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Egg Edition
Previous thread: >>542004294

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
sexserb now has an energy beam orbiting the sun
>>
>You're thinking designs away from your PC
>You're playing Factorio
>You're scrolling 4chan while waiting for research to complete
>You're playing Factorio
>You're actually doing stuff in game
>You're playing Factorio
What other games can be played even when you're not playing them?
>>
>>542433105
>What other games can be played even when you're not playing them?
Prosperous Universe.
Any idle game.
Anno series.
Capitalism Lab if on low speed.
>>
>>542433105
Autonauts (research especially; spaceport missions; certain endgame stuff)
Timberborn (early game where things take a while; large-scale constructions you've blueprinted out)
Shapez (fulfilling missions and/or upgrade requirements; testing/using 'everything machines')
>>
>>542432741
I heard there are 3 stages of energy beam depending on how much power it has, I wonder at what point you reach the maximum
>>
Cryo plants should be able to crack oil/replace chemical plants and oil refineries.
There should've been a tier 2 pumpjack like the big drill.
Rocket cargo size increase would've been a better research than rocket part productivity.
>>
>>542438258
>Cryo plants should be able to crack oil/replace chemical plants and oil refineries.
That what biochambers do
>>
can i please see your hotbar /egg/ i wont judge
>>
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Are you taking the piss
>>
>>542439865
no, what they do is SUCK
>>
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>>542439937
Nothing fun, only two, no mods, absolutely not worth seeing.
>>
>>542438258
Make a mod
>>
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>>542439937
Just landed in vulcanus
>>
Ratios? Throughput? I just build on vibes, man.
>>
>>542407687
Out of curiosity, what do you plan to do after reaching all 13 science packs and completing Py?
>>
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what's wrong with this setup? occasionally the individual loops will "clog" and stop moving
>>
hello /egg/
please join us for next fest tomorrow
https://store.steampowered.com/app/3800200/Ramshackle/
>>
>>542446876
Double check belts and make sure they're actually connected to the outputs of the deutri makers
>>
Any other games that scratch the Space Engineers itch? I'm afraid the physics feels too slow and clunky and SE2 probably won't be any different in that regard. I've put in hundreds of hours, but my creations never feel "real".
>>
>>542447385
100%, once I unclog them they work normally including outputting deut
>>
>>542449816
It's unfortunate that space voxel games are cursed
>>
>>542449890
Clogging as in the hydrogen loop ceases to move? Or just the deuterium builds up in the buffer and never exits to the output line? Maybe try rebuilding the fractionators. I forget if you could place them down on top of existing belts, try doing it the "normal" way with the building first and connect the belts after.
>>
>>542433105
How many hours would I have if all the time I spent thinking about Factorio were added...
>>
connected to pyserb for the first time in a couple weeks
my computer sure is struggling these days
glad to see someone found a use for the beans
fucked up that we're low on meat of all things. maybe one day i'll set up fish for cyanic
>>
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>>542446876
>what's wrong with this setup?
It's bloated as hell. It takes a gigantic amount of fractionators to eat a single T3 belt of stacked hydrogen so this setup wastes a lot of splitters, inserters, and space for basically no reason

Also they clog because your inserters cram the belt full of hydrogen before the fractionators can output the waste hydrogen properly. Seriously. Tear all that shit up, run a single line through all the fractionators (and add more while you're at it) set up a tank at the end of the line and then have a splitter that prioritizes the tank outflow with an input of new hydrogen and you'll be gold.
>>
I was told switching to Linux would be hard and tedious, for now I only had a single extremely minor issue that I fixed in 10 seconds. Everything else is going extremely well and the calculator actually works. The seamless save system is a game changer for factorio. I never noticed how disruptive the half a second autosave was until I played without the interruption. I don't even notice the game saving half of the time now. It's like going from 50fps to 60fps. You can't go back.
Everything hasn't gone so smoothly for a friend of mine who decided to switch to ChimeraOS though.
>>
>My starter sulfuric acid mine in vulcanus can support 183 steam turbines on at all times before beacons or modules
Silly
>>
>>542452759
for now
>>
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>>542446876
Try tossing a stacker or possibly a splitter in there and see if that helps. I used to have the same problem but it went away when I started using stackers. It looks like you already have stack inserters but a splitter/stacker I think has an internal buffer that might help? Worth a shot.

If that doesn't fix it just rebuild it like the other anon said sand see if that does anything.
>>
Is there no way to tell bots to give priority to something? Like for example I really want this beacon to have speed modules on right now I don't care that I'm using speed modules for other things
>>
>>542452672
>seamless save
>not on Windows
Huh, they must be using fork() for that. I'd been wondering about that for my own game. I see there is some discussion of it on their blog:
https://www.factorio.com/blog/post/fff-408#:~:text=Asynchronous%20saving
The freeze probably comes from not closing all the file descriptors, or maybe there's a lock/futex... given that the dev was never able to get it to happen himself, I'd also suspect the internals of video drivers or X/Wayland. Might also worry about if the threads get cloned. Maybe abort() the process to skip any troublesome atexit()s.
>>
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>>542443656
NTA but I am one of the people on Serbs Py world. There is 10 I believe science packs in total, 11 if you want to count the Pyhrric victory. I want to say we are making decent progress on this science pack which is probably 40% of the game? I would say at the pace we are going we still have another 1000 hours perhaps in front of us, if not more. However the server has to not fall over before that happens.

Personally I hope either Shapez 2 or Nullius is out by the time we've finished this mod pack. Those 2 are on my list to play (again)

>>542452008
I can't remember the name of them, but there is another alien life farm that anon was close to finishing? That might be good enough to fix that issue, however I'm amazed that meat has died. I also imagine we have a ton of meat going into compost right now still from what the another anon set up, however its a zachtronics setup so good luck figuring out how to change it without breaking it.
>>
>>542457001
Shapez 2 is out, bud. It already exists.
https://store.steampowered.com/app/2162800/shapez_2/
>>
>>542457001
Also praise Goddess Roxy
>>
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>>542458075
I should be clearer. I meant 1.0 for Shapez 2.0.

They plan to change the current campaign of Shapez 2.0 + introduce modding support which is something Ive been hoping for. The current campaign is alright, but it doesn't feel like a factory game more like a puzzle game with automation elements as you have to keep rebuilding your factory over and over again.

https://youtu.be/BGtZDPfWvrc - Been listening to this for a good hour now. Bless Roxy.
>>
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>>542458627
I had no idea there was more updates for it coming. Hope it inspires me to play again.
Se 2 opening might be my favorite anime opening ever which is in stark contrast to the unfortunate lack of Roxy in said season.
https://youtu.be/hkcdLR_tdtA
>>
>>542458075
Shapez 2 on release wasn't as fun as I thought it would be.
>>
>>542460331
I know exactly how you feel. I loved it for about 20 hours and then realized it wasn't anything actually new form shapez1.
>>
>All you need for 1k spm metallurgic with shitty speed 3 beacons no qual and prod 2 modules no qual
5 metal science foundry
4 ass 3 tungsten carbide
5 prod foundry tungsten plate
4 chem plant carbon

Lol
>>
Would folks here consider Atrio; The Dark Wilds to be an /egg/ game?
>>
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>>542458914
Yer its somewhat weird as the game was effectively in a 0.9 state and then they just threw a curve ball at the end saying we are going to rewrite it. I'm hoping for the same because it is fun. I for one didn't play the OG Shapez so its all new to me.

While I like the S2 openings. S1 Cour 2 openings are some of the best openings of all time. I don't remember another show doing this but they use the opening to set up the episode and world build. The also change in openings to the different cities that Ruddy and gang travel to is just a chefs kiss. I'm such a sucker for shows that do different shit with openings, or slightly change openings when the story changes.

Here is a full list of Cour 2 openings because I've now started blasting them on my TV.
https://www.youtube.com/watch?v=ZwJZa9mrwBw&list=PLoO7cnLozeZhJW7dMQf-ujnGu3lcClXap&index=1
>>
>Biters attacked my train in the middle of nowhere
???
>>
>>542461546
With a cursory googling of it, it looks more like a open world survival crafting kind of thing like Palworld. Something that technically has an engineering element rather than something focused on it exclusively. I mean, I haven't played the game, it just doesn't really seem like one to me based on 2 minutes looking at the Steam page.
>>
>>542464779
It ran into an expansion or retaliation party and the biters were tough enough to stop it and prevent it from accelerating.
>>
>>542443656
It's 13 ingredients for this particular pack, out of which we have completed 7.
This pack is the 7th pack of the game out of the 11 packs so we are pretty deep in the weeds with this one already. Were almost done with this so only 4 untouched packs left, practically the home run boys.
>plan
I dunno celebrate probably or kys myself one of the two for sure
then do it again of course

>>542446876
If you do it like that, you need to put a stacker inside the loop to create the extra space the loop needs to keep on loopin. Personally I don't bother and just run the stacked hydrogen line trough a long line of fractionators and then repack it for another loop.

>>542452008
The beans go into the horrific bio ore setup, but I think they also have uses in some animal foods or something coming up.
>>
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Something tells me this isn't going to work before stack inserters
>>
>>542466162
Do the napkin math, bud. That's, like, 13stone per second per foundry. Should technically be handled by two belt sides, which would be 15stone/second. So if you actually balanced the belts it wouldn't back up.

But also, why would you be using yellow belts.
>>
>>542467115
I just landed in vulcanus there's no way to balance the belts and also keep it indefinitely tiling this can handle 22.5 with shittiest belts as is per side though. I don't even have modules yet or even red chips
>>
>>542457001
>however I'm amazed that meat has died
yeah it's mostly a transport issue rather than a supply issue
cyanic isn't pulling off fish, mukmoux, or bugs, whales back up on other stuff, and bees don't give shit for meat

>>542466046
oh yeah btw bio ore is blocked because the bean processors aren't getting enough muddy water
>>
>>542469104
>oh yeah btw bio ore is blocked because the bean processors aren't getting enough muddy water
Well that's too bad but it's not like bio ore is going anywhere either atm since it's only used in the science which isn't finished. The important bit is that everything is connected technically which is the best kind of connection
>>
Ok how the fuck do I do quality stuff actually?
Asteroid upcycle?

How the FUCK do I calculate how much machines do I need for one 5-tier coal /sec?
My engineering hole is leaking like crazy help me /vg/ HELP ME AIEEEEE
>>
>>542470162
Do you want to do it the cheaty way or the intended way?
>>
>>542446876
>>542452962
Wouldn't it be easier just to run a straight line of like 50 Fractionators directly connected to each other before you loop once? Saves loads of space, and each one further down only works 0.1% slower than the previous one.

Just make sure to re-stack the belt back up to 4 before the splitter that's feeding in additional 4-stacked input, and give stuff coming back from the loop input priority.
>>
>>542470623
Huh. Tell me about both pls.
>>
>>542471176
Asteroid 'casinos' generate legendary chunks at a much faster and easier pace than any other method of getting legendary quality on anything just by reprocessing asteroid chunks over and over. This gets you all the legendaries you need to make all the basic ingredients for everything. Iron ore, copper, coal, plastic, all of it. Then you can also use the foundry low density structure recipe with enough low density structure productivity research and recycling to print infinite legendary steel and copper in foundries too.

That's the cheating method. Because you just paste a few of these asteroid collecting and reprocessing casinos and you have enough legendaries to do anything. It's not 'upscaling' like other recipes need to recycle, reprocessing is far more efficient.

The other method is just to scale recycling until you meet demand.
>>
https://mods.factorio.com/mod/py-only-vanilla-trains
I really like this.

Can we have this on the server?
>>
>>542440051
>atomic overhaul
you're a complete moron trying to use that along with krastorio and sex
they have no compatibility
>>
>>542471926
I see I see, thank you. Don't think that it's cheating.
>>
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>Add thruster efficiency curve to the game
>No feasible way to keep fluids at the 40-50% mark.
>No operative difference from just letting it work as normal.
This and using biolabs for oil cracking must be the most unused mechanics in the game.
>>
>>542475461
pumps and PWM
>>
>>542471926
>Ah bloo bloo it's cheating!
>Requires like three hundred or more legendary quality 3 modules per ship
>Requires LDS productivity to be at 150% and four legendary prod 3 modules
>Basically you have to have the game beat already and be halfway into megabasing to pull it off.
Is there any reason you want the post-solar system edge phase to be longer?
>>
>>542475461
>>542475751
The mechanic exists to keep noobs' ships moving when they end up running on fumes. If you want to utilize it yourself just set your target speed to less than what the ship achieves at max thrust.
>>
>Red chips in nauvis finally beat steel for science
Feels ok in some way
>>
>>542475461
This only helps if you want to go slower, you can also do it with pumps too but I don't really see a point in doing that, just run full tilt all the way there.
Like the other guy said, it's a deliberate handicap for the newbies who are most likely to mess up giving those players an extra boost in power.
>>
>>542475461
>No feasible way to keep fluids at the 40-50% mark.
?
Use pumps like this. Turn them on when fuel is less than 200. 200 is 20% of 1000 (maximum fuel buffer of the engine).

