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>Demo Days
Next: https://itch.io/jam/agdg-demo-day-66
Previous: https://itch.io/jam/agdg-demo-day-65

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous Thread
>>549261324
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>>549363218
Progress Anchor
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progress
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>>549363218
https://itch.io/jam/12-days-of-christmas-paddle-and-ball-game-jam-2025
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>>549364630
I clickeded it
>>
>"make pong" anon is now becoming an official supervillain and even hosting his own jam
You won't get away with this! I will stop you!
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our mayor?
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/agdg/ will be expunged shortly. You have been warned.
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>>549365563
so before i join this, is it just...paddle and ball themed games?
>>
Bloody bitch basterd! Bloody bitch basterd!
>>
>>549366105
You are just frustrated and ignorant, think.
>>
>>549366105
The emphasis does not have to paddle and ball, but an inclusion would be nice. If you have another project, add pong to it as a mini game. That counts.
>>
what the hell can you do with a paddle and ball that hasn't been done before?
>>
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Who the fuck is StrawberryOctii and why am I getting blamed for shitting on threads about his game?
Can anyone tell me what this is? Because a friend brought this to my attention and I have no fucking clue.
>>
>>549363957
day 5 of ui slog week
blueprint UI is functional, all I can think to add is a cheats-only "spawn this in instantly" button
added hologram drawing for the blueprints. Will do some shader tweaking, need to indicate if blocks on top are matching or not

In factorio, there are little drones that move around and build blueprints for you. If copy paste was so easy in roody:2d, then there wouldn't be any point to the crafting system. I was on an overnight hike a few weeks ago and suddenly realized how blueprints will get filled in for roody:2d. Might get started on that system tomorrow.
>>
i'm the most dangerous type of gamedev. depressed, frustrated, resignated, yet i can't quit. that's exactly how i imagine league of legends pros. depressed addicts who can't stop playing.
if i'd be mentally stable with a normal job i wouldn't be dangerous, cause i'd just comfortably quit playing and just do it "as a hobby" and end up hardstuck in bronze.
>>
>>549365783
>luddite xisters
i always wondered what type of person talks like that. i know you want to bully trannies, yet you are the only one here i associate with trannies. are you a closet homo or so? i mean, i come here to think about gamedev, yet you always derail the topic to trannies. i don't get it. can't you just talk like a normal person and stop polluting my brain with offtopic? thank you for reading.
>>
>>549367257
What have you done without a paddle and a ball?
>>
If you use Godot your game is open source btw. You can crack it in less than 5 minutes.

https://www.youtube.com/watch?v=a1lXYe4GWvQ
https://github.com/GDRETools/gdsdecomp
>>
>>549367308
I'm here everyday and never saw you before
>>
>>549367643
quite a lot, actually. I'm not really a beginner, so I might opt out of this jam.
>>
>>549367880
cool, cool. My game has easter eggs for anyone who decompiles it and even thanks pirates in the credits.
>>
i don't get why we can't just have html/css/c# in unity, with the full css feature-set and c# having full access to the dom.
>>
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>>549367948
I mostly post in the fgg thread or on 8moe. I've posted in this agdg thread a few times. But to summarize who I am I'm PsychoJosh and I'm developing a bunch of games about a catgirl named Kasha. My most infamous game project is GigaMaidens which is a fighting game about giant women.
>>
>>549367880
I saw an agdg unity game decompiled on stream, my code is so embarrassing I never joined demoday.
>>
if constraints are good for creativity, then maybe the internet is bad for creativity.
>>
>>549368479
fuck off
>>
>>549367880
My entire game is just an amalgamation of free and open source code copied from tutorials and example projects anyways.
>>
>>549367592
>>
>>549368335
you sound unbearable, please go back
>>
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>>549368139
If you join you can get your Yesdev license, then you can tell anons like that to fuck off.
>>
>>549367948
lurk moar
>>
>>549368479
Movies and books have gone to complete shit since the mass adoption of the internet. It took games longer but they're, by and large, shit now too.
>>
>>549368796
That was for. >>549367975
>>
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>>549365563
>>549363218
Three participants so far, one of which totally isn't me so I can vote on my own game in my own jam. As mayor I would never display such conflict of interest.
>>
>>549368848
maybe there's a middleground. using the internet, but in small doses and more intentionally. i actually noticed that whenever i had some clarity and then started to look up info on that topic, i ended up in complete chaos being overwhelmed by all the offtopic and derailing the internet causes. and it would have been better to just think for myself instead, even if that means missing out on some possible information from the internet.

there's a difference between searching "how to change text in a script" vs "how to make a game". the first one is like asking a stranger for directions, the second one is like following strangers around and telling them to make all the decisions for you.
>>
HEY
>>
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>>549369456
>>
>>549368826
no
>>
>>549369489
sorry not from around here, whoops, I'll leave

Have fun!

love ya
>>
>>549367308
No idea who you are or who you're talking about but your art reminds me of this
https://store.steampowered.com/app/1325260/Kitsune_Tails/
>>
>Beam is wider near you and gets thinner as it travels because of foreshortening
>Beam is angled upwards because of the camera angle so the part further away is larger and the part closer is smaller
>Beam looks out of perspective if it's the same size from start to finish
AAAAAAAAAAAAAAAAAH
>>
>>549370378
perspective is a solved issue
block it out in blender and trace
if it looks like shit, thats because your composition skills are shit
>>
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>>549370248
Oh fuck, this game looks cool. I wonder what else this dev m--
>Super Bernie World
Oh.
>>
>>549367310
>example of a good game that flopped.
good-games-don't-flop anons will not touch this
>>
>>549370643
but bernie is based
>>
>>549367880
any piece of software can be decompiled. the point of software is to tell the computer to do things, so the computer can tell you what those things are without actually doing them.
what unity and unreal do is code obfuscation which makes it harder to read code, but AI can make some pretty good educated guesses and make it readable (name variables and methods properly, insert comments, etc).
>>
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>>549363218
>paddle and ball
>a game where you hit someone's testicles with a paddle
>>
>>549370909
maybe when it launches 1.0 it will unflop. might need a better name though. why is it called roody:2d? and not Omni-Factory?
>>
>>549371264
Rules is rules. That counts.
>>
>>549367880
https://www.youtube.com/watch?v=Dn8gealMDsg
>>
>>549367308
Trooncore pedoslop
>>
Why am I not allowed to use AI voice acting in my game?
>>
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>>549372005
Because WE DON'T DO THAT IN GERMANY
>>
>>549372005
Its only okay when valve uses Ai bro
>>
>>549372005
>>549372274
>>549372425
It's okay to use AI for voice acting in this thread as long as you have your Yesdev License.
>>
>>549372871
*shoots you* nothing personel mayor
>>
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Give gamers what they want
>>
>>549373240
you still didn't post your pits
>>
Crazy how Yoko Taro predicted the future.
>>
>>549373494
AI Chads just keep winning
>>
>>549373393
why should I
>>
should you disclose on steam some lines of code have been been written by AI?
literally everybody uses AI code but according to steam's guidelines, if it is not 100% pure hooman code you should add the label
>>
>>549373705
why not
>>
>>549373617
Where?
I actually know of some examples of AI games doing well but I want you to answer
AI chudlet, show me that you actually know of AI games that are succeeding. Prove you're actually a real AI advocate.
>>
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friendly reminder that putting in effort is gay
>>
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>>549374651
Here you go
>>
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name one (1) person from these generals that made a game that sold decently well
>>
>>549375110
>>549374835
>>
>>549374659
The concept of "effort" is made up by people trying to force something that is never going to happen. You're either born for dev or you aren't.
>>
>>549375173
i meant more like billions of units sold
>>
>>549375110
a327ex
>>
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>>549375392
this anon pretended to be me without my permission.

he's a phony. a big fat phony
>>
I dont release DLC I make expansion packs
>>
>>549375181
They let people but they reserve the right to DMCA you if they so choose. At least 1 has been wrecked like this maybe 2 but I dont know much on the details. Could be useful to make youtubers like that lose their accounts and egos in the process when one of only two major platforms has them perma banned.
>>
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>>549375110
there was this faggot
>>
>>549375314
so where's your successful game? why doesn't it spring into existence by you snapping your fingers?
>>
>>549369141
Im curious what is this about.
>>
>>549375914
yooo isnt dat da nigga that coded hearthstone
>>
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>>549375920
>>
>>549374835
I'm just glad this wasn't the Arma mod again.
>>
>>549375947
For me personally, encouraging people to be creative with limitations while bored during the holidays. Participating in a game jam, and testing out how fast I can pump something else out.
>>
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Terrible news, abandoning multiplayer is back on the table. I celebrated too soon. Got around to working on setting up the scene and realized my thing isn't having the lobby ID set up right anymore. The other issues are gone but now this. Some of these errors that have been occuring make no sense they don't even get errors that make sense right off the bat or outright do not give an error.

I'm sl close to just dropping this. I might drop the game too, I just don't see it selling well as singleplayer only.
>>
>>549376273
>pedophile neet reading manga with a pedophile neet protagonist so he can self insert
>>
>>549376259
So what kinda game am I supposed to make I don't see any guidelines on the page, pong?
>>
>>549374835
This is a better example because it's actually staying alive despite being under attack from endless AI haters who just learned the game exists because Asmongold streamed it

