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File: 1759631086858198.png (660 KB, 648x1458)
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latinx inclusivity edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>541411063
>>
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HURPY DURPY DOOPY WOO LOOK AT MUH NEW DIRK EDIT #182363 I REFINED THE LEFT NOSTRIL BY 1 PIXEL
>>
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>>541513330
>>
>>541513330
got me laughing, nice, but at least increase the size 4 times, I always increase the size of my sprites so it's easier to see.
>>
oh you motherfuckers, listen: steam revenue calculator says trainwiz made 43 fucking grand net from 366 reviews at $19.99. HE is fucking saying that he has fucking netted 300 fucking grand. now use your retarded brain and wonder for yourself for a moment, how in the FUCK, could he possibly net 300 fucking grand off of a review estimation of 43 fucking grand? riddle me that one, retards. we're talking 7 fucking times difference
>>
>>541512250
Well?
>>
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WIPPY WOPPY BINGUS! NEW DIRK HAS ARRIVED!!!1111!!ONE!!!

THIS IS EDIT #353711.3333338 I HAVE FINALLY FIXED AN ISSUE THAT HAS BOTHERED ME IN EDIT 31534-B7 AND NOW THE EYES HAVE BETTER SHADOWS!
>>
>>541513213
You do understand that you and your game are in the same category as Nortubel and Hair Receive Bullet, right? It's not a real game anyone wants to play, but I don't think you really have the self-awareness to figure that out. I'm not really the kind of guy to try to make connections between devs and schizo rants, but some of the things you say make me suspect you are guilty of some of the more retarded takes here.
>>
in case any 3D artists want to collab: >>>/3/1019308
>>
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schizo hours
>>
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>>541514410
can you add more light? I think it works as disgusted Dirk but it's kinda dark when compared to others
>>
>>541514598
did you make any proggers, arisu?
>>
>>541513330
>>541514410
Close enough. Welcome back, GrassTard and his nonexistent MMO.
>>
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>>541514652
Now promise me you'll stop being a fag and work on your game in the programming/gameplay assets and fuck off editing your sprites for the 10000th time
>>
>>541514901
So this is what you canceled your MMO for, huh? I expected more from you.
>>
>>541514860
Huh?
>>
>>541514997
What the fuck are you talking about?
>>
>>541514843
Only a lil bit.
>>
>>541514997
there will never be an mmo released from here
>>
>>541515516
There's one being worked on here that looked promising
>>
>>541514901
But I do! I'm not sure what made you so upset, this meme >>541514652 ? I made it from all random sprites I've drawn for over a year now. Maybe this meme format was beaten to death already but I thought it would be fun to make a compilation of already existing pictures and in theme of a game - playing the role you want to play.
Unless you talk about that one webm with charm stat changing his portrait a little. Now that one webm was about music slowing down when the game is paused, that one edit wasn't the focus of it, but I had to adress that Dirk shouldn't look like a grug with his charm leveled up.
Also ignore fygoon poster, he's still fighting ghosts making fun of him a year ago
>541514997
>541514860
>>
>>541515626
Stop getting agitated by and replying to trolls. if they stopped getting replies they'd leave.
you are showing xim it's getting to you.
>>
>>541515516
True. It's readily apparent that the last person that tried went mad with FDS and became my slave.
>>
>>541513330
>>541514410
>>541514901
Embarrassing. Go pick on someone whose game is actually shit like Tower of Kalemongo or Marmoreal or Cosmic Call
>>
https://youtu.be/LQyL5-6dZ6g?si=UD37fYzE6HQLS4Lg&t=466
when you were first born, what was your greatest gift? hone it and use it to make your game special. because you are a special little guy.
>>
>>541516328
>I did everything wrong
he's just like me! (fr fr)
>>
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I've been keeping this character a secret for a long time! This is Fygoon's Horrible Ex who left him for General Grex! She's a tramp (but you can see why Joey would go for her, look at that body!). Her mission in Chapter 20 of the Frydarian Tale is a tale of distraction as she tries to blind you to your mission at hand. Find out more next DD!

PS She's only 6 in Frydarian Years for all my CHADgooners out there!
>>
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im making some possessed goon thingy, how do you make it less goofy & zombified and more like a possessed bunch from john carpenter's ghost of mars?
>>
>>541516697
Pale/pink, not green
>>
Hello group. I hope this ok…

I just joined the group today. I have spent this week working with Godot 4.5 and well making a game (sort of). It started out as a way to learn (I sadly lost my job back in May and am looking to acquire new skills). I have never made a game before and never used Godot before, so double learning. Is it ok to ask questions here and get guidance? I ask for my questions may appear stupid to those of you who have done this for a long time.

Thanks for your consideration.
>>
>>541516790
You're japanese using gpt or claud to translate.
>>
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images
>>
>>541516189
I'm not agitated, we all need a lil bit of funposting once in a while.
>>
>>541516790
Depends on the question, if it's clear and makes sense I answer, it it's stupid and easily googleable etc. then I will insult you or ignore you.
>>
>>541516790
>asking to ask
Sign of weakness. You'll be eaten alive.
>>
>>541516790
DROP AND GIVE ME 20 PONGS YOU FUCKING MAGGOT
>>
>>541516876
I still don't know what that is
>>
>>541516790
>>541517025
your posts have convinced me. I will nuke Japan a third time
>>
>>541516679
That's okay. Joey prefers to watch.
>>
>>541516697
add dark shadows around his eyes
>>
has anyone here done games which have an online server? i think i could get away with something simple like aws lambda with a nosql db behind it but duno about how much shit like that really costs
>>
>>541517203
I use heroku
>>
Yes, it's cheap and hostable yourself to a certain point if you know how to properly route a network. Outside of that amazon is cheap as hell in low tiers but ramps up with users.
>>
>>541516328
I was really good at filling my diapers with shit
>>
>>541517203
Server costs are fairly trivial, all things considered. Most cloud services provide you enough starting credit or free trials to carry you through development.
>>
>>541517323
You'll fit right in!
>>
>>541516679
>Reposts his garbage from a few days ago because nobody cared
>Still has to samefag
lol
>>
>>541516790
>>541516868
>>541517025
selfposting?
>>
Can I just say it? Fygoon is our hero
>>
>>541516786
>>541517136
makes sense thanks boss
>>
fygoon? raped
>>
>>541517275
>Outside of that amazon is cheap as hell in low tiers but ramps up with users.
thats what i heard and the ramps up part sounds worrying
but maybe thats a pointless thing to worry about because the game would have to become a big success for that to ever happen
>>
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would va11hala sell the same in todays indie landscape
(imagine it is released by a nobody dev)
(and self published)
>>
>>541517782
>https://aws.amazon.com/gamelift/servers/
>15 GB of bandwidth per month with the AWS Free Tier
Just like make game.
>>
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Grextard? Slain.
>>
>>541517632
Sorry you're not a TRUE CHADGOONER you'll convert eventually
>>
>>541513962
You're still whining about this, bokusimp? Jesus fucking christ get a life
>>
Hotel? Trivago.
>>
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Reminder to release your indie game instead of delaying for a literal DECADE or else you will end up like this.
>>
>>541517895
Without the publisher it would not be the same, but it would still be a success. It would probably be a $1m+ revenue 1k+ review game instead of a $10m+ 10k+ review game.
>>
>>541518034
I still have no idea what that is supposed to be. Is it an ermine? A robot? Just a digital representation of puke?
>>
>>541518065
Imagine having a parasocial relationship with an online calculator.
>>
>>541518205
only offline calculator love is real
>>
>>541518103
If he actually releases Bokube soonish he will have released a game and have more real-life skills than you.
>>
>>541518309
TI-89 my beloved.
>>
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>>541518192
Yeah, joey didn't have a good taste in woman back then. She's a princess of Hinturia a plateau nation off the ridges of Klanax. Her father, Domingus Radtink was the discoverer of the Flaxen Engine a powerful device of unknown capabilities.
>>
grex was right
>>
Where do you go to market your games?
>>
Grex bros our response?
>>
>>541518103
I'm glad that he's acquiring a real trade, hopefully he can drop his game, forget about it and have a real job with real money and less worries.
>>
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>>541518529
Steam.
>>
i wish i could make good character designs
>>
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>>541516790
most of game development of any skill is asking computer the questions instead of people
finding stuff on google, watching a shitty tutorial, accidentally doing something the bad way and suffering and giving up

if you ask questions you will get answers, but you will not like to hear some of the answers

a good first step for you is to just try something very simple. like wordle or pong or a simple exploration game. then report back with your progress
>>
>>541518529
I posted early updates of our game in developement but further along in our development here. It got a lot of fantastic responses and love which I planted like a seed then stopped posting. Now when we release for early access people will be forced to check it out.
>>
How come bocchi is so perfect?
>>
>>541513962
>>541518065
>>541518205
selfposts
>>
>>541519107
Where can I download and watch the Bocchi anime, for free? English or Portuguese subtitles, please.
>>
>>541519187
bokusimp, get a different hobby
>>
dirk is one of the best posters here
get fucked
>>
>>541519347
bokusimp, get a different hobby
>>
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GAME IDEA
Top down ARPG shooter game with mechanics from alien swarm in a WW2 style world. You explain the gameplay loop of upgrading your gear, guns, and rations (Healing flasks) because of materials shortages so you steal them from your defeated enemies instead.
>>
>>541519290
nyaa.si
>>
>>541519187
every post is a selfpost becuase yourself posted it
>>
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>>541513962
Does steam revenue calculator really think the average sale to review ratio is 16 sales per review? That's absolutely retarded.
>>
>>541518726
I look like this.
>>
>>541520108
Steam revenue calculator has been known to be terrible for years. Multiple devs here were confused by it being super inaccurate. Actual ratio numbers are, on average are 30-60, 80-120 for outliers.

But don't try to expect the average /agdg/ to understand math, that's why they're gamedevs. because everything else was too hard lmao
>>
>>541520108
The Steam revenue calculator shows net revenue, not gross.
>>
>>541520295
At $20 a sale, it'd be $7 after taxes if it's based in the USA. Says it's 366 reviews,.

By your own high school dropout math that's somehow 43 grand, 43,000/7 a sale is 6143 sales. (rounding up, but you don't know what that is).

6143 sales with 366 reviews is 16-17 sales per review. There's no estimation anywhere that gives that as the average sale-to-review ratio except from mathematically illiterate retards. Maybe you should spend less time moaning and pissing on /agdg/ and more time not failing your remedial community college algebra classes, hmm?
>>
>>541520605
Not all sales are to people in the states though. Thirdies aren't paying $20.
>>
>>541518103
Multiple different reasons why he was delayed. Some things were circumstances, like having to earn a living, and some things were Bokudev's own fault, like poor strategy, mismanagement, and listening to aggydaggies.

It would be silly to release now if 1% extra effort could improve end result experience quality by 100%. And it would be foolish to delay if 50% extra effort would be required for a meager 3% better end result experience.
>>
>>541520702
>the new schizo theory is going to be that underspace was bought overwhelmingly by vietnamese
>>
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>>541520605
I'm NTA. Steam revenue calculator uses 1 review = 20 sales, and then adds in several adjustments as you can see from picrel. It does not include business or personal income tax. It also does not include other costs and publisher splits.

There's no need to be so upset.
>>
>>541520091
no u
>>
>>541520914
>Steam revenue calculator uses 1 review = 20 sales
That's insanely low and nowhere near the average though.
>>
>>541513962
>>541520702
>>541520863
t. trainwiz selfposting
>>
>>541520975
If only there were actual devs here able to tell us their numbers
>>
>>541521071
Trainwiz here. My game made $300,000 but my publisher and Gabe Newell raped my butthole and I was paid $90,000 before getting raped yet again by federal and state taxes.
>>
>>541521261
Fake news. Trainwiz made 1 million after taxes
>>
>>541521261
how does 40k sales translate to 300k gross
>>
>>541520975
I'm not saying I agree with it. I was just stating how the calculation is done. It's not entirely unreasonable. I usually post the Gamalytic gross revenue number, since that's a good middle ground and does a good job of including in-app purchase revenue, and the steam revenue calculator number is only ~20% lower than that.

Gamalytic - https://gamalytic.com/game/1111930
>Gross revenue: $183.8k ($119.8k - $247.8k)
VG Insights - https://app.sensortower.com/vgi/game/underspace
>$171k gross revenue
Game-Stats - https://games-stats.com/steam/game/underspace/
>Revenue Estimate: ~$140,000
>>
>>541520108
>>541520228
I think it's only trolls that assume a fixed sales/review proportion. It makes sense that the proportion can vary wildly, and that it's reasonable that the range for most entries could be as large as for instance 10-150 sales/review.

