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File: 1763598455690625.webm (2.35 MB, 1316x996)
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On Life support version


>Demo Days
Next: https://itch.io/jam/agdg-demo-day-66
Previous: https://itch.io/jam/agdg-demo-day-65

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG (out of date): https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>547097837
>>
>>547177245
that looks like ass
>>
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You know what would be awesome? If I borrow the mystery elements from Lost—the idea of ending up on an island filled with things that don’t make much sense and never get fully explained. Like ruins of a fully functional city with no people, almost like a zombie apocalypse but without any zombies. The 23-year-old and the 35-year-old set out on a mission to figure out where they are and unravel the mystery behind everything they find. But the 45-year-old already knows they’ll never uncover the truth, and that the grave she visits is her own. The reality is that they’re never going to escape that island. And that’s the disappointing, tragic ending. But it still gives them a kind of closure, because in the end what matters is that they have each other as a family.
>>
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new concept art
>>
fucking christ how the fuck are you supposed to handle situations in godot 4 where you have to tween a specific property a lot, potentially with overlapping tweens?
this was simple in 3
you just had 1 tween node and could remove it's tween, but now they have the autism where only the tree can have tweens or whatever
it might unironically easier to just handle this thing in process() manually
I tried keeping a tween variable and then using custom_step() to force it to finish and it just hard crashed without throwing errors
>>
>>547178718
Can't you just use set_parallel?
>>
>>547178480
did you seriously save a dudes concept art from the discord, run it through an ai slop machine and then post it
god damn this place is so fucking unhinged
>>
>>547177376
>has melties about wasteland bites
>now this
Seeing a trend.
>>
>>547179486
>game looks good
>agdg hates it

many such cases
>>
>>547179797
Nobody hates wasteland bites and this other game recently posted has only triggered the usual pocketwatcher >>547177578
He will continue to flip out whenever the game is posted, as he does with wasteland bites.
>>
>>547179060
He's trying to find ways to justify the money he's spending on AI. Any old shitpost will do.
>>
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I'm making a terribly looking platformer game with no interesting gameplay. This time I will focus on and do marketing right! Can't wait to release it and score me some hefty revenue.
Please wish me luck friends.
>>
There once was a dev named Anon...
He fell for the fat bastard's con...
One hundred bucks later,
Plus keys for curators
And Gabe took a third of his lawn...
>>
>>547199761
if it's not about (gender dysphoria induced) depression, I'm not buying it!
>>
So you managed to finally kill the AGDG?
>>
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>>547203343
>>
>>547203416
He didn't kill the demo day though. It's even bigger, more submissions than before.
>>
>>547203590
Don't give him ideas.
>>
>>547203343
4chan is so shit now it's unbelievable.
>>
>>547204125
Why don't you fix it then?
>>
So how good is AI coding? i know blueprint but not c++ just want to use it for Gameplay ability system in unreal
>>
>>547177245
Oh tha horrah from flickering lights is unbearable
>>
>>547204554
Are you offering the admin rights?
>>
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Nothing ever happens.
>>
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>>547177245
The $100 filter is Steam telling you not to publish shit.
Steam doesn't want (indie)gents.

Which hasn't stopped more than 5,000 idiots from trying to sell their games on Steam for $100 each only this single year.

A friend uploaded a trash game to Steam just to have it as a “portfolio” and try to get hired by companies.

I've checked SteamDB and tried to find hidden-gems among games with 0-10 reviews, and it's all generic, bad taste, poor editing, illegible text, distorted images, etc.

If there's one thing I've learned from all this, it's that Steam isn't the place where you'll magically gain visibility and your game will be appreciated as if by magic.

You have to enter with a community willing to buy your game on the first day it goes on sale on the platform.
>>
>>547221116
>You have to enter with a community willing to buy your game on the first day it goes on sale on the platform.
And that's the part that's impossible and 100% luck. There is no "community building tutorial". It's all just luck if the algorithm shows you to THE RIGHT people.
And worming your way into someone else's community is even harder than building your own.
>>
>>547177245
i heard nortubel transitioned
>>
Finances aren't kawaii
>>
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>>547221937
While researching, I saw a company that published NSFW games.

It had 200-500 reviews for some mid survivor-type games and other games, and while investigating its social media, I discovered an account with three followers and a link to Discord.

In the Discord found 15,100 users.

The secret is have fans who will buy your game on day one.
>>
>>547226681
Aren't you that guy who would get retarded drunk and come in the thread crying about how some locals at a bar hated you just because of how you're a literal, unironic, pedophile?

How's that working out for you or are you going to claim it was a "phase" or something?
And do I remember something about you hurting someone while riding your motorcycle drunk?
When's the last time you had a nice relaxing drink?
>>
>>547240209
>When's the last time you had a nice relaxing drink?
Before I hurt someone while riding motorcycle. They were quite a few nicely relaxing drinks.
>>
bump
>>
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GAME DEV THEM ALL TO DEATH
>>
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>>547254931
>>
working on the next level
>>
>>547177245
why do you imbeciles bump a dead thread? stupids
>>
guys i'm unbelievably ugly irl. is game dev right for me?
>>
>>547264028
>the low IQ xisters in here only look at the 100k sales
As opposed to what, concurrent players for a singleplayer game? Why are you so FUCKING stupid? AI psychosis riddled retard.
>>
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Been think about how to deal with enemies.
On one hand I don't really want combat but insta-death seems a little excessive.
One thought I had was maybe implement a microgame like Kirby's "draw" where you have to time a button press in a duel like sense, I think I can make it work within the context, I want the theme of my game to be a bit more contemporary anyway and not medieval/dungeoncrawling like.
I can probably spin a few variations of a microgame depending on the enemy type or the manner of confrontation.
>>
>>547232074
Porn or safe horny? not the same
>>
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>>547177245
Ayyyy TBRUSH and ZUKGOD are popping off today this kills the gore spammer

