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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Previous thread: >>542783906

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
>>543272794
what assembler circuit recipe setting does to a mf
>>
>>543251104
The Ministry of Health of the Union of Soviet Socialist Republics had classified them as low-pollution industries.
>>
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I can't find out where to use this
>>
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>claims to be a paid shill
>shill nothing in the OP
You don't seem to grasp the spirit of paid shilling, OP...
>>
>>543273124
blue book in the top left
>>
I have achieved all 5 required cultivated flora to actually get deeper into pyblock. I might actually be able to progress further this time.
>>
Finally I have plastics. The basyngas recipe generating tar meant I had to make an entire second tar conversion machine chain just to flush it
>>
>>543273162
Well he did say he was the paid shill replacement (though I've never seem shilling in the OP?)
Maybe they're paid as much as jannies, idk
>>
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>>543273214
where tho
>>
>>543276859
TURD option
>>
>>543252826
>How do you ensure power and heating plants function with no downtime, if they have to be built outside walking distance?
You want to be delivering a portion of the required workforce at regular intervals so the building doesn't lose all its workers at once and shut down.
Use vehicles with a capacity of 1/3 or less of the number of jobs or use the "at this station load: x%" function to limit how many workers it can hold.
Make these vehicles arrive at regular intervals by enabling line spacing or by including an end station in their line.
Fine tune the interval by adding more vehicles or specifying an interval in the end station.
Also build a station near the workplace, deliver workers there, and force off the extra workers so they check for empty jobs a day later.

>People always prioritize working at places they can walk to over taking a car or public transport.
This is solved by having more workers than jobs within walking distance so the surplus always goes to a station for work.
You need about 3 workers to keep one job filled around the clock, plus some extra to account for transportation goofs like delivering too many workers to a factory, so do the math.
>taking a car
Stay away from personal cars until you know more about the game. Their uses are quite limited and require a lot of game knowledge to use well.
>>
>>543279070
That much is obvious, the issue is all buildings outside of walking range are effectively minimum priority. So if your pop suddenly drops by a few hundred like anon's extinction event, basic services are the first to go offline.
>>
py with biters, yes or no? I'm having a real hard time of it
>>
>>543281912
If the town runs out of workers to staff all its needed services and utilities, then it is doomed regardless.
At least with public transit you can prioritize these over less important jobs like construction or for profit industries.
>>
>>543283409
I tried it, without biter expansion. Still a terrible idea, military tech is delayed so much you'll be getting big biters by the time you can manufacture yellow ammo, so clearing nests is a pain.

Also supposedly there's issues later on with the UPS cost of biters moving around, as well as pollution spread. And there's no way to beat py without a megabase.
>>
>>543283409
>guys should I completely disregard the initial message by the devs who have been updating this 1k+ hours mod for the last decade and play with biters on

Don't be stupid.
Try not to, at least.
>>
Sure hope I needed a lot of gene tubes and didn't make 10 moss machines for no reason
>>
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Move over Disco Labs, peak modding has arrived.
>>
>>543283409
absolutely not
no biters, no pollution
>>
>>543285969
I'll still be calling bulk grabbies stack grabbies for the rest of my life.
>>
>>543284138
It is a bit misleading, to be fair. The mod changes military, starts you off with 400 yellow bullets, changes the recipe, changes other ammo recipes, etc. Which implies it was meant to be played with combat. The message sounds like it's just trying to dissuade scrubs who barely handle the vanilla combat.
>>
>>543285505
you mean moss gene samples? you definitely want a steady supply for a few reasons but you don't need them in all that much bulk
>>
>>543285969
I wonder why no one has made a mod that renames yellow science into piss bottles yet.
>>
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playing factorio (base, dont have space age) and idk what the fuck is going on with my power, got three boilers with ten steam engines each, should be producing 27mw but its making 5.4mw instead
everythings on the same power grid so theres no consumption issues
>>
>>543286952
I don't remember. How many engines can a single boiler supply in base Factorio?
>>
>>543286952
not enough steam
check boiler production vs engine consumption, should be 1:2 ratio unless a mod changes it
>>
>>543286916
brb renaming yellow science to jarate science
>>
>>543287297
Make purple science Purple Drank while you're at it
>>
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I probably should have been scaling up the fire department as the city got bigger
>>
>>543286676
10 moss generators, 1 assembler and 1 glassworks making dishes can supply .1 gene tube/sec at lowest tech that I'm at but I have not read what I need them for
>>
>>543287283
>>543287256
wiki said the ratio was 1:200:400, so i figured that meant i could run 10+ steam engines off one boiler
added three more boilers and piped the steam together and its working now, thanks for the help, i feel dumb now though lol
>>
>>543287297
what are you gonna name the space science?
>>
>>543289359
Space cum
>>
>>543289359
Cum
>>
>>543289315
>wiki said the ratio was 1:200:400
Yes, that's 1 pump:200 boilers:400 steam engines, which means it is 1:2
>>
>vulcanus uses 2 GW
erally wish there was a bigger turbine because this is painful to place
>>
>>543290270
There is, it's called quality
>>
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This could be a silly question but what's the optimum way of setting up faogae planters? This is currently the most satisfying method I can think of but it's also space intensive. (not that that's a huge issue)
>>
>>543289315
>wiki said the ratio was 1:200:400
The wiki says the ratio is 1 offshore pump to 200 boilers to 400 steam engines.
That means the boiler to steam engine ratio is 1:2
>>
>>543290362
are you seriously telling me quality turbines use more steam

