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Almost Halloween Edition
Dead thread: >>542670027

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://github.com/lutris/lutris

>Platform-specific launchers (*=CLI)
Steam: https://github.com/ValveSoftware/steam-for-linux
Itch: https://github.com/itchio/itch
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
If gaming on Linux is so great, why does this thread keep dying?
>>
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>>543052937
If I weren't so busy during week days, I'd post here more often...
>>
>>543052937
Because we need more repeat gacha threads silly!
>>
>>543052937
Linux gamers were too busy working or gaming or having sex, whichever most directly contradicts your favorite stereotype.
>>
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>>543054007
Yo, don't throw shade at me, I do my part in trying to keep this perma dead thread alive!
I use Arch btw.
>>
>>543054751
Don't take it to heart, I'm a big Limbus fan but seeing repeat threads for games is bullshit regardless of the game Nigger
>>
>GZDoom developers had another collective melty over the lead developer using ChatGPT to implement a Linux feature
>as a result of the ensuing fracture in the community, GZDoom now has a fork (UZDoom) with the worst feature (texture smudging) turned off by default
I'm too lazy to follow the e-drama but it's safe to say gamers won.
>>
>>543052937
because it's weekend and we are banging multiples women like the Gigalinuxchad we are.
>>
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>>543055207
I actually hate all gacha trash, including Nikke, I just like Doro.
>>
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>>543052937
We need more bait images in OP, like this
>>
If xbox goes under, does that mean devs will switch to vulkan over directx12?
>>
>>543055567
Uzdoom is a tranny fork, they called him a chud on github, it's a political couo dressed up as something legit.
>>
>>543059248
I hope so. Microshit seems to really be speedrunning killing Windows and Xbox.
Obviously, M$ is too big to fail, but the situation is grim at the company.
>>
>>543060018
But is there any good reason to use directx other than porting to xbox?
>>
>>543060192
More people know how to develop with direct3d than vulkan. Vulkan is also more complex.
>>
>>543059538
And yet the UZDoom team is already accused of banning someone for being trans, so that doesn't really add up.
Frankly I don't have the patience to sort out both sides shouting "tranny" at each other in some 4chan debate about someone else's GitHub drama, so I'll just check which port has better features and performance next time I feel like playing Doom with mods.
>>
>>543060192
I mean, there's a few gimmick technologies like DirectStorage, but I haven't heard much of it. But this kinda of thing is mainly relevant for AAA UE5 slop, and even then most devs nowadays are too lazy to engage with anything remotely low level.
>>
So anyway, gaming.
The tutorial pop-ups tried to trick me into using a match here but I kept it.
>>
Damn... Is he okay?
>>
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Save room girl seems nice...

>>543052373
>Almost Halloween Edition
If we're calling it that, we need to make sure it hits the bump limit by Halloween so we can have a "Halloween Edition" no later than the 31st.
>>
>>543060285
Directx12 is as complex as Vulkan
>>543060408
Could be that trannies go outmaneuvered. The uzdoom haven't proven themselves yet and the kraut autist made Zcript, so let's see. Vkdoom died month ago, so I don't know.
>>
>>543061997
Zoring has the right approach, just fixing gnome.
>>
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>NTFS drive always mount as read only on arch despite me using the rw flag
>mounts just fine as read&write on mint
Brother I don't have to deal with this. And no, it's not the dirty bit hibernation thingy. I actually haven't used windows in ages.
>>
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>>543067076
Backup and format, shrimple as that
>>
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>Nightdive publishes a "Definitive Update"
>it actually gets a Linux build
Cool.
I don't know why they're using a phrase as stupid as "Definitive Update" for branding what basically amounts to a remaster as far as I can tell, but maybe they didn't think it improved the game enough to be called a remaster without hearing complaints from people who think remaster means remake. Anyway, the old version was bundled with ScummVM and the new build is its own executable (and presumably not ScummVM under the hood).
>>
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>>543068487
I don't have another drive with enough free space to backup all of the NTFS one. I obviously would have done that a long time ago if I had the means.
>>
>>543069501
The funny part is I can't actually get the old ScummVM-bundled version to run through Steam for some reason. After using the launch options to redirect stderr to a log file, it says
>error while loading shared libraries: libgif.so.7: cannot open shared object file: No such file or directory
but my system does have that library and a link with exactly that name
>/lib/x86_64-linux-gnu/libgif.so.7 -> libgif.so.7.2.0
and indeed, running
>ldd ~/.steam/root/steamapps/common/IHNMAIMS/Classic/ScummVM/scummvm | grep libgif
in a terminal does show
>libgif.so.7 => /lib/x86_64-linux-gnu/libgif.so.7 (0x00007f79348f3000)
implying it finds the library... so maybe it's because Steam Linux Runtime doesn't have that library and it's not letting the game use my system library either?
It's hard to care because I already have a separate and working copy of ScummVM installed on my system, as well as a copy of IHNMAIMS that runs in it.
>>
>>543070083
I was going to try to get it to work, but either I don't understand what I'm seeing here or it strongly suggests that the packaging of this included ScummVM build is just inept.
>>
>>543071380
Good morning, Saar.
>>
>>543069787
shieeet what about ntfs-3g? did you install it and add it to fstab?
>>
>>543067076
>make windows 10 ltsc vm with virt manager
>unmount ntfs drive in linux
>pass it through to vm
>chkdsk in windows
>>
anyone got 3dmigoto working on linux? i tried doing
>WINEDLLOVERRIDES="d3dcompiler_47,d3d11,nvapi64=n,b"
but it doesn't seem to be working, the mods don't load
>>
Tell me why I shouldn't game on Debian now that it's quite updated for it.
I will use the flatpaks for steam and lutris and ProtonGE.
>>
>only Belmore and Mr. Patterson are left before Rebecca dies an inevitable (because scripted) death
>remember something fucky about this
>https://gamefaqs.gamespot.com/pc/917976-nosferatu-the-wrath-of-malachi/faqs/37705
>"BE CAREFUL! As soon as the 14th family member is saved or dead, the game will automatically skip to 6:00 a.m. for the final battle. The 15th family member will automatically die when this happens. Since your Father and Lord Belmore are normally the last two relatives, rescuing one will usually kill the other. The only way to save them both is to locate both of them inside the Main Castle and bring them to the Sanctuary at the same time. The best way to do this is to find your father, then go to one of the rooms on the 1st or 2nd floor where Lord Belmore may appear, quicksave outside, go in, and keep reloading your quicksave until Belmore appears inside."
Oh fuck off, game.
I don't know the rooms in which Belmore "may" appear, and the room re-rolling trick sounds lame, so I guess this means I'm rescuing daddy and then taking him with me to search for the lawyer. I'm full on machine gun ammo so all he has to do is not get in the way.
>>
Saar
https://www.youtube.com/shorts/gjBrwUkg6s0
>>
>>543084969
DO NOT REDEEM THE LIHNUCKS
>>
I think it's time I put Silent Hill 1 on my Steam Deck.
>>
>>543079994
"Updated" debian is still behind the april ucuntu release package-wise. It won't stop you from gaming on it, just something to be aware of.
>I will use the flatpaks for steam and lutris and ProtonGE.
*blocks you're path*
https://github.com/flatpak/flatpak/issues/4187
>>
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Somewhere over the rainbow way up high
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>>543084969
A dumb saar. I unfortunately have to use teams at work and it works perfectly in a browser on linux. I also view and edit excel files and powerpoints directly in it.
>>
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>>543052937
gacha faggots ate all our catalog slots
>>
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>>543069501
>Recommended:
>IBM PC with a 486 DX2 processor
>Additional Notes: 32-bit Linux not supported
>>
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>moments before...
>>543107074
It doesn't really make any sense since there's not 16-bit version of Linux...
>>
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Plasma 6.5 next Tuesday
Single monitor users, beware of rollout for overlay planes support, it's your time to beta test hehe
>>
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sheesh
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>>543112556
Did they do it on purpose or it another anti-cheat shenanigans?
>>
>wine 10.17
>EGL renderer used by default for OpenGL.
What even is EGL? I think I've seen it mentioned in Android a few times.
>>
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>>543120560
EGL is windowing system interface in OpenGL, software component that allow OpenGL to talk to windowing system on underlying OS. On Vulkan we have standardized WSI that video drivers implement and everyone is happy. With OpenGL it's a clusterfuck when you had to implement WGL to talk to Windows, GLX to talk to early X11, EGL to talk to Android, later X11, Wayland and some Apple shit as well.
I think they moved to EGL by default on X11 so they can use EGL on both Wayland and Xorg and drop GLX renderer in the future.
>>
>>543121038
will that affect minimum gpu requirements?
>>
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>>543121274
If they remove GLX entirely then yes, it will affect obsolete Nvidia drivers that don't have EGL implementation. But since they just changed the default it should break anything for now: it should just fall back to GLX if EGL is not available.
>>
>>543116091
According to the image, no word from the devs yet as there's no one working on the weekend.
>>
>>543069501
The new executable uses Unity engine, by the way.
>>543070083
>>543070261
The obvious way to get it working (though I haven't tried it) would be to track down all the missing libraries and drop them into
>~/.steam/root/steamapps/common/IHNMAIMS/Classic/ScummVM/lib/
and, to the developers' credit, comments in
>~/.steam/root/steamapps/common/IHNMAIMS/Classic/ScummVM/launch_ihnmaims.sh
do explain that this should be done if the game doesn't launch. This might even be the easiest way to get it working, because avoiding it ended up being a huge pain in the ass. It's not worth it, but I will document it here for posterity.
• First I edited the launch_ihnmaims.sh script to replace "${CURRENT_DIR}/scummvm" with "/usr/games/scummvm" (my system's ScummVM executable).
• Running the script from the command line still failed with a "cannot open shared object file" error because of the way it fucks with LD_LIBRARY_PATH, so I edited the script again to add "/lib/x86_64-linux-gnu/:" to the front of the script's LD_LIBRARY_PATH value. (The path I added is system-dependent; I use Mint.)
• At this point, the launcher script worked from the command line, but I tried running the game through Steam with the "Play in ScummVM" option (which runs the same script) and it said "/usr/games/scummvm: No such file or directory", which is bullshit. No, I'm not using the Flatpak version of Steam; it would have to be Steam Linux Runtime or Pressure Vessel doing this.
• Steam defaults to Steam Linux Runtime 1.0 (scout) for this game, so I changed the Steam Play compatibility tool to Steam-Play-None (https://github.com/Scrumplex/Steam-Play-None), and it finally worked.
>>
>>543123354
Anyway, I'm uninstalling all of this now, because I already had IHNMAIMS installed for ScummVM outside of Steam and it looks like the Unity port is stretching everything from 16:9 to 16:10 with no built-in way to fix that, which offends me. It does have an option for what appears to be integer scaling (called "normal" as opposed to "fit"), but that scales the area displaying the game itself (which might be some embedded ScummVM under the hood for all I know), and the whole wrapper (including that smaller area) still stretches if it's not running in a 16:9 window. See the attached screenshot of the crosshair cursor being taller than it is wide, which it shouldn't be. I assume it's not a Linux issue, but rather the usual "game developer assumes 16:9 is the tallest aspect ratio" issue.
>>
>>543112556
Serves him right for supporting scam products.
>>
>>543121502
>it will affect obsolete Nvidia drivers that don't have EGL implementation
EGL was first released in 2003. Doesn't even the oldest nvidia gpus that can run wine with glx also support egl?
>>
>>543126371
Even current Nvidia drivers only support GLX on Xorg and only support EGL on Wayland
>>
>>543131193
What? that's not true at all, egl works on both x11 and wayland on nvidia
>>
>>543132950
>>543131193
Unless you meant glx only on xorg and not wayland, but that wasn't what I was talking about
>>
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>>543124269
Wow, that sucks. You can report it to the developers, but I tend not to help proprietary developers with their trash, especially when you have ScummVM which is basically FOSS engine for older games.
>>
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>>543055567
Zomg teh drama. It's funny how maintainer immediately starts lying and gaslighting when confronted about chatbot doing chatbot things.
>>
>go to play some rpgmaker hgame with native nw
>crashes before a window even appears
First fmt now this. Why the frick is everything breaking now...
>>
>>543138494
He's based
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>>543142167
Native nw didn't work for me in most game.
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>>543138494
Graf is being reasonable here, sounds more like these people were waiting for an opportunity to jump ship
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>>543145162
>no not muh hecking chatboterino
>>
https://f95zone.to/threads/list-of-linux-ports.186507/
>>
does anyone have gamescope working under nvidia?
>>
>>543149276
I did when I used nvidia long ago. I think I had to use gamescope-git
>>
>>543152401
i have some patch that makes it barely function but its a tiny square only; version 3.16.17 with that patch
>>
Im playing through all action games with sexy ladies
>>
>>543152819
This is bullshit though. I dont know what is up with this.
>>
>>543080570
lol. Although I wasn't really trying to manipulate the RNG, I did a lot of reloading due to fuck-ups and ended up finding both of them in adjacent rooms during one attempt at the castle.
That walkthrough says Mr. Patterson is in a "fixed location" but I think that's not true. I guess it contradicts itself anyway because it also says he's "usually inside one of the large, open dining-hall type rooms" (where "usually" implies not "fixed").
>>
>>543152819
It was... different time...
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>>543154082
Now I get to remember how to beat the semi-final boss. I just tried throwing all my holy water at him and he shrugged it off and killed my ass.
I think there's some gimmick I'm forgetting, like I'm supposed to kill him by pulling levers to let the sunlight in, or something.
>>
>>543149276
I tested it on Arch+Wayland and it worked as expect. But I don't really use it because the input lag is abysmally bad.
>>
>>543155146
It's a shame that we need to go to such lengths just to get video games to shit their pixels onto a screen without fucking it up. Every scaling/windowing feature offered by gamescope (or Lossless Scaling for Wangblows users) should be built into every game. And don't even get me started on games that throw a tantrum if the user dares to window-switch.
>noooooo you have to pay attention only to meeeeeeeeeee
Fuck off game, I need to look at 4chan.
>>
>>543159449
gamescope does have some nice features like Lossless Scaling support and better window handling, but the input lag is a massive deal breaker for me.
I've been using just KDE+Wayland for a while, and honestly, it's better than I expected. It's not perfect of course, but it's not as bad as /g/ usually claims.
>>
>>543160139
is there a good alternative to gamescope for making a small windowed game larger if it doesn't support larger resolutions?
>>
>>543159449
True, when I change window from bayonetta to 4chan in my browser the bayonetta window becomes 10 pixels tall and 100 pixels wide. I have to use a xdotool command to select the window and change the size
>>
>Durga software
>>
>>543160476
saar?
>>
>>543160231
I remember briefly reading somewhere that LSFG‑VK might achieve what you want. But don't quote me on that as I never used it myself.
>>
>>543160927
lsfg-vk only does the frame generation part of lossless scaling
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What the fuck is going on in this mod man
>>
>>543174705
Nameless mod?
I remember moldman mentioning it in his video it being an inside joke of the modders or shit like that.
>>
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>>543167506
mfw I submit the Steam hardware survey
>>
I wonder why the fuck this other status screenshot in >>543080570 didn't show collected keys on the right-hand side. Oh well.
Anyway, beat the game (not pictured; the last girl still has to die). The final boss was as dumb as I remember. Apparently he's stronger if more family members are killed, which is a cool idea but it's also kinda fucked up to increase the difficulty because the player already sucks.
I deliberately DIDN'T fix the cutscenes, by the way, so that I could hit the color bars for all of them. I heard it eventually triggers Valve's server-side video transcoding, but I have no idea how many users need to hit a broken video before that happens. But I did my part (pic in >>543188124 related). Transcode the fucking videos already, Gaben. They're literally just MPEG files on disk that I can watch in Celluloid. You should have programmed Steam to detect and transcode such videos automatically instead of waiting for playback to fail in-game.
>>
>>543188124
I was so happy when I finally got one for the first time in ages last month.
>>
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>>543190295
>I deliberately DIDN'T fix the cutscenes, by the way...
... and to prove I'm not coping, I just fixed the cutscenes (by running `protontricks 283290 quartz` and sticking `WINEDLLOVERRIDES="winegstreamer="` in the launch options). Here's a shot of the second-to-last boss's introduction cutscene (which was color bars before the tweaks). I'd show the final boss's scene instead but I didn't make a quicksave before that.
inb4 it turns out that successfully playing the cutscene cancels Valve's video transcoding process
>>
>>543069501
So, if I had bought the game on Steam previously, but I don't want to play the new Unity demaster, what could I do about it?
>>
>>543194557
It still comes with the original version bundled with ScummVM, so in theory, nothing was removed. (The "classic" version is moved to a sub-folder and is now the second option when clicking the Play button, but I don't know if it's been changed otherwise, so the included ScummVM not finding the required packages on my machine as described in >>543070083 >>543123354 might have been the case before this update as well. I don't think I'd ever tried running the included ScummVM build on Linux before re-downloading the updated version to try the Unity port. I had always just ripped out the game files for use with my own APT-managed copy of ScummVM.)
>>
Finally completed the Costume Quest DLC that I'd left unfinished on a previous Halloween (or maybe I had last played it at Christmas time because snow or whatever). I didn't like the DLC as much as the original game. Anyway, one more down, a million to go. I'm on a roll though, actually finishing games lately.
It's the native port, by the way. I don't remember if I had to do anything to get it to work in Steam Linux Runtime. I have something in my notes about installing pipewire-alsa:i386, but that might have been for running my Humble Bundle copy outside of Steam.
It seems a bit buggy — frame timing is bad, etc. — but I'm not going to bother with trying the Windows version for comparison, because it's really not the kind of game in which I can truly give a shit about this kind of thing. I mean it's capped at 30 fps anyway. The funny thing is that MangoHud sometimes says 60 fps after pausing and unpausing, even though the game is really running at 30 fps, so there's something fucky going on there with the overlay.
>>
>>543199602
Thanks anon, I'll reinstall it then!
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>>543178871
Yeah, I'm not following the story but it's pretty fun
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>>543160231
Wine virtual desktop?
>>
>>543216396
Makes me want to play San Andreas again. There's an atmosphere to it that is so comforting and warm.

