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the OP pad is fucked mate edition
previous thread: >>548147394

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
>fucked up the previous thread link
one job
>>
>>549597001
previous OP
>>548902286
>>
>Bad programmer: Anime profile picture
>Decent programmer: Normal profile picture
>Genius programmer: Degenerate anime profile picture
Why does this keeps happening? Not even just programming. When I asked questions about nuclear to experts in the field, 3 of them had furry profile picture, one of them was straight up in latex fursuit. Does gaining knowledge just ascend you into a degenerate who puts a loli hentai with heart pupil as your profile picture?
>>
>>549597980
Nuclear physics is a sub-fetish of furry.
>>
>>549597980
>Why does this keeps happening?
go to school
>>
>>549598234
To end up like one of the degenerate that retweet loli porn while debating about obscure hardware quirks? No thank you.
>>
i was referring to your grammar, retard-sama
>>
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Hand crafted with love, just like grandma used to make.
>>
>>549597980
>Why does this keeps happening?
All of them are actually 100% degenerates. They're just forced to hide their powerlevel until they become acknowledged enough that they gain de-facto lifetime tenure.
>>
>>549598234
>>549598530
what's the downside?
>>
>>549599742
now that's what I call green energy
>>
>>549600128
this man has a loli pfp
>>
>>549597980
>dumb+autistic
>high functioning autistic
>savant autistic
literally
>>
>>549597263
He did restore the thread title to its former -antiquated- glory.
Give him some credit for that.
>>
>>549597980
what tier are default pfps at
>>
>>549567625
>incredibly autistic guy try to figure out if quality science packs are the way to go
Based. I want in. What's the guy's name?
>>
>>549607968
Wildcard/bot
>>
>>549600128
It makes you look happy and confident. Which make the miserable guys feel even more miserable.
How dare you not be miserable like them?!
>>
>>549607968
It's a mixed bag of paranoid people trying to erase their digital fingerprint, of literal NPC with no character whatsoever, and of half-baked bots.
>>
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Drecko ranches done, a bit late cycle 600 but whatever.
>>
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>Boast a whooping x2/3/4/6 value from quality. (where most other quality buff cap at x2.5)
>Nice sidedish in the form of an increased spoiling time
>Still, most people don't even consider crafting them
Not sure if good game design, bad game design, or genius game design.
>>
>>549610116
Very cool.
Now show me how you load them onto rockets?
>>
>>549610201
...Through pain.
The custom minimum payload alleviate that pain.
But still : a lot of pain.
>>
>>549610116
Doesn't that actually worsen spoilage? Spoils 15% slower but it loses twice the science value.
>>
>>549610116
It's shit :
I have a common agri science. It takes me half an hour to send it to the lab. => I've lost 0.5 of my science pack capacity to spoilage
You have a legendary agri science. It takes you half an hour to sent it to the lab, too => You've lost 1.2 science pack capacity to spoilage
You lose. It's bad design.
>>
>>549612126
It would be slightly better than productivity on the last Biochamber, if there was a way to ship mixed qualities.
>>
>>549612504
Actually a lot better since productivity mods don't multiply the Biochamber bonus.

>>549612126
Compared to what? Against no modules, sure you lose more in-transit but you still end up with more science in the end.
>>
>>549610726
>>549612504
>you produce and request uncommon science
>it's 2x more science per rocket parts! (on paper)
>the rocket lift off with only 130 pack onboard because you allowed a minimum payload of 100 pack.
>You're now using up 4x rocket parts per science
Bravo, Kovarex. Bravo. Genius design, obviously.
>>
>last update was in october
factorio is officially abandoned
>>
>>549613251
Does it even matter at this point? Spage is shit and 2.0 only broke mods, they should just leave it and work on their RPG game
>>
>>549610201
nta but there's this https://mods.factorio.com/mod/CircuitLaunchableRockets
so you load mixed quality with inserters and launch using circuits
>>
>>549613251
Nah. It's fine.
They are prepping 2.1, that's all. It's going to be one big chunk of monolithic changes.
They cannot deliver it in several small updates, like the bugfixes from the past year.
>>
>>549613486
It's not going to be a RPG.
>>
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cute
>>
>>549614810
>No machine gun turret
>No rocket launcher
Soulless. I cannot accept it.
>>
>>549615367
30+ levels of laser turret damage and they'll be enough
>>
>>549617445
NAOW! YA HEATHEN!
The saint scripture tells us one have to use 4 different tiers of turrets.
It's literally written in the game's source code, for Earendel's sake!
>>
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>>549617731
>for Earendel's sake!
>>
>>549617815
>20 hours burner phase
Is an inheritance from Minecraft.

The rest is 100% Earendel's fault though. ('xcept maybe the furfaggotry part)
>>
>>549612504
couldn't you just use normal, non-bot rockets and request a trillion of each science pack type?
as long as you figure out how to make the platform leave afterwards https://forums.factorio.com/viewtopic.php?p=644537#p644537
>>
>>549619482
If i'm understanding right : As of now, the issue is no longer making the platform leave.
The issue is that rockets won't launch without an user input, if you're loading them with inserters. Someone needs to babysit the damn thing and click the launch button.

(unless you use that mod which allow a launch through circuits' logic)
>>
>>549515916
>>549519087
>>549528592
Thanks anons for the pointers. Before I continue with the tutorials, I'm just getting a grip for the basics of the Career mode. Currently trying to figure out a way to eyeball somewhat efficient designs so I don't waste too much fuel but don't end up accidentally stranding Valentina Kerman in Orbit.
>>
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>want to watch some factorio videos for a change
>search <factorio>
>15 videos that are just vtumors reacting to some random ass video

youtube is dead isn't it
completely and utterly dead
>>
>>549622884
reaction shit was always a thing
>>
>>549622964
reactions was a niche for niggers and spergs, then the tumors came and made it their bread and butter because e-girls aren't able to make non-regurgitated content
>>
>>549622964
Granted. But not in the same proportion. And they didn't push it into your feeds so aggressively either.
>>
>>549623093
>e-girls
God I wish. But you know it : they are actually e-fatguy.
>>
>>549623386
don't be retarded. Women exist and people online simp for them because of that, it's that simple. Men actually have to put in some effort to be relevant.
>>
>>549623724
You're arguing with someone who can only realize content parasites are bad when there's an anime avatar involved. His main problem is with the generic anime avatars and not the stolen, garbage content behind them. The avatar just makes it more visible for doomscrollers to see.
It's amazing how a perfectly good argument can be trivialized by morons who can't see the forest for the trees.
>>
>>549622884
do you know how algorithm works? do you understand that youtube recommends you more of what you usually watch? who's you oshi, anon?
>>
>>549625850
Do you know what invidious is?
>>
>>549622884
that's great content actually, you should give it a try
>>
factorio? more like fucktorio
>>
>>549622884
>that one NASA JPL video
thought you could sneak in, couldn't you, space spook
>>
>>549597980
Yes the smarter you are the more you deviate from society and reality have you considered what living in a world where 99% of people are dumber than you does to you?
>>
>>549627385
>have you considered what living in a world where 99% of people are dumber than you does to you?
No, because I don't really masturbate to my IQ.
>>
>>549627596
That's the wrong direction it's actually just a little sad
>>
>>549625564
>someone who can only realize content parasites are bad when there's an anime avatar involved
I hate [most] manners of internet content, and I don't have a TV either.
>>
>>549626032
>not sure if anon meant fuck, or fuck
Please post a pic to illustrate your point.
>>
>>549627385
I'm part of the 99% and I'm happy.
I ate breakfast this morning, btw.
>>
>>549628217
I was talking to a friend a few days ago about videogames, she showed me some of the gacha characters she's leveling up and I showed her my factorio screenshots
and she went something like "I'd prefer to spend my time watching cute waifus and husbandos than machines"
and honestly how can you reply to that
>>
>>549628403
"I'm a cute husbando. Please look at me."
Then, you kiss her.

The worse she can answer is putting you in jail.
>>
>>549628403
>and honestly how can you reply to that
you ask her if she can draw cute waifus and husbandos and if so you combine your autism into making waifufactory
>>
>>549628403
>gacha
Just call her a gambling addict?
>>
>>549628403
become irrationally angry that you dare call your onee-chans mere "machines"
>>
>>549628551
let's not get into personal territory here
>>
>>549628403
I'm wondering how this exchange is even possible and how the gacha waifus and husbandos aren't machines
>>
>>549628643
"Factorio : the gacha" is ineluctable.
>>
>>549628780
Guaranteed to have artificial output caps/rechargeable stamina as an input to stop you from going to fast lmoa
>>
>>549628643
I personally think Wube could triple their sale just by releasing a light VN mod and turning the game into a romance simulator.
>>
>>549628403
Defeat in detail by pointing out her waifus are shit and that she will never be a woman
>>
>>549628970
Don't suggest things I'm already working on shh
>>
>>549628970
kovarex is a principled man that shits on this kind of things
>>
>>549628916
>Surfaces are only 16 tiles by 9 to better fit on cheap smartphone's screen.
We will live to see manmade horror beyond our wildest imagination.
>>
>>549629076
Kovarex commited a crime against humanity the day he plugged in Quality.
>>
>His phone isn't dual screen foldable
The screen is larger than my ally but it's still weaker
>>
>>549629339
I think quality as a concept is fine it's just very poorly executed machines shouldn't have to be separated by each tier of material it's fucking stupid that they are
>>
>>549629514
2.1 will fix it.
2.1 will fix everything
>>
>>549629551
>Insert doubt
>>
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>>549629551
>Insert
>>
>>549629514
The really heinous part for me, is how researching a new tier of quality will potentially break every existing production line. (by cluttering the belts with unforeseen epic/legendary item)
The player should never feel punished for researching something.
>>
>>549628970
I probably wouldn't be playing factorio if it was story-heavy and already skipped a few /egg/-adjacent games for this reason
>>
>>549629937
That's why I specifically stated they should release it as a mod.
In fact, they should do it in sneaky way, without advertising it or making it official.
>>
>>549622884
>Expansion of the universe visualisations
1. Take image of universe
2. Scale it up
3. ???
4. E x p a n d e d
>>
>>549629852
All I ask for is a toggle on inserters. If it's on, the inserter will accept to pick up item of any quality and magically downgrade them to the proper quality.
>>
>>549622884
I won't be convinced until I see someone reacting to a reaction.
>>
>>549631248
anon posting a screencap of it is technically a reaction
>>
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Anyone hates himself enough to actually try that?
I don't. But I still want to know exactly how much it sucks.
Please, anyone. Take one for the team, play it and report back.
>>
>>549631428
>Casino game
lol
lmao even
>>
Anons disagreed with me last time but I still think quality should've been negative (normal->shitty->garbage->trash) instead of positive (normal->uncommon->rare->epic). Modules reduce the chance of getting a dud.
Players would be forced to sort products in the early game into [important shit] and [quality doesn't matter much], and later [to be upcycled]
Would also feel as extra challenge for veterans instead of legal exploit that it is today.
>>
>>549631428
Is it yet another botw clone? You know I can just load botw on my phone. I don't understand
>>
>>549630920
I've used this:
https://mods.factorio.com/mod/quality-down-binning
It did sort of feel like just giving up on the problem, but it does what you want.
>>
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>force quality
>>
>>549631667
Earendel...
>>
>>549631428
>Anyone hates himself enough to actually try that?
I'm pretty sure there's an entire thread about this shitshow, go there
>>
>>549631997
I don't want to sift through the steaming pile of base Arknight post just to (maybe) find a few insightful Endfield ones.
Plus it's funnier to manipulate someone here into enshittifying his own life.
>>
>>549631667
Better yet, remove quality from the game
>>
>>549631667
>turrets jamming when you shoot low-quality ammo, so you have to run and unclog then or have bots do it
aaaahhhh
>>
>>549632210
Heresy. In Kovarex, we trust.
>>
>>549632204
least addicted gambler trying to spread their sickness be like
>>
>>549631667
There's a mod for that too:
https://mods.factorio.com/mod/Inverted-Quality
>>
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>>549632204
>Plus it's funnier to manipulate someone here into enshittifying his own life.
pure disgust
begone
>>
>>549631667
Why not both?
Negative + Positive tier. Never more than five tier at once.
When you unlock the rare tier, the trash one disappear forever.
>>
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>>549628403
Call her a dumb cunt for using "waifus and husbandos" to refer to all animu characters
>>
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>>549632373
>>549632721
I might even sink a few thousand USD, just for the lol
>>
>>549633015
>few thousand USD
zigger spotted
dispensing "kys"
>>
ragebaiters belong in the shadow realm
>>
>>549632986
when word is used on it's own, the implication is "mai waifu"
>>
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>Suggesting gachashit in egg out of nowhere for no reason
>>
>>549633239
don't worry, he's not actually human
>>
>>549633239
Bro it has belts and machines that produce a completely useless output what more do you need?
>>
>>549633307
God, I wish. But no. I'm a real genuine human being.
>>
>>549633475
XAE-12 is that you?
Shouldn't you be hating your dad for beating you like your sister?
>>
It does not talk, it merely emulates our speech.
>>
>>549633239
>out of nowhere for no reason
I've only seen a trailer for it once and knew it'd get mentioned eventually, it has actually got factory stuff in it (to what extent remains to be seen)
>>
>>549634918
>factory stuff literally slapped on
rope
>>
>>549633090
oh hey its the "russian orphan sources" schizo
glad to see you've survived those extremely dangerous and abundant russian orphan sources; it's dangerous out here
>>
>>549631667
I agree, except I want both. It should have been both negative and positive quality so you can do proper QC instead of magically always making things better. Having either only positive effects or only negative effects is dumb, but at least only positive effects don't worsen the experience.
>>
>>549635803
so sort of like rimworld quality?
where low skilled pawns can make garbage heap shit and high skilled pawns can turn anything into a work of perfect art
now i have the idea to make something "like pyanodon, but worse":
what if low quality machines didn't just make low quality products, but sometimes jammed, not with ash, but with destroyed or degraded ingredients
so a low quality bullet making assembler might output mostly low quality bullets, a few high quality bullets, and occasionally scrap metal as it cocks up a recipe
idea then is "pyanodon, but instead of every machine producing ash waste, machines can produce all sorts of kinds of waste"
>>
>>549636070
Yeah. Or like I said, real QC, or quality in a lot of games. "Normal" or nominal, 50% quality going through normal machines would never malfunction in any way, like the game is now, but either or both being lower quality could cause malfunction either during production or on use. On the other hand, low quality products should be cheaper and faster to make.
>>
>>549636070
i think it would end up like gleba's spoilage system
>>
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>time to reignite the shitshow
extract the .zip for the .save (I think the name not matching was an issue but I don't remember)

https://litter.catbox.moe/wgj9jpcd3govyhlb.zip
TRYING to bash script it was more annoying than anticipated so I just did it manually
Yes I am a codelet


>multiplayer /egg/
depends but it does have it's moments
>>
>Looks up 2 minutes of random endfield beta footage.
>Red flags everywhere.
It's incredible. I didn't realize the bar had sunk that low.
>>
>>549637289
it can't be worse that starfield's automation
>>
>>549635684
holy shit it's this retard again
why do we accumulate the bad kind of autist like russians accumulate aids
kill what remains of yourself
>>
>>549637531
i'm sorry i'm retarded i must have got brain damage from handling one of the very many russian orphan sources lying all over the place
glowing rocks make brain hurt
don't be like me, anon
be safe, never venture outside (you're doing a great job so far!)
please add me to the list of <low double digit at best> instances of such sources harming someone in the last 80 years so others can be aware of the imminent danger
>>
>>549637531
I would explain why but the name is on the filterlist because this is a russian website lmao
>>
>>549637702
>don't be like me, anon
I am very glad I'll never be able even in my wildest dreams to be that deranged.
>>
>>549637380
How is that possible? It's a game by bethesda. How could they fumble it more than they did in Fallout?
>>
>>549637084
what the fuck, news?!
https://store.steampowered.com/news/app/544550/view/514102575975368432
>>
>>549638882
that round robin distributed multiplayer spawn sounds fucking dope
>shame all the anons willing to play multiplayer stationeers are severely mentally ill
>>
>>549637084
yeah but where's the pirate link
>>
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>>549639903
>>
storing a million fluid overflow in 1x10 pipe lane with gas vents will never stop being funny
shale oil and sulfuric acid from continuous acid gas production pre-py2 are prime candidates
>>
>>549640595
ty
>>
>>549629514
ENGINEERING and factory building should be an exact science and no rng gacha.

