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Chinese Space War Edition

► 1. WELCOME

We discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC)
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k (embed) (embed)

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4 (embed) (embed)

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.playit.plus

Old >>545165264
>>
do you think the fluorine bee is worth it?
>>
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which mod adds these 3d models in the main menu? i want to get rid of them
>>
>>545884001
why would you get rid of the little friend :c
>>
>>545884116
it keeps staring at my cursor
>>
>>545882527
evilcats server is not on that IP, see >>545171962
>>
>>545884001
fancymenu i think
>>
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What the hell man, I didn't know trains were so laggy.
>>
>>545885260
it's not that
>>
>tmw it's another "hit a wall progressing a mod and there's absolutely no fucking documentation nor any good video walkthrough" episode
>>
>>545885989
When you figure it out, are you going to make one?
>>
all worldgen mods suck
>>
>>545886579
I do not care for Terralith's structures that don't have loot in them, they are way too big and detailed to just be monster closets

I do not like biome mods that add giant hanging vine type blocks that will overgrow while the chunk is loaded but no one is building there it looks ugly and is unnatural

I despise biomes that cover the ground in grass or flowers and especially custom flowers, this is what really makes for inventory bloat in mod packs

Most custom trees are redundant, and I still can't believe no one's added a black/ebony type wood tree. I do not like when there's 4 extra colors of red wood but I can't use the special block mods since those only count vanilla woods, and no mod author is going make compatibility for those.
>>
>>545886579
Nah, there are some good ones.
https://modrinth.com/mod/moderner-beta
https://www.curseforge.com/minecraft/mc-mods/landmarks-mod
https://www.curseforge.com/minecraft/mc-mods/reef-redux
>>
>>545885260
>>545884116
it's probably on 1.7.10, because I have the same thing
I suspect it's bspkrs core (lib for the Treecapitatior mod)
>>
>>545888383
of course I've linked everyone expect the one who asked >>545884001
>>
>>545888383
>>545888535
correct

for anyone else
bspkrsCore.cfg:
B:showMainMenuMobs=false
>>
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mmm the pee tank is filling up nicely
>>
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>install gun mod
>see this
Why?
>>
>>545888078
>and I still can't believe no one's added a black/ebony type wood tree.
https://biomesoplenty.fandom.com/wiki/Ebony_Tree
>>
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Anyone here know how to fix this problem?
>>
>>545896321
yeah, you uninstall bugrock and install java edition instead.
>>
>>545895579
>This page describes a removed feature.
>This feature used to be in the mod but has since been removed.
>>
>>545896321
Glad both threads could give you helpful advice
>>
>>545893903
anon have you never fought a shambler from quake
>>
>>545896821
Yeah I have. This is, however, feature creep.
>>
>>545897507
I do not see what is wrong with giving the guns in the gun mod things to shoot at
>>
>>545897710
The mobs should be a separate mod.
>>
>slopmod requires 9 non optional dependencies
https://modrinth.com/mod/power-rangers-samurai
truly a nu-version mod of all time.
>>
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how do I pirate marketplace bedrock mods?
>>
>>545897765
anon at least it's cohesive like the only reason you would want this separate is
>you're doing exclusively pvp (disable mob spawning)
>you only want to fight vanilla mobs (you're a casual)
like the enemies aren't just dropping dead they all circle back into making more guns/ammo
>>
>>545897928
sir, just redeem the java minecraft pollymc mojang microsoft launch game at the top of the general
https://github.com/fn2006/PollyMC
>>
>>545898124
Or, you could be using another mod that adds and/or overhauls mobs.
>>
Nuversion kino dropped. Not sure why they felt the need to make a trailer for a mod that practically everyone uses already bu-
>bedrock version
Oh no.
https://www.youtube.com/watch?v=ZTN_DWP5d3o
>>
>>545898498
okay anon tell me the mod i want more things to shoot
>>
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>>545896664
it's in 1.12 and 1.7.10, which are the only versions that matter
>>
>>545898790
>tfw you will never play on a comfy cozy server where this will happen organically because minecraft's progression is 1 hour to getting full diamond and like 1 day to become unkillable
>terrafirma craft does not solve this because ore is too spread out that 2 players will mine out everything near spawn within 1 day and also the tech stops right at the metal age
>terrafirmagreg becomes an autism factory sim after the metal age
I just want a slow burn crafting game
>>
>>545899706
>I just want a slow burn crafting game
vintagestory.
>>
>>545899706
>I just want a slow burn crafting game
>but also the tech needs to go past metal age
>but its not allowed to be a factory sim
I think you're asking for a bit too much...
>>
>>545899706
What do you think could make the game play out like a scripted movie with actors?
>>
>>545899947
vintage story has all the same problems terrafirma craft has and also the combat is ass
>>545900017
allow me to correct myself
>becomes a minecraft factory sim where you jerk off in front of single cubes that are allegedly processing raw materials into complex chemicals
i would be fine if the factories where multiblocks or required more than 1 consideration for input output but the majority of gregtech "factories" just looks like big cubes stitched together
>>
>>545900058
>reduce player availability to high power resources
>require specialization on each character save
>make these niche mechanics more involved in the general gameplay loop so they're not just a novelty
>>
>>545899693
anon you must choose, shitty nether generation and caves and also you MUST install a biome mod or it will just be forests and hills with the occasional jungle but it has the best mods trust or the versions that people are still making mods for

the only pre 1.16 mod that doesn't have an equivalent is thaumcraft and even that's eventually going to get a succesor
>>
>>545900745
>the only pre 1.16 mod that doesn't have an equivalent is thaumcraft and even that's eventually going to get a succesor
none of the hbm ports have even a quarter of the content of the original.
>>
>>545900913
there's a billion tech and energy mods and you don't need nuclear bombs
>>
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>>545900528
The average base still looks like this. Anon, you're not very wise. There's no way to make people play like trailers or Minecraft machinimas depict the game.
>>
>>545901389
>the average base looks like this
unlike you I live in a house and sleep in a bed with my boy wives
>>
>>545901159
>there's a billion tech and energy mods
and ntm mogs every single one of them.
>you don't need nuclear bombs
you don't need mods at all, just play vanilla. in fact you don't need to play minecraft at all.
>>
>>545901749
okay anon when was the last time you made and used a nuclear bomb in your survival world

you don't just blow things up in creative, right?
>>
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>>545901521
>unlike you I live in a house and sleep in a bed with my boy wives
>>
>>545898498
>he wasn't able to back up his stupid opinion because there's barely any modern mods focussed on mobs which aren't bosses immune to ranged or have complex combat ai
>>
>>545900745
>the only pre 1.16 mod that doesn't have an equivalent is thaumcraft and even that's eventually going to get a succesor
1.12 and 1.7.10 have all the mods I want condensed together on a single version (well, two versions, I guess.)
I don't give a shit about "successors." A successor could mean anything. Thaumcraft 6 is an official successor of Thaumcraft 4, and yet it's significantly worse and lower effort.
>>
thaumcraft 2 is the best version
>>
>>545905603
Why?
>>
>>545901521
um, what are they? not villagers, I hope
>>
>>545909926
when i play on serbs
>>
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6 gorillions iron ingots later
>>
>>545885989
I have genuinely never experienced this
>>
>no one's ever made a farmer's delight addon for the aether

also barely any content for the aether addons in 1.21.1 why not
>>
>>545885989
Which mod, broski?
>>
>>545916584
https://www.curseforge.com/minecraft/mc-mods/aether-delight
>also barely any content for the aether addons in 1.21.1 why not
modders settled on 1.20.1, not 1.21 (1.20.1 is basically the new 1.12.2)
i doubt 1.21 will ever catch up and modders will likely stay on 1.20 for a few more years.

just play on 1.20.1 and install mods to backport whatever features you want from 1.21.
>>
>>545917151
i just really want mechanical crafters and the updated raid mechanics

also i found most of the mods that i've wanted for the pack i'm just getting nitty gritty stuff now
>>
>>545901521
why is this thread so gay
>>
>>545900528
I was thinking about a pack like this recently. It started off as a pack where you rolled a few mods you were locked into for the duration of the world as a way to force people to learn new things or whatever, then it just made sense to put it in a server context where every mod is only accessible by one person. Not a very polished idea but was just funny how you said this after I had the same thought
>>
Every day I browse this or /mcg/ and I see ideas implemented by Eco and then I get said at how bad that game is.
>>
create and its consequences to the modding community
>https://www.youtube.com/watch?v=ZTN_DWP5d3o
every dinky mod now needs a cinematic trailer

bro wtf is this captcha
>>
>>545920291
>5 minute trailer that shows off features is a bad thing
>>
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>>545920291
>dinky
Anon, you're a retarded nigger. Also, I already posted that video, nigger.
>>
>>545920291
I really liked the this is create videos tho
>>
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Hey broskis, I'm new into MC and modding it. I was wondering, I have a really old computer and I'm running Cisco's RPG Lite modpack, and it's running it just fine, but I'm growing a bit too bored of going through caves, especially open caves, and not seeing more than one or two mobs hanging around.
What does it depend on for the game to spawn more monsters around caves? In about five to ten minutes, I only get to see one monster or two.
>>
>>545928012
does the pack have a bunch of random critters or passive mobs wandering around?
those take up space in the spawn cap so the more of them you have around,the less monsters you will see
>>
>>545929120
Yeah, there are some critters but the only one I have seen in caves was a single cockroach from Alex's Mobs. I just noticed a mod in the modpack called "Bad Mobs" ( https://www.curseforge.com/minecraft/mc-mods/bad-mobs ) not sure if that's the culprit and that I should change its settings.
>>
>>545897710
>things to shoot at
You mean Skeletons, Zombies, Creepers?
>>
how many mods do you guys have in your toymy?
>>
>>545896321
am I crazy for liking the game like this? pink is my favourite colour so this looks really really really nice in my eyes even tho it shouldn't.
>>
>>545929939
anon did you read the replies i said if you only want to fight vanilla mobs you're basically a casual

Scorched Guns 2 has tiers of guns that include materials from the deep dark, nether, and end
>>
>>545931976
It doesn't matter, if your mod is supposed to just add guns, it should just add guns. Keep it simple, stupid.
>>
>>545932085
you can install tacz if all you want is guns
>>
>>545932085
>mods should only do one thing
some of my favorite mods do a whole bunch of stuff. Heat and climate is a tech mod based around its own mechanical power system, it's a food and cooking mod, a furniture mod, and a magic mod. It also adds seasons and a basic temperature system.
>>
>>545897710
the shit-ass designs, mainly
>>
>>545934687
>he doesn't like quake style monsters in his gun mod
>>
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Gregtech players, btw.
>>
>>545935834
GayTech NewHormones players ackthually
>>
>>545937652
Difference being?
>>
>>545938013
The only GT6 player I know of is married and had a kid last year
>>
>>545938079
In the world of Gregtech, that's what's called a John, 50.
>>
What's the level of IQ required to download mods?
>>
>>545939323
About 75 or so. 85 if you use something other than curseforge, which you should. So, sorry for you, might as well stay vanilla.
>>
>>545939893
Jokes on you. I recently learned how to download mods and shaders. I use fabric but will use forge next.
>>
Hot take. Gooner mods are pretty cool.
>>
>current horror mods are nothing but malware slop
>>
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I ultimately should have made it twice as long, but nonetheless, I'm pretty happy with how the schoolhouse came out.
I used to make the clock hands on these big clock tower builds out of red alloy wire in an L-shape, but it turns out that heat and climate has an animated set of clock hands, so that's pretty cool.
>>
>>545940018
Forge sucks.
>>
>>545940423
what gooner mods are there besides the jenny mod?
>>
>>545628885
This isn't recognized as valid pack in prism launcher, either added through the interface or directly put in the instances folder.
>>
Been playing Lies of P and was inspired. Was wondering if modern MC have any custom robot building mods? I was searching but haven't found much.
>>
>>545942197
I think he means the jenny mod.
>>
>>545940423
>>545942197
>>545949628
>2025
>still no mod that lets you impregnate those monster girl modded mobs
>>
>>545948270
there's this
https://www.curseforge.com/minecraft/mc-mods/buddy-drones
and there's create + valkyrien skies + clockwork
>>
>>545948270
https://www.curseforge.com/minecraft/mc-mods/joint-block-1-7-10
this seems like one of the most autistic robot building mods, but I never really used it much.
>>
>>545949818
I'm still waiting for Shearable Sheepgirls.
>>
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>finally get around to doing a gtnh run
>hear about some kind of monifactory drama

What happened there? I stopped playing it around 0.12.8's release and fucked around with other packs before coming around to GTNH.
>>
I've been trying to get my friends on board to play a modpack together but they aren't into the idea, but I don't want to play alone. Should I kill myself?
>>
>>545954718
Trawl through discords and look for people who want to play modded mineyman but don't want to host, I guess?
>>
>>545954718
play on the pathserb
>>
>>545958525
i did for a while...
i live in the US and its always empty and quiet when im on
>>545954992
also tried this and its a lot of children and ESLs
>>
>>545893903
which gun mod? there are like a billion of them.
>>
>>545898790
I'm honestly surprised someone hasn't backported Supp to 12.2 yet, unless there are already mods that serves similar purposes to it
>>
>>545961660
we're still in 1.X.X bro, calm down
>>
>finally got around to playing my star technology world again
>start laying blocks
>all of a sudden creepers and zombies everywhere
>I stumbled upon a non-mushroom biome
And here I thought there was no mobs until I went through a stargate. Luckily I had my jetboots on because I basically had no armor on. It's apparently a slime chunk too.

