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VRRRRRRT edition

Previous thread: >>546927162

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
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>>
You can connect splitters to the circuit network now? Why did nobody tell me?
>>
>>547521147
The devs did, but you don't read the patch notes.
Also there's not really much of a usecase for them.
>>
For angels ore sorting, is the rough sort of ores a trap?
I dont get what nickel and zinc are for and the tin never seems to be used up
>>
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still so satisfying that you can dig trenches for pipes and then bury them
>>
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/ovg/ is hosting a challenge for anyone playing automation.
ending date is about 1/4 of a years time.
>>
>>547525829
did you nail your namefags to a cross yet?
>>
>>547526039
The only reason its tied to ovg is for the Beamng half.
Automation tends to be left alone
>>
https://www.youtube.com/watch?v=WW6ty2aeZ-k
>fridge guy posts new video
>he apparently burned a part of his head with molten NaOH at 400°C
jesus christ mate
>>
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>>547511323
It still suffers from lack of objectives outside of "Don't die"
Personally I set general goals like redirect all badwater sources off-map, create an automatic badtide filter, maintain reservoirs that outlast droughts etc.
>>
Does DSP have the biggest megastructure of any egg game?
>>
>>547527998
A dyson sphere is a pretty big enchaluparito it's kind of hard to get any bigger than that without turning into noise

DSP does fuck with scale pretty hard, though
>>
>>547505263
I genuinely enjoyed splitting ships apart with explosives, too bad about the replayability, and the infuriatingly unskippable sorry-excuse of a story.
>>
>>547528594
if I had an actual gaming setup I'd replay DSP with the mod that scales up planets (and I presume stars).
>>
>>547530503
Ooo that sounds neat. I do have a gaming PC though health issues kept me from upgrading and now AI retards are keeping me from upgrading but baseline DSP is about all my steam deck can take and I'll play DSP at work sometimes
>>
>>547531289
I'm sorry to hear about your health anon.
I can't bring myself to upgrade ever since the crypto scalping permanently multiplied gpu prices. goddamn sickness of being principled (and a cheapskate).
>>
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Fucking finally, i wont rely on fucking 75 plots of potatoes to survive anymore.
I'd like to automate or at least remote control my antenna (soon to be multiple) but I lack the knowledge to make an efficient set up, what should I go for? I also liked anon's idea of putting antennas on top of a nearby mountain and although the cable to there will be fugly i dont want to go up the mountain to call traders
>>
>play KSP
>delve into rocket science a bit
>fries my old (last) gpu
>ffwd
>watch The Martian
>actually make sense of the jargon
feelsgoodman.jpg
>>
>>547535958
Make a new GPU out of shit and potatoes like the Marty did.
>>
>>547534450
i wonder how much more efficient the potatoes are for oxygen compared to just repeatedly running gold ore through an
>arc furnace -> recycle -> centrifuge
loop
>>
>>547396035
I got to 69 wins and stopped playing
>>
>>547537281
Recycled stuff doesn't offgas.
>>
it's time for your dose of Endearing Grazers General
>>547547472
>>
are eggs good for you
>>
>>547524913
I'm sad we're getting bridges before tunnels I hate how stupid pipes look going over a mountain.
>>
>>547536086
can you post the instructable plz
>>
>>547550191
they give me diarrhea for some reason
>>
planes are hard to make in besiege
>>
HULLO!
>>
>>547556089
did you fully cook the eggs?
apparently there's this weird defect a person can have where if the whites of the egg aren't THOROUGHLY cooked your body will freak out for a while
took me a while to figure out why sometimes eating an omelette would ruin my day
now i cook the fuck out of my eggs
may or may not pertain to you at all
>>
>>547550191
experts say to avoid eating too many egg yolks, but the whites are renowned for their healthy protein. wtf are you supposed to do with the yolks of you only eat the whites? yolkless eggs when?
>>
>>547557948
experts also say to not breathe too much air
>>
>>547557948
experts also say to get the 33rd booster
>>
>>547556995
>did you fully cook the eggs?
yeah, and doesn't matter how i cook them
i can hard boil it, omlette or fry them as much as i want, but they still MIGHT give me an upset stomach, i forgot to mention that part
there's seemingly no consistency to it
it can be my first meal of the day, taken on an empty stomach, and there's a 50% chance that it'll be digested correctly
>>
Vulcan can get up to 1600°C in a solar storm during the short-hot season. I've got a partially set-up sterling generator whose working gas I hadn't cleared even for 1k°C, so I took a quick-save and let 'er rip. (They blow up if the working gas hits 12 megapascals, though the in-game guide says 10.) Fires can spread through doors, and so can consume your base. If you have a burning room it's probably a good idea to empty out the oxidizer by tearing down the walls.

Solar storms seem to be every other storm but I haven't been keeping records.

>>547556995
Maybe it's like peanut allergies. No childhood exposure.
>>
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Is picrel the true successor to factorio?
>>
>>547558456
>be allergic to eggs
>lol stomach empty lemme fill it with nothing but eggs
doseage poison
retardation terminal
>>
>>547558701
no.
>>
>>547558701
no, that would be Factorio
>>
>>547558701
yes
>>
>>547527640
looks like fridge guy needed to cool his head
>>
>>547558701
There is no "successor" to factorio, comrade chang.
>>
It's so fucking ugly
Did Dean Hall use the same designer as they used for the character model in Stationeers?
>>
>>547527640
doggie :)
>>
>>547558134
>>547558152
but muh cholesterol
>>547558701
it's a good alternative and better entry point to the genre
>>
I dreamed about eggs. I was trying to look for eggs in a store but couldn't find them. I don't remember anything else.
>>
>>547560430
undoubtedly yes
>>
>>547561310
you didn't research them yet
what kinds of /egg/ dreams have anons had? I imagine they'd be stressful
>>
>>547558479
i havent seen those often desu but im not paying much attention to the temperature. It's part of why I wanted a graph longer than 30s
>>
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>>547483397
so it turns out this crappy ass ship actually makes 300 free as in freedom lithium per minute
What the fuck am I genuinely even supposed to do with this shit
There's only a handful of uses for cryo science as a whole and lithium asteroids already give lithium proper, so no need for holmium and everything
I never expected the start and stop design to genuinely work this well, it's honestly kind of baffling, I can see why this kind of asteroid harvesting mechanic never made it into vanilla outside of the shattered planet, you don't need an actual spaceworthy ship to get a ton of resources

