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jiggle physics
>>Demo Days
>Next: https://itch.io/jam/agdg-demo-day-65
>Previous: https://itch.io/jam/agdg-demo-day-64
>Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>>AGDG resources
>https://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>>Helpful links
>New Threads: >>>/vg/agdg
>Archive: https://arch.b4k.dev/vg/search/subject/agdg/
>/agdg/ Steam Games: https://made-by-agdg.vercel.app/
>Steam Games by AGDG: https://agdg-steam.netlify.app/
>>How to WebM
>https://obsproject.com
>https://github.com/argorar/WebMConverter
>https://github.com/michaelmob/WebMCam
>>Previous thread
>>540247927
>>
======ONLY PROGRESS BELOW THIS LINE======
>>
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yes i am using rust for gamedev, thank you, yes, yes, haha, yes
>>
I was gonna make progress but I think I'm just going to jerk off and go to sleep.
>>
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I'm making a porn game in RPG Maker, any tips for it to not instantly be written off for being RPG Maker?
>>
>>540308979
use godot but make it look like an rpg maker game
>>
>>540308979
I think the only thing that could save it is incredibly well designed anime girls.
>>
>>540308742
retard
>>
>people crashed steam servers over a 2D platformer soulsmeme game
i don't even know anymore
>>
>>540308979
custom/good art and sprite work
the thing that usually turns people off to rpg maker games whether they realize it or not is seeing the stock art assets
>>
>>540308979
replace all graphics with og ones and I mean all of it - no default portraits, no default animations, no default fonts, no default backgrounds, no emotes, also replace sounds. Basically do something like Hylics or Lisa.
>>
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>>540309195
painful, isn't it
>>
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No progress since my last post, but I'm not sure exactly what I'm gonna try and work on tonight. We'll see.
>>
sorry for botching the op i just wanted to post the meme i made in imgflip a month ago
i didnt realize that i had everything green texted even tho i did all of that manually
>>
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>>540308772
How come nodevs must finish a game to get a gf but nobevs arent?
>>
>>540308979
did you know that rpg maker is harder than C
you don't even get structs or a stack
>>
How would you feel if someone got a tattoo based on your game?
>>
Where do I meet people to work with for small jam style games?
>>
>>540309537
>game that millions of gamers were asking for
>game that no one was asking for
>game that no one was asking for
>>
>>540309894
im charismatic
>>
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>>540309541
the lack of aerodynamics and the weird center of rotation hurt me in the bum
did you actually glue a plane to the camera and fly the camera itself?
>>
>>540310004
Most jams will have forums or discords for matchmaking.
>>
The Adderall is making my mind more attentive but 5mg and I'm not devving just thinking things.i feel really nice
>>
>>540310472
The tylenol is making me wonder why I didn't start making stop-motion videos with my old thomas the tank engine toys sooner.
>>
>>540308742
This is my latest progress, scaring enemies with high strength stat.
>>
>>540310293
But incels told me manlets cant be charismatic...
>>
>>540309969
i'd feel sorry for them unless it was incredibly high quality and well thought out
>>
>>540310537
>>
>>540310472
you got punked, enjoy your completely unproductive meth trip
>>
>>540310704
well if it helps you, even though im not tall, gf is way shorter, so from her POV im always a towering giant against whose chest she can smoosh her face
>>
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>>540310454
Yeah, the problem is that the camera is just glued to it. The spring arm lag in UE4/5 fundamentally doesn't work. I've done this before and it's just a pain to implement and I wanted to do other things so I haven't done it yet. picrel of one I did a while ago that this one should be like later on. It's kind of not that major of a change and I'm trying to do big-impact things right now.
>>
>>540310537
nigga finally got his own game
>>
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>>540310882
>The spring arm lag in UE4/5
no what. what the fuck. no. just. just
just code it
do you want a linear algebra course? right here, in the thread?
fuck i can't believe i'm doing this again but my loss, it's like light to a moth for me
feel free to take advantage
>>
>>540311319
I'm fine. It's just annoying that a thing specifically for it in the engine doesn't work and is known to not work at high speeds or rotating through the poles unless you want to build your own new one.
>>
>>540308575
KEK good OP, donnie darko was a good movie.
>>
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>>540310882
>It's kind of not that major of a change and I'm trying to do big-impact things right now.
that's also where you're wrong, this is the MOST noticeable thing. that plane takes up 1/4 of the screen and it's the only thing not moving, it's sticking out like an albino in the middle of botswana.
get your movement and camera right before anything else, it's the most bang for buck. the game could be completely hollow trash and it'll still draw people in if it feels good at first glance, do the opposite and it could be the epitome of kino yet nobody will even bother with a free download

>>540311703
you are not fine. please learn vector math, you are stuck in plato's cave, your thinking is constrained by the tools the engine developers give you. i would not be this anal about it but you're making a flight sim.

you can make a lazy chase camera by continuously projecting the camera's position onto a sphere centered on the aircraft
let:
pa=aircraft world pos
pc=camera world pos
pc' = normalize(pc-pa) * camera_distance

then, to keep it behind the aircraft, you slerp it towards the aircraft's back vector (use delta time * variable you can tweak)

lastly you want to rotate the camera to point where the plane is pointing, you can just lazily slerp to the plane's quaternion and that should look fine for a start

to make sure the camera doesn't get stuck in the wrong pos/rot for too long, you can boost the slerp based on the dot product between the desired orientation and the current one
>>
>>540310537
That's funny.
>>
>>540312359
it was pretentious trash
>>
>>540309537
it's called shilling
allocate 80% of your budget to it and you'll be fine
suck cock for shill money if you have to but you MUST obtain it, nothing is organic
>>
>>540312757
It was enjoyable pretentious trash, not everything has to be le art piece.
>>
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hungry little mouf
>>
>>540313006
can I....you know...
>>
>>540312867
80% of Deadwire's budget was allocated to shilling. Why did it flop?
>>
>>540313265
deadwire? more like dead on arrival
>>
>>540313046
Fuck around and find out.
>>
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>>540312943
it literally is "le art piece" caked in the cum crust of late industrial society, cooked at just the right temperature for the palate of already-overweight teenage girls studying to become future cognitive behavioral therapists and multi level marketing gurus
>>
>>540313265
forgot to sacrifice enough coke and sloppy blowjobs at the altar of game journalism
>>
>>540313437
no, it's just another run of the mill "i just found out what gnosticism is" movie from the late 90s.
>>
>>540310824
I'm just warming up.
>>
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>it freaking shworks
>>
>>540313709
your description of meth is literally word for word what i heard from someone else already
he did not end up getting anything done on it
>>
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>>540313575
You sure about that? Any more excuses?
>>
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How do I design appealing characters?
>>
>>540313992
Well meth makes people have sex with guys i guess since ai can code I'll do that
>>
>>540310472
in college i took a bunch of adderrall with a girl i was friends with. it was cool at first and we started having sex, and then she said we should do more adderrall and also ecstasy

so we did that, and started having sex again. then her neighbor started mowing the lawn and we thought we were under attack or something, and i locked myself in her bathroom with her dog and wouldn't let her in cus i forgot that she had invited me over to do drugs
she kept pounding on the door and eventually knocked it down and then she called me a pussy because i was butt naked and crying in her bathtub with her dog (german shepherd) just looking at me

but then she got all emotionally attached and apologized for calling me a pussy and then we had sex again

it was pretty fun but thats the only time i had sex. its also what got me into making games because i became a shut-in after that
>>
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>>540313996
i don't know one thing about this title or anything else that came out in the last 5 years so no
all i know is that there's a finite amount of shilling required to sell you a box of literal shit
>>
>>540314527
You know literally nothing. You have no game. Never post here again.
>>
>>540314390
>humble bragging about a pity fuck you've received a decade ago
literally nobody cares
>>
>>540314789
i didnt even get to the best part of the story
>>
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>>540314687
ouch, i must have struck something personal
which one was it, your steam account full of trash you bought to fit in with fat nerds, or your delusion that you have more than 0.1% chance to make it organically with zero backing?
>>
>>540314082
just steal them like a proper chink
>>
When you lost your virginity, did you tell the girl that you were a virgin? Was it hard to figure out how to have sex the first time?
>>
>>540310537
Cool!
Now that you're here, watch this.
I'm getting this error while moving through scenes. Is this normal?
I'm using wine btw.
>>
>>540315596
This happened to me once too.
>>
>>540315565
>implying anyone here lost there virginity
>>
>>540316034
Around 385,000 babies are born alone EACH DAY.
>>
>>540315596
>>540315763
It shouldn't happen. Which transition causes this? Does it always trigger in the same spot? Also what is the refresh rate of your monitor?
>>
>>540316227
ok? since it takes two people to make one baby, that means that 385,000x2, or 770,000, people are having sex on a daily basis to keep a constant stream of babies being born.
the world population is around 8 billion, meaning that only around 0.01% of the world population has sex.

What makes this worse???? As more babies are being born, the population increases, which means the ratio of nonsex havers to sex havers also increases. its looking grim. pretty soon it will be statistically impossible to have sex.
>>
>>540316227
Great, more babyslop to flood the market.
>>
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I find it funny I'm basically learning from 120 year old books about music composition, drawing and painting.
>>
>>540316794
>that means that 385,000x2
You forget that 50% of people can reproduce much more frequently than the other half
>>
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progress: I haven't cleaned out my onahole since Demo Day 63 and when I opened the zip seal bag I keep it in it filled my whole room with the smell of fish and after I got done using it my glans itches and i think i got a urinary tract infection because it hurts when i pee and the thought of making a phone call and scheduling a doctors appointment fills me with so much anxiety and now i'm too anxious to work on my game so i'm just going to lay down and listen to Yameii and Sewerslvt to help me relax and maybe catch up on my voice training and record some lines for the H-scenes in my game.
>>
>>540317118
ok, so add another 385,000 into the mix. doesnt really change much.
>>
>>540315565
what the fuck? see these are the questions that you retarded zoomers obsess over. she had no idea because of my looks. she assumed i had been with others, no it was second nature for me matter of fact, i just stuck it in. stayed with her for quite a while after that
>>
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Do you have any goals for your game other than just “making it”? One of my dreams is to have my game or its characters become popular enough that I can justify having a figure or a plush doll made. I think that’d be fun.
>>
>>540316794
I've had sex hundreds of times and have made zero babies as far as I know.
>>
>>540315565
>heh, pretty good for a first timer, eh? class wasnt the only thing I studied for in college ;)
then she put her dentures into her mouth and said
>yeah, sure. right. now get the fuck out of my motel room and dont forget your stuffed animals.
>>
>>540317204
Please stop trying to do math it's not your strong suit
>>
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>>540317243
I want an official animated adaptation like Steins Gate and Higurashi.
>>
>>540317389
Its actually my best skill, followed closely by art.
>>
>>540315565
She knew beforehand
It was hard. She wanted me to be rough with her but i dont like that
>>
>>540317243
i would really love to have a moderately sized but dedicated community that lasts for years
it would also be nice to create modding tools and have a flourishing modmaker scene. Having people inspired and dedicated enough to create a thing that surpasses the original. like Antibirth for Isaac, or that Black Tower or whatever it's called for Darkest Dungeon.
become a known eceleb like erik calzone, propel art career
make a shitton of money and retire
>>
>>540310882
>It's kind of not that major of a change and I'm trying to do big-impact things right now.
You're not going to make it if you think that. The camera is literally one of THE MOST IMPORTANT PARTS of these kinds of games and if your camera is bad your game will look like shit no matter how much RTX Lumen TAA Mixel Quixel you slather on it. You need to fix the camera ASAP. Even the most basic and tiny amount of camera movement will go a very, very long way in making this look and feel better.

This isn't even a great way to do it, but try this because it's the easiest to explain in greentext and will give you an idea of what to do
>take the velocity of the plane, offset the camera back by a very slight amount depending on how fast the plane is going
>use either the input from the stick, or the angular velocity of the jet itself, and then add a rotation to the camera (which needs to be anchored at the plane's center) based on those things. E.g. if the stick pitches up, rotate the camera rig nose down slightly, add smoothing to this to make it look right

Pic related's camera used rules that were literally that simple and it looked totally fine.
>>
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>>540317167
it's ok, once sepsis sets in your troubles will be over
>>
>>540317574
Post your art
>>
>>540317740
>i would really love to have a moderately sized but dedicated community that lasts for years
Same here. As unbearable as online fandoms can be, I’m sure it’s wonderful when something you’ve created is the center of so much admiration.
>>
>>540316719
>what is the refresh rate of your monitor?
60Hz
>Which transition causes this?
I've only found two, and yeah every time.
https://youtu.be/ePQw3TfNK28
>>
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>>540318014
>>
>>540318351
can't view it, it's private
>>
>>540318371
>>540318014
not mine. give me a minute to open krita and I will draw a fresh new image for agdg
>>
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>>540317243
The game's setting is a self fulfilling prophecy to be carried out by its cult following, depicting a new civilization intended to violently replace the current one, its philosophy shaped and forged by its origins, updated in real time as events unfold. It is an ARG that you are participating in, right now, with no safety guardrails and no consent required on your part.
>>
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Check out my new original character Draygun! He's the main character in my awesome new game called "The Draygorian Tail"
>>
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>>540318713
Yee
>>
>>540318713
Dray is such a cool name, is it short for Drake? Perfect play on words name.
>>
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howdy, I've had a bit to drink. Wanted to say you guys (many of you) helped me through the pandemic, and I'm glad despite anything that I've met you folks in the field of battle.
>>
>>540309195
conveniently forget the 12 years of viral marketing leading up to its release
>>
>>540314390
drugs give you brain damage and make you retarded
>>
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>>540318673
>>540318014
it is a new character idea i have been thinking about lately. a once proud lizard warrior who gets swooped into a world similar to children's shows like teletubbies

I call him Hydrake, and will be the main character in my game called
"Hydrake's Hijinks"
>>
>>540308575
we really do need more mental masturbation in this thread
i mean the kind of shit that 3-year-olds think up for adults to hang on fridges after they're done working, but really crumple up and throw out instead
>>
>>540318669
Oh sorry, I didn't publish it lol.
>>
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>>540319525
i wish they did so that i could be stupid enough to make games for a living again