Ta-da 85% efficiency! You can try to make it 100 (10%) but the pumps are too quick.
>>
>>542477972
Wasn't there a circuit signal you could send to the ship to set a specific speed?
>>
>>542478117
I would like to know it if there is.
Here is my setup in action. 88%
You will loose some efficiency at the start but it will work out in several seconds.
>>
>>542478117
>>542478338
You can't set a certain speed limit, but you can read it from the hub; and throttle your thrusters accordingly.
>>
>>542476432
atrocities were committed
>>
>>542479031
Do robo ports work in space?
>>
>>542479031
>red and green science platform
what in the goddamn?
>>
>>542446876
I usually just build an ILS on a pole, then build concentric circles of fractionators around it. What are some other good designs?
>>
>>542479907
Red and green energy drink for the engineer
>>
>>542478117
That's a SEx only thing
>>
>>542453423
Sadly no, bots are even dumber than trains
>>
>>542457001
Migger sexo
>>542463962
Sylphie sexo
>>
>>542479386
no
>>542479907
free mats
I figured maybe this way I don't need to expand my nauvis base
I dunno if it's worth it yet
>>
>>542482913
>free mats
my brother in christ red and green are free on vulcanus and you just need to turn on a spigot
>>
>>542483072
Well, they are also free in space. The main issue is UPS cost of asteroids, and most players will never build large enough to care about that.
>>
>>542483072
Actually... If you want them on Nav you save rockets by doing that.
>>
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>>542483192
okay but consider the fact this is 450 spm of green on vulc and then consider your splatform
>>
>>542475161
wube said they are nerfing the asteroid casino in 2.1 fyi
>>
>>542483809
and that makes you angry, doesn't it?
>>
>>542483894
no i agree its kinda bullshit and too easy
>>
>>542483280
my platform is also for iron and copper plates, steel, and green circuits.
>>
>>542483894
Actually, doc. That makes me horny. And violent. Now bend over.
>>
>>542484923
You can't rape your problems, anon.
>captcha: DAADX
>>
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i hate these curves not matching the other line man
>>
>>542479031
>wasted pipe
cringe
>>
>>542485328
I assure you there isn't a single problem in existence that can't be solved with rape.
>>
>>542486486
?
>>
Playing bob angels factorio
I have too much copper to the point Im unable to sort anything for iron really
How do i dispose of copper?
Or is it the raw ore sort is a temporary thing and Im supposed to use something else?
>>
>>542463962
Elves with long, horizontal wiggly ears make me want to pin them down in bed and make a top-tier DnD character...
>>
>>542492165
Rudy..
>>
>>542491052
You have multiple ores, iirc the dark blue one gives 2:1 iron to copper and the light blue one gives the reverse ratio. You can also store huge amounts in Angel's warehouses or as molten metal in fluid tanks, to use as buffers for balancing.
>>
>>542492710
cont.
Most of your copper usage will come from red and blue circuits later on, so just store the extra ore for now. I don't remember if there are actual voiding recipes.

You can also melt slag with sulfuric acid into mineral sludge and turn that into some extra iron, or any other ore you're short on.
>>
>>542492989
cont2, as I keep remembering more stuff
You don't have to sort all your ores, iron can also be smelted directly from the crushed dark blue one.
>>
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THE WORLD IS MINE
>>
>>542493553
What exactly is the purpose of this?
>>
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I need to stop playing SEx, I'm getting tetris effect'd. I was taking a wank and couldn't focus on my mental image of a girl with huge tits because I kept visualizing belt and rail systems.
>>
>>542493553
wow good job pasting a blueprint im proud of u sis
>>
>>542494418
It lights up lamps in pretty colors.
>>
>>542494663
Can you make a big array of lights that says "No Niggers Allowed"?
>>
I'm not completely bought on planet mods, or planets in general for that matter.
Everytime I'm on a planet outpost/base, I wish I could travel to it in Nauvis as if it was a different continent, and had to go either on a long train ride to get there or something.

Having to jump between different planets (in person or remote mode) actually makes everything feel much smaller. I wish there was a way of having all of them inside the same "planet" as continents or islands or whatever, and I had to physically move things there, seeing my trains or ships actually go there in long vast logistic routes, not just teleport to a space platform and then have the space platform replicate movement by throwing rocks from the top of the screen for 30 seconds.

I know that UPS shits the bed at long distances due to biters and chunk calculations but fuck man. I want to travel by train to the poles and gradually see things get colder and colder, or go through sea routes and reach a volcano islands, or have my ships cross an ocean to reach a gleba continent taken over by weird shit.
>>
>>542494593
Couple days ago someone asked about lewd mods for factorio, I had a dream the other day that I had to create quality lingerie for a succubi suffering from fertility issues. The spaghetti was nightmarish but it was worth it.
>>
>>542495594
not nearly enough lewds of casually feeding succubus in a domestic partnership...
>>
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So apparently 500 hours ago I set up like 4 rocket fuel machines to active providers on the assumption I would never meet demand...
>>
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>>542475461
I've been doing it this >>542477972 way as well since SA came out, it's very handy. Thrust and speed don't have a linear relationship so it's rarely worth dropping below ~75% efficiency.
>>
>>542495594
Imagine the Pierce Brosnans if there was a mod that had your factory start out as a small lady and gradually became bigger and bigger as it grew and grew.
>>
wood should spoil
>>
>>542496778
only the boobs, please
>>
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>>542496778
stop that
>>
>>542493553
you go miku https://www.youtube.com/watch?v=Ut-vNvGlvLA
>>542494593
>having sex on the brane while having a wank
pretty normal innit
>>542495536
they're generally kinda bad and it's expected
>>
>>542494418
Top takes a list of signals from a radar (updated every 30 mins) and sends them to bottom. There, they're broken down into a list of ingredient signals and recombined with their timeslot's designated target item, to be broadcast (bottom right) and validated (top right) so the machine can process other signals.
These go to assembly machines, which can now cycle through inputs and access all relevant ingredient data for any given item no matter which stage they're in.
I'm turning it into an island radio station.
>>542494627
It's functional, not complete.
>>
>>542496979
Can you dumb that down a little further? I am not a smart man.
>>
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>>542497128
Do not interact with it.
>>
>>542497303
Beg your pardon?
>>
>>542497128
>want to make [item]
>don't know what item i want to make, since i don't yet need to make it
>have made machines which figure out how to make it while making it
>painfully inefficient
>made a list of instructions for a set of machines to follow when making things
>don't like having to tell them what to do
>saw radio
>thought it was cool
>used it to tell machines how to make things from vast distances
>still had problem
>made a machine to figure out how to make things
>figures it out as the need arises
>can now automatically replace [item]
>figures out how to make [item] as soon as [item] becomes desired
>can also know when to stop knowing how to make [previous item]
>machines correct each other now
>will send them to ocean to make them invincible
>all assemblers will now know how to make [items], even if i don't
>>
>>542497636
It's still gibberish. How does the game perform these acts? How does a radar transmit such precise miniscule details into the combinators and circuitry? It's hard to wrap my mind around.
>>
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>Optimize my beryl factory
>two full beryl patches fully speed beaconed
>ore is shipped to nauvis orbit, trained to the factory for full productivity 3 bonus
>1000 plates a minute (100ingots/minute)
>Realize the mines have about a 30% reduced productivity period due to lag in schedule
>Start building a new ship to improve.
>Ships are primarily composed of berylium
>ship is 900 tiles
>total cost 86,000 berylium plates
Christ, I'm going to need additional beryl patches AND scale up production...
>>
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Where did I get spoilage on Nauvis? None of the other wood spoils.
Wait, fish? For real?
>raw fish
I'm supposed to furnace the fish first or something?
>>
Actually did finish making this thing.
It circulates whatever liquids you want on a 3-sec timer. Go nuts.
https://pastebin.com/CxLXYiJ1
>>
>>542498421
Biter eggs to nutrients which spoils in 5 minutes flat. Exchange rate of egg to nut is crazy good too.
>>
>>542497885
>How does the game perform these acts?
How much experience do you have with circuit logic?
>How does a radar transmit such precise miniscule details into the combinators and circuitry?
Radars transmit exactly what you feed them. They're like an invisible wire. V(1) into radar's red channel, V(1) out from any/every radar's red channel. 0 latency.
>>
>>542498658
>how much experience
Literally zero
I've never dabbled in circuitry beyond looking at the UI of a combinator and getting overwhelmed once.
>>
i wish i could get a model inserter to put on a shelf somewhere but all the ones i can fine looks plasticity and shit
>>
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>>542498452
Forgot pic.
>>
>>542498768
Make one out of a 3d printer.
>>
yeah 3d printed things dont look plasticy and shit great idea
>>
>>542498729
Give me a second. I'll think up a way to explain it.
>>
>>542498729
https://www.youtube.com/watch?v=kWLKA5zRrQ0
>>
>>542498994
Would that one not look plastick-y? It's literally plastic.
>>
>>542499951
That's why you paint and weather it.
>>
>>542497626
Do not interact with the radio circuit autist.
He is deeply mentally ill.
>>
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>>542497885
>How does the game perform these acts?
Take what was said here >>542499419
and imagine you attached a few signals to a combinator that only displays them when a 120-second, looping timer is on its 1st tick, right?
Now imagine you made another combinator that only cared about the information that was available for that same "timeslot". It reads that information and ignores the rest.
That's at the heart of the design I posted.
This means conflicting sets of information can occupy the same channel, provided they all use the same "timeslot".
Now imagine you don't just want it to be a one-way talk. You want one side to ask a question through that timeslot of information, and for the other to answer it.
Well, you do that by having one side interpret their own lack of a response to a set of information they can "hear" as a question. You let them hear the question, figure out their answer, then lie about what time it is so they post their answer in the correct timeslot, complete with an "I have answered" signature, like "Star(1,000)".
Since the first party's question has been answered (as the star signal tells him), he doesn't feel the need to keep asking, so he keeps a log of the conversation connected to the internet as part of an FAQ for others, then he asks other questions to fill it out.
In my machine's case, the one asking the question is the one evaluating the answer and telling the answering party when to move on to unanswered questions. He's just able to revisit "question timeslots" because the party who gave him the list of questions to ask changed the list.

It's all just contextualizing information for the most part. Definitely the most fun you'll have in Factorio.
>>
>>542501304
thank you, chat gpt.
>>
>>542501304
>provided they all use the same "timeslot".
*Provided they all use different "timeslots".
>>542501403
It's not GPT.
>>
>>542498421
Fish, ag science
>>
>you can throw biter eggs at biters
>that does 30 damage
>scales with quality
can you take down a nest throwing nothing but legendary biter eggs at it
>>
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>>542503203
oh wait, you can't throw them. Why does it say 30 ranged damage then
>>
>>542499951
Technically it would be resin.
>>
>>542503437
See if you can load it into artillery
>>
>>542504423
I think it just means you take 30 damage when it spoils
>>
>>542501403
chatgpt will be wrong but understandable
his post is probably correct but incomprehensible
in a way, its the polar opposite of an ai post
>>
>>542504578
Kinda disingenuous then ain't it. It's not doing ranged damage so much as exploding in your face with a biter.
>>542501403
If it was an AI post it would have the tell tale -- things spacing paragraphs or statements.
>>
>>542503437
can you eat them?
>>
>>542479031
>one reactor for all that mess
lmao
>>
>>542484525
you should also make a platform for water while you're at it
>>
>>542505747
nope
>>
>>542504728
Was it that bad?
>>
>>542432137
Making Formica finally!!! It's all a janky fucking mess but I have started to embrace the fucking mess that py is.
>>
>>542432137
look at that neat little thingie
>>
>>542509049
80 hours in and I'm still hand-delivering full chests of coke to it for co2 production.
>>
>>542512573
nobody starts knowing what they're doing. I barely got intermetallics in 80 hours in my second playthrough.
>>
>>542512573
It took quite the mental shift for me to accept hand delivery without being disgusted by the concept. Only 30h in and I haven't even begun to think about Vrauks until I checked what I needed for pyScience 1 which needs Latex which needs Latex Slab which needs Formic Acid which needs Vrauks. Every random production chain I look up turns into a comedic rabbithole.
>>
>Vrauks
>Latex slab
Who made this shit are they insane
>>
>>542512693
That's not true I came out of the womb knowing what I'm doing that's why I'm this thread not doing anything.
>>
>>542513745
well how else are you going to make rubber stoppers for science bottles if not growing aliens from scratch and then harvesting their blood to make latex????

sheesh,
>>
>>542491052
>Or is it the raw ore sort is a temporary thing and Im supposed to use something else?
IIRC You can get recipes where you mix two ores and a catalyst.
>>
I really want to enjoy Factorio, I've put in over 60 hours trying to get good at it, but every time I get past Green Science I start getting overwhelmed or realize I built myself into a corner in some way and would have to re-build my entire base, so I end up dropping it. Is there something I'm missing or am I just too retarded for the game? I otherwise have a lot of fun up to that point.
>>
>>542514875
You and me both have this issue my guy. If you figure out how to escape that annoying mindset, let me know.
>>
>>542514875
Are your starting patches running out? I think those should last a bit longer. Don't try to overthink train designs. Having a lot of simple bidirectional ones goes a long way.

