[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1741821198266.png (27 KB, 600x463)
27 KB
27 KB PNG
fatfuck gabencunt edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>543102841
>>
File: Alice.png (232 KB, 365x505)
232 KB
232 KB PNG
First for Alice
>>
File: 1746506947187272.png (654 KB, 892x745)
654 KB
654 KB PNG
Merit = whatever makes Gabe more money
Good game = a game that can buy Gabe another yacht
>>
File: 1582765396017.png (95 KB, 360x360)
95 KB
95 KB PNG
What's the point of making games when it would take years upon years of hard work to reach the top 1% and even then, is a gamble that is not guaranteed to work.
>>
The amount of FUD being posted in this thread about how hard it is to make even a little money, is astounding. It quickly makes me come to the conclusion that there is a coordinated, perhaps algorithmic component to the posts to greatly dissuade people from realizing the monopoly on mass media has ended.
>>
Hi, I have an idea for a game and want to make all the assets from graphics to music but I need someone that could program it. If anyone wants to hear me out I can give a detailed description of the game.
I have an idea for the visual style that I'm pretty sure has never been done before so I'm looking for people who are curious and intetested in doing something new.
The game is at its core a mix between beat em ups, and semi-rpg games like Hard Times by Mdickie.
Graphically my idea is to do something very similar to Asterix XXL and Driver 3 for GBA
Pic related is a character design.
If anyone is interested I'm lerri00 on discord.
>>
File: G3VatnxWMAA_oAQ.jpg (78 KB, 453x680)
78 KB
78 KB JPG
>>543154208
Gabe newell deserves every single billion he made, why?....... JUST BECAUSE OKAY?!
And no I don't care that indie studios literally do not exist because of valve.
>>
>number of vaporware "games" increases every year
>amount of quality games stays roughly the same
Sounds about right.
>>
My ass hurts from game developing too hard last night...
>>
>>543154567
it's really not a gamble it's pretty obvious what ideas would reach the top 1%, the problem is people are actually retarded and will do their best to ignore that 1% because they think it's safer to do another crafting game or another roguelike deckbuilder
Everyone knows what the next minecraft or fortnite is
>>
File: 2_more_weeks.jpg (303 KB, 1024x1024)
303 KB
303 KB JPG
Guys, I’m afraid there might be civil unrest and a potential coup when the general populace finds out Epstein financed and planned 9/11. Should I stop working on my game?
>>
>>543154914
people are too apathetic to do shit except vote for the other guy next time maybe
>>
>>543154567
If you do truly reach the top 1% of skill, you are guaranteed to make it. Maybe not every game you make will be a massive hit, but you will very easily be able to steadily pump out games that each yield revenue well above US median household income for your time spent.
>>
File: productivesaturday.png (202 KB, 365x505)
202 KB
202 KB PNG
Fist for Alice
>>
>>543154208
>>543154708
>another seething crybaby crying about valve edition
Boooriiing
>>
>>543154567
>What's the point of making games
expressing your soul
>>
Does anyone else notice a productivity boost when using a buttplug?
>>
File: help.jpg (480 KB, 1170x1546)
480 KB
480 KB JPG
Alright I'm sick of everyone saying it's too difficult to submit to /v/3 so I hired this guy to help you out. https://thev3expo.com/submit/
>>
>>543155040
There are brainwashed glowies who don’t know the truth about the US, and sometimes act out in interesting ways if they aren’t closely monitored, say on 4chan perhaps, and then party banned before they do something stupid. I have no personal experience with that though…
>>
>>543154506
>eat the rich wah
So true sister!
>>
Success breeds
>>
gaben should take 80% hes the only reason you can sell your game without him you would get 0% because where would you sell your game? going door to door asking people to buy it? lmao
without him you would be nothing
hes actually insanely generous by only taking 30%
>>
Anyhow, I’m working on these COMPLETELY FICTIONAL serialized games based on some stories some friends and I wrote.
>>
>>543155681
with who
>>
>>
>>543155502
That's not what I said. I wasn't being ironic.
>>
File: iu 2.jpg (54 KB, 720x720)
54 KB
54 KB JPG
>so there I was
>underneath Area 51
>working on Zeta Reticulan ships!
>Bob, did you leak information about the F-117
>and now the feds are forcing you to be a clown?
>>
>>543154784
>vaporware
that word doesn't mean what you think it means
>>
File: larp_life.jpg (896 KB, 1917x2560)
896 KB
896 KB JPG
Here’s a little sneak preview of some concept art for “book” #3
>>
https://youtu.be/TN-pHAHqXDI?t=211

everyone is making fun of the bosci xisters...
>>
File: seriously .png (447 KB, 2151x2151)
447 KB
447 KB PNG
>>
File: 1726054139565061.gif (630 KB, 220x194)
630 KB
630 KB GIF
>>543156383
?
>>
File: 1736111454265151.jpg (1.8 MB, 3820x2350)
1.8 MB
1.8 MB JPG
>>543156840
It's really not that complicated.
>>
>>543157051
big news for the jobless
>>
Unity:
>Our new render graph is amazing and easy to use!! Want to learn more? Check the documentation
also Unity:
>Lol, you want documentation for this new feature?? We won't have it for you until that feature is deprecated
>>
File: iu 3.jpg (335 KB, 800x1016)
335 KB
335 KB JPG
>>543156935
I actually kind of dig those characters.
>>
>>543156935
even a thread bully like fygoon gets fanart and me and my game? nothing.......
>>
File: mymemeslol.jpg (316 KB, 1024x2100)
316 KB
316 KB JPG
>>
meds ducky
>>
File: 1754178874469493.jpg (108 KB, 750x1000)
108 KB
108 KB JPG
>>543154208
Have (You) considered merchandising?
>>
>>543157657
They just give me Benadryl and throw the paperwork away.
>>
>>543157462
all I got out of posting here was a schizo that found my instagram account and started messaging me about agdg
>>
>>543156840
Imaging watching shit like this even while devving instead, for example, comfy blow rumbling
>>
how is it that only trainwiz seemed to be the open world dev that finished his game
Whats the secret to not burning out
>>
>excuse me chaplain
>there’s a mixup, I’m not crazy
>im being attached by demons, in the Buddhist sense of the word, and punched one in the face
>ahh, got ya
>I’ll get you out as soon as i can
>>
>>543157908
I don't think Underspace can be considered open world. Isn't each system and station is instance with loading screens? There is no open overworld.
>>
>>543157854
>comfy blow rumbling
what
you mean rambling?
jon blow rambling?
me the fuck too. his lispy geeky voice is quite soothing. it's like leaving the radio one but it's very opinionated and sometimes adorably self-aware of his rambling
>>
>>543157854
youtube autoplay gets polluted with popular normaltroon shit after 50 videos or so, i have no idea why if i refresh it by going back to homepage and picking a new video it goes back to my algo
>>
>>543158142
by that logic TES isn't open world because the areas are separated with loading screens.
>>
File: file.png (555 KB, 948x837)
555 KB
555 KB PNG
All done and its fully rigged with inverted hull.
The twintail textures are missing.
https://take-me-to.space/rOnw97VD.rar

Enjoy.
Now i can dev for DD.
>>
File: baffled wojak.jpg (54 KB, 585x714)
54 KB
54 KB JPG
>>543158186
>me the fuck too. his lispy geeky voice is quite soothing. it's like leaving the radio one but it's very opinionated and sometimes adorably self-aware of his rambling
>>
>>543157908
train autism.
Never underestimate train autism.
>>
>>543158431
just remove the hair influence from the coat. I forgot.
Im tired
>>
>>543158431
basedbasedbased
>>
>>543158431
Make the fat booby purple haired gal too
>>
>>543158426
TES has a very large open world that you can spend countless hours seamlessly traversing across without loading screens if you choose not to fast travel.
>>
>>543158142
I'm glad I share this thread with people like you, it gives me confidence that if you're able to make a game, then I absolutely can.
>>
File: elf.mp4 (1.69 MB, 480x720)
1.69 MB
1.69 MB MP4
>>543158431
who is that supposed to be?
>>
>>543158186
>one
ON. OOOONNNNNNNNNNNN.
>>
>>543158723
Is Starfield not open world then?
>>
>>543156935
Do the fell beasts not cower when in the presence of a king?
>>
Technically when you're traveling in Elder Scrolls there are loading screens, they're just so incredibly brief you wouldn't notice them unless you were moving very fast. Therefore, it isn't open world.
>>
File: 1634180901090.jpg (66 KB, 720x707)
66 KB
66 KB JPG
happy caturday /agdg/. yesterday I got a basic attack system for my game created and today I'm taking some time to clean up my code and create a concept of Actions before I get too much further. I'm having a lot of fun learning about how to make games I hope you're having a good day too.

picrel is the IT department
>>
File: The Frydarian Saga.jpg (706 KB, 1920x1080)
706 KB
706 KB JPG
>>543157392
Oh I got loads more of these characters, 40 of which appear as enemies in the game.
>>
>>543158958
kings arent virgins
>>
>/agdg/ - /b/ without videogames
>>
>>543158941
Technically speaking, it's open world since it contains all the tech necessary like asset streaming, but practically speaking, it's not since none of the gameplay encourages players to engage with the open world, so no player does. Sad, really.
>>
>>543158958
They do not as the "king" in reality is nothing more than a mere courtyard jester.
>>
>>543158786
AI says Frieren. I don't need humans anymore.
>>
>>543157908
>Whats the secret to not burning out
Not project hopping.
>>
File: woodpecker moment.png (121 KB, 935x525)
121 KB
121 KB PNG
Test progress Recap
https://litter.catbox.moe/uay2horurqprd1wb.mp4
>8 threads
>5 days
>180 files
>15-25 progress posts per thread
>22.5 progress post on average
>around 60 different games posted
>posts excluded: loli with microbikini
>favorite moment: anon doing the 256fes challenge and other anons caring about his progress
While looking for all the progress I realized that there's way more valuable posts than I expected, I took several screenshots in the process. Unfortunately, it's easier to engage in meaningless discussions than looking for them.
My recommendations
>ignore posts that have nothing to do with gamedevving
>progress anchor
>filters usage
>post your work regularly, even if the changes are minimal
>>
>>543158958
it's spelled "fel" with one L, mister i have good didaction dumbass nigga
>>
perhaps make a game insted
>>
File: IMG_0459.jpg (234 KB, 1170x723)
234 KB
234 KB JPG
>>543159669
Merriam-Webster's dictionary disagrees.
>>
>>543159587
>>posts excluded: loli with microbikini
CHADgoon, incinerate this entire thread
>>
>>543159587
I'm telling you, the death of the recap is what really killed these threads.
>>
What is an engaging way to do combat in a Horror RPG Maker Game?
>>
I tried adding multiplayer to the ball eater game. Yeah its def got to be copilot the chatbox is the dumb way to do it.
>>
>>543159587
Holy shit you literally made something comparable to /v/3 and you made it more focused. Can you make one of these every demo day so those faggots can finally leave.
>>
File: aIMG_0154_small.jpg (183 KB, 800x827)
183 KB
183 KB JPG
His silence on Cuffbust is deafening
>>
>>543155104
>Women when I explain to them how the Dragons' Alliance of Frydar Island defeated the Grand League of DarkWater Island, allowing the Fygoon Clan to rise to power and unify the scattered lands into a single Kingdom of Frydar Island
>>
File: 1743479822393601.png (1.21 MB, 1920x1080)
1.21 MB
1.21 MB PNG
>>543159915
Rape
Not enough rapelikes out there
Rape is totally blowing up rn
>>
>>543156935
this has femcel vibes
>>
>>543160119
I view Chris and Gavin as opposing factions in the gamedev meta discourse. Chris teaches you to optimize for the Steam algorithm while Gavin teaches you to optimize for YouTube/TikTok/Twitter/Twitch.
>>
>>543160454
this is big for the unemployed
>>
>>543159229
I like the style, checked out the itch page. Everything done by you? Quite the accomplishment.
>>
File: 1739751656922605.png (131 KB, 512x468)
131 KB
131 KB PNG
>>543160704
*Self-employed. Gamedev is my jobby.
>>
>>543160836
nah, posting about fygoon and other ecelebs is your jobby
your employee of the month in my book btw
>>
File: wpw.png (92 KB, 368x268)
92 KB
92 KB PNG
>Oh I got loads more of these characters, 40 of which appear as enemies in the game.
>I like the style, checked out the itch page. Everything done by you? Quite the accomplishment.
>>
>someone said something I don’t like
>time for the green text
>>
File: 1743621968899354.jpg (73 KB, 967x1024)
73 KB
73 KB JPG
>>543159229
>>543161427
>>543161158
>>543161085
>>543160836
personally i view all these posts as equally bad
>>
>>543161427
i'm just making a joke can you please pretend it's funny, please
>>
ludokino