We should have something like researching new tech for every item + using machines that are 1000 times more expensive + 1000 times slower recipes, but give guaranted quality results.
>>
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>you can turn sulfuric acid and ammonia into formic acid
>you can make ammonia from coke and copper
>you can make sulfuric acid from iron oxide and sulfur
the fuck
is this how you transition from vrauks for rubber to vrauks for bees
>>
>>549643145
nigger if it was an exact science it would be called...
science.
engineering is heuristic by definition, it's educated eyeballing, and science helps a lot.
>>
>>549643263
You need the techs to convert the materials and later tech turns even more useless shit into that loop
>>
>>549644262
the difference between science and engineering is that scientists don't actually do anything and engineers do things
engineers are just scientists who grew up into the real world
and scientists are engineers who receded into their own minds
sometimes you can go from one to the other and back again
>>
>>549645191
yes
engineers are scientists who live in the real world who understand that you can't have infinite loads and that you can't see exactly what the soil composition is and that you should probably at least try to fit in a budget, all while not endangering human lives
scientists instead jerk off with citations; the good ones might even go and collect samples
>>
>>549643263
>>549645186
What I mean is the flush loop is a bit further than bees on the tree
>>
>>549645424
it's all logistics
>>
>>549645536
There'a a better loop in 2
>>
>>549645603
you mean the atomization recipes?
I'm already producing surplus copper and coke and iron oxide and the sulfur mines are just sitting there doing nothing though
>>
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>Still haven't picked up the dam achievement because they're useless after you unlock floodgates and I have none in my current save
>While I've already got ones for producing 10k horsepower and many happiness milestones
lel
>>
>>549643145
'xcept down in the real world, which is that genre OG source of inspiration, engineering is actually a casino.
Materials, such as metal ore have grades.
When you etch a silicium wafer, the resulting chip will have faults.
A near perfect chip will be used to produce high end hardware (like let's say a Nvidia 5090). Whereas a chip with more default will only be usable for a less valuable product (like a 5060).
Same chip's blueprint. Different results.
>>
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>hot room hit 125 degrees
Everyone into the happening bunker
>>
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Stormworks home.
>>
>>549648304
>When you etch a silicium wafer, the resulting chip will have faults.
Fun fact, this product binning is also how Intel's i3 through i9 system worked. The less faults a chip has the more it could handle.
>>
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>>549650342
I should get back into that game
>>
>>549648304
only, they would still use the same circuit board and solder
>>
>>549653061
No they don't?
A 5090 dice can realistically handle more VRAM than the defective dice of a 5060. Hence, a 5090 board is bigger than a 5060 and is outfitted with more VRAM module.
>>
>>549650342
Is that game as good as people say? I really want to build a nuclear powered vtol
>>
>>549653943
>as people say?
nobody says stormwanks is good and if someone did that man is LYING
>>
>>549654016
This man is in denial
>>
>>549653943
>"Is that game as good as people say?"
I swear to god, that expression has a stink on it. Whenever someone use it on 4chan, the game in question is unvariably bad.
Is it like, a bot cookie cutter expression, or something?
>>
>>549656747
doesn't have to be a bot, the concept of "as people say" is completely meaningless and foreign to an anonymous imageboard
indicates the poster isn't familiar with 4chan or is a "normie" and that correlates strongly to bad takes and taste
bots just take after those sorts of people, so they would express the same things in the same way
>>
>>549628970
I would unironically play a factorio spinoff with an anime girl saying things like:
>onii-chan you didn't make enough red circuit production again you dumb fuck
>>
>>549661017
"I-I didn't research that for y-y-you! Bakaaa!!!"
>>
>>549661017
you want ada in factorio? Do you really?
>>
>>549583394
That's what I was trying to get at, yes. As I said i understand but it definitely isn't an @organic construction order"
>>
>>549657168
Is factorio is good as people say? no it isn't.
>>
>>549645359
>you can't see exactly what the soil composition is
I mean you can pretty damn close to exact if you can justify the budget for some of the fancier analyses.
>>
>>549663235
You forgot a word in the sentence, retard. Your argument is invalid
>>
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I don't really care what people think, I've been playing it since /egg/ started last year and haven't stopped.

So what if a bunch of noobs don't know what the game is or haven't even heard of it?
>>
>>549663556
if you can justify $100,000 and satellite measurements, or you can pay bob $10 and a beer for a meter sample, you'll wing it and simply let it compact first.
>>
engineering game that's just Algodoo except with an actual game around it (goals, setting, theme) when?
>>
>>549665391
The incredible machine?
>>
>>549666056
that's not algodoo
>>
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https://www.captain-of-industry.com/post/cd-52
What's the use case of nuclear trains?
>>
>>549663872
its a great game! played almost 1200 hours myself
its a shame that MP is a laggy mess, and very little SP/PVE content
>>
>>549669398
There isn't a single one.
>>
>>549663872
sell me on it
>>
>>549670656
No.

>>549669398
Less refuelling
>>
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>>549670656
Would you like to build a pid?
>>
Next dosh video when
>>
>>549669398
>early access game already goes the dlc route
I don't like it
>>
>>549672106
tuesday
>>
>>549672976
source?
>>
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>>549672976
and yet
>>
Sorry for factorio question but is there no way to disable the new colored fluid overlay on pipes? Can't even find a mod about it. I can't see my pipes anymore, i don't find this feature helpful.
>>
Factorio but magitek and true dorf fort Z levels.
Would it be good?
>>
>>549673767
wouldn't be factorio
wouldn't be good because nobody would make it
>>
>>549673853
>wouldn't be factorio
Well no shit
>wouldn't be good because nobody would make it
But if they did?
>>
>>549669398
how fast can you reach space station in this game, im considering restarting my run since ive wasted to much time and i'd like a timeline to follow so I know if im heading toward death spiral
>>
>>549674219
nigga stop restarting and just play the fucking game
do the absolute minimum solution
>>
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>>549674176
>>
So is 2.1 going to let me feed any quality part into its production for a % chance outcome equal to its inputs?
>>
>>549674827
HA HA HA!
No. Probably not.
>>
>>549674219
Funny you'd ask.
I'm currently working on a silly little mod to give players a quick start. (it's a variation of the Rocket Rush scenario. But with only the vanilla research unlocked at the start, so that you get to play through the Space Age expansion) I'll upload it tomorrow, I think.
>>
>>549607968
If a random pseudonymous account: probably a bot
If in the context of a real employee of a company or otherwise a real person with known credentials: either a pajeet or a turboautist savant
>>
>>549608090
https://www.youtube.com/@abucnasty
>>
>>549631345
>>
Factorio mod where you mine, crush and smoke purple crystals, sacrifice biters on altars and open eldritch portals to other dimensions, send trains though the portals and build turrets to fend of clowns, then at the end, build a space ship to defeat an ancient evil elder god?
>>
>>549673767
Someones already making zlevels. I'm already making magitek, I've been thinking I make mines you can enter in some areas for subterranean maps to be playable but it wouldn't be available everywhere
>>
>>549632986
The obvious implication of this use is that they have qualities which make them likely to be someone's waifu.
Either generally appealing qualities, or fitting an archetype which some people find appealing.
Whether this is author's intent, or happenstance.
You're tightening the definition, because you hold waifuism in higher regard than normal people do.
>>
>>549653443
So some ingredients use more of the same thing, instead of higher-quality parts.
Basically, every quality recipe would have to be designed bespoke.
>>
>>549674312
>just play the game
I exhausted practically all my iron all I can do is trading
>>
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>>549648304
>>549650804
you are technically incorrect
a 5090 will never be cut down into a 5060, they have different designs for basically every card, the binning is "relatively" minor
intel too don't disable half the giganigga i9 dies and sell as i3, but make different designs that are much smaller for the low end stuff
AMD is the one doing major binning with CPUs, they make 4core(or maybe 8core nowadays) dies and put them into fucking everything
>best goes into ebyn
>medium into threadripper
>shit-grade goes into R7/R5/R3

if they can also get the modular chiplet shit to work on grafix cards, that would be fucking revolutionary
>>
>>549682472
Any reason not to wait for the 6969 now I got a laptop with a 4090 around when they released
>>
>>549677840
genuinely been considering making an overhaul mod with purple crystals as a core mechanic

I was thinking of a magitek mod where you descend through the layers of hell like different planets but that sounds like too much work. Also there's no engine support for my super radical "modified asteroid collectors that suck blood out of biters to use as a resource" idea. which would be very necessary for a descending into hell mod.
>>
>>549682727
dunno, i stopped caring as much about graphics cards when they stopped giving them analog output
maxwell/r9 200 are the last ones that had DVI-I and they're still fast enough
>>
>>549683775
I figure I've had 0 issues playing anything with it yet not sure how long that'll last but the more I can wait the better. I can just afford anything no issue. I'm usually too mobile for a desktop at least until august. There's a fair chance I'm moving around working in different countries since I'm not tied to anywhere (until august)
>>
How much desire for egg with diablo 2 character combat available
>>
>>549686863
probably low
egg with diablo affix rolling? for me very high
>>
>>549687176
I'm mainly thinking of how much I let characters do mostly affixes for machines sounds like some funny jank
>>
>>549683759
I think there is a lot of untapped potential in a magitek theme, because you can do literally anything you want, you can have things like transmutation of materials in other materials, a plane where the oceans are made of blood, a car that phase through trees and things like that. You can go for different vibes and aesthetics, like gothic, lovecraftian or whatever you fancy.

>through the layers of hell like different planets but that sounds like too much work
>there's no engine support for my super radical "modified asteroid collectors that suck blood out of biters to use as a resource" idea.

The idea is good, but there are probably other alternative, makeshift solutions, for the blood, you could have dead bitters drop pickable items, or have a single building with a custom sprite that is a pretend "farm", you insert something like food/bioflux and extract blood packs.

A lot of spage stuff could be recycled, aquilo tileset could be used for a ice wasteland, for example. If you think about it, spage Gleba is already a layer of hell. You could have a single hell dimension, instead of multiple layers, idk.
>>
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how many of these centrifuges do I need for one reactor?
>>
>>549689934
Why don't you mouse over them and find out?
>>
>>549689643
didn't we already get a magic factory game? it was on a hex grid
>>
>>549690062
I don't understand what you want me to see
>>
>>549690289
i don't remember hearing about one
>>
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Oil done, flamers being built, defenses coming up
>>
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finally, in year 589, titanium
I feel like they made these endgame production chains ridiculously complicated, just because
>>
>>549671670
no
>>
>>549693692
I saw it on the factory game steam sale, it stuck out to me for its theme but haven't looked into it more
>>
>>549637084
i need thermodynamic help because im really not sure i'm doing Q and W correctly but I get a COP of 38.8 for anon's AC system.
I could build it and turn night pol at 400K into 92.2 mol at 611.15K and 93.5 mol at 192.65K using one small battery of 36kJ. With pol's c being 24.8J/mol K I get Q cold at 447kJ, with Qcold/W giving me 38.8 for the COP. Also between hot and cold, the energy quantity totals 1844kJ while the same quantity of mole in the starting state is at 1843kJ, leaving 1kJ of difference, possibly from pumps.
Also when I try doing the Qc/(Qh-Qc)=COP i get beterrn 0.46 and 0.93. I am really not sure I'm calculating the Q and W correctly in each cases and I need help with that
>>
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WE'RE FUCKING FULL

FUCK OFF
>>
>>549709197
best defense is good offense
>>
>>549597980
The more time you spend on STEM, the further your regular activities and experiences isolate you from the broader population.
After some time living this way, you "check out" from regular life and social hierarchies.
>>
>>549597980
As someone who just finished his first semester of cs, you stop judging the things you like the harder you work/study.
One of my professors who has another job talked about some of the anime he watched recently, and the problem isn't that he likes horrible shit it's that he likes literally anything that he sees, doesn't matter what objective metrics of quality it displays or not.
>>
>>549622884
>want to watch some factorio
>video is always one of the following:
>co-op involving total beginners/players who gave up because of fluids or production science
>e-girls whose play time will never exceed 8 hours
>co-op on an alternate map
>an autist setting up a bus in total silence
>okayu
>>
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>>549686863
yeah it's not the character combat I want it's the socketing, runewords, affixes and rarities I want in EGG
>>
>>549689934
1
>>
>>549690798
The production and consumption rates
>>
>>549696930
Complicated and pointless. They basically stole a bunch of shit from the COI_Extended mod and made it worse. Instead of additional tiers of science, construction parts and all machines the only thing you use aluminium and titanium for is the space station. Gives some negligible unity bonus, and a science multiplier far more expensive than just adding more labs.
>>
>>549721808
no the problem is he watches anime
>>
>>549726308
the main game stole content from a mod?
>>
>>549726429
Yeah. It had aluminium, titanium, "infinite" upgrades and a few other things, months before COI itself added the same and broke the mod. Not sure how it's looking now.
>>
>>549727012
what in the goddamn.
>>
>>549721821
don't watch it, then
play it
>>
>>549727152
Playing it now.
Sometimes you want to watch someone play the game you enjoy.
>>
>>549727440
>Sometimes you want to watch someone play the game you enjoy.
Uh? No...
I do look up a tutorial video whenever I really need it. But that's about all.
>>
>>549727440
I do like watching people play games I've beaten already, see if they encounter the same problems and if they solve them the same way. Almost like watching a friend play a game you recommended, except you're only friends in one direction.
>>
>>549727573
Noted.
>>
>>549727440
That's burnout talking.
Stop playing Factorio for a week or so, do something else in the mean time.
It's better than forcing yourself to do something you don't feel like doing.
It's a hobby, an entertainment, not a fucking job.
>>
>>549727832
>except you're only friends in one direction.
That is sad.
>>
>>549727894
>>
>>549727894
I'm getting the same thing from it >>549727832 is.
Factorio has a lot of mechanics to exploit, and while I've cemented my playstyle for the most part, it's interesting to see how others view the game.
>>
apologies for the off topic, why do people defend youtube videos so hard these days, is it the removal of the dislike button causing this or something? same shit in /mcg/, for example. it's like the moment you say "youtube kinda suckzz" there's suddenly a hundred shills going "YOU DON'T HAVE TO WATCH YOU KNOW GO WATCH SOMETHING ELSE". it's so tiring to see tbqhimo
>>
>>549728190
>I've cemented my playstyle for the most part
It's kinda wild to me.
I've clocked 1000+ hours of active playtime across 8 playthrough. And I can say with confidence none of my base ever looked/felt like the previous one.
Might be because I am always tweaking the game using mods & game-warping parameters (research cost x100, rail world, spage release...). Or because I simply don't play that much.
>>
>>549728563
go back and shut up you fucking retard
>>
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>had a dream this night that Angels mods were released for 2.0
>see this >>549599742
>>
>>549728563
They are drones belonging to the same Google-owned hivemind. Of course they will lash at you. You are attacking their value, philosophy and lifestyle.
How did you expect them to react?
Try to be a bit more diplomat.
>>
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>>549728796
>It was revealed to me in a dream
angel's been around as an alpha for literal months
same as nullius
>>549728810
Try to speak english betterer you brainrotted mororn
>>
>>549728986
Seethe more.
All your thread are belong to us.
>>
>>549728796
>>549728986
It's not the same without SA integration. Quality and elevated rails is not what I need in my Angels.
>>
>>549729287
>SA integration
I'm having a blast with just Bob's. I don't really know why I bought the DLC, when just the QoL in 2.0 were all I really needed
>>
>>549729287
>Quality and elevated rails is not what I need in my Angels.
I do though
I want 2.0 integration and I'm getting it
>>
>>549728598
My bases look different for the most part, but I use the same two setups for nearly everything because they're extremely versatile and decidedly mine. Wouldn't feel right going without them.
>>
>>549729813
I barely touch blueprint, and I cheap out on cliff explosive & landfill most of the time.
All my builds are total improv, and tailored to the map's topology.
I realize it's making me a worse engineer. But it's also making me a better italian cook.
>>
if I were a modder I'd wait until Wube unfucks quality/everything else with 2.1 before actually comitting to a full overhaul or complete update up to spage, it's just not worth having your shit pushed in completely twice
>>
>>549730392
you're not, and the modders that are there haven't done it yet.
>>
>>549730650
if you didn't have breakfast this morning, what would you have?
>>
>>549730737
yer mom's box.
>>
>>549730392
Yeah. Quality was supposed to be optional.
But let's be honest, everyone is thinking of it as a core feature by now.
No modder is going to release 4 tier of the same machine, for example. They'll just assume the player will craft them in higher quality instead.
So they really need to go to the bottom of it, and streamline it, now.


>>549730737
Wasn't the original question "how would you feel?". Your version sounds weird.
>>
>>549730894
>Wasn't the original question "how would you feel?"
The answer was "but I had a breakfast" anyway, so kind of redundant.
>>
>>549730894
ESL things
>>
ESL thighs
>>
>>549730974
I didn't have breakfast, actually. And I'm feeling kinda pecky now. I'd rather not think of what could have been.

