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File: penguin.jpg (217 KB, 1600x1200)
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Halloween Edition!
Dead and buried thread: >>543052373

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://github.com/lutris/lutris

>Platform-specific launchers (*=CLI)
Steam: https://github.com/ValveSoftware/steam-for-linux
Itch: https://github.com/itchio/itch
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
>Steam started shitting itself every time I try to run a native port
Turns out it was Steam's beta client the culprit.
>>
A tribute to the previous thread
>>
I didn't bump on time rip
>>
Boobalicious. Unfortunately it seems like you cant customize your character in this game except for clothes.
>>
have there actually been cases where games didn't work without updating mesa or kernel?
>>
goddamnt we lost it again
>>
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mm yummy
>>544775726
Yes, one time there was a regression in release version of radv that was leading ring timeout in Arma Reforger. I reported it, they fixed it in a few days and then I was enjoying the game on mesa-git
>>
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>My name is not important; what is important is what I'm going to do
>>
Male elves are made for ---
>>
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>>544782349
Isn't is weird to play war games when a real war is happening in your country?
>>
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war is hell
>>544783934
>in your country?
I'm not ukrainian though
>>
>>544784801
You're russian thoughever
>>
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>xmessage
>>
>>544783934
Not him but the real war most likely isn't as fun.
The drones probably do run Linux, though.
>>
>looking to play an older game on Linux from my Steam/GOG library
>for the live if god I can't find it despite being 100% sure that I own it
>get paranoid as fuck because I doubt they removed it from my library
Next time fellas, look into your retail copies, they still exist, you know.
Now I have to rip all of them that I don't own in digital form.
>>
>>544789761
*love of god
fucking phone poster
>>
how do I make 4:3 games not stretch to the whole monitor
>>
>>544790915
gamescope unless you're on nvidia
>>
>two friendly NPCs now
>only one has a health bar
The chick is invincible?
Or maybe it only shows one at a time and would show her health if she got attacked. This screenshot is from yesterday and I wasn't paying that much attention to the HUD while I was playing.
Happy Halloween, by the way. I'd normally be playing Costume Quest today, but I finally finished it after all these years of playing a few hours every October because the gameplay is too repetitive to finish the game in one sitting, so now I have to celebrate Halloween with horror slop instead. Probably not playing more of this game until late at night (after all the festivities are done), though.
I'm going to bring the candy inside and turn off the lights when I start getting teenagers at my door. I did trick-or-treat until a couple of years past when I should have stopped too, but they need to fuck off. Fortunately they make it easy to filter them by mostly coming after all the little kids have gone home.
>>
>>544790915
You might be able to fix it with your monitor settings. It sounds dumb but I once had a monitor that stretched 4:3 signals to fullscreen until I changed a setting, and then games with 4:3 resolutions displayed properly unless they were internally stretching to native screen resolution.
>>
>>544789761
I recommend this page: https://store.steampowered.com/account/history/ to see all games you've bought. I believe it includes games that have been removed after you bought it.
>>
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>>544791213
Just kidding, I found the time to finish up chapter 5.
>daylight before the game ends
What a twist.
Stopping now because I can't play ultra violent games for more than few minutes before my kids sense that something awesome is happening and come over to ask if they can play it. (They can't. Maybe when they're older, if this computer still works and/or if pointless trade wars or actual wars haven't destroyed the supply chains needed to replace it.)
>>
https://youtu.be/C63L2eOEODw?si=dCM8oYLDt9Nry_JO&t=177 I found a perfect saaar game. I want to play it on linux when it comes out.
>>
Spooky season calls for spooky games
>>544794347
I think I only know of one game that was outright removed from people's libraries and it was some online rts.
Usually you keep the games you've bought that were removed from store later.
>>
>>544804438
If you buy a game but never install it and the game is removed from steam is it still part of your game library?
>>
>>544804438
can't post webm because 4chin thinks it's corrupted
>>544804641
they'll never remove it unless it's a scam or some other dubious shit
>>
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>>544804641
>If you buy a game but never install it and the game is removed from steam is it still part of your game library?
Yes.
Case in point: this game was just delisted from the Steam store. (There's still a store page but it won't show up in search and the purchase button is gone.) I never played it, and I still have it. (According to my purchase history, I bought more than half a decade ago and just forgot. I bought it at the same time as Enclave, which was more than enough fun to justify the whole purchase if I'm being honest, and maybe that's why I forgot Condemned despite it being the more expensive game at the time. But I still feel stupid about it.)
By the way, can anyone here vouch for how well it runs on Linux? ProtonDB nicely demonstrates the dubious nature of its rating system here by classifying it as Platinum despite a bunch of recommended tinkering and the most recent report being a thumbs-down (and that last guy might just be having some kind of skill issue with his system but the ProtonDB rating algorithm doesn't fucking know that). Skimming through the other reports, I get the impression that this is poor-quality port overall, and the link in this guy's post >>>/v/724656974 suggests there are audio issues and compatibility problems even on Windows. But I might try it anyway.
But more to the point...
>>544789761
The one time I had a Steam game removed from my library (because the developer sold keys on Fanatical and then revoked them), Steam notified me of it. I really doubt you would have something removed from your library without some kind of notification.