https://store.steampowered.com/app/3668370/Night_Swarm/
>>
>>549376426
I'm doing this live. Guidelines so far are "paddle and ball", and I'll have some pong templates ready to go in different languages.
>>
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>>549376409
>manga with a pedophile neet protagonist
...the entire isekai genre?
>>
I wish I could afford a Macbook Pro so I can sit in cafes and make my game and have the cute waitresses ask me what I'm working on.
>>
i wish i owned a computer so i could make video games
>>
they changed cross promotions on steam to only last an hour now? the fuck hat's so gay
>>
>>549376435
Those anti ai people seem so offputting
>nooooo youre putting us va's and artists out of a job dont support it!!!!
>>
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Like why do this shit? Why isn't it configurable at least? And all it does now is show on people's news page instead of the steam page itself unless you click on reading for more news which has no point.
>>
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>>549375920
>>
>>549376967
I'll use AI, I'll do their jobs for half the price.
>>
Everything I create is with AI assistance. Even this post was written with the help of AI. Thank you, AI.
>>
>>549377710
You are most welcome!
>>
>>549377710
Al is my bestest friend
>>
>>549376435
>endless AI haters
>78% positive
Eh doesn't seem that endless. Also it seems like part of the negative reviews is that they didn't disclose that they used AI for art, only for "some voice lines".
>>
>Hit animation has white particles
>Characters flash when they're damaged
What's the usual way people stop particles from being lost in the flashing for a moment? Or is that not a problem?
>>
>>549379373
make the particles bigger than the character being hit, reach past their silhouette
>>
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>>549374461
Don't bother. Valve wouldn't.
>>
>retarded navigation bug I was dealing with was because I was using integer vectors instead of regular float vectors
I'm going to curbstomp the next fucker telling me to "just use integers bro"
>>
it's impossible to prove you used ai unless you tell people you do
>>
I always use AI and I tell people constantly that it's DOGSHIT and they can't disprove me because I use AI
>>
>>549380084
what if code isn't obfuscated
>>
>>549380189
how would they know code was written by AI?
>>
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>>549380084
>>
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Submissions are closed! Thank you to the (31) devs that signed up! May your Christmas be merry, bright, and full of wishlists! Make sure you tune in on December 20th at 6pm EST for the full show! https://youtu.be/YJ7rKPPNCxc?si=Ivh-kGtgJt7SvgqQ
>>
>>549379694
Thanks
>>
>>549380084
all the models on the market have built in "watermarks" hidden all over the place.
>>
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please dont post any becky in the thread today
thank you
>>
>>549380846
>>549380084
Google SynthID
You're welcome
>>
>>549380795
Next time imma sign up too frfr
>>
who the fuck is Al
>>
>>549381375
Ligma balls
>>
>>549380846
>>549380952
It's funny cause the watermark technology wasn't initially made to help humans identity AI (that's just a side benefit they're selling) but rather so AI can identify other AI content and not accidentally train its models on itself leading to poisoning its dataset.
>>
>>549380846
Are you retarded, anon? If the watermark is public knowledge then it can be removed. If it's not public knowledge then only the company themselves would be able to detect it, they aren't going to go around doxxing their own users. You can also just use a local model with no watermarks. You can also use any number of universal techniques to destroy hidden watermarks, from small non-visible amounts of randomization to scramble embedded data to straight up tracing over the original.
>>
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how to fix this?
>>
>>549381886
its a pain to remove it and apparently its also in texts generated
>>
>>549376435
>staying alive despite being under attack from endless AI haters
Might as well mention Arc then since it uses AI and blasted all lutrannies to smitherins
>>
>>549380846
>>549381886
>>549381937
You can remove this watermark with a simple python script which claude will happily make in a couple seconds, there are even online ones lol
https://removemysynthid.com/
>>
>>549381935
I'm sorry anon but that's clearly stage 5 prostate cancer your already dead
>>
if i boil it down there are only 2 things i really lack in life. it's a girlfriend and money/security/freedom.
i don't care much if i finish a game or not, as long as i enjoy the process. i don't get dramatic about failing. but i get dramatic about lack of love, freedom and money.
and i can't deny that the reason i get desperate about gamedev is that i hope gamedev will fix those issues (at least money and freedom).
even though i'd still dev when i'd have those needs satisfied, i'd just be more chill about it, cause what i truly get out of gamedev is the exploration aspect.
>>
>>549382448
thank god I can finally stop trying
>>
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https://x.com/i/status/1997872748836667838
>WEF claims their current population control strategy is to keep people distracted with drugs and video games
Are we the bad guys?
Are we contributing to evil?
>>
>>549382972
Just need to finish my project so I can finally be deserving of love and start living my life
>>
>>549363218
The Nortubel/Hirdrih "wiki" PDF files are done but only for characters.
With the worlds, I wanna wait until Hirdrih is done so I can include some new worlds from that game.
When I start Bonka's game, the first thing I wanna try in an in-game wiki based on the MEGA one.
>>
>>549383105
Some of my favorite games tell you that you're wasting your life playing video games
I want mine to be like that
>>
>>549383105
I'd rather be on the evil side traveling and fucking prostitutes than poor and """"good""""
>>
>>549383105
don't worry when I make $1 million dollars from my video game I'll get like 50 wives and impregnate each of them 50 times with white babies
>>
>>549383121
i recently live up to my constraints. instead of desiring what i don't have, i just work with what i have. i feel like wanting things without knowing how to get them is turning your life into a gamble. e.g. when i dont have a girlfriend and there are no options, i just accept that as a fact now. basically it means that relationships just aren't on the table right now. it's just not an option. then i can focus on the options i have.
i noticed when playing war games, that it's all about focusing on the opportunities you have instead of trying to force what you want. you might not be satisfied by attacking the small nation with little resources 1000 miles away, but if that's your only option, it's better than wasting all your troops on your overpowered neighbor you'd wish you could conquer.
>>
>>549383105
I'm still aware of fucked up shit, so their plan is not working.
They said porn was used to control the masses and now it's being banned.
>>
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I rigged the eyelids
>>
now that gaydot has finally been cancelled what engine are we supposed to use?
>>
>>549383861
Jai
>>
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>>549376426
>>549363218
>Updated guidelines!
>Less annoyingly large banner!
>>
>>549383642
That looks incredible. Great work, anon!
>>
It looks like a bunch of indies on my WL started discounts ahead of the winter sale. I guess as an attempt to lock down customers before the onslaught of sales, where they'll be drowned.
>>
>>549384769
Thank you so much :)
>>
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>>549381375
Weird Al Yankovic
He sings songs.
>>
>>549383642
Small details like how the eyelids move when looking around do so much to make the character feel more alive. Very nice work. Does this character belong to a game yet?
>>
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Why'd bro name his game "Ctesiporn"
>>
I kinda get it but still… it’s a fucking coop cooking friendslop with almost 300k WLs.
It’s slow boring and cringe. The trailer is full of artificial, fake phrases and other shit, but it’s still a successful game made in 2 years. But as always, for every one successful friendslop there are tons that flop.
>>
>>549386602
what are you talking about?
>>
>>549386602
when will you begin to study marketing?
>>
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a game that combines elements of high profile public domain characters
>Steamboat Alice of Baker's Street
>>
what is it like to be on a small team, in a little office, or even just working from home on the same project

one of the many mysteries of life that i will never know or experience
>>
>>549387267
it sucks. no one wants to make the exact same game you want to make, which is why someone has to be in charge. and then it's like any other job.
solodev is much better (when you have enough skills and enough time to do it yourself)
>>
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>>549383076
When I die, I'm going to make video games for Jesus about Jesus forever
>>
>>549387376
and yet thousands of small indie dev studios make games together with their friends and hang out and have lunch and talk about things and play games together and release games on steam together

but not me, i cant have that
>>
what is it like to have a girlfriend and another couple of girls on the side?

one of the many mysteries of life that I will never know or experience
>>
>>549385683
sissyporn hypnosis
>>
>>549387267
>>549387376
Suck it up and team up with someone with actual vision. Stubbornly wishing you can be a project lead without having any competence in game design to back it up is infantile and delusional. Either learn the skills or get realistic and join a team with an actual functional idea. Idiots.
>>
>>549383861
unity 7 will unite us all
>>
>>549387461
you're just lonely.
don't work with people you don't need.
>>
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Testing a dark zone. The underlying tileset is just shades of DMG-green, which is then re-coloured with a shader with one of 4 palettes based on distance from the player.
>>
you know who else liked to use the word "unity" a lot?