>>549731024
There's two of us, now? It's getting out of hand!
>>
>>549731109
Imagine getting your head pressed between them while she whisper sweet nothing in engrish...
>>
>>549730105
Kluuuuuuuuuuudge
>>
https://www.captain-of-industry.com/post/cd-52
>>
ESL thicks
>>
>>549731387
It fits my 'von neumann probe' perception of the engineer.
Why engineer an elegant and timeproof solution when you intend to just leave the whole planet/reality behind?
>>
>>549731675
because, as a von neumann probe, you probably aren't conscious or sapient or anything, you just copy and paste pre-programmed optimal designs that perfectly solve their problems.
>>
>>549731675
That solution will stick with you, and any who see it, whenever they see it, will marvel at your handiwork.
>>
>>549731752
>pre-programmed optimal designs
Meh. Judging from the current state of AI/ML, it's not how it is going to work.
We have turned chaos into order, only to cycle back to chaos.
>>
>>549732023
>Judging from the current state of AI/ML
inapplicable to a sci-fi concept like a von neumann probe, and if anything, the current state underlines how expert systems are simply superior in every regard. if you sent out a mining probe to colonize new worlds, you don't want it to enter an infinite loop. you want to have formal logic guarantees that it will do what it will do, and an expert system is perfect for that, and an expert system will have pre-programmed blueprints.
>>
>>549731838
>Fast forward half an eon.
>Biters are a type-I civilization now.
>The engineer passed into legend, and became the biter civilization's boogeyman.
>All of its old factories are still considered unholy grounds to this day.
>>
>>549732209
>expert systems are simply superior in every regard
Agreed.
And I recognize that the monolithic approach initially implemented in the ML field was retarded.

But ML researchers realized that too a long time ago. They were already working on MoE (Mixture of Experts) models back in the early 20'.
I'm sure they will release something usable in a matter of decade. When the hardware finally catch up to their industry needs.
>>
>>549732838
and 'mixture of experts' in deep learning has actually 0 to do with expert systems. it could be applicable to expert systems since the discriminator network used to select which "expert" is used for the task doesn't really care what the expert actually is as long as it can be trained on (ie it's mathematically differentiable), but the discriminator network has all the same problems as other neural networks in that it's unknowable and formally unprovable (unless it's a simple dense network without any of the attentive bullshit, which it frequently is, but have fun formally proving a 768-dimensional matrix). the mixture of experts technique has essentially no merit outside of speeding up calculation at the cost of storage space and active memory, as well as increasing learnable information, when a 7B neural network is already capable of recalling all of wikipedia near perfectly. it's still neural networks all the way down. it's a datacenter buzzword.
I'd rather ML sloppa be used to design extremely complex expert systems using some iterative process that distills their decision-making and knowledge into a formally provable, non-machine learning form, but I don't know if there's any research on that.
ML still has very real applications even within an expert system, but not in the decision-making tree. ML is incredibly useful (and practically the only real processing-efficient way) to pathfinding and navigation in a chaotic 3D enviroment, as well as character recognition. it's also generally better than human experts at complex signal and fault analysis. almost all of that can be done with feed-down discriminator networks that would inform an expert system.
>>
>>549733783
I deeply appreciate that you took the time to write all that.
I probably won't understand it completely. But I'll give my best.
You're a good engineer.
>>
>>549733783
>I'd rather ML sloppa be used to design extremely complex expert systems using some iterative process that distills their decision-making and knowledge into a formally provable, non-machine learning form, but I don't know if there's any research on that.
It's basically all that the guys on /g/lmg/ do aready.
They download a model and use it for inference only. With no intention to retrain it, ever.
It's not exactly "formally provable", obviously...
But there's no machine learning involved at that point anymore, at least. It's deterministic. A given input should give you the same ouput, no matter how many time you rerun it. (provided you don't change the seed, context & parameters in-between)
>>
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>>549734289
if I were a good engineer I wouldn't be here, this is the dunce corner.

>>549735384
whether training or inference it's still based on machine learning. just because it's not learning doesn't make it that. average /egg/ pedantry. and while it is deterministic with the same seed, parameters, inputs, it's still unpredictable. just determinism isn't enough unless you have computer that runs in infinite time. while the set of possible responses you can get out of a given model is finite, it's Token Dictionary (on the magnitude of 1 million tokens) ^ Context Window (on the magnitude of 1e3-1e4) combinatorial. that's a retarded amount of possible results, so retarded it belongs in a "getting as big a number as quickly as you can" competition than anything to do with engineering. and then you realize that response is just 1 (one) token. expert systems, on the other hand, have a very finite and very countable amount of responses that you can easily trace and debug using decision trees. you can get millions of potential responses out of them that you can exponentially whittle down to what you want, versus something closer to a fucking googol, which you cannot divide by anything.
also, to my knowledge, nobody in /g/lmg/ is distilling model knowledge into expert systems, which is the actual point and not the distillation of waifu ERP, so this is more irrelevant timewasting.
>>
>>549735954
>while it is deterministic with the same seed, parameters, inputs, it's still unpredictable. just determinism isn't enough
Maybe it is?
I think you should take a page from that guy books : >>549644262

>which is the actual point and not the distillation of waifu ERP
I-I-It isn't?!
>>
>>549735954
I meant it as "you're a good man". But I don't respect mankind in general.
>>
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>>549733783
Ain't ya just a luddite, thoughbeit?
>>
Thoughts on nilaus?
>>
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>>549736386
I'm that guy, faggot. the bounds around LLM outputs are so mindbogglingly large that you cannot scientifically prove anything, you can only get samples and run studies. the bounds on expert systems are rigidly defined and deliberately kept small. as an engineer, I'd pick the one that fits the application best and doesn't compromise on security or runtime. as a scientist I'd pick the one that has scientific merit, which is expert systems, but then I wouldn't get any funding because LLMs are the buzzword and will be for at least 6 more months before NVDA crashes.

>>549736690
>artificial neural networks
>luddite
>when I specifically mention the merit of simpler, non-LLM NNs like OCR, scene object recognition, etc.
neural networks are great. LLMs are bad outside of their eunuch field, and should not monopolize 100% of the neural network field.
>>
>>549736962
did you get consent from him to ask this?
>>
>>549737252
no
>>
>>549737424
Ooooooh... Rapey...
>>
>>549737424
I encourage you to study the F.R.I.E.S. consent method, take appropriate action, and come back when you've grown.
>>
>>549737909
>>549737605
Yea well I didn't consent to needing consent.
>>
>>549738103
Braaa, I think u a genius.
here's your out-of-jail card
>>
please explain me the value of the 1 to 1 xyhiphoe turd because the others just seem horrid
you get the option to grow 1 xyhiphoe from 1 larva and you cut the filtration media cost
and that's it
it's basically the same as xyhiphoe 3 but slower and filtration media starts costing nothing by py2
and the speed is fixed at 140 seconds which is twice as slow as xyhiph3
grown xyhiphoe aren't used in any science either
>>
>>549733783
too big
>>
Say the words, train-enjoyer.
>>
>>549743841
No train, you have been a bad general this thread.
>>
>>549732312
>All of its old factories are still considered unholy grounds to this day.
Probably because of the long-term warnings left for whoever comes after.
Very considerate of him.
>THIS IS NOT A PLACE OF HONOR
>>
>>549744397
uhehehehehe
>>
>>549732312
Well, my factories are now situated mostly on water, and since biters can't swim...
>>
>>549745395
>biters can't swim...
Neither can the n***r. And yet, even them could figure out how to rent a duck-shaped buoy.
I'm sure a futuristic biter civilisation would have full-fledged boat.
>>
>>549745894
>singular for plural
aren't you tired of being a esl vatnik
>>
>>549746337
Monsieur, je suis français.
>>
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>>549670656
>sell me on it
>>
>>549746674
why would you be insulting your people like that
>>
>>549746674
Are you still seething over Haiti?
>>
>>549747603
No. I'm too young. I don't even know why I'm supposed to be mad against them.
>>
>>549682472
My 7900XTX works perfectly
Wait for UDNA or something idk
>>
>>549682472
AMD never had 4 core dies for desktop Ryzen from the get-go
It's 8 cores at the start, then they cut it down if it's more defective
>>549756640
Don't wait for anything
Everything is gonna be expensive and a new GPU generation will only show up in 2027 at the earliest
>>
>>549757892
This, the only way GPUs get cheaper is if someone starts to threaten nvidia's AI monopoly. AMD gave up that fight years ago, Intel is a joke and that's it, there's no one else.
>>
>>549757892
>2027 at the earliest
never*
Didn't you hear? NVIDIA is not a GPU company anymore.
>>
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>>549670656
if we can find 7+ anons, we can do a new season of the /egg/ rally
it was really fun imo
>>
>>549759249
How are they all so similar in speed? The submarine has to fight way more drag, and the front one keeps flying out of water.
>>
>>549759620
stormwanks physics are interesting
>>
>>549759620
FTD has the same exact issue of not allowing you to have any fun and making the air as thick as fucking soup, so everything moves similarly slowly
>>
>>549759249
If I had time I'd try it but warning I've never launched this
>>
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>>549759249
I got 3 weeks off so I'd certainly be down, I'll have to try learn all the new systems quickly
>>
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>>549759620
Might help that this was before they added modular engines so there was a very limited selection for powertrains.

Btw was there a pinup for the combustion engine car race?
>>
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>>549767441
that's beautiful
>>
d'egg
>>
>>549773529
millenials actually miss that kind of internet and I don't know how I feel about it
>>
>>549773831
Nobody does. Millenials miss simpler personal web2.0 pages, but durgasoft is and always was a category of its own.
>>
>>549773831
Those ads were obtrusive and obnoxious. But at least they were straightforward and honest about their intent.
I'd take it any day over cancers such as 'sponsored content' and 'paid shilling'.
>>
>>549773831
i miss it too, not particularly because of soul but because it ran without 20MB of javascript and glownigger dependencies
cloudflare should fuck right off too - i'd much rather mine crypto
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>>549773831
this is the web today
>>
>>549775424
okay I get it
>>
>>549775424
Blame data harvester
>>
I'm looking for the most barebone space station blueprint possible, which could still travel safely from Nauvis to any of the 3 starting planet, and remain in orbit there unattended.
Could you guys submit pics of your own design?
Mine tend to be overengineered because I'm bad at the game...
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huh
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>>549777093
No belts, everything is inserted and out-serted from the central building. Four gun turrets, one of everything else. Add inserter(s) to throw away excess asteroids, other stuff checks amount in building before inserting. Green modules. Add solar that exceeds peak demand by ~50%.
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>>549778324
the railgod cometh
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>>549778324
that's the only guaranteed way to fuck up performance in factorio
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huehue, funny lines go brrrrr
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>>549777093
Love my Needler, took me to Fulgora, only deeps into battery power a little bit there, still hauls Gleba shit without any upgrades.
>>
>>549780265
>hyper-optimise the width to be aetherdynamic as fuck
>use half the engines you can actually fit in the width thus going way slower than optimal
Hope you had fun building it but it's not the kind of shape I'd recommend to people trying to figure out ship design
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>>549777093
Here's mine.
I only stole half of it.
>>
>>549780892
Serious question but does ship optimisation actually matter in the slightest beyond 'can/can't reach the desitnation'? Like if you need more throughput it's just a matter of printing another ship.
>>
>>549781056
>that
>barebones
lol
>>
>>549781142
Freshness of science matters I suppose.
>>
>>549781204
Just use normal quality stuff, I've been using that ship since the very start.
>>
>>549781142
For Gleba. Everything else can be wide with a single engine which makes it super safe, and you just add storage space and carry more instead of going fast.
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>>549780892
Ship width is 8 (exactly platform hub size), engine is 4, but it needs to have pipe connections, so you can't really fit two there.
And that one engine is already starving on fuel anyway.
>>
i really love vulcanus as a starting planet
>>
>>549781142
wider ship consumes more fuel per distance traveled, so purely theoretically it's probably possible to have a ship too wide and too slow to resupply itself with resources.
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>>549782246
theoretically you can live off drinking cum, but would you do it?
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>>549767441
>combustion engine car race
hmm, I dont remember, desu
this is one of the oldest videos i have, but i cant find the pinup
>>
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>>549773529
this color palette helps to attract attention
even children' clothes look dull these days, even though there is nothing wrong with bright colors
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>>549783430
>from over 4 years ago
about accurate for d/egg/
>>
>>549781142
Like the others have said gleba. Also for personal travel you have to wait less long when going to another planet.
Late game spidertrons + remote building can take care of 99% of things, so it's possible to almost never travel, but sometimes it is easier to just go somewhere in-person - e.g. if your gleba base died and power is out, you can try wrangling a spidertron (if you even thought to equip one ahead of time) or you can hop on a platform and make your way there yourself. Or if you need to set up a new faraway outpost on vulcanus, you could supply some spidertrons with rails and have them follow your blueprint or you can just run there yourself and do it with rail planner in a couple of clicks.
>>
>>549781142
I think fewer ships will spawn fewer asteroids, thus improving UPS.
>>
>>549789061
funny how UPS and RAMs are ultimate bottlenecks in the game
>>
>>549789728
Though a person asking such questions is very far away from having to think about UPS.
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>>549789728
Maybe if you're either one of the top 0.01% of players or playing the game on a school laptop from 2017
>>
>>549793638
Or you have a lot of ships.
>>
>>549703050
so i corrected some mistakes and I find that the theorical max COP for an AC going 400K to 192K should be around 0.93 but the practical COP hits 13.3
>>
Factorio should have a succubus enemy that comes to succ ur bus.
>>
>>549800041
>flies
>only attacks military buildings in its way (not including radars and roboports)
>hoovers up items from belts into an internal storage, drops a large chest on death
>seeks out areas with lots of belts
I can see it
>>
>>549800041
>>549800458
A slug enemy that just wonders up to a belt and starts eating items would be pretty cool, no damage you'd never know its there until wonder why your production is starving.
>>
>>549637084
Alright anon, I've got some bad news for you. You absolute clown, you'd be a great fit on SS13. We're not cooling anything at all beside the water and our farts, no wonder we're suffocating. Picrel is basically the spaghetti we have, I have omitted a few pumps and pressure regulators for simplicity since they just pump to make the filtration go faster.
First thing to change why do we have that horrendous mix of gases for the ACs waste pipe, just get some pol in there dude.
Then pull a pipe of that cooled pol inside the base and slap radiators on it to cool down the base's atmosphere. In fact I retract my statement, we have about 4 pipes touching the wall of the base, making a tiny bit of cooling to 30°C. Can just pull the pipe from there and add radiators.
Now that I have a basic understanding of what's going on in there I think we can salvage this but it's going to be a tough one, hopefully we get a trader to help
>>
>>549799786
Is this about the A/C cheat or the Evaporator machine?
>>
we have found quasiparticles/emergent behaviors, which act like monopole magnets, since 2003
this doesn't radically change physics like true monopole magnets would, but still
where's our extra powerful/efficient electric motors and other stuff, it's been 22 years
>>
>>549812360
it's been what over a century since the hyperloop concept was first sketched out? It's also been much longer than 22 years since fusion reactors have been a thing. I'm still waiting on breakthrough... About 15 years ago i was told to wait at least 50 years for nuclear fusion power plants
>>
>>549811058
It's about the AC cheat.
I built it, connected its input to a tank of filtered night pol at 400K and its outputs to empty tanks. I plugged a single small battery containing them 36kJ.
The output at 193K and 93.5mol makes a delta T of 211K which means the 36kJ moved
>Q=cnT=24.8*93.5*211=482kJ
of heat from it, using the 36kJ provided (a portion of which powered pumps).
Then using the simple formula for COP:
>COP = Q/W = 482/36 = 13.36.
However, using the maximum theoretical COP formula for temperature difference:
>COP = Qc/(Qh-Qc) = Tc/(Th-Tc) = 193/(400-193) = 0.928
If I understand the whole thing right, I discarded the hot pol tank as it only reflects the transfered heat and used the incoming 400K air as the "hot tank" Th and the outgoing cold pol as Tc
So for this amount of temperature difference, the AC should have been taking 13x more energy.
I'm still not entirely sure why this formula gives the maximum theoretical COP, but for my years in engineer school I'd rather trust it be like that than searching for a proof of an equation again. I have long forgotten how to do math with imaginary numbers and derivatives, maybe I should get back into it.

