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File: 1758607385018142.jpg (35 KB, 639x960)
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ethics edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>541626738
>>
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What are you working on today?
>>
>>541719768
ideas
>>
>>541719768
Config file and saving function. I just want to get it done with already.
>>
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Idea
>Look up what the current trend in the industry is
>Make a game that the antithesis to that trend
I.e if the trend is "cozy games", intentionally make a game that's the OPPOSITE of cozy. I.e make it stressful as fuck. Bonus points if it's disguised as a cozy game
>>
>>541719768
The job interview I have tomorrow
>>
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>>541719768
just playing wack-a-mole with compiler errors after another big refactor
consolidating weapon wielding code between monsters and players so i only have to write item actions one time instead of twice
>>
>>541720109
pong but you play as the ball
>>
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>>
>>541720285
I'd play with your ball iykwim
>>
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This is Fygoon's Horrible Ex who left him for General Grex! She's a tramp (but you can see why Joey would go for her, look at that body!). Her mission in Chapter 20 of the Frydarian Tale is a tale of distraction as she tries to blind you to your mission at hand. Find out more next DD!

PS She's only 6 in Frydarian Years for all my CHADgooners out there!
>>
>finally finish programming all the features for the game
>now i need to come up with a story to tell and make 3D assets instead of plain white cubes
>mind is blank
fuck
>>
>>541719768
Content for the game probably, and refining the game's low level systems as I make the content. I think the low level systems are all finally ready but I'm scared to actually start because I know I'm talentless.
>>
>>541720285
ball but you play as the pong
>>
>>541720362
Ts is so ugly gang <3
>>
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>>541720524
CHUDS gonna CHUD
>>
>>541720467
White cubes? racist
>>
>>541720524
>gang
You mean "gng," get your zoomer tiktok slang right.
>>
>>541719819
crabs keep winning
agdg is healing
grex was right
>>
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Dingo wingo wango! Glory be to thee! New Dirk update Zx-897btm: Changed far right pixel above right most ever distant pixel to better attribute the inner most possible correction.
>>
schizo hours
>>
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>>541721430
Fresh thread, easy win.
>>
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>>541721812
noooooo fuck crabsisters noooooo
>>
>>541721812
All I see is a vibe coder with no art. Next.
>>
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>>541722186
I make all my own models, crabby.
>>
>>541719768
animating a bee swarm monster before I'm forced to go nodev for a few weeks
>>
gamedev is a long, sad, and lonely road
>>
>>541722373
Explains why it looks so bad
>>
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>>541722496
>>
>>541722560
Yes, that's a simple shape
>>
>>541722447
that's not true if you have devfrens
>>
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Hello /agdg/ I'm from the city. I'm coming to do a RANDOM progress inspection. It'll only take a few minutes.
>>
>>541723429
>pic
Is Smiling Friends S3 any good? Dipped out of the show during S2, it got kinda old
>>
Wasted the day again award
...Maybe the reason is because I keep hanging out on these places like some sort of social media addict instead of actually devving
>>
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Day 6. As promised at my last conference's afterparty, I have added a UI element to indicate the strength of the throw you've charged up. Please look forward to charging up your throws.

This would have taken me less than two minutes if it wasn't a janky networking input setup. Instead, it took me half an hour. Don't do multiplayer; it makes you write the code right.
>>
>>541716497
Yes, that quote is correct.
Good ideas are often not complex.

