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File: 1761060237035606.jpg (2.96 MB, 2400x1830)
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Elevation edition

>Is the DLC worth it?
Some like it and some don't. You should probably pirate it first to try it out.
>Is the Book worth it?
Yes.
>Is Dwarf Fortress welcome here?
No.
>What mods for performance?
Performance Optimizer and Slower Pawn Tick Rate.

► Links:
---------------------------------------------

>Where can I buy Tynan's amazing book?
https://amazon.com/gp/product/1449337937

>Where to get the game if you want to try it first:
https://gog-games.to/game/rimworld

>Patch notes:
https://ludeon.com/blog

>Mods:
https://steamcommunity.com/app/294100/workshop
https://loverslab.com/files/category/238-rimworld
https://catalogue.smods.ru/game/rimworld

>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo
https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A

>Use RimSort for simple mod management:
https://github.com/RimSort/RimSort (switch from Topological sorting to Alphabetical)

>If you're having issues with load order, read this:
https://rwom.fandom.com/wiki/Mod_Order_Guide

>What mods should I get?
https://rentry.org/rwg-recommended-mods

>Mods by /rwg/:
https://rentry.org/mods-by-rwg

Previous: >>543215219
>>
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First for anime
>>
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>Second for fun family drama rated E!
>>
>>543544467
inspector gadget lookin mf
>>
>>543544612
Kek
>>
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>>
>want one(1) gene thats only in alphagenes
>would need to add 299 I don't want
ebin
>>
>>543546504
if it is a simple one that does not need assembly you can probably copy it
if it needs assembly you are fucked
>>
>>543547181
the latter, going to remind myself why I uninstall alpha genes before getting anywhere in a playthrough.
>>
Speaking of Alpha genes, why did Sarj merge his shitty forsaken(and now the nerenid) OC mod into it? Big & Small at least keeps the shitty xenotypes separate from the gene mod.
>>
>>543547542
isn't that the same guy who does all the bloatwork for oskar
>>
>>543542947
>Syl
No OC is safe
Was she ritual kidnapped like the others?
>>
>>543547542
Sarg is aware of the "bloat" complaints and decides that he hates bloatposters and has been actively doubled downing for years, forsaken being shuffled into alpha genes is part of that.
Almost all of his mods mention bloat and fuck you if you complain on their mod page
>>
>>543549986
>doubled downing
ugh, you're gonna make me sperg...
>>
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I am have never bugfixed before and I am not sure how to read and fix these properly but could someone just point me in the right direction of what might cause these?

Like for example the last few ones here states that three bodyparts from big and small has more coverage than 100%. That feels unlikely since the mod is established and surely something like this would be fixed immediately, right? Same with the last one, the captaincoat that has a bigger mask than its dimensions wouldn't that be caught and fixed as soon as the mod got dropped? I assume this means something else is amiss. Anyone who knows how to begin / already stumbled upon this and knows the cause?

If guidance in the right direction for the two red ones would be appreciated as well! Thank you in advance if you choose to help!
>>
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>>543544467
Jakey is strong.
>>
>>543552426
I hope Dennis pulled the trigger.
>>
>>543551121
You should be able to select each one to get more info.
The first one has part of its context cut off, can't be sure but it may be a formatting error the author has with the new drawStyleCategory parameter.
The second one's xml is trying to check if Alpha Animals is loaded, is it in your modlist?
Yellow ones are just warnings or alerts, not strictly errors.
2 Big and Small bodytypes are configured with extra bodypart coverage
1 other bodytype is doing the same
Last one is bad image dimensions on that png's mask texture.
>>
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sicc
>>
>>543553234
If i kiss her forehead, will she get better?
>>
>>543553084
Thank you I will try to work through them as a learning experience. The image dimensions actually being the issue on the last one sounds so weird though. I know I am not the only once using it and it sounds like such and obvious thing that it blows my mind that it's in there. That's what made me think it has to be something else causing it.
>>
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I know how much you cunts hate everything, but this was the biggest colony I've had so far and it was fun, time to retire.
>>
>>543553439
depends. what level is your kissing skill?
>>
>>543553665
thanks, i hate it
>>
>>543553665
I hate the fact you're using Oskarfaces. Jesus fucking Christ man, why?
>>
>>543554354
There are 3 choices, og jaggies, oskarware or weebshit. I grown tired of originals after 10 years. I wanted to give reel facial animations a try and 90% of pawns look ugly as shit when I generate them with animeface.
>>
>>543554652
there are multiple anime face mods to choose from you know?
>>
>>543554961
and if someone doesn't want to play with animefaces?
>>
>>543555421
then you try another animeface
>>
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>>543555589
okay
>>
>>543544467
>"my gay rape shithole!"
fixed
>>
>>543553665
you're using both oskarfaces AND yayo's animations? glad you had fun
>>
>>543555980
Yeah gotta go for that tranny double whammy
>>
>>543553852
7
>>
>>543542614
Slop is reaching new heights.
>>
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>>543544467
>wakes up
>covered in sweat
>"Dear you won't believe the nightmare I just had!"
>>
>>543556956
cute, cuuuuute!
>>
>>543556956
I kneel
>>
>>543556956
>filename
Was this made with the paypig version of grok? Or was it free grok3
>>
>>543557619
I'm not paying anything to Elon.
>>
>>543556342
you have a high chance of giving her a trauma instead
>>
>>543557987
Nooooooooooooooooooooooooo
>>
>>543553234
What is Alarea from?
>>
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>>543557917
you should, that hairline isn't fixing itself
>>
>>543558702
https://github.com/rwgRatAnon/Biotech-Ratkin
>>
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the seething dead...
>>
>>543553234
>bird girls like beards
I see
>>
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yummy
>>
>>543561119
Reminds them of nests
>>
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Is there a mod that fixes the horrid crafting menus???
No search bar and everything is this tiny ass font makes it a pain to look for specific items you want to make
>>
>>543561585
dubs mint menu
>>
>>543561810
thank you holy shit
>>
Is there a mod that disables noble requirements and restrictions? I've tried poking around but can't find anything, and sometimes mods in this vein have horribly mismatched names.
>>
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>>
is this game fun vanilla
>>
>>543565358
yep, console port is a #1 best seller
>>
>>543565737
will the dlc fuck me over if i'm new/blind
>>
>>543565854
Not really but it might be a good idea to play without them first to know what each of them give you once you do
>>
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God damn Yuran
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>>543566884
Your rightmost yuran has no expectation bonuses or maluses by the way so you should give your ideologion role to her
>>
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>>543566884
>syuya dies from infection becasue there's no more medicine or heal root
>haruna goes catatonic for the 3rd time since the colony started
>just execute her

Milria and Yuu will push through, I believe.
>>
>>543567865
>Milria just went catatonic for the 2nd time

Maybe not.
>>
>realistic lighting and shadows
>entire progression set (you now need seeds before you can grow anything)
>committment mode
>losing is fun
>click random start (random scenario, story teller, colonists, ideology, tile, relationships with other factions etc)

It's gaming time

this shit is so fucking hard
>>
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>>543567865
>watching furfags suffer
>>
>>543569403
Are you having fun?
>>
>>543569574
I'm having an absolute blast
>>
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>>543571287
>psychically deaf
feelsgoodman
>>
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How on earth do people make circle colonys?
I swear I'm more used to making commie blocks over this
>>
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>>543571671
It's from this psychic ship. There's no way my colonists can deal with it and since they're all female, and the drone is for males, I've left it alone. Hopefully a caravan or raid comes by and deal with it.

>what if it switches

Time for a new colony lmao
>>
>>543571748
https://steamcommunity.com/sharedfiles/filedetails/?id=1235181370
>>
>>543572029
it can switch who it affects!? I better destroy mine then...
>>
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>>543571748
keep going ash
>>
>>543572220
>it can switch who it affects!?

I have no idea.
>>
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I don't know what I did, but somehow all my Kiiros became lovers with each other.
I am not using the porn mod so no big sexy times though.
Also, I am starting to like this hot spring village, I am going to bring another merchant and give her another onsen shop.
PS: My first Giver died, fucking mechs (and the safe zone had one tile far away and my Giver tried to go there for some fucked up reason).
>>
>>543575940
What the fuck
>>
>>543542614
New here. What can I do to define an area for caravans and other wandering visitors to hang out? I'm getting kind of annoyed watching traders show up and form a blob of shit right in the middle of my colony. I'd much rather define a "trading post" building for those assholes to gather in.
>>
>>543577030
Not possible in vanilla, unfortunately.
>>
>>543577281
That's a shame
>>
>>543577030
>in the middle of my colony
what do you mean? they usually stay right outside your base
>>
>>543577742
not that anon, but they do not. if you have tables and dining rooms, trading caravans will routinely path to the dining room to eat the meals they brought including with their animals and in the process they spread filth everywhere. I know exactly what he is talking about. they are annoying as fuck.
mods like the trade caravan spot do not solve this either, only sending them away early via mods does.
>>
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Did they change something with Rimvore2? I swear if someone was ejected like 70% through the digestion phase they used come out with burns and damage. Some limbs might even be digested too but now it seems the swallowed pawn is 100% healthy until the second it switches to [Digesting] at which point the pawn is instantly dead. This fucks with the entire danger of fighting mythological giants who can eat your pawns in a raid and also the stress of trying to get the pawn back before digestion damage hurts it too much. I assume no one else is using this shit but still can't hurt to ask.
>>
>>543577742
For me it seems to be different for each base I played, half of the time they hang out in the exact center, the other half they hang out on the furthest building I own, including random mech cluster walls I claimed
>>
>>543577945
>>543578289
they'll only path if it's close, if your tables are far enough from wherever they wander outside your base they'll stay where they are and eat there. traders will come to the outermost walls of your colony so if you build random walls just far enough they'll go to those instead of getting closer to your base, just like in your random claimed wall example. the angle they approach will change what they consider outermost though
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>>
WHEN THE FIBROUS MECHANITES HIT
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Why all the Kiiro quests are so damn bloody?
I also disabled the goodwill rewards.
>>
>>543556956
AI is too fucking powerful
>>
>>543586516
Your wealth might already be too high
>>
>>543556956
cute!
>>
>>543577030
I don't know which mod it is, but I have something that adds a 'dismiss trader' option so their gay muffalos don't shit in my house for two days. it's probably cherrypicker
>>
>>543587023
Yeah, my wealth is high, I am just wondering about the type of quests.
At first I had the delivering some wood to helpe them build their village and some invitation for their festivals, but now I am getting fights and fights for their survival.
>>
>>543588586
They'll give you a lot of those quests especially if you use the Kiiro storyteller but you can safely ignore the ones that don't threaten their settlement directly, namely toxic spewer and pirate outpost quests. Remember that you can use their goodwill to call for both combat and non-combat assistance through the comms, that's why they give you goodwill so often
>>
Will my pawns get raped by birds or other airborne threats if I don't roof everything off? I have some PTSD from DF
>>
>>543590013
The only airborne threat in the game cannot be stopped by roofs that aren't mountains
>>
>>543590197
Neato. I've always wanted to build little villages with a defensive wall instead of DF's subterranean labyrinths
>>
>>543590013
No, but they will either die from the cold or from the heat before you get good clothes/armor and they will complain about sleeping outdoors if you don't have enough roofs on your rooms.
The air threats are halo invasions that can destroy roofs.
>>
Any mods that add foods with specific recipes (that preferably also do something)? Like, I am growing Corn and Pumpkins right now, but having all these crops is kind of detracted by the fact everything costs "nutrition" and makes the same basic "meal". Would be neat if there were special foods that required specific ingredients, and maybe incurred stat or mood buffs.
>>
>>543590907
Variety Matters
Vanilla Cooking Expanded
>>
>>543591024
Variety Matters makes it a need specifically, no?
Also, does VCE actually? I had it once a long time ago, but I recall never interacting with it... Pardon my ignorance.
>>
>>543586152
Juicing and snorting also helps to deal with the pain.
>>
>>543557197
>sweat
girlcum.
>nightmare
wet dream.
ftfy
>>
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Kinda sucks that the first new person to join this colony was actually a spy. I'll give her a better grave soon despite not being a actual colonist.
>>
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>>543590676
Subterranean labyrinths are still good for defense.
>>
As soon as I defeat them, I get a mech cluster.
And yes, I defeated them by just sniping from safety and sent most of the Kiiros to take a rest.
I also looted some nice doomsday launcher and triple rocket, I hope that I can defeat the mech cluster with those things.
>>
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>>543596124
Forgot picrel, the TPS is crazy.
4 kiiros defeated 27 raiders.
>>
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>>543596562
They survived. Centipedes can tank that.
>>
>>543596845
Doomsday rockets are kind of ass against big mechs
Personally I think it's ass entirely on the player's hands
>>
Which is more fun, New Arrival starts or Tribal?
>>
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I have now tried to set up a game with what I would call a shit ton of mods.