My error earlier btw was simply me retarded and didnt do it a delta so I just took the entire fucking heat of the air instead of the changed heat
>>
>>549815471
also again I'm really not familiar enough with thermodynamics to be confident I didnt fuck up somewhere and I'd love someone to check. I also do not trust AI. I will ask friends and family see if anybody can help me
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>>549789728
They're the "ultimate" bottlenecks in basically any game that allows you to build or place infinite entities, to the point that this is a meaningless statement. Either the game is limited by some mechanic (limited building space/area, finite resources that spawn, artificial cap on player-placed buildings, anything like that) or it's not and then performance is the ultimate limit, this is just common sense.
>>
>>549813381
Fusion is unironically starved of money
>GDP is five billion trillions
>let's send one trillion billion to israel
>let's spend three bajillions on free gibs for racial minorities
>and another gazillion on failed infrastructure projects, embezzling military contractors, tax cuts for corporations, and general incompetence
>oh fusion, the thing that could give us free energy but needs some large upfront funding to build and test first? yeah it gets uhh $100M/year in funding and that's it
The funding is a rounding error for every government in the world that spends on it and they could all collectively afford to give 10x as much but they just don't care
It ends up being a large enough sum of money that to the average normie it sounds like "wow they spent billions on it!!" but a single millitary contract for a random european country (I'm not even talking about the US here) will cost as much as the entire 20 years of ITER, and that's basically the only one getting any significant funding in the first place. At the governmental level a few billions is an accounting error
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>>549820548
Sigh but without fusion how are we going to power all the ai and bots to replace all workers
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>>549819593
would be interesting to see an /egg/ game that makes compute an explicit in-game resource.
>>
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wtf is this shit https://www.youtube.com/watch?v=fCS8mOPNk3U
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>>549824050
sounds like Suno
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>>549824050
its just ai
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>>549820548
I don't understand why fusionfags are so gay for fusion.
>the thing that could give us free energy
Fission already does that and it actually works.
>>
>>549823183
Screeps?
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>>549823183
zachtronics have that
>>
>>549824050
>>549824516
You can crank out ten or so of these for free daily with a single prompt:
>sea shanty about Factorio
https://files.catbox.moe/kjarw1.mp3
Just have to sort through failgens.
Music AI-slop is kind of under radar for AI-art haters, I guess because it doesn't trigger uncanny valley feeling as much as pictures.
>>
>>549815471
AC cheat guy here
i know nothing about engineering or math, but in an earlier thread i posted this about the setup:
>when the air conditioner says it is operating at 100% efficiency, it is actually removing 100% of the heat energy from the input gas and pushing it into the waste gas, up to what seems to be that 5575 Joule / tick cap
i don't know if that joule/tick cap exists or if it changes for different gases or why i was able to measure that in my setup, but given that an air conditioner consumes 100W, that's 50J of work input (in one tick) for 5575J of heat transfer (also in one tick), so at least whatever I setup appeared to have a COP of 111.5
if anything then, whatever you built is either massively underperforming, a measurement was wrong, a miscalculation was made, you may have included the power usage of other machines (pumps, etc.)
not sure what your intentions were with the calculations, but i would not be surprised if most AC setups violated COP_max since stationeers' physics engine doesn't respect it at all and makes up its own rules, like the one i may have observed (`x many joules per tick at `e` efficiency)
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>>549759249
I am glad that my godawful boat is immortalized in this clip, the one that flips upside down right at the start
Good times, this was during peak coof as I recall
>>
>>549767441
>powered by super eurobeat
you have my attention. go on
>>
>>549831490
I think they hope that maybe the powers that be won't find any issues to blow out of proportion
like they did with radiation, meltdowns, and spent fuel
which resulted in 100 gorillion regulations
>>
>>549833416
Well there's no equivalent to thumbnails for audio so you can't really be forced to perceive it. (Unless and until digital music services start throwing it in with the regular rotation, that is.)
>>
>>549846037
That's the part that is really hilarious to me. Fusionfags think it's going to be like "clean" nuclear power, but the issues of radiation, radioactive waste, and risk of accident and environmental contamination would all likely be just as bad if not worse.

Like they don't even have to find new issues to blow out of proportion; it has the same issues.
>>
>>549848380
Hydrogen fuses into Helium, neutral noble non-reactive gas.
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>>549848380
>radioactive waste
just shove it in a hole lmao
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>>549849268
indeed, they do that
>but what if something happens on the way to the hole
it WON'T
youtube.com/watch?v=Zv8xnmOHeCE
>>
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How do I make the robot stick ammo in the turret and continue to do so when it runs out?
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>>549851396
requester chest
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>>549848568
Yeah but in the process it gives off a ton of particle radiation that will cause everything around it to become radioactive.
The vast majority of radioactive waste from fission reactors is not fuel. It's just random shit that has been contaminated.
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>>549849861
Isn't the problem more "what if something happens to the hole and the waste sinks god knows where" or have I been lied to about that too?
>>
>>549835978
>>549815471
inspired to play around more with the air conditioners, it turns out you can use a stirling generator to directly turn the heat transferred into electricity, so you don't need to radiate to the outside air at all
even with the ridiculous efficiency of the setup, though,, i still haven't quite reached "breakeven", where the stirling generator produces more power than the air conditioning setup consumes, so it still seems a far cry from practical cheating via thermodynamics abuse
if there is a way to generate more power than is consumed, it has a reasonable cost:
massive amounts of heat need to be converted into very small amounts of power, probably not unlike a geothermal plant
since this setup doesn't have the inefficiency of the previous "radiate to the outside for one tick" setup, this actually cools a room *even faster* than before, but with the bonus of restoring a good portion of the spent power with the stirling generator
>like "super air conditioning", but 50% off power usage
i think you could make a setup that sucks heat from the outside to make power, but that'd be dwarfed in efficiency and complexity by probably a few solar panels
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>>549854102
they make a very good hole
very deep, not in a water table, tectonic characteristics that ensure very long term stability
all sorts of complicated stuff
that's why they ship it to a central location instead of just digging a hole right next to the nuclear plant
I think if it sinks into the mantle and gets melted, it'll be redistributed among enough stuff and take long enough to emerge that it's really not an issue
>>
>>549622884
But when I post actual fully edited and narrated videos over the past 2 years they sit there with exactly 3 views.(the few times I test-watched it before publishing)
I'm not going to share it here but I thought Youtube had any sort of discovery algorithm or something. I'm understandably salty.
>>
>>549855702
just post the video of you test watching your own videos and say you're reacting
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>>549855702
you have to be an algorithm-whisperer and game the system a lot, just like any regular SEO.
>>
>>549851632
>requester chest
i don't have they yet. that's the only way?
>>
>>549855702
>I thought Youtube had any sort of discovery algorithm or something
read up on the start of MrBeast
i heard it was a bunch of dudes fucking around trying to figure out how the youtube algorithm worked
there's a reason everyone has their big onions faces plastered with giant stupid text over a meaningless image
why every title is dogshit clickbait
i don't know about the contents of the video at least (length probably a dealbreaker), but it's because of the algorithms
there are still people in this day and age that'll tell you off for bitching about these algorithms and think they're perfect and just adapt to everyone's tastes and not like (((there's some definite force telling and showing everyone specific things)))
>>
>>549856402
you can draw a long line of belts around your base carrying the ammo, this can get quite impractical if you have a very large perimeter though
transitioning to flamethrowers and laser turrets makes things considerably easier when your base starts to get larger
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Post your spaghetti
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>>549857035
I guess i'll just try and build that rocket and get to space. my wall is pretty far away.
>>
>>549820548
Money cannot be magically turned into scientific progress.
In fact, money cannot be magically turned into anything. It's just a social-debt-recognition token.
At best, money enable R&D, but it doesn't really make it go faster.
>>
>>549857835
That's a very pedantic post. No one is going to build a billion dollar fusion experiment for free.
>>
>>549858552
Pointless very pedantic post, in MY /egg/? No, it can't be!
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>>549857835
>money cannot be magically turned into anything
Really? Well watch me turn money in to alcoholism and STD's.
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>>549855702
play less oblivion, nobody cares about those.
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>>549857035
You can draw a short line of belts along your wall and deliver supplies by train.
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>>549855702
Is it a popular topic?
What about the title and thumbnail?
>>
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https://arch.b4k.dev/vg/thread/523971939/#q524437793
it's been half a year since I stubbed my brain on this color reader puzzle. I did other stuff, some work, but here's my answer. It looks so simple, seeing it now. I had an issue trying to move to much information at once, and ended up accomplishing nothing at each stage.

Basically, I send each address containing the largest detected value so far, and then use math to turn the address in the read-write into a corresponding address in the read-only. If a bigger number shows up in a later address, I simply do it again during the same real-time time-unit.
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>>549864017
very nice
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>>549864017
The main thing of note here is all the if branches I saved by using some math. It's explained a bit in the comment in the image, but 100 700 and 600 are special-cased. The remaining 5 zones are determined based on the angle of a radar tower, represented by a value in radar-sync, that being 20,40,60,80, or 100, from which the second digit is extracted. So, the first cpu chip will passes a 100, 600, 700, 2,4,6,8, or 0 to the read-write memory, and those smaller numbers will receive further processing if the radio ever prompts a response.

The radio can also send a sound which needs to be played, but that's simple.
>>
>>549858552
No one will build a billion dollar experiment with a billion dollar, either.
They'll just take the money and run. Many such case. Some very recent...
Sadly, scientific progress was mostly achieved by poor bloke who never saw a real return on their investment.
Some industrialist usually come along, scale up their proven concept, and reap the benefits.
>>
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>>549865112
This busted my brain pretty good. It simply has too many different things which it wants you to do.

These can be reduced down to
0 (off)
1-4 (player 1 is shooting)
5-8 (player 2 is shooting)
and blinking. off, on, off, on, off, and on, 6 states

That's a total of 15 states, but a read-only chip only has 14 slots, meaning that you can't hide a huge amount of information in just that device and use it to control everything else. It's real close, but not worth it if you have to use a programmable device as well.

Instead, everything's in conditionals.

If shot is detected, increment state.
After that, if state is 0, do nothing.
After that, if state is greater than 7, increment state, meaning that 8 is never actually sent to the rest of the program,
After that, if state is 15, set state to zero
Submit score change and state to the rest of the program.

For the rest, if 0 is submitted, display one last time and set values to zero, shutting off.
If 10 12 or 14 are sumitted, do nothing.
If less than 5 is submitted, send score to player 1 and zero to player 2.
If greater than 4 is submitted, send score to player to and zero to player 1.
If the program is in the flashing part of it's instructions, the score submitted will always be zero, but technically player 2 is receiving these score updates.

Feels like I should be able to use smaller chips for the direct control of the score displays, but this is enough.
>>
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>>549866134
I clicked the wrong post.
o no

And then. and then there's this???
I didn't even feel like I would be able to do this. I ran off to the solitaire corner a whole lot. I'm up to 157 wins.

The radio gives me x,y coordinants. I turn them into single numbers which I pass to chip #2.
Chip #2 finds the earliest slot in the read-write which is "empty" (0 or -999) and stuffs the new value in there. It then passes address 0 to chip 3.

Chip 3 passes each digit of that on to the motor-control chips x and y. In the case where 0 or -999 is passed to chip 3, it simply passes the same coordinate from the prior time-unit instead of updating. In these cases, the motors are already at the correct destination.

The motor controllers update and keep track of their own position, and pass that on to chip 6, the bottom-right.

Chip 6 turns that back into a single number, and then prompts chip 7 to pass chip 6 every single value from the read-write. If chip 6 ever detects that it's value is in the read-write, it harvests. If it harvests, or if it receives a 0 or -999, it tells chip 7 to clean up.

Chip 7 then passes the current address to chip 8.

Chip 8 moves the next address value into the current address, and then does that for the next address, and then the address after that, until it finds that the current address is also empty. Then it stops.

So, this is a device which receives coordinates and always moves towards the oldest received coordinate, while also harvesting if it is currently at any active coordinate and removing any harvested coordinate from the stack.

That's all the farther I've gotten.
Don't think I could have done this if I hadn't realized you can send wires underneath devices like this. I never used that on any prior puzzle.
>>
Do you guys do your own blueprints, or do you just steal them?
I'm making my first real go at launching the rocket, and was trying to make my own blueprints, but rail and yellow science have defeated me and I'm not sure if I should feel bad or not
>>
>>549868697
>Do you guys do your own blueprints, or do you just steal them?
I get that you're new but what kind of moron would actually use other people's blueprints
how are you having trouble with science
you literally get explicit ratios on each machine nowadays

do thing until thing work then do it again until you do thing betterer you fucking moron
>>
>>549868697
If you don't build your own blueprints, then you didn't build your own blueprints.

If I have an aquarium, and I buy fish from the store and fill it up, it's still full of life. They still have personalities, and entertain me.
If you open a game of factorio and slap down blueprints you got from other people, they still work. You can still appreciate them for what they are. You can still play with the toys you borrowed. An aquarium doesn't become illegitimate just because you didn't personally craft the gene sequence of every fish in the tank.

But you didn't.

So, do you want to defeat yellow science, or not? Do you want to? Or do you want yellow science to be defeated, so you may sit back and observe the show?

It's you who you're trapped with.
>>
>>549868697
It gets a lot easier once you reach Vulcanus and/or Fulgora. Don't overthink it too much.
(I recommend Fulgora first)
>>
>>549868978
>An aquarium doesn't become illegitimate just because you didn't personally craft the gene sequence of every fish in the tank.
PY would like to have a word with you
>>
any new /egg/ game that's actually good?
>>
>>549868697
>>549868864
I use the book of sorters and some blueprints copied off of others on servers, but that's about it. Sorter ratios are basically a solved problem, and after you've made a 2-3 and a 3-2 belt sorter, you've made them all. The rest is just stacking those two along with normal sorters until you get to the number you want. I end up editting them to face certain ways anyway.
>>
>>549868978
you're already playing a game that's been programmed by somebody else, why not use someone else's blueprints as well and save yourself some work?
>>
>>549805870
i was about to say that'd be heckin' epik, but ackshually it would give a reason to put turrets inside your base, not just behind the walls
>>
>>549869740
at that point just watch a dosh video instead and save yourself 32 euros
>>
>>549869740
I already answered that.
Because he wants to, or because he doesn't.
>>
>>549831490
Fusion energy is EVEN free-er.
>>
>>549870275
new players don't know what they want or what makes factorio fun
using blueprints on your first playthrough (or any playthrough) erases all the fun and should not be encouraged
>>
>>549851396
>>549851632
You can blueprint a turret with ammo. I don't know if it will refill it when it runs out, but it will place it and then place ammo into it in the first place, so maybe you can then wait for the biters to destroy it and it'll get placed refilled with ammo again.
>>
>>549864017
I need to pick up Shenzhen I/O again
>>
Fusion energy could offer a potential additional magnitude of return energy for the same mass of fuel compared to fission, it's just that the necessary investment is three magnitudes higher than fission. With fission you put two shiny rocks close enough together and it makes heat all by itself, with fusion you basically have to put those same two shiny rocks close enough together at several kilometers per second, continuously, and stop them from annihilating everything in their vicinity.
Uranium is also heavy and fucking assholes to carry around, and the biggest reason why everyone is so concerned about nuclear waste (outside of legalese and bad optics, which is more than 90% of it) is because uranium is *very water solluble*, and only God knows what the melange of other elements in a depleted rod would do. If it leaches into the ground aquifer, you're going to have a whole host of mystery issues for a century with no discernible root cause, so it's better to prevent it from ever happening. Even U-238 that is basically stable, and causes kidney, brain, liver, etc. damage when ingested because of its affinity to phosphates. Radiation is the bugaboo that gets everyone to care about it even though it's not a problem at all, just like "security" is with everything related to software; the real issue is chemical damage, not radiation exposure.
In comparison, fusion has effectively no chemical or long-term byproducts. It can be made to breed isotopes, but most of the useful isotopes have short half-lives or are gaseous enough not to really worry about messing with the environment. There is also effectively no chance of contamination due to failure, catastrophic or otherwise; because the fusion chain reaction takes active effort to maintain, if there's a failure it just... shuts off and the plasma zaps out. It would probably damage and partially melt the containment vessel, but that's the absolute worst thing that can ever happen.
Unless it's inertially contained.
>>
we need to invent holmium plates first
>>
The fact that we don't already live in a fission-powered world is the worst missed opportunity of the 20th century.
>>
>>549870597
>you can then wait for the biters to destroy it and it'll get placed refilled with ammo again.
that's some peak deranged real world techslop CEO mindset shit
>>
Trying out fluid caravans for the first time since I don't feel like moving molten aluminium for duralumin via pipe and their transfer rate is abysmal for some reason
>>
>>549871557
When resources are cheap, convenience is paramount.
>>
>>549868697
The way I see it, there's three categories of blueprints:
>balancers
Making balancers is a tedious and very niche skill that is basically completely unrelated to the rest of the game; and at the same time balancer design is a practically solved problem. If you want to spend a while figuring out graph theory just to reinvent it yourself, you can make your own, but otherwise there's no reason to. It's the one blueprint book almost everyone copies with no shame.

>modular rail blueprints
This one is also somewhat removed from the rest of the game but the big difference with balancers is that making your own doesn't require a ton of graph theory knowledge and is way easier, and also there's no "solved" optimal version - there's some things to keep in mind but otherwise your rail design is up to your own preference.
So, if you really really hate rails, it can be permissible to copy a rail blueprint book. But IMO you are indeed missing out on a decent part of the game if you're not building your own rails. Early game you don't need modular rails and can just lay them down manually ad-hoc, late game when scaling up it really feels a lot more satisfying to put together your own set of modular blueprints.