I already automated most of their drops though, but it could be a source of chickens if I grind out some chicken jockeys, or at least feathers from a mob farm. Easier gunpowder could be useful too.
>>
>>545968579
I think you're supposed to set it to peaceful.
>>
>>545961660
Honestly, I prefer 10.58.2
>>
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Ah yeah, it's create time.
>>
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>Eyes of Ender used to be a rare villager trade
>That was removed, now they're hard locked to an HV chemical reactor
>Eyes of Ender hard lock a ton of shit in loads of mods, most notably infusion in thaumcraft
rip early game boots of the traveler
>>
>exoria
>crash landing
>blightfall
>ftb genesis
>digsite
there needs to be much more lore and story based mods
>>
>>545976131
gtnh?
play meme pack
get memed on
>>
>>545975556
mawpc
>>
>>545976403
>exoria
what is this?
>>
>google
It was a "search engine"; you used to be able to use it to find things on the internet before it got ruined by letting the browns go online.
>>
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>>545976409
its fun
sucks that's no longer an option, but desu I didn't want to grind that shit anyways
>>
>>545976753
it's called human connection anon, try it some time
>>
>>545976840
nta
instead of saying "what is this"
look it up, get a general idea, and then say "sell me on it" if interested in the premise
>>
>>545976975
that is a good point, I guess I was just being a little lazy
>>
>>545976131
Aren't there chinese mods that revert questionable changes?
>>
>>545977384
don't worry, I've been there too, no judgement from me
just giving an alternative between no effort and no connection
>>
>>545977495
AI
>>
>>545977953
no
>>
>>545976131
enderbloom
>>
>>545978047
based Gregor Mendel
>>
>>545976131
well that's just petty
>>
>>545900528
So concatenation? A mod pack that already exist?
>>
>>545899706
just remove all weapons and armor, all defense and offense must depend on infrastructure
>>
>>545979823
>Dig a moat
>fill with lava
>place trapdoor/carpet on top of it
now what
>>
>>545980748
Add these mods >>545783068
>>
>>545980830
Good ol skybase then
Also those mod make early to mid game hell
>>
>>545981048
That's right, infrastructure
>>
nta
I don't like punishingly difficult defense, I much prefer rewardingly difficult offense.
Or waves that you trigger for a reward after, in a place that isn't where all your item storage and other expensive stuff is.
>>
>>545981117
Sound like you want structure to plunder
>>
>>545981326
yeah, I usually add some
but they're often too easy to cheese
most of the smart mob mods focus on raiding you
>>
>>545981691
How about this
https://www.curseforge.com/minecraft/mc-mods/pillager-caravans
>>
>>545981326
also, the presence of loot blocks and chests discourages use of heavy explosive weaponry
so I can't use a lot of cool stuff that I like
>>545981779
I'll try this
>>
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>diamond shulker boxes
>108 slots
huh
that's.... actually really worth it?
>locked behind thaumcraft and botania
lmao
>>
If botania is so shit, why does someone not make better magical flower mod?
>>
cuz the concept is retarded
>>
>>545983202
>goes to male dominated thread on male dominated board
>asks about how mod that primarily appeals to women doesn't appeal to men
I don't know what the fuck is going on in it half the time but it adds some cool cosmetics
>>
>>545983636
As opposed to magical colors? Or magical constellations? Or magical storage? Or magical totems? Or magical programming? Or magical colors 2.0?
>>
>>545983987
Botania primarily appeals to men, it's an autistic tech mod
>>
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believe it or not, I tried really hard to keep this clean
>>
Anons, I've recently moved from 1.12.2 to 1.20.1 to try things out. There's a mod that I really like, but it spawns structures very frequently and doesn't have a config option to change their spawnrates. Is it possible to change the spawn rate (or even disable the structures altogether) in any way, like with a mod or datapacks?
>>
>>545885279
always were
they're bad as, if not worse than VS ships that're entire moving bases
>>545989598
Sparse Structures
>>
>>545976557
You start exiled to an ash world and have to find a way back home. Early game is customized botania, roots, skyresources (combustion crafting) and some ex nihilo. Your next dimension is a hell world of caverns with difficult-to-break stone (not quite obsidian I think but much harder than stone). I never got past this stage.
Late game is futuretech. I don't know what this entails.

Unfortunately the big sticker with the pack is that the endgame boss comes from Voidcraft, which is an abandoned mod that used a server connection that no longer exists. So when you try to fight the last boss the pack crashes.

The pack is a good concept, it just didn't get polished. It's not quite as good as Blightfall or Crash Landing though.
>>
>>545930925
It's one thing to look at a screenshot and say it's aesthetic, especially if it's colours you like (faggot, btw)
If you actually played this way you'd quickly realise it's not playable once you started needing to distinguish blocks by their washed-out textures, let alone trying to tell apart different ores or wood types for example
>>
>>545935834
What the fuck is the context
What could possibly make sense once you get to IV and relate to estrogen injections
>inb4 lololol it means gtnh players are trannies
Yes yes I know but the guy making that post was clearly trying to make some actual point and I am mystified as to what it could have been
>>
>>545988658
It is a tech mod, but tech mods can be defined into three categories: male-dominated, female-dominated, tranny-dominated. Botania is female and tranny dominated, with some male players too of course. AE2 and a lot of 1.7 tech mods are male dominated, Create and GregTech are tranny dominated.
>>
>>545988659
There is no particular reason to keep self-contained assemblies clean. The only reason a clean design is beneficial is if you will want to expand it later, but for that you pretty much need to separate every step of it and have each output feed into some logistical buffer that feeds into the next input, and there's absolutely zero point in doing that when you're using one machine per step. Not to mention that you rarely need to expand like that in greg anyway, you'll probably either upgrade your machines or switch to multiblocks. And if you really need to prop up production of one step or so it's usually very easy to just run your pipes out to a couple of more machines, because 3D gives you a ton of freedom.

The only things that benefit from being clean are any external inputs and outputs that you might need to refill or empty manually, when it's not automated from some central storage (AE2 or draw controller or whatever). Having those barrels or tanks cleanly accessible is all you need.

Also, what's the point of celling fluids? I've seen this done before and I don't get it, why not just use a fluid pipe
>>
>>545998742
>There is no particular reason to keep self-contained assemblies clean
it looks nice
but yeah there's no way whatsoever to expand that set up, so making it "clean" is pointless. I'm planning to tear it down and redo it before moving onto HV, the reason I set it up using the messy GT pipes is because I can't afford enderIO conduits yet.

>Also, what's the point of celling fluids
early game singleblock recipes require celled fluids, since singleblock machines can only accept one fluid input and have one fluid output but can require up to 2 fluid inputs / outputs.
So for example when trying to make diesel, it requires light fuel + heavy fuel, but since the mixer can only accept one fluid you have to cell either LF / HF and directly pipe in the other.
Once you get access to multiblocks like the large chemical reactor, distillation tower, or multiblock mixer you don't need to cell fluids anymore.
>>
>>546001618
>messy GT pipes
GT pipes are sovl, conduits are gay
>singleblock machines can only accept one fluid input/output
Oh, huh, I didn't realise GTNH reconfigured even that. Seems gay for no reason whatsoever.
>>
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So I've got 4 Performance Engines outputting a combined 1 024Nm of Torque * 1 024 rad/s of speed for 1 048 576 Watts of power.

Extractor has 4 stages with the following requirements :
Stage 1 : 512 Nm
Stage 2 : 2 048 rad/s
Stage 3 : 8 192 rad/s
Stage 4 : 256 Nm

More speed = faster processing speed, but torque only needs its requirement met.

With a redstone sequencer and clutches, I alternate between 2 sets of gearboxes :

2:1 speed mode gearbox outputting 512 Nm and 2 048 rad/s, meeting stage 1 and 2 requirements perfectly, as well as stage 4
8:1 speed mode gearbox outputting 128 Nm and 8192 rad/s, meeting stage 3 speed requirement
>>
>>546002370
>reconfigured even that
that's how it's always been, they just didn't bother to change it to make early automation harder
>>
>>545898790
https://youtu.be/oSmwvFQNG0M
what's with the surge of modders porting their mods to Bedrock? policy change? profitability?
>>
>>545994809
Rare for those packs to not include only tech mods, sounds cool. I played Age of Engineering from the same dev and it was pretty good if a bit basic by today's standards, though I loved the lack of a questbook. Seems like an inspired developer
>
Unfortunately the big sticker with the pack is that the endgame boss comes from Voidcraft, which is an abandoned mod that used a server connection that no longer exists. So when you try to fight the last boss the pack crashes.
lol
>>
>>546007581
>profitability
Bingo. Also an element of wanting to reach the widest possible audience. Furthermore, the one you posted wasn't actually made by the developers of L_Enders, it's an authorized port, like (and even by the same people as) the Mowzie's Mobs bedrock version, so there's an element of apathy as well.
>>
>>545963192
>>545969724
alright, 1.12.2. what mods for that version are similar to Supplementaries?
>>
>>546012119
Bibliocraft, Charm, Quark.
>>
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>automate plastic
>excited to be able to make EIO conduits
>remember every 3 conduits needs 1 ender pearl
fuck
>>
>>546016267
time to automate pearls
>>
>>546012119
From the trailer, it looks like it adds cannons, decor, and furniture, I guess?
For cannons, you have
>balkons weapon mod
Adds a basic cannon entity you load with gun powder and an iron cannon ball
>Matchlock guns mod
Basically the same as balkons weapon mod except it adds several varieties of cannons as well as a puckle gun, as well as a much more involved reloading process that involves using a ramrod and a powder keg
>techguns
Kind of a meme answer, but you can make rocket launcher sentries

For decor and furniture
>heat and climate
Adds a bunch of furniture blocks but also adds a ton of items you can place in the world as entities, like books, laptops, phones, and various food items.
>crayfishes furniture mod
It gets the job done I guess
>comfy cozy
Some nice assorted decorations like seat cushions, awnings, and aquariums
>immersive decor
Adds IE-themed furniture and decorations like industrial signage. It also adds things like steal support beams that look really nice
>>
>>546007497
the extractor is pretty great, with some spring buffers you can get it to produce an item every tick
>>
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how's pathserb doing these days
>>
Neepmeat, anybody try it? Looks kinda like reskinned Create, honestly. Eldritch themed Create.
>>
Does anyone know what was the name of that mod that allowed you to change into different "saves" of players? each with a different inventory and everything?
>>
>>546040718
sync
>>
>>546041113
Close but it's not sync, it's a nuversion one that has a gui to select the profiles and doesn't require you to create the clone yourself like sync does, it's on modrinth I'm pretty sure one of the images had the guy with even diffrent models (no idea if it was Yes Steve Model or other mod), sync doesn't let you do that
>>
>>546016267
can you not just go to the end and make an enderman farm out in the void?
>>
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>>546034398
Never heard of it until now, but I would go in for a reskinned create that's bone and hanging sinew and skin and stuff like that.
Though you'd probably have to do some advanced wizardry to procedurally animate sinew hanging off a bone axle as it turns. A AAA studio would fail at that.
>>
>>546034398
>>546045303
it's closer to immersive engineering than create.
i tried it a while back and it seemed pretty incomplete. needs another couple months at least i would say.
>>
>>546034398
looks neat but it's fagric only
>>
>>546049618
Thinking of doing a world with just this tbhfam. See if the aesthetics hold up in dedicated builds.
>>
>>546049618
>>546050875
actually it worked fine with sinytra connector on forge when i tried it, might be different now though.
>>
>>545992404
Is there a good Sparse Structures equivalent for features like canyons?
>>
>>546042439
eyes of ender are locked behind an HV chemical reactor
I cannot afford one
>>
>>546056365
oh right
lmao
gtnh...
you could use the IC2 ender crop, either as a source of ender pearls or as a source of ender eyes
>>
>>546055363
How fleshy and blood covered is the mod? Looks oddly clean for a mod centered around killing things to power machinery.
>>
>>546056549
>IC2 crop
lmaooo
>>
>>546056801
what, is that gated too?
or is it just even more difficult than an HV chemical reactor
>>
>>546056627
You ever been in a meat factory IRL? Aside from the actual killing floor and the holding pens, they're exceptionally clean.
>>
>>546057110
breeding ic2 crops sucks and takes forever, and the payoff is awful
it's like bees, but bees are actually good late game while IC2 drops off at EV
>>
>>546057110
You ever play with ic2 crops?
You ever play with ic2 crops outside of a pack that turns off the annoying and gay features and streamlines the process?
You ever play with ic2 crops in a pack that actively hates you and disrespects your time?
>>
>>546057136
Yeah, except those machines don't LITERALLY run on blood and offal as a fuel source.
>>
>>546057228
>>546057330
I just assumed it would be like Agricraft
why would they make something like this and not make it actually fun to use
more reason to steer clear of gtnh, lmao
>>
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>>545886579
Terraforged doesn't
>>
>>546057585
>why would they make something like this and not make it actually fun to use
Because that's what Gregtech is supposed to do.
>>
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>>546057585
I don't think the mechanics behind ic2 crops have been changed much in the pack
it's just boring.
>plant a bunch of crops on crop sticks
>wait for them to grow and randomly breed
>pray you get something good with a .83% chance
there are a few crops that are really good and make interacting with the system worthwhile, but they don't scale at all. After IV crops become significantly worse than bees, while bees enable you to do certain late game progression skips and easily acquire some rarer resources.
Bees are also boring but at least they scale and you can kinda manipulate the breeding progression.
>>
>Create: Big Canons is fucky, overcomplicated and retarded like most create mods but looks great for the visuals I'm going for
>Blast Travel Reborn works perfetly is simple and creative and useful but it doesn't hit the mark visually
fuck...
>>
>>545886579
CliffTree is good for vanilla and is better than Terralith because the changes are smaller scale and is better than vomiting campfires and sponges in the natural world.
>>
>>545899706
Pyrotech takes a slower approach like TFC, but isn't made to be focused on realism. It focuses on fire as a main mechanic and makes the early game longer. You can make bellows and forges later on to smelt iron and such.
>>
>>545917564
Quark adds crafters and savage & ravage has raid mechanics similar to 1.21
>>
>>545988659
What's that little pumpjack lookin' image from?
>>
>>546067918
>crafter
there's also a mod for that, so touching quark is unnecessary
>>
>>545917564
>>546067918
Aren't crafters vanilla now? If you're playing nuversions anyway
>>
>Update Create to 6.0.8
>Pack shit and it since all the addon demand the right number
It literally just bug fix
>>
>>546077514
read the convo
crafters are 1.21 and up, anon wants to play it for that, but 1.20.1 is the main version for nuversion mods now.
>>
>>546080791
I haven't gone past 6.0.6, because I don't know how unstable these devs are. Some of my add-ons are officially past that, but some aren't.
>>
>>546080791
I remember when it updated once and severely broke Steam n' Rails for multiple months, which is ironically one of the best addons for Create by far
>>
>>546080791
fuck modern minecraft
>>
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>>
>finally get unbreakable neutronium
>have to spend a long time looking for recipes with tools in it to use that instead of the old diamond stuff
>still would rather do that than set up gt assemblers for them because that becomes slow as hell once you craft more than 1 item at a time even with parallel multiblocks
>>
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Our little Jenny has grown up to be a fully-fledged entrepreneur. How time flies...
>>
>>546080791
The best part is that some devs wait until "updates stop rolling", because first it was 0.7 and then a bit after that 0.8. So they won't update addons until enough time has passed. Version chasing within versions is cool
>>
i wish for the death of Minecraft java
>>
>>546097873
>I wish for random texture swapping, random deaths out of fucking nowhere, and everything occasionally going pink in addition to a soulless corporation trying to jew you out of every single nickel and dime you own
>>
>>546098550
>i wish for a stable mod version
>>
>>546098717
1.7.10, 1.12, and 1.20.1 if you really cant handle not having bees or whatever. there you go, have fun.
>>
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was working on a lil roof design but I ran out of blocks so ill finish it later, what do you think of the general shape or idea or whatever
>>
>>546097873
>>546098717
i hate you so much
>>
>>545998403
the difference in dates
the original post was made pre-HRT, showing confusion or lack of understanding of why someone would greg
the follow up post, made much time in the future, is post-HRT, expressing an understanding of greg revealed to them through autistic gender enlightenment or whatever the fuck
>>
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Cool. What do you think, Anon? Can we pull back the veil of static and reach into the source of all gregging? Behind this curtain of metal, this random factory generator, so clever. Right here in every home, watching us from a one-sided mirror.
>>
>>546103885
are you off your meds again you goddamn weirdo
>>
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"on that classic 3 hours of microcrafting to make 2 stacks of circuits" gtnh grind
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get on my level pleb (i jest, gj)
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>>546108408
do you remember what you did for the diodes in earlier tiers?
I want to switch to the wafer recipe but fuck it takes so long to make them
>>
>>546108524
im a little fuzzy on exactly when I got access to what, but definitely get tantalum asap and use that, you're going to want a lot of wafers too in the future so looking deeper into how to get them or maybe going for a big batch isn't a bad idea. tho if you do do a big batch don't turn it all into wafers at once because you might want some of it for phosphorus doped wafers a bit later which are used all the way until EV at least.
>>
>>546108524
you can dupe both tantalum and gallium with thaumcraft if you're into that sort of thing, also. I don't think you can do all this in LV or whatever but check this section of this video for how you can automate some of this stuff a bit once you get infusion.