I keep getting reds rarely but get yellow warnings quite frequently, like very often. I have not noticed anything bad coming out of these errors though and now I have played for 9 hours straight getting bombarded with yellow warnings. My question is if your games with 150+ mods are actually flawlessly running without errors or warnings or if you are doing what I am about to do which is just turn off the error windows auto popup and ignore it
>>
>>543597265
Depends entirely on your playstyle. I either do Naked Brutality or super scaled back Rich Explorer. If you like your gameplay to be very slow, methodical, and watch everything build up, you may like Tribal. If you have specific goals in mind or a specific theme for your run, New Arrival may be better, kickstarting you into the technological age so you can begin working on your projects.

>>543597495
You will always have reds if your modlist is big. Generally most can be ignored. What I would do is run a Dev Quick test and test all the most basic functions and things that break most often; make sure right clicking to open the context menu is working, make sure pawns can eat, make sure melee attacks work, make sure ranged attacks work, change equipment, etc.. If all of those work, odds are you're in the clear and should any problems arise mid-run, they'll probably be simple to troubleshoot.
t. someone who ran 2k mods in 1.3, 1k in 1.4 and 1.5, 500 right now in 1.6
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>>543596953
Yeah, they are fucking useless in my hands.
The raiders from the quest spawned with 3 doomsday and 1 rocket launcher so I sniped them first since those are lethal on enemies, it wasn't exactly because I wanted it.
Won anyways since Kiiros came to help out of nowhere thanks to the 100 goodwill.
One ally Kiiro died in the line of duty.
>>
>>543597757
Do you have any advice or a method yourself use to quickly look for game breaking bugs or errors? Or any guidance arond using a shit-ton of mods or warnings about pitfalls when looking through the error log?
>>
>>543597495
I have 150 mods on average and I only have red errors on boot, I do get the occasional broken quest though. I don't have any of Sarg's mods because one of them is worth 20 mods
>>
>>543598121
Forgot to say that I also shot to the megasloth that returned to the wild due to the lack of training since it was right next to the centipedes. It was a good meat shield and it did decent damage too.
>>
>>543598374
Be lucky, pray to God, and just have a vague idea of what might play well together and what might not. You'd be amazed at the amount of mods that are "incompatible" that tend to actually work fine together. I digress, it's really hit or miss. Generally a lot of errors mean actually fucking nothing, which is why I suggest the Dev Quick Test feature and testing all the very basic features.
If you want actual troubleshooting advice; turn on Dev Mode, make sure the Log Opens when Errors Pop Up, and Clear the Log. Go do the action that causes the error, this will give you a clean cut of what actually just occurred. Very basic tip. But again, most errors are inconsequential, so just do a quick test and make sure you can right click on stuff, order your pawns to do things, melee attack, shoot, eat, change equipment, and the like. If all of those work, you're probably fine.
One final word of advice, if you run into the wonderful problem I have been running into preventing you from selecting a Scenario or loading a save/dev quick test with an error only reading a policy failed to load...that means there is a corrupt .dll file somewhere. To figure this clusterfuck out, relaunch your game, use RimSort to view the Player.log live OR just read through the beginning of the log. Whatever mod throws the most fucking errors early in game load is likely the cause of that bullshit.
>>
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So far this place is slowly getting started now but nobody has beds or a actual place to sleep here yet.
Also the empire hates me as well and I got raided by a guy in catapracht armor so that will be fun in the long run.
>>
>>543598937
what's the red shit?
>>
>>543600039
nta but its the planning tool. Dunno if they're using planning extended, but as of 1.6 you can color your plans now
>>
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Oh my god this is gonna take all fucking day
>>
Can I turn pawns or slaves into biomechanical eldritch flesh abominations in this game? Do I need one or more of the DLCs? Totally not trying to create a dark elf hellacape colony
>>
>>543602542
You can make ghouls with Anomaly and gene engineer them with Biotech
>>
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Finally, teaching technology
>>
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these seem quite impractical if they can break down like this
>>
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Thanks for the steel I guess
>>
>>543604127
Astronauts occasionally venture out space station to do external maintenance repair too you know.
>>
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>>543604748
yeah but Rimworld does not allow you to do "spacewalk" unless you download another jank mod https://steamcommunity.com/sharedfiles/filedetails/?id=3525112913 that lets you do it, but even then it seems less practical than just making a platform and plopping a regular solar panel out there which is easily in immediate repair range
>>
>>543604748
>astronauts
>space
No such thing in this game
The outside is a void and you physically cannot venture away from the safety of a floor.
>>
>>543605141
I don't code but it seems like a missed opportunity to give jumpacks the utility to do this.
>>
>>543604036
Yo what's with the crazy furniture and weird comms console?
>>
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I'm really enjoying my Tribals Extended wild man start colony so far. Wish there were more mods that added anima or nature themed content so I could stick with the tribal theme throughout the entire playthrough, though.
>>
>>543584691
Cumming on her face and then running away!
>>
>>543611824
>so I could stick with the tribal theme throughout the entire playthrough
what do you mean exactly? with just vanilla gauranlen trees and the anima tree you can completely dominate the game with dryads and psycasts without ever learning electricity, mods for them will only amplify that
>>
>Slowly migrating my base to an ancient stockpile
Feels good man. Except tearing those reinforced walls apart. That wasn't fun.
>>
>>543584691
I bet she fucks like a rabbit. *ba dum tss*
>>
>no Eldritch religion structure
Is the best I can do for my cultists the Abstract Theist structure?
>>
>>543611824
UUUUOOOOOOOOOOOOOOOO MORE CUNNY SLOP PLX
>>
>>543613913
>Eldritch religion structure
oscarslop has that
>>
>>543614797
Just how slop is this slop?
>>
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It fits her
>>
>>543614952
pretty low-slop i'd say, just more ideology 4 ideology
https://steamcommunity.com/sharedfiles/filedetails/?id=2636329500
>>
>>543611824
Mating press
>>
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Choose, a wife that only gives sons or one that only gives daughters.
>>
>>543621697
Labanir
>>
>>543614956
Amorphous' dress surprisingly fits well on a lot of races
>>
>>543621697
Why does Labanir hate her husband? I'll be her new husband.
>>
>>543621697
>Hugh with his loving wife and daughterwives
>Travis with Labanir who hates him and is cheating on him with their sons
>>
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>>543623839
While Labanir was in the biosculptor to fix her brain damage her husband hooked up with another woman. She seems to be fine with the situation so far.
>>
>>543624428
I had such high hopes for Crampton
Kill him.
>>
>>543621697
I choose Loser!
>>
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>>543624760
He's just that good.
>>
>>543625948
Okay man just wait 3 more hours she's at my place right now we're having some fun
>>
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>>543625948
Based.
>>543627045
You two debating art or literature? Yeah, Loser tends to get carried away with that.
>>
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Happy birthday!
>>
>>543628976
Yeah... Literature...
>>
>>543614175
this but unironically
>>
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uhhhh... Female pawns?
>>
>>543542614
>spend hour picking starting location
>spend hour picking my starting pawns
>load into the world
>hate the terrain, restart the process
>tfw too new to even know what map features are useful
Send help
>>
>>543569403
>realistic lighting and shadows

>check out the mod, seems neat
>add to my current playthrough
>the night is absolutely pitch black
It's exactly what I wanted from Realistic Darkness
>>
does rimsort have a button that will make a hardcopy of every mod i'm subscribed to on the workshop, but only the mods i don't have a copy of?
i want to make an offline version of the game with mods, but i'm too lazy to do this manually.
>>
>>543637475
download Map Preview, it will at least let you see what you're getting into before you land.
>>
>>543637583
spooky...
>>
Fishing kinda sucks
It is good as an emergency food source, but fish are being caught so quickly that even the entire ocean coastline is not enough to feed even two people without destroying the entire fish stock in the sea
>>
>>543529203
What mods add those detailed clothes? As well as that hair? And lastly, that body type looks more neat, what is it?
>>
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What mods do you guys use to make your pawns more interesting in terms of their actual person? I have fallen into the hole where it all feels pointless because the pawn literally only do what I tell them and nothing else so it feels like they are just silent braindead mannequins waiting for me to tell them exactly what to do.
>>
>>543640423
rjw, my incel pawns are now accurately miserable
also dubs hygiene for realism even tho it tanks productivity
>>
>>543640613
You could use the lovesick trait from hauts traits together with abrasive or ugly or something to achieve a similar effect. Unless you just want to use the coomshit.
>dbh
It's not a time waster if you set up your toilets properly, better have few bathrooms spread around the base than just one big designated shitting room.
>>
>>543565358
I can not go back to playing this game without mods. Its like Skyrim
>>
>>543567236
This colonist would be put in a straightjacket for 30 days until they got their shit together.
>>
>>543641324
>install bionic spine
>remove bionic spine
>somehow pawn does not die
>just chills
exploitable
>>
R - Royalty
I - Ideology
M - Mechs
W - Weird
O - Odyssey
R
L
D