https://www.youtube.com/watch?v=CU8ZYffXLtU
>>
File: IMG_0129.png (447 KB, 1000x1000)
447 KB
447 KB PNG
>>543160827
Yep: I did the design, story, programming, scenario, music, modeling, drawing, web design, and painting on the page. Only two voices were not done by me as they were done by my best friends who are represented in-game, in a very exaggerated manner, as the two best friends of Fygoon. I'm hoping to make some dough so I can pay the two for their services and publish my game on Steam. They told me on a call that they were unwilling to be paid until my game was on Steam even though I offered it; they are quite the characters, but they are awesome friends for supporting me.
>>
>>543161565
One of those was my post. I like the characters, LBA is one of the best games made, his characters are endearing to me.
>>
Gonna take a small break from devving and make a loli today.
>>
File: 1727849509837286.jpg (8 KB, 241x209)
8 KB
8 KB JPG
>>543161494
I am deeply offended.
>>
Cant wait until all the loli posters are rounded up and they put this site behind ID verification
>>
File: 1368358167944.jpg (24 KB, 330x261)
24 KB
24 KB JPG
im da sloppa
da sideproject droppa
my game's a floppa
>>
>>543161606
I'd play this if it wasn't multiplayer American genre game
>>
File: GtcjpVJbAAAvD3E.jpg (320 KB, 1904x1705)
320 KB
320 KB JPG
>>543161626
>Yep: I did the design, story, programming, scenario, music, modeling, drawing, web design, and painting on the page.
the solodev plight, having to wear one billion hats
>>
>>543161775
basedbasebased
>>
>>543154208
It makes me sad to see good indie games go unsuccessful.
You can make a gem of a game but no one is going to hear about it if you don't have streamers advertising it. For example https://store.steampowered.com/app/1496120/Phantast/
>>
>>543162071
>hidden gems don't exi--AACK!!!
>>
File: screenshot.png (44 KB, 627x576)
44 KB
44 KB PNG
>>543162071
>19.2 hrs on record
That's the final nail in the coffin for average playtime theory. It's over.
>>
>>543161427
>someone said something I don’t like
>time for the green text
>>
>>543161773
Thanks for the comment. I would say my game's style is also comparable to that of Ecstatica, but my style developed independently.
>>543162007
I see it as no issue. When I get bored of programming, I can pivot to writing, then art, then compositing, etc., thus still working on my game.
>>
>>543162326
dude played 2.4 hours of that, decided it was unplayable, then played another 16.8 hours
keep in mind that in order to succeed, you have to think like these "people" too
>>
File: 1758648889434185.png (94 KB, 503x557)
94 KB
94 KB PNG
>>543159587
>>posts excluded: loli with microbikini
>>
>>543163802
i look like this
>>
File: amigonmakeit.png (20 KB, 1441x359)
20 KB
20 KB PNG
Am I gonna make it?
>>
curious, very curious
>>
im nervous
>>
>>543166258
on the surface you look calm and ready to drop flops
>>
File: 1512905686816.jpg (34 KB, 500x375)
34 KB
34 KB JPG
Balancing is like one of the top 3 hardest parts of dev.
>>
>>543159587
incredible work anon, well done, but you should know that furry ball-busting game was a shitpost, I've seen it multiple times, it's at least 2 years old. Other than that isn't one of the audio tracks used in Jargon?
>>
>>543161427
>>someone said something I don’t like
>>time for the green text
>>
File: minimized_dumpage.png (31 KB, 722x164)
31 KB
31 KB PNG
I'm changing my diet to the same meal that stealth bomber pilots eat so that I can maximize game development time and minimize the time I spend expelling bowel movements. What are some game development tips like this you can share?
>>
>>543167128
>>>someone said something I don’t like
>>>time for the green text
>>
>>543167145
>shit vision
>IBS
>6'2"
i could NOT be a pilot
>>
>>543159587
Nice.
>>
>>543167342
it's a good thing you're in a game development general and not a test pilot general
>>
File: shrimp.png (437 KB, 600x423)
437 KB
437 KB PNG
>>543154567
because I already spent years upon years and reached the 1%
if you're too weak just give up
>>
File: Mrowlity3.jpg (69 KB, 900x1599)
69 KB
69 KB JPG
>>543166707
howd you get a picture of my cat
>>
>>543159854
the main problem with this format is the video length, but since our problem is another one I'll try something different
>>543160082
with that reasoning you'll be seething about me eventually
>>543163802
sorry, I still feel bad about it
>>
>>543154567
>What's the point of making games when it would take years upon years of hard work to reach the top 1% and even then, is a gamble that is not guaranteed to work.
>>
God I need a haircut so bad but I have no money left.
Hurry up fatfuck gabencunt, give me my payout.
>>
>>543167957
Stop being a pussy you'd do better than Betz and probably have more success if you don't try to add le shitposts between it.
>>
>>543154680
getting programmers should be much easier than artists but you should really post more than one thing, usually artists post portfolios. Art consistency is a huge aspect of game art that you just don't get from a single image.

but if you got some sod adding you already then w/e
>>
File: 1751517004548683.jpg (166 KB, 820x713)
166 KB
166 KB JPG
The youtuber I contacted actually said he'll try my game and he redeem the ksteme key
>>
>>543167145
I currently swap between two places. In one place, the food I eat makes me shit about once a day. In the other place, I shit every 3~6 days.

I do more work in the place where I shit every day.
Also, please don't forget that the toilet is a great place to come up with ideas. All of my best ideas are ideas I had while shitting.
>>
>>543168524
congrats :)
>>
>>543168849
>All of my best ideas are ideas I had while shitting.
Noted, I've adjusted my strategy.

On days where I need to write lots of code or do refactoring I will eat a bland turkey sandwich. Then, when I need ideas I will switch to something that makes me blast diarrhea
>>
>>543167313
>>543167128
me too me too!
ahem
>>>somebody has saided a thing I like not
>>>timing for teh aquamarine letters!
>>
>>543159587
>https://litter.catbox.moe/uay2horurqprd1wb.mp4
wtf now I'm pumped to work on my game so I can see it in this (I've been saying this for six years but no progress yet)
>>
>>543169128
>me too me too!
>ahem
>>>>somebody has saided a thing I like not
>>>>timing for teh aquamarine letters!
>>
can we limit the >spamcopy posts to maybe five a thread idk let's have a little respect for the place where we all sit in steaming shit with each other ey
>>
>>543162071
Are you kidding me that looks like shit
>>
File: 1744431550051593.jpg (21 KB, 460x460)
21 KB
21 KB JPG
Use case for >spamcopy posts?
>>
>>543154878
>pretty obvious what ideas would reach the top 1%
Mind sharing a few?
>>
>>543169070
you also have to account for
>shitting too quickly means not enough time for ideas
>anything that would un-relax you will also fuck you up
>anything that would distract you like phones cannot be allowed
>>
>>543171314
https://www.google.com/search?q=Tacit+Knowledge&udm=14
>>
>>543167108
>was a shitpost
kek, I was doubtful with some games but I never suspected about that one
>one of the audio tracks used in Jargon?
two actually, I did a transition similar to Balatro so it seems like one
>>543167390
thanks
>>543169821
>for six years
make pong, now!
>>
Do I really have to get IBS to succeed as a solodev?
>>
>>543171391
I've decided that the best course of action is actually to take on a diet that is so volatile that it allows me to manage my development and ideation time using the pomodoro method.

25 minutes of development time
5 minutes on the toilet
after 4 of these cycles 30 minutes on toilet
repeat
>>
>>543170974
post game
>>
>>543171818
Regardless look at that thing it was drawn in ms paint with a mouse
>>
>>543171818
It's true, almost every agdg game looks better, sorry.
>>
>>543172012
>>543172232
Why are you falling for that bait? The game is 5 years old, it’s probably not his.
>>
>>543171669
godspeed
>>
File: 1746124535963421.jpg (64 KB, 768x768)
64 KB
64 KB JPG
>ESLs can't comprehend obvious jokes
good grief...
>>
There are no such thing as hidden gems, because if something were a hidden gem that deserved to succeed, then it wouldn’t have failed in the first place.
>>
>>543173405
That’s dumb, publishers crater good games all the time on purpose to eliminate competition.
>>
File: f5fe6aee19cb09d6.png (763 KB, 761x509)
763 KB
763 KB PNG
Considering joining some other gamedev communities.
It seems forums (which, despite being a zoomer, I find superior to most modern social media options) are sadly out of style, outside of official forums dedicated to unity or unreal, so this is gonna be tricky.
No, I don't want to use Reddit again.
There's probably a fuck ton of discord servers I could join but I'm gonna have to make a separate discord account from my current one.
In fact, I might have to make a new internet persona/screenname to do this, which is gonna be a ton of work figuring out because LITERALLY EVERY SCREEN NAME IS TAKEN NOW. JESUS CHRIST.
So, I'm wondering whether I should even bother joining communities right now (especially because they might be prone to ugly things such as drama).
>>
I have shareware games from the 80s written by bedroom coders that I still play. If one person plays it, it’s worth it.
>>
>>543174020
Tigsource forums might still have some life left in them.
>>
>>543174020
anon that's a very whiney and vague post you left us here. just try something out instead of dismissing it without trying, we can't do the trying for you
>>
>>543171646
this is me -> >>543167342
AND my game flopped so no, inconclusive
>>
File: 1754689293435759.jpg (30 KB, 640x557)
30 KB
30 KB JPG
Do we all have IBS?
>>
>>543174020
some of those discords require a unique phone number to be tied to it

why not go to a real life gamedev place?
>>
Apparently in my area, I need to register a business if I am profiting regularly. This sucks.
>>
>>543174721
That sounds like a nice problem to have desu
>>
>>543174917
NTA but of all the zeldas to coompost a random image of as an unrelated attachment, why twilight princess zelda? She is the OBJECTIVELY worst zelda. At least coompost OOT (adult) or LTTP/LBW Zelda
>>
File: Fishing Pole.png (80 KB, 500x501)
80 KB
80 KB PNG
>>543175096
>>
>>543175201
No, anon. I'm not baiting, I'm dead serious. TP Zelda is the LAMEST zelda (I mean the girl, not the game, never played the game. My favorite zelda GAME is wind waker). Post LTTP Zelda art instead.
>>
You now have the urge to make an ADVENTURE game

https://youtu.be/9H6yUZLQfes&t=136
>>
>>543175096
>OOT (adult)
>(adult)
>>
>>543175096
Im just going to play twilight princess for that little imp slut
>>
File: snowball26.mp4 (1.23 MB, 884x666)
1.23 MB
1.23 MB MP4
I wrote a small web service that sits on an AWS EC2 instance and listens for game servers. So now I can have an in-game server browser and can join different servers.

