ethics edition>Demo DaysNext: https://itch.io/jam/agdg-demo-day-65Previous: https://itch.io/jam/agdg-demo-day-64Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/Steam Games by AGDG: https://agdg-steam.netlify.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverterhttps://github.com/michaelmob/WebMCam>Previous thread>>541626738
What are you working on today?
>>541719768ideas
>>541719768Config file and saving function. I just want to get it done with already.
Idea>Look up what the current trend in the industry is>Make a game that the antithesis to that trendI.e if the trend is "cozy games", intentionally make a game that's the OPPOSITE of cozy. I.e make it stressful as fuck. Bonus points if it's disguised as a cozy game
>>541719768The job interview I have tomorrow
>>541719768just playing wack-a-mole with compiler errors after another big refactorconsolidating weapon wielding code between monsters and players so i only have to write item actions one time instead of twice
>>541720109pong but you play as the ball
>>541720285I'd play with your ball iykwim
This is Fygoon's Horrible Ex who left him for General Grex! She's a tramp (but you can see why Joey would go for her, look at that body!). Her mission in Chapter 20 of the Frydarian Tale is a tale of distraction as she tries to blind you to your mission at hand. Find out more next DD!PS She's only 6 in Frydarian Years for all my CHADgooners out there!
>finally finish programming all the features for the game>now i need to come up with a story to tell and make 3D assets instead of plain white cubes>mind is blankfuck
>>541719768Content for the game probably, and refining the game's low level systems as I make the content. I think the low level systems are all finally ready but I'm scared to actually start because I know I'm talentless.
>>541720285ball but you play as the pong
>>541720362Ts is so ugly gang <3
>>541720524CHUDS gonna CHUD
>>541720467White cubes? racist
>>541720524>gangYou mean "gng," get your zoomer tiktok slang right.
>>541719819crabs keep winningagdg is healinggrex was right
Dingo wingo wango! Glory be to thee! New Dirk update Zx-897btm: Changed far right pixel above right most ever distant pixel to better attribute the inner most possible correction.
schizo hours
>>541721430Fresh thread, easy win.
>>541721812noooooo fuck crabsisters noooooo
>>541721812All I see is a vibe coder with no art. Next.
>>541722186I make all my own models, crabby.
>>541719768animating a bee swarm monster before I'm forced to go nodev for a few weeks
gamedev is a long, sad, and lonely road
>>541722373Explains why it looks so bad
>>541722496
>>541722560Yes, that's a simple shape
>>541722447that's not true if you have devfrens
Hello /agdg/ I'm from the city. I'm coming to do a RANDOM progress inspection. It'll only take a few minutes.
>>541723429>picIs Smiling Friends S3 any good? Dipped out of the show during S2, it got kinda old
Wasted the day again award...Maybe the reason is because I keep hanging out on these places like some sort of social media addict instead of actually devving
Day 6. As promised at my last conference's afterparty, I have added a UI element to indicate the strength of the throw you've charged up. Please look forward to charging up your throws.This would have taken me less than two minutes if it wasn't a janky networking input setup. Instead, it took me half an hour. Don't do multiplayer; it makes you write the code right.
>>541716497Yes, that quote is correct.Good ideas are often not complex.No, I'm not sharing mine.
>>541719768Structure art. I still have so much more to do.
>>541723429Ok, what's up man, what do you want, huh? What’s going on, what do you need, man? Don't get nervous now, man, what? Ask your-ask your question, go ahead, what?
https://www.youtube.com/watch?v=pv-JzRozrAEis this bitch a crab? she made all of them worse
>Put up steam page>Don't link it anywhere>Already 11 wishlists
I want to finish my game, but I also really fucking hate this planet, and I want to an hero ASAP. Fuck everything. I wish I had never been born.
posting YouTube thumbnails should be an automatic perma.