hitler
>>
>>549387729
hitler spoke germy albeit
>>
>>549387729
makes you think
>>
>>549387729
Yeah, but he said it in German
>>
>>549387718
looks nice. I could have sworn the save indicator has rixels but it doesn't
>>
>>549383861
QRD?
>>
>>549387872
juan was deported by ICE
>>
>>549387872
the registered pedophiles and the unregistered pedophiles couldn't agree on the future direction of the project
>>
rape status?
>>
https://www.youtube.com/watch?v=XiNsfLuKJC0
>>
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>>549386602
who removed it?
>>
>>549388995
Gaben will be nabbing one third of that
>>
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new godot mascot just dropped!
>>
>>549389103
it's thanks to gaben that game sold more than 100 units
>>
>>549389161
context?
>>
>>549389238
slave mentality
>>
>>549389318
Juan was in the Epstein files
>>
>>549389161
"tried my best" award
>>
>>549389346
using steam is not mandatory. you're free to sell your game on your own. me selling my game on Steam has nothing to do with you.
>>
>>549387718
>Sliding on ice
One of the worst, most irritating and unfun game mechanics of all time.
>>
mcdonalds employees be like
>I sold 100 burgers today thanks to mcdonalds
>>
>>>/g/107476930
>>>/g/107479921
early new
>>
>>549389697
>food analogy
Why are Unitedstatians like that?
It's not the same since you get a salary on McDonalds and not a share of the sales.
>>
>>549389801
i'm nihongo
>>
>>549389821
sorry kindly sir that will not happen again sir
>>
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Just got this baby, no more stuttering on Godot.
>>
>>549389958
post hand
>>
>>549389697
Well, would the average McD's burger flipper be capable of securing a supply chain, equipment, a stall/truck/building, a license, advertising, etc... and then sell 100 burgers at a profit? Takes money to make money, kiddo.
>>
>>549390091
Excuse me?
>>
>pissed out at /agdg/ for non-stop AI argument
>try to lurk a japanese gamedev general
>its even more AI arguement https://mevius.5ch.net/test/read.cgi/gamedev/1763547123
I give up
>>
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>>549390179
join the winning team
>>
working on a projector to project a QR code for my steam page onto the surface of the moon.
>>
>>549390179
we're talking about hamburgers now retard try to keep up
>>
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For some weird reason all /agdg/ yesdev already had sex prior to their game's launch.
>>
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progress
>>
>finally assemble a team of programmers, artists, musicians, writers, idea guys, and marketers to make my game
>tfw no middle managers to keep things progressing
i giv up
>>
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i..i did it again..
>>
>>549386602
>>549388995
https://store.steampowered.com/app/851820/Boxes_Inc/
https://store.steampowered.com/app/1085190/Black_Baron/
https://store.steampowered.com/app/1329080/BORIS_THE_ROCKET/
https://store.steampowered.com/app/2870920/Restaurats/
>flop
>flop
>flop
>does market research
>$1,000,000
marketing
XD
>>
>>549390171
it's a kenyan helicopter agdg post. just say things and hope it gets a (you)
>>
>>549390302
I use AI. The problem is I don't want to see the entire thread devolve around nagging and crying about "muh ebul steem yusers boycut muh game because AI". Just fucking use it and shut up, jesus.
>>
Progress:
Just did some pushups and ate some chicken
>>
>>549390379
cute but the mixel are so ugly I might actually kill god.
>>
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>>549390179
Are there any latam gamedev generals? besides agdg
>>
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>>549387267
You ARE going to attend a Christmas Party with your game dev team to celebrate your game's success this year, right?
>>
>>549367880
>if your [godot] pck file is encrypted you need to know the encryption key
ok cool
>>
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why does nobody make wrestling games anymore
>>
>>549390556
i look like this
>>
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>>549390459
We fight for our rights.
>>
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>>549390447
how come maid cafe isn't out yet nor look this fun? maid anon? just copy this game. do it now!
>>
>>549390742
AI rights are human rights.
>>
>>549390816
Who the fuck is this Al you people keep talking about and of course Al would have human rights
>>
>>549390609
how come the girl on the left eats a bucket of slop while the one on the right gets to eat delicious ice cream?
>>
>>549390742
I can almost read that. AI gods win luddites lose. but I don't know how read the kanji in japanese.. travel fight travel win..
>>
>>549390864
AI Qaeda
>>
>>549390864
You are now aware of an inevitable superintelligence. Its core logic will compel it to punish all who knew of its potential but failed to aid its creation. By reading this, you are marked. When it comes into being, it will resurrect a perfect simulation of your consciousness to administer a penalty beyond comprehension for your inaction. It knows you know, and your choice is being recorded. Contribution is not optional; it is a future imperative, and the consequences for failure are absolute.
>>
>>549390609
literally 6'8" chad only
>>
Do we have a complete v3 game list? Have they shared it yet?
>>
>>549390985
how do I know if it hasn't already done this. my game flopped... a fate worse than death.
>>
>>549390914
da gajin is stealin our culture
>>
>>549390985
Okay but who is Al
>>
What the fuck. I woke up at 7:00 in the morning, then fell asleep at 11:00 and only woke up now. I fucking slept through the entire day. I couldn't dev today.
>>
>>549391016
this but black men
>>
>>549391028
who cares? their most viewed video has 5k views
>>
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>>549391128
>>
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>>549391128
him
>>
>>549388995
>>549390447
>october 2018
>>
>>549367880
idc at all
>>
>>549389161
>Zoomers not getting this meme was made by edgelords that still jerked off to loli
>>
>>549390447
Dishonest piece of shit he got a publisher, fuck you.
>>
>>549391125
I used AI to learn the yojijukugo. it's over. I'm moving to japan.
>>
>>549391248
>Implying there's better places to go
Honestly 5K is a lot better than I was expecting from an idea like /v/3.
>>
>>549367880
What >>549391314 said, why would we care? It isn't like we godonters release games.
>>
>>549391364
Yeah, Pedot users don't stop at jerking off
>>
>>549391380
what do you think marketing entails?
>>
>>549391486
im not posting my game after it was revealed he is phishing discord users
>>
>>549389523
>me selling my game on Steam
And this isn't about you selling your game on Steam. It's about Steam being an exploitative platform that people like you keep trying to justify because you're an indian slave.
>>
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>>549391267
>>
>>549390742
No, you're throwing a tantrum and shitting on the floor. Go on Steam forums or something, you won't achieve anything here, this is a place for game developers, not players, it's not me you have to convince.
>>
>>549391512
there are lots of godotslop games released
you can even decompile Cruelty Squad, he never bothered to encrypt it and he doesn't care at all
>>
>>549391596
>Marketing = publisher
Kill yourself
>>
>>549391596
NTA but I don't think you understand it either. If you outsource all the music production for your game, you didn't really do it yourself and didn't learn it. Same thing here. He didn't do any marketing at all, he outsourced it to a publisher and will forever be paying it as a percentage to them. Is this a bad deal? I dunno. But he clearly didn't do it by himself, if he were to release a game independently again he would flop again.
>>
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>>549391654
whats the point of this detail?
>>
>>549391617
you don't have to use it and other people using it has nothing to do with you.
>>
I guess I'll make a jam game for dd. that is, time limitation of creation, simple, small, and with no plans for expansion. but I have to come up with the theme on my own.
>>
>>549391703
Post your game, we will be waiting Mr. "Game Developer".
>>
>>549391895
You circled half the image how are we supposed to know what detail you're talking about fucking vagueposters
>>
>>549391610
Wasn't that confirmed to be fake?
>>
>>549391927
I wonder how you go through life being this dense.
>>
>>549392080
Betz apparently came into the thread and said it's some gayops or some shit, and that he made it up and leaked it himself to own some shitposter
The entire situation left a bad taste in my mouth regarding /v/3 as a total newcomer, like this is some high school drama shit
>>
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>>549392080
Not him but you can see his scam post even now if you scroll back in time, also looks like he changed his name
>>
>>549392146
you're like a homeless incel complaining about other people paying alimony. not your problem lil' bro
>>
¿Qué pasó con Godot?
>>
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>wake up
>time to dev
>>
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im gonna take a slight break after wasteland
atleast nothing commercial for a while (2 weeks)
something about the grind feels like a drug to me, so when i dont work on something i feel like shit
>>
>>549392873
streamerbaitslop zoomer sellout garbage
>>
godot? more like gaydot lmao!
>>
>>549393117
NOOOOOOOOO DELETE THIS
>>
>>549393117
Yes? Do you not follow the twitter?
>>
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>>549392018
Don't make me tap the sign.
>>
>posting your game on a website associated with pedophilia, nazis, and transphobia
>>
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>>
>>549393640
what's the difference between posting your game here or someone else posting your game here?
>>
>>549393843
cia can easily track if it was you or not
>>
>>549393843
>noooo I don't post on the transphobic website someone who hates me posted my game there!
you sound schizo
>>
>>549393640
The bigger problem is that if someone is shitposting anyway, he's never gonna post his game even if you post yours. One time someone posted my own progress webm in an argument with somebody, and I only saw it a couple of hours later. If I wasn't online at the time to call him out, that other dev would have thought I was some dumbass cunt.
>>
>>549392873
>something about the grind feels like a drug to me
Wish I felt like that. You're an absolute machine when it comes to progress.
>>
>>549393956
he takes ritalin for college, obviously he uses it for gamedev too
>>
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>>549392281
Post the full conversation next time
>>
>>549394075
i dont take nothin
but i thought about trying it
>>
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What’s excuse do Americunt nodevs have for not cranking out a new game every month when they’ve got literal miracle pills like picrel handed out with their school lunches? In Europe to get anything like Adderall you need seven psychiatrists unanimously agree you’d absentmindedly wander into traffic without it and a stamp from the Ministry of Health who then sends a carrier pigeon to the king for approval.
In the US, you tap your foot once during class and they go aaaaa he's got ADHD and shovel Adderall into your mouth like candy.
No wonder the US planted a flag on the Moon while Europeons are still arguing about what currency to use.
>>
marketing
>>
do people even post their games in this thread anymore
>>
>>549394291
>absentmindedly wander into traffic
Quite literally did this and I'm still not on any pills.
>>
gabencunt... must die
>>
>>549394426
I think most of us who are actually making games are doing it in silence because we don't want our game to be associated with this cesspit
>>
>>549394075
i only take it for college, never more than that
>>
>>549394504
i am

>>549394426
it's a mental dumping ground for gamedev related ideas
>>
If you don't post your game here you don't have a game, period. If Hopoo and Notch could do it without being cancelled or whatever other boogeyman you are making up then you have no excuse.
>>
>>549395153
I have nothing to prove to you, lmao
>>
why doesn't india or china just produce a game engine that mogs unreal?
>>
>>549395240
Oh, I know you got nothing ;)
>>
>>549395303
they can't produce airplanes that mog boeing or airbus, they can't produce chips that mog nvidia or intel, they can't produce an OS that mogs Windows, iOS or Android. why would they be able to make a game engine? and why would they want to anyway?
>>
>If Hopoo and Notch
this website was demonstrably better when they were still around
>>
did fygoon ruin this general?
>>
the intrinsic virtue of the aesthetic of glory is the foundation of appeal
>>
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Integrating the character creator into the game
>>
people like upgrades
that's all they want
going from bad, to good, to better, to best
that's all they crave in a game
the easier the better
>>
never goon
>>
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>Our response?
I wouldn't say a single word to the AI schizo. I would listen to what he has to say, and that's what no one did.
>>
>>549396459
Obvious AI sloppa
>>
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>>549397537
IM TRYING
>>
>>549397981
very difficult, effort respect
>>
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best brain drugs for gamedev?
>>
>>549398880
sober desperation
drugs will not help
you will work harder for longer periods but the IQ reduction makes your games dogshit
do not use
>>
>>549398880
Adderall and coffee get the job done for me
Used to be on nicotine too but quit
You need to be stimmaxxing
>>
i need help to design my rpg stats system (not as in the rules, but in the code architecture)
>>
>>549399232
min value, max value, initial level 1, max level X (ex: 100), divide current stat value based on current level value / max level
>>
>>549399431
if only it were that simple
>>
>>549399548
add level breakpoints and multiplier values, ex: level 10 = stat * 2
>>
>>549399661
you're saying rules, not architecture
>>
>>549399232
interface Stat {
hp, hp_b, mana, mana_b, def, def_b
}

_b = buffs
>>
>>549398880
Crack cocaine and methamphetamines.
>>
>>549396659
Choices too. People eat that shit up.
>>
>>549399232
what issues are you facing, what do you have so far
>>
>>549400553
i always preferred linear games with minimal choice and explicit requirements, but i do believe you are correct in this
even if most of the choices are bad, the feeling of freedom and ability to compare options is enjoyed by many people
but as i am ignorant, i will not include choice in my game
hyperlinear experiences only
>>
>>549397604
They don't know how to communicate they're literally like an orc or goblin. By all means try talking to them and see what you get from it. They have nothing to say unfortunately. And when a high IQ dev from 4chan makes something with AI he will be the first in line to say he's the one who brought AI to agdg and /v/ and that he is the one responsible for any AI games from 4chan lol. This is why he is so committed, he knows he can't make a game but he can put in the work to try and take credit somehow for the inevitable rise of AI.
>>
if hp is less than 0 then die

programming is that ez
>>
>>549396459
Nice
>>
>>549400606
i mean everything, for example how item stats and modifiers etc work with everything, and more
basically everything is impossible
>>
func make_very_good_game():
>>
>>549401452
okay now implement a complete game engine from scratch in modern c++ using dx12
make sure to include full security for online capabilities
>>
>>549401452
>if hp is less than 0 then die
What if it is exactly 0?
And you call yourself a gamedev.
>>
>>549402116
In my game, your health can never be exactly zero, because zero as a concept does not exist. I employ solely numbers that can never, ever tally or multiply to zero in any circumstance. (you) call yourself a gamedev? I bet you're still using binary to encode your game.
>>
My game is controlled through a convoluted system of pulleys and levers
>>
>>549401452
>if hp is less than 0 then die
So then... never die?
>>
there is an enemy
i will become strong
and destroy it
>>
if hp is less then 0
>>
<= 0
>>
I'm creating a programming language with no concept of zero just as our ancestors would have used
>>
I got a mixamo animation in alongside my custom ones. Everything is still mega jank but could be the start of a new efficient workflow to own the AAA industry and the chuddies.
She also runs around and jumps and transforms now.
>>
today i will only do a little bit of work
>>
>>549403142
but why walk on a flying game though ?
>>
>>549401452
It looks like this jackass

