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File: blood moon rises.png (560 KB, 1322x858)
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Blood moon edition

► 1. WELCOME

We discuss modded Minecraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC)
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.playit.plus

Before midnight striked: >>542780548
>>
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Nobody expects the crimson inquisition!
>>
now that most GTNH devs left, will 1.7.10 modding finally die with it too?
>>
>>543491751
>now that most GTNH devs left
two kobolds in a trench coat and no one else
gtnh is as alive as ever and 1.7.10 will reign forever
>>
For me, it's hacking shit together with Modular Routers and Sophisticated Storage
>>
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Why do so many minor tech mods introduce their own fluid storage systems, despite featuring absolutely no reason to store fluid, and most of the major tech mods that you run alongside them also featuring fluid storage?
>>
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Does anyone know where I can find a Zombie Spawner?
My modpack has these mods
>>
Is Fabric better than Forge?
>>
Is there anything new I'm missing out on with 1.21.1? The copper equipment and tools appear a useful early game stopback but it doesn't look like there's much else other than the creaker
>>
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Total Villager Death is far harder to achieve than I realized. Basically, I want to replace villagers with Ancient Warfare NPCs and add CustomNPCs quest givers and shoppes to villages. So what I need to do is disable villagers in Bad Mobs and add my own village structures via Recurrent Complex. These village structures must include
>Ancient Warfare NPCs as entities, assuming they can be copypasted
>Shoppes with CustomNPC+ traders, assuming Global CustomNPC+ Data works
>~50 CustomNPC+ individual quest givers for variety, assuming Global CustomNPC+ Data still works
To each structure I must assign a spawn weight, inner workings of which I frankly never fully understood. If everything works out perfectly, like it always does, it's great. If not, I'll have to crack the incomprehensible Ancient Warfare API with virtually no documentation and try the same trick there. If THAT fails me, I'll have to adjust villages to my liking hand by hand and manually save each one as a naturally spawning Recurrent Complex structure. To avoid them all looking the same, at least 100 variants is in order.
>>
>>543497734
There's like 2 "exclusive" Fabric mods (Replay and Axiom), neither of them are mods you actually care about if you just want to play and still you can just use Forgified/Sinytra Connector
If anything, Fabric is worse than Forge/Neoforge since you actually have to wait or hope for ports
Fabric died the moment Sodium got ported
>>
>>543497734
Depends on what you want.
If I want an "enhanced vanilla" with lots of mostly visual(better structures, particles, mob models, terrain) and less demanding mods then just I use fabric
But if I'm looking for heavier mods and more action/crazy stuff happening(ever-moving factory, real-time flying ships, giant monsters, etc) I use Forge.
At least that's how I've been doing for the past years lol
>>
>>543497734
fabric is supreme when you just want light additions or performance/shaders
forge is better if you want a full modpack
>>
Why are Fabric and Forge 2 different things? Why can't 1 thing exist for all mods?
>>
>>543511073
Because LexManos is a huge piece of shit, so people got tired of him and made a different launcher. Luckily nowadays he's completely irrelevant as the forge devs made a fork of it (reforge) and left him on his own. Fabric is still here because a lot of idiots can't help themselves from version chasing and some devs can't into reforge and we wouldn't want to waste those curseforge bux, wouldn't we?
>>
Mr TJF could you please check on pathserb, it seems to be down at least since last sunday.
I'll stop posting about this but since we have a new thread it's likely my previous posts won't be read.
>>
Can you guys recommend me any cool NPC mods to make the world feel alive?
Pictures appreciated btw
>>
>>543504895
Sounds like your problem is not actually with TVD
>>
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random pathserb screenshot
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Nomifactory expert mode has surprisingly kino atmosphere
>lost cities overworld
>abandoned buildings with spawners everywhere
>forced peaceful so all of the spawners are inactive
>empty caves
>empty overworld
>even passive mobs are really rare mostly because I spawned in a FUCKHUGE ocean biome which made getting early game leather a fucking bitch, thanks
It's like a double-ruined world, first the city was abandoned and overran with zombies and other hostile mobs, and then even those died out and the only things that remain are the no-longer-active spawners and dilapidated structures.
I am alone in this barren world. Squid fear me. I will reach HV soon
>>
>>543513765
Total Villager Replacement doesn't properly convey my wrath or roll off the tongue.
>>
>>543520730
Just call it the Great Villager Replacement
>>
starting to understand that building with create is just trying to figure out how many random places you can shoehorn a hinge or elevator into
>>
how do I set up a villager hall when I haven't got a village nearby
I have carryon, I could theoretically grab them with two trips and then breed them in my base I guess? is it faster to wait for a villager zombie on hard and cure it? or is there some other cheese?
>>
>>543522362
boats
lasso if you have a certain mod i forget which
>>
>>543520730
The Final Solution to the Villager Question
>>
>>543490173
which bloodmoon mod is that? is it Nuversion or classic?
>>
>>543513148
there's literally a mod called minecraft come alive
https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-mca
>>
>>543525229
It's only good for waifus, sex, and babu.
>>
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>>543523063
Apparently it's a 1.14.4 datapack. Are datapacks considered vanilla or modded?
>>
>>543526681
What can datapacks do, exactly? IMO if it's stuff you could recreate with command blocks and texture replacement, it's vanilla. Model replacement is iffy, I don't think I'd call it vanilla, and more than that would definitely not be.
By technical definition, if something is not vanilla, it's "modified" and therefore modded. However in many games, and minecraft very much included, "mods" typically take a standard format and modifications outside of that format are not considered as part of the same category. For example, texture swaps are modifications but nobody calls minecraft texturepacks "mods". Or using a script injector in GTAV to patch the running game and literally modify the gameplay is not considered a mod. And so on and so forth, the majority of games with a modding community end up with some modifications falling outside the category of "modded".

And so with datapacks: it's probably neither vanilla nor modded. It's just "using datapacks".
>>
>>543513148
For sapient creatures, I have Minecraft Comes Alive Reborn, Ribbits, Goblin's Tyranny, Gnumus, Farlanders, Rich's Wood Elves, Dwarves, and Kobolds. In terms of animals, I have Alex's Mobs, Faunify, Cute Companion Ducks, Creatures N Beasts, Mushroom Quest, Koopa's Critters, Critters & Companions, Myths of the Sea, Tameable Beasts, Ghosts and Bok's Banging Butterflies. I had no idea Mo Creatures got updated and I would've got that over Alex's Mobs if I'd known because le childhood nostalgia, but eh. The main thing you miss out on is Mo Creatures has some whacky horse, zebra, unicorn, pegasus, alicorn breeding system.

I also have Tax's Deep Villagers which allows villages to spawn under the ocean in glass domes, Illager Warships, Spiral Tower villages, and Plenty of Golems.

And I have Lios Overhauled Villages to improve the default villager structures, but I imagine someone here will recommend a village overhaul ten times better. I'm satisfied with it personally. The other one I heard about apparently was impractically built despite looking beautiful and villagers were killing themselves, so I went with this one instead.

If you care about the world feeling more alive and vibrant visually, I have Sky's Flowers, Sweety's Garden, Serene Shrubbery, and Crystalcraft Unlimited which draws a lot of "bloat" criticism but honestly I like the customisation in how many different weapons, tools and armor you can make with all the different ores, plus shiny gemstones are like eyecrack to me and I like collecting them like a goblin.

I also got Even More Magic for the wands but it spawns a variety of dungeon towers to climb and explore. You won't go for long treks with nothing to see, you'll almost always see cool structures in the distance.

I'll try to post some screenshots later. I'm phonefagging right now because I have to allocate a lot of RAM to my Minecraft to make it run good.
>>
My post was too long, but I also wanted to say that if you get lots of mods, go on the launcher, press the 3 dots to the right of Forge, click edit, scroll down and click more options (I think, or advanced options), find -Xmx2G in the Java thingy and change the 2 to 8. Assuming you have a 16GB RAM or better PC. Probably not a good idea if you need all 8GB.
>>
>>543530478
if you have polymc you don't need to do this, it already sets your ram to 8gb automatically. though you can set the minimum heap size to something closer to the maximum to avoid triggering garbage collection too often.
>>
>>543497157
Probably because there's no way to store a millibucket in vanilla.
>>
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>>543497157
>>543532093
There's no real reason to go beyond a tinker tank connected to the ME system
>>
>>543536137
sex but i dont get the point of the fireworks
>>
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>>543513921
>>
>>543526681
If it lets you see or do stuff you can't in vanilla, it's modded, simple as.
>>
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so is the only way to get materials in ftb pyramid through bees?
>>
>>543542268
nta but it looks like sparkles coming out of the cauldron like magic is happening
>>
>>543526681
They're mods. There's no difference between "Mo' recipes/achievements/biomes/creatures/dimensions/enchantments/structures mod" and "Mo' recipes/achievements/biomes/creatures/dimensions/enchantments/structures datapack"
>>
>Ice and Fire is finally getting a sequel
Maybe we'll finally get that Dreadlands dimension.
>>
>>543545112
I didn't realise it was supposed to be a cauldron, makes sense
>>
>>543544727
that ic2 quartz cable brings back memories from like 13 years ago
I barely use it or see it used in any modpacks I happen to play nowadays anymore, it just feels like an ancient relic and reminds me of playing FTB packs with gregtech 4 (or was it 3)
>>
getting my first EV machines, still no ae2 but soon.
beat the ender dragon with my friend the other day, things are coming together
>>
>ars technica doesn't interact with create's belts
lame and gay
>>
>Start new modpack
>Get a couple hours into it
>Having fun with it
>Want to start up a new modpack despite having fun
Every single time
>>
>>543542440
Damn. That's a very, very early screenshot. I joined on the first day but I'm almost sure the sketchy mine and the rail lines where already there.

Was it you who built the GET OUT shack under the first bridge? With a wither skelly head and brewing stand? How did you get this stuff in the first days of the serb when no one could find a nether fort?
>>
>>543551343
lol, lmao
>>
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>>543542440
>>543513921
I don't have that many sadly
I wonder what happened with the skyrail
>>
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Imminent death
>>
>>543513148
>>543530274 (me)
I took a bunch of cinematic screenshots of the different settlements and stuff but compiling them made Catbox block me and my image software crash so I'll just post this. There's different variations for each of these.
>>
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https://youtu.be/gEo6FeFik6U
lol, lmao even
>>
Better picture of the Ribbit.
>>
>>543556418
You would think that Minecraft, being coded in Java, would be a bigger game in India.
>>
>>543559547
Bedrock got an advantage because its datapacks+ are not free
>>
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>>543559697
The average Indian lives off of $4000 a year, I don't think they'd have enough money to justify buying Actions and Stuff, Naturalist, etc. etc. Granted, I don't know if Minecoins are cheaper there or not, and there certainly are in-app purchases designed for the Indian audience, but I just can't see Pajeet the Construction Worker settling down after a long day's work to play Minecraft Bedrock Edition.
>>
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>>543560296
My PC setup cost me $2000, and it gives 100 fps with shaders and 500+ mods. Doubt average jeet could play with any fun amount of mods.
>>
>>543560887
They probably wouldn't play nuversions, or would be limited to fabric performance packs with vanilla+ mods.
>>
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>>543560887
>average jeet
YOU SEE FRIEZA
>>
>>543560296
I hate bedrock edition with all my heart and soul
>>
>>543562126
I don't get the joke. (I'm not Mexican)
>>
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Does this look sensible or structurally safe? Waterproof treated planks as a lid to tower btw.
>>
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>"UM, OUR MOD IS IN ALPHA, ACKSHUALLY, SO DON'T EXPECT IT TO WORK AT ALL"
>file is flagged as in beta
>>
>>543563729
>complaining about a gamejam mod
who cares
>>
>>543563729
>as a refugee in Argentina
Boliguayo tenia que ser
>>
>>543564267
Sorry, he only knows German.
>>
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>>543564737
kek'd
>>
>>543564267
You wish he was a boliguayo
>We are in a local chat for relocates (refugees, trans people from Russia)
>I moved to Argentina and am still in refugee limbo without proper local documents, which makes life complicated. For example, renting a place and making online purchases without a middleman? Not an option. I have to rely on cash-only transactions and deal with occasional judgmental stares.
>The biggest challenge, however, is finances - my only income comes from my projects and commissions, and it completely goes toward supporting me, my loved one :transflag: , and our chunky cat, Crunchy. :cat:
>I live in Mar del Plata. Living in Buenos Aires would help me to speed up my case to the authorities (CONARE), but it is too expensive. Since I have no guarantees and no DNI, realtors refuse to even talk to me.
furry troon illegal from Russia lmfao
>>
>>543566806
GTNH needs an addon that randomly blows up your machines if lawnbasing is detected
>>
>>543567491
Honestly, all machines should get damaged by wind and rain, it's a cool idea
>>
>>543563628
>unsupported brick ledges
>structurally safe
>>
>>543553073
what mod does this? i've been looking for a similar feature for awhile.
>>
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>>543568128
It'll actually kill anyone outdoors. I'm still fine.
>>
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>>543567491
>>543567727

it never rains in the personal dimension so roofs aren't needed, personally I enjoy the open skies while I wait hours and hours for machines to do things. I'm also not really trying to lawnbase it's just early days for my base in here, im also not going to waste infinite time trying to plan out a bespoke spot for every single machine in multiblock because I have no idea what my needs will be in the future, you have to expand kind of organically as things come up until much later when you get a true idea of what your end game base should look like, otherwise you will halt your progress to a crawl trying to plan for futures that may or may not come to pass.