You can keep your entire Nauvis base fueled by spaghetti but you'll have to make small adjustments here and there. The only thing you want to scale up somewhat orderly are yellow/red/blue circuits because you'll need a lot. It also helps to not tie your sense of progress to Science Packs but break it down into smaller parts. Maybe for one session you'll just build up a new iron outpost or automate roboports.
>>
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>>542496778
>>
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>>542515827
What emotion is this
>>
>>542515496
No, I typically get trains set up by the time my ore patches run out. I actually enjoy setting up train depots with signals. I'm talking more like I realize I ran out of room for circuits and I didn't leave enough room to expand.
>>
>>542496778
theres a game for that, anon. Check out Gain Factory
>>
>>542516361
Why not, instead of expanding, make a separate factory specifically for the purpose of churning out circuits? That way you don't have to squeeze it into your existing design. Separation of concerns.
>>
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what the fuck is its problem?????????
>>
>>542503437
Secret biter cannon?
>>
>>542516784
I thought about doing that but when I looked up solutions to my problem, I read that it's generally a bad idea and the game is centered around having a main base producing everything. I'll just do that then.
>>
>>542517049
>makes your entire factory easier to use
>>
>>542516595
I need to be so clear; I am not into that at all. I will however check it out.
>>
>>542516595
holy fuck it is real
Fucking why
>>
For Stationeers:
It seems there is a (slow) memory leak while modifying terrain, causing notable increases in RAM usage (20GB total for the game is not impossible) as well as a reduction in FPS/game speed(possibly causing desync)
I will plan on restarting the game about every hour to help with this if it does not persist.
I also recommend that you
>increase swap/page file sizes
>reduce background memory usage
for the duration.

Ultimately your discretion though
>>
>>542518092
i will simply stop playing games or consuming media and lay in bed and rot
>>
>>542516361
Pull a belt of iron and copper going into far far away from what you've built and build your circuits there, then merge it back to the circuit belt you already have.
>>
>>542516278
Pierce brosnan.
>>
>>542498421
>I'm supposed to furnace the fish first or something?
not in vanilla
Smoked Fish mod is nice
>>
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Let's fucking GOOOOOO
>>
>>542514234
uh
maybe just
growing rubber trees?
>>
>>542521412
Here, I'll save you.
https://youtu.be/8ZRGptuAKU0
>>
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>>542521526
look at this guy
he thinks rubber grows on TREES
what else, you're gonna tell me rubber is a vegetable?
>>
doing my first spaggetti run on factorio space age. I think I got Vulcanus running ok. Where do I go now? fulgora or Gleba? Fulgora's tech seems pretty straightforward, and Gleba seems to be the real hard mode nightmare of the game
>>
>>542498729
it won't help getting information from a schizophrenic and/or poorly-trained LLM that can't show a working example of anything significant
>>
>>542522581
fugg :DDD
both because you can build your base on nauvis already with foundries and EM plants and also because the tesla towers are built for pentapods.
>>
>>542518092
Well. Not modifying terrain is an option, but possibly even loading chunks or wandering around could cause a problem. In that case it would be good to minimize render distance.
>Or maybe it's fixed in the beta.
>>
>>542523076
So I need to also send calcite in addition of fanta? Time to build a second rocket launchpad I guess
>>
>>542497636
>figures out how to make [item] as soon as [item] becomes desired

Can't this be solved with a dedicated bot network and request chests + combinators which you just feed whatever item you want + quantity which then feeds the recipe into the request before clearing it again once the desired volume is reached?
>>
>>542521626
I appreciate it but I like seeing new buildings for the first time myself. I've already learned my lesson when it comes to building big vs. small.
>>
>>542522581
fulgora
EM plants are so insanely broken it's hard to overstate
>>
>>542460817
What's the calculation for electromagnetic science?
>>
>>542524691
5 bajillion recyclers
>>
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>>542470996
Doesn't look as cool
>>
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That's the most annoying science done, everything after this is just logistics stations.
>>
someone here told me dyson sphere programme was crap and so i havent tried it
>>
>>542527446
4CHINS PRANKS ANOTHER ONE LMAO LET'S GOOOOOOOOO
>>
>>542527594
buy an ad huang yi
>>
>>542527745
你妈妈更清楚
>>
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>>542524101
No, that's to show that he's gotten to logistic science in less time it took you to get your first circuit
you should feel discouraged
these are not good vibes anon
these are bad vibes
>>
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>400 gears per second
There's no way to feed this directly from machines lol
>>
>>542524691
less than you'd think.
>>
>>542521412
Good job

>>542527446
Literally pranked by a retard
>>
>>542528121
>There's no way to feed this directly from machines
Yes. Consider, for a moment, why you'd want 15 underground turbo belts per second.
>>
>>542524691
I was doing that earlier but I didn't finish yet cause I'm not in fulgora yet
6 science
3 supercapacitor
y accumulator
z superconductor
i holmium solution
j electrolyte
k holmium plate

I'll do this later today anyways
>>
>>542527990
Don't worry, I went into it knowing it'll take me a bit longer than others to make progress but I view it as a marathon rather than a spring. Godspeed to you! :)

>>542528330
Thanks!
>>
>>542528390
Because I want to send intense amounts of green undergrounds to other planets though I suppose even 1 shipment lasts a long time
>>
>>542475461
>>No feasible way to keep fluids at the 40-50% mark.
Build lots of thrusters. Build one unbeaconed, unmoduled chemplant for each propellant.
Simple, yet nobody does because it's completely pointless.

Suppose you have that wide ship with lots of thrusters being fed a trickle of propellant at max efficiency.
Why wouldn't you Increase your propellant production? The faster you go, the more asteroids, creating more resources to offset (some proportion of) the increased propellant production and the increased ammo consumption. Now if efficiency decreases enough, you can imagine ending up short of resources, but the way asteroids are tuned to always offer a surplus of material, that equilibrium point would be far beyond the max consumption.
>>
>>542505806
More reactors would take up a lot of room leaving less space for solar panels and efficiency modules
>>
ALL HAIL THE SPAGHETTI MONSTER
DENOUNCE THE BUS
EMBRACE THE CHAOS
>>
>>542518092
Stationeers is fucking cursed. Game has always looked so simplistic but ran like total shit when you increased draw distance at all.
>>
>>542528602
well, 5 legendary stack inserters could do it.
>>
>>542527990
retard logic
>olympic athletes exist, so i should never exercise whatsoever
>professional gamers exist, so i should never play games
>someone at work is a bit higher on the hierarchy, so i should never try
unfiltered leftist mentality
>>
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>>542529125
JFC they can
>>
>>542529367
nothing left or right about defeatists
>>
>>542529367
>unfiltered leftist mentality
I actually voted for trump but ok sure nigger
>>
>>542521526
don't be ridiculous, only sap grows on trees
>>
>>542529494
i didn't mean "american democrat" you dumb retard, i meant leftist as the mental disability described by kaczynski
>>
>>542529434
ah shit I meant bulk inserters

you can get around with 4 stack inserters
fuck!
Why are the new inserters called stack inserters
>>
>>542529645
>dumb leftie
>actually I'm conservative
>uhhhh you're a leftie at heart retard

eat shit and die you wagie nigger
>>
>>542528390
He probably wants to help >>541796210
>>
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>>542493143
I was doing that but took it down, oh well. glad I made a bunch of paramaiterized blueprints this run
>>542492989
So there is cupric chloride, and I am thinking of using that
It looks almost like that and ferric chloride are voidable explicitly cause of this scenario were the ores just go all fuckwucky out of whack
Since why else would there the straight infinite void annswer with lye solution


Im also modding my way through brute force with space age issues
And I have youkai installed, with a thought that I could just convertall my copper into iron
And write some patch recipes so youkai does all angels ores
pretty sure its more a bunch of angel patch modes failed when he switched in the dev version right now to angel- namespacing

Sadly I cant I scroll down the github chains because the dumbfucks didnt add a sort by system on commits and instead want me to keep clicking load
then the website is broken
>>
You just know they're both conservatives because the shitflinging looks like it came out of a middle school mess hall
>>
>>542529984
>city blocks

I can feel my immortal soul departing from my body.
>>
>>542523883
We're just looking for information at this point. That sounds like a full queue to have logi bots bring you the item. That becomes available later in the game, and it only goes one input layer deep.
>>
>>542530158
I made a bunch of trains this run for autism
and with them 1-5 ingredient factories
>>
>>542530931
if you just want information on how to make items just alt-click something and open factoriopedia it's not that hard i believe in you
>>
>>542439937
i could probably do better
>>
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>>542387149
Update: I built an iron smelting array to the left side for blue and grey science. Cruising at 30 spm.
Two researches away from researching Rocket Silo, not counting building the rocket itself, so instead of No Spooning I should research tank and blow up some nests to spread democracy, chill and get some logi/construction bots.
Pretty nice a rocket launch in v2 Space Age only requires up to blue science.
>>
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>>542516278
The disappointment of your wife's diet working well.
>>
>>542531703
The machines are the ones who need this information when it becomes relevant.
>>
>>542533330
>when it becomes relevant
in two weeks, isn't that right schitzy?
>>
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>>542439937
>>
now that the dust has settled, is gleba good or poorly designed?
>>
>>542537986
Spoilage aside, the enemies have no fucking excuse for being so overtuned.
>>
>>542537986
both
>>
>>542537986
very fun planet
>>
Stationeers:
N: Green /egg/s and rum
P: Corneroids

Heed >>542518092
>>
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i prefer the furfag module tiers to spaceage ones
makes you work hard for that maxtier 20% prod bonus
now to figure out a way how to squeeze all these catalogs and random shit for tiers 5 and up
>>
How much easier is defending the non-front side of a space platform? Is just one gun of each type covering every area enough?
>>
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Well this should last an indefinite amount of time making 22.5 green underground turbo belts a second with the right modules
>>
>>542541451
holy esl
>>
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>>542516595
I'm not into inflation at all, but I kind of want to play this just for the /egg/
>>
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>>542516595

>>542541998
name of doujin?
>>
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I am hard.

Sadly yellow and purple are going to need to be prodmodded so I can't do it as compact as this but god damn I really like this.
>>
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>>542541998
I get the feeling that's not going to be as cute as this one
>>
>>542543020
gifting your menstruation to someone is kinda gross
>>
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>>542544318
more eggs for me then.
>>
you have to eat all the eggs
>>
>>542540994
You need to be proper mega base to consider anything above tier 5. Even tier 5 is overkill except for the most expensive of things and labs. But yes I also prefer them over SA quality since you need actual logistics to make them. SA makes it even worse since SA buildings gives you so much shit for free there's less incentive to get better modules; SE at least limits you more in how much productivity you can easily get making it all that more valuable. Although I don't know how many hundreds of hours you need to play to make back the cost of a single tier 9 module.
>>
>>542432137
Is automating 6 Simple circuit boards per minute appropriate to aim for? I am messing around with the editor and helmod for the first time and I can tell that, once I get the Vrauk stuff going, I'll need a lot of those.
>>
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>>542541998
>>542516595
Okay so I played it a bit and it's pretty bad
Jank, very slow paced, and extremely obtuse