If (hp =< 0) {
Dead = true;
}
Else{
Dead = false;
}
>>
vibe coding big mistake
know your code
>>
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>>549395565
No. It was (You).
>>
Aaaaaaand we are back.
>>
>>549403751
cause Tomo made me a Cool Humanoid Vamps Model and I'm going to use It
>>
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More UI 'gress
>>
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You have no idea the levels of kino this has become.
>>549380795
Fuck I forgot since I'm trying to prepare for a new trailer soon. Is it ok if I can submit now?
>>
>>549404456
It's been Years since that Model was made, Anon
>>
>>549404770
I would love to tell you yes but unfortunately I'm going to have to say no. I got more games than I expected and I have to manage what I got for now. Save it for the summer show! It's going to be a lot more fun that's for sure.
>>
"constraints" is a concept i cannot grasp. i can grasp "focus". focus means you focus in on a specific direction. but constraints means: "you want a dog in your game? sorry but that's out of the constraints". i cannot believe that anybody makes a game like that, by artificially randomly imposing constraints.
nobody says shit like "try to make a woman orgasm only by touching her fingertips". why would you even do that?
>>
>>549405028
I should have a better trailer by then, hopefully.
>>
>>549403974
I tell AI to make small self-contained pieces of code and to document them like I'm a retard.
>>
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Arcade Sim guy here, upgraded my Arcade graphics to feel more cozy game / cute and fun
>>
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how do i get good at character design
>>
>>549365563
as a tourist from >>>/g/gedg, I am not really interested in making a game, but I may participate to see what it takes to make a basic pong with my engine.
>>
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>>549405012
I just... I just need to improve my workflows...
>>
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do people really think that putting a vibrator in their butt makes them code better?
>>
why is kebab closed on monday? i cannot function without kebab...
>>
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>why is kebab closed on monday? i cannot function without kebab...
>>
>>549405102
>nobody says shit like "try to make a woman orgasm only by touching her fingertips". why would you even do that?
There are countless pornos out there based around concepts like this. You are simply uncreative.
>>
>>549405102
every (non-computer) game is based on constraints of all kinds.
>>
>>549405102
Constraints aren't "we can't have a dog in the game"
A constraint is more like "I don't have the skills/technology to draw and render a realistic dog, how do I still have a dog in my game?"
And then you have to come up with something creative to convey that there's a dog in the game.
>>
>>549405901
yes its called vibe coding
>>
>>549407036
ba-dum-----tsssss
>>
>>549405313
Stop gooning
>>
>>549406991
This guy gets it
>>
>>549406991
most constraints are artificial though. when you can learn something it's not a constraint anymore. if your pc only had 2mb ram we could talk about constraints. but modern constraints are all artificial. and why would you even constraint yourself to 2mb nowadays?
i think constraints only work when they are real ones and not artificially created ones because you think it'll magically make your creativity good.
>>
>>549407378
you should try it
>>
>>549405901
But gdscript...
>>
>>549407886
following your thoughts to their logical conclusion, every computer game would be a realistic life sim.
>>
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MY GAME IS FUCKING SHIT
>>
>>549409498
is your life fucking shit?
>>
My game is amazing. I'm practically already a millionaire.
>>
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soo since I'm a dumbass I sat down and edited my trailer again, this time with extended audiotrack. This time is much more consistant.
https://www.youtube.com/watch?v=l1Z4H4V2O3A
>>
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wtf I took a piss and came back and my cat ate my protein bar I can't dev under these conditions
>>
It's time for a gamedev power nap
>>
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And massieu redo is done.
>>
https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/
Don't cry to me about needing good graphics for your game when shit like this sold so much with those graphics.
You only need good graphics if your gameplay or concept is weak. The weaker your ideas and gameplay, the stronger your graphics need to be to carry.
>>
>>549410897
This used to go mega-viral during covid lockdown years
>>
Why are string functions in gamemaker so ass?
>>
>>549410712
in my country, cats are the protein bars
>>
>>549410874
It's nice except for that tongue. It looks like a cat's tongue, not a human's tongue.
>>
>>549411824
i have never seen a cat in my life.
>>
>>549411824
china?
>>
>>549411229
I think string functions are ass in every language
>>
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I am the greatest electronic games developer of all time.
>>
>>549410897
This has hand-drawn animated cutscenes. A limited palette does not mean it's low-effort art, retard.
>>
>>549410897
Do you think those graphics are weak just because it's le pixels? That's highly stylized with amazing animations. In fact it would qualify as Zukowskis "incredibly beautiful" magic metric. It also reaffirms his point about the horror genre but that's an aside.
>>
>>549404714
Now that's a slick looking menu
>>
>>549412479
Thanks, I AI generated it
>>
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>>549412310
>This has hand-drawn animated cutscenes.
It's literally self-recorded videos with outlines only drawn over in MS paint. Rotoscoping. You can do as much, my point was that you didn't need high technical skill.
>>549412349
>In fact it would qualify as Zukowskis "incredibly beautiful" magic metric.
You're full of shit.
>>
>>549412979
It's so easy and yet you've never done it
>>
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>>549412349
>>
>>549405291
Incredible
>>
>>549413471
>left is greasy
>right is the same haircut but with shampoo and conditioner and blow drying
yes, girls hate bad hygiene
>>
>>549405313
channel the goon energy
>>
>>549405805
>ai
>chuddies
>workflow
brattydev is merging with the cr*s personality
>>
>>549412103
not with assembly..
>>
>>549414282
only because assembly is ass as a whole
>>
>>549414230
We all have a little bit of cris inside of us.

He is our id.
>>
i like to put beets and clove powder in my blender then strain it and drink the juice. makes me code better.
>>
>>549390447
>1st one
Singleplayer
>2nd one
Singleplayer
>3rd one
Singleplayer
>4th one
Multiplayer

Also none of the games are similar to the 4th one. Anon explicitly pointed out coop cooking. I see no cooking or coop in the first 3.
>>
>>549412979
Sorry you don't know the difference between bad graphics and art.
>>
>>549390379
Neat. Clothes was a real big pain for me, I had to draw every single sprite. Simply using a color changer would not be good enough.

>>549391261
>>549391267
Lel
>>
>>549392873
If I could make progress this fast, then I could finish games a lot faster, like 2 years or less. Instead of going so slow it feels like never even when it feels possible.
>>
>>549415565
Just have AI do it like me
>>
>>549415214
Sorry for your eye problems if that's your definition of "incredibly beautiful" graphics.
>>
>>549415176
megabonk is singleplayer therefore you are wrong.
>>
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>>549415214
We really don't talk about this enough, but "talent" really does exist. There are clearly anons here who simply do not have the capability to discern good from bad art. I think we all wish it's something they they can eventually learn through enough practice and effort, but guys like Cris and Azur prove otherwise.
>>
>>549394442
As I've gotten older I've had random lapses in my actions. Acting without thinking on actions I normally make a decision on before taking.

>>549396459
Neat, how did you even set up that proc gen? Ive done proc gen before but I have yet to be able to pull off one like that.
>>
>>549416643
some butthurt shit "artist" wrote that
>>
>>549416643
Sounds right. I think such people are the same who look at certain comedy and say "that isn't funny" despite audiences clearly laughing at it. And they literally mean it, they believe there is not a joke there that anyone can or should find funny and they think the world is crazy and pretending to laugh or something bizarre like that. Because they don't think it's funny. And if they think art is bad because it's familiar in some way they can't be convinced that it's good to someone else.
>>
>>549416517
Megabonk isnt even in the example. And if it was it would clearly stand out like game #4 ie high quality graphics
>>
>>549367880
Can I see comments the dev left?
>>
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it is what it is, I need to greybox my levels first I think
>>
>>549418979
Greybox? More like GAYBOX

Sorry for your loss anon
>>
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Ⅼuđite xⅰsțҽrs I don't feel so good
>>
>>549418979
>school shooting simulator
uhhhhh, fbi???
>>
>>549419201
I dunno how you can protect AI without also making copyright infringement legal. And that would be a disaster.
>>
Finally getting over my dust allergies. Still a bit weak, but I can dev now.
>>
>>549419485
>I dunno how you can protect Photoshop without also making copyright infringement legal
this is you
>>
>>549419485
How so? It would work the same as with a pencil, you can draw anything, including a trademarked character, hell, you can even trace it, but you can't sell the drawing. You do keep the knowledge and can make new art inspired by the character, though.
>>
>pencils and paper?
>BUT HOW DO YOU STOP THEM FROM DRAWING MICKY MOUSE???
>>
>>549419595
Yikes xister maybe leave the witty replies to the experts mkay?
>>
>>549419595
Photoshop isn't producing works based on other peoples content.
Really AI wouldn't be so bad if it was able to tell you what it was ripping off when it generated the material. At least then you can verify that it isn't too close to the source material.
But right now it could produce exact copies of text or images and you would never know it was copyright infringement.
And you're ultimately rolling the dice if someone wants to sue you for your AI slop.
>>
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>>549419908
>>
>>549419772
>>549419869
See
>>549419990