>>543568228
I think its ftbutilities
>>
>>543567457
Trannies are accepted in South America, literally the best place to emigrate to if you're a tranny, so at least it isn't a retarded tranny.
>>
>>543568907
Russians only come here to get Argentinian citizenship in a few months then immediately escape back to Europe, this troon might just die here lol
>>
>>543567457
I too, would give someone a side eye if they were russian, or a tranny, or a russian tranny.
>>
minecraft?
>>
>>543570567
being a tranny is one thing, but being a tranny in an insanely gay hostile place like russia is just sad imo. i feel bad for them
>>
being a tranny at all is a miserable existence but you shouldn't feel bad for them
>>
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>>543570658
here
Beyond Oxygen actually werks https://www.youtube.com/watch?v=r87aXrXqg7A
You pump either mekanism or ad astra's oxygen into the vent block, seal the room in your VS ship and after a second or two it gives you air while removing the flooded look from inside. Bulkheads also sorta work but rooms without a vent immediately gets flooded, would be cool if the mod had checks to only remove the oxygen.
Only real problems so far are oxygen coming from meme mods, and how the underwater look breaks, which happens even without shaders. So a realistic sub will be better than a subnautica style one. Wish there was a sonar mod to visualize your surroundings, combining that and Create Radars would be sex
Are there any mods that add different ways of navigation/visualization? Only thing that comes to mind is using a map mod in topography only mode and setting the depth accordingly with Clockwork's altitude meter, but that's only the vertical part.
>>
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>>543572128
you pray that they will be freed from their perversed mindset
>>
>>543572286
this
>>
>>543572042
I only feel bad for cute people. Only seen 2 cute trannies in my life but their personality was rotten.
A zero sum game.
>>
>>543573173
>I only feel bad for cute people.
unfathomably based
I kneel
>>
>>543573173
>>543573378
lookism is monke instinct but it's irrational. It's a lowiq way to look at the world. though since you're stupid and no one ever changes their mind on the internet you're just going to assume im ugly for typing this and go about your day so whatever I guess
>>
>>543573378
Why bother writing that, then?
You don't need to post your face. List your top 10 games, and I can figure out if you're ugly or cute as shit.
>>
>>543573861
?
I'm being ironic, satirical even
>>
>>543574402
they responded to the wrong person they meant to reply to me>>543573541

but they're not very smart probably, since they think you can tell if someone is cute by their favorite video games. I wonder if they posted their top ten if people would deem them cute or ugly. Trying to deflect personal attributes to arbitrary entertainment decisions only shows their rabid tribalism, there isn't a top ten in the world that this website wouldn't shit on, especially if they were motivated to dislike it by a petty internet squabble, so how is that a measure of anything?
>>
>>543574764
Words words words.
You are ugly as sin.
>>
>>543560887
My PC setup cost me $800 and it gives 20-60 FPS with 500+ mods and no shaders, but I've been able to play just fine
I'd be surprised if the average jeet can't at least manage that
>>
>>543572042
It's only hostile to fags if you're not a mobik :)
>>
>>543575536
no u, post top ten lmao
>>
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>>543577097
I heard that in countries like that, the second hand market is really expensive for computer parts. (in relation to their buying power that is)

>>543577592
You concluded, in your rambling response, that top 10 games is a terrible way to measure anything.
>>
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This isn't exactly what I mean, but it's close. There's a more egregious example later on in the tech tree I think, with a part that takes 25 minutes to craft one single piece.
>>
>>543577850
>You concluded, in your rambling response, that top 10 games is a terrible way to measure anything.
I did. you didn't. so should I take it that you agree with me? concession accepted.
>>
A muffler hatch "recovers waste from machines" with "recovery chance xx%" - what does that mean?
>>
>>543579712
A troon so bitter, he's happy that anyone would agree with him.
>>
Does anybody even use the fucking weeping angels mod? For a mod that's been more or less maintained since beta 1.8, you'd think it'd be a common fixture, but no.
>>
>>543583608
>Does anybody even use the fucking weeping angels mod?
nah not really, at least from what ive seen. Prolly the dev is just a passionate dr.who nerd so that's why it's maintained
>>
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daily reminder to join #skyofgrind @ evilcats server

!! new ip: evilcats.qzz.io !!
version: v1.4.1
https://www.curseforge.com/minecraft/modpacks/sky-of-grind/files/6800875
>>
>>543586002
daily reminder to have your dementia-ridden grandma defecate directly into your mouth, faggot
>>
>>543586850
You seem obsessed with feces and incest, you wouldn’t happen to be Indian, would you?
>>
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>>543586002
>modpack literally called sky of grind
embarrassing
>>
>>543593092
also hasn't the GTNH skyblock community been calling it "garden of grind" for a few years now? seems derivative
>>
Restarting GTNH is the dumbest thing I can think of, imagine if threefold stuck with his original world instead of restarting TWICE, mf would prolly have stargate by now, but instead he's in like HV on his third world.
>>
>>543602356
>modpack so well-made people spend thousands of hours not completing it and still want to start over, multiple times
picked up
>>
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>>543602356
>e-celebs
>>543602658
ANON YOU FOOL
>>
>>543602658
It's a meme pack and enshittified through pam's bloat, spice of life diminishing returns, and infernal mobs. Though with the last one you can just play peaceful mode
>>
>>543603019
all three are irrelevant past LV
you sound like you got filtered in steam, not even 10 hours into a 2000 hour pack
>>
>>543603331
>it gets good 30 hours in
>>
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What do you think the minigame for Thaumcraft 7 will be?
>>
>>543573541
lookism is correct
only attractive people have souls, that's just how it works
>>
>>543603019
>pam's bloat, spice of life diminishing returns, and infernal mobs.
lmaoooooooo just make a healing axe holy shit
>>
>>543614165
>t. 5/10
>>
>>543511612
That newforge story
Fabric was created because forge is bloated
>>
>>543511612
>>543615154
Isn't there also NeoForge and Quilt?
>>
>>543614935
I can realise the truth without being part of the upper caste
>>
>>543615154
Forge is bloated because of LexManos though.
>>
>>543615823
>he's an npc following his base instincts instead of using his higher brain to see divine truth like god wanted him to
sad
>>
>>543616437
opposite, actually. why should we reward those who are ugly?
this has always been the truth, but will become even more definite in the near future
>>
If Mojang were to make blocks, items, entities and inventory GUIs data-driven, would that be enough for Datapacks to be considered mods?
>>
>>543616560
Possibly, though I expect people would start differentiating between two categories of mods, "data mods" and "java" or "code" or "full" mods or something
Factorio modding works this way for example (but it also natively supports lua scripting which datapacks have no equivalent to afaik)
>>
mods should have obtuse and creative names for their machines
>>
>>543618061
The retrograde macerated excabulator can be used to jig your blocks in order to create ferrous hydrolysitic reactions that allow you to spongify ore veins.
>>
>>543618438
genuinely yes, they just have to make sense
>>
>>543615609
Quilt is a fabric fork that started because someone fabric team was ok with hating tranny's
It pretty much irrelevant being just fabric with different team structure
>>
>>543619389
I hate trannies so it sounds like I'm using the wrong software and should switch, thank you for letting me know
>>
who cares
>>
a modpack with over ten thousand quests, one for nearly every single item and block, including most of the completely irrelevant ones, just to fuck with people who want to do 100% completion
>>
>>543619970
thats already what kitchensinks are
>>
>>543619621
Just to be clear fabric is the based launcher
>>
>>543618061
the QED was cool
>>
What mods make frozen oceans actually interesting? Vast swathes of the game world that just don't have anything in them.
>>
>>543624729
>noo a few thousand blocks of my 32 million squared block world are not immediately useful
bro just walk literally anywhere else
>>
>>543626684
>spawn in a frozen ocean biome that spans thousands of chunks
What now?
>>
>>543626991
new world
>>
>>543626991
just walk literally anywhere else
>thousands of chunks
this doesn't happen doe
>>
>>543627057
You sound like a troonilla player.
>>
>>543627116
I wouldn't let a frozen ocean stump me, I'm just giving you a suggestion
>>
>>543627195
>(((mojang))) adds useless, garbage, bloat biomes like frozen oceans that have zero gameplay value whatsoever and exist just to increase the file size of worlds for no reason
"How can mods fix this?"
>UM, SKILL ISSUE, CHUDDIE!
>>
>>543627479
not what i said
>>
>>543624729
Aquamirae.
>>
>>543628158
>trannymirae
No.
>>
>>543581236
Muffler hatches have an internal inventory and produce small piles of ash over time. The %chance to recover is probably the chance it will produce ash per completed recipe.
Maybe higher difficulty modes do something with this, but as far as I know nothing bad happens if the hatch fills its internal buffer. Higher tiers of hatches have a bigger inventory (similar to tiers of input/output bus) but everyone just ignores them.
I guess you could process the ash and recover tiny amounts of resources from them, doesn't seem worth it though.
>>
>>543630363
>higher tier hatches
Reduce pollution more. If you have it disabled then they are indeed useless yes.
I don't know if the hatch filling up with ash affects its pollution reduction any
>>
how long was the transition from 1.2 to 1.3? I know that was the version singleplayer was abolished in favour of a self-hosted server so I imagine it took a bit
>>
>>543609475
Nothing because those faggots will never release it.
>>
>>543633102
https://minecraft.wiki/w/Java_versions#1.3
>>
are there mods like these for 1.12? i can only seem to find this type of mod for 1.7.10. i really want dynamically streamed rooms.
https://www.curseforge.com/minecraft/mc-mods/frustrator
https://www.curseforge.com/minecraft/mc-mods/archisections
https://www.curseforge.com/minecraft/mc-mods/opticubes
>>
Come to 1.12.6, we've got happy ghasts.
>>
>>543646105
Nah, I'll wait for the backport
>>
>>543636764
modded thread
>>
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https://www.youtube.com/watch?v=GfJ637boetk
>>
>>543666480
a mod that adds music? kino?
>>
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>>543666921
>stuck in meme versions
>>
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>>543603416
More like 300 hours in (except it never actually does)
t. fell for the gthn meme and endured up until HV before finally uninstalling, will never touch anything that has basedtech smeared over it ever again
>>
>>543603019
just delete infernal mobs
>>
>>543624729
How exactly would you make them interesting? It's literally just a normal ocean with a layer of ice, I wouldn't call them any less interesting than normal ocean
>>
>>543668167
I'd rather stick my peepee into my EBF than any of those hoes
>>
>>543626991
this on its own is already interesting
>>
>>543669001
>EBF
> Exclusively breast feeding?
What?
>>
https://youtu.be/vxodY0zYmZE
>>
>>543668167
>300 hours
more like 3000 hours for HV
you need at least 700000 hours to beat the pack if you're rushing
>>
>>543505683
Fabric died when neoforge released, as fabric only existed because forge was not tranny friendly.
>>
>>543668167
Don't judge greg by GTNH
Obviously shit like the circuit progressions and machine tiers are core greg, but GTNH goes way out of its way to make everything as grindy and annoying as possible, making everything triple expensive, making you tediously mine by hand for stacks upon stacks of metals, etc.

Everyone who wants greg should try nomifactory, you can get to HV in like 30 hours easily and 50 hours leisurely (even on expert mode), you get access to AE2 in MV, ore veins are everywhere so mining is trivial, the pack adds interesting resource generation stuff (DML on easy mode, stone residue in expert mode, and microminers starting in EV) and doesn't have any extraneous retarded shit like hunger mods or whatever
>>
>>543681410
>it gets good 30 hours in
>>
>>543682671
Why is getting to HV equivalent to getting good? Enjoy the ride.
>>
>>543682671
I said getting to HV takes 30 hours, because that other anon had spent 300 for that in GTNH
Nomi gets good pretty much instantly, you spawn with a free hammer and you can immediately take like 30 minutes to mine some metals and get some saplings and bam you're in the steam age. You have a void world from the start too, as soon as you mine enough cobble to start a platform.
Expert mode is locked on peaceful too so you have no shitty mobs, and no hunger whatsoever (you don't need to dedicate a single slot of your inventory to food, ever).

I cannot emphasize enough how ridiculous the GTNH early game is with the fucking shitty mobs, the GARBAGE hunger mechanic, etc. etc. GTNH is balanced from the ground up, not as the best tech mod pack, not as the best gregtech pack, but as the grindiest pack possible. This continues past the early game too, with AE2 being fucking EV gated, every annoying mechanic possible being turned on (rain explosions, pollution), everything being as expensive as possible etc.

In nomi, you just build your factory, simple as.
>>
>>543683591
>that other anon had spent 300 for that in GTNH
skill issue
>>
I'd say GTNH is fun all the way to ZPM, but i get why a lot of people get filtered by microcrafting and quit before AE2 which is lock on late HV/early EV.
>>
>spawn with a free hammer
>You have a void world from the start
>access to AE2 in MV
>Expert mode is locked on peaceful
MAWPC
>>
>>543684185
>microcrafting
get with the times grandpa
https://www.youtube.com/watch?v=OjrTbK87Zd8
>>
>>543684654
Logistic pipes mog, i don't know why so many people choose to ignore it.
>>
>>543626991
You can't spawn in an ocean, though maybe technically you could spawn on a small island surrounded by a lot of ocean, though spawning on a small snowy island surrounded by a lot of frozen ocean is quite unlikely, I don't think ive ever spawned in a snowy biome at all that I can remember
>>
>>543686431
because the time and resources needed to set it up properly might as well be used to progress towards AE2 instead
>>
>>543686431
I tried using it once and the network capped out before I had even 1/4 of the stuff I needed automated AT THAT TIME, let alone what I would need to finish the rest of the pack in which I was trying it.
>>
>>543679331
Fabric is the designated transphobic modloader though? Trannies literally forked it into quilt just to avoid being associated with fabric
>>
>>543491751
I hope so, lwjgl3ify and rfg ruined retro modding
running from modern modding to avoid modernslop, just to find modernized slop
>>
>>543684340
>not having to microcraft flint tools or fight infernal mobs in your tech pack means you might as well skip all progression
The only thing I'll agree on is AE2, magic storage buffer that can teleport any item or fluid from anywhere to anywhere instantly is boring
>>
>>543669001
your e-boyfriend?
>>
>>543692193
just cheat in a hammer and play on peaceful
>>
terrafirmacraft sucks terrafirmagreg sucks
gtnh is infinitely more fun
>>
>>543692682
Yeah and disable the food mods and and. MAWPTOYMY
>>
>>543692682
No, you don't understand, when the modpack cheats in stuff for you it's not cheating!
>>
>>543681410
has greg ever commented on packs other than nh?
>>
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based greg
>>
>don't judge greg by GTNH
>greg is a confirmed tranny
>GTNH admins are confirmed transphobic
so you're saying the only based version of greg is GTNH?
>>
im a tranny and I just play whats fun idc about fabric or quilt or greg or gtnh admins, i play gtnh and my nuversion vanilla QoL mod profile is still on normal fabric cause who gaf
>>
/mmcg/ need your help. Modern minecraft is piss easy. I need a mod that increases the difficulty to this new start I'm making that's me surviving mostly underground because of a solar apocalypse mod.
Epic siege mod hasn't updated to the newer versions.
>inb4 cave dweller
jump off a bridge in minecraft
>>
>>543699623
the hordes mod is the nu-version epic siege i believe.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
>>
>>543699623
One of the several mods that add cave-ins, coal explosions, toxic cave gasses, etc.
>>
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VS ship as a functional torpedo using Crete Propulsion and VS Tournament explosives, which goes off instantly when the sensor's raycast hits something. haven't put thrust adjustment yet so it fucks off at mach 1
also, it's really nice how VS ships get affected by Physics mod's waves ONLY when they're on the surface
and continuing >>543572253 I can use Propulsion's optical sensors as a limited, janky replacement for sonar as you can configure it's distance and make the ray invisible, and found this 'lodestone tracker' block that emits redstone signals depending on your orientation as a gyrocompass of sorts. Finally, reading Control Craft's description, it seems to have actual remote cameras among other useful stuff so this shitty periscope might become a lot more useful

