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The Wheel has turned once again

Thugslop Edition

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver >>548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

Previous Pantokrator
>>549474784
>>
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First for blitzserver.
>>
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2hu mod where
>>
hot steamy glamour 1 human thug sex
happens once the unseen lady wanders into the warden's forest
elves might or might not be watching
>>
>>550672101
Fair
>>
New to all of this, I have 50 recent very fun hours in CoE 5 and love Civ 1-5. I'm probably gonna get Dominions 6 during the sale. What am I in for?
>>
Why did all our previous posts get deleted
>>
>>550680824
You can have fun bumping around in singleplayer for quite a while but much of the fun is had in the asymmetric fuckery that is multiplayer
>>
Gnight /domg/
>>
>>550680824
Dominions is much closer to COE5 than it is to Civ, though there is some CIV elements in the nation choices. Broadly, think of this as COE but scaled up multiple levels. I'd generally say dominions is a bit harder (in singleplayer), and more focused around the ascension war than the exploration COE is known for. The most fun of dominions is in multiplayer though, and I would highly recommend trying it, including the games hosted in this general. This is an incredibly deep strategy game under all the wonderful flavor.
>>
>>550680824
Dominions gives you much more flexibility regarding on the amount of fireworks you can set with mages
>>
>>550664062
Heres hoping for a splinter nation of Uruk in LA, with Scorpion Men, and Enkidu Bull men falling into blood magic and expanding more on mesopotamian underworld.

FUCK THIS CAPTCHA, MAY HUMBABA CRUSH IT WITH HIS TERRORS
>>
>>550684121
you need 100 iq minimum for this website
you also need 100 iq minimum for dominions
>>
>>550680838
Yeah, why did the entirety of the last thread get purged?
>>
>>550689575
I accidentally sent it to kokytos, my bad
>>
>>550684121
The new captcha is easier and faster than the old one
You DO have basic pattern recognition, right anon?
>>
>>550689575
Horror et it
>>
>>550689575
Banishment got through MR.
>>
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Is the markata with arrow enchantment spells strat still good?
>>
>>550697307
captcha is an ancient system that computers have been better at solving than actual humans for 15+ years now. it does nothing except for making the website shittier to use and shitty websites only use it because they see other shitty websites use it
>>
>>550672101
get antiparasitic drugs
>>
>>550699619
how would they handle certain issues without some form of mitigation system, while maintaining current features? the default is no login and no accounts
>>
>>550699539
No, flaming arrows are only AOE 20 and the battlefield version comes too late to be useful
>>
Healing Touch
>>
>>550727013
Dust to dust
>>
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>>550680824
Dominions has absolutely nothing to do with Civilization. Think of it as CoE's big fat brother.
You're in for a lot of madness. Ask questions here, check the dom6 inspector, and read the manual. Don't be afraid of the page count, It's 90 just tables that you can skip, but the mechanics are helpful to know. Just don't take it as gospel, because the manual is neither complete, nor necessarily updated. So read the manual, but don't trust the manual. Also read the wiki, but don't trust the wiki.
Pic related.
>>
>>550728905
If CoE is like Talisman, this is more like Warhammer tabletop
>>
>>550728905
Understanding fear is the first step to overcoming it. Soulless hylics begging Illwinter to relearn and reveal its mechanics do not realize that they are asking for fear to be nerfed into irrelevance.
>>
>>550666054
is it not the one on steam?
>>
>>550732639
Bene Gesserit propaganda!
>>
End of culture
>>
>https://mega.nz/file/kPcC2TyY#5VWfYBOP3_pM6CPT3RuEBRql5DmPbwn-VXtY_eL5pcU

Newest /domg/ warhammer edit
Haven't run any test games since I made all of nehekhara's units domimmortal

Vampires probably broken because vampire spawn rates are too high

Fixed a bunch of bugs with Tilea

If anyone wants to try out the chaos factions and give an assessment of their chaos warrior freespawn rates, that would be great. Nurgle in particular has his freespawn tied to magic sites and so it seems really high variance (especially when the magic site rate can be 50-75%)

anyway
kill your selves you unappreciative bastards
and merry christmas
>>
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>J O I N
>O
>I
>N
https://beta.blitzserver.net/game/719#status
>>
unseen ones and wardens fuck in da woods
>>
>>550761641
What about dryads and ea ulm smiths
>>
>>550765261
depends on the age
>>
Erythema princesses x piconye bishops
>>
imagine being on /domg/ instead of trooncord
>>
Gnight domg
>>
Elden Ring game?
>>
>>550751220
You could start a new test game on Hinaserver, it'd be hina's very first modded game
>>
>>550796374
You should call your sever something cooler.
>>
>>550798461
>>550777037
>>550798461
It's for good luck
>>
pythium remains the threat
>>
>>550664062
Seems like last thread just got nuked after archiving.
>>
>>550808926
Weird
>>
Anyone wanna blitz?
>>
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why do people dislike awake titan expanders and neutral scales?
>>
>>550824516
because titans are more efficiently used dormant
>>
>>550829028
Having 8+ more provinces early game helps mitigate the extra scales you lose for doing so
>>
>>550830353
not really no
>>
>>550831256
yes really, 8 provinces is 500 gold a turn early game,
which lets you get more shit to expand with
which lets you get more shit to expand with
It feeds into itself
>>
>>550834269
no because you cant buy resources/recruitment points with gold
>>
>>550824516
because if you want to expand, you take the lion, who doesn't need research and gear to do it
>>
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>>550836071
What the fuck are you talking about anon
Foreign recruits
More forts
More resources from your cap circle
Theres a lot to do with extra gold
>>550837006
The lion doesn't generate gems
The lion cant wear gear
The lion with low magic paths cant cast high path spells
The point of an awake titan is that you get a good amount of both worlds
You get an awake expander
AND
You have a titan to use high magic level shit for
Also, the lion and the sun girl dont share the same nations anon
>>
>>550837524
the lion can expand t1 while your titan is researching construction
the lion can expand t2 while your titan is researching construction
the lion can expand t3 while your titan is crafting gear
That's 250g/turn+ early game and more resources (=more sacreds) before your 'expander' god even expanded
There's WAY more gems in those 3 provinces than your titan gives you
you will never be an expander
>>
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>>550838150
:^)
>>
>>550837524
>Foreign recruits
gold spent on foreign recruits that you could spend on stronger national units instead is wasted
>More resources from your cap circle
no you have more resources from your cap circle (and recruitment points in your capital fort) from scales, not from extra gold.
>Theres a lot to do with extra gold
except gaining more resources/recruitment points, like i said above, which you only get more of with scales.
and like the other anon just said, beasts are better awake expanders than titans, which is why i said dormant titans are more efficient than awake titans.
>>
>>550838935
MOGGED
>>
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>>550838957
>gold spent on foreign recruits that you could spend on stronger national units instead is wasted
:^)
>no you have more resources from your cap circle (and recruitment points in your capital fort) from scales, not from extra gold.
Anon, if you take your cap circle faster you recruit more troops faster
also
>Ignores building forts faster
:^)
>and like the other anon just said, beasts are better awake expanders than titans, which is why i said dormant titans are more efficient than awake titans.
Dormant titans are a meme unfortunately
>>
if things go right this turn i'll have a solid point against sloop's idea to remove magic phase gem usage
>>
>>550841556
Waiting warmly
>>
>>550796374
>no lizard smut
:(

