[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]


File: 1763449483259262.gif (755 KB, 583x540)
755 KB
755 KB GIF
Just like make game edition!

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-66
Previous: https://itch.io/jam/agdg-demo-day-65

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG (out of date): https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>547600347
>>
>>547667725
Wasn't that also the case with Zun?
>>
>>547668072
Idk but that would explain a lot!
>>
File: tiredsome.png (327 KB, 640x480)
327 KB
327 KB PNG
https://www.youtube.com/watch?v=YnGg_QDzUKs

Honestly, my two biggest roadblocks to make it, is having a cheap way to make the VP supers sprites, and find a way to have kontakt similar sounds with LMMS on linux.
>>
>>547668243
the monster looks a bit custom for it to be just photos
>>
File: G6Xwm7CW4AAn_UA.jpg (329 KB, 1638x2048)
329 KB
329 KB JPG
Me cooking rn
>>
File: 1752162782397626.png (1.5 MB, 775x727)
1.5 MB
1.5 MB PNG
>nothing works
>>
File: dimensional stuff.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
Showcasing new non euclidean effects and dimensional hollow planetoids. Dimensional hollow planetoids will be the main feature of the 3rd map.
>>
my ideas are very weird, i can only imagine many complaints about them coming from players, not praise
>>
Creator beings standing by.
>>
>>547668849
Ok but where is your game?
>>
File: 1749581119533333.png (932 KB, 1436x1052)
932 KB
932 KB PNG
>80% of engagement my posts get are from Japanese profiles
>Don't speak any Japanese so obviously won't have a JP translation
Should I be concerned?
>>
>>547668798
That's trippy af! Very cool.
>>
you don't have enough time to be good at everything
ask for help, collaborate, seek assistance

>>547668882
it's almost done, the doubt is beginning to sink in
>>
i have learned a tremendous amount about netcode today and AAA grade project structure (composing your game out of many of your own standalone reusable packages etc). but i still have no game.
>>
I spent all day writing lore.
Happy about my setting.

My game is so good.
>>
i'm primarily a programmer idk about y'all
>>
it's easy to be confident when you have nothing to lose
>>
>>547668798
Neat, I always like these kinds of things.
>>
>>547668887
Just pull it through google translate and call it a day.
>>
File: unfortunatebug.gif (1.44 MB, 500x500)
1.44 MB
1.44 MB GIF
corner collisions are annoying
>>
>>547668798
Doing great work, reminds me of this game that has infinitely nested/fractal levels, they could have done better possibly with singleplayer.
>https://store.steampowered.com/app/1344440/Spaceflux/
You have more than one hook which is good
>>
from a technical perspective how are you guys creating your game? engines, libraries, frameworks, your project structure, workflows or perhaps things you do "more correctly" than the average indie dev, etc?
>>
>>547669228
please leave it like this
>>
>>547669402
unity + chatgpt + asset store
>>
>>547669402
i'm making a multiplayer game in unity, think "Rust-lite", open world. i'm using assembly definitions, addressables, complete client/server separation, etc all from the start. my game is not a monolithic codebase but instead "composed" from many of my own packages (libraries), each with their own github repo that can be used standalone in future games. so this game will stich those packages together into a game using the APIs i gave the package rather than using the package's implementation code. i'm using Purrnet for multiplayer, i chose it above Fishnet. but i'm not using it in a "high level" way, i've bypassed some of it's highest level features to use more scalable lower level features.
>>
>>547669708
the most appealing of my custom packages is my own netcode package which is a wrapper for purrnet but highly opinionated and automates all setup, it is also more scalable than how most people use Purrnet because it replaces certain slow high level purrnet features with faster lower level ones. the end result is that if you use this package in your game, if you tag a gameobject as "Networked" then all its visual properties (x,y,rotation,scale,model,animation,etc) will be automatically syncronized with no effort.
>>
>>547669402
>engines
I built my own.
>libraries
Only if absolutely necessary
>frameworks
I have none of that
>your project structure
a big mess because I have no idea how to properly structure things
>workflows
I just decide on a functionality that I need, make it as small as possible, then do it.
>>
>>547669402
I open unity. I create an object. I create a script. I put the script on the object. repeat until finished game.
>>
File: shame.png (1.48 MB, 1648x819)
1.48 MB
1.48 MB PNG
>>547669401
Spaceflux is such a cool concept for an FPS, but it's a shame that it's under developed from what I understand reading the mixed reviews. It can easily become a hit if the developer polish it more.
>>
File: 20220617174449_758.jpg (267 KB, 1240x930)
267 KB
267 KB JPG
search your codebase for TODO
>>
>>547670245
I agree they did flop hard considering whenever they did show the game it always got attention the concept is very strong. They had a goldmine and didn't even put a dent in it.
>>
Hitler tongue my anus
>>
>>547670245
>>547670548
Even worse they tried to go the DLC in app purchase route.