https://youtu.be/xHNoGWBEsIk?si=LYpfaZeDbsShrQCn&t=1187
>>
>>546083515
Oh, I can't tell nuversions apart
And I understood mechanical crafter as https://ftb.fandom.com/wiki/Mechanical_Crafter, don't tell me the vanilla one is called exactly the same
>>
>>546088615
Kek, switching back to crafting table crafts once the tools are unbreakable rather than the assembler versions makes sense I suppose
Are high tier items still tool-craftable though? I've never gotten super far in greg, but I've noticed that the further I go the fewer recipes have crafting table alternatives, instead shit starts requiring the assembler with no other options.
>>
>>546103268
Oh, is the content they're commenting on just something along the lines of "gtnh is for trannies"? Ok yeah that makes sense
>>
>>546108225
You've got SMD components, you're past microcrafting. You're now at the point where you should be able to throw a few stacks of materials into chests around your machines and have everything make itself for you. At most shuffling completed crafts to a different machine if the input and output aren't fully automated yet but that's a far cry from having to microcraft everything yourself.
>>
>>546109652
>?si=LYpfaZeDbsShrQCn
fuck off glownigger
>>
>>546111916
holy shit every time I leave a youtube link in this thread you reply some shit like this WHAT THE FUCK ARE YOU TALKING ABOUT SHIZO? SHUT THE FUCK UP
>>
>>546112002
if you haven't learned to remove the tracking parameter despite it being pointed out every time you might actually be a glownigger/retard
>>
>>546112371
kill yourself unironically
>>
>>546112002
>>546112437
actual 70IQ behaviour
people like you should never have gotten access to the internet, steve jobs was a mistake
>>
>>546111059
Frames and double plates can be made with tools. Most other stuff can still be made with tools, they just don't get a bonus or whatever, so it's generally better to run them through a machine. It's just those 2 that's better to run on autocraft since there's less clogging up the machines that can be used on other stuff.
>>
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>>546113283
ive never owned an iphone or a mac, privacy shizos are some of the biggest retards in the tech space, they autistically obsess about random bullshit despite them being fully enveloped on all sides by the enormity of modern tracking that they will NEVER escape. You're a retard. I don't give a fuck what advertising data youtube wants to fucking take, fuck you.
>>
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https://www.youtube.com/watch?v=saaIaVzXy4E
>>
Farming modpack?
>>
>>546120240
mmm, nyo
>>
>>546120240
I hear there's a legendary farming quest in gtnh to get a certain... healing axe... maybe check it out...
>>
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>>>>>>>>need kanthal to make kanthal coils to cook solar grade silicon for HV circuits
guess I'm not getting that done today
>>
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>>545930692
Memeversion's 240 feels like 65 on 1.7.10
>>
>>545941459
Let kids enjoy their own version of imscared
>>
>>546117109
>I made minecraft's laggiest base
Do morons not know why people space their machines?
>>
>>546125064
gtnh bases need to be basically entirely chunk loaded at all times anyways so no, this base is not laggier than any other stargate base
>>
>>546117109
Can't you just build infinitely high and have the base footprint be basically the max size of one multiblock? I see a lot of wasted space there
>>
>>546125064
>why people space their machines
for better fps by not rendering distant chunks, which angelica fixes unless you're on a decade old system
chunkbans are also no longer an issue
tps is all that matters
>>
>>546125601
>infinitely high
soon with cubic chunks
>>
>>546125948
Obviously I meant 256 blocks high, but considering there are multiblocks larger than a chunk, I think you can do a 2x2 chunk base. That's 16 times smaller than the one in the screenshot, so could be 16 times taller, and it still looks like there's ample vertical space for that - it's practically a lawnbase minus a couple of stacks.
>>
Man I wish I had infinite free time
>>
>>546125770
>tps is all that matters
avoiding chunk corruption due to too much shit happening in one chunk is what matters
>>
>>546126558
this is not an issue in GTNH since 2.6
>>
>>546126558
>he didn't watch the video before saying something directly addressed in the video
many such cases
>>
>>546126893
>he didn't watch the video
I don't watch newhormoneslop
>>
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Okay well I can't afford the kanthal for the coils but I set up the chemical bathes to cool the ingots once I can and I am very happy with how clean they ended up
>>
>>546126971
>the pack he hates is actually so good and high quality, his general minecraft knowledge that would apply in 99.99999% of other cases doesn't apply to gtnh cause they literally go so far as to fix major engine limitations for their modpack
lol gtnh haters are funny
>>
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>>546128228
>the pack he hates is actually so good and high quality
holy fuck take dreamnigger's cock out your mouth you're slobbering all over the damn place

where do you sycophants even come out from
>>
>>546128417
cope
>>
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>>546128482
>meaningless buzzword reply for a meaningless brain damaged moron who wouldn't bea ble to find his ass with both hands if he tried about the epic hardest modpack of destiny

We used to beat up NHiggers like you back in the day, and now you're being an uppity little NHigger
eat your slop in silence and don't bother the grownups
>>
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>>546126997
looks good anon, kanthal soon
>>546128701
he's big mad lol
>>
>We
>>
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>>
>>546128904
>no open ceiling over railcraft tanks
>>
we at /mmcg/ think Create and nuversions are based, cope about it gregtranny
>>
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how is he still doing this a year later
>>
>>546129517
My name is John Moddedminecraftgeneral and I only play sex mods on 1.12.
>>
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>>546129451
railcraft tanks need at least 1/9 blocks to have sky access, but transparent blocks also count, the slopes counts as transparent and also you can use double roof tile block which appears as a full block as long as you dont put a cladding on it also counts as transparent. All the tanks are getting full output.
>>546129451
jokes on you I like both lmao
>>
>>546129884
>a year
try 5
>>
>>546129884
>he thinks people have coined the nhigger meme
might as well say taht whoever uses toymy is the same guy
are you that stu-
you are that stupid aren't you
holy fuck no wonder you think gtnh is the second coming of christ
>>
>>546130027
actually it's like 10
>>
>>493065686
>>
>>546131460
since greg is an autistic tranny, what are the odds xhe has a diaper fetish? imagine rubbing diapers together with greg while xhe explains how you set your platline up wrong...
>>
>>546131703
greg wouldn't even know anything about "the platline" because he abandoned gt5 more than a decade ago
you want bloodass and dreamnigger for that and they're vatniks so they're probably just into being fucked little boys and getting it up the ass by other men
>>
>>546131832
>greg wouldn't even know anything about "the platline" because he abandoned gt5 more than a decade ago
I know that but I just ignored it for the meme
>>
>>546131943
The meme isn't even there because gregtech is just extremely autistic and completely clueless
I think people tacked on the trans stuff because they're obsessed and latching on the thing he wrote about his characters
man just barely functions as a human being and didn't even use anything but IRC to talk to people until like last year, don't look into anything too deeply
>>
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>>546132332
>I think people tacked on the trans stuff because they're obsessed and latching on the thing he wrote about his characters
it's because of this section in his about me page, not his characters. But yea it's a bit of a stretch, he's not really a tranny just, like you said, autistic and completely clueless.
>>
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>>546132728
>panromatntic antisexual genderless nonbinary etc etc etc
I swear to god that just gets bigger over time
Honestly I'm just blaming his mentally ill friends who actually believe this stuff
I'm mostly just glad he took a chill pill with age and mellowed out over time, he doesn't pick a fight with anything and anyone these days
>>
>>546132728
>I'm genderless
>I'm also nonbinary (which is redudant thing to add if you're already genderless)
>but also I'm a male both biologically and legally and you can call me "him" and I can act and look masculine!
...what?
>>
>>546134214
he's an epic smart guy who's above such trivial things such as gender, he has more important things to ponder, like minecraft mods! normies wouldn't get it..
>>
>>546134446
>like minecraft mods
man spends most of his time playing factorio
I wish he'd update gt6
>>
If gregtech is to factorio, does that make create is to satisfactory?
>>
>>546141942
Gregtech is not factorio.
There is no relation between minecraft and factorio.
>>
>>546143337
Actually, there is a strong relation between Minecraft and Factorio.

Factorio's lead designer, Michal Kovařík (Kovarex), has explicitly stated that the game drew heavy inspiration from Minecraft mods like IndustrialCraft (IC2) and BuildCraft. These mods introduced automation, factories, resource processing, power grids, pipes, and quarries—core elements that Factorio refined into a seamless 2D experience without Minecraft's chunk-loading issues or lag.

Kovarex even pitched Factorio on IC2's forums in 2013. This influence birthed Factorio's "The factory must grow" mantra, echoed in mods like GregTech.

The communities overlap massively: Modpacks like Manufactio, Feed the Factory, and GregTech: New Horizons recreate Factorio in Minecraft with research, science packs, and mega-factories. Tech like Minecraft's new Crafter block (1.21) has been called "Minecraft becomes Factorio."

Even Notch (Minecraft's creator) plays Factorio extensively, praising mods like Space Exploration and using wagons as mega-chests.

Players often compare them: "Factorio is Minecraft for adults/math majors" or "top-down modded Minecraft." Bridges even transfer items between running games.

Without Minecraft's modding scene, Factorio wouldn't exist.
>>
>>546144402
Thank you chatgpt, I know about the IC2 inspiration, I just mean that they're not related in any way shape or form other than that
>>
>>546141942
>If gregtech is to factorio
Is what to factorio?

The relation goes like this:
>factorio is buildcraft but outside minecraft
>create is factorio but in minecraft (so in a way create is basically buildcraft, one roundtrip later)
>gregtech is to minecraft what pyanodon's is to factorio
>>
>>546145410
>gregtech is to minecraft what pyanodon's is to factorio
meh
only a handful of people have won py
everyone and their grandma have speedrun gtnh by now
>>
>>546144402
ChatNPC ass post
>>
is it wrong of me to not miss the days where modpacks took a literal 15 minutes to load the menu and then another 8 to load the world?
>>
>>546147047
...they don't still do that?
>>
>>546147047
thankfully I haven't played nuversion packs in over 5 years, GTNH loads in under a minute nowadays
>>
>>546146262
I think that's just a difference in playerbases. GTNH and pY are both estimated to take around 1000-2000 hours. But minecraft is a far more popular game, modded minecraft also has way more players than modded factorio, and there are also far more hyper autistic trannies in minecraft than factorio. There's definitely some giga-autists playing factorio and hence pY, but it's still a pretty niche thing, while GTNH can almost be called famous at this point.