>https://hinaserver.net/game/3
NEW NOT SOMBRE'S WARHAMMER LOBBY JOIN NOW OR DIE!!!!!!!!
>>
>>550824516
it depends heavily on mods. if vanilla, many titans do not have recuperation
other issues include the risk of dying from bleeding if no regen or enchanted blood and the titan isn't undead or inanimate
titans are also more expensive than small humanoid pretenders, so for a pure bless build, it's often wasted bless points. though titans usually have higher initial dominion score than small humanoid pretenders
>>
>>550830353
>>550834269
awake expanders (titans or monsters) have many trade-offs relative to good scales

if scales are good, but expansion mediocre, the gold economy will often be okayish, while the gem economy will have less potential on average. unless strong expansion enables sniping farmlands

if scales are neutral or poor, but expansion strong, the gold economy will be okayish or good, and gem economy potential will be good, but a player will likely border more enemies and be more of a target. and, since scales are worse, and each province is less efficient, the player needs more territory to keep up

it can get very complex and depend a lot on the specifics. which is probably a desirable trait in some approaches to strategy game design
examples include growth scales improving provinces over the course of the game unless enemies use plague or province murder spells. and good scales not providing much of a benefit if dominion is not pushed out to the player's provinces
>>
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>>550847312
no recup isnt really an issue since humans cant snipe your head without a pike, at worst you'll be crippled, weakened, useless kicker that can still cast a high level spell in the end
Monsters are also not immune to getting owned by afflictions in vanilla either
On the human front,
Dom 4 costs 42 points vs a titans 7 points
Dom 5 cost 70 points vs a titants 21 points
So the cost is significant enough to be of matter
The other big deal about titans is that they can't be sniped by seeking arrows cheaply, at least in the early game
The big issue for a ton of titans is that theyre S1 mages so you HAVE to reach S7+ or youll be memed on by magic duel
but overall I think a lot of titans are super underrated, even in vanilla
>>
>>550849143
it arguably relates a bit to expanding horizontally vs. expanding vertically
>>
>>550850348
forgot to mention >>550849143
>>
Is Wrath of God meant to snipe all your commanders holding your most valuable items? Literally lost 150 gems worth in two turns and they were all siting in 8 friendly candle forts.
>>
>>550850348
>no recup isnt really an issue since humans cant snipe your head without a pike, at worst you'll be crippled, weakened, useless kicker that can still cast a high level spell in the end
but barbarians, heavy cavalry, cynos, and some other units, might do damage or chip damage on the torso, and that might cause a disease, if not undead or something

>The other big deal about titans is that they can't be sniped by seeking arrows cheaply, at least in the early game
that is true. but, coral blades and armors in dom6 do give a bit of hp, as do dominion, and there are likely other targets. it's true that it's actually very good against site searching low hp pretenders, especially if no other commanders are present
>>
>>550851936
>Hit chance per month: 2% + 2% * dominion + turmoil (minimum 1% chance). Damage: 9 AN
>>
>>550852090
That means yes then?
>>
>>550851938
actually, I dont think titans can be smacked in the chest by barbarians, they might be stuck to hitting legs only, let me double check
>>
>>550852390
do you see anything about items in the formula?
>>
>>550853672
I was being sarcastic. I hope you were too.
>>
>>550852390
i wouldn't know, honestly. it's just that it could happen randomly, especially if you have turmoil and maybe unrest
>>550853672
who are you?
>>
>>550824516
Too squishy
>>
>>550853213
the weapons are length 2, but i don't know what the requirement is
>>
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3 + 2 vs size 8 = -3 difference
You legit can only hit her legs with the vast majority of indies
13 dmg spears are a non-issue against full blackplate so yeah, limp or crippled only unless youre fighting elephants
>>
>>550855031
i guess it's only the chest, not the torso, otherwise the proportions would be way off. still off regardless i suspect, but not by as much
i think i'm wrong then, about what units can reach >>550851938. i thought it'd be easier to hit the torso, or chest i suppose
lance charge of heavy cavalry might hit the arms, if i'm reading it correctly
cynos could reach, their warriors have reach 7, but only 16 damage
cavemen and bone tribe and lizard warrior can reach the arms
>>
>>550843625
Nurgle is first in
Woe to those who come after
>>
Is there anyway to get back a pretender password that you forgot? Asking for a friend.
>>
>>550858832
Yes
>launch dom6
>network
>select game
>select nation
>try harder to remember pw
>enter pw
done
>>
>>550858832
maybe the admin can do something? otherwise, for the futute, you could write it down. writing down passwords is generally not a great idea, but for a game, it's unlikely to matter
>>
>>550858832
>>550863594
I'll break into your house and steal your password to set you AI.
>>
>>550858413
>lance charge of heavy cavalry might hit the arms
they can snipe the head but only on the lance charge
>cynos could reach, their warriors have reach 7, but only 16 damage
>cavemen and bone tribe and lizard warrior can reach the arms
reach 7 means no head shot, which is not an issue, 1 damage = 1% chance of affliction = .33% chance of chopped arm/66% chance of weakened = 0.0733~% chance to hit the arms in the first place = reduced by magic effects/affliction resistances
>>
>>550866330
but yeah, disease is a low chance of happening but even monsters arent immune unless you slop it up
>>
the path i chose, the pythium...
>>
based
>>
>>550812203
Yeah, but I seen it before.
>>
>>550868935
Don't you remember that time in heroic myth when Zeus fought off Cerberus but due to some nameless mortal militia who got involved Zeus received permanent brain damage from a sling pebble and Cerberus got a cut on his paw that became infected by mortal bacteria and killed him ten months later?
Very cool, Illfraud!
>>
>>550824516
They tend to make a poor bless chassis due to the first level not counting towards the cost of a bless.
High newpath cost also results in fairly mediocre research (for an awake non-monster).
Too much effort and pissfarting around for expansion. If you can get away with a titan expander you probably don't need an expander.
>>550838935
Here for example, expander on Rus? Rus' expansion is absolutely wild just using nationals and sacreds.

The gimmicks are too marginal to build a strategy around, and for whatever you DO build your strategy around, there are better options.
>>
>>550889243
You joke, but affiliations are Fair and Balanced. They don't matter on John Spearman, but are devastating on your Pretender. Sometimes the RNG might screw you, but there should be some risk in using powerful but rare units like your Pretender or strong sacreds/summons.
>>
>>550891919
>*puts away dilator* erm, ackshually, these lame unmythical mechanics add more RNG hazards and our discord moderation group has decided this is good esports balance
Only magical weapons and non-elemental magical damage should be able to afflict gods, mythical beings and demigods.
>>
>>550889791
How many provinces by turn 12 would you say its stops being a gimmick?
>>
>>550892504
the only God in this game is the Pancreator, all of these pretenders are mythic convicts trying to become gods. Only the winner of the game gets to be a God, and even then, only temprorarily.The bronze colossus is only a pretender because people believe it is a god, it's just a statue. If you want sturdier titans play one of the mods that gives them recuperate I guess.
>>
>>550894770
Is Cerberus a god? Is a "mythical being" a god? How about a demigod?
Kill yourself, nigger.
>>
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Jag
>>
Speaking of expansion
i should make a map that just scales indies the further out you go to test expansion
Cap circle is militia/archers
One ring out is light infantry/heavy infantry/archers
Another ring out is knights
Another ring out is cyno
Another ring out is barbarians
All with specific numbers to keep things consistent
>>
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>>550892504
I get it, my anon of possible negroid descent. It can be frustrating for your being of awesome power to be crippled or felled by a blow from some random infantryman. It's not like in the legends and fairy tales where defeating them requires great cunning, trickery, or the strength of heroes. You send out your powerful dragon, a terrifying monster that only great heroes can kill in the legends, but whoops! A bunch of smelly barbarians mobbed him and turned him into dragon nuggies and are dipping him into barbecue sauce. It can be annoying.

But Dominions is a game. Sure, it might make for a great story to have a hero find a way to kill a seemingly invincible foe, but that doesn't translate to a game. "Oh, the nation I chose has access to units that can only be killed in these very specific ways" Geez, I wonder what this could do to the game where one of the major appeals is the many nations you can choose from?


