[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]


File: EVWyZD63pahuh95eKloFaJuC.png (792 KB, 1024x1024)
792 KB
792 KB PNG
Resident Evil Edition

Welcome to /horg/, the place to discuss anything horror games-related, such as:
- AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc.
- Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc.
- Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc.
- Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc.

>Horror games lists, guides, and resources:
https://rentry.org/horrorgeneral

>Wiki (Very WIP)
https://manifestationsoffear.miraheze.org/wiki/Main_Page

>Google Drive of the Setting (WIP)
https://drive.google.com/drive/folders/1QCtP8NlKifNEU-HTd_5D5QzOwKJTTLsK?usp=drive_link

>Discord for the setting
https://discord.gg/K4sJhXNE

>Question for the thread:
What's your favorite Resident Evil Game?

>Quick game recommendations
Silent Hill, Alan Wake

>Previous thread:
https://arch.b4k.dev/vg/thread/543790828/

>Are there any games or other cool stuff (or improvements) that you think should be added to the guide? Feel free to reply to the OP to give out a suggestion.
>>
I think RE2 probably had the best flavortext honestly
>>
File: Little Heather.jpg (472 KB, 1920x1080)
472 KB
472 KB JPG
Heather <3
>>
File: re9 grace ashcroft.png (466 KB, 456x743)
466 KB
466 KB PNG
Grace, my beloved :3
>>
File: 1686540457318334.jpg (50 KB, 856x640)
50 KB
50 KB JPG
>>
>>545199472
Broooo... Kino list!
ToT
>>
>>545200762
AND DESIST!!!
>>
File: outbreak.png (151 KB, 513x312)
151 KB
151 KB PNG
>>
File: CooKoo.png (533 KB, 846x744)
533 KB
533 KB PNG
>discord
>>
File: emoji-sob.gif (2.95 MB, 498x498)
2.95 MB
2.95 MB GIF
>>545197746
>ToT?
>>
File: Violence.gif (2.21 MB, 432x498)
2.21 MB
2.21 MB GIF
>>
File: follow mom 3.png (1004 KB, 1738x934)
1004 KB
1004 KB PNG
Threadly reminder to follow mom.
>>
Honestly, guys... I think Amnesia: The Bunker, is really great. I kind of hated A Machine for Pigs and SOMA, and haven't tried rebirth... but The Bunker is (mostly) a great self contained horror game that has a lot of those Penumbra roots of Frictional's Games. Its in the shovelware price range, but even so its a nice truffle of a game.

The use of hard saves really helps it out, because in TDD you could just let something kill you and then respawn with the thing that killed you more than likely despawned. The Bunker's Beast is a different kind of best. But its also weird because half the time I just dont bother with the generator because the light it produces just isnt worth the stress. The light the facility lights on its grid produces isnt ever enough to explore areas for their loot, so youre still having to beyblade your flashlight every ten seconds. IDK if its just my preference, but just doing the whole thing in the dark seems a lot simpler
>>
File: Aya_Art.png (188 KB, 245x500)
188 KB
188 KB PNG
Did you forget about Aya?
>>
>>545203618
Aya Gay-a
>>
>>545204163
who's the chocolate lady
>>
File: jodie.png (704 KB, 663x884)
704 KB
704 KB PNG
>>545204519
Jodie from Parasite Eve 2 (she's just tan, not choco-minto~)
>>
File: hoodedman3.jpg (132 KB, 1193x720)
132 KB
132 KB JPG
*kills your mom*
>>
>>545204163
>>545204752
Both made for me
>>
>>545204752
I honestly cant remeber her at all despite my ability to recall the set pieces like the way the intro walk up to the tower was a masterclass in pre-rendering backgrounds and it changed with the fixed camera angle. I remeber the doggos in out behind the motel. I remember the animal pens... I rember the annoying ass bossfight with the little girl protecting it... I remember the suspicious PI wildcard char guy...

But I dont remember a brown girl at all...
>>
File: jodie pe2.png (976 KB, 1129x847)
976 KB
976 KB PNG
>>545206053
She's part of the support staff, she's a very minor character
>>
>hardcore run on re2make
>decide hey why not actually try the unlocked fps knife strat for the first time ever on g1
>i'm bad so i only get a few swings in before he grabs me then i lose my knife
>run around shooting him until out of pistol ammo
>fire one shotgun blast, game immediately goes to a loading screen i've never even seen before
>seriously, this game always loads in like 2 seconds
>sits on that screen for a while before i alt+f4
that teaches me to try abusing bugs
>>
File: ;D.png (443 KB, 508x522)
443 KB
443 KB PNG
>>545206667
I cheesed it on Hardcore by opening the fight with the grenade you get downstairs right before that fight and hoarding all the flash grenades up until then. He was seething
>>
File: Deadly Premonition.jpg (62 KB, 940x590)
62 KB
62 KB JPG
>>545206667
sometimes the real horrors are the codes we played along the way
>>
>>545207190
i used one flash already on the licker after the bomb :(
>>
>>545199472
Man, you listed some RE lolis that I didn't even know existed.
>>
a horrible thought occurred
I love playing survival horror games but what if someone makes one with furries as the protags

I'm surprised it hasn't been done but also thankful
>>
File: tummy ache.jpg (122 KB, 640x480)
122 KB
122 KB JPG
Did Sherry's stomach ache because her father injected his virus into her throat, her rear entrance, or her cunny-hole?
>>
>>545211330
>I'm surprised it hasn't been done but also thankful
you have that shit indie that was shilled the fuck out on /v/
>>
>>545206667
>that teaches me to try abusing bugs
FPS knife isn't a bug. A bug is unintended behavior from improperly written code. It's arguably not even an exploit since you can do it by accident. It's just how the game works. The game wasn't developed with variable framerate in mind.

Also even at 30 fps, the knife is the highest dps in the game for normal weapons. It's supposed to be high risk high reward.
>>
>>545211665
I seemed to have either missed or ignored that and have no idea what it is
>>
What do y'all think of zomboid b42?
I never played the other versions or mp. The calories and muscle strain shit is pretty garbage but can be tuned I guess. The game kinda has the same problem as every sandbox where you just snowball and it becomes too easy and boring though making a new guy very couple days is still fun to me so far
>>
>>545211796
I find the prosecution's argument compelling and rule in favor of "skill issue" regarding this civil matter.
>>
>>545211975
muscle strain is fucking awful and needs to be tuned in sandbox