>>543699623
here's my current survivaltism mods
>hordes, enhanced hordes, big brain, creeper ai updated(requires sinytra connector), thin air(has create version if you have it), difficult caves, harder branch mining, realistic torches, finite water, hostile villages and pillagers gun if those two are around. I suppose you can also add stuff like SoL Apple Pie and lower your default health to make food important
this will be absolute cock torture for you(and your puter) if you don't configure them thoroughly or add stuff to help you out such as maids, traps, weapons etc.
>>
Modded minecraft is a flawed creation and we are the demiurge
>>
Is there a way to make Dynamic Trees grow bigger? Or do they just have a set max size?
>>
>>543695097
baited me award
>>
>>543689000
The hyper trannies forked quilt
>>
>>543704548
the funniest part is that no part was a lie, what i said is all true and my real opinion, that I actually wanted to share, the fact that it baits retards into getting mad is only a side benefit.
>>
nobody cares
>>
>>543700101
>>543700285
>>543703035
Zombie awareness seems to be the mod I'm looking for.
Hordes with it seems fun, but I'm not sure if it'll be compatible or if it'll work with the underground idea. I could test it.
I got a trap mod already and guard villagers. Underground villagers too so they arent all burnt. But no good mods that add turrets. There's the old security craft, but it looks outdated. Does create by any chance allow you to make defense turrets?
>>
>>543704917
baited me again award
>>
>>543616437
What would god know? He created niggers.
>>
Man from The Log
>adds hollow tree stumps throughout your world
>rarely, as you walk by one of these stumps, a tiny man will peek his head up, making sure to appear in your peripheral vision, before quickly darting back down
>even more rarely, he'll leap out from the stump and bumrush you
>>
>>543708224
The good ol' flint and steel.
>>
>>543708582
>destroying the man from the log's habitat causes him to burrow into your home
https://www.youtube.com/watch?v=xPghfRHZUFs
>>
it is kind of odd that water just cannot exist in the nether, I get that haha hell hot and stuff but if it was hot enough to instantly vaporize water nothing living could exist there, if its that hot why doesn't your character instantly die upon going through the portal.
>>
>from the fog
>meant to be subtle
>spawns behind you every 5 seconds
>f5
>keeps on burning your house multiple times
>shitty alt skins
>keeps spawning creepers
There's never going to be a good mod that really does it right is there?
>>
>>543709075
Same reason that beds explode.
>>
>>543709132
>There's never going to be a good mod that really does it right is there?
no, because it's a dumb idea. horror mods are for fags who don't play the game, go read a creepypasta or play a real horror game
>>
>>543709075
have you ever played a video game before?
>>
>>543709132
Minecraft already does it right.
>doesn't make any idle noises, only footsteps
>outlandish and otherworldly design, resembles nothing in the real world
>if you let it get close to you, you die
>>
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>>543706435
ZA does work with Hordes, just does get quite performance heavy if you let the waves build up. No clue how it'll be underground. Be sure to reduce or turn off it's sound alerts, they're extremely annoying
>Does create by any chance allow you to make defense turrets?
Big Cannons and Radars, let you make turrets that automatically target but they'll take up quite a bit of space, at least compared to single block stuff like security craft, so I don't know how good they'll be underground. picrel is the smallest setup possible and that's without shafts, gearboxes etc. you can hang turrets upside down Fallout style so there's that at least.
iirc Immersive Engineering has a turret that takes up like two blocks
>>
glacial precipitator
>>
was the oredictionificator the first instance of an oredict converter?
>>
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new outfit
>>
>>543709907
I've seen this, but it needs input on the radar screen. I think I just have to cope and be smart or scrap the horde idea. Gonna check the performance impact when I've got all the mods gathered.
>>
Frankly, the only horror mod that works is Corail Tombstone.
>>
>>543710760
have the chinks given her a name?
>>
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>>543710791
oh yeah I forgot, you do need to get a nightly build from pisscord for auto targeting, retards added the feature to Create V5 and then fucked off to port the mod to V6, which many other addons including Big Cannons do not support yet.
I removed it as it's laggier than the older curseforge version and I got other options. if you do have the headroom, get the 0.2.136 version, turn off detection of everything other than mobs and turn the radar bearing on only during hordes/when you need it
>>
>>543715050
What shader is that?
Also is "flywheel" is really needed for using create with shaders?
>>
>>543716897
Flywheel is the graphical engine that comes bundled in with Create. So yes, it technically is necessary, but only because it's necessary for using Create at all.
You might be looking for Colorwheel, or one of the various other compatability projects?
>>
>>543717073
Yeah that's the one. My preferred shader is not supported by colorwheel, so I enabled compat mode. I assume your shader is fully compatible, or you don't use colorwheel because its not needed and your game runs fine.
>>
>>543717430
I'm not that anon, and don't know what shader they're using, sorry. I just know a bit about the technology.
>>
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periscope tech with ControlCraft camera, another step for fully working subs
thought I was fucked when it failed to load after moving it around with a piston, but as long as you make separate links for both start and finish points, it works perfectly. also seen in the webm is it's raycast mode, I think I can make a better sonar system compared to Propulsion's optical sensors, with full coverage rather than just four directions, but it's redstone panel seems complicated for my small brain

>>543716897
>>543717430
it's Solas 3.0 with a mix of low and high settings
as far as I know for create V5 you need Iris & Oculus Flywheel Compat, which is what I'm using, and that Colorwheel is for V6 only. at least that's what some other anon was complaining about few days ago
>>
>>543709328
It's a dumb idea with history though.
https://www.youtube.com/watch?v=0JoODIRd8JM
>>
>>543693064
>GTNH is the default, anything else is cheating
retarded fanboy
>>
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>>543718135
I also started complaining when I loaded up mincecraft and my shader was gone. Manually selecting it, and then hitting the key for enabling shaders then warned me that my shader was incompatible. Colorwheel is beta quality software baka.
>>
Mojang should give us a Netherite pickaxe on spawn, grinding up to it is just too tedious.
>>
>>543719736
>everything should always start at grug
>pack developer can't skip part of the sacred vanilla progression
>>
>>543693064
How much food does the GTNH questbook cheat in for you?
>>
>>543720216
A hammer is still a grug start, why stop there?

Nomifactory should be spawning you in with fully automated microminers instead, anything else is just too tedious.
>>
>>543721173
GTNH should start you off with a stargate.
Everything else is just tedium, right?
>>
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>>543721559
well yes, it would be better to skip GTNH
>>
>>543721559
Every modpack should open, load the world in, roll the credits, and leave, in under a minute.
>>
>Worried about grind and tedium? Fear not, we don't do that here! We have adopted the philosophy "All of the complexity, none of the grind."
Nomifaggotry's whole selling point is greg but less tedious and they STILL force me to mine manually.

Come on fags, it's 2025, just give us infinite resources on start already.
>>
>>543721894
I miss buildcraft quarry.
>but you can just boot up 1.12 and play-
I miss it. So sad.
>>
>>543721894
>a ladder is the same as a rocketship
>>
>>543722232
Both needs to be constructed, and both face the sky. Problem?
>>
>>543722346
kys troll
>>
>>543722232
One block at a time or 9x9x9, manual mining is still manual.

When playing tech packs I want to jump in and immediately start building my factory, running around mining by hand is uninteresting and tedious.
>>
>>543722945
most I'm willing to surrender is a cobble generator that sometimes produces ores native to the layer its in
>>
>>543721894
That's an option though. It's called Creative Mode. Might as well play it.
>>
Simple mod that adds chiseled variations for Block of Gold, Diamond, and Netherite? I mean would like to keep the base plain featureless forms separate preferably. Emerald already looks chiseled so I didn't include it.
>>
if you use words like "grind" and "tedium" when talking about video games you're a whiny baby faggot, no exceptions.
>>
>>543732754
You can still enjoy things while making valid criticism of them.
>>
>>543703035
what's the mod for that pink TNT-like block? because that's the same texture as NTM C4 and there's no NTM on create versions
>>
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Is there a mod/esoteric knowledge that lets you interact with items from outside your inventory? like uh, an item frame but you can put bread on it and eat it from there without picking it up
basically I want to turn a specific handheld item, that has an interactable gui, into a stationary "block"

>>543733517
VS tournament, mostly adds movement related stuff but also has four of those insta-tnt's with different explosion radiuses
>>
>>543693224
Terrafirma rescue, GT6u
>>
>>543711006
no idea
i can't speak mandarin and just call her mcmod-chan
>>
>>543710760
Where's our cute anime girl rep for Minecraft modding?
>>
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When are the BWG devs going to finally accept they should've just ported BYG instead of making the garbage that its BWG
>>
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>>543745390
You actually like this diamond cake dimension horseshit?
>>
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>>543745267
we either appropriate mcmod-chan or make peace with this thing
>>
>>543745267
You subhumans abandoned the creeper girl from mobtalker.
>>
>>543746354
i like her but the mod itself is pretty bad
it's more barebones than what you can do with some command blocks and a texture pack
besides she's basically just a humanized vanilla creeper
>>
>>543746927
The vast majority of mods, even the staple mods, are terrible.
>>
>>543746998
>even the staple mods
name them
>>
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>>543747434
>>
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>>543747502
it has its moments
>>
Why hasn't there been a tech mod with gremlins that break your machines or swap pieces around to cause nuclear overloads, explosions, workplace accidents, etc?
>>
>>543748424
Because that sounds terrible to play with.
>>
>>543748424
it's called multiplayer
>>
>>543748494
No? Tech mods are too fucking easy. You just make the same setups over and over again. There's no difficulty, no danger. Imagine if a gremlin could sneak up behind you and push you into your macerator, killing you and destroying all of the items you were carrying.
>>
>>543748589
Why not just make it a random chance for the player to explode each tick, then?
>>
>>543748924
That already exists in Minecraft, and it's one of Minecraft's core features that should be amplified by mods, but isn't.
>>
>>543748424
>>543748589
>just playing an automation modpack
>suddenly [THE GREMLIN] spawns
>causes a nuclear overload
>entire base becomes a crater
>drop the pack because i'd need to start from square 1 because of one single RNG roll.
please, think before you post.
>>
>>543749009
?????
>>
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>>543749327
I understand why you're confused, because all of your gregshit/createshit modpacks minimize the random explosion event or outright remove it.
>>
>>543749545
Creepers aren't a random chance. They can be worked around and minimized even in vanilla (not the topic of this thread).
>>
>>543748424
anon, that's just other players in GTNH on the very rare /mmcg/ serb.

>the bi-weekly steam boiler explosions
>>
>>543746927
midwit take
>>
>>543749618
>They can be worked around and minimized even in vanilla
I know, which is depressing. Game's been shit ever since Notch left, company is ran by trannies who seethe and shit themselves in the face of adversity. You'd think mod devs would understand why removing the only real danger from the game is a bad thing, but no.
>>
>>543748512
>>543749669
Nobody actually plays multiplayer.
>>
>>543748924
just play bedrock
>>
>>543694768
>>GTNH admins are confirmed transphobic
I refuse to believe that without proof
It's probably going to be something like "I love trans folx and I support the lgtbt++ with all my heart :)) but I'm not plastering this giant trans flag onto the default EBF texture, it really wouldn't fit with the mod you know..." and got declared literally hitler
>>
>>543709075
Your character can stand directly above lava, and can even skinny dip in lava and it takes like 2+ seconds to take lethal damage while stark naked
Or you can put on armor that leaves the face and hands open and just go swimming in lava for 10+ seconds
>>
>>543721894
Unironically play Shapez
>>
Guys I have a zillion dollar idea
Herobrine mod but it uses chatgpt for its AI
>>
>>543721559
Wouldn't a mod that start you on top of forge of the god's with no power or the infrastructure be interesting tho ?
>>
>>543755710
What if Jenny mod but it uses an uncensored horny version of Chatgpt for its AI?
>>
>>543754973
it was that, some jeet made a video about not putting trans flags in the modpack and saying it was transphobic and other random shit
>>
curseforge.com/minecraft/mc-mods/json-model-legacy
Does this mean that we now have a 1.7.10 alternative for 1.8+ OptiFine model swapping? If I understand correctly, it's a backport of a memeversion feature that allows OptiFine-like model swapping and proper utilization of Blockbench.
>>
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Pathserb is kill (temporarily hopefully), sad!
>>
So Minecraft combat sucks ass, does replacing it with first person shooter combat fix it?
>>
>>543749303
it takes skill to start the JVM at the exactly right second so the RNG calculations won't let that happen, noob
>>
>spend 10 hours farming roguelike dungeons and loot games
now I can finally play the game
no enchanting tables though, pretty gay
>>
>>543759949
yes
>>
>>543761990
Ok, but how come nobody's done that while retaining Minecraft's medieval-fantasy setting?
>>
>>543759949
i think the rot is top to bottom, slapping guns on it wouldn't change anything
if anything it would just further expose how lame it is, even if you also gave the enemies guns as well. and even if you give them some better AI to fit, good AI in games usually ends up being heavily intertwined with good map design more than anything
my solution would be vampire-survivors esque. up the player power level significantly and give them more toys to play with, and then raise and rebalance the mob density+diversity so you're cleaving through hordes of enemies with few dangerous special enemies in the sea of trash that must be managed carefully
the catch is this would suck absolute ass
my other idea would be go to the well, dodging and parries against a wider variety of enemies who have telegraphed attacks
>>
>>543762128
Laziness
>>
>>543762128
>how come nobody's catered to my hyperspecific flavor of autism yet

how come indeed
>>
>>543762128
Nobody's stopping you from downloading a medieval fantasy style modpack but you installing guns as well.
>>
>>543767772
Alright, so hyperinflation bestiality vore mods are A-OK, but asking for crossbows and bows with better animations and mechanics is autism?
>>
>>543768936
https://modrinth.com/mod/better-combat
https://modrinth.com/mod/archers
>>
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>>543759556
that's extremely strange, console showed it restarted as always (daily autorestart), completed the full process and the last line is the same last line as always on restart, but it was just simply... not online. Very weird.