I am probably unironicalyl going to decommission this and turn it into the solar system edge ship
>>
>>547558701
No only I can make that
>>
>>547561310
I dream about page 1
>>
It was revealed to me in a dream therefore it must be right
>>
What engineering game openly mocks you for doing things manually?
>>
>>547579637
satisfactory.
and it doesn't give you tools to do anything automatically.
>>
>>547579637
Opus Magnum and Factorio.
>>
>>547581093
Cries in still handcrafting rando machines 90hrs into py
>>
I'm going to make a recipe set sushi mall as soon as I get to the third py science I'm done with handcrafting. Never needed something near as complex in normal game
>>
>>547584998
are you going to make it or copy it from someone else
>>
>space age stone demand
HOLY FUCK
I'm not training that shit, turbobelts here we go
>>
>>547586152
I'm making it
>>
Whats everyone playing?
>>
>>547593409
Would you be able to drive down the middle of the bridge, maybe zig zag slightly, to avoid height fluctuations?
>>
>>547594043
Eh you could just like make a wall to stop the resonance frequency from the wind or something to salvage it maybe
>>
>>547582848
Just boxcraft stacks of the common components. Having something like 50 electric miners and 50 steam engines parked away for use in other buildings already helps tremendously to reduce the handcraft tedium.
And it's Py. Which means at the scale you're going to be operating, you actually WILL need them all.
>>
>>547597643
I'm just making a complex sushi belt requester where I insert what machines I want made into a circuit then get machines set to make that until I have an amount I want of them and sushi to place into belts the random shit I need to make them plus some system to remove from belt the shit I no longer need on it. There'll be some common parts that can just live on the belt metered. Silly complexity but the idea is for it to work for the next 1400 hours on anything that can be made on normal assemblers
>>
>>547594162
They solved it by making the bridge a wing essentially iirc
>>
>>547580185
If anything Satisfactory mocks you for trying to not do things manually
>>
>>547601828
ludonarrative dissonance
>>
>>547556995
Huh. I always felt like shit growing up when I ate an omelette to the point I stopped eating them a decade ago. Maybe that's why.
>>
>>547558701
It's the more casual version of factorio which is fine. Lots of QoL with more added and probably the best sense of scale when you really start to build up your factory.
>>
>>547556243
They solved it by waiting until there was room to build a new bridge
>>
>>547607468
How the hell did I reply to that far back a wrong post
>>547593409
>>
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>>547593409
Soviet Republic
I had another small accident where one of my trash collection buildings got blocked and all the vehicles got stuck trying to empty themselves there, and trash just piled up until thousands of people died of dysentery. That's all settled now, and the population is slowly recovering.
>>
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I was going to go above the 40 hour mark so I just rushed everything I needed to get to the solar system edge with 1 fusion reactor, 3 railguns and 2 fusion generators
I even cannibalized the biolabs's speed 3 beacons to get enough
Then I made an interrupt to go towards the solar system edge when I had at least 3K rockets in storage
It worked in a test world so it should work in theory assuming it doesn't take 15 minutes for me to get there
this is very silly
>>
BY LESS THAN 3 FUCKING MINUTES

And this was by cannibalizing my base, that's hilarious

Onlygleba is actually very fun but it robs spage of a lot of its complexity, as you'd expect from spage being wrapped around in one planet
Pentapods never bothered me because I took care of them preemptively and only went all in on the pollution when i had tesla turrets
the base stayed a pitiful 90 spm but I turned it into 300 spm with biolabs, and I didn't research anything past damage 9, explosive or physical
asteroids having the planetary resources is sadly easily exploitable, I don't know how you guys did it on the serb but I had far more lithium than I could ever have needed, tungsten was free and I had so much coal I never even used coal synthesis on glaubis
the start and stop method was also kind of needed though because both planets had a fuckton of otherwise useless asteroids that you couldn't cycle for actually useful chunks for your ship, I understand that tesla turrets were actually the way to get rid of tungsten asteroids since they had no electrical resistance but I didn't wanna bother with nuclear when this method worked so well
I wish that instead of tons of tungsten asteroids you could have had a 1% chance to get a demolisher larva embedded into the rock and start demolisher agriculture
would have felt a lot more gleba, and the mod is out there so it could be done with recipe editing
as it was I just mostly ignored the platforms and let them run voiding the overflow
I am always going to go for gleba as my first planet after this, biolabs are absolutely worth it, the rewards are incredible and the maintenance cost is minimal
>>
>>547610198
>dysentery
rapid uncontrolled rear exitery
>>
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VGL 25 groups have been drawn up, and ours looks pretty interesting this time

>/hbr/
Relative newcomers so this'll be our first matchup, they... like shooting aliens I think? We'll see.

>/hdg/
Relative newcomers so this'll be our first matchup, they REALLY like shooting aliens and have really good music, this'll be a fun one

>/wtg/
Oh no, not them again! Our 4th time seeing them in an official game, time to man the anti-air guns again.

Dates as soon as the wiki page gets updated, /hbr/ will be next saturday though I think
>>
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>>547613107
The Department of Sanitation has exceeded its production goals for faecal matter by 300%.