the problem I have with zomboid is that I don't really have any goal so I just kinda get bored after a few days
>>
>>545212272
Yeah they kinda new dozens of new "stories" scenes or different enemies/affixes. Seeing 100s of zombies isn't like terrifying or fun after a while, it's just tedium
Still an incredibly sandbox and I like the low poly graphics and controls
>>
>>545211975
>>545212272
man, I'm an /&tg/ oldfag and that game was constantly shilled in its twilight years. It was a weird game to shill in a thread about Tom Clancy/X-Cum style games... but honestly the poster(s) were just having fun and sharing it so that genuine sincerity of them liking the game has made me want to try it out.
>>
File: kyle-hyde-hotel-dusk.gif (25 KB, 458x498)
25 KB
25 KB GIF
Hotel Dusk isn't really a horror game but I THOUGHT it was when I first played it (NoA kind of marketed it as such) and the dread I felt walking around the hotel waiting for something fucked to happen was great.
>>
File: Doctor Whom Rain.jpg (68 KB, 800x450)
68 KB
68 KB JPG
>>545212743
>look up /&tg/ on their refugee board of /vm/
>no results
6https://youtu.be/7wfYIMyS_dI
>>
>>545211445
All of the above
>>545209979
Based spooky poster
>>
>shota protagonist
>anthro protagonist
>fat chick protagonist
>straight up just an actual rat protagonist
so many unused horror game protags...
>>
>Ross makes video on Alan Wake
>didn't understand anything about the plot and the video is just constant complaining
Oh no.
>>
>>545204163
>>545204752
do you seethe knowing she canonically fucked a man
>>
>>545220401
No.
I seethe knowing I played The Third Birthday enough to have unlocked the special shower scene on my PSP.
>>
>>545220483
Same actually
>>
>>545197867
Just homebrew it so it can play games from a USB key it's really easy to do
>>
>>545220483
What???
>>
>>545217240
>shota protagonist
Just a metric butt ton of J-horror.
>anthro protagonist
Ghost of a Tale
>fat chick protagonist
Fat people don't exist in video games
>straight up just an actual rat protagonist
Dishonored
>>
>check Steam for new upcoming horror games
>Dead Static Drive is releasing tomorrow
>Mimesis released (not much news given this was a few days ago, but still neat)
>Darkwood 2 announced
THE SPIRIT OF HALLOWEEN LIVES ON
WE ARE SO FUCKING BACK
>>
>>545211330
Anomaly Collapse isn't survival horror, but I guess it counts as "horror but with anthros". There's also Go! Go Hamster Chef! but that's more Animal Crossing but horror than anything else.
>>
>>545224961
>Fat people don't exist in video games
post trauma
>>
Kinda horror related, am taking a break from gaming to relax and this is one hell of a way to describe the moms last moments on earth
>>
>Kinda related
Not related. Fuck off. But also, toll paid in full.
>>
>>545228387
>managed to live out a full life parasitizing the system instead of being put down
The most grim part about this
>>
File: sh1.gif (251 KB, 500x470)
251 KB
251 KB GIF
Hey /horg/, I don't usually browse this general, but I wanted to ask you guys a question.
I was wondering if I should buy Resident Evil 2 Remake or play the original somewhere. Personally I was disappointed in how the Silent Hill 2 Remake came out, so I wanted to ask you guys if RE2R has the same issues as SH2R. Like the artistic vision of the original being undermined for the sake of making money and appealing to a larger market.
>>
>>545239121
Play the original, then pirate or get the remake at a sale (usually super cheap these days). It’s a competent game much like SH2R, but it falls short of the original in all the subtle nuanced ways that elevated them in the first place.
>>
>>545226657
>post trauma
Paunch fetish but no paunch girls
>>
File: 1134564654.png (293 KB, 625x401)
293 KB
293 KB PNG
>>545239121
>Silent Hill 2 Remake
Story aside, that game was awful due do its repetitiveness and boring combat.
RE2R, on the other hand, is a much more fluid game thats fun to play.
>Like the artistic vision of the original being undermined for the sake of making money and appealing to a larger market.
But obviously this is still a factor.
>>
File: 1736353214266756.png (2.04 MB, 2000x2000)
2.04 MB
2.04 MB PNG
I keep wondering which classic Silent Hill games you guys played that had such intricate, dynamic combat compared to the modern slops
>>
>>545243174
None and anyone who uses "combat system" as a metric to rate survival horror is a fucking retard
>>
>>545243174
Best part of the classic silent hill is that you can run past most enemies, since the devs knew that their combat was an afterthought.
>>
>>545239121
The remake butchers the B scenarios and you're effectively just left with two campaigns and two level randomizers that only switches around enemies, items and events from A scenarios and you're still left fighting the same few bosses as both Leon and Claire, only the fourth boss fight is exclusive to the character you chose unlike the original and story events also remain the same for your character. The remake also cuts a few enemies and repurposes one of the boss fights as a regular enemy although that boss fight was always trash in the OG. Anyone who seriously misses the crows that existed for exactly one corridor in the RPD that you could easily run past and that dumb moth that never even actively tried attacking you as you showered it with your flamethrower is only looking at it purely from a quantity perspective imo. The lack of proper B scenarios is what really kills the remake for me. A crying shame because the gameplay is really excellent but I would recommend trying OG before giving the remake a shot as it isn't a bad game either.
>>
>>545243174
>intricate, dynamic
actually, the combat in the first 3 silent hills was RUDIMENTARY, the way it should be in a horror game
another thing it was, was avoidable
then the room added nonsense like lock-on, dodging and charge attacks, but thankfully it was still avoidable
>>
>>545243174
Idk but I know that I need you to post more cute thick Cheryls
>>
File: 1732824452660402.webm (3.53 MB, 1346x1066)
3.53 MB
3.53 MB WEBM
>>545251679
I detest this idea that combat must be bad in order for horror to work in an action game. Just because some of you can't personally reconcile with the concept of action horror doesn't make it any less valid nor does the combat being bad somehow make it any less action. Bad action is still action just like bad horror is still horror.
>another thing it was, was avoidable
Why did leave out the forced combat sections that exist in all the games or the fact that the first 3 games actively reward you for killing a high amount of enemies with a better weapon? One of the endings in SH3 even requires you to kill a minimum of 200 enemies total.
>>
>>545239121
play the original
demakes are shit and only worth playing for the graphics. may aswell watch a movie at that point
>>
>>545254195
>I detest this idea that combat must be bad
I didn't say bad, I said rudimentary, can't you read?
>concept of action horror
which Silent Hill never was
>forced combat sections
oh wow, you have to kill the first enemy in silent hill 1 and 2 and they have boss battles therefore they're action horror games, not disingenuous at all
in any case, feel free to make your "horror" game and make sure to include DMC combat for maximum FUN
>>
>the classic SHs are better because they let you play less of them
Okay, this is epic
>>
>>545199001
Cannae git a quick rundown on Echoes of the Living? It looks like shit but I'm holding out for a second opinion
>>
>I play psychological horror games to pull off epic headshots and dodgerolls, that's what silent hill is all about, right?
epic indeed, I've seen the error of my ways, Homocumming is the best SH ever
>>
>>545243174
You're making a lofty assumption that any of these retards played the older Silent Hills.

>>545243370
This.
>>
>>545255075
>you have to kill the first enemy in silent hill 1 and 2 and they have boss battles therefore they're action horror games
Actually yes. I'm curious as to what you think an action game is and how Silent Hill doesn't qualify?
>feel free to make your "horror" game and make sure to include DMC combat for maximum FUN
There it is the scare quotes. So I was right in assuming you're one of those that don't consider action horror valid.