https://store.steampowered.com/search/?developer=Calin%20Ardelean
>>
>>547670629
1 Virtual Pineapple that will be $5 please
>>
File: ooof.png (366 KB, 899x923)
366 KB
366 KB PNG
>>547670629
I also clicked on the dev, what a way to go...
>>
File: 116 dlc.png (177 KB, 813x573)
177 KB
177 KB PNG
>>547670629
>>547670730

Holy shit!!! 116$ in dlcs, like this anon said >>547670548 , they had a goldmine and screw everything so bad, they had a viral game and wasted the opportunity so badly.... I guess sometimes God give meat to the one without teeth.
>>
File: WagieRun-Thumbnail4x3.png (49 KB, 1024x768)
49 KB
49 KB PNG
There is no visual update for Wagie Run today, but the progress are on technical stuff like optimizations. I wanna code after weeks of making the level's environment kek.

This next 2 weeks i wanna focus on stuff like optimization, menu and UIs, ect, ect
>>
>>547668798
Ey m8 i saw you on twatter. Good job with the post's traction!
>>
>>547668798
Ngl that is kind of trippy
>>
File: IMG_1510.jpg (23 KB, 338x591)
23 KB
23 KB JPG
Id like to make an assesment.
What is the problem with love tennis?
1. I dont think you can do it(i can)
2. The concept is boring
3. Im an atheist puritan
4. You paid for the tennis court, character 3d model and animations
5. That my name is pedro
>>
File: 1724118785825467.gif (268 KB, 234x249)
268 KB
268 KB GIF
>>547668798
neat
>>
File: E1qJV0JVgAkRzLQ.jpg (37 KB, 488x382)
37 KB
37 KB JPG
>>547671985
uhh yeah cool
>>
Which Unity Render Pipeline do you all use and why?
>>
>>547672542
built in
it just works
>>
File: 1590715577877.jpg (1.76 MB, 1886x2500)
1.76 MB
1.76 MB JPG
An old game dev gave the following consolation to one of his disciples: “No matter how isolated you are and how lonely you feel, if you do your work truly and conscientiously, unknown friends will come and seek you.”
>>
File: images (10).jpg (37 KB, 565x353)
37 KB
37 KB JPG
>guessed 26 reviews
>actually has 10k reviews
WHAT.THE.FUCK.
>>
>>547669970
>>engines
>I built my own.
hello world isn't an engine
>>
>can’t believe this nigga would admit to not having played Super Bunny Man…
>>
>>547672946
you people have no idea the potential of marketing
>>
>>547673004
shut the fuck up you fucking retard. it's a fucking lottery, you just act smug after the fact when a game does succeed. go blow your mother
>>
>>547672542
URP
>>
>>547673123
you tragic fool
>>
>>547672946
>make the most baby tier game for bsbies
Not baby maxxing
>>
File: realms deep.jpg (457 KB, 1920x1080)
457 KB
457 KB JPG
i haven't seen a realms deep event in a while. what happened?
>>
When playing an action game with some very light narrative, how important is it to you that any information you encounter in writing is on era-appropriate stationary? Because if it's very important, my game will take 2 months longer to make.
>>
File: 3.png (19 KB, 267x332)
19 KB
19 KB PNG
>>547672946
>not appealing to thirdie toddlers
big mistake
>>
>>547673596
>simplified chinese
even chinamen need their own language dumbed down.
>>
>>547671985
Oh look thread is bad again. Sleeping almost 3 hours now huh xister? That's an improvement.
>>
>>547673716
are you insecure?
>>
>>547673123
>returns to thread
>immediately starts rage melties
Honestly I don't even blame you. If I were you I would be mad too.
>>
>>547672946
I admit, I have no idea what people want.
And I don't really care.
>>
>>547673889
we shouldn't be marketing our games toward "people" but specific niches who like the kind of thing we're making.
>>
>>547673889
just make something you like and learn marketing
>>
>>547673862
he certainly is. the only people that ever make fun of chinamen are insecure people. there's nothing to make fun of about chinamen
>>
>>547673943
Doing something ypu font like is marketing. Most people don't want to make a board game with powerups for the phone. The less you enjoy it the more marketier it is.
>>
>>547674012
I wasn't making fun of them but of their language. I was saying it was so complicated even they (being more intelligent than white people) need it dumbed down.
>>
File: 1763500535564745.png (498 KB, 640x668)
498 KB
498 KB PNG
>texture and model one lowpoly building
>need to do at least 2 more for the level
>probably gonna need even more for other levels or else it'll look lazy
>then there's every other asset to make
>>
>>547674087
>>
File: out29.mp4 (3.55 MB, 600x558)
3.55 MB
3.55 MB MP4
>>547672993
Haha good one.
But I managed to get a little further than that.
>>
>>547674294
Go on kill the fly
>>
>>547672946
>>
>>547672946
it's a streamer game, especially on the jp/vtuber side. So it gets a lot of free advertising
>>
File: 1749375299379744.jpg (78 KB, 688x919)
78 KB
78 KB JPG
Nobody boughted my game, today or ever. I keep opening the financial reports page on Steamworks, and all I see is nothing. It's all fucked. Gabencunt, why did you do this to me?
>>
>>547674329
I need to refactor sprite handling before I can let the player engage in fly swatting action.
>>
>>547674457
post financial page for proof
>>
>>547673780
Its day time here. Theres a 12 hour difference between thailand and burgerstan.
>>
https://store.steampowered.com/app/1149490/Bokube/