https://www.youtube.com/watch?v=Xvg_Zs8NkF4
https://www.youtube.com/watch?v=Nljtp32c64M
>>
>>547265160
The way he consistently uses charts incorrectly shows it's not an act he's actually stupid.
>>
old prototype for space imsim
I don't think I event want to make games, just "complex" systems
>>
>>547221116
>You have to enter with a community willing to buy your game on the first day it goes on sale on the platform.
That's called marketing. The thing xitposting AI psychosis tard throws tantrums about because it's what adults do to succeed in the real world.
>>
>>547265867
Neat.
>>
>the tracker chip tune style song I’ve ever made
>I put it away for a couple months and just pulled it opened it again
>I’m digging it
https://voca.ro/1fKfIGJBf9md
>>
>>547265570
>"my program..."
And video closed.
>>
>>547266298
And poor.
>>
>posts his videos on 4chan begging for ad revenue
>calls people poor
>>
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>>547215873
>Hitting to Ball
>>
>>547177646
I found a bug, normal parry vs backward parry. How's that stuff even possible? I gotta make it a feature!
>>
>>547259871
>>547261198
>this mad
aggy daggy i think we just got another schizo and it's a high probability it's the fishnet dev kek
>>
>>547266520
>thinks youtubers with thousands of subscribers are coming to agdg to shill to 50 nodevs
You know that's not the case though you just love to pretend you're gatekeeping something
>>
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and we have some health
>>
>>547232074
>did actual research
Based and zukowski pilled
>>
>>547266270
Pretty good, I'm busy trying to understand how to make music too.
I like how it builds up but it does feel a little repetitive, especially the first "channel" that you hear at the start, it just repeats a bit too much for a melody, the bass lines seem a lot more playful.
Hope that makes sense, keep it up.
>>
>zukowski shill responding to a bot repeating the same things over and over
Flies to shit I gusss
>>
>>547266835
https://streamable.com/vm8393

here's how it all sounds with music and all
>>
>>547267097
medication
>>
>>547266835
>fps shooter
ngmi
>>
>>547267350
>first person shooter shooter
>>
Why is godot so fucking unstable all the time? It's impossible to scale a full game in it
>>
>the people who post in the thread are the only audience
>there are no 4chan lurkers
>>
>>547267665
ask gemini 3 to make your game engine
>>
i just want to make a Dwarf Fortress / Caves of Qud / Space Station 13 style game and know for a fact i'll make at least $50,000 doing it. i hate gameplay, i just want unanimated avatars sliding around doing shit
>>
>>
>>547267921
Wicked engine is not even that bad desu
>>
>>547268274
?
>>
>>547267350
I think the market is actually lacking first person shooter games with good campaigns.
Most of them are just really half assed.
>>
>>547268469
Payday 2 is like the only crime game. Gta doesnt count cause thats just world destroyer sim.
>>
>>547221116
Look at app ids in the last 2 years or so years maybe 1m were created (only around 4m exist btw, says a lot doesnt it) how many weren't DLC and thus subject to the the $100 fee? If just 80%, then that's
>$80m in just app fees
>>
https://www.youtube.com/watch?v=nVu4qrNzyqk
Uhh bevytroons?
>>
>gabencunt bootlicker still trying to tell you that only bad games flop
Lil xis we all seen Banquet for Fools flop while digging a hole didn't, pipe tf down.
>>
>>547266270
>>547266948
>make something late at night
>hate it
>listen to it in the morning
>is beautiful
it do be like this sometimes
https://vocaroo.com/1fqCAhFe9tyL
>>
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>>547268959
>have capitalism
>the whole internet relies on cloudflare
>>
Gemini 3 just crushed everything
>>
>>547259392
Tourist here. What do the cards do? What about their values?
>>
>>547261335
>>
>>547269265
have you seen the people here? you've never gotten your website ddosed by some bored retard
>>
I played Factorio recently. Beat it in like 50 hours, including tutorial. It was the most programming like experience I've ever had that wasn't pure programming. I swear I can look at my code now and imagine it in terms of Factorio. "I should replace this with a Main Bus System. I should make this accessible to all trains. I need to make a mall of random shit." It's like I can see the errors in logic in terms of Factorio now. Might be useful to newer devs really struggling to program.
>>
>>547269580
Devious bait
>>
>stalking him in other generals
Demented.
>>
Game dev saved my life, I was about to seppuku and then I got this urge to code, something told me, go home and program and here I am making my dream game, not wanting to seppuku anymore
>>
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WeII?
>>
Has anyone ever communicated to Thomas Brush that he's an extreme normie without taste or anything to actually contribute and he's forever damned to be required to grind out works that take extreme labor if he hopes to continue making a living in this space? It'll never get easier for him, and he seems to be losing his fucking mind.
>>
>>547259392
have you thought about zooming the camera out in the forced-combat sections? would be really nice, I always feel like they are way too crowded
>>
>>547269779
commit sudoku instead



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