>>543212031
San Andreas story is hard to follow because every mission is still big crime boss tells you to do crime for him. It's not till around Wu Zi where the story needs an amount of attention.
>>
>>543190295
rebecca sex
>>
>>543212031
>>543216396
I wish there was a reSA... I can trade all that customizations for a native build.
>>
looks like k0bin is working on dxbc-spirv for d3d8|9 so they can remove the old dxbc compiler from dxvk
>>
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Wow, and I thought sinner's road was a cancer...
>>543227149
They claimed that new dxbc compiler could cause regression in games but I'm yet to experience on
>>
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FUUCK
It took me SO many attempts together with the retarded path to this boss. Who would've thought that staying in the stinking water is a legit fighting strategy?
Funny that he didn't kill me during when he was diving.
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Thanks good butterflies
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Oh nice, azahar-git builds again even though as far as I can tell nothing updated on the source since the 3rd or the pkgbuild on the aur since the 12th.
>>
>>543154083
It really was
>>
>>543241987
This monster likes little girls
>>
>>543242356
When he is getting killed he tries to reach out to her. She says she hates him and then his heart gets broken and he dies.
>>
>>543242356
Can't believe you could fight Epstein back then
>>
>>543242564
Imagine what she can do with that finger
>>
I prefer cute Halloween games, but I'm quite done with Costume Quest and I suck at Halloween Forever and I didn't really like Pumpkin Jack all that much, so I guess it's back to horror slop.
Never mind; my kid just came back inside and immediately went "daddy, can I play that game?" so I had to pretend it crashed and doesn't work anymore. He can play Costume Quest though.
>>
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>update to yesterday's release of an open-source Linux program
>notice a bug
>write a bug report last night
>get a reply from the developer and a fixed release this morning
Proprietary software users will never know this feeling.
>>
>>543254151
This
It's mind blowing how with open source you get better support than with proprietary shit
>>
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>>543220443
reVCS/reLCS would've been great too
>>
>>543220443
>>543256520
And we'll never get it, because the publisher didn't want competition for the remasters no one liked, and no everyone is too scared to continue development despite the already-written source code still being out there somewhere. (I'm too lazy to look, but I know it is.)
It really makes me mad, because despite publishers pretending they're "preserving" classic games by remastering them with soulless graphics and despite GOG pretending they're "preserving" classic games by hacking them to run better on Windows 10/11, the only real way to preserve games long-term is to make them open-source, whether officially or by decompilation or by sufficiently accurate reverse-engineering. It's great that we can use Wine to run Windows executables and translate Direct3D to Vulkan, but it's all a sloppy workaround and it will never be as good as just recompiling a game to run on your system.
Imagine how much Doom modding and the experience of playing Doom in general would have been set back if it had never gotten source ports, and the best and easiest way to run the game had been DOSBox all the way up until the shit-ass Unity port in 2019.
>>
>>543257697
>Imagine [if] the best and easiest way to run the game had been DOSBox all the way up until the shit-ass Unity port in 2019.
Actually, I just realized this was true for zoomers who don't know how to do anything but click "Play" in the Steam client.
But they don't count.
>>
Trying to fiddle with GTA V Enhanced settings, using 1080p High preset with FSR 3 NativeAA gives me 40-45 fps, reverting to TAU gets it to 60, which is good enough, only with my hardware (Ryzen 5700X3D, RX 6700 XT) I think it should be quite higher. Any suggestions? Fedora 42, Mesa 25.1.9, Wine 10.15, VKD3D-Proton 2.14.1.
>>
>>543262081
Doesn't Enhanced version have forced RT?
Otherwise just switch to the og version for better performance.
>>
>>543266686
No RT whatsoever, but nevermind, it's that fucking Wayland Freesync bug that sets VRAM frequency on RDNA2 GPUs to the lowest possible state striking again. There's a fix https://gist.github.com/dep4/0bf2b8d94dda43788b58779330cc6f97 but I just reboot the system when it gets stuck. It's 85 fps now.
>>
>>543266686
>Otherwise just switch to the og version for better performance.
Original was a complete pain in the ass to run on Linux, not to mention that certain settings could easily tank the performance. Enhanced is "just werks".
>>
>try to run Alan Wake's American Nightmare in Steam
>get a shader compilation error about HLSL_IR_LOOP or some shit
>clear the compatdata and shadercache folders in case there's something fucky in them (deleting shadercache probably isn't recommended but whatever)
>try to run the game again
>get the error again
>roll back to Proton 8.0
>try to run the game again
>the game starts (!)
>switch back to Proton 9.0 (my default setting) and try again, attempting to get a screenshot of the error to post here
>try to run the game again
>the game starts (?)
>clear the compatdata and shadercache folders to get a clean slate and try Proton 9.0 again
>the game starts (?!)
What the fuck? Okay. Whatever, I'll take it.
>>
>Butternut Bro shall face the horrors!
>>
Explain this

