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Star Trek edition

>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/

>>>News<<<
>05/09: "Terran Armada" was teased
>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848
>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315
>06/03: Bethesda confirming future updates: https://x.com/StarfieldGame/status/1897709518013997493

>>>Resources<<<
>Compendium: https://starfieldcompendium.com/
>Mods: https://www.nexusmods.com/starfield/

>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support and a vehicle, then yeah

>>>Misc<<<
>/stag/ modlist: https://pastebin.com/rNtnZTES
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://youtu.be/7Xf-Lesrkuc [Embed] [Embed]
>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)

Previous Unity cycle: >>541794739
>>
>>543405725
>still haven't updated the threadly space music
baka
>>
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>>543405725
The Starfield sucks. It is a barren empty uninteresting space much like the wombs of the characters in it.
>>
>>543406237
>[Embed] [Embed] [Embed]
https://www.youtube.com/watch?v=wc_0ii3SLp0
>>
>trek shit
>>
MOOORGAAAAAAAN
>>
>>543408147
Trek mod is up and it's good
>>
We need more Star Trek mods.
>>
I want a strong Klingon woman to fuck me in the ass. Modders make it happen!
>>
>>543429173
They got the ass fucking part but not Kilngon women
>>
>>543429173
I have a Klingon inspires dildo.
>>
Based thread. Bump
>>
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Most people who dislike this game only have a very surface level appreciation of science fiction.
If the setting doesn't contain an abundance of cyborgs, aliens (and really, they mean sex toys), or other entry level sci fi tropes, they're not interested.

The Starborn are often ridiculed for their name, but really, what the main quest did was brilliant, it takes you, a human being, through a sequence of events that leads you into becoming the same godlike beings whose motivations were alien to you when you first encountered them.
Before you realize it, you are as alien to humanity as the Starborn were to you.
Its not on the levels of the great sci-fi novels (and I doubt video games will ever reach those heights), but its pretty clever.

Normalfag sci-fi "fans" will never get this, for them, science fiction is just an avenue for aesthetics, but its so much more than that.
>>
When people say they don't look like the writing in this game, I wonder if they're just talking about the main quest. I read a comment that was almost verbatim saying that he liked the world, the gameplay, aesthetic but not the writing. With so many sidequests and the fact that you can play the game as basically anything you want too, I don't really get this complaint. It's not the greatest writing known to man, but some people act like it's the worst thing ever. I'm genuinely wondering if it's just that they didn't think the main quest was much to ride home about (which is fair since people have opinions), but played almost nothing else outside of that and assumed none of the writing is good.
>>
>>543446189
>for them, science fiction is just an avenue for aesthetics
like the cyberpunk genre currently is now...
>>
sneed
>>
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Ready to get chucked into the stars?
>>
>>543446189
My issue is mainly how dystopian everything is. Statists, abusive corpos, parasitic criminals, delusional zealots, they're all awful, but too grounded to be the entertainingly over the top kind of awful. I got to the "fuck this civilization" mindset long before the starborn reveal. And in pursuit of realism and/or a response to Skyrim criticism, you don't get to change anything or rise to a position where you could even headcannon trying. So I'm stuck either interacting with something that just pisses me off, or running off to procgen land to treat it like a mindless looter shooter where 90% of enemies are indistinguishable dudes in space suits.

So aliens would be an improvement for me, fuckable or not. If they're friendly, maybe they'd be more fun to interact with. If not, at least it'd be something else to shoot.
>>
>>543454305
>My issue is mainly how dystopian everything is
It really isn't that dystopian at all.
>>
>>543455218
Its not 40k or Cyberpunk levels of hopeless but its still a total shithole.
>>
>>543455218
>So aliens would be an improvement for me
the aliens would just be blue or green skinned bipedals lol.
>>
>>543454305
>And in pursuit of realism and/or a response to Skyrim criticism, you don't get to change anything or rise to a position where you could even headcannon trying

Oh fuck off and go have a fistfight with whoever moaned about that in the first place

Listening to feedback is a goddamn mistake
>>
>>543467001
You're as dumb as Bethesda's writers if you think that's what people wanted.

When people complained about being made the head of a faction after 2 days work, what we wanted was MORE SHIT TO DO that'd justify being in that position
Bethesda's understanding was just to give you the same limited quests but not make you a faction leader once you finish
>>
>>543470147
Not like they can do that position any justice so why bother? being a leader should come with its own mechanics not just bring recognized by dialogue which is about as helpful as a rock.
>>
>>543478417
You are actually completely right on that second point.
I just wish they COULD do it justice.
>>
Being a leader sucks. Ship captain>president
>>
WazzaUP
>>
how is this general still alive? what are you guys talking about?
>>
>>543496254
Sarah's body in detail
>>
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>>543496254
very little
>>
I think both Fallout and Starfield had the right idea of mostly making you a high ranking member of certain factions rather than just make you assume total ownership of the whole kit and kaboodle like the Elder Scrolls games makes you do as TES handles the premise of power fantasy very differently. I mean you tend to be a prophesied hero in a world of dragons, elves, and magic who is destined to save the world in the TES games, so why not also become the leader of everything?

Starfield does have you become a faction leader as a shared position in the UC Vanguard questline (you, Hadrian and Percival become leaders of the Terrormorph Management Division), but it makes more sense for you not outright become top boss of everything as that game pushes you more towards being a freelancer compared to past Bethesda games, not to mention it expects you to not stick around in that universe for too long anyways as you'll ultimately end up disappearing in what is more or less a short time frame since there's no aging mechanic in these games.
>>
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>>543500736
It fits the narrative for sure, but its more of a general complaint that there isn't enough to do during these faction questlines.
It was mostly fine in Oblivion, but from at least Skyrim (I haven't touched Fallout) it's been as if the devs just want people to finish as soon as possible so you can move onto something else. With Starfield specifically I can't avoid that idea since a chunk of board missions outright can't be accessed until 100%ing a questline (Ryujin/SysDef being the worst examples)
As a comparison, something with the length and depth of Dawnguard feels more like what a faction questline should be like.
>>
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I am also completely fucking allergic to using any cockpit/landing bay combo other than these 3 for any ship design
>>
>>543510908
Ironically enough, I never built a ship with these cockpits.
>>
>>543505289
In the middle of the bridge put a storeroom with windows on the rest of the sides.
>>
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>>543513514
Any particular reason? They always feel like the most practical ones to me. Especially the Ares bridge, since it fills out all 8 Crew slots just by itself.

>>543513870
I can, in fact, fit 2 windows on this shitbox
>>
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I only just now realized this being a Creation Engine game means I can decorate my room
>>
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>>543516539
I need to start collecting more stuff
>>
>>543516539
people will try to convince you this game is bad looking.
>>
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>>543516924
Yeah no I've been hammering the screenshot button pretty hard all throughout my playthrough. Some kino atmosphere.
>>
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>>543517334
>>
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>>543517590
>>
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>>543517840
>>
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>>543518118
>>
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>>543516539
Needs a dedicated shitposting corner
>>
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>>543518371

>>543518374
soulful
>>
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>>543518619
>>
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>>543518828
>>
>>543518371
Sarah after we kicked her out the airlock
>>
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>>543519145
There's such a variety of colors and tones from one environment to the next it's pretty cool.
>>
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>>543519396
>>
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>>543519701
>>
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>>543448428
Cyberpunk has always been an aesthetics-heavy genre, but Neuromancer felt like genuine speculation on the ways humans change with technology and how AI would interact with humans, and of course, the how the internet would turn out.
The idea of the computer hacker who no longer holds identity in their human body, but rather their avatar in cyberspace, was well ahead of its time.