No, I'm not sharing mine.
>>
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>>541719768
Structure art. I still have so much more to do.
>>
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>>541723429
Ok, what's up man, what do you want, huh? What’s going on, what do you need, man? Don't get nervous now, man, what? Ask your-ask your question, go ahead, what?
>>
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https://www.youtube.com/watch?v=pv-JzRozrAE
is this bitch a crab? she made all of them worse
>>
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>Put up steam page
>Don't link it anywhere
>Already 11 wishlists
>>
I want to finish my game, but I also really fucking hate this planet, and I want to an hero ASAP. Fuck everything. I wish I had never been born.
>>
posting YouTube thumbnails should be an automatic perma.
>>
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>>541726591
You're welcome.
>>
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send videos, and tts on screen keyboard for writing audio messages
>>
>>541726489
This bitch is straight up dumb as fuck.
If your game is big your sprites become small, no one is analyzing the pixel detail, their brain is blurring the pixels into higher detail.
Fuck she is so dumb
>>
>>541726779
I thought people were meming about itch having terrible discovery, but it seems ok so far. But maybe that's just cause it was a "new" game? IDK
>>
>>541726489
>>541726872
Yeah but shes' cute. :)
>>
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Added some talking jrpg mechanics and created a love bomb mechanic to undress the girls.
>>
>>541726991
She looks like a chudette
I’ve smashed better pussy in college, but then again it’s college who hasn’t fucked hotties in college, it wouldn’t be worth 120k otherwise
>>
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Started working on my autism simulator
https://streamable.com/o7gt2p
>>
>>541726991
not really, i see many girls that are much cuter and they aren't malicious or retarded
>>
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>>541727228
>>
>>541726825
what the fuck is this shit
>>
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i thought making a giga flop would be less profitable tbqh w u senpai. now I have to add a zero to this number before 2026
>>
>>541719768
character design but they all look so terrible I don't even want to post them on this shithole.
Artfags, how long did you have to grind before making decent work?
>>
>>541727201
looks awesome, what's the gameplay/point of the game? is it more a sim or an empire builder type of game?
>>
>>541727598
You don't have to grind, you just make what you can and improve it later. (this works provided you are not doing 2d animation, not so fun to redo)
>>
>trying to set up simple raycast-based movement for my doom clone
>works great
>add stairs
Now the suffering starts.
>>
>>541727201
Nice. Looks extremely inaccessible though. I hope that you'll put effort into easing the player into the mechanics instead of bombarding them with all the systems at once, if you care at all about making it.
>>
>>541726825
this guy has to be trolling at this point
>>
>>541728561
>bunch of tiles and a few menus looks inaccessible
>>
>>541726825
how is this a game?
>>
https://litter.catbox.moe/4xvre0kg2jiv4b4y.webm
Some people have told me that my notes move too fast here (although one person actually told me they move too slow). I can slow them down, but it doesn't really make the game any easier, because the time between the notes is still exactly the same. It gives you more time between seeing them and having to press the buttons, but that's it. If I wanted to make it easier, the best way would probably be to remove some of the notes. Any thoughts here?
>>
a game where you tickle your niece's feet
>>
>>541727598
Just draw anime 1000 times and eventually you will start making good things. Doesn't have to be sophisticated anime, in fact, it's best not to be.
>>
>>541729109
rhythm games usually have a scroll speed setting, with the default option quite slow
rhythm game autists like fast scroll speed because it's """easier to read"""
>>
>>541727598
6 months
>>
>>541727979
You play/watch as successive lords run a fiefdom. Each lord has a goal depending on their background, to help guide the player into various periods of prosperity and ruin, rather then just doing whatever.

>>541728561
At the moment, I'm more focused on having the game play itself so I can simulate how stuff behaves after 10, 20, 30 years, etc. My current plan is for lords to have limits on the actions they can do, eg: A warlord would not be able to manage food, they can only work with the current buildings they have, and that section would more or less run on it's own. Will see though if it leads to enjoyable gameplay.
>>
>>541729109
For any advanced player, it's too slow. On any harder song, it will become too visually cluttered to read. Any decent rhythm game will give you options to adjust the visual speed. Why the fuck are you making a rhythm game when you don't even play them yourself?

Go play https://www.stepmania.com/
>>
>>541719768
Blanking
>>
>>541720109
That's kinda what I'm doing
>>
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im running out of copilot tokens what's a good alternative AI tool that can see my whole project?
>>
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>>541727598
as a coding main it took me 4 or 5 years to really get a grasp on how to quickly 3d model, unwrap, texture, rig, animate something that looks passable but not great. I am now 10 years in and still slowly improving at that.
If i spend DAYS slaving away at a single character I can make it look good but not impressive
>>
>>541729942
grim.
>>
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Here's some updates for the December show:

>Show will be airing December 20th at 6pm EST!
>Our site is now fully updated. If you're planning to submit, do so on the site: https://thev3expo.com/
>If you've submitted please ping a janny to be added to the chat.
Have fun

お知らせが遅くなってすみません。12月の番組の最新情報をお知らせします。 >番組は12月20日午後6時(東部標準時)に放送されます! >サイトが完全に更新されました。ご応募予定の方は、こちらのサイトからご応募ください:https://thev3expo.com/ >ご応募済みの方は、チャットに追加されるよう、ぜひJannyに連絡してください。 では、しばらくは私からのお知らせはこれで終わりにします。楽しんでくださいね。
>>
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this was a colossal pain to implement but i finally got the npc rider working

>>541729482
>>541727201
looks very cool and ambitious, hope to see this in a future DD.
>>
>>541727201
Neat
>>
>>541729942
There are so many steps to getting a character into a 3d game. And you need a lot of technical knowledge especially when it comes to skinning and rigging.