>factory blueprints
This one, if you copy from someone else, it feels like you missed the entire point of the game. When building a new product for your factory for the first time you don't need it to be modular, tileable, whatever the fuck. It doesn't need to be blueprintable. Your first yellow science build should be hand-built, not blueprinted. In my starter builds, basically the only way I use blueprints is through copy-pasting things ad-hoc when they can easily be copy-pasted, not by creating reusable blueprints to save.
Then when you start scaling up post-game to build a megabase having modular blueprints is a lot more important, but if you just plug in someone else's designs then you didn't even build your megabase so what's the point?
>>
>>549871249
>fusion has effectively no chemical or long-term byproducts
What about the neutron-activated casing for the plasma vessel? I heard that it becomes radioactive
>>
>>549871557
Thank you, thank you
>>
>>549872349
Yeah, but that's no different from fission power plants. Everything near an active neutron source becomes embrittened over time, which is why fission plants have a built-in 30-ish year lifespan before they mandatorily have to replace parts that have turned from steel into steel + a bunch of shit that you don't want in a structural element. It's called low-level (to mid-level) waste for a reason. You bury it and you forget about it. Because it's neutron infiltrated without originally containing any fissiles in the first place, it's effectively its own container, so chances of it leeching into the groundwater is effectively null. You just have to prevent people from using it for a while, so a slightly spicier waste dump is all you need. It'll stop letting off significant amounts of radon within a century and be safe for re-use again, if anyone cares to pick through garbage in a hundred years.
Massive components like reactor vessels are different only through exposure time and mass. They have to be reprocessed otherwise, but the same effect applies as well; it is its own container, it's okay even if you saw it apart and bury it in normal soil, and only becomes a problem if Bobby finds it and swallows it.
>>
>>549873090
>Yeah, but that's no different from fission power plants.
That is kind of the point.
>>
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Like, look at this
what is this shit

There is absolutely no transfer between the two
the only update happens when the furnaces add to the total count
I also checked by hooking it up with a pipe directly, unless the pipe is actually filled at 100% it doesn't move at the same speed as a regular tank
This is fucky
it should be 50/50
it is 50/50 with a regular tank
it literally needs a pump and it's not instant even with it

I would make an issue but god knows what black magicks they use for the fluid caravan, this is fucking weird
>>
2.1 when
>>
>>549831490
Fission does require fuel, it's definitely a step above something like coal but it's not completely 'free'. But then again from what I hear you need fancy isotopes and stuff for fusion so the same goes there.
>>
>>549854605
>I think if it sinks into the mantle and gets melted, it'll be redistributed among enough stuff and take long enough to emerge that it's really not an issue
Technically true but not likely to be happening over any timescales over which human civilisation is still a thing. Unless you're putting it right on a subduction zone or something, but that kind of goes against the whole 'tectonically stable' and 'not in a water table' parts. Though still reasurring for those concerned about potential environmental harm towards whatever fauna exist in millions of years I guess.
>>
>>549835978
>an air conditioner consumes 100W
355W actually, and I included the pumps in the calculation to be fair. Plus it took me a few ticks to click on START on the AC, leaving pumps to waste energy
>if most AC setups violated COP_max
Well that's the thing tho, if you change the air from 400K to 399K, your COP_max is 399. What bothers everyone is the massive heat difference between in and out which should not be possible as COP drops with temperature difference, which is why the AC efficiency drops with temperature difference.
>>549854109
I havent toyed with the stirling engine but honestly this is what everyone should have done. Another anon even told us so like a month or two ago. Cooling the water would also be good through a stirling. Essentially every heat we dump outside is wasted energy
>>
>>549873471
You need pumps to transfer from the tailings pond.
>>
>>549874567
No, you don't. That was only true for 1.1 fluids. They even updated the tooltip for it.
Also, I did say that it works even with hooking it up to a pipe or a tank.

They must have done something supremely cursed to the fluid engine logic to integrate it with carvans to fuck the transfer rate this bad.
Funnily enough if I do hook it up to an underflow valve valve, separating it from the main system, it fills up as it should. Because it seems like the fluid system takes priority over the caravan "tank" (I'm guessing it's actually an entity on its own like a machine that does not actually exist as a tank, that would explain why it fills up this slowly)
>>
>>549873135
No, it isn't. Everyone makes a hoopla about high-level waste, which takes mining 10,000 ft deep in a mountain, nobody cares about low-level or medium-level waste which can be dumped in a normal waste site with extra signage. Fusion does not generate any high-level waste. None. Zero. The tritium it can breed from lithium is another product that gets used. Most inputs get burned up, with the only major byproduct being helium. Even if, some-the-fuck-how, CNO cycle fusion gets used sometime in the future, it won't really produce extra carbon, nitrogen or oxygen as those will stay in the process. And even then, they're just carbon, nitrogen and oxygen; you deal with those through dilution, unlike with uranium waste.
>>
>>549873608
There's enough thorium in the crust to last us millions of years at our current level of consumption.
Buy yeah, uranium reactors do kind of suck and are probably worse than coal in terms of fuel availability. U235 is actually pretty rare and current reactors are extremely inefficient.
>>
>>549874935
>(I'm guessing it's actually an entity on its own like a machine that does not actually exist as a tank, that would explain why it fills up this slowly)
As far as I'm aware machines suck up fluid eagerly so that wouldn't explain it. If you have a refinery waiting for oil and you put 100 crude oil into a pipeline, the pipeline will quickly empty out completely while the refinery will fill up its internal buffer and probably successfully go through a processing cycle.
>>
>>549879991
>current reactors are extremely inefficient.
Why are they not just building them next to one another? They are missing out on the +100% heat bonus.
Are they like stupid or something?
>>
>>549876356
>Fusion does not generate any high-level waste.
It does, the superconducting coils used to contain the plasma have been proven to become extremely radioactive over time and also something about graphite being used in one way or another. I'm not a nuclear scientist.
>>
>>549879991
To be fair coal is amazingly abundant, the main issue with it is that you have to mine insane amounts of it which creates massive, sprawling holes in the ground, it's dusty as fuck and pollutes both all the area around where you're digging as well as all the area around where you're burning it.
We're not actually physically running out of either coal or U235, it's just that U235 is so much neater and cleaner and more compact.
>>
>>549884039
>U235 is so much neater and cleaner and more compact
Crazy how nuclear got such a bad rep with normalfags from basically just one isolated incident that's all from start to end caused by a stack of human errors that could be prevented and/or handled responsibly.
That's like bashing brain surgery just because one drunk dentist tried to do it with a spoon and failed. And then set his clinic on fire to hide evidence.
>>
>>549884764
Yep. Fukushima was hit by a fucking tsunami, and subsequently [was rated seven (the maximum severity) on the International Nuclear Event Scale by Nuclear and Industrial Safety Agency, following a report by the JNES (Japan Nuclear Energy Safety Organization). SIC].
But in retrospect? A nothingburger.
>>
>>549884764
I got honestly surprised when I learned that reactors like Chernobyl continue to work afterwards for decades without any more accidents.
And you know why? BECAUSE THEY WEREN'T FUCKING WITH THE REACTOR'S SETTINGS TO RUN "TESTS"
>>
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>>549867120
One more down.

Chip 1 (upper left) feeds new data into the read/write. It's important that it, in the case where the read/write is empty, inputs the first data in just a few ticks.

Chip 2 (upper mid) waits until chip 3 wakes it up. It then passes 2 values from the read/write, and also shifts all values in the read/write down by two.

chip 3 runs every round, but may not send or receive data every round. Since I couldn't get a wire from chip 1 to chip 3, I can't make sure chip 1 is done before chip 3 starts everything else moving. This is why there's a no-op wasting a tic at the top of chip 3.
Anyway, it asks chip 2 for data, checks if the data is valid, and then either waits 1 moment or runs the food machine for 3 moments and then prompts chip 4.

Chip 4 waits for a prompt, waits two more moments, and then operates a gate based on the prompt number. Chips 5 and 6 are the same, with each one doing some math on the number input from chip 3 in order to determine how to operate their gate. Chip 6 doesn't have to do as much, as 5 does the last of the needed math. That matters since there's basically no more room.

It simultaneously feels like I'm dunking on this game and like I'm garbage. Despite pulling everything I've got out to efficiently juggle this data, I'm still out of room. Apparently my power usage is 4 times what others are getting, but I don't actually know how the power works, so that doesn't necessarily mean much.

I also don't feel like I'm getting any closer to the core of the puzzle. Generally, effort like this slowly drags you towards some understanding of the base mechanics. In "Sigmar’s Garden" from opus magnum, I could look at the board and spot potential game over states, form a general idea of good moves and bad moves, know when I'm taking a risk out of lazyness.

Regarding the base units of information handling in a semi-assembly system, I'm running on guess and check.
>>
>>549870481
uranium fuel has the neat property of not diffusing through every known material and venting itself into the atmosphere(or lungs of nearby physicians), unlike tritium
>>
>>549889790
>physicians
Dammit doctors and their fusion reactors...
I jest
>>
>>549882472
That's medium-level waste. It might be worse than the contamination of a fission reactor vessel, but it still isn't a whole myriad decay products that result from MOX fuel. It might get worse in practice in the future, but thus far tokamaks don't have to deal with any high-level waste.
>>
>>549876356
isn't reactor "waste" actually good?
how are you gonna get plutonium for space RTG's(and nuclear bombs), or various other isotopes for whatever medical bullshit
from what i remember, the cost of extracting uranium from seawater is only about 50-100% higher than mining it out of the ground so running out isn't an issue

https://litter.catbox.moe/2v5jlb5w8w8je2fd.webm
>>
>>549891190
blud straight up ate a radioactive chunk
They really built people different back in the day.
>>
>>549891190
>how are you gonna get plutonium for space RTG
You don't lmao almost all breeder reactors are shut down
>>
>>549891190
>Galen Winsor died on July 19, 2008, at the age of 82. The exact cause of his death is not clear, as there are conflicting reports from different sources. Some say that he died of leukemia, a type of blood cancer that is often associated with exposure to radiation. Others say that he died of Parkinson’s disease, a neurological disorder that affects movement and coordination. Still others say that he died of natural causes, unrelated to his exposure to radiation
wtf
>>
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>>549891190
>>
https://www.gamingonlinux.com/2025/12/factorio-mod-developer-and-hooded-horse-reveal-new-automation-game-substructure/
factorio killer is here
>>
>>549874332
>What bothers everyone is the massive heat difference between in and out which should not be possible
I will say it over and over again, anyone who is bothered by this has this weird fundamental misunderstanding that the game they are playing is some sort of realistic physics simulation rather than a game with arbitrary game rules.
There are probably several dozen or more laws of physics being violated every single tick by every single machine in any standard Stationeers station.
There are trader ships with gallons of gallons of resources and hypereffecient fuel and thrusters that carry impossible amounts of cargo.
There is one reason "everyone" hones in on the air conditioner setup and why it bothers them: it's because they weren't able to figure out how to do it on their own.
>>
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>>549891190
Interesting.
"If this is pluonium, you guys are all fucked"
how about you don't do that
>>
>>549891190
>Contaminates everyone to make a point
kek
>>549892138
>>549892219
82 is not bad for a guy that ate uranium, breathed radioactive dust and drunk reactor water.
>>
>>549892138
>bro is 82
>dies
>scientific community, medical professionals and journalists: WHA- HOW??
>>
>>549891190
>idly igniting it two more times
>>
>>549892436
>drunk reactor water
nothing wrong with that unironically
>>
Where's the Stormwanks mod that lets me kill all the DEI niggers scattered across the seas?
>>
>>549892331
We talked a bit when it got announce sometime ago.
>>549892854
Yeah, aren't there also professional divers in nuclear reactors? It's Safe enough. The fact that the guy lived to 82 also proves his point.
>>
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based
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>>549893096
>el adamo
His mods are almost entirely fucking terrible
>>
>>549893002
it's safe up until you go kiss the depleted fuel rods in the pool, then your jaw will fall off in three months
>>
>>549893096
das concrete baby!
>>
>>549893160
yeah, but this one is decent
it's fucking criminal that Wube isn't using those cool machine textures made by one of their own devs
>>
>>549893096
you can get calcite pretty much anywhere from space already, so that just feels unnecessary
>>
>>549893180
This whole conversation reminded me of this:
https://what-if.xkcd.com/29/

>But just to be sure, I got in touch with a friend of mine who works at a research reactor, and asked him what he thought would happen to you if you tried to swim in their radiation containment pool.

>“In our reactor?” He thought about it for a moment. “You’d die pretty quickly, before reaching the water, from gunshot wounds.”
>>
>>549893629
it's a bug, hence the 'b' before the title
>>
>>549893658
interesting
>>
>>549893629
Hypothetically, what if stone got recycled into calcite? Rather than importing or dropping from orbit, it could've been made from local resources.
>>
>>549893002
How many threads ago
>>
>>549893180
depleted fuel rods that have come out of the reactor less than a few days ago*
>>
>>549894210
https://arch.b4k.dev/vg/thread/548902286/#q548971652
Not much discussion actually, maybe I mixed up with a /v/ thread.
>>
>>549857315
Too wide. Make compact and feel the pain
>>
>>549893658
The latest smartereveryday video about going to look at the refueling pool during reactor maintence underlines that point, that place is better locked down than a nuclear warhead storage bunker, ironically. Even the employed niggers look like they've only stolen half as much as usual.
>>
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>>549894236
>depleted fuel rods that have come out of the reactor less than a few days ago*
No. Not really.
>>
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>>549887112
Seems this one uses an exceptional budget AND a lot of lines of code, but the power use is a bit less than the mode (mean median mode). Lets say that means it's good or something.

The thing looks incomprehensible, but that's only because of a single sneaky wire. Each object is doing a pretty straight forward task. All that needs explaining is that the display turns things off when you supply a negative of a particular ID and turns them on when you return the same value as a positive number.

There's also a whole device who's only purpose is to catch a dummy value which is being used to allow the far right device to complete its whole program before the two upper-middle devices are allowed to output anything.
Thinking on it... one of those two devices could have just caught the same value. I think I'll fix that.
>>
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>>549898010
awww, wrong image
and after I went through the trouble of doodling and explaining myself, too
>>
Why is phosphoric acid added as a milestone for py2?
There are no byproducts of phosphorous processing that are required in any step to get any of the materials required for it and more importantly it's not marked as a dependency technology to research py2.
>>
>>549899145
Actually, now that I look at it, half the stuff that's set as a py2 milestone isn't even used.
>vanadium pentoxide
only good for antraquinone, which isn't needed
>molybdenum
only used in aramid and stainless steel
>silicon carbide
?? bio oil?
>drilling fluid
???

Which is weird because up to logistic it was pretty solid except for chromium
>>
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>foundry can't make bricks
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>>549900103
https://mods.factorio.com/mod/bricked-foundry
>>
>>549891190
I'm tempted to post this in the 「FORBIDDEN HEALTH」thread on /wsg/ just to see what happens.
>>
>>549892219
To be fair water is pretty good at shielding
Drinking "nuclear reactor water" might also be fine if it doesn't have too much radioactive dust in it
Eating uranium is interesting, I assume it must have been largely unenriched right? Still I've heard so much about it being a toxic heavy metal. I assume it's kinda like mercury in that you just shit it out if it's in one chunk and not as dust or reactive salts/compounds
>>
>>549894470
>tubing still highly radioactive after 4 years
how?
i was under the impression the dangerous shit is dangerous because it decays often
did the pipe transmute all of its steel into gigafuck-gamma-emittonium or did him picking it up somehow make it go critical?
>>
>>549902259
"often" doesn't mean "in a couple days"
otherwise those rods would just get a quick dip instead of sitting there for 20 years bluddy
>>
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Going from 317 mods in 1.1, down to 220 mods in 2.0. Pointing to a fuller array of features for Spage resulting in a reduction of my modding needs or a consolidation of mechanical potency in each new Spage mod.
Either way i feel like my power level has gone down and my modding peen may take years to grow back.
>>
>>549902924
>220 mods
are you stupid?

You sound stupid.
>>
Your mother fucking life is timed in 1.9 cycles
>>
>>549903025
I can't figure out if i'm stupid or not.
>>
>>549902924
how do i check how many active mods do i have? i have a lot, so i won't count it manually
>>
>>549902924
>>549903583
nevermind, i got 254 active mods :D
>>
>>549903583
Check how many zips are in your mod folder. They are also listed in the mod-list.json with enabled: true or false.
>>
>>549903935
i got a bunch of inactive mods, so i can't just count the zipped mods
but yeah, i did it by just filtering for 'true' in NP++
not sure if my mod list got bigger or smaller since 1.1
>>
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>>549903903
>>
>>549871986
is the transfer rate abysmal or are you just not producing that much molten aluminum
>>
>>549891190
>"What I've just done makes me high level nuclear waste,"
He's just like me fr
>>
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Get tamed bozo, fuck you and see you in 60 cycles
>>
>>549904186
tank has 8k
caravan has 300 units
transfer rate is 2 a second
>>
Was funny to see half my factory turn off at once the second my first copper mine ran out, setup copper 2 everything is back to normal, I don't have this classifier setup for anything but copper and antimony, my iron seems to be doing fine. Is it worth doing this shit for other metals before py2?
>>
>>549904401
the caravan, or the outpost? because the outpost itself is just a flat part of the fluid net and doesn't push or pull fluids like crafters do
if you want it to be a different % filled than the rest of the pipenet you need to pump it
>>
>>549871986
I genuinely wonder how you got to molten aluminum before setting up 1 fluid caravan. Mine fill up instantly they are very fast
>>
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Retard here. trying to figure out jet engine in FTD, but it's bitching about not having enough space behind it no matter what I do, adding exhaust and all that shit, and there is absolutely NOTHING behind it, on every axis.
Anyone kind enough to give me a pointer on the problem?
>>
>>549904960
>>549904609
I see the molten alum+copper duralumin recipe though dont currently have a shortage on alum/duralumin, will add that to the list
>>
can I ask a normie surface engineering question
>>
>>549905047
Okay nevermind, fucked around with the block, rebuilt the engine exactly as I previously did and the issue is gone.
Dunno what was up but I guess the game had a small aneurysm calculating stuff.
>>
>>549904960
>I genuinely wonder how you got to molten aluminum before setting up 1 fluid caravan.
Fluid bus, obviously
literally nothing else was needed in small enough quantities to need bothering with a 27K tank, slow as shit, that needs to be fed compared to shitting out a hundred undergrounds which are literally just metal (grows on trees)
But the molten aluminium mine is smack dab is in the middle and there's no use to bus copper before chemical so I just ran a pipe for molten copper to the side since it was nearby and called it a day
There's nothing there other than another bus running the fluids required for niobium
>>
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>>549898439
Only a couple left I think
feels like I shouldn't need two whole devices in order to bend the output of those power-to-xbus strips into usable values in the read-write, but apparently I do.