>>
>>544807049
Yeah, Condemned is the game I was scouring for because of the delisting news.
And I don't remember the port being bad when I played it ages ago, just had to use a crack because apparently the retail copy wouldn't work otherwise.
>>
>webms broken
It's ogre for me...
>>
Neat, it seems like you can just copy paste game save files between different switch emulators and it just works
>>
What...? Does Linux actually get this Turok 2 engine update?
The last big update for Turok 1 never made it to Linux, if I'm not mistaken — and yes, the announcement of that update also said "all platforms" (which apparently meant consoles and "PC", with Linux lumped in with PC for the purpose of counting platforms but not for the purpose of actually distributing updates, i.e. "all platforms" was a lie).
So it would be nice, but weird, if they actually upgraded the Linux this time around.
>Just install it and find out, you fucking idiot.
I will, but not right now. I'm in the middle of another download and it's taking a while.
>>
>>544811330
307.7 MB seems small for a major update...
What a cruel joke if the Linux version gets some nothingburger update at the same time the Windows version gets a big "next-gen" update.
>>
>>544809181
I get the same error. It's really ogre.
>>
>>544811330
>>544811805
Well, this confirms that Linux doesn't get the KEX engine upgrade. But it's actually worse than that.
(1/3 because 4chan doesn't allow multiple images per post and I'm not opening GIMP for this.)
>>
>>544811330
>>544811805
The developer who wrote the reply pictured in >>544818712 seems to be misunderstanding the post to which he's replying — or is trying to weasel his way out of admitting that something is broken. The OP of that thread isn't saying the Linux version didn't update. He's clearly saying it doesn't run. (And he's right.)
>>
>>544811330
>>544811805
I assume the post in >>544818978 is referring to this. The Linux version did get some kind of update, but it fails to parse its localization files. (These text files can be edited in `game.kpf` but I haven't taken the time to see if the game is runnable after doing so. If the line mentioned in this error is shortened, there is another error after that.)
To be honest, I haven't tried running this game in a while, so it's POSSIBLE that this error was occurring already before today's update to the game. But it certainly looks like, in the process of pushing out this KEX engine upgrade to the Windows version, they actively broke the Linux build.
(3/3)
>>
>>544811330
>>544811805
>>544819298
There is a "kex3 - Legacy Release" branch available in the "Betas" tab of the game's settings window, and on that branch, the native Linux build is still playable.
So the main branch of the Linux depot, if not Kex 3, is... what, exactly? I can only assume it's a botched attempt at upgrading to Kex 4, or something. In any case, very rude of them to break it instead of just leaving it alone.
(4/3, I guess.)
>>
>>544818712
>I'm not opening GIMP for this
convert -append
>>
>>544818712
>>544818978
>>544819298
>>544820117
Actually, upon further inspection... It looks like they technically didn't push any update to Linux users. Check out the depots listed here:
https://steamdb.info/app/405830/depots/
We can see the Windows depot got an update today:
>https://steamdb.info/depot/405832/history/
However, the Linux and macOS depots had no changes today:
>https://steamdb.info/depot/405833/history/
>https://steamdb.info/depot/405834/history/
So why did I get an update? Because the "game content" depot got updated along with the Windows depot:
>https://steamdb.info/depot/405831/history/
It looks like this depot provides that `game.kpf` file to ALL operating systems. So they updated the Windows version and the shared content, and the change to the shared depot caused an update to go out to Linux installs (including mine), giving Linux users a `game.kpf` data file that doesn't actually work with the (now outdated) Linux executable.
Of course, none of this really excuses the fact that an update broke the out-of-the-box experience for Linux users. Maybe it's the developer's fault, or maybe Steam needs to give developers better control over what gets installed by default on each operating system, but either way, this situation is ass.
Yes, it would be obviously much worse if they didn't keep that "kex3 - Legacy Release" branch available. But if they took that away, I'd actually be leaving a negative review instead of just venting some frustration anonymously where only a few Linux nerds will read it.
>>544822375
Yeah but I was too lazy for that too. And it was only in the moment that I decided to post two screenshots of the Steam forum thread, the second one zoomed out for dramatic effect, hence my failure to count how many posts I'd be posting.
>>
>>544822637
>It looks like they technically didn't push any update to Linux users
Sorry; my wording there is exactly wrong.
They pushed an update to Linux users, but not by way of the Linux build.
The rest of that post gives the full context so it should be clear enough, but I should still try harder not to be an idiot in the very first sentence.
>>
This mini boss fucking split my demon in half vertically
>>
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>>544804438
>>544805193
Now it works.
>>
>>544823963
I wish that were me
>>
>>544824016
Is that an ero game
>>
>>544825063
nah, it's Withering Rooms
>>
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>>544820117
>>544822637
There's a "kex3 - Legacy Release" for Turok 1 as well. It just isn't necessary on Linux, because Turok 1 doesn't have a shared "game content" depot, and thus Linux users still have an intact "kex3" native build without switching branches. (See where the manifest ID is "same as public" in the pictured kex3 branch depots. Switching to the "kex3" branch for Linux-native Turok 1 actually does nothing at all, whereas switching to "kex3" for Turok 2 re-downloads the shared depot.)
>>544822375
Or "+append" for horizontal appending (pic related).