It's not really worth playing at all, definitely not worth putting up with inflation porn.
>>
wow thanks for telling me it was bad i really thought it was actually good until you said that
>>
>>542550168
eh, they can't all be Cowtastic Cafe...
>>
>>542541998
i recognize that artist
>>
>>542550490
idk I've played some decent obscure /egg/s before. It could have been alright.
>>
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can they make the "slightly different colors for belt items" less jarring for solid fuel in 2.1? anyone got kovarexs number?
>>
>>542550775
hold on I'll summon him
*ahem*
It's not easy to learn to program in LUA
>>
>>542549594
get to logistics.
>>
>>542551546
alriiiiiiiight
>>
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>>542539318
>Resident HAM radio enthusiast can't get seeds
>Atmos has basic filtration functionality
>RAM only increased by 400MB with little (hand) mining
>Skeleton of Botany
>Solar panels can now move (don't feed them at night)
>>
>>542550168
Should've been a mod for any semi-competent automation game. I can imagine the guy milking Patrons for years trying to set up this awkward UI and the recipe browser.
>>
>>542549594
afaik they're not used for science, only to make buildings
won't need to fully automate them in the first 150 hours or so, anyway
>>
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You got any more of them non-factorio bespoke cre/egg/tions?
>>
>K2SE shifts smelting recipes to 20ore>15plate at 48s per
oof
>>
>>542498398
Allow me to introduce you calidus belt 1
>>
>>542552287
hey anons what's this on stationeer, where do I join, when is it live?
>>
yeah just give internet freaks youre ip address what could possibly go wrong
>>
>>542560958
general advice: try reading
>>542539318
>>
>>542561089
*insert behind 7 proxies meme*
>>
>>542561175
i have absolutely no idea what this post even means all that comes to mind is P/N semiconductors
>>
Did Crap Mechanic ever add to the campaign/survival mode stuff?
>>
the expansion didnt add tier 3 concrete nor fast long inserters which were the only things i really wanted
>>
>>542560958
Monday at 2100 Zulu
>>
>>542562308
so it's still what's in the pad? Thought that wasnt actual anymore as it says cut short. How long do you stay up tho, my work schedule varies and i was at work until 2300Z
>>
>Stationeers
>Release date: 2017
>Early access
>$70 of dlcs
>>
>>542562101
I still can't believe we didn't get fast long inserters. They could have had them take tungsten beams or whatever
>>
>>542562807
>0 DLCs actually needed (unless you want to be battery powered)
>>542562679
>>542561089
Generally 3 hours, I could probably manage 4
As for the location Ixion's Demise
>>
>>542562679
Server name and password are here >>542539318, there's a server list in-game.
I'm not the host, but we usually go for 3 hours give or take.
>>
>23 hours pretty much done with vulcanus besides me making a 2nd ship and updating the planet with em plants because I dont have them
It taking me 15 hours to be out of nauvis isn't a good thing I guess
>>
>haven't played Factorio for 2 years
Jesus fuck did Rampant get an upgrade? I don't remember it being THIS much of a ballache.
>>
>>542562807
yeah i'm not a fan of what they've been doing. I want to try it multiplayer but i'm still keeping my negative review for now. I do see a brighter future for them than hydroneers tho, and i havent played in a while
>>542563356
oh that's what it means, alright thanks. I should be free to join next monday
>>
>>542563297
You didn't need to pay for mtx in battlefront 2 yet this got EA in hot water. You don't have to buy lootboxes yet some countries actually banned them. You don't have to pay to finish every map solo on hell on earth in killing floor 1/2 but it sure as hell makes it a lot easier.
>>
PSA py /egg/: you can use the circuit network to set requester chest requests
for the mall, i'm going to start using the circuit network to read the ingredients of my new assembling machines and having that be the contents of their requester chests since the copy-paste seems to request an absurd excess of ingredients
should cut down on new mall assemblers gut punching the supply lines by requesting five million engines each
>>
>>542563857
that's because it's an aggressive marketing tactic targeting the weaks. Essentially it hits the same spots a gambling addict would get and wastes loads of money on practically no labour. Every government would rather have you spend money on local businesses than throwing your cash at the casino, thus gambling is only tolerated and regulated for if you ban it it'll just go underground like alcohol. Now if governments could tax mtx, they certainly would, because there's a lot of money being shuffled around there, especially in >gachas
man i wish they could just ban gachas holy shit
>>
>>542564429
>Now if governments could tax mtx
That's literally taxed anon. Ever heard of VAT? The USA is one of the only country which doesn't tax microtransactions small correction: Apparently some states do have a digital tax which would apply to microtransactions but there is no federal tax or VAT.. Most countries in Europe has it set at ~20%.
>>
Good overhauls that don't require circuit autism?
>>
>>542566981
what are circuits required for?
>>
>>542569185
Clocks and memory cells and whatnot. I can't wrap my head around them and so have elected to never learn.
>>
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INTELLIGENT LIFE IN THE MAKING
sweet sweet latex soon
>>
>>542566981
Other than spacex, nullius and ultracube. I can't think of an overhaul that expects you to use circuits.
>>
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Why in the sweet fuck doesn't this work? It tries to leave for vulcanus even though it has over 1k metallurgic science.
I also tried greater and less than 1, it just tries to fucking leave immediately every time
>>
>>542569459
what are clocks and memory cells required for?
also both of those are extremely easy and the most basic of circuits
>>
>>542570437
oh and Ive also tried = 0, i thought thats what was in the screenshot.
I just want it to wait till its out to go to vulcanus to get more
>>
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Rate my pre-Logistics shitpile
>>
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>>542570437
No idea, my equivalent idles over nauvis till empty just fine.
>>
I've never used interrupts before. I have several outposts with stations that receive oil for flame turrets. can I make it so the supply train waits at the supplier station, and only goes to a station if the oil tank there is running low? how?
>>
>>542572378
Read the oil quantity of your outpost tanks
only enable the train station when oil runs low
>>
Good overhauls that require circuit autism?
>>
>>542573120
ultracube
>>
>>542572529
thanks but this just left the rain stuck waiting if there are disabled stations scheduled between the supplier station and the enabled one.
>>
>>542573505
Oh yeh it relies on all your outpost oil stations having the same name, that way you only need 1 schedule slot for all of them and the train will just automatically service any that are open.
>>
>>542573626
this works! cheers
>>
>>542570437
Surface request already met?
>>
>>542575414
yes, nauvis is full of science too, thats why I want it to stay put and not waste resources trying to get more
>>
>>542570437
>Having this much shit on ship before gleba tech
Wtf are you doing lol you don't even have to rocket most of this shit up when you have gleba done
>>
I miss Nullius. I wanted to do a high SPM multiplier run, but it feels like I'm wasting my life doing something I already did before (a SA playthrough), so it hasn't been as fun as I'd hoped and I lost motivation for it lately.
>>
>>542482913
You spent hundreds of rocket launches worth of space foundation, foundries, assemblers and everything else just to get what, 60spm of red and blue?
>>
>>542577352
When I wanted to try something new recently, I tried a 2.0 vanilla megabase. I had a lot of fun
Probably not worth doing if you made a megabase in 1.1 though
>>
You must construct additional circuits
>>
>>542579334
I circuit my circuits so I can circuit while I circuit.
>>
>>542577790
180spm
and
120 iron plates
60 copper plates
and 20 steel
and 60 green circuits
per second
>>
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would anyone consider joining my factorio server
I want to get better at linux administration so I made a public one
>>
>>542580754
do NOT join, i did and he grabbed my IP and is threatening me.
>>
>>542581025
oddly enough I don't see peoples IP when they join, at least from the headless console. If there is a way to find it I haven't tried
>>
Anyway it's FungusAmongUs's Public Playground. Would appreciate anyone joining just to fuck around; I'd at least like to know if it's joinable and visible
>>
appreciate the playtesting guys
>>
>>542580754
If you join this server, he instantly floods your pc with pictures of that weird black and white cat. It's a crime I tell you!
>>
does space ex have ANY features from 2.0
>>
>>542582683
>reddit memes all over the screen
disgusting
>>
>>542583405
Do you mean space age's features? Quality and space age are disabled but elevated rails work.
>>
>legendary arcospheres
>>
>>542583405
Do you mean SA features? All of the 2.0 features are in the game, so SE inherently has them (new trains are amazing as always, and the combinator changes have been fantastic.
As far as support for DLC stuff, it has some elevated space rail support but the graphics are a bit off for now (being fixed).
>>
Anyone know when Factorio is expected to get more content? I realize i came in right as space age was releasing and that it's the only thing they've put out in ten years but maybe someone knows something I don't
>>
>>542583815
you'll get uhh
removal of LDS and space casino in a year
>>
>Legendary wood
>>
>>542583815
They have a lot planned, they're waiting for the next sale to release it all. It's a crossover with dwarf fortress where you travel underground and have to deal with population management.
>>
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>>542583942
why would you make up something that cool to mock me
>>
>>542494593
I was building asteroid upcycle in my sleep today. Uhhhhg I need to play some other games.
>>
>>542569459
>Clocks and memory cells and whatnot. I can't wrap my head around them and so have elected to never learn.
https://www.youtube.com/watch?v=kWLKA5zRrQ0
>>
>>542563297
Or nitrious oxide powered, and breathe out volatiles. Zrillians at least should've been in the base game.
>>
>>542583918
>hickory
>>
>>542589723
>legendary landfill
>>
>>542494593
I set my phone's text ringtone to the 'building destroyed' alert.
I hear it in my dreams, now.
>>
https://store.steampowered.com/app/3971650/Lazy_Witchs_Factory/ I likes the looks of this.
Not sponsored ftr
>>
>>542591594
It's a bit early to be shilling, no? Doesn't even have a demo yet, what am I supposed to do with this
>>
>>542591594
I see a slime girl I like
>>
>>542592017
This but snake. Although with no boobs to speak of nor showing much skin, she's a bit of a letdown.

>>542591594
You should take some inspiration from >>542516595
>>
>/egg/ - Eroge Games General
>>
>>542594320
factory+sex is an unexplored area. Everything else has already been done.
>>
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>>542581263
do linuxchads really...?
>>
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>>542594320
If it means I get to post my Grisaia screen caps. I support this measure.

>>542595120
>c:\gaymes...
Is Slavserb secretly a fag? Discuss.
>>
>>542595120
>>542596406
There's nothing homosexual about Factorio. Remove it from the gaymes folder at once.
>>
>>542596743
>nothing homosexual
>all player characters are male engineers
>doing 'engineering' together on a planet with no women
Hmmmmm
>>
Is it harder to make a megabase in space age or vanilla? I've never done one before.
>>
>>542597260
I think it's more that the definition of "mega" changes in SA, you can produce a lot more in a smaller blueprint.
>>
>>542597260
>>542597389
A megabase is simply a very big base, typically with tiled blueprinted components as bespoke sections would take far too long. There can't be any science targets because you could totally make a gigabase that makes nothing but ammo to spam at biters. It's still a giant sprawl with non-stop logistics problems due to its size even if it doesn't produce science. And vice versa. Having SA doesn't make it harder or easier, it just raises the ceiling.
>>
>>542598672
No one would call yellow belt, assembler 1 and stone furnace a megabase. At most you're a joke megabase but not a real one.
>>
>>542598963
They would if that hit the UPS limit.
>>
For cargo run ships on the inner planets is it better to just keep common gun turrets instead of rare so you're not wasting ammo on asteroids out of range of your grabbers?
>>
>>542600317
>Megabasing on a 3dfx voodoo
>>
>>542601202
Megabase by definition is just a big base stretching the limits the game (and by extension your computer) can handle. It makes no functional difference if you make a mod that makes all science 1000 as strong if the base you build ends up the same.
>>
>>542600317
No. It would be a joke megabase. Just like no one takes the bot only megabases or K2 matter only megabases seriously.
>>
>>542601579
Show me a real megabase then, I will proceed to counter by saying it's a joke. I will accept your concession preemptively because you can not show me a "real" megabase.
>>
Tomorrow I will try pyanodons for first time with biters off
>>
>>542602304
don't
>>
>>542602304
Remember to turn off pollution too for UPS.
>>
if i use quality machine can i reduce the strain on the computer?
>>
>>542604293
You can but that would not be a real megabase.
>>
>>542604293
For most part yes because quality is faster and faster machines are better. One machine working 10 as fast produces as many as 10 machines but works at roughly 1/10 the processing cost.
>>
>run my game on a toaster
>construct the most unoptimised spaghetti imaginable
>60 science per minute
>laptop starts shitting itself, limits of technology have been reached
Yep, I'm thinking that's a megabase.
>>
>>542597260
spage has 5 factories working in parallel, plus however many platforms there are, it's hard to visualise the footprint of all of them combined so it doesn't look as impressive, but it's big
>>
>>542604819
spaghetti is computationally mostly free and it doesn't waste resources. The only way to be "unoptimized" is to deliberately not use modules or use weaker buildings and you haven't in good faith capped your build if you haven't at least applied an upgrade planner on the base.
>>
It's ok anon your unoptimized mess of a base is still a megabase to me you don't have to keep bothering Guinness world records about it. Now please eat your tendies.
>>
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Should i add AP bullets or is spamming the regular ones good enough?
>>
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what do you guys think of my old megabase??
>>
>>542605642
Yep we're making it in the Guinness records with this one.
>>
>>542605642
I've built smaller.
>>
>>542597173
Wenches are temporary. Industry is forever.
Factorio engineers are monks, serving Machine God.
>>
>>542604819
what UPS are you having
>>
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>>542605642
x/y
>>
>>542606380
None, I use fedex for my logistics.
>>
>>542605369
The armor on asteroids is so low that regular bullets have far more value.
>>
>>542607190
on the first playthrough with friends we were kinda rushing so we decided to just ship up AP ammo since rockets are practically free
>>
I miss nullius
>>
I miss Nilaus
>>
>>542607398
I keep this one to try next time I play with space https://mods.factorio.com/mod/vtk-cannon-turret
>>
I miss my UPS
>>
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>>542550168
>>542516595
So I fucked with Gain Factory for a few hours, tried to get to sleep, couldn't and then went back to it to try to bore myself unconscious.

So the main issue with the game is it's "research" mechanic. You don't know the properties of any specific item until you make one. This means you start making shockingly expensive commodities only to not know their purpose. It also means that you can miss the "intended path" by assuming by name and picture that a specific item doesn't do what it actually does.

For instance, the inserters of this game are called funnels. By name alone I assume these were Satisfactory's "mergers" so I didn't build any. I did find an Inserter, called the floating hand. This is shockingly expensive and requires electricity. It wasn't until I read the forums that I found out that Funnels are this game's inserter. They're not cheap but not expensive but the most important thing is that they're not easy to automate.

Automating factory supplies is *possible* but it takes, and I shit you not, logic gate programming. Yes, this feeder fetish game requires you to understand circuit programming to automate fucking *belts*. I haven't gotten to that point yet but I'll probably fuck with the game in fits and spurts over the next few years whenever I can't sleep.

It's like getting fucking flashbanged to find a fetish itch.io game that assumes the player is familiar with flowcharting and logistics programming. I've never seen one that required anything more complex than advancing dialogue boxes and putting the correct shape into the correct hole.

Oh, also cowgirls break thermodynamics. You can feed them their own milk and they'll make more nutrition worth of milk than they swallowed. But Biter Eggs on Nauvis work similarly so whatever. I had a specific girl who got double nutrition from chocolate milkshakes and basically it was a feedback loop.