Sales/review can also change over time even without new sales, for instance if people play the game over days and weeks and only after finishing, or even some time after finishing, leave a review.
>>
>>541521261
>game generates enough money for you to live off for multiple years
>after steam and the government are finished robbing you, you can barely live for 1 year off it
this shit is crazy
>>
>>541521397
>and that it's reasonable that the range for most entries could be as large as for instance 10-150 sales/review.
That makes every single estimator completely fucking useless then, because that range is MASSIVE
>>
>>541521261
What was the publisher cut? 30%
>>
>>541521531
That'd be 40% if he ain't bullshitting. What a stupid asshole taking a deal like that.
>>
>>541521507
It can give a very rough ballpark figure, if nothing else. Just have to remember that it's a very rough ballpark figure.
>>
>>541521507
>That makes every single estimator completely fucking useless then
Well no shit, the only people who use them are people with no games and no money and why 99% of them have patreon links.
>>
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>>541521261
I'm the real Trainwiz and I can confirm my butthole has not been raped.
>>
>>541521394
But there are also sales on itch.io. I don't know if that was included in different calculations.
>>
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>bokusimp is back and raging again
Okay so /agdg/ is going to be unusable for another week, right. See ya.
>>
>>541521591
Does he still have to pay the cut if the publisher is defunct? Though he probably already paid most of it while the publisher was going strong.
>>
>>541521591
>40%
It's 30% for most publishers, where in your retarded ass are you getting 40% from?
>>
>>541521808
I'm mad at him so I'm going to use a bigger number.
>>
Anyone else notice how Underspace has an abnormally high follower count? What's the explanation for that? Bots?
>>
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Don't mind me, just adding more fuel to the fire because this thread's not going to be good.
>>
>>541521874
>>541521261
>My game made $300,000 but my publisher and Gabe Newell raped my butthole and I was paid $90,000 before getting raped yet again by federal and state taxes.

$300,000, -30% for Gabe leaving $210,000. If he had $90k remaining after the publisher, the publisher took $120,000, which is 40% of $300,000, so 40% "before platform fees".
>>
>>541521921
It's the viet cong propping him up
>>
>>541522092
Are you actually retarded
>>
>>541522092
You know thats not actually trainwiz right
Like I know the average poster here falls for bait but they don't think that like
Notch or Eric barone actually browse these threads, do they
Please tell me you guys were joking
>>
>>541522196
Why would it actually be trainwiz?
>>
Your whole personality revolves around what you hate instead of what you love and thats an awful way to live
>>
>>541522001
but this is mostly because he has to give money to his publisher
>>
>>541522001
>for one reason or another
Vax status?
>>
>>541522340
Even if this post is a joke this really is the actual reason
>>
>>541522340
Apparently a bunch of them did die
>>
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Tried watching a biteme video for the first time and holy shit this is useless. The guy says words that sound like they mean something but for all the talking he does he's not saying anything substantial at all. It's all just platitudes and rhetoric regurgitated from other gamedev gurus
>>
>>541523219
no shit
if someone was a successful gamedev why would they waste their time making shitty youtube videos when they could be making more games (or enjoying their riches)
>>
>>541523283
As advertising while en-route to becoming the successful dev

but it only works if you make good games which they don't
>>
>>541523283
His job is publicity. He's got two other full-time devs on his team. His problem is that the other two aren't really carrying their weight.
>>
>>541523353
its too niche to be useful advertising, the only people who care to watch it are other indie devs (and the incompetent ones at that)
>>
>>541523434
He's friendly with a surprising number of Japanese streamers. That's where most of his games have sold.
>>
>>541520975
I'm at 45:1 of you include refunds. It ranges a lot though, it can be anywhere between 10/100 sales per review
>>
>>541523434
I wouldn't say so
You want to keep it casual, show our game while explaining the mechanics behind it and games where they're utilized
Asarge/Blarghis do this successfully
>>
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I'm gonna make my own Battlefield game
>>
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I wish I had my own personal Marnix.
>>
I believe I have discovered my niche. This is good.
>>
>>541523764
make cod instead
>>
>>541523987
nah it gotta have tanks and helicopters and jets
>>
>>541521760
but bokusimp is you
>>
i enjoy games that play themselves
think idle games but even easier
hmm
>>
>>541521760
>>541521903
>>541521921
selfposts
>>
>>541517643
>>541519187
>>541524126
Ma'am, it's call samefagging here on the 4chins. Please go back to the >>>/r/self from whence you came.
>>
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My Brahmin workflow is unmatched
>>
>>541524103
videos
>>
>>541524103
have you heard about this new app called tiktok?
>>
>>541524335
>>541524457
boooooooooooooooooooooo
>>
>>541524496
where's the lie?
>>
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>>541522196
trainw*z often complains on discord about agdg being an insane cesspit. While true, he and his shitposting are major causes of that, and it means that he still reads the thread regularly
>>
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>>541524883
He's right
>>
>>541524883
It's been shit for years though
>>
>>541524924
>>541524930
thank you for agreeing with me
>trainw*z often complains on discord about agdg being an insane cesspit. While true, he and his shitposting are major causes of that
>>
>>541524883
>His shitposting
Your shitposting you mean
>>
>>541501553
RoR2 made the gameplay 3d. RoR to RoR2 is comparable to VS to Megabonk.

Moonlighter 2 the gameplay is fully 2d.
>>
>>541525001
nope, for I do not shitpost, unlike trainw*z's constant shitposting

are you trainwiz?
>>
>>541525089
You are shitposting right now, bokusimp
>>
>>541524883
He's right. The inner circle destroyed this place
>>
>>541525142
but bokusimp are you. And I am neither bokusimp nor shitposting. Meaning that you are admitting to shitposting
>>
>>541525306
>but bokusimp are you
Good morning saar
>>
>>541525157
>>541525393
relax, trainwiz
>>
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>>541514652
>someone starts seething about his game
>asks for a better edit
lmao, stay based fren
>>
it feels good to do work that requires minimal thinking
thinking is hard
using your brain is difficult
>>
>>541521708
no
>>
>>541525472
how do we monetize this?
>>
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I still don't know who bokusimp is and why he's called that, since he's obviously not simping for boku-chan.
>>
>>541525576
He does, or did. At one point in time.
>>
>>541523852
>>541523219
MARNIX IS GREAT OK!!!
>>
>>541525526
casualize gameplay systems and reduce any nuance applied to the narrative and lore of the game
compare morrowind's quest design to skyrim's
>>
>>541514598
better than animepe*o hours
>>
>>541525614
That still doesn't make any sense. What makes you think it's the same person?
>>
>>541522448
>>541522560
good thing they died before AI stole their jobs lol
>>
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Marnix is getting married to a cute Japanese girl
>>
>>541525841
almost like it was all according to plan
>>
>>541523764
You tried this already and we also told you that you're not capable of it solo.
>>
blarnix
>>
>>541517759
I do wonder if Fygoon was at some point groomed or had a bad experience online, that is why he's so paranoid about thinking other people might be pedophiles.
If you constantly call others pedophiles, you either have some trauma or are hiding something.
Those are the only two choices.
>>541518726
I hate this not because of the loli but because she has that "sci-fi-ish street clothing" design that you can only get out of mindlessly copying Pixiv art without wondering the origins of that style choice to begin with.
>>
>>541524282
my pronouns are https://rick.andrut.org
>>
>>541524298
kill yourself jeetposter
>>
>>541526020
He's literally projecting dumbass. He's the AI poster that spams threads. He started doing it the first time he had a meltdown.
>>
>>541518726
>>541520165
>>541526020
kill yourself
>>
>>541526020
>If you constantly call others pedophiles,
or you are in a place where the proportion of posters that are self-admitted pedophiles is relatively very high

like kannadev and madodev. Madodev even had his game ero dungeons rejected from steam because it had pedophile content
>>
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>>541526089
t. Dalit
>>
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>>541526020
>>541526132
how would you explain this image? Posted by madodev
>>
>Watch pixel art timelapse
>Simple scene
>Read description
>"Real time taken, 7 hours"
Bros, I am not sure I am gonna make it
>>
>>541526346
He can't explain it. He will do everything in his power to protect his pedophile friends because he made his decision a long time ago that it's the hill he is willing to die on
>>
>>541526475
are you madodev?
>>
my game that flopped the hardest is the one i enjoyed the most
i even tried to promote it but nobody responded
sad
>>
>>541526229
>or you are in a place where the proportion of posters that are self-admitted pedophiles is relatively very high
Then why not quit?
If a well adjusted person thinks he's around pedos, he'd call the police and cut ties entirely.
For Fygoon to still post here, he might as well think pedophilia is "just lame, sigh" and not one of the worst sins imaginable.
Woke zoomers at least go "I'm just CRITICALLY CONSUMING the media so I'm still calling out the bad parts" to jump through hoops, you don't even do that.
>>
>>541526557
Many such cases.
>>
>>541526582
t. pedophile. Look up tutorials on how to hang yourself
>>
>>541525790
welcome newfriend!
>>
>>541526557
Post it. Is it available on Itch?
>>
>>541526897
it's free on steam, but i don't want to post it because i know why people would dislike it and i don't want to be associated with this general
i just personally enjoyed it a lot
>>
What's it called when a player enjoys a game because they mentally imagine themselves as the protagonist? Self insertion? Like when a little kid plays with action figures, and enjoys the fantasy of pretending he's the super hero beating bad guys. Is this called self insertion?
>>
>>541526992
no surprise it flopped
>>
>>541526885
I guess 2 years is still considered new. I think you're all just mentally ill.
>>
Bastard fucking bitch... You are dead now, okay yes?
>>
>>541527207
be nice
>>
game appeal is heavily linked with relatability
>>
>>541527265
What has being nice ever done for you? To be nice is to fill someone with platitudes and false hope. To exchange small short-term comfort for larger long-term suffering.

Be kind, but don't be nice.
>>
>>541526992
>it's free on steam
You should have put a price tag on it. Why should Steam advertise a game that it earns nothing from and instead only has expenditure of?
Was it Bearcycle? Should have put a price on it, $5 or $10.
>>
Is 4000 wishlists easy to achieve? I don't mean for you specifically, I mean statistically
>>
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>>541527583
I relesed a free geme on steme and it did gotted 300 reviews....................
>>
>>541526248
kill yourself jeetposter
>>
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>>541527785
What kind of retarded question is that? It completely depends on the quality of your game and how many people want to play it.

4k is a meaningless number. The cutoff for hitting popular upcoming is in the 7-10k range. Other than that, wistlists do not matter.
>>
>>541527785
No, look at the newest releases on steam on any random day. 90% of them will remain with 0 reviews forever, they are effortless asset flips or babby's first unity project.
Even if they tried to amass wishlists, they couldn't.
>>541527936
They do matter but indirectly, since you are indirectly gathering purchases/reviews. If they truly didn't matter then you'd stop marketing at 7200 wishlists and we both know that's foolish.
>>
>>541528148
>90% of them will remain with 0 reviews forever, they are effortless asset flips or babby's first unity project.
If I posted my game, it would mindbreak you.
>>
>>541527936
>>541528148
I'm asking because I already have 4k
>>
>>541528248
I don't know what you're trying to say. I don't know your game and most aggy games have some quality and effort put to them. what I said is a fact.
>>
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>>541528148
>>541528280
Wistlist accumulation is meaningless. Look at wishlist velocity instead. 4k over 4 years = NGMI, 4k over 4 months = maybe GMI, and 4k over 4 weeks = absolutely GMI.
>>
>>541527876
One game,The Walking Fish 2: Final Frontier, is free to play or free, but used to cost money.
What game did you release?
>>
>>541528372
My game is not "babby's first unity project", is not scam slop and still has 0 reviews.
>>
>>541528470
You sound like you've mindbroken yourself.
>>
>>541528470
I didn't list every possible reason a game can flop
>>
>>541528565
>>541528626
Why are you samefagging?
>>
>>541528652
retard
>>
>>541528705
Tranny.
>>
>>541528652
>>541528705
likely selfpost
>>
I hate this new meme so much.
>>
>>541528880
This except replace community with "imageboard cesspit" and replace idiots with "pedophiles"
>>
>>541528857
>>541528880
>>541528812
Samefag
>>
>>541529236
for me, no
>>
>>541516697
>Stephen Colbert before he puts his frumpy human skin suit back on
>>
This general is dead. Why do you keep coming here?
>>
>>541529902
To make sure it stays dead. It's my revenge for you all not supporting my game when it released.
>>
>>541530001
uhm... based?
>>
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>>541518642
This is what that fat fuck took from me
>>
>>541530342
>spore
I can't believe they only let you install the game 4 times before it said fuck you
I wish steam could do it after 3.
>>
>>541521261
>>541521427
Australia may be a nanny state shit hole but at least I can declare game dev as a hobby literally no matter how much money I make. If you declare it as your hobby and can prove you just worked on it in your spare time, the gummint man can't do shit.
>>
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>>541516876
draw pad too
>>
>>541530342
This is real gaming. None of that console crap
>>
>>541524924
Who is that really tall guy next to trainwiz?
>>
>>541530819
Peripeteia dev Shodanon
>>
Anyone willing to help out a poor
I'm looking for Machine tools/ HardOps/Boxcutter/Meshmachine