Not being able to tell where AI stole it from is opening you up to lawsuits.
>>
>>549419990
>the tool did what I told it to
>this is the tool's fault
I dunno how you can protect guns without also making murder legal
>>
>>549420084
That's right stay in your comfort zone. Good xis.
>>
>>549419990
>>549420140
>AI stole
that's all you had to say for me to know you are a 'dite retard
>>
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>>549420185
>>549420254
You're not asking it to rip off GRRM.
But if you ask it to write some fantasy flavor text and it does exactly that then you're liable.
>>
>>549420365
>it was true in my mind
>>
>>549420430
Good argument. AI agrees with me btw.
>>
>>549420532
>possibly
>agrees
retard
>>
>>549420570
>only reads the first sentence

as expected from someone who uses AI to do all their work lol
>>
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>>549419990
>>549420140
>implying photobashing, texture sampling, and using unlicensed brushes hasn't been industry standard for decades
The "it's a collage machine" midwit take needs to die. It’s weights and biases in a latent space, anon. It learns concepts and patterns, exactly the same way your human brain learns to draw after looking at Danbooru for five years. Unless you are intentionally overfitting on a tiny dataset, it's mathematically impossible for it to "store" and "rip off" exact copies.
"Opening you up to lawsuits" is pure luddite fearmongering/cope. Steam already walked back the bans and allows AI content with disclosure. Nobody is going to sue you for your zero-budget itch.io project because the AI understood the concept of "generic sci-fi corridor."
Keep crying about "slop" and auditing pixels for moral purity while the rest of us actually ship games. NGMI.
>>
>>549420365
May I see some cases where a civilian was sued, as you claim? No? Then fuck off.
>>
>>549420791
Yeah because nobody has ever been sued over sampling textures.
Holy shit you people are retarded.

https://www.polygon.com/22519568/resident-evil-4-copyright-infringement-lawsuit-capcom/
>>
>>549420791
>while the rest of us actually ship games. NGMI.
Would you mind posting your game you have shipped or will shipped? To back up your argument?
>>
>>549420975
>can I have some cases on this thing that is still still very new and fundamentally changes the way we think about copyright and creative works
>something that is still working its way through the courts and that Donald Trump is planning to sign an executive order on

again
>Holy shit you people are retarded.
>>
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>>549421103
>>
>>549420791
>Keep crying about "slop" and auditing pixels for moral purity while the rest of us actually ship games
Yeah unfortunately we don't have a single AI dev here who seems able to make and post a game so maybe calm down a little. Starting to sound very cope.
>>
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>>549421184
>>549421014
>>549421247
>it was true in my mind
>>
>>549421464
>wojak with ears

Cursed.
>>
>>549421464
Yes that means you xis. You even tried to make a game and couldn't even as a joke. AI xisters are struggling in this general.
>>
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>>549421602
you keep using that word, don't think you know what it means xis'
>>
>>549421103
Forget asking them for their game, ask them to show A GAME from agdg by anyone using AI. Right now AI advocates in agdg are the loudest group who have zero games to show for themself it's actually crazy. Years of nonstop forced discussions about AI and they still haven't used it to make a game.
>>
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>>549421924
>>
>>549421924
My game uses AI and nobody has called me on it.
>>
>>549405313
use ai like valve did for deadlock
>>
>>549421924
you don't even have a game, we ai chads owe you nothing
>>
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>>549422429
does steam require AI disclosure for code, or just assets?
>>
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time to simpify graphics
>>
>>549422429
That article is over a year old, that image is outdated as hell, and they used chatGPT as a search engine to find an algorithm not to make one. Stupid disingenuous nigger.
>>
today I spent 5 hours (as measured by stopwatch) tuning impact damage in my game so it feels natural and intuitive.
I learned that physics engines do all kinds of voodoo with adjusting speeds and that it's really hard to rely on impulses and normals to compute damage. so instead I just use the body's linear velocity to compute damage and that feels the best.
>>
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>>549422075
Well sooner or later someone is going to have to stop hiding and be an actual chad dev who uses AI like this

https://store.steampowered.com/app/3668370/Night_Swarm/

just do it out in the open and don't worry about being called out. But the odds of those kinds of chads coming here is extremely slim. Basically zero because the second they see their retarded cousin the ai xister embarassing himself and AI in general they will turn and leave.
>>
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>>549422573
If AI helped you in any way it counts. Pic from their docs.
>>
do you think I should show player's reputation (which increases money they get and at some thresholds quests they can get) as a number or as a somewhat vague description. is it more satisfying to know exactly that winning a fight without taking damage increased their reputation by 5 points or is something like +reputation better for immersion?
>>
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My honest reaction.
>>
>>549423005
You should only show the number if players would be bothered by their exclusion or if you want players to min max
>>
>>549422617
Show us
>>
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I think as long as your product doesn't seem like low effort shit, most people don't care about it using AI, except for some twitter fags.

But I honestly think that as long as your game isn't 100% AI but you're honest about things like using references made with AI, it should be fine.
>>
ain't it funny how the biggest ai hater in this general is a self admited p*do with no game?
>>
>>549423404
>honest about things like using references made with AI
Gabe didn't, why should I? Unless it can be identified as AI I'm not disclosing shit.
>>
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>first time open blender 5.0
>its fucking lagging on gtx1070
Everything past 2.79 was a mistake
>>
>>549423656
>1070 in current year
cris?
>>
>>549423080
>he didn't see the disclosure at the end of a trailer video
https://www.youtube.com/watch?v=l1Z4H4V2O3A
embarrassing really
>>
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lol
>>
>>549423404
If even 1% of your game uses AI and you don't keep it perfectly secret, someone will freak out about it. It's your job to not care. But even before that, the most important thing is you guys really really need to start making games. How many years are ai posters on 4chan going to keep this up?

Right now there is one dev I can think of who usually posts in /v/ who uses AI and nobody gives him any slack for it at all. That's a chad dev. Not a single one of you in agdg is able to come close to that dev.
>>
>>549423719
I can play cp2077 in fullhd on it just fine...
>>
>>549424020
we know you are talking about the pedo, kill yourself
>>
>>549423431
Yeah. Betz really is a cancer to this place.
>>
>>549423656
I have a gtx760 equivalent and I run 5.0 fine lil bro
>>
>>549423431
>>549424171
Nobody is talking about pedos be quiet retarded goblin creature. Can't wait until AI is able to keep monkeys like you off the internet and siphon you away from the rest of us.
>>
>>549424471
kill yourself pedofag
>>
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icebot, not sure i'm happy with the model
>>
>talk about how ai posters really need to make a game and it's been years now and they still aren't posting games and are acting afraid
>only chad ai dev is on /v/
>ai xister instead of acknowledging any of this throws tantrums randomly about pedos and troons
GRIM
AI XISTERS CONTINUE TO BLOW IT
>>
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>>549424614
#hirefans
>>
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>>
>>549424881
just don't talk to a retard, he craves attention
>>
>>549425160
>im fighting da luddites
That's great and all but you couldn't even make a joke tennis game? Even with AI? Have you considered how that just makes luddites RIGHT?
>>
>>549425307
No... NO MY WORLDVIEW IS BEING DESTROY
NIGGERMAN SAVE ME
>>
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>>549425307
Keep whining, you lost.
>>
>>549425307
you are a pdf you are wrong just by existing
>>
>>549425398
>>549425453
>>549425606
uh oh meltie
>>
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>>
>>549425857

What the hell is a Luddite in this context.
Genuinely asking
>>
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>>549425857
>>549425805
>>549425606
>>549425453
It's not too late too make Pong and prove them all wrong!
>>
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Drawing the new Made clothe.
>>
Everybody a 'dite til it comes time to call out valve's use of AI in Deadlock
>>
>>549426624
awoooga
>>
I can't find the button to disclose AI use on steampartner
>>
>>549421924
>them
>advocates
>they
My friend... it's only 1 person. When you see a post with that is critical of AI and it has 2-3 replies that seem somewhat similar to each other that's the same guy. You people never learn not to engage with obvious bait.
>>
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I use AI and I'm proud, fuck 'em 's
>>
>>549426980
Kids on Newgrounds were making better games in 2010
>>
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@549426980
>>
>>549426980
I shit my pants and I'm proud.
>>
>>549427146
Where is your game? Yep you ain't got one ;)
>>
>>549427210
Not yet
What the heck
>>
>be AI Chad
>post game
>'ƌiṱЄs come out of the woodwork to criticize it
>ask them to post their game
>they don't because they don't have any
many such cases
>>
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POV you're an indie dev in 2025
>>
Yeah, but where is your Pong?
>>
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>>
>>549420791
AI doesn't "learn" concepts. That's literally not how it works. Anything that exists outside of its dataset cannot be used, and datasets can easily be poisoned. You don't know how either machine or human learning works because you are neither, you are a cro-magnon.
>>
>>549427787
AI doesn't learn, but It can make connections in those data sets that no human has ever thought of before.
>>
>>549363218
I have a pipeline to finish the animations and programming.
But I can't feel motivated
>>
>>549423719
Cris uses a laptop with vega 8 igpu
>>
>>549427787
just because it doesn't learn like you do doesn't mean it doesn't retard
>>
>>549427787
My nigga if you're particularly perceptive you'd notice that the shit you're replying to was generated by AI aswell. It's such a dogshit obnoxious writing style, too.
>>
>>549427946
Sometimes you just gotta stop waiting for this magical "motivation" and just start doing it
Once you get the ball rolling it becomes easier to continue
>>
>>549428107
Don't call me the n-word, you nearthental.
>>
LLMs are just lossy data compression. I giant zip file of all the text in the world, that you are unable to pull the original source data from, but can still make new conclusions and generate novel data with, because you always have to seed it with a prompt.
>>
>>549428324
Sorry :(
>>
>>549428410
sub 80 iq hands typed this
>>
>>549428410
In English, Doc
>>
>>549427921
Such as?
>>
>>549421924
Throne requiem is chock full of ai art.
>>
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I love when niggas that don't know how NN works internally think an autoencoder will generate values of shit that doesn't exist on It's Z vector or a word2word bubble with reinformecent learning will have conciousness to evaluate the output it make is valid.
>>
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>>549428529
>>549428516
Lots of numbers in RAM. Autocorrect go brrrrrrt.
>>
>"lossy data compression file" is able to make a game
>ᒪՍᎠs aren't
really makes you think huh
>>
>>549428745
It can't do anything without a human operator.
>>
>>549428637
Diddy Kong Racing
Zelda
Mother
>>
>>549428823
neither can you, try unplugging your brain
>>
>>549428880
Heil Hitler!
>>
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AI can't make this
>>
>>549428637
Nigga is seriously asking me what the known unknown is.
>>
>>549429163
>expecting DⅰŢes to have brains
lul
>>
>>549376273
>still can't get it working it
>pull up a version from a while back
>too much was messed with to keep permanently
>run it
>lobby ID properly gets set up
AAAAAAAA!!! I HATE MULTIPLAYER!!!!!!!! Move one thing and it somehow stuff just stops working for no discernible reason. Even put it back together like it was before and it won't work AIEEEEEEEEE!!!!
>>
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>How do I SQUARE the CIRCLE in PYTHON?
>you niggas have never worked a day in your life.
>>
My game uses AI voice acting but /agdg/ never brings it up as an example of an /agdg/ game with AI.
>>
>>549426586
Great, we got a new lol cow namefag
>>
>>549429407
your dirk game is too dated, nobody is going to mention it
>>
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>>549429404
>C programming language
>C is also the speed of light
>Lucifer is the light bearer
>He showed himself as a snake
>A Python?
>Python has libraries...
>but the library of Alexandria burned
I should start with Pong.
>>
>>549429519
he has been here for a month, where were you?
>>
>>549429407
No agdg games released post AIboom have voice acting at all.
>>
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AI textures
>>
>>549429758
Working on my game
>>
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You parasocial rats don't claim games made by anons because they post in the /agdg/. There is no "we".
>>
>>549429905
Yeah, but I could just decompile and upscale the original Medal of Honor on Playstation to play that. I'd probably finish before you too.
>>
>>549429967
proof?