I also wonder, when people say "I beat gtnh in 1500 hours!", is that counting any AFK time or not? Because the nature of greg is that a lot of the time it's easy to set up a slow process and leave it overnight and save time trying to automate it "properly", which is compounded by how often machine tiers obsolete each other. So for example watching a youtube video for an hour while your kanthal coils smelt is probably a better use of your time than building four parallel cupronickel EBFs. Factorio usually doesn't allow that, and pY is no exception, in that if it takes 1500 hours to beat pY that means you would need to spend 1500 hours actually building and expanding and upgrading your factory, and AFKing for extra materials is very rarely worth it.
But since people are "speedrunning" GTNH I assume they're probably not spending hundreds of hours AFK.
>>
>>546148000
>GTNH and pY are both estimated to take around 1000-2000 hours.
You don't know what you're talking about.
>>
>>546148000
those who claim that 1000 hours is enough are the types of people to play for an hour and let their server run for 23 more in a day and call it gameplay
>>
>>546147047
i hate to say it but there is something nostalgic about it, somehow

>>546147321
No, nothing has ever gotten as bad as 1.12. Nuversions are worse than 1.7 but not by any notable amount
>>
>>546148164
>>546148303
Literally last thread someone posted a 1500 hour gtnh completion. Yeah I know that it can take 3000+ hours if you take your time or afk a lot, still doable in at least 1500.
pY, I have less data on, I've seen one guy claim an 800-something hour completion in /egg/. But people have also said it might have been a cheated screenshot, but here's a 1150 hour completion: https://youtu.be/amWQt5q4-cw Which is much shorter than the 1500 hour gtnh "speedrun". I also haven't really heard of people spending more than 2000 hours on pY, let alone 3k+.
>>
>>546149220
>Literally last thread someone posted a 1500 hour gtnh completion.
I'm not talking about greg, but winning py in 1-2k hours is technically a speedrun.
>>
>>546149220
how to make 100 stacks of steel in under an hour of playtime in steam age:
>have 1 BBF and 1 coke oven
>put charcoal and iron in BBF
>log out and put an alarm in a couple of hours
>log in, take steel out, repeat for several weeks
congrats, you now increased your playtime by only a couple of hours and have comparably infinite resources for your tier
>>
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About FUCKING TIME
>1.6 released almost a year ago

https://youtu.be/vOjIu6nHE7Y
>>
>>546149538
I disagree, since pY doesn't lend itself to afking nearly as much as greg. I've never played late gtnh myself but from what I've seen, there's lots of tiers where you COULD triple your production to get everything done faster, or you can just afk overnight to get what you need for the next tier built, and then upgrade directly to the better stuff. pY progression isn't like that.
pY basically only becomes slower if your factory is shit and you need to constantly rebuild it or patch it up. But it's unironically probably impossible to complete a mod as huge as pY if your factory is running on spaghetti and constant duct tape fixes. Now I haven't tried that either myself so maybe it is actually possible, but generally I assume that if you're able to get ahead in pY, you're probably able to build a competent factory, and if you can build a competent factory you will probably mostly be able to progress at a relatively normal pace as far as the mod allows without needing to be bogged down in fixing older builds and bottlenecks all the time.

>>546149893
Yes but does that really count as an hour? I would assume that most people measuring GTNH completion would do so by measuring world time, not setting alarms to keep track of when they're not afk
>>
>>546150402
it's just an extreme example on how server uptime inflates your resource production compared to your playtime
the guy that beat it in 1500 hours, even assuming he played something extreme like 12 hours every single day, had his server up and running for at least 3000 hours
>>
>>546150915
>the guy that beat it in 1500 hours, even assuming he played something extreme like 12 hours every single day, had his server up and running for at least 3000 hours
Well if you're not running it locally and counting total game uptime, then that's lame, I agree

In that case back to the start of the discussion here >>546146262 this would pretty much just prove my point that gtnh pretty much always takes longer than pY to complete
>>
>>546150347
>for even newer nu-versions
Sucks.
>>
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Hmm today I will play with explosions on for the "challenge" until I reach my first catastrophic base demolishing mistake, when I will promptly reload a backup and turn explosions off
>>
>>546147047
hardware issue
>>
>>546147047
Only happens in boomerversions
>>
>>546152046
Weak. Real gamers never roll back a mistake, you just take a break and wait a while to get over it, and then once you get around to playing it again you fix it with a fresh mind (also you don't get around to it for another 4 years and then you start a new file from scratch anyway because the modpack updated in the meantime)
>>
>>546152046
Based. Rollbacks is the very essence of modding. It's like turning back time.
>>
tekkit classic loads in 3 seconds on my machine
>>
>>546113712
nta but for me it's the principle of the thing
the link is bloated with garbage that you should have removed
>>
>>546155415
need serb with an old modpack
thaumcraft 2 my beloved
>>
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>Tantalum requires Kanthal coils and HV power to cook
>They also take 2 minutes per ingot (+ cooling)
>And the only good source is the nether
>AND the veins spawn at the exact same height as the massive lava pools near the bottom
what the hell
>>
>>546159928
Tantalum, apparently.
>>
>>545882527
Anyone else kinda feel like Modpacks haven't really improved since like ~2014. They're all the same slop built around industrialization and eventually building nuclear reactors. Why are there so few modpacks that aren't entirely based around automation and factory building?
>>
>>546160275
there have been 0 new mods since 2014
>>
>>546160381
truke
>>
>>546160275
The nuclear reactor represents the power of the creeper in the palm of your hand. It's naturally peak minecraft.
>>
>>546160275
i like to imagine that good modern modpacks exist but they're buried under the tens of thousands of sloppacks you just described. almost as if the ones that make good modpacks aren't interested in marketing them to as many people as possible, like the popular ones tend to do now.
>>
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>Mine all of this out
>get 4 pieces of ancient debris
I haven't done a proper playthrough of MC in nuversions, is that seriously how bad it is there too?
>>
>>546164218
yes
people spam beds to blast the netherrack
>>
>>546164218
that seems about right
>>
>>546159928
thematic.
>>
>>546159928
you don't need all that much, tantalite from manganese veins will go a ways
you're at least using nitrogen for the EBFs, right?
>>
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my singular MV electrolyzer looking at the four diamond chests of dusts I'm dumping right next to it

>>546165923
>you're at least using nitrogen for the EBFs, right?
erm......
>>
>>546160381
what was the last new mod?
>>
>>546159928
I fucking hate tantalum. Retarded processing and extra rare ore. And all it does is double the yield of SMD components, I genuinely don't see how it's not just cheaper to use the normal recipes for it, tantalum is way more than 2x harder to get so it doesn't seem worth it at all.
You clearly need it for advanced SMD later but by then I'll have multiblock autominers and multiblock ore processing and AE2 for automating all that with zero effort. But for early game it just feels completely unnecessary
>>
>>545901389
What's stopping any human from living like that irl? Ask yourself that and then apply the answers to a modpack.
>>
>>546129993
that is so fucking retarded
if you don't need physical rain ontop of the tank why even have that retarded condition in the first place
>>
>>546164218
You got quite lucky, you're supposed to spam tnt or instamine everthing
>>
>>546166114
go make a basic air separation setup for nitrogen/oxygen and cut all your EBF times by 20%
>>
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I missed out on setting up Halloween decorations this year unfortunately, so I made a point to get Christmas decorations set up nice and early.
>>
After looking at the processing tree for high octane gasoline, I have decided I will be stopping at diesel
>>
>>546173912
>NOEL
danchou?
>>
>>545882527
Hi guys, I've never played Minecraft before because of the graphics but I'm willing to try it now. Are there any mods that make minecraft not look so blocky and actually similar to a realistic modern game, like GTA V or a newish shooter?
>>
>>546183254
Yes, but also no: the blockiness is pretty well-integrated with the mechanics, not just the graphics.
If you're looking for GTA five or a modern shooter, you're going to be disappointed with the mechanics.
>>
>>546183254
it's called nocubes
https://www.curseforge.com/minecraft/mc-mods/nocubes
but it won't get you to realistic modern game levels of detail. for that you need shaders + resource pack ideally with pbr and pom support)
>>
>>546183254
I'm sorry but why don't you just go play ark or gta V or gmod or whatever else if the blocks at the problem? I mean you can play some cursed minecraft mod that makes everything smooth but it really is not gonna be all that fun for you.
I think what you need is some terrain datapacks, structure mods, shaders and quality of life mods as well as visual ones so that you can learn to appreciate the blockiness!
I'll go do some digging
>>
>>546183254
>how i turn voxel-based game into not voxel-based game
retard
>>
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>>546183254
why do you need virtual lego to look like gta retard
you can get a shader, texture pack few other stuff but that's about it, it's still gonna be blocks, or disgusting abominations like nocubes mod
>>
bait got deepthroated
>>
>>546186651
It's entirely possible someone is just that dumb. It's happened before, and will again.
>>
>>546186651
oh it was bait? Guess I don't have to share all the mods I like using for an upgraded vanilla visual...
>>
>>546168591
Lack of ventilation.
>>
whats the difference between polymc and pollymc
>>
>>546188989
an l
>>
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Has anyone played KAG zombie mode here?
Was wondering if there an MC mod/modpack that emulates the same endless siege feel where you gather resources and strengthen your base during the day and defend against terrain-destroying enemies during the night with there never being a completely enemy-proof setup
https://www.youtube.com/watch?v=Uv7gMvIH5c0
>>
>>545901389
The thief thinks everyone steals mentality, pig disgusting
>>
>>546189846
will always love you
>>
>>546186227
Thanks, will try that out
>>
>>546188989
pollymc for pirates
>>
>>546188989
downloading curseforge modpacks outside of their launcher
>>
Is it possible to farm mobs in Blightfall?
>>
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>>
I swear to god I love Supplementaries SO much.
This is just such an adorable soulful way of showcasing everything. feels good!
https://youtu.be/ZTN_DWP5d3o?si=iRblt5y8TFcZFhlY
>>
>>546209579
I like that fact that you can throw full sized bricks with right click and it does break glass.
Flax bale might be the best bale, right next to thatch.
>>
>>546148000
> Factorio usually doesn't allow that
How's that? You can build and launch a rocket (read do anything) with one production machine/resource extractor in each resource/intermediate block and afking.
>>
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How should I finish this? Glass maybe?
Should the bricks even be mossy? Its a swamp-jungle mangrove biome crossroads, what would bricks in a wet place even loo like. Maybe only 10% mossy?
>>
>>546215031
keep the mossy on the lower parts and fading more as it goes up then you make the upper parts be regular and cracked bricks
then finally just add some leaf blocks here and there to complete the look of nature overtaking it!
But yeah TLDR it's all about them gradients!
>>
I am going to make a giant barrel, and put all of my crackers in it. It will be the cracker barrel.
>>
>>546217594
What did you just call me!?
>>
>>546216186
your exclamation marks and general tone are very excited and positive
I thought this thread is for gloomy and jaded millenials
>>
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Realism this, realism that, gravity-based building up your ass batman. I'm the joker, I gave up building sensible stuff.
>>
>>546209579
I tend to think that I like it, but I feel like I've only ever used ropes, sacks, and occasionally jars.
>>
>>546218882
Well then.............. go use the other stuff too lol
But like there's nothing wrong with just using the things you need tho. If they're useful to you then the mod did it's job in the end of the day!
>>
>>546219485
I react to this post like a vampire to sunlight
>>
>>546219845
Are you calling me a ray of sunshine? That's really sweet of you anon! lol
>>
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Up yours, woke nature. I asked a clanker what sorta stone resists moss growth moss, and basalt as it turns out, is really good at it.

>>546220080
No homo.
>>
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>>546220080
*hiss*
>>
>>546219485
I intend to try more features, but I often forget what's there.
I was really excited to download Chalk, but I never use it even though I have chalk on me at all times. I'll have to put it on my hotbar.
>>
>>546134214
i'd reckon it's kinda like how bi people generally operate as straight in society as that's the widest matchmaking pool, but still have homosexual attractions and date homosexually when preferable
so a man by default but feminine when desired?
>>
>>546220614
I never heard of that one before so I looked it up and love it. Gonna use it to mark paths on caves so I don't get lost EVER again. thanks!
>>
>>546221408
so, AGP?
>>
>>546221506
i don't think AGP is actually real
>>
>>546221408
You retards think sexuality is gender or what?
I have no idea what you just said, but I'm bisexual. You can ask me stuff.
>>
>>546221463
That's mainly what I got it for, but I keep forgetting and end up using cobblestone. When I last ran out of cobblestone, I switched to carefully arranged cobbled deepslate.
>>
>>546221949
no not really, it's an analogy
>>
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>>546148000
The way people usually calculate their completion time for gtnh is by using their playtime in the ftbutilities leaderboard, it shows "active playtime" and "afk time" and will breakdown each, essentially if you're online and dont move for about 3 minutes or so it will start counting you as "afk", so time spent "afk" or time spent while you're entirely offline but your machines are doing things is not counted generally.
>>546150402
>I would assume that most people measuring GTNH completion would do so by measuring world time,
I don't know if that really makes sense, I had my server "on" for months while I was on hiatus and not playing and was gaining no progress. Though admittedly there's probably not a perfect metric to use, they all have potential issues.
>>546152046
this is the way, loading a backup should be the price for your mistake, turning off mob griefing and explosions and shit is for pussies.
>>546170043
a lot of modded minecraft is half assed conditions that work well enough to make *most* people do it the intended way, but are easy enough to circumvent if you know how
>>
if your first gtnh temp base (and I MEAN first ever base per world) isn't a shitty lawnbase or shitty cavebase, you are fucking lying.
>>
>>546232678
You don't need to feel bad because people are better than you anon
>>
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>>546232678
this was my first structure I made in my world, maybe was in a hole for the first dew nights but I made a bed and then made this and went from there more or less
>>
>>546237483
Bullshit that people build nice-looking houses pre-steam
>>
>>546232678
>>546238003
I just took a village and expanded one of the houses
>>
>>546128701
Giggering?
Tiggering?
Niggering?
Higgering?
>>
>>546238003
Again, there's no reason to feel intimidated because you're objectively worse
>>
>>546212290
You'll run out of resources like that if you're not getting new patches
>>
>>546232678
That's what my bases look like even in games without it, if there's no custom structure nearby
>>
>>546212290
Ok let me rephrase: Factorio generally strongly discourages it.
Doing it the way you describe generally takes absolutely forever. Resource demand also only ever scales up, so if you're waiting at one point, that just means you'll have to wait even longer for everything else from that point; especially because every tier of science is consumed forever (new sciences are added to the requirements, almost never replacing old ones).
And at the same time building is cheap, relatively speaking. pY buildings are much more expensive than vanilla but they're still never the bottleneck. And you have excellent tools to automate building. So overall, it's very cheap to take a build and copy-paste it to double your production, so not doing it saves very little time but costs a ton of time since you will only be putting off the inevitable and you WILL have to upgrade it eventually unless you want to keep waiting longer and longer forever.