I still need to lock the server browser service down so people can't just spam fake server listings at it.
>>
>>543177105
What engine is this? Is this your first game? Would you recommend doing a multiplayer game for your first game?
>>
>>543177504
1. Godon't
2. No
3. No
>>
>>543177105
nice, how much that costs ?
>>
File: Alice_judging.jpg (228 KB, 1170x1170)
228 KB
228 KB JPG
So I was on Instagram and I think I just witnessed the first Alice thirst trap ever made and there is a girl spamming the comments about how it belongs in a museum and shit. I mean, I like Alice as much as the next guy, but good lord that girl is fucking crazy. I mean, like, tone it down, you're not beholding the Sistine Chapel.
>>
>>543177105
Shit, you made an isometric shooter too? I quit, can’t compete in this market. /s
Looks good.
>>
Damn, Russian women on Instagram fucking outclass me at Aliceposting. When it comes to dedication to the art, I'm a damn amateur.
>>
Its over for artcels youve been beat by the slopa
>>
File: output3.png (478 KB, 1920x250)
478 KB
478 KB PNG
Made more funny portraits. I may not even use them all, but at least now I have an anchor for everyone else.
>>
>>543154567
I've been watching a lot of deep video essays about westerners discovering obscure games, the type of games that's found in a dumpster and they get popular eventually. Maybe we will have that opprtunity too. We may never be talented writers or creators however there is always a chance to strike gold.
>>
>>543180027
What AI do you use?
>>
>>543180151
My natural stupidity of course.
>>
>>543180027
Oh god this is AI isn't it
>>
remember way back in the day when people would call stuff that was like minecraft "mineycrafta". Do people still say stuff like that?
>>
>>543180241
Based. >;-)
>>
>>543180282
It's not.
>>
File: file.png (1.23 MB, 675x1200)
1.23 MB
1.23 MB PNG
My one day side project jam got delayed by one more day because I ran into a stupid bug that took all day to debug.
>>
>>543160836
Do you actually earn from it
>>
seeing fygoon thirst after random internet girls is somehow more cringe and creepy than when bocchiposters do it
>>
i gib up on gamedeving bye guys
>>
File: freetier.png (22 KB, 775x110)
22 KB
22 KB PNG
>>543178775
So far nothing, the service runs on a t3.micro which is within the free tier. If I were to have to pay for it I think it'd be about $100 per year. I'm not sure what kind of instance I'll need for a full game server with 32 slots, but testing the game server with a different t3.micro it wasn't even breaking 10% CPU so I'll have to do some testing.
>>
>liking girls is weird cringe and creepy
homo
>>
>>543174020
Why do you have to create a new persona? Why not use your current persona or your real identity? Only nsfw and politically incorrect devs need fake identities
>>
File: 1736206916595436.jpg (35 KB, 768x768)
35 KB
35 KB JPG
Do you guys think a 3D platformer could work with just a left joycon?
I've been thinking about making an erotic game that can be played with just one hand for input. This controller scheme would be optional of course.
>>
>>543181790
I'm not a porndev or into politics, I just prefer having separate internet personas for separate things
Though yeah I could just use my real identity
>>
>Where are you putting the other joycon?
>>
>>543181235
he cant even drink and his brain is not fully developed yet, cut him some slack
>>
>>543182125
The right joycon wouldn't be put to use since the other hand is doing something much more important.
>>
>>543180775
I dong care if thats a troon would
You look like you came out from resident evil
>>
>>543181790
What exactly qualifies as politically correct anymore? About 50% of the population agrees that our government has been subverted by Israel. I feel way more correct than I ever have.
>>
>>543182019
Why do coomdevs always go for platformers
I get that you are tired of rpgmakerslop but can’t you think of something with a little more class
>>
>>543182646
3d platformer is actually rare because its physics heavy and most gamedevs are dumb
>>
File: file.png (52 KB, 800x820)
52 KB
52 KB PNG
Testing 256x256 textures.
>>
>>543182857
How do you make models like this?
>>
>>543182646
I'm a tendie, I like happy bouncy platformers.
I could go for an action style game but that's not what I want to make
>>
>>543182963
with blood, sweat and cum
>>
>>543182857
kys latinx
>>
Anyway lots of old 3D games use one stick for movement and camera. It’s called tank controls. Forward/back is movement, left/right is turn. Double flick back sometimes quick 180s
The camera often has additional treatment for specific room shapes and encounters. Auto-turning to frame scenes, enemy lockon, etc. but thats a lot of complexity with plenty of room for jank, on top of being widely disliked.
most developers are happy to cut it out for the much cheaper and more expected twinstick style controls
>>
>>543182857
i look like this
>>
This general sucks cause no gaem
>>
>>543182857
Built for RPG (Rape-Playing Game)
>>
>>543182771
Im questioning anon’s decision to combine coomdev with platforming mechanics. There’s no throughline. It’s like adding platforming to a farming sim. Whats the point?
>>
>>543182998
you are letting nostalgia get in the way of your design
I don’t think any of us are immune to it but it’s a dangerous game. Thousands of steam flops a year are just some dev blindly following their own esoteric taste
>>
Damn Keeper did worse than the an /agdg/ game.
>>
Ball eater eats balls snd can make bread but then what. Its supposed to br an economic sim.
>>
File: 800px-Game_Boy_Printer.jpg (145 KB, 800x1104)
145 KB
145 KB JPG
games need to use hardware peripherals/accessories more
I implore you, fellow pc game developers, to use shit like printers, microphones, webcams, etc for input/output
I.E look at how some handheld nintendo consoles had accessories that were used by games back in the day
>>
File: 1732513688926223.png (62 KB, 190x189)
62 KB
62 KB PNG
>>543184427
You just reminded me all that buttheart when ultrakill dev added buttplugs support
>>
>>543184807
>buttheart
Mydyslexia keeps progressing...
>>
>>543184807
the what
>>
>>543184975
The game can send signals to sextoys throgh bluetooth or something like that
>>
>>543184807
my bambi sleep interactive AI generated feminization sim WILL have buttplug AND chastity cage AND Hasan Piker Collar support.
>>
>>543183423
>to combine coomdev with platforming mechanics
You get to see a girl's giant tits bounce and sway around while she's doing acrobatics at different angles, alongside using her curves to interact with various obstacles. Power-ups could also change her appearance to keep arousal flowing.
>>
>>543185334
But why???? The game isn't porn, right? Why add official IOT SEXTOY SUPPORT to your game that's supposed to be SFW? ARE MODERN DEVS RETARDED
>>
>>543187130
the fanbase is full of degens
>>
File: Molyme.png (637 KB, 857x1029)
637 KB
637 KB PNG
>balatro with sextoy support
>>
>minesweeper with rectal hand grenade
>>
>GAME but done with AI
>>
>>543183153
that's kanna thoughbeit
>>
>>543159587
Great work.
>>
>>543190302
I lost.
>>
File: gameplay.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
is the white flash too hard on the eyes or is it fine, let me know
>>
>>543191231
White flash doesn't make me feel uncomfortable, but what is it for, parrys? I think a screen wide effect for that is too much, maybe localize it to around the player or make it an arc pointed at the new projectile direction?
>godot
wasn't this game in unity? been awhile since I played it on DD
>>
>>543191231
why would anyone play this over hotline miami 2
>>
>>543191231
Your game has real visibility issues. Maybe some thicker outlines could help without having to revamp the entire artstyle. But yeah the light is a little too harsh even though it's grey. Maybe it's because it's so sudden, Maybe you want to make it a little transparent. I'd experiment a bit.
>>
>>543192161
are you retarded? it's an open arena, not a room by room one hit kill rush game
>>
>>543182384
I don't post about politics. I have changed my mind about many things, and I don't want a permanent record of things I believed in. If people want to attack you, they won't care about nuance or that you have changed your mind. I'm not American, but Mozilla's cofounder was ousted for donating to get prop 8 passed in 2008 (bans gay marriage). It passed with a majority voting for it in liberal California. A year later, Obama ran on a marriage should be between a man and a woman platform, but Brandon Eich was ousted in 2014 over this. Mainstream political views might be considered downright evil 10-20 years down the line, and you don't have the fame or significance to prevent someone from causing a headache if you make it. I prefer to express my dumb takes as anon. I don't publish my games under my real name, but it's fairly easy to get my personal info from the llc I use to publish them on steam.
>>
>>543192372
Ah, I don’t want to “make it”. I’m publishing under someone else with a pseudonym.
>>
>>543182857
she looks like she rapes male orcs
>>
>>543192069
It is for parries, it's not really disorienting, as you can still see the enemies and projectiles pretty clearly even when the effect is active, I just needed to know if it made players uncomfortable, thanks for the feedback
>godot
it was ALWAYS godot (the right game engine)
>>543192161
top down = hotline miami hurrr durr im fucking retarded look at me guys
>>543192187
it for sure has visiblity issues, i'm planning on making a 3d model for every enemy, (so they have attack animations lol) and giving them a thick outline as well as extra visibility options in the settings, i'll try making it gradual/greyer also, thanks for the feedback
>>
>>543193504
retard
>>
I'm afraid
>>
dead hobby dead general
>>
File: images (56).jpg (28 KB, 489x408)
28 KB
28 KB JPG
>>543192372
>Mainstream political views might be considered downright evil 10-20 years down the line
Well the pendulum is swinging hard to the right and the very paradigm of the post-war international liberal consensus might be ending within the next decade.

Cancel culture I think is dead, at east the vulgar display of power and cultural hegemony that the left enjoyed in 2015 or so is over, back when they'd spend all day trawling though every post you ever made and then launch a campaign against you for the gay joke you made in 2007. In contrast for the right to cancel you, you have to be a complete ghoul by gleefully celebrating someone you disagree with getting shot in front of his family and a crowd of people. Leftoids are in full retreat and quickly becoming culturally irrelevant as the old words of power like fascist and racist don't work anymore.so I don't think we're going to return to 2015-style cancel culture.