trust the plan
>>
>>543643087
R - Rape
RimJobWorld DLC
>>
>>543643087
M is maternity
r is rape
l is lewd
d is deadly
>>
>>543643169
>>543643257
grim
R: Reborn? Repair? Revenge?
L: Landless, aka Adventure Mode.
D: Dynasties?
>>
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>>543643670
>R: Reborn? Repair? Revenge?
return to monke
>>
>>543611824
tot
>>
>>543643087
R: Renaissance, the Medieval DLC
>>
>>543643087
R - retards will buy my paid mods
L - LOL you know I'm right
D - Dante Must Die mode (one shot kills your pawns)
>>
>>543648939
Nice post my friend!
Here's your Reddit gold
>>
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It's always the AC that betrays you.
>>
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>>543544467
>It happened again.
>>543529203
>clothes
recon armor and duster from https://steamcommunity.com/sharedfiles/filedetails/?id=2660249018
(use https://steamcommunity.com/sharedfiles/filedetails/?id=3344566457 to wear both at the same time)
>hair
https://steamcommunity.com/sharedfiles/filedetails/?id=2020779666
>body type
thin from https://steamcommunity.com/sharedfiles/filedetails/?id=2645457599
>>
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>>543651908
for >>543640068
>>
Givers can be found when camping and can be tamed with meat.
Saying this in case someone else likes the Giver mod and find one without food on hand, just kill some random things and tame her!
>>
>>543652772
What prompted this ARG to rape all of rwg's pawns?
>>
>>543651908
>>543652772
Go back to posting Loser you disgusting coomer
>>
>>543653521
Does one need a reason to rape?
>>
>>543653376
Thanks for the tip.
I thought they were event only but now I'll go actively look for one.
>>
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What eldritch creature did Big and Small insert onto this baseliner?
>>
>>543653847
I found one by sheer coincidence. My caravaner ran out of food so I made her camp to hunt something and there was a Giver in the wild. Killed the nearby cougar and used its meat to tame her.
>>
>>543654659
Looking into the defs they can spawn basically everywhere albeit with very low chances.
>>
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>>543651908
>Are they saying goodbye's or are they making sure the bodies aren't abused any further?
>>543653521
I forgot how overpowered empire raids can be. I swear I didn't do it on purpose...
>>
>>543655659
That's interesting. I've had giver for a while and yesterday's wild giver I got and the talk of it today is the first I've hard of wild givers. I was under the impression they were only in trade caravans.
>>
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>>543655920
They can appear even on Ice Sheet or Sea Ice.
>>
>>543655865
Dont ignore me >>543653680
>>
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That's uh, that's a really useful title, thanks Lord Erebous. I think I'll take the honor.
>>
>>543650738
what am I looking at?
>>
>>543658057
Rustspark.
https://steamcommunity.com/sharedfiles/filedetails/?id=3509858311&searchtext=rustspark
>>
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>>543624760
Can you forgive him now?
>>
they're the same people every time you send them to space they keep crashing into a different planet they all have the same names they
re the same people
>>
>>543658268
interesting, reminds me of the old mimic mod though that was mostly a thing outdoors with mimics copying outside objects.
>>
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>>543655865
>>
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>>543658581
>Lumi is the same Lumi every time
>>
>>543650697
Thank you, heckin' helpful doggerino!!! I will celebrete with HEHE SPECIAL MEAT IF YOU KNOW WHAT I MEAN :^)
>>
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>>543659376
>SPECIAL MEAT
>>
>>543658730
Have you ever been so mad that you decided to strip naked and live with the wild?
>>
>>543659804
what a hungry pupper!!!! have some... leddit gold XD
>>
>>543658502
Only if Labanir forgives him.
>>
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>>543657353
I can do both you know
>>
>>543659804
>Male pawns have to compete with these
>>
>>543658581
They are living in a fake timeloop.
Crash in a planet, start killing each other for easy resources, a decent colony manages to make a spaceship to leave that fucked up place, archotech weirdness makes everyone fall asleep and put them in the same ship, reviving everyone who died in that planet.
Ship crashes again, without anyone remembering what happened in the previous planet, the same shit keeps repeating while glitterworld magnates are watching an incredibly realistic survival reality show.
>>
>>543661972
>fluffy
>obedient
>loyal
>easily trained
>always ready
>bigger than most male pawns
It's not fair...
>>
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colony survival depends on constant breeding and training of these goats
>>
>>543658730
>Corin has decided to live with the animals
No surprises there
>>543662835
The silver lining is the opposite is true, Cane Bellum girls will always pine for (You)r attention!
>>
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Don't worry Cibelle, Kenneth can take care of that eye later.
>>
Fuck off Waldo, you're the worst person to have in an emergency
>>
>>543661957
I can't believe you're going from such a wholesome colony (unfinished) to such extreme depravity
It's over..
>>
>>543661957
based
>>
>>543663853
What is the wealth of those goats and their food?
I don't think is that viable unless you are playing on strive to survive or lower.
>>
>>543665216
guilty pleasure can't exist without the guilt...
>>
>>543665216
Every colony ends in extreme degeneracy
>>
>>543665216
What are you talking about?
>>
Any mod besides alpha genes that let's you change a pawn's endogenes to yours?
>>
>>543666670
Mullion/Loser and ARG posters are the same person...
>>
>>543667274
There is no proof of that.
>>
>>543667274
we are all corinanon, wake up
>>
>>543668068
I am a schizo talking to myself after creating a lot of multiple personalities.
>>
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>>543668068
>>
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>>543665734
its strive to survive on Randy.
so far every problem has been solved by sending goats at it. they feed themselves with grass, and are trained with corn and rice. Yoo and Danielle are talented in animal handling so that goes smoothly.
I probably should get rid of some wealth soon since its getting out of control
>>
>>543668812
lmao
>>
>>543668812
kek
>>
>>543668970
Strive of Survive threat scale is 100% while losing is fun is 220% and some masochists decide to play it in 500%.
100% and 22% is a huge difference.
>>
It's my first time building a gravship. I already know about the anchor, but I'm worried about plants growing on my gravship landing spot after I leave.
Can I concrete the area to avoid it? Would the concrete stay in place, even with gravship substructure over it? Should I be fucking around with a temp map and dev mode for that?
>>
>>543669632
I'm a 100% kinda guy
>>
>>543670280
The gravship can demolish any plants in a landing spot while landing.
>>
>>543670397
Great, this means I don't need to bother with the concrete!
Thank you, mate.
>>
>>543668970
Okay, I see a lot of people with that fancy resource display on the side, what mod is it from?
>>
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it was just 1 shot you baby
>>
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>>543670280
Flooring gets deleted.
>>
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>>543670534
you dont need a mod for that
>>
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scythers just ignoring my life flesh pawns outside
>>
>>543670373
i'm a 10% kind of guy
>>
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>Getting a new royal title
>tiniest baseliner woman with a flamberge will be performing it.
This seems plausible.
>The bestowers come from an ancient line known for their smol stature.
>>
>>543673745
Noob or dollhouser?
>>
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>>
My sex slave gf just broke up with my lone mechanitor warlord. What should I do before harvesting her organs? I will keep her heart in my special museum.
>>
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>>543572029
>finally get more colonists
>decide it's time to deal with the psychih ship
>failed to read what an Aura was capable of
>>
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mechniggers gone
>>
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>>
>>543678043
I hope you don't have any mechanitor.
>>
>>543676381
install Mindscrew and designate her as colony comfort pawn for a few days before public execution
>>
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I swear since i started exploring I died more to antigrain traps than anything else
>>
>>543682530
what happens???
>>
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>imperial shuttle crash quest
>rescue shuttle lands on top of crashed shuttle and deletes it
thank you so much, i didn't even want that engine worth like 2000 silver you dumb FUCKER
>>
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there goes my last resurrector
>>
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station fully slaughtered
>>
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>got into ship to mech cluster combat
>keep forgetting about the two huge shields the ship has
Abby ate an incendiary bolt for nothing
>>
>>543684121
You can't summon any mech quest anymore so you have no way to acquire the parts necessary to advance the questline nor have a way to get the mats to craft more endgame mechs unless you mod the game.
>>
Im trying to replay 1.4 because thats the version I started on, but now that I have the dlc some furniture mods, specifically glass+light, arent adding their stuff to the architect tab. I know its the dlcs, when I turn them off and reload the save the wall lamps show up, is there a fix for this somewhere or even just a different working electric wall light mod for that version?
>>
>>543689183
I don't think it ever had a dlc requirement
>>
>>543689497
No its the opposite, with the dlc on the furniture it adds doesnt appear. I didnt buy the dlc originally, and now that I have it it's not working
>>
>>543689653
weird. there should be 0 reason for that
but anyway the tab they appear on can be changed with editing 1 line in the text files if you try that route
>>
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no liver for you
>>
>>543686338
kind of surprising Tynan actually implemented it that way.
>>
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enjoy the view
>>
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Female pawn

With the BetterMiliraFallenAngel addon you can now take the fallen angel into your colony. She'll have that paralytic stuff (30 days) but it's usually worth it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3582287125
>>
>>543691361
>shut down mechs
>they're actually shut down
>what a surprise!
>>
Coming back for the first time since 1.3 and I'm wondering, how is HAR now, is it less buggy? Any race recommendations and races to avoid?
>>
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>>543693901
>how is HAR now

works on my machine

>Any race recommendations

Any one with facial animations

>races to avoid

Anything from AYA (they're stupid overpowered)
>>
>>543693764
You could always recruit her normally. If you take her in, do the Milira become friendly?
>>
>>543694751
They request her back, and if you refuse they initiate hostilities (i.e. you are dead unless you have OP mods).
>>
>>543693971
>>543693764
Thank you for these female pawn posts
>>
>>543693901
I haven't seen any HAR related bugs in 1.6, the mods that had issues are now mostly dead. I'd say avoid the less-known or WIP ones unless you're really interested, because they often have their own problems.
>>
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a penis...
>>
>>543694906
>if you refuse they initiate hostilities
Like instant huge raid or just normal Milira raid stuff? Milira raids don't really become problematic until Guards and Knights come in.
I do like having a reasonable option to make them non-hostile. It should've been in the base mod.
>>
>>543691917
all those muscles and he still got his ass kicked. Crawling on the ground begging for his life to a god that laughs at his pain
>>
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>>543640423
Please respond.. Surely there are more options and advice than to install RJW and making pawns depressed from inceldom..
>>
>>543696172
Sorry anon but I only use my imagination for that
>>
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>>543696172
you have some mental health problems, we can't help you with those
>>
>>543696172
Romance On The Rim
Psychology
1-2-3 Personalities (mostly flavour text, but does affect pawn compatibility)
SpeakUp
>>
>>543695225
>>543694003
Might as well mention the ones I have downloaded so far to see if you guys think there are any that are undercooked, buggy, or best avoided for some reason: Milira, Moyo 2.0, Moelotl, Miho, Maru, Kiiro, Kurin deluxe, Yuran, Ratkin 1.6 plus a bunch of their faction mods.