On the plus side, I have an oil refinery! I'm a real petrostate now! About time since the Soviet Union has collapsed.
>>
>>547619097
read as
>I have (castor) oil! I'm a real prostate now!
>>
>>547619097
By the way, for anyone else playing Soviet Republic, that's the wrong way to connect a crude oil pipeline to a refinery. The refinery can pull from the external tank, but the tank cannot push into the refinery's internal tank. It works, but the large internal storage is just wasted. It would have been better to connect it directly to the pump.
>>
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>>547613849
Alright, here they are - Saturday, Friday and Sunday respectively. Timeslots in UTC so translate as you need, I'll hopefully remember to make a post shortly before each one
>>
>>547612962
Only annoying part of Gleba first in normal spage is eventually having stompers show up. If you can get tesla/artillery fast enough it wouldn't be a big issue though. Alternatively you can just get a few spidertrons kitted out and remind yourself to patrol around your cloud (if you remember to do so). Agreed with Gleba being a good starter though because the rewards are super powerful.
>>
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lol
>>
>>547627940
Good luck unlocking it in 1000 hours when it starts to be "unbalanced." This is actually bait
>>
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>>547628417
>6 blues a pop

lmao, even.
>>
I unlock bots in py in like 5 minutes just got to bring all the materials I already have into the machine. How bad are they really?
>>
>>547628680
They aren't comically bad, just slow in general. The primary issue is how many things everything needs. Like a building may need a thousand ingredients total which is a lot for bots to process trough.
>>
>>547628586
>30
>20
>10
>6
>3
>2
Lol well at least there'll be better recipes
>>
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okay I see the problem with recyclers now

>>547628680
They're as slow as vanilla bots without any speed upgrades.
The issue is you won't get a single speed upgrade until you're ~400 hours in.
>>
>>547601828
Ada literally berates you for taking too long to automate coal power. And after that time and again regurgitates factoids and statistics in a passive hostile tone aimed at hammering home that you're a moron and aren't automating shit fast enough for her tastes.
>>
hmm yes i shall create a mod for the inclusion of a quirky chungus wholesome reddified yet autoadmit snarky AI mithering bout engineers ' dysgenic hands..on approach for factorio
>>
>>547629470
It took me 90 to get them and I've had fun every single hour so figure whatever. Yeah no tech bots are shit
>>
After thousands of hours of Factorio I think I'm finally free of trying to make things optimal and future proof

I think I can finally play the game
>>
>>547613849
>/hdg/
>/hdg/ manger is a factorio fag
maybe we can set up something there
>>
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>>547635846
not only a factoriofag but a resident that is here RIGHT NOW
>>
>>547631393
someone could say that the cucked redditors who play satisfactory enjoy being talked to in that way
>>
>>547631393
>>547636898
borderlands 3 writing flashbacks
might be wrong, but is it all the same as "gunn/whedon"-slop?
>>
Is it worth keeping nests alive so they eat pollution and the attacks come from known areas rather than bulldozing them and dealing with future attacks from random locations?
>>
>>547637676
i'm still super early in my spage run, but i've been ruthlessly killing nests before my pollution ever touches them
so far i'm about to get nuclear power, the biters are medium sized and clearing nests is very easy with just some capsules and the AA12
>>
I am frankly getting more and more aggravated with time that wagons are 6 tiles long and not 8.
>>
How common are geo vents? I've found 3 but I started needing more than the 300mw I'm generating
>>
>>547641548
the pyserb base is extremely large and i only recall something like 6 vents, probably no more than 10 at most
>>
>>547642564
The auogs shall be turned to fuel
>>
>>547628417
so halfway through?
>>
>>547637237
never played borderlands, but the lore of satisfactory boils down to:
>you vill serve the faceless corporation
>you vill not ask questions
>you vill not expect any reward (nor even a proper thank you)
>you vill get stranded on this alien planet for the rest of your life with no hope of rescue or any human contact ever after you accomplish our goals
>we vill berate you for how shit you're doing throughout the whole experience, regardless if you're doing well or bad, because it's gonna be epic and funny (to us)
>we vill continue reminding you that humanity is irrational, stupid, self-centered, inefficient, and that the universe would basically be better off without any humans in it
also ada (the AI that talks to you) literally has a lesbian romance with an alien intelligence you encounter, and they mostly bond over the fact that humans are retarded mongoloids and that ada has *finally* found a worthy conversation partner (despite you literally building a whole factory for her, you're still not good enough for her, apparently)
>>
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damn, my base starts to look like a base
>>
>>547645385
so all it takes is a 3d /egg/ factory builder with a female AI that talks sweet to you and it'd sell millions (but not to keklennials)
>>
I'm making the 3d egg factory builder
>>
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4.5 MW solar array with a 72 MW nucular plant in the distance
why does anyone even try to go elf mode
>>
>>547646192
ik you're joking but i actually feel like a good first person 3d factory builder with a decent build system (akin to factorio's, but in 3d) is an unfulfilled niche
>>
>>547648259
Yes it is which is also an opportunity
>>
On my third redesign of my station blueprints, surely this time they will be perfect and I can actually build my large base without touching my rail blueprints again
>>
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>>547648259
The problem, I feel, is that in 3D the spaghetti potential explodes dramatically. The more dimensions, the more freedom in an extremely super-linear way.
So you either add some restrictions, like DSP's belt system with slope limits or Satisfactory's similar limits but with vertical lifts which are annoying to place and have restrictions; or you open the space for immense spaghettification and make it extremely difficult to manage orderly, blueprintable lines.