Back up now! Thank you! I suppose at some point someone should have a secondary contact of some sort for me besides just this thread...
>>
>>543778414
Praise be! Pathserb lives!
brb cancelling all irl plans for the weekend
>>
>>543778414
I don't play on the server but blessed be you, the anon who keeps something like this up, for the rest to enjoy.
>>
Ex Nihilo or Simple Resource Generators?
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>>543784412
The only time I've used SRG is cuboid outpost and it's like mcreator's first creative resource spawner, I couldn't believe how utterly simple it was.
Ex nihilo can be retarded in the grindy way but at least it feels like a mod with multiple different systems and not just 1 machine copied 4 times that shits out infinite of whatever the pack author used it for.
>>
>>543785082
Disregard, I am retarded. Cuboid Outpost doesn't use SRG, it has a pack-specific "cuboid" mod with "singularity" resource generators, hence my confusing them with simple resources generators.
>>
>>543609475
we got better odds on thaumcraft for Vintage Story than 7 ever happening
that shit was abandoned years ago
>>
>>543787220
speaking of, how's the rustbound magic mod?
>>
>>543787220
fucking 6 was abandoned almost immediately, let alone 7
>>
>>543790459
6-7
>>
>>543759949
Everyone says Minecraft combat sucks, but every single combat overhaul mod anyone's ever made or even just pitched an idea for sucks even worse.
>>
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Finished the hallway and the redstone lamp lighting system
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>>543793132
there's just a lot of shit that makes it hard to design well. it's like every system, every choice, all of the context pulls together to make combat as shitty and impossible to unshit as possible
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>>543793864
Very aesthetic. Nice work, anon.
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>>543782702
>>543779863
I just wish I had more time, I haven't been on much at all recently, work and life is super busy. But I checked a random handful of server logs just now to see if this has been happening before, and just reading a few snippets of conversations between random serb players really made me smile. I really appreciate you guys, I hope the serb adds something special to your lives, if even just a little bit.
>>
>see huge ass castle structure
>main enemies are Piglin variants that can break blocks when you're close
Why ruin your own build?
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>>543772338
Neither of those make bows equivalent to gun mods in animations and mechanics. Fuck's sake, """"""better""""""" combat doesn't even change bows. Why are you a NIGGER?
>>
>>543793132
>>543794334
You just have to look at how minecraft combat works fundamentally and how it works in other games. The key aspects are the movements and how hits are scored. Minecraft movement is extremely simplistic, and hits are scored with just an instant (I think?) hitscan at some limited range directly in front of the reticle. You basically need some kind of more fluid movement mechanic and better ways to score hits if you want combat to be interesting. And I think that's just very hard to do with how the world is block-based, you just don't look at minecraft and think "fluid movement".
>>
>>543802896
i'd add another piece, and that's how hits are avoided or mitigated. the dance between striking your opponent and avoiding their strikes is what makes melee combat fun
which is still very hard to make good in first person
>>
>>543805298
Yeah true.
Honestly I think it's no coincidence that most PvP direct combat games are either FPS with guns or hyper autistic slashers like chivalry or mordhau. And even FPS with guns needs some decent tech, and a world with good cover that minecraft's 1x1x1 meter blocks would be difficult to make good.

And PvE games rarely have good combat either without relying on abilities and other gimmicks, at least not that I can think of.
>>
>>543806572
are we talking strictly first person games using melee combat or are we saying PvP/PvE games in general
because there's a plethora of games that have good combat systems and also a good amount of games with pvp that aren't centered around guns or swordtism
>>
>>543808915
I'm talking about games using individual character weapon fighting. First or third person doesn't matter, but in general I am talking about games with free movement, so ideally no automatic lock-on where you just press a button to auto-swing at the enemy without having to aim at all.
Give me some examples of what you're thinking of, because all of the "good combat" games that come to my mind typically tend to use abilities and external mechanics rather than just your own weapon. Sekiro is probably the closest thing, though unfortunately while I haven't played it a lot it does seem to me like combat focuses heavily on being locked on, so it's not free movement.
>>
Why are all the cool mods absolute tick murderers? Why did Motrans decide to make the singleplayer an internal server? Why are mod devs gay? Questions that will never be answered.
>>
>>543809664
Also I should add, I would still probably count sekiro despite that; it just shows the impact that fluidity has on combat. You could try making a similar parry system in minecraft too, lock-on or not, and it would probably feel very mediocre simply because of the simplistic animations and basic movement options. Sekiro is hard-carried by the well animated 3D enemies whose animations you can read and react to, and your own fluid swings in response.
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>>543810025
>Why did Motrans decide to make the singleplayer an internal server?
Ease of development, I imagine. It unifies development of singleplayer and multiplayer modes.
>>
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Anyone here has experience with the newer versions of the William Wythers mods? I'm thinking of jumping back in but last time I played, it was just one mod, and now there's 2 forks of it.

I hear that WWEE is closer to what it used to be, with a lot of the slightly zanier new biomes, but from what I read, WWOO seems to be more about building up the vanilla biomes and adding transitionary biomes. That sounds dope, but I don't wanna miss out on the extra biomes from WWEE. Do we get the smooth biome transition from new WWOO in WWEE too or nah?
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>>543808915
>swordtism
>>
>>543809664
this is kinda approaching way-too-in-the-weeds for definitions i think. but a game with good combat that uses basic fundamentals of movement and 'intrinsic' abilities for attacking and defending, with free movement
if we're talking any kind of weapon, DOOM (2016) has a very clean combat system. glory kills come as a bit of a gimmick but ignoring that it's just move and shoot, and it feels very tight.
if we're talking melee, i'd nominate SIFU. although that too has some auto-aim attached to attacks it's still a very deliberate flowy system. and also sekiro honestly just the gold standard for combat systems in my mind, supported up by as you say by high quality animations and enemy design.
i think nine sols' basic combat is also very tight as well, technically it does have abilities but it's more along the lines of mikiri counters and the like from sekiro, where you gain access to them incrementally as not to overwhelm. but that's 2d that's cheating i think. and also it's derivative of sekiro anyways, so not saying anything new

>>543810025
>Why did Motrans decide to make the singleplayer an internal server?
i'd imagine for ease of development, it's not really an uncommon model. i think quake and its descendants use the singleplayer-is-actually-a-server model
>>
FEAR is another good example of clean FPS, but granted that's not super applicable to the greater conversation because so much of what makes it good is tied to its AI+map design
i think hollow knight's combat is simplistic and does use abilities but its core nail combat feels very solid for what it is, and is kinda what pops up in my mind when thinking about minecraft combat, since they're actually kinda close but minecraft clearly lacks in some of the bits that makes that combat work
and then you have classic top-down arcade-y combat but a lot of those are propped up by ability-like mechanics, like isaac or nuclear throne. also ranged.
i think melee combat is very hard to make interesting, because ultimately it's just "get in range and whack the other guy". so without carefully crafting a dance, like sekiro or a HK bossfight or whatever, you need to add gimmicks to make it work. FPS though i think i could generate more examples. although then i'd end up picking ones with more ability-esque mechanics and it gets out of hand
sorry, rambling
>>
minecraft modded is overrated
i'mma go back to playing my toymy for another 4 hours straight
>>
>>543812765
>4 hours
>not 4 days
ngmi
>>
>>543811434
They're both generic blockspam fencetree retardation
>>
Is there a single gun mod that doesn't break vanilla? I just don't wanna use gay ass swords.
>>
>>543821112
pointblank
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>>543821112
heavily edited TACZ is sex if you're fine with more details than C*ayfishes guns
>install Hamster's Gunpowder Revolution and Apocalypse, and maybe Throwable Things if you want nades
>remove all default tacz weapons(maybe except stuff like 1911) and most Apocalypse ones
>super easily edit every recipe and stat of every item you want on the fly without closing the game
I personally have stuff like single shot rifles and shitty revolvers at iron-brass age, and winchesters and flamethrowers at endgame, with everything having much harder hitting recoil, increased weight, harder recipes etc.
there's probably more packs these days, haven't checked in months
>>
>>543821112
>A single bullet can kill a person in real lifw
>HURR DURR GUNS MAEK MINECRAFT A MAWPC
>GIVE ME UNREALISTIC GUNS WHICH TAKE 50000000000 SHOTS TO KILL SOMETHING
>>
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out of all places I could see Farmers Delight this is the most unexpected so far
https://exhentai.org/s/98471a362b/3567433-1
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>>543823674
a single bullet can't kill a zombie in real lifw dakethough
>>
>>543823828
zombies in real life are just druggies
>>
>>543823791
ToT
>>
Possibly retarded question but is there a native way to void fluids in gregtech? I keep electrolysing shit that deadlocks due to producing five bazillion liters of oxygen that I don't need nor have a way to store.
>>
>>543823791
>meandmymaids.jpeg2000
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>>543824376
There are multiple gregtechs (up to 6th, not counting the community editions).
Not that I know the answer to any of them.
>>
>>543821112
https://www.curseforge.com/minecraft/mc-mods/matchlock-guns
it looks like shit though so you have to get one of the resource packs from the dicksword.
https://www.curseforge.com/minecraft/mc-mods/quiverbow
I'm also a big fan of quiverbow. The models are great, very vanilla+ aesthetics, and not too OP.
It's insane to me that it never got ported to any version past 1.7.10
>>
>>543824376
CEU-modern (based on 5th ed) has voiding covers, I'm fairly certain. Not sure about the other versions, though.
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>>543824376
I think supertanks have a void toggle.
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How would (you) improve redstone without just replacing it with soulless wireless signal transfer?
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>>543829172
easier vertical redstone traversal. Maybe bind it to blaze rods to make "redstone rods"?
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>>543829172
introduce bluestone
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>>543829172
https://www.curseforge.com/minecraft/mc-mods/colored-redstone
https://www.curseforge.com/minecraft/mc-mods/redstone-paste
https://www.curseforge.com/minecraft/mc-mods/logic
>>
>>543829172
wireless signal transfer but unidirectional
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>>543829172
Redstone is fine as-is
>>
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>open up TOYMY-fied roguelike modpack for the first time in months
>first thing I see is a Gaia hunter next to my bed
huh???
>>
>>543840621
Hey there handsome~~
>>
>>543811434
I really like WWOO, no new blocks and it fits the vanilla vibe. Personally I prefer Tectonic, doesn't add new biomes but the world gen is fucking peak kino.
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>Install epic siege onto modlist thinking it will spice things up
>It's an mod that enhances the AI of vanilla hostile mobs, making them smarter and more aggressive
>start world
>every hostile mob within a square fucking mile starts trying their best to kill me and the near by villages
>random creepers blowing the fuck up, wrecking the enviroment
>zombies rushing and oneshotting me
>worst part is that some of the modded creatures have gotten the improvements
>my humble pregen temple, built over a giant dungeon, once relatively safe, now is at risk of destruction
>escape to the Aether
>literal hords of dweller ghouls spawn out of nowhere slinging fucking TNT
>barely escape with by life by jumping off of my sky island
I've made a terrible mistake, my main world is ruined
>>
>>543843092
How do I even use WWOO with neoforge? Its only on fabric and forge.
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>>543844101
There's a datapack.
>>
>A mod that makes it so Minecraft runs 2 fps until you put more and more ingame deditated wam in the deditated wam multiblock
>>
Terrablender, biomes o plenty, tectonic, regions unexplored, oh the biomes we're gone, WWOO, william's expanded ecosphere, required libs, tacked on top of 500 mods. Let's see if it just crashes.
>>543846078
Forgot about those.
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>>543852634
based fellow worldgen enjoyer anon
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>>543852927
All worked, except expanded ecosphere. Weird fault, the mod requires cristellib.
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>Gregtech bloats up items with ore dust, small piles of ore dust, tiny piles of ore dust, impure ore, purified ore, refined ore, impure ore dust, and pure ore dust
I get having to have long production chains for super specific metal types, but do you really have a use for every single form of ore imaginable?
>>
>>543843351
your backups?
>>
>>543829172
Add bluestone
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>>543856778
its a consistency matter
if it has a dust, it has every ore dict of dust
>>
best 1.12.2 exclusive mods? not counting the meme ones
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>>543854152
Tectonic, WWOO, and Biomes We've Gone is peak. Running that combo in my Cobblemon toymy.
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>>543843351
You wanted an epic siege...
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>>543861913
How do I know that WWOO works, though?
Got it as a datapack for 1.21.1, its enabled, game warns that its made for an older version of the game but I think that's intentional.
It says 1.20.4 to 1.21.x on the mod page for the datapack.
>>
>>543861581
Better With Mods is probably the main reason to play 1.12.2. Bunch of other mods of course, but BWM is in my opinion the crystal holding them together.
>>
>>543829172
Performance optimizations, smoother pistons, and diagonal pistons.
>>
>my autismo needs trapdoors that sound like those loud warehouse kill switches you find in vidya and movies
https://www.youtube.com/watch?v=L8B50o9Vx2k

Can anybody help a brother out?
>>
>>543869634
>>543869634
https://letmegooglethat.com/?q=how+to+make+a+resource+pack+minecraft
>>
>>543562595
vegeta is explaing that he is, in fact, not an ordinary sayian (jeet), but instead the legendary super-sayian (super jeet). he dies soon after explaining this
>>
>>543866873
why play bwm instead of btw
>>
>>543872662
Well for one, it's actually usable with other mods. Second, it's on 1.12.2, not crusty ass 1.5.2. Third, not made and maintained by trannies like the cum unity edition.
>>
>>543872826
you dont need other mods, versions dont matter, and you can just play pre-tranny versions
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>>543872874
Ah, ok, talking to a nigger, got it.
>>
>>543872916
needing to play with other mods and on newer versions is browner than anything I've said
>>
>>543872975
Every version between 1.7.10 and beta 1.7.3 is fucking horrible dogshit with awful performance. You are a nigger.
>>
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>>543718135
Major navigation improvements. Putting 17 of these cameras and turning the sensor mode on all of them does not decimate my average puter, rays left visible for pic. Thank fuck they start one block away from the cameras so you can cover them up. Since their signal strength depends on how close blocks are to them, you can have stuff like small light warnings when you're far away and full on alarms when you're about to hit something.
Tomorrow is proper sub movements which should be easy with sbeev's vids, followed by making a readable display for all of the cameras combined and fitting the damn thing into this cramped bathtub along with gorillion other shit. Hoping to end up with something like the left side of picrel, a shitty old soviet radar warning system used by planes. fortunately or unfortunately entities don't give redstone signals even though cameras can see and highlight them, so no ebin kraken battle but also no le fishe turning on alarms
I suck at and hate building so much this still wip shitboat took like 6-7 hours and thats with create's symmetry wand
>>
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>>543870245
Eh, I just made my own.
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>>543856778
I think it's nice in that it basically gives you the tools to do whatever you want to any ore. Then it's up to you to determine what's actually useful, and specifically what's actually useful to you personally, and how you wanna process each ore chain. Rather than just mandating "here's the prescribed optimal ore processing setup for this ore, here's the setup for that ore, do exactly these things in this order".