>>>/v/723654538
>>
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>>543275367
Proton version of Cronos using VKD3D while native Linux version is using native Vulkan renderer. It's obvious that UE5 Vulkna renderer is worse than DX12 renderer, so it's on Timmy's side
>>
>>543276297
How come baldur's gate 3 has both renderer? it didn't seem like they were planning a linux support which makes me think they are using some kind of abstraction layer that made it easy to have both.
>>
>>543276698
>How come baldur's gate 3 has both renderer?
It doesn't. BG3 only has dx11 and Vulkan. Vulkan is used by default on both platforms
>>
I beat bayonetta now. The game has 4 credit scenes in sequence. In the first one it stops and the game continues.
>>
>>543284965
In the second one it shows playable flashbacks. I didn't realize it at first.
>>
>>543285387
Also this scene was funny
>>
An unexpectedly Halloween-appropriate prop in this horror-themed non-horror game.
Last time I was playing this, I stopped at the start of Episode 6, and I was going to finish it... but then I looked at the list of manuscript pages and noticed I missed one in Episode 4...
I already 100%'d the game a decade ago so this is stupid but I went back for it. I regret nothing because it was a good excuse to re-do the farm stage fight.
>>
>blow some of the dust out of my CPU heat sink
>max temperatures while playing Alan Wake are measurably lower
What the fuck? I thought not being a filthy slob was just a meme.
>>
6.18-rc2 isn't out yet linus is getting senile
>>
>Episode 6 of Alan Wake (on Nightmare (when you haven't played in a while)) is actually hard enough to be fun
Cool.
When you see multiple of these propane canisters (or whatever they are) in a single area, you know it's about to get interesting.
>>
Also, while there are many ways in which Alan Wake is a far better PC port than Deadly Premonition, my favorite is the fact that I can switch between keyboard/mouse and a controller on the fly without restarting the whole fucking game.
I don't want to aim a gun with a thumbstick, and I don't want to steer a car with a keyboard. (Steering with my thumb isn't perfect either, but I also don't want to buy a racing wheel even if it would be compatible with random non-racing games as a left-stick X axis.)
>>
>>543304110
qrd?
>>
>>543312735
>>543304110
>https://web.git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=211ddde0823f1442e4ad052a2f30f050145ccada
just a bit late
>>
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>>543217758
If you're interested I can send over the mod files (or the whole game+mods but that could take a while)
>>
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bump
>>
>>543334673
I don't think this is the right way to drive bicycle...
>>
>>543326226
whole game with mods would be great if possible
>>
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I'm not playing anything these days. I'm getting old and tired by the day.
>>
>>543349765
Relatable.
>>
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Another day, another amdgpu bug:
amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:1 pasid:32771)
amdgpu: Process Xorg pid 974 thread Xorg:cs0 pid 976
amdgpu: in page starting at address 0x0000800106207000 from client 10
amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00101031
amdgpu: Faulty UTCL2 client ID: TCP (0x8)
amdgpu: MORE_FAULTS: 0x1
amdgpu: WALKER_ERROR: 0x0
amdgpu: PERMISSION_FAULTS: 0x3
amdgpu: MAPPING_ERROR: 0x0
amdgpu: RW: 0x0
amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:1 pasid:32771)
amdgpu: Process Xorg pid 974 thread Xorg:cs0 pid 976
amdgpu: in page starting at address 0x0000800106205000 from client 10
>>
>>543363126
>Xorg
bruh
>>
>>543364372
What about it? its a bug in the amd driver, I just happened to use xorg server
>>
>>543364423
Are you using modesetting or amdgpu ddx driver?
>>
>>543364813
modesetting
>>
Bayonetta gives me motion sickness. I had to do this like 10 times in a row.
>>
>>543365021
Wow really lmao, I bet they specifically designed it that way, you can't achieve similar effect on accident
>>
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emergency bump
>>543343762
I'll probably compress it in 7 parts and upload it to litterbox, give me a minute (too lazy to set up a torrent)
>>
>>543380027
what game?
>>
>>543380964
SiN, using this
https://rohit.itch.io/dominatrix
>>
>>543343762
If you use soulseek I can just copy it to my shared folder
>>
>>543381629
lol this works too
>>
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>>543382685
There we go, renamed it to GTA_SA_anon.7z, it should show up already
>>
I didn't include "Proper Fixes" because
1. it's kinda shit
2. it crashes the game
>>
You'll probably want to tweak GTASA.WidescreenFix.ini, also I included SkyGFX Extended, if you want the regular version just replace the folder in /modloader with this one
https://sharemods.com/sge66plqjc1z/SkyGfx.7z.html
>>
>>543380027
>>543381496
Nice, I have this game in my backlog but I didn't know it has a source port
>>
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>>543349765
Do not go gentle into that good night!
>>
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bump
>>
>>543397645
ty got it downloaded
>>
bumpu, that new ntfsplus driver seems cool
>>
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>>543399195
np, just realized I included two vehicle mods, you should probably remove one of them just in case they conflict with each other. Also vorbisFile.dll is from the widescreen patch, if you ever want to remove it the og is vorbisFile_.dll
>>
>>543409751
do you only play older games at 1280x1024?
>>
gpu-screen-recorder does indeed work on my pad, the catch?
it doesn't use the home button but right stick press + dpad for its use, not a desired option in my use case
>>
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What is this stride called?
>>
>>543413756
The chad thundercock
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Fractional scaling handling is better on Wine Wayland than on Windows lol
>>
>>543412562
also if the gpu-screen-recorder dev is here, any chance you could change the button icons from playstation to something generic like the right icon?
>>
>>543419209
I dont think "home button" is a generic controller button? so I dont think that would work, but what do you mean by the right icon?
>>
>>543413756
>my ass hurts because I'm gay
Kinda deal.
>>
Now that's some high-octane linux gaming
>>
yeah, tested both a xinput(gamesaar) and ps4(hori) pads and in both of them use right stick press + dpad for recorder shortcuts
and according to kde gamepad interface, both right sticks are button #9 and the home button is #6
>>
>>543425764
Which buttons does it say you are pressing when you press those buttons in jstest-gtk (part of jstest-gtk-git package)?
>>
I'm trying to play Carmageddon on a Raspberry Pi 4 using the dosbox-pure Libretro core, and performance is abysmal even on the lowest settings, 10-11 FPS is the best I could pull off.
Other (less demanding) DOS games run perfectly.
Has anyone played this game on a Pi? Any tips on how to get more performance out of DOS games on it?
>>
>>543427162
You could try to build dosbox to avoid the retroarch overhead or mess with the cpu cycles (15k minimum) and turn off threaded video, if you were on a normal pc I'd say patch it to restore the windows version and run that through wine but it's not happening on rpi4. There's also this
https://github.com/dethrace-labs/dethrace
>>
>>543427146
on my hori pad, home button is #12 and on my gamesaar xinput mode it's #8
>>
>>543430850
On my ps4 controller it's #10 lol. Maybe it's a mistake that im using the old /dev/input/js0 interface for controller input, I just used it because it was easier
>>
>>543432035
it shows as /dev/input/js0 in jstest but in kde game controller settings it shows as /dev/hidraw5
gamesaar xinput shows as /dev/input/js1 in jstest and as /dev/input/event3 in kde
>>
>>543432647
Yeah I on my ps4 controller it also shows /dev/hidraw in kde game controller settings and home button is #6 and right stick is button #9, just like on your controllers. Both of those might use the same button interface.
>>
Why don't y'all use sdl2 for gamepad inputs?
>>
>>543430160
>dethrace
Thanks, this looks cool!
>avoid the retroarch overhead
Not an option, sadly. The Pi is controlled with a joystick and is connected to the living room TV. It runs RetroPie on Ubuntu Server.
It could be that the game is just way too heavy, one CPU core sits constantly at 100% as soon as the race starts.
>>
>>543434486
>depend on something that is larger than your entire application
Also in my case I cant do that. Because of flatpak fuckery, the part that handles keyboard/gamepad hotkeys needs to be a standalone application with no dependencies.
>>
Linux Tech Tips
>>
>>543440001
The superior and infallible switch emulator in dot appimage have arrived.

>>543445741
Linux sex tip. Don't.
>>
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crawling in my skin these wounds they will not heal
>>
>>543447150
you can just turn off precaching
>>
>>543439574
Yeah it's probably too heavy, I have an old laptop with similar specs and I can't run it. What about the other dosbox cores?
>>
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Does emulation count as linux gaming?
Also ryujinx overwrote my save files with all zeros when I updated it to 1.3.3 with aur........
>>
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>>543419682
forgot to send the picture, whoops. something like this so it works with all controllers. dunno about the home button though.
>>
>>543468362
>>543419682
also ignore the comment about the 'right icon' i was tripping
>>
>>543458195
>gacha containment
ftfy and don't forget, /vmg/ isn't for generals
>>
>>543458195
What got deleted?
>>
>>543451629
I'll try other cores later today.
The nice thing about dosbox-pure is that it autoconfigures the joystick mappings for every game with zero effort on my part.
>>
>>543454507
>Does emulation count as linux gaming?
I would say so yeah. I played through breath of the wild with cemu, a wii u emulator for windows with a ps4 controller on linux through wine (cemu was windows only at the time). It's heckin true and valid.
>Also ryujinx overwrote my save files with all zeros when I updated it to 1.3.3 with aur........
Wtf? good to know.. Maybe its better to use that other switch emulator, whatever its called now. I need to play through the other bayonetta games now that I finished the first one.
>>
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>>543454507
>Also ryujinx overwrote my save files with all zeros when I updated it to 1.3.3 with aur
>He doesn't backup his saves
>>
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pity bump
>>
>>543496439
wtf
>>
Plasma 6.5 added so many tasty things to kwin so I wonder what they break this time
>>
>>543496439
Is that from the obfuscated code competition?
>>
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Goddamnit stop breaking.
>>
>>543502538
>obfuscated
Yes, it's Perl.
>>
>>543513625
for me, it's dolphin-emu-git and rpcs3-git not compiling
>>
>>543513625
for me it was lgogdownlader but qbittorrent was then affected by libtorrent-rasterbar tho that one was easily fixed by downgrading it
>>
>>543514967
I just rebuilt rpcs3 and primehack with no issues
>>
I'm using bottles with the proton-ge runner and I found that almost every game from f95 that I throw at it runs perfectly, but if I try japanese releases from otomi-games it's hit-and-miss and I have to fiddle with different runners. What's up with that?
>>
>>543520389
Are you running those otomi games with a Japanese locale, maybe you're missing that?
>>
>>543513732
kek
>>543489705
>Ludusavi
It keeps multiple previous versions of saves, right? Otherwise it's not going to help with saves being actively bricked as opposed to being simply deleted.
>>
>>543519490
well rpcs3 compiled right now, and just installed primehack, that works but not dolphin. i'll just use the stable version from arch's repos i guess and catually report some bugs to dolphin's issue tracker so they'll get fixed in the next release.
>>
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>>543410010
I don't really play a lot of modern stuff, sometimes I set it to 1600x1200 but this monitor looks better at 1280x1024, for emulation 3840x480@60 or 2160x240@120
>>
>>543533979
>3840x480@60 or 2160x240@120
wouldn't that be super ultra widescreen?
>>
>>543397645
How do you deal with high fps breaking physics? for example higher fps than 30(?) affects car physics, but worse is that it affects swimming. At around 100 fps you cant swim forward. MTA San Andreas multiplayer mod has actually fixed this swimming bug in GTA San Andreas.
>>
>>543537980
Yeah but it gets squished to the right size in the actual display, I can't bump the thread with those pics because they're just huge lines lol
>>
>>543538605
Framerate Vigilante, it's still missing some bugs on SA but it's mostly covered and it disables itself on those instances so you don't have to mess with enabling/disabling the framerate cap
>>
>>543540716
Btw have you played mta san andreas? I made the tool called "AMT" that people use to create maps
>>
>>543523036
Yes, I have the LC_ALL and LANG environment variables set to "ja_JP.UTF-8" in the bottle. I deleted most of the games that were giving me trouble, but here's a few I just verified work with soda-9.0-1 but not ge-proton-10-20:

光凛天使ツインクルハート
月紅神姫コーネリア
魔法少女ピュアフル・リリィ

But then when playing translated games proton-ge works reliably. It's odd.
>>
>>543541089
Not MTA but I did try out SAMP years ago
>I made the tool called "AMT"
Nice, it looks cool, last time I fucked around with mapping was for goldsrc
>>
>>543483030
Ryujinx 1.3.3 does work good for bayonetta with a 60 fps patch from github, I found that its fork is bit of a hit or miss (ryujin-nx).
Do you know any that can play pokemon ZA properly? Eden can reach the intro with firmware 20.5.0, but after you exit the train station its just random colors flashing with a dialogue box.
>>
>>543546078
I haven't tried switch emulators in a long time. I have a switch, but I want to play bayonetta with an emulator to play it at 4k 60fps. But isn't pokemon ZA trash? the new digimon game looks much better.
>>
>>543540091
why use that resolution instead of 320x240 or 640x480?
>>
>>543483030
eden is the new yuzu fork, bayo 2 should run better on cemu but that rarely gets updates so i don't know if there's any unresolved issues with bayo 2
>>
>>543546803
Im going to play bayonetta 3 as well which is switch only so I might as well play bayonetta 2 with switch as well? I dunno. Btw, I forgot.. Dont you need to decrypt switch games? what tool do people use these days (that also works on linux). Or was that only for wii u games.
>>
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>>543546312
I'm not gonna 100% pokeymon ZA, just wanted to see it for myself.
Also bayonetta 3 runs at weird resolutions internally. This is set to 3x on emulator side.
Uses 1.6gb ram and 5gb vram.