Also I just have to say it but this defense of bad combat with how "you can just avoid it" which you can't always as you've also just admitted now is essentially just blaming the player for using the system provided to them by the developers of the game. Not only are there forced combat sections they give you a variety of weapons to make use of and plenty of ammo on top. These games have quite literally never attempted to de-emphasize the combat even if they don't always force it on you. You can also just run past most enemies in Dark Souls but it doesn't mean that's how you're meant to play it.
>>
>>545257948
you keep calling silent hill games action horror when the weren't, they're survival horror, and calling the originals' combat bad when I called it rudimentary
you're not interested in an honest argument
also bringing in an rpg with stats, item drops levels and exp which rewards combat in the argument
yeah, you don't understand horror games, don't like them or are intentionally making bad faith arguments
>>
>>545256017
Hello scottboy
>>
>>545243174
>f is actually good because its an actio hame instead of a survival horror game
bbecome an hero
>>
>>545239121
Where is the dog?
>>
>>545239121
The remake of 2 is a substantially worse game in almost every way from the original and has all of the problems you just described that you didn't like about 2. It's kind of like what a netflix version of RE2 would look like if it's not WTRC but as a videogame. Just play the original and then if you feel like it pirate the Remake and see how you like it.
>>545250405
You're a mental midget for not understanding the real reason you should be complaining about the crows or the spiders or the moth or G Imperfect no longer being a boss fight. There was no reason to cut them: you need to remember that the only reason we have the alligator sequence is because when hiroyuki talked about wanting to cut the "unrealistic enemies" (such as the alligator, which he used as the example) people bitched him out about it for months before he caved. These were not cuts of necessity but of laziness and a lack of integrity to depicting the original game in a modern title. The complaint isn't that minor enemies who only appear in small one off segments of the game were changed or removed, but *why* they were changed or removed. G Imperfect isn't a boss anymore because they removed the giant spiders, and needed a poisonous enemy to attack the player in the sewers. It actually would have been way more claustrophobic and tense to constantly be paranoid in the dark of the giant spiders ambushing you from above, crawling out of pipes, etc. since they could come from actually anywhere.
Instead of cutting the spiders or the crows or the moths what they should have done instead was expand on their implementation in the game. They didn't do that not because they couldn't, but because they just didn't want to. That's why people bitch about it. It's especially egregious because Hiroyuki should understand why people were mad about it, having been in charge of the team remastering the first REmake. People loved that game because it *expanded* on the first game.
>>
>>545250405
>>545269517
Cont'd. since I ran out of space: everyone universally complained about 3make and for good reason. But here'a trvke for consideration; if Hiroyuki hadn't been bitched at relentlessly for trying to completely axe the A/B scenarios and zapping system and several of the enemies he wanted to cut that still barely made it into the game, 2make would have lhad a similar emount of cut content.
Remember that the RE4 leaks when Capcom was being ransomed show they were going to butcher it, too, and the only reason we got a halfway decent remake out of it is that people complained about all the content they wanted to cut.
>>
>>545258651
You didn't answer my question at all. I'll give you one more chance to explain what you think an action game is and how Silent Hill isn't one. Just going "but it's a survival horror" to me that demonstrates a clear lack of understanding of how video game genres work.
>also bringing in an rpg which rewards combat in the argument
Because Silent Hill also rewards you and the games grade you based on the number of enemies you dispatch did you even play them? A minor reward for the first two games but an outright requirement for unlocking an ending in the third game. I'll say it again: just because you can run past most enemies doesn't mean that they intended for you to do so. There is only one genre that actively punishes you for engaging in combat at least the good ones do and it's not survival horror nor is being able to run from enemies a trait exclusive to any one genre.
>>
>>545243174
1, 3 and 4 all had fantastic combat, though. In fact they were quite innovative at the time, for example 1 made Harry one of the most nimble survival horror protagonists with his ability to move and shoot, perform quicksteps, strafe, etc. and the moving rather than fixed camera was considered quite fluid and a huge improvement over contemporary titles. 3 didn't necessarily innovate the way 1 did, but it did streamline it substantially to make it feel very comfy as opposed to 1, which required a lot of practice to get used to. Unlike 1, also, 3 had the benefit of releasing on a console with controllers that had out of the box analogue joysticks rather than the basic controller being d-pad only. 4 took 3's improvements and then added more features to improve the melee combat while also playing around with interesting ideas of neutralizing enemies temporarily without killing them e.g. ghosts.
f is both a mediocre action game and a bad Silent Hill game, you're welcome to eat garbage if you want but please don't post dumb cope like this again.
>>
File: Spoiler Image (336 KB, 1065x991)
336 KB
336 KB PNG
>>545228387
>>545229093
>>545233153
The more things change, the more they stay the same, right fellas?
>>
File: interuption.webm (3.82 MB, 960x540)
3.82 MB
3.82 MB WEBM
>testing out swing speed of new sickle vs the pipe
>mannequin jumps right into it
Alright... so... some first impressions...
A bit disappointed by the lack up upskirt. Kinda funny how her dad bitch slapped her so hard the fog rolled in. Then there's her friends... you've got playboy Shu being a playboy. Rinko who is some skank trying to steal Hinako's man, and then the bitch Sakuko...
IDK... seems like theyre trying to do a SH2 type of story but the trauma is just being a teenager with an imperfect childhood. Its just so mundane and whiny. Seems like the writer really enjoys engaging in his own self-pity over small shit. Worst part is Hinako's suppressed angst killed Sakuko so now she'll never get that 500 yen back. Then you've got fox guy who is the anti Stanley Coleman who is an acceptable chomo because he's designed to play to the hebe's hero-worship and get her panties all wet to such an Ayn Rand extent. Whatever. Biggest thematic complaint is how the nightmare is set in a completely different world.
Combat is fun enough but fighting mannequins is already getting old. Puzzles really arent that hard either on Lost in the Fog.

I'm having fun, but its definitely more of a hard reboot than another SH game. Think Deadly Premonition was closer to being a Silent Hill game than f.
>>
>>545269746
>Remember that the RE4 leaks when Capcom was being ransomed show they were going to butcher it
Huh??? Anything else on this??
>>
File: ss2 2025-11-04 16-50-56.jpg (895 KB, 7680x1440)
895 KB
895 KB JPG
Made it to level 3 and am now trying to find those Environmental Regulators so I can dissolve the bio tissue that's preventing the elevator from reaching level 4. It claims there are three more, but I only came across one other so far and forgot to put a marker down and now I can't remember where it was lol. I'm also missing some more Toxin-A containers, I can remember coming across two others, but can't remember the one besides the one in the chemical storage room so I guess I'll just have to backtrack all over.

Game thankfully became a little easier after I upgraded my stats and researched some objects and I try not to use my guns if possible as those maintenance tools are very hard to come by. It really has much better and more appropriate sound design than its predecessor. Those voices, those moans, those whispers...
>>
File: 2020 Leaks.png (130 KB, 1066x975)
130 KB
130 KB PNG
>>545273546
>he wasn't here for it
You're such a fucking newfag holy shit, you weren't even around for all of that? They were going to cut the entire island segment of the game along with Krauser.
>>
File: 1672764929715.png (496 KB, 982x1200)
496 KB
496 KB PNG
>>545275285
i member
i also member that capcom's internal employee training memos being leaked showed even in jp they were woke as shit
>>
>>545270065
>Because Silent Hill also rewards you
ranks are meaningless for the most part and you're not even aware they exist the first time you play a Silent Hill game, they are there for subsequent playthroughs and bragging rights (they only affect the strengths of the hyper weapons in gameplay terms). Comparing this to raising your levels and stats and farming for equipment in an rpg, which is an INTEGRAL mechanic, the avoidance of which makes the game harder as opposed to a survival horror game where avoiding combat is beneficial, just shows your dishonesty or a complete lack of understanding of either genre
you gain nothing by fighting enemies in a survival horror game like Silent Hill, in fact you're rewarded for avoiding combat by getting to keep more resources
also you get the BAD ending for fighting too many enemies in Silent Hill 3, something you've forgotten to mention, almost like you've never played any of these games and just read a wiki or watched a playthrough on youtube, which wouldn't be surprising considering you've demonstrated how much you hate the gameplay of the classic team silent games
>>
>>545275801
>this is why we weren't allowed to have ada's dress or the BALLISTICS line or the RED BITCH line or saddler being a communist
I do not like that, Sam I Am
>>
>>545271334
The more I read about this, the more absolutely fucked it becomes. Can’t believe I’ve never heard about it before now. Pure Hebraic fantasy.
>>
File: ss2 2025-11-04 17-14-33.jpg (434 KB, 7680x1440)
434 KB
434 KB JPG
Damn.
>>
>>545275285
I vaguely remember something like that but I don’t remember any details. If by “here” you mean /horg/ I only got here in like April 2023
>>
File: Trannycom.jpg (1.21 MB, 1120x2920)
1.21 MB
1.21 MB JPG
>>545275801
>>545276425
Yeah they're completely fucking cucked.
>>545276687
>I dindu nuffin, racism 'n shieeeeeeeeeeet!
>muffugin bix nood i'm too insane to be executed!
>*kvetch* Ya honah you see? It would LIDERALLY be anuddah shoah to kill this fine gentleman. He's just sick!
>kosher dynamite gets to live to the ripe old age of 83 in a cozy detention center
You rike it?
>>
>>545277405
>its the fucking chinese fault again
What the fuck.
>>
>>545278272
wokeness is a weapon wielded by your enemies who use it to weaken your society
in japan's case that's china
in the west's case, it's the jews
>>
File: 1762013693209802.png (1.37 MB, 1314x1165)
1.37 MB
1.37 MB PNG
>>545269746
>Hiroyuki
If you're referring to Hiroyuki Kobayashi he didn't work on anything past RE6 excluding the movies. The producer on the remake was Tsuyoshi Kanda who was a chad and went to bat for the inclusion of the ivy zombies and had to waste a year of dev time trying to persuade the stubborn team because they thought they would be too out of place for the more grounded direction they were going for with the series post RE7 https://screenrant.com/resident-evil-2-remake-re2-plant-monster-ivy-bad/
>>
File: 1761908674716783.webm (1.76 MB, 1030x720)
1.76 MB
1.76 MB WEBM
>>545243174
>>
Why does the counter-indicator in f not appear half the time for attacks you can counter? If you hit R2 then you still get the counter, the game just doesn't like showing you that you can counter with the little red fuzzy effect more times than not.
>>
>>545280708
I'm talking about Producer H, I mixed up Hirabayashi's name with Hiroyuki's.I also still can't believe the same faggots who made the Molded were so upset about the Ivies.
>>
>>545281881
nipnogese honestly all sound and look the same so thats understandable
>>545281104
because f is a shitty action sloppa
>>
>>545239121
The REmakes absolutely obliterate the visual style and plot progression in favor of being more modern normalfag friendly and removes massive chunks of content like whole areas and most of the animal based monsters. The RE2make is a very good game but far from a replacement for the original.
>>545243174
I feel like there is some middle ground between a classic clunky survival horror system and over the shoulder action shooter combat with screaming and a dodge button. I feel like the latter only really works with over the top visceral horror like Dead Space or goofy action horror like RE4. It feels out of place in anything going for a more classically creepy or psychological horror atmosphere.
>>
File: file.jpg (189 KB, 1109x1387)
189 KB
189 KB JPG
>>
>>545276175
You still can't answer my simple question so I think we're done here. You do not know what an action game is and you think survival horror is some totally unique genre that operates under its own ruleset and mechanics when in fact most games in that genre would classify as action games.