1st chip preps the values for ease of use in the second chip
second chip writes a 2 when given a 1, and just increments the read-write when given a zero.
3rd chip counts the number of read-writes with a value above zero
4rth chip passes the address of any read-write value above zero, if there's 2 or more of them currently. It triggers the 5th chip twice if it outputs, or once otherwise.
5th chip decrements each value in the read-write by one.

And that's all it does.
>>
>>549908339
why is blud narrating his entire shenzen playthrough
make a youtube video or a blog site or something
>>
>>549908659
why not?
the guy who played SE kept posting his base over and over and his stuff was objectively uninteresting unless you have a fetish for terrible new player bases
>>
>>549908659
at least he is not a retarded complaining nigger like you
>>
>>549908659
>implying this general has any other use
I will blog about my 10000x science cost space exploration burner stage and you will updoot, subscribe, and consoom
>>
>>549891190
absolute hero
but the point he makes is applicable, uranium is about as dangerous and toxic as lead, yet we treat it like human kryptonite. it really ain't that bad, but that doesn't mean you should go dumping tons of it in a river.
>>
>>549909453
don't take offense to it, I'm sure you're doing the best you can.
>>
>>549903441
>Decor: +10 (Radius: 2 tiles)
you aren't a bad enough dude to make use of that
>>
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Dear readers of my SE blog: thanks to belt stacking I need only 3 belts of vita instead of 10
>>
>>549910969
that's an actually good setup
>>
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Os there a mod for factorio that just makes my character walk around and place all the items in a blueprint?
I really hate how late in the game I get construction bots and I think such a mod would fix most of that. Doesnt need to be anything fancy, just a way for me to place a blueprint and lean back and watch the plan unfold.
>>
>>549911131
That would actually be great for a lot of the mods that demand you make huge production chains before ever even conceiving of a drone
>>
>>549908850
>>549909410
>>549909453
it's identical to AI slop spamming in any other content thread
it's one thing to post every solution
it's one thing to post a detailed description of one solution
it's one thing to word your post as some half breed between schizo and reddit pseud
it's another thing entirely to to post a detailed schzio / reddit pseud post narration for every single solution
and it's somehow magnitudes worse when your posts fill up the entire fucking screen since you're spam posting without regard to the volume of the general
>>
>>549911410
>uuuh im gonna complain even more instead of hiding the post i dont like
>>
>>549911131
>is there a mod that gives me construction bots before construction bots
yeah, any of the fast start mods.
>>
>>549911684
like (You) should do to his retarded autistic post, and i'm going to do right now :)
>>
>>549911684
>hiding the post i dont like
>the post
>the
that's the problem
if it was one post i didn't like you wouldn't hear me bitching
if it was (is) several screens worth of posts, then you get bitched at
>>
people are posting on-topic things in a thread
how horrible
>>
>>549911967
he's literally replying to himself, hide the reply chain you dense faggot
>>
>>549912106
the ratio of mentally ill people in /egg/ has risen recently for reasons beyond my comprehension
>>
>>549912324
because fucktards like you and >>549912106 give them attention instead of hiding every post
hide every fucktarded post
do not engage
stop responding to retard's bait
>>
>>549912324
some years ago we had entire threads going on and on and on about the OP, this doesn't even come close to that lol
>>
>>549912610
Oh I know, I remember that *** shit this year too that went on for months
I'm just saying things had really slowed down and they're ramping up again
>>549912487
cool
>>
>>549912487
>post endless slop posts that nobody asked for while not engaging with other anons
>mute, censor, and hide anyone who disagrees
i think that's maybe a better way to express why i would feel the need to bitch
an imageboard is for people to interact, not for one schizo to dump all of his thoughts to himself without interacting with anyone else
that's what diaries, blogs, LLMs, youtube, etc. are for
if /egg/ was ultimately a wasteland of schizos contentslop dumping while blatantly not wanting to engage in any interactions then being here would be no different from doomscrolling a much more autistic version of tiktok
>>
>>549911131
https://mods.factorio.com/mod/blueprint-shotgun
>>
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>>549912838
>a wasteland of schizos contentslop
book a therapist dude
>>
>>549911131
i wonder if the API lets a mod control character movement at all
would be really funny to see the player scramble around with biter pathing
>>
>>549913419
imagine any convention
could even be smelly and full of degenerates, at least it's a convention
now imagine that everyone in the convention had a megaphone and was just shouting their stream of consciousness into the air constantly, not even directed at anyone in particular
it would be a nightmare
>>
>>549914072
nah, you're just looking like a moron online that happens regularly
>>
>>549892219
the missing context is when he started having uranium cake for lunch
>>
>>549893658
>from gunshot wounds.
With todays climate, I'm doubting anyone on the plant's got anything more dangerous than pepper spray.
>>
>>549892398
You're just arguing over the old "it's the dev's fault they left exploits in" debate it's been going for decades you probably shouldn't bother
>>
>>549915046
but the argument isn't
>A: "don't use that exploit"
>B: "it's the dev's fault they left the exploit in"
it's
>C: "it's not an exploit at all, it's explicitly how the developer designed the mechanics of the game and this works best within those mechanics"
the problem with the "AC cheat" is that it's a small vocal group of people thinking they are arguing point A against point B but nobody is arguing point B
>>
https://store.steampowered.com/app/1833210/Astromine/
Just found this /svgg/er hopium
>>
>>549914834
Here in France, nuclear plants are guarded by the Gendarmerie. Which are technically military.
They are routinely carrying guns.
>>
>>549915413
There's a couple of places where you can get under the map and shoot through in MoHAA maps, doesn't mean the competitive community didn't patched those literal holes with static props.
>>
>>549915554
it is amazing that you still don't seem to get it
in your example, the devs of MoHAA didn't explicitly put those gaps there for you to shoot through. they also didn't explicitly allow you to go under the map, by definition, if they had you'd still be in the map, not under it
the stationeers devs explicitly programmed the AC to move some amount of heat energy in certain conditions with a specific formula.
>THIS FORMULA IS NOT BASED ON REAL PHYSICS
and so if you get the most out of that formula, you are just playing the game well, not abusing some exploit
>>
>>549915532
You get many protestors at those plants?
>>
>>549914603
>sponge yellowcake
>>
>>549915413
the problem with the "AC cheat" is it triggers you and nobody else cares about this retarded discussion other than your feefees got hurt and your setup is shitty
>>
>>549915980
Just the usual Greenpeace schizo, according to wikipedia. But it never escalate too much, apparently.
The gendarmerie has a very lenient policy with them because they want to keep the moral highground, apparently.
>>
>>549916276
Was kind of hoping to hear the "stop oil"-terrorists trying to throw paint at it
>>
>>549912838
Have you seen threads on other boards? Anons posting without actually talking to each other has been a site wide behavior for many years, with most of everyone screaming at the skies, at ghosts or holding shower arguments in public. An asylum for insane old people and /egg/ fares well in comparison.
In any case Mister is not interested in anybody's work accomplished within an engineering game, neither am i, keep your eggs in your own baskets i want none of your low gistics.
>>
>>549916594
STOP
REPLYING
RETARD
>>
>>549916652
meant for >>549916160
>>
>>549916469
They tried to send firework into a cooling pool in 2017. To prove the existence of an alledged weakness in nuclear site's security.
They failed.
>>
>>549916160
>your setup is shitty
shouldn't have included that in your post, otherwise i wouldn't be able to tell you're from the stationeers server and you're still mad about not knowing how the air conditioner works
>>549916594
i did actually bitch because it reminded me ofo the /bant/smg/ general being drowned out by some schizo diary-posting about taylor swift, kek
other anon was right though, at least this one is on-topic, but that other general literally never recovered
>>
>>549916469
for the longest while I really thought "just stop oil" was one of those oil company anti-anti-protest groups they use to deliberately discredit the green movement but no, there's no oil funding as far as I can discern. just some rich philantropist fuck, a gateslet. they really are just retarded.
>>
>>549916652
https://www.youtube.com/watch?v=m5vcmRh--e4

>>549916819
everyone needs a hobby
>>
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>>549916594
>/egg/ fares well
>>
>>549916837
>i did actually bitch
Of course it's you again

I did say that the number of mentally ill people had increased recently and 90% of the time it's you
also it's deeply ironic since you shit up the thread every day about your fucking AC retardation
nobody fucking cares
I haven't even played stationeers lmao I've just been reading the posts over and over and over
>>
>>549914834
No, they carry rifles, nuclear security is NOT playing around (granted, it's Tennessee but still):
https://youtu.be/v0afQ6w3Bjw?t=514
There's a bit where she jokes if he wanted to carry her rifle but I couldn't find it
>>
For a bunch of engineers, this thread is poorly constructed.
>>
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>>549917080
>and 90% of the time it's you
Can't be more than 20%, actually. Because I'm not him. And 80% of the time, it's me.
>>
>>549917251
Because almost nobody here is an engineer, they're just amateurs. The real engineers are playing videogames.
>>
>>549917342
I'm pretty sure real engineer are busy balancing their work, crippling depression, and family life.
>>
>>549917305
I still think that people like you should be hung by their testicles with fish hooks.

>>549917528
nah, just sucking dick after work.
>>
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>>549917305
What about those doors though?
>>
>>549917528
I check two out of three and I haven't got my degree.
Hey that rhymes!
>>
>>549917605
Hmm... Yeah, I think you threatened me in such terms before.
You were thinking of me all along.
*smooch*
>>
>>549917623
the gunbussy
>>
>>549917080
>shit up the thread every day about your fucking AC retardation
>nobody fucking cares
well then your reading comprension is very poor because i've only posted it about it the last two days when it was specifically brought up by name
and the conversation went like this both times
>some other anon was looking into the build, had some comments or questions
>i answered them
>at least one other person starts REEing or doubling/tripling/i-lost-count down on it being a cheat or exploit
>i explain to them why it's not an exploit and why stationeers isn't an accurate physics simulator
>>549917605
>"people like you should be hung by their testicles with fish hooks"
rabid fanatical violent fantasies
>just sucking dick after work.
and a flaming homosexual
>>549917741
and your queer faggot discord groomers join in right on cue
it really is the staioneers server group seething about air conditioning again, huh

you know what, i change my mind shenzen schizo
nuke this thread, fill it to the brim with your schizo narration
>>
>>549917816
complete with 80s uncensored bush
>>
Oh shit it's him again
Deploy the ERP egg's ITT
>>
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Installed stormworks after someone mentioned it, I hadn't played this game in a year. But 5 hours later and here's my triple expansion marine boiler.
>>
>>549918121
>the thread got shitty when someone pushed back against homoerotic larping in the engineering general thread
the absolute state
just point me to an alternative place that's similar to this one that isn't full of mentally sick freaks and i'd be happy to go
>>
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>>549918102
UUuuooOOOOooh!!!!
>>
>>549918020
>>
>>549917623
I watched that anime because of egg, I wasn't disappointed.
>>
>>549918245
The dawn of egg rally 2.0 begins again
>>
>>549918327
damn
remember when politicians at least pretended to have class
>>
how come this retard is still hanging out here when everyone made fun of him on both servers
does he think people are just going to forget he had several meltdowns over the span of two weeks
nobody wants you nigga
you're the dumb kind of autistic
>>
Space Engineers 2

More planet resource nodes but shallower and smaller sized fields.
Small/Large resource tier system
No Refinery/Middle man for usable ore. Can construct and repair small grid blocks with ore collected.
No rocks, no scraps, no waste in mining or grinding.
Small-Large blocks are separated by component tiers that only require an Assembler to make thanks to small-large grid block sharing. However large blocks can not construct with ore to separate small and large blocks into tiers.
Battery blocks are for maximum power output, and use rechargeable power packs for power capacity-storage in player inventory or grid storage. Less Battery block bulk for maximum power capacity of smaller exploration vehicles.
Improved survival Blueprinting-Construction no longer requires the base resource to begin construction.
Faster Ice to Hydrogen conversion.
>>
>>549918102
I once wrote a fanfic about Dosh getting fucked by literally every male content creators I could think of but I decided against publishing it because I didn't want him to feel bad after I wrote him as the bottom in most scenarios. Except with DocJade. That was a switch scenario.
>>
>>549918410
the synopsis sound even worse than I expected
>a race of insectoid aliens known as "Space Monsters."
>>
In the game Turing Complete, I have noticed something odd in registers and traced it back to the level "Saving Gracefully", where the player is tasked to save a single bit.

There are two signals, a "value" bit and a "save/dont' save" bit.

The thing I noticed that is odd is that the game has physics ticks and a component that delays a signal for one physics tick. The level requires that you output the saved value one physics tick later than when you actually know the value. I'm not sure why this is.

For instance, if the value is initially zero , then the output is expected to be zero on the first physics tick even if we "save a one to the bit register". Only on the next tick is it expected for the output value to be one.

But it's entirely possible to wire it up such that the value that we would save on a physics tick is the one being output. In other words, even with the delay component, the propagation of the value signal and whether or not it should be saved *could* be instantaneous. I can't find any information online on why this decision was made; that there must be some delay to a register output. Any idea why this might be?
>>
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>>549918685
>>
>>549918945
... because that's literally how the latch is designed in real life?
>>
>>549918998
I'm sorry, dosh.
>>
For reasoning in the game world only, the race condition thought was one that came to mind.

For instance, to make a counting circuit, if we had instantaneous propagation, I almost get the idea that it'd be necessarily impossible without the player having to interestingly manually add the delay themselves.

My understanding of that scenario is that with the delay, we could theoretically have the "save" signal on the register always set high and some incrementer feeds back into the register save value to form a counter.

But without the delay, we would need to alternate the save signal and I think whether or not the counter is adding, otherwise conceptually it'd enter some sort of incrementing singularity that instantly propagates back into itself.

I'm not sure how much of the real world factor plays into the decision making, but in game there is this very real distinction of "current cycle register value" and "previous cycle register value" and I wonder if anything interesting could be done with that distinction made (and I wonder if anything in the real world correlates to that concept).
>>
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>>549918998
Nonono, I want to know more.
>>549918685
And? How many words? All at once, one after the other or in different days?
And mostly important, how was Dosh's bussy at the end?
>>
>>549918860
Oh. I didn't watch it for the plot.
>>
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>>549919184
>>
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We getting back into stormworks??
>>
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>>549919358
>>
In the game Turing Complete there is a quite difficult achievement called "Fast Adder" that requires one to create a byte adder with a "delay score" of 35 or less. Each gate has a delay score, and the paths from inputs to outputs accumulate "delay" (in-game this is more of a cosmetic value and doesn't affect gameplay).

I was able to implement this, with great difficulty, without looking up how you're actually supposed to implement this. Basic gates have a delay score of 2, XOR gates have a delay score of 6. Basic gates also have a gate score of 1 while XOR gates have a gate score of 4.

I was able to implement this with a gate score of 112 and a delay score of 34.

The technique I used was quite weird, I have no idea if this corresponds to how anything works in the real world (I tried very hard not to look up how to actually make a fast byte adder).

What I ended up doing was creating a small, rough, circuit synthesis tool that can target "truth tables" in order to "find" circuits with certain properties.

You then start with the basic and intuitive byte adder which just chains full adders circuits, which is slow but simple.

I then found that you can calculate in parallel the "sum" bit and "carry" bit. I then made little "modules" of this sort of circuit and chained those together. But this brought the delay score down to 36, not enough to qualify for the achievement.
>>
>>549918945
Go ask grok why clock speed is a thing
>>
see, /egg/ is healing already
>>549919423
I liked the maruruk spinoff at least
>>
>>549919184
Have you ever heard of flatworm "penis fencing" and the words "traumatic insemination"?
>>
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>>549919527
Awesome stuff
>>
So I extended the idea. I searched for a circuit where we could essentially chain two of those previous circuit, but the "second carry bit" is calculated in parallel with everything else. So we end up with a composite circuit:
* one component calculates in parallel the "1-bit sum" and "1-bit carry"
* one component calculates in parallel the "2-bit sum and 2-bit carry"
* the 1-bit carry is only used in the 2-bit sum, while the 2-bit carry notably requires all of the inputs at once, which allows us to calculate it in parallel, separate to the rest of the circuit.
* The 1-bit sum is calculated with the 1 bit of value A, the 1 bit of value B, and the input carry bit.
* The 1-bit carry is calculated with the 1 bit of value A, the 1 bit of value B, and the input carry bit.
* The 2-bit sum is calculated with the 2 bit of value A, the 2 bit of value B, and the 1-bit carry.
* The oddity is then that we calculate the 2-bit carry with the 1 bit of value A, the 1 bit of value B, and the input carry bit.