Something like Cyberpunk 2077 on the other hand is basically just GTA with cyborgs. Yes it borrows the traits above, but it doesn't add anything meaningful.
>>
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>>543520193
Important difference is when Neuromancer came out "aesthetics" mainly just meant the front cover and not the entire work.
>>
>>543517334
Also the zero G combat is so ridiculous I love it.
https://files.catbox.moe/oihnd5.mp4
>>
>>543500736
I agree that it would be silly to become El Presidente of the UC and so on. My comment about Skyrim was about SF not giving you any way to cope with the factions being horribly unlikable, not actually wanting the game to hand out crowns left and right.

While not allowing one murderhobo to coup entire governments makes sense for this sort of setting, that's not the only way they could've given players agency. The UC could've had a choice to steer their direction by saving certain leaders when shit hit the fan, the Rangers could've been about busting more than one bad director, Ryujin could've let you take out Bayu somehow, and Va'ruun could've had some of their leaders oppose the crusade itself and not just the timing of it. CF is the only one that gives you an impactful choice, and even that could've had more options.
>>
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I think they toned down cybenetics/androids/AI in Starfield because they already had that in Fallout 3/4, and didn't want to repeat that and risk being accused of not being original, even thought it would have been perfect for the setting.
The Synth/Railroad plot from Starfield would have fit perfectly as a major quest in Starfield instead of being in the Fallout setting. Same goes for sentient AI, having president Eden type sentient ships would have been great.
(And this is yet another reason I think Fallout was a huge burden form Bethesda in terms of creativity and resource allocation)
Same for robotics, Automatron should have been a thing in SF with customizable robots.

In any case, I still like the military-industrial low tech robotics in the game.
>>
>>543523625
I think they wanted to keep the settings as grounded as possible to create a contrast for the weird space anomaly stuff. That's why the ships look like the international space station but 300 years in the future.
Androids and AI (and tech in general) in Bethesda Fallout has basically always been magic.
>>
Sarah or something
>>
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>>543510908
Cabot Bridge reminds of a BTR-80 and does make large ships have a more "military" feel at least to me. Also, yes, Hopetech landing bay also looks like it could be from an actual military plane, or amphibious landing craft.
It is also the widest, and looks best with the red light, and also looks like it could easily fit the vehicle inside.
>>
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my ship is so ugly now but I want the crew space
>>
Do you guys play with dialogue camera on or off?
I tried turning it off and it does feel more IMMERSIVE not having those camera cuts, but I already got so used to it I kinda miss it now.
>>
>>543539145
Off but some quests like the Ryujin intro are broken without it. Plus some NPCs will talk to you from a distance as if the camera would teleport to them but nope, they are standing far away.
>>
>>543539706
>Ryujin intro are broken without it
Not unplayable broken, just janky looking. I might go back to the dialogue camera honestly.
>>
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>>543537891
This angle shows the ugliness better. It's like a fat sea turtle. Or Blastoise.
>>
>>543537891

Raising the cockpit would help
>>
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>>543543198
I might try that.

Also I just realized you can 1st person the jeep. Although it still plays the 3rd person climbing in animation.
>>
>>543455218
Earth is a wasteland, the biggest population center is the size of a small town and science and technological progress has basically stagnated. Oh and time has been reduced to a loop cause of the starborn resetting the universe all the time. It may not be a dystopia in the traditional sense, but humanity is pretty much fucked.
>>
>>543545915
>Earth is a wasteland
But humans spread out from earth, so how does one planet being a wasteland make the setting dystopian for a galactic race?
>the biggest population center is the size of a small town
Literally just a technical limitation. Use your imagination and extrapolate. Of course the "in-canon" cities are bigger than however many NPCs or assets an Xbox can handle at one time.
>science and technological progress has basically stagnated.
How so? It just doesn't advance by leaps in the in-game year or whatever it takes you to complete the story. There are many things that point to or outright mention ongoing research and development.

The setting is not any more "dystopian" than IRL life on Earth in the 21st century.
>>
Been trying to put it off for almost 2 years now, but it looks like it might actually be time to go through the Unity again. Too many things going wrong, saves getting too bloated, and it looks like using the Save Cleaner is no longer viable as it keep crashing mid usage.
>>
Luke Stephens said that Starfield is a disaster
>>
Nice to see that NG+ Starborn dialogue is reflected in some mods too
>>
>>543545915
>Earth is a wasteland,
Which doesn't matter since humanity escaped and is more safer then ever since we aren't confined to one planet anymore.
>the biggest population center is the size of a small tow
Are you REALLY so fucking stupid as to not understand the difference between game scale, and in-unvierse scale?
>science and technological progress has basically stagnate
There's really nothing to suggest this.
>Oh and time has been reduced to a loop cause of the starborn resetting the universe all the time
This isn't how the Unity works. Time does not loop via the Unity.
>>
>>543523548
>My comment about Skyrim was about SF not giving you any way to cope with the factions being horribly unlikable
What was unlikable about them? the Freestar, UC, and sysdef questlines were fine. Ryujin is standard space corpo, but you knew that getting into them.
>>
>>543505289
>but from at least Skyrim (I haven't touched Fallout) it's been as if the devs just want people to finish as soon as possible so you can move onto something else.
Huh? the Starfield faction questlines are some of the longest they've done.
>>
>>543518371
*gulps* why is she in her underwear?
>>
>>543556518
Kinggath quality.
>>
>>543516539
I think Andreja might be in your room. Why is there a woman in your room, Anon? Are you two...you know....doing it?
>>
>>543520065
>>543519701
>>543519396
>>543519145


Really makes me look forward to what they do with Elder Scrolls, the engine is finally capable of the visuals to do that world justice...
>>
Boy the FPS gain on a new universe save is like night and day, and to think I was impressed by the amount I gained from just using the save cleaner mod a while back. Glad I was also able to use the Transfer Spaceships mod to get my main ship into the new universe as well so I don't have to rebuild it, and I overwritten one of the ships I purchased from the technician with it instead of the Frontier so the game doesn't imply that it's still Barret's ship.
>>
>>
>>
>>543574278
not yet but soon I think I'll pick the flirt option...
when the time is right...
>>
I don't even recall if you could get these Vanguard uniforms naturally, nor do I recall seeing npcs wearing these elsewhere
>>
>>543591824
Those don't normally exist in the game, actually.
Vanguard only has officer uniforms, and you can't normally get one.
Must be from a mod.
>>
>>543592191
Huh, you're right. I must have forgotten that I downloaded this mod
https://www.nexusmods.com/starfield/mods/12234
>>
up
>>
Add
[interface] bForcePhotoModeLoadScreen=1
To Starfieldcustom.ini if you want to see your photos only in loading screens
>>
>>543605541
and down
>>
>>543621541
and all around
>>
>>543612706
ngl I don't think I've ever taken an "in-game" photo
even if I use photo mode I just save a screenshot
>>
>>543629878
In-game photos are better due to their quality. Steam butchers the screenshots if you're taking them in JPG
>>
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I don't respect Sarah, so I just maxed out her BBL while Andreja received modest improvements
>>
>>543630029
I save them as .png.
The photo mode doesn't render in a higher quality or anything like that does it? That feature is pretty cool in Cities:Skylines.
>>
>50 years to evacuate
Didn't notice that tidbit before. That honestly should have been ample enough time to evacuate most people off of Earth who weren't getting fucked over by religious beliefs and political chaos, or simply were too stubborn or savage to leave it, on top of at least transferring common earth animals and/or collecting their genetic samples for future cloning to be used as pets or livestock.
>>
Looks like there's a darude sandstorm covering New Atlantis right now
>>
>>543639182
I think you're underestimating the logistics of building enough spaceships for ~7 billion people
Even if you cut it down to only the 1st world countries' populations it's an insane amount of ships to build
>>
>>543639182
50 years is a long time, that's enough time for nations to collapse, wars to start, all the fun stuff that comes with the demise of civilization
would not be shocked at all if nukes flew somewhere during that 50 years
>>
>>543648312
I guess that makes sense. Understandable that not everyone could be saved, but I feel like humanity should have been able to usher more off planet than just a few million people, especially considering Grav Drive technology allowing for FTL travel between star systems.
>>
>>543648312
Even in a setting like Star Trek where the Federation has over 30,000 starships in its fleet they lacked the ability to evacuate the billions of Romulans off their homeworld in prep for the sun going supernova.