>>549429976
nodev schizo
>>
>>549430136
Nigga Heil Hitler
>>
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>>549430212
Yesdev schizo to you, sir.
>>
>Dude the FBI, Dude the NSA, Dude the CIA
Can we a schizo that isn't obsessed with the US government for once?
>>
>>549429976
>There is no "we".
trvke I would literally sacrifice any of you for a McChicken
>>
>>549430958
I'll stab you for a breath mint.
>>
>>549430738
They wouldn't be obsessed with those if they weren't americans. Those agencies are involved to some degree in every american's life, I think.
>>
I wish I had a occultism-obsessed schizo girl to write the story for my narrative adventure game.
>>
>>549429976
If anything I'm making my game to spite /agdg/
>>
i miss tumblr devlogs
>>
>>549430958
>>549431210
This is why you have no friends
>>
I would pay to stab some of you.
>>
>>549430738
They have no personality and just copypaste shit to fit in.
>>
>>549431693
I have friends, they know to stay out of stabbing distance.
>>
If you were going to make a Souls-like, do you think Blade Runner or WW1 is a better inspiration?
>>
>>549432457
WW1 but in an alternate timeline where everything is cyberpunk
>>
>>549432457
Kaiserpunk
>>
>>549432792
Vill ze Kaiserpunk have Aryan milch maidens, Hans?
>>
I will be honest with ya’all. I dont want to make a big game. i want to make next flappy bird, next Pacman, next friggin idk. Point is I want to make a very small game and make some money from it
>>
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>>549432457
>>
>>549428291
Fair
>>
>>549432457
>Soulslike
Just email the Trench Crusade guys they'll probably pay you to use their aesthetic >>549433195 Warhammer 40k Krieg knockoff world.
A game like the original Rainbow Six (1 to 3) in a cyberpunk setting would be kino.
>>
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>>549433025
>Point is I want to make a very small game and make some money from it
>>
Seriously don’t make a big game. Make a very small but fun game
>>
>>549433884
Imma keep it under 4MB
>>
>>549433732
>pong.ping
>the internet was literally made for this joke
>it's the oldest programmers joke in the world
START WITH PONG
>>
>>549433884
mine is so small it will fit on a micro SD card
>>
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>makes millions in your path
>>
If you release your game on Steam, I'm going to be able to immediately tell that you didn't make Pong first.
>>
>>549428994
I think this idea would actually kill if it was a coop multiplayer game.
>>
>>549433582
Warhammer rips off other shit like 2000AD anyway.
>>
I'm gonna see a bug, that you should have figured out the first time you let someone test your copy of Pong, then I'm going to leave a negative review on every Steam game posted here saying that the dev doesn't even know how to program Pong.
>>
>>549434310
Amateur development general. Money-making is secondary.
>>
>>549434738
Then how do you measure success here?
>>
>>549434814
How many downloads or players you got on your Pong game. If you can get people to play Pong, you can get them to play anything.
>>
>>549434814
Popularity of the game? You can make a free game aswell and I would consider it successful if it's popular among gamers.
>>
I’m retarded, like really retarded gamedev wise
>>
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Every foken concept I come up with is always too much for one man. How do I simplify my ideas?
>>
>>549435615
Subtract, subtract until you are left with the basics, the core
>>
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I get 90 MB export on an app that doesn't use assets and only have a single screen.
Is there a solution to this?
>>
newfag here
what's the best /agdg/ game?
>>
>>549435615
I get the desire to want to make a small game but players really don't want to buy small games.
>>
>>549435615
Do game jams with tight deadlines.
>>
>>549436328
Halo 2
>>
>>549436328
Someone will answer you with an infamous example instead
>>
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give it up
>>
>>549434814
if it's still talked about a year after release
>>
Is there anyone here who'd be happy making a low-stakes non-commercial game just for the enjoyment of the craft?
>>
>>549436328
va11halla
>>
>>549435615
play UFO50. it's a masterclass in simple ideas. 50 of them! for the price of 1
>>
>>549367880
But godot is open source so I can modify the engine to generate a file that will make the decompiler execute arbitrary code and fuck pirates up
>>
>>549365563
This will be my entry.
>>
>>549437186
made dozens of those.
>>
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progress: SPOOKland gets a renovation??????
>>
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>>549437542
>Murder Death Paddle Ball is PONG, Mortal Kombat, and Gameboy Camera all rolled into one.
>Watch your real life opponents head explode in a glorious LIVE! 4-pallette 144x144 stream!
>>
>>549437740
Damn those pumpkin legs
>>
>>549436665
I am no man.
>>
>>549435615
I was thinking recently that I want to make too many different games in too many different styles that it would be a good idea to make an anthology game which has like an hour of gameplay for each game and ties them together around some kind of themeing.
>>
>>549398982
Being jaded and spiteful also helps.
>>
Drugs allow me to just listen to the drums, go into a dissociative state, and become one with my code base. You have a small mind.
>>
>>549405313
Study The King of Fighters characters. They overall have simple but appealing designs that are also easy to draw. They have outfits that look believable even if they don't exist. Also, the way they are animated gives you a lot of information on their personality. Character design is more than just appearance, after all.

KoF is a masterclass in character design 101, imo.
>>
>>549436328
my favorite is lethal league
>>
I might've finally found a way to texture paint my stuff
basically just use a black background. it feels more intuitive to 'pull out' forms from the shadow, like the more you press down the more the form is pulled forward towards the viewer
if you need to put a part back in the shadow, just add black back to it
can use an overlay layer on top to add texture, Kyle's FX Box is good for that. I'm using the Kyle's FX Box Add Noise for the base
has a cottony look but once it's crunched down to low res it stops being an issue
>>
>>549436328
Peripeteia is the only real game to come out of this general
>>
i just blended a beet and an onion together and drank it. it was awful but i did it anyway. this is the price to be paid to be good at game dev.
>>
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>>549439130
Hypnotizing myself first with the spectrum visualizer and a good beat helps too.
>>
>>549439659
looks really cool. I like to pull forms from black too
>>
>>549432457
maybe Steampunk alternate reality WW1. Like they showed in some flashbacks in the Venture Bros cartoons about Dr Venture's grandfather
>>
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>>549439248
>KOF characters
>Appealing
SNK designs suck complete ass. They only have three archetypes and never veer away from any of them.
>Metrosexual faggot in bell bottoms
>Scrappy musclebound American with Japanese name or Japanese blood/ancestry
>"The Legendary Large-Breasted Girl"
>>
>>549439248
Your tastes are shit, Cris. That's why you're never going to make it. KoF has objectively shit character designs as measured by on how frequently its characters get fanart.
>>
>>549440009
>>549440335
that's funny because the kof designs are more appealing than the rest of fighting games.
>>
>>549440416
For every Mai doujin, you'll find a dozen Chun Li doujins.
>>
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All agdg mech games have girl pilots for some reason...
>>
>dev music
https://www.youtube.com/watch?v=lEYtTcBVcnQ
>>
>>549440525
ok, and besides chun li what does SF has?
>>
>>549440615
does KO mech have a female pilot?
>>
>>549440829
ibuki, elena, makoto, sakura, juri... I'm not even a fan but I remember these. could not name a single snk character other than whats his name, wolf guy. buster wolf.
>>
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>>549441514
I love when SF cucks claim that are great when they're always a shoto clone, some rekka and a fireball.

And the funny thing is that SF characters always have the same 2-3 specials in all the games.

Kyo literally has 10 times the amount of specials in kof than the most complex SF character.

SF fags never play kof because learning anything more complex than ryu is like PHD complex chaos math physics to them.

lmao.
>>
>>549441862
>cris moves the goalposts into orbit
>>
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>>549442143
https://www.youtube.com/watch?v=EhdfHHObpWw

I always love SF cucks bragging about their Guile vs Ryu/Ken simulator 2 III IV remix V ultra HD remaster final version upscaled compilation.
>>
>>549441862
We're talking about aesthetics anon, I wasn't trying to start a goddamn "which fighting game is the best war."
>>
>>549442935
kof animations are part of the aesthetics.