In contrast in gregtech individual machines can be very expensive, since building machines is the main cost (as there's no "science" mechanic). And there's a bazillion different items and metals and resources some of which are only used in a few things. And you often unlock new tiers and processes that completely replace old ones. And building is all manual, no blueprints.
What this means is that very often you're bottlenecked in producing some fixed quantity X of some difficult to produce item to be able to massively upgrade some machine, and there's no point in spending two hours crafting extra machines and placing them to boost your production, when you can just AFK three hours to get it produced slowly, and you won't need that item again in large quantities until much later when you will have access to completely different machines and your current processing will be beyond obsolete anyway.
>>
>>546226903
>The way people usually calculate their completion time for gtnh is by using their playtime in the ftbutilities leaderboard, it shows "active playtime" and "afk time" and will breakdown each, essentially if you're online and dont move for about 3 minutes or so it will start counting you as "afk", so time spent "afk" or time spent while you're entirely offline but your machines are doing things is not counted generally.
Honestly, that's incredibly lame. This means that stats-wise, there's zero incentive to make sure your production is adequate, you can just afk for everything and take literal years to beat the pack and have minimal time in "active playtime" and will count as a speedrun.

>I don't know if that really makes sense, I had my server "on" for months while I was on hiatus and not playing and was gaining no progress.
I mean if you're playing on a multiplayer server then yeah it doesn't make sense. But if you're playing multiplayer can you even count your individual completion time? Having other players always makes things faster, it doesn't seem comparable to me.
On a single player world it makes perfect sense. If you leave the game open in the background that is indeed idling playtime and you should either upgrade your production to not need to leave it running overnight or take the hit to playtime.

Only scenario where this breaks down is if you're playing on a server BUT you're just hermiting alone with zero interaction with other players (including just taking a couple of hours to walk 20k blocks away first thing upon spawning, or maybe the server having a plugin for randomised far-away spawns). But do people actually play that way? Seems inane to me.
>>
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>>546244056
>Honestly, that's incredibly lame. This means that stats-wise, there's zero incentive to make sure your production is adequate, you can just afk for everything and take literal years to beat the pack and have minimal time in "active playtime" and will count as a speedrun.
People talk about playtime as a general thing, no one really cares about speedrunning. There's no leader board for completion time, people are not competing based on completion time. If you've completed at all you're only one of like 150-200 people to ever do it.
>But if you're playing multiplayer can you even count your individual completion time? Having other players always makes things faster, it doesn't seem comparable to me.
It depends, it's not uncommon for people to play on a server alone or on a local server, especially for endgame people I think it's more common than not, but the official discord does have two separate roles for multi and single-player gate completions. But I think if you play on a server alone it still counts as a singleplayer playthrough. Idling machines while afk or offline is part of the game, sure you can work to cut down on it to some extent but that's just how it goes sometimes. Making good use of your offline time through robust infrastructure is also a skill imo.

in short, we dont gaf we just play the game, a lot of afk time, a little bit of afk time, 1k hours, 4k hours, 10k hours. Everyone's greg journey is different, and anyone who gets gate is deserving of respect imo.

unrelated we made lil hydrogen setup finally using some of our benzene byproducts, tungstensteel take a toon of hydrogen.
>>
stop talking about having friends it makes me sad
>>
>>546245520
I mean fair, I didn't mean it in a speedrunning sense, but just in a stats sense. People still post their completion times, and in my opinion they are completely meaningless if they just arbitrarily cut a bunch of the time necessary.
It's like the other anon above said, you can just log in once every 2 hours until you've smelted 100 stacks of steel. I get that it's not a speedrun but "X hour completion" just becomes completely meaningless at that point.

>Making good use of your offline time is also a skill imo
Then why don't people ever say the IRL time to beat the pack? "I beat it in 6 months", "I beat it in 2 years".
>>
>>546245921
>Then why don't people ever say the IRL time to beat the pack?
because the amount of time each person has to play irl varies
>>
>offline time
newhormones 'players' see nothing wrong with terms like this
>>
>>546247123
GTNH eventually just turns into dailies with processing time
>>
>>546246667
And so does the amount of time each player AFKs, so neither metric seems at all meaningful, but if you're playing on a server and your base is running 24/7 then IRL time could actually be more meaningful than active play time.
They're both imperfect but my point is that literally nobody ever talks about their run in IRL time (except when discussing how it fit into their IRL life, maybe, if they're blogposting about that), yet counting active time is pretty standard.
>>
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Fear is the ultimate mind killer. I learned to not care about moss. Moss would have a hard time growing on basalt.
>>
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>>546253943
Warmly lit, hope it doesn't collapse on me.
>>
>>546249678
I think active time gives a better idea, on average, of the amount of time and effort it would take to complete it than irl time does. Neither is perfect but I think active time is better by a little bit.
>>
GTNH is basically the world mostly complicated gacha game
>>
>>546249641
And I wish it didn't, a thousand hour long modpack where you build more and more machines to go from stone age to sci-fi age sounds kino and the fact that AFKing is not only viable but also becomes practically necessary is really a huge flaw in GTNH
>>
>>546256181
afking is comfy i like it
>>
just make more machines lole
>>
>>546259804
GTNH is already balanced around making more machines to afk harder to make more machines to afk harder to
>>
I have not opened a minecraft instance in 17 days.
>>
>>546267758
What you want a medal or something?
>>
>>546272696
Not that anon. Its usually a token.
e.g 90 days sober token.
>>
>>546273656
You think he can go another 17 days?
>>
>>546274265
I'm so sleep deprived right now that I can't even do 17+17=
>>
one time i didnt play minecraft for well over a year but i still came to this thread
>>
what do I even have monster repellators for
>>
>>546275201
>trusting anything but a megatorch
if your pack doesn't have it, tell the dev to pound sand and include it yourself
>>
>>546277460
those are expensive as fuck and locked behind titanium
>>
>>546275201
too low tier/unpowered, it probably spawned right outside its range and walked towards you
>>
>>546277549
I name thee dev a colossal nigger
Just spawn one in and chuck the vanilla price as tribute
Or cover everything in 30 billion torches

Got feral flares?
>>
FUCKING FUCK YOU CHROMATICRAFT
THE CRYSTAL SHARD NEEDS TO BE PLACED _INSIDE_ THE MULTIBLOCK STRUCTURE
FUCKING FINALLY
AFTER FUCKING DAYS
I FINALLY UNLOCKED THE WEAK MAGICAL FOCI
FUCK YOU REIKA
>>
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now that's better >>545988659
>>
>>546240280
NHiggering
>>
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>>546301062
brapcraft mod when?
>>
>>546301689
eww
why are you like this
>>
>>546277716
I haven't played the pack but a "monster repelleator" sounds useless if monsters can just walk towards it without being repellated. It shouldn't matter where the monster spawns
>>
In 2 days, I will start a botania + vanilla only run
>>546280065
Yeah the advancement trigger conditions are whack sometimes.
>>
>>546280065
post a screenshot, i don't remember off the top of my head what a crystal shard is but we got pretty far on the reikaserb
>>
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Up.
>>
>>546301062
Zamn. She's 12?!
>>
>playing survival
>>
>>546326307
I play survival with keepinventory because losing all your shit is an objectively dogshit mechanic if you're not looking for a punishing experience
>>
>>545981779
>load this mod
>pillagers in my home immediately
>die twice fighting them off
>get two stacks of gold
I'm not sure what to make of this.
>>
>>546328028
make a sick golden armor set
>>
Fucking ethelyne, I fucking hate it. Fuck.
>>
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any mods for this feel?
>>
>>546328028
you need to config them first since the loot is still following the vanilla table
>>
>>546328649
I'm meaning to. I have a load of new enchantments, and I think this will be easier than trying to improve my diamond armor.
If Majruzs' Gold-Fueled enchantment actually works, I won't have to worry about durability.
>>
is the pathserb ever going to update to create 6? what mods are keeping it on 5?
Steam 'n' Rails released a 6 beta 4 days ago but I don't remember what else was waiting for Create 6
>>
the things i need to work on right now are platline, epoxy, or graphene and i really don't want to think about any of them

>>546328654
what's wrong with ethylene? just pull infinite out of byproduct refinery gas
>>
>>546340890
Out of refinery gas?
>>
how is it that there's like 2 mods for 1.20.1 that modify mineshafts

i don't like Yung's shafts and Hopo's adds way too much crap
>>
>>546341125
time to refine more
>>
>>546341498
Need more?
>>
https://modrinth.com/mod/mapwright
would you ?
>>
preg net jew whore islands
>>
>>546348316
what the fuck does this mean
>>
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>>546348463
.... think about it
>>
>>546348463
It appears to be some kind of advanced schizo-babble, sir.
>>
no one here talks about tetra
>>
>>546352182
I had this in a pack I played a while ago, I never interacted with any of its mechanics because it both didnt make any sense and was woefully underpowerd. The highlight of Tetra in that world was one of its structures broke the end portal frame.
>>
i don't really understand what anything in witchery is for
it seems like a lot of it would be cool for like a multiplayer rp server?
but like i can't see any reason i'd ever use fetishes or the vampire/lycanthropy stuff, especially when none of it's available until after mv or even hv due to vis reqs
>>
>>546352862
I think the best thing witchery has done is let you make small patches of specific biomes in your void world base (or overworld base) for specific bees.
But I imagine there are better ways of doing that even and bees are also not very good either.
>>
>>546352182
I dropped it for my current world, but I do miss it a bit. Customizable bows, tools that are good without enchanting them, and I like the toolbelt.
At least maybe there will be some new updates or addons next time I use it.
>>
>>545976131
they made an alternative for BOTT iirc
>>
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>>546337195
Create Deco is slow as fuck to update
Create Diesel Restitched is practically dead
Unfortunately tjf might have to make some tough decisions down the road.
>>
>>546352182
Silent gear's better, tetra is between it and stinkers, I do hope to see however all 3 + unified in one tho, since the worst part about all tool mods is that they're not very compatible with each other, and you need to either chose to keep a separate tool or just live with a suboptimal one, stinkers is specially guilty after fortune levels >3 became much more relevant in nuversions

No idea how such a tool mod would look but I want to mix and match all the special effects from all 3 mods
>>
>>546359250
Looking at the github and to the fact that the neoforge 1.21 one was realeased just a week ago I'd say deco probably won't take very long, the other one is worrisome tho
>>
>>546359250
Does the main create version even matter for Create Deco? The github looks pretty active so I wouldn't be too worried about that one. A recent commit is titled "Re-add fabric support" so hopefully it's out soon.

I see that Crafts & Additions also just got updated.
The diesel mod and copycats plus would be the last blockers then I believe? Copycats seems to be actively working on it, diesel mod port has a last commit 5 months ago so we'll have to see if that one gets picked up again.