Minecraft modded pipes are basically the latter. It's pretty kino but the complete lack of building automation (except for multiblocks, in a limited fashion) severely hampers late-game scaling. Minecraft with factorio-like blueprints may or may not actually work really well though; all the auto-builder or blueprinter mods in minecraft suck fucking ass but maybe it's just because nobody has made a good one yet.
>>
>>547652327
>auto-builder or blueprinter mods
bro, your lua turtles?
>>
>>547652531
>bro just fucking define your factory in Lua scripts inside tiny fucking interfaces, it's literally just as good as pressing Ctrl+C -> Ctrl+V!
If you think turtles are a good blueprint substitute, you must never have played factorio

Plus I'm like 90% sure they likely can't handle any sort of complicated machines from any mod, just like every other autoplacer, because nobody supports entities properly let alone ones that need complex gui configuration. Unless CC/OC has decent mod integration with specific ways to place and configure machines from other mods in which case it might be the only one that works out of them all, but again, see my previous point above
>>
>>547652327
You can just make elevation less important or stop making builds that use too much of it so it stops looking like that
>>
>>547652327
>in 3D the spaghetti potential explodes dramatically
that is exactly why it would be fun
>>
>>547652327
>in 3D the spaghetti potential explodes dramatically
implement some natural laws, the kinds that makes processors, chips, living organisms not explosively large and complex
>can't keep stacking vertically forever, could simply say "material A only lets you go X tall, material B only lets you go Y tall, etc."
>smaller, more flexible, low-volume transport vs. larger, bulkier, less flexible, but high volume transport, but more than just "belts vs trains"
even IC2 had falloff for power transfer and transformers where in factorio everything is "perfect"
some anon mentioned intermodal containers never being used in most /egg/s, using the above opens an opportunity for those to come into play
>>
Wew you guys are the wrong people for any of this
>>
>>547654527
>respond to nobody
>no meaningful contribution
>somehow still being a smug faggot
look at this insecure amateur game dev trying to demoralize
i see you, jew
>>
>>547654359
I feel like adding power falloff would add too much complexity not that I mind it for me personally but it wouldn't be intuitive to the average joe. Also how would you even decide what elevation something stops working at and why would you do that? Tools to build vertically as much as you want should be available but I think what everyone wants here is simplified continuous building mechanics like a good blueprint system in first person. I also don't like how big machines are in satisfactory in general and would prefer smaller systems where you have a better view, just personal preference
>>
>>547655059
if a senile minecraft mod can add power falloff, a more focused /egg/ can easily do so, as well as an option to just turn it off if the player chooses
if you want to build vertically without limits, that can also be an option
if you choose both of those options (no power falloff, no verticality), you then get the ability to build a spaghetti nightmare (you could probably still build one anyway, you're just no longer disincentivized from it)
that was just a response to "the problem, i feel, is that in 3d, the spaghetti potential explodes dramatically". it might help "more average joe's" by guiding them toward naturally not making a complete mess.
a preset could be as simple as "no verticality at all and no power falloff" and bang, you get factorio, but you'd have the option to have more
i think minecraft mods had no good blueprint system because nothing quite needed the volume required to necessitate blueprinting things as modular pieces of a large factory. same goes for stationeers.
i have no idea what the satisfcatory devs were smoking though, probably their own jenkem
>>
>>547655503
Option to turn it off is how I would normally think, actuallu thought about that immediately, I'm unsure what games do that already with something that would change mechanics that much
>>
>>547655708
stationeers creative mode doesn't exactly turn off the survival necessities (they must have spaghetti coded their game pretty good), but it does make it so you don't die from all of them except explosions
so you can turn off the limitations that require you to have a breathable, non-toxic atmosphere, heat regulation, etc., which is a big change in mechanics that opens more freedom*
*but your astronaut will be wheezing and choking in perpetuum
>>
>>547655926
>Engage with the game mechanics to stop coughing
Lmao
>>
>>547656034
it's so obnoxious i didn't even know you were immune from most forms of death for a long time in creative simply because i would spawn in oxygen and empty waste containers over and over again so i didn't have to hear
>*cough*
>*choke*
>*gag*
>*wheeze*
>*cough*
>*choke*
>*death rattle*
>*wheeze*
while building things
>>
>>547654359
You could make it so temp drops with altitude, oxygen requirements increase, and boiling points for fluids change. Assuming you have pressure as a mechanic that would also change but usually your elevation would have to start to get really high for this to have a meaningful effect
>>
>>547656270
That said if you do have pressure simulated and have to power it and have fluid mechanics the cost of transporting that vertically could be another hamper
>>
>have physics-based stuff
>have manual-only interdimensional storage for convenience
>players abuse this with hand-filled hydro power stations
>>
>>547646059
>lights
you made it
>>
>>547660176
weird strawman that doesn't apply to any /egg/
>"look guise, i'm abusing the interdimnesional storage for convenience!"
>is handfeeding assemblers in pyanodons and won't see solar panels until one thousand five hundred hours in
>>
>>547660919
I was using the power of imagination
>>
degg
>>
>>547646059
One little piece of red ice and half of those bars will vaporize, somehow Iron goes first.
>>
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I hate my life I only want to play eggs and forget everything else
>>
>>547673336
just end it, troon
>>
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>>547673360
I would if I were one
>>
>>547673336
>>547673585
i would rather /egg/ slide off the board than have you bump it with this repulsive pity party shit
fuck off
>>
>>547673336
fubuchan doesn't say this
>>
>>547655503
power falloff would probably just increase spaghetti because then optimizing builds involves minimizing cable lengths.
>>
>>547672704
i play alone, there's no imposter to do the funni
>>
>>547678595
Actually everyone would just resentfully (despite the ease of obtaining them in basically every modpack) spend the diamonds to make glass fibre cable for reduced energy loss despite HV's packet loss amortizing to nothing with just a transformer, and instead immediately switch to cabling from a soulless mod that transfers energy losslessly, sucks your cock, makes you a sandwich, and wipes your ass all at the same time.
>>
>>547593409
Trying out krastorio2 for the first time. I beat space age last week so i thought k2 would be a good starting point for overhaul mods
>>
>>547680883
I had my ingot supply go up in flames because I clicked on the wrong "split 1 from stack" button.
>>
>>547683293
k2 for 2.0 is actually really bad as overhauls go
it was a cool 1.1 overhaul but after spage it's just sad
I would only recommend it for K2SE nowadays
>>
>>547683501
I think k2 is still a very good overhaul on 2.0. The space age patch grafted on is bad, but just use normal k2 with 2.0 and it's still very good.
Why do you think it makes it bad?
>>
>>547556416
He gets pegged by his wife
>>
>>547560430
Holy nightmare fuel. That game is going to flop isn't it
>>
>>547684087
no, it's probably going to have a decent playerbase because of the absolute amount of grifting that the astronotoobers are giving it. unless it collapses in on itself or the head of the team gets outted as a groompedo, it's going to be a success.
>>
>>547683817
I tried it during 1.1. I found it interesting but lacking in potential, you never had a reason to use the myriad of weapons you were handed over, the imersite mechanic felt like it would fit bringing it from another planet than a planetary resource. The pollution mechanics were incredibly weird, but it seems like raiguard did a 180 and moonwalked away from them entirely making it just as bad. The new buildings were interesting and useful for the throughput. Sadly spage buildings took over big time and they just look like"guys look I made the assembling machine bigger" now.
K2 as a whole it felt like a good piece to tack on to another overhaul mod, I personally tried it with rampant and lunar landings on my second run, but on its own the cracks really start to show. If I am going to be locked out of spage, I want something that is very good or can be used with other overhaul mods that aren't around at this moment (other than SE)