>>
>>544822637
lol...
The guy in charge of answering questions in the game's Steam forum's pinned "Can't launch the game? Look here!" thread is actually clueless about the problem on Linux. He thinks the same error as pictured in >>544819298 is because the game is "modded". (I can confirm that he's wrong, because that's my screenshot in >>544819298 and I didn't mod anything. The only "mod" is their update to the OS-agnostic game content depot which is incompatible with the Linux depot's main branch.)
I want to reply to this, but I never use my Steam account to post on public community crap like forums, and I'm too lazy to make an alternate.
>>
>>544828071
I like how all the OS depot names mismatch their tags too. How weird.
>>
>>544835591
just do it
>>
>>544847787
Nah, they'll figure it out when a few more Linux users say they got the same error and didn't install mods.
Maybe I should back up my locally installed files from the kex3 branch, in case they accidentally on purpose wipe the entire Linux depot and push that to Linux users next, because "not supported anymore, just use Proton!! :)"
>>
>didn't actually get to play any spooky games on Halloween night
shit...
well at least it's the weekend so I can do some post-Halloween gaming instead of going to work.
>>
>can't disable the home button popping up steam overlay ingame unless I disable the entire overlay
the fuck is Valve doing, let me choose you retards
>>
>>544867561
I've been using Wayland native driver for so long I even forgot how Steam Overlay looks like.
I wonder is it even possible to implement something like Steam overlay on Wayland? How does it even work? Does it use x11 API to present itself over game window, or it using opengl/vulkan injections? I know mangohud is connecting to Wayland display to get shortcuts working, maybe everything else is possible too?
>>
>>544868680
>I wonder is it even possible to implement something like Steam overlay on Wayland?
I'm sure it's possible but there is one major roadblock hindering that.
It starts with G and ends with E.
>>
>>544867561
Settings>Controller>Test Device Inputs
Then click Setup Device Inputs, and when you get to the home button, press the button to not bind it.
So easy!
>>
>>544869736
I don't think there are some GNOME specific limitations. If Steam overlay is possible on Wayland it should be possible on every compositor.
>>
>>544868680
Mangohud and steam overlay work in the same way. They do opengl/vulkan injection. Vulkan injection is very simple since vulkan itself supports this. Opengl is a bit more complex. Mangohud and steam open a new x11 connection and do hotkeys themself to open the ui, so it's very simple. You cant do this on wayland so mangohud does wayland injection to inject hotkeys into the game. That's the part that steam hasn't implemented.
So vulkan + x11 overlay is very easy to do, opengl and wayland is harder.
>>
>>544870749
Thanks, but what a mess.. you have to go through all of the buttons to disable one of them.
>>
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Giantess fetish anyone?
>>
>>544887778
>>
>>544870749
I tried that yesterday but didn't finish it and it didn't save that way.
You have to go through the entire gamepad to be able to save it.
>>
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I was wondering what "whored mode" means
>>544885458
Well, if Mangohud managed to somewhat implement it I think Steam will also manage to do so, right?
>>
>>544899492
>Well, if Mangohud managed to somewhat implement it I think Steam will also manage to do so, right?
Yes, but at the moment they dont really care about wayland native gaming. Not in proton, nor in gamescope nor steam itself.
>>
>>544900051
That's unfortunate. I just checked and you can't play native Quake 2 RTX with HDR while using gamescope
>>
>>544819298
>>544822637
>>544828071
Shockingly, this was actually fixed after I went to bed. There's no more all-OS "game content" depot, so the Linux port has all its own files, all from the same version (though of course it's still the old Kex3 version).
No correction on that developer post >>544835591 flatly accusing the guy of modding his name though. lol
>>
>>544901182
So now Turok 2 is like Turok 1, with the Linux port's main branch being identical to the legacy release branch. Not broken, at least. Just add it to the ever-growing list of games whose native Linux ports are perfectly functional but notably outdated, along with Dusk and... probably a hundred others but I don't remember them.
>>
>>544636729
>gamescope --immediate-flips
Can this cause tearing even if I have the TearFree option enabled in my Xorg configuration?
>>
>>544916523
I may remember wrong but I think TearFree always prevents tearing, even if you disable vsync in games(?). But if you want absolutely the best latency then you should disable TearFree and vsync in the game
>>
>>544917000
I was wondering if gamescope can tear anyway because it acts like its own compositor or whatever. Not that I really understand how that works. I might as well just try it but I'm not at my PC right now.
I already have TearFree enabled for amdgpu in my Xorg conf (because, for reasons I don't quite understand, libstrangle and MangoHud's Vsync options were no longer unable to stop tearing in certain games, even though I could swear it had worked before; maybe it changed when I upgraded my GPU or upgraded Mint). In most games, I'd rather have a bit of latency than fuck-ugly tearing. But with TearFree enabled, I'd definitely like to avoid any additional latency, so I should probably be turning off any built-in Vsync in games, and definitely attempting to minimize the latency in gamescope.
>>
>>544918904
>I was wondering if gamescope can tear anyway because it acts like its own compositor or whatever
When you run gamescope on x11 it functions as an x11 server proxy. It runs its own x11 server (xwayland) and then connects to the real x11 server. So it never bypasses the x11 server on your computer.