RIP Epona, Paniel, Heyra, you will be missed.
>>
>>543696546
wrong post?
>>
>>543696759
Kurin deluxe is bloat incarnate and has a folder size larger than the fucking game, I don't have it personally but I'm on a toaster so maybe you won't have a problem with it.
Milira is also retardedly overpowered, if you're gonna use it you may as well give the Aya races a shot
>>
>>543696982
right post
>>
>>543696759
Milira has a permanently hostile faction that massively overpowers every vanilla threat in the game. Use only in stronger modding environment or if you want a challenge.
Ratkin can be very scary if you add a lot of their submods, but can be dealt with in various ways.
I can't say this for certain but Kiiro seems a bit laggy. 1.6 Miho also has a somewhat heavy process appearing constantly in Dubs Performance Analyzer, but I'm not sure if it actually affects performance as my Miho colony did just as fine as my other playthroughs without Miho.
I haven't experienced any bugs with MoeLotl and Yuran. I wish Paniel was updated properly, the Continued version is iffy.
>>
My Kiiros are very bad at mining, even with the pickaxe they are not that good and it wastes a lot of time.
The solution? I got a Megasloth and now they can mine (around level 7 or 8) so this big furry can take care of expanding the caves while my Kiiros have fun hunting for game, cooking and making origami.
2 Kiiros are on wall making duties because the raids are starting to become a bit too dangerous now, especially since nobody died and I replaced their missing limbs with bionics (you can buy those, my catgirls are a bit too retarded) which will make the threats harder for the survival bonus and the bionic wealth.
>>
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>>543696759
>Ratkin 1.6

If you're using any of the ratkin mods that require newratkin+ make sure you use the 1.6 version. Now all of those mods will say they're missing a dependency but they will work HOWEVER it is EXTREMELY IMPORTANT that the newratkin+ [1.6] is above all the other ratkin mods otherwise you game WILL NOT LOAD. The mod managers DO NOT sort this way and you will manually have to do it.
>>
I deserve a loving, pretty female pawn wife
>>
>>543697595
Give a quick call to the kiiro faction and ask for a mining team!
>>
>>543694003
>Anything from AYA (they're stupid overpowered)
They die to my gun in CE though. Well maybe it just first year in my playthrough.
>>
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This is my village now. Megasloth helped a lot.
>>
>>543698136
Best I can give you is kidnapped and made a rat breeding stud
>>
>>543705005
>made a rat breeding stud
P-pic?
>>
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>>
>try Faun xenotype mod
>every Faun visitor I get shits xirself in fear upon seeing my agrihands, gets rescued by a dog, and nets me free goodwill
>try Revia xenotype mod
>get Wanderer Joins event
>wanderer instantly dies because of Revia gene rejection, probably because it spawned with some revia genes but not all
>all my colonists get a mood penalty for a newfag stepping one tile into my colony and then instantly dying
>can't remove either mod because it will fuck my save up
Why do people bother with gimmicky modded xenotypes? I just use Big and Small genes to make my own autistic races and it never bugs out on me or gets boring.
>>
>>543705636
I don't get why Revia is so popular in /rwg/ when they're so ugly and OP
>>
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>>543705958
>I don't get why Revia is so popular in /rwg/
I dunno man
>>
>>543705958
>when they're so ugly
t. raped rat
>>
>>543706312
imagine the tailpit(s)
>>
>>543705636
>wanderer instantly dies because of Revia gene rejection
Something is wrong with your settings then, probably caused by another mod. Gene rejection only happens if you try to put Revia genes on a male, which can't happen normally because Revia only birth females.
>>
>>543706312
those tails look rock solid
>>
>>543705636
I generally only play with xenotypes/races like that if I'm specifically playing a colony revolving around them for that reason. Feels like too much can go wrong for no actual gameplay benefit.
>>
>>543706312
Rape
>>
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I think I might pack my mules and caravan out of here
the last volley of raids were a wake up call that my research and defenses are not where they should be at this wealth
>>
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>>543707586
>>
>>543709045
Very nice
More female pawn sloppa please
>>
>first colony
>start in basic temperate forest with 3 pawns on a river
>pick up 2 more before winter
>barely enough food, having to harvest berries to survive despite rice and potato crops
>haven't even been able to research one thing (fishing), much less hydroponics or a waterwheel which i need badly
feels like i'm probably fucked and i'm not sure what i should've done differently outside of planting the rice a bit earlier
it's been a hassle just keeping the generator stocked so the indoors aren't sweltering/chilly
>>
>>543709967
It's kind of hard to gauge how much food you need when you're new, so it's always better to overstock than understock. Planting a batch of corn to go alongside your rice farm in the early game will let you eat well in winter
>>
>>543709967
Show us your colony anon. In addition to what the guy above said, try using passive coolers and campfires for early temperature management. A wood fired generator running all the time will place more strain on your farmer pawn (2.2x as much wood needed for the generator, to be exact), exacerbating the issue of not having enough time to plant crops.
>>
>>543709967
rice only takes a few days to grow, your problems are well beyond a few days worth considering just about everyone is in mental break territory. first of all electricity doesn't matter and hydroponics aren't anything close to required in temperate forest. second, nutrifungus can solve most food emergencies, just build some dark room and roof it. and finally, you should learn how to make and keep pawns happy, once you do you can power through almost anything. if you have specific questions just ask them
>>
>>543709967
Just looking at the map, it looks like it has enough wildlife to hunt for food. I do it when I ran out of food.
You can drag them manually to improve your chances of a proper hunting since they are too stupid to gauge the distance or shoot when the prey is out of cover.
Letting them do it automatically is also fine as long as their shooting skill is around level 10 and they have a decent weapon.
Grow corn so your pawn have enough time to do other jobs. Is a bit risky since their growing period is quite long so have a rice farm too in case things go south and you compelment the lack of corn with some hunting.
If things bcomes too dire, leave the map and camp outside, you will be able to find food.
>>
>>543711183
NTA, but I have never used a wood fired generator. I never saw the point to build those.
>>
The last version of Hide Cryptosleep Pawn was for 1.5. Do you guys know any mod with equivalent functionality for 1.6?
>>
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>rimworld early game
>>
>>543712940
not same, but if you use underground cryptosleep vault from underground vault mod, pawns in underground in cryptosleep are invisible until you pull them to surface
>>
>>543709045
Source for the pic?
>>
>>543713747
I'm the sauce
>>
>>543713807
Marinara or verde?
>>
>>543700576
Now that I think about it, it's kinda funny how all the new refugees decided to join the colony, bar Emile.
Let's be fair, this is a huge onsen town.
Also, I don't know what to do with the rooms made by my megasloth. I may use the room below the generator as a throne room and the east onsen room which used to be the winter home before they discovered electricity is going to become a hospital.
I opened another large room below the ranch, but I may turn it into a barn so they can hide in a toxic fallout.
I may build another room right from the geothermal generator and turn it into a greenhouse using solar lamps since it has fertile soil and an easy way to keep the heat in case of a toxic fallout.
I have another empty room, next to the wnter home, I may turn it into another Kiiro shop and it can also act as some sort of bunker if the walls are breached.
Now, time to dig some hallways to connect the temple, the empty room and the Kiiro shop.
>>
>>543713002
Why go for potatoes over rice?
>>
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>>543716328
potatoes have better yield, while rice trades that yield for a quick crop with some yield loss
>>
>>543716328
Rice consumes too much of your growers time since it grows faster and therefore needs to be replanted more often which is meaningful especially early game when your planters are probably needed elsewhere.
Potatoes are the sow and forget about crop, they are perfect early game
Also potatoes are superior option in the worst lowest fertility soils
>>
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I have a feeling he's not going to survive soon.
Also these Cane arternitigno dogs. are kinda hard to play with on their own, they don't have good research or social skills and feel more like combat pawns. I'm probably gonna give up soon and try something else.
>>
>>543716328
rice is best if you have rich soil otherwise you should consider your priorities. another bonus to rice though is that since it requires more work it gives more overall plant experience which can be better longterm
>>
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raiders overloading me with vacsuits
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>>543716860
research and social are honestly least important skills
>>
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Finally a non violent event, but it started as soon as I started the anomaly events and we are in a gray pall situation while a sightstealer is chasing around the kiiro I forgot to give a weapon.
>>
>>543713151
>not same, but if you use underground cryptosleep vault from underground vault mod, pawns in underground in cryptosleep are invisible until you pull them to surface
I checked the mod, but it's kind of a big install for a single feature. Thanks for the idea, though.
>>
>>543716860
>they don't have good research or social skills and feel more like combat pawns
If you read their descriptions that's exactly what they are, you need a good baseliner to lead them, just as the Duce intended
>>
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>>543719715
Double passion in melee, but she has a delicate body. Also, what are those stats for her age?
Well, sorry Philine, but you are going to dedicate your life here in your other passions, full time trainer and doctor behind the walls.
>>
>>543696546
I didn't come to this thread to be called out, man
>>
>>543720129
Too bad she didn't have nimble even though the cats have a high chance of having it, you could've geared her in the Kiiro assassin armor that increases dodge rate for real kino
>>
Same as >>543712940
Plenty people in the steam page reported the mod works fine for 1.6, so I edited the about.xml and tested it. It seems to work properly indeed.
>>
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>>543708867
yea I'm leaving
I dont like how this base turned out anyway
>>
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Well... he walks again.
But he's incapable of anything now thanks to his addiction to nikkenyl which I can't acquire, a shame since he was a dedicated researcher.
>>
>>543724369
Goddess of War Nikke cannot keep getting away with it
>>
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what a shitty place to fight in
>>
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>shuttle crash
>melee 18 hussar noble surrounded by allies loses an entire leg from getting shot by his own allies and fighting two piggers with wooden warhammers
>walks into the most vile tox gas area made by the archotech itself
>instantly dies from tox gas (mild)
I personally believe death on downed shouldn't apply to allies but what Tynan says goes I guess
>>
Holy fuck Stack XXL is such QoL. I don't know why TS made vanilla stacks so small.
>>
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Sightstealer howl.
How bad it can be?
>>
>>543727619
He explains this in the penultimate chapter of His magnificent book.
>>
what can i do with a really hot room
>>
>>543729712
Have orgies with the female pawns inside.
>>
>>543729134
Do you like invisible gangbang?
>>
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Worth it?
>>
How do you end your run without doing the game's endings? I'm doing a Lotl only run and none of the endings kinda makes sense for the race, that said, I did finished the Rigor Mortis story/ending rather early in the run (kino) and since then it's been quiet and uneventful run despite LiF/Ultimate
>>
>>543729712
Steam room, then >>543729903
>>
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>>543730167
As long as they live.
My heart almost stopped when a sightstealer appeared in the bedroom where I hid the Givers and the children, then another Sight stealer appeared when the one of the Givers was entering the bedroom from the south, but the dog saved them.
Luckily, sightstealers are so weak that even a single dog can tank them.
>>
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She got brain damage so I decided to dump her in a freezing lake in the middle of winter.
>>
>>543730636
That's a naughty jiangshi.
If you beat the calamity demon already that's enough of a good end to me. I'd say go get the mechhive because lotls despise mechs.
>>
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>>543731065
She somehow got back up and slowly walked back to my compound to get a sip of water from my well, so I shot her in the eye and threw her back in the lake.
>>
>>543731728
You're so mean...
>>
>>543731878
I apparently got a bounty placed on me for "torture."
>>
>>543731945
that was me
>>
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>>543732072
What else am I supposed to do with garbage?
>>
>shitmodfag has a mental disorder
never saw that coming
>>
>>543732297
psssst
harvesting vital organs isn't considered torture!
they won't care!
>>
I'm out of components and compacted machinery
It's over
>>
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Looks like the colony has started to get better, They are starting to get normal rooms outside but most are still living in the starting shack and I need to give them bathrooms as well.
Jack on the other hand is still suffering from nikkenyl withdrawal and won't do any work still and keeps going into mental breaks so I'm waiting for his eventual demise.
>>
I usually do separate building layouts for my colonies like a village or town, but I’m thinking my next will be a mega base compound. Any advice on doing layouts for that? I imagine hallways connecting everything would be a nice way of doing it instead of a bunch of rooms all connected to each other.
>>
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accidentally made a voyeuristic shower
oh well
>>
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>>543736604
I tend to build megabases. Here is my current one if it helps anything. Though this one is a brand new base
>>
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>>543731065
>>543731728
You're sick in the head! You're supposed to protect and heal hurt female pawns not try to drown them like little kittens (and you certainly shouldn't be doing THAT either)
Please save her!
>>
>>543737953
Oh yeah, I was supposed to get female pawns to make sloppa of...
Oops. She died an agonizing death.
>>
>>543738032
No... how could you... You have to repent and spend the rest of your playthrough protecting all female pawns from harm. It's the only way to atone!
>>
>>543738319
>protect
I am a Horax worshipper, this is the most tame thing I am going to do. The only reason I didn't >>543732387 is because I am a little rusty from my hiatus and am getting a slow start.
>>
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>>
>Modlist takes 16 minutes to load
>There were issues with some mods so no mods were loaded
Then why the fuck don't you tell me which mods so I can check them you stupid fucking game
>>
>>543730636
Tearing off her bandaid and eating her up
>>
>>543738032
>>543731728
>>543731065
You disgusting piece of shit
Die die die
>>
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my giant autodrill...
>>
>>543739347
That's a corpse anon
>>
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oops
>>
>>543739450
Whoa, that was mean... ):