If you do I promise to post a GITS Mateba within a month
>>
Is it possible to make a factorio-like or colony sim using only default bevy tools?
>>
let's not hate our fellow men
>>
>>541532134
Did you make that model?
>>
game idea: Dead Seas. land is so overrun by zombies, every single animal is a zombie, the plants are even undead. only place survivable is the sea in an oil rig with boats and stuff. but sea life is also zombies.
>>
https://youtu.be/dwampY_jIdg
>>
https://youtu.be/hyB0zSayutU
https://youtu.be/zWQoQFsiqmc
https://youtu.be/1GeyQk_LQmo

the definition of childlike whimsy, soul
>>
>>541532361
>>541532661
I see you've moved on from Eric you hussy
>>
>>541532271
n-no
>>
>>541529902
Where else would I post my progress? This is one of the few places that fulfills my standards while also still getting engagement.
>>
>>541530819
>>541530876
That is trainwiz, the other man is Todd Andrew Howard, the man behind the poorly reviewed Starfield.
>>
>>541532904
what does hussy mean
>>
>>541532134
There are a lot of interacting stuff in Factorio. And a lot of game logic. Game logic might be the worst challenge for Bevy, if I am blindly guessing.

Factorio might use Lua for user-scripting. Do you have anything planned regarding scripting? Out of scope?

You could try to make a prototype, where you stress test Bevy as much as possible regarding game logic, lots of complexity and interacting objects that are created and destroyed and with all sorts of events. Might not test enough, though, systems might interact.

But I cannot in good conscience recommend Bevy, it's too small an engine. Only if you are willing to risk it.

Also, would it be singleplayer or support multiplayer? Factorio supports online multiplayer.

What platforms?

2D or 3D graphics?
>>
>>541534089
hoyden, wanton, tart, take your pick
>>
>>541534236
wtf
>>
>fix diet
>exercise
>go outside in nature
>fix sleep schedule
>...
>want absolutely nothing to do with games, just wanna go outside and enjoy myself

what the fuck?
wasn't this supposed to increase my productivity?
>>
>>541534401
i had the exact same problem, not sure why
my urge to make games was replaced with the urge to work at a mining company and extract raw iron
i had to fuck up my health to get back into the gamedev mood
very strange
maybe it's because your body has more general energy when you're healthy, which makes you desire more immediate rewards, rather than the delayed reward of completing games
not entirely sure
>>
>>541524924
Trainwiz and his dad?
>>
>>541534161
Basically I want a 2d realtime game with thousands of entities with pathfinding and deep modularity, so I guessed ecs would suit me
If possible I would like to make it multiplayer yes
PC
>>
>>541534893
>thousands of entities with pathfinding
>thousands
>pathfinding
Factorio does not have that.

What is your programmer background? Any formal CS education?
>>
>>541534089
It's a term used by the furry community to describe husky pussy
>>
>>541535245
i don't like that
>>
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>>541534401
>>541534561
Gymcels lose again. Fatfucks, we're gonna make it.
>>
>>541534264
Are you American? That might explain what's happening here. Burgers are basically ESL.
>>
no shortcuts
do it right
or don't do it at all
>>
>>541535434
Stop targeting me.
>>
>>541535392
no
i looked up the words
he's calling me a whore for posting toby fox interviews under the assumption i previously was an eric barone stalker?
i find that strange
>>
Where is mongol?
>>
>>541535658
Last time I saw him post he said he had a appointment with his psychiatrist. So hopefully they put him in a padded cell for his own good
>>
>>541535153
Factorio has pathfinding for enemies, iirc its just baked into vector field instead of searching each time
>Any formal CS education?
Nah but I released simple games on unreal some years ago
>>
>>541530342
>Klomanager
Germans are vile
>>
>>541535721
>for his own good
Why? He doesn't seem that bad compared to the other aggy namefags
>>
>>541530342
Good.
>>
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>>541535379
You dont need gymcucking to not be a fatfuck marmaskus
>>
>>541535721
https://en.wikipedia.org/wiki/Creativity_and_mental_health

it is stated, for every action, there is an equal and opposite reaction
the joy of creation is accompanied by an equivalent misery of reflection
this can spiral into great depths of anguish, causing dramatic compensatory behavior
>>
>>541535856
the fleshy content and lack of cohesive narrative in the game he posts indicates early stage psychosis, it is good to prevent further degradation
>>
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>>541535153
>>541535768
>lil bro doesn't know about flow field pathfinding and starts asking for academic credentials.
Embarrassing display of dunning kruger in real time
>>
why else would you make goreslop?
>>
You're not gonna run into someone like Mongoldev or cris in no other gamedev community on Earth
>>
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>>541535856
If you were a mental health professional and you saw this, you'd be duty bound to.l intervene because they're clearly a ticking timebomb
>>
>>541536175
Not true, for instance some people ran into Cris in the Godot community discord.
>>
What game?
>>
>>541536246
this video makes him look like he's one bad trip away from performing unspeakable acts to undeserving victims
i think it's good for him to receive help
>>
>>541536246
No he wouldn't. Even suppose he made a mass shooting game, maybe he'd get questioned by the police or psychiatrist but if they found no evidence for actual intentions and the game wasn't illegal there's nothing they can do.
And he didn't, it's just a stupid schizo game with guns.
>>
>>541534604
Look of disappointment checks out
>>
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>it's just a stupid schizo game with guns.
>>
>>541536246
>>541535976
I hope you guys are wrong. I told him to use a ribcage for the base of the gun and add runes to it because I thought it looked witch crafty and go with the overall vibe. It didn't come out well, so he went with that model. He takes care of his mom so he can't be a bad guy.
>>
>>541537038
even the best men can spiral, it's worth taking precaution with your mental state
>>
>>541536246
What the hell is wrong with fluffy kittens!?!? Are you trolling?
>>
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Holy shit...
>>
https://youtu.be/l0f-2P3luxU

Does this video resonate with you?
>>
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So we're just nick naming each other based on the titles of our games? Not very original. Still, I guess that makes me sound pretty bad ass!
>>
life wasting dev music
https://youtu.be/JTuYoAD4uPU
haha
>>
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I'm the developer of the hit videogame Peripeteia. I hate you all for being insolent incels.
>>
>>541538292
That's fair. I support you fully.
>>
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Done a quick concept art for Osur...
>>
>>541538147
That's the type of stuff they play in the backroom malls
>>
>>541538470
Tell him to kill himself if he hasn't yet
>>
>>541534401
you were miserable and in that state you thought gamedev was the answer

turns out it wasn't and you're not actually into gamedev
>>
Kalemonvo is making a new game
>>
>>541538470
Nice cock.
>>
>>541538669
Publisher's really on his ass about those losses huh
>>
it'll be alright guys don't worry
>>
>>541535153
>>541535768
Apologies, I forgot about enemies, they generally don't matter all that much in Factorio. The pathfinding for Factorio is not that amazing as far as I know.

https://factorio.com/blog/post/fff-317

>baked into vector field
If I understand you correctly, there are kind of a lot of nodes for that, and the terrain can change, like with landfill.

The thousands of units are also easier to handle in Factorio, since enemies more or less bundle up in large groups in one location before pathfinding long distances.

>>541535995
But no one mentioned flow field pathfinding. And flow field pathfinding has several assumptions regarding when its performance is good or bad. For instance, how would flow field pathfinding be useful if you have thousands of entities pathfinding all from different start and end locations? Like ground-based robots moving materials? I was not considering enemies.

You are describing yourself, incompetent faggot.
>>
if not is inside tree await ready!
if not is inside tree await ready!
if not is inside tree await ready!
>>
>>541538724
He said they were extremely pleased with his success
>>
>>541539393
That's not what his publisher told me
>>
salt of the earth
>>
>>541538936
>For instance, how would flow field pathfinding be useful if you have thousands of entities pathfinding all from different start and end locations?

>You are describing yourself, incompetent faggot
You'll be eating your words when my flowfieldlike gets into the top sellers on steam.

Also as you say it depends. If start and end destinations are semi-permanent structures referenced by the job system, like
>go to stockpile 3
>pick up wood planks
>go to workshop 7
>deliver wood planks
There will presumably be many agents walking to structures from anywhere in order to complete jobs, so you could compute a flow field for each structure that directs entities towards itself, which get updated asynchronously as the map changes. Maybe if an agent follows the flow field to get to a destination but encounters an obstruction it sends a signal to the relevant structure to regenerate it's flow field since the map has changed since the last time it was computed. Debounce that of course to prevent thousands of agents prompting the flow field regeneration the moment they walk into a wall. The flow fields could also be chunked so only a section has to be regenerated.

For non-permanent destinations like a plank of wood sitting on the ground presumably only a single entity is coming to get that so there's no need to generate whole flow field and you can probably just have that one entity A* to that object.
>>
>>541540618
You complete mess.

What if the game has a 1000 semi-permanent structure entities? Is the game supposed to calculate all possible combinations of flow fields between them? 1000x1000 = 1_000_000 flow fields? That have to be updated whenever a structure is added or removed if structures are obstacles as well? Are flow fields not for one starting point and one end point?

Time complexities and scaling.

It has been ages since I last looked at pathfinding algorithms, I will note. But you still seem like a complete mess.

Factorio's game design is, I believe, greatly warped to be able to handle the typical numbers of different kinds of objects that it has in typical playthroughs.
>>
>>541524924
Goddamnit transwiz don't shape your beard such that the hair which connects your mustache and goatee curves inward, it pisses me off. Let it grow out more natural, trim it so that part is straight, or shave the whole abomination.

It makes me mad every time
>>
I'm starting to get impatient with my compocist... All I have left is 4 muzak tracks for my game for it to be FULLY finished (and I mean 100% full release complete) and he's just away right now and nothing is being done... I'm contemplating calling him a bunch of slurs and insults after we're done. He pissed me off THAT much!!!
>>
>>541542131
Have you paid him? Do you pay him before or after delivery? Do you have a broker (or whatever it is called), or agreement contract signed by both, or something?
>>
I want a cute asian gf that plays my game
>>
>>541542370
>Have you paid him?
I payed him for all the previous tracks
>Do you pay him before or after delivery?
I gave him a small amount of money upfront and will pay the rest once he's done.
>>
>>541542435
Same...
>>
Japan has a banana republic justice system wtf
>>
>>541542975
forgot link
https://www.youtube.com/watch?v=K1Y34C4JxQ0
>>
>3D survivor with reddit memes
>Massive success
This video is timeless
https://www.youtube.com/watch?v=BVNDuZWREco
>>
pfft, using AI to asks programming questions? anon, you should be asking real people on online forums to maybe get a rude answer from a narcissist 2 hours later that doesn't even help you
>>
>>541543818
>just read the documantation, retard. It's all there.
>>
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>>541512932
Cord devs are nazis?
I always knew something was off with Asarge.
>>
>>541540618
>>541541936
So how would you handle this?
Generate a flow field if you have 10+ selected worker to move to one point, and then generate A* path between buildings?
>>
>>541544508
Nothing wrong with nazis. I'd be more worried about them being elitist pricks
>>
>>541544581
Need more information, but I also don't want to work endlessly for free.
>>
>>541541936
>What if the game has a 1000 semi-permanent structure entities? Is the game supposed to calculate all possible combinations of flow fields between them?
Anon you are confused. You calculate a flow field towards a single point, not between two points. Maybe you're thinking of an A* path. I'm talking about generating a single flow field for each structure and caching it, and then updating only when stale flow fields result in collisions. With this approach the main constraint is more the size of the map rather than the number of agents or structures.
>>
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>>541544619
>.
Whodevs keep winning. You have to be insane to permanently tie your game to a community with people like this.
>>
>>541544508
>cord devs are nazis
>yet they still ban me for showing a game with ai voice acting in it
Hypocritical fucks.
>>
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now that i'm on linux main I think I'm top shit. tho I do find myself missing a few windows only extensions that I'd use like astrogrep and bulk rename utility. so I have built a utility to find the most common 8byte sequences in any given files. then I just need to figure out which files from my project go into the .pck as is, and which get compiled or converted (like gd to gdc or png to stx). maybe it will be better to just save an export of the project as a .pck then use some non-converting tool to unpack the .pck to put the raw files on the filesystem without converting anything back. then get the most common 8byte values and build a dictionary. I have a command line tool in C that reads each file and puts the top 1000 into a sqlite database, for each file. then I will make some select statement to get for entire project, then use a script to generate some C/C++ source code from that, to set the zstandard compression mode to use a dictionary, and to pass in this generated dictionary that I would have to hard code in there.