In Starfield, they wouldn't have even been able to attempt an evac of most of earth, even with 50 years.
>>
>had to be in NG+ for this Astrogate grav jump effect to actually work
Yep, too many things were definitely broken in my previous universe's save
>>
>>543661848
they should replace grav jumping with this, with an optional 'skip' or fast forward button
cruise mode could be slower so you can actually stop for POIs that get generated along the way
>>
>>543663726
Having POIs generated along the way doesn't really make sense. People wouldn't be doing stuff like building space stations or w/e in the empty void. Everything would be found immediately around planets like it is in-game.
>>
>>543664372
particularly rich asteroid fields with mining operations (ongoing or abandoned), or refuelling stations along shipping lanes, the odd derelict or stranded ship, weird anomalies, etc.
lots of stuff you can do with empty space
>>
>>543665328
There would be no refueling stations along shipping lanes since grav draves are almost teleportation, it isn't like warp travel.

ditto with things like asteroid fields. Those wouldn't be randomly generated, those are just part of the system in placed locations. Also, there's be very little need to do ultra dangerous asteroid mining with the existence of the grav drive allowing people to just go to countless actual planets and mine them in much safer conditions.
>>
>>543665810
There absolutely would be refueling/repair stations along every major route the same way it is for trucks down here now - we don't experience it in-game, but stuff breaks, people forget to top up, mid-delivery re-routing is a thing and attacks/interdiction are all things those stations would be there to mitigate the consequences for.

I, for one, wanna see some salvage operations so half the grav jump locations aren't full of starstation debris
>>
>>543668408
Make it so that certain goods get ruined by grav jumping too. There needs to be a reason to cruise while space trucking
>>
>>543668408
Again, the grav drive works by opening a hole in space and you ship flies into it taking it to where you want to go almost instantly. There is no "routes" of trade in Starfield, you just efficiently teleport to your destination. You aren't flying between spaces like warp in Star Trek, so there is no need to "refuel" in trade routes that don't really exist.
>>
>>543669610
Unless I'm misunderstanding something in the lore, there are routes the moment you jump more than 1 system away; you can literally see the routing nodes of any long distance jump on the space map - those are literally you stopping to calculate the next jump in the chain
Hell, you run into ships (specifically the LIST ship who asks for 20 Iron) who TELL you they're in the middle of making jumps to their destination and shit went wrong along the way

I could just be wrong since I'm not as deep into Starfield lore as I am Elder Scrolls, but thats my understanding on how they handle things
>>
>>543664372
I fully expect enemy ambushes and stranded folks we could help out along the way, maybe a few hazards you'd have to maneuver around too, such as asteroid fields, meteorites, solar flares and black holes. If Bethesda wanted to go the extra route with alien creatures, maybe have some super massive creature that lives among the stars somewhere.
>>
>>543669610
That literally not how grav drives work retard.
>>
>>543672006
>I fully expect enemy ambushes
You cant be ambushed when using a grav drive. When going FTL you're going faster then light. You can't be see(light can't reach your ship to bounce off it), you can be shot at(laser weapons are limited to the speed of light, and bullet/missile weapons are much slower), and you can't be communicated with(radio signals are limited to light speed
>nd stranded folks we could help out along the way
If people are stranded you wouldn't be able to detect it or pick up any sort of signal due to moving faster then light.
>maybe a few hazards you'd have to maneuver around too, such as asteroid fields, meteorites, solar flares and black holes.
When using a grav drive you exist outside normal space. This is why ships in Starfield are able to function without the existence of a dedicated deflector dish like in Star Trek. Asteroids, meteorites, solar flares, etc. etc. can't affect you. There are also no black holes within the 150 or so LY of Earth that the further system in Starfield is, hence why they don't exist in-game already.

The cruise mode code they added to the game, then later removed, only had the game use the same random encounters we encounter in-game AFTER you leave cruise mode.
>>
Sarah or Andreja?
>>
>>543673724
Both, but Sarah more
>>
Does the Starborn aspects of Starfield feel more like The Highlander or The Matrix to you?
>>
>>543678881
What do you mean by this?
>>
>>543680627
Does the lore surrounding the Starfield feel more similar to one or the other
>>
Adam Jensen deserved a cooler character
>>
>>543682681
Sam>Jensen
>>
>>543682681
>i didn't ask for this child
>>
>>543682681
He was originally supposed to be the male voice for the player, but they scraped that idea for a silent protag instead
>>
Yeehaw
>>
>>543682404
Neither?
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What a fucking cursed mod
>>
Live long and prosper, thread
>>
Here we go again
>>
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https://www.youtube.com/watch?v=1RKqOmSkGgM

Starfield feels.
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Creation Engine gud. :)
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>>543710823
Performative devs shitting on it for the likes while an experienced veteran like him is still flabbergasted by how efficient their tools are.
>>
>>543710823
>that much content quickly
Meanwhile NMS dropped another free expedition today.
New ship parts and all. Salvage ship parts from broken ships in space while spacewalking.
>>
>>543713858
And NMS is still a boring game with no coherent gameplay loop built into it to make doing anything worthwhile.
>>
>>543713858
only took them ten years of development to make a game that still isn't fun aka nms:)
>>
>>543713939
>still a boring game with no coherent gameplay loop
>>543714756
>still isn't fun
Meanwhile you visit the 30000th empty planet or cryolab
>>
>>543714756
>only took them ten years of development
vs starfaileds 20? magnum opus
>>
>>543715706
i play the hundred hand crafted quests. but that's just me.
>>
>>543713858
Bethesda is slow because of the devs/management, not the tools.
>>
>>543671670
And there is travel time through grav jumps, you just skip it because right now it's a fancy load screen.
>>
>>543713858
NMS is still just a tech demo. More ship parts is not what it was lacking.
>>
Y'all think we will get any updates before year's end?
>>
>>543730963
Just some bug fixes if anything. TGA shadowdrop would be a nice surprise but I'm not holding my breath.
>>
>>543730963
no, the update is too big plus the new dlc. they're done doing "smaller" updates because too many people complained.
>>
>>543710823
Always was.
>>
What if they added cheating mechanics, why would Sarah be okay with me getting fucked by Sam?
>>
>>543715832
Starfield took 4 years of full development. Are you stupid.. I know you are a redditor
>>
Why the fuck hasn't Bethesda implemented an offpsring system? Its the natural, obvious conclusion to all of their core systems. Romance. Marriage. Children. Why the fuck can't I impregnate Sam and have a little baby boy and when he groes up and my MC dies, I can take over him and try to live up to my father but constantly feel like I'm letting him down?
>>
>>543742109
Already a thing, everyone but Andreja is okay with you dating/marrying other people.
>>
>hear that the upcoming Expanse game will have a cute space blonde you can romance
>but also hear that the developer sometimes has you get cucked in their games
Chalk Sarah and Andreja up to being one of the more faithful options in games, even though you can cheat on them.
>>
>>543730963
Depends on which year you're talking about. By the end of 2025, hell no. By the end of 2026, maybe. I bet that "Spring 2026" rumor for PS5 port/next DLC is going to change to "Q4 2026" in a hurry once it becomes clear GTA VI isn't getting delayed again.
>>
>>543755357
Maybe TES 6 but Starfield doesn't give that offspring vibe. Same with Fallout.
>>
>>543755357
>boy
Starfield is a daughtercore game
>Marry Sam, become a step parent to Cora
>Marry Sarah, more or less become an adoptive parent to Sona
>Barrett talks about wanting to adopt a daughter with his dead husband, and does so in an alternate universe
Don't know want Andreja wants
>>
>>543770024
*hits the pipe*
>>
>>543768729
I think its the other way around, since SF/FO are post-apocs where humanity actually needs to pump its numbers up. But it wouldn't work particularly well with any of them because the MCs always fuck off into the sunset to clear the board for sequels. They'd all be deadbeat parents or dragging their families into dangerous epilogues.