>>543739803
Based female pawn torturer.
>>
>>543739520
A sexy corpse. I wonder if she can have children
>>
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my only starter pawn left. each injury is a story
>>
>>543737953
You're the one posting an ARG torturing all cute female pawns, hypocrite!
>>
>starving to death
>hunt the wild thrumbos
>succeed
>"a bounty has been placed for poaching"
Empire tryin' to keep us Tribals down!
>>
https://files.catbox.moe/3h2dic.jpg
female pawns!
>>
>>543741793
>>543739803
>>543740135
You're going to hell
>>
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/rwg/'s favorite Xenotype mods?
>>
While we're on the topic, any good torture mods?
>>
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>>543742063
my pawns bring hell
>>
>>543742309
Ideology's Preferred Xenotype(baseliner) and Intense Biggotry mods.
>>
Non-gore female pawn sloppa please
>>
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>>543742443
the chinese one. "COF's Execute Expand" but not on 1.6
it allows you to do hyper specific things like putting needles into each individual body parts, and you can repeat it, so you if you have RJW you can torture a guy repeatedly by implanting nails and needles into his penis or anus
I don't think I ever saw anyone else using it but yeah. It also has iron maidens and more execution devices as actual main feature
>>
>>543729180
>He explains this in the penultimate chapter of His magnificent book.
No, he doesn't. The penultimate chapter (ch16, complex decisions) is mostly about political effect of design decisions.
>>
>>543742484
Does she do parties? I have a tendency to collect prisoners like a man in a Pikachu t-shirt collects funko pops.
>>
>>543742309
Harana is the only premade xenotype mod I use, aside from that it's only custom xenotypes.
>>
>>543742959
He obviously is talking about the negative geopolitical implications of storing 7500 corn cobs in a 1m^2 space. Not like a peasant like you would understand.
>>
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>>543744435
they actually do this in prison, minus the skin suits
>>
My modlist makes my PC crash while trying to load it lol, wtf is rimworld doing behind the scenes.
>>
>>543744435
All my female pawns wear this
>>
>>543744615
you might be overloading your system memory
>>
>>543744717
Yeah I think this is what's happening. I only have 16 ram. Time to slim it down.
>>
>>543744627
>>543744435
Drinking female pawn sweat...
>>
>>543744615
rimworld is stress testing all your mods during startup to minimize the chance that they crash during the game
>>
>>543697226
>kurin
lol holy shit you're right. that boy is biiiiiiiig.
>>
>>543726109
>odyssey
you're right
>>
>>543744717
>>543744850
Do you know if rimworld also tries to load mods that aren't in the mod list? Because I have some 800 mods installed that I am not using in my current list and I don't know if that's a problem.
>>
>>543745630
it shouldn't work like that but I heard it can make loading slower
>>
>>543745630
It shouldn't but I get errors if the About.xml of unloaded mods are written poorly so they check that at least
>>
>>543745630
it shows error log on startup from mods that are not in my current mod list so it has to read them at least partially, I dont know why or what the rules are for that
>>
>>543745630
you seem to have a lot of time on your hands so why not test it it report back?
remove all mods from the mod folder and see how long it takes to load just core and DLC
then add a bloatmod like oskarbloat and see how long that takes loading
then remove the bloatmod from active mods and see how long it takes
>>
>>543745630
Since you're getting mixed messages I'll explain.
Deactivated Mods will only load their About.xml and preview image, nothing else. This should not affect your load times or performance in the slightest, unless your PC is older than Joe Biden.
If you are having load time or performance issues, you may be running something intensive, such as the Vanilla Expanded Framework or Humanoid Alien Races.
>>
>>543744615
>>543747669
P.S. its past my bed time and i just read your original post
depending on your situation your mod list is either far exceeding your system resources like another anon suggested
or you have a mod with corrupted data in it causing a hard crash
my suggestion is to open RimSort if you have it and use it's log viewer to watch your player.log in real time and see what starts getting loaded just before the crash
>>
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>>543740881
That's not me! It's just some fantasy by a very mentally ill soul!
>>
>>543747872
I am going to enjoy getting one of them through a Skip Abduction ritual and bashing out their teeth before I hack off their limbs.
>>
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>>543748004
>>
>>543746221
Tried this with some oskarware and it seems to have 0 impact if removed, game takes noticeably longer to launch with the mods loaded but the same as vanilla with the mods unloaded.
>>543747669
Ah, that explains it, thanks. I don't mind the slow loading time as much as my PC just straight up crashing and having to restart, but I'm working on figuring that out. My event viewer shows a kernel-power failure which makes no sense.
>>543747821
What's puzzling me is that the resource monitor doesn't seem to be maxing out before the hard crash. I should probably try the corruption angle, I guess I'll download rimsort.
>>
>>543748338
Some data can be loaded in large chunks. RimWorld with my modlist hard crashes my entire Steam Deck if I try to play on there.
Also, word of advice, treat RimSort like its fucking malware. Do not allow that dogshit fucking program to do anything on its own and keep it on the tightest fucking leash possible. This stupid fucking mod manager has caused me so much heartache. Should I ever find a genie, I will wish RimPy back to life. Until then, tread with caution using RimSort.
>>
>>543748501
>rimsort is le bad
Works on my pc without a single problem lmao. Sorts perfectly. No crashes, no errors.
Feels good not being a loser.
>>
>>543748004
Say this shit near me and my female pawn and you're going to wake up in a hospital in the best case scenario
>>
>>543748338
someone a while back said inactive mods were still loaded so this solves that mystery, but even if it only reads about.xmls keep in mind that going through almost 1k text files will still have some impact and if you're taking 15 minutes or more to load even cutting 10 or 20 seconds is something
>>
>>543748848
Fuck you. When this stupid ass mod manager came out, nobody fucking helped me no matter how much I asked. I'm the reason the OP even got changed to reflect the fact that Topological doesn't even work. WHY EVEN MAKE THAT THE DEFAULT OPTION? In its infancy it also would hard crash if there was a bad .dll, as I learned when a steam mod included a .dll without the god damn .dll extension. I had to sift through RimSort's own log to figure that one out. The entire sorting algorithm just bricks entirely if I leave the program open for too long, for some God forsaken reason. But the absolute last straw was the program's auto-updater running the script to hard wipe my RimWorld directory instead of updating. How in the absolute possible fuck does that even happen?
So fuck you. Fuck RimSort. And fuck that one asshole who tried to gaslight me with the "uhh actually i helped everyone on /rwg/ who asked so ur a le troll!!!!!" because I never received a single iota of help with this ass backwards excuse of a mod manager.
>>
>>543749179
>the program's auto-updater running the script to hard wipe my RimWorld directory instead of updating
This shit happened to me twice, no idea what causes it
>>
>>543749261
So it wasn't just me? I am not sure if this makes me feel better through vindication or mortified that this isn't an isolated incident.
>>
>>543749179
I sincerely hope you're baiting, lil bro. I just don't want to believe there are morons like you here lol. Rimpy is obsolete jeetware btw.
>>
>>543749330
Yeah I was in here bitching about it a few months ago. I've since decided to never update again and it's worked out so far, but like you I also have problems with the sorting just randomly breaking.
>>
>>543748004
post pics please
>>
>>543749339
>baiting
How the fuck would I be baiting? This is all shit that happened. Turn on Topological and sort with a large list and get back to me.
If old versions are still up, one of the earlier versions where the konsole still opened alongside the program is when the manager would crash if there was something wrong with a mod .dll.
No idea if the sort function just breaking if I leave it open too long is a me thing (or if thats even the reason it happens) but I can recreate it and its the reason I religiously restart the program.
And this >>543749261 vindicates my last point. So fuck you, faggot, I am so sick and done with all the RimSort cocksuckers gaslighting me. Time and time again I came back and tried to tell myself it wasn't that bad, that it got better, that its improving... AND THEN IT GOES AND DELETES ALL MY SHIT. I can only thank GOD I noticed immediately so I was able to run file recovery. Only lost like 13 folders.

>>543749465
RimSort has pretty much every feature I need now, so I have no reason to update, but should I ever need to in the future, I'm doing it manually by hand. Downloading a zip. Replacing the files by hand. Of course I let my guard down thinking "its modern now, surely all the kinks were ironed out" and then BOOM, I spend my weekend doing file recovery.
Also interesting, so there is some reason the sort just bricks. I wonder if its time like I think, or something else.
>>
>>543542614
there's no way there's a video game called rimjob
>>
>>543749179
My Rimsort also moves one or more mods for no reason sometimes, only used it to convert textures after it fucked me one too many times
>>
>>543748501
Entire reason I'm still using rimpy is because the one time I tried to use it a year ago or so it bricked my entire mod folder and I had to spend hours rebuilding it in rimpy after. Deleted it and never looked back. But if I only use it for launching it shouldn't be able to break anything.
>>
>>543749849
I've noticed if you have a mod without any special sorting rules / missing a dependency, it will scramble other mods for no reason.