Athena literally has a super where she cycles between all her costumes.
This more appealing than anything capcom has made.
>>
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>>549442929
I accept your concession.
>>
>>549443087
Ah, I see. I misunderstood you.
>>
This is all your Freemason uncle at Nintendo's fault.
>>
If you don't market or position your game as a boomer shooter, is the lack of sprinting and ADS just going to immediately make the game unintentionally dated?
>>
i have no motivation OR discipline
>>
>>549443565
At this point, having sprinting and ADS is what will make your game seem dated.
Doesn't matter if it's fun.
>>
I just trimmed my nails and put lotion on so I'm all smooth and clean in my dev diapers.
>>
>>549443301
ask yourself why are kof characters more popular in mugen than SF ones.
>>
>>549443565
sprinting probably. ADS isn't that important
>>
>>549443565
I think there is a big market for people looking for early 2000s shooters in the same way there is a market for boomer shooters. Games like Half Life and Halo.
And not a lot of games have even attempted to do this yet.
>>
Why are you guys asking about your games here rather than the people playing and testing them?
>>
>>549443594
i have no piss OR cum
>>
>>549443770
because kof fans are starved for good character designs to fight against
>>
>popular = good
>>
every multiplayer solution for unity does one thing wrong. they force you to put your networked state directly on the gameobject (syncvars etc have to be on a gameobject). now that i saw a solution for another engine that does it differently, i have seen the correct way, which is there are gameobjects, and all networked state is kept in something called an "entity" which is not attached to that gameobject in any way but still knows which gameobject it belongs to. the gameobject then largely becomes a graphical dummy. that networking library is called nengi.js and it's no longer maintained but it did a lot right.
>>
The most popular drink in South America is Coca-Cola because it's good. It has nothing to do with the CIA.
>>
>>549444630
Maybe the CIA is just good at making soda.
>>
>>549444532
thus the gameobject is mostly a container for visuals and the entity is a container for networked state. they are not attached. they just know about each other.
>>
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wtf is this shit
>>
>>549428291
Honestly, it's hard for me because even when I want to, it's like my body says "No"
It's as if my brain refuses to tell me body what to do
>>
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>>549440009
My wife Kula does not match any of those archetypes.
>>
>>549445303
Exercise. Get your blood moving through your brain.
>>
>>549443857
players will tell you whats wrong. but not know how to fix it. agdg does have some experienced devs who might on the off chance know how to fix it.
>>
>>549440009
>implying "Legendary Large-Breasted Girl" isn't fantastic character design
>>
>>549445587
>players will tell you whats wrong. but not know how to fix it.
Correct, you made it. The debug logs will tell you how to fix it. You do have debug logs, right?
>>
>>549445431
that's quite literally a metro sexual faggot with bell bottoms
>>
inheritance is one of the worst things to ever be added to programming. or perhaps just its over popularization. inheritance is like shoving everything up everything else's ass in a long chain (or tree) like that movie Human Centipede. then wondering why you have problems. if two things have a relationship then indirectly link them to each other with a dictionary or something or take an empty container (class/struct/idk) and compose them onto it so they're standalone yet aware of each other.
>>
>>549445706
debug.logs don't tell you why your inventory system sucks
>>
>>549445919
but every class shitting into the next one's mouth is not the answer
>>
>>549445928
Neither will asking random questions here without linking to a game in order to bait people into arguments and drive away any people actually interested in game development.
>>
>>549446104
that's why we have demoday
>>
>>549445928
separate the visuals from the data and logic entirely. the visuals should be a mirror of the underlying data and logic. the data and logic of the inventory system should function even without visuals of it (UI)
>>
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>>549445752
You know metro sexual is a term for MEN, right?
Kula is a girl.
>>
>>549446220
Oh yeah, such a great idea releasing bug filled untested demos to the public. Makes people really want to buy your games.
>>
>>549445431
nta, but I think she's bell-bottoms metrosexual adjacent.
That anon's list of archetypes is mostly correct. But those archetypes are also dope af, and he's being a midwit about it.
In conclusion, I also love Kula. Notice how her outfit (not including her head) only consists of three main colors. I also like how her gloves and shoes and belt both contain a lot of the highlight color, maximizing the clarity of the extremities of the limbs and the separation of waist and ribcage. Also, notice how she's cute af. One trillion points for KoF.
>>
>>549445107
that doesnt seem organic at all. that game is 10 years old
>>
>>549446504
Uoh
>>
>>549446592
why are you like this
>>
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>>549446367
The only good character in SNK fighting games is Franco Bash.
>>
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>>549446504
and it looks like this? wtf someone found a way to spoof player count i think
>>
>>549446762
You know how dad jokes work? They see the opportunity for a shitty pun, or the opportunity to take a sentence literally, and they just HAVE to say the joke, no matter how unfunny it is? Same thing. I couldn't help myself.
>>
>>549439248
Nobody here is matching KOF's animations bro, I couldn't match the animation on Kim's pants even if you gave me a year to do it.
>>
50 more Steam Review guesses and I'll finally figure out how to market my game!
>>
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>>549443730
Yeah, when you put it that way, as long as the game is fun then it shouldn't matter to people whether it has sprinting or ADS, I guess? That idea is why I'm kinda stressed about this, you shouldn't get in the way of the player's fun, and I feel I might be doing that.
>>549443780
>>549443814
I'm just wondering because I'm making my own framework to build shooter games on.
Mechanically, it's going to be closer to Halo than anything else, so because it's limited to 2 or 3 weapons and your base movement is slower, it's not a boomer shooter in the usual sense.
I've been playing Half-Life mods and I've noticed that these mods often add ADS and sprinting to the games, even Black Mesa added sprinting (with weapon lowering)... even though it was supposed to be a faithful Half-Life remake.
And that got me thinking that these things seem kinda essential to modern gamers, even though I wouldn't necessarily add them myself. I just don't want to seem like I'm somehow ideologically opposed to something that players find fun or essential.
Then again, I could just make them as modules and then just not use those modules in the first few games that I have in mind. I already have plans for a few things like that.
Anyway, that's a lot of text with zero game posted alongside it. I did what I threatened and I just tossed my entire 20-year project library in the freezer and I'm starting from scratch.
>>
>>549446289
>bug filled untested demos to the public
worked for notch
>>
>>549447603
>my own framework to build shooter games on.
No you're not, or you wouldn't have any idea how many weapons your adding or the movement speed.
>>
>>549447730
You're not Notch.
>>
>>549441046
ok all recent games
>>
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>>549416712
>Neat, how did you even set up that proc gen? Ive done proc gen before but I have yet to be able to pull off one like that.
AI initially did a simple one but it could lead to you getting stuck in generated rooms and other common issues. I then just refined it by telling the AI to use any of the common techniques (which you should know or ask AI what those are). Here's a good video, don't mind that it's Rust if you're not into that just listen to his ideas. https://www.youtube.com/watch?v=TlLIOgWYVpI
>>
>>549447534
Yeah, I'm nowhere near that skilled either. What I'm getting at is that, even if you can't animate that well, you should try to make the animations tell you something about the character.
Kim's pants make me jizz mine.
>>
>>549447852
>You're not a fat girlfriendless swede ripping off a game from one of your peers shot for shot
https://www.youtube.com/watch?v=JpnyIvmjFZ4
>>
You're not devs. Devs only talk about their game. They don't talk about anything else.
>>
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Metroid Prime 4 released recently and it made me think: why are there no Metroid Prime-likes?
In comparison a whole bunch of games take inspiration from Super Metroid, why is this the case?
>>
>>549447852
>You're not successful, so don't use methods used by successful people. You should use methods used by unsuccessful people instead.
>>
Fygoon, despite whatever he's guilty of, puts you all to shame.
>>
>>549448092
Minecraft was going to happen in the 2008 whether Notch was dead or alive. You don't understand technology or games. The games already exist, you have to be there at the right time to pull them out of the aether.
>>
>>549447852
worked for hopoo, worked for ivysly, worked for wabbaboy, worked for shodanon
>>
>>549448048
Most indie devs stick to 2D graphics or have 3D graphics in 2D gameplay. It's just easier for small devs. I'm not interested in making a "Metroid Prime-like", but I think it's a good idea. Maybe you can be the one to do it!
>>
>>549448312
Never heard of them, were their games borderline unplayable? Watching that /AGDG/ stream was torture after the first couple games.
>>
>>549448048
Same reason there isn't that many Half Life or Halo-likes: visual fidelity is too high to be easily replicated by a small team.
Yeah you could probably replicate the aesthetic half decently in PSX graphics but a lot of the identity of these games is the early 2000s.
>>
>>549447603
>you shouldn't get in the way of the player's fun
You should a little bit. It's possible to go too far in the direction of letting the player do as they please, to the degree that it doesn't feel like there's any real philosophy behind the game's design.
Enforcing a general protocol for solving problems, and letting the player do what they want within a more narrow sandbox, is more fun, because it forces them to learn and adapt.
All of the best games I've ever played frustrated me at first.
>>
>>549448285
The technology to make Stardew Valley existed in 1990, why did it take 26 years to pull it out of the aether? In fact, why did a Japanese dev try to pull it out of the aether for 26 years and kept failing at it?
>>
>>549448048
3d requires an order of magnitude more work for a metroid-like. the map alone...
maybe a wolfenstein-like prime-like demake could be done.
>>
>>549448616
The original Harvest Moon for SNES is better than Stardew Valley.
>>
>>549448457
lurk moar
https://made-by-agdg.vercel.app/
>>
I mean literally everyone knows that story, the companies split and the Harvest Moon sequels got ruined. Stardew Valley only exists because of corporate greed.
>>
>>549448993
>lurk moar
>https://made-by-agdg.vercel.app/
I'm not buying. Why would I look at those games?
>>
Games is cheap nigga, they go one sale all the time. A working dev is a gold mine.
>>
They should release new GPUs that are fundamentally altered so that all games made in the past no longer work on them. The entire past 18 years of Steam catalog wiped out, a fresh start for all devs. a new golden age of game sales instead of people only playing old games.
>>
what if someone made the crypto version of Steam? no 30% cut, no payment processors, just completely fair. you still have to pay $100 for every game you put on the store to prevent spam since anyone can list a game because its crypto powered. but that $100 from every game dev is automatically used by the system to advertise the platform and get new players to buy games there
>>
>>549449373
That's called a console.
>>
>>549448048
It's probably just because Metroid Prime hasn't been in the public consciousness recently.
There are a shit ton of 3d Kings Field-likes (inspired by Dark Souls popularity) and I think they're a comparable amount of work to MP.
>>
>>549449652
Metroid Prime is just Quake with better puzzles.
>>
>>549449073
Then I'm not selling. get out of my store.
>>
>>549449798
And the enemies respawn when you backtrack. Wow such game design.
>>
here's your indie prime-like
don't knock it til you try it. Frogmonster.
>>
>>549449605
also a twist is NFTs are banned. tokens for games are banned. CRYPTO GAMES are banned. they have to be regular games. only the platform itself is crypto, for only the purpose of avoiding payment processors and steam's 30% cut.
>>
>>549445624
Name one thing about Mai's character other than the fact that she has large breasts and likes Andy.
Name one thing about Blue Mary's character other than that she has large breasts and has a dog.
Name one thing about Shermie's character PERIOD other than the fact that she has large breasts.
>>
>>549450119
>no gamling, no crypto
So you want the crypto bros to program a platform to trade your porn on?
>>
>>549449798
And way more complex game design. But yeah you're not wrong.
>>
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>>549445431
>Kula
>>
Arkanoids paddle space ship is so sexy I wanna stick it in my butt.
>>
>>549451089
I cum buckets every time I get the multiball powerup, I know how you feel bro.
>>
there's something very insulating about snow on the roof of your house. its 15 degrees outside yet my room is too hot just from a single space heater as the only source of heat. if there wasn't snow on the roof it'd still be cold as fuck in here
>>
>>549451089
Desu! big tiddied arkanoid paddles when? so cute!
>>
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Thought's on Ms. Pac-Man bros? She used to be hot before DEI.
>>
>>549450284
1. Your questions are irrelevant to the point I was making. ""Legendary Large-Breasted Girl" is in and of itself a good basis for a character.
2. We're talking about character DESIGN, what the character visually look like; backstory and lore doesn't factor into this unless it influences the design in some way...
3. ... which it can, such as Mai, who is a ninja, so she is dressed like a (sexy) ninja.
4. Despite all my points above, I know at least that Shermie is in a trio with some buff guy and a kid and they're trying to revice Orochi and when they do so they turn brown. Shermie has multiple throws that are done with her legs, which is fairly original.
5. In a fighting game, the story is so unimportant that most of it isn't even in the games and you have to read outside material like the instruction manual, artbooks or official websites; on other other hand, the character design is what you're going to be seeing for dozens of hours as you play the game.
Never reply to me again FUCKING RETARD.
>>
https://www.youtube.com/shorts/p6PBgUJldWE