Not like dying like a chump isn't present in myth. Goliath was killed by some guy with a sling.
>>
>>550895836
Like Talisman in reverse?
Eador does it in a similar manner to what you describe as well
>>
>>550893975
I mean the stuff like "one (1) free gem per turn" being a gimmick.
In vanilla (this is a lot better in sloops) the gimmicks the titans come with to offset just being kind of mediocre at a bunch of different things really aren't impactful enough to actually be worth the opportunity cost of leveraging them.
>>
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>>550899358
Saule is a pretty bad example to call a gimmick I think
2 fire gems a turn is a decent bonus to have on a F2N1 chassis, it's half of eternals pyre's cost by turn 20
There are useless titans, fuckin asian titans are one of the biggest sinners of that, but there are picks that people tend to look over
>>
>>550901715
its the equivalent of one lucky site search. What you're giving up in opportunity cost is just not consummate in my experience. Whats that letting you do that you couldn't do otherwise?
>>
>>550902360
>consummate
Woops, commensurate
>>
>>550866227
based
>>
>>550902360
>its the equivalent of one lucky site search
Now you have 2 lucky site searches to have 4 gems a turn instead of 2
>Whats that letting you do that you couldn't do otherwise?
Cast eternal pyre quicker, cast more battlefield wipes, cast more fires from afar, you just get to cast more, motherfucker more gems is never a bad thing
>>
>>550902886
Yeah I get that. But you're comparing it as if your alternative is not having a pretender at all.
What are your other options? Given an overall game strategy, what else could you be getting out of your pretender? Like if you want MOAR GEMS taking a rainbow site searcher is going to get you heaps more than 2 per turn.
>>
>>550902886
More gems isn't bad but it's the opportunity cost. Better scales means more gold, resources, gems, research, etc. Better expansion means more gold, resources, gems, research, etc. Cheaper paths means more access to strong globals, and more gems via site searching if you're desperate. Two fire gems a turn means two fire gems a turn.
>>
>>550866330
>they can snipe the head but only on the lance charge
when calculating reach, does it use the mount's size or the rider's size? i do not know
light cavalry should have the same reach as heavy cavalry, but only enough damage with the charge attack bonus

>reach 7 means no head shot, which is not an issue
if the defender's size is 8, and reaching head is 8 - 1 = 7, shouldn't reach 7 be sufficient? low body part weight, but should still be possible
unless enlarge is cast, i guess
>>
>>550903237
>Given an overall game strategy, what else could you be getting out of your pretender?
Be able to be an awake expander
Be able to forge key items just out of reach of your mages
Then transition to casting globals and/or cast battlefield wipes

an awake titan isnt the best in any one goal but theyre better than other chassi in other goals
A titan can expand while a human cant, ever
A titan can cast high level spells while a monster cant without nuking their own scales
A titan an survive opposing wipes and then retaliate with their own wipes
A titan can even fight off hell blessed sacreds that would run over a golden lion easily
I dont get how you cant see how good titans are

>>550903737
Reaching the torso is 8 - 1
Reaching the head is 7
>>
>>550868935
that's true, though some vanilla monsters have recuperation, and those might be picked more often in vanilla, like earth serpent and the bull pretenders. golden lion does not have recuperation, so it is at risk, the 25 invul, 152 hp and slash and pierce resistant does mitigate it. dracolich is undead, so at least cannot get diseased
mandragora titans and lord of the wild might be the only titans with recuperation
>>
>>550905071
But that's what I'm getting at. Which pretender you should take is one of the most It Depends thing in dominions. And saying "well this titan does a bit for all of these in a very expensive way" implies you need/want all of these, and you need just a little bit of all of those, which implies you're spread way too thin and putting all your eggs in one basket (when, not if) your titan dies, does that mean you can't do any of them? If you can, does that mean you didn't need the titan for any of them in the first place?
>A titan can expand while a human cant, ever
I mean what is even a human in this context. if you're comparing titans to dom1 pretenders and saying they can't expand, well of course not. That's not why you take them. Why even compare them on those grounds?
>A titan an survive opposing wipes and then retaliate with their own wipes
But its not very good at that kind of thing. Like if you send with your army, great he survived the wipe but your actual army is dead. And he's no good at the degenerate stuff because he's not immortal. You can do it in a pinch but you really don't want to.
>A titan can even fight off hell blessed sacreds that would run over a golden lion easily
Its dicey. Again you've spent a lot on him, and if you're taking him so he can do all these other things and oh by the way as an added benefit there's a good chance he'll be able to fight off a stack of sacreds. But when you lose the DRN lottery its too late to change your mind.
>>
>>550906007
>mitigate it
No, pretenders without recuperation are unpickable
>>
>>550906076
I guess, to follow up because it may not be clear what my actual argument is..
The pretender is downstream of your strategy and nation.
I've found that you really want to pick just a few things to focus on. Your pretender is for either covering a particular gap, or its a force multiplier for whatever you've picked to focus on.
Within vanilla specifically (this is different in sloops..) my experience is that there just aren't that many nations and strategies where once you've got your short list of strengths and weaknesses, the titans are a good option for that.

A general exception I can think of, is the nations which are just so god damn strong, and solve all the problems on their own, that your pretender is effectively a free space when it comes to your planning and strategy. At that point though I think you'd be better off probably taking something that is just totally freestanding, like a monolith dropper for example.
>>
>>550889243
well, pretenders can come back from the dead, resurrection was an element of some religions, like osiris and jesus. osiris even got cut into pieces but was mostly reassembled, missing genitalia
other myths have gods trying to cause diseases in their fellow gods. some gods had disabilities, like hephaestus
but you are right that gods didn't really die from disease all that much, at least from what i can find, probably was one aspect that typically set gods apart from mortals

diseases are more a thing for temporal leaders. many leaders died from disease or complications days, weeks or months after receiving wounds, whether from assassination attempts or from battle. others died from disease not related to wounds, even when relatively young
>>
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>>550906076
>Why even compare them on those grounds?
Because taking advantage of opportunities that is open to you is important
You act just because a human cant expand, means a titan expanding doesn't exist, it exists so thus needs to be compared
>You can do it in a pinch but you really don't want to.
The option is still there, a human wouldnt survive a wipe and a monster would die to the army afterwards if they're low pathed
>Again you've spent a lot on him
And the pretenders who cant fight off hellblesses are a better pick
A fighting chance in any scenario is better than just rolling over and dying

>Your pretender is for either covering a particular gap, or its a force multiplier for whatever you've picked to focus on.
>A general exception I can think of, is the nations which are just so god damn strong, and solve all the problems on their own, that your pretender is effectively a free space when it comes to your planning and strategy.
Why not both? Best example I can think of is Inanna for Uruk, While Uruk isnt the BEST S TIERED ALWAYS PICK nation, it has a solid foundation that lets it stand on its own and Inanna covers its potholes with her AEN paths
Lastly, monsters are just as expensive points wise as titans
>>
>>550889243
some gods had afflictions, like odin sacrificing one of his eyes, or uranus being castrated by cronus
>>
>>550896351
>Not like dying like a chump isn't present in myth. Goliath was killed by some guy with a sling.
You set your standards by Jewish myths?
>>
>>550907997
I want to use a Real World example to explore this. Which titan is your favorite to take on what nation and for what purpose? And we'll explore what other pretenders would help with those purposes to see if that particular titan is really the right fit.
Because otherwise we're just having a vague argument over the relative pros and cons of doing lots of things poorly vs a few things very well.
>>
>>550908141
Odin the god sacrificed his own eye to gain one of his defining attributes. Kronos castrated Ouranos during the creation of the world, which was also lifting the sky off of the Earth.
There's very rarely a mortal able to meaningfully injure a deity, and when there is it's never Fleabitten McSerf the Malnourished Militia, it's a major hero and usually a demigod or other superhuman existence who's physically reshaping geography at a whim.
>>
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>>550908416
Inanna on Uruk
Awake expander
Foul vapors SC mid game
Enables Golem construction cheaply by crafting an earth boot
Mother Oak if possible
Ugallu summoner
>>
>>550909479
note this is vanilla
>>
>>550892504
>>550896351
i don't think goliath counts, no magic creatures or gods are involved there. that story could also refer to assassination, betrayal or tricks wrapped in a coverup story. or about wearing helmets. or that mighty mortals aren't invulnerable

i have trouble finding gods dying from disease. but there were definitely gods, demons and mythical creatures dying in battles. like ymir, ragnarok or arguably titans in tartarus
though gods were sometimes somewhat more like representation of concepts, so death of them often did not make much sense
>>
>>550905071
>Reaching the torso is 8 - 1
>Reaching the head is 7
my apologies, i completely bungled that. though reaching the chest is significant