I just want to address the following real quick:
>ranks are meaningless for the most part
Getting a high rank provides you with the best version of the best weapon in the first three games. This incentivizes you to engage with enemies and the games were clearly designed around this regardless of your insistence on playing them as hallway dodging simulators.
>Comparing this to raising your levels and stats and farming for equipment in an rpg
My comparison is totally fair and was more about how there are plenty of other action games that enable you to avoid most enemies you see if you really wanted to save time or resources.
>a survival horror game where avoiding combat is beneficial
There's no point to avoiding combat just because enemies don't give you resources for killing them when the games already provide you with an entire arsenal and plenty of ammo. Most people do not actually play these games as walking simulators and that's where the complaints regarding the combat comes from because these games do nothing to dissuade you from it. There are also plenty of cramped rooms with enemies waiting to ambush you. I seem to recall SH4 even has one or two gauntlets full of Twin Victims including one where you're escorting Eileen

Survival horror autists will often tell you that avoiding combat all the time is a necessity because the monsters are simply too strong and you don't have the means to engage them all without softlocking yourself when this has pretty much never been the case. These games have always had weak fodder enemies for you to use your weapons on and gave you the means to do so. Only bosses will give you a hard time just like in any other action games.
>>
File: my sh1 clear save.png (598 KB, 1920x1080)
598 KB
598 KB PNG
>>545276175
>also you get the BAD ending for fighting too many enemies in Silent Hill 3
An ending is an ending and in a video game that has multiple endings it’s because the developers want to incentivize replays so you can try to get them all. I didn’t neglect to mention anything you’re trying to imply that somehow a bad ending functions as a form of punishment and that the player is not supposed to ever see it like they’re just playing the game wrong? Give me a break. Fulfilling the conditions to unlock content in this case a cutscene that has no effect on gameplay that clearly operate all within the game’s own established system as made by the devs themselves is a challenge not a punishment when they also made sure to actually balance everything around that playstyle. This also extends to the ranking system. Learn the difference.
>you've never played any of these games
Since I no longer have my old PS2 console with the memory cards I used when I was a kid you’ll just have to settle for a screenshot I took the last time I emulated SH1 about a year ago. I didn’t feel like trying to get all the endings again and stopped after the first one.
>>
>>545270464
i notice the fcuck never addressed this reply ... curious!
>>
>>545289832
>You do not know what an action game
according to you any gam in a real time environment with combat is an action game apparently, making the term meaningless
>This incentivizes you to engage with enemies
it incentivizes you to replay the game because it's BONUS feature, which is why the comparison of a bonus feature in a survival horror game to an integral mechanic in a action rpg is so dishonest and idiotic
>survival horror is some totally unique genre that operates under its own ruleset
it is and they do, otherwise there would be no difference between games like Silent Hill 1 and Metal Gear Rising because both fall under your definition of action game, which is idiotic
>My comparison is totally fair
it isn't, it's dishonest
>plenty of other action games that enable you to avoid most enemies
enable, but don't encourage the way survival horror game do, being dishonest again
>when the games already provide you with an entire arsenal and plenty of ammo
the player doesn't know that in advance because he isn't clairvoyant
>Most people do not actually play these games as walking simulators
most fight when they must and avoid combat when possible, as intended
>that's where the complaints regarding the combat comes from
Again with the dishonesty, normies don't like the combat because they don't have manual aiming, lock-on and dodging - staples of action games. But you already knew that and are just making arguments in bad faith as usual
>>545290202
>An ending is an ending
what a non-argument, like the majority of your posts

It's still very impressive to witness the mental gymnastics shills have to go through to justify the recent konamislop we've been served in the form of 2 remake and F
>>
File: 2sc2y0.jpg (124 KB, 1277x723)
124 KB
124 KB JPG
Just got to the middle shool level in f. Feels good to finally have a good level. Cant wait for the air raid sirens to go off and see how it looks in the nightmare.
>>
Mindbroken by a dodge button.
>>
File: G4dloeqWAAAu1HE.jpg (262 KB, 1693x1177)
262 KB
262 KB JPG
SHF nominated in Golden Joystics for: Ultimate GOTY, Storytelling and Sountrack. Bloober Team also nominated for Studio of the Year
RE9 nominated for Most Wanted Game.
>>
File: rollslop.webm (3.86 MB, 960x540)
3.86 MB
3.86 MB WEBM
>>545297846
MOVE IN NOW MOVE OUT
HANDS UP NOW HAND DOWN
BACK UP BACK UP
TELL ME WHUTCHU GONNA DO NOW
>>
>>545224961
>Fat people don't exist in video games
Eddie...
>>
>>545301258
kek
>>
File: 1658787631549.webm (2.76 MB, 800x450)
2.76 MB
2.76 MB WEBM
Kino is back on the menu, boys.
>>
>>545308020
interesting camera angles
>>
>>545308020
>two stormtroopers fighting
>>
>first review for Dead Static Drive is out
>one of the big complaints for why he gives it a low score is "lack of tutorials"
We really need to hunt down and murder every single game reviewer, holy shit.
>>
>>545271336
>IDK... seems like theyre trying to do a SH2 type of story but the trauma is just being a teenager with an imperfect childhood. Its just so mundane and whiny.
You really have no fucking idea what 1960s Japan was like and it shows. This is not America and their values were nowhere NEAR the same as in the West.
>>
>>545315202
This but for “professional” “reviewers” and critics in general
>>
I think silent hill 2 was a pretty soft 7, bordering more on the 6 side of the score than the 8 side, and its existence is why silent hill became such a dogshit series for 20 years
>>
>>545315371
nigger are you really going to argue that silent hill foidslop accurately depicted 1960's japan?
>>
I do hope he does not argue with /v/ermin NPC who employ words like 'foidslop'
>>
>>545319013
You dont get it, a shitty upbringing and shitty friends was so much more traumatic in 1960's Japan... Like, ugh, I can't even explain it to a baka-gaijin like you. But listen, I'm just about the most wapanese anon on all 4 of the channels, so just trust me when I say that growing up in 1960's Japan is so, so much worse than having a shitty childhood and shitty friends in every other place in time. It is because it was. A round-eye like you could never understand what its like to have an abusive father or friends who take advantage of you. You have no idea what its like to put away your dolly and start acting like an adult.
I mean... I dont either... I just read about the thousand-folded sixties... but man did I read about it.
>>
>>545308020
https://www.youtube.com/watch?v=et3Ns6q2L5Q
>>
>>545325410
he had a dodge button
>>
>>545325540
dark souls 3 levels of roll spam...home.........
>>
>>545308020
Part of me loves this but another part of me is going "why the fuck are they shooting behind each other?"
>>
>>545301258
This looks fun in a trashy PS2 action game sort of way but that definitely doesn't scream scary.
>>
File: 1739932078952112.webm (2.75 MB, 960x540)
2.75 MB
2.75 MB WEBM
>>545243174
>>545280817
>>
>>545329631
Naw, youre kind of just a beast that everything else should be scared of. Its crazy.
>>
>>545335058
God, I hate that room so much.
>>
>>545335058
Why do people refuse to strafe in these games?
>>
File: 1741239119687059.webm (2.8 MB, 852x480)
2.8 MB
2.8 MB WEBM
>>545336119
Genuinely why??
>>545336298
Maybe because there's no need for strafing
>>
>>545336621
Sure you don't need it, but its easier and more fun to use that instead of rotating to move forward and backward every time.
>>
>>545336621
Whoa... This is what survival horror combat should feel like. Helpless, vulnerable.
Just calmly walk through a row of enemies if I don't want to play the game.
>>
File: 1727234188596435.png (75 KB, 1079x1581)
75 KB
75 KB PNG
>>545336298
I always forget that I can. Hell, I just played through SH1 again for Halloween and only remembered that I could look in front of me with L2 when I was in Nowhere and that I could dodge in Next Fear.
>>
>>545337668
>dodge
Its a fucking backstep.
>>
File: 1743541663722189.jpg (79 KB, 504x311)
79 KB
79 KB JPG
>>545337668
Should've read the manual, bozo. If I'm not wrong you could also quick turn (L1+R1?) and the manual doesn't tell you about it either.
>>545337834
Whose only purpose is to dodge attacks. No need to act dense.
>>
File: 1738655788734305.gif (33 KB, 138x136)
33 KB
33 KB GIF
>>545338384
It is a fucking backstep. I will consume your soul over the internet. Stop being a fucking faggot.
>>
Truly mindbroken by the D word
I found the kryptonite to end all SH fags once and for all
>>
>>545338712
>lmao I'm being a fucking faggot mindbroken mindbroken mindbroken
Every fucking thread on every fucking board on this entire goddamn site anymore is just faggots desperately trying to piss others off as if it makes them happy or something.
>>
>>545338887
That's all just you anon
Nobody gets this pissy about a dodge mechanic unless they were already predisposed to be angery
Relax
>>
>>545339383
Fuck off nigger, even with the snide "dodge mechanic" shit just to bait harder. Nobody should feel good at deliberately annoying others, I'm so tired of this shit all the fucking time everywhere I go.
>>
>>545338384
I lost my manual like 15 years ago and always forget that SH was a bit more advanced in terms of controls than RE2.
>>545338516
Sure it isn't an F or SH2make dodge but it is still a dodge mechanic.
>>
File: file.png (32 KB, 200x168)
32 KB
32 KB PNG
>>545199001
Why did they put conscious effort into sculpting blackheads on his nose?
>>
>>545342042
its just a dirt brush they slapped on his skin
>>
>>545315202
The 2 Steam reviews aren't much better. Literally their complaints are "this game doesn't look like an AAA masterpiece so it's shit (note he only has 0.1 hrs in it and admitted he didn't even play it, just opened up and sat on the menu before rushing to Steam to shit out a review)" and "the hair color slider doesn't let me go through all the options as fast as I want". The first also suggests that you should "play Pacific Drive instead" when both games look and play nothing alike.