>>540319634
so which is it, do we care about graphics or not? or does it depend on being friends with the discord jannies
>>
huh?
>>
>>540317243
get with the times, you literally haven't made it until your fans kill someone in real life
>>
>>540320314
Whose footprints are these?
>>
>>540318351
>>540319976
Ok, now first one shouldn't be possible to access as that area is still WIP, I guess I didn't secure that one wall, so the game is trying to move you to an area that simply isn't there yet. I guess I still should secure it somehow so the game won't crash.
Second one is a little different, it says it can't generate a texture big enough. I was testing my game on Win7 and Win10, and both high-end and moderately low-end rigs can run it. If you're running it on WinE I'd guess you need to give it more memory? I'm planning to do some work on linux version too, maybe dedicated build won't have this issue.
>>
You know what I just realized? Grassfag probably has the most publicity of any of us just by poking the retard one time. I think I'm gonna have to cash in on this.
>>
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>>540320735
>Second one is a little different, it says it can't generate a texture big enough
>I'm planning to do some work on linux version [of a lua game] too
ok, fuck it. i need to write an apology form to that one /jp/ anon and then commit sashimi immediately
>>
>>540320987
>ok, fuck it. i need to write an apology form to that one /jp/ anon and then commit sashimi immediately
why? Is something wrong?
>>
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>>540321169
yes.
how the everloving dick are you running out of texture size in a tile based game and why does a game written in a cross platform lua engine need any porting
>>
>>540318371
>>540319634
Better than mine you win
>>
>>540321434
>taking on the industry
this is so funny. if you were to actually go out and take on the industry in any capacity, the moment the industry gets out of bed to handle you, you wouldn't even know what hit you
>>
>Unreal Engine 5.7 will have a built-in AI assistant
Neat.
>>
i have no idea worth making and i am not worth making anything
>>
>>540322203
make a story that revolves around base human desires
>>
>>540321964
Nah
>>
>>540321964
Not neat.
>>
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>>540321964
are you seriously getting excited over them bundling some quanted 7B retard maybe finetuned with their documentation, just run the model yourself dipshit
i thought game developers were smart
i guess this technically means my engine is ahead of unreal, neat
>>
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it works!
>>
>>540322757
mine works better
>>
>>540321484
I dunno, I never had any problems with it from that angle and I don't use linux
>>
nothing works i give up
>>
>>540321484
Are they loading in like the entire map as a single texture and not actually tiling things?
>>
>>540322826
if people are running out of texture size, i'm immediately thinking of retarded shit like the entire tilemap just being baked to one giga nigga RGBA32 image
i have seen manmade horrors beyond comprehension
but i'll admit i don't know how love2d works and i never will, maybe it's some dumb shit like a font atlas
why does this even require a GPU, your game can be drawn in GDI in software. and if you must use a GPU, you could actually keep the vram cost within a couple megabytes by using a shader that applies a hardware palette. at no point should you ever run into hardware limits with this, you could probably do all this on a voodoo 1
>I don't use linux
that i can understand, fuck linux
>>
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>>540322757
But did it work on the first compile?
>>
>>540322949
super cute post
>>
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>>540317167
was this post a falseflag to damage boccher optics
>>
shmup bros, our response?
https://www.youtube.com/shorts/VD0vvL28rVU
>>540320735
I searched for the error and nothing, I tried changing the windows version in wine but also nothing
>>
Does the bocchi poster actually do anything gamedev related, or do they just post bocchi?
>>
if i had a single friend i could make a game
>>
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>>540325574
Yes.
>>
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>so you want to use our library? that's great! here's a few tips to get you started!
>our library is very easy! first, create a struct implementing the IShitLibContext interface, you will need this to interact with our system services!
>now call lib_vendor_libraryname_core_system_main_init_shared( NULL ), and cast the result pointer in place to a signed long long, and negate it
>now allocate a buffer of this size for a LibContextParameters struct, and call lib_vendor_libraryname_core_system_init_main_params( /*out*/ LibContextParameters *p_lib_context_parameters ); !
>now you can create the context! call lib_vendor_libraryname_core_system_main_init_shared( ) with the parameters pointer as the argument! easy!
>remember to call lib_vendor_libraryname_core_system_main_destroy_shared before exit! and be aware that only one instance of our library may be loaded in your address space!
>you want to know long does the parameters struct need to live for and who handles its cleanup? um. oh, would you look at the time, let's move on to the next lesson!
>our library uses a client and server architecture. you first create a client which then can handle connections from multiple servers! to handle the communication, we use a robust packet based interface. let us show you how!
>it's time to learn about our MESSAGE FORMAAAAAT
>our message format is very simple! just create a resizable buffer of any type, and select one of the opcodes we hardcoded in a giant enum! then, simply read the packet format we described in the comments, append it to the buffers. mind the endianness!
>since we use a null byte as a terminator for a buffer, make sure none of the calldata in your packets contain any zeroes! to avoid problems, you may encode some of the data as base64 strings! don't worry, they recently added CPU instructions to make it faster
>>
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I just discovered an extremelly profitable niche that is not covered by any videogame.
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>>540325574
Bocchi posters run this place.
>>
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>>540325574
>the bocchi poster
>singular
>>
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Mongoldev here. Good morning. Is the steam page okay? What can I do to imrpove it?
>>
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Why does the nigga say that the hypotenuse(d) is equal to the two sides of the triangle divided!!!?!?!?!
That is not how you calculate the hypotenuse.
>>
i tried to download game maker to learn it but it wanted me to sign up to some kind of scam site called opera
>>
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>>540326184
>>540325804
>>540326282
>>
playing through the sage original indie games and they absolutely mog aggy daggies
>>
>>540326323
good games sell good games, not good steam pages sell bad games.
>>
>>540326557
https://store.steampowered.com/app/3191050/BRAZILIAN_DRUG_DEALER_3_I_OPENED_A_PORTAL_TO_HELL_IN_THE_FAVELA_TRYING_TO_REVIVE_MIT_AIA_I_NEED_TO_CLOSE_IT/
>>
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>>540325830
imagine doing any of this instead of just using goydot
>>
>>540326323
not bad
might want to have some more contrast on the title on your steam capsule
put some gifs on the description
make sure you localize to many languages, run it through chat gpt if you have to
make sure your first trailer is 95% gameplay, gameplay should appear within the first 3 seconds of the video
>>
>>540325574
We're all Bocchis here
>>
>>540327271
>might want to have some more contrast on the title on your steam capsule
Will do, thanks.
>put some gifs on the description
That's easy, ok.
>make sure you localize to many languages, run it through chat gpt if you have to
I'll just try localizing it to Romanian as well.
>make sure your first trailer is 95% gameplay, gameplay should appear within the first 3 seconds of the video
I'll edit it with Sony vegas or adobe premiere, was it? Ye.

Thanks fren.
>>
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>>540317167
i didnt think you were an actual tranny... unless >>540325268 is right
>>
>Get so used to fixing bugs I don't want to add content anymore
>>
stronger appeal = faster promotion
>>
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>>540326734
these days i just let my local ai-fu wifecode the magic circles
>>
>>540328818
what if he means recording lines for the filthy rape orcs
>>
>>540329696
that would be very based and very unlikely
>>
>>540326323
description feels kinda like you're repeating yourself, almost every descriptive word in it is another word for weird.

this is nitpicking, but
>mess with the very essence of your mind!
sounds hokey and old-timey for lack of a better word

the story section feels off too. something about how its written doesnt really fit with the screenshots, and a lot of it feels simultaneously apathetic and goofy.

I like the screenshots and webms ive seen you post here, but the repetitive description and kinda weirdly written story section clashes with the gritty, surreal, and somewhat nightmarish style that the screenshots show.
>>
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upping the difficulty a bit :D
>>
bugfixing is the most comfy part of gamedev
unless it's architectural problems and then its fucking awful
>>
>>540326323
holy shit what a punchable project
>>
>>540330276
post game retard
>>
i dont have the vision or talent or passion or motivation or anything to make a game
>>
>>540326323
>very stylish capsule
>intriguing name
>cool looking art
>oh its fucking RPGMAKERSLOP
why is this so common. go find a programmer and put your talent to good use
>>
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>>540330424
No harm.
>>
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https://youtu.be/tVz_hf4Jbe0

care
>>
>>540331043
>how to become a broke loser
>step 0: congratz! you already are!
>>
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>Game Jam Solo #4 : Theme is The world is your stage
>You. Alone. No team. No help. Just your skills and your ideas.
>Rules:
> Solo only — no teams, no collabs.
> AI allowed — for art, music, code, ideas, anything.
>>
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>>540330256
You haven't bugfixed until you've had to let your PC record a 20 GB trace and study the inner workings of your malloc just to nail down a buffer overrun in an NtWriteFile call, and then decided you don't feel like figuring out what's wrong with it and just replaced all your file i/o with NtMapViewOfSection
>>
>>540331240
Based.
>>
>>540331240
if AI wasn't allowed would you really be able to tell
>>
>>540331231
key point: 37 years old
>>
>>540331402
Yes, I can tell if artwork is AI generated and if text is AI generated.
>>
>>540318713
Where's the game?
>>
>>540331483
would you be able to tell it on an fx texture that's been put together from various AI generated base images and heavily edited, then scaled down
>>
>>540330425
>RPGMAKERSLOP
Only the 2D overworld, because I like RPG maker. It's still unity. And it has 3D scenes for exploration and combat.

>>540330009
>description feels kinda like you're repeating yourself, almost every descriptive word in it is another word for weird.
>this is nitpicking, but
>>mess with the very essence of your mind!
>sounds hokey and old-timey for lack of a better word
>the story section feels off too. something about how its written doesnt really fit with the screenshots, and a lot of it feels simultaneously apathetic and goofy.
>I like the screenshots and webms ive seen you post here, but the repetitive description and kinda weirdly written story section clashes with the gritty, surreal, and somewhat nightmarish style that the screenshots show.
I'll rewrite it.
>>
>>540331648
Yes, we can tell mongol.
>>
>>540331416
What's the difference? You think something is going to change for you between now and when you turn 37? lol. lmao even
>>
>>540331773
>Yes, we can tell mongol.
NTA, nigger. And I don't use ai for my textures, I paint them. Mongol here.
>>
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>>540331043
no way, it's the CPU guy
>>
Question I don't know who to ask. Do Uni*ty projects leave metadata that could identify their developers and how to clean that shit up? I made a friend playtest this and they told me that if I uploaded there would be private info left because of the compiler. pic unrelated maybe
>>
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>>540331043
>click description
>see github link
>2D terminal minetest
>using fucking EMOJI as a tileset
ok. fuck this. enough agdg for today
>>
>>540334476
I might have forgotten the picture because of being a fucking idiot but the point still stands and maybe it's better this way
>>
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>>540334510
there was an anon doing a shooter using emojis some time ago, it was hilarious
>>
>>540317167
stop shitting up the thread mado
>>
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>was working on a cozy animal crossing like
>mihoyo drops this

https://www.youtube.com/watch?v=7HyMwlxRcCg
>>
>>540336050
bro its okay before you had the idea there were probably like 190 in development at least, they're gonna release in bulk in a bit
>>
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>1 full year officially passed since i made my page public
>1k wishlists
is this passable?
>>
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>>540336713
>>
>>540336713
Better then most. Worse then some.
>>
can i have a simple idea (please dont say pong)
>>
>>540337253
Flappy Birds
>>
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A Deus Ex remake has been announced. It's over for my game.
>>
>>540337517
okay but what's the twist
>>
>>540337835
The twist is that it exists as a computer program that you can link to and be made available for other people to play instead of just an idea in your head.
>>
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>>540337754
maybe not so much
>>
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>>540337253
Dungeon Crawler where you play as a fairy who has to help the protagonist.
>>
>>540337957
but my game needs to be different from all the other flappy bird-likes or there's no point making it
>>
>>540338051
Wrong, retard.
>>
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>>540338051
>>
>>540338195
>>540338249
explain
>>
>>540337253
Rock paper scissors. But with levels
>>
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Fuck it, we blockchaining
>>
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>done with 9 hour shift
>ready to gen some fat-assed elf rapesluts (for my game)
how is everybody's wednesday night
>>
good morning 'goon squad,
did i miss any good posts? let's FVARKING get it
>>
>>540338024
Did they port this to the Invisible War engine?
>>
>>540338306
Imagine you walk in first day to a piano class, and the teacher sits you down and tries to get you to play "Mary had a little lamb". You refuse, saying that there's no point if you're not making original music right away, since that is goal.

You are looking for an excuse to procrastinate. You are never going to find the willpower necessary to make video games. Leave this general and never come back.
>>
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anyone ever done a modifiable stat system before
i've done like 4 and they have all been nasty
suppose i have a value like speed that can be affected by a handful of different sources like equipment, current action, and status effects
how do i make sure the value is up to date when those modifiers are constantly in flux
the naive approach of "just store a float and add and remove stuff from it" is terrible and difficult to debug

i see 3 options but none of them are jumping out to me as great
>every object implementing stats should know every source that can affect each of its stats, and iterates over them to calculate a final stat value whenever one of those sources changes
>modifiers of a stat subscribe/unsubscribe to a stat's OnRecalculate event, and can set that stat dirty. when the stat is read, if dirty call OnRecalculate
>a stat holds a list of structs that describe how a value should be modified. modifiers add/remove values from these lists
>>
>>540338024
But who is gonna buy my game now?
>>
>>540338840
bro, i have been doing this hobby for 5 years...
>>
>>540338840
it's more like you're trying to get your 5 year old to do baseball drills while your neighbor Fred lets his kid play with the other kids at the park

your kid grows to hate baseball and sports and becomes a nerd faggot while Fred's son is going to the MLB with a bodycount in the thousands

tl;dr you're projecting
>>
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>>540331043
ok i actually sat through most of this
he didn't learn much from his life at all. he mentions every problem but fails to put it all together.
>>
>>540338891
base speed
actual speed = base speed * modifiers

you are overthinking things to the point of mental illness, use an LLM to break out of your choice paralysis
>>
>>540338891
The dirty flag method works well. Honestly, unless you're dealing with hundreds of units all using dynamic stat sheets, it won't even cost 1% CPU to just fully recalculate all stats every tick.

>>540339242
You have the mental maturity of a 5 year old. Game development isn't a game. If you want to git gud, you have to do your drills.
>>
>>540339470
you are saying option 3.
fine then, but what mechanism do i use to make sure the Applier of the modifier can later remove the modifier it applied
>>540339557
i pasted this into chatgpt and it also got confused here so i will give you a pass. the 3rd option also includes a dirty flag that gets set when the list of modifiers changes
>>
>>540338051
if you want an original idea then you have to think it, sorry
>>
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>>540339242
this is actually a good post for once
this applies to le yesdevs, loomisfags, failfasterfags and all the other larpers
grinding doesn't actually do shit, nobody i know who's actually capable in any field has ever done grinding. you don't have time to grind, you need to cheese the level 100 boss and gain like 50 levels at once
>>
>>540339557
wrong. There are pro athletes who have never done a drill. They just played. No one has ever been successful only doing drills. To get good at something you need to do it, not do a bunch of vaguely related gay chores. Drills are only useful if you have the experience and comfort level to apply them.