>>543547189
You just download an nsp and give it to switch emulator. You need prodkeys and firmware. I can upload them for you if you want. Also if you torrent an nzp file, you need to decompress it with github.com/nicoboss/nsz (get the UI version and drag nzp, hit decompress nzp)
>>
>>543547680
Thanks my gnu/nigga
>>
>>543546803
>>543547680
Bayonetta 2 runs fast on my pc with eden, 4k 60fps in-game but there are quite a few graphical glitches. Do you know if ryujin or cemu doesn't have this issue? These glitches are visible right at the start of the game.
>>
>>543546558
To get integer scaling for multiple consoles (like mame that has a bunch of games with weird resolutions or ps1 with 240p/480i) without distortion, sixth gen and up I don't bother with it and just do 640x480. Also modern GPUs can't output 320x240 and I'm not autistic enough to set up crt emudriver lol
>>
>>543551052
I'll answer my own question. The game has no graphical glitches with ryujin x
>>
>>543554589
But I dont know if my hearing is shit but the audio quality in ryujin x in this game seems to be much worse than with eden
>>
>>543554751
>>543554589
Switching to opengl in eden fixed the glitches, and the audio quality is better to eden with opengl is the best option.
>>
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>>543554751
Looks like your emulation is dropping frames. Its solid 60fps on my end. Ryujinx 1.3.3.
>>
>>543556946
Nah it's just that the game runs at 30 fps in cutscenes
>>
>>543557136
>>543556946
Or oh you meant in regards to audio? nah I dont mean stuttering in audio, the audio sounds hollow, ironically just like when playing on a real switch when you dont run it docked
>>
>>543557331
I see. Even with unbounded refresh rate, the game audio sounds normal at 240fps.
I never owned a switch, so I have no idea how it would sound in real hardware.
>>
>>543557725
If you try it with eden you will immediately notice that the audio quality is much better, it's "fuller".
>>
Activating witch time in bayonetta 2 seems to be much easier than in bayonetta 1. I dunno if the difficulty is different, normal difficulty in bayonetta 1 was the hardest available (in the first playthrough) while in bayonetta 2 there is a hard mode immediately available.
>>
>>543558765 (Me)
It seems to be the case. Bayonetta 2 hard mode is closer to Bayonetta 1 normal mode, for the first part of the game. They made bayonetta 2 easier than bayonetta 1 because people though 1 was too hard lol.
>>
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>>543559349
Did you play bayonetta 3? I think they made her ass bigger or more rounder.
>>
>>543559840
Nah im playing them in order. I finished bayonetta 1 the other day
>>
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>>543052937
shit just works. what else is there to talk about?
>>
>>543562639
>penguin belly is un-inked skin
So its possible for penguin to tan? Skin cancer, even?
>>
>>543543341
I can never get rpgmaker mv games to run with standard wine regardless of the country of origin. Always get stuck on now loading.
Sometimes proton can work but not always.
Native nw usually works but lately some have suddenly not been.
>>
>>543563346
I can't tell which games are RPG Maker MV or Wolf RPG or a different version or RPG Maker, but almost all translated games of this style have been click and play for me. It's really only the japanese ones that have been giving me trouble.

I remember that RPG Maker games I played long ago required an asset package to be downloaded separately. Maybe that's related to the problem you're having? DLsite games always have everything packaged together though.
>>
>>543567531
Nah, MV is the one that's a chromium wrapper and doesn't have any rtp. Used to work fine with the game.exe through wine but at some point that just gave up.
>>
>>543568451
Are you using wine directly? I had much better luck when I started letting Lutris and later Bottles handle it for me.
>>
Ubisoft Connect randomly decided to shit the bed and crashes every time I want to play The Division 2 on Steam. Does anyone know how to fix it?
>>
>>543571714
Try proton 9-4.
>>
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>exit game
>wine crashes
fuck you bloody banchod
>>
I horde powerful weapons too much. I finished the last combat segment of the base game with even more than this.
I made the combat more challenging and thus more fun by always thinking there was an even better time to use flares and flashbangs though.
>>
... Actually, it seems I did use the flare gun there.
>>
In one of the last fights, the game spawns a fuckload of bad guys here, but I easily got at least half of them to insta-kill themselves on these hanging electrical cables (which then start swinging around, increasing the odds of hitting another guy). I think this was the last one.
>>
Cool scarecrow.
>>
>>543573616
I have tried different versions of Proton and I still get the same error.
>>
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This introduction to Mr. Scratch at the end of Alan Wake would have been such a disappointing wet fart of an abandoned plot thread if they hadn't ended up releasing any DLC or sequels.
In fact, if the base game were the only thing ever released, this would have been the only loose end. Alan trapping himself in underwater hell isn't a sequel-worthy cliffhanger in and of itself.
>>
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>>543581032
Oops. That was a spoiler. Anyway...

Die, bitch.
>>
>>543562639
I think I saw this guy on the streets.
>>
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bump
>>
>>543524487
>It keeps multiple previous versions of saves, right?
Yes, it can be configured to do incremental backups. I configured systemd unit to perform everyday save backups and they sync them to cloud using rclone
>>
>>543581339
>oh no, I spoilered plot of 15 years old obscure game
>>
anyone trying out ninja gaiden 4?
>>
>>543576746
This is the first time I see wine process crashes itself
>>
>>543607182
>$70
Too expensive. Im ok with waiting a year or two for the price to decrease.
>>
>>543613984
>publisher
>xbox game studios
good luck on getting that discount
>>
>>543617837
Pirating it is then
>>
>>543610831
Happens very frequently to me, might be a fedora thing.
>>
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>>543607182
waiting for the first patch, don't care if that means i didn't beat the game
>>
>>543602617
>obscure
Not really...
>old as shit
Yeah.
I probably shouldn't have bothered to spoiler-tag the Deadly Premonition spoilers in earlier threads either, because practically nobody's going to play that jank anyway and I wouldn't even strongly recommend it. But if even one person was nevertheless inspired to play it after seeing my non-spoiler posts, I wouldn't have wanted to ruin the experience by spoiling the fact that George goes Super Saiyan. The wacky story is the only reason to play the game, after all, and the same is arguably true of Alan Wake too despite the gameplay not being nearly as atrocious.
>>
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peak gameplay
>>
>>543671071
Stellar blade has that too, but you have to take a selfie instead
>>
https://github.com/GloriousEggroll/proton-ge-custom/issues/323
Avoid the latest Proton GE if you play online games.
EM needs to try to upstream some of their patches because they can't be trusted and 400+ patches is ridiculous.
>>
bump
>>
Is it really Linux gaming if you're just using a Windows environment in a container?
>>
>>543700912
Is it really "just" using a Windows environment in a container if I'm actually running games natively whenever possible?
Assuming you're referring to Wine, you might as well just call it "a Windows emulator" since you're shitposting anyway.
>>
>>543702449
I was actually referring to Proton.
>>
>>543700912
Is it really the Windows environment if all the components are built from ground up by unrelated people?
>>
>>543700912
There's no windoze environment. We're translating jeet-speak (named directx) to white-programmer-heaven (known as vulkan).
All the windows folders, dll, etc are to not scare the jeet into jumping off from a building.
>>
>>543705248
Proton (actually Wine/Proton, or as I've recently taken to calling it, Wine plus Proton), is literally a Windows emulator in exactly the same way that Snes9X is a SNES emulator.
>>
>>543700912
but i don't use containers for wine
>>
ACK
>forgot to chmod the rapl thing again
I really need to set up the user group thing already.
>>
>>543726123
You're not adding yourself to a group for this, you should make udev rule.
>>
>>543719784
Wine/Proton is a translator
>>
>>543719784
You are wrong in exactly the same way an idiot is wrong.
>>
Proton GE pulls so many questionable fixes that even CachyOS devs are afraid lmao
>>
ez
>>
>>543762104
Is this the latest update?
>>
>>543766042
Yeah. Expedition 20: Breach.
Make sure you don't mess up the freighter salvage part because getting a second emergency signal scanner is a pain in the ass. I gave myself a new one with the save editor after checking 10 abandoned stations with nothing...
>>
>still no plasma 6.5 on Arch
Rolling release my ass
>>
>>543767065
Is it that bad?
>>
>>543754143
None of the usual active forks have updated to 10-21 either. EM's patches have made GE unstable as shit and GE himself is constantly making mistakes that nobody should really be making, especially if they work with version control and code for a living.
>>
>was playing some music
>for some reason the subwoofer volume is too low despite it being set on the highest volume
>maybe it's dying or some shit
>nah, it just werks fine when connected to other devices
I guess some pipewire/wireplumber update broke something and of course there's no reports because everyone and their mother uses headphones and speaker users are irrelevant.
Of course there aren't any additional settings in pavu/sound options only volume settings and those are at 100% already.
>>
>>543767065
https://archlinux.org/packages/?name=plasma-desktop
It was updated as soon as it released. You do not want to immediately update to the latest major desktop releases since 9/10 times there will be bugs that completely break certain setups. If bugs are found, they delay the release to stable until a patch is available or upstream releases a hotfix.
>>
>>543767065
https://arch.b4k.dev/vg/search/text/%22rolling%20release%20my%20ass%22/
>>
>go to adjust power limit in LACT
>amdgpu crashes the second I click the slider
Well dang. Guess I'll try mesa-git.
>libLLVM.so=20.1-64 (wanted by: mesa-git)
Starting to get sick of arch lately...
>>
>>543778618
that's more of a mesa-git aur maintainer issue
>>
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anyone using battle.net on arch? updated my system yesterday and now battle.net is broken and wont open. uninstalled it and tried to start fresh and it fails half way
tried several protons through steam directly and a launcher and downgrading packages but to no avail
>>
>>543767065
just enable extra-testing dumb jeet
>>
i got fallout new vegas to run first try without a single hitch
>>
>>543799123
nice
but it just being like that for years now
>>
>>543803275
ya but i also set this as my wallpaper cause yolandi a cute
>>
>>
>>543781942
I heard people using faugus for bnet working flawlessly. I have never used it so I can't speak for myself. Others anons love it tho.
>>543509390
Not posting the game's name anywhere when posting media should be bannable.
>>
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>solves modding on Linux
>>
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>game is easy 90% of the time
>the other 10% you have to optimize the shit out of it
webm not related
>>
https://github.com/Open-Wine-Components/umu-launcher/issues/130#issuecomment-3384807232
Based on that I got bwrap working with umu:

bwrap --die-with-parent --as-pid-1 --unshare-user --unshare-cgroup --unshare-pid --unshare-uts --new-session --clearenv --setenv PROTONPATH $HOME/.local/share/Steam/compatibilitytools.d/GE-Proton10-21 --setenv XDG_RUNTIME_DIR /run/user/1000 --setenv XDG_CACHE_HOME "/home/user/.cache" --ro-bind /usr /usr --symlink /usr/bin /bin --symlink /usr/lib /lib --symlink /usr/lib64 /lib64 --symlink /usr/sbin /sbin --ro-bind /etc /etc --ro-bind-try /opt /opt --proc /proc --dev /dev --tmpfs /tmp --setenv 'PATH' '/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin' --dev-bind /dev/dri /dev/dri --ro-bind /sys /sys --setenv 'LD_LIBRARY_PATH' '/lib/x86_64-linux-gnu:/usr/lib/x86_64-linux-gnu:/lib/i386-linux-gnu:/usr/lib/i386-linux-gnu' --tmpfs /run/user/1000 --ro-bind "/etc/machine-id" "/etc/machine-id" --setenv DISPLAY :0 --ro-bind /tmp/.X11-unix/X0 /tmp/.X11-unix/X0 --ro-bind "$HOME/.local/share/Steam/compatibilitytools.d" "$HOME/.local/share/Steam/compatibilitytools.d" --bind "$HOME/.local/share/umu" "$HOME/.local/share/umu" --ro-bind-try "/run/user/1000/pulse/native" "/run/user/1000/pulse/native" --bind "/path/to/gamedir" "/path/to/gamedir" "umu-run" "/path/to/game.exe"
>>
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>>543814882
>flatpak only
steam deck was a mistake
>>
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>>543833713
Steam Deck is the only reason Linux gaming is even as good as it is so be grateful.
>>
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>>543835765
steam deck piggybacked on 2B's thicc ass, power of autism and deutschland machinery, the fat fuck just expropriated all the fame like his people always do with germans
>>
>>543839942
>refined it and made it simple and intuitive enough to use for 99% of people
There's genius in that, you know?
>>
>>543841054
which was a mistake, as per the original point
>>
>>543814882
use case when the new nexusapp support linux?
limo doesn't seem to support many games either.
>>
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>>543844290
Making things easy is good.