The one complaint I do have about greg oredicts is that it's often really hard to see what any given material is useful for, because you have to check plates, rods, wires, different types of wires for any recipes, liquid, dust, and sometimes even shit like small dusts, rods and bolts to see if any of them are used in any recipes. Doesn't help when you have to check crafting, assembling, assembly lining, chemical reacting, and probably a few other things as well for each one individually.
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>>543873036
total nuversion death
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>>543875834
wtf they're adding fromthedepths to minecraft
>>
>>543873036
the eternal retard will never know why he's a retard. for him, technology is just a number that goes up, and the newerer, the betterer. the fact that older hardware can run older games often times better than his 5090 memecard will forever elude him.
>>
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>>543879747
y'know what GTNH could benefit from?
a "context tab" in NEI.
they already have this tab which shows all the possible "intermedium products" for a given item (which you can make even if they're useless in most cases). would it truly be too much to copy it and instead give a QRD on what an ore is actually useful for?
tellurium for example, exclusively useful as an alloy base.
rather than forcing the player to look though every single recipe, just explain it in a NEI page.
>>
>>543883548
Yes exactly, that's what I meant.
Or maybe some way to wildcard-search for recipes involving any shape of the material. I don't know if NEI supports it, but GTNH has done a lot of work forking other mods, so it's not totally implausible to add something like this.
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In an alternative world, imagine, for a second, that waterwheels turned grindstones. How queer would that be?
>twilight zone intro sfx
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>>543886125
Damn it all, Dick.
You've gone ahead and done it!
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now we're fuckin cooking baybeeeeeeeeeeeeee
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>>543861581
heat and climate. It isn't technically 1.12 exclusive but I think the newer version editions were completely remade from scratch and are very different from the 1.12 version.
Little maid firis patch
>>
>>543886569
useless
>>
>>543886125
>>543886535
>you see that ugly infinitely flowing water? that's how you power all of your machines
I really fucking hate Create.
>>
>>543889267
I did that in 2 seconds. I don't know create.
Also I should've used a natural flowing water source to power them. Or make an artificial dam with brick and concrete, and use other create stuff to have a moveable gate that either powers the wheels, goes down, and lets water overflow from side channels like a real damn.
I don't know if you can put wheels on other axis, but it would be fun to make a snail turbine dam.
(btw, the dam I used to work at cost few billion euros, this infinite water wheel power would've been a lot cheaper)
>>
>>543889267
Come on nigger, this is obviously worth a screenshot only because it's not the normal or intended way to power large machines.
Create has windmills, steam engines, diesel generators like all other mods. With TFMG there's mega autistic oil processing stuff too.

The way legacy mods like Mekanism handle power is way shittier. Here, just feed your nuclear reactor output into a magic cube. A 1m3 block that contains more energy than the goddamn sun, yeah just pick it up with your bare hands no problem. You want infinite power? Yes just split H20 into H2 and O2, when you put them back together more power will come out?? These retards never heard of the first law of thermodynamics?
In a sense I do agree that water wheels are too powerful and remain useful for too long in Create, however you're not forced to build them.
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>>543891826
Create's power generation is an eyesore no matter how you cut it. Complain all you want about "muh magic blocks" but a redstone engine doesn't require you to build a lump of dirt with flowing water on top.
>>
https://www.youtube.com/watch?v=VOZWeftV_qs
does anyone play with crossroads? is it a good mod? it's available for 1.20 but i rarely see anyone playing with it.

it kinda looks like flaxbeards steam power combined with create, but in the style of older mods.
>>
I wouldn't have posted the fucking 'zone parody if I knew it was gonna cause a scene baka.
>>
>>543892557
Ah. I see. Well sir, if you like looking at animations of micropenises being jerked off then who am I to judge.

If you need me I'll be on Pathserb watching the massive 1 million SU steam boiler built by my friend Anonymous. Why yes it does run on babbycubefag tears and fully organic non-GMO tomatoes. Or maybe I'll be riding the steam train network, or taking a buttery smooth elevator ride up that 40,000 block tower built using schematic cannons. Did you hear we crashed a plane into it a couple months back? The webm should be floating around, I don't have it here but man. Who could ever have imagined Minecraft would be capable of such stunts. And with Clockwork it gets even crazier, fully functional moving bases, diagonal lava source blocks, how insane. Truly we are living in the golden age of Minecraft modding. How quaint that some choose to deprive themselves of such glory.
>>
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>find cool looking mod in a video
>look it up
>quilt 1.21.9
>>
>>543897548
Reddit.
>>
>>543900150
Maybe because I use prism launcher but why do people hate using different loader? Yeah I know that too many loaders lead to mods being scattered around in development but is that really it ?
>>
>>543822789
how did you edit them? I tried, for the same pack and the values didnt change.
>>
>>543904391
mostly ideological reasons. and it's a nuversion, double whammy
but also because the ecosystem is different, so you can't mix and match as easily.
>>
is there a 1.7.10 mod to disable IC2 weeds? or at the very least remove their spread.
its not that i dont like the mechanic, its that im breeding crops while coding so its way too easy to forget about the crops for a minute too long and come back to half my field weeded over.
>>
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>>543906958
my version is a bit old so I don't know if this is still accurate but go to tacz folder in your main mineman folder and set this to true.
the command "/tacz reload" lets you update the mod while the game is running. it uses forge tags so you can have stuff like lead nuggets for shotgun shells, brass sheets for rounds etc
I recommend turning off client side cawadooty effects like the hit markers and kill counter
>>
>>543918070
sounds like you should do work when it's time to work and only play when you have time to play.
>>
>>543918974
>implying im not coding for passion projects
sounds like you should get your nose out of mr. steinberg's ass.
>>
>>543892978
I remember seeing this who knows how many years ago and it looked awesome even back then, I need to give it a try but I'm afraid it'll filter a brainlet like me
>it kinda looks like flaxbeards steam power combined with create
I was reminded of flaxbeard too, I miss that mod
>>
>>543897548
anon was talking about power, and powergen in Create is objectively boring
>>
These threads are always just the same 6 trannies. Sucks.
>>
>>543920768
welcome to any general ever
>>
>7 versions of Spice of Life

anyone have a QRD of how they work
>>
>>543924389
>OG spice of life
eating the same foods repeatedly causes them to give less and less hunger.
>carrot spice of life
eating a lot of different foods gives you permanent max HP increases.
>potato spice of life
eating a diverse diet of foods gives you buffs for as long as you maintain that diverse diet.
potato -> sweet potato -> onion are the same lineage, so they all more-or-less function the same.
>apple pie spice of life
smarter variant of the potato SoL lineage, factors in quality over quantity when evaluating how diverse your diet is. snacks are worth less, proper meals are worth more
>valheim spice of life
implements the survival game valheim's food system in minecraft. replaces hunger altogether.
you start with significantly less max health. instead of filling hunger, food raises your max HP for a duration (like 5-30m+ depending on quality) and gives you out of combat regen.
you only have 3 unique food slots, so you're encouraged to pick high quality foods to fill them, and are obligated to mantain production of at least 3 unique foods; you can't fill all 3 slots with the same food, must be different.

tl;dr: they all exist to encourage food diversity through different incentives/punishments
there's also nutrition mods which do the same thing but target a generally balanced diet instead over specific variety. has its own flaws.
>>
>>543919681
Say that to my face not online fucker.
>>
>>543931581
>>
>>543888936
fuck you yes it is
>>543920768
trannies run this website, nonny
>>
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>>543829172
An idea I've had for some time was wireless transmitters that shoot out a laser in a straight line along one axis, and need a direct line of sight to the target. Basically like Create's redstone contacts, except they can have air blocks in between.
It would be a middle ground that simplifies wiring, but still requires you to set up a physical route between the source and the target.
Not sure how practical it would be in reality though, I feel like it would lead to people spamming floating transmitters everywhere and creating laser spaghetti.
>>
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Terraria tech mods are in. Think this'll be like Gregtech or Mekanism? I hope its greggy
>>
>>543891826
>just pick it up with your bare hands no problem
And That's A Good Thing
Miss me with that "oh no you picked up a battery and all of its charge is now magically gone for some reason" retardation of ic2. Electricity is not a liquid, you don't fucking spill it if you pick up the container
>>
>>543933229
Create has electricity now? Or are those IE wires
>>
>>543935056
>like Gregtech
Sincerely hoping that terraria modders aren't stupid enough to do the same mistake
>>
>>543918126
I did that and it didnt work for me, the damage of the guns didnt change
>>
>>543935056
My last major playthrough of Terraria was before Plantera was added. I've tried it occasionally since then but I just can't get into it now, there's too much bloat and I bosses are too difficult for me now.
I would love a terraria tech pack where you tech up and cheese bosses instead of having to fight them fairly. Like you summon mecha skeletron, bubble up, and he's annihilated by a thousand salvo artillery rain from your main base.
>>
Is Terraforged still alive? It was the best worldgen I've ever tried, its mountains and valleys were truly awe-inspiring
Its cursejew page seems kinda ded, is it on some groomcord or what?
>>
>>543935803
Create crafts & additions. Adds converters too for SU to FE and vice versa.
They're a little harder to use than the IE ones but I do love seeing an aesthetic cable network like this. Would be even nicer if it hadn't been sitting on grass.

Put some pavement round your machines lads, easiest way to get rid of the lawnbase feel.
>>
>>543934471
this was a mod in 1.12
https://www.curseforge.com/minecraft/mc-mods/laser-mod
they could mine blocks and do other stuff too.
>>
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>>543937286
>bosses are too difficult for me now.
this was me, I bounced off terraria multiple times because of bosses especially because im a faggot who can't help but play harder difficulties, when the special seed legendary mode thing came out I committed to a world with it and eventually beat it with my friend, it was quite a journey but we learned a looot about the game, there are many cheese methods in terraria even ones so strong we had to decide not to use them (like invincibility boxes), but late game we were making like elaborate arenas and teleport setups to help with bosses and high tech mob farms to print infinite platinum and stuff like that, it was pretty fun. We even went on to try stuff like calamity infernum which we got most of the way through (up to exo mechs)
>>
>>543935056
call me when they add automation
>>
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>>543931581
stuff like this always looks cool but sounds like just an engine and some background shaft spinning noise, create needs a LOT more sounds. I need the chaos of machinery https://www.youtube.com/watch?v=XYpG5SRzQag
>>543934471
>https://www.youtube.com/@createtechnomancy/videos
this seems like a power system but close enough ig
>>543936453
dunno if the config looks like this in newer versions but make sure you're changing the damage_adjust section as well.
weird how the game still tries to run when reloading gorillion things, I feel like it'd get it done a lot faster if it paused everything instead
>>
>>543941868
mods in general need more sound, and they should carry further so you can always hear a bunch of machines working in the background no matter where you are in your base
>>
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>>543942643
true
IE's arc furnace is the worst, huge and imposing and sounds great... aaand the sound just poofs out of existence when you're 2 blocks away from it https://litter.catbox.moe/rar2pe92n9svqfhc.webm
>>
>Alex's Caves
>Primordial Caves is a lost world vibe with a living ecosystem but also an unga bunga Joe and Mac Land Before Time heckin chungus pet sim
>Magnetic Caves has some of the coolest mechanics and concepts for magnetism and it's entire design is fully saturated red and blue blocks with literal magnet shapes and sharing a name with a common mineral (galena) because fuck you
>Forlorn Caves has creepy otherworldly designs and an air of decay just kidding you're breathing in literal bat shit this entire cave theme is unironically only bat shit
>Toxic Caves has the assets for everything a modpack needs for nuclear wasteland content and also the HECKIN ROBO CREEPER oh and if you want to get rid of your radiation poisoning you have to use the rad away kitty :3 (and also a tamable HECKIN GODZILLA)
>Abyssal Chasm introduces actual thalasaphobia concepts and even a sub but also a useless uncraftable diving suit and also the new mob group down there is just piglins but under the water
>Candy Caves because fuck you again Alex doesn't care about your cohesion or theming
>You ARE NOT allowed to look for these with biome compasses
>The mods are so self contained and circular that barely any addons exist
Alex please I don't want your entire experience I just want more caves to add and a couple of things I don't need the bow of shadows or shitty nuclear engine or whatever
>>
>>543943685
Really cool shaders, do I need a beefy pc for that?
>>
>>543943685
if I knew how to code I'd want to make a mod for it, have a whitelist of "machinery" sounds that would carry much further, probably a pretty decent dropoff in volume so it won't blast your ears from having a hundred different machines going but still loud enough to be heard in the background. Sounds in general feel so underappreciated in modded, I still think about ic2's machines
>>
>>543943938
not at all. Solas runs great on my 7700XT and still ran decently on my cousins 6 gig RTX2060
that cloudy lighting effect is Flood Fill, I think all big name shaders like Bliss and Complementary have it
>>543943987
same. pisses me off how Sound Physics has a distance setting but it's capped at like 30 blocks when mcreator lets you make mods with trillion block distance
>>
>>543904391
Because then you can't combine mod X with mod Y and mod Z.
It's a waste of development.
>>
I blew up a boiler :(
>>
solar boiler? ALWAYS cover the top with a block until its completely full of water
>>
no bronze one
>>
Not gregtech but antimatter chemistry
inb4 I'm a faggot who should an hero
>Need tellurium
>Tellurium can be made with both fission and fusion multiblocks
>Fission multiblock is "unlocked" in chaper 5
>Fusion multiblock is "unlocked" in chapter 6
>Am still on chapter 2
>Lootboxes obtained from killing mobs don't roll tellurium
>Can't find a recipe in chemical combiner nor chemical dissolver for tellurium
??????????
>>
>>543960708
I mean idk the pack or what but 99% chance you're just missing something and need to keep looking or ask in the packs discord.
>>
>>543960708
What do you need tellurium for, that sounds like it’s meant to be gated behind chapter 5/6
>>
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>>543960960
It's a requirement for chapter 2. Fuck if I know what crack the pack maker was on
>>543960890
Alright, I'll check again
>>
>>543961702
If it's locked behind the green blocks, you should be able to get it from green blocks (or their rewards), right?
>>
>>543843351
Be a man and reclaim what's yours
>>
>>543843351
/kill @e[type=!player]
>>
>>543616437
pagan bullshit
>>
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Its fuel time
>>
>>543964518
just another fake christian, there are way more fake Christians than real ones these days, as the bible foretold. sad. Please seek the love of Christ.
>>
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I decided to make a billboard advertising an in-universe anime I came up with based on some generic anime figures I made with chisels and bits.
Sometimes my autism is so intense that it scares even me.
>>
>>543975690
BASED
>>
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>>543975690
Theis is the chisels and bits figure, for reference.
>>
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>>543975690
>>543975843
Wonderful job, anon.
>>
>>543975690
>>543975843
SOVL
>>
>>543975690
That's pretty neat, anon! It certainly adds character to the world.
>>
>>543943852
Literally all of the caves are based on common themes that have existed throughout Minecraft's modding history. I'm sorry that you're a newfag and didn't notice.
>>
Has anyone tried making a pack for nuversions that isn't just create and a bunch of rpg mods slapped together?
>>
>>543987167
yes
>>
>>543991057
Your vanilla+ pack on Quilt 1.21.10 doesn't count, Alice.
>>
>>543943987
Minecraft has always had a problem with sounding sterile and dead, the only sound ever coming from your own footsteps. You can't call a factory a factory if it's dead quiet.
>>
>>543987167
there's at least a few with create and a bunch of tech mods slapped together
there's Star Technology, a skyblock gregtech pack with Create
>>
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Mcreator sloppers, we won!
https://www.curseforge.com/minecraft/mc-mods/mcreatormemfix
>>
So I'm having a weird issue on a 1.20.1 forge custom pack. It seems that when my helmet armour breaks it fucks up the actual armour slot. Any armour I equip in specifically the head slot immediately break.