>Cerberus got a cut on his paw that became infected by mortal bacteria and killed him ten months later?
can disease occur from any body part or only the chest? in real life, of course any body part, the question is more game mechanics
>>
>>550906164
the golden lion is sometimes picked, since it's fairly reliable at expansion. though the lack of recuperation and regeneration can cause problems
>>
>>550909479
https://beta.blitzserver.net/game/724#status
Alright anon lets see you put your money where your mouth is.
>>
>>550906076
one argument in favor of titans is not only equipment slots, but forging. the master smith penalty on monsters and some other chassis is often very annoying. if one has some specific globals and items in mind, a titan might be better than a monster

i think it's also a matter of game balance. often in game design, some option may be simultaneously too powerful and too weak, making it arguably impossible to balance, and thus it is kept underpowered. titans might often occupy that

also a bit jack of all trades, master of none

titans are probably most viable on nations that don't need an expander pretender or bless to expand, and maybe where the bless is not central to the nation

titans with immortality are rare, and some are limited to dominion immortality. maybe just bog mummies and risen oracle, and they are very limited in what nations that have them

i guess the main practical purpose of titans might be to be more resilient against being sniped when holding globals or blesses. without immortality, it is often too risky to send them out into combat. unless it's to cast lategame spells like master enslave, where item slots are really helpful, like being able to hold a rune smasher and extra astral boosters and other pen items. i don't know if there are any other combat spells where the extra boosts and magic penetration justifies a build for it

the main exception may be ur and uruk, but i'm not sure how well ur and uruk expands
>>
>>550908416
>I want to use a Real World example to explore this.
not the author, and i've never tried it, but an imprisoned colossal fetish with astral 10 on ea machaka could be a fun meme. ea machaka expands reliably without any bless or awake expander, and colossal fetish is an innate spellcasting titan. the meme is to try to cast master enslave without a communion, with innate spellcaster and mindless and items
>>
>>550909303
that's true, it's mostly smaller spirits and demigods that are really wounded or killed
you are right that many mythologies had deicide be difficult
https://en.wikipedia.org/wiki/Deicide
https://en.wikipedia.org/wiki/Ophiotaurus
>In this poem, it was the subject of a prophecy which warned that whoever burned its innards would defeat the gods.

a different argument may be that in dominions, pretenders can be recalled, and thus do not truly die. in some ways for balance purposes, i guess. and that gods only really die when their followers are killed or abandon the god
>>
>>550908416
Mine are the Celtic ones and they all suck
>>
>>550913764
>the main exception may be ur and uruk, but i'm not sure how well ur and uruk expands
Anon gave that as his example. And it makes sense. When I look over uruk it feels like a nation that similar to titans is kind of a jack of all trades master of none. I can't actually see anything particular about this nation that you would want to leverage. Every time I've fought them they've folded like a house of cards to any kind of purposeful strategy and when I try to imagine how I would use them if I was forced, I'm kind of stumped.
>>
>>550920308
they have half-giant sacred astral mages that aren't expensive. though those astral mages have low morale. they have mind hunter mages, though recuperation might be necessary, assuming they aren't old

they don't have strong recruitable air mages, but they can summon a3 at conjuration 5. being able to summon air mages is rare, air mages are mostly limited to stuff like queens of elemental air. there are non-national summons for fire (flame spirits), water (water kobolds, sea kings), earth (troll king, bluecap), astral (annoying crosspaths but possible, ether lord, golems), death (lots of options), glamour (water kobolds, bluecap, nature-glamour summons), nature (lots of options)

the air mages can be helpful with for instance archer buffs

a pretender with f3 and a3, and maybe some extra earth would cover the missing archer buffs. and the archers don't seem bad

though it's annoying and a disadvantage for archer builds that it takes research and pretender paths to set up

i can see buffing regular troops, archer build, astral communions

they seem annoying regarding evocations. there are some communion mages with crosspaths, though
foul vapors may be an option

i've seen people doing soul slay communions with them. half-giant sacred astral slaves, and some nature astral mages, meaning for instance regen bless and personal regen buff in communion indicates turbo communions. though might not even be necessary to have regen in the bless. and half-giants are more robust against remote attack rituals, meaning they'll probably die less to mudering winter and similar rituals, making it more viable to wander into enemy territory - unless the low morale is exploited, some rituals attack that. the communion slaves do have good mr, at least

actually, extra hp in bless is no longer needed, since regen in a recent patch was changed to handle regen without rounding

all in all, mostly just buffing and turbo communions? turbo communions easier given the recent patch
>>
>>550922917
apart from exploiting the pretender not losing paths and the elegists, like the doom horror reverse throne rush strategy
>>
>>550922917
needing research to get to soul slay is annoying, though
>>
>>550922917
Yeah. Smells like you wanna take the nationals and buff them. Their sacred is decent but not exactly blender. They don't have the kind of obscene mage corp you get from a human nation. Their national troops are okay but not great. It feels like a nation that's buffing its troops under duress.
>>
>>550923017
Won't getting continuously raped by horrors mess you up
>>
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>>550926747
>Won't getting continuously raped by horrors mess you up
>>
horrors more like gayrors oh get owned
>>
>>550926747
but the pretender doesn't lose paths from dying, since that is the special ability of ur and uruk
recuperation might be a good idea, though
>>
>>550889243
And yet Typhon crippled Zeus by stealing his tendons and hiding them. I think a bigger problem is how expensive/time consuming/rare healing is. There are plenty of nations that rely on a pretender to cast/forge healing items, because the only alternative is site searching for those rare indies
>>
>>550909479
The 4 scales you get from taking her dormant are way better for Uruk than having an expander is
>>
>>550922917
All those words and all you say is 'Walmart Naba'
>>
>>550934802
Oh yeah, I forgot that famous mortal Typhon, the mortal father of mortal monsters and the mortal son of mortal titans or maybe mortal gods.
This domg veteran must be a veteran of literacy, too.
>>
>>550927131
he meant killed
>>
>>550935635
naba's astral mages are way more expensive
naba 170 gold for s1
uruk 100 gold for s1
and no non-random astral-otherpath crosspaths for naba
>>
>>550935464
wrong
>>
>>550842353
got my ass beat bruh, not posting that shit
>>
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>>550920308
GUYS
GUYS
THERES ONE THING A TITAN CAN DO THAT NO OTHER CHASSIS CAN
>>
>>550909479
>3 dom
this is trash
dormant tendies with more numerous sacreds and a decent bless will rout your army
>>
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>>550947953
Uruk doesnt need sacred troops, their mundane troops are good enough to hold the line long enough for the mages to do their thing
>>
>>550949532
And that's a dumb bless
>>
>>550950672
name a good bless then
>>
>>550950672
That's what makes it a good bless. Your opponents won't be suspecting something like this.
>>
>>550949532
mind you, I fucked up and forgot to put the archers BEHIND the mages so the draconians did manage to kill some of my magecorp
https://streamable.com/pd19oo
>>
>>550935464
>>550942353
how easy is it to expand with ma uruk without an expander and with little in terms of a bless?
>>
After I finish expansion Im completly clueless and feel like Im just wasting my moves on irrelevant shit, guess I just need to play the game more
>>
>>550951135
>multiple weapons blesses
>on Ctis that gets 2 sobeks per turn and squishy high HP frog and croc summons
Obviously BV + Regen, there is zero reason to pick anything else for Ctis. This bless is shit because it's also obvious that C'tis trashed his scales for this gay bless and that was their entire army lost.
>2 marshmasters LMAO
Anyway congrats winning against a moron that didn't bring any mages due to taking an unnecessarily overpriced bless and not exploiting the MA Ctis pigeon scale advantage.