>tfw no UC-mandated gf
>>
>>543781179
>tfw no UC-mandated gf
Get to fuckin
>>
>>543742109
>>543759402
Normalfags and their habits will never not be anything but disgusting. Imagine having a partner, even in a game setting, and actually "cheating" on her.
>>
>>543792339
Everyone's free to live out their fantasies in the way they desire, anon. The important thing is to recognize the difference between fiction and reality. I myself want a harem of women in my vidya
>>
>Fallout 4 is getting an anniversary edition
Oh good, a reason to reinstall that game, and probably explains one of the reasons why the work on Starfield slowed down so much
>>
>>543798979
The group working on Starfield is a dedicated group. The Fallout 4 stuff was handled by a different team.
>>
>>543798979
They have a dedicated build team... And dedicated QA devs... So that would not slow down Starfield
>>
>>543805117
This, the only reason why Starfield updates slowed down is because people kept getting upset there wasn't a singular "Cypberpunk 2.0" style update that "fixed everything" and instead Bethesda was dolling out fixes over time. So they are just keeping all the stuff they've been doing for one larger update.
>>
up
>>
dead game
>>
>>543818951
You're life is dead
>>
Me light on fire me self on fire, feeling hot hot hot
>>
>>543825984
Touche
>>
>>543806827
People were generally positive towards the QOL updates, SS is what really pissed people off, causing Todd to think it would've been well received if it had been one big launch. Which probably isn't even a correct assumption, if anything SS would have been shit on even harder because all its problems would remain and the playerbase would have approached it in an even worse mood.
>>
>>543835775
If people were positive about the QOL changes then SS would've received less backlash as a result of that
>>
>>543841119
To an extent, sure, but would it outweigh the growing resentment from months of nothing, or overshadow the other complaints like no ship parts? I don't think it would. Could be wrong though, we'll see when DLC2 hits.
>>
I'm surprised Escape doesn't have any Starborn dialogue
>>
>>543835775
Honestly, I don't get what people were complainingabout i nregards to SS other then it wasn't cyberpunk 2.0.

It was literally the exact same as the big skyrim and Fo4 DLC.
>>
>>543843498
Well now you know how much the author cares about the Starborn stuff
>>
>>543851570
That creation was officially made by Bethesda
>>
lol look at this tiny little baby ship
>>
>>543853801
>>
>>543842089
>outweigh the growing resentment from months of nothing
Hey they made an update post for Halloween on steam.
Buy the paid mods.
>>
>>543846717
People were hyped to learn more about Va'ruun and they turned out kinda lame, only one new weapon did anything different with the rest being low effort reskins, there was nothing for shipbuilding which was one of the best received parts of the game, and the companion dialogue bug hurt early impressions because it looked like they didn't even bother doing anything for Andreja.

It wasn't the worst thing ever, but it was overpriced and the game wasn't in a good enough state for people to shrug off a mid DLC.
>>
>>543855218
>and they turned out kinda lame
They turned out pretty much what the base game suggested they would be.
>>
>>543835775
There was nothing wrong with SS... it was the normal BGS Dlc... People wanted Cyberpunk 2.0, and YouTubers told them to be mad about a normal DLC.
>>
>>543863276
Never watched videos about it as I got SS for free since I preordered and frankly I want a refund.
>>
>>543863276
it ran like shit
>>
>>543863276
Those youtubers don't have the influence you seem to think. They aren't making people hate SF/SS, they cater to crowds of people that already hated them and like hearing their own views repeated. If someone tried making similar essays shitting on something like BG3 they'd struggle to get a fraction of the views, much less mind control people into hating it.

And you keep repeating "Cyberpunk 2.0" as if people are wrong to expect bigger improvements than we've gotten. The ones thinking Todd can just "fix the loading screens" and suddenly have NMS travel are retards, but there's a lot of other things they could and should have done by now.
>>
>>543853942
nobody likes star crap. fuck off.
>>
>>543871695
There were bigger improvements, they were shipped before... The vehicle was shipped a month before. So you are a liar... And why are there so many Starfield haters who sound the exact same.. All of them sound like bots who have been trained on Reddit... Like it is unbelievable
>>
>>543871695
You are wrong... Three weeks after launch, Starfield had 82 positive on Starfield... Then Juicehead made a video on how it had fallen from 89% and player count had dropped... Then suddenly the score startdd to fall rapidly as other YouTubers started to make the same video.... Then you started to have Steam reviews like "I put 600 hours, played 50 hours after the video, but gave it a negative" or many thst said "I love the game, but it was not revolutionary" negative score
>>
People say Starfield is total crap 0/10... But say Star Wars Genesis is a 10/10....so either people are just plain stupid or thier hate for Starfield is very force.
>>
>>543869865
How long have you been on your current save and how big is it? Performance in Starfield severely degrades over time the more shit you do and the more stuff you add through mods. Bethesda did try to mitigate some of this through updates, but you might not benefit much from them if performance issues was already affecting your current universe's save due to the nature of how modern Bethesda games bakes even broken data into your saves.
>>
>>543876981
A lot of people online who aren't professional reviewers aren't really capable of aggregate scoring, they will either consider things good or bad based on their own tastes and biases.
>>
>>543891472
Steam review system is faulted. That's the issue.
>>
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>try to start the Everbright quest again on a NG+ universe
>for some reason the worldspace wouldn't generate
>try to do a clean save reinstall
>still didn't generate
>look around and find out that the Escape quest mod can cause issues with landing spots
>have to complete it to fix those issues
>uninstall Everbright through the Creations menu for a while
>meanwhile another bug happens that causes parts of New Atlantis to disappear
>apparently this can happen if you try to register a ship while you're there
>try several methods to fix it to avoid having to go back to an older save, didn't work
>go and do the Escape quest to see if that will resolve on it's own once I come back
>it didn't
>look up to see if the New Atlantis reset that occurs during the Vanguard questline would fix it
>Gemini and ChatGPT says it won't
>rather than waste anymore time trying to experiment with fixes, I decide to say fuck it and reload an older save
>fast forward to this morning
>realize I didn't try to see if there was a mod conflict for Everbright
>reinstall it and create both a save backup and a separate MO2 profile with most of my mods disabled
>go through the initial stages of the quest and Everbright actually generates this time
>get curious about a possible file corruption in the mod that probably got fixed when I redownloaded it
>load back to a save before I uninstalled it and see if it generates this time with all of my current mods enabled
>it does
>mfw
>>
>>543871695
>but there's a lot of other things they could and should have done by now.
Besides "fixing" space travel I'm not sure what you think Bethesda could/should have done by now.
>>
>>543907160
>I'm not sure what you think Bethesda could/should have done by now
Grown past morrowind and made a decent game instead of morrowind 7.
>>
>>543909417
At this point go and play something else, you clearly don't like Bethesda games
>>
>>543909417
This doesn't even make sense as a meme, Oblivion was past Morrowind, and Starfield is way past Morrowind.