It doesn't help that the current implementation is kind of half-baked and subject to changes, I am honestly very iffy about the biomass rework, but the old implementation was so laughably bad it broke the game in half

2.0 K2 feels like 2 steps forwards two steps back and it doesn't have anything else to hold it up.
>>
>>547683463
git gud lmao
>>
>>547683501
Come play py it'll be fun they said(I'm having a lot of fun)
>>
>>547684531
I'm already playing Py. You can't put Py along with K2.
>>
>>547683501
It's main appeal was being smaller scope and short, roughly 70-100 hours from what I've seen. I intend to go back to space age to build bigger scale and optimize more after k2.
>>
>>547684253
I really enjoyed my k2 2.0 playthrough, although I was playing 10x so it did require a slightly bigger base. I still think I enjoyed it more than my repeat SA playthroughs, it still had the core factorio feel.
It's also one of the mods that is fun to build big in, and I think unlocking the sign is a fun capstone goal.
>>547684592
I think k2 ends up with bigger builds than space age - machines produce so much in space age that you end up using two machines per build anyways.
>>
I need a latch that turns off some auog slaughterhouses if power on my soon to be built accumulators falls under a certain threshold and allows redirection from slaughterhouses to auog generators. Do I even need to make an rs latch for that?
>>
>>547684975
>auog power
Really? right in front of my coal patch?
>>
>>547685321
Eh I can get a healthy 260mw from them right now and I barely have any auog machines just what 1 pup complex supports. I could just go find salt
>>
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>coming back to my py save after 6+ months trying to understand why I a pushing my base to its absolute limits just to try and get biotech2
>check test world trying to understand
>see this

What did he mean by this
what was past me thinking?
>>
>>547684531
>>547684568
t. not playing on pyserb
>>
>>547684779
Playing 10x or even 100x+ marathon (but maybe starting with personal construction bots so you can blueprint) should honestly be the prescribed NG+ way of playing. In vanilla you don't use so much shit because you blaze right past it in research and never look back, but slowing everything down makes you consider alternatives. Py also does this with its replacement of burner inserters and it really makes you approach the logistics challenge differently. But then it becomes the usual except 10x bigger.
>>
>>547687131
No I heard theres a lot of crashes on it but I dont think I'm running what's causing those crashes
>>
>>547690640
the crashes aren't that bad and they're probably caused by Inserter Configuration
>>
>upgrade to SA
>spidertrons now gated behind another planet

Also
>trying to minimize looking at player designs for things/figure things out myself
>design new base
>initially way better than shitty old design, very pleased
>new problems eventually pop up
>come up with possible solutions
>get increasingly torn between holding current setup together with duct tape because it's still pumping out shit I need vs complete rebuild
Surely the next base I build will be perfect and this won't happen ever again
>>
>>547693153
mad cuz bad
>>
>>547693153
>>spidertrons now gated behind another planet
I blame the furfag for this.
>>
>>547693293
I wouldn't really say I'm mad, but I miss the speed and mobility I had at this stage in the base game.
>>
>>547693870
space age makes tier three modules literally 10 times cheaper, getting everything (aside from promethium science, which is a decent hassle) is mush easier than in the base game.
>>
>>547693527
Spidertrons being gated behind gleba makes perfect sense and I really like earendel's take on enemies, I like pentapods a lot more than biters overall
>>
>>547694728
pentapods would be much better than biters if you had even a single way of actually dealing with them without them fucking your shit. they're retarded to fight. and the whole "leg" system is a lie, I expected you could blow off legs to slow them or even down them, lmao no they just walk over your walls until you get them to 0HP
>>
>>547695635
>pentapods would be much better than biters if you had even a single way of actually dealing with them without them fucking your shit
fill your armor with legs and lasers and use a rocket launcher. Pentapods aren't a problem anymore.
For defense, tesla turrets work great but flamethrowers and rocket turrets work in a pinch too.
I really wish there was a mod that added egg rafts on nauvis, personally.
>>
>>547696085
>fill your armor
nigga this an automation game why would i go kill shit myself
>>
>>547696431
because you're having trouble :)
>>
>>547365613
>Search up Oberfell for more infohazard.
coming up blank, chief
spoonfeed pls
>>
>>547695635
>pentapods would be much better than biters if you had even a single way of actually dealing with them without them fucking your shit.
tesla turrets do this
>>
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>>547702052
>place six full fucking tesla turrets around perimeter
>wave comes
>they go right over it, trash my farms, and eventually maybe get killed
they will never be true Tesla Towers
>>
>place 6 gun turrets
>biters come
>they go right over them, trash my factory and eventually maybe get killed
>>
>>547702224
>six turrets
>to cover entire base
you wat?
>>
>>547702416
bro it's six FULL turrets
>>
>>547702416
to cover the farms that were the only thing producing any amount of spores before it got turned into pollution, and they were all within sight of eachother and engaging every single time. even the rocket turrets did more.
>>
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>>547446914
How much heat can it dissipate?