Should he make an MMO first thing? No. But he should make a game he wants to make and that he has to design himself. Not autopilot some shitty youtube guide "Making pong is THIS easy???" and come away with absolutely fucking nothing.
>>
>>540338891
this is called a dependency graph, be sure that dirty status propagates to dependents

>>540339557
following every meme and being obsessed with appearing mature are telltale signs of immaturity
>>
>>540339828
>>540339951
Both of you are absolutely clueless, coming up with 100% bullshit cope. You don't know anyone who's actually capable in any field. Every professional athlete trains as a full-time job. In any competitive field, you need to be talented, you need to work smart, AND you need to work hard. You are a child looking for an excuse to not put in the work. You are never going to make it.
>>
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Any good suggestions on how to make a good quest system for Godot? So far i've come to dictionary and a bunch of functions that specify what i'm checking in dialogues.
I especially need something that can be used with Dialogic, since it's my main dialogue plugin, and it's pretty limited with checking stuff. It's maximum limit is checking if bool func == true.
>>
>>540339951
>Should he make an MMO first thing? No.
you can literally make one in luanti (minetest) as your first game and many have done so, before that there was BYOND, before that there were MUD engines
>>
>>540330240
that looks annoying as fuck
>>
>>540340217
consuming a stat is extremely easy. I can either do an event to notify that it has been changed, or lazy load it when it is read, or both.
it's the management of modifiers that is the tough problem
anyway i think i figured it out. i will just have the Stat object return the ID of modifiers when they are added, and remove those modifiers when necessary.
...oh wait some of the ways a modifier can get added to a thing hold no state, so i can't store that ID for later
>>
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>>540340297
i do this for a living you gargantuan fucktard
i have accumulated cross discipline skill that you will never approach in your lifetime and the only reason i'm not flexing it right here as proof is because the costs and benefits just don't add up

only reason i'm even engaging here is because it might save some poor lad from wasting time on your larp when they would've been just fine doing what they do
>>
>>540339828
kind of missing the point, you DO need to grind, but if you're not having fun you'll get outgrinded every time.

There's also the fact that every skill involved with making pong isn't really that useful. The hardest part of making games is game design. Come up with a blueprint, try to implement it, and see how it turns out. That's by far the best way to learn how to make games.

>>540340297
not sure if nodev codemonkey or nodev artslave but no that's not really how it works. There are fields where you need to grind and fields where you need talent. Making indie games is about talent, you aren't beating triple A studios churning out clones. Of course you also need to make the game but you can use AI or money to help with that. Stop acting like being an indie dev or any creative is the same as flipping burgers because it's not. Well maybe it is, if you want to make $5 an hour instead of $15
>>
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>>540340297
Also, this is my progress so far. Testing site with a few scenes-locations, dialogues, inventory tab, quests tab, quest update popup and also pretty flexible quest system.
Like in this webm the "correct" way to start the quest is to talk to the NPC first, he tells you to find his book, and only then you go to other location, take the book (optionally burn it) and then talk with npc about the book again. What I've done in this webm is: I took the book first, quest accepted with the same name but with different description, then I burned the book, and only then talked with the NPC. This way you can tell him straight away that the book was burned, and he get's mad. Quest failed.
>>
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>>540340527
oh of course its fine if multiple stat modifiers use the same UUID if i always add/remove them all at the same time
>>
We are in Wii-era nostalgia while aggydaggy is still stuck in ps1-era
>>
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I'm currently experiencing a bit of paralysis. For a first person project with a multiplayer component, I'm unsure if I should try my hand at a hybrid system with a dedicated first person view model, or if I should try one of those janky "true first person" setups where you have a camera set inside and poking out of the character's head. For character models that may have radically different postures, I'm almost certain the hybrid system would be the better call. But it's a lot of work. And it may be a horrible sacrifice of immersion regarding player spacial awareness. I dunno. Bnuuy.
>>
>>540340527
propagate dirty on change, lazy eval and have all possible kinds of optional callbacks per node (updated, added, removed, etc.), that's probably the best
store every intermediate value unless you have like tens of thousands of actors (and maybe even then)
the rest is just building a proper acyclic graph
>>
I had log messages disabled in console. Argh, wasted 15 mins trying to figure out what went wrong.
>>
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>>540341101
i feel like you are just talking out of your ass man
>>
can we do something like this in unity, or is this only suited for video production? The quality is something else
>>
>>540340349
You can create a Dialogic extension that adds timeline events to check or set any external custom variable you want. They're pretty simple to make. As for the actual quest system, it depends on what your game is what kind of quests you want to support, but something like a simple Dictionary[StringName, int] to denote quest identifier and progress is enough for most games.

>>540340785
The thing is: everyone is talented. There are hundreds of thousands of aspiring gamedevs and as few as a few hundred successful indie releases per year. Solo indie gamedev is one of the absolute hardest things you can be doing in life. The untalented should fail fast and move on with their lives. The talented are still competing with tens of others of highly talented devs, and it's work and effort that will set you apart.

>use AI or money to help with that
This is a very newdev take. There are very few things that money or AI can solve, and for the few things it can solve, it won't solve them particularly well.
>>
>>540341765
>*The talented are still competing with tens of thousands of others of highly talented devs
>>
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>>540341756
forgot the link
https://x.com/80Level/status/1970805419925733863
>>
rotate thats the last straw man
mocking the dead is something not even fygoon would do
>>
>>540342075
i didnt say anything
>>
>>540342172
dont act coy man. seek help
>>
>>540337253
video tennis
>>
>>540342414
im lonely..
>>
>>540326184
...into the ground
>>
>>540341765
>You can create a Dialogic extension that adds timeline events to check or set any external custom variable you want. They're pretty simple to make.
I'll look at that, thank you!
> but something like a simple Dictionary[StringName, int] to denote quest identifier and progress is enough for most games.
This is an actual problem for me, since quests in my game are non-linear. They can start differently, they are non-linear.
As I said in this post: >>540340816

So far I've made something like that:

class_name QuestData
quest_id: String;
quest_name: String;
quest_descriptions: Array[QuestDescription];
var quest_updates: Array[QuestUpdate];

class_name Quest
var quest_id: String;
var quest_name: String;
var quest_description: QuestDescription;
var quest_updates: Array[QuestUpdate];

class_name QuestDescription
var description_id: String;
var description_text: String;

class_name QuestUpdate
var update_id: String;
var update_description: String;

And also special QuestTracker class that does all the hard work. It fills a Dictionary of string:QuestData with all quests that are possible in the game, reads the dialogic signal, creates Quest resources based on what it recieves in signal. This way I can emit the quest start with different descriptions, emit quest different updates, emit failing/finishing the quest. After updating the quest it just emits signals like quest_started, quest_finished etc. with the quest_id, that are recieved by UI scenes. All these scenes really do is just finding the related quest class and fill the text of it's nodes accordingly.
>>
How will AI voice acting impact indie games in the future?
>>
the best devs don't grind
>>
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>>540340785
that's just splitting hairs about the meaning of "grind", i define that as grinding for the sake of grinding, like drawing 1000 fucking owls because some fat fuck on a finger painting board told you to. you will not improve like this
you need to actually challenge yourself, you can only learn by doing things you haven't done yet. the first skinned 3D model I got paid for was possibly less than my 10th ever and I probably haven't made more than 100 total

as for code it's not even the right discussion to have, getting good at coding requires something completely different, the most important part is not being afraid of tech. realize that humans made all of this and as long as you're genetically viable it is within your capacity to understand. do make that opengl engine, people in the 90s had to do this with zero prior art; imagine it's 1995 and your boss buys a PSX devkit, throws you the libgpu reference and tells you that you have 3 weeks to learn this. people made actual games in those conditions, they had no time to grind any of it. they just walked on land. stop being afraid of your work.

long ago when i still frequented this shitpit, there was a lot of tech i wanted in my project, literal pipedreams like using my favorite level formats and editors, or making my own editors for things
and the best thing i have ever done was sit down and make all of them. once one of them cracked, they started falling like dominoes and i had the sickest setup ever. i have since replaced it with things 10x as ambitious. i literally did not notice when i reached industrial levels of skill, it was exponential.
>>
>>540325830
use rust
>>
>>540342796
Also, another thing is that my quest system doesn't tell the player "do this". It tells them "you did that" instead. I think this way is much more intereting in non-linear style.
>>
>>540342938
very positively, that's the only financial moat the industry has other than them just paying people to break your legs
>>
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>>540308742
day 4 or so of learning shaders
I'm getting the basics of the language down
>>
>he thinks you can grind art
>he thinks you can grind creativity
>he thinks you can grind the process of coming up with good ideas
lmao
go make mobile games bro
>>
>>540343006
>the best thing i have ever done was sit down and make all of them
What? You mean you shouldn't just hang around in /agdg/ all day asking for game ideas without ever having even downloaded a game engine before and constantly trying to spark debates about how every tool out there is somehow imperfect and therefore you can't start on anything?
>>
>>540342075
what did she do?
>>
>>540334476
everything you do has your private information, nothing is truly private
>>
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>>540343118
I think that that will just cause players to be annoyed when they have to look up guides.
>>
>>540337754
>>540338024
yeah it looks like dookie
you'll be fine
>>
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>>540343006
2/2
contrary to yesdev propaganda this did not cripple my ability to do focused production when i need to, quite the opposite. the contract work feels like a vacation compared to the meme projects i waste my free time on, and the ability to solve singular moonshot problems can be applied to create yourself a hyperoptimized workflow for a specific job. grinding will NOT teach you how to do that, how to spend a week setting up a domain specific assembly line so that the rest of the work takes another week, rather than grinding it all linearly over the course of half a year. if you don't understand "processes" like this for lack of a better word, you literally don't understand tech and programming in the first place. the best programmer is the laziest one. this job is entirely about figuring out how to trick a computer into doing everything for you.

the other side of the coin is that if you buy every meme, be obedient, do only non-threatening, forgettable projects and have exactly zero sovl, you will end up like this bloke >>540331043 with zero professional connections to your name, because you are completely and utterly forgettable and gullible. i have followed various agdg graduates and have a pretty decent sample size to make those claims. every one of them that can be called exceptional now was exceptional from the start and did not listen to bottom feeders, and usually had almost comically hostile skepticism to any kind of advice, myself included. if you do not question things you aren't going to make it. end.
>>
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>>540343416
nah, nothing wrong with some shitposting
but i'm just saying you don't need st. john fucking carmack's permission or a math degree to make that bsp editor or procedural mapgen or kkrieger like texture generator, you can just sit down and fucking do it
if you have even a vague idea of how it'll work, it's enough
>>
>>540340982
why do DEI love indian/black women so much
most forced shit ever
>>
>>540334476
there might be residue like paths from your PC which can include your username, and in worst case shit like a GUID that your windows install rolled on first boot
i have no idea i'm only guessing what's possible
the game build will also leave appdata folders and registry keys with the "company name" you have set up in the build settings (at least was the case like forever ago)
>>
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>>540344419
If you've been gone for a long time, I'll forgive the ignorance. The "Make Pong" meme stems from how, in your absence, more than half of this thread has been populated by deadbeat zoomer losers with zero skills and refuse to learn any. They shit up the thread dreaming up lore for their open world MMO without having written a single line of code ever in their lives.

Pong is not supposed to be a grind. It's supposed to get them going from zero to one. It's also supposed to be just hard enough to filter out NGMI complete retards. Otherwise, it'd be "make a 2d platformer following a tutorial", which is way easier.

>>540344940
Yesdevs can shitpost here all they want, but nodevs are not allowed to post anything here except their first game.
>you can just sit down and fucking do it
They literally can't. They won't do shit. They're going to post some asinine shit here and immediately go back to doomscrolling YouTube. They're never going to learn any skills and they're never going to make a game.
>>
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>>540344419
>>540343006
Truth nuke. Grinding is cope. Once you're familiar enough with a task to be able to grind it, you need to move on to a new task. Otherwise, you'll stagnate, and your competition will outperform you. You will be left in the dust pumping out mediocre Vampire Survivors clones making $30,000 a year. Your competition will be making new hit titles because they summoned the effort required to understand what people actually enjoyed about VS, and applied that conceptual knowledge to their own games with new unique spins.
Don't grind. This isn't rice farming. This isn't factory work. This isn't mail delivery.
This is game development.
This is a creative pursuit that requires deep conceptual understanding of human psychology. You can't grind that. You simply can not.
Spend more time thinking. Think hard. Understand what's happening. Understand what you're doing, why you're doing it, and who you're doing it for.
Don't open up Aseprite and grind the same pixel art animations 12 hours a day for 3 months straight before upgrading your canvas size from 32x32 to 64x64. This is useless. Cowardly vanity that explores no new boundaries. Zero beneficial ground-breaking knowledge or developmental capabilities are gained from this. Zero. Zero struggle. Zero reward. Mediocrity solidified through comfort.
If you're not willing to explore new cognitive horizons and devise novel solutions with the intention of creating better interactive experiences for gamers, then you are not cut out for this. Simply put. No exceptions. Make mobile games or work in triple-A instead. Those industries are tailor-made for grinders. The game formulas have been discovered and verified. Copy them, make them longer, and pump out more ads. Go there. Leave here.
Indie dev is for creatives. It will always remain that way.
This is the realm of novel cognition. If you disagree with this, you are incompatible.
>>
real blogpost hours
>>
real trvke hours
>>
>>540345225
>They're never going to learn any skills and they're never going to make a game.
Who cares. Ignore them. They'll leave. Keep working. Keep thinking. Keep developing video games.
You will remain. They will leave. As indie dev becomes increasingly competitive, the filtration process will become shorter. Eventually, only true yesdevs will remain. Everybody else who dabbles in the idea of making games will pump out some AI-generated slop, upload it to Steam, flop with 2 negative reviews, and quit.
Previously, because indie games took longer to make, and had less competition, people would persist in their delusions for longer.
This will no longer be the case. These people will not remain here.
>>
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>>540345225
i don't trust you. you sound like one of those people who flipped their shit at any hint of ambition back in the day.
if you think that first game must be completed at all costs for the sake of completion, you need to get flogged
the moment you understand your project, abandon or expand it. you are not going to sell your first pong, so completing it and giving it an itch page is worthless.
>>
>>540345501
>Everybody else who dabbles in the idea of making games will pump out some AI-generated slop, upload it to Steam, flop with 2 negative reviews, and quit.
I really wish they would do at least that. They won't.