>>541517203
i host at home. so far no one's bothered to DDOS me and if they did it would be a net win, I can still look shit up on my phone if I really need to but it would just increase my coding and gamedev rate.
>>
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>2/35 spritesheets done
>>
>>541544875
That makes more sense, but a Factorio map can still be huge, and you are correct in pointing out the size of the map potentially being an issue. And if there are a thousand structures, or ten thousand, that is still a lot of flow fields to create and update. If a Factorio grid is 1000 times 1000 cells, and you have 1000 structures, and you have a flow field for each structure that must cover the whole map or a large proportion of it, you still end up with too much. Maybe you then can combine different approaches, like in the Factorio link, but that would be more complex.

Flow fields seem way more suitable for the case where a single order is given once in a while for a clump of RTS units to pathfind to a single location, than for thousands of workers pathfinding all over the place frequently all from different positions.
>>
I have to prepare some assets for tonight, but I did one thing for automatic positioning of background elements and I was able to do it with a single varriable. Going to be annoying when the 14 other assets are done.
>>
>>541544875
>>541545894
The number of structures would also be an issue as far as I can figure out, since the more structures, the more flow fields.
>>
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>>541545894
>If a Factorio grid is 1000 times 1000 cells, and you have 1000 structures, and you have a flow field for each structure that must cover the whole map or a large proportion of it, you still end up with too much.

Ok let's say a flow field is a grid represented as an array of 3 bit integers, so each grid cell can contain 8 possible integer values, each int corresponding to the direction an agent can move if they find themselves in that grid cell, so up down left right and all the diagonals.

So for a 1000x1000 map each flow field is an array consisting of 1 million elements, if they're 3 bit integers then each map will occupy 375kb of ram, that's slightly bigger than pic related. So if you have 1000 structures on the map each with their own flow field, you're using up 375MB of ram. That, needless to say, is pretty trivial with today's hardware.
>>
hey are you guys coming out with any cool new games?
>>
>>541544776
How would you handle workers on a colony sim?
>>
>>541544508
what do you mean i cant see anything wrong with him..
>>
>>541547612
Hello Bocchi.
>>
>>541547665
I don't know if I should post it here. Too much drama
>>
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Been working on adding visuals to the game as well as removing a few bugs that have cropped up. I haven't fully decided on an art style so nothing looks consistent yet. The scoreboard does now update with the score.
There's still a few bugs that need fixing (there's one in the webm as the player was stuck controlling the "fallen" team member). I will be adding a basic stadium model, court markings and hopefully some kind of background music eventually.
>>
>be me
>beta testing update for 2 months
>all bugs fixed, promote to release
>beta testers report major bug
every. ducking. time.
>>
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Cute

https://youtu.be/xDVBrPUXr78
>>
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How the FUCK are we gonna recover from this?
>>
>>541549109
imagine getting filtered by an engine that nobody uses, doesn't produce commercial games, doesn't contain the features required to build a commercial game and will take at least 20 years to be remotely useful.
>>
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>>541549109
>>
>>541549109
Am I supposed to know what that pic means?
>>
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Why do I kept thinking that people doesn't care about small games, and yet tetris is among the most sold of all time games.

pls, help me get rid of AAAA media brainwashing that only AAA games can be sucesfull.
>>
>>541549278
genuine question:
>doesn't contain the features required to build a commercial game

what features exactly? even compared to unity at the same age?
>>
>>541549886
I'm not going to lie to you, the likelyhood of you becoming an indie darling with a mega successful breakout game is extremely small. If you want money go get a job.
>>
>>541550056
These people never get into specifics.
>>
>>541549109
Don't bother him, he seems like a nice guy when I lurk there
>>
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>>541550460
>bother
on the contrary, I'm going to fucking congratulate him
>>
Your game will sell depending on how cute the girls/boys are
>>
>>541548351
the models and their movement look good, but i can't really see how does this game differ from other handball games. but then again i don't play handball or soccer games
>>
>>541547612
>So if you have 1000 structures on the map each with their own flow field, you're using up 375MB of ram. That, needless to say, is pretty trivial with today's hardware.
It's at the edge of what it can handle. And the number of structures does matter. Increase the cell count by a factor 10, or the number of structures by a factor 10, and the flow fields would, if your calculation is correct and I understand you correctly, take GBs of RAM. If you use the game design to impose strict limits, and stress tests the limits, it might be controllable regarding worst cases, at least for that aspect.

And then there are other factors. Like, how often are structures created and destroyed? Does structure creation, cost cell count number of steps? Can other obstacles be created and destroyed, and how often in the worst case?

Can there be multiple players, and can each player have a structure count?

>and then updating only when stale flow fields result in collisions.
This might work out well in all cases.
It might also work out well in most cases, but poorly in some.
It might also work out very poorly in the majority of cases.
I am a bit suspicious and wary of it. You could for instance test it.
By "work out poorly", I am referring both to the computational cost, and also how the units effectively pathfind. If the units pathfind in a way that isn't a bother to players, it's whatever, but if the units pathfind in a way that frustrates players or players find intolerable or hinders gameplay in bad ways, it is less good.
Might also be some variations of how that staleness is handled. For instance, if destroying a structure, and that destruction enables an extreme shortcut, but no units use it, player frustration.

If it turns out poorly, and you are forced to update all flow fields, then it might depend on the cost of repairing the flow field. What would the cost be on average for a certain subset of most common cases? What would the cost at worst be in the worst case?
>>
>>541547731
Depends on the colony sim. Study other colony sims, if they give away their secrets and insights.
>>
>>541549278
I know which engine you mean. You mean, Bevy.
>>
>>541550794
I'm leaning toward Blitzball from Final Fantasy X with the menu based system.
>>
>>541549109
So is he detransitioning to a different engine?
>>
>>541550884
>It's at the edge of what it can handle. And the number of structures does matter. Increase the cell count by a factor 10, or the number of structures by a factor 10, and the flow fields would, if your calculation is correct and I understand you correctly, take GBs of RAM.
Yeah no shit if you increase all the numbers of anything by a factor of 10 most things will fall apart. I used the numbers you provided.

There are lots of candidates for optimization. You can break the world up into chunks, have structures only generate flow fields for their own neighboring chunks limiting the size of each flow field, then some other system handles agents traveling long distances over many chunks, maybe you can have neighboring structures share the same flow field to reduce duplication.

>And then there are other factors. Like, how often are structures created and destroyed?
As I said it doesn't matter how often the map changes because you can re-generate flow fields on demand or incrementally rather than having to do 1000 of them every time anything on the map changes. And even then if you've played Rimworld or something similar the apm of the average player building structures isn't that high.

>This might work out well in all cases.
>It might also work out well in most cases, but poorly in some.
>It might also work out very poorly in the majority of cases.
Yeah, the only people who get to have perfect games with no tradeoffs or concessions to the limits of modern computing technology are people making something simple like pong, or ideaguys.

Your objections seem to be "what if we make the numbers unworkable and never do any optimization?" - well then it doesn't fuckin work. This is all just very basic spitballing and figuring all the details out is for whoever is actually making a game like this.
>>
>>541548351
>women's sports
woke trash
>>
>>541552551
>Yeah, the only people who get to have perfect games with no tradeoffs or concessions to the limits of modern computing technology are people making something simple like pong
why do you guys tell everyone to make pong then? isnt it just teaching bad habits?
>>
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Throwable pumpkins
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>>541552707
I will add male players. They'll be mixed teams.
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Reporting progress:

Made the lil' picker guys jump before throwing the pick so they look better
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>>541553415
Why do they throw their picks?
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>>541553497
They throw their picks cause they are supossed the be a bit retarded
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>>541553615
Guess the company needed that disability bonus
>>
>>541553615
*to be

I am also a bit retarded apparently
>>
>>541552551
>There are lots of candidates for optimization. You can break the world up into chunks, have structures only generate flow fields for their own neighboring chunks limiting the size of each flow field, then some other system handles agents traveling long distances over many chunks, maybe you can have neighboring structures share the same flow field to reduce duplication.
I already mentioned that, you complete mess! >>541545894
>Maybe you then can combine different approaches, like in the Factorio link, but that would be more complex.


>Yeah, the only people who get to have perfect games with no tradeoffs or concessions to the limits of modern computing technology are people making something simple like pong, or ideaguys.
This is a completely trash response. Did you not notice the suggestion of testing it that I made? What a diaster and fiasco you are.

>Your objections seem to be "what if we make the numbers unworkable and never do any optimization?" - well then it doesn't fuckin work. This is all just very basic spitballing and figuring all the details out is for whoever is actually making a game like this.
Wrong, dishonest and foolish. What a terrible mess you are.
>>
>>541553415
cute, is it a 1D colony sim?
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>>541554598
Not really sure, the Gnorp game is the closest thing to it.
>>
>>541553415
this game reminds me those idle games, looks really good
>>541553615
kek
>>
>>541553205
>flower stays on one side of the head
soul. also what is the reason to throw pumpkins around? Are you going to redo the mc sprite or it stays that way? one more thing, change the background animation, it's too distracting. Make it move slower, you can make the squares bigger and add a little bit of coloring. I see it's half-transparent, maybe make one layer orange and other bluish? I'd experiment with different colors.
>>
>>541554896
it reminds me Kingdom - New Lands a little. So you're attacking the wall to get resources to build more units to attack wall to get more resources? It's cool little idle game, but I'd add some enemies to fight. In Kingdom enemies are coming at you in the night. I think you need to have additional incentive to dig all that ore.
Personally I'd make smaller mission-based activities, with different buildings available and limits to units, spells and what not. Doing all out just like on this webm would be end-game material or separate, survival mode.
>>
>>541555025
Gonna make a Halloween/spooky world for them to be in. Kind of just putting in ideas I think might be fun to make like the TVs looking at the player. I'm gonna keep the MC's sprite, but this outfit will be an alternate. I'll tweak the background a bit. Do want to have some trippy abstract BGs for some worlds, but will try not to make them too bothersome.
>>
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Currymongrel status?
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>>541553205
is that a fucking loli in a microbikini?
>>
>>541556168
only micro cause of the pixels
>>
>>541556089
I wish I got a sponsor so I could work exclusively on my game.
>>
>>541553205
what is that background?
>>
>>541556089
paid it back twice over
>>
>>541556362
now you mention it I can't unsee it
>>
>>541556336
Me too, as long a they didn't try to take creative control or ownership of the IP
>>
>>541556939
I guess you can negotiate a deal in which you retain all rights. I don't think that either Trainwiz or Osur gave up rights of their work.
>>
>>541552745
Because it's an appropriate challenge for the average retarded beginner
>>
>>541552745
Way back in another life I used to be a grad student who had to teach intro physics. Every year I'd get a fresh batch of pre-meds who would complain to me that intro physics was useless and being forced to take intro physics as a requirement for pre-med was a stupid waste of time. I'd tell them: "it's an intelligence filter: if you're not smart enough to even pass intro physics, you shouldn't bother trying to be a medical doctor. And really, do (you) want to be treated by someone who isn't smart enough to pass intro physics?"

What this banal anecdote has to do with making pong is left as an exercise for the reader.
>>
>>541553205
When you throw something upwards in real life, usually it doesn't go straight up, rather it moves a bit in the direction you're facing. You should add a slight forward velocity in the direction you're facing when throwing the pumpkin up. Basically throwing something straight up looks unnatural.
>>
>>541548351
Wasn't them girls thicker?
>>
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Genuine question:
how do I practice being humble to overcome jealousy?
Every time I see a viral indie success story I'm consumed by jealousy and it's miserable.
The worst part is I'm not jealous of actors or people with extreme wealth, only successful developers.
I love gave dev but my extreme jealousy makes it difficult to continue.
>>
hello anons, experienced vfx houdinifag here; want to make a city builder. what engine would accommodate my specific type of autism.
>>
>>541560445
Probably Unity,
but anything other than unreal.
>>
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>>541560202
>>
>>541560548
interesting. i was leaning unity/godot. is ue specifically bad for city builders/mngmt stuff?
>>
>>541560923
It's bad for anything that isn't a first/third person shooter
>>
>>541560202
Use it as fuel
>>
>>541561082
wonderful. i will start with godot because i keep seeing license fuckery from unity every few years. i'm sure i'll come to regret this choice in a few years. thanks.
>>
i made progress today
>>
>>541560202
It's an instinctive emotional response so it takes a lot of practice to control. As with all emotional responses, try to focus on the conscious logic.