>>550951250
The only good part of this bless fire shield and nat prot for their summons. Weapon blesses can't be exploited because the summons can't hit for shit and that's 15 turns worth of sobeks is barely enough to cover the front. Ctis stupid nigger army got enveloped and raped by the iron warriors.
>>
>>550949532
>>550953792
I've seen a simple dormant magic weapons bless (the S5 bless) on C'tis, and that worked well. Covered a few weaknesses and gave C'tis enough time to get research running.
>>
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>>550953313
You can expand 20+ provinces with neutral scales enkidus and have enough money to start 2 forts with temple and labs
30+ with an awake expander
>>
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>>550953792
didnt work against the titan
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>>550955579
Disappointed
>>
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>>550955579
Anon, it's very obvious you are sexually infatuated with inanna.
Do I really have to make a bless to kill your titan so you stop posting u(gly)ruk propaganda?
>>
>>550956961
The fact that you have to make a bless to directly counter a single titan just proves the point anon
>>
>>550954864
vanilla?
>>
>>550958396
slops
>>
>>550953792
You are gloating over beating some nooblet with a cool bless when you had 300 more units than he did. YOu are a fag and should definitely post less, or pretend to be less of a faggot
>>
>>550959267
anon, >>550955579 is the BV regen bless and is proof
Where's your proof?
>>
>>550956961
That is imprisoned, a part of the bless will not be active at turn 13. And it is very expensive for a nation with limited options regarding massing sacreds.

If vanilla, relying on the dominion disease effect should be sufficient, Inanna does not have swamp survival and is not cold-blooded. Mushussu do, but they still need charioteers.

Both C'tid and Uruk become strong lategame. I don't seek why they would rush each other.
>>
>>550959521
Learn English before you attempt to speak to me again, subhuman

And also SNEKMIN THE SERVER IS DOWN, GET YOUR ASS EMIGRATED TO SOMEWHERE LESS EXPLOSIVE
>>
>>550961123
That is english, it's not my fault if you have the memories of a pig
>>
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>You're my blitzserver, my only server
>You make me happy when skies are gray
>You'll never know, dear, how much I love you
>Please don't take my blitzserver away
>>
>>550962846
Seriously can we get a blOAted extension if it comes back before the turn rolls
>>
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>>550961937
>saar I am doing the needful English
>>
>>550962846
>https://hinaserver.net/game/3
join the next big thing
>>
>>550962846
whenever I can do my turn, blitzserver is down, classic
>>
>>550966087
>warhammer mod
Is it still just a pastime before the vampires win anyways or did it get a semblance of balance?
>>
i am unreasonably tilted
>>
blood vengence memes as EA citis? lol, IDK why you'd do that, your sacreds have 11 HP, they proc it once and then die.

>>550909479
This is such a shit bless and pretender design, I applaud whoever uses this for being this much of a meme.
>>
>>550967741
It's MA
>>
Is weightlessness ever worth it?
>>
I see why people hate LA Pyrene, succubi are sweeet
>>
>>550969040
They also have absolutely cracked research via dreamstones
>>
>>550909479
counterpoint
>>
>>550968457
possibly for nations that can spam earthquake and have lots of sacreds
>>
>>550968443
oh, fair enough, have a nice day.
>>
>>550966087
Joined as ratfags
>>
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>>550968457
Counterpoint
>>
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Nactions for this feel?
>>
>>550970496
That's some horrible costuming, but Mekone.
>>
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>>550970762
It isn't even the worst costume lel
>>
>>550970352
cool, now you gotta do that and win in every province I can teleport into for more or less no cost to me
>>
>>550971020
also remember, it can still summon the funny nat summons, so even if you lock me down completely, I'm just gonna sit him on capital and spam summons/research
>>
>>550969554
>>550909479
>>550970352
if i had to come with a pretender, unless the game was 1v1, 2 players total, i'd probably go with something like the inanna but dormant. just to have something defensive, and some scales, and some summoning. but i'm not sure
>>
>>550971020
Immortality is redundant on Uruk
>>
>>550969554
if it is meant to be a wind of death spammer, why not take it dormant? accelerated research?
>>
>>550967169
everyone is pretty broken
vampires may still be most broken
however, human and elf nations get a version of enchanted salt that applies a "soul slayed" debuff that prevents resurrection when the unit is killed

but again, haven't done many test games lately
*cough* so join *cough*
>>
>>550969835
do some singleplayer with them please. I had to do some quirky shit to get certain things to work

For example, Screaming bells now use the mounted system properly but I had to do some whacky bullshit to get it to work
>>
>>550970496
tilea
>https://hinaserver.net/game/3
>>
>>550947909
horrible item build for that golem
>>
>>550975621
name a build
>>
>>550979068
>zero reason to have the PotS shield when skullcap already gives it teleport capability (unless you swap skullcap for iron face), many other better shields like the shocking grasp or fire shield ones
>no melee encumbrance buildup, boots of quickness have no downside and are a far better choice
>no encumbrance buildup, why resilience amulet? chains of reconstruction should go here
>ring of the warrior is ok I guess if you need to hit counterthugs, I prefer dancing trident for more chaff clear and harass to boot
All this reinvig stuff+PotS shield only makes sense if you're doing a fire empowerment phoenix pyre meme
>>
>>550980245
>>zero reason to have the PotS shield when skullcap already gives it teleport capability (unless you swap skullcap for iron face)
does pots shield work outside combat? or are you referring to in combat teleport or something, if there is something like that?
>>
>>550980245
your other arguments/advice are good, i believe
>>
>>550980245
Golem with no chains is wild yeah.
>>
>>550981208
>does pots shield work outside combat?
Oh duh, you're right. I didn't think that one all the way through. There's still no need to be at S4 in combat though.
>>
>>550751220
is there a changelog anywhere for changes between this mod and sombres?
>>
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>>550980245
>>550981208
>>550981387
>>550982034
>>550982478
mashed either way
The answer is still a titan with con 5 items to counter a con 6 ritual of returning golem
>>
>>550984182
there was
but I am too lazy, and sombre kept changing things that occasionally came to align with changes I had made

if you have specific questions on a nation I can give you a rundown
or you can punch his .dm file and my .dm file into something like diffchecker.com and see where I made changes

To give you an idea, the changes I have made are something in the area of Sloop's changes in terms of extensiveness (though more noticeable and impactful)
His changelog is 181 pages long. I ain't got time for that lol
>>
>>550970496
Gearing out humie heroes for ea arco
>>
Blitz is back up.
>>
>>550992573
Thanks
>>
>>550971424
true, I forgot, lol.
>>550971660
extra research and cause the guy posted the meme build awake, just showing it is slightly more effective with same paths, you can midget smash with literally any large chassis, so that does not matter much. I genuinely play a lot of giant chassis tendies, this one is not good, lol. I could make it work, give me a sec.
>>550985271
true, that's fair, just way better chassis for that lol.
>>
>>550955579
>shows off battle
>"you see this bless would've been better because you can have more troops and augments the summons"
>heh, this bless didn't work on my titan, checkmate
>posts bless to counter the titan
>heh, you shouldn't build your entire strategy on countering my titan
Waiter, waiter, three thugs with axes of hate please cloud trapeze on this retard!
>>
>>550998729
Are hate axes that good
>>
>>550998893
they fatigue out that inanna whore in any skirmish
>>
elf fatigue
>>
I only realized now that mindless units don't gain experience. I guess they're kind of like /domg/ in that regard.
>>
I made a tendy for uruk, it's an imprisoned immobile, does hell ride work on immobiles off hand?
>>
>>551007458
No. The only movement spell that works for heavier immobiles is teleport, and not all of them can even do that.
>>
>>550985925
what are the main differences with nagashizzar?
>>
>>550998729
You've done nothing but spewed shit from from your mouth
>>
>>551007754
yah I got you, frick, oh well, he's just for summoning and breaking into blood anyways.
>>
>>551007754
bless is standard heroism + unbreaking + defense bless on giants, nothing crazy there, except I also threw on enchanted blood, cause why not. Funny thing is my prophet still got diseased. I also took max scales and 8 dominion, dumping luck so I can shit out a looooot of maidens of the moon and other mages.
>>
Pretty basic expansion party, will be able to crap out 1 a turn pretty soon.
>>
Accidentally into heavy cav.
>>
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>>551009463
I hate the mushussu charioteer
If the rider dies you just lose the whole thing
>>
>>550979068
Gss, cheap helm and armor, botm, period pearl, chains
>>
>>551010150
yah, I know, but I have the resources. Probably just stock up on them, and use them for raiding.
>>
>>551007794
They are now absolute turbo cancer beyond imagining
Nagash fucks the world when you summon him by putting up utterdark
They get access to a bunch of other globals earlier or cheaper
Easier access to tarts
Better Horde of Skeletons

Liche's of the council can't be recruited anymore, they have to be summoned
However, they are now immortal