So you'll probably be alright unless you're just embarrassed about how cringe you used to be.
>>
File: 1736951133486755.png (1.86 MB, 1440x1440)
1.86 MB
1.86 MB PNG
if notch got away with adding an obvious jewish caricature to his game that is still innocently loves by millions to this day
surely i can get away with shitposting on 4chan a little bit
>>
>>543194773
If villagers behaved like Jews and actively kept trying to let zombies and creepers into your base then people probably wouldn't love them so much
>>
>>543113864
Trying to convert the game's success into a youtube slop revenue stream as well was just the smart thing to do and if you had a game that made it, you'd probably at least consider it too.
What he flubbed was the execution. He clearly got lucky but instead of showing the appropriate level of humility and memeing on himself, he instantly started trying to act like some cool dev guru. I made it through half of one of his videos (before I even knew who he was coz I watch a lot of dev slop on youtube) and stopped it coz he sounds like a fucking moron. It makes me wonder if he was at least smart with his money. It might be a good long while before he gets another big hit of income like from his first game, if at all.
Even if you're a hobby Chad, that's something you should plan for just in case you have money suddenly dumped in your lap. If even just ONE of my games is a moderate success, a good chunk of the money will be going straight on our mortgage.
>>
my game will feature Dante from Devil May Cry, do you think I will get in trouble?
>>
>>543195023
They have their own methods to keep themselves safe (just going indoors at night, aka living in a militarised ethnostate). But even if the worst should happen, the player is meant to be a US zogbot soldier whose job it is to protect the villagers when they stray into villages.
>>
>>543196026
no, he's public domain. go for it.
>>
>>543166295
Imagine having this pissy attitude just because you don't know how to make games, therefore automated systems built upon mass plagiarism should be able to do it for you and make you free money lmao.
>>
gamedevs must smash down the systems that domesticate the mind
>>
>>543196406
We're not legalising pedophilia you faggot.
>>
>>543194773
Thanks Notch, sorry for calling you Norwegian earlier.
>>
>>543196598
>projecting
kys
>>
>>543196257
thanks, it's gonna be sick
>>
File: ArisuWontAccept.jpg (90 KB, 754x1080)
90 KB
90 KB JPG
>>543154208
if your game don't have a girl as cute as Arisu then i don't care about your game.
>>
File: 1752359841877824.jpg (53 KB, 480x632)
53 KB
53 KB JPG
What the fuck am I doing with my life bros. I neet, so I should've made my game by now. But I wake up and play valheim, get bored and browse aggy, play starblast, then play valheim again. I'm wasting my time and failing to *add gamedev skills*. My game is never going to be finished at this rate. I keep telling myself it's going to get better every time I get close to an heroing, but it gets worse. I grow older and end up being a bigger loser. Almost 27 now.
>>
File: 1749250263264720.gif (581 KB, 500x500)
581 KB
581 KB GIF
>>543199190
>>
putting the "amateur" in /agdg/
>>
>>543199231
just wait a bit longer and inspiration will strike! then you'll work like a madman until your game is done.
still waiting at 36
>>
>>543196348
the irony is that there probably isn't a working artist in the industry right now that isn't using ai in their pipeline somewhere. especially concept artists, you would be retarded to not use ai for photobashing.
>>
>>543199315
this is acceptable.
>>
>>543180775
giwtwm
>>
>>543196598
not pedophilia, but incest.
>>
>>543159587
I'm glad to see my loli with microbikini game wasn't excluded.
>>
File: Maslows.png (383 KB, 1024x724)
383 KB
383 KB PNG
>>543199231
Honestly anon, just focus on getting a job and some stability. gamedev is clearly not giving you the serotonin or dopamine you need in order to succeed.
Your brain isn't malfunctioning, it's giving you a clear direction that you're a fucking loser and need to change. You fix your life and your brain may start producing those chemicals again when you do gamedev.
>>
File: file.png (216 KB, 306x457)
216 KB
216 KB PNG
progress
>>
File: Bad Ending.png (177 KB, 507x580)
177 KB
177 KB PNG
>>543200539
>reproduction at the bottom
uh oh
>>
>>543159587
my game got excluded only because i'm mexican
>>
>>543201070
bokube was included albeit
>>
File: 1736652104319096.gif (2.13 MB, 374x280)
2.13 MB
2.13 MB GIF
>>543200771
>>
>>543200808
just jack off
>>
>>543178775
not anon, but amazon will rape you in terms of egress (bandwidth out of the server).
the one good thing about ec2 is that it has a fast cold startup, so spinning up a new instance per session is an option, it's well documented (AI could probably write the code for you and get it working with the risk it does a bad configuration and you lose $), and it supports more languages and countries than other services.
This blog post includes a list of alternative services, but it does not apply to games, just website stuff.
https://decovar.dev/blog/2023/12/03/oracle-cloud-nasty-piece-of-shit/
I have my own project and I think I will go with oracle (even with all the issues, the free tier is too good to be true, even with 10tb monthly upload bandwidth cap before you start paying, I'm gonna try to make my setup not depend too much on oracle specific SDK's so I could move away from it maybe OVHCloud or something)
>>
File: 1749167178532288.gif (836 KB, 500x505)
836 KB
836 KB GIF
>>543201349
>>
>>543202976
>>
>>543180027
soul
ignore the soulless replies
>>
where are the indie extraction shooters?
I mean obviously not the MMO kind, but surely co op or single player ones could do well too?
>>
>>543203345
https://store.steampowered.com/app/2941710/Project_Silverfish/
>>
>>543180027
this is cute, but will only reflect positively if the game isn't ass
>>
>>543203345
https://store.steampowered.com/app/2971610/HOLE/
>>
File: 1750584817233465.jpg (180 KB, 1080x1440)
180 KB
180 KB JPG
almost fell for a pointless refactor scam
im using a scriptableObject for something that should really just be a class
>>
Why does dude have to constantly post 24/7? No one appreciates him or it and mentions it to him every single time yet he keeps doing it. Show your parents lil dude and let them intervene already.
>>
File: 103141041941904.jpg (21 KB, 512x518)
21 KB
21 KB JPG
>>543156840
Played this exact vid in front of my friends once and they all went through the whole thing completely straight-faced. Not even a single chuckle.
>>
File: 1741125037614374.png (580 KB, 485x800)
580 KB
580 KB PNG
How's your Balatro-like Cloverpit-like Megabonk-like BallxPit-like Slots&Daggers-like game going anon?
>>
>>543158786
>>543158431
why is this simple design so sex
>>
>>543199447
worked for me. I only had to wait for about 10 months. maybe you're quoting me
>>
File: 1759164169043835.gif (3.21 MB, 498x485)
3.21 MB
3.21 MB GIF
>>543203086
>>
>>543180775
>ywn make babies with a girl like this as your wife
>>
>>543205712
the longer you wait, the better the game will be because it's like a damn bursting.
>>
>want to make agdg fanart
>itch is down
oh well there's always next year
>>
>>543205425
that's a pretty appropriate response that shit was confusingly unfunny
>>
>>543205447
I went for pick 1/4 instead of pick 1/3. this innovation will shake up the industry
>>
>>543205820
i am currently doing this
the difference between us?
i have made pong
>>
Here is your settings menus bros. I think I need to get it to work on a controller now (which a huge bitch) but then bring this settings menu prefab to all regular level pause menus too.
>>
>>543206363
https://made-by-agdg.vercel.app/
>>
>>543206515
putting the A in Amateur Game Development
>>
>>543206585
WHATS WRONG WITH IT
>>
>>543206515
im gonna be a grandpa before this game finishes
>>
File: 1732529704910406.png (63 KB, 970x1209)
63 KB
63 KB PNG
friendslop and pick 3 should not be combined (a la risk of rain)
power discrepencies between players can end in one player having a lot of fun while someone else is bored getting carried
irrefutable
>>
>>543206515
>1732x974
>100Hz
>gyazo.com
>>
>>543206515
no thanks, I'll just hold shift while i click the exe
>>
>>543206515
boku the screen capture watermark gave me cancer
here is a good open source one i like
https://getsharex.com/
>>
File: 1760808630026188.jpg (1.16 MB, 2652x2929)
1.16 MB
1.16 MB JPG
>>543206636
If you don't plan on adding more settings then the huge amount of space is a waste and all of the options are over the place you could've just neatly packed it together. The spacing between buttons at the start is different too.
>>
File: 1760805102561736.jpg (41 KB, 546x523)
41 KB
41 KB JPG
>>543206887
I don't even blame him for that. It's fine. I mean who uses gyazo or puu.sh in 2025, but who cares.
>>
>>543206515
>click developer blog
>it just opens >>>/vg/agdg
>>
File: emi elf.png (39 KB, 660x860)
39 KB
39 KB PNG
I suck at texturing and I suck at character design.
>>
>>543203564
>>543204130
cool, never heard of these ones
>>
File: 1758231270747774.jpg (146 KB, 1440x1080)
146 KB
146 KB JPG
>>543208787
>>
>>543208787
show wireframes
>>
File: 1755224085509780.gif (194 KB, 498x432)
194 KB
194 KB GIF
>>543208843
>>
>>543208787
how will you get good at character design?
>>
File: 1612763062273.png (848 KB, 982x934)
848 KB
848 KB PNG
>>543208787
FEETOOOOO
>>
>>543208787
prompt?
>>
File: 1739847457684342.jpg (30 KB, 522x550)
30 KB
30 KB JPG
>>543208787
why is she smiling like that
>>
>5+ replies to ai generated bait that's posted once or twice a thread every time
are you guys retarded or bots?
>>
>>543209529
meds
>>
putting vital HUD stuff in all 4 corners so streamers don't know where to put their window
>>
search running processes for OBS, check its RAM space to place the HUD where the camera is
>>
>>543209529
i just don't understand why ai sucks so bad at generating 'lowpoly' models. it's like it half understands the style but it adds these big sweeping curves.
>>
File: wireframe.png (88 KB, 500x720)
88 KB
88 KB PNG
>>543208902
>>
File: 1760797576063172.png (97 KB, 432x505)
97 KB
97 KB PNG
>>543210295
It's because it's done after the fact. Most AI uses many different algorithms and "AI" and combine it into one. Image part segmentation and so on.

The most important reason for the high poly models is because the AI starts out with some latent space SDF modelling then when it creates a concrete model it uses techniques similar to marching cubes finding the boundary of where that "space" is. In doing so it creates a huge initial model consisting of 10000000s of vertices which the model can mold.

Afterwards optimizations and decimation of the surplus of superfluous vertices is done (which could be done by another AI algorithm too, but this is work in progress).
>>
File: tombs.mp4 (3.42 MB, 1068x640)
3.42 MB
3.42 MB MP4
lil guys.
>>
>>543210678
where is the microbikini
>>
>>543210993
Nice.
>>
File: cunny jar.png (446 KB, 680x410)
446 KB
446 KB PNG
>>543208787
>>543210678
>>
File: 123.png (157 KB, 653x806)
157 KB
157 KB PNG
>>543210678
i cant tell if its you or another anon
>>
>>543211331
different pedophile
>>
File: crabb.webm (2.14 MB, 870x574)
2.14 MB
2.14 MB WEBM
For day 18 I have made a large purple crab. Please enjoy my large crab. Tomorrow I will try to make it so that he can pick up and throw the car.
>>
>>543211930
cute
>>
>>543206515
>Ten years in dev and just now getting to the settings menu
>>
All this time for a five hour long fucking captain toad ripoff
>>
File: crab.gif (5 KB, 200x200)
5 KB
5 KB GIF
>>543211930
I enjoyed your crab
>>
You guys are stressing too much. just code some junk in javascript with chatgpt
>>
>>543213340
I mean is any game here particularly ambitious.
>>
File: crab2.gif (13 KB, 400x458)
13 KB
13 KB GIF
>>543213462
or
>>
File: file.png (68 KB, 1223x354)
68 KB
68 KB PNG
>comments that didn't age so well
>>
>>543214141
gavin left those comments
>>
>>543214141
S to spit on the dumbfuck eceleb drone
>>
>>543214439
N
>>
>>543213824
Not since underspace left
>>
>>543214112
Thank you for enjoying my crab. I enjoy your use of action lines. Please look forward to seeing what the crab is capable of in the future.
>>
>>543213581
..javascript?
>>
File: Goranthym.png (212 KB, 365x618)
212 KB
212 KB PNG
>>543211930
Neat crustacean.
>>
>>543214685
He sold almost 400 units which means 400 people liked it enough to buy it
Such is the nature of digital shit.
>>
>>543215996
>400 units
anon...
>>
File: Goranthym Smirk.png (597 KB, 1024x1024)
597 KB
597 KB PNG
>>543215173
Go away phony CHUD
>>
>>543216053
It says right there 369 reviews
>>
>>543216274
>reviews
>>
File: The Life of Joseph Fygoon.jpg (2.1 MB, 1920x1080)
2.1 MB
2.1 MB JPG
>>543216247
Hey fanboy. Have no clue what to model next? Go ahead, make this dope render with your skillset. Only the REAL creator of Fygoon can make something cool like this.
>>
>>543216381
So how many people bought it then?
>>
>>543216427
around 10k
https://gamalytic.com/game/1111930
>>
File: DBLRUdZUMAAQXGs.jpg (615 KB, 1536x2048)
615 KB
615 KB JPG
>>543216415
chris chan energy
>>
I'm deving..
I'M DEVING!!
>>
>>543216664
He's absolutely chris chan 2.0
>>
>>543216587
Damn okay thats excellent then
>>
>>543216415
> can't even match his own art style for more than few characters
man you suck lmao
>>
>>543216912
>>543216664
I don't see you modeling.
>>
File: 1760735892007128.jpg (414 KB, 960x1280)
414 KB
414 KB JPG
>>543216912
>>543216968
I wonder if AI could help him
>>
>>543216664
Goon will NEVER reach Chris Weston Chandler's level
>>
>>543216968
What would you like to see me model?
>>
>>543217183
little girls obviously
>>
File: 1759165733253252.png (1.63 MB, 1920x1080)
1.63 MB
1.63 MB PNG
>>543217214
>>
File: 1721891643386066.png (257 KB, 584x562)
257 KB
257 KB PNG
>I ran out of UV space
>>
How the fuck is this thread dead on a Saturday night?
>>
can I gamedev if I'm not indian?
>>
File: 75c.png (679 KB, 501x731)
679 KB
679 KB PNG
>>543217117
no
>>
>>543217117
where do you get all those Cris pictures?
>>
>>543218208
busy playing cuffbust.
>>
>>543154680
everyone has ideas

you have no gamedev experience = 99.9999% chance your idea is shit
>>
>>543160454
Both of them have some good information but at the end of the day you have to make a game people want to play for it to sell.
>>
File: 3698469.png (157 KB, 589x372)
157 KB
157 KB PNG
>>543218360
cris isn't real
>>
>>543199231
You like the idea of making games and being a "game developer" more than actually doing the deed. In other words you're delusional and lost on what you actually want to do with your life. Take this moment to take a step back and look at your life as a whole. DO NOT fall back into the same routine of wasting time. If you don't take action NOW you will find yourself in the same exact situation 5 or 10 years from now but the despair will be 1000x worse and there's a high chance you'll kys.