This idea could be extended repeatedly, but requires an exponentially difficult search for efficient "higher carry bit" calculating circuits.
At an extreme, in theory, we should be able to calculate the n-bit carry with every single input feeding into a single circuit.
The eight bit carry should be trivial since we can just check if every input bit including the input carry bit is high.
But the seven bit carry I think might be the most difficult, since it requires us to express "at least 128" out of all the incoming signals. The difficulty is, I think, due to the combinatorial explosion of different ways to calculate higher sums and trying to find efficient circuits that can manifest the expression of "all of the combinations of some sum".
>>
uh oh he's having another meltie
>>
>>549919724
Where? I don't see it.
>>
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If we're doing a rally i need to relearn how engines work..
>>
>>549919527
I thought slugs also did that
>>
Part of what I am making seems to consist of a certain "weird operator", which I'll describe as this:
* Take two inputs and output one result. The first input is the "target". The second input is the "scalar".
* The result is the scalar multiplied by a power of two such that the highest bit's index of the result is one fewer than the highest bit's index of the target.
* For example, if the target is 255 and the scalar is 7, the result will be 112. 112 is the scalar 7 multiplied by two to the fourth power. The index of the highest bit of 112 is bit 6. The index of the highest bit of the target 255 is 7. The result's highest bit is one fewer than the target's highest bit. If the target was 128, then the result would remain the same. If the target is 127, the result becomes 56.
* This appears to result in the highest multiple of the scalar by any power of two that can be subtracted from the target without overflowing.

I was trying to implement division without knowing anything about how division works on a machine.

The first idea I had was a very goofy "use multiple iterations of multiplier circuit and binary search the correct result", but that'd have been prohibitively expensive and extremely slow.

What I have here is then some single operation where the circuitry itself is extremely cheap and fast and fairly parallelized, where I believe multiple of these can be chained together and some edge case handling and the results of the members of the chain can produce a quotient and remainder.

For instance, in our "scalar is 7, target is 128-255, result is 112" scenario, the circuit essentially tells us instantly that the quotient is greater than or equal to 16. If the scalar is 7 but the target is 64-127, the result is 56, which is 7 * 2^3, and we can instantly know our quotient is greater than or equal to 8 (2^3). The idea roughly floating here is that we have a circuit that can at least initially reduce the "search space" when wanting to find a quotient.
>>
I tried a discord server once.
Christoffer has his entire house hooked up to the cloud, from the fridge to the door bolt.
He refused to see any of the potential problems of replacing paper ballots with India's "infallible" electronic voting system.

Are you here, Christoffer?
>>
>>549919527
>"penis fencing" and the words "traumatic insemination"
Sounds like my uncle.
>>
>>549912838
LLMs respond to you. They are prompted by you to give a response.

Anyway, you've finally wrestled yourself into a respectable rationalization for your position, so here I go.

Responses are good.
Where nobody posts, nobody can respond, and so initial posts are required.
Where anything which is posted is impossible to comprehend, any response made will fail to be a response to that input. Thus, an ideal initial post must explain itself enough to be coherent.
Lastly, zero interest will be generated if the coherent initial posts have no relevance to anything or anyone, and that alone will render them again incomprehensible. Thus, attempts at an initial post must attempt to be relevant to the interests of the given audience.

So, if one were attempting to create ideal conditions for conversation, they would present topic-relevant narratives and fully explain them in a way that lowers the effort required to participate as much as possible.

Once that is done, conversation and response can only occur when an audience member observes the content, takes the time and effort to understand it, and then forms a coherent and fully explained response to that content.

In other words, the reason why my posts sit in the void as a non-participatory experience, is because your stupid fucking face decided not to respond to them and their content, or to use the improvisations provided to more easily understand the images provided. All conversation starts with the erection of one with the balls to stand in the open and present themselves.

https://arch.b4k.dev/vg/thread/511934263/#q512195774
also I fully narrated a whole factorio playthrough and then did it again, so you're barking up the wrong tree if you think you can so much as bend me by a single degree.
>>
>>549920279
According to the game I appear to have successfully passed its (not very rigorous, but stlil decent) tests against the accuracy of the 8-bit divider chip that I made.

It ended up being very, very "rough" once it got to handling the edge cases, which were quite weird due to the design of the main "chunk" components, but those main "chunk" components are cheap, fast, and handle an extremely large amount of cases.

The reusable "weird operator" chips are chained as such:
1. Dividend and divisor are input as "target" and "scalar".
2. We get as output, two values: "product" and "quotient". "Product" is the value mentioned above formerly called "result": the scalar multiplied by the highest power of two such that the index of the highest bit of the product is one fewer than the index of the highest bit of the "target" (or dividend). We added the output "quotient" which is simply the "two to the power of" portion of the result/product. It represents, to us here, a "partial quotient", a valid but potentially incomplete additive component to the final quotient of division, or maybe "a not very accurate quotient" (restricted to powers of two).
3. We then chain to the next "weird operator chip" by using the same divisor, but subtracting the product from the division chip's dividend, which will later be "the previous subtraction result" in further chains. We also accumulate and add all of the partial quotients.

That completes the chaining, and that does quite a lot of work. For 8-bit unsigned integer division, it appears we get the most practical use out of chaining 6 of these "weird operators" together.
>>
>no job
>no education
>spamming the engineering thread on a friday afternoon because people insulted him by daring not to suck his dick
>had several meltdowns over the past couple weeks because he cannot coexist with people
>says he joined the servers "because his monkey brain needed companionship"
>literally one of the most toxic people I've ever played with
it's beginning to look a lot like mental illness~

>>549920279
don't mind him lad he's got bigger problems going on in his life and this is his way of dealing with them
>>
The edge cases were a bit troublesome, but restricted to 3:
1. We may end up with a remaining portion of the original dividend that may be up to, but not inclusive, 4 multiplied by the divisor. In other words, we have at most, "potentially three more to add to the quotient as well as any amount of remainder". This could also be zero. We use some very simple chained comparisons, subtractions, and we "pipe" bits into the adder accumulator chain of the "weird operator chain" to deal with these edge cases. In the case of dividend 255 and divisor 64, the full 255 goes into this edge case, which parts out 255 3 times, sending 3 bits into the "weird operator" adder chain to bring the quotient up to 3 (from 0, the "weird operator" is in a state right now where it refuses to work on any scalar with bits 6 or 7 set. In the future, we can upgrade this so that it only does so if bit 7 is set. With the divisor 64 then, the "weird operator" chain is a no-op).
2. The "weird operator" appears to work extremely inefficiently at finding quotient partials if the divisor is a power of two. The 6-long chain can handle everything well except for 1, 2, and 4. This edge case is handled by conditionally using the main chain and first edge case unless the divisor is 1, 2, or 4, in which case we do the math with simple shifting arithmetic and one subtraction.
3. The final edge case is the simplest: if the divisor is greater than the dividend, we just circumvent the whole rest of the chip and pipe the dividend to the remainder and zero to the quotient.

The custom divider chip built, in full, has a gate score of 4485 and a delay score of 1860.
Each of the "weird operator" chips has a gate score of 207 and a delay score of 26.
>>
>>549920406
You should throw in a joke. And maybe something lust inducing.
Otherwise it's just "word word word"
>>
>>549911131
>>549913489
https://mods.factorio.com/mod/Kruise_Kontrol_Updated
Actually there is. Works pretty well, it'll even take items out of a chest and craft to build ghosts
>>
I'm finding my "naming scheme" (complete randomized name) and the liberation with which that allows me to "name" (by not naming it all) these weird pieces of things I find, although usually I use that for variables in programming.

Another I found is a way to increment a value that appears to be much cheaper and faster than adding one to a value (less than half the gate score, almost a fifth the delay score, or almost 5x faster) has this very fascinating "chainable" (I find myself doing that often, chaining a certain circuit) microchip, which allows for incrementing a number of arbitrary bit width. To increment an 8-bit number, you can just chain these together.

Instead of describing exactly how the link works, I'll try to explain what I was thinking:
* A chain of AND gates where the bits of a value go into one of the inputs of each linking AND and the other value comes from the previous AND has all "result bits" (bits at the output of each AND) high for as long as there are high value bits, from least significant to most. This produces essentially a mask of the least significant run of set bits.
* We then fumbled around a bit and created circuitry for each link that would "tell us" where this crossing point was from a successive run of input high bits to low bits, then eventually found the logic was equivalent to XORing the two inputs of an "AND link". Each link is now just "two gates" (although the XOR is a fair bit more complex than the AND, so it has a higher gate score and delay, it's still very low).
* The output of the XORs then forms the bits of the increment of the value going into the AND chain.

I have no idea what to call the "chain link unit" or how to really describe that succinctly, so I just call it the "53ee91" chip (randomly generated, has no meaning).
>>
>>549920910
Disregard history, instead give me a factorio-themed christmas poem.
>>
>>549920587
also
>literally complains about slop posting with a megaphone because some guy just posts his run with some commentary
>ends up spamming the thread with unironic LLM slop
it'd be ironic if it wasn't so retarded
>>
>>549920910
and attach a lust inducing pic too
or a joke
>>
>>549921045
>>549921157
whoa whoa now
>"at least it's on topic"
>"why are you complaining"
amirite?
hahahahahaha

The chip has 2 inputs and 2 outputs, one of the inputs and one of the outputs is used to form the chain, the other input and output is used to take in and then produce a value and its increment.

The "link" portion has a gate score of 5 and a delay score of 6, but the delay score of the greater incrementing chip isn't the product of one "link"'s delay score and the amount of links, since the game cleverly calculates delay score per actual wire lines and pin outputs. If most of the "delay" in these link chips is to produce the output, but the propagation from one chip to the next is much faster, than we can get a "chain" delay score much lower than the product of link delay and link quantity.

It actually gets even weirder because of how the game lets you nest components in one another; the 16-bit incrementer component was much easier to create and spatially significantly smaller than the 8-bit incrementer because for the former I created a new chip that allowed linking a chain of 8-bit incrementers, the game provides a "16-bit to 8-bit splitter and respective combiner", and so instead of 8 linking subcircuits, here I only needed 2.

I could make the 8-bit incrementer spatially the same tiny size, but I'd need to first create incrementer chains of smaller bits (instead of one-bit chains and a count of eight, we could have done two-bit chains and a count of four, or four-bit chains a count of two).

The gate score for the 16-bit incrementer is 80 and the delay score is 36. The 8-bit adder has a gate score of 88 and a delay score of 96. So at double the bit width, we somehow are using fewer gates and still operating at more than 2.5 times the speed than if we were to use the 8-bit adder and a value of 1.
>>
>>549921315
Joke, tits, or gtfo
>>
>>549919398
How are you controlling the fans?
They have inertia out the ass, even with electric motors.
Best I could come up with:
>constant RPS, servo(s) for tilting
Redirects the lift, easy lateral translation and turning.
>split constant RPS, ~4/5 to fans, ~1/5 to tail rotors
Just enough lift to maintain altitude.
Control via tail rotors, which allows for rapid response. Can also provide negative lift, giving even stronger control.
Needs either fans tilting, aircraft propeller with it's tilting mechanism, or something for horizontal propulsion and turning.

It's why I could never make a good ducted fan VTOL, always the heli rotors.
I'm fairly sure fans are more powerful, but fuck me is it hard to make good use of them.
>>
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>game called Turing Complete
>is in early access (it's not complete)
>>
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anyone else feeling the burnout from /egg/? it's starting to get boring to be honest. i'm planning on taking a break for a week and see what happens
>>
>>549921315
Are you French?
>>
>>549921645
I dusted off an old electronics kit https://www.radioshackcatalogs.com/flipbook/m-science_fair_kits_130-in-1_electronic_project_lab_28-259.html for variety
>>
>>549921661
i have no idea what i am, i've been too afraid to take a dna test because i suspect i might by jewish and i'd rather never know
>>549921678
it's neither
it's me posting about the engineering video game Turing Complete on the engineering games general thread on the /vg/ board
what you're seeing are some of my actual notes that i type out when playing
although the fact that this boiled down to the same argument against the stationeers AC
>it must be cheating
i find to be exceedingly funny
i just did the same thing to your gay general that i did to stationeers
you made up some rules that don't adhere to any common sense
i'm playing your game according to your made up rules
i'm just doing it better than you ever could, because i am an engineer

Would you like to hear more?
>>
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>>549890119
i'm pretty sure you'll get the myriad decay products regardless of the fuel you use use if unless you actively filter them out as the thing runs
not sure if a material exists that will make a nice "closed loop" of byproducts while constantly bombarded by neutrons - lead seems to come close but eventually some polonium/radon/heavier will get made too

wonder what i'd need to search to find a simulator, or is jumping around the nuclides table what the brainiacs do
>>
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>>549921645
Report, hide, ignore, and keep engineering.
Glowniggers and their useful idiots shitting up threads isn't anything new.
>>
>>549913326
>>549920715
these look good. Will look into them.
>>
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>>549921645
post f-list
>>
>>549921661
No. It's *them*. It's always *them*.
>>
>>549922135
>>549921585
SPY CHECK!
>>
>>549921974
But all of the fusion decay products are basic elements, unlike with fissiles. And most of those basic elements come out in gas form, so all you have to do to dispose of them is open a window.
Both the fission and fusion lines are attracted to iron in the middle, but fusion comes from the lighter end, so it naturally comes with lighter products, and the lighter an atom is, the less chance it'll be fiercely radioactive and have bonkers decay products.
As far as I know there are no actual simulators, the closest you come is a periodic table idle game (there's like five of them), a WWER simulator or MATLAB.
>>
>>549921661
>1 low functioning autist vs a bunch of chill dudes just doing their thing
>>
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If the review section looks like this it's safe to assume it's them.
>>
>>549922481
The simplified chinese?
>>
>>549922481
>replyless posting starts up
>"he's posting about engineering games in the engineering games general!"
>"but he's not a cocksucker!"
>"he- he must be a chinese spy!"
>"mods HELP!"
what the fuck lmfao

In the circuit building game Turing Complete, one of the challenges is to design a circuit that performs an "unsigned less than" comparison between two 8-bit unsigned values.

What it does is basically decompose both the values into their constituent bits, treat each of them as 9-bit values, then perform a subtraction and check the sign bit, which is now on the ninth bit.

The game gives you "byte" value carrying wires and a circuit which can decompose those into individual bit carrying wires.

What I then have is a setup where the second operand is decomposed into bits, a two's complement of this is done manually with 10 NOT gates and 9 full adder circuits, such that "1" is negated into "511" (if unsigned).

The first operand is decomposed similarly, but not negated, and it feeds into another chain of 9 full adders, where the first (second operand) chain of full adders feeds into that chain, performing the 9-bit subtraction.

The sign bit then tells us if the first operand is less than the second.

This solution takes up maybe 80% of the space alloted, while the adder chain solution took up maybe 20-30%, but that's simply because the game packs many gates into a small space with the adder component. Picture attached is the "comparator", which should also be perfectly capable of not just the "unsigned less" that the game wanted out of this challenge, but also "unsigned greater". There's two "lines" running around the perimeter of the bulk of this thing and one line is high if less than, the other is high if greater than, so it's perfectly capable of both. The gate count and complexity could be reduced a bit if we restricted it to purely being "unsigned less", but it's probably a very small percent increase in size and gate count to add the extra feature.
>>
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You guys are deeply unserious
>>
>>549922712
Yep.

Also, he can't make joke, and instantly switched to being rude when he got called out.
Those are giveaway signs, in my book.
>>
>>549921568
It's a bit complex to explain, I'll find an example from the workshop that can explain it better than I could and my logic isn't the best.
>>
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This is how you spot a good game
>>
>>549922856
oh, that pic was unsigned less
this is the modification that allows it to be turned into a signed less or general signed comparator circuit
>>549920279
i haven't actually played any of shenzen, last time i opened the game was in 2019 and i only played for a few hours
should i give it a go?
>>
>>549923147
he's also the same guy that had a meltdown over pyanodon a few threads ago then swore it wasn't the same guy that made the AC when it became obvious.
>>
>>549923498
If you like turing complete then you will probably like shenzen or tis-100
>>
>>549923498
>>549923498
What game is this and god i hope your a 20 something women that plays this?
>>
>>549923364
Shut up Tobias.
>>
I told you we needed to let the thread die here and there.
>>
>>549925092
Can you give me the QRD? Someone's posting about Turing Complete and the thread needs to die because of it???
>>
>>549925258
You can read the thread above, the guy you responded to is having a lil' melty.
>>
>>549925258
Not someone. Something. It's a bot.
It also spammed another game earlier. (and it's now pretending it was someone else who did it...)
>>
This is why we need more trains.
>>
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>>549925502
>>
>>549925612
What have I done.
>>
>>549925612
you can't park there mate
>>
>>549925612
>JÖBANANA :D
This is not a serious language
>>
>>549925502
This is why we need a big firewall, filtering all traffic from Asia. The 3 most problematic countries are there.
Russia/China/India, ban that unholy trifecta, and the internet will become safe-ish again.
>>
>>549925612
But I don't want salt on my banana.
>>
>>549923364
>federal ministry for economic affairs and climate action
It's like the state department of health and shooting yourself in the foot.
>>
>>549925794
Brazil too. Don't forget about brazil. It's basically tropical snowniggers.
>>
>>549925798
>shooting yourself in the foot.
It's more or less the primary role of Germany in the UE, yes.
>>
>>549925937
I wish they'd stop aiming at other's feet
>>
>>549926086
That's not for them to decide. Germany has been a satellite state of the US since the end of the cold war.
>>
>>549923498
>haven't played any
>played for a few hours
whatever I'll just pretend you typed this yourself just in case

Well, if you want to know what it's actually like, see above. Shezen feels... unexceptional. It's essentially a series of programming challenges, which you can get for free elsewhere. As it is a video game with ordered challenges, it does at least somewhat increase in difficulty slowly in a way that sort of teaches you what you need to know, where random programming challenges are a bit harder to get into, I would think.