I added a freespawn mechanic, it requires you to have a death mage, dominion, and death scales in the province (admittedly clunky and is on the back burner to flesh out a bit more)

Frankly, they are even more of a must kill than MA Ermor was in times past
And probably have a bit of a harder early game to boot

Might I suggest vampires or nehekhara? Which are more normal (relatively speaking) and have had an extra passthrough compared to nagashizzar
>>
anybody interested in a relatively small scale and slow-paced noob game?
>>
>>551014589
But how will you prevent me, the veteran noob stomper, from joining?
>>
>>551014704
join if you must and show me the way
>>
I'm actually in the mood for a blitz, my friends both flaked on me on playing a game today.
>>
>>551014589
I'm not a noob, but I'd be down to play the heel (Ermor). Got a link?
>>
>>550985271
Cloud trapezing monster with two copper arms can mash even harder.
>>
>>551015830
You give up 10 str for it so it doesn't matter
but a siege golem doesn't care for that...
>>
>>551015825
Is there a reason I can't just create a passworded gane in the lobby?
>>
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>>551017646
silence, whoresimp
>>
>>551020547
>Not showing her gear
Man really just hates titans
>>
>>551020547
kek
>>
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>>551020547
188 damage to the face
>>
merrow in the new year
>>
>>551021451
I hate only the Annunaki of BPD and her simps.
>>
>>551019734
If you're the noob guy, host your game on one of the third party servers, like blitzserver or hinaserver. That'll filter everyone else.
>>
>>551014589
Yeah I'm gonna bite the bullet and do my meme bless on the colossi race build.
>>
any reason why to do blitzserver over hinaserver? Blitz keeps going down. I might host a disciples game.
>>
>>551026651
https://arch.b4k.dev/vg/thread/548312356/#548526452
>>
>>551027368
got it, so it's just new. Alright I'll host a disciples game there and see what happens.
>>
>>551029138
Now I have a reason, disciples isn't supported.
>>
>>551029138
I think disciples has not been implemented in hinaserver yet, I remember reading that on the changelog but it's gone now? It was on v1.0 iirc and none of the updates mention it being implemented.
>>
>>551030742
yah, got the game up. https://beta.blitzserver.net/game/726#status
No idea how to set teams, but for prostelitizing my tendy team, I'm going imprisoned heavy scales with heat and bad luck with a heroism bless to crap out as many sacreds a turn as possible, so uh, yah join me, and take something that benefits from that, like Uruk. I'm playing as Phaeacia. I'm also gonna say max 3 disciples per team, with a preference of 2 other disciples, and we'll start at 3 or 4 teams next weekend, unless we fill up earlier.
>>
>>551032297
Also, if you want any other settings changed, tell me. I'm making it a big 25 province per player map, cause why and not?
>>
>>551032297
This is going to sound silly, but since you said this is a new player game, can I play solo Ermor? I'm fairly experienced and Ermor can't really do disciples.
>>
>>551032297
Ulm would probably like my scales too, I think, but I digress, a lot of nations would, basically anything that benefits from heavy scales and/or is tanky enough to get experience over time.
>>
>>551033298
Yes. Also I'm not that guy, I'm a different guy, and this is a different game, possibly with noobs, possibly not. I am technically a noob, but I've got a good idea on how to play the game.
>>
>>551030678
>>551030742
Not yet. Try later in january, I was gonna try to push it out last friday but ran out of time and am now very far away from my computer for a few weeks
>>
>>551034219
oh yeah no problem. I'll run a second one there when you get it pushed out, thanks!
>>
Soul Vortex
>>
>>551039780
Temper the Will
Antimagic
>>
>>551040665
Earthquake.
Earthquake.
Earthquake.
>>
>>551040882
Featherweight Army
>>
>>551041023
Marble warriors. Mass flight.
>>
>>551042154
I think I fatigue out here lol, but one spellcaster can cast one spell. IDK what though. Earth shatter army.
>>
>>551042331
2x earth boots priest smiths in armor plus my tendie. :)

TECHNICALLY I could spam darts, but for undead standard solution is quake thrice.
>>
What's the least popular nation?
>>
>>551051040
Marverni.
>>
marverni more like gayverni oh get owned
>>
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>>551051040
Oceania if I had to guess, it's UW pan, which is kinda cool, but it's worse in nearly every except you fight UW, and have far more consistent glamor and water, while having far worse earth. Worse troop options overall too, as you can't trample UW, and you don't get a hoof attack on your cav.
If it's between which age, EA is clearly worse. MA has the same mage line up, not losing paths like pan's dryads do, which gives it this strange little niche of having workable combat clamor for easy buffing. Their troops themselves aren't awful either, tridents hit hard. EA honestly offers very little to anyone wanting to play it. If there's any nation that could use a touch up, it's EA Oceania, although it and MA need some tweaks, and an LA spin off would be amazing.
I think playing into their glamor could give em a niche. Siren mothers that can random G3, or some crosspaths for spells or decent, if not limited air magic on land could be cool. Wailing winds is a nasty spell you would think they would be able to cast without too much trouble, but if I recall you need to boost for it and use twilight, G3 would just use twilight or a booster.. Maybe make it so they get charm earlier, and throw in a few combat spells or summons to expand the nation a bit, and boom, they're no longer a pointless nation.

>>551052186
At least they have a niche as a comm nation in EA, which is a bit rare, and they have their hordes, and hordes of blessed boars they can use. A great nation to spam gifts of heaven with too.
>>
>>551051040
EA Pelagia and EA R'lyeh, as well as the Oceanias, even though they aren't cucked by aquatic like the first two.
Not counting UW, Nazca, Vanheim, Berytos and MA Mictlan are all unpopular.
LA may have the least unpopular nations despite having the most bad nations. Gath may be the most unpopular compared to how decent it is.
>>
>>551051040
>>551052186
Marverni is a crucial part of the crannog ys family of nations
>>
>>551054426
I like EA R'lyeh they were my first win :(
>>
>>551054426
Even if those other UW nations are land cucked, you can at least rely on being really strong in the water. The aboleths have style, and Pelagia has...well they at least have stuff that sets them apart and a strong UW bowl contender.
All the land nations make sense besides Vanhiem Nazca is annoying to play and not nearly as good as they were in 5, and everyone and their mom will want to murder since you USED to be OP. Berytos just has shit troops no real recruit anywhere mages. You need coasts to get your battle mages, and while you mass produce more sacred demons than Hinnom, you're extremely reliant on what types of land you get. MA Mic is just a blood nation that turns into astral nation, while not really gaining anything to make up for that.
And idk, Gath? I can't see it at least popular LA nation. Give it some time for people to get used to it, and I think Femmie might fall under it eventually, that or Arco. Femmie is such a fucking boring nation it's not even funny.
>Astral fire glamor nation(the glamor is neat), which wants to rush research out. Troops have nothing going for them, and while you can use their unseen for a bit of raiding, they're extremely mid.
At least Arco has some apes to play with, but they're rather barebones with their troop options too.
>>
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>>551059325
At least the giants are neat, 45 gems for 15 giants and a R2 Commander can be a little expensive though
>>
>>551059325
>Femmie is such a fucking boring nation it's not even funny.
>>Astral fire glamor nation(the glamor is neat), which wants to rush research out. Troops have nothing going for them, and while you can use their unseen for a bit of raiding, they're extremely mid.
feminie with gates of horn and ivory and deceive the decree of the lost can summon some magic weapon giants and a giant chassis commander. not amazing, but not terrible either. they can then for instance continue to dreams of the awakening god or legion's demise
i don't know what their early game might look like, you mentioned rushing research, which seems right. they don't have crossbows. the veiled ones do have mirror images at a relatively low gold cost, can they be used to assist expansion without a bless?
they also have the special ind dominion if i recall correctly
they seem like they can be good if surviving to lategame. though no crossbows and squishy human mages is a bit of a concern
all their sage queens can cast project self, but i don't know what they'd cast in combat, and project self at 5 glamour gems is a bit expensive
>>
>>551062050
at thaumaturgy 7, there is gates of horn and ivory, which helps with that
>>
>>551054426
>Vanheim
ea or ma? or la midgard?
>>
>>551066182
Midgard
>>
>>551070156
people have picked ea midgard in tournament game, with a hellbless on the sacreds. and in another game, i think vanheim or helheim at some point ran away with the victory once their armies with high map movement and stealth conquered huge portions of the map quickly before anyone realized what was happening
>>
I have never met an Oceania fan
>>
>>551070964
>in tournament
in a tournament
>>
>>551066182
I meant MA. It's got Midgard's bad sacreds and worse mages than either of the other ages.
>>
>>551070156
>>551070964
>>551071808
apologies, i completely and utterly misread that
>>
>>551070964
there is no such thing as ea midgard, apologies
>>
>>551071234
They have no lore
>>
>>551070156
the galdermen seem like expensive but robust battlemages. volva are tied for cheapest s2 mage at 145 goldcost, but are human mage fragile. they don't have crossbows, though they do have berserkers. only vans are caponly, which doesn't scale
i can see why they might not be popular, they are a bit awkward. but they could have potential
>>
>>551074789
they do have light van mounted mages in all forts