>people would persist in their delusions for longer.
There are regular posters here who admit to having been around for over a decade and still have not even really begun to make a game. Neverdevs are capable of deluding themselves forever.

>These people will not remain here.
Yes, they will. It is the civic duty of a responsible yesdev to bully every nodev.
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Tokyo Game Show looks so fun. Any anons here over there right now? I hope my game will be there one day, they even have a indie wing.
>>
>>540345127
ah, this is actually not that bad I think then, thought more would be there like unity account information or some location bullshit, not a lot you can do I guess knowing the game is in C:/pc/users/John/funnything/ thank you, hope the feds don't know any better
>>
>>540345225
>They literally can't. They won't do shit. They're going to post some asinine shit here and immediately go back to doomscrolling YouTube.
this except making pong

that's the whole problem with your principal skinners ass argument. If they cba to make something they actually want to make why the fk would they make pong.
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>>540345769
>Any anons here over there right now?
No but I wish...
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>>540323419
>if people are running out of texture size, i'm immediately thinking of retarded shit like the entire tilemap just being baked to one giga nigga RGBA32 image
there's a possibility...
now tell me more about that /jp/ anon, why are you bringing him up all of a sudden?
>>
yeah it took 1 day and my checkpoint/lora setup is basically king midas

sucks to suck I guess
>>
>>540345685
There's a difference between ambition and delusion. When I first started gamedev, one of the things that I found most helpful was participating in game jams and getting good enough to actually ship something for the short 48-72 hours ones. It really taught me just how massively overscoped everything else I was trying to make really was.
>completing it and giving it an itch page is worthless.
Experience is never worthless. There's a dozen different "oh I didn't realize I needed to do that" moments between imagining Pong as actually transforming it into a game that you can link to and others can play.

>>540345941
Most won't and the few that try will seriously struggle with it. You sound like you've probably been programming since a young age, but these many of these nodevs are in their mid-to-late 20s and have never even written Hello World.
>>
>>540345501
it seems like the definition of yesdev/nodev has changed since i last visited
i was regularly called a nodev for following a normal production schedule and not wasting time on demos. the crabbing was off the charts to the point i left as soon as an alternative popped up, not that it helped
it's like some people took personal offense that i did not follow the same linear progression as they did, like i didn't eat my gamemaker vegetables, didn't install gentoo, didn't read loomis, etc. these people will crab the hardest to justify the time they wasted.
also funny to see unreal finally being called the bloated piece of shit it is, you would not believe the meme pressure UE4 generated when they dropped it
>>
>>540346658
We're basically at a point where having downloaded Godot, actually booted it up, and cluelessly clicked around for 3 minutes before closing it forever makes you better than more than half of /agdg/ and grants you access into the prestigious Yesdev Club. That's how bad things have gotten.
>>
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there i made a flappy bird-like, its different from the rest because it has a dash as well and you have to jump from the ground, except for after dashing, that gives you a mid air jump as well
>>
>>540347037
Flappy Birds = You die if you touch anything but air.
>>
>>540347129
so what did i make then if its not a flappy bird
>>
>>540346956
>That's how bad things have gotten.
Who's at fault then?
>>
>>540347159
an endless runner like canabalt
>>
>>540347269
great now i feel bad, i just wasted 6 hours, the whole day basically
>>
>>540347159
https://www.crazygames.com/game/robot-unicorn-attack
>>
>>540347171
The yesdevs who chose to flee to the discord rather than standing their ground.
>>
>>540346508
>There's a difference between ambition and delusion
let me guess, you define the border somewhere slightly above your own level
actually i consider game jams the most retarded thing ever, it's pure masturbation, you get nothing out of it. there is not enough time in a game jam to properly explore the problem space.
and no there is no value to packaging and releasing fucking pong or the next 10 projects you should immediately abandon
early on your cycle should be "how do i implement this thing i've already seen" but if you actually branch one of these off into a long project, stick with it until you've milked it
this is a bit different from "le fail faster" because your sole criterion should be that the current project must be hard

>but these many of these nodevs are in their mid-to-late 20s and have never even written Hello World
there is more overlap between those and the by-the-book yesdevs than you think, they're two evolution stages of the same creature
neither has any business being here, they come here because they wanna "be a dev" first and foremost rather than because they're losing sleep over how non-tank 3D controls work or how to triangulate a polygon
>>
>>540346508
NTA but I’ve been trying to learn programming since I was in middle school.
And yet here I am
>>
>>540289584
Thanks, fren :)
>>540326323
post progress on twitter/bluesky so people know about your game.
>>
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>>540346956
this is actually a revert to pre-/vg/ standards then, and it's a good thing
believe me the steam clique was bad enough to redefine faggotry itself, it looks like it's simply gone now
>>
>>540348115
>post progress on twitter/bluesky so people know about your game.
I already started. Thanks for the bluesky tip. Didn't know about it.

https://x.com/mithrithnogg/status/1971070206891131012
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>>540347508
Game jams are mostly useless past a certain level, but the hard deadlines and limitations are extremely helpful for chronic procrastinators. They're also quite fun since I get to make something very different from my "real" games.

>let me guess, you define the border somewhere slightly above your own level
You seem strangely hostile over this lol. It sounds like you're harboring unresolved trauma from pervious online engagements. My level is extremely high, and for most posters here, the border I would draw for them is far below my own level. I personally encourage more ambitious games, but only for proven yesdevs who have demonstrated significant skills and are ready to hop from their NGMI beginner project to something more commercially viable.

"By the book" devs wouldn't be posting here. They'd be slaving away at their AAA jobs.
>>
>>540348186
i'll do you one better, make an account on every site that's even remotely relevant and paste the same posts everywhere, it costs nothing
>>
>>540348184
>tranime nodev making a meta post talking about faggotry
As Fygoon once said "you read one tranime post you read them all all" you literally bring nothing of value and make the same garbage posts every day, pipe down.
>>
for once I had a good breakfast
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>>540348265
>It sounds like you're harboring unresolved trauma from pervious online engagements
who the fuck talks like this. you sound like GPT on prozac dude
>I personally encourage more ambitious games, but only for proven yesdevs who have demonstrated significant skills
literally who appointed you the arbiter, no see, you are one of the faggots i'm talking about.
it's literally none of your business. let me guess what you do when you don't approve of the choice, you crab like a motherfucker, that's what you probably do
>>
>>540326323
Couple things that are sticking out
You're selling a cryptic weird-schizocore game, but you're also telling everyone that you're selling weird-schizocore. It feels too formulaic. You want your audience to be intrigued by mystery, not saying up front what's behind the game increases the mystery.
On the other hand, being vague in your description (some ships, some primordial elements, some mystical rituals) and somehow describing in tl;dr format lore feels lackluster.
Saying about ancient prophecy and in the same breath telling us in detail how it's gonna happen and that we can stop it! yay! throws me way off. Half of the intrigued people will know enough from that description to not investigate further, others might just not be interested by the way you describe the story as they might think the same type of storytelling is inside the game.
You need to have one grounded detail, expand upon it and only hint about the destruction, or how it happens, How about
>You are food. You've always been food. You came onto this world to be consumed, to be devoured by your primordial creators. How unfortunate that you learnt about it at the end of the times, the Ante-Diotoromus. But not all is lost. as I, Agrippa, have taken the task of preserving humanity, and by dozens upon dozens of torturous iterations of building and reconfiguring your flesh, I've become fond of you, Mongol. Now the ardurous task of preserving the humanity within this reality is not completely lost, and in my infinite wisdom I have posessed the ancient knowledge to grasp other realities. I am your God now.
Be vague when necessary, be direct when it makes the most impact, avoid cheap words like "alien ships", add special tone and rhythm to your words.
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>>540348305
>every day
haven't posted in years and i have no idea who this fagoon guy of yours is
it looks like the alarm clock just rang at the mental ward, oh well, it was nice shitposting while it lasted
>>
>>540330240
Is that f*goon's mom?
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>>540343180
>vec2
you are learning the wrong language, turn back now before it's too late
>>
>>540347037
look at him go!
>>540347129
it's a flappy 2, son of flap
>>
>>540348768
>You are food. You've always been food. You came onto this world to be consumed, to be devoured by your primordial creators. How unfortunate that you learnt about it at the end of the times, the Ante-Diotoromus. But not all is lost. as I, Agrippa, have taken the task of preserving humanity, and by dozens upon dozens of torturous iterations of building and reconfiguring your flesh, I've become fond of you, Mongol. Now the ardurous task of preserving the humanity within this reality is not completely lost, and in my infinite wisdom I have posessed the ancient knowledge to grasp other realities. I am your God now.
Can I steal this?
It sounds 100% better than any description I could've come up with.
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>>540349072
yea, go for it
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>>540349039
?
but I dev in godot.
If I ever want to move over to another engine or language it's fine, I'm learning fundamentals and math. the vocabulary you use is easy to relearn.
>>
https://youtu.be/GNiLz45A-WQ
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>>540349180
>yea, go for it
Thank you, anon, I owe you one!
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>>540349217
condolences
i had to do GLSL on my last job and it made me say a lot of very bad words
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>>540348645
Relax. Who hurt you? You wanna talk about it?
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>>540349432
won't smoking cause the cancer to die from cancer?
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>>540349848
that's the joke
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>>540349945
What makes you think I'm joking?
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>>540349998
real talk, crabs aren't gonna live long enough to die from cancer, their lifespan is too short do develop cancerous tissue
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>>540350229
Live fast. Die young. You may not like it, but this is what peak performance looks like.
>>
CHADgoon forced me to watch chinese cartoons at a young age which brainrotted me and made a useless human being and thats why i have to game despite posting here for years btw
(imagine that i attached a pink tranime jpeg to this post)
>>
>>540349398
You're too hard on yourself, first mongol had a pretty good description, tense moments, a small lore drop, and something that felt llike revealing a secret.
>>
Why don't you guys just team up and make an actual game instead of a useless toy?
>>
roblox
thats it, thats the xeet
>>
>>540351071
The bestselling video game of all time was more of a toy-like and a game-like.
>>
fygoons mentally splitting himself into multiple personalities from the trauma again
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>>540351287
>best selling
Soulless
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>>540349432
ethnic minorities, the OpenGL Architecture Review Board, jannies, the french and jews
>>
I don't know how to make levels...
>>
Lads I like the fact that degrees of lewdity can be played on the browser.
What engines allow me to make a standalone game that can ALSO be played on the browser?
I believe that godot allows you to do that, but I never heard much about that. Anything else you guys know of?
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>>540352192
Make your little guy start somewhere and have to walk to the 'end' and then the level ends.
>>
I used AI to generate some music's for my game.
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>>540352538
Any game engine worth mentioning supports web builds except Unreal after version 4.23 or something like that.
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>>540352538
you're better off flipping the idea on its head and targeting a browser engine, then figuring out how to bundle a browser as a "standalone build"
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>>540352675
does it sound good or forgettable
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>>540352675
now sample it to create music yourself
become ungovernable
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put 5 days in a project that I just realized is probably not allowed on any platform as of now tf i do now
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>>540353226
>>
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How can I make a level design good enough that would make the rocket jumping stand out? Flying platforms maybe? Or
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>>540353226
Make it about saving Kirk instead of killing him and you'll (probably) be fine.
>>
>>540353226
release it anyway only for it to get linked to your main identity based on the patterns in the compiled binary, your art style and your dependency choices
>>
>>540348438
but how would you feel if you didnt?
>>
>play cult of the lamb
>it's a shitty harvest moon mixed with binding of isaac

why did this sell 10 million copies again?
>>
>>540349290
one of a thousand games I wish I had time to play. its just sitting there on my ps2's hard drive
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>>540340474
just a wee bit :D but once you got a hang of it, i think it's fun
>>
>>540353354
I think the map is just not made for verticality which is what makes rocket jumps viable and fun, looks like even if the character is "climbing up", the "mountain" thing is just one floor, one surface, you're climbing, think quake 3 where most levels have an upper floor and a lower floor or sometimes up to 5 and rocketjump was a way to navigate between these without taking any time and it was also funnier than going up the stairs, also it had slots in the walls only reachable through rocketjumping. Maybe something like a lava lake that if you walk on it kills you but with rocketjump you can reach an island in the center.
thank you for reading my sleep deprived and not summarized at all reply
>>
>>540353621
It's literally everything a Steam user could ever want all jam packed into a single game.
>>
>>540353354
why is there meat on screen
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>>540353226
KEKYPOW
>>
>>540352110
>Architecture Review Board, jannies, the french and jews
you are almost certainly included in that set
so you hurt yourself
>>
>>540308575
hello agdg. been a few years, i've been thinking and i have decided that i will be a yesdev after all
>>
>that sudden masculine urge to make a game with pretty girl protagonist
>>
>>540353226
upload it on itch covertly from vpn and a new account
post it on /v/
reap the attention you wanted

although you may get a visit from glowies
>>
>>540355137
YWNBAYD
>>
How are you leveraging vertical integration synergies in your game?
>>
>>540355341
That's a lot of words that mean nothing when strung together.
>>
>>540355341
I don't plan on having an HR department at my studio.
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>>540331043
Is this the new trend in clickbaiting race to the bottom?
How long till we see the same title from marnix sasquatch etc?
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>>540353924
>I think the map is just not made for verticality which is what makes rocket jumps viable and fun, looks like even if the character is "climbing up", the "mountain" thing is just one floor, one surface, you're climbing, think quake 3 where most levels have an upper floor and a lower floor or sometimes up to 5 and rocketjump was a way to navigate between these without taking any time and it was also funnier than going up the stairs, also it had slots in the walls only reachable through rocketjumping. Maybe something like a lava lake that if you walk on it kills you but with rocketjump you can reach an island in the center.
>thank you for reading my sleep deprived and not summarized at all reply
I'll play Q3 again to get inspired.


Also, frens, is this short description better?
>>
>>540353735
My backlog is equally as long. I'd be lucky to complete 1% of it.
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gmi or ngmi?
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>>540356527
grim
>>
>fail gamedev
>get a regular 9-5 job and do night school
>endure for 2 years
>graduate with qualifications
>acquire cozy office job, live normal life
it's really not that grim
>>
>>540356626
>have a solid, decent paying job that I don't hate
>still think about gamedev most of my time
>>
I wonder if it's silly to attempt to learn so many things at once. a jack of all trades doesn't get hired but he can produce higher quality solo games.
but even if I mastered a domain there are 5 other unemployed masters with experience and a degree looking for a job.