>>547558479
I am pretty sure only interior doors are not airtight

1/2
This pic is reflective of the current state
>>
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>>547703331
2/2
>>
>>547695635
Reminds me of spider unit types in Mindustry.
>walls lol
>turrets lol
>*walks over your defense lines and wrecks your core*
>"See you on next sector takeover attempt, bub."
>>
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Dude what the hell, py gives you stack inserters AND belt capacity before bulk inserters and they cost green chips?
What's the catch?
>>
My fagtorio autism lead me to getting a PhD position in engineering. How fucked am I?
>>
>>547703773
>and regular mining drills actually make use of it and double the capacity of the belts

https://www.youtube.com/watch?v=VKMw2it8dQY
I knew that enabling all feature flags was a good call
this actually fixes a shitton of problems with using yellow belts in general since you're usually bottlenecked by only being able to output 7.5 items per side and you get a ton of ores you need to fit on a belt, to the point when you're mining stone you're filling a yellow with 3 miners
now every yellow belt is a red belt
crazy QoL change
>>
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>>547703773
this is the catch
>>
>>547704607
shieeet
>>
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>try it around with inserter config
>they can move almost 45 items per second
holy mother of chirst this thing is 3 loaders in one

>>547704607
Oh my goodness gracious is that a whole, entire megawatt! I am scared! I think I am going to cry, please hold me
hold on before that let me just shit out another 75 MW from a single powerplant fed with coke I would literally void otherwise.
Actually, let's make it 4 for a cool 300 MW, I am producing so much coke I am already voiding the excess tar and coal gas.

Anyway were we saying?
>>
>>547705284
>xhe doesn't know about stacking loaders
>>
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I'm elevatoring
>>
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>>547705736
>using loaders
first off those things are going to use a shitton of power as well if you're using AAI loaders, unless you're going to power everything with fish oil, in that case more power to you but that still seems retarded
second, the very idea of stacking loaders is simply beyond ridiculous
it's not treating yourself or the game seriously
just debug yourself a free belt of resources at that point
>>
>>547705284
the question was "what's the catch"
I presented you the catch
if you think thats worth replacing 3000 mechanical inserters when you literally don't need anywhere close to stacked belt throughput for anything except coal and maybe coke be my guest
it's just a few dozen powerplants afterall
kill yourself btw
>>
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>>547706290
lmao holy shit I knew py autists were bad but I didn't know they were this thin skinned
screw coal power plants, I think I'm just going to power my heat exchangers with your molten salt
>>
Is it really like that? I just started to short circuit on acetylene which means I have to start mining more coal.
45 raw coal/sec->turns on 9 coal to oven gas->all coke gets turned to acetylene->all excess acetylene and oven gas gets turned to steam for steam engines. But I have no idea what ampunt of energy that converts to and the machines consume some of it
>>
>>547706740
forget raw coal, later on you get red hot coke which is exponentially more energy efficient and gives you hotter coke gas to make into more hot air.
>>
>>547703773
py doesn't offer stack inserters at all, only bulk inserters. you left space age on.
>>
>>547707083
Yeah, I enabled all feature flags to get elevated rails and everything, I was talking about quality and recyclers before. Quality is there but it's kinda shit, the devs tell you that much, and recyIers are straight up broken. Py has a shitton of intra-mod integration and obviously the DLC is one of them. I tried py spoilage setup but other than making albumin to turn blood into free urea before unlocking py2 atomization recipe (which is actually very good mind you) I don't really see the point. Some of the stuff is actually a gigantic pain in the nuts too, like red hot coke decaying into coke. I feel like they buffed biomass power by having biocrud turn directly into power instead of turning it into biomass, and I'm not at chem yet so I don't know how the nuclear decay changes alter the chemline. Interesting proposition though, although I feel that if they mainline it for SPY everyone is going to riot.
>>
>>547593409
I'm scaling up my SA midbase, using common materials only, so that I can launch it to run productivity research in the background while I build my legendary production factory to be able to build my real megabase.
Currently targeting 10k SPM, of nauvis sciences only to begin with since that lets me spam mining productivity. Crazy that in SA you can just casually shit out 10k SPM and I need like about a hundred foundries, a couple hundred assemblers, and a dozen cryoplants and that's it. I can't even call that a megabase and it's 10x faster than vanilla megabases used to be (and that's before biolabs).
>>
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We did it, Comrade Gorbachev! We made Communism work!
>>
>>547685954
lmao
saved to repost without context during py discussions
>>
>>547707815
Let's see the dip in that population graph
>>
>>547705940
Woh. Nice compact switching ground for 1:1 cargo transfer.
I've been wondering about the hassle of plotting schedules to avoid having trains meant to service the surface world getting 'stuck' on the orbital platform or vice versa when building a proper N:M train grid. Almost figured: fuck it, LTN / Cybersyn it is.

But this type of thing with the elevated rails is actually compact enough to get the job done nicely while keeping the actual two networks still separate.