>>543844948
>use case when the new nexusapp support linux?
It only supports Cyberpunk and Stardew Valley AFAIK. It will take them a while to get on to games actually worth modding since it's already took them a while to get to this point, Cyberpunk and Stardew Valley aren't particularly difficult to mod either.
>limo doesn't seem to support many games
The dev says that but I'm using it for Fallout games too and it works flawlessly. I'm guessing he's just saying he doesn't want to support any other game at this point. The program gives you full control over the deployments and hardlinks and stuff so it's far more flexible than Vortex at least, and unlike MO2, it doesn't use a file system that sucks dick when ran through Wine, at least on SD cards.
>>
>>543845961
I'm not talking about vortex, I'm talking about the new app.

https://www.nexusmods.com/app
>>
What game are you playing?
>>
>>543851176
I know, I was using Vortex as an example because unless you're modding Cyberpunk or Stardew Valley you won't be using the Nexus Mods app.
>>
vampire the masquerade redemption on gog says it's using "custom gog wrapper" but it seems to be using wined3d since there is wined3d.dll file in there, didn't even know it was available on windows.
>>
>>543833713
How is flatpak related to "eck"?
>>
>>543854108
I assume he's referring to the fact that Flatpak (via Discover) is the easy way to get third-party packages installed on Steam Deck without having them reverted by updates, and the implication is that this is why developers target Flatpak exclusively.
>>
>>543852379
>https://fdossena.com/?p=wined3d%2Findex.frag
I think this guy also posted on /g/ sometimes
>>
>>543814882
Still waiting for them to implement overlayfs support rather than using retarded hardlink solution that they're doing now. Mod Organizer 2 devs spent so much time implementing something that we had in a Linux kernel for a long time.
>>
>>543827456
>Linux gaming is easy! Just use this command to run games
>>
>>543859658
You don't need to use that and you can run it as a script
>>
3am bump
>>
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Friday Friday Friday
>>
>>543835765
steam deck isn't why dxvk, proton nor steam play exists nor why valve spent so much effort on it
>>
Plasma 6.5 released on Arch
>>
>>543880417
Beat me to it
>>
>>543880417
More rounded corners WTF
>you can disable them
Yes you were also able to disable the roundedness of the top corners, but now you can't.
They will remove that feature in the future.
>>
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>KDE adding more useless bloat
>>
>>543889181
MODERNITY.
>>
>>543886734
How to disable?
>>
>>543894574
>system settings
>colors and themes under Appearance & Style
>Windows Decorations under Global Theme
>Click on the pencil on the bottom right corner on Breeze
>General Tab
>Last checkbox: Round bottom corners of windows...
Uncheck that
>>
>>543895937
Thanks. Too bad top rounding isn't an easy checkbox.
>>
>>543896560
Yeah it used to be. That's why I was complaining in the previous post. This checkbox will probably disappear in the future, just as the top rounding did.
>>
>>543897920
I just don't get it. What's the point of adding a disable to bottom rounding while removing the one for top rounding at the same time? Anyone who wants one wants both, 100%.
>>
>>543898087
I think Cinnamon's default theme rounds only top corners.
They want the Linux Mint audience.
>>
>>543898087
The top corners can be rounded without affecting the application since its rounding the titlebar which is added by kde. The bottom on the other hand requires either rounding the content of the window or adding padding and then rounding that. There is no good solution. I think in the case of kde it only rounds the bottom of kde windows which are able to handle that properly, so it might look weird when some windows (kde applications) have rounded corners while others dont, so it makes sense to have an option to disable it.
>>
>>543880417
>>543881158
waiting for 6.5.1
>>
>>543908318
You're boring guy, not up to the adventure
>>
someone should rewrite umu in rust.
>>
>>543909158
umu is already written in Python. Isn't python memory safe by default?
>>
>>543909158
Probably will happen as part of bottles-next
>>
>>543909257
Python is slow as hell and breaks all the time.
>>
>>543880417
I've already filed first bug report. Although it's minor and they fixed another nasty bug in 6.5 with suspend and my monitors configuration.
>>
>>543880417
I've already filed first bug report. Although it's minor and they fixed another nasty bug in 6.5 with suspend and my monitors configuration.
>>
>>543911961
>Python is slow as hell
You need more for a simple wrapper?
>>
>>543912287
yes. I've never used an application and had a great experience when it was written in python, the dev revealing himself to be a retard doesn't give me much hope either, he probably can't code in anything else.
>>
Gaming is working the exact same on Debian as Arch so I'm thinking I might use it
>>
>>543911961
>t. clueless tinkertranny
>>
>>
Plasma 6.5 is an excellent release: they've fixed 2 issues I had on Plasma 6.4
>>
>>54393364
that sir is a game screenshot
>>
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Last month I claimed that I beat Hades on my Steam Deck, but that wasn't quite true. I only reached true ending where you bring Persephone home.
>>
>>543911961
>breaks all the time
????
>>
>>543935187
But now I finally reached the epilogue and truly beat the game. Well, Hades II it is next. I'm planning on doing native Linux games only challenge in the next year so I hope I could beat in time.
>>543935567
I think he probably mean that Python often breaks backwards compatibility on major releasese
>>
>>543933641
And they also fixed issue where I could have some artifacts on my fractional scale (115%).
And we have more tasty features on the way
https://invent.kde.org/plasma/kwin/-/merge_requests/8293
>>
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Compiling shaders right now. Had some issues while installing from cs rin (mostly because I'm retarded). Everything is sorted now. Hopefully everything works
>>
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Nice to see nvidiaslop settings working out of the box
>>
>>543936156
17 years later and still mad about Python 2 code not working perfectly in Python 3...?
Me too.
>>
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>>543935187
>>543936156
let's fucking go!
>>543937031
>while installing from cs rin
I use rutracker for getting my software
>>
>Already hit the wall
Rude
And Melinoe doesn't seem to be that old
>>
>>>/v/724092009
Which one of you freaks is using Wine to run Doom instead of just using a native engine?
Cool if it actually works though, I guess.
>>
>>543937031
>>543937357
Dualsense doesn't work. FUCK microsoft
>>
>>543939257
>>
>>543941028
You can make it work if you disable hidraw and enable SDL in Wine
>>
>>543941278
Hey now, that's not GNU/Wine, that's GNU/DOSBox.
Still cool though.
>>
>>543941850
I'm using Wine to run it though. It just Wine dropped support for 16-bit MS-DOS executables long time ago and now running them through dosbox
>>
>>543942010
Oh, weird. Does Wine just say "fuck this" and pass it off to your DOSBox executable? Or does it contain its own embedded DOSBox?
>>
Started the first Alan Wake DLC but I might just stop if it's longer than I remember. It's got some nice gimmicks but otherwise it's blah, and I don't remember it moving the story anywhere.
>>
Max Payne reference.
>>
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>>543942489
>Does Wine just say "fuck this" and pass it off to your DOSBox executable?
Yep, just like that.
Also it (DOOM) had joystick support in 1994, and you can play it with a gamepad.
>>
>>543671071
Have you ever gotten paimon.moe to read your wish history? I could never get that to work
>>
>>543941785
is that like a manual input mapper? How do I do this
>>
>>543945343
wine control panel, gaming devices section
>>
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>>543944253
Haven't tried, and looking at it, it seems too convoluted for something you can do in a notepad. No, I don't care about the exact number of black tassels I ever rolled.
>>
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Boomers be like
>wow this gameplay is fire
>>
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They randomly put general theory of relativity, newton's law of gravity and lorentz's transformations (special relativity) to this board. Kinda low effort if you ask me.
>>
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It was... Different time...
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woah. Just a bunch of unrelated undergraduate physics equations vomited into a chalkboard. I guess they just threw whatever they thought of at the moment and just went with it
>>
>>543948504
>S=\piR^2
lol
>>
"The Signal" actually gets pretty hard on Nightmare, starting at this part. Fucked up here a lot. I think the enemies just keep spawning every minute until you get through it and I probably should have just dropped flares and hauled ass instead of trying to fight them. It's fun though. Those gimmicks I mentioned include shining the flashlight at words to make things appear, including the word "Boom!" which basically summons a flashbang explosion.
The problem is that there's no visual warning when additional enemies spawn in this area, presumably because it's considered part of the same fight that starts here. It's funny because I've seen a lot of complaints about how Alan Wake is too easy because it will go slow-motion and reveal the first enemies at the start of a given fight, but not doing that will basically result in taking hits from off-screen which is how I died so much here. Nightmare mode isn't very forgiving if you get stun-locked by a couple of those fast guys. The flanking AI in this game is actually no joke.
>>
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ok these are starting to get out of my area of expertise. They seem to be related to quantum mechanics, I can see some quantum numbers and operators. There is also some statistics. Maybe they asked the graduate students in the team or whatever.
On further analysis, they also included some high-school level statistics such as linear regression, very common in physics labs.
On the bottom right you can see:
>conclusion: the slope is significant
Whatever I guess.
>>
>possessed birds replaced by Alex Casey books
heh
>>
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>>543949059
oh my science
>>
>>543943763
Nice
>>
>>543948504
>>543949059
Increasing texture resolution beyond the point where players would expect science scribbles on a fictional whiteboard to be readable was clearly a mistake.
... Actually, never mind. Game developers will go out of their way to put an out-of-context E=mc2 on their fictional science whiteboard no matter how low the resolution is.
>>
>>543954191
The periodic table is cute.
>>
>>543954426
This made me realize how few non-metals there are. I thought it was wrong at first glance.
>>
>>543943763
>>543942489
I think it's done with binfmt(?). On linux you can detect a file type by the content (magic number, etc) and make it automatically run with a specific program
>>
By the way, I thought I was just mistaken about not hearing the expected ending song for Episode 6 of Alan Wake, but nope. It was removed about a year ago. I didn't think they'd remove individual songs like this, after that time the game was de-listed entirely for music licensing reasons and then fully restored with (as far as I know) all music intact, but I suppose David Bowie's licensing contract was especially strict. At least I still have a DRM-free copy of the game which I'm pretty sure I downloaded before that update, not that I even like David Bowie anyway.
They actually think gamers are going to buy the song on iTunes because they removed it from a video game, or that gamers weren't buying the song on iTunes because they can hear it during a video game's credits. Absolutely delusional.
Music was removed from Supernatural on streaming services too. The music industry ruins art.
>>
>>543960323
that's at least how you are able to double click a .net binary and run it with mono and a regular windows executable and run it with wine, despite both files having .exe file extension
>>
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Why is my game compiling shaders every time I quit and start again? I'm not even changing proton versions.
>>
>>543961727
disable it, should work if recent computer
>>
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>>543961727
>>543964456
oh nvm i'm retarded, it's actually in game
>>
>>543814882
Man, I hate flatpak
>>
>>543936156
>I'm planning on doing native Linux games only challenge in the next year
Based
>>
bump
>>
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>>543973754
it's convenient sometimes, especially when a maintainer refuses to ever update a distro's package
>>
>>543989326
Dont you have to bypass the anti cheat to play this on linux? at least that's how it was when I played it years ago. You gonna get banned.
>>
Why don't I have bottom rounded cornes with the new plasma update?
I guess it's because I use a custom theme?
>>
>>544013145
it only applies bottom rounded corners to kde applications, such as the settings application
>>
>>544014340
>settings application
Nope, still the same, I guess it's because of my custom theme.
>>
>>544014841
It may be that or plasma only updates to new look if you have a clean install
>>
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>>543937031