What a load of jeetcoded trash. The code churn these folks go through is unbelievable.
>>
>>546362309
>>What a load of jeetcoded trash. The code churn these folks go through is unbelievable.
Any mod named "re-stitched/forged" is going to be hack after hack after hack
>>
>>546328654
Just pyrolise your farm outputs into biomass and brew some ethanol
>>
>>546363076
I mean I appreciate the guy for making a Fabric port when the main mod people couldn't be fucked to do so. I'm more talking about this whole shitty fragmented ecosystem. Where you need the exact right combination of Minecraft version, modloader and Create version for mods to not crash on load. Why oh why does adding some shitty mobs and retextured oak trees completely break any and all mods? Wasn't it the whole point of these modloaders to shield mods from this crap?
Similarly, why does adding some minor automation mechanics and chain drives completely destroy compatibility for Create addon mods? Like Create Deco just adds some blocks with very minor interactions, like shipping containers which are just inventories. What shitty coding makes this incompatible with v6?
>>
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>>546364305
>What shitty coding makes this incompatible with v6?
I'm currently checking the source code and it seems rendering changes are the biggest issue, flywheel might've have completely broken all rendering unless I'm just being retarded (most likely the case), pretty sure the ponder thingie also changed
At the very least I found out there are a few easter eggs I didn't know about, like this amogus lighter
>>
>>546190727
https://arch.b4k.dev/vg/thread/542001938/#542018128
>>
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got the quad ebf set up
holy shit they are loud
>>
>>546361667
>after fortune levels >3 became much more relevant in nuversions
huh? when and how? wiki says nothing
>>
>>546368665
Because you can fortune all ores you dingus, any mod that adds fortune +3 will make that tool better suited than a luckiest modifier stinker's tool, before it was just for the gems so it was somewhat bearable but I can't stand wasting potential ingots just because the tool can't be enchanted properly
>>
>>546368825
ah, i thought fortune 4 was a vanilla thing somehow
thaumic bases' overchanting table works on stinkers tools, what other mods let you get fortune 4+?
>>
>>546369084
Apotheosis which is a big deal on nuversions lets you go up to X iirc, quark also has those tomes which can go up to IV in 1.12.2 and up to X in 1.20.1
Also I'm pretty sure that is a bug, as far as I can remember tic tools have never been enchantable and I've been seething about that ever since I first played with the mod
>>
is gtnh a good pack for chuds?
>>
>>546370196
yes
>>
>>546370196
Too trans, so no
>>
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packs for this feel?
>>
>>546373087
alpha versions if you build wizard towers
>>
>>546373087
Technically, blightfall
>>
>>546373087
thats a toymy if I've ever seen one
>>
>>546373087
Modpack with increased build limit and fog?
>>
>>546373087
mistral city
>>
DON'T MIND THE NOISE OUTSIDE THE DOOR
>>
>>546352862
it shines in multiplaye but it's good on its own
>rituals for general utility (make day or night, change the weather, change the biome, mass grow trees or breed animals) as well as teleportation and curses (against other players)
>flying brooms for fast movement
>poppets for offensive and defensive puproses (death protection poppet my beloved)
>powerful custom brews
it gets overshadowed by other mods in some regards (there's more convenient ways to teleport, fly or grow lots of plants), but it's a pretty solid mod ime, and this also goes for its successors (shame that the bewitchment team had a melty and moved to fabric)
Speaking of, can anybody tell me how's Hexerei coming along? Last time I installed it, the game shat itself every time I looked at the altar to read the guidebook
>>
>>546389932
>pvp mod in an old ass version of minecraft
I have no idea why modders even bother
>>
>>546391059
when witchery was originally made the "old ass version" was the latest one, anon-kun
>>
Why not backport astral sorcery to GTNH?
>>
>>546391563
>We got permission from the Astral Sorcery dev to backport AS, but we ended up declining since they wouldnt allow us to change the license for our backport
>FOSS or bust
basically autism
>>
>>546391834
There is no reason for a mod author to be autistic as fuck about his license like that
>>
>>546391563
>>546391834
what is stopping them from just doing it besides whining children
>>
>>546393489
Legal trouble. So whining adults, basically.
>>
>>546393562
ok but is anyone actually suing over a free blockgame mod
>>
>>546391834
They could just rewrite it with cheap knockoff names like they're doing with Extra Utilities, and name it something like Celestial Witchcraft.
https://github.com/GTNewHorizons/UtilitiesInExcess/pulls?q=is%3Apr+is%3Aclosed
>>
>>546393654
tbf there's probably a lot of online autists who would give you a lot of grief too, it would be a lot of drama, people might start boycotting your work, etc.
>>546393751
this however is a good idea and has enough plausible deniability that there probably would be no drama.
>>
>>546359250
>>546337195
>Unfortunately tjf might have to make some tough decisions down the road.
Its pretty clear to me. People on the serb have been having fun for almost an entire year without create 6. As happy as I will be if we are able to make it work, if it doesn't happen due to addons (which keep in mind cannot just be removed without causing massive issues) not updating, the serb will continue to be exactly what it has been all along. Don't get me wrong, new stuff is great. But ultimately a strong obsession with it is just an extended instance of version chasing. There is already so much you can do, I'm not shitting my pants to update to create 6.
>>
>>546393562
lol
>>546393654
no
>>
>>546389932
>rituals
none of the ones i saw really struck me as useful aside from biome changing for anything larger than bee homes. i guess teleports could be pretty good? should check if they work cross dimension but honestly i barely leave my base
>flying brooms for fast movement
i do gotta make one of these. maybe i'll set that up today, they're not that complex
>poppets
death protection seems good, the rest i'm not really sure why i'd care by the time i can actually make them. maybe vampiric tied to a leashed regenerating infernal as a gimmick?
>brews
they honestly don't seem all that much better than vanilla ones, especially for the work involved. maybe once you're actually getting multiple per batch
>>
>>546399668
works across dims, just need sky access iirc
>>
https://www.youtube.com/watch?v=_tVmUTylR04
Is lawnbasing good for you?
>>
>>546405137
>just need sky access
Fucking garbage. Basic things like teleportation is something a billion mods will add, why would you ever gimp your implementation with autistic specific requirements?
>yeah you can teleport but you need sky access!
>yeah you can teleport but you need to charge the item with ender pearls or whatever (and it has to be manually charged, it can't just pull from your ME system that has 5M pearls stored from your spawner farm)
>yeah you can teleport but you have to face north and jump three times then turn 360 degrees and recite a prayer of faithfulness to allah (pbuh)
Yeah bro it's totally quirky and cool. Yeah I'm definitely going to use your mod rather over any of the options that just... let me teleport
>>
>>546406390
no
>>
>>546407125
it's made for people who are less autistic than you, those that can appreciate just a little bit of "charm" or "soul".
>>
>>546406390
Not a problem for the honorable Dawi
>>
>>546406390
It means you just want to finish the pack as fast as possible checking every box in the list of shit to do instead of "playing" the game.
>>
>>546406390
I lawnbase until I can automate the basic resources so I can build nonstop. I need tons of bricks, wood and shit like that.
>>
>>546391834
Based
>>
>>546395170
:(
I'm only speaking for myself here but I wasn't "having fun for almost an entire year without create 6"
I was having fun PREPARING for create 6
>>
>>546414208
How come kitchen sink packs are the worst offenders of lawnbasing then?
>>
>>546420805
players choose to lawnbase, not sure how do you expect packs to babysit players to not do so
>>
>>546421098
Then it's not about checking every box in the list
>>
>>546406390
ez somewhat nice looking base
>mine into side of hill/mountain/savannah platu thing/whatever else
>wall entrance
>add planks to floor
>add supports to walls
>clean up any ores or stone blocks you dont want
>if you have a chisel mod you can make these bricks without even picking them up
>can put literally anything into wall between supports
>just dig more when you need more space
>can do cool dwarf shit when you have better movement building and digging options like a big central room with high celings
>>
chisel is bloat
very nice looking bloat with options for everyone but still bloat
>>
>>546423607
I love bloat now
>>
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new skill based real money classic minecraft full pvp with extra features

server ip: coinhider.com
website: coinhider.world


i removed most shit that was ruining minecraft sprint,hunger etc
>>
>>546423607
bloat is good
>>
there's so many chisel mods, which was the good one again
>>
is there a quick way to hide recipes in gtnh's nei? theres so many parts that dont do anything or ugly blocks ill never use and i want to actually use the Craftables function
>>
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>>546423607
da
>>
>>546421292
yes it is, have you not seen how most people play modded and even vanilla?
>>
>>546424171
>can't autocraft any of them with ae2
They all suck. The one that lets you carry around a chisel is the best one.
>>
>>546423607
im a day 1 chisel hater
its unironically too easy, and bloat
>>
>>546424171
chisel&bits
>>
>>546425594
I think chipped's stone variants use the vanilla stonecutter, not chipped's other tables. modern versions of AE2 natively supports vanilla stonecutter recipes.
>>546424171
I like rechiseled because you can do everything with 1 tool that you carry (without having to place down), you get a better preview in the UI, and you can convert all blocks in your inventory at a time. Chipped has a wider variety of blocks with variants but it is a hassle looking through or making them. One stack at time? Fuck off.
>>
>>546373087
menstrual city
>>
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>>546342713
Yes I would like an update to to a 14 year old world generation that isn't made by Yung "misses the point of mineshafts" Better Minecraft
>>
Are there any neutral themed storage mods like AE2 or Refined Storage? I'm making a horror mod pack (slow burn not jump scares) and I want something less futuristic since computers scare people

I know Ars Nouveau has the dragon wyrm storage thing but that mod is way too cheerful for the vibe i'm going for

Specifically want a mod that will either progress to a searchable mass storage like AE2 does with it's interface, I know an iron chest with a search bar technically does that but I would like literally everything in one place
>>
>>546443331
create cogslop has basically what you want with the stock tickers or whatever they're called, you request items from any chest in the chain network and you get the items in a nice little box, unless funny looking frogports are too cheerful too
>>
>>546445194
Even if they are, it's a resource pack issue, really.
>>
>>546443331
Like the other anon said, create now has a knockoff AE2 system, it might work for you since it's less futuristic and more uh rustic I guess. I personally like it a lot, the boxes are such a simple thing but it feels nice to see them come and go.
>>
>>546445771
it might do what he asks but I wonder what do people say about the process of setting the ports, I can see people thinking it's a pain in the ass
>>
>>546393654
no need for suing, dmca -> block entire gtnh repo
>>
turns out occultism has a storage network type thing in it's progression, not sure how nice it plays with expanding it's storage to external inventories but definitely the vibe i'm going for

integrated dynamics is kind of techy but it's a lot less obtrusive to setup than AE2 or the literal computers of Refined Storage plus since it's just for connecting chests I like it more as an opt in option

>>546445194
Weird looking blue frogs are a much better fit for a horror modpack than the Starbuncles from Ars, and yeah if I could be assed to change textures that's one texture vs the various fey creatures and other things Ars does that I would have to modify
>>
>>546447062
Also yes the pack will feature create I like the copycats addon and there's an addon for biomancy teehee
>>
>>546447383
Is this the NEEPack?
>>
>>546447543
Nah NEEP directly does not work with Create 6 because of flywheel versions and as much as I want to see NEEP in a modpack the mod is still clearly in development
>>
>Add mod that make creeper target containter/ capacitor/generator
>Add mod that allow xray creeper
>Add that spore creeper mod
This is better than any infection mod although my base look like an artillery field
>>
>>546450836
I wanna see
>>
>>546450836
that does sound cool but I wonder if it's annoying to slowly get creepers to mine to bedrock with their explosions
>>
slop lives matter
>>
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>download cabin
>has a market block that lets you sell shit
>t*nker lets you make meat slop
>can't sell slop
>can't melt villagers for slop
>they just shit out emerald instead
dogshit/10 modpack have to do everything myself baka
out of anger I added liquid meat cooling to cold sweat
>>
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>>546466878
also, if the anon that was trying to make an automatic TC smeltery with Create few days ago is still around, you can change the mb amounts in the jar file. make sure to change both melting and casting to avoid losing/gaining shit for no reason
a small downside to this is that to see the correct amounts inside the smeltery gui, you have to hold shift, or look at a drain with Jade or whatever info mod you have
>>
>>546466878
imagine actually playing and engaging with the modpack you downloaded
>>
>>546466878
why do you want to sell villagers as food
>>
>>546450836
Super Creeper?
>>
Does (the GTNH fork of) Nuclear Control work with IC2 Classic?
What about GT6?
Mostly wondering if it'll bug out and cause problems - I'm fine with it just not connecting to one or both.
>>
>>546468295
couldn't be me
I toymyify every modpack until I get burnt out, play a few days and then switch to something else
>>546468347
melting them is the right thing to do, but infinite emeralds seemed too powerful, it just makes sense.
if I could, I'd pull them out of the smelter after they bleed enough and put them in webmrel instead, but unfortunately to my knowledge there's no mod out there that can sneak+right click like a player so I can't automate picking up villager mobs using Easy Villagers
>>
>trying to update GT6 TOYMY that uses GTNH forks of mods
>go through the annoying manual github download process
>pack doesn't launch, some error about mixins
>have to debug by updating/adding one mod at a time
pain
>>
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>>546472631
Yes, that happens 95% of the time. Cherrypick your mods and do a test on a copy instance and find the cultprit. Never update in bulk if you haven't been updating for more than a month. Always check if the mod is actually worth updating.
>>
>>546471418
you should drop your toymyfied packs here
>>
so i wanna be rendering my bauxite down into slurry, but that needs aluminum hydroxide
i guess i could set up a line for sodium hydroxide with aluminum ores? but i've got so much aluminum already and really don't give a shit about more. same with ruby/sapphire juice options
also fuck vis
>>
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>>546424062
What does real money even mean in this context?
>>
if you are "intimidated" by ae2 you should kys and never play modded again
>>
>>546479913
that place was literally so cancer atm10 endgame dungeons fucking sucked I had to use invisibility to get through them
>>
>>546414208
Pretentious basing means you just want to play around with legos and make pretty shapes instead of "playing" the game.
>>
>>546425594
I'm pretty sure at least one of them has an autochisel table that can be automated
>>
>>546438702
cogslop...
>>
>>546486620
rs > ae2 in the way it does storage
just make a mod to port ae2s autocrafting to rs
>>
>>546488374
brainlet cope
>>
>>546488374
channels and item type limits are good and fair limitations in what is otherwise the most overpowered mod imaginable, get good.
>>
>>546488510
channels and item type limits means more drives means larger server farms that take up space you could use for other things
>>
>>546443331
automagy inventarium
>>
>take up space
oh no I have to build a bigger building in a 30,000,000x30,000,000 world, it's so fucking over
>>
there should not be storage in ae2
wireless and cross dimensional transportation too
>>
>>546488647
this might come as a surprise to you anon, but in minecraft there is unlimited space. who gaf if you have to make a dedicated room for an endgame storage solution, early-midgame ae2 networks wont even need a dedicated space for drive bays in the first place.
>>
>>546479913
feed the beast pyramid in nuversions?
>>
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oh noooooo my spaceeeeeeeeee aiiiiiiiiiiiiiii
>>
>>546443331
>>546447062
Sounds like you already settled on Occultism, but if you wanted to look at another option, Tom's Simple Storage has extensible storage networks without crafting. I don't know that the default textures would fit in a horror themed pack.
>>
>>546486620
AE > AE2
>>
IMO the perfect storage mod would allow you to make all your stored items available into your inventory, but not for automation. You'd need to set up point to point transportation for automated processes, using conduits or something. But it should still have AE2 crafting mechanics and logistics requests, allowing on-demand crafting for example.
>>
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you can store 630 item types per ME Drive block, you'd have to have an insane amount of item types to need any significant amount of space for ME Drives. To store every item type in GTNH, you would need only 90 ME Drives
>>
>>546490262
there are many items hidden from NEI
ores alone have all their crushed, crushed purified, centrifuged, impure, and purified forms hidden, that's a 7x multiplier on the number of ore item types
>>
>>546490690
few things, for one if you're storing unprocessed ores instead of processing them on your ore proc subnet, that's a skill issue, secondly, you'd never need to store all item types anyways realistically you will only need to store a tiny fraction of them it was just an example and the point still stands.
>>
Anons, I'm playing on 1.20.1 and noticed that thermal doesn't have portable flux capacitors anymore. Thermal Innovation has one, but it only carried about 500k RF. Even the modern Bountiful Baubles fork got rid of the flywheel ring (which is fair, since it was out of place in BB). Is there any modern mod that adds something similar to those items, i.e. mass portable energy storage?
>>
>>546490919
correct, but the
>To store every item type in GTNH, you would need only 90 ME Drives
claim is wrong

also usually people use drives that store only one item type for mass storage, block containers are free 64ks and later quantum/singularity cells are better suited to holding billions of items
>>
>>546491465
fine, sure, i was wrong
also single item type drives for mass storage is definitely a thing but the amount of items you need that for shouldn't massively inflate your ME Drive amounts by that much either that it would take up a huge amount of space, it's also something that's only needed very endgame and if we're speaking more generally, isn't needed at all for most packs.

the larger point I was trying to get at is that people who are afraid of ae2 have more of a mental barrier than an actual one.
>>
>>546491824
>a mental barrier
so you're saying they're retarded?
>>
>>546492154
well, yes
>>546486620
this post was me
But if im being more generous, such people can be helped! I was afraid of ae2 back in the day, i think most people would find that it's really not so bad if they actually just used it instead of playing baby mode with RS
>>
>>546490262
> GTNH
half of items are gregified when spawned or not obtainable
3/4 of the other half you'll never encounter or craft
>>
What's a good modpack that uses the thermal series? Any recommendations, bros?
>>
>>546490690
There are not that many ores.
Yeah there's a few hundred different ones but 7x a few hundred is still not that much. Even if there's 1000 ores, that means 6000 extra hidden items, so the calculation is not 56500 it's 62500 which does not materially change the conclusion. You now need 100 drives rather than 90.
>>
>>546486382
>>
>>546494413
>yea I went online and bet real money on a minecraft pvp match where the other guy is probably hacking
>>
>>546491824
>>546492375
IMO the main difficulty with AE2 is a) the channels and b) the obtuse autocrafting. In AE autocrafting was just a large multiblock, now you have orthogonal concepts of crafting CPUs and molecular assemblers, and akshually the molecular assemblers are just an expensive crafting table replacement which is really not communicated super well in the basic documentation, and it's also not obvious if you've not played it before wtf the strategy is with CPU coprocessors vs. multiple CPUs. Personally I also find making a stack of unconnected CPU multiblocks for parallel crafting orders is very ugly, there's no reason you shouldn't be able to merge them into a single multiblock.