If starfield is just Morrowind, then you could make the argument no game has noticeable changed in the last 20 years beyond graphics.
>>
>>543907160
POI improvements. More of them, more varieties of the current ones, and adjustments to the spawns so you don't get weird immersion breaks like open air camps on Venus. Additions to the planets themselves like more weather effects would also help a lot. Exploration is ironically one of the weaker aspects of the game, and even a small team of like 5 guys dedicated to shitting out POIs could have polished it up.

Granted, them not doing this stuff makes a lot more sense now that we're seeing reports of MS chasing 30% margins. Can't "just hire 5 guys" when the overlords are demanding you print money like the fucking federal reserve.
>>
>>543910093
>More of them, more varieties of the current ones
As is there are around 150 base kinds of POIs, and over 270 something total POIs when including variants. Even some of their bigger DLC for Skyrim, or Fo4, had all of like maybe 30 new locations added to them, and those DLC can take months to build. There is no realistic way to add a meaningful amount of new POIs in any sort of timeframe that would change anything.
>>
>>543907160
Bethesda should consider doing the following:
-Adding more follower template data. One of the main backbones of Skyrim modding is the amount of followers people are able to mass produce, and Starfield could at least use a good selection of follower ready voice lines for this
-Official means of having more than one follower with you
-Adding more land vehicle types, ideally motorcycles and four seating vehicles
-Adding more names for Vasco to say
-Official Vasco customization, from looks to voice and personality.
>>
>>543910382
Yet people consistently encounter the exact same cryo and pharma labs within a single session. A lot of those POIs are tiny hills and caves that players will spend a couple minutes on or skip past, funneling them to the smaller number of dungeon-scale POIs. Another 100 dungeons is a big ask, but you really wouldn't need that many, just another 5-10 would be enough to space out the cryolabs.
>>
>>543913893
>-Official means of having more than one follower with you
Probably wont happen for the same reason it didn't in any of their past games. Balance reasons, and, as those "multiple companion" mods show it just turns into a shitshow gameplay wise.
>-Adding more land vehicle types, ideally motorcycles and four seating vehicles
Motorcycles would likely require an entire second set of driving mechanics, and would result in the question of "how does Vasco ride with you if you chose to take him?". four seaters run into the question of "who is sitting in the other two seats?"
>-Adding more names for Vasco to say
Vasco can already say over 1,000 names,and even those only come up a few times. This wouldn't add anything anyone would really notice.
>-Official Vasco customization, from looks to voice and personality.
Well Vasco doesn't have a "personality" since intelligent AI isn't a real thing in Starfield normally. Voice would require getting multiple new VAs to come in and redo all the lines he says, which is not really economically feaseable given how many quests he has lines for.
>-Adding more follower template data. One of the main backbones of Skyrim modding is the amount of followers people are able to mass produce, and Starfield could at least use a good selection of follower ready voice lines for this
By followers do you mean the Constellation level followers? That again runs into the issue that, since Constellation followers have dialouge for almost every quest in the game, this would be a massive VA cost for something that would never make its money back. There's already many voice types for the more generic crew members you can recruit for modders to pick from.
>>
>>543914094
The thing is that there's already like 30 or so actual interior dungeons in the POIs.
>>
>>543914094
There are 140 plus... That are different... The issue is the algorithm. There is a thread on it... The best random POIs are never seen... One has never been found too
>>
>>543914937
>By followers do you mean the Constellation level followers?
To keep it simple. they'd just be a step above the generic (specialist) crew in which they'd actually be able to follow you around and make a few comments during exploration and combat, but not unique stories to tell you like Marika Boros or Mickey Caviar.

>Vasco can already say over 1,000 names,and even those only come up a few times. This wouldn't add anything anyone would really notice.
I'm sure some people will still appreciate it, there's actually a ton of generic names he doesn't even say, Like Helen, Gregory, Michelle, Sean, Kyle, etc.

>Voice would require getting multiple new VAs to come in and redo all the lines he says
At most, they could probably consider using AI to change up the voice to be a different pitch, be more masculine or feminine, etc.

>"how does Vasco ride with you if you chose to take him?". four seaters run into the question of "who is sitting in the other two seats?"
Probably an option to attach a sidecar to the motorcycle for Vasco to ride in if he doesn't just attach himself to the motorcycle in some way. The four seater would ideally be used by temporary followers so they won't be walking on foot while you have actual follower with you.
>>
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>POI discussion revolves around human-made POI
>AGAIN
I said it many times, they should add more variety to the natural as in Ecological and Geological POIs, (and make them more imposing)
Unless I'm one of those few autists that's into that thing in the first place, and most of the players just want buildings-buildings-buildings.
>>
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>>543913893
>-Adding more land vehicle types, ideally motorcycles and four seating vehicles
They should hovercrafts (or small helicopters, or low flying planes) and submarines, see the first Red Faction game.
You already have a land vehicle, those other means are lacking.
And yes, they should add underwater content.
>-Official Vasco customization, from looks to voice and personality.
They should port the whole robot mechanics from Automatron and insert it in the game world.
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>>543919242
>And yes, they should add underwater content.
This has always been one of the most stupid requests since fucking Oblivion.
>>
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>>543919460
That's your view I find requests about (more!) companions fucking braindead but here we are with Bethesda investing into making a gorrilion voiced followers and people still complaining anyway. Pretty fucking weird isn't it?
>>
>>543920138
>but here we are with Bethesda investing into making a gorrilion voiced followers
They relly weren't though. In fact, they massively scaled back followers since Fallout 4. With Starfield only having 4 Fallout 4 level voiced followers, and most of the rest being only slightly above Skyrim tier in terms of dialogue.
>>
>>543920301
Which is still al lot. Anyway, companions are a mere flavor element in "Todd" games. The fact that they added any, and some are actually sort of good, is nice. These aren't social-heavy games in the first place.
Meanwhile these games are about exploration, Starfield even moreso (ike basically the whole point) and opening up as much of the environment to human exploration is exactly what this needs.
>>
>>543920301
>With Starfield only having 4 Fallout 4 level voiced followers
They have way more dialogue than Fallout 4 companions. All 4 are Nick Valentine tier where they comment on every main quest and DLC.
>>
>>543921509
Nick Valentine doesn't even comment on most of Far Harbor.
>>
>>543921734
True, but his involvement is pretty big with Dima so he's above the rest of Fallout 4 companions.
>>
>>543919242
Cont.
Like seriously, I can imagine something like this made by Deimos to fulfill the niche of attack helicopter when fighting on the surface.
At the very least they should add that, if people are really afraid of underwater content.
It would also be easier to add enemy aircraft of this type since unlike ground vehicles in Starfield. I say that becasue I assume making enemies use vehicles, especially on thought terrain and on low gravity would be a nightmare. In the air it would be much easier to animate.