>>
>>544918904
>no longer unable
lol.
I meant "no longer able" obviously.
>>544919347
Thanks. I'll do a little experiment when I get home and see how much difference --immediate-flips makes. It would be great if I could make gamescope a little snappier, because I mostly use it for 2D games which often are the same ones in which gameplay is most affected by any kind of latency.
>>
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>please redeem child safe...-ACK
don't think so
>>
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>>544925810
whoops, wrong webm
anyway
>>
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hello
>>
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nice try
>>
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Bullseye
>>
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They really did improve tonemapping in Plasma 6.5
>>
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>>544931054
is that bad
>>
>>544932030
Oh wait I somehow read improved as removed...
>>
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>>544932030
Game has excellent HDR support and I see that KWin is trying to make colors not suck when mapping to SDR. Can't wait for KDE to support HDR pipewire screen recording and Firefox to support HDR as well so I can record and post HDR webms no 4chinz and HDR gods could enjoy wide color gamut while SDR plebs wouldn't be left behind.
>>
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Down you go
>>
https://bugs.winehq.org/show_bug.cgi?id=55981
>GL applications (and d3d applications using the GL backend) are slow in new wow64
>Status: CLOSED FIXED
>>
>>544933928
>wow64 bug fixed
Time for another round of Reddit users demanding that all 32-bit packages be removed from Linux...
>think of the poor maintainers!
>use case for closed-source 32-bit native games??
>>
>>544934730
Well, I wish to get rid of all that 32-bit jank as well, if only we had Linux-on-Linux64...
>>
>>544931054
It looks like you are shooting invisible bullets
>>
>>544932376
>Can't wait for KDE to support HDR pipewire screen recording
https://invent.kde.org/plasma/kwin/-/merge_requests/8293 soon (tm)
>>
Wow, do police detectives really dress like that (and look that good holding an axe)?
>>
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>>544939776
>>
The Evil Within's default graphics settings include this aggressive letterboxing. Apparently it wasn't always optional, and the ability to disable it was patched in.
>https://www.gamespot.com/articles/at-long-last-you-can-play-the-evil-within-in-fulls/1100-6428399/
The attached (including 30 fps cap) is how the game was "meant to be played".
But that headline
>At Long Last, You Can Play The Evil Within in Fullscreen
actually means
At Long Last, You Can Play The Evil Within in 16:9
because even with this letterboxing "disabled", I still get letterboxing. Notice how the full image size here is 16:10 whereas my last screenshot in >>544939776 was 16:9. That's because it was cropped by my screenshot script which trims black borders. It would still be 10% letterbox if not for that trimming. So "letterbox disabled" in the settings is a lie unless you're using 16:9 or wider.
16:10 display users truly are the most oppressed minority.
Anyway, am I losing some kind of claustrophobia-induced extra horror and/or cinematic FEELS by not playing like this? Maybe I'll keep it this way for a bit and see how awful it is. I don't know that it would necessarily be a gameplay impediment. I had just automatically made the game as close to fullscreen as possible when I started.
>>
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I was thinking maybe the aggressive letterboxing was actually giving more horizontal FOV, but nope. It was an illusion. It only removes the top and bottom.
>>
I've removed the "don't trim unless the result is 1920x1080 or 1600x1200" safeguards from my screenshot trimmer (which was intended to avoid weird sizes if a really dark scene just happens to have black pixels along one entire edge). I'll probably regret this, but the weird edge case of screenshots getting over-trimmed will probably almost never happen.
Having a screenshot of height 768 does irk me a little; the number just looks disgusting to me. I think it's because I had a 1366x768 laptop once.
But this is how the game was Meant To Be Played and I wouldn't want to disrespect the auteur's creative vision.
>>
>>544945395
Shinji Mikami is (or was) the GOAT but this game was mediocre. What a way to end your career.
>>
Of course I decide to try out this hyper letterboxing in an area of the game that has more verticality than any area I remember playing through so far.
>>544946308
To be honest, I'm not familiar with the guy, so I don't know what he's done. Of course, I have the power of the internet at my fingertips...
... Oh, Resident Evil? That makes sense.
>>
>>544947884
Vanquish is his magnum opus
>>
>stealth-kill several enemies
>get to a part where the enemies are just waiting for me and I can't see a way to get behind them
>well, fuck it
>start shooting
>fuck up and miss a bunch of shots
>partner comes in and insta-kills them with his axe
Oh shit. An axe is a single-use item whenever I find one, but this guy keeps his axe and just wrecks shit. I'm pretty sure it costs nothing but time to heal him, so I'm going to see how much of the fighting I can get him to do.
Not that I need to cheese the game when I'm playing on casual mode. But it might be funny.
I'll play the game on a higher difficulty someday, but today won't be that day, because I have a fucking headache and I'm trying to relax.
>>544947979
Oh shit, I played that. I wouldn't have guessed the same guy had anything to do with it.
>>
bump
>>
This part was cool. I kept loading my save to see if I could do it better, even though I wasn't really fucking up hard enough to warrant a restart. (I wasn't playing the game this whole time though, so don't look at the post timestamps and ask how I could be playing one area for over two hours. I wasn't.) Anyway I hit a checkpoint shortly after this so I guess I'll move on.