I genuinely feel that the reason we are stuck in an endless slew of walking simulator/"it was all in your head!" horror is because horror fans are completely retarded and that's the only kind of 'horror' they'll ever accept.
>>
you can just enjoy the game yourself instead of looking for things to get mad about like what some faggot on Steam is saying about it.
>>
File: 1h3aanrc7z6f1.gif (461 KB, 500x272)
461 KB
461 KB GIF
>>545308020
I feel like this scene would make the kind of people that count bullets fired in movie scenes to see if they are realistic kill themselves.
>>
>>545308020
0:48 Chris is ducking and has his back exposed, dude goes to stab and just stops mid swing, what gives?
>>
>>545345875
i wondered about that too. i figure i must be missing something. did he hit but chris's bulging mega muscles deflected the blow?
>>
>>545315202
>one of the big complaints for why he gives it a low score is "lack of tutorials"
This can be a valid complaint. I hate it when games don't explain mechanics or don't explain what button combinations do. I think the worst offender I've ever seen is a game making it so pressing forward and throw at the same time (as opposed to holding forward) making thrown items go farther and nothing in the tutorial or manual telling the player that even though it was literally fucking required to activate a fucking boss under certain rare circumstances.

Tutorials aren't just press A to jump level shit.
>>
>>545346840
>I hate it when games don't explain mechanics or don't explain what button combinations do.
Why would you not IMMEDIATELY experiment with everything?
>>
>>545342819
If you see a 0.1 hour review and choose to give it any second of your time, let alone any credit or reliability, that is on you
Unless you are the dev, then it's probably pretty irritating to see
>>
>>545345875
>>545346328
He's not going for a stab. He misses an upward slash and then pauses and readjusts.

>>545346987
How in the love of fuck am I supposed to notice thrown rocks travel 10% farther if you press forward instead of hold forward when throwing? You basically never never fucking use them in the first fucking place and there's nothing that indicates variable throw range either. Literally only became a fucking issue 80% of the way into the fucking game for one fucking boss.

Also, speaking of shit that isn't explained, in a later release of the same game series you can knock down bosses if you swing into them, but only on certain vines, and that shit's so fucking rare (you basically have to do it on a certain fucking cliff as a boss is jumping up it) I've got several hundred hours in the game and I can't even fucking tell you all the conditions to make it work (sometimes you get knocked off the vine instead). I think I'm one of the few people on earth that even knows that shit. Does the game tell you this super specific attack exists for a free knockdown? No. No it does not.
>>
File: 1731030341210125.webm (1.58 MB, 1146x1080)
1.58 MB
1.58 MB WEBM
>>545293067
>according to you any gam in a real time environment with combat is an action game apparently
Yes. Especially those that have mandatory combat segments which all SH games do and all REs and AitDs.
>making the term meaningless
It's not meaningless at all when this is how it's always been defined. Before "survival horror" caught on people referred to them as action adventures because that's what they are.
>it's BONUS feature
Yes that is what unlockables are generally considered. If you want to get that unlockable then you need to play the game a certain way ergo you're not playing the game wrong by engaging in combat. Not sure why this seemingly goes over your head.
>it is and they do
No, you just mistakenly believe "action" is defined by the amount of setpieces like in a movie and that simplistic combat means it's not action hence your comparisons to DMC and MGR because you're unsurprisingly probably also the type that thinks "character action" is a real genre like most /v/tards who uses action as a shorthand almost exclusively for DMClikes. An action game is any game with real time combat that relies more so on the player's hand-eye coordination and reflexes rather than tactical thinking. If it was truly about the things you think it's about we would not differentiate ARPGs from RPGs. Video game genres have always been defined by their mechanics and "action" is an incredibly broad genre with various different sub-genres because of it. These games are full of action mechanics and they clearly have a focus on them. There is no world where swinging your steel pipe against an enemy and blocking their attacks with your weapon is a unique mechanic only found in a survival horror. How do you not understand something so basic.
>the player doesn't know that in advance
Only if you're an idiot. You gain your first melee weapon very early on and it's a completely viable alternative to using your guns which you already get plenty of ammo for very early on too.
>>
File: 1737279315604785.webm (2.19 MB, 600x480)
2.19 MB
2.19 MB WEBM
>>545293067
>manual aiming
It's literally automatic. Just because there isn't a big white circle doesn't mean it isn't locking on to the nearest target all the same. It's no different from Tomb Raider in that regard which didn't even bother with a visual lock-on until Crystal Dynamics started making the games many years after OoT supposedly pioneered it. You're now attempting to argue that Tomb Raider didn't become action games until 2006 because of the lack of a visual cue which was simply an improvement to a mechanic that was already present in the series since 1996. Resident Evil too for that matter.
>dodging
The first game had a backstep that functioned the same way. SH2 and SH3 replaced this with a guard. SH4 removed this and added side and backstepping that you could use even when charging your melee attack. You would know this if you had actually played the games. Classic SH was always a lot less restrictive than classic RE.
>what a non-argument, like the majority of your posts
Or maybe you’re just not as smart as you think you are since you’re incapable of actually engaging with any of my points. You can only resort to dismissing them as nonsensical by telling yourself I’m just being disingenuous.
>>
>>545348102
Strictly speaking, action games don't require combat.
>>
File: 1754585606881814.webm (247 KB, 500x278)
247 KB
247 KB WEBM
>>545293067
Anyway I'm tired of this back and forth with you. You're accusing me of being dishonest because that's what you are guilty of. The games do not encourage you to avoid combat no matter how many times you say so and I've explained to you why several times already. You never refute anything I say and refuse to elaborate and I simply won't engage with that. It's obvious that you can only see these things in terms of whether or not enemies act as pinatas when it's more nuanced than that. SH games have a single stealth mechanic that is not required to use to complete the games on any difficulty level but they do have multiple action mechanics that you're forced to make use of several times even in the first two where you can skip a couple bosses only if you know what to do which first time players won't unless they read up on it beforehand and you can’t skip a single fight in 3.
>>
>>545347864
>How in the love of fuck am I supposed to notice thrown rocks travel 10% farther if you press forward instead of hold forward when throwing?
By fucking around with it.
>>
>>545348290
JESUS NIGGER FUCKING CHRIST A BACKSTEP IS NOT A FUCKING DODGE, ITS USED TO CREATE DISTANCE, ITS FUNCTIONALLY EXACTLY THE SAME AS HOLDING RUN AND BACKING UP FASTER, THE MODERN CONCEPTION OF DODGES WAS NOT A FUCKING THING AT THAT POINT IN TIME