It's such a pain in the fucking ass. I get why a lot of indies opt for first person games.
>>
made a ton of progress today
debating if I should take a break and go to bed at a normal time or if I should make a cup of chai tea and stay up extra late and keep working
>>
>>541729409
So give the player the option to change the scroll speed, while leaving everything else (hit timing, spacing between notes, etc.) the same?
>>541729518
>For any advanced player, it's too slow.
The person who told me it was too slow claimed to be a "rhythm game aficionado" so you're probably right.
>>
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>>541730371
also some work on the worldgen and diplomacy systems. rival leaders will accept or reject your diplomatic proposals based on a wide variety of factors including comparative wealth and power, their individual personalties and ambitions, et cetera
>>
>>541729752
Honestly, I feel weirded out.
>Practice coding for years
>Barely progress
>Practice 3d modeling for like a month
>Generally get the basics and can model stuff to a functional degree at least
>>
>>541729871
marmaskus...
>>
>>541730915
>>541730371
This looks rad as fuck
>>
>>541730652
Why are you asking these questions? You're the gamedev. Why do you think it's okay for other devs here to know how to make your own game better than you do?
>>
>>541731165
Because I can FC my own songs really easily, but some people who've played the game say it's too hard.
>>
>>541731165
>Why do you think it's okay for other devs here to know how to make your own game better than you do?
because this is where the game dev experts on 4chan hang out
>>
https://youtu.be/5JKwr84_aXs
Cropolution bros…
>>
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>>541730126
maybe i made it sound worse than it is
i am a part time dev and most of my early projects did not involve 3D character models.
>>
Anyone here tried using AI for texturing? Got any advice/workflow?
>>
>>541731314
It probably is. The map in your video contain eighth notes and so it'd be about 5-6 out of 10 by DDR scale. It's not something a beginner can beat. Beatmaps in rhythm games typically come with 3-5 difficulties for a good reason.
>>
>>541731396
More like crapolution lmfao
>>
>>541731537
unc spent 10 years in blender to make origami

say it aint so
>>
>>541731546
https://stableprojectorz.com
>>
>>541731546
Buying some smart materials and using some layers in substance painter will give you better and more predictable results.
>>
>>541728504
Just copy how quake does it
>>
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>>541729942
>>541731537
I think these look solid, anon. Going low poly/low res makes it easier on you if you don't necessarily have the arts skills. Your animation on the little bug is really impressive.


I'm finally rigging this guy for real and I got his legs to bend *close enough* to how I was envisioning things. The rest pose isn't quite as dynamic as how I modeled him but it's all good.

Next up is adding in a bunch of bones for the pistons, fingers, and cockpit.
>>
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>>541719768
I did some basic cleanup and prevented a softlock a player reported. Also added a small animation to returning bets.

Also, whoever that artist was who (you)'d me a few days ago, reach out to my on my itch or bluesky if you're still interested.
>>
>>541723429
>>541726352
fuck off zoomer
>>
>>541731396
Still eagerly awaiting his quitting video. or he falls of the face of the earth after getting divorced
>>
Have you ever wanted to simply make a game without an idea first?
>>
>>541735487
Nah. I literally have too many ideas.
>>
>>541735556
share your 3rd best idea
>>
>>541735609
Blade runner + Bloodborne
>>
>>541731396
ex-AAA environment artist + walking sim, name a better combo
>>
>>541735609
GTA but india
>>
>>541735680
This is going to be my next project.
>>
>>541719768
Still trying to hammer out the basics of a turn based battle system for a 3D monster catcher.
I'm getting there but currently dealing with a couple of bugs (like not being able to lock onto a second monster after finishing a first battle).
>>
this will probably sound like a retarded noob question