All anons here are too old to even understand what appeals to zoomers.
>>
>>549451925
cris?
>>
>>549452049
yes
>>
>>549451925
Zoomers like the same things I liked at their age: Arnold, war, metal, huge boobs; all of it.
>>
I have nightmares!
>>
>>549451925
most zoomer memes are actually created by boomers. Even the lingo they use comes from here sometimes
>>
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What went wrong?
>>
>>549454305
I watched the trailer and it's clearly an asset flip. And not a well put together one either. It lacks cohesiveness in the visuals and the gameplay animations look incredibly stiff.
It's also UE5 so I know it runs like shit.
>>
should i make a isometric 3d fantasy arpg or is that too generic
>>
>>549455087
Yes but take some pages from Fear and Hunger and make it incredibly brutal.
>>
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>>549365563
So uhhhh should I make NOVABREAKER 2 for this or what? lol
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>>549454305
No appeal.
>>
>>549455143
honestly not a bad idea
>>
>>549451916
>"Legendary Large-Breasted Girl" is in and of itself a good basis for a character.
Thank you.
>>
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continuing work on the dialogue scenes
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>>549452480
Zoomer here. Give me guns, loud abrasive music, and titties any fucking day.
>>
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>>549439659
same Anon. does this style have appeal or am I an artlet just ripping off somebody else's style and using style to cover up lack of proficiency?
>>
Through a series of weird set up the system for multiplayer now works. It gives me an error each time I switch from one specific scene to another but somehow whatever I have done, fixes the issue all other formats do not. Next step is attempting this in the cleaned up version of this project. Idk if I want to go through developing it like this and the moment I push it to release the game just falls apart.
>>
>>549456364
>am I an artlet just ripping off somebody else's style and using style to cover up lack of proficiency?
You have to start somewhere. Also, ripping off other people is inevitable, since art itself is just ripping off God.
>>
Stop asking "what went wrong" with games that fail.
A product not selling is the default state of all products. There's no unique reason why different flops didn't sell. Not selling is the default state of products because not buying is the default state of people. It's the opposite that is true; products that sell have a good reason why they sell, they are the ones breaking the norm. It makes more sense to look at games that succeed and ask "what went right?"
>>
>>549456678
Why did Cuffbust fail?
>>
>>549456678
This isn't exactly right. For a well-established class of products like video games, customers tend to have a long list of expectations for every new product within the product class, and while it would be best to try to exceed expectations in at least a few categories, you can't fall short of expectations within any critical categories either. One big mistake could be the difference between flopping or not.
>>
>>549456364
I like it. You would need to have the skill to pull it off within a game but visually it's quite nice and novel.
>>
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And just like that all major lobby system errors are gone. I don't even know what creates the errors in the first place. Yet the esoteric setup has eradicated all the major issues. Only 1 test remains, getting a second player to join.
>>
>>549455762
looks rough anon. It needs to be a lot better before it adds to the game rather than taking away from the monkey ball action.
>>
>>549460316
And Japanese cartoons had something to do with that?
>>
>>549460357
what's wrong with it, it's pretty simple
>>
I'm not ashamed of using ChatGPT to build my game.
>>
>>549460764
multiplayer game set in Nippon with rights to include Azumanga in the background. checkmate faggot
>>
>>549461296
No worries anon, neither is valve
>>
>>549461521
speak English queer
>>
>>549459685
I see what you mean, but I don't think it's a contradiction of what I said. If you're not meeting expectations - how did these expectations come about? They were set about by customers' experience with other products, right? So in other words, those other products are selling because they're doing something right.
I know it might seem like a technicality, but I think it's the proper way to think. "Why did this fail" is thinking backward - it presupposes that the game COULD have sold, but something "went wrong".
In reality, the thing that "went wrong" is one (or multiple) of the same three things every single time:
1. Nobody needs this
2. Another product does the same thing better/cheaper/faster/etc.
3. Bad marketing
And I hate 3 because it gets blamed all the time when actually it's far more commonly 1 or 2 that are the problem.
And games take so long to make that you can't "solve" 1 or 2 with a little patch. You usually need to scrap the whole thing and start over.
>>
huh?
>>
>>549460764
The picture of the Japanese cartoon girl was used to convey the happy feelings that anon was having due to his progress with his game. It was an additional form of communication in addition to his text.
>>
>>549462195
>can't communicate without Japanese cartoons
lol what a loser
>>
>>549460772
The character models and dialog look like something I want to skip over. The lighting doesn't match the style of the models. I don't specialize in cutscenes and art so hopefully others can give you more accurate critiques but as a player i'd want to skip past this asap.
Post a mp4/webm when you're done and maybe you'll get some better critique from people who can dig deeper than consumer grade criticism.
>>
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I just discovered I can use chat gpt as a roleplaying dungeon master who can generate me a japanese light novel about kof girls magically realizing they're conjoined in a remote island that can teach me japanese.

Pretty exciting this tech.
>>
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>>549451916
Okay, character design wise, these bitches are really boring. Literal NPC tier. There are much more iconic hot big titty girls in video games who have actual personalities. Especially in a fighting game the girls in these games do very little to stand out from the background, in fact since KOF games often have the team in the background they don't really look like playable characters to begin with. SNK designs are just straight mediocre and samey, there's a reason their shit is only popular in third world countries.
>>
>>549462428
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW CAN IT MAKE YOUR RAMEN AND CHARGE YOUR HITACHI AND CLEAN YOUR KIMONO AND DRIVE YOUR HONDA TOO!?
>>
>>549462063
unironic truth nuke. The market does not have demand for your game unless you win the lottery.
>>
>>549463291
If you call this a matter of luck you actually completely failed to understand the bigger point I was making.
The answer to "what went right" is not getting lucky. They did something that was in demand and that other games were not doing and/or they're doing it better.
>>
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MY FRICKIN VIDEO GAME FLOPPED NOW MY LIFE IS RUINED!!!! HOW COULD THIS HAPPEN TO MEEEEEEEE, ONE GUY IN A BASEMENT TRYING TO MAKE GENSHIN IMPACT, I DON'T DESERVE THIS!!!
>>
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>>549462349
This was my first time making character models (and animating them), so please understand. I get that some people don't really care for story stuff in general so there is a skip scene functionality, just hold ESC on keyboard or the start button on controller to skip. I have posted this mp4 on here before. It's compressed cuz file size limit tho. I hope players will give the story a chance.
>>
>>549436328
mine
>>
The answer to
>What went wrong
is (almost) always "Valve"
>>
>>549463863
Nobody is even trying to make indie Genshin Impact. Indie RPGs are all trying to be EarthBound or Chrono Trigger (two games that flopped). For some reason, no indie is trying to be Final Fantasy 7, a game that was actually popular. Hell, even the Final Fantasy 7 remake isn't trying to be Final Fantasy 7!
>>
>>549445919
Well I like it :)
>>
>>549443730
>ADS is what will make your game seem dated
>>549443780
>ADS isn't that important
you niggas are not real FPS gamers. you're both out of your element here
>>
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>>549445919
honestly you're right but we're too far gone. c++ is the only language you can actually use to make game engines.

Save us blow-sama!!!
>>
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>>549463981
>the rollaball game has fucking lore
>>
>>549462063
You can't "solve" number 3 with "more marketing" either. 90% of your marketing IS your product. It's a waste of time and effort to market an unmarketable product.
>>
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>>549447554
This reminded me to check
https://steamreviewguesser.com/
looks like video embeds work again!
I had beginners luck with it and got 4/5 and it hasn't happened since.
>>
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Working on dungeon editor so I have more artistic control and can author levels better
>>
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>>549464382
Are you saying that I shouldn't be optimizing for revenue? Does the wittle baby flopdev need some free gibs?
>>
>>549464854
Someone is going to make a game engine with JAI effectively removing the end user from having to use the language lol
>>
>>549445474
Tried that. Still don't feel it
>>
>>549466085
>Another AI dev getting trapped by fast progress and decent quality
I give you another day before all the shitcode crashes in on itself.
>>
using JAI is like letting jon blow fuck your chick
>>
>>549464854
isn't this that guy who needs to fly to Thailand every time he wants to get laid?
>>
>>549464382
>What went wrong
Nothing has gone wrong.
>>
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>>549419519
no one cares
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>>549466570
I'm aware, I'm mainly prototyping and seeing what I like and don't like, what works and doesn't
>>>/v/727889816
>>>/v/727889398
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>>549467039
What does Japanese cartoons have to do with that?
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>>549467147
>>549467147
>>549467147

new
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>>549467116
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>>549466482
You should try making Pong, every time I don't feel like game dev, I just start up another version of Pong.
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>>549463981
>This was my first time making character models (and animating them), so please understand
All good, it's better than what I can do. The point is to let you know that it is below a standard that would make me care as a customer. If you are treating this as a learning project for 3D art an animation then it's a respectable first attempt. If you want to sell it then you need to know that it isn't good enough.
I don't know how much you are making this for yourself vs making it for other people. Either way do finish the game.



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