I want to leave this shithole of a country and the best option seems to be a shot in the dark..
>>
>>540356626
The good chain of events started from stopping gamedeving
>>
>>540331043
Wtf? If I had a degree, I'd just find a job. You people act like coding does not pay well. A software engineer degree is much better than something like sociology or psychology or gender studies.
>>
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>>540346069
Just imagine all these people playing your game...
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>>540356948
It's very hard to find a software engineering job right now.
Mainly because of AI, oversaturation and overseas outsourcing.
Unless you have a lot of experience in niche fields I would just drop tech altogether as a potential career option.
>>
>>540357031
I don't care as long as they pay for it.
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I honestly really want to just open an SDL and OpenGL 2.1 book and just gamedev with those.
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>>540353226
5 whole days? Damn. Can you imagine wasting so much time? I can't.
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>>540357206
>>
>>540357118
OpenGL is pretty simple, just read https://learnopengl.com and then make your game with that knowledge. I'm not sarcastic, it is actually very simple and fun to use. VBO, IBO, VAO, Shader, Shader Program, Uniforms, Mat4, Vec4, whatever, not even too many things to remember.
>>
>>540357118
Also: Why would you waste your time with 2.1? Why is everyone suddenly using 2.1? It's shit. Are you going to release game for some obscure version of Mesa3D that supports DOS?
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>>540357106
The point is to make them want to go home ASAP and buy the game.
Also to sell merchandise.
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>>540357405
what's wrong with 2.1?

It runs on any thirld world PC.
I still remember having to buy a geforce 210 to be able to gamedev because libgdx moved to opengl 2.1
>>
>>540357537
2.1 was released in 2006. If you want to go that far back in time, sure. Otherwise I'd stick to core profile 3.3
>GLSL 3.30 (March 11, 2010), Backports as much function as possible from the OpenGL 4.0 specification
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>>540357808
>First worlder is shocked to find opengl 2.1 is still mandatory if you want your game to be run in third world igpus
>>
>>540357436
I hope my game gets fangamer merchandise...
>>
fygoon labubu
>>
>>540356824
>but even if I mastered a domain there are 5 other unemployed masters with experience and a degree looking for a job.
Thats literally every country rn
>>
>>540356824
There are so many solo gamedevs out there that would be much better off if they just found a couple people to team up with.
>>
>>540356824
>shithole of a country
What cunt?
>>
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>>540353453
but I don't want to save him. although failing the shot or hitting a non lethal spot makes him be escorted out and live so I don't know maybe that's a good ending.

>>540355269
itchio will probably delete it before that happened but would be funnier and less obvious of a grift compared to just putting it in catbox and posting it here so I think i'll do that.

>>540357206
The 5 days matter in the sense that they're not proportional to the quality of the game

>>540353484
I don't think this artstyle is traceable at all
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>>540358498
The middle east one
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added model & animations for the minions
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>>540358691
Gives me Cruelty Squad vibes.
I don't think it's a good thing that Kirk was killed but I do think you should release the game.
Art should push boundaries.
>>
>>540358830
Do you have custom shaders on everything? the environment and lighting look super comfy even with just boxes.
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>>540358691
KEKAROO
you have GMI vibes if you make a serious game
>>
>>540358970
no, just the light cookie, more intense environment lighting and a ton of film grain
>>
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I want to make an Elder Scrolls game that looks like this
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>>540352982
It sounds good enough. It's not perfect to what I wanted but it can serve as a good placeholder for when I get the money to replace.
>>
>>540357986
type shit
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>>540360008
>>540357986
>>
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jesus christ whats WRONG with me, and these are just the ones i havent deleted
how does somebody start 81 projects and never finish a single one...
>>
>>540360201
he cute
>>
>>540353735
It's very much worth it. Reminded me that videogames aren't all shit.
>>
>>540360289
>>540360201
>>540357986
fucking AI ghibili yellow tint fucking shit up
how bad did they ruin their fucking image creation
>>
>>540360246
Don't let yourself quit your next project.
Allow yourself to change the scope but that's it.
>>
I'm working on a Fire Emblem knockoff project for a game jam.
Ranged attacks are giving me a bit of trouble - the archer unit can move 5 cells and then attack 2 cells away through some walls but not all of them.
What's the best way to calculate an optimal this? Do I have to run 2 BFSs or is there a more clever way to do this?
>>
>>540360617
uhhhhh scratches my bellybutton ummm takes lint out uuhh why don't you ask chatgpt
>>
>>540361254
Thank you kind stranger! You just won the internets.
>>
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basically you're just not going to compete with this and you should just give up
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>>540361798
OD looks incredible. I have a hard time believing it's realtime footage.
>>
>>540361961
It's a UE5 tech demo. That's what Metahuman is.
>>
>>540361798
I took 3D scans of my penis and used them as the base model for every character in my game.
>>
>>540362125
I haven't seen any other UE5 demo come close to looking as realistic. The lighting looks distinctly not lumen and the characters are missing a lot of the normal metahuman issues like shitty dithered hair.
>>
>>540361798
I don't think anyone here is competing with Kojima, we are not on the same market, we're basically competing with each other, in silence
>>
>>540361798
FUCK. I was making a game EXACTLY like this, with the same actors even. I really can't compete with this.
>>
>>540358691
I think if the player has visible sidelocks and your score is awarded in sheckels you can avoid the right wing backlash
>>
>>540359697
Start with Pong. Then mod one location in Skyrim to look like that. Then see if you still want to make an entire game.
>>
>>540361798
The only good games Kojima ever was involved with were Metal Gear Solid and Metal Gear Solid 2. After those, it's been a steady downhill trend.
>>
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guess i should rope. thanks gabe.
>>
another day
what a waste
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I was reading this book called "Level Up! The guide to great game design" and it mentioned something interesting about game titles that I want to share.
>A literal title makes it easy to figure out where the title came from. It can be the name of your main character, like Sonic the Hedgehog or Voodoo Vince. It can be the main location of your game, like Castle Wolfenstein or Saint's Row. Or you can name your game after a gameplay activity or component like Command and Conquer or Boom Blocks.
>The action/cool title is a title that captures the spirit of the game without mentioning any of the game characters or locations. I think games like
Darksiders, Brütal Legend, and Gears of War all have cool titles.
>The punny title is a title that makes you appreciate the cleverness of the title. Just Cause, Half Life, and System Shock are all good examples of punny titles.
>A purple cow title is one that makes your customer stop in their tracks and stare. It compels the reader to wonder why the title was chosen. Once the player has played the game, they understand the significance.
I think the literal title and purple cow are some of the best you can choose. Purple cow title is difficult to come up with. Examples of purple cow from /agdg/ include "Marmoreal" and "Mongol"
>The advantage to a
purple cow title is once you've associated the word with their titles, it's hard for other people to use those words without conjuring up the image of the game. It's going to be a long time before anyone thinks of using the word Halo in their game title …
This is why you read books btw. You always find thought provoking things like this.
>>
>>540362439
What's your game btw and I will follow your advice.
>>
>>540362232
Mongol...
>>
>>540362454
>edgy dev with edgy name finds out people don't care for edgy stuff actually
I almost had a shred of sympathy for you, that was a close call
>>
>>540361798
if ghosts are real does that mean I'm going to have to compete with kojima and shiggy even after they finally die...?
>>
>>540362125
I noticed Metahuman immediately when I saw Clair Obscur for the first time, painfully, in the skin and horrible "natural" expressions. I don't see nothing from Metahuman clearly visible in OD, and if there is its probably shoveled under tons of work to make it distinct probs
>>
>>540362543
https://en.wikipedia.org/wiki/Execution_van
>>
>>540362609
yes yes, you got political and failed, good for you
>>
>>540362454
https://store.steampowered.com/app/17500/Zombie_Panic_Source/
how do you have 1,000 hours in this game
>>
>>540362561
There was literally a 3Lateral and Metahuman logo in the trailer.
But yeah you're probably right. It's likely using Metahuman as the underlying tech but everything ontop of that is custom.
>>
>>540362665
there's an upgrades server
>>
>>540362676
sorry, when I said what I said it was moreso "I can't believe its metahuman" instead of " I don't think its metahuman"
>>
>>540362556
Yes. The number of game developers only increases with time.
>>
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>>540362556
If God is merciful there will be no nepotism in afterlife so competition will be fair
>>
>>540362660
my name before was chinese organ harvesting but they changed it to all numbers when some chink faggot was seething at me in a gmod server, so i changed it when i could to what it is currently
>>
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Why are there no good superhero games? You’d think with how much money Marvel movies make there’d be an audience for games that follow a similar premise.
Marvel Rivals didn’t exist until very recently, and that game’s really just Overwatch with a new coat of paint. It’s barely what I’d consider to be a superhero game.
There have been tons of popular mods for GTA V and IV that give you the power of flight, super strength, etc. Cleary the power fantasy of having super powers is something players desire.
The Infamous games were pretty good but that franchise has been dead for years and likely isn’t coming back.
Make a superhero game.
>>
>>540362825
fuck off
>>
>>540362841
And Gaben shadowbanned your dev account, moron. Those who don't learn from mistakes etc.
>>
>>540362825
you'll still be left out and kill yourself in heaven which is a sin which means ultimately you'll end up in hell
>>
>>540362906
you play a superhero in practically every video game if you think about it
>>
>>540363057
name 1
>>
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>>540362974
for 5* days it was on page 1 of most popular of the week, now it is on page 5
>>
https://youtu.be/6mnTrraOnKo
>>
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>>540362906
Americans comics are built on a mary sue gary stu type of fantasy.

There's not possible to sucesfully write a superheroe comic, because there's not character growth.

You got superman and spiderman, and they're all migthy and powerful, and that's it.

There's not period of growth, of mastery, of a hard victory at the beggining stages of a heroe.
There's not character growth, no big major personal emotional stakes.

https://www.youtube.com/watch?v=Q7w5IMyJ3pM

You could argue that anime is shit and bad, but the way shonen handle better the super heroe genre than americans, is just hilarious.
>>
>>540363085
you must be joking
>>
>>540363230
concession accepted, proceeding to filter you
>>
>>540363057
Damn bro that’s deep
>>
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>>540363085
>>540363281
>>
>>540363209
>job will rob you of your time
I'm robbing myself of my time while unemployed, what is he talmbout?
>>
>>540363287
I know man, I know. I like to just like think about things sometimes, you know?
>>
>>540363209
I don't want to get wealthy. I just want a place to live and food and to be able to pay the bills.
but I can't get any kind of job so it's gamedev or bust for me.
>>
>>540362906
they're all on the ps2, now videogames have such high stakes finantially when it comes to big ips that no company trusts their non originally from a game ips to be in good hands when handed out to a studio to make a game. also making a game about having powers and winning everything is retarded, and at the same time the hero being defeated easily is out of character and gay. This is why spiderman is the most videogamed superhero, stuff is grounded and getting beat up is on character.
>>
>>540363057
super... superma... superma... su... super... mario.........


mindfucked
>>
>>540363383
>I'm robbing myself of my time while unemployed
Only because you're choosing to not focus on developing a skillset that will allow you to provide for yourself in the future. You are making the choice to fuck around. You are choosing to not take your future seriously.
When you have a job, you no longer have this choice. You are forced to spend your time and energy working. The option to choose between fucking around, shitposting, and playing video games, or being productive, is no longer available. You must choose productivity, or be fired, and left homeless. Do you see the difference?
Take this shit seriously. When you're 35 years old, slaving away at an Amazon warehouse doing 12 hour shifts daily, being forced to work at a rate that leaves you at the brink of total exhaustion at the end of each shift, you will regret squandering the opportunities you currently have.
Suicide fuel. Painful regret. Total sorrow.
Focus.

>>540363441
This is feasible. Learn how to design narratives, or scenarios, that capitalize on base human desires. Learn how to create promotional content that explicitly displays these scenarios. Learn how to maximize the exposure this promotional content receives. The actual game itself is secondary in priority to the narrative, and third in priority to exposure. Money can be made, but your focus must shift from the intrinsic experience of making a game, to the specific process of maximizing desire. Learning behavioral psychology is important to this. Basal instincts, primitive desires, emotional triggers, these sorts of things develop profitability in the entertainment industry.
>>
>>540363226
my reddit academia has no character growth, from episode to finale they all have the same personalities and beat niggas with the power of friendship, its pure goonerslop
>>
>>540363447
>now videogames have such high stakes finantially when it comes to big ips that no company trusts their non originally from a game ips to be in good hands when handed out to a studio to make a game.
Good point. I guess this is why nearly every superhero game is just recognizable characters put into a fighting game or hero shooter or whatever.
>also making a game about having powers and winning everything is retarded
You’d just make it like any other game with a leveling system. You start off weak and gradually grow more powerful over the course of the game.
Also part of the super hero fantasy is just being really strong and overpowered.
>>
>>540363815
My uncle did just that and he's doing perfectly fine. Seems like a cope propagated by "coaches" who just want your money for listening to their podcast.
>>
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I am still working on my game engine I have not given up but I have not posted here in a very long time
>>
fine, i'm going to start today

i should use the latest godot version right? my idea right now is a brothers in arms clone
>>
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>>540363887
the first season is solid.

