>Demo DaysNext: https://itch.io/jam/agdg-demo-day-65Previous: https://itch.io/jam/agdg-demo-day-64Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/Steam Games by AGDG: https://agdg-steam.netlify.app/>How to Screen Recordhttps://getsharex.com/https://obsproject.com>How to Webmhttps://github.com/argorar/WebMConverterhttps://github.com/michaelmob/WebMCam>Previous thread>>543015913
>>543102963What do you guys think is the best amount of total party members? I want to do a four man group, you think four is enough? Or should I shoot for 6? Also any good resources for game story writing?
>>543103603Most games just adapt things from movies, books or cartoons that the devs liked for their stories. Maybe try playing some story-based games and see what they did right.
>>543103603https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBandDepends on the type of story.1 character = conan the barbarian story.2 characters = red and blue oni band, Xena the warrior.3 characters = Freudrian trio or the 3 ladies (crone, mother/seductress, daughter), red blue oni with spooks.4 characters = Hero, lancer, tank, support.5 characters = Power ranger band.6 characters = Power ranger + sixth ranger.7 characters = Seven samurais band.12 + characters = Characters are now groups but they follow the same dynamic.
Worked on bullet ricochets
>>5431036033-4 is enough if this is normal coop, and I hope you don't do MMO, in that case you would need to bump it up to 5~9
>>543103603>Also any good resources for game story writing?Watch Brandon Sandersons lectures on youtube even if you think he's a shit writer.
Should I take all my game mechanics I've made for my main game and put them into a little side project with a runtime of like 5 minutes? (Y/Y)
Use case for this thread?
>>543112108/gedg/ is dead again.
Its over