The input lag is really noticeable at 30 FPS so maybe I should stop using cinematic meme settings.
>>
I can't rely entirely on Asian axe man for combat purposes, because he really just follows me and defends his own position, but when he does decide to attack, he's quite effective.
Pic semi-related. A few dudes popped out of this monster closet and I think he killed two of them but I lit the last one on fire.
>>
By the way, I'm surprised it took the game this long to smash a mirror on me. (Mirrors are entry points to the save room. This one was functional until the fighting started.)
>>
Recommendations for a good controller?
>>
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Holy crap, it broke 3%.
>>
>>544965163
don't get an official xbox one/series controller and dongle, firmware can only be updated on windows and the dongle requires extra fiormware
>>
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Trying to run a pirated game with Heroic gives me pic related. But running the same game, in the same prefix, with the same Proton-GE runner in Lutris works.

Does anyone know how to fix this?
>>
>>544975460
Would a PS4 controller be best? I read that playstation controllers don't have as many firmware issues.
>>
>>544979016
ps4 is fine, ps5 firmware also needs to be updated on windows (or console, same with xbox and nintendo). check out /v/ threads on controllers too, there's some pretty knowledgeable people there too, or shills idk which. official controllers have the analog sticks that can drift, my only official controllers that have started to drift were my switch joycons and that was after 5 years of use.
>>
>>544979904
Thanks
>>
>>544980305
also updating the controller's firmware is a thing you do usually once depending on the gae. i'd check out the chinese controllers with tmr/hall effect sticks. again those controllers (probably) need windows or sometimes an android companion app to update the firmware.
>>
>>544965362
>even Linux counted to 3 before Valve did
lol
>>
>>544965362
Windows is finished
>>
So I had to remove steam-native-runtime since most of its dependencies were moved from repos to AUR. Well, it's not a big deal since I've discovered that even if you run steam-native- runtime it doesn't mean that games will run without runtime, and to run games without runtime you should use either Steam Tinker Launcher or Steam-Play-None, and you can do that even on runtime version of Steam, and it will still use system libraries. At this point I just don't care if Steam is running using runtime or not, it's still 32-bit trash that require additional libraries so beats any purpose to run it with system libraries.
>>
Is it normal that Mod Organizer 2 crashes pretty frequently?
>>
>>544994332
It never crashed on me, I was using it through steamtinkerlaunch.
>>
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what an asshole
>>544994332
not, it's not. How did you install it and which version do you use?
>>
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yeah, fuck you
>>
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that didn't look very pleasant
>>
>>544965163
I got a Gamesaar Cyclone 2 and it just werks, though it's a little too small for my 5'7 manlet hands.
>>
bump
>>
>>545001457
Just use the latest version, I don't remember how I installed it - the usual way I think, I don't think it comes with an installer. Maybe it's the proton version or something.
>>
>>545015283
I still didn't understand how you installed it. Most popular way to install MO2 is to use MO2 button in Steam Tinker Launcher. If you do manual install you most likely use download window installer from github. You still didn't mention MO2 version you're using. I had MO2 crashing on me when STL was installing vcrun2019 that wasn't needed on modern proton versions.
>>
>>545019998
I'm not using steam, so I don't think i can use the tinkertroon launcher, honestly it was some time ago that I used it and it came to my mind to ask here now, so I don't remember if I installed from github or nexusmods, but I think it's probably the same 2.5.2 is the one used. it might have been the vcrun2019. I'm going to attempt installing it again today or tomorrow probably.
>>
>>544965163
I've had good luck with 8bitdo. Pro 2 then Ultimate 2C.
>>
>The extra chapter where you get to play as loli bayonetta crashes all switch emulators
It's joever. Also bayonetta turned into an idol rhythm game
>>
>>545027325
>The enemy starts to dance
>>
>>544965362
weren't we at 4% at one point?
>>
>>545029037
Wasn't that of all desktop users? not gaymers
>>
Is this cringe or kino? I can't tell.
>>
>>545029037
You might be thinking of the "Linux, English Only" statistic tracked by GamingOnLinux (although I don't know where they get it). That first breached 4% in July 2023, and has remained above 4% every month since October 2023. It's now over 6% and has been so for the past 4 months.
>>
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They can't stop me now
>>
He even makes bridges. What an indispensable ally. No more axe though, and this was after a scripted fuck-up that almost got him beheaded.
It did get him beheaded, actually, because my first attempt to snipe the enemies dragging him to the guillotine failed even though I pulled the trigger in time for the gunshot sound effect to play while the crosshair was squarely on the last enemy's noggin. It went to a cutscene at that exact moment, so I thought I was about to get a cinematic shot of the bad guy's head exploding, but nope. I just happened to fire at the exact moment that my time ran out.
>>
The game has so much forced letterbox area when the "letterbox" feature is enabled — with the gameplay graphics always within a 5:3 area inside of the forced 16:9 resolution — and it still puts single-line subtitles so high that they intrude on the already small area of the screen displaying the game itself. How obnoxious.
Here's that automatic screenshot trimming at work, cropping just to the bottom of the text, hence the bizarre image size now that I've deleted the lines in my script that cancel the trimming if the result is a weird size. This would be a better illustration of the subtitle problem if the script didn't run, because you'd see how much black space there is. Oh well.