>There's no growth
It's an issue of it being a shonen battle.
>>
>>540363939
And I just told you that shit for free. I don't want you to make the mistake of assuming things will go well. They likely won't. I've seen too many delusional autists waste the prime years of their lives chasing hopeless desires - totally unfeasible pursuits with impossible outcomes. I don't want this to be you. Do the best you can to ensure your future is inclined towards a positive outcome.
What does your uncle do? How did he end up in this situation?
>>
>>540363945
nice, i would use your engine instead of godot if i could
>>
>>540363815
>Basal instincts, primitive desires, emotional triggers, these sorts of things develop profitability in the entertainment industry.
which basal instincts and primitive desires and emotional triggers does Euro Truck Simulator (the best game in existence and a model for what every game shoud be like) have that work so well on me?
>>
>Add a mesh that covers your camera for screenspace shader effects
Is this one of those godon't moments? seems like other engines must have a non retarded method for this.
>>
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I will fuck so many escorts once my game makes it, I will probably die from aids
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>>540364490
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>>540358898
I don't think it's a good thing he died either. I was inspired after playing JFK reloaded and in awe at how realistic the process of trying to replicate his assassination was, while at the same time finding the horrible model work so funny. it all is a combo of this feeling of awe over that with also the feeling of "would be fun to have a standalone game you could just open and kill this guy whenever then close it"

>>540359423
GMI vibes is such a fun thing to say at a shooting reenacment game, the only difference this has with the projects in the thread is that this sucks and also that I am having fun

>>540362423
To be concise with police reports you play as a transgender terrorist. You can triple jump
>>
>>540362906
One of my guilty pleasures is watching the MHA anime and it annoys me to no end that I’ll never get to play a video game set in that universe because the japs are fucking retarded when it comes to making games and would rather make gacha shit than something actually fun to play.
>>
>>540364413
Logistics. Autism. You enjoy doing meaningful work. You don't care as much as the average person does about the intrinsic emotional value of the task you are actively participating in. You care about making sure your effort is invested into important tasks, where the outcome will have a significant contribution to the development and operation of the environment you live in.
If presented between a house party, with music, friends, strangers, alcohol, and drugs, or a relaxing night of playing video games and eating pizza at a LAN party with a small group of close friends, you're more likely to pick the latter. You prefer smaller social scenarios, so you can develop stronger bonds with the individuals, and be able to rely on them in the event of an emergency. Is this true?
>>
>>540363889
>part of the super hero fantasy is just being really strong and overpowered.
>You start off weak

I was gonna leave some corny commentary but you reminded me how much I loved the Iron game movie game that the PS2 had, as the tutorial was playing with the first armor Tony makes to escape being held hostage, then you learn to fly with tony making the first mark model, then as you progress you upgrade your armor til at the end of the game you're basically unstoppable by planes tanks and everything
>>
>>540353226
Post it on BlueSky, there are plenty of liberals who will love it.
>>
https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/#app_reviews_hash
>1k reviews day one
>53% positive
>still probably going to make millions
ignore user reviews lmao
revenue > all
lmao
>>
>>540363945
AAAAAAAAAAAAYYYYYYYYYYYYYYYYY
>>
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>>540363970
with the git i can rollback how far? say i fuck something up how do i "undo" in godot?
>>
>godot
ngmi
>>
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>godot
>>
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artslop
>>
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>>540365124
>>540365209
>>
>>540365238
Prompt?
>>
>>540356948
>>540357093
tech is fucking trash, dead industry
>>
>>540365280
buddy do you live under a rock? um... that's SILKSONG what you're seeing in the screenshot. didn't you hear the news? anyways I don't think they used ai for the assets buddy, so get. ourt.
>>
How should I optimize cross-market cannibalization risks when scaling horizontally adjacent value propositions in my gameplay economy?
>>
>>540365502
silkslop
>>
is there a 3D game idea that doesn't need assets
>>
>>540365238
the individual sprites are ugly and flash tier, literally saved by the shaders and ambient lighting
>>
>>540366181
you can use basic 3D shapes.
>>
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>>540326734
i don't give a fuck
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I want to make a game where I totally dominate ancient technology with modern technology, but how do I make it fun and challenging?
>>
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does godot have an AI plugin yet? where i can just tell it what to do and it will figure it out for me like the unity AI plugin
>>
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>>540366481
have you tried to read some books about what is fun?

My own personal definition boils down to the thrill of danger of doing something dangerous, while at real risk of being killed and getting a game over, because there's a random reward in terms of tokens and points you need to win the game.

That's pretty much what fun to me is.
Also, fun is born from limitations, is more fun a game with limited ammo or weapons, because even if we prefere unlimited shit, unlimited shit is like drinking raw sugar.

As for what is fun challenge, I find it basically depends on 3 aspects.
One is the dexterity challenge, which boils down to reaction times, and coordination.
Another is the bullet sponge design, where enemies can tank more damage.
Another is multitasking, which is more about enemies having patterns that overlap in time.

For me 3 enemies multitasking is clearly the one that delivers the more fun.
>>
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>>540367024
>have you tried to read some books
>>
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>>540364298
make your own!
its fun and instead of hopping from project to project you can hop from feature to feature you add in the engine as your idea/inspiration changes.

I am 100% sure using my engine would be hell on earth for anyone who isn't me because nothing is explained. I recently added tooltips because I was forgetting how my own shit works.

Ive missed posting here and looking at the other projects im glad to be back I havent had internet access for a while.
>>
why is agdg obsessed with lizards
>>
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>>540358691
>>540364579
low effort slop and you are a dickhead.
nvm I was a teenager once too....
>>
you know, i think the ideas phase is the most important step in gamdev
>>
>>540367778
indeed
>>
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EVE, but not shit
>>
Tried my hand at 3D devving in Godot for the first time - and is it just me, or is devving in 3D WAY fucking easier than 2D?
>>
It's crazy how I broke everything by just switching my code from using plain old C arrays to my dynamic array. My simple array assumes it owns its data, but while I'm copying the data around during runtime I guess at some point I have a typo somewhere or whatever and then it tries to use data that's been realloc'd or free'd. Fuck.
>>
>>540358691
you could just say i made it and people would not even question it
>>
starsector, but as a pixelated FPS
>>
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Here is my new original character for my game. Meet General Grex! He's the leader of rebel scum from the old guard who is seeking to take control during the invasion. Will he succeed? Find out in chapter 18 of my game! I've been working on this lore since grade school and I cannot wait for you all to see whats coming!
>>
Been thinking of making a game like Voices of the Void, but set in a post-apocalypse bunker, and it would be a mix of cozy and spooky.

I just haven't quite figured out what the gameplay loop would be, just the vibes.
>>
i dont believe in myself or my ideas
>>
>>540364579
he was shot from behind. you can see the bullet on video and the splash of blood fly out behind his ear a few frames before it exits his neck.
>>
>>540368378
To add to this: Yeah the array treats its data as a char array, but IMO it shouldn't affect anything because whenever I access the data I cast it to the actual type its storing... I guess I have an issue with lifetimes or something, so some code somewhere has an old invalid pointer to some realloc'd or free'd array indice.
>>
exactly what does steam not allow in games on their store?
>>
>>540368969
Also also: The fact that realloc may invalidate the old pointer makes manual memory management in C surprisingly difficult I guess. I mean if you want to have a contiguous chunk of dynamic memory that may grow dynamically, that is. Sure you can use some kind of custom allocator that is just a linked list of memory chunks, but that's not what I want...
>>
Frydarian Tale with vore and rape on defeat mechanics.
>>
>>540326323
I like the style of the capsule but I think the letters should be slightly more readable, it looks a bit unprofessional as it is
>>
>>540366481
Magic
>>
Is rpg maker a dead platform?
>>
>>540370456
yes
>>
>>540370168
Unironically this. It satisfies the need to destroy overly smug magic systems that think they're overpowered.
Just crushing cavemen with tanks isn't great because people want to root for the underdog. We want to frame it as "completely normal mundane humans crush magic bullshit"
>>
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>>540370126
>letters should be slightly more readable
This better?
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>>540371332
Wait, lemme switch colors.
>>
>>540371517
>>540371332
blue contrasts better with red
keep that one
>>
>>540371615
>>540371332
yes, there is a certain shade of cyan-blue that would compliment the reds which would really help the title stand out
I'm not sure that's the ideal shade however
>>
>>540309537
I don't understand this post. You have to learn to think in more than one dimension.
>>
Yeah I admit it, my game is slop. I used to love it but I hate it now. Thanks assholes.
>>
>>540372212
no problem. working on a new game?
>>
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>>540371615
>>540371779
Found a better free font.
>>
>>540372703
definitely better when looking at it from a distance. But close-up looks kinda odd since it feels cobwebby instead.
well, whatever works
>>
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i like the card design
but im struggling to make the level difference big enough while keeping stuff balanced
aaaagh
>>
I am making a vampire survivo slop in 2d platofmer slop
>>
>>540368818
Good. Fuck you.
>>
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>>540374435
Why not just make a cool vampire game instead. You're telling me you can't think of a fun game to make with lore that has captivated the world for centuries?
>>
>>540374620
you mean castlevania? no, I want to make a fast game.
>>
>>540372703
Keep the original but change the colors. I think these ones with the fonts just placed on top don't look good. I like how you drew the letters individually in the original.
I honestly think for a cover art, never actually use a font and render it on top, always draw the text
>>
>>540374440
jej
>>
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Got artwork in for all of my book items
>>
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well, here goes nothing
>>
>>540375185
Add "don't use ternary operators" to that prompt. ChatGPT always tries to use them in GDScript even though they're not allowed
>>
>>540375185
beep boop
i am AI
heres ur response
"use the brain i assume you have and figure it out on your own or you'll never get better and you'll always be a piggly suckling at the altman teet to figure out how to exist"
>>
>>540375320
>chatgpt
>>
>>540375185
Also add "explicitly declare the types of all variables" or maybe just "explicitly declare the types of variables when assigning a variable from an array or dict". It never does that and it comes up as an error in Godot
>>
>>540375320
They are allowed in the form of "if else"
Like "var a = 5 if whatever else 2"
By the way I use C-like languages and wish they used this ternary, it reads alot like english and I like that.
>>
>>540358830
what is this a vampire survivors clone?
>>
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>>540375421
keep crying nodev tranny faggot, post your game
>>
>>540375607
He can't because he doesn't have one. The only people complaining about LLMs are the ones who have never, and will never, do anything. :)
hh brother
>>
>>540375145
very nice
now tell me why did you decrease rounds number from 8 to 6? Also you replaced your font to a pixelated one and I don't like it now. I think that you should either have a hi-res font or have everything pixelated. Now you have a mismatched rounded edges with sharp edges of pixel font and it doesn't look very well.
>>
>>540375708
>why did you decrease rounds number from 8 to 6
I'm gearing up for the steam release in a few months and I thought the demo was giving away too much about the full game. Maybe I could revert it for testing builds
>Also you replaced your font to a pixelated one and I don't like it now
The font was always pixelated, I just replaced it with another pixelated one. The "Y" and "V" and "O" and "D" characters looked too similar with the old font. There's actually a different font for the letter tiles and UI now. I'll try a high-res font and see how it looks though
>>
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>it doesnt work
>>
>>540376056
it does, you just can't figure it out
>>
>>540368624
he looks like a cool guy, good luck and have fun with development
>>
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Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha

H O B B Y
O
B
B
Y
>>
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Godonkey's, I haven't got a clear answer to this... In godot 4, do I have to use class_name to use _static_init() ? Or is it just that certain extends have _static_init() and some don't??

Also, I've given up on the light-yellow editor theme, it IS pretty nice on the eyes just coding in the text editor, but too many other places in the program assume a darkmode theme that you end up with hard coded light colored text that becomes low contrast and even unreadable against a light background, plus my monitor is a VN panel not an IPS or OLED. In godot you just have to stick with darkmode I'm afraid. I had problems with my startup script executing multiple times, so if I put a print statement in its _ready or its _enter_tree, I get it printed 3-4 times on editor startup (it is a @tool script) and 2 times on game startup... it should only be once... so then I put a boolean guard like var onlyonce:bool=true func _ready(): if not onlyonce: return onlyone=false type of thing, but the variable was being reset when it was called by godot multiple times.... so now I've made a wrapper node which is class_name and uses static_init and the guard boolean is static var, and that seems to do the trick
>>
People are speculating that this was secretly made by Dani, since the name is DaniDev backwards
>>
>>540376668
I hope not, his ego can become too large
>>
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i don't care if my game is bad
it's my game
my idea
my vision
my desire
and as i please
i will make it so
>>
>>540376668
wouldn't be surprised, there are vague similarities between the two
>>
>>540376606
Your hacking on godot seems to be resisted by godot where normally godot accepts you hacking it.
>>
>>540377045
Good mindset, best of luck to you my friend.
>>
Have to make better transitions and add sound effects, but it's looking good.
>>
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>It works!
>>
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>my tablet cable keeps coming loose and the screen is flickering!!!
>I JUST WANNA DRAW STUFF FOR GAEM
>>
>>540366481
https://www.youtube.com/watch?v=5NwmPhpYzL8
>>
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My goals for now until the end of 2026:
>start my game
>finish my game
>have sex
>find a gf
>>
>>540377343
thank you friend, likewise
>>
I didn't expect a slidey door to take more than 10 minutes to program but there were.. complications.
>>
What is the best way and plan to market and release a indie game?

When to create steam page, what to put on the page?
Should go early access? When?
When to release final game?
Where to put ads and when?
When to make videos on youtube about the game?
When to contact streamers?

My game is only half finished and there is still long time to finish. But it is already playable and fun, I could release as early access soon.
The problem is, Steam treats early access as releasing a game. When I will release 1.0 version there won't be any boost in visibility from Steam.
>>
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>>540346346
I tried running it in another computer with more vram as >>540323419 suggested and it works!
also nice picture
>>
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some skills will have synergy with each other, like hitting fire will get a fire weapon buff :D
>>
>>540330240
You definitely need at least 2 more attack patterns if this is a miniboss(judging by the hp)
>>
>>540378657
>When to create steam page, what to put on the page?
when you have enough game stuff to make a trailer + screenshots, and you have the regular store page art
>Should go early access? When?
thats up to you
>When to release final game?
when its done
>Where to put ads and when?
on the internet, any point after creating the store page
>When to make videos on youtube about the game?
at any point in development
>When to contact streamers?
when its about ready for release, and shortly before the planned release date
>>
>>540371332
>>540371517
>>540372703
the original one looked orders of magnitude better than any of these
>>
>>540379002
yeah it's a big boss, i'm a bit stuck, gonna take a bit to come up with new skills haha
>>
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>>540375185
are we really developing using "message in a bottle" as a tool now?
>>
>>540379216
Yeah, the original communicates the game's style better as is.
>>
>>540379675
>message in a bottle