But those are relatively minor complaints, it's really the channels and subnets that actually need non-zero IQ to understand properly.

I've never seen anyone have issues with AE2 storage space. Maybe the only point of contention is fluids because the cells only store 5 each and also you often get a zillion buckets of fluids even in the late-early or mid game, long before you get a zillion of an item, so it feels like you need to format each cell to partition them.
>>
>>546494618
>obtuse autocrafting
items go in, system expect crafted item to go out, what's hard about it?
>>
>>546494840
Maybe I was just too used to AE but like I said my problem is that molecular assemblers are advertised as an integral part of AE2 autocrafting but they automate zilch. It's just an AE2-flavoured mechanical crafter or whatever automatable crafting table of choice and none of the docs make that clear on a first read.
>>
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unbelievably large upgrade
>>
>>546498116
I cant even tell what multi this is due to your texture pack
>>
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>>546498228
you get access to like a grand total of 3 gregtech multis before EV, which do you think it is
>>
>>546498116
This looks like an LCR to me
>>546498387
But LCRs are EV if I remember correctly so now I don't fucking know. But also nothing in your screenshot suggests it's pre-EV so it's not like we'd be able to tell if you hadn't said it, either
>>
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>>546498387
implosion compressor ig? steel machine casings are way lighter on my game, also what are those connections on the side?
>>
>>546498685
>This looks like an LCR to me
oh im stupid that's probably it.
I didn't recognize because what on earth is that hatch setup
>>
>>546498819
Are LCRs really HV? Am I being retarded
>>
>>546499067
They are late HV, controller block takes HC circuits and besides that you just need PTFE iirc which is HV
>>
>>546499182
Oh okay I have no idea why I thought they took EV circuits
>>
>>546498695
>implosion compressor ig
I completely forgot that even exists lol
No, it's an LCR

>also what are those connections on the side?
item and liquid translocators, they're cheap and fast item conduits but they can only transfer stuff between a single block

>>546498685
>But LCRs are EV
I don't remember if it's like that in regular gregtech but they're tiered at HV in gtnh
>>
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>>546499318
I mean even if it did it would still be craftable in HV technically, no? You have to make circuits higher than your tier for large stuff relatively often, like making LUV mainframes to go to mars in EV.
>>
>>546499182
Technically LCR is late MV/start of HV, you need HV circuits (craftable in MV) and HV motors (stainless), everything else is LV/MV.
>>
>>546499514
Are you really in HV if you're crafting from the next tier up already? What does being "in" a tier mean? IMO once you start making things from the next tier you're already in the transitional period. You're obviously not fully established in EV yet but if you've got circuits assembled that's often one of the most complicated parts so you've already got a foothold in EV.
I guess maybe if you're not able to produce the base material yet then it wouldn't count
>>
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>>546500834
Do you play gtnh? Because it definitely does not work that way. What tier you are in is determined by the questbook, no more, no less. If I were to say im in LUV right now that would be completely silly, I can craft an LUV mainframe but most LUV content is still locked to me and will be until I get to that point in the questbook. For instance I cannot make a single LUV singleblock machine, because I cant make LUV machine hulls, because it's a material I can't access yet.
>>
>>546500834
>What does being "in" a tier mean?
up to IV, when you can craft singleblock machines of your tier
LuV and after, when you can craft the energy hatch of your tier
>>
Can anyone tell my what I'm doing wrong?
>>
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>>546501619
Forget the image
>>
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>>546501817
The recipe
>>
>>546501817
ok I forgot it
>>
>>546501817
put an inventory on top of the top middle crafter, remove that crafter and replace it so it's pointed into the inventory. all the crafters need to be arranged in a tree, with all nodes pointing towards to root, and the root needs to point to an inventory as output.
also the empty space needs a crafter slot cover to tell the crafters that there isn't any item that goes there.
>>
>>546501356
>Do you play gtnh?
I don't, fair enough. Yeah the material for machine hulls of that tier are a fair point. I usually consider hulls, motors and circuits to be the prerequisites for a tier, I suppose if you only have one of those and aren't close to getting the other two then it's fair to say that you're still in the previous tier.
>>
>>546488870
then what the fuck does AE2 do
>>
>>546489214
I appreciate the pointer, Integrated Dynamics seemed a bit too techy and while I appreciate autocrafting I'm aiming the pack for people who are afraid of computers

The textures are also very vanilla which works great, I don't think I'm going to do a lot of block texture modifications since there's other mods of course and I have a shader doing the heavy lifting of the horror vibe
>>
>>546505183
you could still make almost full use of ae2s toolkit without ME Drives, you would just have to rely on storage buses and some other mod for mass storage. You could probably make a jank but functional setup with storage buses, storage drawers, and like big chests from ironchests or something like that.
>>
>>546505183
crafting, queueing and transportation
>>
>>546503652
Thanks .

I immediately get down in a underwater cavern and got demolished by great thrasher and I'm pretty sure i need to make another underwater gear's to recover my staff
>>
>>546505979
Oh also much nicer that Tom's isn't cross dimensional, Occultism takes an ass to setup so It'd be good to have some reward + Inegrated Dynamics overlapped it and while I haven't checked recipes the review said it was "easy to craft" so uh yeah kind of want to split those two functions without needing to modify recipes
>>
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>when the liquid amounts aren't divisible by 144
fuck you fuck you fuck you fuck you
>>
>>546508289
>some autist a decade ago made liquids divisible by 144
It should have always been by 10's
>>
>>546508610
That guy was 100 Americuck
>>
>>546508610
now explain nuggets and buckets
>>
>>546515319
Round up
>>
>>546515319
the problem is that milibuckets came first. The bucket measurement should be made to be divisible by 9 so it fits, not the other way around.

Since 1 bucket of fluid is basically 1 block, and a block of metal is 9 ingots, the bucket measurement should be ingot * 9

>>546516230
you can't just make up small amounts of material because its convenient for the numbers
>>
>>546489092
nigger put your magnet in your bauble slot
>>
>>546515319
>NOOO YOU CAN'T HAVE LEFT OVER NUGGETS BECAUSE.... YOU CAN'T!!!!
>>
>>546508289
ender pearls give you 250ml each though
>>
>>546516456
im on 2.7 I dont got bauble slots like that
>>546516637
yea I did realize this like 20 seconds after posting, but desu I would rather they just give 144 and have the recipes fit to that instead because otherwise the stupid fucking cells want to fight you, the way fluid cells work in gtnh does not get enough hate
>oh you can use the normal cell which can either hold 144ml or 1000ml of a fluid, depending on the material, but it cannot hold partial amounts, this is the only cell type that quests will recognize
>or you can use the Universal cell, which no quests will recognize, always holds 1000ml max, and can hold partial amounts
it's a retarded system in which you can't win unless you can get exact amounts for a craft with no remainder
>>
>>546517980
Why do you NEED exact amounts for a craft? Are you so poor you can't afford to void 36L of leftover molten soldering iron?
>>
>>546519053
its not about price, it just makes my autism flare up desu
idm if they round UP so long as its divisible, ill pay MORE materials. I would always rather something cost 8 ingots over 7 and a half ingots, 100%.
>>
>>546516405
for a brief time nutinkers tried to make ingots into 90mb, didn't stick though. But because buckets are defined by forge, not tinkers, they'd still end up being 1000mb.
>>
>>546519053
>molten soldering iron
>>
>>546517980
I think this sounds more like a questbook issue rather than a cell issue. Nomifactory accepts universal cells just fine for its quests, I think there is one early game craft where you need to put a cell of liquid concrete into a crafting table for firebricks or some shit and that only takes normal cells, after you're done with that you can just never use a normal cell again as far as I'm aware.
>>
>>545882527
what from
>>
>>546523408
https://www.youtube.com/@shao-o3g

https://modrinth.com/mod/valkyrien-space-war

my chinese space man
>>
>>546524309
chink culture
>>
>>546525197
Come on anon the flight is buttery smooth and it was really cool how he set it up good on him for trying to make his own mod
>>
>>546525494
I didn't say it was bad, I was just referring to how they love overcomplicated models and scifishit
>>
>>546525572
Minecraft's design is 14 years old and outdated
>>
>>546525783
"outdated" video game design is more often than not better than new design.
>>
What overhaul mod would you recommend for a first timer? Is there something that turns into kinda like into a single-player MMORPG?
>>
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it'd be cool if the the sea floor plugging feature of Flowing Fluids was a little bit more aggressive
also I really like https://www.youtube.com/watch?v=32jUaAgflXc do (You) know any similar songs? it reminded me of Sephiroth's Draconian Poetry which I haven't heard in gorillion years, feels like an intro to it

>>546477060
don't know how feasible that is with edited jar files and me not writing down anything, I don't think my tism is anything special anyway
>>
>>546535356
looks laggy
>>
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https://nemez.net/posts/20241117-quick-minecraft-zen5-arrowlake-w11-24h2-testing/

this benchmark seems to confirm that in most average scenarios, amd's 3D models don't matter.
but in big modpacks with an end-game base with lots of things going on, the 3D models/L3 cache help a lot.

is this a fluke or can anyone attest to this being the case. i'm curious because i was going to get a 9600x but i'll probably get a 7600x3D instead. and the cache also seems to help a lot in simulation-type games.
>>
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>>546537514
fuckhuge pools of water shits on my poor 6 core cpu but small stuff gets done pretty much in real time, maybe some setting fiddling will help.
>>
Lawnbasing is not bad
Spaghetti basing is
>>
spaghetti basing is not bad
lawnbasing is
>>
>>546543726
you're supposed to have a real base and have every room filled with it's own spaghetti
>>
no style of basing is bad
as long as you're having fun :3
>>
>>546543726
spaghetti lawnbases are sovl
clean lawnbases are soulless
>>
should i put refined storage or ae2 into my toymy that i will never actually play
>>
>>546545491
Add both
>>
>>546545697
they do the same thing, why would i add both
>>
>>546545491
depends on your modlist
if the mods you use, have more integration for one or the other, use that
otherwise, it depends on whether you want channels or not
>>
>>546545797
Why not?
>>
>>546545892
i'll do it then
>>
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Are you even genuinely enjoying playing the game if your base doesn't look like this?
>>
>>546546548
why is it chinese
>>
>>546546548
i mean that is what real chemical plants look like
>>
>>546546619
obviously it's a screenshot from a chinese player
>>
>>546546619
To maximize spaghetti lines on the screen
>>
You should probably try to build some nice walls and a roof around your factories sometimes
>>
>>546546548
if this base is yours, at least color code your pipes man..
>>
>>546547084
All my factories start as empty factory blocks.
>>
>>546547084
I dont like roofs I need to see the open minecraft sky
>>
>>546547893
okay i mean you could add some decor around or at least flatten the land and get rid of random bushes
>>
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>>546547635
not my base, I'm just a fan of this guy's builds
>>
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>>546548328
i try
>>
>>546549013
okay but see this is more effort than a lawn base good job
>>
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>newer version of hodgepodge doesn't work
>sorting mod wants me to remove redundant mouse tweaks and craftingtweaks
>also needs modularui
>a newer version of modularui, from a different repository, not the first one that comes up
>now I need carbonconfig for chunk pregenerator
>openperipheral wants A SPECIFIC VERSION of openmodslib
>now I have a "mod sorting cycle"
>>
>>546554239
oh and somewhere in there was "libsandstone" for reliquary
reliquary was needed by some other mod I don't know why but it's fine because it's a cool mod
>>
I heard my coworker tell me about some modpack that procedurally generates mineral processing pathways from the world seed, so each time you generate a world you need to figure out how to process each material.

Does anyone know what mod does this?