>>
And what's the point of this "slowly open the box to see if it's trapped" mechanic? It's so obvious when there's a bomb. I literally just stop if there's a read light. I've gotten blown up by other bombs but never these ones. Cool idea, bad execution. In fact, any implementation of this idea that doesn't feel unfair is probably going to be too easy, because the whole point of this kind of trap in real life would be to fuck your ass when you think you're getting something nice. So maybe it's not such a cool idea for a game that doesn't want to make the player mad.
>>
Booby-trapped chest aside, this place looked slightly ominous but it was just a restock area, absolutely full of sometimes-random-item-containing boxes and barrels. And a save point right after, thank fuck, because I wouldn't want to run around breaking all this shit again if I die.
>>
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>>545036159
Correction: The subtitles themselves don't actually intrude on the 5:3 area, but the subtitles do activate a vignette effect at the bottom, which is still annoying when the subtitles could easily fuck off to much lower.
>>
>>545038098
Turning off the letterbox feature just makes the subtitles more obnoxious, by the way, because they appear in the same place and so the bottom of the screen is darkened all the way up to where the bottom portion of the letterbox would have been.
>>
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ugh there guys are annoying
>>
Cool.
In the following fight, he one-shotted a few enemies from up there, but of course that meant it was time to spawn a huge bullet sponge followed by another huge bullet sponge.
>>
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Finally
>>545038098
I hope you're using imagemagick to crop your screenshots
$ magick source.png -gravity center -crop 1920:768 cropped.jpg
>>
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this section was a cancer
>>
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Let's fucking go
>>
>>545043975
I am, but I'm using "-trim" to detect and remove the letterboxing dynamically instead of giving it a specific size (hence my 4:3 screenshots also getting cropped), because I wanted a script that can run automatically after screenshots are taken.
It's a little more complicated than just "-trim" because that will trim any solid-color edges off. I only want to get rid of black borders, so I added options to add a 1-pixel black border all around before trimming. Then I found that at least a couple of my letterboxed games have a single non-black pixel all the way at the top-left for some reason, so I also have the command painting the top-left pixel black before trimming (which is safe because the script doesn't actually write the result to disk unless the size as determined by first using all these options with "-format '%wx%h' info:" differs from the original image size, in which case there is something to trim and that top-left pixel will be gone anyway). All in all, it's more trouble than it's worth, but it's fun.
Anyway, I opened that screenshot in GIMP just because it was the easiest way to draw a 1280x768 box and see that the subtitles (but not their shit-ass vignette effect) were below that area.
>>
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Well, that new
>>545047314
>It's a little more complicated than just "-trim" because that will trim any solid-color edges off.
Have you tried -background option as well?
>>
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Ok, that's enough of Silksong for today
>>
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>>545042910
Are you playing Evil Within on a toaster, why do your screenshots look so blurry?
This is from my playthrough a few years ago and it looks much sharper, though I did use VK basalt's sharpness setting.
I can't post my original 1440p screenshot because it's 7MB.
>>
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>Finish stellar blade
>It's about adam and eve
>Decide to play bayonetta after that
>It's about adam and eve
What are the chances?
>>
>>545053175
I was also going to play nier automata after this and it looks like adam and eve are characters in that too? wtf
>>
>>545052457
It is a bit of a toaster but I'm not aware of any graphics options being set to potato mode. I don't remember what I left the settings at though. I just closed the game but I guess I'll open it up again and check.
In the particular screenshot you linked, the camera might have been in motion, and there is motion blur. But yeah the graphics I'm getting aren't what I'd call sharp.
>>
>>545053405
>wtf
there are also Marx and Engels, if you play it, just play it for the ass, ignore the rest
>>
>>545053682
>there are also Marx and Engels
Do you get to kill them?
>>
>>545053778
yeah
>>
>>545053865
Ok cool i'll play it
>>
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>1440p
>60 fps
>gamepad in Nintendo Switch Controller mode with gyro and hd rumble working
Yeah, now I see why Nintendo was so upset
>>
>>545052457
Here are the settings I'm using (and I'm pretty sure they're the same settings as in earlier screenshots except for the 30 fps cap in some).
Maybe the problem is the FXAA (which is probably the default because I don't remember choosing it; other options are MLAA, SMAA, and disabled). I was going to attach a screenshot of a well lit area with these settings but if I append the images together then it's too large.
>>
With FXAA
>>
With MLAA
>>
With SMAA
>>
And with AA disabled
(and btw I don't know what all those options even mean but FXAA looks like the "just blur the screen" option if there is one)
(and I thought I noticed some depth-of-field effect earlier but I don't see an option for it so maybe I'm wrong or maybe it's not configurable)
>>
>>544978579
Seems like it was a wineprefix issue.
For some reason Heroic created prefixes never work, making the prefix manually and installing the most common dependencies seems to fix this.

A bit annoying to do have to do it for every game, but, the better UI when compared to Lutris and it being easier for other configurations(WoW/FSR/Wine-Wayland and so one) seems to be worth the current clunckyness when compared to Lutris.
>>
>>544978579
>>545058334
>heroic sucks apparently
In that case, I no longer feel bad about being too lazy to set it up and just running my offline GOG installers in Bottles.