Anyone know what might be causing it?
>>
>>544001087
>1.20.1
there's your problem
>>
>>544001087
You got a mod list?
>>
>>544002746
Yeah I know. It's the version a ton of mods are stuck on, though. I'm personally hoping they update soon but until then what can you do?

>>544002765
Right here.
https://pastebin.com/ErVTP8Nm
>>
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Shame to have to ditch the world because I got a killer spawn, but this helmet shit breaks armour sets.
>>
>>544005398
>Re-Create
>>
>>544007723
I've already done a bunch of shit, though. Don't want to lose progress.
>>
i have never beaten blightfall
i have never beaten crash landing
i have never beaten any material energies
i have never beaten the first project ozone
i give no fucks to any of them
>>
>>543987167
Craft to Exile 2 used to have create but doesn't anymore.
Monifactory does not have create.
Those are literally the only two packs I know of with any popularity that do not have it. Maybe there are a couple other adventurer packs (like Prominence or I think there's a third) that don't, I don't pay attention to those. But I guess those are just RPG mods slapped on instead.
>>
>>
Is ATM Gravitas any good or nah? I'm itching for Terrafirma with some gimmicks, and it has Scorched Guns.
>>
>>544017283
What do you use to record your webms?
>>
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I'll go back... one day... I haven't abandoned it... I just... need to think up design elements, you know? It's not abandoned!
>>
>>544025325
Built-in screen recorder of Linux Mint
>>
dead
>>
>>544025293
>it has corail tombstone
Dropped like a fucking brick.
>>
>>544014623
blightfall and material energy are better than all other packs combined
>>
>>544014623
I have never once in my life heard anyone talk about the first project ozone.
>>
>>544007813
>>544003281
>>544001087
Anyone got a solution?
>>
New house to let, unfurnished of course
>>
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>mine glorpium crystals to upgrade your golden tools and armor
Why are "vanilla+" mods like this?
>>
>>544053093
Like you wouldn't have named new ores after your cool internet friends when you were 12
>>
>>544048037
binary search. disable half your mods, check the bug, disable the other half your mods, check the bug. once you find it. disable then re-enable half of them continuously till you narrow it down to which mod is causing it.
>>
>>544058658
That's the real bitch of it: it only seems to happen several hours in. So doing a binary search is a pain in the ass.
>>
>>544048220
New house toilet?
>>
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>>544059240
so if you start a world, spawn in golden helmets and let mobs fuck your head while chugging gapples, the slot doesn't get fucked up until a certain amount of time passes? how autistic...
a complete guess but Spelunkers Charm adds miner helmets and I remember the mod being extremely jank mcreator slop on 1.19
also you have multiple versions of
>Epic-Knights-Addon
>Hybrid Aquatic
>immersivefixes
>sophisticatedcore
>>
if anyone remembers a few threads back when I asked if there were tech mods that featured large multiblocks, I've found a candidate
https://www.youtube.com/watch?v=WdlWvh-LDV0
>>
>>544064897
surprised it took this long for anyone to scale up IE a significant amount
>>
>>544064897
Why go through the hassle of having specific hammers to form specific multiblocks?
>>
>>544060329
Haha, not yet fren. Feel free to sneak one in there's plenty of space.
Hoping to catch up with a couple lads on the serb tomorrow. Today was a quiet day. To be fair I too hadn't played on Saturdays for months, finally starting to get a bit more free time.
>>
>>544065469
game balance?
I guess it's a way of managing progression without a research tree
>>
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>makin waterpack
>complementary has the most beautiful underwater but runs like abysmal dogshit
>iterationt has the single best realfake ray tracing for shadows ever but looks like ass everywhere else
>bliss has the best distant horizon support but also the most eye raping TAA ever
>photon looks and runs great but has no physics mod ocean support
>solas looks and runs great everywhere but underwater is hotdog water
I hate shaders.

>>544064897
sexo
>>544065184
I can't remember the name of it but there was an addon for it in 1.12? that added pretty big stuff like cooling towers and whatnot
>>
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>>544066371
HBM nuclear tech?
It's mainly a 1.7.10 mod, but there's a shit ton of forks to later versions. The nukes and missiles take attention away from the rest of the stuff the mod offers
>>
>>544066810
no, for IE
also newer forks of HBM are all unfinished and missing lots of stuff afaik
>>
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>>544067321
immersive technology?
https://www.curseforge.com/minecraft/mc-mods/mct-immersive-technology
>>
>>544067628
that was it yeah, I also remember Immersive Intelligence that had underground cannons
>>
How come youtube sloppers haven't combined TFC and dwellerslop yet? It seems so obvious to me and yet, its never been done.
>>
>>544070213
Are they compatible? I think TFC affects mob spawning significantly.
>>
>>544070397
They can be made compatible. This mod for instance is specifically made for taking mobs from other mods and dropping them into TFC.
https://www.curseforge.com/minecraft/mc-mods/entity-zoning-supervisor
>>
>>544062180
>>
What is THE modpacks?
Something every Minecraft player need to experience even once?
And no, haxit and tekkit don't count .
>>
>>544071102
RLcraft, for context on just how shitty some modpacks can be
A "tutorial" modpack, like FTB Academy or Breakout or something similat
>>
>>544071102
toymy
>>
>>543975690
That's really cool anon, if you ever need another drawing I would love to make one for you.
>>
>>544065031
Risk vs reward? OH NO!
>>
>>544062180
>>544062180
>so if you start a world, spawn in golden helmets and let mobs fuck your head while chugging gapples, the slot doesn't get fucked up until a certain amount of time passes? how autistic...
Yeah I tested it on a fresh world by jumping into acid on peaceful. It's fucking weird.

I'll try without SC. It's a shame, because I liked the vents and the random earth quakes.

I'll have to pair those down. No idea how that happened.
>>
>Mod wiki is just an 8 year old GitHub "wiki" with broken images that doesn't explain anything
>>
>>544074030
I'm putting up a ton of signs and billboards in my little town. Send me whatever you got.
>>
>>544078926
>There is no wiki as the mod creator actively discourages it in order to create """"""""""""""a sense of wonder and discovery""""""""""""""
>>
>>544071102
everyone should make their own toymy at least once.
>>
>>544078926
>mod doesn't have a wiki or documentation
>dev gets annoyed by everyone asking the same question over and over on discord
>"y'know a faq or wiki would fix this"
>"nah"
>>
>>544082334
>>544078926
>>544079625
You can create your own wikis you know?
>>
>>544085783
Not if we don't know all the information
>>
>>544086697
When you get it you should compile it somewhere, that also creates a place where others can post their results
>>
>>544074095
Have you even played Apotheosis? The towers don't have any risk whatsoever.
>>
https://www.youtube.com/watch?v=3_uAcCMYaRY
This should honestly become a series
>>
Getting the urge to play something with Immersive Engineering again after years of not touching it. Any good packs mostly built for it, or suggestions for things to complement/complete it in a TOYMY?
>>
>>544098693
Create
>>
>>543935056
shit looks like its fucking starbound
>>
>>544099079
Drop dead.
>>
>>544098693
I'll admit I haven't followed IE's development at all, if there's some new killer feature you have your eyes on I can't help you. If you just want the classic experience though there's always retro magitek or castleserb, they're both in the modpacks pastebin and both IE focused
>>
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>>544071102
>>
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been doing a bit of building
>>
>>544071102
Dunno about which but I'd say at least one on every major modded version
>>
>>544085783
>Create a wiki for a mod you didn't even install because it doesn't have a wiki and you don't know what it actually does because the mod description is barebones too
>>
>>544105776
Or you could always not install it if that's more to your taste, no one is forcing you to do anything, however; Why do you need to get detailed info about a mod you've not played with once? That's precisely the kind of questions that no one is going to bother with answering
>>
>>544106056
>You can do X with Y mod
>Search Y mod
>No mention of X
>>
>>544106056
man, what a really fucking stupid reply. if this was bait then you got me i guess
>>
>spoopy ghost frequently shows up making moaning sound
Which mod does that?
>>
>working on V2 of my pack
>Realized a problem with the hardcore survival was that players could turtle in strip mines get all the resources they need before doing any combat stuff
>Find a mod that keeps ore from generating unless near air or another ore block
>Finally get the majority of mods in order that I'm ready to test
>Spend 20 minutes trying to find a cave/nice place to settle
>No luck
>fuck it i'll mine to 16 and try to find a cave that way since need iron for create
>mine in each direction
>water caves
fuck me i was planning on modifying terrain generation but this game is so fucking ass sometimes
>>
>>544107721
We're in spoopy month
>>
>>544107726
Also not sure if i like valheim spice of life

I like not needing to worry about the actual hunger bar that shit is annoying but a lot of the basic foods like apples and basic farmer's delight vegetables don't last more than 5 mins and when they run out the mod gives you a damage stun when it modifies your HP and I fucked up a jump that made me take more damage because I fell
>>
>>544107721
It’s Corail Tombstone. If the ghosts were their own separate mod it’d be as viral on YouTube as dwellerslop.
>>
fucking hell I lost my inventory charger
>>
Create fabric is now update to v6
>>
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>>544109523
Oh hell yeah, when's the pathserb updating
>>
>>544070397
>>544070580
Actually gave it some thought and looked into it, no, there's no way to make them compatible. Basically every single dwellerslop is made in Mcreator.
>>
I never expected Create 6 to be this cool. What do you guys think they will make next? I'm not very into factory stuff so I have no clue what it could be missing.
>>
>>544110990
squidports
>>
>>544110990
Gremlins that loosen the fastenings on your crushing wheels, causing them to fall off the shaft and kill you.
>>
Unironically I want create to stagger the power generation more, if you're just doing a vanilla playthough it's
>handcrank to get a couple machines rolling then never used again
>water wheel (small) for fans (and nothing else)
>water wheel (big) for your first hour or two before you get a boiler setup
>small windmills are too small and provide barely any SU and big ones are massive while still requiring a ton of gear ratio to get speed going
>1 burner boiler already more efficient in space than any of the above even without heat
>4 burner will do just about everything you need once you get a tree farm feeding it fuel
>9 burner produces enough SU to have several chunks worth of machines moving at max speed and all it needs is copper + capturing a few blazes
then the brass side has the speed control block and mechanical arm which don't get me wrong are fine late game but they just solve every single problem of logistics and speed
>>
>>544110990
Hard to guess, electricity is the obvious next step
>>
>>544112765
power in create is super weird, I don't understand what's up with boilers being so strong practically for free
>>
>>544112036
>Liveleek update
>>
>>544112938
what's even weirder is that you can power them with campfires, a step i think most people skip since getting blazes, once again unless a different mod makes getting to the nether harder, is basically a non issue
>>
>>544112765
Yeah, they really should gate big SU behind seething burners. Problem is blaze cakes are a pain in the ass to automate without a mechanical chicken or some other way to generate eggs
Conversely, they should make passive burners better so you aren't stuck with water wheels stacks for simple machines outside your main power grid
>>
>>544112938
When I first played C:A&B you had to use a blast furnace and figure out how to regularly get shit to melt, and in that pack specifically there were some crystals that would turn to dust when smelted, then you could press them to turn them back to crystals. I thought that was pretty neat, not a fan of boilers.
>>
>>544113363
Didnt chain drive fix that issues , they are basically wire for Create
>>
>>544112768
The Factory Must Grow adds in electrical power it's pretty cool seeing generators spin but there's also nothing to use the electricity on so I don't know

Like are they going to make 30 light block bulbs or some shit we don't need that
>>
>>544113550
They have a few issues like having to chunk-load the entire chain (otherwise they overstress), and I have a feeling sooner or later the package pathfinding will get laggy with big enough networks (hence why I use chainable cogwheels instead)
>>
>>544113292
>you have to leave onions out for the gremlins every night to keep them away from your factory
https://www.youtube.com/watch?v=mX9CEOKRAZs
>>
>>544112938
I have NEVER used blaze cakes for power, it's easier to just make another boiler and feed the blazes coal blocks. That's 140k SUs for free, pretty stupid, almost no different from using creative motors.
>>
>>544112768
Electricity is boring at this point, unless they pull some autism shit like in Electrical age
>>
>>544114260
I'm not talking about FE, I'm talking about actual electricity. Tesla towers type of shit. Would be cool to see
>>
>>544114373
>Tesla tower
>Either zaping mob or wireless enegry
Get more creative
Same thing with most oil addon, making pump and distillation setup is fun and all , but all that hard work just to be equal to another boiler
>>
>>544114052
maybe they just need shit that uses unholy amounts of SU
>>
>>544115342
There's only so much you can do with cogs so I doubt they're even considering it.
>>
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>install pack
>check resourcepacks list to make sure it didn't install Fresh Animations without my consent
>cool, it didn't
>play normally, things seem fine, zombies aren't making big ugly goofy strides, etc., everything is fine
>encounter a creeper
>it starts swaying back and forth wildly when it walks
>pack actually included an animation mod all along
>find it, disable it, check the description out of curiosity
>pic
A lot of people have to die.
>>
>>544117635
Creeper?
>>
>>544117635
What wrong with FA
>>
>>544117635
imagine getting this angry over a simple mod someone added to their modpack. just remove it and move on like a normal person.
>>
>>544118092
That it exists at all is an affront, it personally assaulted my eyes, and the fact that it's a mod and not a resource pack means that somewhere out there there's probably a server running this that refuses connection if you disable it due to modlist mismatch. It shouldn't work that way since it's a purely cosmetic mod, but I've seen some absolute shithead server configurations so I know it's probably happened anyway.