Its got less style carrying it than exapunks or tis-100, despite being more detailed and pretending to be more realistic.

The narrative feels like it's basically going to either be a straight downer by the end, or unironic Chinese propaganda. The strongest personality in the early game is a fad dumb coworker and he's all the fun of a fat dumb coworker, so that determines what the story actually feels like.

The unrealistic limitations within the devices you're allowed to use are what make the game unique. You're probably never going to be stuffing two separate cpu's with 1 integer worth of ram into a tiny plastic case and attempting to actually accomplish anything with that, so that's what this is. It's an exercise in appreciating the utility of a single byte of data, and the limitations in its application. I'm basically playing it because I've played all the other zachtronics, but also because it has kicked my teeth in harder than any other zach game. If you like climbing MT broken glass, you should play this.

And finally, it has the best zachtron solitaire in the whole series. Shit's actually worth playing just because.
>>
>>549925258
>>549925438
I don't think either was a bot. The first one was some anon maybe a little too enthusiastic about their gameplay, the second one was trying to prove a point about what is or isn't "a little too enthusiastic". Somewhere along the way some people were being gay outside of /lgbt/ and got told off; started a little flame war. Stationeers air conditioning was argued about again, no territory gain on either front; another stalemate.
>Thanks for coming to my QRD.
>>
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>>549926930
I mean, come on... They even use the same retarded "reddit spacing".
>>
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>>549926930
go away
>>
Stormworks should I go with tilt fan or tilt duck or tilt rotor for my first vtol?
>>
>>549927720
Tilt duck's gets more quaks
>>
>>549925794
>unholy trifecta doesn't include ((the CP posters))
your nose shows no bounds
>>
>>549927720
>>549927869
24USD seems like a steep price
And dodi-repack only got the 1.0.1 version, with no DLC(?)
Is it a good enough version to try it out?


>>549928508
They don't have much presence on /v/ or /vg/, as far as I can tell.
I think that particular subspecie mains /biz/ & /pol/. (and maybe /g/?)
>>
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>Just short of fitting my new hydrogen setup
Good thing I haven't already deleted my previous setup ahahahaha...
>>
>>549930057
ahahah!
ahah...
ah.
Ah.

RIP bro.
>>
Finally bought factorio after years of getting to green science and dropping the pirated version of the game.
Kinda pissed that the default save location is the c drive roaming/app data folder cause the auto saves pile up and prevent me from saving cause I have no disc space.
I unlocked purple science 2 days ago and only now made a quick and dirty automation setup just for the science. Haven't done nuclear stuff yet, diverted lots of resources to make bots, I think I'm at 200 logistics and 400 constructors.
I was kinda trying a main bus design but I haven't been balancing lines and I've been telling myself now that I have bots, I just need to learn trains and then I can remake the bus elsewhere and transport materials to be unloaded on the bus via train.
The biters are becoming a problem, walking to outposts and supplying a few turrets with 1.5k piercing ammo isn't cutting it, tried laser turrets but they evaporate and are more expensive to replace. I have flame throwers at the oil pumps but that's it.
I should try to rush yellow science so I can get more logistics running and set my bots to fill the turrets, but I cant expand buildings cause lacking defenses
>>
>>549945427
>Kinda pissed that the default save location is the c drive roaming/app data folder cause the auto saves pile up and prevent me from saving cause I have no disc space.
stop being poor
practically every game puts saves in your user profile.
>>
>>549945427
You can just get the portable version if you don't want it to do that.
>>
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>>549945427
how constrained for space are you dude like jesus
>>
>>549879991
>There's enough thorium in the crust to last us millions of years at our current level of consumption.
I mean yeah but our current level of consumption is 'absolutely fuckall' right now, to the point that most mines that have a lot of Th consider it a waste product they have to go out of their way to get rid of. If we were deciding to shift towards powering the planet with the stuff that consumption would go up by orders of magnitude. Still a many-hundreds-to-thousands-of-years issue rather than any kind of immediate one, but definitely not millions of years.
>>
>>549945427
>default save location
pick your poison
>user/appdata/local
>user/appdata/locallow
>user/appdata/roaming
>c/program files
>c/program files x86
>c/program data
>user/documents
>5 new folders in user
>user/saved games
>new directory in c:

did i miss anything?
>>
>>549961256
users/public/public documents
>>
>>549961256
>look at these operatingsystemcels forwardslashing their paths and omitting aesthetic capitalization fitting only of a true Windowschad
>Downloads\
>>
>>549963843
Home directory folders on linux are typically title case.
like
>~/Downloads/
>>
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>>549961256
C:\games\GAME\saves
>>
>>549972845
correct option, portablechad
>>
>>549873471
That all it takes for molten aluminum? Copper was like 80 machinesnor something for 40 copper/s worth
>>
>>549961256
>did i miss anything?
registry
I've actually seen one game do this
>>
>>549979616
lel
>>
>>549976810
Yes. Aluminium2 is just 1 ore to 1 liquid and 15 plates/s is still 25 as per the default smelting recipes. That setup uses 15 ore to make 15 liquid aluminium, so it's 9 per second. Each electric furnace juices the grid for 20 MW so the real cost for aluminium 2 is really just the electricity increase.
I already had 80k plates already smelted directly from the ore sitting in that deposit from forever ago so as a whole aluminium is largely useless in bulk for now. I'm really uninterested in following the phosphoric route before py2 makes it necessary so 9/s is perfectly fine, I don't see myself upgrading that any time soon and I've set the machins to continue running until I have a buffer of 900k.
Molten lead gives you a better battery alloy recipe for batteries (other than the silver that's a requirement for py2), molten aluminium gives you a better recipe for duralumin, and later on molten nexelit a better fenix. Obviously molten copper and iron were the first ones to set up and are a requirement because the patches are a fraction of the py ores'.
You want to set up molten metals by the time you can make full use of them.
>>
>>549983452
>main cost of aluminium is electricity
makes sense
>>
>>549984140
This
Here in Australia at least 10% of the nations energy production goes straight to our 4 aluminium smelters
>>
>>549984353
must be using dem prod modules
>>
>>549855702
I am normal and can be trusted with your channel information
Joke aside, do you post shorts? If I had to make a youtube channel, I would start with them for about a year. No one cares about long form content in general. Moai is a white whale
>>
>>549626032
Evil factorio
>flesh aßemblers
>meat logistic
>suffering power source
>runic modules
>feed the overseer or die
>>
>>549989325
That's just gleba with extra steps.
>>
>>549669398
Damn they know me too well. I would buy this in a heartbeat if I played COI
>>
>>549989325
Sounds like my marriage.
>>
>>549989325
I remember seeing ads for a game like that
>>
>>549989697
kek
>>
>>549989476
sheeeeeit you're right
Now I want a mod for it
>start on Gleba with baby worm
>plant the worm and help it grow by feeding it nutrients (imagine some kind of sc2 nydus worm building)
>factory grows exponentially more reliant on the worm for defense and other products
>symbiotic relationship requires more and more throughput until the worm stops growing, then the input/output stabilizes
>can optimize your wormase (worm base) with close buildings, modules around and in the worm
>If anything stops, the worm starts eating your nutrient-rich buildings
>unlock replication to make other wormases
>>
>>549855702
I've seen the kind of fully edited and narrated factorio videos youtube eceleb wannabes make. You didn't get any views because your video is bad.
>>
>>549990102
Aren't you literally extracting liquid pain from eggs and calling it "agricultural" packs?
>>
>>549900103
>legendary furnace can make like 50 bricks a second
I don't care
>>
>>549990308
Name 3
>>
>>549990308
He's better off than you.
>>
>>549990982
https://www.youtube.com/watch?v=LZlF-eJ0hq4
https://www.youtube.com/watch?v=yep2C0D2ylI
https://www.youtube.com/watch?v=Nv_qUyhUli4
>>
>>549990321
We always knew the engineer was a monster. It's nothing new under the sun.
We are destroying three separate ecosystem at once, and desecrating a tomb world. We know. And we're fine with that.
>>
>>549991479
yeah, and making biomechanical horrors outside our comprehension.
Space age is great.
>>
>>549991479
I was just pointing out that what he ask for is already in the game.
>>
Circuitgods I need help.
How do you copy a signal to a memory-cell without having the signal increase over time?
Usecase :
1. A train comes to a station that is connected to circuits
2. If Train ID =/= 0, copy that ID number to a memory cell.
3. The memory cell resets when another train arrives to the station (A new Train ID =/= 0).
>>
>>549991479
Anything to get home
>>
>>549991668
That's the worst part. We don't even know why we are doing all that.
For all we know, we might be our OG civilization most wanted, and actually running AWAY from them.
>>
>>549991745
the tutorial actually has some lore in it I guess
never played it so idk what it's about
>>
>>549991745
Doesn't the ending talk about hibernating yourself to get back home
>>
>>549991196
I agree, they're a pain to get through.
But why do moai's video feel so much better then?
Can't only be the voice and the absence of reddit mindset
>>
>>549991812
There's an ending talk? Oo
>>
>>549991830
1) don't try to do thing for views, do something you want to do and show off to people
2) know how to edit properly
3) be good and do something interesting
Fail any of these and nobody will want to look at whatever you're offering
>>
>>549991630
Your use case for your use case because that's not an use case.
>>
factorio is pleasant to play, horrible to watch.
satisfactory is pleasant to watch, horrible to play.
>>
>>549992572
I don't think satisfactory is pleasant to watch either
>>
>when he voices his video in English he just says "dear viewer"
>when he dubs his video in German, he greets his viewers with "Hallo, meine Freunde"
AVADII is a confirmed German nationalist and he prefers Germans over non-Germans! Based.
>>
what's with the thot at the bottom
>>
I wanted to post the evidence and my reaction image in the same picture, since 4chan doesn't allow multi-uploads.
>>
damn he's double retarded then
>>
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>Lignumis
>>
>>549991830
Could you explain what makes a reddit mindset?
>>
>>549992572
dosh videos are nice to watch
>>
>>549993221
It's when a person stop relying on his own intelligence (or never develop much of it at all), and just let a source of extelligence (like TV, Reddit, or ChatGPT) replace it entirely.
>>
>>549993221
It's when he doesn't like something.
>>
why isnt Trailmakers popular itt?
it has positive reviews, an ok'ish number of active players, being regularly updated, has good options for MP activities
is too simple?..
im thinking about buying it to play during this holiday
>>
>>549994737
>3d
>gay spider
>Where's the fucking factories
0/10
>>
>>549994770
Don't be like that. There's more to engineering than building factories.
>>
>>549992149
It can be anything that require storing a signal and its value, I used trains but it can be an accumulator energy level that reads an accumulator every 10 minute instead of in real time.
The main point being "store a signal value until the next reset but don't change the value".
>>
>>549992572
In general I agree, the worst offender is minecraft but all egg games fit the pattern.
>>
>>549995252
Latch does that. But again it doesn't seem that there is a use case for that. Why would you want to read accumulator only every 10 minutes?
>>
https://www.youtube.com/watch?v=JuqsIe-2NSw
>>
>>549995803
the trains driving on the left hand side is the most upsetting part of this base
>>
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this may not be the best timer, but it is mine
>>
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>>549994737
It's not terrible, but you only unlock the really interesting parts (sensors, logic gates) after you beat the game and no longer have any use for them.
>>
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whens the footy lads?
>>
>>549992745
>phalia
sex
>>
>>549995095
Building things that build things for you is the peak of engineering
That's why they say children are life's greatest joy
>>
>>549995484
I don't but that's basically what I need to learn. How would you do it?
>>
>>549998547
A good thing to try is to actually stop and think if there's a better way to do things. If your idea involves doing any of the things in your previous couple posts it's usually a bad idea and you need to 360 moonwalk out of there asap and look at the actual problem you are having from another angle.
>>
>>549998531
I never built anything for me ma'. Is that why she's so disappointed with me?
>>
>>549998638
Sorry can't do, my base requires it to even work
Is it dumb? Yes
Is it entirely preventable with dumber and less efficient solutions? Yes
Will I autistically die on that hill? Haha yes of course
>>
>>549999152
*smarter and more efficient
sorry
>>
>>549999395
I wish, but it's just too esoteric yet.
>>
space py when
>>
pysex is already out
>>
>>549996551
>you only unlock the really interesting parts (sensors, logic gates) after you beat the game
Welp, it's trash then. TerraTech at least had factory building and resource management.
>>
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>>549991630
I think you want to flash a value into a memory cell and to do that you need to register whatever signal into the cell for only one tick and then cut the source after that one tick using an arithmetic combinator, set to output the -1 negative of that value but with a tick delay by making use the game's internal tick logic. Meaning this flashing action or 1-tick delay happens because of the way it's wired rather than because of a specific combinator calculation.

Do not output the canceling negative into the memorycell, instead do it like this:

-train arrives and begins to output its signal
-this signal goes into a gate which outputs a simple YES
-it also goes into a -1 arithmetic at the same time before the gate
-the gate's YES-output goes into the memory cell for your calculations
-the negative train signal feeds back into the -input- of the gate with a tick delay to continuously cancel the gate's activation
-the memory cell only had access to the YES for one tick before the gate cut it off
-you are left with a flashed memory cell

You'll need to wire the cancel value back into the gate using a different color wire than the train input into the gate, that's important.
>>
>>549972845
put it on a different drive, so when windows inevitably goes retarded you don't have to copy anything over, just install a fresh iso and plug the drive in
>>
>>550005210
terratech also has completely gigafucktarded nigger devs who genuinely think that competitive design belongs in a singleplayer game (not being able to manually aim shots because it would be UNFAIR TO THE AI)
>>
phaliaSeX will never release
>>
>>550008678
I agree, although, there is merit to auto-aiming when you're kiting and doing similar maneuvering shit.
TTW fixed that… at the cost of fucking up a lot of other stuff — like splitting base-building and tech-building, removing player-made bots, and adding arbitrary limits to blocks.
I dig the block traits and adjacency bonus thing, however. It makes block placement a bit more involved than just plopping shit down wherever, and makes shields less of a must-have.
One step forward, a waltz worth of steps back, though. I don't have high hopes for the "sequel" to TT, but it could've been much worse, I guess.
>>
>>550008249
You don't need to do that anymore.
Modern windows have an integrated Push-Button-Recovery mode. And they can be reinstalled without formatting the hard drive, too.
(In fact, whenever you install a major update, Windows is actually doing just that : reinstalling itself without formatting.)
>>
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1000 cycles done on Oceania, some small goofs here and there and in general a slow as shit run but this time I tried to learn more about tamers and industrial bricks. I think I can move on to the forest start asteroid though, Arbor tree wild planting seems pretty fun.

Also the regular timelapse screenshot mechanic is trash on Oceania because the screenshot is centered on the printing pod, and since the printing pod is located way further down than normal on Oceania the timelapse screenshot just completely cuts off anything on the space level.
>>
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>>550013051
Like look at this, lmao

Also I'm not playing with the irregular oil world trait again, god damn those oil biome pockets fuck me up. Trapped oil was pretty fun though because of how much natural gas you could get.
>>
>>550013051
Nice. I never managed to put in so much time. Seems like around 100-150 cycles you've solved survival and then it's just a peaceful builder game.
>>
>>550013617
Having 10x speed instead of 3x helps a lot.
>>
>watching https://www.youtube.com/watch?v=ERd_4FzreG4
>at around 58:30 minutes, he talks about how beacons recalculate their bonuses every 120 ticks to account for brownouts
Huh. I wonder if you can put them on a separate power network where you starve them of power for 199 ticks and only make sure they're fully powered for the one check tick?
>>
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recorded a max 1421K during a solar "storm" on nu Vulcan
>>
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>>549991630
pic rel, blueprint on
https://factoriobin.com/post/wa00sc
>>
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the spicy pile grows
need fast breeder but it's gated behind so much bullshit space stuff now
>>
>>550019309
>I wonder if you can put them on a separate power network
Stop. That will generate more UPS lag than any solution.
>>
>>550021493
think he's trying to save power
UPS is an infinite resource unless you're autistic



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