Find something YOU WANT TO DO ENOUGH THAT YOU WILL START DOING IT.
>>
>>543200771
kill yourself aislopper
>>
This place has crab in a bucket mentality I swear to god.
>>
File: 1752976815327874.png (680 KB, 814x677)
680 KB
680 KB PNG
>>543178884
you have 15 minutes to explain how this is germane to the subject of video games and development thereof
timer starts now
>>
File: 1752009216208161.png (147 KB, 536x717)
147 KB
147 KB PNG
>>543219862
Women and low-T manchildren require the constant emotional support of others. High-T independent thinkers will fail or succeed solely on their own merits.

Hugboxing is the true form of crab. Ugly loser flopdevs want other ugly loser flopdevs to waste away their lives in the same way they themselves did. None of you will make it. Your dreams are incompatible with reality. You're a bunch of ugly fat women caked in pounds of terrible makeup telling each other how beautiful you are in the club restroom.

High-T men do not need seek validation. They want to hear more about their flaws and mistakes so that they can work to fix them.
>>
>>543218208
Too much crabposting, it just gets old. Even the last two threads the OP is crabposting. It's boring. There has to be more to a community than just a couple schizos telling everyone to give up lmao. At least if you want people to actually check in on a saturday night.

And I actually don't have any problem with bocchi posting but when you scroll through and see bochi images and fygoon images and "just give up" rants from the same crab who has been here 10 years it's like come on. This general is cooked.
>>
File: 1754181171112353.png (179 KB, 675x499)
179 KB
179 KB PNG
you can just use whatever you want
>>
>tfw you say something is cooked just because others say it
nooooooooooooooooo
>>
Nobody wishlisted my game yesterday but someone boughted it.........
>>
File: 1752264929210106.jpg (83 KB, 675x499)
83 KB
83 KB JPG
>>543220786
>>
>>543218208
Why wouldn't it be? Do you guys work on your game 24/7 and never have any rest?
>>
why isn't there a 'I wish I never bought this' list on steam?
>>
Any tips for doing major refactors? I always feel so overwhelmed when I need to rip out a piece of core functionality so I can redo it. There are dozens of errors and it stresses me out.
>>
>>543221450
If it's major enough, it's often better to just scrap everything and do a completely rewrite in a fresh project. It can go much more quickly than trying to untangle aged spaghetti.
>>
>>543221647
>If it's major enough, it's often better to just scrap everything and do a completely rewrite in a fresh project.
bad advice
>>
>>543221229
>200+ IQ
>You deving tonight? You eating tonight? You have already made it
>>
>>543199231
>What the fuck am I doing with my life bros. I neet, so I should've made my game by now. But I wake up and play valheim, get bored and browse aggy, play starblast, then play valheim again. I'm wasting my time and failing to *add gamedev skills*. My game is never going to be finished at this rate. I keep telling myself it's going to get better every time I get close to an heroing, but it gets worse. I grow older and end up being a bigger loser. Almost 27 now.
>>
>>543221763
Cope. You'd rather let the wound fester than rip the bandaid off.
>>
>>543217117
Qrd on this person
>>
File: 1747102514554106.gif (1.27 MB, 308x222)
1.27 MB
1.27 MB GIF
>>543221986
>>>/wsg/6002843
>>
>>543208787
>>543210678
Stop being harsh. It's better than anything I've made. I like the textures.
>>
File: 1617578788751.gif (338 KB, 538x572)
338 KB
338 KB GIF
>>543154679
The mindbroken spammer just can't come to terms with him having made a bad game/a game the market doesn't want
>>
>>543220552
And yet crabs are the insecure bitches who want to drag everyone down with them, curious
>>
>>543221450
Backup your project before refactoring and document every step of what you're doing and how things function before and after changes. If you can explain it inside and out, you won't ever be overwhelmed.
>>
>>543221229
See what I mean. This guy spends actual energy making these gay meme templates to try and validate his obsessive shitposting. This isn't game development.
>>
>>543222446
What game did he make? Enlighten us, bicht.
>>
the worst thing i've seen my whole life.
>>
>>543222465
>>543222890
Many of the "crabs" have already made it or at least have upmost confidence that they themselves will make it. None of the losers who spam "WAGMI" have made it yet. Which group do you think is inside the bucket?

The most motivating advice I've seen here at /agdg/ is the fact that gamedev is so insanely hard that it filters out the vast majority of participants. If gamedev wasn't so hard and just about any retard could make it with enough dedication, then it wouldn't be nearly as rewarding for those of us who are actually competent AND dedicated.
>>
>>543220552
>>543221229
>none of you will make it
This is what you say but
>"we all gonna make it"
nobody says that.

Most game developers know it's not a hopeless endeavor, but it's also not a charity. Tiny brains however have a difficulty thinking in anything but absolute terms.

The crab has a tiny brain. And yet it wants to be heard the most among big brain devchads.
>>
>>543223391
>None of the losers who spam "WAGMI"
This isn't a thing. You're mentally ill.
>>
>>543223391
What's a crab?
>>
>>543223574
>none of you will make it
Specifically, that's "none of you crying about crabs". Some of us will make it, or have already made it. Those of us that have it within ourselves to make it aren't going to be bothered by any kind of demoralization posting and in fact interpret demoralization posting is motivational posting.
>>
>>543222465
Exactly. You don't see any of us devs pulling on eachother saying "COME ON EVERYONE WE ARE ALL GOING TO MAKE IT"

But the crab actually does desperately cling to our legs insisting everyone is going to fail or most people will fail, trying so hard to convince us of something. So insecure. So sad.
>>
File: Spoiler Image (303 KB, 949x863)
303 KB
303 KB PNG
>>543223785
Anyone who dares to provide negative feedback. The ultimate life form.
>>
>>543223391
>Many of the "crabs" have already made it or at least have the upmost confidence that they themselves will make it
Even if you've already made it (lol) why crab? Who cares if some rando on the internet tries to make a game. Why be a whiny sissy who tells people to give up?
>>
>>543223806
Nobody is motivated or even slightly affected by your garbage. It's boring. You're not affective, you're not interesting. Take your meds.
>>
File: 1757668452021882.jpg (143 KB, 1080x573)
143 KB
143 KB JPG
>>543223847
>Exactly. You don't see any of us devs pulling on eachother saying "COME ON EVERYONE WE ARE ALL GOING TO MAKE IT"
oh really, bitch?
>>
>>543222667
Thanks
>>
>>543199231
Been there, done that, almost 33
You have been addicted to fast relief through your computer all your life
Think "I need to have less going on" rather than "I need to be doing more"
Your screen time is taking up your productivity, plain as
>get an app/website blocker
>go through the ~week long withdrawal
>get into a habit of just doing the tiniest thing every day, even if it's downloading another reference picture or guide or writing one line to an ideas .txt
That's it. Also being a need is not helping, you have all that time but paradoxically the stress from how much you "should" be achieving every day suppresses action more than if you only had 3-4 hours a day
So I'd also get a job
Finally, you're unlikely to actually commit to something like this even if itsspelled out in this reply and even if another hundred anons who have been through it tell you the same. You'll likely just keep heading towards rock bottom and then, maybe, you'll feel the pit in your stomach telling you it's time to stop the addiction and become someone marginally more productive. So keep going as you are, be even more wasteful, double down on the over indulgence and stare st your screen and phone for even more time per day. Good luck god bless
>>
>>543223963
It's just sad to see. Have you ever tried fixing Cris? So many of the posters were are on the same level, and they're all wasting their life away at a fruitless endeavor.
>>
>>543223963
>Who cares if some rando on the internet tries to make a game.
The crab does. Crabs are leaving the bucket and this makes him panic. Like a frightened kitten who doesn't want to be left alone in the box while the other kittens are being adopted. It's quite sad where the crabs inner motivations really come from. A truly desperate and pitiful state of being.
>>
>>543224015
So this is why you're crying about WAGMI lmao. You're just admitting that your crabposting is even more inauthentically motivated than we could ever imagine.

What a petty and dreadful existence. What a jealous, jealous little creature.
>>
>>543224360
>So this is why you're crying about WAGMI lmao.
I'm not the anon crying about WAGMI, I don't give a shit. But I do have a problem with you lying about how yesdevs "never actually pull everyone together, we're all lone wolfes on our own!" and when confronted with proof you just backpedal and try a "no u".
Just very dishonest and faggot behaviour.
>>
File: 1715206252765892.jpg (37 KB, 500x375)
37 KB
37 KB JPG
>>543223963
>>543224091 (cont.)
Btw, I didn't start out this way. /agdg/ turned me into this kind of person. I've wasted countless hours providing free technical tutoring to so many of you. You can lead a horse to water but you can't make him drink. So few devs here actually has a vision or basic design sense. It's just painful to watch. Without a vision, you're not cut out for being a solo indie developer. If you want to stay in gamedev, you'd be way better off working under someone who does.
>>
>>543224015
>>543224589
>nooooo these gamedevs are trying to support and encourage eachother they say "we are all gonna make it" nooooooo
Why do you care lmao
And nobody spams WAGMI in these threads. So once again, you're mentally ill.
>>
NOOO I DEMAND A HUGBOX GIVE HEAD PATS AND TELL ME IM A GOOD BOY
>>
>>543224617
>I've wasted countless hours providing free technical tutoring to so many of you
Delusional.
>You can lead a horse to water but you can't make him drink
But master, you are our teacher, we do drink your precious water remember? You tutored us!
>>
if you don't make 10 million dollars from your indie game, you've wasted your life. what, do you think this is some kind of hobby!? euuuggghhhh!!!!!
>>
Some of you were clearly not loved and duly encouraged to improve as children and it shows... it's gross lol please keep the childhood trauma to yourselves
>>
>>543224701
Okay, so you're just a retarded tranny faggot who's gonna backpedal and act as if you never said the dumb shit.
Go suck Shodanon's cock or whatever.
>>
Anons I'm looking for a game to play that will inspire my own sim game
Something cozy but also genuinely fun
Interlocking systems and gears under the surface if you know what I mean
I've been out of the loop
>>
>>543225030
the sims
>>
>>543220552
>>543224710
>spends his life fretting over people "hugging" eachother over the internet
Curious.
>>
File: 1747771419052987.png (314 KB, 600x471)
314 KB
314 KB PNG
>>543165754
Your invite tp /pgdg/ is in the mail.
>>
>>543225030
be more specific. sim game is too broad. what do you want to do in the game?
>>
When I post the steam games released versus 1k reviews chart I'm not saying
>Its impossible, just give up
I'm saying
>Wow steam's algorithm is unfair dogshit and we should raise awareness and demand better
The problem is every game dev is entrenched in the boomer "Fuck you! I got mine!" mindset and they genuinely believe anyone who fails must have failed purely do to not trying hard enough and anyone who succeeded in the past would do so today so nothing will be done.
>>
>>543225064
Not like a life sim but something more like (this is going to be waffly cause I don't know the words) there are things in place like restaurant npcs that make and bring food and clear tables etc, and they interact with customers all on their own, and customers interact with other things too, and the player can be involved such that the npcs won't approach customers you're already serving, or you can head into the kitchen and fix up/finish a plate of food yourself. A systems game? Imsim?
>>
>>543224867
some encouraged too much and got delusions of grandeur (me)
>>
>>543225217
i wouldnt know i dont play fake "games" for women
>>
File: 1751828369609916.jpg (73 KB, 700x519)
73 KB
73 KB JPG
>>543225194
Fuck you, I got mine!
>>
>>543225260
Not sure what's fake about that but by God if it's popular for women I'm 200% invested now
>>
>>543225194
>we should raise awareness and demand better
I think we should make videogames. There are plenty of more worthwhile things to get all crybaby activist about.
>>
>>543225194
>and anyone who succeeded in the past would do so
What's funnier is that this isn't true. It hasn't ever been, not even in the best of times. Outside of a literal handful of exceptions like Jon Blow, if you succeeded in the past you're more likely to fail NOW even if you did everything right, simply because the market is rigged so much against you now.
>>
my game will succeed in spite of steam's algorithms
>>
>>543225194
>The problem is every game dev is entrenched in the boomer "Fuck you! I got mine!" mindset and they genuinely believe anyone who fails must have failed purely do to not trying hard enough and anyone who succeeded in the past would do so today so nothing will be done.
how do you know its not true though? people make some absolute trash, and are incredibly deluded about how good their trash is
>>
>>543225030
captains of industry
>>
>>543225194
>they genuinely believe anyone who fails must have failed purely do to not trying hard enough
What does "trying hard enough" have to do with anything. Nobody talks like that. If you fail, your game wasn't a good concept, it didn't have an audience, you didn't market it, etc. etc. Nobody says boomer things about trying hard or bootstrapping here.