It's rough but it is a proper automation game. people have paid for worse, and it's free.
>>
>space exploration is incompatible with quality
>quality was seemingly one of the key things that kovarex was pushing for
hmm
>>
>>542613256
Didn't think a day would come where I side with the furry yet here we are.
>>
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i just found about a game called foundry. looks like satisfactory with destructible world. whats wrong with it?
>>
>>542613124
If you like logic gate programming, there's always Desync or Microtopia.
>>
>>542614483
search previous thread(s)
>>
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At some point, I gave up trying to make it neat and just started adding splitters and mergers downstream. Still took too long.
Nice theme, overstayed it's welcome. Alterhistorian/10
>>
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>>542615327
Victory text.
>>
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>>542615478
And the post-game research. Yeah, nope.
>>
>>542613124
Honestly the text font, shitty UI and controls made me drop it even though it's a good setup for BE.

>>542614730
I think the issue is the other way around.
>>
>>542407687
i just started working on chitosan today
three new animals and one new flora needed so far
the flora eats enriched nuclear fuel rods
>>
>>542616035
That is true, I can't count how many times I was trying to "snap-to" an item and instead just demolished it because the game is committed to everything being controlled with Control or Shift and the two mouse buttons.

Because what you really want in a fetish game is a hard requirement to use both hands...
>>
>playing factorio, there are a kajillion obvious low-hanging ideas the game could have been better
>in spite of this, factorio is still the best automation game ever, by a large margin
>in spite of this, vanilla factorio still beats every mod out there
why is this
>>
>>542616154
Just wanna point out chito-san is the dumbest name out of Py, at least so far.
>>
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>>542615327
>pre-production splitters
Anon, there is next to no throughput limit on connections.
Just chain things for a cleaner and easier to scale layout.

I wish there was more to that game. Those links remind me of Signal state.
I low-key want an "analog" version, where you don't have discrete items.
Instead it's connections with throughput limits, placement locations (i.e. mines), and so on.
An "idle /egg/", where good design lets you squeeze more numbers going up to make more numbers go up more faster.
>>
>>542616168
Eroge developers nowadays assume all gamers are playing with an auto-onahole.
>>
>>542617338
>No wifi buttplug integration
that's just shoddy craftsmanship...
>>
>>542616409
Because it's very streamlined, the low-hanging ideas usually overlap with already-existing systems for little gain in complexity/enjoyment.
>>542616732
I ended up doing that (too late), which resulted in a worse rat's nest. When I was trying to do it neatly I was "hierarchy minded" for lack of a better term, and tried to keep symmetry.
4-1 split/merger would be very welcome, as would be a priority system to help with byproducts.
>>
>>542616154
the good news is that p239 is automated and ready for export
the bad news is that it's very, very slow
assuming it hasn't jammed again
>>
>>542617421
Not all games can be ultrakill and pander to the tranny audience.
>>
Currently handfeeding my way to x240 py science pack 1 so I can get the electric drills and assemblers, I feel like calling it quits but I know I'll come crawling back for more
>>
>>542618829
what're you handfeeding for? are you at least setting up boxes so you can deliver 40 stacks of whatever at a time
>>
>>542619380
>are you at least setting up boxes so you can deliver 40 stacks of whatever at a time
yes, it's not too bad but it's still pretty bad
by the time I had all the circuits together to make all the buildings required for breeding/killing vrauks I just wanted to tear my whole factory down and rebuild it ""properly"" with electricity in mind so I decided not to bother with automating all the stuff that would go into pyscience 1 until I can begin that rebuilding process...which will likely take another couple hours of running in circles
>>
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egg on the front page!
>>
>>542620306
Someone's not eating all their eggs.
>>
>>542620306
basiert
>>
>>542620453
basert på hva?
>>
>>542620871
disse nøttene
>>
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>>542620306
What a shame that Starfleet decommissioned the unisex miniskirt uniform. Must've been because Riker tried it on and everyone was too distracted by his Prime Directive...
>>
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>>542472174
you are about to do something potentially dangerous. are you sure you wish to proceed? (installing this will cause the vast majority of trains to break until fixed manually)
>>
>>542620306
...is that john oliver?
>>
>>542622005
TRAIN STUCK
TRAIN STUCK
PLEASE
I BEG YOU
>>
goddamn gleba opens up so much stuff
plastic production will make the coal demands of my vulcanus base almost nonexistent
>>
>>542622005
>rails clipping over the tanks
quality
>>
>>542622005
Not that guy but i'm not sold on the UPS improvement since while it's true that you "need" more inserters when you go from 1 long wagon to 2 short ones at the same time you double the output which halves the time inserters are actually active. If you wanted to use long cranes you could just stagger them to grab from each wagon on each side of the station so that's not really an argument for why longer wagons would be particularly more useful.
Obviously it's not something we should do right now, if someone insists then adding that mod when we reach mk3 trains (which have the vanilla dimensions again) could be possible since mass upgrading both mk1 and mk2 to mk3 is easy enough.
>>
>>542624790
I just think they look stupid
>>
>>542624730
The rails aren't clipping, we use a sprite mod that cuts all building sprites (sans power poles and few things like that) down to their footprint so the top part of the tank doesn't exist.
>>
>>542624934
Oh in that case. Uh. That crawling alien thing looks stupid.
>>
>>542625004
I think it's a LOTR troll model.
>>
>>542624926
I think the first 3 look pretty alright actually, the 4th one is bit too spacey for a mod that happens on the ground, would fit more to space exploration or something of that nature.

>>542625004
Hey don't you dare shit on the caravan bros!
>>
QUESTION
Will the new SE have Gleba?
Because I see myself playing Factorio for a long time, I already have 1k hours (I know, I'm new) but fuck Gleba with all my heart.
>inb4 smallbrain
Maybe, but fuck Gleba nonetheless.
>>
>>542625412
gleba is honestly pretty cool once you get it
>>
>>542625745
What's there to get?
I immediately programmed a fuckton of inserters (with both filters and conditions) so the stuff could spoil and the iron&copper cultivation could kickstart if needed.
I think it works.
The thing is, now I absolutely HATE Gleba.
I'm now considering SE
>>
>>542625412
You can't have gleba and have sex at the same time.
>hate gleba
mark of a diminutive mind.
>>
>>542624934
what mod
>>
>>542626176
stacking, biolabs and prod 3 modules
>>
>>542626427
no overhang
>>
>>542624934
pyss
>>
>>542626181
Imagine having sex ON Gleba
>>
>>542624934
For what reason ups?
>>
>>542626727
>swamp ass
>>
>>542626727
like doing it in a mouldy travel lodge
>>
>>542626734
i don't think that would affect ups
some of the py buildings are fucking huge and obscure a lot of vision
>>
>>542626427
Pyannadons
>>
>>542626859
>Ugly mod is even uglier to make it playable
>>
>>542627068
ironically cutting the sprites makes them look better most of the time.
>>
>>542627068
did pyanodon slap your wife's ass or something
>>
My fulgora setup is so good I can probably be done with the place really quickly
>>
>>542627068
his family died in a boddhos nucelar explosion
it was tragic
>>
speaking of py, I'm personally pleasantly surprised that they cut the TURD cost by x10, they're already mostly situational techs but the added cost just made them only worth picking ater you were deep into a science pack in the earlygame and some of them are lifesavers.
>>
>>542625004
caravans are good boys
do not be rude
>>
>>542627584
I always interpreted them not as something you go for but something you idly research while you actually finish building towards the next science tier. I suppose once you are 3rd run deep in PY you can actually build faster than you can research in which case the turds being expensive would piss you off but never once I felt them too expensive in my games yet.
>>
>play factorio 3 hours
>barely achieve to move a dozen factories by 100 meter.
At least its done.
>>
>>542630078
assemblers? tiles?
>>
when are they gonna make fluid assembling machines able to go idle
>>
>>542630309
Circuit time, friend.
>>
>>542630309
I don't think they can since it needs some trigger to know when to activate again, I suppose they may be able to deactivate them if they have full fluid buffer but not sure if that would help.
>>
>>542631563
will idle if
>item ingredients missing
>item output full
won't idle if
>fluid ingredients missing
>fluid output full
surely they could pause the machine and have the pipenet wake it up when it updates
>>
haven't visited in a few months, did anyone port ir3 yet?
>>
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>>542601941
I don't care about what you guys were arguing about so I just wanted to post this image.
>>
>>542636142
I'm glad you did, I like this
>>
>>542636142
I've seen mega'er
>>
>>542614483
Needs more time to bake. It's not a bad game but it has the same QoL issues that Satisfactory did before they added (shitty) blueprints. These devs seem to embrace QoL though and have started implementing more tools to make your life easier. You can already click and drag belts with 'waypoints' which puts it miles ahead of most other grid based automation games.

Once blueprints are in I'll probably make a big base in it.
>>
>>542636142
Has some OTTD wibes going, is this vanilla?
>>
Why would anyone feel the need to build something so big? I like compact shit instead
>>
>>542638270
I see you style your factories after your own size
>>
>>542634907
fuck it how much will i suffer playing on the older factorio version? i don't remember shit other than having no train interrupts
really have the itch to play ir3 (dropped it after like a dozen hours before)
>>
>>542638576
losing new pipes and bot optimization kinda sucks ass
>>
>>542637237
Dunno. There was a way to view the entire base but the link seems to be dead.
https://factorio.twilightguild.se/#1/nauvis/20/-157/-92/0/653
>>
>>542638576
old fluid system
>>
>>542638472
based? small is cute
>>
>>542638638
>>542638670
fuark
alright maybe i'll wait some more then
>>
>>542638734
i too like small penises
>>
>>542638638
I honestly haven't noticed the bot optimization. The new pipes are great except for pumps, the real big thing for 2.0 was the ability to put multiple functions on a single combinator. And Selectors.
>>
>>542638967
My penis looks bigger when contrasting with my cute small base
>>
>No qual speed 3 beacons+prod 2 1k electro spm
10 electro science em plant
5 prod&speed & >=4 qual supercapacitor em plant
1 prod&speed beacon & >=5 qual superconductor em plant
9 electrolyte em plant
4 qual holmium plate foundries
14 holmium solution chem plants
42 quality accumulator em plants
25 battery chem plants(-natural recycling production)

It's funny how you never have to scale this up in size you just scale it up in quality
>>
>>542640462
>no qual
>posts about quality

I'm doing 350 spm with 2 beaconed speed 2 em plants filled with speed 2 beacons and it's more than I need. Why the hell do you need 42 quality em plants.
I don't understand this post.
Who in their right mind puts productivity in fucking accumulators.
>>
>>542641381
You can't put productivity in accumulators at all anon and you do want quality accumulators to have more energy my older save I ran about half of this
>>
>>542642001
>you do want quality accumulators to have more energy
just get a bigger island???
>>
>>542638967
Merry Christmas
https://exhentai.org/g/3585004/b66ae283e7/
>>
>>542642079
It's 4 speed beacon speed module em plants for 1k before science prod, you can get by with 2 of those for 500 before prod I mean it's just numbers man it's not like you have to feel forced to hit 1k before quality
>>
>>542642342
>4 speed beacon
and just where did you even get a speed 4 module????
>>
>>542642342
4 speed beacon speed module accumulator* ones instead of 42
>>
>>542642259
I don't understand the appeal of small penises.
I like big penises. On women. None of this gay shit.
>>
>>542642485
That is not what I meant
>>
>>542642665
I know. I'm being silly.
>>
>>542642259
Tell that slut to put on the rest of her goddamn clothes and then meet me in bed.
>>
>>542642654
Nothing that has a dick can be called a woman, you homo in denial
>>
>>542642654
Futa is objectively more gay than actual homosexuality.
>>542643321
They're both men.
>>
>>542643428
my apologies

Tell that slut to put on the rest of his goddamn outfit and meet me in bed.
>>
>>542643428
>Futa is objectively more gay than actual homosexuality.
It's actually the opposite and they did studies about it. Not that I care about it, I'm just saying people decidd to go and write several papers about how futa isn't gay.

We are silly.
>>
>>542642654
megabased
>>
>>542643523
He said "I'm not real, that won't be happening outside your imagination."
Sorry anon.
>>
>>542642826
1 speed & 10 qual accumulator em plants for 500spm
3 speed & 10 qual accumulator em plants for 1k spm
Final offer
>>
>>542438258
>Rocket cargo size increase
Afaik you can't have inventories that have dynamic size based on research. It's possible, but you'd need to script it; having separate silo entities for each research level and use script to mass-replace them on all surfaces. So far so good- maybe, but if you have to start including all the bookkeeping to handle e.g. rockets that are mid launch-sequence, etc. things will get very very complicated and very very buggy, very VERY fast.
>>
>>542477972
>You can try to make it 100 (10%) but the pumps are too quick.

Put the pump AFTER the tank and BEFORE going to the engines.
Just have a counter that takes T from 0 to 99 and back to 0.

Activate the pump while T < N to have the pump run N% of the time.
Figure out what N to use for your engines' consumption rate vs the pump's pumping speed.

Putting the pump before the reserve tank and gauging the tank to know when to top it off is going to do bursts based on the equilibrium of what flows into one engine unit over a particular unit of time. Putting the pump AFTER the tank and using pumping frequency raw-dogged means you have to supply enough for the ENTIRE engine assembly (all engine units) per time unit.