Bokube has a steam demo now?
>>
>>547674643
But I just did.
>>
>>547674781
Can you leave negative reviews on those? asking for me
>>
I'll be honest I never even finished the bokube demo tutorial. He seriously needs to get that game out of his life.
>>
>>547674803
post more than today
>>
File: IMG_1532.jpg (99 KB, 960x510)
99 KB
99 KB JPG
>>547674657
Still waiting for the us to invade venezuela.
>>
>>547674457
>doesn't post his game
Hmmm, how can anybody boughtening your geme when you don't posteth you're game?
>>
>>>/v/726690176
So he's just going to do this the rest of his life right? How many years has it been so far?
>>
>>547674942
you wouldn't buy it though, how many agdg games have you genuinely bought?
>>
>>547674879
It's the same thing for the entire history.
>>
>still no xisterposts even though he has been here for an hour
Starting to think it's not Pedro after all. This would confirm that J*shua is the most insane and toxic person to ever post in agdg.
>>
>>547675236
OR he is just busy shitting up other boards right now.
>>
File: Screenshot 2025-11-24.png (523 KB, 1206x687)
523 KB
523 KB PNG
Got a new stylized player character model, but I’m too lazy to swap out the Synty one right now. I’m just gonna focus on the weapon ability system and directional hit detection first.
>>
>>547675038
This so much this
>>
>>547675038
Well yeah, if you don't post game it does bring a comforting certainty that no one will buy it so you can cry on /agdg/ all day.
>>
If its that dice game you just paid for gabes steak
>>
>>547675384
You will shit on me for using AI voice acting so I won't post it
>>
Let's make it a great day
>>
>>547675436
I'm going to fucking kill this anon
>>
>>547675436
Selling games on Steam isn't mandatory and me selling my game on Steam doesn't have an effect on you so what's the problem?
>>
>>547675545
Id meet you with an axe in a ring chump
>>
>>547675615
you would need an axe you incel skinny prick. we all know that a woman could beat the shit out of you hence your compulsion to need an axe
>>
>>547675445
I don't fucking care if you use AI, just post your fucking game.
>>
>>547675608
>so what's the problem?
You helped perpetuate steam as the de-facto monopoly for games on PC, leaving everyone not on Steam disadvantaged.
>>
File: IMG_1282.jpg (439 KB, 1576x2100)
439 KB
439 KB JPG
>>547675712
Im a big boy
>>
>>547675749
>I don't fucking care if you use AI
But you do. If you didn't, you would have boughted my game already.
>>
>>547675780
that's on the players not the devs, be honest about the situation. majority of everyone on shithole steam are zoomers. okay? do you got that understood in your brain now? the zoomer players are at fault for this bullshit monopoly, nobody else
>>
>>547675780
So your actual objection is that Steam is too successful? And I don't see GOG selling games for a smaller cut. Even EGS makes up for their smaller cut with some payment processing fees so that in effect their cut is about what Steam's is.
>>
File: Squidward free.gif (2.19 MB, 498x277)
2.19 MB
2.19 MB GIF
I have discovered one of the biggest roadblocks I've had in gamedev. It was affecting my mindset and in how I develop games.
>multiplayer
There's some things I made more complex since they would likely not work in a multiplayer setting. How many more things did I unnecessarily complicate? How much more dev time did I add along with procrastination trying to account for this?