>>541726591You're welcome.
send videos, and tts on screen keyboard for writing audio messages
>>541726489This bitch is straight up dumb as fuck.If your game is big your sprites become small, no one is analyzing the pixel detail, their brain is blurring the pixels into higher detail.Fuck she is so dumb
>>541726779I thought people were meming about itch having terrible discovery, but it seems ok so far. But maybe that's just cause it was a "new" game? IDK
>>541726489>>541726872Yeah but shes' cute. :)
Added some talking jrpg mechanics and created a love bomb mechanic to undress the girls.
>>541726991She looks like a chudetteI’ve smashed better pussy in college, but then again it’s college who hasn’t fucked hotties in college, it wouldn’t be worth 120k otherwise
Started working on my autism simulatorhttps://streamable.com/o7gt2p
>>541726991not really, i see many girls that are much cuter and they aren't malicious or retarded
>>541727228
>>541726825what the fuck is this shit
i thought making a giga flop would be less profitable tbqh w u senpai. now I have to add a zero to this number before 2026
>>541719768character design but they all look so terrible I don't even want to post them on this shithole.Artfags, how long did you have to grind before making decent work?
>>541727201looks awesome, what's the gameplay/point of the game? is it more a sim or an empire builder type of game?
>>541727598You don't have to grind, you just make what you can and improve it later. (this works provided you are not doing 2d animation, not so fun to redo)
>trying to set up simple raycast-based movement for my doom clone>works great>add stairsNow the suffering starts.
>>541727201Nice. Looks extremely inaccessible though. I hope that you'll put effort into easing the player into the mechanics instead of bombarding them with all the systems at once, if you care at all about making it.
>>541726825this guy has to be trolling at this point
>>541728561>bunch of tiles and a few menus looks inaccessible
>>541726825how is this a game?
https://litter.catbox.moe/4xvre0kg2jiv4b4y.webmSome people have told me that my notes move too fast here (although one person actually told me they move too slow). I can slow them down, but it doesn't really make the game any easier, because the time between the notes is still exactly the same. It gives you more time between seeing them and having to press the buttons, but that's it. If I wanted to make it easier, the best way would probably be to remove some of the notes. Any thoughts here?
a game where you tickle your niece's feet
>>541727598Just draw anime 1000 times and eventually you will start making good things. Doesn't have to be sophisticated anime, in fact, it's best not to be.
>>541729109rhythm games usually have a scroll speed setting, with the default option quite slowrhythm game autists like fast scroll speed because it's """easier to read"""
>>5417275986 months
>>541727979You play/watch as successive lords run a fiefdom. Each lord has a goal depending on their background, to help guide the player into various periods of prosperity and ruin, rather then just doing whatever. >>541728561At the moment, I'm more focused on having the game play itself so I can simulate how stuff behaves after 10, 20, 30 years, etc. My current plan is for lords to have limits on the actions they can do, eg: A warlord would not be able to manage food, they can only work with the current buildings they have, and that section would more or less run on it's own. Will see though if it leads to enjoyable gameplay.
>>541729109For any advanced player, it's too slow. On any harder song, it will become too visually cluttered to read. Any decent rhythm game will give you options to adjust the visual speed. Why the fuck are you making a rhythm game when you don't even play them yourself?Go play https://www.stepmania.com/
>>541719768Blanking
>>541720109That's kinda what I'm doing
im running out of copilot tokens what's a good alternative AI tool that can see my whole project?
>>541727598as a coding main it took me 4 or 5 years to really get a grasp on how to quickly 3d model, unwrap, texture, rig, animate something that looks passable but not great. I am now 10 years in and still slowly improving at that.If i spend DAYS slaving away at a single character I can make it look good but not impressive
>>541729942grim.