Blaming steam for not finding a way to get you guaranteed sales with their storefront algorithms makes no sense. Why should they be forced to wave your game in front of people who have already proven they don't want it. Because you "tried hard"?
>>
The crab is a failure. Bitter and jealous. This is their lot in life. The meme is earned.
>>
File: 1760717629758359.png (35 KB, 500x500)
35 KB
35 KB PNG
WAGMI
>>
>>543225801
>who have already proven they don't want it
Have you proven it though?
>>
you should learn about steam's algorithms, create a game that becomes successful, and use your success as a point of respect to convince valve to change their system
it's the only way
prove you're not a whiny nobody flopdev, make a successful game, earn respect, and then convince valve to increase discoverability of unique hidden games
it's not even about helping these games make more money, it's just about making it easier for games with low revenue to be discovered
maybe a throwaway "discover new games" page with a grid view of unique titles with decent review scores and low revenue would suffice
i just dislike how hard it is to organically find cool games on steam that aren't grossing $100,000 a week
>>
6 months after release, if your game is rated very positive or better but under 500 reviews, you should appear on the 'hidden gems' tab
>>
I know this may be shocking but.. I.. I ENJOY gamedev
>>
>>543226014
>unique hidden games
flopslop that hasn't been marketed lol
>>
File: 1708216903690138.webm (955 KB, 480x558)
955 KB
955 KB WEBM
>>543224815
Perhaps, I formed this opinion much earlier in life. I used to do volunteer mentoring programs teaching robotics to kids. I taught at both middle-class suburban schools as well as poorer and special needs schools. They quality of the kids at each was day and night. The primarily white and asian kids at the nicer schools were curious, well-behaved, learned quickly, and could quickly become active independent contributors to the project without their hands needing to be constantly held. The primarily brown and black kids at the less nice schools weren't even all that bad in terms of behavior, but they just learned so much more slowly, and never really got to the point where they would be able to do things on their own without being explicitly instructed on what to do.

As a group that cries about browns, I had originally assumed /agdg/ was more like a nice suburban classroom, but in reality, this is a special needs class. NGMI nodev retards like >>543225194 cry about luck and nepotism, but the real luck and nepotism is simply being born to middle-class white or asian parents in a first world country, being encouraged to perform well in school, and staying active in extracurricular activities, many of which would've helped you develop gamedev-relevant skills since an early age.
>>
>>543226270
Post your game?
>>
>>543226323
loool
>>
File: 1mill.jpg (151 KB, 467x479)
151 KB
151 KB JPG
What the fuck
Cuffbust 2? Or is it gonna be the biggest cozyslop?
>>
>>543225575
Thank you, this one is really far into the deep end though. I'm basically thinking of a simple restaurant sim but with npc workers I guess, and an independent worker-customer system
This may be a bit too big for a first game
>>
>>543226207
Not every polished rock is a gem.
>>
>>543226421
So nodev. Got it.
Kill yourself btw.
>>
>>543226315
>the crab was just /pol/ in disguise all along
jannies...
>>
>>543226265
seriously? you enjoy having an idea, putting a plan into motion, iterating and seeing what was once a glimmer in your brain, come to life on your screen? NGMI
>>
File: red1.png (606 KB, 755x872)
606 KB
606 KB PNG
>uses chatgpt to cry on reddit about their game underperforming
interesting

https://www.reddit.com/r/IndieDev/comments/1o9vuj0/is_it_okay_to_feel_proud_when_only_1500_people/

>>543226265
me too

>>543226207
that'd be a fun experiment, i support this idea
or maybe just add a second discovery queue that only shows games with low review counts

>>543226270
probably, but am i the bad guy for still wanting to see these games? who gives a fuck if the developer's an autistic retard who doesn't market their games? or if the players were whiny faggots who left negative reviews?
i don't care if a game flops, i still want to be able to organically discover it, i don't want to only ever see the games that are grossing top revenue
it's fucking boring
do you not enjoy playing shitty unique little games? do you only play popular FOTM shit like a brainless sheep?
genuinely, tell me, what's the problem with making it easier to discover shitty games?
>durrrr they flopped so they deserve to die
don't fucking remove my ability to enjoy unique games just because the developer's autistic, who gives you that authority?
make shitty flops easier to find
it's fun to explore weird games
>>
>>543226315
>As a group that cries about browns, I had originally assumed /agdg/ was more like a nice suburban classroom, but in reality, this is a special needs class.
Agdg is not a "group that cries about browns" lmao
>>
>>543226479
multiplayer survival crafty buildy? chris is cumming buckets
>>
>>543226679
>don't fucking remove my ability to enjoy unique games just because the developer's autistic, who gives you that authority?
make shitty flops easier to find
it's fun to explore weird games
Anon, you're talking to a brown zoomer retard who worships algorithms like gods. If the machine doesn't tell him "it's okay to like this because it's popular" then he loses his mind and doesn't know what to do.
>>
>>543226582
for you. gem is a bit subjective.
>>
>>543202771
>https://decovar.dev/blog/2023/12/03/oracle-cloud-nasty-piece-of-shit/
His fault for trusting jews
>>
>>543226679
>i don't care if a game flops, i still want to be able to organically discover it
Click genres and subgenres in the store and find your unique titles. It takes 10 seconds.

You do are if a game flops, it's literally why you're crying about steam not handing out enough participation trophies.
>>
>>543226207
Seems easy to abuse
>>
File: 1753891116236495.jpg (200 KB, 1000x668)
200 KB
200 KB JPG
>You do are if a game flops
>>
File: cuffbust merch.png (1.04 MB, 1697x861)
1.04 MB
1.04 MB PNG
Bro had an entire merch shop ready...
>>
>>543226597
Like I said earlier, tiny brains. They always do this too >>543226862
>these guys must not be white, that's why we can't blackpill them with our trvkes!
Just confirms what we already know. Crabs are to be laughed at and ignored, here as they are everywhere else.
>>
>>543226759
Half the posts here are crying about indians or pretending to be indian when we don't have a single known indian developer here, but it's true that /agdg/ is not a monolith. It doesn't help your case though when you have posts like >>543226862 precisely 2 posts below your own.
>>
>>543227104
those easy methods could be mitigated
>>
>>543206515
where's key rebinding
>>
>>543224015
WAGMI
>>
how come the focus is always on the algorithm for causing your game to fail, but never on the game itself? dont you think thats more likely?
>>
>>543227298
hold shift when starting the game. nta but irrc he's on unity 2017, so that will work.
>>
I kinda feel like all the decisions I'm making, are the same as what manorlord's is going with.
>>
>>543227278
How?
>>
>>543227440
If you make the exact same game but cheaper I will buy it
>>
>>543227191
>typo saar you made typo saar I win saar
You truly are the spirit of jeet.
And transexuals.
All of the things you obsess over, it's for a reason.
>>
>>543227591
that's a grammatical error not a typo
every eop knows only esls make mistakes like that
>>
>>543227454
games with evidence of manipulated or artificially inflated reviews ( review bombing, mass key distribution) could be excluded
>>
File: mindblown.gif (505 KB, 200x200)
505 KB
505 KB GIF
>I think increasing organic discoverability of low performing games on Steam would make the platform more enjoyable to use for people who enjoy playing unique and obscure games
>>You're just blaming Valve for your game flopping bro git gud and stop crying lmao
You people are not human.
>>
>>543227218
maybe if he spent that time instead making a good game
>>
>>543226315
>>543227247
>me and this other retard talk about peoples skin color when we're getting rolled in a debate
agdg is not a group that cries about browns. Two of you crabs being the usual poltards does not represent agdg.
>>
>>543227676
>that's a grammatical error
anon...
>You do care if a game flops
>>
>>543227218
bro really put the cart before the horse
he should pivot to a corporate role in marketing, he clearly despises video games and game development at this point
>>
>>543227724
discovery of low performing games is already fine, thats how i know you are just using it as an excuse when what you really mean is "daddy gaben should promote my flop even though no one wants it"
>>
>>543227724
>I think [buzzwords]
Woah that's crazy you should be given a million dollars, Steam should hire you right now.
>>
>discovery of low performing games is already fine
Why are browns like this? Why do they worship corporations and algorithms so much and think they can never do no wrong?
>>
>>543227786
i'll be honest, i did not read your original post, carry on then
>>
>>543227218
I bought the cock one. teachers gonna freak
>>
>>543227724
>>543227902
>AAAIEEEEE YOU ARE NOT HUMAN SAARS YOU ARE BROWN
lollll
This guy thinks he knows how to make us more successful on steam
>>
>>543227748
I'm not the one complaining about browns. I get called brown by nodevs like >>543227902 because I think good games that people want to play deserve to succeed and bad games that people don't want to play deserve to flop. I get called brown because as a nepobaby who's got mine, I attribute my succeed to my own talents and efforts, and I attribute your failures to your lack thereof.
>>
>>543227724
>>I think increasing organic discoverability of low performing games on Steam would make the platform more enjoyable to use for people who enjoy playing unique and obscure games
>>>You're just blaming Valve for your game flopping bro git gud and stop crying lmao
>You people are not human.
>>
>>543227682
High review count metrics are protected from manipulation because the number of accounts required makes detection of manipulation both more expensive to the attacker and easier to detect. Since "hidden gems" would have a low review count it would be easy to manipulate the score discretely by using a low number of tailored reviews, so it would be cheaper to manipulate. Meanwhile on Valve's side statistical analysis methods to identify foul play would be under-performant due to the reduced amount of data available per entry inherent to the low review count, to justify manual moderation you'd need the page to generate a very large increase in revenue from hidden gems being discovered as the low cost of manipulation means the number of submissions in need of moderation would be much larger. Hiring a large number of people to review low submission count games would also simply not fit in Valve's profile of having a reduced workforce.
>>
>>543227829
>discovery of low performing games is already fine
No it is not. What makes you say this? Do you search for low performing games? I do. It's not easy to find them. How do you find them? What do you do to discover games with low review counts?

Take the three games linked below. How would you discover these organically?
https://store.steampowered.com/app/2900410/Early_Mellow/
https://store.steampowered.com/app/3659990/hatenet/
https://store.steampowered.com/app/1165750/PAGAN_Autogeny/

I will hold the opinion that Steam would receive endless benefits from allowing games to be sorted on the store not only by genre/tags, but also by review count, release date, and review score. There is no argument against this. I say this from the perspective of a video game enthusiast, not a hopeful developer. I have absolute confidence in the performance of my games. I am not worried about making more money. I am worried about enjoyable experiences being hidden due to suboptimal discoverability systems.
The fact that I need to use websites like vginsights.com to find new games should be telling. Steam's discoverability is shit for people with unique tastes.