I.e. you have much less problems with pumps operating to fast and 'overshooting' the sweet-spot of fuel saturation level.
>>
>Silo cheese to be removed in 2.1
finally
>>
>>542645406
what was the silo cheese?
>>
>>542645241
I've had this the whole time on my early game ship and it runs between 40&50 with clock set to pump only once every 40ms, for fulgora start runs with no military unlocked that has to be even slower. My later game ships I don't really care and let them run
>>
>>542645531
You know how they say that the moon is made of cheese? It's actually part of the secret government cheese reserve. They store it deep underground in rocket silos.
>>
>>542643630
are these "they" in the room with us right now?
>>
>>542642259
it's just a picture of a sad panda?
>>
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>>542645927
oh no no no no
>>
>>542645842
Bout time it got cleared out then. It's probably all gross and moldy down there by now.
>>
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is there any generic factory planner similar to factorio planners? i define items, crafting times etc and it calculates shit for me
>>
>>542613256
>>542614451
Don't kid yourself. SEx's changelog already has two changelog entries indicating that they're slowly adding the requisite data for quality to items and buildings in the background, batch by batch. The incompatible marking will be removed after that work is done.
>>
>>542614483
>whats wrong with it?
Foundry is infested with the turbo-cancer better known as Paradox Interactive.
>>
>>542646463
a spreadsheet
>>
>>542636538
Still just feels like a worse Fortresscraft, which is in itself just a Minecraft mod.
>>
>>542625412
>Will the new SE have Gleba?
They're already implementing quality integration.
Undoubtedly, spoilage integration will be next on the agenda.
>>
>>542646838
nta but Fortresscraft's biggest issues imo was it's presentation and appearance. Not to mention the actual pve mechanics being a nightmare.
>>
>>542646929
Have they mentioned making quality mandatory or optional?
>>
>>542647413
probably as optional as vanilla so you will be heavily punished for not using it
>>
>>542646463
yafc works well for me for PY
>>
>>542646463
https://factoriolab.github.io

Has support for more than just Factorio.
Much, MUCH more.
>>
>>542646963
Not the fact that you have to place down each individual block in first person? Can't imagine building anything at scale. Add to that how buildings can only be accessed from a single panel on one side, having to awkwardly jump over stuff when moving through the base, lack of map or top-down overview, etc.
>>
>>542647875
I think the only good part about fortresscraft now that I think about it is the grapple hook beam. It actually did grappling properly.
>>
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anons, whats the cheapest Mun lander you can make, that checks all the boxes below:

- 1 pilot and 4 passengers
- has a thermometer, goo and material study
- has a battery and a few solar panels
- can land on Mun and get beck to Kerbins surface with all the science
>>
Funny how I effectively built this in fulgora my first playthrough almost 1 to 1 without doing any of the calculations and just going by what looked right in my belts and fluids

>500 electro spm before science prod&prod qual
5 electro science em plants
6 qual superconductor em plants
2 prodspeed & 6 qual supercapacitor em plants
5 electrolyte em plants
8 holmium solution chem plants
2 qual holmium plate foundries
1 speed 10 quality accumulator em plants
12 battery (-natural recycling) chem plants
>fluids
2 acid chem plants
3 sulfur chem plants
7 petroleum chem plants
6 light oil chem plants
13 water chem plants
>>
>>542650541
can you just not post pictures
>>
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>>542650663
I suppose I can this is my just launched to solar edge full vanilla save fulgora from last year
>>
>ship names
KYS
>>
>>542652382
I asked here for people to name my ships that was the result
>>
i didnt get filtered by the midgame for the first time ever with this one simple trick!!! giving red and blue circuits their own green circuit assemblers instead of pulling them from the bus
>>
>>542652545
that's the folly of the main bus. You either have to make a 3 chunk wide colossus with 8 iron belts and 6 copper belts, or your more advanced products starve.
>>
>>542446993
it's uh... it's poo poo
>>
>>542653172
I don't bus green chips never have red yes and its technically a problem eventually but only before em plants
>>
any good eggs in the next fest?
>>
>>542654621
you sound cute
>>
>>542654621
You don't really need base strategies in space age though, since everything makes a full belt from half a machine
>>
>>542654621
post gleba nauvis is just bizarre. Free calcite from space and means a single iron and copper train can supply a megabase
>>
>>542655085
they forgot to do any balancing in their expansion
>>
>>542648480
You're doing two missions at once?

I'd do it the Apollo way probably, leave a fuel tank orbiting the mun that you can dock with for the return trip. Landing with so much spare fuel only to lift it back up is very inefficient.
>>
>>542647784
>>542647793
its not a factorio game. im playing autoforge. none of these will work
>>
>>542655232
Big dick 8-12x legendary beacons on legendary crafting machines running on legendary modules are just more ups friendly
>>
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Is there a less retarded way to merge two identical belts into a singular one?
>>
uh a single splitter
>>
>>542660680
is this low quality bait or something?
why didn't you just use a (one) splitter
>>
>>542661163
>>542661218
but isn't that gonna jumble up the sciences
I want red on top and green on bottom
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>>542661317
?????
>>
>>542661594
That worked, thanks
>>
>>542655053
wheres that image about ethnic hiearchy in the us 2050 and the top group is "judeo-hapas"
>>
>>542661594
butt
>>
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On that note lemme tell you, being able to boot up my 600 hour SEx save file from before I knew how more advanced systems really worked has been a trip. You constantly trip over shit that you've learned how to do better by now and have to clean up some jackass's work full in the knowledge that you were that jackass.

I just tore up an crush Iridium factory that used priority splitters to deal with byproduct input for a new design that just cycles the byproduct into chests and doesn't fill the machine unless there's nothing in those chests. Takes half the space for twice the fucking machines.
>>
>600 hr
How long is the py rabbit hole I was going to start again today? Is it better than sex I got to core miners voiding on sex before I got fucked by an asteroid turning off all of my power at once and never continued
>>
>>542663538
here are the playtimes on the serbs
>>
>>542663538
py is significantly longer than spex
>>
>>542663538
I'm well over estimate for SEx, the suggested playtime for solo is 300 to 500 hours. I just spent a lot of time building unnecessary bullshit, fighting with biters on an oil moon that was glitched to have biter meteors when it shouldn't have (Earendel actually patched this 2 weeks later) and learning hard lessons.
>>
>>542663538
3 thousand
>>
>>542663538
if you quit SE that early then you're not built for pyanodons
>>
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fortogt pic
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>>542661317
Not if the belts are identical. If the input comes in on the left side of a belt, it'll only leave on the left side of both output belts. Same for merging.
>>
>>542664241
Yeah and that's with a bunch of people working together.
>>
>>542664649
there's one guy playing py making videos that only got logistics up 700 hours in
>>
>>542664649
that makes the game slower if anything, since you'll be spending tons of time figuring out other people's circuit/rail abominations and unfucking them
>>
>>542664734
You mean logistic bots? That seems weird, I had mine @90 hours in. I did rush the tech, and hand-delivered stuff for most drone components. But that paid off very quickly.
>>
>>542665801
>You mean logistic bots
https://www.youtube.com/watch?v=Yc2W6Y0Pn2A
>>
>>542664734
700 is insanely late for logi science how the hell
>rampant
oh. yeah alright
>>
>>542666495
He's got hundreds of craftable companion bots to go and murder nests (and the companion bots don't get targeted) so rampant is basically a complete and utter joke, on top of him maxing tree spawns so they cover everything
mostly it's him being "un artiste" when it comes to his awful designs
I swear to god he plays like a pig
>>
>>542666841
I love that guy's playthrough, I'll be honest
>>
>>542666370
Oh logistic science pack. Yeah that one unlocks logi bots, eventually. But I imagine rampant doesn't help his progress rate, the default setting is with biters completely off.
>>
>>542667338
It's meandering, meaningless and mostly moronic
>>
>>542667601
I think it has more personality than the vast majority of playthroughs though, basically the opposite of meaningless. It's not fast, but it's clearly made with love.
>>
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>>542656259
>leave a fuel tank orbiting the mun
that might make sense irl, but it will be too much hustle in ksp
i need something like 5% of my total lander fuel to do an "ugly" return, where i hit the Kerbins atmosphere at 3500+ m/s
so leaving those 5% in orbit doesnt make much sense
i ended up with a 71.000 design, and it barely made it back - had to restart the whole mission, and drain fuel to a pair of tanks, while dropping the other two empty tanks
had a huge 2,5m heatshield, so i did a direct divebomb towards Kerbin from a 7km Mun orbit, and survived with no issues
>>
>>542668329
Exactly. He's enjoying himself, the cretin. He's never going to win.
>>
>>542664168
That sex was the 2nd time I ever launched factorio. The first time I got to spidertron and never built a rocket. I was not prepared and space age was right around the corner anyways
>>
>>542668403
>i need something like 5% of my total lander fuel to do an "ugly" return
The way to think about is, 30% of your fuel tank was used to carry that 5% down to the surface and back up.
>>
how's the k2 spaced out?
>>
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I've been tearing my hair out trying to understand what the fuck is wrong with my dumbass logistic bots for half an hour and I have no idea what. I have this simple setup that takes the stack size of each recycled item and calculates how much should fit inside a storage chest with a stack to spare, then if the amount in the network exceeds the set chest size, they're to be taken away 100 at a time to requester chests which load them onto a train.

Problem is if I create an assembler that creates odd things for me and places them in a separate storage chest, these little retards start grabbing shit from that assembler output chest and start dumping it in the requester chests. I just made a rare rocket silo, went to pick it up, only to find it rolling along my turbo belt to be taken away for scrap. The one fucking rocket silo was the only one in the network. The decider combinator was not sending any signal. The requester chest was not making any request. And these little cocksuckers decide they need to take my shit away anyway. They do this with all of my modules too. What the fuck is going on?
>>
>>542669883
not meant for human consumption
>>
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>>542656259
I've done mun and minmus missions both ways, although you can literally orbit and de-orbit safely on minmus with a fucking SAFER jetpack so that hardly matters.

Lunar rendezvous multi-staging with a lunar module is generally never actually worth it. Even the official NASA project only narrowly chose the lunar module as their final approach. I mean, NASA can math out their intercepts, their gravity assists, their maneuvers well ahead of time, KSP has some functionality for that but the adjustments have to be real-time and are closer to ball-parking it.

The additional complexity of the intercept and lunar module capture after landing and ascent can easily use more fuel than just doing it raw if you don't completely nail it. Especially because KSP's systems are pretty hostile from a structural standpoint for ships with multiple functional stages.

Lunar missions simply don't require the level of engineering you'd expect either. I usually don't even bother with establishing a Kerbal orbit before hitting lunar gravity capture. Back-up staging is for wimps.
>>
>>542669883
weird and meh. check previous threads
in short the Krastorio stuff is almost unchanged, and 90% of it is available before leaving nauvis. Other planets are same as vanilla, only with the matter conversion cheat making things trivial. It also simplifies the last science pack greatly.
>>
>>542670594
The difference against nasa is that if you miss the encounter you can just timewarp a couple orbits to another one. It's potentially very cheap. And you underestimate the fuel cost of carrying extra mass.

>Lunar missions simply don't require the level of engineering you'd expect
Well to be fair nothing "requires" it, you can always just build bigger and bring it all with you.
>>
>>542670558
>>542670835
bweeeeh there truly is nothing to play
>>
ryan did you take the power armour out of the chest
>>
>>542673514
I just wanted to look at it dad, I swear!
>>
ryan why did you cum in the chest
>>
There's something really ironic in realizing the limiting factor for a high spm count on vulcanus might actually just be stone of all things
I guess you could force stone as a byproduct by intentionally using up your molten iron to cast steel, craft steel chest and throwing them in lava
>>
https://mods.factorio.com/mod/se-stack-inserters
Would it be cheating? I want stack inserters and belt stacking but I don't want to be a dirty cheater
>>
>>542670476
The issue seems to be a timing issue.
A list of "how much you want to keep" takes 3 ticks to process, while the list of "how much you have" takes 1 tick. As a result, the first of every item that enters the network is considered trashable for two frames. Bots get dispatched to trash it, and it's gone.

You need to pair up the signals so they arrive at the same time. Something like picrelated, with combinators that just pass their inputs through unchanged (by setting them to each*1 or each+0) will delay the signal and fix your timing issue.
>>
>>542675747
I think if it's unlocked in bio (or maybe mat/energy) somewhere, it's impactful but I wouldn't call it cheating per se.
Your vita setups are probably where it would matter the most.
>>
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Launching py and checking out what the fuss is about wish me luck
>>
>>542678794
good luck
call me a fag but couldn't do it because everything is ugly as shit
>>
>>542678925
I'm an artist technically I guess I can make 3d models of shit but I'm not sure it's going to bother me not like factorio was ever pretty or that you ever cared about aesthetics in it
>>
So 100% rush logistics got it. >90 hours to unlock bots
That's like longer than space age sounds awful
>>
>>542675747
There aren't that many places where stack inserters in SEx would circumvent the core concept of a production line. It would make scrap handling from material science a little easier but you still have to have the train that can handle 90,000 scrap per minute at the end of those belts.