>>543961727
It's doing it again guys. Plz help.
>>
>>544023184
Those shaders are being compiled by the game, not proton so you will have to look for a game specific solution. It might even happen for windows users as well.
>>
>>544023184
Nvidia?
>>
>>544027336
Yes, plz no bullo
>>
what's the bump limit on this board
>>
>>544036902
750
>>
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>>544006831
It's been unofficially playable on linux since over a year ago. Hoyo knows you're using linux if nothing else.
>>
>>544038387
They probably don't care as long as you are giving them money
>>
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Rust. Crashing coreutils in blazingly fast memory safe manner with no survivors. I hope Mint maintainers put in the work to set GNU coreutils as default ones, otherwise distrohopping is less work than dealing with this shit.
>>
>>544041131
I mean why on earth would you use ubuntu anyway? Specially for gaming it's fucking dogshit
>>
>>544041131
Linux mint refused to move to snaps with ubuntu, so I trust them (him) to be sane and use battle-tested gnu coreutils
>>
>>544042428
mint gnu/linux is extra based. They will never give up in the battle against cannonical dogshit
>>
I want to play ninja gaiden 4 but it's $70, too much. Im no longer poor, nor south american nor russian so I feel bad pirating games.
>>
>>544042625
That's how they get you man. You shouldn't give a fuck about sharing games. They are already taking your freedom away by publishing proprietary software This is an attack on consumers. Don't let them make you pay for doing that.
>>
>>544042625
It's single-player, right? Just play older and cheaper games until it's older and cheaper.
>>
>>544044965
Yeah I was thinking of that. Im no longer a kid, so 1-2 years is a short time to wait.
>>
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I installed Vampire: The Masquerade - Bloodlines with the unofficial patch and for some reason pressing the windows key on my keyboard closes the menu if I have the menu open. I use the windows key as super for my window manager and use it to switch workspaces.
I can't find anything in the game menu or config files stating that the windows key is bound. I have never encountered this problem with any other game.
Is there anyway I can disable the windows key specifically in wine/proton so pressing it doesn't get sent to the game? Or maybe any other ideas to fix this?
>>
>>544048901
There is a simple solution for this. Change your desktop bindings.
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>>544050637
I don't really want to change my desktop binds just for one game.
Surely there must be someway to disable a specific key in wine only.
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>>544048901
I'll reinstall it and check it out
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bump
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Is 4chan being a piece of shit for anyone else? It's slow as hell and keeps saying I mistyped the captcha when I fucking didn't. Maybe this post will go through if I don't upload that screenshot...
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>>544048901
It's not doing it for me, it just opens the WM menu which is expected if I don't press a combination
>>544071725
Yes
>>
Spooky...
>>
I was afraid I'd hate this game because the beginning gave the impression that it was more of a run-and-hide type game with invincible monsters, but apparently I can (at least in some areas) kill everything and then explore to scavenge for all the items (or as many as I can find before I get bored because I don't care about 100% completion or whatever). So that's nice.
>>
What's up with these little statues I keep seeing? They're giving me "pointless collectible" vibes like the coffee thermoses in Alan Wake, but it doesn't seem that I can pick them up.
>>
I got this Steam copy of the game with DLC as one third of a $10 Fanatical bundle earlier this month, and I just realized that I had already gotten it for free on Epic Games Store a couple of years ago. Oops! The EGS copy probably didn't come with the DLC though, so there's my cope. One of these days I'll set up Heroic so that I can tell which games I already got for free and maybe play them.
Anyway,
>find a chainsaw
>don't get to use it as a weapon because it's only a single-use item for unrealistically cutting through this giant chain
Fuck.
>>
I'm playing on casual mode by the way, because I thought it would be the kind of game that's just tedious and annoying on higher difficulties, but maybe I'll try increasing it. Might as well just blast through the story on easy mode first, though. Tell me I "didn't beat the game" all you want; I'm really over the whole being-good-at-games thing anyway.
I did deserve to take at least one death on the Chapter 3 boss though. I fucked up horribly — failed to keep my distance — but just tanked a bunch of damage while unloading all my weapons into him. Casual mode may actually be too forgiving despite its name being an accurate description of how I'm choosing to play this.
>>
[EXCELLENT NEWS]
Marvin's Mittens works with Proton Experimental now.
I'm pretty sure it still crashes after the opening cutscene with Proton 10.0-2 (beta).
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>>544081065
WE'RE SO BACK
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GNU plus bump
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>>544088119
The game looks nice but too bad that the gameplay is shit
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>>544089031
There's more to gameplay than combat, the exploration is cool. And honestly the combat is better than what I expected from a game with 2 active skills and !roll slop dodge, altho I can see it getting stale after a while.
>>
>>544091330
Maybe it has gotten better now. It was a few years ago I played it.
>>
The stupidly long name of the Proton Experimental version doesn't fit in my usual MangoHud layout, but frametime=1 helps fill the extra width.
Anyway, this is a winter game, so I'm going back to spooky games and just hoping this still works with Experimental (or starts working with a more stable version) around Christmas time.
>>
would
>>
This boss has no chance. Also why is ryujinx (ryubing) icon a gay faggot flag? It's like seeing the propaganda of swastika flown all over nazi germany.
>>
>>544105257
I meant nigger faggot* since it has brown in it. It's the intersectionality flag. The brown means people of color victims of aids. It's a neo marxist symbol.
>>
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>GPU fan suddenly gets loud while playing game
>look at Psensor graph afterwards
>see this
???
GPU fan speed yellow, GPU temperatures red, CPU temperatures green (and yes the CPU runs hotter than my GPU because it's older+shittier, because I upgraded only my GPU intending to buy a whole new system but so far have stopped there because my laziness knows no bounds).
Did LACT shit itself for a second? My fan curve is probably far from optimal, but I'm pretty sure it shouldn't have sent the fan that high, given what the max recorded GPU temperature was.
>>
Hey it's the bitch from the teaser trailer.
I didn't think she'd be killing me so soon.
>>
Blood demon lady is definitely NOT as cute as save room lady.
>>
>>544105257
>Also why is ryujinx (ryubing) icon a gay faggot flag?
Straight people won't write an emulator in C#.
>>
>>
Gross. I'd turn invisible if I looked like that too.
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Toxic waste dump bugged in Quake 2 RTX. At first I thought this was stylized, but after restarting the game is become normal.
>>544113319
trvth nvke
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>Use winuae to play amiger games
>find out it's not on linux, think I'll have to go back to fs-uae which I didn't like
>find out about amiberry which is basically winuae with kino skin
>>
https://youtu.be/H1Lo7PlTGBk
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hehe
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>>544031083
Nvidia's shader cache behavior can be weird on Linux and you need to set an environment variable to tard wrangle it. I can't help since I've always used AMD.
>>
>>544121532
I only played arcade ports on my amiga 500 in the 90's, like cabal, shinobi, toki, james pond, shadow of the beast and that one indiana jones knockoff.
Amiga got a short end of the stick when it comes to exclusives, it was a port station first.
>>
>>544129764
hello sir,
how to do sparkly drift? thank you sir
>>
>>544139804
v on keyboard
>>
https://store.steampowered.com/app/294660/PuttPutt_Saves_The_Zoo
Finally
Linux gaming is complete
>>
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>>544071804
Thanks for actually going through the effort to test it for me, anon.
I can't seem to find a fix for it, probably just my window manager.
Seems like the rest of the game is fine, so it's not a big deal.
>>
>>544129764
Nice shot.
>>
>>544129764
BSDbros...
>>
>>543425764
I fixed that now, it should be the "home" button on all controllers now. I didn't change the icons yet since I didn't find any generic controller icons that has a home button. aur git is down so I cant push the update now :(
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>xfeces
no thanks
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>>544155663
>>
>>544145524
No problem I wanted to replay it anyway, maybe you can use xmodmap to unmap the key on that window
>>
Any exciting GNU+Linux news today?
>>
>>544172067
>Sunday
Would be surprising to see someone committed this hard to the open source
>>
>aur is down again
archsisters...
>>
>>544181008
it's kicking just barely...
>>
>>543939257
nta, I migrated from Windows to Linux and it's easier to use my existing Doom Launcher setup with tons of wads and mods through Bottles and Wine/Proton than what it would be to set everything up again. There isn't anything like DoomLauncher for Linux afaik.
I also did the same for my Dosbox setup.
This way I can retain everything without going through fixing paths and etc. And if I ever decide to go back to Windows I don't need to change anything.
Hoping to migrate away from using Bottles (also hate Lutris too). Would rather use my own scripts to set up the directories and download dependencies. Feels like at least Bottles is very fucky from time to time.
>>
>>544143007
>all of the games officially support Linux except for one
yikes
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>>544184064
>There isn't anything like DoomLauncher for Linux afaik.
You can use GZDoom runner in Lutris. Running Doom through wine is really cursed desu
>>
>>544184274
Like I said I don't really care for Lutris or even for Bottles.
Why is it cursed? Seems like you are retard and posting in this thread was a big mistake.
>>
>>544184274
And also what part did you not understand about using Doom Launcher? I know my English is pretty bad but I still imagine I have some hope left.
>>
>>544184561
>And also what part did you not understand about using Doom Launcher?
I never used this wintoddlerware so I don't know. Lutris with GZDoom runner should WADS and that's all you would need.
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>>544184397
For me, it's opening the terminal and typing gzdoom -iwad doom2.wad -file Eviternity.wad every time I want to play Eviternity.
Actually, I usually just create a desktop entry for each mod I install, but I just realized I haven't made one for this yet. I'm not the other guy by the way, and maybe I shouldn't be making stupid comments when someone is already inexplicably mad about something in my favorite comfy 4chang thread, but I can't help it. I'm just so funny. Everyone laugh please.
>>
>>544185416
This is actually more respectable than running DOOM through Wine, game that was first ported to the Linux than to Windows for the Christ sake.
>>
>>544185732
Yeah I'm pretty based.
>>544185416 wasn't mean to be a direct reply to any particular post, by the way. I just clicked the nearest post to open the reply window and forgot to delete the >>. Personally I don't really care if someone uses Doom Launcher through Wine or otherwise, but I never used it myself. If there's a Use Case™ for it, then someone should make a Linux equivalent.
>>
>>544186874
>then someone should make a Linux equivalent.
I guess there's just no big need for this kind of tools on Linux.
>>
screenshot-I-took-yesterday bump
>>
How does AUR is getting down? It just a repository of text files!
>>
>>544193379
ddos
>>
https://store.steampowered.com/news/app/1030300/view/503964399479816737?l=english
>- Improved support for various controllers on Mac.
What the fuck? Controller support is still kinda fucked on Linux. Is there really much more macOS players than Linux players? Or it's another case of "oh, native build doesn't work for you? Have you tried to use proton?"
>>
>>544193963
I bet it's a Unity engine issue, every Unity native game that I've played had issues with gamepads.
>>
>>544193963
https://steamcommunity.com/app/1030300/discussions/0/506216918921794871/
> - Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html
Well at least there's hope for controller bugs to be fixed in future update. If they really will fix them I will buy game from Steam.
>>544194253
No, Unity engine handles gamepads on Linux just fine. It's just these fuckers used some retarded self-made solution instead of using built-in input system. Cuphead Linux build support controller just fine and it's not even official release but repacked by some Russian dudes from rutracker