>>543228054
You completely fail to understand the point. It is true that good games rightfully succeed, and bad games rightfully flop. This is intentional due to the design of Valve's promotion algorithms.
The point is that after a bad game flops, it becomes excessively difficult to discover organically. This does not mean that it should receive algorithmic promotion on Steam, but instead, that the game search functionality should be improved to allow for players to filter for games not only through genre and tags, but also by review score, review count, and release date ranges.
There are games that flopped that could still be enjoyed by niche communities. These games do not end up being discovered by these communities due to Steam's suboptimal search functionality.
>>
>>543227590
I'm not making it in 3d
>>
>>543206515
That's cute, gj.
>>
>>543228648
Sorry...
>>
Are there any solid arguments against increasing the complexity of the search feature on Steam?
>>
>>543228781
waste of developer effort when barely anyone would actually use it
>oh boy i cant wait to play this game that no one else wants to play, let me go filter out all the good games so i can find this one
said no one ever
>>
>>543228450
>>543228781
Your problem is that you're a delusional hipster who hates popular things. You feel like you need to present yourself as someone who appreciates obscure things, when in reality, you don't. Post your play times for those three games you just linked.
>inb4 never played
If you won't even play them, why do you expect anyone else to?
>>
>>543228920
Same for guy who complains that Banquet for Fools flopped but refuses to post his hours played. These posters don’t actually believe what they type.
>>
>>543228920
>ad hominem
You lost.
>>
File: 1759405772061154.jpg (79 KB, 777x656)
79 KB
79 KB JPG
>>543229347
Nah, I'd win.
>>
>>543228450
>I will hold the opinion that Steam would receive endless benefits from allowing games to be sorted on the store not only by genre/tags, but also by review count, release date, and review score
Endless benefits meaning "appease one person who likes the idea of finding buried flop games". Steam does what it knows is profitable. Everything you've been saying is irrelevant to gamedevs who actually want to make games that are played, we don't care what happens in the bottom of the landfill of flop games. Ultimately, you just want to argue >>543228781
>>
>tranime tard
So it really is not human.
>>
>>543229495
>appeal to site culture
anyone using this image in an unironic or refutatory fashion must never be allowed to debate again
>>
>>543228417
before entering the hidden tab, they could go through a more rigorous check, certain games may be flagged by the system and checked manually. pattern analysis on reviews/account age/number of games owned etc. LLMs could check the text of the reviews too(though I can see this backfiring with current day LLMs which are easily manipulated)
>>
>>543229680
profitable does not mean good for the gaymer. I hope you are well versed enough in the games industry to know how this could be the case. but you're right, steam would not receive benefits that outweigh the opportunity cost of not doing so.
it's hilarious that consumers always think storefronts fucking over their producers means they only ever have the consumer's interests at heart.
>>
the hidden game tab. what did it send you to? http://store.steampowered.com/explore/random/

for me? it sent me to Diablo 4.
>>
>>543229990
Good for gaymers != gaymers will buy. You're basically promoting gaming veganism without even being a gaming vegan yourself. Health foods are not as profitable as slop foods.
>>
>>543229990
>profitable does not mean good for the gaymer
Yes it does, it's why steam sales are a thing, saving gamers billions of dollars every year.
>>
>>543230116
Holy hidden gem. https://store.steampowered.com/app/949290/Winkeltje_The_Little_Shop/
>>
>>543229718
Requiring rigorous manual checks before appearing in the "hidden gems" page would make it perhaps redundantly similar to the curator system that is already in place, which I believe it's how Valve intends you to discover hidden gems.
>>
>>543230319
If that's a hidden gem I've just shat out and flushed a diamond (it's very boring, very unoriginal) though it is perfect for the autists who love the repetitiveness and predictability... maybe that's the market to aim for you non-hobbyists
>>
>>543227902
>aaaiieeee change the algorithm saars change it now save me with the magical power of your algorithm
"No"
>aiieeeee you are brown saar you worship the algorithm you are not human!
>>
>>543230319
hmm... needs more jungle breakbeat
>>
>>543230217
I advocate for the cattle to be corralled into making purchases of marginally higher than zero taste, so the industry is still compelled to make something other than what it does today.
>>543230234
the more you buy, the more you save
>>
>>543229717
Your IQ is at least 30 points below my own, and so we cannot have a peer-level conversation either way. Our axioms do not align. You have a very childish, ignorant, and idealistic worldview. You wrongfully believe "protesting" and "raising awareness" can make a difference. Go and read this: https://slatestarcodex.com/2014/07/30/meditations-on-moloch/
>>
je suis fat and gay
>>
File: Animation.gif (2.3 MB, 490x409)
2.3 MB
2.3 MB GIF
I fucking suck.
>>
File: ErWang-2919152597.jpg (40 KB, 851x638)
40 KB
40 KB JPG
>>543230724
>I advocate for the cattle to be corralled into making purchases of marginally higher than zero taste, so the industry is still compelled to make something other than what it does today.
>>
>>543230739
you're confusing me for someone else, retard.
>protesting, raising awareness
your insistence of autistic amounts of blackpill here is a sign that you feel threatened by the desire of people to raise their voice against valve. at the very least, you believe that if it does succeed, it would prove your entire worldview incorrect which would be fatal to your ego, which is why you wish for it to never even be tried.
>>
>>543230503
curators are not punctual. it may be years before they discover your vegetales inspired dead MMO immsim
>>
>>543230932
I'm sorry that your desires are incompatible with reality.
>>
>>543231010
>reality
<my ego
kek, seethe
>>
File: 798b.gif (1.99 MB, 498x377)
1.99 MB
1.99 MB GIF
>>543230932
>the desire of people to raise their voice against valve
Videogame development.
>>
>>543230928
>>543231237
>vagueposting
I don't mind it, but why'd you feel the need to say you ran out of arguments?
>>
>>543231337
Nothing you're saying is relevant to gamedev. You sound like a fruitcake.
>>
>>543227724
desperation always leads to predictably subhuman behavior
>>
File: 1755812786075861.png (10 KB, 964x866)
10 KB
10 KB PNG
>>543229717
>>
>>543231337
I agree with >>543231460
This discussion isn't really about game development, it's more like marketing which isn't about developing anything.
>>
>>543230896
run you game in 480x320

no one will notice how shit it is. It might even look good.
>>
File: 1707121154678047.jpg (190 KB, 1221x931)
190 KB
190 KB JPG
>>543231201
You're projecting. You feel like just because you have strong feelings one way or another about a topic that everyone else must also have strong feelings. I'm simply explaining to you what the truth of reality is and how powerless any random internet poster is to make any change in it. I, myself, am well past caring either way.

I accept reality for what it is and choose to ride the currents along the path of least resistance rather than trying to fight the flow. Could it be better? Sure, but directing your efforts to yell at the river isn't going to change magically construct a dam and tame the rapids.
>>
>>543217274
1: marry and impregnate
2: marry and impregnate
3: marry and impregnate
4: marry and impregnate
>>
>>543231642
the wittiest soiteenager
>>543231667
if you don't believe gamedev is about marketing, then why would you not want to do a better job at curation so you don't have to do any marketing?
and if nobody's going to call the other guy out for off topic then why am I not free to respond? stay mad
>>
>>543231829
I don't really care if you're blackpilling gamedevs against making games, but when you're doing in service of the valve oligopoly you are in effect a corporate shill, and that's where I draw the line.
>>
>>543232029
>if you don't believe gamedev is about marketing
Well it's just that there's so much discussion about marketing here and barely any development of games that it feels like the thread keeps discussing theoriticals. If we never make games that we release we wouldn't really have first hand experience in marketing. But the way I see it is I don't like the centralization of games in platforms like Steam and such. I don't really understand what the opinions of /agdg/ers are on this subject.
>>
>>543232193
>nodev draws a line in the sand
oooooo I'm so scared
kek you're such a pathetic loser lmao
>>
File: 1731759232238834.png (90 KB, 381x355)
90 KB
90 KB PNG
some of the models I made are too good looking, I need to enshittify them to make them consistent with the rest of the cast
>>
File: red and blue teams.png (569 KB, 1680x1050)
569 KB
569 KB PNG
now the fun part, animations and look IK
>>
>>543231829
I don't really like this mentality you're proposing. The point of activism is to get more people to work towards a cause. If you just say "you're a random powerless person" that's true but every group starts with just one person at some point.
>>
>>543232346
I agree that this thread should never be about marketing, which is why I consider doomposting about market trends (as opposed to posting news and novel stats) off topic. steam is garbage just for its 30% cut, sadly the average gaymer has double digit IQ and can't see how a flat rate like that on a monopolistic platform is a blatant tax on every consumer of the medium.
>>543232504
>enlightened centrist places no value in moral positions
damn you really caught me off guard there. take a look in the mirror sometime
>>
File: 1735604842814104.jpg (95 KB, 965x537)
95 KB
95 KB JPG
>steam has good discoverability, goy! buy the fotm slop!
Fuck you. I found this particular game not because of the Steam algorithm, but because I clicked on a random guy's page and he had reviewed this game. Fatfuck gabencunt's shitty algorithm would've never shown me this game in a million years even though it's the kind of game I like.
And it's not like this game is a gigaflop with 5 reviews, it has 1k reviews.
All Valve drones in this general should be skinned alive and boiled in steaming hot water afterwards.
>>
the moment you talk about marketing and sales and bullshit you're stepping outside the amateur part of agdg and for that reason i'm out
>>
>>543232814
>enlightened centrist
I'm a rationalist.
https://www.yudkowsky.net/rational/virtues
>>
You know, interacting with them explains a lot about why their country looks like that.
>>
>>543232850
>on wishlist
>hasn't bought it yet
>Review score: 74%
>Price: $19.99
>Average playtime: 4.8h
>Average daily concurrent players: 5
Geez, I wonder why. Truly a mystery. It wouldn't pass 100 reviews if it released today.
>>
>>543232850
Keep fighting the good fight. You and I are correct. These people are wrong.
>>
https://youtu.be/fczDW3I_gSM
Dev music time, bros :D
>>
>>543232765
I don't like it either, but the cold indifference of reality does not care what any individual likes. Read the essay I linked here >>543230739
>>
>>543233229
I only found it recently. I don't have a lot of cash to splurge on a impulse buy but I still like to keep track of games I wanna buy at SOME point in the future (because thankfully fatfuck gabencunt didn't fuck up the wishlist system on the user's end, AT LEAST thank god for that amirite)
Also
>Average playtime: 4.8h
>Average daily concurrent players: 5
Fuck off with this shit. It's both meaningless. Especially CCU for older and/or SP games.
Me and you both know retarded Steamies don't play the games they buy.
>>
>>543233465
It does matter. Stardew Valley is an old single player game and has 80,914 players right now.
>Copies sold in the last 7 days: 37.8k
It sells more copies on any random non-sale week than just about any /agdg/ game on release week. Gabe will continue to show SDV to people so long as people keep buying it.
>>
File: file.png (1.44 MB, 1080x1613)
1.44 MB
1.44 MB PNG
>>543229347
>>543229495
>>
File: Gb7_ERXXIAAGv45.jpg (77 KB, 1079x596)
77 KB
77 KB JPG
>>543233439
>the cold indifference of reality does not care what any individual likes
>>
i tried claude since my gpt-5 ran out and holy shit its so bad compared to gpt-5

im guessing people saying claude is better are the ones that cant differentiate good code from bad code as long as it works

im a senior dev and having gpt-5 is like having a competent junior working for me

claude just feels like ai-slop
>>
>>543233229
>It wouldn't pass 100 reviews if it released today.
ouch. 2019 was only a few years ago a few years ago...
>>
>>543233862
u r old
>>
>It does matter. Stardew Valley
Stopped reading right there.
Kill yourself immediately PLEASE.
>>
>>543233792
ive never really noticed any major difference between the different versions but i only use them for small/well-defined tasks
>>
>>543233439
Can you just say what you're arguing for?
>>
File: screenshot.png (221 KB, 714x686)
221 KB
221 KB PNG
>>543233937
I'll use a different game as an example the day a different old single player game shows up on this list. Success breeds jealousy.
>>
>>543234095
why do people play wallpaper engine so much? it has no gameplay
>>
File: Screenshot_7.png (25 KB, 404x317)
25 KB
25 KB PNG
Am I doing it right?
I know I don't have an object availability check.
>>
>>543233909
6 years ago I was still in my 30s yes. I'm guessing you were 12.
>>
>>543234276
relax dont break another hip
>>
>>543234276
get your testosterone levels checked
>>
File: 1750804041468763.jpg (118 KB, 1079x1266)
118 KB
118 KB JPG
>>543234013
Gamedevs have no effective means of coordination, so we can only devolve into a race to the bottom. Coordination, such as unionization, can only form through external enforcement. You'll have to wait for a one-world-government with centralized enforcement to realize your dream of fully automated luxury gay space communism for gamedevs.