Feels like I'm free even if the current game may be multiplayer. Feels like prime time to project hop too just to see how much I can develop on one of these other singleplayer game ideas I have.
>>
>>547675917
Post your game.
>>
>>547676089
https://store.steampowered.com/app/34900/Bad_Rats_the_Rats_Revenge/
fucking tard, i've been in the gamedev scene longer than you've been on the planet
>>
I'm having eceleb withdrawls right now
>>
threadly reminder that the toughest and most badass engine ever created is Torque3D
>>
>>547676236
But this game doesn't use IA...
>>
>>547676509
>he doesn't know
>>
Back in the day fiverr was cheap which is better than ai
>>
File: 1758208449915858.png (47 KB, 799x475)
47 KB
47 KB PNG
>>547676687
>>fiverr was cheap which is better than ai
>replace ai voice acting with fiverr "actors"
>it's so bad people still think it's ai
What now, bitch?
>>
>>547676687
>fiverr
fucking forgot that even existed
>>
>>547676632
You are a bitch. You have been raped, bitch.
>>
>>547676793
Make a character sing with ai
>>
>>547676236
Huh, can you explain why you have been crying about your game when it's 16 years old?
Isn't it time you make something new?
>>
>>547674457
im sorry better luck next time good work getting it finished tho!
>>
File: uhh149.webm (3.14 MB, 1280x720)
3.14 MB
3.14 MB WEBM
reintegrated gore logic into the new horde system, the exploding giblet parts are still kinda jank tho.
>>
>>547676892
I don't need characters signing.
>>
>>547676993
impressive work
>>
>>547674294
software renderer or graphics API?
>>
>>547674502
always an excuse with you enginedevs
>>
>>547676993
atmosphere is way too scary for me and reminds me of manhunt which i can't play for more than about one second after the atmosphere sets in, fuck that. which means it's a good game you have
>>
>i must 3d model generic anime girl by hand
>>
people think seeing number go up is all there is to dopamine
but the dark secret
is that seeing number go down is actually what people
really want the most
think about this
number go up, why?
to increase your ability to do something?
you always end up using that ability to destroy something harmful
reducing it to zero
number go down
very powerful
>>
How much money do you need to spend for a successful marketing campaign? $1k? $10k? $100k? I'd be fine to spend around $10k, but after that, I'd really need some guarantees on the return.
>>
File: 1763368089054876.jpg (144 KB, 1400x1300)
144 KB
144 KB JPG
>>547675526
what about cat girls ?
>>
>>547677056
>>547677312
thank you my good friends
>>
>>547677565
You must be out your mind do you know how desperate tiktok zoomers are?
$200
>>
>>547677565
hi boku
>>
>>547677565
$1k is all you need after you learn how to make viral content
just make a meta viral video and pay for botted views
>>
>>547677701
Then $10k is only 50 zoomers.
>>547677764
How and where do I do that?
>>
>>547677903
put your nametag back on Boku
>>
>>547677903
50 zoomers ought to do it unless your game is shit like mr dice
>>
>>547677903
you can look up viewbotting websites for the platforms you post on
but before you do this, experiment with content to see which sort of videos do well
then pay for botted promotion for the videos of the category that naturally gain more views
>>
>>547677498
>doesn't know how much money and how many potions I have when I finish an RPG
>>
>>547677972
that's not the point
the point is you took the final boss's health from 1,000,000 to 0
that's what matters
>>
>>547677108
Right now it's just C++ with SDL, all I do is calculate the pixel data, store in an SDL texture and pass that on to the renderer.
I know very little about SDL to be honest, but it works, I absolutely want to delve a little deeper and see if I can also do some texture manipulations before it's rendered.
>>547677231
As it stands now, only enemy instances have a sprite and a position on the map, I want to use sprites for more things too and since my coding is so shit, I need to revamp a lot of things.
Excuses maybe, but at least I have a game.
>>
stop watching porn
>>
>>547678045
I never finish any game with zero money or consumables. And if I can defeat the final boss in dialog (like in varous Fallouts), even better.
Number-go-up is what's satisfying. Even if money goes down, you get some other resource up.
>>
>>547678140
number go up is satisfying because it enables you to make another number go down
>>
File: archive.png (282 KB, 1019x1676)
282 KB
282 KB PNG
>>547674457
>"today"
What pushes a man to this kind of behavior?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.