NTA YOU ARE ARGUING WITH AND IM NOT READING YOUR AUTISTIC WALLS OF TEXT BUT ITS NOT A NIGGER FUCKING SHITSUCKING DODGE YOU MENTALLY RETARDED SACK OF SHIT
>>
>>545348442
>By fucking around with it.
Ah yes, it's perfectly reasonable for a player to expect the least used mechanic in the game to have a timing based variable result for the same button inputs that you can only observe by positioning yourself in the same fucking spot and checking throw distances.

Genuinely if I wasn't spamming rocks against an invisible wall trying to hit a boss, I'd have never noticed that shit. Fuck off.
>>
File: 1739214591626543.jpg (18 KB, 400x400)
18 KB
18 KB JPG
The dodge mechanic in SH1 is actually pretty useful. I use it all the time to dodge the sexy nurses!
>>
>>545348308
Oh I'm well aware of that but I intentionally never bring up platformers or racing games or rythm games when talking about action games because it's confusing to a great amount of people. I always try to keep it strictly about the combat to keep things simple.
>>545348564
You can use it as a dodge just fine though. There's almost no point to using it just to gain a bit of distance because of how long it takes for the animation to play out you might as well just slowly walk backwards instead or do a quick turn and start running and quick turning again which is much faster for that purpose though still clunky. I think it's safe to assume they intended for you to use it like a dodge.
>>
>>545349150
IT IS A FUCKIHNG BACKSTEP

BACK NIGGER FUCKING STEP

ITS NOT INTENDED TO BE A DODGE, ITS NOT INTENDED TO BE DONE ON REACTION AT ALL, USE YOUR FUCKING BRAIN

WHAT YEAR DID SILENT NIGGER FUCKING SHUIT SUCKING HILL COME OUT YOU DISINGENUOUS FUCKING PIECE OF SHIT

FUCK YOU NIGGER
>>
what's the functional difference between a backstep and a backward dodge
>>
>>545348564
>JESUS NIGGER FUCKING CHRIST A BACKSTEP IS NOT A FUCKING DODGE
Any input that moves you faster in a particular direction than running there would from facing forward is a dodge.
>>
>>545349283
>Any input that moves you faster in a particular direction than running there would from facing forward is a dodge.
No it isn't.

>>545349263
Don't ask questions you know the answer to.
>>
if we can't define our terms, nothing can be debated/solved
>>
>>545349472
Shut the fuck up asshole. All you fucking faggots are obsessed with debate now and you pretend to be acting in good faith when all you are trying to do is needle and piss each other off constantly. You know what the difference between a dodge and a backstep is. I swear to fucking Christ someone could say the sky is blue on here and you faggots would come crawling out of the woodwork trying to argue otherwise because you get some sort of kick out of being as obnoxious as possible at all times.
>>
>>545349634
okay, i know the difference. now you tell me what your idea of the difference is
>>
>>545349263
>what's the functional difference between a backstep and a backward dodge
Backstep as a term also includes instances of backward strafing. So a backstep can be a backward dodge, but it depends on how the different game movement options work relative to one another. A dodge should be your best option for avoiding an attack, but not something that can be used for continuous movement without spamming.

Alternatively, ***if a game has i-frames***, only movements that give i-frames would count as true dodges.

>>545349406
Define dodge.
>>
>>545349708
Fuck your whore mother.
>>
>>545349751
you have done very little discussion and very lotta calling people names. may i suggest a snack
>>
>>545349634
The sky is factually not blue, though.
>>
>>545349729
Fuck your faggot father debate nigger.
>>
>>545349751
Bro, you're talking to multiple people and I genuinely don't think we're all trying to be asshole contrarians here.

You're either explaining yourself poorly or a victim of having an opinion rarer than you think it is, like people that think it's normal to call levels boards.
>>
>>545349910
Shut the fuck up nigger.
>>
>>545347417
I think the big problem is that negative reviews, even retarded 0.1 or 0.4hr 'reviews' all impact the game's overall score and perception in the eyes of normalfags, since Steam doesn't really have a system for curating or separating shit reviews from good ones. This is what results in even decent, if janky, games being given "Mixed" scores that completely kill any audience they could have garnered.
>>
>>545350040
Well, I tried.
>>
File: 1750861476208272.jpg (57 KB, 556x646)
57 KB
57 KB JPG
SH f's combat is objectively decent and engaging, and no less repetitive than any of the classics.
You literally don't have to dodge a single time in the whole game, and you can run past 90% of the enemies in the game except the annoying forced fights at the end.

Watching the game on youtube does not equate to playing it.
>>
>>545350230
Fuck off you sealioning piece of shit.
>>
talk about a melty
>>
>>545350951
>sealioning
Bitch, I've explicitly explained the definitions I use for terms we disagree on and all you've done is tell me I'm wrong without explanation.

If anyone's sealioning here, it's you. Fuck off with your gaslighting when you won't offer jack shit in good faith.
>>
>>545351235
Fuck off you sealioning piece of shit.