Recognize and be conscious of the illogical nature of jealousy as wanting something for nothing. Other people have a thing because they paid the cost to obtain that thing. You do not have that thing because you did not pay the cost. Being jealous is wanting to have the thing without paying the cost: a logical impossibility.
>>
>>541561463
There is no good choice, but at least you started somewhere
>>
I must've made fun of cris' "progress" a handful of times over the years, yet it's 10 years today since I wrote in a journal that I totally hated my job and would be determined to finish a portfolio so I could become a illustrator for games/animations
I have nothing in my portfolio
Then I said I'd start a game to make assets for, so I could be a 3D artist, five years ago... I've got a folder with some blender models with unfinished textures
Happy Sunday God bless
>>
I'm trying to make a pixel art concrete texture. I don't know how to make art - especially stuff that doesn't have definable borders, like bricks. How do I make pixel concrete look good? All I have right now is a 64x64 grey square.
>>
My games are not for the unwashed masses
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>>541558490
That's true. Was thinking of having it go straight up for puzzles. Now I gotta take into account the angle
>>
>>541562064
I'll play them after taking a shower, kay?
>>
>>541561991
Add a bit of a checked pattern to it, it can be a mix of slightly lighter and dark greys
>>
>>541561991
reference and/or steal
>>
>>541561991
what perspective? Isometric or flat orrrrr
>>
>>541562591
Flat
>>
>>541562524
yep and even with a low scope I get discouraged so easily. I think the clickbait youtubers are right, my dopamine is all fried. I think I get too addicted to verythinf too easily. If I switched off my Internet service and got an old phone all my problems would be fixed and I am not even kidding
>>
>>541559752
I haven't changed the body model. Should they be thicker?
>>
Look, I tried to keep an open mind, I tried not to be a chud, but...
I just can't deal with poles. They're retarded, irrational, hysteric, and worst of all, loud.
polish money is also worth less than that of a Western Euro, or an American, and poles are not as forgiving customers as Ukrainians or Belarusians are.
I'm going to restrict my game in poland so that I don't have to deal with them.
>>
I don't know how to design the rewards and progression system in my tower defense...
>>
>>541563346
ask grok
>>
>>541563346
rewards:
>more rewards become available as you progress
progression:
>allows access to more rewards

so simple.
>>
>his progression system makes the game easier over time
ngmi
>>
>>541563959
I get that but, that's easier said than done...
>>
>>541563346
practice
>>
>>541564473
wtf are you talking about? doing one means your doing the other.
add progression means adding rewards, add rewards means adding progression.

your work is literally cut in half and you're complaining.
>>
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>sent message to valve support literally a week ago
>they still haven't responded
Fatfuck gabencunt...
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>>541561619
Thanks Spock.
>>
>>541564602
You're just using buzzwords without actually explaining anything.
You're just repeating words you've heard on youtube and reddit.
>>
>>541545230
I honestly think AI is so cool, I am immensely conflicted as it harms the environment. But the technology has so much potential. If not for the environmental issue, I would say most people are just being self-righteous fucks per usual. i am using some ai placeholders for logos and icons in my character creation system.
>>
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>>541562789
you're picking up a very difficult material, concrete is basically a grey square and any texture on it is very small that you can't easily paint. What size you want it and how much colors you want to utilize? Any hard limits?
From NES era the simpliest concrete sprites were just gray squares with occasional darker noise or occasional circular shapes with brighter rim on one side and darker rim on the other. You could go with stylized style in which you just make big pixel brushes of different gray colors. The easy way is to make your concrete cracked and work around cracks with different shades of grey, or add a little bit of color to make it look more interesting.
>>
>>541564626
Vulcans are inherently a very passionate and emotional species, and forcefully cultivated a culture of logic-based self restraint in order to prevent them from destroying themselves in emotional tantrums. If the Vulcans can do it, then you can too.
>>
>>541548351
I've never played, but this reminds me of that one Final Fantasy game with the imaginary nigga
>>
>>541565530
Vulcans kicked my dog and spit on my face and called me an idiot after having pon farr with my wife. I HATE THOSE SPACE ELVES.
>>
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>>541565530
>if the fake aliens from the boomer libshit space TV show can do something then you can do it too!!!
>>
>>541566398
>t. beaner or other brownoid with uncontrollable rage issues
>>
>>541566398
ok, you can't because you're a weakling.
>>
>>541566398
kek
>>
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There's no way gamedev is harder than webdev.
>>
>Have things working fine
>Not sure what to do next
Help
>>
>>541560202
At some point you just have to accept that for 100 bad games, there'll be 1 bad game that succeeds anyway.
Or there'll be a good game, and you should stop being jealous and start trying to understand WHY it's popular. You can do that with bad games too. Once you adapt your mindset "why did they succeed but I didn't" from "they must've got lucky" to "there is some useful information to glean from this" you will be closer to success
>>
>>541567324
If a game succeeds, it is by definition a good game. It's more like sometimes someone can randomly blunder into accidentally making a good game, but generally they paid the cost anyways through years of failure before and after. In some ways the ones who accidentally blunder into making a good game are less lucky than the ones who deliberately made a good game because the ones doing it deliberately can generally do it more consistently.
>>
>>541566961
webdev is easy, it's just an absolute mess. you don't need the fancy fucking react crap shilled by the jeets.
>>
>>541567626
There are people who will get a successful video or game or whatever because it's "bad in a funny way". People who use this as a basis for continuing to make content will often trap themselves into becoming a joke.

This isn't that common with games though because people don't like paying money for bad joke games.
>>
>>541560202
It's weird how you don't want to appeal to people but still seemingly want viral popularity

Why should others fund YOUR self-serving art project? You don't want to appeal to people, that's fine. But don't expect them to buy your game.
>>
>>541566961
>>541567765
webdev is technically easier but:
1. there are security concerns. I still remember the cold sweats and nightmares I had when an important client had a breach and I thought I was gonna get sued. turns out it was caused by an outdated plesk by their hosting provider but still.
2. for web dev you need clients which is kind of like going for job interviews only repeatedly. for gamedev you can just make a game and start earning money.
>>
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Think I'm fairly happy with this camera now. Have to adjust the ships turning so it turns around on an angle instead of straight on, but other than that.
>>
>>541568791
is this an idle/clicker? if not, what do you actually do in the game?
>>
>>541568967
Auto battler. travel in space, fight enemies, get equipment from a large pool that works well together to prepare for faction leader fights, destroy faction leaders, head over to the next zone where the battles are somewhat different, do it all over again for 5 zones.
>>
>>541567765
>le vanilla javascript developer
ok retard
>>
>>541569278
FTL comparisons are inevitable,
but why did you decide on auto battle gameplay?
>>
>>541567765
>webdev is easy, it's just an absolute mess
Painful truth. Last project I was on could've been handled top to bottom by 4 people in a jiffy, instead it was split into two teams of 6 people each that weren't supposed to communicate between eachother and we were handed lists of libraries and services we have to use because of corporate partnerships, then they'd change their mind about something and start over from scratch every 8 weeks like fucking clockwork. I was there 2 years, project not done, company got sold without ever producing a result at all, we were all fired and they took the company name for a financial services app exclusively for iOS. It's a joyous industry where you do huge amounts of work to produce nothing of value and have your compensation stolen out from under you. Actually a pretty solid fit for bitter anti-social devs who'd rather be applying for jobs than actually working.
>>
>>541566518
>beaner
Least racist leftoid
(I'm white and hate rightoids too FYI, just think beaner is a retarded slur that only leftoids could come up with)
>>
>>541569438
probably because he's already overscoped
>>
get me out of asset hell
>>
>>541514469
What's with the Dirk slander?
His game does a good job at feeling like something out of the DOS era, both visually and mechanically.
>>
>>541569619
retard
>>
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>>541566961
>>
>>541569935
Ok, and? I'm autistic, so yes, I'm a "retard", but in terms of being a sane human being, you're the real retard here
>>
>>541568326
Of course I want to appeal to others.
>>
>>541569619
>I'm white
sure thing, gomez
>>
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>>541569828
NTA and not Dirkfag but IDK
I don't go here often but it seems like every so often people just shit on actual decent creators and lump them in with psychos like cris or fygoon
Which is why I don't go here often
>>
>>541564616
Success breeds jealousy.
>>
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I fixed the base state machine for my enemy scene. Now to implement the other conditions like chasing the player.
>>
>>541570697
looks solid so far
>>
>>541570610
>>541570648
>>
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>>541569438
Originally it wasn't, It used to be a turn based semi RPG, vid related. Interacting with lots of different races, lots of dialogue, lots of events, story, etc. etc. but a few months into it I realized just how over scoped I was, and I cut out the majority of it, which just ended up turning it into an auto battler rogue-like.
>>
>>541570697
why would you post this
>>
>>541564616
Small multi-billion dollar indie company
please understand
>>
>>541536246
>trannies seethe and shart and lose their minds when a game doesn't have little girls in swim suits
Kill yourself retard
>>
>>541570976
Very nice
Reminds me of that jumping spaceship game on DOS, artstyle and palette wise
>>
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>>541570697
Nice pedophile game
>>
>>541570952
nta, but until dirk has been released and sold well, can jealousy really be the case? Gaben is a billionaire, what is dirkdev?
>>
>>541571302
Good point.
>>
>>541570976
This looks like an entirely different game, everything from mechanics to visuals.
I think both builds looks good in their own right,
and I understand cutting mechanics because of over scope,
but it seems like a massive waste of resources.
>>
There is literally nothing wrong with rixels.
>>
>>541569828
why would anyone want to play as an ugly school shooter looking white guy? Is it like a fetish for mexicans?
>>
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bros wtf I think I lost my hearing in my right ear
I've tried clearing it out or making it pop like normal but no dice
Am I fucked?
>>
>>541571562
common issue with pedophiles, sadly incurable
>>
>>541571807
How am I a pedophile and what makes you think I am? For all you know that's the only post I made on this thread
>>
>>541570534
maybe had you confused with someone else

in any case there's no reason to be jealous of megabonk, it should be an inspiration. You can serve other people or you can have them serve you. Choose wisely.
>>
>>541572286
>megabonk, it should be an inspiration
so to make it, all you need to be is in touch with the kind of imbeciles who like stupid games like that?
I'm out.
>>
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>>541571928
>Goonbud
>>
>>541571562
nvm I got my hearing there back, just had to swab the ol' earhole
>>
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>>541443865
progress today, made a simple dialogue system
>>
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I remember someone posting this game, saying it's gonna flop because it wasn't good.
And yet a sloptuber has played it, and now the dev is set for life.