It would also open up other things, flying in large valleys and canyons, or inside huge cavern levels. flying to and between floating structures., aerial enemies, human. robotic, maybe also alien life
>>
>>543872667
Most popular overhaul mod is starwars themed
>>
>>543922193
True, I was really glad Starfield let companions speak in conversations for you.
>>
>>543943081
>>543943081
>>543943081 >>543943081
>>543943081
>>543943081
>>
>>543943248
Enjoy the sloppy seconds!
>>
>>543943248
No one cares.
>>
I wonder why we never get to see the personal ships of other Constellation members. We know Barrett is the initial owner of the Frontier, and there's implications that Sam and Andreja have their own ships to help them get around
>>
>>543952463
No fleet mechanics
>>
>>543956724
I would have expected them to more so let you borrow their ships to pilot really.
>>
TODD HOWAAAAAAARD
>>
Very cramped in here
>>
William Howard Todd
>>
>>543918431
Hear, hear
>>
>>543961785
Enough room to bone your crew mates
>>
>>543952463
The way I see it:

Sarah: uses her contacts with the UC or Vanguard to hitch a ride to where she wants to go.
Andreja: Pays 2000 credits at a mission terminal for a taxi.
Sam: His ship is described as smaller and smellier than the player's ship, the Hopetec Watchdog is the cheapest, smallest ship in the game and Sam likes Hopetec.
Walter: Rides whatever newest ship class his company produces.
>>
>>543952463
They keep everyone at the Lodge so you can swap them out on demand, so there's no opportunity to see them flying around doing their own thing, and having to borrow their ships for companion quests would've been awkward with how the game handles ship swaps.
>>
>>543974441
This, as cool as it would be to have companions go off and do things there would be SO MANY complaints.
>>
>>543978106
Not to mention the bugs. Imagine getting locked out of the MQ or romance because someone got stuck in orbit.
>>
The tutorial should have been you on a job to collect an artefact for a collector. Just a one off job. You touch it, see visions, and return it to the collector. He offers to pay you more to collect the rest, discover their purpose. This is where the player can step off the main quest, or return later.
This would negate the whole "you're a miner despite being an explorer or diplomat" bulllshit, as you can literally be anyone doing a job, maybe just because you have a ship. Maybe you don't, but you're paid enough that you could buy one, or do some jobs in whatever location to acquire more money to buy one.
The opening can give you a ship briefly, and teach you how to fly it, then take it away but give you the money for one later and its over to you to decide how to proceed.
Once you collect enough of the artefacts, the Starborn attack, and the collector is killed. You can save him in your next universe, which opens the way to a different ending entirely.
>>
>>543985180
>This would negate the whole "you're a miner despite being an explorer or diplomat" bulllshit, as you can literally be anyone doing a job,
The same applies with the current opening. You can be anyone who just took a quick mining job for whatever reason.
>>
>>543985632
You clearly haven't played the game and are just here to troll.
>>
>>543986131
I have over 200 hours into it. There is nothing about the opening as is that prevents you from having just joined this mining op for any number of reasons.
>>
>>543986320
Does joining a mining conglomerate sound like something a seasoned beast hunter would do? You fucking idiot? You baby brained fucking idiot?
>>
>>543985632
This. The intro is actually a clever tutorial for the mining mechanic which is integral to the main game. Without it, you would never know to break the rocks that hold the artefacts. No one would ever figure that out without the game having showed them in the opening twenty minutes. It is integral to the story and absolutely cannot be changed without fundamentally compromising the lore of Starfield.
>>
>>543986817
>Does joining a mining conglomerate sound like something a seasoned beast hunter would do?
You joined a mining job. There's no stated length on how long you were going to be an employee. People take shitty jobs like that IRL if they need money fast. Those kinds of operations are always hiring temporary workers.

Maybe if you spent two fucking seconds thinking about it you wouldn't be so confused.
>>
>>543986817
It's a well paying job that doesn't doesn't require an advanced diploma. It's like working on an oil rig.
>>
>>543986993
Why does my character need money that bad in the first place, you fucking idiot? If they have skills in other areas, why not find a better paying job in that area, you fucking idiot? You see now how Bethesda hijacks your character right from the off, you fucking idiot?
>>
>>543987523
> If they have skills in other areas, why not find a better paying job in that area, you fucking idiot?
This is like asking why people with college degrees have a hard time finding a good paying job. You need to be over 18 to post here, you've outed yourself as being a child who doesn't understand how the job market actually functions.
>>
>>543986320
>People here talking about working oil rigs and mining as a way to make quick money as if they would ever do that
Just have the main character being working in fucking Chunks or Terrabrew lmao
>>
>>543987638
Oh my god you're a fucking idiot
>>
>>543985180
>Anon posts reasonable improvement to main quest.
>Nobody fucking cares
>>
>>543987912
>reasonable
>its a change that doesn't actually fix anything, and, if anything, makes the MQ a lot less interesting/removes desire to do it.
>>
>>543987991
That would be any Bethesda MQ
>>
>>543985180
The intro is a relic from their original plan for a voiced MC with a preset backstory. Honestly the potentially clashing backstories is the least retarded part of it.
>Barret stealing your job and basically pressganging you into Constellation because BRO YOU TRIPPED BALLS ITS DESTINY TIME FOR ADVENTURE GET IN MY WHITE VAN
>landing your perfectly functional ship to solo a pirate base because they might follow you... to the UC capital?
>>
>>543988164
>That would be any Bethesda MQ
Na, bethesda is generally pretty good about giving you a reason to do it. Mainly they put some greater purpose in your hands, and gives you visible reasons why not following it will be bad
-Oblivion has the Emperor hand you the amulet and asks you to stop a doomsday cult
-Fallout 3 puts your father's life on the line
-Skyrim has a dragon destroy and entire village, and the next village you come across asks you to get help from the Jarl
-Fallout 4 has your son being kidnapped
-Starfield gives you the mystery of the artifacts, and has you join a group of explorers looking to uncover their secrets.
Making it just be some rando collector for half the game removes half of the drive to make you want to look for more artifacts. There is no greater purpose implied here beyond helping a rando novelty collector collect novelties.
>>
>>543988260
*wherever you go
>>
>>543988517
You.. Don't think much for yourself, huh?
>>
>>543989215
This isn't even a logical comeback.

Most RPGs do it this way. Elder Scrolls, Fallout, Starfield, Mass Effect, Witcher. Cyberpunk,,Hellm even going back to NWN2 the game start off with your family/village being attacked.

A good story always gives the character, and through them the player, a reason to be invested in the plot.
>>
>>543989548
You didn't even read the post
>>
>>543990058
I did, it was just a nothing burger of a response
>>
I would like to see some sort of licensing system for crafting and ship parts since it'd open up things we can't make/do now.

Want those Slayton engines usually locked behind the regular MQ? Buy a license from their office.
Wanna produce meds but can't make a specific base chem? Buy a license for it's recipe.
Wanna upgrade that Refined Equinox to Advanced? License from the manufacturer.
It's win/win as a money sink that isn't just building more ships you won't fly and give people a lot more they can do with crafting/shipbuilding.

I'd also be keen for a way to forcibly source contraband - someone out there is putting the legwork in to find leftover Mech Parts/Xenowarfare Tech, steal organs and art, etc. So why can't we? (also have a big need for illegal cross-planet alien farming so I can source Chasmbass Oil for free)
>>
>>543990759
This would achieve nothing as money is so easy to get these licenses would be too easy to obtain.
>>
>>543988806
Sure, for like a week or two within the immediate area before they get bored or realize Barret ditched it. They didn't even have that much beef with him, they're not going to crusade after his old ship. Even if they REALLY wanted to blow up the Frontier out of sheer spite, or their captain got a new grudge against the player specifically, attacking them when all you have is Vasco and some scavenged gear is nuts.

I get that its for teaching controls and the basic gameplay loop, but they could've written it better. Have the grav drive damaged in the attack and make it a desperate race to snatch repair components out of their base while its still relatively undefended instead of going straight from miner to John Wick.
>>
>>543759402
>Cuckoldry
It's Owlcat what do you expect. They've been like this since the first Pathfinder CRPG

They never have implemented any relationship that is just a relationship. They have to wrap it with some wrinkle that is just about what taste and color of sex you like, barely related to actual material conditions
>>
>>543989548
dawg those games do that and fuckwads complain about being forced to do MQ in an opengame, "ludonarrative dissonance" or whatever terms they use to get brownie points

how about you go fight them for that
>>
bump
>>
>>544011364
dont bother. its over.
>>
>>544016949
up
>>
side down
Bouncing off the ceiling
Inside out
Stranger to this feeling
Got no clue what I should do
I'll go crazy if I can't get next to you
>>
>>543990928
It serves the purpose of giving players a bunch of things otherwise artificially limited and also makes sense to lose when going through the Unity.