>>543750045
RimPy, unfortunately, doesn't really work for me anymore, as a lot of my mods have special sorting rules. It for some reason tries to throw Odyssey to the middle of my list lmao. So I am stuck with RimSort. But you best believe this thing is on a tight leash now, and that I am backing up all my data. Good thing my hard drive is huge.
>>
>>543749703
Holy fucking melty lmao. It's okay to admit you're technologically inept, lil bro. I'll help you out next time rimsort breaks (never).
>>
>>543750457
Yeah, never because I am NEVER letting it do anything on its own again.
I know you're baiting me, and to be frank I'm still pissed about losing my weekend to file recovery so I'm taking it, but I'll hold you to that. The next time this stupid fucking program fucks up my shit, I'll come and find you. Better pinky promise you'll help me, you stupid faggot.
>>
>>543750457
Why are you like this?
>>
>>543750596
he keeps calling you lil bro so I think he's trying to groom you
>>
F-female pawns???
>>
>>543750596
Sure will, never gonna miss an opportunity to laugh my ass off at stupid people.
>>543750602
Because I've never encountered a single problem since I moved away from shitpie in the last year or so of using rimsort, so clearly the issues that guy is having are easily avoidable and caused by his ineptness.
>>
>>543749179
yeah I'm a linuxfag and whatever piece of shit port of rimsort we got is just pure ass. doesn't even start half the time, and when it does, it doesn't apply my load order and is like 'durr im useless kekw'

SOMEHOW RIMPY STILL WORKS ACROSS MULTIPLE GAME VERSIONS LOL IMAGINE THAT
>>
What happened to the dude making rimpy anyway, did he just vanish?
>>
>>543752575
>linuxnigger's shit doesn't work
Exactly zero people are surprised by this.
>>
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>>543752575
i had to use wine to get rimsort to work. i want my boy back and updated :(

rimsort is still ass AND undercooked. all it has is an updated texture encoder and (debatably) better and newer sorting (it fucking sucks)

>>543753240
pic very related
>>
>>543753240
Have fun on your forced windows 11 spyware and AI with even less features than windows 10 which was already a gutted version of windows 7
I'm not even that Anon. I'm using windows and I'm seething about Microsoft's retarded decisions. Might have to unironically switch to Linux
>>
>>543755217
>upgrading to bindows 11
Lol. Just stay on 10.
>but le biruses!!!1!1!!
Malware is an IQ test. I've been rawdogging it without any antivirus(even windows defender) for years without any problems.
>but le game support!!111!11!!
No good games have been released in the last 5 years. In fact, rimworld is likely to work WORSE on a newer OS.
>>
>>543756328
once gaben dies the linux support for games will die because steam OS isnt good for shareholder profits and they rather cash in with microsoft
>>
If I want rimsort to be able to update my mods using steamcmd, do I set the steam mods folder to be the same as the local mods folder? Because right now it thinks it has updaded the mods but they are in a separate steam folder that rimsort isn't even checking because it can't see newly downloaded mods even if downloaded from rimsort itself, while still saying they are all updated (They aren't)
>>
>Muh rimpy
>Muh rimsort

Vote now.

https://strawpoll.com/eJnvV554Gnv
>>
>>543758667
not the IP grabber...
>>
>>543693764
cute!
>>
>>543758667
rimpy is malware
>>
>>543754830
F. yeah, rimpy is working fine so no need to even try that undercooked shit again
>>
>>543753240
>shit
yes, it is shit. rimpy, however is not shit and works. wowee!
>>
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>>543759873
>4-tile bedrooms
Surely your pawns deserve better.
>>
>retards unironically using outdated barely functional software made by a 17 year old jeet when there's a perfectly fine alternative
This must be what mass hysteria looks like.
>>
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>>543760226
they deserve 1 tile and should be grateful for 4
>>
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>>543760226
only the middle class or higher gets to own property and have a fancy bedroom
>>
>>543760517
>shilling shitsort nonstop
this must be what fanboying looks like
>>
>>543759873
>>543761546
Would you mind if i asked Danielle out on a date?
>>
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>>543762634
she is busy working very important jobs
>>
Rimpy>Rimsort
>>
>>543764287
Okay ill do it when she's free to do so
Please keep her safe
>>
Rimsort>Rimpy
>>
Baseliner female pawns>Impid female pawns
>>
>>543764778
buy an ad
>>
>>543764493
buy an ad
>>
>>543764934
>>543765595
buy an ad
>>
Buy me a female pawn
>>
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Mushroom pieces of shit
>>
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>>543764867
OBJECTION!
>>
>>543764867
for wives? yes.
for concubines? no.
>>
>>543766603
Holy fucking tatas imagine all the milk in it sucky suck suck paizuri biting nipples licking them what a cute navel tonguing her navel her body is BEGGING to be licked licking off all that SWEAT off of her licking her thighs then french kissing her
>>
If you have to choose between alpaca, sheep or muffalo, which would you keep?
>>
>>543767801
Muffalo
>>
>>543767801
Alpaca for my daughter, sheep for my wife, and Muffalo for myself
>>
>>543767801
Muffalo every time
>>
>>543767531
h-hot
>>
>>543768259
kinky
>>
>>543752575
>yeah I'm a linuxfag and whatever piece of shit port of rimsort we got is just pure ass. doesn't even start half the time, and when it does, it doesn't apply my load order and is like 'durr im useless kekw'
archnigger here
works on my machine with 0 issues
just compile it yourself fag
>>
>>543758034
Rimsort just deleted every mod on my folder instead of updating them.
>>
>>543765725
buy an ad (again)
>>
>>543768025
>>543768259
>>543768385
Aren't Alpaca more wool efficient, although I think Muffalos are more meat efficient.
>>
>>543758667
Rimpy for sort Mods, RimSort for textures
>>
>>543731065
Nice clothes and body type, what mods? I might send a pic of my colonists if it entices me enough
>>
>>543769557
HEHE I WILL DO THAT WHEN I WIPE MY HD AND INSTALL GENTOO JUST TO FIX WHAT ISNT BROKE

faggot
>>
does it make sense to build hospital bed out of plasteel or gold? does that increase the stats in any way?
>>
>>543771062
>typing uv run distribute.py is too difficult
its time to go back
>>
>>543771174
Only advantage of non-steel hospital beds is that they don't catch fire.
>>
>>543771174
Outside of hitpoints and beauty, no. It won't increase relevant stats like surgery success chance or immunity gain speed.
>>
>>543705636
>wanderer instantly dies because of Revia gene rejection, probably because it spawned with some revia genes but not all

I made my own patches to force all revias to have dominant and female only genes as the mod settings are unreliable, especially with non-biotech pregnancies like RJW.
>>
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>>543771237
>caring what random faggots on the internet use to sort rimworld mods
>>
If im modyfing a mod and the texture path is to some vanilla texture baked in exe ( i assume since they are nowhere to find in the game folder ) how should i change the file path in the xml file to point it to the mod texture folder and my custom one?
Simply putting it as "mymod/textures/texturename" doesnt work and makes the building appear as pink square/invisible and throwing error from time to time..
>>
>>543774712
>caring what anons want to argue/debate on a uighur bead-counting forum
>>
>>543777257
Are those your female pawns?
>>
>>543777329
they belong to everyone
they're free use pawns
>>
>>543777257
Arternitigno and Kiiro.
>>
does starting on an island still spawn the gravship quests nearby or did they change it?
>>
>>543777621
No female pawn should ever be considered free use
All female pawns deserve loving husbands and children
>>
>>543779765
rjwsisters, our response?
>>
Refugees ask for help and promise to help in battle and work while they stay.
Not even one day pass and they start to have mental breakdowns, tantrums breaking their temporary housing and beds, destroying MY base, murdering rage and slaughtering rage, almost killing my dogs.
They should have some temporary mood boost for getting rescued and accepted in the colony.
>>
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>>543748848
>Feels good not being a Loser.
there's nothing wrong with Loser! In fact, you should try to be more like her. It feels good being a Loser!
>>
>>543779765
None of my female pawns are married
>>
>>543780204
When are you putting her in the ARG? I want to see her being violated by raiders
>>
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>>543780546
I will fix that.
>>
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>>543779765
>>543779845
All my female pawns find a man, get married, and have children with him.
>>
>>543780546
Well they should.
>>543780902
Very good
It is the only way.
>>
>>543780902
>kiss so lewd everyone has to look away
>>
Alright, despite being retarded and having practically 0 coding (or art) ability, I'm going to try and make a [relatively] simple mod. If anyone more experienced with modding happens to be lurking, how difficult would it be to make it so a crafted item requires a certain level of psychic sensitivity or costs a certain % of psyfocus to craft?
>>
>>543780546
All my female pawns are married to each other.
>>
>>543781315
it is not in base vanilla game code so probably you are way out of league
>>
>>543781667
BASED
post em
>>
>>543781917
I figured as much. I guess I'll stick to trying to make some basic weapons (and maybe armor) for now
>>
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this game makes me feel like a retard
like i always have slightly enough food and power to be sustainable and enough defenses to survive against small attacks and enough people to occasionally let some go idle
but i don't have the resources to go exploring or fighting or to have a really strong economy and if i got hit with a full scale raid i know i'd be fucked and it stays like this for hours and hours
>>
>>543782135
just give up on your dreams, it's easier
>>
>be mechanitor
>find myself engaging in a lot of micro setting idle mechs to dormant in order to avoid making toxic wastepacks needlessly
this is not very Fun. do all mechanitor players do this?
>>
>>543783158
no? other than having combat mechs be on "Recharge" most of the time
just dump them on a tribal, throw em into a flesh pit or have a corner of your map be a freezer/polluted
>>
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>>543783372
>intentionally pollute tiles
what? i can't do that. what would... what would the elves say??
>>
>>543783619
Are these your female pawns?
>>
>>543782571
that's rimworld baby!
>>
>>543783619
elves can't speak with a cock in their mouth
>>
>>543782571
enemies are cripplingly weak to traps if you ever get into that, their size does not even matter
>>
>>543783817
>>543784954
just makes me feel a bit silly when i'm getting all this shit about psychic powers and death robots and seeing posts like >>543783158 which doesn't even feel like it's from the same game, and here i am focusing on trying to get enough components to be able to have indoor hydroponics farms and enough silver to have a decent doc's office
>>
>>543785362
How many pawns you usually run? Do you recruit a lot?
>>
>>543785516
7 at the moment, started with 3
>>
>>543783158
I want more toxic wastepacks because I turned it into a resource
>>
>>543785362
hydroponics are extremely expensive and come with a lot of caveats, mainly that you need to run them with a sunlamp (which is itself enormous power-hungry) and if you lose power for any reason, the plants die. they are definitely not for noobs. i strongly recommend just playing in temperate forest or something with a substantial (40 days minimum) or year-long growing season, especially if you're struggling to stay afloat.
a lot of us have thousands of hours in the game so we know a bunch of meta stuff that is not immediately obvious. also, you can always play on adventure mode if you are getting stomped and finding it frustrating. default game difficulty is pretty hard, especially without mods and/or a meta.
>>
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made a sizable prison as usual
>>
is roads of the rim based?
https://steamcommunity.com/sharedfiles/filedetails/?id=2280318231&searchtext=road
>>
>>543730636
You know what fine I'm doing the lotl questline after figuring out Milira
>>
>>543717185
Why can't vanilla sort like this?
>>
>>543770982
Any idea of what mods are they? I NEED them pantyhose AAAAAAAA
>>
>>543777257
Dog mama, cat mama! Almost as good as yellow and black mamas.
Blue and green/white mamas are shit tier IMO. Red mama is OK as long as she raping you at night.
>>
>>543789943
>figuring out Milira
fingering out Milira*
>>
>>543789787
Of course. Great RP mod, that is why fagskar stole their spiel.
>>
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you will never leave this place
>>
>>543792887
Are you talking about /rwg/?
>>
>>543793208
maybe
>>
>>543792887
Mod for those tiles?
>>
So who's the best HAR of them all?
>>
>>543794121
Androids, but even that was shit
>>
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>>543794121
Ratkin are king without a doubt.
>>
>>543793953
the ones visible there are from pavimentium, stuffed floors, alpha bees
>>
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>>543794121
>>
>>543794765
i like turtles
>>
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>120 per day
good thing it is not activated I guess
>>
>>543794121
moyo and its not even close
all the other HARslop like ratkin add additional shit like sheathe your sword to show weapons while undrafted that kill your performance on top of HAR itself
>>
>>543795337
>Necromancer's
>>
What I want to see is racemodders start using Big & Small framework. HAR is so outdated now; Biotech obsoleted it but Big & Small came too late.
>>
>>543783158
I used to until I started playing cold biomes. just build a crackshack for em and np
>>
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>>543794121
cute rats!
>>543794415
that little guy is cute and huggable
>>
>>543797423
I'm pretty sure that's a female rat.
>>
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>noooo my slop is not high enough quality
>>
I thought character editor wasn't recommended because it breaks saves or is that prepare carefully?
>>
>>543796784