>>544118025
End your life.
>>
>>544118509
No seriously what wrong with FA, my PC is too shit to run shader and cosmetic fluff anyway
>>
>>544118870
>No seriously what wrong with FA,
there's nothing wrong with it they're just a nostalgia faggot who hates new things most likely
>>
>>544118870
Ugly, unnecessarily wobbly and bouncy, made and loved by the kind of people who think that more motion equals better animation. You can look at some showcase videos on youtube to see what I mean if you're really curious, but it's even worse when you're actually playing ingame.
>>
>>544119195
>nooooo you can't add cartoony exaggeration to a pixel video game noooooooooooo it's unnecessaryyyy

The animations look very good sorry
>>
>>544119417
The harsh, sharp cube game should not aspire to be made of gelatin, subhuman.
>>
>>544118509
>>544119195
>>544119823
You sound like a whiny little faggot.
>>
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Everyone welcome Albert to the Advantech family.
He is chiefly responsible for zoning, overseeing building inspections, enforcing OSHA compliance, and code inspection and enforcement.
As you can see, he's already hard at work.
>>
>>544120321
>Cleary have tit
>He
I see you in HR anon
>>
>>543941868
it was the damage adjust section, it worked thanks anon
going to change some recipes now, what do you have? already made ammo brass and lead nuggets instead of copper, will do guns being steel instead of iron and requiring precision mechanisms maybe
>>
>>544079085
not him, was going to send some ingame rp advertising posters from a server i played on, but theyre kinda shitty on second thought and mod specific (thaumcraft)
>>
>>544074095
wrong mod you smarmy faggot redditor
apoth structures are free loot like any other structure
>>
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>hes a watercel
kek, stay hydrated while you play you guys :3
>>
>>544033609
what does it do
>>
i never understood the appeal of storage drawers after you get a decent me/rs system up and running
>>
>>544136742
I'd imagine they're still good if you have basic but not significant amounts of storage, or if you want to store massive amounts of a single item without overloading your network.
>>
>>544117635
You lack sovl. Wobbly creepers are peak, just like wacky waving inflatable arm flailing endermen.
>>
Terrafirmagreg is a mistake.
>>
Greg was a mistake
>>
(you) were a mistake
>>
>>544143921
I get you're making a joke, but I'm serious. They took Terrafirmacraft, a serious attempt at making Minecraft into an actual survival game, and enshittified it with their bootleg IC2 nonsense.
>>
>this anon haven't heard about TFCHBM
>>
>>544144138
Joke?
>>
>>544144346
Any tech mods with TFC are shit, yeah. Terrafirmagreg is a blanket term.
>>
>>544144547
But what about tfc with magic mod, haven't heard any pack like that before
>>
>>544144665
Could be alright if the magic mod in question wasn't "cast level 5 fireball to kill the zombie!"
>>
>>544144826
That nearly all the magic mod then, only stuff like PSI or Hex
>>
>>544124740
can't be any shittier than my MS paint doodles
>>
It's out. 8 fucking months but it's here.

Now let's see if the addons can update some time this century (looking at you, Steam 'n rails...). From what I understand on the Forge side these updates didn't go super smoothly and came with a ton of glitches on existing worlds, we'll have to see how bad it is on Fabric.
>>
PSItist, would you say that Ars Nouveau is weaker or stronger than PSI?
>>
>>544104809
Completely irrelevant, the minecraft version is just the supporting engine for running modpacks so selecting modpacks to play based on the version they run on is the most arbitrary and inane way possible to make decisions
>>
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>>544154173
eh, most of them are just text and images. this is the least sucky one. i guess you could trace over it in mspaint for consistency.
>>
>>544138803
>if you want to store massive amounts of a single item without overloading your network
What is a black hole unit?
>>
>>544156812
He never played PSI
>>
>>544156812
>Once saw someone post a series of barren wasteland craters that spanned for around 30000 blocks for Ars Nouveau
>Once saw someone say they found a PSI exploit which gets rid of protected blocks
>>
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It was all a bad dream.
>>
>>544136742
>>544166993
Drawers + void upgrade are cheaper than the alternatives and predated most of them too. People stick with what they know.
>>
>>544124184
That's also pretty much what I've done for most low and mid tier guns, along with stuff like napalm for flamethrower fuel, diamond dust and nickel for higher tiers.
It all depends on what the rest of the game is like I guess. Got Harder Branch Mining, Difficult Caves and create version of Thin Air, so shit like diamonds and nickel are a pain in the ass to get, napalm needs the whole TFMG refinery. Steel is what goes up the most. I use slowed down TFMG coke ovens IE blast furnaces for it, made the starter furnaces really inefficient and the EBF to be slower as I want it to be a centerpiece, oil gets refined somewhere, a larger scale, chaotic version of this build that I never finished, all working all the time to fuel a desperate defense industry against hordes, breeching creeps, illagers with guns and so on.
>>
>>544166993
That's a great question, actually. I don't know.
>>
>>544156812
idk who psitist is but it depends by what metric you mean. ars can do a lot more with a lot less effort. a person with the best ars gear and spells would demolish a person with the best psi gear and spells.
on the other hand, psi is in a class of mods that both scale in power the more knowledge you have of it, and let you manipulate the game in ways most other mods can't. other mods like it are opencomputers and computercraft, where they'll often let you completely bypass server claims, blocked crafting recipes, non pvp zones, and shit like that.
>>
Recommend me a good, normie-unfriendly autistic playthrough series of sevtech
>>
>>544144138
Your fault for playing in the first place. You knew very well that there is absolutely no way to make TFC and gregtroonery work well together, you knew beforehand it will be shit and yet you downloaded it anyway
>>
>>544169693
illagers with guns? what mod adds that?
also, do they attack your base or only villages?
>>
>>544169693
tomy?
>>
>>544162342
Yes, and every major version left behind has really dedicated people that prefer to stay on there and perfect their modpacks instead of jumping the ship, and several mods that are unique to those versions
Ideally I wish everone played EVERY version from b1.7.3 to [latest nu-version] to see exactly how the game and the community has evolved but that unrealistic because not even I have
>>
>>544177663
I'm not playing it though, where did I say I was?
>>
>>544182162
Why would you even bother posting about it then
>>
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Tectonic's bowls are cool

>>544181042
Pillagers Gun
The mod doesn't change their spawn mechanics, just gives them strong guns. They spawn around your base like usual but with their increased range and damage, you actually have to be careful instead of just ignoring them like normal. It works with structure mods like It Takes a Pillage too, making their own bases crazy hard, and apparently they can use TacZ guns in the newer versions but I haven't messed with that yet.
>>544181748
ye
>>
>>544183153
>look for Terrafirmacraft modpack
>it's all techshit
>>
>>544183289
I mean yeah, looks cool from above, but it would be would be incredibly annoying to traverse by foot. It also serves no gameplay purpose beyond being a source of dyed terracotta.
>>
>>544183540
>it would be would be incredibly annoying to traverse by foot. It also serves no gameplay purpose
You can say that about pretty much any landscape feature though? Might as well play flatgrass then
>>
>>544184034
>flatgrass
I meant superflat obviously
>>
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>>544183540
This is the only other screenie I have of it but I think it appears on almost every biome. They make cool base spots desu, a secluded little haven for me and my tism. For this one I made a tunnel going outside, and a small airstrip on the mountain behind for immersive aircraft planes, worked well enough.
>>
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I was told this pack would be about dinosaurs.
>>
>>544184572
>downloading any packs with L_Enders Catashitm
https://www.youtube.com/watch?v=Xn4yAbA9cZw
>>
>>544184572
Neat build, anon. Looks like it took a decent amount of work.
>>
>>544184930
Both Curseforge and Modrinth hide the dependencies list behind a couple clicks and on Curseforge it's paginated. I could Ctrl+F/search the lists, sure, but I would never expect a pack that says I'll be adventuring with dinosaurs to have all sorts of different tech, magic, and RPG mechanics mods that I have to look for in the list. The tech is more forgivable when it's going for a Jurassic Park kind of fossil resurrection concept, or some magic if that's what its excuse for time travel to the dino era is, but I wish people would just keep the mod list down to a minimum if it's supposed to be a specific theme. I guess I should've expected this when my client started downloading 300+ mods, but it doesn't feel like a themed modpack, it feels like somebody's kitchen sink pack that additionally has dinosaurs somewhere in it eventually.
>>
>>544186336
https://www.modpackindex.com/modpacks
>>
>>544186504
This doesn't do any better or worse regarding this than the actual host sites for mods/modpacks, it's just one less click to get to the dependencies list. The problem is more with the fact that modpack creators are retarded and can't just keep things to what fits than with anything the hosting platform is doing. I shouldn't have to search the modlist for every pack I might be interested in just to make sure it doesn't have anything from an increasingly large list of bad mods I have to look out for or anything that's good in other packs but unfitting for the one in question.
>>
>>544187654
>I shouldn't have to search the modlist for every pack I might be interested in just to make sure it doesn't have anything from an increasingly large list of bad mods I have to look out for or anything that's good in other packs but unfitting for the one in question.
it's almost as if people have different tastes than you do, and you should just make your own pack.
>>
>>544188062
Or maybe people should just be honest about what their packs are actually about.
>>
>>544184572
Why is it upside down? What's the lore behind that?
>>
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>>544187654
>increasingly large list of bad mods
For example?
>>
JEI/REI/NEI/TMI/EMI was a mistake. Knowing how exactly to craft every item is MAWPC
>>
Crafting was a mistake it is the essence of MAWPC
>>
diamond and iron were a mistake. you should have to mine everything using stone and gold tools.
>>
>>544188773
You should be asking why all of our buildings are upside down instead.
>>
The crafting table was a mistake. Being able to craft most things on a single block is super MAWPC.
>>
>>544194101
the original magic block
>>
>>544176979
MOM /mischief of mice
>>
>Welcome to the Mischief; I'm on vallium.
>>
What mod makes it so you don't need to type out the mod id when typing out /locate, /give and /summon commands?
>>
>>544204319
I'd be surprised if there is one. Not having namespacing sounds like a nightmare.
>>
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>>
What in Oblivion is THAT?
>>
>>544207453
>>544205983
ok I'll say it

alex's caves is fun
I wish it wasn't overused and be so redditcore but the mod is genuinely fun to play
>>
Meidos hard at work in their newly-constructed dormitory.
>>
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>>544210381
forgot pic
>>
average TFC gameplay is 10 times more tedious and boring than GTNH
>>
>>544183540
They're cozy as fuck for basing
Finna build me a lawnbase in gondolin
>>
>>544215071
gtnh is a 5000 hour mod about building an intergalactic teleporter and tacks on like 20 hours of grug life at the start (and people quit over it before even getting to the tech)
tfc is a 5000 hour mod that's entirely grug
>>
>>544221725
So what you're saying is that TFC is actually 250 times more tedious and boring than GTNH?
>>
>gtnh is a mod
>>
>>544221725
Can't wait for supersymmetry to get finished so people can start bitching about that and saying gtnh is a quick errand in comparison
>>
>>544222098
gtnh is a mod of gregtech
>>
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>>544222132
>supersymmetry
I had to look it up, that's some GT:MEGA tiers of popularity.
>>
>>544204319
https://www.curseforge.com/minecraft/mc-mods/smart-completion
you could try this. not really sure if it would help out much but it might.
>>
>>544222098
it's distributed as a single .zip file that modifies the base game, so yeah, it's a mod
>>
>>544222132
qrd?
>>
>>544229740
A group of Minecraft youtubers, Russian , Turk , Chink and Rongmario team up together to create a gregpack, which got delay alot thanks to egirl, politics and Usada Pekora from Hololive
>>
>>544208664
It’s not overused, because it’s a compatibility nightmare.
>>
If a vanilla+ pack adds things Mojang would never even consider (alcohol, namely) is it still vanilla+?
>>
>>544246749
yes
thaumcraft and gregtech and botania and create and lost cities and alchemistry and ic2 and ae2 are all vanilla+
>captcha SSX2V
Someone make a snowboarding mod where you can snowboard down mountains
>>
>>544247002
Lost Cities actually is vanilla+ thougheverbeitwell.
>>
>>544246749
Only if it's done in the spirit of vanilla. I.E, how a hypothetical Mojang who would do those things might.
>>
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>mod adds an underground mob that drops ore when you hit it with a pickaxe
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Did not expect to see this reference in the splashes
>>
>>544246749
Vanilla+ is a meme category but I consider vanilla+ mods that are mostly focused on anything that a normie wouldn't feel intimidated looking at; ie there are no GUI's whose meaning isn't clear at first glance, you don't need to remember more than max one number at a time, there are no goals complex enough to slow down the normal progression of the game significantly, etc