Controller input was solved years ago on ALL platforms, yet we still see shit like this.
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>>544193963
>Is there really much more macOS players than Linux players?
Not on Steam. But the fact that there is no equivalent of
>"oh, native build doesn't work for you? Have you tried to use proton?"
for macOS games on Steam is exactly why macOS continues to see more native ports than Linux does. A native macOS port is the only way to serve the macOS audience on Steam without expecting the user to do extra shit like running Steam through the macOS version of Wine (if that even works).
And yet, for the same reason (not making the user do extra shit), developers who say
>"oh, native build doesn't work for you? Have you tried to use proton?"
instead of committing to fully supporting their Linux ports are doing everyone a disservice by making those ports in the first place. Even if switching to Proton is easy, it's still an extra step that users need to do in order to circumvent the broken/unmaintained garbage that Steam downloads by default on desktop Linux, and even on Steam Deck if the developer made a Deck Verified native port before abandoning it. DUSK's native port is still the "Verified" version to this day, nearly two years after DUSK HD and the accompanying SDK update came out for Windows only (and the publisher's social media goon went around replying "just use Proton bro" to everyone who called bullshit).
>>
>>544197880
By the way, they took the time to put this on the DUSK HD store page but apparently couldn't take the time to fix the problem by getting Valve to re-verify their very well known and successful game.
Is it really that hard to get Valve to test a game on Steam Deck? Or are they just incompetent? Writing one sentence on the store page is easy, but they actually wrote it a whole bunch of times as comments on negative reviews and replies to forum posts, so at some point it's got to be easier just to reach out to a Valve rep.
I know, not everyone can just call up Valve on the phone, but New Blood isn't some nobody.
I'm not going to make noise about this outside of 4chan because, given their attitude thus far, I suspect they would respond to any further complaint by nuking the game's Linux depot. (And they'd probably even fuck that up so that Linux users get an empty download by default instead of the Windows build, and their solution to that would just be to leave the "please switch to Proton" notice in place.)
>>
Trying to install something through lutris and it's telling me there isnt enough space, but I've got 500GB+ free on the destination. I'm guessing there isn't enough space on the drive containing mint and it's trying to place all the dl files there?
>>
>>544198674
I know I'm sending mixed messages, so here are the possible solutions to this kind of problem in order of preference (and possibly reverse order of likelihood):
1. Port the latest build of the game to Linux. (Hopelessly implausible.)
2. Leave the outdated Linux version intact for media preservation purposes, but make Steam default to the Windows version for everyone. (Not supported by Steam, which always defaults to the Linux build on desktop. Valve should change this but they won't.)
3. At least get the game re-verified so that it defaults to the Windows version on Steam Deck. (Too lazy.)
4. Do nothing. (Really I should just shut up so this happens.)
5. Get all users on the current version by taking the Linux port away from people who already paid for it. (Morally and ethically wrong in principle even if I never want to play the game ever again.)
>>
>>544200416
It should place everything in /home/username. You didn't put it on the same drive as the rest of the system, did you?
>>
>>544201180
Nope, set the destination as the target drive, even tried setting the default dl/install location to the bigger drive and still getting the same message
>>
Wow, I got a ring timeout on a fucking 2.5D game, impressive.
>>
>>544193379
>>
>>544204131
It seems to be happening randomly. I got it while trying to play a video.
>>
give me the rundown on Titanfall 2. can I just play the single player without much trouble or is the EA/Origin launcher a major pain in the ass?
>>
bump
>nooo you can't just "bump"
okay, here's game (linux)
>>
This game's invisible enemies have increased my anxiety significantly. If I wanted that bullshit, I'd go play Amnesia or whatever it was.
>>
Just bumping for the lols
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bump
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>>544212102
i played the campaign back when it was released on Steam, didn't have any problems with Origin, but it's EA App now. If you just want to play the single player mode Denuvo is removed so pirating it is an option.
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>>544206518
What's the fucking point of ddosing aur?
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>>544248331
Making arch more secure. Total AUR death.
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>>544264254
I cant publish updates to my software without aur. Its not my fault no arch package maintainer has decided to put my software in the official community repo.
>>
>>544200416
It depends on what you mean by installing, but some windows games detects free space by looking at the whole drive. If you try to install to a mounted linux drive through the path to it then it will look at the wrong drive. You instead have to use winecfg to setup a new windows drive that points to the path to the mounted linux drive and then in the game installer choose that new drive directly.
>>
>>544184064
Why do you hate lutris too?
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>>544264870
Just create your own 3rd party repo.
>>
>>544264870
Your software isn't easy enough to just git pull and compile? What could it possibly be?
>>
>>544265893
Of course people can just git pull and build from source, but package managers are convenient for obvious reasons. You automatically update everything with one command. Thats why we like linux over windows.
>>
>>544264870
just make a flatpak
>>
>>544266616
It has a flatpak version, but it's also a cli application. Flatpak isn't really made for that for user applications and it also requires tons of hacks to workaround flatpak limitations.
>>
>try installing Linux
>3 distributions fail to install
>Linux Mint works
>even has Nvidia proprietary drivers available
>still can't run games
>they just start and close with no error message
>try different versions of proton
>still nothing
I like Linux, I prefer it over Windows at work, but I can't make it work with muh games, bros
>>
>>544272265
If you want error messages, run programs from terminal. Or for steam games, look up environment variable you need to set to make them create a log file.
>>
>>544272265
more like novideo lmao I'm sorry.
>>
>>543562639
yellow is a horrible tattoo colour for white skin
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>>544272265
my friend was able to install mint with linux proprietary drivers and get open source vr stack going quite quickly
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>>544272265
>>try installing Linux
>>3 distributions fail to install
I don't believe that
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>>544196352
Hey, I bought the game, enabled public beta, and they actually fixed controller issues on Linux!
>>
>>544272265
What >>544272553 said, and the logging environment variable for Steam's Proton is PROTON_LOG=1, so you should put PROTON_LOG=1 %command% in the Steam game's launch options in that case and then look for a log file in your home directory after running it. Maybe the Flatpak version of Steam writes them elsewhere, but if you're using Flatpak for Steam at all (which is not officially supported as far as I know), you're probably just making your life difficult for no reason.
But if you can't get any game to work, you're probably having some issue that has nothing to do with Proton and may not be revealed by Proton logs. Do native games work? If so, then maybe consider what's wrong with your Proton set-up. Otherwise, it's something else.
We can only guess because your post has such a lack of useful information. Not knowing how to get logs and thus see errors is understandable, but you haven't even told us how you're trying to run the games. Are you even using Steam? Or some other launcher like Lutris? If Steam, how did you install it? How did you install the games? Did you download them on Linux or are you trying to run them off your old Windows drive?
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Yep, it's gaming time
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>>544295903
What's that?
Mine is also 1000hz wireless, how do I see its telemetry?
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>>544296375
pipx install gamepadla-plus
or
https://aur.archlinux.org/packages/gamepadla-polling
>>
>>544297549
pipx one doesn't work
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>>544299636
you probably missing tl/tk libraries
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>>544299692
doubt it, because my internet archive downloader werks while the gamepad one can't find a module named gamepadla_plus
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>>544297549
Crazy, both wired and 2.4ghz wireless is 2ms. Probably because I set the modem to frequencies that would not interfered with the dongle.
>>
>>544297549
>gamesaar cyclone 2 wireless = 1k Hz
>hori fighting commander octa ps version wired = ~190hz but may be higher because 90% of the stick is at 4ms but some part reaches up to 40ms
>dualshock 3 bluetooth = sub 100hz because it took forever to reach 100%
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>>544299636
>>544300074
Same here on cachy. And no gui results with gamepadla-polling. :^(
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>>544307958
>gamesaar
I like their vendor name, check lsusb
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>>544308575
lsusb says xbox 360 controller but kde says when connecting guangzhou chicken run
>>
>>544309001
>says when connecting guangzhou chicken run
yep that's it
>>
>gamepadla-polling
>8bitdo Ultimate 2C using 2.4G dongle
>dinput polling rate caps at 250Hz, gets very stable 4ms average
>xinput reports over 500Hz, gets 2ms average but with huge outliers
>look it up, dinput is capped to 250Hz
What the hell...
>>
>>544309925
You're telling me a computer program can't just run slightly faster? What's this fucking 1960s?
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Pale King legacy lives!
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Hah, dumb robot.
Also, these have to be played with sound:
https://files.catbox.moe/7xfs62.mp4
https://files.catbox.moe/hp9sno.mp4
>>
When playing an old game that uses midi files, wine defaults to my system .sf2 soundfont instead of the game's .sgt soundfonts. How do I fix this?
>>
>>544314774
try winetricks directmusic gmdls, you can load sf2 files with fluidsynth but for sgt this should work
>>
>>544314774
That's interesting because wine doesn't have builtin midi synthesizer: it relies on system midi device. So you're probably running either timidity or fluidsynth daemon which are configured to use your system soundfont (and neither of them are using .sgt, they're using .sf2 soundonts). I think you should disable midi daemons so the program you're trying to run will use its builtin synthesizer with its font.
>>
>Steam overlay now breaks Silksong OpenGL backend, have to use LD_PRELOAD=
Lmao, so much for the muh licensed game. I had no problems playing pirated GOG version lol
>>
Wow, turns out steam overlay now break EVERY opengl game for me (that's running from Steam ofc) and I didn't notice that because I was running most of them with SDL3 that defaults to Wayland and tells steam overlay to fuck off. Wayland literally saved my gaming lol
>>
>>544315864
Did that, but now the game doens't even play the midis, what should I do?
>>
>>544323914
Nvm ran it on log.
>0154:fixme:dmusic:IKsControlImpl_KsProperty prop flags 2 not yet supported

Those tales of wine being even better than windows where a lie basically huh.
>>
>>544322352
it probably only breaks with xwayland anyways lol
>>
I got turned into a loli and got fucking eaten by a demon. It one hit killed me.
>>
>>544327426
uoooh....
>>
>>544325423
Wine's dmusic support is WIP, for now you can remove the dll overrides in winecfg>libraries to get the music back. What's the game? I remember the gothickit guy was working on a dmusic reimplementation, that could help
>>
>>544327426
So long, gay bowser!
>>
>>544333918
Bayonetta 2 is a mecha game
>>
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>>544330903
It's the original La Mulana. I was being retard thinking the SC88 soundtrack was defaulting to some generic library instead of the MSX sound. Still, the SC88 works, but the SSCC which I want, doens't, with a override or not.
>>
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>>544334840
upon quitting the game, now for some reason I can't even select the SC88 soundtrack lmao.
>>
>>544314183
wtf there's a double jump in this game? I beat it without it wtf.
>>
>>544334840
>>544335256
For your case, I downloaded the game from myabandonware and the game works with plain wine and the sc88 music, then I installed just directmusic with winetricks then the sscc music worked just fine.
Do you have Fluidsynth or Timidity installed at all?
Also make sure you remove the snd_seq_dummy module, check Fluidsynth page on archwiki.
>>
I played a bit more of this seasonally inappropriate game just to drop all the trading cards. It's actually a pretty nice game. I might actually finish it, but not now. I'm going to leave it for winter.
>>
>last card is a duplicate
GAAAAAAAAAAAAAABE
>>
>>544334532
I beat bayonetta 2 now. Does (You)r game or choice have the main character pole dancing in the credits?
>>
>>544337712
Now that's weird... I am using FluidSynth, and it was working correctly given that's how I played the SC88 soundtrack flawlessly. Even after disabling that module, I can't make the SSCC music work correctly. I notices there is a "SanbikiScc.dls" on the music folder though, perhaps I am missing some package to make that file readable? I will investigate more later.
>>
bump

i might try one of the wayblue images
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What the heck is going on?
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>>544371441
I guess gtk2 crap is no longer maintained?
>>
>>544372093
I was always wondering why does gtk apps are so slow on porting to a new gtk version? It took So many years to finally port gimp to... Gtk3... Qt apps are ported relatively quickly to a new version of toolkit. Meanwhile most gtk software is still gtk3... As qt user I would prefer using gtk4/libadwaita apps because gtk3 is a fucking cancer.
>>
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>>544376412
>So many years to finally port gimp to... Gtk3
Most of the work wasn't in porting it to gtk3. They redesigned the application and added new features, etc. But it's also more difficult to port to gtk4 than a new qt version because gtk just removes features with no alternative.
>>
>>544327426
hot
>>
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>>544330856
>>544379589
The latest bayonetta game is entirely a loli game. I'll play it soon :^)
>>
>>544344956
Are you on the latest wine version?
>>
https://github.com/GloriousEggroll/proton-ge-custom/commit/6852301
>Declarations must come first in C90
>Now the first statement is allowed
GE is still blindly using AI without cleaning it up or checking it, I see.
https://github.com/GloriousEggroll/proton-ge-custom/commit/8a27f81
GE accidentally changes the SDK version to `latest` again in an unrelated change
https://github.com/GloriousEggroll/proton-ge-custom/commit/dc71d89
GE still forgot to commit a change after tagging and releasing 10-23
Past several releases have been unbuildable because multiple submodules pointed to commits that didn't exist, suggesting GE made local commits without pushing to GitHub. GE's solution is now to use a bot because updating submodules properly and using GitHub actions instead of building releases locally is too gosh darn difficult for the lad.