Someday I'll have to play a few of those EGS games though. Otherwise, clicking on them all will have been a waste of time.
>>
>>545052457
Now you've got me curious about this. I loaded that area again (not the exact same spot as your image but close enough) and the most blatant difference to me is that the big mountain in the background looks so much sharper in your screenshot.
Was your screenshot downscaled from 1440p or did you lower the game resolution to 1080p before taking the screenshot? I wonder if the game is loading lower-quality textures for me because I'm running it at 1080p (technically 1200p but the game letterboxes to 16:9 anyway). Or it could be loading lower-quality textures for me because I'm running the game off an HDD.
Or it's a DOF thing.
>https://steamcommunity.com/app/268050/discussions/0/619568793745555799/
>Depth Of Field
>Is there a way to disable it?
>Showing 1-1 of 1 comments
>There's a command to disable ALL post-processing effects (including DOF) but it's hardly ideal because it removes some kind of filter which makes the game look rather drab and very bright. An individual command for just the DOF would be great.
>The command is "r_skipglare 1" in case you want to try it. Another benefit of using it is that it drastically improves performance
This game has a developer console? I'll have to look up how to enable that...
>>
>enable developer console with "+com_allowconsole 1" in the launch options
>open console with insert key
>enter "r_skipglare 1"
Yup, that was it. Mystery solved.
With the post-processing stuff disabled, my game looks more like >>545052457, or at the very least, the mountain in the background is similarly much sharper than in >>545062618. So never mind all that hypothesizing about texture quality.
I might just leave the game like this, *especially* if it helps performance as the Steam forum comment claims. I wasn't having trouble maintaining 60 fps, but it was making my crappy old CPU a bit warmer than I'd like. Of course I'm assuming that what I've disabled hits the CPU rather than just the GPU. I haven't played enough like this to see what performance/temperature difference it makes, if any.
>>
(That might have also disabled the AA, by the looks of it. I think I left it on FXAA before entering that command. The Steam forum post says it disables ALL post-processing effects, so I guess that would make sense.)
>>
I beat bayonetta 3 now. The ending was weird, it implied that there will never be a new bayonetta game that takes place after that. Also: kamehameha
>>
>>545060439
i used heroic as a gui for launching bash scripts of the games i was playing
>>
>>545064064
There is also a mod on pcgamingwiki for disabling post processing.
>>
>>545073343
Thanks. And now that I'm looking at the page, I really regret not looking at it before and adding "+com_skipIntroVideo 1" to disable the otherwise unskippable startup videos. They piss me off every time I start the game, but in the moment I always decided to sit and wait a few more seconds rather than taking a minute to fix the problem. I need to get better about checking for these "disable time-wasting bullshit" options as soon as I install new games.
>>
Surely I won't regret cutting my health by 75% for more damage...
>>
>>545076729
I always check pcgw for shoddy console ports or older games before playing them.
Though I'm kinda pissed that the Evil Within Steam version is inferior to Microsoft/EGS store ones and they never bothered to update it.
>>
>>545078398
It was precisely because it feels like such a console port that I didn't think it would actually have convenience options like a command line option to skip intro videos, let alone a developer console. Still, I should have checked.
>>
>>545077328
What game is this? are there sexy ladies in it?
>>
>>545082581
Endless Alice
>>
>>545064064
Unfortunately, "r_skipGlare 1" disables a lot more than I'd like. Specifically I don't think I like what it does to the colors, and the main menu is really stark (albeit not really typical) example of it. I tabbed through all the "r_skip*" console commands and didn't see any that were obviously related to specific things I actually want to disable, namely DOF, now that I know it actually wasn't my imagination and is actually there. I might still try the mod cited by PCGW as a way to disable DOF, but it looks like it configures a lot more shit than I want to deal with. It also looks like it's primarily for playing in stereoscopic 3D, which is cool but not something I can do anyway.
>>
Anyway, might as well bump with a few screenshots from before.

Gross!
>>
Damn, it would suck if I actually had to fight a big mutant dog, ha ha
>>
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Uh oh...
>>
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This game is perhaps a bit too forgiving with how much it lets you reroll skills and items...
>>
>>545095428
on your 5900x, do you have games running on one ccd and other programs on the other?
>>
>>545105356
I only bother tasksetting games that really need it. Like Mechwarrior Online.
Lots of newer games end up using both CCDs, but usually the most loaded threads stick on the better CCD.
>>
>>545091404
>all that anti-soul gas
why are you playing shit games?
>>
585 SOON nvidia cucks
>>
>>545113120
Final nail into Pascal's coffin?
Even if they fix DX12 issues there's still issue with VRAM to RAM swapping. Now with open-source modules they should be able to fix it.
>>
>>545110607
It's not the best game. But it's really satisfying when the enemies' heads explode. Also I want to see what kind of stupid-ass "it was all a dream" bullshit probably happens at the end.