Funny how that works.
>>
>>541571539
>brown colored man wants to be white joke number 2341
Dude pick a different joke.
If you're going to be racist, at least be a non-meme based racist.
>>
>>541572673
Damn that looks interesting
I wanna make a game like this but 3D
>>
>>541572429
post your game
>>
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Do you prefer a procedural maid system or something like 36 handcrafted waifu maids?
>>
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https://litter.catbox.moe/4xvre0kg2jiv4b4y.webm

Re-did the HUD and some of the sprites. Apologies for the faint sound; not sure why that happened.
>>
>>541572907
no thanks, that would get me doxxed like my full name and my social media and a bunch of my photos and where I work and where I go to the gym.
>>
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V3Expo's 2000s themed winter presentation is BACK! Featuring developer interviews, new game trailers, and other slop from /AGDG/ and /v/. The one with the SO RETRO aspect ratio. Directed by Zack Snyder.
>Trailers MUST be in 4:3
>Trailers are due December 7th.
>Show is December 20th.
Sign up on the site starting this week or join the d*scord. Not the liq. The v3 one.
>>
>>541573775
oh yeah well my dad works for nintendo
>>
You bastard bitch???? Huh?????
>>
>>541573846
I know this is another cringe ad for something I won't be watching but
>japanese text in the logo is katakana for "retroslop"
Ok, that made me laugh kek
>>
>with MacOS, you can build for Windows, Mac and Linux
MacOS is superior. TRVTH NVKE.
>>
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>>541574210
We checked with him before we started this.
>>
>>541573884
nepobaby
>>
>>541573884
in many countries directors of companies can be found in public records. if it's some unusual name, you can find everything you want about them.
>>
>>541572673
Do you know about Cataclysm Dark Days Ahead? It reminds me alot of it. I'm wondering what exactly this game is gonna be, and if it's gonna just be exactly like CDDA.
>>541573846
I hope I can make it to this. I guess I can start by closing this tab...
>>
>>541560202
what does it matter if someone else is successful? you're still a failure
work on yourself
git gud
>>
>>541574275
of those three only Windows matters for now
>>
>>541570976
this looks a lot better
>>
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>papers please but with dating profiles and you as a girl have to spot the red flags from an increasing amount of documents
>easy level: below 6ft
>hard level: cross reference social media posts and education history to see he was part of a riot after his college football club lost
>>
>>541520165
Hey. Hey. Hey. Hey.
>>
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Y'know, I just had a thought
You know how some RPGs are about "killing god"? What if an RPG subverted that by having that be the VILLAIN'S goal instead of the hero; i.e you're trying to stop the villain from killing or overthrowing or whatever your world's god
>>
>>541574732
yeah it's the same style as CDDA, grid based turn based, I really love that style like caves of qud and pokemon mystery dungeons
>>
>>541575117
name for your game: Swipe Left
>>
i liek sucking cock, what is the best game engine for devs like me?
>>
>>541575168
The reason those RPGs have you killing something that grand and strong is because it's cool. It's not as cool to try to stop villains from doing it.
>>
Megabonk is kinda shit. I realized this as I got more hours into it. It's fun to start with but as you push further into the game the awful rng nature of it reveals itself. Most runs get ruined in a few minutes because you don't get what you need to succeed. If you survive longer you tend to get caught by some bullshit with monster collisions like getting stuck or something falling on top of you or just never having found an extra jump so you can't escape.

Example of how bad it is; there's a bunch of weapons where you need to luck into extra projectiles or projectile bounce on level ups to be able to kill even the basic mobs that spawn. If you don't get lucky those weapons are worthless.
>>
>>541575747
I know, hence why I added "overthrew". What if the villain performed a coup and overthrew a god and became the new god?
>>
>>541575812
It's crazy how many popular games just outright suck, I guess this is a new phenomenon with the brownification of the world
>>
>>541575843
>"overthrew"
"overthrowing"*, whoops
>>
>Unity just realized they've had an arbitrary code execution bug built into the engine since 2017
>>
>>541575948
>It's crazy how many popular games just outright suck
I don't mean to be that guy, but maybe either you're looking for the wrong games or you're losing touch, or the industry is, or a mix
>>541576048
>Every Unity game developed since 2017-2024 essentially has this bug
>Multiplayer games in the engine might be unsafe to play
At least we'll get a PS5 or switch 2 exploit out of this (I hope)
>>
>>541575843
Well, your original question was about preventing them from overthrowing. At that point just make the original "god" evil right away.
If you were trying to subvert tropes you should try making the game about befriending god, not killing him.
>>
>>541576224
it can also be true that standards are way lower now because the IQ of the world has fallen
>>
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>>541575843 (me)
>What if the villain performed a coup and overthrew a god and became the new god?
Starting to realize I'm reinventing the wheel and that most RPG villains are essentially already this
>>
>>541576417
the IQ of the world has fallen, billions must stop buying slop (which is sadly impossible)
>>
>>541576587
as long as they buy my slop idc
>>
>>541576323
The idea was that "what if the villain wanted to destroy god and take his place as the world's new god" but, as said, I realized that's essentially what a lot of RPG villains are already
>>
>>541575948
Don't get me wrong. I fully understand why it got popular. It is fun when you're starting out and unlocking a bunch every time. It does a good job with the dopamine drip.

Only 17% have the achievement for completing forest t3. Most people didn't play enough to reach the point where the problems start showing up or they quit as they got frustrated because of them.
>>
>>541576048
nothing personelle
>>
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For today's progress, I opened Aseprite for the first time in weeks, created some new textures and adjusted some existing ones.
Thanks for reading my plog (my progress blog.)
>>
>>541577539
That level layout looks like it sucks, honestly
>>
>>541577539
He looks like he's grabbing his cock
>>
>>541575948
>It's crazy how many popular games just outright suck
You're getting this impression because you're making the mistake of actually playing the whole game. What popular games do is be really good for the first 10% or so and then count on the vast majority of people never actually getting past that.
>>
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>>541577982
>>541578296
it's over... ;_;
>>
>>541572429
so when you said you wanted to appeal to others, you were lying, and what you actually want is to suck your own dick
>>
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I have 3 weeks of vacation now from work and I wanna use the time to get into game dev. I'm very good in art, music, sound, etc. so I guess that's already quite good for starters. I also know some unreal basics from tutorials and I'm good in Blender. However, UV mapping, etc. is still a bit tricky to me. On the other hand I'm not sure wether 3D is the way to go or do 2D pixel art style. I recently built some first 2D sprites and honestly it's much more time consuming then quickly building a house in Blender. You can get a nice looking view in Unreal in a rather short time but to get a similar effect in 2D you need to have the frame FULL of beauty and hand-drawn perfection. So that's why i'm leaning towards 3D again. Probably some comfy Ghibli/Stylized graphic like pic related.

As a practize I wanna build a walking sim first. Not much programming, not many functions. Just a cozy environment to explore and learn some lore. Before I open up Blender and start building, do you have any advices or suggestions? Thank you!
>>
>>541579023
make pong
>>
>>541579023
first pong, then whatever it is you're daydreaming about
>>
You can learn so fucking much about game design from bad games

Ever realize how many games don't have "good design" but still kick ass, what's your little blorbo
>>
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>>541579765
>what's your little blorbo?
what did he mean by this
>>
wasted the entire day award
>>
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>>541580381
Me too, buddy.
>>
>>541580136
A "blorbo" is an endearing character. If you play shitty little game and find yourself thinking about a character after you've gone on to do other things, that character is the blorbo. Sometimes presented as characters meant to be love interests to the player, but that definition is only used by people who want to fuck their own characters.
>>
>>541580651
>A "blorbo" is an endearing character. If you play shitty little game and find yourself thinking about a character after you've gone on to do other things, that character is the blorbo. Sometimes presented as characters meant to be love interests to the player, but that definition is only used by people who want to fuck their own characters.
>>
>>541569828
A game out of the DOS era is not a commercial product, but he's treating it as such. I wouldn't have said anything if he treated his game purely as a learning project like Gob and Blorb or a hobby passion project like Nortubel, but he clearly thinks more of it.
>>
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>>541580651
>>
>>541580831
>a hobby passion project like Nortubel
>implying Nortubel is anything of legitimate worth
>>
>>541566961
Gamedev is easy.
>>
I'm gonna lay on my compocist so friggin hard tomorrow...
>>
>>541580381
Hey anon, todays gospel in Poland was lk 17 5-10

https://www.commonenglishbible.com/explore/passage-lookup/?query=+Luke+17:5-10

It basically says be patient. Even if you have been waiting for a long time, and you've been behaving good, sometimes you have to wait until you can get to the table. be patient and be full of love, your flow will return someday. or take a moment and reflect if you have been truly living the way you really want.
>>
don't tell girls you're a gamedev. I repeatedly made this mistake and whatever little attraction they might have had evaporated instantly.
software development, but especially game development dries up pussy like nothing else.
in contrast I remember in senior year of high school the teacher asked me to go to our computer lab and install a new motherboard in a faulty computer. so I went there and did it and there was some other class there at the time and this girl asked me where I learned to do this stuff and I mumbled something because I was a shy loser.
on the last day of high school that girl came up to me and asked me if I had a girlfriend and then asked for my number. the only interaction we had prior to that was the two sentences we exchanged in the computer lab while I was plugging in the psu to the motherboard.
so to reiterate: DO NOT BRAG TO GIRLS ABOUT TYPING CODE INTO A COMPUTER NO MATTER WHAT YOU'RE MAKING.
>>
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Would you be interested in a interracial harem of maids game?
>>
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>>541581564
>>
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>>541581564
cris...
>>
>>541581489
Is the goal to seduce a random girl before she finds out who you really are, or to find a compatible partner who likes the sort of person you really are?
>>
>>541581564
>>541581678
holy guacamole! so this is the power of left brain thinking applied to creativity!!!

Good job, cris!! I kneel!
>>
>>541581489
Asian girls love gamedev and all the nerdy shit i'm into maybe you wanted a wh*te woman gf so it's literally a skill issue.
>>
>>541580831
You talk like you want to be some dev's marketing manager.
>>
>>541581564
Yes, but probably not the kind you'd make.
>>
>>541581564
today coomers will buy AI-powered porn games, not that shit you won't even finish
>>
Shut the fuck up
>>
>>541580381
Not me. I even showered. Pace of progress remains grueling regardless.
>>
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No amount of progress will fill this void
>>
>>541581489
too late, I already told my girlfriend I'm a gamedev and now she's my fiancé.
>>
>>541581029
Maybe if I ever find a tard worth wrangling, but for now, I'll settle for being the Gordon Ramsey Asian father of /agdg/.
>>
>>541583109
I never made this mistake and now my fiance is my wife. You've softlocked your progress idiot.
>>
Oops >>541583329 meant for >>541582259
>>
My wife found out I gamedev in our basement, is it over chat?
>>
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>>541581489
>>
>>541572673
Looks good. Turn based grid based is the best medium.
>>
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Dialog system Progress
>>
>>541584428
KEK
>>
>>541584428
Sex with Character!
>>
>>541584428
HAHAHAHAAHAH MY SIDES
>>
>>541581489
I will tell girls I'm a gamedev and you can't stop me.
>>
>>541581489
>anon humblebragging about getting a girl's number once
game development?
>>
>>541580136
It's a tumblr term for that little character you adore, see also; scrunkly, little guy, glup shitto

In this context, what's your little pet trash game you love anyways even if it's objectively trash
>>
>>541585248
Ah, I see.
>what's your little pet trash game you love anyways even if it's objectively trash
Spore.
>>
>>541575812
yeah the entire genre is a slot machine
if the game actually rewarded skill it wouldn't be so popular
>>
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>>541584428
LMAO
>>
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>>541585248
2009 garry's mod zombie survival
12-20 player casual asymmetrical pvp friendslop.
do you have any idea how excited i am for the trend cycle to be coming back around to this type of game
>>
>>541575117
>>541575405
Wait this could actually work though with some clever writing
>>
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>>541585668
>Spore.
>it's objectively trash
>>
You gooners better stay away from Princess Jezzabelle, hands off!
>>
>>541587909
cris won!
>>
cris btfo
grex was right
>>
>>541584428
I kneel
>>
Who's grex?
>>541587909
That looks dangerously fygoon-esque. Please go away.
>>
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>>541588342
You don't know General Grex?! He's part of Chapter 18's mission. He is an ex Frydarian Secret Guard who fled with Joey's Ex Princess Jezzabelle to start their own renegade group of militia. You must defeat him in a dance mini game to get him to join your cause to reclaim the kingdom!
>>
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>>541571437
Well I transferred over around 30% of the systems I had, so at least it was something. The overall idea was just too big, even if I had an opportunity to go back and work on it for another 2 years, I probably wouldn't be close to done. Even just this auto battler will end up taking me a development time of 7-8 months. What I had planned out for the RPG would prob take me five years. Going back to developing my CRPG after this game anyway (at least that battle system and stat system were all done, so I can get back to it easily, but I'll be downgrading the graphics to psx/dreamcast level)
>>
>>541588712
Aw fuck it *is* Fygoon
>>
CHADgooners keep winning
>>
>Fygoon is here
Aaaand that's my cue to leave.
>>
>>541570976
>>541588747
GONDOLA?
>>
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>>541589193
See ya CHUD
>>
Hell yeah, finally some good PROGRESS. Keep it up, broski.
>>
>>541588712
>Chapter 18's
Interesting, so how many chapters/missions will there be in The Frydarian Tale?
>>
>>541589732
Currently I have the lore and pace written out to 37 Chapters with plans in motion for the sequel in the sense of how they did Majora's Mask where it'll be a kooky side story but familiar.
>>
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>>541553205
Nice.
>>
>That one inconvenient thing in your game that is really easy to fix but you're more interested in other things so you never do it
>>
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>>541589289
Correct
>>
>>541590017
Very cool, so you are planning to make Frydarian Tale into a series of sorts? I'm looking forward to it.
>>
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>mom rearranged my whole room
>now my screen is facing the door
>she likes to enter my room without knocking
i can't dev on my loligame like this, it's over
>>
>>541590210
Yeah, the first one is going to be a long epic and showcase the entire world with all it's characters. Then I'll release smaller scoped games with more impactful stories.
>>
>>541590248
Ask her to be your illustrator.
>>
>all that flagrant console fanboying and consolewarring on /v/
I think just to spite consolefags I'm going to make my game PC exclusive
And somehow make it crash if it detects a Nintendo Pro Controller, a DualShock/Sense, or an Xbox controller
>>
>>541590368
You have no game
>>
>>541590368
>I'm going to
YWNBAGD
>>
>541590484
>541590502
>instant replies
You must be consolefags, huh?
>>
>>541590708
we're just bored and lonely and looking for interactions with other anons
>>
>>541590201
>>541588747
ebin
>>
>>541590330
Sick. More games need to be epic worlds like that.
>>
why are save systems so hard
>>
>>541590708
I don't conform to one thing like some sort of fag. I have a switch, switch 2, PS5, Steam Deck, Anbernic, GPD Win Pocket 4, Custom built framework Cyberdeck, and a dual boot PC system one with a 3950x/2080S and one with a 9950x/5080. Also have a few different machines for testing on if necessary ranging from 2018ish laptops, a modern gaming laptop, a shitty low end gaming PC, and a modern intel 12th gen PC.
>>
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how would you turn sex into a game? I'm thinking maybe there's a specific rhythm you need to maintain and that rhythm changes over time. You have to pay attention to queues from your partner to figure out if you need to go faster/slower/deeper, etc. Any other ideas?
>>
i think i confused liking videogames with being able to make videogames
>>
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>>541591141
Thanks, I hope everyone can experience and enjoy the epic that is the Frydarian Tale!
>>
That's the undertale tv guy dance
>>
>>541591183
>why is it so hard to lay down a foundation after I started building my house on top and now it's falling apart?