Having to re-learn the Aurora recipe each time is such bullshit.
>>
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I wanted to decorate this area a lot more before I did another reset, but almost every flat surface 'isn't solid enough' for placement to trigger, has shit clip through or float, has a collider that doesn't match the mesh or some other fucking thing wrong with it.
It's a miracle that this much fit at all.
>>
2 more weeks
>>
If the DLC in the new year is bad... then its actually over right? We should just end like the mass effect general
>>
>>544052292
Fallout 4 Anniversary Edition has proven that Bethesda doesn't give a fuck and people are likely going to buy it anyway like they do with Pokemon. Starfield will be no different and the general will likely remain in anticipation for the next DLC. lol
>>
>>544052292
No :)
>>
>>544052618
>Fallout 4 Anniversary Edition has proven that Bethesda doesn't give a fuck
What a nonsencial over reaction
>Bethesda is doing for Fo4 the same thing they did with Skyrim
>This shows they don't care
Huh?
>>
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I know ship types aren't 100% locked to factions, just that UC generally has more Deimos, but I found a Vanguard Hopetech ship. That never spawned for me before.
>>
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Freestar ship with crew, and the captain was some kind of smuggler.
>>
>>544061087
Fallout 4 is one of the more weaker Fallout entries and the announcement of the Anniversary Edition wasn't well received by people. People were expecting/preferring Bethesda to put out a remake for 3 or New Vegas instead.
>>
>>544065964
Anniversary is more than needed after the shitty Tv show update. Creations are bound to save their modding scene whether they like it or not.
>>
>>544065964
>Fallout 4 is one of the more weaker Fallout entries
Literally the most popular one by far.
>People were expecting/preferring Bethesda to put out a remake for 3 or New Vegas instead.
This is on them for being retarded since Bethesda explicitly mentioned, days before the stream, no such announcements would be made. Also, we know they are remastering Fallout 3, we've known that for several years now. It just wont be out till like late 2026/early 2027
>>
>>544065964
FO4 is the most popular one by far. The youtubers whinging about it doesn't change the fact. NV will probably be included with the FO3 remaster they are working on
>>
>>544066594
>NV will probably be included with the FO3 remaster they are working on
Not him but I 100% doubt this. If anything, I expect Bethesda to say "a NV remaster is up to Obsidian" and leave it at that. Remastering Oblivion and Fo3, and authorizing the changes they made for Oblivion, and likely Fallout 3, is OK since those are "Bethesda's" games. Imagine how fucking FERAL the NV fags would get if Bethesda made any change to NV, no matter how small, or better it made the game? They'll just hand it off to OBsidian to do so they have the excuse of "well it was Obsidian who said it was OK to change X,Y,and Z"
>>
>>544066960
They'll use the same method they did with oblivion which is to hand it off to a chinese studio that knows how to use a UE5 wrapper. Microsoft owns the ip so it's up to them ultimatel
>>
>>544070476
The Oblivion remaster was a co-developed project between Bethesda and Virtuos, and Bethesda was the ones who authorized any changes. So what you said here doesn't change what I said. They'll still hand it off to Obsidian to do with Virtuos.
>>
How is the new star trek mod?
>>
>>544079992
Pretty good, but it's currently in an unfinished state. Creator plans on adding more content to it over time
>>
>>544080745
Details, what's unfinished about it
>>
>>544085961
It's in the mod's description
https://www.nexusmods.com/starfield/mods/15129
>>
>No Starborn dialogue option to reveal who Hannibal actually is to Roach during the Tracker's Alliance quest
Oh come on, Bethesda. Out of all the quests that gives you the option, that should have been one of them
>>
>>544087565
Yeah, thats one point you should be able to use it. Even if it just results in "you got any proof?"
>>
I love this theme
https://www.youtube.com/watch?v=lDKOe8dtCVM
>>
>>544099962
Its a good theme
>>
>Halo announced this early for PS5
>Nothing for Starfield
Bros..
>>
>>544107854
They aren't gonna official announce Starfield for the PS5 until they're done with the big update.
>>
>>544107854
Holidays are coming up and the CE remake is more of a system seller than SF in its current state. They'll probably announce it after or alongside the cruise update.
>>
Do we have any proof about this update being anything other than another Shattered Space outside wishful thinking?
>>
>>544110167
The lead on the Starfield team hsas talked about how they're doing stuff to make space travel more exciting, and adding a lot of things people have been asking for.

In the last update they also accidentally added code referencing a "Cruise mode" for Starfield, and then quickly pulled it.
>>
>>544110167
They want to wait for a gtavi release date before dropping Tehran Armada because that's when they'll announce the ps5 release
>>
>>544052292
Wait there was an ME general? Why/how did it die?

Also with things like modding (and the game being open-ended and you can actually create your own character...) I think it'll keep on keeping on
>>
>>544114689
>Tehran Armada
My poor, poor sides
>>
>>544116653
It's been a while but IIRC Andromeda made it wane and it was forced to join with Dragon Age into a Bioware general before the gap in games killed it. Came back for a few days when Veilguard came out before dying again.
>>
>>544110167
I heard its all been cancelled. Apparently Fallout is the main focus, with Elder Scrolls second.
>>
>>544121227
Thank christ.
>>
>>544121227
>Apparently Fallout is the main focus, with Elder Scrolls second.
This is such a hilarious, bold faced, lie.
>>
>>544122498
It makes more sense than Bethesda spending stupid money on a game no one fucking cares about
>>
>>544122616
Your personal opinion doesn't reflect the creations sales
>>
>>544122616
>on a game no one fucking cares about
Memes. Based on the total player count for Starfield, the totalsales, and Steam's reporting, there's around 10K+ people playing Starfield on just PC around daily. Closer to around 24K on weekends. Which put its weekly high around Fallout 4's
>>
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>>
TIIIIIIIIM LAAAAAAAAAAAAMB
>>
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After 1436 of hours the game keeps freezing more often (it's 441 hours on an individual savegame). Now it's once a day but I am suspecting it's going to get worse the more I play from an old save. No way I'm going trough the "unity" thing. I will play in the original home until it is not physically possible anymore and the restart,
No, I'm not going into some creepy portal because a shapeshifting alien being is telling me it's going to be cool, and I'm not abandoning my people, At least that's what I imagine my character would think. Just no.