>>545351217
Go fuck yourself too you dogpiling sadist.
>>
absolutely seething
>>
>>545351553
Absolutely a nigger.
>>
I had to look up what sealioning meant and I'm kinda happy about that
>>
*dodges/backsteps your insult*
>>
gn /horg/
>>
File: 1735608775563749.jpg (214 KB, 1200x1800)
214 KB
214 KB JPG
>>545355050
Night anon have a cute SHODAN
>>
>>545349263
the proper term is armenian backdash
>>
why did no one tell me about re requiem
>>
File: 1637068407089.jpg (51 KB, 706x960)
51 KB
51 KB JPG
>>545358663
Trump got re-elected again too, anon.
>>
>>545348102
>Yes.
well, you heard it here folks, there's no difference between Silent Hill 1, Metal Gear Rising and Crash Bandicoot, it's all just action games so the next time Konami gets a developer to shit out a game and you don't want to play it because the main chracter can turn super saiyan and fire kamehamehas, just remember that Silent Hill was always an action game franchise so the problem is with you :). Yep, this shill is definitely having an argument in good faith
>Before "survival horror" caught on
yeah, and it cought on because the games were different enough to differentiate themselves from action games and needing their own term
>Not sure why this seemingly goes over your head.
Oh yeah, comparing an extra feature for replays in a horror game, like powering up a weapon you get on your third replay, to an integral mechanic like leveling up and raising your stats in an RPG which are integral mechanics is totally not disingenuous, I'm totally not desperately trying to gaslighting here :)
>>545348290
>It's literally automatic.
yes, anon, and that's why normalfags like you have a problem with it, that was the point of the post, you'd rather have it be manual in an over the shoulder game like resident evil 4, but it's nice to know I'm replying to someone who's not only dishonest but can't actually read, making any further discussion meaningless
>>
>>545355050
Night, anon.
>>
File: 1743609055286603.jpg (195 KB, 1200x1246)
195 KB
195 KB JPG
The true horror is realizing that video games aren't actually serious business
>>
File: 1735846864920089.gif (3 MB, 640x480)
3 MB
3 MB GIF
>>545199949
Man I really miss flavor text. I think RE5 was the last game to include them at all and they were only in like the first level. It's those little things you took for granted that still make the classics worth returning to even almost 30 years on because they are almost completely absent from the modern gaming scene.
>>
>>545363749
>The true horror is realizing that video games aren't actually serious business
Sony alone's gaming division makes more in revenue than the GDP of almost half the countries on earth and gaming has been a primary driver of development of HCI tech and growth in computing power. Literally the entire fucking reason CPU/GPUs have continued to get better as fast as they have at the price point they have for decades is the gaming market (until the AI bubble).
>>
>>545373690
Man, flavor text or random narration should be mandatory for survival horror. I get that show don't tell is a thing, but shit like the smell of rotting corpses or the stickiness of blood doesn't come through in visuals.
>>
>>545358663
>>545358724
Kek
>>
File: IMG_0798.png (43 KB, 173x287)
43 KB
43 KB PNG
Oh shit. What the hell happened here I was gone for like 10 hours
>>
>RE requiem
>RE Zero remake
>Project Zero 2 remake
>The Florist
>Parasite Mutant
>No Vacation for an Executioner
>Biogenesis
Good time to like Survival horrors
>>
>>545374324
I meant more on the average player side
>>
File: KEK.gif (177 KB, 410x274)
177 KB
177 KB GIF
>>545324620
>>
>>545338516
>ITS A BACKSTEP
....which allows you to dodge attacks, and is its only purpose.
>>
>>545376898
>SHFag melty
>schizo melty about SH1's dodge seething that it should be called a backstep instead (may be the alter ego of the same person above, unsure)
>>
File: G4rhtX6XEAEiltP.jpg (286 KB, 1475x2048)
286 KB
286 KB JPG
>>
>>545396686
>SHFag melty
This never happened. The melties are always from the classic "fans"
>>
These birthing monster roadblocks in f are starting to get real fuckin old
>>
File: file.jpg (281 KB, 1920x1080)
281 KB
281 KB JPG
man, FUCK liggers
>>
File: grace shitposting.webm (2.97 MB, 1422x800)
2.97 MB
2.97 MB WEBM
>>
>>545376898
Autism happened
>>
>>545415107
Nice lol
>>
>>545414814
Man how come RE monsters get all sorts of bulging body parts, but it's never tits?
>>
>>545411426
there's like a grand total of 3 yes they're annoying
>>
>>545421460
Technically there was Morpheus…
>>
>>545275801
>>545277405
I’m having a hard time believing this is real. It looks like something from a shitpost. Crazy to think even nips are getting raped by this cancer.
>>
>>545363749
this, it's all corposlop
>>
>>545287135
Cutedako
>>545308020
That hump that threw Arias off him was absolutely masterful
>>
>>545363749
Looks like that one SCP victim
>>
Backstepping to dodge page 10
>>
File: DefeatAbstractDaddy.png (42 KB, 317x77)
42 KB
42 KB PNG
>>
File: 1611685989339.jpg (3.59 MB, 2332x3465)
3.59 MB
3.59 MB JPG
>>
File: 1742457246571675.png (111 KB, 1920x1080)
111 KB
111 KB PNG
You fags need to play more indie games. All I ever see on here is AAA dicksucking/seething. It's like staring into a septic tank and complaining that all you see is shit.
>>
>>545433848
listen, it's only mansion basement and the boss tracks that were bad in DCDS, the rest of the new tracks were bitchin
especially mansion 1st floor
>>
>>545433848
Why in 'Biohazard Umbrella Corps' did he suddenly lock in
>>
>>545434154
>You fags need to play more indie games
That image, I'm guessing you shared to support your case, is not supporting your case
>>
>>545434827
Alright, fuck you too jackass
>>
File: 878978494894.jpg (54 KB, 976x850)
54 KB
54 KB JPG
>>545435004
So pugnacious :/
>>
>>545435004
>>545434154
not an argument
>>
Lol, so the first ending was hinako doing a florida man at her own wedding lmao
>>
>>545435398
who asked?
>>
Does anyone on any of the multiple videogame boards actually discuss videogames ever or is it just ecelebs and lazy ragebait shitposting now?
>>
File: comfy.gif (850 KB, 498x280)
850 KB
850 KB GIF
>>545435398
Yes. In another playthrough you will learn why and how it came to happen
>>545436221
There's a reason why I talk about horror releases here and not on /v/. They're also constantly crying about nobody talking about horror like
>Silent Hill f
>already forgotten
No nigga I talked about it on /horg/ not with you retards on /v/
>>
>>545436412
>only game he can think of is radioactive dogshit AAA
>>
>>545435398
I asked. I care.
>>
>>545436527
I had fun. Thats what makes a game good to me.
>>
>>545436658
Sucking dick must be your favorite videogame.
>>
>>545436774
is this your idea of game
>>
>>545436412
the already forgotten thing is such a funny self report to me. like if something stopped showing on their twitter timeline after 24 hours then it's "already forgotten"
i feel sorry for ADHD zoomers, they have been mentally conditioned to not be able to enjoy anything that's not currently some sort of trend.
>>
>>545438303
>they have been mentally conditioned to not be able to enjoy anything that's not currently some sort of trend
You mean like AAA dogshit that nobody would play if it wasn't heavily marketed?
>>
File: Spoiler Image (126 KB, 1925x1080)
126 KB
126 KB JPG
Hope you guys are not ready to witness this scene in february.
>>
>>545438303
That’s not a zoomer exclusive thing. People of all ages have had their attention spans destroyed and their dopamine receptors fried. If something isn’t constantly shoved into their face they assume it’s vanished into the aether. I don’t think it’s totally unreasonable either, the way things are, people and companies are all too quick to abandon projects if it doesn’t meet some silly quota or criteria
>>
File: 17344657375646457.webm (3.02 MB, 800x720)
3.02 MB
3.02 MB WEBM
>>
>>545443291
What’s his deal
>>
>>545444112
They put a dodge button in his video game
>>
>>545439128
>look! remember outbreak! remember alyssa?!
>we killed her wwwwww
>>
File: 1649465029486.jpg (37 KB, 657x872)
37 KB
37 KB JPG
ahem
dodge
>>
Does the Lost in the Fog combat difficulty make the game a nice challenge or just highlight ita flaws more? My first run was on Hard and it was easy enough for the most part, but there was also a lot of annoting bullshit health-taxes
>>
>>545439128
Literally nobody gives a fuck about that hag or her MTF son. Hopefully they fuck off early in the game and we can get to playing Leon.
>>
>>545452205
imo, not worth it, it does change some encounters and essentially it's just gonna make some fights longer, but you're also gonna have a lot of omamoris that make you just as strong at this point
and by now you already memorized all the attacks from the 4 enemies the game has so basically, the only difference is you're just spending longer on trivial combat you don't want to play
I did have a little trouble in the shimizu residence when i was running short on healing items, but that's it
only do it if you want the achievement/trophy for some reason