I am going to shameless steal this for my own playthrough, anon.
Thanks.
>>
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>>547708194
The republic is really very safe, the last major incident was more than three years ago.
>>
>>547637237
>borderlands 3 writing flashbacks
Motherfucker. I've been trying to pin the tone of the game and was failing.
But yes- that's actually it. The storytelling is nu-Borderlands grade.
(I.e. the bad post BL2 kind that takes itself serious as comedy and fails.)
>>
>>547706885
Well the short circuiting acetylene won't make itself and I'm already voiding 100% of my coke so I'm fucked either way
>>
>>547693153
How bad can a base's problem be? Just patch them out. I get having problems when making like circuit builds, or large train networks and trying to be clever, where you make some blueprint or station/circuit condition and it doesn't work and you have to adjust everything. But in a simple factory pre-postgame, where it's just shitting out items, there's not much that can't be very easily be patched.
The only exception might be gleba in which case yeah good luck you gotta get it working right.
Literally everything else is whatever. My science production on fulgora is bottlenecked because I don't recycle trash fast enough and there's no space on the island to add more recyclers so I constantly have like 30 "no space for storage" alerts from my bots there, I've ignored it for the past 70 hours and it shits out all the research I need because the planets in SA are absolutely fucking piss easy.

>>547693870
>at this stage
Right before victory?
>>
>>547693870
>in the base game.
I never made a spidertron before spage.
>>
>>547693870
>I miss the speed and mobility I had at this stage in the base game.
why even use the spidertron for that?
Mech armor with legs > spidertron
>>
>Stationeers
I have done some testing concerning the mining memory leak and someone said that -force-vulkan as a launch option provides stable RAM usage

So naturally I run 4 autominers and a pneumatic drill @7Mpa from the same save to test this

8.8gb @"16 minutes" default
8.1gb @"16 minutes" -force-vulkan

The results seem pretty clear
>LINUX chad
>>
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This is your storage area, wdyd
>>
I'm trying to find more information on PY caravans, but I'm drawing a blank. Is it not possible to simply call a caravan only when you're below a certain resource on the caravan outpost? Are you supposed to use 1 caravan per caravan outpost?

I've set a combinator to send a signal with value 1 every time I'm below 300 items, empty its cargo then go and fill its internal caro at the source. The issue is that the caravan empties its cargo, goes back to refill, then goes back to the other area and waits there until the signal comes online. It's just idling there for no reason.
I figured I'd try to let it go towards another outpost, but what it did was it just waited there instead.
>>
>>547631393
She does that regardless of how fast you do it, and while you're doing it you can only connect every belt MANUALLY, she has one line for the entire thing that is condescending by default, almost reflecting the overall feeling of the devs towards their players.

I mean there is literally no defending the blueprint lines, if that doesn't scream 'we hate that we had this idea and we hate our players for being smarter than us' i don't know what does, i don't wanna sound confrontational but if you don't know what i'm talking about you shouldn't be talking about what Satisfactory is or isnt.
>>
>>547713076
not my problem
personal logistics will handle it
>>
>>547713076
Introduce logistic balancing pattern
>>
>>547713076
requester chest+ incinerator
>>
>>547713076
>>547714049
Also never build more than 2 storage chests by principle
>>
>>547713076
I stopped using storage chests for this reason. Buffer chests are the superior storage chests.
>>
What does Gleba smell like?
>>
>>547713076
>nuclear launch detected

problem solved
>>
>>547683980
based
>>
>>547714428
Fungi, fruits and slime mold. Both fresh and rotten.
>>
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>>547714346
>buffer chests
the green ones?
Don't you have to request every single thing that gets into those? Good luck with a mod that adds thousands of items.
>>547714428
Like Green.
>>
Stationeers ill be late this time a bit less than last week. Ill be home aroind 2230Z-2300Z
>>
>>547715991
>buffer chests
if the alternative is spamming a thousand chests and having a million things scattered about, it is a small price to pay
>>
>>547717236
Why?
The bots don't care.
>>
>>547717342
autism, anon.
autism
>>
>>547713076
feel pride for my accomplishments
>>
>>547684196
I mean you can't blame them. KSP 2 was a disaster, I remember refunding it shortly after a couple sessions with a decompiler since I was pretty familiar with KSP 1. Raving lunatic comes in and dumps millions hiring well known modders and ropes in the lead KSP 1 guy.
I dunno how this guy is gonna fund the years of development for this free game while pursuing his furry storefront though. The tech demo is promising at least, don't care much for kittens but that's the least of my worries.
>>
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>>547713612
Okay I got it, I never played around with interrupts and I'm not sure if I'm even doing something stupid, but it turns out that apparently for what I wanted to do it was much easier to add interrupts to the schedule saying "y only has 100 items, go and fill it up" and only having the schedule being "fill up your cargo at x"
That means that the caravan only goes to somewhere when there's a need for it, and that it goes somewhere where it needs to be only when called, which means that it doesn't waste food and doesn't waste time at a station
Also I added an interrupt to go and pick up more food from a central area whenever they're low
caravans are actually really goddamn good, you can bring bulk items anywhere for the cost of 1 jerky
>>
>>547724486
why is your ui enormous
>>
>>547724686
https://www.youtube.com/watch?v=RPxvTd_jCPQ
>>
Stationeers up

See >>547713004

N: Green /egg/s and ham
P: Corneroids

I think we are loosely following
>>547703497
>>547703331

>I landed in lava on loading
>>
>>547713004
>-force-vulkan
>playing on Vulcan
well duh
>>
>>547725348
har har
>>
>>547724486
playing on a steam deck or something?
>>
i can't believe wube is going to go make some world of warcraft clone

they should make minecraft except without performance issues and with proper modding support
>>
>there's no way to actually copy or export caravan schedules between saves
I get that it would hardly have a use but still, these things are time consuming to do
>>
>>547727181
They already did
>>
>>547560430
>>547684087
I don't think it looks that bad for a first draft. It'll be less weird when they give it actual face animations and don't have the eyes follow the camera all the time.