i'm uncertain about how the skinshifters would be used. dwarven smiths and bluecaps used to cast earth skins on them?
mistform and earth skins on berserkers?
glamour buffs on both skinshifters and berserkers?

but since they still have some van mages in all forts, their strategy can maybe still revolve mostly around those
>>
>>551079813
skinshifters are the only all-forts recruitable troop that have regeneration. maybe earthquake spam, or some other stragegies that exploit it. i'm not sure
>>
>>551080330
>stragegies
strategies
>>
hey schizos, i have a question about modding
is there any combination of requirments that can reliably make an event trigger after a battle?
the manual so far tells me to make
>attack order check
>corpse check
but i think that seems lacking, can anyone offer me a hand with this
>>
>>551079813
Then it's just Helheim with worse cap mages, worse Vanjarls and slightly worse sacreds in an age with heavier armor and missile tech that better counters those sacreds. All they have to make up for it are Einheres and those are scales units for a nation that has to take a thug bless since its mages are all overpriced thugs.
>>
>>551084687
i still wonder if there are some curious tactics that involves spells and skinshifters
like rain of stones + air shield + skins
or earthquake + skins
or wrathful skies and shock res buff
or all of the above
enemies could probably counter it just with regen themselves. or beating up the skinshifters


or something lategame, like a pretender casting soul drain in an army of skinshifters. that would probably be defeated by for instance enemies having inanimates or buff/bless regen. legion's demise might then be possibly nice against the latter
>>
>>551013818
>They are now absolute turbo cancer beyond imagining

i also see they're a proper popkill nation now as well and can't recruit the morghast commanders so blessing the morghasts looks quite annoying early
>>
>>551013818
Holy lel Sombre
>>
>>550985925
If you have extensive changes and no changelog, make sure anything that isn't displayed on the in-game info card is covered in the description. Not worked into the flavor description, but added after it with a space between.
If this is already the case then ignore me, I haven't played a warhammer mod since early dom5.
>>
>>551080435
I call my sick moves stragedies
strategy tragedies
strategic maladies
endless en-faggotry
alliterative ballady
>>
>>551081209
You could do something really contrived like a pair of stealthed monsters with a blank sprite

one of them owned by indies and the other owned by whatever nation you want to own the event. Have them both die at end of turn with landdamage 100
uwdamage 100
then the one owned by the nation that owns the event give 0 morale and whatever the tag is to die when routing (like the swordsmen have in LA phlegra)

Then have an event that checks for the presence of the indie monster and the absence of the owned monster

that MIGHT work
I forget if all events are checked after the battle phase of a turn or if it checks again later on
>>
>>551094557
>If you have extensive changes and no changelog, make sure anything that isn't displayed on the in-game info card is covered in the description. Not worked into the flavor description, but added after it with a space between.
>If this is already the case then ignore me, I haven't played a warhammer mod since early dom5.
most things are covered in short descriptions (admittedly some are missing, but that's what the bitching during a test game is for. let's me know what to fix or clarify)

I have been doing this for what? a year and a half now? My methodology has evolved quite a bit
>>
I did a chud run with Rus once in SP, it went pretty well, but I mainly used just normal troops, not the skin chuds. The skin chuds have regen, yes, but they kinda suck. They do turn into bears, though IDK how it works, sometimes they berserk, sometimes they bearserk. But yeah any giant can reliably one shot them, and they're your hardest hitter.

That being said, more HP and heroism probably is good, cause regen. I'll cobble a bless out based on that.
>>
>>551097678
Oh, it's recup on the chuds not regen, wow. Whoops. Still 10 HP turns them into size 3 giants, it's nice. Hydras are sacred in LA Pyth, you can do shenanigans with that.
>>
>>551099307
This makes the regen on standard hydra hatchlings from 2.5 to 3.5, also you can buff them with animal spells.
>>
>>551100749
does heat 2 not cause a lot of death and income loss, more than growth 2 gives?
>>
>>551097193
>global enchantment
>spawn flag unit
>when unit dies trigger event
>event fires
>unit respawns under correct faction

i think that might work to make a switch but shieeet might get fucky when designing a unit and not impact battles and moving a unit accidentally

>immobile
>floating
>stealthy
>no attack
>dies on retreat/rout

also this site is cutsie-pie
>>
>>551096518
good post this one
>>
>>551106685
No. Growth is not impacted by heat/cold unless it's 3 or 4 or higher on base preferred of 0, I believe. 4 definitely, 3 maybe. Taking pop damage from heat scales is generally something rare that you find on gimmick provinces, like the capital of Abysia. You do lose income, but I think bless is more important for a lot of nations, and hydra hatchlings, while expensive, are not that expensive. Note, this bless is meant for hatchlings, not the big hydra, which don't benefit as much, but it also helps the cataphracti. Small hydras are only 35 gold yah, so it isn't a big deal. This also helps with communions somewhat, but LA pythium isn't as heavy on that as you would want, no guaranteed communion nature I believe.

For normal troops, Pythium is more recruit point heavy than money cost heavy. Being based on the Byzantine Empire, the goal is a lot of cheap militia to hold forts and garrison, and a few big armies of slow moving heavy infantry, and a quick reaction force of cataphracts and comitense. The Hydra would be auxiliaries to deal with non-standard stuff that the normal units can't deal with, and going on raiding parties is the cataphract's job. This is a historical reference to post Roman military strategy of the Byzantines. Cool theming, desu, I really dig that. I haven't touched the nation in SP, but the idea seems to be expand good, spam forts, hold, and attrition out your neighbors, while you slowly mass up a big army and work on pushing out. You can go hell bless cataphracts/hydras, but I don't think cataphracts are strong enough.

I think where they get expensive is getting a nature communion up with your cap only sacred nature/death/water mages that don't natively get astral, but it's not as bad as some other nations, they're at least sacred.
>>
MA_ke Abysia, do your turn...
>>
>>551114971
Well shit, I should start dumping it
>>
How the fuck do I deal with underwater nations as EA Kailasa?
>>
>>551119185
You have a W3 with 25% W4 mage, so start (an end) there
>>
>>551116842
I always do, unless I REALLY need +5% income or I expect to end up heat 5 or something by a side effect. Like Abyssia is one of those rare cases. Cold is also good, you can get cold only glamour summons, so for elves that's an option, plus frost father is slightly better than archmage on points. DO note, heat causes extra fatigue, 2 per scale I think.
>>
>>551114971
>No. Growth is not impacted by heat/cold unless it's 3 or 4 or higher on base preferred of 0, I believe. 4 definitely, 3 maybe.

seems that you're right

>Heat 4+
>Decrease population by 0.4% per month (or 1% with heat 5)

>Growth Increases population growth by 0.2% per month, Increases supplies by 10%, Increases income by 1%

>Heat/Cold Each step of heat/cold level away from a race's ideal level decreases tax revenues by 5% and decreases supplies by 10%

seasonal summer and winter changes only by 1

the income loss is bitter, though

the reasoning might be that non-forted provinces are locals, forted provinces are colonies. and locals apparently all prefer neutral temperature
>>
>>551100749
>>551114971
is the midgame and lategame strategies to get great research and summon golems and ether warriors?
and big astral rituals, since the pretender can forge the 4 main astral boosters?
>>
>>551119185
Pray someone casts this.