Big and Small dev just copied HAR there is almost no difference between two. If you bother to look at his code you can find exact codes from HAR in it
>>
>>543798253
Prepare Carefully breaks shit, not char editor.
>>
Rape ratkin
>>
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>>543798103
i like the compliance method you've implemented. is it nonlethal?
>>
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>>543799541
of course, not much point otherwise if it offs the human resources
>>
>>543798425
Prepare Carefully breaks shit? I’ve been using it for a while now and haven’t had any trouble. What does it usually fuck up?
>>
Is a medieval playthrough fun? I've tried a billion times to get into rimworld, but I tend to either get overwhelmed by the game or in the times I don't I end up with executive dysfunction until I do and maybe a medieval mod could help with that.
>>
>>543800082
Something with world pawns iirc. Results in a lot of grey screen bugs
>>
>>543800225
>>543800082
the actual answer is that it changes PawnKinds for no reason and so anything that calls for PawnKinds expecting vanilla PawnKinds gets fucked by it
>>
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>one of the mods broke Rimnauts 2 and orbit/moons and station doesnt spawn
Oh great, back to fucking modlist trimming, AGAIN.
>>
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To increase the detail on my textures do I have to download rimpy or is there an equivalent function in rimsort?
>>
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Got a child join request from what happened to be a Moyo. Pierre is a Frenchman so a snail would've been preferred but still, of course he'll let her live in his home, he'll do the right thing and raise her FOR MEAT HONHONHONHONHONHON
>>
I'm planning to create a small mod, to craft the following items:
>Unstable power cell
>Vanometric cell
>Gravcore
>Signal chip
>Powerfocus chip
>Nanostructuring chip
to allow access to those items even if you kill the mech hive. (Vanometric cell is still available but it seems fitting.)
However I'm wondering about good recipes for them; as in, you'd only craft them as a last resource, otherwise you'd simply get them the usual way.
Any idea?
>>
>>543802696
Make them cost several high subcores
>>
>>543802696
>>Signal chip
>>Powerfocus chip
>>Nanostructuring chip
https://steamcommunity.com/sharedfiles/filedetails/?id=2888969512
>>
>>543802409
DO NOT touch the snail
>>
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>Kees 'wanted' to open the vault that's been sitting there buried in ice
>One Daggersnout
>lucked out
>>
>>543802804
You know what, high subcores for the chips seems like a great idea. You'd need human resources to fight the mechs anyway.
For the vano and gravcore I think I could use unstable 2/4 power cells? Then the matter is to tweak the value for the power cell itself.

>>543802990
Oh, I wasn't aware of this mod, thanks for linking it.
Things look a bit too cheap there, though.
>>
>>543803417
>Things look a bit too cheap there, though.
That's what I love about rimmsqol. Someone can go through the trouble of making the recipes, and I can tweak how much they cost or make on my end while in-game.
>>
>>543770982
>>543790152
Give me a bit. I just woke up and I'm trying out Plants VS Zombies Replanted (don't play this dogshit, its so bad)
I'll be on RimWorld in a few hours.
>>
>>543739803
https://www.youtube.com/watch?v=L-bbwLkjiz8
>>
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>Kenneth got around to healing Cibelle's missing eye
>It's a different color now
Does anomaly have lore for unnatural healing? I like the idea of it stealing healthy body parts from someone else across the void. Some times a flesh horror latches onto the part in transit.
>>
>>543807515
Isn't it the usual grey eye when it gets scarred?
>>
>>543807684
Is that all it is? Kenneth's came back with color when he healed himself, but his eyes spawned in already missing.
>>
>>543807943
If it's purely the scarring that turns an eye grey then maybe Kenneth's eyes still have their original colour because they were never scarred while he was under your control.
>>
>>543799694
>Tenebron
mod?
>>
>>543807515
>lore
I don't think anything stated explicitly but the implication is mechanites. You'll see that brought up in other parts of Anomaly, like deadlife dust. So I presume Unnatural Healing is something similar; like the person produces healing mechanites similar to what is found in healer serums, but with the usual Void twist that they're unpredictable and not programmed right which can cause the mutations.
>>
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>>543802409
Uwaaa!!!
>>
Was there anything wrong with this "quick and lazy" unofficial 1.5 update for Lolium?
https://gitgud.io/LoliumAnon/Lolium/-/tree/master

I remember using that one in my 1.5 colony and never noticed any problems with it, but maybe someone else did? If nobody had any problems with it then I'll try to use it as a base for a potential 1.6 version. I make no promises though, I'm not very experienced with C# mods.

Yes, I know PE also exists, but I want something more lightweight that just allows me to create my eternal loli waifu and romance her.
>>
>>543770982
Isn't that just Wolfein?
>>
>>543810018
my own bloated modpack
>>
>>543797760
I'm pretty sure I don't care. wouldadopt/10
>>
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>>543810394
cute! someone save her
>>
AAAAAAAAAAAAAAAAAA I NEED COMPONENTS
>>
>>543817773
nigga are you me? my mechanitor run is at a standstill cause i get no fucking traders.
>>
>>543817773
Disassemble or take with you every heater, battery and firefoam popper you find on exploration sites. Those random visitors always come with some components too so don't forget to trade with them.
>>
>>543818551
this is the sort of shit i get after 3 quadrums of nothing
this is the sort of shit that makes a man open devmode.
>>
>>543818551
>exploration sites
what are those and how do i use them
>>
>>543819006
Are you sure you're getting zero visitors? I don't mean caravans but those small groups that just pass through and maybe hang around for a day.

>>543819269
Hunting sites, bandit outposts, relic quests just spawn randomly on the map and you can raid them though I don't quite remember how much of that is tied to having Ideology aside from relic quests.
>>
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your haircut is criminal
>>
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>The other rescued 'old world' soldier brandishes his strange metal implement at the attacking clan.
The two of them could run this shit if they wanted to. Why aren't they?
>>
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>had cold snap
>all but one watermill stops working due to partial freeze
>thaws later
>watermills don't restart and stay at 0 output
>reloading doesn't fix it
Do I really have to deconstruct them and lose the components because of a bug
>>
>>543817773
mine them?
>>
>>543823857
story told.
>>
>>543823857
Fully intended
>>
>>543823857
https://steamcommunity.com/sharedfiles/filedetails/?id=3528142346
>>
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Okay, which one of you bastards is the culprit?
>>
Are training dummy mods cheating?
>>
>>543826374
mods are cheating.
>>
>>543826374
With the rate skills go down on higher levels I'd say no, but it might be if you disable skill decay completely
>>
>>543826606
>disable skill decay completely
thats a higher level of cheating altogether
>>
>>543800498
Does it still do that? All the posts I found bitching about it are years old. Not saying it still doesn't, just curious. I don't want to keep using it if it's gonna fuck my shit up but I also only use like 20 mods.
>>
>>543827102
I honestly have not used it since Beta personally, I never looked back once I got Character Editor since I see it superior in every way, but I did have strange bugs with Prepare Carefully in beta when I used it.
If you are only using 20 mods, it probably does not matter.
>>
>>543827102
>>543800498
I've never used it, but does it do something that Character Editor can't do?
>>
>>543827376
Not really. It might have more save slots than character editor I think. Character Editor can do more out of the two
>>
>>543827340
From what I can tell, the pawn generation is still the same and, from what I can tell, that's the part that fucks with your saves.

Is Pawn Editor any decent? I'll use Character Editor if I have to but the UI on it looks like dogshit.
>>
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>>543828842
>It's that easy
>>
>>543828842
whore
>>
>>543827340
>>543828660
Nevermind. Guy has it updated it since July and the comments are filled with bitching about problems. Character Editor it is. Thanks for the help because until this thread I didn't know PC fucked with the game. I might never have a problem out of it but I don't wanna risk it.
>>
>>543829553
>has it
fucking hasn't* gms
>>
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>>543829923
making a mold of her feet to mass produce foot shaped fleshlights?
>>
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>>543802409
>Purple
>Slimy
Awfully close except the horns.
>>
>>543831568
Man I want one irl, how do I get one?
>>
>>543831139
she just got a new foot since mechanoids took her old one
>>
>>543829923
what is the source on those generator textures?
>>
>>543826606
I will always disable skill decay. Skill decay is aids and unfun.
>>
>>543832649
Fortifications - Industrial
>>
>>543832484
that's not nearly has hot.
>>
>>543832768
i also used to disable it but then i realized skill 10 is good enough for everything and if you focus on one or two things it's easy to maintain 15 or above so there's no need to minmax like a chinese bugman tranny autist and if you use genes nothing matters anymore
>>
I've been using Yayo Combat for years and now I don't know what is vanilla and what isn't.
Is armor becoming less effective based on its current durability a vanilla thing?
>>
>berserk
>skip
>berserk pulse
raids are now solved. tribal gameplay is so strong
>>
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Anyway, I promised sloppa.