A Valve monopoly is a local minima. There are far worse local minima we could find ourselves in. Just look at the film industry eating itself alive to see how much worse things could be if little Timmy was a little more competent and consumer friendly.
>>
>>543234337
>>543234393
underage confirmed. mods!
>>
File: 1749165248214040.jpg (68 KB, 715x715)
68 KB
68 KB JPG
>>543227724
Uhhhhhh COMMIE COMMIE COMMIE HOW DARE YOU SUGGEST SOMETHING TO A PRIVATE OWNER *obese retarded noises*
>>
File: mental illness.png (99 KB, 813x289)
99 KB
99 KB PNG
>>543233713
>>543234095
reminder that eric schizo does this daily
this creature shits up the thread every single day with his eceleb worshipping mental illness and spams gore if you upset it
>>
>>543234095
What do you actually do in Stardew Valley? I know you can have gay sex and grow carrots but what are the challenges?
>>
File: 1751039805817476.png (1.01 MB, 1082x1396)
1.01 MB
1.01 MB PNG
>>543234809
>>
>>543234756
>Uhhhhhh COMMIE COMMIE COMMIE HOW DARE YOU SUGGEST SOMETHING TO A PRIVATE OWNER *obese retarded noises*
>>
>>543234890
yup, same replies too every time
you are one sick puppy
>>
>>543234809
I find it odd how persistent this guy is. He has been going on for at least 4 years now.
Even the AI voice acting schizo has given up now.
>>
>>543234880
fighting the shitty fishing minigame
>>
>>543234880
Number go up. Farming is basically factorio scaling. Mining is basically gambling. Lots of planning and time management. The main game-provided objectives are the community center and museum collections and leveling up relationships by talking and gifting. There are also explicit quests and plenty of RPG dialogue.
>>
>>543234262
no need to add availability checks unless you intend them to be able to handle the cases where the parameters are nullable

its better if an error is thrown so it lets you know that something went wrong that it caused the parameter to be null or wrong type

regarding the implementation itself, you could make it more generic so the pools are node type based so you you get

func get_pool(type: Variant, amount: int) -> Array[Variant]

func get_free_object(type: Variant) -> Variant

func return_pool_obj(obj: Variant)

this way you dont need to reference the pool at all anywhere and you simply ask this "PoolManager" to give you objects or return them to their pool

the image is a similar function i have

im very new with godot so it dont trust my advice
>>
>>543235230
i enjoyed the gear grind in the mines, it was fun to reach lower levels, make money from selling the items i picked up, and unlocking stronger equipment
that was the only part of the game i enjoyed
>>
>>543235306
to add to this, the way you assign types to pool is by having a dictionary where the key is the type and the value is the pool
>>
File: 1730962694662163.jpg (34 KB, 742x407)
34 KB
34 KB JPG
Post it
>>
>>543235614
untapped markets. make a game catering to them. blue ocean
>>
>>543154208
yes 97% of (You)r games suck, get better
>>
Am I the only smart person around here
>>
my favorite streamer became a developer and released a game before me. wtf
>>
>>543234262
>>543235306
Juan recommends against object pooling. The gains are very minimal. In Godot, you can instantiate and free hundreds of prefabs per second.

If you're going to object pool, DO NOT call remove_child(). 90%+ of the cost of instantiating/freeing a prefab is in adding/removing it from the scene tree, and you negate any gains you might find if you're just going to do that anyways. You disable unused objects in the pool by setting visible = false and process_mode = PROCESS_MODE_DISABLED.
>>
File: file.png (12 KB, 126x96)
12 KB
12 KB PNG
>>543235614
what the hell is this country
>>
>>543235989
polar bears
>>
>>543235989
>what the hell is this country
>>
>>543154567
it's fun
>>
>>543235989
east russia
>>
File: faggot.jpg (45 KB, 648x694)
45 KB
45 KB JPG
>You need to work harder and do better, you can succeed of you make your game better
Stfu crab pol faggot retard!
>The entire game is rigged against you and unless you have extreme blind luck, nepobaby insider connections, or you pay streamers to shill your game, nothing you ever do will help you succeed
>H O B B Y
You are a true friend, thank goodness you're here to help us all ward of those no-good crabs that just want to drag us down.
>>
>>543235989
Canadian Separatist Republic
>>
>>543236272
>>You need to work harder and do better, you can succeed of you make your game better
>Stfu crab pol faggot retard!
>>The entire game is rigged against you and unless you have extreme blind luck, nepobaby insider connections, or you pay streamers to shill your game, nothing you ever do will help you succeed
>>H O B B Y
>You are a true friend, thank goodness you're here to help us all ward of those no-good crabs that just want to drag us down.
>>
Crabler did nothing wrong
>>
Grex was right.
>>
I wanted you guys to post your own sales by country heatmaps. I forgot none of you have shipped a single game.
>>
>>543235989
Wait for an american to tell you.
>>
>>543235614
>>
File: feb28.png (1.62 MB, 1394x5420)
1.62 MB
1.62 MB PNG
>This is your competition
JOBBY
O
B
B
Y
>>
>>543237506
how ironic that your screenshot features 2 hit indie games. You're proving the point that good games will succeed amongst a pile of shit.
>>
>>543237378
did they have to use such ygly colors
>>
>sales
>no sales
Jlmg
>>
>>543237506
I looked at today's releases. they are more intimidating now. how can i compete with this?
>>
>>543237814
That's the point dude. 90% is trash. you are competing with babby's first unity project he thought steamies will gobble up for some reason.
>>
>>543237962
get a job schizo
>>
>>543238071
whatever demotivation spammer nodev
>>
File: detective penguin.png (744 KB, 956x491)
744 KB
744 KB PNG
Grim.
>>
>>543238147
>made a whole new game while his previous is still in early access
yikes
>>
Playing Balatro made me realize there's not a single modern /agdg/ game that comes close to being as good as it
>>
>>543238940
I went to an open mic last night and heard 20 odd singers, none of them were even close to Buckley... why did they bother?
>>
>>543238940
>modern
whats the cut off?
>>
>>543239304
2026
>>
>>543239128
Did those singers have delusional expectations that they would get rich from singing?
Did they demand record labels to promote smaller obscure singers?
>>
I'm so fucking depressed it's impossible to make any game I have an idea for.
>>
File: 1739920629139461.jpg (448 KB, 976x850)
448 KB
448 KB JPG
>>543232346
90% of marketing is your product. NGMI kenyan helicopter flopdevs confuse "marketing" with "promotion" and think that it's something they can put off until after they build the product, and that is simply untrue. Marketing starts at conception.

There are three distinct stages that a gamedev must go through. They start as a nodev ideaguy who thinks their ideas matter. Those ideas are useless because they are not ground in the reality of the mechanism that make video games function. The second stage is when a developer thinks that ideas don't matter and only execution matters. They easily confuse quality of implementation details as something that potential customers care about.

The final stage of a game developer is when they understand that both ideas and execution matter. Ideas formed during this stage are centered around market research, identifying areas of unmet demand, scope, and feasibility as opposed to the lore and fantasy of ideas from stage one gamedevs.

While "JLMG" is a good mantra to get a developer moving on from stage one to stage two, it is not enough to produce a commercially successful game. At some point, you have to realize that your stage two game(s) are largely learner and beginner projects that are not very high in demand on the larger market. You cannot expect them to succeed simply because you're willing to put ungodly amounts of effort into them.
>>
>>543239612
there was one guy that did so to make myself feel better for never having the guts to go on stage I pretend they all do and dismiss them all as delusional, very comfy
>>
>>543239689
friendships/relationships/health status?? you just have to put a tiny effort into one of those today and you'll feel like you're making progress, so you can focus on your games
>>
File: 1746614790068932.gif (160 KB, 220x220)
160 KB
160 KB GIF
i am not going to make it
>>
>spent hours making models before I even made a single script
AAAAAAH I AM SO SCARED OF CODING AAAAAAAAAAAHHHHHHH
>>
>>543239721
To add to this, there are many stage one devs who intuitively understand that stage two game are not commercially viable. That's why they get so upset at the notion of "make Pong", because quite obviously, Pong cannot be a stage three game. They think they can come up with stage three ideas without stage two skills.
>>
>>543238147
He lucked out with the first penguin game. It was a proto-friendslop
>>
>>543239721
>While "JLMG" is a good mantra to get a developer moving on from stage one to stage two, it is not enough to produce a commercially successful game
y'all tryna make money with your hobbies fr? doesn't that ruin the fun? do we need to split the general into hobbygamedev and jobbygamedev? no wonder half the thread is talking money
>>
>>543238143
i dont argue with you schizo, get a job
>>
>>543227218
This is actually the concord of indie games. for real.
>>
>>543230116
Coincidentally, out of all the random games on steam I got, it was t his FOTM friendslop game from this year with 38 thousand reviews.
Are you sure there are hundreds of thousands of games on steam? I clicked the random button, which sends me to a random game, and the game was a a massively successful co-op game thats 25 fucking dollars somehow despite being a clone of a roblox game? What are the chances?
>>
File: money for nothing.jpg (127 KB, 1862x1048)
127 KB
127 KB JPG
>Blender, animating one bone in the action editor, 3 keyframes: A B C
>Copy paste A to C
>Bone goes from A to B and stops despite the C keyframe being a copy from A
>Do right click->copy pose on bone at A and right click->paste pose on C
>Bone goes from A to C(doesn't move since it's the same pose) as if the B keyframe wasn't there
>It doesn't always happen, some keyframes can be copypasted without issue.
What the fuck is this and how do I fix it/work around it? Do I have some weird setting enabled that fucks it up?
>>
File: 1735680962602824.png (42 KB, 218x221)
42 KB
42 KB PNG
>>543240756
This has been proposed many times, and I do agree with a split. It's not even about money. Game development is only really fun as a beginner and learner. You have to be delusional to think that anyone wants to seriously play and enjoy your beginner learner game. The few who managed to persist within that delusion until a release are confronted by the cold hard truth that no one wants play their game that they poured so much into. You can cope all you want about not caring about money, but when the reality that you spent thousands of hours just to get less than a hundred people to download and play even a free game for less than an hour each, it's really no surprise that they'd end up the kind of bitter flopdev to forever haunt this thread with shit about how it's not their fault and it's the algorithm and Gabe and whatnot.
>>
>>543230116
https://store.steampowered.com/app/313120/Stranded_Deep/
openworld survivalcrafting, how original
>>
File: TrenchBroom_OtxNEx3pHl.png (121 KB, 1840x885)
121 KB
121 KB PNG
Wrote a general purpose C++ library for deserializing valve 220 .map files into usable geometry/UV coordinates. This lets engine devs use trenchbroom and other quake-style level editors without having to write their own entire toolchain/level editor
>>
File: file.png (578 KB, 970x596)
578 KB
578 KB PNG
>>543241402
Oops, sorry forgot the pic, I was just buying lottery tickets because I just got a really really lucky pick! This has to be in the top 0.05% of steam, and I just randomly picked it!?
It's also VR and on sale!? What ARE THE ODDS!? Unfortunately, I don't have a VR headset though, so this organic and not artificially pushed game isn't isn't for me.
>>
>>543241449
But what if just want to out hours into my game so it's finished and I can show my friends and family and motivate me to make more in the future because I finished something major? Money can be the nice extra, not the main objective (for me)
Enough meta/money talk for me though I haven't even finished a game yet god bless
>>
File: cry.jpg (8 KB, 233x216)
8 KB
8 KB JPG
>>543238940
>he thinks a highly successful game has some kind of merit
NOOOOOO! Actually the only reason it succeeded is because a single streamer Northern Lion played it and, as we know, every single game he plays becomes a global award winning megahit so basically it was nepotism and streamer shilling NOT quality. My game with 3 negative reviews is just as good as Balatro! NOOOOOO!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.