?
>>
>>540379041
>When to create steam page, what to put on the page?
>when you have enough game stuff to make a trailer + screenshots, and you have the regular store page art
Are you sure? Even if it's going to take 2-3 years to release? People won't forget about the game?
>Where to put ads and when?
>on the internet, any point after creating the store page
On what internet sites?
>>
>>540363815
>This is feasible. Learn how to design narratives, or scenarios, that capitalize on base human desires. Learn how to create promotional content that explicitly displays these scenarios. Learn how to maximize the exposure this promotional content receives. The actual game itself is secondary in priority to the narrative, and third in priority to exposure. Money can be made, but your focus must shift from the intrinsic experience of making a game, to the specific process of maximizing desire. Learning behavioral psychology is important to this. Basal instincts, primitive desires, emotional triggers, these sorts of things develop profitability in the entertainment industry.
Got a book recc?
>>
>>540376668
who the fuck is "dani"
>>
>>540380736
you're a danny mate
>>
>>540380717
not that anon but "The art of game design: a book of lenses" by jesse schell. I may or may not have triggered the filters of a few people, but it's geniunely a good book.
>>
>>540380736
I was going to ask as well, but before making a pointless post I used context clues and the power of Google to find the answer. You’re capable of doing the same, I believe in you.
>>
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i made fun of fear & hunger few years ago but now looking at the absolute state of indie dev with nothing but gambleslop and attempt to go viral with normaltroon memes i have to appologize to a game that at least tried something different and genuine even if not my taste at all
i wish death upon every gamer
>>
>>540380907
My mom got that book for me on my 13th birthday because I wanted to make video games. 14 years later and I’m still a nodev.
>>
>>540381078
I think you should take a short break from 4chan until you can learn to express your thoughts in a coherent matter without resorting to “4chan approved” buzzwords. I understand that you want to feel as if you fit in here, but these words aren’t making you come across as being informed or intelligent. They’re actually having the opposite effect. Best of luck, I hope you take this to heart.
>>
I’m in pain
>>
>>540381541
why
>>
That gnome's name?
>>
>>540381078
Fear & Hunger was 7 years ago.
>>
>>540381541
dude just go to bed, if you have good sleep and well rested then you got attitude and energy the next day, not worry and existential crisis, but jerking off can wreck that
>>
>>540362906
>he doesn't know
allow me to elucidate the situation for you anon
>>
>>540381648
The gnome's name is "Steam"
>>
>>540362906
>Make a superhero game.
But I don't like superheroes?
>>
>>540380092
>if anyone finds this message, please finish my game for me
>here is a list of instructions please please please make it good high quality and not bad
>>
>>540381863
>How do I make this about me?
>>
>>540382493
He literally told me to make one. Of course it's about me.
>>
>>540382591
>>
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>>540381150
fag
>>
>>540382445
lol you're retarded
>>
>>540382982
post game
>>
>>540381648
i dont know, okay? they say a gnome is making my game flop, but like... where is this gnome? yeah i wanna smash it into the wall, but i need to know where it lives first dude
>>
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>>540383060
>>
>>540381387
i will do this, as soon as you make pong
>>
>>540362906
my next game is gonna be a hero game. not a super hero, he's like batman without money.
>>
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>>540383181
All right. We'll check on you in 1 month, 12 days, 23 hours and 16 minutes
>>
>>540381648
This is why you really have to take the gnome threads more seriously on /v/. It's no joke.
>>
https://www.reddit.com/r/godot/comments/1npy8ss/built_a_fully_gpuaccelerated_neural_network/

Found this, it looks interesting. Are there any practical applications to this?
>Inb4 Reddit bad or whatever
>>
Sometimes I'll ask an AI to peruse Godot's documentation or tell me what functions I need to do a specific thing - literally just a replacement of looking something up on Stackexchange or spend hours on the documentation to find what you want, I wouldn't have it write the whole game because it'll become an unreadable fucking mess and editing it will be impossible because you don't even know what you're changing.
>>
>>540382921
I don’t get it
>>
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>>540376668
Does that mean he is not only ultra successful youtuber but also a successful dev, especially without using his channel?
So I suppose he developed understanding of masses and their needs (empathy maxx) and wonned bigly?
>>
>>540384061
Whenever getting in a reply chain and adding something that could be interpreted as being the other person it is customary to say "nta" or "not that anon"
so I called you out for impersonating
>>
>>540384531
What? I literally just replied to his post, who am I impersonating?
>>
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i'm basically ready to publish
>>
>>540385354
He literally just explained it to you.
>>
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Make horror games.
>>
>>540385989
Pretty slick!
>>
>>540386081
that game is ass
>>
>>540380736
biggest gamedev youtuber
>>
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>>540381078
Nobody gives a fuck about what you appreciate or don't you absolute nobody. What have you done that is at all worthy of praise. What is your brilliant idea that you brought into reality.
>>
>>540386225
choochoo charlie dev is called dani?
>>
>>540385989
you're such an idiot. look at that piece of shit. you're using bi-linear filtering on the texture instead of linear? MORON
>>
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Any C coders here? I just got my dynamic array working in my game but I'm still a bit cautious if this is going to actually work properly in the long run. Do you see anything shady/wrong with this code? data is "char*" and esize is element size in bytes. The void* e that is passed as argument to these functions is assumed to be pointing to data of size esize.
>>
>>540375145
At 30 dollars each. Rich guy hobby.
>>
>>540386651
Also I forgot to remove the return values from array_push and array_insert - Those aren't really needed. I'll fix that next.
>>
>>540386225
uh, correction, the biggest gamedev youtuber is currently working on a sokoban game in jai language
>>
>>540386081
https://store.steampowered.com/app/3367460/Whistle_Willie/
>>
Super.
Mario.
Brothers.
>>
>>540386225
>nibba doesn't know who Thomas Brush is
>>
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Added these feathers to the helmets. With jiggle physics :)
>>
There is no good reason to not add blatant waifu bait to your game.
There is no good reason to not check r34 for tags commonly associated with games like yours and work them into your game.
If you make it, it's free advertisement and boosts the longevity of your game.
If you fail it doesn't matter.
>>
>>540381648
https://www.youtube.com/watch?v=Q4PC8Luqiws
>>
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>>540386579
>>
>>540387191
YOU DIDN'T FIX IT, FUCK YOU BITCH BACK RABY RIB BIC BITCH
>>
Decided to bring a friend onto my game as an idea guy and hopefully I can get him to learn to animate/design the levels and npc's. I'm jealous of Matt Stone, Trey Parker. Or Coen bros. I want someone intelligent to talk about my game with. AGDG is hostile and mentally ill so I can't fill that void here. The only issue is he can't program or draw to a high enough quality currently. Will need to think of ways to make him useful.
>>
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>>540387321
look at that 3rd person over the shoulder view though
>>
>>540381648
That gnome's name? Having a healthy sense of reality
>>
>>540381648
The gnome is named <my name>
>>
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It's really crushing to have to use AI to generate some music because I ran out of money... My only hope is to replace it after release with whatever money it makes.
>>
>>540387589
>Having a healthy sense of reality
Being depressed is not healthy tho
>>
>>540387810
>It's really crushing to have to use AI

ngmi
>>
>>540387938
Nigga AI music isn't great. It's like royalty free music. It's a trade off with having something that sounds kinda "acceptable" but not exactly what you want. It's not like AI art where it's super easy to fix and mold it into whatever you want.
>>
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>>540387810
>>
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I just finished a "simple tool" to grab all files in a subfolder in the repo like devlogs/devlog1.txt devlogs/devlog23.txt etc and some other stuff assemble it all into buidlog.txt that will go into the .zip archive as part of each build. But they were out of order, so I had to change it to not just output each block of text but allocate a datastructure for the text and the associated filename, and sort the list by filename so that devlog9.txt comes before devlog10.txt for example, and then write them into the target file in proper order... now i got to go to bed coz its 2am


>>540377295
it reminds me to stay focused on the prize and not become distracted on to much building things around it because godot changes could just break all of that down the track

>>540377540
hell yeah

>>540386651
I'm not sure, internal_array_grow() should not be a grow-by-power-of-2 because that can use too much ram in worst case, probably it is fine to grow by the size of a rounded up to nearest 16kb (some OS use 16kb page size not 4kb page size)

and for array_remove, couldn't you run a loop over all the items that are after the to be removed to sum up their lengths, then move all the data at once? one big memcpy() is probably faster than many little ones because a fast memcpy has a 3-part loop, with the middle part using fast SIMD stuff, assuming array is contigous bytes and not like an array of pointers to sub byte buffers or something...

but also, think about it at a higher level, are you going to be iterating array and conditionally removing stuff from it as you iterate it? how will that work, without it getting confused by changing it as it loops over it. you need to think how this use case (which can be pretty common I'd say) should work so that array_remove() and an access pattern that is optimal can be devised together. maybe even you'd just have a is-deleted flag on each item, and then at the end copy all the not deleted into the new array, then free the old one
>>
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I always love how neets in agdg aren't doing 3 grind or study sessions every day to workout all their gamedev skills.

It's like niggas aren't even putting 1% of my effort into improving.
>>
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>>540388217
Music is expensive to commission, negro. My job doesn't give me enough disposable income to fully cover it negro.
>>
>>540386651
is there a reason you dont want to use a linked list?
>>
>>540386276
you do not know who i am, you do not know my (extensive) body of work yet you chimpout because my trvke triggered you
aggressive subhumans like you need to be removed from the gene pool me say
>>
>>540388447
Us not knowing you is the fucking point retard.
"I, an anon, have a thought on quality of an old game."

SO, WHAT.
>>
>>540388313
true, this place is full of stagnated self inflicted NGMIs
>>
what's a good tutorial to learn how to use bones for hair physics that is not FIRST GO TO THE ASSET STORE AND DOWNLOADING THIS
>>
>>540388640
Grok or chatGPT probably. There's very few tutorials I found on animation in general. They always pick the absolute easiest possible animation to do and then ignore every complication that arises as a result of their configuration.
>>
>>540387810
Use royalty free normal music as the placeholder if possible. Then using that more polished product try and get a little bit more money to get real music done.
>>
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>>540388360
>>540387810
look up 1bitdragon.

https://www.youtube.com/watch?v=S2pITBcwskU

Wont be as good as AI art, but is the easiest music DAW that exist.
>>
>>540388640
Go to the asset store and download something (you writing 'downloading this' makes me think you're indian btw), and then analyze how it works and recreate it yourself.
>>
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>>540388640
rigging the hair is not the issue.

https://www.youtube.com/watch?v=rCuAM5q-lUY

animating hair is closer to learning to use fundamentals like the wave principle in animation, overlaping motion and inertia.
>>
>>540389776
Do your seaweed practice, folks!
>>
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General Grex now has an awesome spin attack! He's going to be a tough ally!
>>
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>>540390023
>mfw more Grex news is released
>>
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>>540390023
>>
>>540390023
>anon/s shitpost is already better than f*goon game
>>
>>540390023
fagoon in shambles
>>
I need help
>>
Switching my text adventure from just Rich to Textual. I'm excited to someday start working on it but I keep getting stuck in the autism weeds on how I want to structure anything and everything.

There's a lot of dumb shit to consider, like for instance how to deal with sizes of rooms. Why would it matter if a room is a cathedral or a crawlspace, if the character inhabits the entire room all at once. Also considering for the future things like 30 elephants could not fit in a kitchen type room.
So that kind of stuff, it's very strange in pure text land because you're leaving it to the player's "theater of the mind" in some regards but also I don't want 30 elephants to fit in a kitchen.

Pretty much the *only* thing I'm settled on is a node/edge/port system, where for instance a kitchen and livingroom are nodes with an edge between them (with some properties) but the actual method of traversing is a doorway which serves as the port on both kitchen and livingroom side.
I don't know what I'm doing but the times I've tried in the past and been "lol don't overthink it!" I inevitably end up with some unusable shit because I didn't initially think things through.
>>
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>>540391463
>>
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>>540391463
That was the wrong Yun Yun gif. It was supposed to be this one.
>>
>>540386081
Thank you for the advice, I’m going to make a horror game now.
>>
>>540392230
Same. How can I make my match 3 game a horror?
>>
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I need to come up with a tagline for my game.
>>
>>540388360
Why not teach yourself a new skill and figure out how to make music yourself? It would cost nothing.
>but I-
Yes, it’s difficult to learn how to make music just like it’s difficult to learn any new skill. Do you want to go through life as a weak demoralized retard, or are you going to use game dev as an opportunity to learn and grow as a person? It’s your choice.
>>
>>540392468
What’s it about
>>
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me personally i would pipe down forever if i released a steaming turd like this
my almost 3 years old flop still get 2 digits peaks (except midweek) and i wouldnt think of attention seeking in this toilet, the fatherless epidemic and its consequences
>>
Today I'm gonna take a day off from working on a game. I've been doing it for 3 weeks straight, I feel a bit exhausted.
>>
>>540387810
Royalty free music is so good. It’s super memed and it makes anyone who knows it smile. Especially Kevin MacLeod stuff.
>>
>>540393164
that's fine anon. just know that your game will not succeed considering you gave up
>>
>>540392376
>there’s a meter slowly ticking down and the only way to refill it is to match tiles together
>if the meter gets to zero you die or get jumpscared or whatever
>maybe there’s also bad tiles that make the meter drain faster if they touch, so you have to plan your moves more carefully to prevent debuffs from occurring
idk, those are the ideas I had off the top of my head. I don’t play many match 3 style games.
>>
>>540388236
>internal_array_grow() should not be a grow-by-power-of-2
It does currently, based on my brief testing it should be fine but I'll look into it, thanks.
>then move all the data at once
Great idea, the data can be shifted in one memcpy you're right. Thanks!
>are you going to be iterating array and conditionally removing stuff from it as you iterate it
My game has some code that does this, but I use doubly linked lists for that. I don't think I'll be using the array like that. Also my array implementation assumes it owns its data and the data is just a contiguous chunk of memory allocated by malloc or realloc.
>>540388423
I do use linked lists but in some cases I'd prefer a contiguous chunk of memory, for that I created this array thing. Linked lists would fragment the memory unless I setup some custom allocator for it, right? These arrays will have thousands of elements stored in them, so I'd rather allocate one big chunk.
>>
>>540393250
I am not giving up. I just need some rest.
>>
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>>540392468
>my game
>>
>>540392550
NTA. I could mow lawns and get the extra 18k I need to pay for the music I want and have my game finished faster than it would take to learn the music. Not everybody needs to have every skill, it's just not realistic in a lot of cases.
>>
>>540393421
Why do you need 18k for music? What tone are you going for and how many tracks do you need?
>>
>>540393515
Oh so you are a deranged looney troon. Kill yourself immediately.
>>
>>540393421
you're not going to get 18k for mowing fucking lawns, allejandro
>>
>>540362490
Can you give some examples of "Purple Cow" titles that weren't financial failures?
>>
Will (You) release your game before world war 3 breaks out?

Will Poke ALL Toads?

