and right away another mob spawns outta nowhere
>hmmm, not ideal but still manageable
>then another mob spawns
>then another
>then another
>then a fucking valkyrie of all mobs spawns
>"hell naw I'm not fighting a morgen and a valkyrie at the same time"
>consider running, then remember that the valkyrie and morgen are gonna chase me to the ends of hell and I'm gonna end up aggroing even more enemies along the way
>bite the bullet and stand my ground against them
>notice that the valkyrie AoE spin attack is dealing a reasonable to enemies too
>idea.svg
>start kiting mobs so that they they attack each other
>it actually works and the valkyie basically killed the morgen for me
Holy fuck that was aids. The valkrye attack that finished off the morgen also hit me, it knocked both me and the morgen towards the lava lake, you can see that the morgen touched the lava and instantly exploded. I was a feet away from falling into the lava too. After the morgen was dead, dispatching of the valkyrie and other mobs was somewhat easy. The motto for Ashlands should be "When it rains, it pours".

Also, the trinkets that the devs added with the latest update are so fucking useless. The orange bar in the bottom middle should fill up as you fight enemies and perform actions, but it takes forever. Either the mobs die before that happens or I die. Waste of inventory slot.
>>
>>541519440
I can't remember this fight, was it added after mistlands?
>>
>>541519601
Yep. Ashlands was added to be the next biome after the Mistlands. The main gimmick of the Ashlands is that enemy spawn is relentless. To progress deep inland you have to constantly fight hordes of never ending hellish creatures. But even for the Ashlands, I've seen so many mobs together before, and two of the hardest ones at that.
I still prefer the Ashlands to the Mistlands though.
>>
I noticed recently people talking about NTSYNC in some linux communities, did something happened? I checked with mangohud and all my proton games already have NTSYNC enabled by default.
>>
>>541525943
vanilla wine enabled it by default in latest update
>>
>>541527305
Oh I see.
>>
>>541516026
Wait for the Deckard (or whatever new VR headset Valve is working on), seems like VR on Linux will finally be first choice for that.
>>
File: mpv-shot0003.jpg (492 KB, 3840x2160)
492 KB
492 KB JPG
>mesa/ffmpeg broke hevc encoding again
REEEE
>>
>>541532653
Ok I found a fix for it. Remove "hvc1" codec tag from the video. This however means the video wont play in QuickTime and other iToddler shit, but who cares about iToddlers amirite.
>>
File: 1752615343790051.png (1.76 MB, 1728x971)
1.76 MB
1.76 MB PNG
>>541533063
dunno worked just fine for me
>>
>>541533269
Did you update ffmpeg to 8 on your system yet? the arch/cachyos update was released less than a day ago. This was also an issue specifically in gpu screen recorder as I believe obs doesn't use hvc1 by default.
>>
>AUR is down again
what's happening, it's occurring more often recently
>>
>>541533349
Its some asshole DDoSing arch. It could probably even be AI scraping shit. These relatively new scrapers spam shit, ignoring robots.txt requests and try to appear as regular users. For some websites they spam TBs of requests.
>>
>>541533348
The new ffmpeg version also broke all aur packages that uses ffmpeg since aur helpers dont automatically rebuild aur packages when a dependency updates. That is only done by arch official repo packages. Unfortunately no arch maintainer has picked up gpu screen recorder yet and put it in the official repos, even though that has been happening even in debian, alpine and void linux (and others) repos
>>
>>541533348
Yes I did
>>
Btw, since ffmpeg 8 was released I was able to remove the black bars on the side of videos when recording at certain resolutions with hevc on amd/intel. This fix is available in the latest version of gpu screen recorder on aur.
>>
time for some linux gaming
>>
File: 1730283842413402.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Finally
Well, it was rather easy than his first instance
>>
I have yet to play Silksong.
>>
>>541533349
small indie company please understand
>>
File: 1743083704564983.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
oh my God what a fucking cancer
>>
File: 1750071910837445.webm (3.87 MB, 1920x1080)
3.87 MB
3.87 MB WEBM
Something tells me this isn't the last such corridor
>>
File: stroggification f.webm (3.72 MB, 1280x720)
3.72 MB
3.72 MB WEBM
damn that's metal
>>
File: 1737144681455134.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
>>541542601
Wow these looks almost identical
>>
>>541532653
rest in peace
>>
File: 1748330912985944.webm (3.8 MB, 1920x1080)
3.8 MB
3.8 MB WEBM
Using enemies efficiently
Too bad the next sections also has high ground but no enemies
>>
Stop playing the latest slop.
>>
it's yummy slop though...
>>
I'll stop when Genshin is done downloading.
>>
>>541545575
>gacha "player"
dishonorable
>>
Kiwi 64 is a cool little game if you want something silly that can easily be finished in one sitting.
>bump limit − 1
We did it.
>>
File: 1749134198197748.webm (3.89 MB, 1920x1080)
3.89 MB
3.89 MB WEBM
Fuck, why every encounter has so many stages now?
>>
>>541548562
I don't play gacha only played some granblue, I just want some fastfood of gaming and don't feel like playing another diablo-like.
>>
>>
>>541550946
I played Super Kiwi 64 and I enjoyed it. Could use some music imo
>>
File: 1745685553099488.jpg (94 KB, 298x288)
94 KB
94 KB JPG
>wanna play rdr2
>don't want to support rockstar and their gay launcher
>too much of a pussy to pirate
>>
>>541552587
The original one has music. Surely they wouldn't make the "Super" one without any. Maybe it's just that Wine was failing to play it...? I haven't played Super.
>>
What the fuck is his problem?
>>
Ha. Get fucked, Frosty.
>>
Why did they give her a thin waist and wide hips? It's not as if a cute animal character was intended to be sexualized or something. I mean that would be so weird haha
>>
If /zzz/ and /gig/ can each have three spots on the catalog then we can have two. Time for new thread.
Two of the /gig/ threads aren't even at the bump limit.
>>
It may no longer be true by the time someone decides to see if I'm lying, so here's the proof that I'm not.
>>
>>541564678
gachatards are a menace
>>
New thread: >>541566065
>>
>>541566282
yay
or paru idk



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.