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>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>543015913
>>
>>543102963
What do you guys think is the best amount of total party members? I want to do a four man group, you think four is enough? Or should I shoot for 6?

Also any good resources for game story writing?
>>
>>543103603
Most games just adapt things from movies, books or cartoons that the devs liked for their stories. Maybe try playing some story-based games and see what they did right.
>>
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>>543103603
https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand

Depends on the type of story.

1 character = conan the barbarian story.
2 characters = red and blue oni band, Xena the warrior.
3 characters = Freudrian trio or the 3 ladies (crone, mother/seductress, daughter), red blue oni with spooks.
4 characters = Hero, lancer, tank, support.
5 characters = Power ranger band.
6 characters = Power ranger + sixth ranger.
7 characters = Seven samurais band.
12 + characters = Characters are now groups but they follow the same dynamic.
>>
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Worked on bullet ricochets
>>
>>543103603
3-4 is enough if this is normal coop, and I hope you don't do MMO, in that case you would need to bump it up to 5~9
>>
>>543103603
>Also any good resources for game story writing?
Watch Brandon Sandersons lectures on youtube even if you think he's a shit writer.
>>
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Should I take all my game mechanics I've made for my main game and put them into a little side project with a runtime of like 5 minutes? (Y/Y)
>>
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Use case for this thread?
>>
>>543112108
/gedg/ is dead again.
>>
Its over



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