how hard is it to competently prototype a game that plays like ocarina of time
>>
>>541737218
As your first game? Extremely.
>>
>>541737218
4-6 years as a complete noob, depending on your intelligence and previous skillsets
>>
>>541737218
Start with Pong.
>>
>>541736254
>>541735680
you guys always have vague ideas about setting and genre but never anything about gameplay
>>
Pong is goated and underrated
>>
>>541737218
very hard, getting a degree + an entry job that will give you more money than your finished game will get you hard
>>
>>541737383
What comes after Pong?
>>
>>541737218
Prototype? Probably a year starting from nothing.
The content would take about 4-5 years though.
>>
>>541737479
https://20_games_challenge.gitlab.io/challenge/
>>
>>541737419
It's Bloodborne but in a cyberpunk setting.
Maybe has a recharging shield mechanic instead of rallying.
It's not that hard to intuit desu.
>>
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>want to spawn particles on the positive Z-axis of objects
>it's not possible
>want to make particles stay on their emitter instead of leaving a trail
>it's not possible without baking every single time
I hate this piece of shit so goddamn much.
>>
I just got told I’m fucking fired cause I had nap time/silent TikTok time in class. I was fucking tired. It’s 8th grade math it literally doesn’t matter.
Mmy game is not enough hopefuel, I fucking suck. I only did teaching cause engineering was too hard. How cooked am I?
I mean like so what if it’s the 10th nap time in a row? Who cares man 8th grade math can fit on two pieces of paper.
This feels like wrongful termination IMO
>>
>>541737780
90% of the appeal of bloodborne is the setting and artstyle.
>>
>>541737918
Well good thing a cyberpunk setting has its own appeal then.
>>
>>541737218
As a noob?
3 years if you’re going steady
2 years minimum at the human limits, learning skills cannot be done faster but you can organize them to reduce lag.
4-5 year average
For just a shit in the pants prototype like a week to a month.
>>
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>>541719768
Working on adding a double jump to the game to help players hang in the air longer over floor hazards, but in the games style of being strange the player blinks up and spins really fast; if blue enemies attack the player during this they will die similar to the dash.

This will help playtesters who suck at timing their jumps. Not sure if I should let this advanced move be there at the start of the game or unlocked after the player beats a boss though.
>>
>>541737218
The Legend64 guy seems pretty competent and he has been working on it for over 5 years now.
>>
>>541737780
i thought you were joking before but if this is a real idea of yours i feel sorry
>>
>>541737842
If engineering is too hard for you, gamedev is too hard for you. You need to get another job, horbor. You're NGMI.

>>541738109
On average, a noob with the discipline to actually start deving will realize he's in way over his head within a few months and throw in the towel.
>>
>>541738207
>decade long adversary of development
>adding new player controller moves this late in development

hhahahahahhhahahahahahhahahahahaaaaaaaaaaaaaaaaaaaa

we are so back bokubros
>>
>>541738251
Can I hear one of your ideas?
>>
Wtf boku, release your game already, your game isn't silksong
>>
>>541738325
i dont have any good ones that's why i was asking but it seems that you dont have any ideas at all
>>
>>541738207
STOP ADDING SHIT AND RELEASE NOW
>>
>>541738310
Why? The time will pass anyways might as well do something.
>>
>>541738406
That's just how it is anon.
>>
TWO MORE FEATURES AND BOKUBE WILL BE DONE RELEASE TRAILER ON /V/3, CHUD!
>>
>>541731713
>zoomer can't into filenames
>>
>>541738636
Imagine he shadow drops it at /v/3.
Geoff Keighley would jump out of his nikes in surprise.
>>
>>541738487
Game development is not a game. It's not fun after you get past the initial learning and experimenting. It's long, grueling, tedious hard work that doesn't have any payoff unless you're amongst the best of the best in the field. Go pick up a real hobby like a sport, fatty.
>>
>>541738207
find playtesters who play platformers. if they suck, the game isn't for them.
>>
dear agdggers, while the ICE was searching for me and i was hiding in the basement of a good american family i made some good progress, the family is good, they feed me burritos and tacos and a water bowl.
>>
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>>541738834
>unless you're amongst the best of the best in the field
setting aside that you aren't the best of the best now
don't you think that one day if you tried hard enough you might become the best



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