Frankly I find the idea of a 6 wagon train dumping it's entire Iridite cargo onto, like, 20 tiles of belts hilarious. It's already a herculean task to actually saturate a belt with that shit to begin with.
>>
i bounded right off of SpeEx when it wanted me to use burners and play an expanded early game
like early game maybe served its purpose my first playthrough or whatever, but its just a boring annoying slog now. making it longer instead of shorter for a overhaul mod designed for the most dedicated players of them all is such a baffling decision
>>
>>542675384
you can also just throw the steel straight into the lava
>>
>>542678794
good luck
remember to make sure to deal with ash output
keep us posted
>>
>>542675384
I had to just allow infinite quality circuits to get generated so that I could generate infinite stone it's kind of funny
>>
>>542680472
I didn't bother, I just spent an hour manually taking care of everything and then I turned the starting patches into a mall. The only thing that you need to feed for a while are the labs and with stacks of 50 fuel, they can last for like an hour each.
It's a bait & switch, desu I'm not really sure why it's there and the mod would likely be better if this idea was either expanded massively (by adding an even lower tier belt that barely move but is almost free for example) or by scrapping that part. It's clearly not Py's 90 hours of burner phase.
Evolution is significantly nerfed in space exploration so you can just go and destroy nest freely. No need for defense until you're ready for space.
>>
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Lol
>>
will dosh ever do py so i can post my opinions about it here cause i aint playing that shit myself man
>>
>>542685080
you can read up on it on reddit my man
>>
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my aquilo ship
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>>542680472
its not baffling at all
sex is full of terrible ideas and copy/paste slop
we made every recipe chain either have sand, scrap, or a byproduct that is also an input
woah so creative
and then a bunch of dumb shit that is just designed to be annoying and then they give you tools to "solve it" but not actually, just reduce the chance of something by 90%
>>
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All this stupid shit just to get some coal
>>
>>542688348
probably made it further than the vast majority of people who tried it already
>>
>>542686775
are you made at me what did i do
>>
>>542686391
Why do you guys keep using solar/efficiency modules when you can obviously set up nuclear in space. Condense that shit down with a couple beacons.
>>
I don't like using undergrounds for compact lane balancers because I make spaghettio and loose undergrounds like that are accidental connection risks.
>>
>>542691671
You kinda need efficiency before fusion if you're running single core
>>
>>542685080
He somewhat plans to but he also needs to find a way to do it without killing his channel for half a year. Tbqh he's good enough at the game to finish py in about 400 hours.
>>
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I'm drowning in ash when can I do something with it... now to get some copper plates
>>
>>542696154
unless you're playing for the fun of trying to deal with byproducts you could always do the old faithful trick of "stick it in a box and shoot the box"
>>
>>542696154
imagine it's futa cum
>>
is there some kinda throughout limit on fluids? my vulcanus sulfuric tanks are full but a lot of machines are still starved.
>>
>>542697298
basically no
post pic of setup

also read this
https://www.factorio.com/blog/post/fff-416
>>
>>542696592
Ok, the game has been uninstalled and all my saves deleted. Now what?
>>
I have 2 whole copper and iron plates per second we're going places
>>
>>542697298
>>542698000
There is a limit which will be fixed in 2.1. The current limit is 100/t where t is tick. That's 6000 fluid per second.
To be more exact, pipes don't have a limit, the movement from output/input to pipe does, that limit is theoretically 100 per output/input per tick but due to some black magic fuckery, it's a bit lower and generally is closer to 4.2k per output/input so for example if you have 3 output on a machine, the most you can get in your pipes is about 12.6k, give or take based on the fullness of the system (that's the pressure system that was mentioned in an fff).
>>
>>542699257
Yeah but his "pipe" is full. In that case the limit is 4.2k/s per machine.
>>
>>542696154
Eventually you'll get a recipe that turns ash into soot, coal dust, and iron oxide.

Soot can be sorted into iron ore, copper ore, aluminum ore, lead ore, zinc ore and ash and coal dust can be burned for more power

Some people box their ash way longer than they probably should but I hate doing this. It's an automation game god fuck it and you're not getting the really big storage containers for a while. You're going to be making a LOT of ash before you're able to transition your power generation and smelting. I'm talking like 8-12 yeller belts of ash if you have any decent level of production
>>
>>542699227
Oh sorry, I didn't realize you were gay.
>>
>>542692425
>You need efficiency when being inefficient
>>
>>542696154
>when can I do something with it
lol
>>
>>542698000
my setup is too messy to represent in a single screenshot
>>542699257
>>542699443
alright, I guess I gotta separate some pipe networks because all my sulfuric consumption is connected to a single network. do tanks count as part of the network?
>>
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I have decided that I do not need this train anymore.
>>
>>542702892
Use pumps.
>>
>>542702892
What do you mean by "network"?

All tanks and pipes connected to each other are part of one segment, segments are only separated by pumps.
The amount you can pull from a segment is ~4.2k/s per connection multiplied by how full the segment is.

If everything is one segment and you're telling the truth about the tanks being full, then each machine connected should be able to pull ~4.2k/s. The only way this wouldn't be true is if you're emptying out the entire segment in one tick, but that's really unlikely.

Most likely you're just doing something blatantly retarded and redesigning your pipe layout may or may not fix it.

Just zoom out and take a pic.
>>
>>542678794
See you in two hundred hours when you've just figured out how to make green science.
>>
>>542699227
Imagine it's femboy cum?
>>
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There's no way there's 781k on belt
>>
>you have all material productivities at 300%, even those that would've been fine at 250% or less from DLC buildings + productivity modules.
>barely grazing an ore patch makes it burst into blue plates, circuits and steel.
>your bots are like a hive of bees on cocaine
>no living creature poses a threat to you
Is it time to stop or should you start again and see if you can get there in half the time with all you've learned?
For me, I'd start quality rolling earlier now that I know how it works, maybe even rush gleba+aquilo to see if I can get some super early space casino.
>>
>>542705240
do you have multiple belts wired to read all belts
>>
>>542705527
I had it connected to burner drills seems to bug it out before I have circuits unless I multiply the result by my amount of drills I guess
>>
>>542705527
Ah shit it's reading the amount of resource in the floor
>>
I prefer Satisfactory's fluids. At least they behave something akin to fluids than Factorio's magic teleporting UI icons of effectively infinite throughput. And I can build them in a way that doesn't litter the driveable landscape with tiny little pipe nubs that I have to swerve to not crash into. When the satisfying pipes are set up it is an accomplishment worth watching unfurl as the liquids find their way to their destination, or they don't and the player now needs to perform ENGINEERING to fix their fluid problem. Meanwhile you finish attaching the last underground pipe to a chemical plant and its like you just plugged in electricity.
>>
>>542705527
I'll connect it to the inserters works that way
>>
>>542706623
>Satisfactory
No circuits, mi amigo.
>>
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>>542703940
pictured are my starting field, with lots of heavy oil and steam production. everything gets starved whenever I'm making lotsa rockets for a new platform.
>>
>>542707056
>but something other than fluids
>>
>>542707435
You might be hitting a pump throughput problem. It's a bit goofy, but you can make a setup like this to get 12000/s fluid throughput, and you can even add more pumps in parallel if you need to.
The crazy thing is that this is less awkward than what you used to have to do to get high throughput.
>>
>>542707435
I thought you said you had full tanks. It doesn't look like you have tanks at all. I think you're just not pumping enough acid.

Also turn on alt mode and put a pipe on your cursor so I can see the fluid visualization retard.
>>
>>542707723
Circuits control the movement of fluids in Factorio.
>>
which are the main items from gleba?
why cant I see them on the map?
>>
>>542708538
You need to farm plants in the pink/purple and yellow/green biomes.
>>
>8 products to automate the first science
>1 of which I can't actually automate until a few researches in but should be no problem at this point
This is going to get exponentially larger by the next one isn't it
>>
>>542708148
I'm no scientist, but I feel like this violates a law of physics or thermodynamics.
>>
>>542710936
it's not that bad
you just need to get iron, copper, stone, coal, and water
oh and wood and flowers
have fun with wood
>>
>>542713809
yeah wood is the bad part I have all the other shit
>>
>>542675747
Play how you want to play. We will mock you afterwards if it comes to it.
>>542688348
Like this guy
>level 1
>rail signal helper
>>
>>542714914
>He doesn't have an engineer level
>>
>>542696154
>when can I do something with it
That's the funny part, you can't!
>>
>>542714914
Lv 1 Rail signal helper vs lv100 mafia Quarter master
>>
>>542708148
kek I'll give it a shot
>>542708389
tanks are in the corner where the train is parked. the whole factory is backed up now as I'm not building a new platform, but if the pump array doesn't solve it then I'll get back to you.
>>542713452
it only violates the fact that iron pipes couldn't withstand such pressure
>>
>>542713452
It doesn't and parallel pumps are a thing in many high throughput applications like actually pumping water. It's just that usually pumps are so much stronger than the need for fluid that you only require one (or max like 2-3 for redundancy), which holds true until you start to get to pumps the size of a house.
>>
>>542669257
anon, not to sound like an asshole, but is it actually viable in ksp, or is it only a theory?
you do realize, that performing necessary maneuvers for docking in orbit takes extra fuel? And i will have to carry monoprop fuel with me all the way from Kerbin? RCS thrusters, docking ports, remote control core and monorop fuel cost money.
I might give it a try, for the sake of experimenting, but i really doubt it will be cheaper in the end.
>>
>>542717104
Not that guy but generally it would be worth it, provided you are good and want to squeeze the max out of your rocket. If you can do it without doing that there's no particular reason to do it though just saves irl time to not bother.
>>
>>542717104
Yeah, I've done it a bunch of times. Mostly because of those "progression" quests asking for docking around other planets, but it helps greatly when done right.

Consider this. That 5% fuel for the return trip was what, 3-4 tons? Your payload is 5 crew plus an oversized heatshield (with its ablator resource), the science storage thingy and a parachute, that comes out to a similar number. So fuel is a large portion o the mass you're carrying, plus larger tanks to fit all of it add extra weight. Maneuvering the lander for an encounter is very cheap when you cut down its mass.

You would need four RCS nozzles and a docking port but their mass is negligible, switch the small crew pod from lander to regular cone, that one carries a bit of monoprop fuel saves you needing a dedicated tank (battery too) and adds about 0.2t. Any spare monopropellant can be used to thrust forward, only the ISP is lower. The orbiter doesn't need a probe core, just leave it floating dead.
>>
>>542718298
True, just saves you a bit of money in career mode, and it's good practice for later planets where the return trip fuel cost is many times higher. That said I've seen a guy land on Eve and come back with a single vehicle, so you never really have to do this.
>>
I've started (again) a new run in SE 0.7 and OH BOY. Is it retarded that it overcomplicates things in a failed effort to make things harder?
Also I fucking hate early game where it's just mindlessly spamming things and solving idiotic "puzzles" a 3 y.o. could solve
>>
>>542721226
if you hate it this much already, I recommend not playing it
>>
>>542686391
Soulless. And yet, I cannot blame you.
>>
>>542721226
congrats, you have almost reached enlightenment
except this applies to basically everything in factorio and nearly every aspect of every mod
be warned though if you complain about it too much people will ape out on you about how routing belts for one recipe that has 4 inputs and 1 output is totally different than the 58 other recipes that are 4 input and 1 output and it is a very challenging puzzle
and if you use anything like loaders or inserter mods you are cheating to solve these very difficult puzzles
>>
>Logs is the slowest part of my factory because I can't automate it yet
Just unlocked the tech but damn do I not have anything I need for it
>>
>except this applies to basically everything in factorio and nearly every aspect of every mod

moron and moroner
>>
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>>542721226
>>
>>542705441
Setting up quality early seems pointless now that I've done two runs. You don't ever actually need it for progression and it's doubtful if it even saves you any time. Extra arms on the space platform is nice but you can just build more on the sides instead to offset not having them. I'll still roll for quality equipment but if I don't get it I just move on.

Maybe I'd change my mind if I had a mod that unlocked legendary from the very start.
>>
>>542708148
this fixed it, cheers!

>>542722061
yes you can, I'm definitely not trying to give it any flair. the only thing I'm proud of here is the auto grinder recipe setup. tuning it was a bitch tho.
>>
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Is it weird I'm enjoying this having to manage all this stuff from the start feels better than you must construct additional circuits
>>
>>542706623
>its like you just plugged in electricity.
Clearly this is a problem with the electricity mechanics as much as the fluid mechanics.
>>
>>542724250
Py start is actually very refreshing imo with the ash management
>>
>>542724250
I used Klonan's mining drones until electric miners, so sick of the burner phase after AAI/SEX and exotic. And just put everything on one output belt, filter ash at the end Gleba-style.

What's that character level thing?
>>
>>542725972
>I used Klonan's mining drones until electric miners
just give yourself the py science at that point
>>
>>542725972
https://mods.factorio.com/mod/RPGsystem
You can buff a few stats and some are more interesting like reach or magic that procs extra effects from your weapon hits but i just use it for the silly engineer lvl counter
>>
>>542726046
Yeah, maybe. Still the ash handling from miners is no different from Exotic, arguably easier since it stacks to 1K instead of 100 and you don't have to empty ash out of burner inserters.
>>
>engineer lvl?
>99
>>
>try and start factorio
>crashes on blackscreen with 'failed to create texture'
>steam dies outright
>computer has a heart attack
hmm
>>
I wish the early part of py was more steampunk, why can't I figure out how to power an assembler with electricity but it's no problem for other machineries, and I'm even doing genetic engineering on the side, wtf
>>
>>542537986
I wish there was more to it. Spoilage is a non-mechanic once you learn to use burner towers
>>
>>542537986
>>542729489
my only problem once I understood gleba was the freshness of science, but it's a self solving problem as nonfresh science gets consumed faster and any spoilage on nauvis can just be handled by 4 assemblers crafting spoilage into nutrient with speed modules
>>
>>542728619
>why can't I figure out how to power an assembler with electricity
You can, quite early on. It's called the Automated Factory. Smelting too, that's Advanced Foundry. But they're clunky 6x6 bricks with 5x the power usage for the same crafting speed. The only advantages are that it doesn't need burnable fuel and doesn't produce ashes.
>>
>>542728619
It's gameplay first, immersion second mod. It's the same how you aren't able to make an electric miner yet but you can make a sci fi bot that collects plants for you.
>>
>>542433105
Any game with the "Idle" tag.
They are usually terrible though. 80% implement cash shop.
I can recommend Bitburner. It's a genuine open source idle/automation/programming game with no in-app purchase. It's very niche though.
>>
>>542732813
idle awakening is alright
>>
>>542733409
>No In-App purchase
Nice. But :
>5USD
>Early Access

Is there a special gimmick to it?
>>
>>542733932
it's an idle game.
>>
>>542733932
Hh just pirate it. I haven't played enough others to make a comparison.

