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Guide edition.

S.T.A.L.K.E.R. Trilogy guides, tips, information and much more:
rentry.co/STALKERTrilogyGuides

S.T.A.L.K.E.R. Trilogy mods, anon's merges and resources:
rentry.co/STALKERTrilogyMods

Common misconceptions about Shadow of Chernobyl game mechanics:
www.metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

Running S.T.A.L.K.E.R. on Linux:
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC

>BugTrap, crash to desktop, freeze/lockup? Find your crash log, stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

S.T.A.L.K.E.R Trilogy new & popular mods:
>IWP Standalone
www.moddb.com/mods/stalker-improved-weapon-pack
Recommended addons: CotZ, Absolute Nature, Structures Redux

>SoC Update 1.4
vk.com/topic-147828435_49497922

>SOCGA
www.nexusmods.com/stalkershadowofchernobyl/mods/1089

S.T.A.L.K.E.R. 2 mods and tools:
>nexus
www.nexusmods.com/games/stalker2heartofchornobyl

>Mod recommendations + config (less stutter, more fps, NO compiling + full Mouse fix)
pastebin.com/Ma6W4BcM

>Change viewmodel fov, enable console, remove black bars, skip intro
github.com/Lyall/STALKER2Tweak

Lost to the Zone >>541714807
>>
Which general will emerge undefeated in this faction war?
>>
Thank you for baking.
What's the status on OLR 3 community patch?
>>
have a nice day/night stalkerbros
>>
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>>543172810
This one, the other one is classic "obsessed autist who eventually burns out and goes to bother someone else". We've had a few of them over the years, they always either calm down or fuck off when people stop paying attention to them.
>>
thinking of playing OLR
>>
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>>543172243
With how much lore there was around him in the old games, I'm really surprised they didn't put him in Stalker 2 in any form, when there's lots of much less significant characters making reappearance.
>>
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damn Anomaly is fucking nice, only time it crashed is after resetting the keybinds and that's with warfare enabled, stable 60 frames on my laptop too
its pretty fucking boring though
>>
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>>543177771
I often do this but release 3.0 absolutely killed my drive
>>
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>>543172243
Thanks OP for baking a proper thread
>>
>>543180861
killed it how?
>>
>>543181516
Diseases, getting cold, items getting irradiated in backpack, retarded backpack system flinging your shit around etc. It all was so shockingly different than 2.5 that I couldn't make it out of cordon before getting filtered, now I'm just waiting for that community patch other anons talked about
>>
>>543182536
my retarded ass thought you meant hard drive
>>
>Playing STALKER 2
>Exploreing Zaton
>At the Claw
>See the secondary small cave
>Spend literally 10 minutes trying to jump in
>Keep sliding off
>Give up and leave
>Google it later
>There's a fucking FORA in there
HOW DO YOU MAKE THE JUMP!?
>>
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>>543185536
>>
>>543185580
It should be a pretty easy jump, if you're jumping from one of the "claws" above the cave entrance. Try dropping some stuff from your inventory, your jumping distance is reduced if you're overburdened.
>>
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>>543173061
To my knowledge there are 2 community patches, one is a semi-official patch by hrust and the discord troons who allegedly chased hi_flyer out of the community, no idea what’s happening with it now. The other one is people's patch which gets regular updates with creator posting the changelogs on the forum, it's available right now. I think it tweaks some texts or dialogues, so westoids might need someone to translate the new text. And yes it disables diseases and other retarded vasyan shit.
https://ap-pro.ru/forums/topic/12399-narodnyy-patch-3020-oblivion-lost-remake-30
>>
>>543186459
I was in the green....
>>
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>>
so, how's everyone doing?

I tried anomaly a few weeks ago, liked the integrated maps, crafting seemed liked an interesting idea, and having new missions is always nice.
I didn't like crafting in how it has tons of new items (which become hell to keep track of), the RF missions, and how generally empty the zone feels, also the camps felt really static (always mercs in wild territory, always military in x18 entrance).

So my question, is there any mod that makes factions more dinamic, or at least not as predictable. Fixes or somewhat simplifies a bit the crafting system and has questlines?

I saw some videos on gamma, zona and anthology but I really don't know which one to pick if any.

Any experience you can share is gladly appreciated, thanks
>>
>>543186092
FUCK YOU ON THE DICK
>>
>>543186470
fucking buildo fags like that should die

>MAKE IT LIKE THE DEVS PURE VISION
>guy does
>NO NOT LIKE THAT I"LL FUCKING KILL YOU REEEEEEE
>>
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>Thanks OP for baking a proper thread
>>
>>543209167
Forgive them, Holden, for they know not what they are.
>>
>>543175942
this post just screams newfag lol
>>
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>>543190081
you're right. anomaly is really static. there's even no random squads traveling between locations. and I thing it hadn't always been this way in anomaly. maybe try warfare mode or try out gamma modpack, things are slightly more dynamic there but not by much. at least random squads are back
>>
>>543208443
"Ayo what the fuck" - Raven
>>
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>>543212701
kino
>>
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>anon has still not released A.S.G.E.I.W.F.I.W.P.E.P.
>>
>>543190081
base anomaly is just so bare bones it’s more like something you use to add your own mods
>>
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>>543172243
>My fellow stalkers, we need to let in more bandits into the rookie village
>>
>>543193706
there's a difference between the actual buildo and retarded ideas that gsc employees wrote down in two or three design documents from 2003 and then forgot about them.
>>
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Will we ever get New Arsenal 8?



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