>>541591379
Many such cases.
>>
stop being a pedophile use pinterest
>>
>>541590050
Kokonoe....
>>
>>541591364
You need to aim at targets on each thrust like when breaking stuff in Fortnite and if you miss you stick it in the wrong hole
>>
Why does every engine insist on implementing its own RHI from scratch?
Look in the "drivers" directory of Godot and you'll see d3d12, vulkan, gles3, metal.
Why don't they pick one good RHI library (bgfx, Diligent Engine, SDL GPU, sokol_gfx) and either depend on it or vendor it?
Same question, actually even more so, for other things like input and audio.
I get it for AAA level engines, but for indie and AA tier stuff it feels like an extreme duplication of effort.

It would also make porting to consoles a damn sight easier. Right now if you want to port a Godot game to PS5, you need to either invest a serious amount of time and effort in porting the engine yourself or pay a third party to do it using their own fork. Meanwhile console versions of SDL (including SDL GPU) and bgfx are available free once you're under NDA.
>>
>>541593891
ain't reading all that, make pong
>>
>>541593891
This is why you should make your own engine
>>
>>541593891
>Right now if you want to port a Godot game to PS5, you need to either invest a serious amount of time and effort in porting the engine yourself or pay a third
thats why I use Unity, it will export to anything I ask it to
>>
>>541593891
>Right now if you want to port a Godot game to PS5, you need to either invest a serious amount of time and effort in porting the engine yourself or pay a third party to do it using their own fork.
Or you buy the PS5 export template from w4games and click "export".
>>
>AAA make slop unoptimized UE5 games
>indies then pay the unreal bad reputation tax
it's like the unity shovelware logo shit from a decade ago but even more retarded
>>
>>541593891
Different RHIs have different limitations. Godot has a very bleeding edge renderer and tries to cover as many cases as best as possible.

>>541594193
Unity is the same. That's why there's the clusterfuck of 3 different render pipelines.
>>
>>541594006
trvke
>>
>>541594660
>Unity is the same. That's why there's the clusterfuck of 3 different render pipelines.
URP and HDRP are just two different stacks of the same pipeline.
built-in doesnt exist anymore as of unity 6
>>
>>541594587
Its upsetting to see people blame UE5 for the poor performance of the Oblivion remaster. Its a Frankenstein game with two engines running simultaneously and gamebyro has so many problems to begin with. I'm surprised it runs as well as it does.
>>
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I'm considering making a homebrew game for some retro console, just for fun/practice. Should I? If so, what platform should I target?
I'm looking at the following:
>PS1
>N64
>PS2
>GBA
>GC/Wii
>NDS
>>
>>541597730
PS1
>>
How would you structure the code for stats achievements? I did something like this

public class Achievement <T> {
// name, description, int reachedIndex etc...
public T[] goalValues;
public void Check (T checkValue) {}
}

public class AchievementInt : Achievement <int> {
override public void Check (int checkValue){
//iterate through goalValues
}
}


in AchievementManager I declare

public AchievementInt cleanshots;
public AchievementInt maxstreak;
public AchievementInt shotsscored;


and on stats get updated event, I call

CheckAchievements () {
cleanshots.Check(gamestats.cleanshots);
maxstreak.Check(gamestats.maxstreak);
shotsscored.Check(gamestats.shotsscored);
}
Is this okay? I feel like I have to do something like this because each achievement needs to check separate stat value in the code. I don't like that I type them one by one. But I don't see any other way.
>>
>>541597730
pong for the Personal Computer
>>
>>541597730
have you considered gameboy, nes, snes, or even pico8?
>>
>>541598220
Those are *too* retro
(But the real reason is I want to use a compiled high level lang like C or C++)
>>
>>541598317 (me)
And forgot to clarify: that's the reason I don't want to do those consoles in particular. I don't feel like doing 6502 assembly or whatnot
I'd be fine with using C for the GBA etc
>>
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>>541581564
terrible taste in maid outfits. I recommend picrel
>>
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>>541584428
>>
>>541597730
if you want N64 stuff look at this guy, just don't get too crazy
https://www.youtube.com/watch?v=AdBzok8GjA0
>>
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>it works
>>
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I WAS TESTING MY GAME AND I FUCKING LOST AND HAD TO GO TO THE GAME OVER SCREEN
>>
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Fuck, now I have a stupid idea of doing an N64 port of FF7 somehow
>But you don't have the source code
Tell that with a straight face to the dude who's been recreating various ps1 games like MGS for sega consoles somehow
>>
>>541598918
i had to add an invincibility cheat to my game because I kept dying to my AI, now all my progress recordings look like i'm a retard because i'm playing with invincibility on
>>
>>541599064
nvm his videos are just tech demos lmao
>>
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Is it possible to make a hardware (without quantum fuckery) that cannot be emulated, so your game will be truly special and locked on it?
>>
>>541560202
I'm not humble, I am jealous of this slop and don't think it deserves nearly the success it has. That said I can't change that, so there's no use caring.
>>
>>541599209
>invincibility cheat
Yeah that's probably smart it's just...I didn't think i'd lose
>>
is
bokube
out
yet?
>>
https://www.youtube.com/watch?v=UiHEnppauzI
>>
>>541601006
and what game has this game dev made
>>
>>541601123
He's a homebrew dev, not a """real""" gamedev, but at the very least he's committed to his hobby
>>
>>541600678
yeah he came out of da closet a while ago
>>
i should never have attempted to make a systems game with deep emergent complexity
f this noise YO
>>
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>>541512932
I'm wondering if I should make the jump from making my game as a HL2 mod to it's own thing in Godot. I love the vanilla Source assets and such but I also find the engine a bit of a cock in the ass for what I'm trying to do sometimes.
I wonder--if I do move to Godot instead and just steal the assets from Valve, what would the chances of me getting to legal trouble if I just host the game in some obscure website for free?
>>
Is it better to have a male player character with female companion, or a female player character with a male companion?
>>
>>541602947
Why not both? Let the player choose their character's gender, and the companion's gender becomes the opposite
>>
>>541602947
>male player character with female companion
this
>>
Remember that if they are:

Better artist = can't gamedev
Better coder = asocial autist
Makes more progress = jobless
More succesful = luck

Never stop the cope
>>
>>541603115
It's a story driven game with a lot of dialogue where the player character and companion character have asymmetric roles that can't be swapped out for each other.
>>
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>>541602947
>s it better to have a male player character with female companion
Yes.
>>
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>>541602947
>a female player character with a male companion?
Cuckcoded
>>
>>541603778
Pokemon and Astral Chain have done the "companion character is the opposite gender of the player character regardless whether you're a boy or a girl" thing though, and they're pretty dialogue/story heavy iirc
>>
>>541603278
this is unironically true. if someone is better than me at anything its due to unfair advantages.

same goes for success, I am blacklisted by the algorithm which is the only reason I am not a millionaire yet.
>>
>>541604128
Pokemon male and female protagonists are largely blank slates and interchangeable. I wrote the male and female characters as very distinct in personality from one another and will have to really commit to choosing which one is player controlled, at least at the start (I could have control jump back and forth between them, but the one the player controls at the start is going to set the pace for the rest of the game).
>>
>>541603934
kannadev...
>>
How do I design the world map?

>add different cool areas

Yeah I know that but like what kinds and how should I do that?
>>
>>541604546
>Pokemon male and female protagonists are largely blank slates and interchangeable
Brendan/May and Calem/Serena have backstories when they're your rival.
>>
>>541604687 (me)
And yes, they aren't that DEEP of a backstory (i.e Brendan/May is basically just the professor's kid, and Calem/Serena is the baguette next door), but they're backstories nonetheless
>>
>>541604675
>what kinds
cool kinds that are varied and different
>how should I do that?
by adding them
>>
>>541604675
Throw shit at the wall and see what sticks irl.
>>
>>541602947
generally, male character with female companion
there are exceptions and it might suit your audience or style better to do otherwise but 90% chance you want male main character female companion
>>
>>541603934
they put a lot of effort into the rendering but the animations feel weirdly stiff there
>>
>>541603934
diana-hime....
>>
>>541604885
>irl
How is covering my wall in shit gonna help?
>>
i literally can't play video games anymore
i bought a bunch of titles from the steam sale, played them for 5-15 minutes each, got bored and immediately went back to gamedev.
gamedev is the greatest game. no other game can possibly come close. and gamercattle that spend thousands of hours playing someone else's game instead of attempting to make their own deserve to be used, belittled and exploited for the profit of the gamedev master race
>>
>>541606552
Oh no, you're turning elitist and looking down upon your target audience
Now you're at home with AAAslop devs
>>
>>541606552
If you said this about any other artform you'd be laughed at btw
>>
>>541575812
>Example of how bad it is; there's a bunch of weapons where you need to luck into extra projectiles or projectile bounce on level ups to be able to kill even the basic mobs that spawn. If you don't get lucky those weapons are worthless.
That's any pick-three or similar roguelike though.

In noita there are a ton of useless spells, unless you get a certain perk or some other spell and then that otherwise useless spell becomes the basis of your god run
>>
>>541606981
The end is retarded, but I imagine the beginning is applicable to books & maybe tv shows or something.
>>
How is your Megabonk-like coming along?
>>
>>541607459
I don't even know what that is.
>>
>>541597954
please respond
>>
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the drawpad is my favorite feature to use right now
>>
>>541607747
Nigga just ask chatgpt
>>
>decide to use Unity's TextMeshPro to display player's position on the screen instead of printing it to Log
>the value stops updating if there's no ceiling above the player
why is this bizzarre thing happening? i'm simply using Update() to update text property of TextMeshPro gameobject in the scene.
>>
What is a better tool for gamedev.
Grok, chatgpt, or Gemini?
>>
>>541607459
>How is your Megabonk-like coming along?
>>
>>541608205
>hallucinates a bit
>gives you some deprecated code to use
>>
>>541608180
what even is this?
what does it do? who is it for?
you've posted this a ton but i still have no clue what is supposed to be going on here
>>
>>541608634
it's a chat app
>>
>>541608379
why not claude
>>
give me your best books on gamedev.
>>
>>541584428
occult rewirte ?
>>
I feel weird
Comb your beard, brush your teeth
Still feel weird
Beat your meat, go to sleep
>>
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>>541611042
check out chris crawford book on game design and one called emotionering writing emotion in videogames of david freeman.