You can automate almost everything with logic gates, make the gameplay itself. And the story is pretty funny, reminds me of old Discworld.
>>
>>542734454
It's no longer considered a special gimmick. Cookie Clicker is more than 12 years old, now. The concept of idle/incremental itself is more than 20 years old.
>>
>>542734790
I'm not saying it's a special gimmick I'm saying it's not gonna be a good game
>>
>>542736167
Oh. Right.
Fair enough.
>>
>>542722081
how are loaders cheating?
>>
>>542742060
the only thing I have to say is that loaders are bad because they absolutely rape your UPS if used in quantity
>>
>>542742060
infinite throughput (or matching belt speed, really), as opposed to needing multiple inserters
>>
>>542742382
you sure that's not a thing of the past?
>>
>>542742382
Which is damn weird, inserters seem far more complicated with the moving arm and having to physically grab stuff from the belt.
>>
>>542742449
did it ever change?
>>
soon
>>
>>542742770
maybe it was a dream
>>
>>542742382
They don't, only miniloaders had a problem but they were hidden super inserters.
>>
>>542743516
volcanus is greener than I remember
>>
>>542743806
Turns out killing all the demolishers fixes the biosphere around the planet. Fuckin' worms.
>>
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>>542744150
>killing all the demolishers
h-haha yeah
jesus fucking christ there's so much Calcite send help
>>
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>>542742405
I don't personally use loaders myself but I have to admit that with the kinds of throughput you need in SEx, belts interacting with inserters becomes tiresome. I min-maxed this ore loading station as much as I could but ended up just having to replace it with trains that drove onto the ship instead.
>>
>>542742510
Inserters also have variable power consumption depending on what they're doing. Something really is snafu with loaders internally.
>>
>>542670476
iirc you need four speed3 beacons to make it limited by animation speed
that goes to 1-2 beacons with quality beacons/modules, which you'll need anyway, so fucking with quality rocket silos is a waste of time
>>
>>542744446
You don't need those splitters there.
>>
>accidentally made my smelter stack 48 steel furnaces long instead of 48 steel furnaces per line
for fucks sake
>>
>>542742060
extremely overpowered by the time they unlock. Inserters work slower or faster between belts or with direct insertion. A yellow loader is essentially a stack inserter. A turbo loader moves items as fast as a legendary stack inserter with direct insertion. On top of that, they work with belt stacking, which means they can move up to 240 items per second. It's just silly.
>>
>>542746304
just upgrade the belt
>>
>>542746376
sorry the belts that can keep up with such a throughput are behind deep space science 2 :^)
>>
>>542719441
Hmm, it makes good sense when you brake it down like that
Although i will have to take the science modules with me to the surface
The heatshield is indeed very heavy, and it would make sense to leave it in orbit
I need the science modules though, along with the passenger module
Having no reaction wheels / remote core is not optimal in my experience. if the detached module starts spinning - its game over
I will try making a new design in a few hours - 3 small thrusters for the detachable lander module, and a single powerful thruster with the main tank on a separate module that stays in orbit
I guess i can also leave the battery, life support supplies and reaction wheel..
I guess i will try squeezing the docking ports between the heatshield and the passenger module, but its going to be tricky - only have the tiny sized ports
>>
These shitty huge py mk1 smelteries that take lots of materials to make only make .06 steel/s? Lmao
>>
so if a steel furnace has a crafting speed of 2
and a foundry has a speed of 4 + 50% prod
a single foundry eats as much ore as 2 steel furnaces, while also putting out as much plates as 3 of them?
>>
>>542750423
py is more about /hour than /s

this applies to the last sciences the most
>>
>>542750423
You won't need any steel for science in the next 200+ hours, it's just for building stuff.

They're also the mod's electric furnace equivalent for general smelting, but as mentioned before pretty awful. Output of a stone furnace but 1.2MW power cost and a huge footprint.
>>
>>542751293
yes, needs calcite though

and reduces relative efficiency of prod modules because prod stacks additively
>>
What is more efficient in voidblock: creating ore with voidworks and then smelting into plates to make everything normally, or using voidworks to create products directly then just voiding/recycling all the byproducts? I like being able to create stuff directly but it does increase the logistics required for setup of each product. And some things require a ton of voidworks just to reach one product per second.
>>
>>542751387
Considering how many materials it needs to load to get to craft even a single steel it's going to be running even slower than that
>>
>>542744150
sure but if you do that then you're killing spice production entirely
>>
>>542751293
It's actually better than that because you get the productivity bonus for creating molten iron and then AGAIN for casting it to plates.

Of the top of my head this generates something like 112.5 plates from 50 ore rather than 50. And then you get to add prod modules... Twice... with 78% productivity you get 158 plates for 50 ore. More than triple. I could be wrong with that math but basically calcite doesn't give a shit about thermodynamics.
>>
>>542753343
Such is the price for a green (and worm free) planet
>>
>>542753426
yeah I completely forgot that it's a 2 step process and not just a furnace replacement
taking a couple months of break from factorio really cleaned my brain
>>
>>542751293
foundry good.
number big.
>>
>>542753426
I remember first thinking that foundries on Nauvis weren't worth it because it would require calcite. I was dumb.
>>
>>542757128
it would be more balanced if calcite didn't eventually become free and infinite from a stationary orbital platform
>>
>>542757228
It's balanced as-is because EM plants exist
>>
>>542752764
>or using voidworks to create products directly then just voiding/recycling all the byproducts?
seems like it doens't even reduce the footprint per output due to long fucking times, but it's extremely energy intensive
>>
Anyone know why most recent mod that adds early armor with roboports and a fusion to the start of a game doesn't work at all? I don't know how to read code or debug anything so it's all like looking at the matrix to me.
>>
>>542757834
Good thing creating voidfuel is literally free for energy production.
>>
>>542752764
You're doing voidworks too? I was doing voidblock before I realized most of the whole puzzle was figuring out a way to get infinite landfill before the heatdeath of the universe.
>>
>>542758764
sure, so is nuclear
>>
>>542759021
Creating landfill becomes exponentially easier relatively quick after starting. Just focus on making enough power first then build a huge landfill array with voidworks. Use voidforges to create infinite voidfuel to power your boilers. 1 voidfuel thrown into a voidforge will return 2 (and a TINY bit extra) so it's energy positive, but requires a TON of voidforges.
>>
>>542750423
Use gas furnaces those have higher crafting speed and lower footprint if you want a tight build, otherwise just use more electric buildings.
>>
can we engineer our way out of this mess, boys?
>>
If only there was a mod that turned Biters into cute femboys and your guns into sex toys.
>>
>>542760773
if only there was a mod on this board that would purge you freaks
>>
>>542760773
they would only turn into femboys when you put the cage on their nest.
>>
>>542760868
you seem angry
>>
>>542760967
genius idea
Alternatively they should be well hung twunks before the nest is captured.
>>
>>542760773
fuck off faggot, this is a futa enjoyer thread
>>
>>542761330
You're too much of a faggot to be around these lands.
>>
>>542761061
I'd rather say "tired".
Maybe troon-fatigue is a thing now?
>>
>>542761306
Engineer should be a shota and the biters women past their prime
>>
>>542762250
You should learn the difference between harmless gays and troons.
>>
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>>542762316
>>
>>542762508
That's why the engineer carries a gun.
>>
>>542762316
what are biter nests if not single mother households
and brother, my landlord engineer ass says that rent is due
>>
>>542761492
i'm as straight as it gets faggot
>>
>>542762829
What are spitters then?
>>542763142
Futanari is objectively gay. You're basically admitting that as a man you want to submit to a woman but only if she has a cock. And don't tell me you're topping them, nobody is falling for that.
>>
how does pyanodon look
>>
>>542763142
so straight that you become gay
>>
>>542763274
>>542763314
think about it, the only group that benefits from trying to impose the "futa is gay" meme is the actual gay groomers
>>
>>542763505
What the fuck are you babbling about?
>>
Imagine caring about all that straight/gay shit when the only thing that touches your dick is your own hand lmao
>>
>>542763607
Hes enlightened
>>
>>542763686
That's not what the corpse of your old budgie says.
>>
>>542763505
if you like dick, you're gay. a futa is all about the dick, otherwise it's just a regular woman.
>>
>>542763274
same as regular biters
vile spawn of their immobile single mothers that sit on their asses in their homes, living off of the taxes your factory produces
>>
>>542763845
I dunno man, futa on female seems ok to me
>>
>>542763919
How does that work when Engineer-kun is the only human on the planet and by virtue the only form of governance (which means no taxes)
>>
>>542764190
the interplanetary biter cabal runs Nauvis
>>
>>542762327
>harmless gays
no such thing
>>
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>>542764598
Okay futa faggot
>>
>>542752764
>What is more efficient in voidblock
Nobody plays with that piece of shit mod
>>
>>542764936
name a good overhaul that isn't sadistic bobs/angelsmod shit then
>>
Alright everybody, straighten out your programming socks and get back to the main bussy.
>>
>>542763274
>Futanari is objectively gay.
https://www.youtube.com/watch?v=MDyDzxxsCIE
>>
>>542765092
Can't, mine are stained and rock solid with unbelievable amounts of cum.
>>
>>542764830
futa is alright but snuff and ryona is where its at, can combine them too, futa cbt is excellent but extremely rare.
>>
>>542765007
better question, name something that is updated
>>
>>542765007
>bobangels
>sadistic
Not even py is sadistic, and py really tries.
>>
>>542765210
Now you're talking my language.
>>
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my sexual deviance borne of neurodivergence is simply superior to yours.
>>
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>>542766150
sounds gay
>>
>>542765115
Joe Rogan is objectively retarded.
>>
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damn man, that's crazy.

What if you made quality biters?
>>
>>542767163
They'd bite faster and harder and probably mutate into hydras
>>
>>542767321
jimmy pull up that video of the biter ripping that chimpanzee's head off, crazy stuff
>>
>>542767634
lmao i was literally thinking about the same shit
>>
>>542767634
Did Jamie get fired? Who's Jimmy?
>>
>>542767885
ah jamie, jimmy, close enough
>>
IM GOING INSANE
I CAN SEE FRUITS CREEPING IN
FUCKING GET ME OUT OF VIETGLEBA
>>
>>542771525
>"They're in the trees!"
>tesla-gun noises
>>
>>542771525
-official statements coming from the Engineer that while on deployment to Glebetnam he did handle bioflux but did not ingest.
>>
>>542771525
That's just the kudzu. Don't worry about it.
>>
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>>542772272
We don't talk about the kudzu
>>
>>542771525
BURN IT ALL DOWN
>>
>>542772352
Dude I want to play SS13 so fucking bad you have no idea. Shame that all the good rp centric servers are run by troons and pedophiles. Same with the SS14 playtest too, tragically.
>>
>>542772572
>They shut down goon 2
>give up
>finally peak at the secret chem table
>inane and random bullshit designed to be known and used by the creators
>secret chem hints from the point reward system near universally red herrings
man, I love building a playground specifically for me to have fun being superior to strangers.

There was also a player named... I think it was Camryn Stern? Who was so good at the combat mechanics and played so consistently that every single round boiled down to "how are the antags going to mind control Camryn today?"
>>
>>542767634
why is it always chimpanzee's with him, saw at least 5 different clips of him talking about chimps
>>
>>542773075
it's apes in general and that's because he's obsessed with physical strength, and chimpanzees are *casually* able to out-perform any human in feats of raw physical strength.
>>
>>542773037
I've been doing nothing for the past five days except watching vods of this dude play SS13 on his private goonstation nightshade with his mods and subs and the way he does bureaucratic bits or art-sci stuff has consistently made me die of laughter. Especially his quarter master'ing. It kills me that I have no interest in playing games lately EXCEPT for ss13
>>
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>>542748585
going to try this design for the lander module + thruster module
now i need to add the initial stage and keep it all under 70.000 - otherwise it no good
>>
>>542765007
Freight Forwarding. It's different enough from the base game to make it feel fresh again, but isn't too hard. Also exploring a map full of islands is fun.
>>
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Ash ship spaghetti mall how fucked am I
>>
>>542777278
I recall checking for that and it's not updated for 2.0 right?
>>
>>542777429
You seem to be doing fine, though you definitely want to automate some of those things separately too like small parts and the copper pieces for hand crafting machines.
>>
>>542744441
Which planet mod are you using?



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