>>
>>545116952
>it was all a dream
not quite, but close
a shame they went full retard with that premise in the sequel
>>
bap she's so clunky but big sword that gets bigger is cool
>>
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Finally
>>
>>545116038
>VRAM to RAM swapping
Just dont be poor and buy gpu with a lot of vram
>>
>>545123578
>and buy gpu with a lot of vram
>NVIDIA
I would need A LOT of money giving even their mid tier GPUs still have 8/12 GiB of RAM
>>
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I'm kinda confused: in her first time encounter I was kinda defending myself, but now I deliberately entered her lair, killed her, her sister and offspring... The only rationalization for my actions is that when she was dying she was releasing silk so I can conclude that she was haunted by silk, and it's kinda ok to kill silk-haunted bugs?
>>
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Annoying little fella
it was harder to reach him than to fight him
>>
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>You're a little bitch and your brother was, too
>>
>disable MSAA ingame
>gpu ring timeouts stop
interesting....
>>
>>545121545
That's one of the easiest bosses. You just jump and hit them, then focus on dodging once he begins the flame attack, repeat
>>
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So what launchers does everyone on /lgg/ use?
I use Bottles but I don't really like the flatpak bloat that much.
Anyone have experience with Faugus?
I'm also interested if anyone here doesn't use any of the popular launchers and just creates the wine prefixes on their own. How practical is such a solution?
>>
>>545148214
I have my own script that I use like this:
~/proton.sh <name> file.exe
for example:
~/proton.sh doom doom.exe

It creates a proton prefix and launches the game with proton. I need to use proton for steamvr
>>
>>545148214
Lutris makes everything too easy thanks to all the easy customization and management options. Lutris used to be absolute shit until a year or two ago though due to bugs and intentional and retarded limitations but they've fixed all that.

I mostly use it for private server MMOs, old games, or 'free' games. I just use Steam for Steam.
>>
>>545149357
and the reason I dont launch the games through steam is because launching vr games through steam makes them lag more. There are more steamvr processes that launch when you launch a game through steam.
>>
>>545148214
Lutris, for pirated, gog, ea and ubisoft games.
Though the ea app is fucking dogshit.
>>
>>545148214
>Steam for Steam games
>Heroic for GOG and Epic games
>Software Manager for GNU/Liinux-exclusives (Super Tux Kart, Xonotic, OpenArena, Enigma, etc.)
>Lutris for emergencies (Actually stopped using this, replaced with Heroic but I will reinstall it if a specific game doesn't work with the above methods)
And sometimes certain games have their own launchers even if you just use steam (Marvel Rivals, EA Origin games, etc.)
Haven't tried playing any Blizzard games yet. Wonder how that will go since I still need to play Starcraft 2's Protoss campaign.
Playnite actually sort of works through WINE, but I stopped using that and just use Steam now.
>>
>>545148214
>I'm also interested if anyone here doesn't use any of the popular launchers and just creates the wine prefixes on their own. How practical is such a solution?
I followed this guide to get RPG Maker games working as 'natively' as possible:
>https://files.catbox.moe/b1zbm2.txt
RPGM games run by just double-clicking Game.exe and it runs them through WINE.
>>
>>545148214
Just Steam or system wine, Lutris for like two games that absolutely need some extra config that I can't be bothered to do manually.
>>
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>>545149357
can you share the script?
>>
>>545163807
https://gist.github.com/dec05eba/df5463e6fd49fdcfcb8f3f11d232704c
You need to change the proton_path variable to point to your proton path
>>
>>545147360
Looks like your drivers are fucked. Is this happening on latest mesa and kernel? If so maybe you should file a bug report on mesa and/or kernel.
>>
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>>545148214
Steam for bought and Lutris/Heroic for pirated/GOG. Lutris has been giving me problems lately, and since the project is pretty dead after they went for that failed Gaming OS or whatever BS they're going for now, so I moved to Heroic, in the end they're basically the same in terms of functionality but I like Heroic UI more. With the added plus of enabling/disabling Wine-Wayland, HDR, WOW64, FSR and few others functions with a single click makes it comfy.
>>
>>545170246
>latest mesa and kernel?
yeah, but it only happened once and I couldn't reproduce it, I'd have to play for a longer session with MSAA enabled to see if it'll happen again
>>
>>545171185
what game were you playing?
>>
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lmao
>>
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My first thought was
>hey guys, didn't you know they've added Saiga 12K to the game?
>>
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It's nice to see how game has changed in 2 years: it now uses dx12 instead of dx11, has better visuals and actually performs better (that might be my new CPU rather than game itself)
>>
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It's a simple life
>>
>>545184243
a simple life is the best life
>>
>>545175293
Withering Rooms, it happened like the very first 3h in but now I'm at 30h total played with no timeouts and I'm already over 10h on a new run.
>>
>>545049540
>Have you tried -background option as well?
Maybe; I don't remember. There was some option that I tried because I thought it would set the color to be trimmed based on some StackOverflow (or similar) post, but it ended up not working, so either that post was wrong or it was a bug or it was some other bullshit like my arguments being in the wrong order. Adding the 1 pixel black border to all sides before trimming (thus ensuring it would trim only black beyond that 1-pixel border) was my workaround for the first thing not working.
>>
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Just found out Mindustry is a FOSS game, despite being sold on Steam as a premium. I suppose the catch is that free version is a .jar file, and average windows user can't run that?
>>
>Attained immortality through enough items
>Damage: yes
So surprised I haven't hit a crash state yet. Gonna get those 666 oni mask kills eventually.



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