There's also a good book on designing for girls, gender something game design on archive.org.
>>
at what point lowpoly stops being lowpoly
>>
>>541611797
Mid poly
>>
>>541609347
are you communicating with aliens?
>>
>>541611797
Psx could handle 90-180k textured and polygons, depending on lighting. So if your whole level and all the objects and characters in it goes over that limit then you're not going to get through the Sony's QA process In 1997 and you are officially a high poly babby
>>
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This could have been cris...
>>
>>541612206
what do you mean
>>
>>541612717
that's just ash ketchup from pocket trannies
>>
I hate animating so much it never gets better
>>
I love animating so much it's so easy
>>
>>541613430
I know you're ragebaiting me and you succeeded shut the fuck up
>>
>>541612717
but Cris refuses to improve
>>
>>541613645
nta but exactly his point, that's what sets them apart
>>
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Day 5. Tossable rat and some flailing plus automatic getup after falling. Got less done than I would have liked for a Sunday, but I found a bug in the networking and did a few extra animations, so that's nice. Need to figure out what ragdoll setting is letting the rat stretch so much when it's picked up but that's a battle for another day.
>>
>Semi popular artist happens to offer making character art for my game
>tfw they're a ticking timebomb of another twitter thread highlighting this persons overly edgy 4chan art
>tfw to normies would avoid anything '4chan'
>>
>>541613951
>>Semi popular artist happens to offer making character art for my game
>>tfw they're a ticking timebomb of another twitter thread highlighting this persons overly edgy 4chan art
>>tfw to normies would avoid anything '4chan'
>>
>>541613951
>oh no a twitter thread
Why are you so reputationally paranoid? Are you afraid someone won't invite you to a dinner party or something?
>>
>>541615295
When my entire reach is word of Mouth then yeah
>>
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LOSING HEARING IN MY RIGHT EAR AGAIN
>>
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I am now glad I recovered this AI workflow.
:)
>>
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Which engine/framework is best for prototyping shit and doing throwaway proofs of concept
>>
>>541617209
In descending accessibility
Godot
Scratch if simpler
Physical demo (paper and board game pieces)
>>
>>541617318
>Godot
Any video game engine/framework other than godont? Is raylib any good for prototyping? What about Unity?
>>
>>541617410
If you can't even godot comfortably then just do whatever you already know how to do i guess
>>
>>541577539
Looks fine, I think. Not sure what the others dislike.
>>
>>541618049
It's not that I "can't godot comfortably". It's that *Godot* doesn't *do* *me* comfortably.
I "Unity" comfortably.
I "raylib" comfortably.
I C/C++/enginedev comfortably.
Godot is useless.
And so are you.
>>
>>541618282
Why the axe to grind you're the one asking
>>
>>541618435
Its UI is one of the worst UIs I have ever used.
Nothing to do with its "godawful community"; I'd rather not be in any community anyway.
Plus gdscript is ass
>>
>>541618282
>>541618571
seethe, lmao
>>
>>541619964
Someone's a godotfag lmao
Mad someone doesn't like your tarded engine?
>>
>>541617410
just admit you wanna use scratch and use scratch then
>>
>>541617410
>Is raylib any good for prototyping?
>>541618282
>I "raylib" comfortably.
which is it
>>
I just want to write the stories for the games most of all. I do other stuff but my favorite thing is writing the stories.
>>
im making a game
>>
>your daydream game is scope creeping constantly
Do you do a 2d demake to simplify or do you make a vertical slice demo just to get the concept out of your head?
>>
>>541620242
What????
>>
>>541620670
>descending accessibility
>Godot
>Scratch
>Physical
>>
>>541620780
No, it's the
>just admit you [headcanon]
part
Where did I ever say that I wanted to use Scratch?
Are you delusional?
>>
>>541566961
gamedev is more standardized than webdev
>>
>wake up
>gym today / girlfriend today / chores today
>"ugh I wish I could gamedev instead"

>wake up another day
>nothing planned
>don't start gamedev by 7pm

why am I like this?
>>
>>541621042
you just seem like you're trying really hard to defend why you can't use the first thing on the list
have you thought about construct or gamemaker?
>>
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What type of game would be fair priced at 5 usd?
>>
From the moment I wake up I'm staring at the screen
Watching the world go insane
>>
>>541620105
don't be upset
>>
>>541621717
Clearly you're a troll. I will refuse to entertain your BS disguised as "advice" any longer.
Begone.
>>
>>541621770
in the current year? an overwhelmingly positive 40 hour game that took 10 years to make.
gamwr expectations are higher than ever as is their stinginess.
>>
>>541621770
I'm currently working on an incremental idler and plan to price it at $5, with regular -20% and -40% sales.
>>
>>541622082
>in the current year? an overwhelmingly positive 40 hour game that took 10 years to make.
>gamwr expectations are higher than ever as is their stinginess.
>>
>>541622005
classic corporate-turned-hobbydev
>>
>>541622181
Huhhh?
Bruh
First off: I never even HAD a job.
Second off: I lump in godot with corporate AAA slop. (Look at how corporations use godot now, i.e EA)
>>
Redot lost. Get over it.
>>
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>>541622395
>I lump in godot with corporate AAA slop.
>uses unity
>>
>>541622485
Unity is corporate AAA slop that's at least usable
>>541622460
>Redot
???
I don't care for that slop either because it's just Godot with extra steps
>>
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>Godotfags being hostile and toxic over someone not being a fan of Godot
One more reason I shan't use Godot
Honestly, enginedev seems to be the best option nowadays
>>
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>it works in editor but it doesn't work in build
>>
>"I'm not going to play with you," shouted the nodev.
>>
>>541623049
Where is someone using godot being hostile?
>>
>>541623158
anal sex with becky
>>
>>541623049
Its just open-sores cultists. They're all like this. They amplify the shit out of minor problems in premium software while downplaying major problems in their open-sores software and taking any criticisms of that software as a personal attack.
>>
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>>541623221
Here:
>>541622181
>>541622460
>>541620242
>>541619964
inb4 all of those were actually you, if so kek how sad
>>541623342
Nah, premium software has way more than just "minor" problems. They're in the same ballpark of BS as other software (which godot is a part of)
>>541623159
>>
>>541623461
No offense, I just got to this thead and none of that seems hostile. Are you sure you're not just being overly sensitive? Are you ovulating?
>>
>"Open source software is trash," he says as he uses a programming language.
>>
>>541623561
>No offense, I just got to this thead [sic] and none of that seems hostile
(X) Doubt
>Are you sure you're not just being overly sensitive
Yes.
>Are you ovulating
...I'm a dude...
>>
>>541623342
The problem with Godot isn't that it's open source you crayon-eating retard
It's just that the software fucking sucks donkey dick
>>
>>541623652
Why doubt? I just got home and took gummies to begin shitposting. None of those posts not only seem that hostile they also don't seem that coherent to even worry about.
>>
>>541617209
Whichever you're already comfortable with.
>>
schizo hours
>>
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>>541623932
...Unity or Raylib it is then I guess
>>541623860
>>
>>541623983
Was that so hard, faggot?
>>
>>541623789
This just isn't true. 99% of the time I see an issue with godot in this thread it is a user error, and like clockwork, people come in and explain/guide/correct the user on why they are stupid and doing something wrong and you get 1 of 2 results.

1. They say "well thats a stupid way of doing it, unreal or unity does it X way" AKA they had to do something slightly different than they already understood and they are blaming the software instead of understanding all software works differently (it would be like bitching about Z up vs Y up when switching 3D software).

or

2. They immediately stop replying because their issue has been resolved and they are embarrassed(this one happens the most).

Personally, we've had 0 issues with godot so far and our game is quite more complex than a lot of the stuff being posted here ITT. Regardless, all engines are essentially the same and can do most of what people are looking to do some have strong suits better than others (like Unity 2D sucks vs Godot and the reverse for 3D).

Too many people in these threads are too terrible at programming or anything else to truly be having the arguments they think they can have.
>>
>>541624118
Eh, I dunno. My biggest takeaway from this "godot is good you're just le mad and I'm not" shitshow is to just not bother with threads like these and do shit on my own and just think for my self, especially since half of every thread is just insincere shitposting and fygoonslop
Only recurring gamedev thread safe from shitposting and fygoonslop is /gedg/ but it's slower than a snail
>>541624320
tldr
>>
>>541624524
tl;dr: Too many people in these threads are too terrible at programming or anything else to truly be having the arguments they think they can have.
>>
>>541624524
>/agdg/NIGGER can't even read a few sentences
>>
>>541624524
I dunno, you came in and asked a really stupid question, then actively fought with every answer you got and ignored ones you couldn't quickly argue with. You're a shitty troll.
>>
>>541624604
Yeah, I agree. They self-fellate themselves over their own stupid takes
Like thinking Godot is good.
>>541624745
I'M the troll? Tell me with a straight face that all of those "answers" weren't troll posts
>>
>>541624836
Alright, you're clearly just being a dipshit now. Post game or fuck off.
>>
>>541624952
Nah, I don't have a game, so I'm just gonna free myself of this hellhole. Post yours instead so people can shitpost about you instead of actually helping you, and you'll realize too late that I was right and that this general is absolute dogshit
kthxbye
>>
>>541624836
>I "Unity" comfortably.
>I "raylib" comfortably.
>Any video game engine/framework other than godont? Is raylib any good for prototyping? What about Unity?
>godont
>It's not that I "can't godot comfortably". It's that *Godot* doesn't *do* *me* comfortably.
>Godot is useless.
>And so are you.
>Its UI is one of the worst UIs I have ever used.
>Nothing to do with its "godawful community"; I'd rather not be in any community anyway.
>Plus gdscript is ass
>Someone's a godotfag lmao
>Mad someone doesn't like your tarded engine?
>Are you delusional?
>Clearly you're a troll. I will refuse to entertain your BS disguised as "advice" any longer.
>Begone.
>I lump in godot with corporate AAA slop. (Look at how corporations use godot now, i.e EA)
>Godotfags being hostile and toxic over someone not being a fan of Godot
>One more reason I shan't use Godot

Low-tier
>>
Is this glorified framework with a GUI forcing me to learn its conventions that may be different from other glorified frameworks with GUIs!? Aiiiiiieeee I am going insane! Help me tutorialman!
>>
Alright, one more post before I actually close this tab, I've about mcfuckinghadit
>>541625131
>He thinks I wasn't being sincere, or in other words, he's trying to paint my genuine reactions as trollposts when he was the one trolling
This is one of the saddest things about you, troll
>>
for an fps game with explosive barrels, should i make it so enemies can blow up barrels too, or just from the player's shots?
>>
>>541624729
>>>/agdg/NIGGER can't even read a few sentences
>>
>>541624729
>>>/agdg/NIGGER can't even read a few sentences
>>
>>541625103
>Nah, I don't have a game
Then fuck off you fucking retard.
>>
>>541625408
Oh no, he's leaving, again.
>>
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I just got on, and I'm not going to bother reading this entire exchange, but man, imagine getting filtered by something not even Cris gets filtered by. Maybe one day, you'll finally surpass Cris.
>>
>>541625452
It's up to you
>>
>>541625452
Just the player, unless the player spends too long close to them
>>
>>541625634
>He thinks thing is bad? Lmao filtered, obviously it's too good for him
>>
>>541625452
Just the player, unless you're an exceptional level designer.
>>
>>541625745
>>He thinks thing is bad? Lmao filtered, obviously it's too good for him
>>
>>541625813
Yes.
>>
>>541618282
Seems like a skill issue to me
>>
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There is no such thing as a good engine or framework. There is only the one that you're most willing to put up with for the duration of a long ass project.
>>
>>541625662
>>541625675
>>541625749
thanks, I'll do just the player and try making it so they blow up if the players too close. im not a good level designer
>>
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>>541626017
Ok, then I'll just make my game from scratch. Gg ez
>>
Nobody attended my progress conference today. That's okay. Tomorrow I think I'll get a UI element on the screen. That will really get the people going. Please look forward to seeing my UI element at tomorrow's conference.
>>
>>541626142
give us all a hint, will it be text or an image?
>>
Fuck this, I'm just gonna go to bed
>>
>>541626246
Good, fag
>>
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>>541626246
Same gn anon
>>
>>541626189
I think it will be a slider.
>>
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>>541626120
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
YWNBAGD
>>
Maybe I should just bite the bullet and get started on my gayme despite my lack of art skills. By the time I am reaching completion on my 3 or so video game ideas I will probably have mastered drawing.
>>
>>541626648
Here are three complete game ideas for you:
>Pong
>Breakout
>Flappy Birds
>>
>>541626738
>>541626738
>>541626738
>>
I'm going to make a spiritual successor of my favourite game
But worse
>>
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>>541621770
BOKUBE
>>
>>541628280
Not $10?
>>
>>541608634
this guy has to be retarded, I've seen him post his shit on like 5 different boards over the past month and nobody else knows wtf his "game" even is
>>
>>541608312
user error
>>
>>541612717
sovl vs. sovlless
>>
>>541512932
kek



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