what the hell

it looks like a legendary steamer gives 2.8 times as much steam per regular turbine

doesn't really seem like it's worth the hassle even if you were to simply reroll turbine after turbine but it's interesting to know at least
>>
>>543289359
Mashed potato science
>>
>>543289172
right now, making caravans and starting vrauks, plus nexelit production
you'll need them for cdna soon enough, which is important for a ton of bootstrap recipes and later biotech stuff
>>
>>543290602
>another poor fool trying pyblock
>>
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I think Satisfactory might be orders of magnitude more popular than Factorio and I'm not sure how to feel about that
>>
>>543291401
Posted it again award
>>
>>543291369
Honestly I might be the same guy. I stopped playing last time because I burned out but currently I feel good, restarting let me build a better initial setup without worrying about all the random shit littering boxes. That plus a mod that gives me t1 modular, exoskels and some robos has really accelerated the obnoxious issues like how some py buildings take forever to pick back up.
>>
>>543291636
at least there's only one
>>
>>543289359
" space whale 'science' "
>>
>>543295271
We're a dying breed. :(
>>
>>543296576
I'll breed you.
>>
>>543291401
what the fuck I posted that last thread, why did you post it again with the same filename
>>
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>>543296647
Better know what you're threatening, anon.
>>
>>543296781
A paid shill?
You would be surprised of how often people actually give the penny to the paid shills...
>>
>>543296942
I meant it
>>
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I think Factorio might be orders of magnitude more popular than Satisfactory and I'm not surprised in the slightest
>>
>>543291401
the only thing that satisfactory has orders of magnitude more than factorio is the amount of wasted potential
>>
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I've been seeing a lot of faggotry in here recently
>>
>>543298348
That one about having a wife and mistress so you can go to the gay bar and suck some cock made me chuckle. Good joke.
>>
Anyone else feel like some of the scores in the factorio ost feels like a lullaby? Shit makes me very drowsy.
>>
>>543298206
Why are you bizarro posting on the autistic thread? They won't get the joke.
>>
>>543299974
The joke is mockery, what's not to get
>>
Is our SeX Serb ded? Where is everyone? :(
Doing space logistics myself is depressing
>>
Where the hell is the next COI blogpost. I want to know if they're still wasting time on roads or adding some of the requested features. God I hope they figure out how to add bridges and tunnels. I'm so sick of digging out an entire mountain to run one (1) train line through it.
>>
>>543301142
i'll be on tomorrow
>>
>hop out of chaingunner car real quick
>it's still moving
>manage to die by running myself over
>>
It's always sad when you deplete the starter resource patches. They were there when you crashed here, something for you to cling to as you scrambled to survive, through them you were able to lay the foundations of your mighty factory, and every machine you build has a little tiny speck of them somewhere, as the plate that formed the assembler that built the reactor that powers the rest.
And now they're gone.
>>
Why am I enjoying py is it maso to?
>>
>>543318732
Thrill of discovery. Always something new. You're not at the exhausting stage yet
>>
>>543318732
factorio is all about having bitesized, easy to achieve checkmarks you can mark on your todolist
py just has a really long list
you just love the constant satisfaction of "accomplishing" something in your life devoid of any real accomplishment
>>
>>543319597
rude as hell to call me out like this
>>
>>543319597
accomplishments are still accomplishments even if they are on a computer
>>
What am I supposed to be using as burnable fuel early? Just got to vrauks, my gasoline dies to quartz very quickly, I ran out of shale oil because my starter stone patch died, I'm using all my coal gas
>>
>>543325565
Wait I have lots of syngas and it's more efficient to convert the coal gas to it I guess that's it
>>
Man. Factorio really gives you all the tools. I'm setting up a proper train system for the first time and I needed iron up by my uranium for the mining so I put down an iron dropoff train stop. But you only need a little iron for the acid so I was wondering how I could limit the trains wasting too much time.

'It would be nice if I could just turn off the stop when I have enough iron here'. And it turns out you can of course. Because you can do anything. Most any other game this would be an issue you'd have to go around instead.
>>
>>543326526
Uhh I always just use a fluid wagon
>>
>>543326635
I need oil at this location for turrets anyway. So it's either two fluid trains or one fluid and one iron.
>>
>>543325935
These glass shits are fuel hungry my syngas ratio isn't enough I'm going to have to build a pump and flushing system so I can feed it between different types of fuel based on how much I have fuck
>>
>>543325565
acetylene is a very good option early on
you'll want it for lead mining anyway
>>
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we've discovered an interesting cliff formation on Vulcanus
>>
>>543331636
is this supposed to be a hammer or something?
>>
>>543332045
yes I think so - could be indicative of intelligent alien life
>>
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Are uranium spawns usually this terrible?
>>
Finally have vrauks at least the first few
>>
>>543331636
Truly an incredibly erect discovery.
>>
>>543333015
One of those deposits will probably be enough for the whole game.
>>
>>543331636
mine also points to the left



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