Here's some updates for the December show:>Show will be airing December 20th at 6pm EST!>Our site is now fully updated. If you're planning to submit, do so on the site: https://thev3expo.com/>If you've submitted please ping a janny to be added to the chat. Have funお知らせが遅くなってすみません。12月の番組の最新情報をお知らせします。 >番組は12月20日午後6時(東部標準時)に放送されます! >サイトが完全に更新されました。ご応募予定の方は、こちらのサイトからご応募ください:https://thev3expo.com/ >ご応募済みの方は、チャットに追加されるよう、ぜひJannyに連絡してください。 では、しばらくは私からのお知らせはこれで終わりにします。楽しんでくださいね。
this was a colossal pain to implement but i finally got the npc rider working>>541729482>>541727201looks very cool and ambitious, hope to see this in a future DD.
>>541727201Neat
>>541729942There are so many steps to getting a character into a 3d game. And you need a lot of technical knowledge especially when it comes to skinning and rigging. It's such a pain in the fucking ass. I get why a lot of indies opt for first person games.
made a ton of progress todaydebating if I should take a break and go to bed at a normal time or if I should make a cup of chai tea and stay up extra late and keep working
>>541729409So give the player the option to change the scroll speed, while leaving everything else (hit timing, spacing between notes, etc.) the same? >>541729518>For any advanced player, it's too slow.The person who told me it was too slow claimed to be a "rhythm game aficionado" so you're probably right.
>>541730371also some work on the worldgen and diplomacy systems. rival leaders will accept or reject your diplomatic proposals based on a wide variety of factors including comparative wealth and power, their individual personalties and ambitions, et cetera
>>541729752Honestly, I feel weirded out.>Practice coding for years>Barely progress>Practice 3d modeling for like a month>Generally get the basics and can model stuff to a functional degree at least
>>541729871marmaskus...
>>541730915>>541730371This looks rad as fuck
>>541730652Why are you asking these questions? You're the gamedev. Why do you think it's okay for other devs here to know how to make your own game better than you do?
>>541731165Because I can FC my own songs really easily, but some people who've played the game say it's too hard.
>>541731165>Why do you think it's okay for other devs here to know how to make your own game better than you do?because this is where the game dev experts on 4chan hang out
https://youtu.be/5JKwr84_aXsCropolution bros…
>>541730126maybe i made it sound worse than it isi am a part time dev and most of my early projects did not involve 3D character models.
Anyone here tried using AI for texturing? Got any advice/workflow?
>>541731314It probably is. The map in your video contain eighth notes and so it'd be about 5-6 out of 10 by DDR scale. It's not something a beginner can beat. Beatmaps in rhythm games typically come with 3-5 difficulties for a good reason.
>>541731396More like crapolution lmfao
>>541731537unc spent 10 years in blender to make origamisay it aint so
>>541731546https://stableprojectorz.com
>>541731546Buying some smart materials and using some layers in substance painter will give you better and more predictable results.
>>541728504Just copy how quake does it
>>541729942>>541731537I think these look solid, anon. Going low poly/low res makes it easier on you if you don't necessarily have the arts skills. Your animation on the little bug is really impressive.I'm finally rigging this guy for real and I got his legs to bend *close enough* to how I was envisioning things. The rest pose isn't quite as dynamic as how I modeled him but it's all good.Next up is adding in a bunch of bones for the pistons, fingers, and cockpit.
>>541719768I did some basic cleanup and prevented a softlock a player reported. Also added a small animation to returning bets.Also, whoever that artist was who (you)'d me a few days ago, reach out to my on my itch or bluesky if you're still interested.
>>541723429>>541726352fuck off zoomer
>>541731396Still eagerly awaiting his quitting video. or he falls of the face of the earth after getting divorced
Have you ever wanted to simply make a game without an idea first?
>>541735487Nah. I literally have too many ideas.
>>541735556share your 3rd best idea
>>541735609Blade runner + Bloodborne
>>541731396ex-AAA environment artist + walking sim, name a better combo
>>541735609GTA but india
>>541735680This is going to be my next project.
>>541719768Still trying to hammer out the basics of a turn based battle system for a 3D monster catcher.I'm getting there but currently dealing with a couple of bugs (like not being able to lock onto a second monster after finishing a first battle).
this will probably sound like a retarded noob questionhow hard is it to competently prototype a game that plays like ocarina of time
>>541737218As your first game? Extremely.