>>543770982
>>543790152
The race is Wolfein. Apparently the pantyhose also comes from Wolfein. I just wasn't sure because I have multiple mods that add pantyhose among other things. I'm using Sized Apparel for the bodies with the respective race patches.
>>
Does map size in the map generator at the start of the game refers to the world map or the colony map size?
>>
>>543834745
sexo
>>
>>543834084
Yayo.
>>
>>543835393
Thanks. I think I will try VCR instead of Yayo for my next run. It will be medieval only so the tech advantage of Yayo doesnt matter
>>
>>543835158
The map size of settled tiles.
>>
>>543832768
I used to disable it completely but I noticed that it made reaching level 20 a complete non-achievement, so I now only use the Tiered option in Mad Skills which prevent skills from leveling down but keep the decay active so reaching 20 still needs constant interaction with the related work
>>
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>>543826541
MoDs ArE cHeAtInG
>>
>>543834745
nice™
>>
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>>543837092
You may also have this rat (male)
He is upset right now because my game bugged and he was infinitely eating a meal without ever finishing so he started starving
The burka is because the rat ideology believes in female supremacy, so he was covered so as to not tempt female infidelity, and I don't have a change of clothes for him.
>>
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Danielle could use some replacement parts too
>>
>>543837550
F for this sad rat :(
>>
>>543837550
kill
>>
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Oh, hey, the Wolfein I threw in the lake, then shot in the head when she got out and threw back in the lake, was completely eaten by this murder of crows.
Apparently you get notifications now when this happens.
>>
>>543837550
I butcher and eat people that practice female supremacy.
>>
Empire asks me to take care of 1 prisoner.
I don't know how to read, they are 12 and my food supplies is running out.
>>
>>543838136
Can I hire you to stand in my kitchen 24/7? My experience with the Ratkin Warlords is that they drill-raid exclusively into my kitchen.
>>
>>543838195
just plant more food
>b-but winter
nutrifungus
>>
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>>543828842
>>
https://files.catbox.moe/b0l72f.png Rape Cave v3 coming along nicely, got some more of my xenotype implanted and growing.
>>
>>543840224
What mod for wound/bandage?
>>
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>>543841863
[TW1.6]堂丸贴图重置~脸型~伤疤
>>
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These fuckin MO scrolls that spawn in camps brick my entire session and make the ui disappear. I don't know what to do about it.
>>
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At least there was 1 good trait.
You give her the best education and she can be a psycopath or staggeringly ugly. Like why the fuck is staggeringly ugly a trait that can be choosen, is not as if I beat the crap out of her to make her into a fugly cat.
>>
https://files.catbox.moe/jp9ma4.png Another mare got pregnant, all is going as planned.
>>
>pc having issues
>still 14 years away from my goal
Guess I won't be seeing the conclusion to this.
On another note, I heard there's a lethal damage threshold of 150 for pawns and they'll die if they take that much damage overall no matter what, is that true? Is that true for mechs as well? Something is making centipedes extremely hard to kill in my game, and I want to make sure this isn't vanilla behavior before I figure out what mod is causing this. I'm not using any mods that modify combat.
>>
>>543840224
>>543843715
you need to stop raping baldies
>>
>>543844306
I'll give them some hair once we research furniture.
>>
>>543843998
https://rimworldwiki.com/wiki/Centipede#Biology
Seems to be fine, centipedes have always been tanky in vanilla.
>>
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>>543844723
Hmm... I don't remember them being this horrible in both my vanilla 1.6 playthrough or my previous modded playthroughs. Looking around the wiki again, the death page there seems to say:
>Taking over a total amount of damage across all body parts. For adult humans, this is 150 HP. For other pawns, this is (150 HP * health scale)
Centipedes have 432% health scale so the threshold should be 648, I suppose that is a ridiculous amount of HP. Maybe I'll do some testing later when I'm bored, it still doesn't feel normal.
>>
Finally researched Chonophagy, now my catgirls are going to be young forever.
I was also lucky that 2 of the 12 prisoners I was keeping cured their abasia by themselves.
I was keeping a pawn for chronphague thingies, but it was a waster and she is lacking yayo.
>>
>>543846408
Typical Sarg moment. What mod anyway?
>>
>>543846749
winston waves
>>
>>543846854
Ah. Honestly, I'll give this one to Sarg, that would probably be a pain in the ass to do and just warrant being its own mod at that point.
>>
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The shittiest base I have ever done is slowly coming along.
This will eventually be abandoned once I get to Grav Ships.
>>
>>543846958
does not work for me at all for some reason, maybe it is incompatible with mods that add new orbitals outright.
shame caused it is what I used to run when I wanted to die and suffer
>>
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another nugget
>>
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I accept the quest to protect the kiiros from those damn wasters, but then a mass shambler assault starts in multiple directions and only the smaller groups spawned near the pirates. I was prepared against the pirates, not the shamblers.
They only live for 8 hours so I hope my walls can support this. I hid the kids, the dogs and the Givers in the center room together with the sloths and the bear in case the walls are breached.
I hope nobody dies.
>>
Fuck, man....
>>
>>543853685
Nobody from my colony besides the animals died.
My megasloths and Thrumbos properly protected the kids and the Givers until the main team came to the rescue.
Givers Europa and Ludmilla almost died.
2 of my own Kiiros lost some fingers and a nose, but nothing that can't be fixed.
The only thing that died was my TPS.
Good night anons.
>>
>>543856815
>The only thing that died was my TPS
the shamblers' most fearsome attack
>>
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>>543856815
Forgot picrel.
>>
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>>543856545
you wish you had vamps now don't you
>>
Female pawns please
>>
>>543857642
I'd never inflict such a curse on that child. His innocent soul deserves to be returned to the gods.
>>
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heart destroyed by a child after these years
embarrassing isn't it
>>
>>543857921
Fuck.
>>
>>543845727
How's my future girlfriend Danielle?
>>
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>>543857687
Here have a faun
>>
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oops I was genepack harvesting all my vamps and don't have anyone to safely turn poor Tarlo
>>
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yesss suck that child
>>
>>543858814
>drinking niggerblood
Abhorrent.
>>
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you are like 10 meters away from it you baby
>>
>>543858247
WOULD
>>
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We have too many kids here already
>>
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>>543858923
wastersisters...
>>
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you are my least favourite vampire
>>
>>543859468
that's why pyrophobia is so bad, it has crazy range and whether or not it triggers is complete rng
>>
>>543834745
mod for dragon?
>>
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>>
>>543860856
Monstergirl Races
>>
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technology, but this is also going to spike my wealth
>>
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I think I'm growing too much corn here
>>
>>543862210
Corn Syrup colony
>>
>>543858247
Rape
>>
>>543862423
Give me a mod that only exists to make and export corn syrup.
No bloat.
No slop.
Just syrup.
>>
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You truly have the best hands
>>
>>543864026
>doctor
>bloodlust
hmmm
>>
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>>543864073
she possessed a Darkseeker body after she died 2nd time, so now she has the darkseekers bloodlust&masochist combo until she dies a 4th time and possesses something else
>>
What are some good Rimworld modding tutorials??
I have an inspiration to make some small mods..
>>
>>543864510

Download mods you think are simple and start by trying to figure out how they work and replicating what they do
That is what I did anyway
>>
Sex (gay) with Miho
>>
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>>543643087
Imagine Royalty 2
>>
>>543867304
I probably spent more time on this than I needed*, but I'm finally happy with the costs for this shit:

>item (labour cost) materials cost
>mechlink (50k ticks) 25 plasteel, 8 adv. component
>unstable power cell (65k ticks) 24 uranium, 24 plasteel, 16 component, 10 gold, 2 adv. comp.
>vano cell (60k ticks) 2 unstable power cells, 100 steel, 6 adv. comp.
>gravcore (55k ticks) 2 unstable power cells, 200 gravlite panels, 4 adv. comp.
>signal chip (45k ticks) 1 basic subcore, 10 plasteel, 4 adv. comp.
>powerfocus chip (50k ticks) 1 standard subcore, 15 plasteel, 6 adv. comp.
>nano chip (55k ticks) 1 high subcore, 20 plasteel, 8 adv. comp.

For reference, vanilla values:
>charged rifle (45k ticks) 50 plasteel, 2 adv. comp.
>neurocalculator (26k): 15 plasteel, 4 adv. comp.

*bullshit, I was fapping.
>>
>>543843998
Yes, there is a 150 damage threshold, but it's not *always* 150.
https://rimworldwiki.com/wiki/Death#Causes
>Taking over a total amount of damage across all body parts. For adult humans, this is 150 HP. For other pawns, this is (150 HP * health scale).
>For example, an elephant, with a health scale of 3.6, would take a maximum of (3.6 * 150) = 540 HP of damage. Note that pain will usually down humans and other organic pawns far below this HP threshold. An unmodified baseline human would be downed from 80 HP at the maximum.
Look closely at the "injured" section of the info popup for your centipede. See how the background changes around where the "J" is? That's an approximate representation of this "150" damage threshold. I've marked it here in red and white for visibility.
It only has about 20% of this "150" HP left (although it's actually about 650 max HP), although it would also die below 15% moving capacity (when it gets downed)
>>
Yeah female pawns
>>
>>543869162
That's a very cheap vanometric cell
>>
>>543869162
>cheating so i don't have to play through game mechanics: priceless
>>
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I guess that's it for your tantrums
>>
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>>543863927
Alpha Crafts has high fructose corn syrup as one of its trade goods, however it comes with a huge selection of export goods beside just corn syrup so it is bloat.
>>
>>543870496
Oh, right, I completely forgot that bar existed. Thanks. I noticed that the first three body rings are vital parts and will kill if destroyed, maybe that's why I felt they were squishier in other playthroughs. I suppose I was just somehow really unlucky for most of my fights in this playthrough, because even in that screenshot most hits hit the back three rings.
>>
>>543869162
you gotta get that 'mechanitor orbital traders' mod. that shit is amazing, and you can just pirate their ass if you are on SOS2
>>
Starting a fresh run after you played a colony for a long time is the hardest part.
>>
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My colony has a male deficit, any volunteers? Also please note that on average two pawns die each year in this place.
>>
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>Unnatural healing can even heal grave infant illness.
Thank you Rasputin, hopefully this child won't end up cursed or something.
>>
>>543879012
I volunteer to kill all the women
Males only
>>
>>543879012
Yeah me. I'll duel Crapton and then take his wife and build automated defenses and make lots of babys with her and be a great loved leader
>>
>>543879012
severe lack of children, no wonder your recruits run out
>>
>>543879012
Me please
Which of the fine ladies here are single?
>>
>>543880571
>>543880545
There are kids but I don't really count them as pawns yet.
>>
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>>543881290
Forgot to add picture
>>
>>543881413
Cait... I need Cait...
>>
>>543881413
For me it's Gay sex
>>
>>543879012
just give a few more to crampton
>>
>>543881790
Dont do that.
>>
>>543879012
>>543879719
Lockwood looks kinda cool
>>
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>>543882004
He gives off that cyborg witch doctor vibe.
>>
>>543881413
With pretty ladies like these im surprised your colony isn't swarmed with potential suitors
>>
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>>543883062
They just attract more women.
>>
>>543883062
my colony eventually was filled with lesbians because there weren't enough men
>>
>>543883303
>>543883476
I want to be in that colony.
>>
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>Visual sensor: aiming time -25%
>Trigger-happy: aiming time -50%
>Shooter specialist: aiming time -50%
>Lancer Arm: ranged cooldown multiplier -15%
>Bandolier: ranged cooldown multiplier -20%
Yup, it's sniping time.

>>543883476
There are two lesbians in the colony actually but they have no compatibility.
>>
>>543813567
>>543834745
Thanks! It looks nice. Is the mod safe to add mid-save?
>>
>>543884260
man that looks terrible, all you need are hands to look truly cursed
>>
>>543884689
Their faction won't be there so you might need to spawn them in with another mod, it also adds a moon cycle so it probably isn't the safest to add mid-save
>>
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Anyone who plays with Star Wars: The Force Standalone and can tell me what linking a sith pawn's spirit to an object is supposed to do? I assumed it would give the pawn itself some form of deathlessness, but that doesn't seem to be the case. There's no hediff explaining what spirit linking does either, which almost every other mechanic of the mod does.
>>
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>>543885463
>>
>>543886209
vile
>>
>>543886271
wife*
>>
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Sad I had to kill him after he save a child, but I couldn't just let him wander away.
>>
>>543886209
cute
>>
>>543834745
NTA but other mods with tights? I’m trying to find one that’s compatible with Imozou Body so that it works. I haven’t installed RJW yet until I achieve my goal
>>
>>543887027
>imozou body
I really doubt you're gonna have much luck there. It's one of the least know body mods, no one is gonna bother making textures for it. Hell it doesn't even have dlc retextures...
>>
>>543886209
wtf
>>
>>543886209
I did not think it was possible to find something more horrifying than legs in this game but here we are
>>
>>543888032
Well shit, what should I use? Replacing textures are not an issue for me.
>>
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>Request arranged marriage because too many single ladies
>They send more women
The problem continues.
>>
>>543889972
Another hottie to the colection
>>
>>543886209
It never occurred to me feed grok imagine with rimworld screencaps >>543881413
>>
>>543891679
Jesus Christ how horrifying.
>>
>>543886209
>man made horrors beyond comprehension
>>
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>>543891679
now do Corin
>>
>>543892494
On it, boss
>>
Pregnant pawns on embark, yes or no?
>>
>>543893494
>>543892494
AIEEEEEEEEEE
>>
>>543893494
whoa
>>
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No dyingoo neeeeeeeeeeeeeeeeeeeeeee
>>
>>543893494
disturbing
>>
new?
>>
>>543889676
>>543889676
>>543889676
Anon who made the thread forgot to link it
>>543889676
>>543889676
>>543889676
>>
>>543904085
ty anon, i didnt see it
>>
>>543891679
they look habby!



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