https://www.youtube.com/watch?v=ghSq2qlwrs0
>>
>>544138554
>No way I'm going trough the "unity" thin
LOL this is how you fix the save faggut
>>
>>544139046
I know, I don't want to "fix" it
>>
>>544139132
>I know, I don't want to "fix" it
> After 1436 of hours the game keeps freezing more often (it's 441 hours on an individual savegame). Now it's once a day but I am suspecting it's going to get worse the more I play from an old save.
Why are you crying like a bitch about something you won't fix?
>>
>>544139357
I wasn't crying, just stating
>>
>>543405725
PS5 when
>>
>>544140148
2 more weeks
>>
>>544138554
Hope the next update is going to address this save bloat issue. I know it's extremely hard with how the game functions and store data but I can only dream for now.
>>
>>544152843
Its almost as if they need to stop using this thirty year old engine...
>>
>>544153121
Common ignorant statement but don't worry, they made Oblivion in Unreal 5 and whoops, it has the same issues if not a whole lot more.
>>
>>544138554
Cmooon it'll be cool you'll get a sick ship and everything.
>>
Getting endless, frequent and random CTD. Is this just how it is?
>>
>>544154295
Depends on how old your save is if it's new then mods are fucking up your game
>>
>>544154338
Its brand fucking new. I started a new game thinking bloat was the issue.
>>
>>544154431
Haha welcome to the starfield loser
>>
>>544154431
Fix your mods then
>>
>>544153738
They tricked you into thinking it was entirely remade in UE5, but it wasn't. The Oblivion Remaster is actually still running on the Gamebryo engine, they just used UE5 as a wrapper to improve the graphics.
>>
>>544154431
Seems like one or more of your mods is broken.
>>
>>544154653
How the fuck do normies play this? Like how does the average player diagnose mod issues that crash their game? Theres a whole ass feature that has no manual or instructures and makes your game unplayable. Brilliant.
>>
>>544154760
New crashes are completely related to the new engine + the bad performance
>>
>>544155069
It's not a new engine though, you can see in the game's files that it's actually still the original 2006 game with Unity running on top of it. I even mentioned in /tesg/ back in April that you can use some of Oldblivions mods under it.
https://arch.b4k.dev/vg/search/text/https%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fmods%2F34146/
>>
>>544155796
*Unreal Engine
>>
>>544128859
>Steam charts image
Steam charts doesn't mean anything for games that are primarily played through Gamepass
-By the end of 2024 Starfield had a reported 15 million+ players
-However, the total sales of Starfield are only estimated to be around 3-4.5 million.
-This means that anywhere from 70-80% of Starfield players are on Gamepass, which isn't reported on Steam.
-Seam shows weekly highs of around 5.5K-6K players.
-Using all the above information, you can do some basic math. If 5.5K-6K is only 20-30% of the game's population, this means that, at minimum, there's anywhere from 18.3K(on the lowest end) to 30K(highest end) people playing Starfield on PC. Realistically, it would be closer to the middle of around 24K
Who would've guessed when Steam Charts fags ignore like 70-80% of the game's population they can make it look lower then it actually is.
>>
>>544153121
Saying the Creation Engine is 30 years old is like saying basically all engines are 30 years old. Source 2? Its just an upgrade of Source 1, which is just an upgrade of GoldSRC, which is just an upgrade of the Quake engine! CoD engine? traces back to Doom/Quake as well. Unreal is just upgrades of previous Unreals, which go back to 1995, etc. etc.

That;s how most game engines work. They are forks/upgrades of past engines that stretch back to the 90s.
>>
Game could use a planet of Amazons that actively tries to kill male players through Snu Snu
>>
>>544165463
you've seen how they handled a "depraved night club" in this game
>>
>>544168924
No one said it's a depraved night club, it's a dance club akin to disco
>>
>>544168924
Who said this should be an official implementation?
>>
>>544168924
>"depraved night club"
Except this was never what the Astral Lounge was stated to be.
>>
>>544168924
God, what a shit game
>>
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>>544175413
Zamn who's that smoking hot cutie with a grey bald head on the left
Oh, the redhead girl is fine too, I guess..
>>
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Maybe I will look like a retard, but what's the actual deal with this type of "bug-eyed" helmets in scifi recently? And what are they supposed to be? Are they digital screens or are like one-way mirrors? Most of the type they seem to be the former, but why?
And these are on many types of sets, Crimson Fleet, antiXeno etc.
Like I remember threads on /tg/ with scifi images, long before Starfield was even announced and there were helmets exactly like these, even on biopunk armor. Always these large plates on the eyes.
I also saw something like that in Pragmata.
>>
>>544188674
Anime. And Halo.
>>
>really want to play Starfield right now
>can't because I'm running a grass generation plugin for Skyrim that's been going on since this morning
>>
>>544194697
Oh shit, and it got done just as I made this post. kek
>>
>>544192823
>Halo
I didn't play any of those, the iconic helmet in the media is one that has a more traditional looking visor like that for motorcycle helmets. But maybe there are other types.
>Anime
I suppose that's it
I just google imaged "anime scifi helmet" and indeed there's a lot of helmets with solid plates on the eyes.
So mechs and some spacesuits in Starfield are inspired by anime. I wonder if there is anything else.
>>
Would you rather the Unity have been made by mankind, aliens, a machine, or a divine being?
>>
>>544199306
Mankind combined divine.
>>
>>544199306
i don't mind the concept as is, i just hate the rest of the world building in starfield
>>
>>544200632
>i just hate the rest of the world building in starfield
Ehh, it was fine.
>>
kek
>>
>>544206480
>>
>>544206695
>>
Man I love the Cydonia soundtrack
>>
>>544211502
I was just listening to it before this post, that electronic instrument at the beginning is a vibe.
>>
>>544199306
Doesn't really matter to me. I'm not a big fan of minimalism and Unity stuff takes it so far that I don't get any sense of a culture or people worth learning about. Whether its future humans or god, its hard to give a shit about the sci-fi equvilant of cheap pressboard furniture.
>>
>kinda want to try to get into Dr. Who in anticipation of the upcoming Whofield mod
>google says it will take 20 days to watch everything
Wew lad.
>>
>>544226608
Do the fans watch every episode? I thought they stuck with the 10th and most popular doctor.
>>
>>544226867
idk, but I like the way the 4th one looks
>>
Starfield should have something like the Visiontron from Fallout, let you experience virtual reenactments of life on Earth, the Colony War, and the Serpents Crusade, etc.
>>
any none woke female companion mod, black queen is fine
>>
>>544241726
Wasn't there a romancable cringe girl that dropped recently?
>>
Two GRiNDTerra mods just got updated. Encounters in particular now has randomized NPC encounters

>>544241726
Depends on what you mean by non-woke. I guess maybe Alana from the Everbright paid creation if you want someone silly that you can also romance. Also Adoring Fangirl if you want to turn the Adoring Fan into a redhead with a valley girl accent.
>>
>>544242186
>redhead with a valley girl accent
WOOOOOOOOOOOOOOOOOO
>>
>>544242125
nexus or cc?

>>544242186
>girl
any milfs?
>>
>>544255147
>any milfs?
NTA but milfs are probably harder to get a voice actress for
>>
Turning on the gameplay options kicks your ass unless you bring supplies to last the journey. Feels great
>>
I know Outer Worlds 2 is a double A game but man their character creator is 3 generations behind Starfield
>>
Which of these sounds like a Starborn power you'd want to have?
1. Fission
Throws a ball of concentrated atoms that causes a powerful localized explosion on impact, dealing an effect similar to shooting flammable tanks that knocks down enemies and sets them on fire

2. Stardust Transmission
You explode into a cloud of stardust that deals minor damage and knocks down enemies close to you, while also instantly teleporting behind enemies within your crosshair. Works long distances as long as you can see their name and health bar, and can even work on enemies on the other side of glass panels
>>
>>544280918
Fission sounds boring on paper but more engaging in practice
Stardust is just a "press X to win"
>>
>>544275406
I give up. I'm heading back to Starfield.
>>
>>544226608
Does that include the episodes that the BBC deleted cause it's so old and didn't have enough space or whatever to store stuff?
>>
ALLAHU AKBARRRRR!!!
>>
>>544295828
>BBC deleted
Why?
>>
>>544308119
Sir, a second starship has hit the spaceyard
>>
>>544308310
Not him, but back in the days of early Doctor Who TV was considered disposable. Reruns and shit weren't really a thing since no one thought anyone cared, so preserving old TV show episodes was considered stupid.
>>
>>544308854
So no BBC was harmed?
>>
>>544309864
Hopefully not.
>>
Rate
>>
>>544313453
7/10
>>
>>544313453
Cute!
>>
Big Black Starships only.



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