>>5417372184-6 years as a complete noob, depending on your intelligence and previous skillsets
>>541737218Start with Pong.
>>541736254>>541735680you guys always have vague ideas about setting and genre but never anything about gameplay
Pong is goated and underrated
>>541737218very hard, getting a degree + an entry job that will give you more money than your finished game will get you hard
>>541737383What comes after Pong?
>>541737218Prototype? Probably a year starting from nothing.The content would take about 4-5 years though.
>>541737479https://20_games_challenge.gitlab.io/challenge/
>>541737419It's Bloodborne but in a cyberpunk setting.Maybe has a recharging shield mechanic instead of rallying.It's not that hard to intuit desu.
>want to spawn particles on the positive Z-axis of objects >it's not possible >want to make particles stay on their emitter instead of leaving a trail >it's not possible without baking every single time I hate this piece of shit so goddamn much.
I just got told I’m fucking fired cause I had nap time/silent TikTok time in class. I was fucking tired. It’s 8th grade math it literally doesn’t matter.Mmy game is not enough hopefuel, I fucking suck. I only did teaching cause engineering was too hard. How cooked am I?I mean like so what if it’s the 10th nap time in a row? Who cares man 8th grade math can fit on two pieces of paper.This feels like wrongful termination IMO
>>54173778090% of the appeal of bloodborne is the setting and artstyle.
>>541737918Well good thing a cyberpunk setting has its own appeal then.
>>541737218As a noob?3 years if you’re going steady2 years minimum at the human limits, learning skills cannot be done faster but you can organize them to reduce lag.4-5 year averageFor just a shit in the pants prototype like a week to a month.
>>541719768Working on adding a double jump to the game to help players hang in the air longer over floor hazards, but in the games style of being strange the player blinks up and spins really fast; if blue enemies attack the player during this they will die similar to the dash.This will help playtesters who suck at timing their jumps. Not sure if I should let this advanced move be there at the start of the game or unlocked after the player beats a boss though.
>>541737218The Legend64 guy seems pretty competent and he has been working on it for over 5 years now.
>>541737780i thought you were joking before but if this is a real idea of yours i feel sorry
>>541737842If engineering is too hard for you, gamedev is too hard for you. You need to get another job, horbor. You're NGMI.>>541738109On average, a noob with the discipline to actually start deving will realize he's in way over his head within a few months and throw in the towel.
>>541738207>decade long adversary of development >adding new player controller moves this late in developmenthhahahahahhhahahahahahhahahahahaaaaaaaaaaaaaaaaaaaawe are so back bokubros
>>541738251Can I hear one of your ideas?
Wtf boku, release your game already, your game isn't silksong
>>541738325i dont have any good ones that's why i was asking but it seems that you dont have any ideas at all
>>541738207STOP ADDING SHIT AND RELEASE NOW
>>541738310Why? The time will pass anyways might as well do something.
>>541738406That's just how it is anon.
TWO MORE FEATURES AND BOKUBE WILL BE DONE RELEASE TRAILER ON /V/3, CHUD!
>>541731713>zoomer can't into filenames
>>541738636Imagine he shadow drops it at /v/3.Geoff Keighley would jump out of his nikes in surprise.
>>541738487Game development is not a game. It's not fun after you get past the initial learning and experimenting. It's long, grueling, tedious hard work that doesn't have any payoff unless you're amongst the best of the best in the field. Go pick up a real hobby like a sport, fatty.
>>541738207find playtesters who play platformers. if they suck, the game isn't for them.
dear agdggers, while the ICE was searching for me and i was hiding in the basement of a good american family i made some good progress, the family is good, they feed me burritos and tacos and a water bowl.
>>541738834>unless you're amongst the best of the best in the fieldsetting aside that you aren't the best of the best nowdon't you think that one day if you tried hard enough you might become the best