Will Bokube?
>>
>>540393515
I'm just making up a hypothetical number for 60m @ 300/finished-minute
>>
>>540393572
What? I haven’t replied to you yet. Curious about your game and your situation. And I make music lol.
>>
>>540393658
You probably don’t need that much. Like a maybe 10 minutes of total music. 5 original looping tracks at 2 minutes each is more than most indie games offer. Have you found a person whose style you like who you would commission for the music?
>>
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infinite terrain
>>
>>540393587
Maybe he meant 18k rupees
>>
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>18k for music
>>
>>540393893
ah now that would make more sense!
>>
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for code use gemini 2.5 pro
for textures use nano banana
for models use meshy
for animation use anything world
use suno AI for music
use VoxCPM-0.5B for voice "acting"
>>
>>540393421
>fuck how do I make it seem like I’m not a lazy retard who refuses to learn new things fuck fuck fuck
>uhh… actually I’d rather mow lawns than learn something haha
>>
>>540393656
WW3 is already out bro what are you talking about
>>
>>540394076
for posting about tools without ever making video games use agdg
>>
>>540393831
I have some references but I'm not looking closely at music right now. But your poost just makes my point more true. I even if I could find someone for 200/min and only need 10 minutes, that's only 2k, easily gained by mowing lawns in a couple of weekends vs spending months to years learning to make music.
>>
>>540388313
I'm working on my game for ~3 hours a day. How can I put more effort as a neet?
>>
>>540394206
you fucking numbskull retard, you aren't making even 2k in a couple of weekends mowing fucking lawns with your push mower. you are probably the dumbest fucker i've spoken to on here in a long time
>>
>>540389078
>>540389078
>Wont be as good as AI art,
are you ok in the head cris?
>>
>>540393656
Anon there are over a dozen countries that are itching to pull the nuclear trigger on Russia should they try anything. World War III is going to last a matter of days should it ever occur, which it won’t because nothing ever happens.
>>
>>540394431
>>>/pol/
>>
>>540394260
3 hours is pretty low. I usually do 8+ hour days when I'm working on stuff.
>>
>>540387810
Literally making random notes on a pirated fl studio copy and saving it as a 40kbps mp3 would showcase more passion love and trust on your product than whatever the ai vomited. when people play indie games its to enter the mind of the developer, if there's no thought put behind the things youre seeing and hearing there's like nothing to stay in the game for.

https://www.youtube.com/watch?v=TWo8v4t-utE
>>
>>540394431
your jewish geopolitical analysis skills are on par with your gamedev skills, "anon"
>>
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>>540394195
>>
>>540394260
have you tried putting in more effort?
>>
>>540394510
sowwy :3
>>
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>>540394431
>>
>>540392468
You need to come up with a game
>>
>>540387938
has any game that uses ai been succesful like at all without being like a rugpull made by indian slaves
>>
>>540394905
i don't understand why you wouldn't use AI as a solodev
>>
>>540394691
>godot
>vulkan
>same garbage 10min test you posted months ago with the chud textures
im telling you, if you rely on vibe coding without being a programmer you will shart your pants when you have to finish the game and release and doing anything is way above the context window of any AI
>>
>>540394691
Go away grassfag
>>
>>540395245
agdg is a /snow/ board
>>
>>540395008
because ai sucks?
>>
>>540394370
The point is that it's a surmountable amount of money to earn on the side if you needed to, and would take dramatically less time than "learning music production". If you want to change your argument from
>if you don't learn music you're lazy
to
>If you can't afford music you can spend the time to learn it if you want
Then sure, that's an option. I would argue it's not the most cost effective option in the short term, but whatever, you can spend a year or more to get the the level where you're bad at making music but could theoretically produce something. You could also have worked at mcdonalds for about a month. Do whatever you think is more worth your time, I'm not saying there's NO value in learning music.
>>
>>540394674
>>540394789
I just wanted to see how many Ivans we have ITT
>>
>>540395706
just you from the looks of it pal
>>
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>>540394431
But Europe is completely insane and living in lies and illusions, and will force Russia's hand. Either Russia strikes first, or Europe will. What can force Russia's hand? Undermining MAD. Like targeting Russia ability to strike back.

This Godot game could have been more popular.
https://store.steampowered.com/app/951670/Precipice/

Why is Europe insane? What are the causes? Too late to discuss, I fear.
>>
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>>540395519
>because ai sucks?

it's already over for you then
>>
>>540396037
this post should be included in the games marketing material KEK
>>
>>540396240
Maybe I or someone should include it in the Steam page.
>>
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>>540319008
Nice to see people can still get something good out of this trash heap from time to time.
>>
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>>540394195
>>
>>540395895
I look like this
>>
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>>540393026
I have never said shit to ANYBODY but fygoon who deserves it, rotate who deserves it, ronny redpill who deserves it, froggy who deserves it, and crumble who deserves it
You can crab as much as you want i am happy with the success of pogo3D
>>
i love sucking cock, what is the best game engine for someone like me?
>>
>>540390197
he's dancing!
>>
>>540396937
>froggy who deserves it
Am I the only one who actually likes froggy?
>>
>>540397116
probably unity so you can unite with your players who happen to be gay as well so you can suck their cock
>>
>>540397116
XNA
>>
>>540397116
Flash. SDT is still the best cock sucking game.
>>
>>540394905
almost every AAA game made in the last 2 years has used AI
we've also moved on from floppy disks, thought you might have missed that as well!
>>
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>>540390023
Nice Mixamo "Sword and Shield Attack" animation.
>>
am I banned? <.<
>>
>>540397160
He mellowed out but he used to grief OPs with his trip on and i have all trips filtered so i would have to click an extra button to find the thread
>>
>>540396937
why are you mean to rotate. Try not being an ass
>>
>>540397458
People are allowed to use Mixamo's default animations aren't they?
>>
>>540397521
>turbozoomer can't check the banned page because he's so new that he doesn't know about it
>>
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>it works
>>
How do I grow my twitter following
>>
>>540397691
Make an appealing game that people enjoy seeing.
>>
>>540397632
I'm 30
>>
https://voca.ro/18phMdCuVcC6
This is a song I wrote for a previous game, is it worth revisiting for my new game?
>>
>>540388313
Despite being a NEET I constantly have shit to do, besides taking care of two senile silents.
I can't put my head to rest to work on my game, it's been a week since I've made any real progress. It fucking sucks.
>>
>>540397691
Start reply guying melon tusk bitching about trannies
>>
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>>540397458
>>
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how do i get good at character design
>>
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>>540398075
New Game is an awful anime
>>
>>540397591
Dude stalked my entire twitter post history to where i said rest in peace to my friend and dev partner, changed his username to my friend’s full name then followed me on twitter
That is not the behavior of a mentally well individual, which would be fine if he did not constantly make me a target of his attention seeking behavior
>>
>>540398048
any other excuses, literal neet?
>>
>>540398198
How are you doing this?
>>
>>540398508
https://aistudio.google.com/
>>
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>>540398198
>infinite floor manager
is this what godot does to your mind?
>>
>>540398198
is this underwater
>>
>>540398635
yes from realm of the mad god
>>
>>540397458
Exactly, it is nice.
>>
>>540398626
Spoken like a true tranime faggot.
>>
>>540398204
Why
>>
>>540397691
40k followers here, not massive but has helped a lot. First, most people tell you to follow trends and shit but that only puts you in the massive sea of people doing the same, you should focus on making stuff that appeals to you and is unique enough that the only place people can get it is your account, if you love what you do and believe in it its easier.

After this, the only thing you have to think about is "If I saw this post, would I share it?" most people upload beautiful art and stuff but most of it is like, cool, slide, every post is a pitch and every little detail changes the way people receive it, I had concept art uploaded and put "my fuckass homunculus" or something like that in the desc and people ate it up and focused on the homunculus thing by example, 10k likes. Make posts that are shareable, either by the things happening in footage, the text, etc etc, make a personality for yourself, which could be being funny or being serious or being deranged etc etc we're sadly in times where you have to basically have to be a jester, or what we call socially amicable.

Also, a big helpful tool is being part of a community, if you know devs that do similar things to you, interacting with them, joining their communities, talking and showing your shit and relating on the stuff you like could help you making long term contacts that could help you with reposting or even their community synchronising with yours in a way. I made fanart of a guy's game character like 7 years ago and this year I went to their wedding, the world is funny, anyways last thing last thing is that you do need to have a base following cuz in twitter if you don't have any followers no one will retweet you first things first, and being stuck like this can only be escaped via joining communities or you'd be screaming into the void as hashtags don't work at all. also no i wont retweet you
>>
>>540398626
It's what AI does to your brain. A human would know you can create a WorldBoundary infinite collision shape and a practically infinite quadmesh with a triplanar material for an actual infinite floor.
>>
i have decided to drop this and make a ck2 ripoff

>>540398198
>>
>>540398937
Because I watched the whole thing and didn't learn a damn thing about game development.
>>
>>540398926
retard
>>
>>540398332
Didn't know he was that kind of person. Deserves it
>>
>>540398163
just have fun and make stuff you like seeing, also don't fear making weird proportions and learn some basic laws of character design, like certain shapes being aggresive and certain shapes being soft, certain colors fitting well etc etc. knowing these rules can help you break these rules too.
>>
>>540399026
>It's what AI does to your brain. A human would know you can create a WorldBoundary infinite collision shape and a practically infinite quadmesh with a triplanar material for an actual infinite floor.

>Error: Comment too long (4342/2000).
>>
>>540399035
try ck2 but realistic (2d mount&blade)
>>
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>Breaks your Mixamo session when imported
What now, fleshling?
>>
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>>540399037
A guess baki is shit too
>>
>>540399015
Thanks man, I appreciate the advice.
>>
>>540399386
Well yeah. 2 seasons and not a single mention of Unity or C#.
>>
>>540399325
i'm thinking ck2, with a very basic 3d world actually under the hood of the map that you can walk around as the lord or whatever, i'm not entirely sure yet but once i have the map and regions ect down ill experiment
>>
Huh?
>>
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>>540399705
Baki is an idea guy
>>
fagoon on suicide watch
>>
Any good AI tools for game coding? like any that make a hivemind with the game's code instead of forgetting as making code with chatgpt sucks cuz it starts forgetting the code it did like 10 messages ago and it starts breaking everything too as the messages have a limit length. I use unity and i am mentally retarded
>>
>>540400168
Just learn how to program you fucking retard. Jesus christ we're doomed as a species.
>>
>>540400168
https://aistudio.google.com/ - gemini 2.5 pro has 300+ free prompts per day and is SOTA

https://lmarena.ai/?mode=direct - select claude opus 4.1 16k thinking if gemini can't solve it
if you have money though, just use claude code
>>
>>540400168
>>540400350
to add, chatgpt context limit is like 32k for free users and that's basically retarded, don't use chatgpt unless you are forking over 60 plus USD a month to use it as it currently IS the best, but free users get not even a kiss let alone cum inside
>>
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>>540399725
yeah i meant 2.5d
this section of the game is actually kinda comfy, imagine if the whole game is just in this view but with more cities and actions/features
>>
>>540398075
I like new game I think it's comfy.
>>
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My game is a deconstruction of the cozy game genre
>>
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>>540400168
https://files.catbox.moe/zqwyt9.py

this is a python file, place it above any file structure below, and it will print out everything so you can just copy paste into the AI
>>
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>>540400803
>>
>>540400874
retarded faggot
>>
>>540400595
isn't that just an RTS?
>>
>>540400595
eh
>>
>>540400803
Holy fucking shit this desktop is fucking frying me nigga what the fuck is wrong with you this is a mass shooter setup I started crying when I saw the spore mod downloader
>>
>>540400803
>edgy teenager ass desktop
>>
>>540400993
>isn't that just an RTS?
>>
Why would Mr. Joshua Drew of chinese communist death vans fame make such a post from the UK?
>>
>>540401651
oh shit
>>
>>540400993
idiota
>>
>>540401619
expected given the online community it's originating from
>>
>>540401651
>>540401834
shit what did i do?
>>
new bread
>>540401980

>>540401980

>>540401980
>>
>>540402081
>>540402081
>>540402081
>>540402081
>>540402081
>>
>>540400296
I tried but it truly feels like arcane runes, and all the files have to recall between themselves and you have to make up the functions and holy shit the maximum shit I could do was code an analog clock and make a menu ui bringing you from one level to another and sliders controlling volume and other tutorial forgettable shit. the moment I had to learn shit like health damage and other things I almost died, i legit thingk i'm too stupid to code
>>
>>540401927
Starmer was right. Kids like you really do need to get a loicense to post on the internet for your own safety.
>>
>>540402153
Then don't make a game and go do something else you can actually handle.
>>
>they splitted the general
>>
>>540402109
Real thread.

>>540402053
boomer ass unrelated to gamedev meme thread
>>
>>540402705
and your post is coming from a zoomer which means it's irrelevant
>>
>>540402928
big if true
>>
>>540402109
fygoon coded
>>540402053
cris coded

someone make a third thread so I can choose from three options in true gamer fashion.
>>
>>540403342
You think fygoon made a thread based on the character making fun of him?
>>
>>540403438
you think its another person making fun of him?
>>
>>540403880
That's why he's been having a meltdown for 3 days. You can see him reply to it in this thread a few times even.
>>
>>540404116
fygoon isn't even here
>>
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>>540404116
I thought that it was because grassCHAD came into the conversation
>>
>>540404280
hi fagoon
>>
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>fagoon is seething already because of the other thread
>>
im gonna use a pirated copy of speedtree and nobody can stop me. muahahaha
>>
>>540406823
I tried using speedtree and treeit. I had better results just manning up and learning sapling gen in blender properly. Also had better results hand modeling but that was annoying for the amount of detail I wanted
>>
>>540407086
shut up nerd, I bet your trees looked like ass
>>
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>>540407352
I mean, even the generic template ones look good you just have to texture them and everything after.
>>
>>540407790
yeah and you have to optimize that giant piece of shit. i'm making a game not a film. we don't all use unreal and want our games to run like hot ass.
>>
>>540395008
>I don't understand why you wouldn't just outsource it to india
>weeks later
>OH MY GOD PLEASE SOMEONE FIX THIS
>>
>>540397397
Any examples of AAA successful titles that have used generative AI that are not concord
>>
>>540408058
You don't need to optimize it. If you were worried about that you could literally model it yourself in low poly in 2 seconds.
>>
>>540409661
>You don't need to optimize it.
You're an idiot. Kill yourself retard.
>>
>>540410045
Why because I can properly model and make trees and can afford to buy speedtree instead of pirating it like a thirdie?
>>
>>540410415
I quoted why you're an idiot, idiot. You clearly don't make games, retard.
>>
>>540411439
Post game then
>>
>>540412237
That's what I thought.
>>
>>540412237
I *exclusively* pre-game.
>>
>>540413121
>>540412237
you're the one giving retarded advice, post your game moron. i'm not letting you link my shit to a pirated software
>>
>>540413515
>i'm not letting you link my shit to a pirated software
How would I do that? Just post your game coward.
>>
>>540414607
post ur game (u don't have one)



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