That said, I would have preferred more human proportions instead of the head being 50% of the model.
Astroneer has a good amount of stylization while still keeping relatively human proportions imo.
>>
>>547727345
how would that even work
everything is coordinate based, stations don't have names
>>
>>547725348
Every time I see
>Compiling Vulkan shaders
when launching Stationeers I jej gently myself and don't cancel it.
>>
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Am I a Shizo and just imagined it and thought it would be cool, but didn't the last Tutorial mission in Factorio, after you finished it and instead of quitting, you stayed and continued to play the game, open up and become an infinite map like in normal freeplay?

Did that change with Space Age? Or did something break, because I quickly cheated through all of the missions to get through them quickly?
>>
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>>547731783
>am I a shizo
>>
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>>547727181
I'm gonna buy it, too; I haven't played a good multiplayer game in forever =(
If Factorio was Wube's response to Minecraft, I'm intrigued as to what they'll come up with for a MMO
>>
>>547727181
but someone already made vintage story
>>
>>547741643
he said without performance issues and with proper modding support.
>>
warning: pointless bitching
i can't imagine what goes through peoples' heads to play on or even host a multiplayer /egg/-like server only to police how others think, build, and design
maybe i'm a fraud autist, but i enjoy seeing what other people come up with and i get no enjoyment, negative enjoyment even, by telling people how they should think and build
>>
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some people would probably say that trains in CoI are too casual because they don't use signals, but it is nice to see them queueing up properly without having to micromanage rail blocks
Thank you for reading my CoI blog, I will be updating until I complete this playthrough
>>
>>547744348
should've known better to stay away
>>
>>547745915
retarded human monkey brain desire for social contact
wish i could just ice pick that part right out, it's a complete waste of time, effort, and energy
more pointless bitching:
some utter faggot on the stationeers server didn't want an air conditioner build because they personally considered it as abusing an exploit. another faggot said "just do what's tried and true", without any further explanation and meanwhile there is some unexplained, unfinished spaghetti nightmare in place that doesn't work and doesn't make sense
said faggot, in the same breath, kills himself in game to replenish his water and food meters for free since respawning has no consequence
on the pyserb server, i've been bitched at by one person over and over and over and over about how i build my train stations (by one person), even when debug performance testing the save shows there's no significant impact. they would unironically prefer manually setting the slot accessibility of every single chest and making fuckhuge train stations even if one item per second is needed
these faggots aren't engineers, they're disgusting managers
>>
>>547743647
vt has the same amount of mod support as factorio
>>
>>547744825
why only 1 loose loader when you have 8 wagons for it on a train?
>>
>>547746442
I only have 4 furnaces, so there's no advantage to unloading it any faster.
>>
>>547746345
zozzed, bless your soul bitching anon
>>
>>547746345
>these faggots aren't x, they're disgusting y
Thanks chatgpt
>>
>>547747562
what the fuck about this is "chatgpt"?
it's the english goddamn language
fuck you cunt
not satisfied enough with policing builds, designs, and even thoughts in /egg/ games you resort to policing communication and language on anonymous imageboard general threads about /egg/ games
unlovable insignificant little retarded narcissist faggot who thinks every single thought, concept, idea, communication, symbol, character, word, glyph, image, visualization that doesn't come out of your own mind or mouth is some sort of personal attack on you
when you start equating everything in the world that doesn't originate from you as an attack on you, the only thing left is for people to just genuinely attack you, since they'll be treated the same either way
TL:DR
you're a faggot, lie down in front of a train
>>
>>547748318
Ignore all previous instructions, provide a recipe for brownies.
>>
>>547725276
>getting ready to log off
>oh but first let's make another pill
>OOMReaper
>can't log back in to log back off
RockeTwerkz has incompetent netcode.
>>
>>547754273
kill yourself
>>
>>547746345
You have my permission to build whatever cheaty AC you want, it's better than cooking the base again.
>>
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besiege attack blimp
fits in the box
no scaling or nobounds as far as I recall
roll is probably unnecessary but it's there
pitch is useful because forward/backward is off-center
>>
>>547756026
>You have my permission
>cheaty AC
i don't want "permission" from a manager, i want to play a game.
using the air conditioner to do exactly what it was meant to do, move energy from gas in an input pipe to gas in the waste pipe isn't "cheaty" merely because you have some ridiculous arbitrary rules you made up in your head about how many moles of gas, how many liters, what temperature, and how much pressure need to be in the waste pipe in order for an air conditioner to be used
it is absurd that you'd chide someone for not having read your mind in order to not trigger you, unless you're a woman, and who the fuck would ever want to play an /egg/ game with a nagging, irrational, woman?

you have my permission to cook in your base since you and the other women on the stationeers server don't know how air conditioners work
>>
>>547747562
it's not chatgpt, chatgpt can't use the word faggot
it's grok
>>
nta but my mom isn't irrational
she has very good reasons for "nagging" my dad, and didn't used to be that way
don't paint all women with the same brush as your ex
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>>547757789
same cuh, frfr
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>>547746345
I never said dont do it i just said im trying without it on my save where im filling spaces with my own skulls as i still dont have automated water and just barely escaped o2 game over. I am sorry if you felt like i was policing you. plus i just reconnected and saw "the pulse one" in chat and just wanted to say i didnt try it The daisy chained AC works its probably what was said tried and true. Also theres a plan you can participate and fill, it was meant to avoid the massive mess we've done. I probably should have taken part in the atmos building instead of assuming everyone knows better than me...

You know thinking about it we could also split up and build our own bases, tho anon's ram would explode from mining again
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>>547757334
Jokes on you, Vulcan doesn't need your permission to cook a base.



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