Let's do Vinery/Brewery (the ones you're probably thinking about) are not vanilla+ imo, it has several complicated guis, but let's do as a whole is vanilla+ because brewery is the most complex of the bunch

Basically, put a normie that plays vanilla at the keyboard without explaining anything, if in 5 minutes he hasn't figured it out it's not vanilla+
>>
>>544251814
>there are no GUI's whose meaning isn't clear at first glance, you don't need to remember more than max one number at a time, there are no goals complex enough to slow down the normal progression of the game significantly
Anon, you just described multiple things found within vanilla Minecraft.
>>
>>544252398
At first glance *by a vanilla player I forgot to say
>>
>>544252475
Alright, so following your logic, a vanilla+ modpack, by definition, can not feature JEI.
>>
>>544252705
It can features JEI as long as you need a button on the GUI to access to it
>>
>>544254118
Well no, because as soon as you add JEI, every mod becomes easily understandable to a "normie", meaning every mod is vanilla+.
>>
>>544236269
>which got delay alot thanks to egirl, politics and Usada Pekora from Hololive
qrd?
>>
>>544247002
>GregTech
Only GT6
>>
>>544254206
>because as soon as you add JEI, every mod becomes easily understandable to a "normie
I don't think this is true, jei can show you how to craft things but it can't teach you mechanics and how things interact with each other
>>
>>544265446
Does a mod become vanilla+ when it has a patchouli guide book?
>>
>>544265814
I don't really know what that means but I stand by what I said
>>
>>544265814
Guidebook? MAWPC
>>
>>544265928
What hell are does that mean
>>
What do you listen to while playing?
https://youtu.be/hbIju6CZ_vE?si=iPuDinib1QOkbnl5
>>
>?si=iPuDinib1QOkbnl5
>>
>>544236269
and slower rundown?
>>
>>544222132
No one is going to care when a technically harder pack comes around because what makes gtnh special is not only it's difficulty but the fact that it's extremely high effort with years of development, custom content and shit like that. To dethrone gtnh as the best expert pack you can't just "be harder", you have to be harder in a more interesting way.
>>
>>544272052
?
>>
>>544251814
I disagree with the figuring it out in 5 minutes point, because redstone isn't vanilla-like by that logic. For that matter end portals aren't vanilla-y because the ender eye homing mechanic is very unintuitive if you don't already know about it.
I think the lithmus test for vanilla+ is that it shouldn't have complicated guis and shouldn't have overcomplicated recipe chains or processing. That's one of the biggest differences between vanilla and mods: in vanilla you just smelt ores or farm mobs for materials, craft what you need with very minimal intermediaries, and then set it up in-world; meanwhile a lot of mods have you crafting machines that have 5-6 intermediate crafting steps and then interacting with them primarily through GUIs.

In this sense Create is not far off from being vanilla+. The main argument against it is probably just that it's got so much content that it really pulls the focus onto itself and away from normal minecraft. But arguably I think you could say the same thing about redstone too, minecraft without redstone would be a completely different thing, and there's so much stuff you can do with vanilla redstone that you wouldn't be able to otherwise.
>>
>complicated guis
>overcomplicated recipe chains or processing
both are subjective
nuversion content wouldn't even be considered vanilla 10 years ago
furnaces are magic blocks
>>
>>544272758
>has no idea what he's linking
try >>>/g/sqt or maybe tiktok, it's more your speed
>>
>>544273094
you're retarded
>>
>>544272910
Complexity-based definitions allow mods like The Twilight Forest and L_Ender's Cataclysm to be considered vanilla+.
>>
>>544272431
I read the readme and it sounds like they're actually doing it in an interesting way, by trying to introduce actual physical based processing.
>The very first ingot of alluminum(Al) you will get at the LV stage, at the very end of the quests. You will need 10 Alumina dust(Al2O3), 1 Aluminium trifluoride(AlF3), 3 Carbon dust(C) and Cryolite fluid(Na3AlF6). It will be done in Electrolytic cell.
This is rather more interesting than "just electrolyse sapphires, and later just various random gems and granite".
It's hard to judge because the wiki is extremely incomplete (and I don't have the time to actually check out the pack myself), but grag is annoyingly halfway on the realism scale: some shit is actually directly inspired by real industrial processes, like the platline or the chemistry required for the various different kinds of plastics, while some of it is just completely blatantly gamified like the fact that you can almost always perfectly electrolyse any mineral into its constituent elements and then recombine them from there.

That said I vaguely remember anons talking about PFA, wasn't it supposed to be pretty similar?
>>
How do I prevent pillargers from spawning?
I demolished their outpost and build my house near it, but these fuckers spawn on flat ground now.
>>
>>544273032
>nuversion content wouldn't even be considered vanilla 10 years ago
True and I think that this expands the definition of what can be considered vanilla+
>furnaces are magic blocks
Very simple and intuitive ones though, and vanilla has really very few blocks like that. I'm not saying you can't have a couple of blocks with GUIs and inventories, I'm saying you can't have shit like power systems, fluid buffers, machine side configurations, multi-step GUIs with modifier slots and byproducts and catalysers and capacitors, buttons in your machines, etc.

>>544273219
If the deep dark is vanilla then Twilight Forest is vanilla+, I agree. Except aren't its dungeons still unfinished? Last I played it a couple of years ago the last dungeon or two were literally placeholders, which is definitely not vanilla-like.
But ignoring that, the main counterargument is that dimension spam is very much not vanilla+, but having 4 dimensions rather than 3 is probably fine. TF and a few other mods can fit the bill.
>>
>>544273573
>Very simple and intuitive ones though
for you

that's why I said it's subjective
anything that has a gui is a magic block
>>
>>544273662
Yes the exact line is subjective and a 60IQ sub-saharan pygmy might struggle with operating a minecraft furnace. But you can still objectively rank machines and GUIs by complexity (at least approximately), and it should be obvious how most modded GUIs are significantly more complex than a furnace.
For that matter I think a crafting table is more complex than a furnace. We just don't think about it because it's such a core part of the game.
>>
>>544273573
>Last I played it a couple of years ago the last dungeon or two were literally placeholders, which is definitely not vanilla-like.
Ah, but it is. It took Mojang nearly one whole year to add villagers that you can trade with after adding the village structure in Beta 1.8. Vanilla can have placeholders. Hell, look at the Ancient City portal structure, it was literally designed to be a placeholder for a feature that may or may not exist in the future.
>>
>>544273807
so you're saying anybody that is filtered by gregtech machine GUIs is a retard and they should be considered vanilla+ for white people
>>
>>544274020
You misunderstand. All of those features were in themselves complete, they were just intended to be expanded upon with new features later. Having unfinished goals and being a placeholder are two different things.
If TF ended at the point where its content does and the dev pages said "we plan on adding two more dungeons and bosses later" that'd be fine. But last I played it I remember finding an absolute eyesore of a "crystal" palace of some sort that was clearly an extremely unfinished and ugly build and had no boss or mobs inside, and then the actual last boss is literally just a minecraft sign on a hill or something if I remember correctly.

>>544274109
Are you saying gregtech GUIs are as simple as the vanilla furnace GUI? I don't understand your point here.
Gregtech GUIs are not hard to understand. But they're objectively a lot more complex than the furnace. Therefore they're not vanilla+.
>>
>>544274394
>But they're objectively a lot more complex than the furnace.
Only if you're a 60IQ sub-saharan pygmy
>>
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>>544274394
If beta 1.8 villages weren't placeholders, then how about Thick and Mundane potions?
>>
>>544274695
>>544274546
>>544274394
>>544274109
>>544274020
this whole convo is stupid and autistic
>>
>>544274695
Okay fair, you got me there. The mundane potion looks like just a "haha, you fucked up the brewing order, your potion is now mundane/non-magical", but the thick potion doesn't seem to have any use, I agree.
>>
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>>544274815
Well yeah, because trying to define vanilla+ by complexity is foolish. Vanilla Minecraft -can- be a complex game, ergo, vanilla+ mods can also be complex. Therfore, terrafirmacraft is vanilla+.
>>
>>544274546
I'm not sure if you're confusing relative complexity with absolute, or if you're unable to communicate your point properly
>>
>>544275214
there is no such thing as absolute complexity, all of it is relative
>>
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1.12 players look at this and say "hell yeah".
>>
>>544275330
Exactly, so I'm not sure why you're reading me saying "gregtech is more complex than furnaces" and then trying to match that to what a specific level of IQ would understand
>>
I cant believe /mmcg/ was actually /mcg/+ all this time
>>
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>>544273279
>The very first ingot of alluminum(Al) you will get at the LV stage, at the very end of the quests. You will need 10 Alumina dust(Al2O3), 1 Aluminium trifluoride(AlF3), 3 Carbon dust(C) and Cryolite fluid(Na3AlF6). It will be done in Electrolytic cell.
sounds like how it's done in GT6
>>
Do any of you guys use a VPS/Dedicated Server for Minecraft?
What would you reccommend? Would like it to be a server so I can install AMP and host game servers too.
>>
>>544275358
that's because they're retarded
>>
>>544275358
hell yeah
>>
True vanilla+ mods are those shit tier mods you find that only add one useless mob. See: wolves, horses, polar bears, etc.
>>
>>544273437
Mega torch
>>
>>544278195
>useless
>horses
>wolves
Dunno man. Horses are a good way of moving around without wasting hunger in early game and wolves are good as meat shields even tho people for some reason treat them like some sort of precious thing that should be protected lol
>>
>>544279993
even I could make a feature that's better than wolves
>>
>>544277074
My go-tos for cheap hosting are hetzner and OVH. A dedicated server is probably not necessary unless you're running a gigantic modpack and want to support a ton of players; if it's just for you and your buddies, then just get the cheapest VPS that has enough RAM to run your modpack of choice. Which won't be the cheapest overall mind you because modded minecraft does need a good amount of memory and resources but it shouldn't break the bank.
Though if you're gonna be running multiple game servers and are serious about it then a dedicated server isn't necessarily a terrible idea. Check hetzner auctions, and OVH has something similar, where basically people had ordered a specific configuration for a dedicated server and now are no longer using it so it's offered for rent at reduced prices compared to standard configurations or brand-new custom configs. I pay about 40 euros per month for mine which I use for random shit (not minecraft though).

There's also managed game server hosting which tends to be a bit more expensive but also a lot easier if you've never used linux or set up a server before (and don't care to learn). I have no idea which ones are worth recommending here though.
>>
>>544279993
>>544280681
horses are fucking useless even in the early game, food is trivial and finding a saddle AND a horse (that's not slow as all fuck) before you get a source of something like chickens is both unlikely and also only marginally useful, unless the first thing you do when spawning into a new world is immediately going on a treck for 6000 blocks

wolves are useless as wolves but their main point is to have dogs as pets, just like cats, it's not meant to be "useful" it's basically just a decorative feature, nothing wrong with that IMO
>>
>>544247002
>Someone make a snowboarding mod where you can snowboard down mountains
https://www.curseforge.com/minecraft/mc-mods/skiing
>>
TFC should get an addon that extends the pre-copper age with additional stages of stone age technologies from before the Epipaleolithic.
>>
>>544281783
>wolves are useless as wolves
Ah they saved my ass few times when skeletons spawns
>>
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There needs to be more mods with ayy lmaos.
>>
>>544294415
Noooo
We get shit like spinning dumb cat instead
>>
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Wow
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>>544297382
what, you don't want a storage mod to randomly en-shitify your world gen for no reason?
>>
>>544299753
I think you're mistaken
I like this , especially because it saved my time searching for a deep cave or strp mining
>>
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"stoneblock 4 is close to release ,lemme watch this video about it"

>no sieving anymore ,but you need to use the archeology brushing minigame to get ores
also dont forget the mandatory create cog hell early game these "skyblock" packs want you to do nowdays

ftb team trully knows how to make top quality slop
>>
>>544300442
Brushing isn't a minigame, you just hold right click on a block until the thing comes out.
>>
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>>544300564
i dont think it is a minigame,thats what mojang categorizes the glorified block breaking as
of all these modern things added to the game i dont i ever interacted with them once past the strider
have yet to see a single allay in a vanilla world
>>
>>544275358
he do be looking good
>>
>>544272052
>url shortener
>"Makes it faster to type by hand!"
>adds tracking url parameter
>makes it slower to type by hand
>>
>>544306013
shortener?
tf are you talking about
>>
>>544311156
not him but youtu.be is google's url shorter for youtube.com
>>
>>544311390
yes, and you're supposed to type it by hand
it's just youtu.be/[the video code]
it doesn't add any parameter at all unless you personally write it
>>
File: 1619344044630.png (869 KB, 960x960)
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>>544236269
>A group of Minecraft youtubers, Russian , Turk , Chink and Rongmario team up together
>>
>>544313554
Average gregtech players
>>
>>544313640
What does the average b 1.7.3 player look like?
>>
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>>544313836
Like this
>>
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>>544313957
Not accurate at all, opinions discarded.
>>
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>>544313836
>>
File: IMG_8644.jpg (495 KB, 1206x1508)
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>>544313836
Like this
>>
>>544313957
>asanagi
>>
>>544313957
>>544314242
>>544314608
>IMG_
samefag
>>
>>544306013
That's not a shortener, it's a tracker so google knows what account generated the link and where that link was shared.
>>
>>544315484
I am, indeed, very retarded.
>>
one thing I'm surprised never caught on was setting up powergen locally for machines, considering how bad the loss was for IC2 you'd think people would do that to be smart
but I guess compact solars gave you infinite power for nothing so I will blame them for ruining everything again
>>
>>544319087
Everyone does until you have the flux thingies
>>
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Mcreator bros... we won!
>>
>>544322035
I support this actually
MCreator stuff should be separated and have it's own platform and it's own platform only
>>
Vanilla+ is a vibe. Period.
>>
>>544313554
They get more pussy then this entire thread combined
>>
>>544325196
That's not hard, they outnumber the anons in this thread.
>>
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>there's a singular mod on earth that disables the retarded natural spawns of drowned zombies while keeping their underwater ruin spawns normal
>1.16 fabric only
guess whos learning InControl's structure related stuff haha
>>
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Bounce on it
>>
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The LHC (Large Hadron Collider) is coming soon.
>>
>>544355358
what part of that is large, it needs to be real-size
>>
New
>>544359876
>>544359876
>>544359876



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