ending 2's final boss does have crazy hp on lost in the fog difficulty I just remembered, holy shit that was annoying
>>
Fatal Frame 3 is getting to be some dogshit
>in order to unlock the door you have to find 4 ghosts and take a picture of them
>where are they?
>somewhere in this HUUUUUGE labyrinthine map that you've now backtracked through like 10 times previously
>and all of the hostile ghosts are just extra pissed off now
atleast when Fatal Frame 2 started to get boring it was so easy you could just run through the houses and random ghosts like they were nothing
>>
>>545454383
The redcap ending on hard was kind of just kitchen knife go brrrrrr. Honestly, though, I did lose once, but the design whith how the player character also gets "phases" where they also power up is pretty neat. Its kind of like this gimmick handicap that is given to the player but also just the meta-narrative of of fog world Hinako fighting the the Dark Shrine Hinako, and kid Hinako is screaming herself hoarse and going into different phases in order to beat Dark Shrine Hinako. My second attempt I had gotten gud enough to get the no-deaths chievo, but I still really enjoyed that first attempt.
>>
File: 1760198499670166.png (208 KB, 558x659)
208 KB
208 KB PNG
>>
>jill
anal
>rebecca
mating press
>claire
anal
>ada
painal
>sherry
gentle oral
>annette
snuff
>ashley
painal
>hunnigan
rough oral
>sheva
mating press
>helena
anal
>mia
snuff
>zoe
snuff
>dimitrescu
painal, but you're the recipient
>>
File: 1622487237736.jpg (81 KB, 761x534)
81 KB
81 KB JPG
>>545462908
What aboot Eva?
>>
>>545463158
mating press snuff
>>
>>545462908
sherry(forma de adulta) is actually lovemaking missionary with hand holding
>>
>>545471049
And forma de cunny ?
>>
>>545473034
Lovemaking missionary with hand holding for the purpose of procreation.
>>
>>545475070
I can respect that…
>>
gn horg
>>
>>545481454
Good night.
>>
We krumpin’
>>
File: Untitled.png (741 KB, 950x1140)
741 KB
741 KB PNG
There's this streamer who has been stuck on Rinko's boss fight for hours and hours and hours, through several streams, even after restarting the game from the beginning. He literally cannot beat her. It's truly amazing.
To his credit though, he seems to refuse to heal in video games, and does a lot of No Hit runs on survival horror games.
>>
>>545407920
Gaslighting is verboten, xis
>>
File: the Tobes.jpg (20 KB, 355x500)
20 KB
20 KB JPG
Oh no... you have to marry some rich dude who sends you a bunch of sappy romantic letters... how horrifying... its like literally cutting your face off, oh no. The horror, ahhh...
>>
>>545507501
Let's see you marry a sappy, rich Japanese dude born in the 30s-40s whose a furry and see if you like it. People have killed themselves for less.
>>
>>545507876
A 20-30yo rich dude with a taste for romance? Most bitches would kill other people to get that chance, not kill the rich dude himself to avoid it.
>>
File: HORRY.png (149 KB, 475x524)
149 KB
149 KB PNG
>>545507876
replying to low IQ posts makes you as low IQ
>>
File: the titanic.jpg (278 KB, 734x706)
278 KB
278 KB JPG
>>545507501
Just a reminder
>>
>>545515172
This reminds me I don’t think I’ve ever actually watched the titanic from start to finish
Lol
>>
>>545508053
Historic survival rates of recently married rich men prior to the advent of forensics would suggest otherwise.
>>
>>545515172
Joke's on you, James Cameron is petty and autistic enough, that he disproved the shared door theory using stunt divers.
>>
>>545508053
No one's stopping you from marrying the rich man of your dreams, femanon. I believe in you.
>>
>>545517052
it is two whole vhs tapes long
>>
>>545494414
gotta respect the will and determination, but doesnt f have an iframe dodge-mechanic like nigga just dodge
>>
>>545519904
>source: my ass
>>
https://youtu.be/i2DwCp1rmnQ
>>
>>545530354
Only perfect dodges, dodges don't have iframes
You don't even need to dodge, spamming focus attacks is an easy braindead way of beating her
>>
>>545494414
>he seems to refuse to heal in video games
I don't understand people who make their whole brand playing video games like a retard.
Save your stupid self-imposed rules until at least the second playthrough.
>>
>>545536286
NTA but I never heal during bosses either, it always felt like cheating to me. I remember retrying Bloodless in Bloodstained like 5-6 times because I died twice, then beat her twice with gear equipped specifically to make the fight easier, then finally beat her without gear on at all. That guy is a faggot though and he shouldn't be taking that long on that boss.
>>
>>545487054
yeah, we krumpin’
>>
>>545494414
carcinogen is genuinely mentally ill
>>
>>545536286
>>545494414
I understand it because from what I know about him, he's a speedrunner of Resident Evil games and did GDQ a few times. But yeah, if he's streaming the game to an audience and is just doing a normal stream he's a fucking idiot
>>
>>545548615
A surprising amount of people love to watch others bang their head against the wall over and over as they grow more and more frustrated, see how popular Souls streams always are. There's some morbid fascination about seeing how stubborn a person can be I guess.
>>
File: 2025-11-05_2121_1.png (1.16 MB, 2560x1440)
1.16 MB
1.16 MB PNG
The OG Lickers were such erotic creatures.
>>
>>545553448
>abs on its back
>>
>>545553448
Hot
>>
>>545462908
these are the official capcom numbers by the way

lily: 3.1"
lucia: 3.4"
lucy: 3.5"
cassandra: 3.6"
grace: 3.6"
emma: 3.7"
natalia: 3.9"
ada: 4.3", wildly insecure about it
yoko: 5" even
zoe: 5.1"
jill: 5.4"
the mayor's daughter: 5.4"
mia: 5.5"
bela: 5.5"
linda: 5.5"
sherry circa re2: 5.5"
valerie: 5.6", regularly compared with yoko's
claire: 5.6"
mother miranda: 5.6"
ashley: 5.7"
alyssa: 5.7"
jessica: 5.8"
misty: 5.9"
rita: 5.9"
marguerite: 5.9"
sherry circa re6: 6"
annette: 6"
lady D: 6.1"
sheva: 6.1"
carla: 6.1"
deborah: 6.2"
hunnigan: 6.2"
dona: 6.3"
fong ling: 6.3"
rachel: 6.4"
alex: 6.6"
rebecca: 6.7"
emily: 6.8"
helena: 6.8"
monica: 6.8"
rosemary: 6.9"
cindy: 7.6"
moira: 8"
alexia: 8.1"
donna: 9.3", wildly insecure about it for some reason
eveline: infinite
>>
>>545555359
Numbers for what?
>>
>>545509439
He doesn’t look like that
>>
File: 1758251162826223.png (360 KB, 1500x968)
360 KB
360 KB PNG
>>545553448
indeed, one of the few RE enemies that would fit in a Silent Hill game
>>
>>545555540
official purposes
>>
>>545555786
I'm guessing it has something to do with breast sizes or whatever.
>>
File: 1619450795231.png (139 KB, 1024x750)
139 KB
139 KB PNG
>>545555540
>>
File: deadass.gif (2.55 MB, 360x498)
2.55 MB
2.55 MB GIF
>>545553448
>>
File: Sherry&!.jpg (118 KB, 750x1000)
118 KB
118 KB JPG
I like this and wanted to share it with (You), /horg/.
>>
File: G4wpX71XsAAbYxQ.jpg (434 KB, 1536x2048)
434 KB
434 KB JPG
>>
I remember ages ago there was this "there's really only 2 types of x, a is y, b is z, and a despite looking like z is actually y" and I made one that was like overblood and silent hill

does anyone have that
>>
>>545574389
What???
>>
File: 2025-11-07_0128_1.png (1.56 MB, 2560x1440)
1.56 MB
1.56 MB PNG
>>545553916
It's on its back.
>>
File: 1562626425937.png (711 KB, 580x856)
711 KB
711 KB PNG
>>545536512
>Bloodstained
my nigger
>>
File: G4DgrvoWUAAWal8.jpg (362 KB, 1336x2048)
362 KB
362 KB JPG
>>
The new Little Nightmares has been extremely disappointing so far. It's like it does all of the annoying things about the series without any of the good things that made up for it.
>>
>>545589036
I heard the little nightmares devs themselves had nothing to do with it and they fucked off and made their own little nightmares with blackjack and hookers
>>
>>545589036
Many are saying this. Kind of sad the series will likely end on such a crumby note. Can’t think of much else they can do with it.
>>
>>545590060
They pretty much did. It looks like a much better game too.
>>545591092
Yeah, the only logical place to take a third game would be dealing with Six after the events of the first game likely as an antagonist but I am pretty sure she isn't even in this one. The first two games work just fine as a dark duology I guess but it is still a bummer that they fumbled it.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.