I'm going to have to fork GE or modify regular Proton at this rate.
>>
>>544377867
>because gtk just removes features with no alternative.
use case?
>>
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>>544386920
>>
>>544386593
>>Declarations must come first in C90
Surely wine is not limited to c89/c90?? I would assume they use at least c99 or even c11.
>>
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>>544393012
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Developer's-Guide/Coding-Practice
>Our policy is to not draw arbitrary lines of supported/unsupported.
That's true for C standard versions, compiler versions, distros, window managers, graphics cards, etc.
>We want to support what our users are actually using. If someone reports an issue with their compiler, we want to look into it. We are not going to reject a report because the compiler is "too old", or out of maintenance, or on a distro we've never heard of.
that said, on the oldest GCC available in godbolt with explicit c89 either compiles fine
>>
>>544396806
>that said, on the oldest GCC available in godbolt with explicit c89 either compiles fine
it compiles find because of gnu extension I think. Try building with -Wpedantic and it will complain
>>
>>544403090
>is pedantic
>complains
>>
>>544403582
Well, it could technically mean that it could fail to compile with a different compiler than gcc
>>
https://github.com/libsdl-org/sdl12-compat/issues/337
>tfw made SDL devs download abandoned Linux build from rutracker just to fix some issue in even more abandoned game
lmao
>>
>>544321380
>>544322352
Turns out it was mangohud-git issue. Ugh, they should make a release already. Latest git has some important fixes for HDR.
>>
>>543062000
>we need to make sure it hits the bump limit by Halloween
More than 160 posts to go and no more weekends.
I predict a new thread on Saturday at which point it'll be Post-Halloween Edition.
>>
>>544153357
Just updated it and it works, thanks a lot.
>>
https://github.com/Novum/vkQuake/releases
>Added command line option : -pinnedworkers worker0, worker1, ... to limit and pin the worker threads on particular cores.
Useful to get a nice a boost on hybrid P-Core / E-core architectures, when limiting to P-cores and pinning each thread, because apparently Win11 can't help migrating the threads all the time, everywhere.
Another Linux win (I guess Linux schedulers for incel cuck cores are smarter than that?)
>>
>>544420746
those e-cores seem like a nice idea if you just taskset your games/steam/emulators to the p-cores and shit like OBS or whatever to the e-cores.
>>
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the fuck
>>
>>543935567
not him but dealing with any building any big python program is ass.
>>
>>544184064
all you need is a csv file parsed by fzf or something
>>
>>544430967
>building
>python
huh?
>>
>>544431338
the tooling is fucking shit. ever tried to run comfyui? even if you get it working it breaks months later when you update it to get some new feature.
>>
>>544434782
damn son she THICK
>>
>>544438493
imagine all the silk
>>
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>>544417060
Thanks for testing
>>
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fuck my stupid chud lowrider life
>>
>>544448797
lmao
>>
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the latest DXVK (Proton GE 10-23) has made Turtle WoW (client 1.12) emo
>>
>>544455827
https://github.com/doitsujin/dxvk/pull/5296
probably broken somewhere in here. i'm too lazy to bisect since you can't really report private server issues, especially when it has an active lawsuit against it.
hopefully it breaks more games and someone reports it quickly now that GE is shipping the broken DXVK.
>>
>>544455827
it's not an ugly addon ?
>>
>friendly non-player character has a health bar
ugh...
>see a bunch of enemies wake up in the next room
>run back behind a big flammable puddle of oil on the ground so that I can lure them into it and burn them
>he runs toward the enemies instead
for fuck's sake...
>>
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>>544266105
There is a package manager for git
>>
>>544377867
Can't anybody else add them? Why should gnomechsds do everything?
>>
>>544420746
Wait is Ironwail dead now?
>>
>>544386593
Just use cachyos-proton
>>
>>544382918
>Cereza and the lost semen
>>
Apparently you need to disable kernel.split_lock_mitigate for gaming? I have only just heard of this. QRD on what it affects?
>>
>>544492521
Only for some games. Mostly snoy PC ports.
>>
>>544462734
no. i tested with an older build and it's a DXVK regression, I just didn't bisect it.
the WoW logo in the top left is completely black along with the texture for the border around the news box and the Blizzard logo on the bottom.
>>
>>544386593
https://github.com/GloriousEggroll/proton-ge-custom/commit/5442fc1
>Past several releases have been unbuildable because multiple submodules pointed to commits that didn't exist
He did it again! kek. He even forgot to bump the GE version for the latest release before tagging.
>>
>>544497690
He's getting lazy.
>>
>>544497690
ge was always a meme
>>
>>544506672
It was good when he stuck to fixes, even if the code quality of those fixes would be questionable. Now he's trying to use Proton EM patches which is not going well and his incompetence is really starting to show. I think AI ruined his brain or something because he is even more retarded than before.
Simple mistakes keep making it through to releases, repeating the same mistakes, releasing local builds that do not match the source, not using CI, has no idea how to use git, clearly doesn't review patches from others or AI code very well because I always see things that could obviously be implemented better with simple changes or bad AI comments and hallucinations, has no idea how to use git, etc.

works for redhat btw
>>
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>>544497690
Is he actually using AI? I don't want anything to do with AI dumpster code.
>>544506672
What alternatives are there? I only use a specific proton GE version for one game: Resident Evil 0.
Normal proton displays red/green lines over the screen.
Could I (easily) manually install the codecs it packages?
>>
>>544507518
>Is he actually using AI? I don't want anything to do with AI dumpster code.
Yes.
https://github.com/GloriousEggroll/proton-ge-custom/blob/fa54a37/Makefile.in#L433
>--enable-decoder=valve*
This is the most obvious AI hallucination and you can't use wildcards for those options. If I remember correctly, there were several issues with that commit other than that too.
All of those issues could have been avoided if he took 5 minutes to glance through
https://github.com/FFmpeg/FFmpeg/blob/n4.3.3/configure
>>
>>544507856
this issue and many others would have been caught if he did the bare minimum of reading or grepping build logs. but he doesn't
>>
>>544494887
https://www.phoronix.com/news/Linux-5.19-Split-Lock
Basically split locks are bad, yet some devs still do it anyway.
Cachy already disables the mitigation with the gaming package btw.
>>
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>>
Linux
>>
>fire up arcadia for the first time in ages
>they actually updated to episode 12
holy shit
>>
>>544538016
>rachel sanctuary donation goal is jacked up and far from being met
USELESS
>>
Wtf, when did Firefox add AI bullshit in my context menu?
>>
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>>544480451
>Can't anybody else add them
No, they intentionally remove them because they dont want gtk to support them. They always do this, it's standard gnome mantra. The use-case? meme is rael.
>>
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>>544543127
>>
>>544543886
thanks anon, I previously just disabled it in context menu
>>
>>544538016
>>544542780
>far off from LoV 10
>1v1 ice titans take like 7 JT 5s
It's so over. Time to wait another year for the sanctuary goal to get met so I can just mob klansmen with MS.
>>
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When will devs start making kernel level anti-cheat games playable on linux? Because that is the day I switch to linux.
>>
>>544554490
It can never really work. Even if they make a kernel module anti cheat, you could just run a modified version of the kernel that makes the anti cheat not do anything.
>>
>>544554490
Do not switch to linux. We don't want fucking destiny 69 playable on linux.
>>
there's some new kernel feature coming where we can virtualize them too right? you could probably cuck the AC kernels out of doing anything bad.
>>
>>544554742
Wow dude, you just totally pwned the epic Windows fortniters, turning OS's into the PC version of console wars is such a sigma pilled take.
>>
>>544555189
He's right doe. We dont want kernel level malware (spyware) on linux.
>>
>>544555612
Like >>544554953 said, maybe it can be virtualized? Or maybe a specific distro purpose made just for compatibility with shitty kernel AC. It doesn't need to effect the level 60 power user wizards using Gentoo.
>>
>>544555189
Console wars was about whose game and console was good.
I don't want kernel to have features like that, we do important shit on linux, you realize that right?
>>
>>544556512
Something similar to this is happening right now. Some games only work on steamos with real steam deck hardware. Of course you can workaround this if you put in enough effort but it seems like nobody has been able to do this yet or nobody has cared. Infinity nikki does this.
>>
>>544556821
Is there a list of those games? Are they online games?
>>
>>544554490
EAC can be set to run on Linux. Blame racist devs for not checking a single box.
>>
>>544556956
I dont know if there is a list of them but some of them can be found by searching for steam deck here: https://areweanticheatyet.com/?search=steam+deck&sortOrder=&sortBy= but some of those games may be playable by setting SteamDeck=1 environment variable. But yes all games that do this are online games I believe (or gacha games that require online connection).
>>
>>544556996
EAC can only be set to run on linux if you choose to disable some anti cheat functionality. For example it wont run in kernel level. That's why epic games who owns EAC doesn't even use that option for their own game (fortnite).
>>
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>>544557931
Well to be fair, anticheat have zero functionality anyway.
>>
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hehe
>>
lol
>>
>AMD dropped support for RDNA 2 on Windows
Linux wins again.
>>
>>544567490
It was a bug. It would be odd to move RDNA2 to legacy when it's only two gens behind and not even 5 years old yet. I wouldn't be surprised if they do it next year around summer or fall though.
>>
>>544567490
Really? No fucking way
>>
>>544560095
Its primary functionality is mining your data. If it can't do that, there's no point in letting you run it, especially on an OS that can potentially let you intercept its calls and analyze its behavior.
>>
>>544560095
She didn't cheat.
>>
>>544492521
No, you don't need to do that unless you know for sure a game doesn't play nice with it. It's there to encourage good programming habits
>>
>>544567490
congrats linux bros
>>
>enter save room
>can't save
why you stressin' me out like this
>>
>save room lady is creepy and covered in blood today
>still would
>>
>>544073836
Yo what the FUCK, I just broke one of them and got one of those keys that opens lockers in the save room for items. I thought about shooting them before but I didn't bother because I thought it would just be 0.1% of some "shoot all these little shits" achievements. It almost makes me want to start the game over but... meh. I'm somewhat frequently finding ammo that I can't pick up anyway, so that probably means I'm doing fine. Also it's still casual mode.
>>
>>544583359
>she
Opinion discarded.
>>
>>544554490
More game developers will support Linux after the people who won't use Linux until more game developers support Linux have started using Linux.
>>
>>544563542
Based. More games should have censored modes so that my kids can play them. I'm so sick of having to Alt+F4 because my youngest one comes over to see what's up just as I'm blowing a zombie's head off with a shotgun. Change them to robots filled with confetti please.
>>
bump
>>
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>>543155146
--immediate-flips fixes the the input lag in my experience.
>>
Spooky scary skeletons
The shivers down your spine



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