The pack he was talking about sounded obnoxious and possibly prone to soft-locking itself, but if instead of boiling sand and sea salt to make copper you could be discovering uniquely generated resources themselves that could make for a really interesting pack. Like thaumcraft research for tech packs.
>>
>>546548372
sovl
>>
>>546560000
checked
>>
I want to learn how to make my own mod and models in Minecraft. What language do I need to know to do this?
>>
>>546561716
>mod
Java
>models
Lua most likely
>>
>>545882527
Hi, I haven't played MC in years. There seem to be many launchers, what's the good one?
>>
>>546562639
If you're gay, Prism.
>>
>>546561716
you can most likely make very simple mods with kubejs
there's an addon that lets you use geckolib to use custom models with kubejs
https://www.curseforge.com/minecraft/mc-mods/geckojs
would be a lot simpler than trying to learn java if the mod you want to make is very basic.
>>
>>546562639
PolyMC just works
Just get the portable .zip, no installations required
https://polymc.org/download/
>>
>>546561716
just vibe code it
>>
>>546554239
apparently
GT6 wants to be after logistics pipes (any version)
but
logistics pipes (GTNH version) wants to be after gregtech (any version)
I'm having other issues that I need to fix before I can make a proper bug report, but this issue will likely persist
REEEEE
>>
>>546562639
Forge has more mods on the site but modrinth is a lot cleaner
>>
>>546562639
PollyMC github.com/fn2006/PollyMC, don't install Poly, it sucks
>>
how is it that during the entire horror slop arc of modding basically no one made horror mods for the nether
>>
>>546565931
Because who cares about the nether
>>
>>546565931
you think people can get to the nether when some elongated, square man with a solid black skin except white eyes and white teeth one shots you five seconds after you spawn?
>>
>>546565931
The target audience for horror slop mods lack the attention span required to enter the nether.
>>
>>546566169
Basically every tech mod and the vanilla game considers nether content as the mid point I figured at some point someone might do something for it


I dunno maybe I can just stitch together some texture packs so blazes don't look goofy, I remember there was one that gave ghasts freaky ass faces back in the day
>>
>>546566438
>>
>>546566438
Not really, nobody cares about the nether in the sense that you can just go there, mine a few stuffs get rods and fuck off, even if you make a hellishly difficult horror themed place it doesn't change the fact that the nether is avoidable altogether sans those 2 things, even exporing it isn't really nesesary, with a hard nether, if you don't spawn near a fortress you can just go back to the overworld move the portal and try again, you don't need to explore the nether itself
>>
>>546566791
I'm not trying to go for difficulty more the general unnerving feeling and the nether is like, hell, i need to find a mod that adds hanging corpses and shit

https://www.curseforge.com/minecraft/texture-packs/nether-mobs-retexture

this one at least retextures blazes so they aren't looking at you with puppy eyes
>>
>>546567171
ah, you want something like grimoire of gaia, which hads such monstrosities as baphomet, succubi, and the dreaded wither cow
>>
>>546567171
>general unnerving feeling
No such thing on block game, all horror mods have to depend on dificulty because the only scary thing that can ever happen that's actually scare are either loosing items or loosing structures, perhaps jumpscares but if they pose no real danger then you can actually ignore them
>>
>>546567481
>adds a bunch of monster girl
you fucker
>>546567494
if you're constantly surrounded by horror things your brain will start to react
>>
>>546568146
Yeah, in the sense that you ignore it after 3 minutes of seeing it for the first time
>>
>>546566628
Cute, is there a single mod like this that also gives them cute voices (that aren't voiced by a man)
>>
>>546568812
>(that aren't voiced by a man)
so you did get that one too lmao
>>
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>>546565931
https://www.curseforge.com/minecraft/mc-mods/the-nether-stalker-dweller
and when i looked at the creator of the mod, it said: MCREATOR!! AHHHHH!
>>
>>546570017
i mean like i'm avoiding dweller mods maybe i can just stick one in the nether

i also consider myself a decent artist maybe i just retexture the nether blocks
>>
>>546570345
https://www.curseforge.com/minecraft/mc-mods/ihfr-fo i hate the flesh takes place in the nether, kinda.
at least it requires you to be in the nether to go to the dimension anyways. and the dimension is kinda nether themed.
>>
>>546571190
Only on 1.21 unfortunately, working on 1.20.1
>>
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>>546572285
>
>>
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>>546565742
I just worked around it locally
that's the nice part about FOSS
>>
>>546577637
ah, I don't know how to compile this stuff
>>
>>546583123
./gradle build
>>
>>546583295
oh
I assumed you had to link it to the jdk, a copy of minecraft coder pack, buildcraft source etc.
>>
>time to test my modpack
>new world
>spawn in a desert next to a mesa plateau with no trees in any direction for 500 blocks
hate this game
>>
>>546587990
Why are you even testing it if you expect everything to be perfect 100% of the time, get a mod that makes what just happened not a problem
>>
>>546588334
>time to load up a world and see if it instantly lags, i'll play a bit since i'm using mods i haven't tried before
im not expecting to get shitty spawns in game that drops you into a nice forest 95 / 100 times
>>
why are there like 20 researches for individual metal duplications instead of one for precious metals, one for base metals, one for weird metals, and one for alloys
>>
>gtnhlib-0.8.7-pre.jar - probably a corrupt zip
>Zip file gtnhlib-0.8.7-pre.jar failed to read properly, it will be ignored
>it will be ignored
Does this just mean the error will be ignored, or that the whole zip file will not be loaded?
It's caused by
>There was a problem reading the entry META-INF/versions/17/com/gtnewhorizon/gtnhlib/bytebuf/MultiReleaseMemCopy.class
If I understand correctly, this won't be read properly unless you're using Java 17.
It seems to work fine, boots up to main menu with Hodgepodge installed (which depends on gtnhlib).
GTNH says it works on Java 8 or Java 17.
Everything should be fine, but I don't like this big red error in the log.
>>
also, I assume that the Java 17 was done by testing every single mod in GTNH, and patching most of them?
therefore, no 1.7.10 Java 17 TOYMY?
>>
If I use the Buildcraft from the GTNH repository, it crashes during loading.
>java.lang.NoClassDefFoundError: buildcraft/core/TileEngineWood
I have no idea why.
>>
>>546592837
i have a 1.7.10 java 17 instance, most mods work fine.
not sure if it's related to your issue but you need to add jvm arguments to get lwjgl3ify to work right
-Dfile.encoding=UTF-8 -Djava.system.class.loader=com.gtnewhorizons.retrofuturabootstrap.RfbSystemClassLoader -Djava.security.manager=allow --add-opens java.base/jdk.internal.loader=ALL-UNNAMED --add-opens java.base/java.net=ALL-UNNAMED --add-opens java.base/java.nio=ALL-UNNAMED --add-opens java.base/java.io=ALL-UNNAMED --add-opens java.base/java.lang=ALL-UNNAMED --add-opens java.base/java.lang.reflect=ALL-UNNAMED --add-opens java.base/java.text=ALL-UNNAMED --add-opens java.base/java.util=ALL-UNNAMED --add-opens java.base/jdk.internal.reflect=ALL-UNNAMED --add-opens java.base/sun.nio.ch=ALL-UNNAMED --add-opens jdk.naming.dns/com.sun.jndi.dns=ALL-UNNAMED,java.naming --add-opens java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.awt.image=ALL-UNNAMED --add-opens jdk.dynalink/jdk.dynalink.beans=ALL-UNNAMED --add-opens java.sql.rowset/javax.sql.rowset.serial=ALL-UNNAMED
>>
the /mcg/ thread has been dead all day, no one has made a new one. modded chads keep winning. vanilla is finally dead.
>>
>>546593051
wasn't gonna use lwjgl3ify, but was worried that gtnhlib suddenly required it or something
I'm making a GT6 pack
how do I test if a mod works fine with lwjgl3ify?
if it boots up, is that proof enough, or could it break during runtime?
>>
>>546592949
also, this happens with both the newest and oldest versions there
only the not-forked one works
>>
>>546592837
I'm running a GT6 pack with J25, using a lot of gtnh forks
a few needed some fixes because of gt5 vs gt6 checks just like LP.
duradisplay, findit, ae2stuff
but generally it's all fine. including buildcraft-7.1.46-pre
>>
Bro use chatgpt
>>
>>546546548
almost sovl
>>
>>546593409
>>if it boots up, is that proof enough, or could it break during runtime?
i haven't had any mods break in runtime while using it, if it boots it should be fine.
>>
>>545918074
When grow older than the age of 12, you'll learn that being intentionally gay is not actually gay, but straight. By employing this strategy, he has pretended to be gay but made it so obvious that he's pretending to be gay, that he's actually now straight. He doesn't have boywives. He's straight. But he repeated the boywives mean so convincingly that now he's definitely straight.
>>
>>546593952
>including buildcraft-7.1.46-pre
Is there a mod it requires?
Because just by itself, or with gtnhlib and unimixins, it gives the error
>>546592949
>>
>>546543726
I am basing. I'm balling. I'm faded.
>>
Are there any mods that allows one to run a restaurant or tavern of sort that could work with Farmer's Delight?
I like cooking and farming with Farmer's Delight but I wish there was more of a incentive and goal in working through learning and cooking each recipe.
>>
>>546605458
Make a server and get friends as autistic as you to play along
It's a tall order I know.
>>
>>546605853
>Make a server and get friends as autistic as you to play along
But I don't have friends.
>>
>>546604184
you need codechickencore and cofh core too.
>>
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is there a nuversion mod that nerfs shields? every hit being treated as an axe would be nice
I'd simply remove the recipe but my friends are bitching

>>546605458
minecolonies maybe, fuckers are eternally hungy
also slice of life apple pie edition gives you buffs and extra health for eating big varied meals, if you think it's too op you can remove the buffs or reduce your default hp
>>
>>546605921
Then you won't have a restaurant with clients that willingly trade goods for some nice food.
Sorry.
>>
>>546560000
bump for interest
>>
why is trading always so bad bros
>>
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>>
>play skyblock
>just end up terraforming the area instead of just having random ass sky platforms
>>
>>546613515
both are good
>>
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>>546611887
because it's capitalism in it's core and the rest of the game is sand box and self expression and inevitably making infinite money which defeats the point of it

I don't think adding regular taxation or removing infinite money ability would be fun

Maybe making a barter system based on tags, like weapon and armor traders want iron items and masons want stone, butchers animal product etc

that's why i like bountiful it's basically what the above is
>>
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>>546616590
we have infinite money in real life capitalism too thoughever
>>
>>546616838
but you don't and in minecraft you can't use emeralds to pay for sloppy toppy
>>
today i will.. build with stone!
>>
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It starts with one thing (one thing)
>>
>>546617508
>you can't use emeralds to pay for sloppy toppy
uh excuse me the jenny mod does exactly that?
>>
>>546619556
okay @ me when you have to pay for plan B
>>
working on the horror pack and realizing i have nothing in the early game and if the PC can't handle the shaders it's basically just minecraft until the later part of the mid game

and if you don't engage with biomancy or do much with eidolon/occultism then there's nothing horror until the late game
>>
>>546619348
kino
>>
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Let me cook
>>
>>546587990
>alright i added a couple of mods and it's a new day lets give this another shot
>this is my spawn
>>
>>546622709
high resolution textures look ugly and out of place
>>
>>546623254
I don't see the problem. It's better than the mesa plateau with no trees anywhere for 500 blocks.
I mean, you can see several trees right there.
>>
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so I swim for all salvation, and I swim to save my soul
but my soul is just a whisper trapped inside a tornado
so I flip to my back, and I float and I sing
I am grounded, I am humbled, I am one with everything
I am grounded, I am humbled, I am one with everything
>>
I don't usually visit this thread, but friends invited me to play a kitchen sink pack and I decided to indulge them and look at the modlist. Why is modern modding so bad?

>half the mod list is createslop
>all the magic mods are boring
>all the magic mods have no cool toys besides letting you hiroshima everything around you within 5 minutes of starting them
>bunch of shit that just lets you make resources out of thin air without any effort
>very few of the mods have meaningful progression trees
>80% of the mod list is QoL or optimisation mods
>5 separate biome mods that only add ugly biomes with nothing to do
>Thaumcraft is STILL held hostage and in development hell

I tried out Pastel recently and was actually kind of impressed by how cool some of the mechanics were, very much reminded me of trying out Thaumcraft back in the day. But when I checked the pack's mod list, it just wasn't there??? What mod would I even get to sink my teeth into?? I don't wanna build a create setup for the nth time.
>>
>>546626969
>modern modding
you do this to yourself
>>
>>546627219
Is there a safespace where we can talk about ONLY classic modding?
>>
>>546627482
no
>>
>>546627482
you can always ignore posts you don't like
>>
https://youtu.be/C1fpUZ4o2Jc

Anyone know where this is? The uploader said the build was in their predcord but I looked and couldn't find it.
>>
>>546628217
it's just regular c2me
>>
>>546627219
I knew it was bad, I just had no idea just how bad. I mostly keep to Terrafirmacraft nowadays.
>>
tfc sucks
>>
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Just repasted my cpu. Give me the ultimate modpack recommendation, I can play anything..........
>>
>>546629713
Do I even have to say it?
>>
>>546629940
NOOOO GTNH IS BOOOORING I RATHER WATCH YT SHORTS. It's just putting stuff from machine A to machine B, and staying in a diggy diggy hole at night because everything can one shot you until you're 200 hours in and can afford armor
>>
>>546626023
behind me was an ice spikes biome and the polar bear was right next to the starting chest


anyways some initial take aways
>i forgot the sanity mod was installed, it's not like, an actual gameplay mod and some of the triggers are really dumb like you lose sanity for just being below the water so definitely need to modify the config
>the shader works fine if i set it to the potato settings and still keeps the gloomy vibe while making caves pitch black, probably want to include the mod that reduces ore generation if it's not next to air blocks so strip mining is not viable
>not sure if the sanity mod is acting up or if a shader conflict happened but at one point all the trees lost their leaves and then a villager walked by and scared the shit out of me i tossed my axe
>definitely want to try and make a texture pack at least for the mobs, my twisted mind is at work and i need to express these thoughts
>>
>>546630052
nobody mentioned NewHormones gregtranny
rent free
>>
>>546629713
GT:NH
>>
>>546630142
oh i also remembered that one of the features im missing by not including farmers delight is an easy way to mass strip logs

kind of don't want to add that mod since being able to cook cheese burgers and matcha lattes is the antithesis of horror but man i really like being able to use the cutting board for the non cooking features (like paper and bricks too)

the butcher mod alleges compatibility with it so it's not a total loss but i dunno cheeseburgers might really kill the vibe

dungeon's delight and nether delight are also like, not scary they're more goofy, miner's delight is also just not a scary mod
>>
Migrate when ready
>>546631147
>>546631147
>>546631147
>>546631147
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>>546629713
MC eternal 2



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