Other options are Remnants in the Depths, you wouldn't happen to have death 6 water 4 with 60 death gems on hand randomly would you?

Sea of Ice is a meme to get them stuck under water.

TL;DR, I hope you have an ally or acquaintance/enemy to do all that, cause if you could, we would probably not be having this conversation. Good news is water is the easiest path to go high in. Your cap only mages being water 3 can go water 5 with two cheap water gear items at con 5/7, and can random into water 7. You should literally be fine. They're also con 4 summons for 25 nature gems. Unfortunately no death, so it's not as easy as you'd hope, but you can summon a kothiad with conjuration 6 if you empower 1 death on a water 4 mage, then you just give the kothiad a skull staff, skull face, and something to give them 1 more death, probably a ring of sorcery.

There's options, but that's the path I'd look at to getting water removal.
>>
>>551121037
you should also climb other paths like water, you have pretty strong mage access. If you have good astral on your tendy, then you should have no problems getting out the death spell and climbing other paths. Wish is also a good idea to head up.
>>
>>551121037
I think you have a ton of different choices for LA Pythium, but ether warriors seems to be a decent one. You can only summon golems if you have support for it on your pretender, or if you intend to empower a serpent priest in E. Lamias and dark vines are probably more core tech, along with any of the various strong undisciplined summons you can get. Remember, you have tight rein which lets you use many more summons constructively.

I'll probably be wrapping up my turn files for distribution shortly, just need to find some place to put them. This game has been a clusterfuck, and while I did have a few lines to win I blew them. I don't think my start position is favored solely because of the squids, whose presence mostly prevented me from doing anything until the lategame ... although I do think its possible that I could have immediately rolled into fighting Tien Chi after Andra went ai but before the squids were ready to fight me.

That said my income and tech was crazy for being so small; growth 3 is fucking amazing. Really curious how the graphs look, I wouldn't be surprised if I'm nearly twice as gem/income dense as everyone else was.
>>
>>551114971
i wonder if it is vulnerable to hellbless rushes that are poison resistant. though pythium might not have good options there regardless. la pythium doesn't seem like it has good evocation battle mages. maybe some foul vapors, but that's late in research. buffing like body ethereal on hydras, is probably good. i wonder how it fares against fire elemental spam and other ethereal units, even considering the fire resistance. how would it fare against la lemuria?

but if la pythium cannot deal with dangers regardless, maybe just being greedy and maximizing research while hoping no neighbours have poison resistant hellbless or similar danger, might be one strategy. one could take magic 3 for that and better research, but your bless deters somewhat any threats that do not hard counter la pythium. the income penalty from heat is bitter regarding research, though, especially regarding foreign research mages that only require a lab to recruit

la pythium doesn't have crossbows. does it even have slingers or archers? only javelins? even the cyno dog republic la andramania has crossbows. is la pythium, without evocation spam and archers, a melee + buffing nation in the early game?

did you consider larger instead, or would 10x hp be better on the serpents and sacred mages? though with all the nature mages, maybe the larger buff can be used instead. what about larger map movement bonus? the armored serpents have 14 map move
>>
>>551119990
>Cold is also good, you can get cold only glamour summons, so for elves that's an option, plus frost father is slightly better than archmage on points
doesn't that cause issues with map movement if no snow move?
>>
>>551121037
Oh this is pythium, not EA Bander Logs guy. IDK I didn't look very hard at the mages, lol. You got a lot of mage diversity, climbing paths is pretty standard for late game regardless, so yah, do that, and also get up a good and constant gem stream for wish with your grand communion guys giving grand communions, you just need to get up wish spam, gem generation, and the works without dying, yah know. Arcane Nexus is critical, Arcane Decree is good, and wrath of god is funny. Acashic Knowledge spam is doable once you have good gem income, but you'll probably have to alchemize. Till then, you need to stockpile gems for your big rituals while not dying. You WILL make enemies with this approach if you're dealing with anyone not dumb, so be prepared to make your gems count. Stellar focus is good, but pays you back in 6 turns plus makes your province attract horrors (stupid high magic does that). I know LA has lower gem site chance, but it's still significant enough to do searching for what you need, mainly astral with probing, pays back in ~10 turns, so start early on that, and pray. Obviously, also get mother oaks up as well if you can, and be annoying with disenchants. Main thing is survive long term. Voice of Tiamat is also good if you get sea provinces somehow.
>>
>>551123656
The hydras? Yeah you don't like that, but you don't have to use them, so you know, hedging your troop line up with Hydras as an auxiliary is pretty sane.

>>551123845
Gift of winter, 1 bless point. If you are going imprisoned scales rainbow, you have 15 - 20 points on bless, lol. It's cheaper than swimming too, only issue is cold power nations.
>>
>>551107960
>i think that might work to make a switch but shieeet might get fucky when designing a unit and not impact battles and moving a unit accidentally
if you give the unit 0 morale and the die-on-rout tag then it should insta die in battle
make it's sprite completely transparent and super tiny and spawn it as a troop instead of a commander
>>
>https://hinaserver.net/game/3
join the warhammer /domg/ edit test game please
There's lots of cool shit you have never seen in any other mod I promise

The lizzies can spawn thrones for tendiesake
>>
>>551124462
>The hydras? Yeah you don't like that, but you don't have to use them, so you know, hedging your troop line up with Hydras as an auxiliary is pretty sane.
i think the hydras are neat, especially when buffed, but they can be hard-countered by certain builds and nations
>>
>>551126232
bro, warhammer is gay
>>
>>551126926
it wasn't always
I am taking it back
like the N word
nigger
>>
>>551124462
For tir na nog, it's an option I looked at, IDK if it's good, but it's doable. Your issue with TnN sacreds is money though, so IDK how doable. I made this thing here.
>>
>>551128443
if you had turmoil 3 in addition to fortune 3, you could get chasm of strange light sites. might not be worth it, though
>>
>>551126232
Theres a warhammer mod? Based on what version/edition?

Either way, wrong place to ask this, /domg/ is notoriously anti-mod, especially mods based on popular franchises or with gunpowder units.
>>
>>551129504
>Theres a warhammer mod? Based on what version/edition?
>Either way, wrong place to ask this, /domg/ is notoriously anti-mod, especially mods based on popular franchises or with gunpowder units.
holy fucking newfag
I have been making this edit of Sombre's warhammer mod with /domg/ input for almost two years
literally kill your self
>>
>>551129504
u wot? /domg/ loves mods. It's just one or two autismos that have a fixation with sloop's (because they're too retarded to learn it, by their own admission)
>>
>>551129937
>>551130550
Literally every time I come in here to talk mods, or see someone else talk about modd I see the same kind of faggot statements like "mod nations are not part of the pantokrators living world" or "I don't trust some discord Troon to have Ilwinters vision".

Literally every fucking time, every goddamn thread.

You can't seriously tell me I only came in here when the resident anti-mod fags were around.
>>
>>551123656
LA Pythium gets recruitable W2, F2 and D2 mages for evo, plus can run a D or W evo communion. I was going to spam vortex of unlife but my communion got killed before it reached the critical mass to support it.
>>
i've at least seen criticism of different mods at different times. not much against other-settings mods like warhammer, since they typically are not played a lot by more competitively-minded players. the warhammer mod was a fork of sombre's mod due to criticism, but it wasn't controversial nor had much comments

some people have made mods to gain an advantage, like a mod for a tournament game that replenishes populations even after being blood hunted to death, possibly not even requiring growth, and then the mod introducer playing blood nations and winning, maybe lucid tactics

other discussions have happened with various levels of civility, some discussions were fairly civil
>>
>>551128443
Does nothing to help your sacreds kill expanding pretenders, and only gives the smallest support to fight other hellblessed sacreds. If you can survive the early game then your scales will do work, but I don't see you giving yourself the tools to do so.

I think TNN wants either an imprisoned rainbow tuatha statbless, some weird incarnate, or an awake researcher with a thug bless.
>>
>>551131941
>"mod nations are not part of the pantokrators living world"
>"I don't trust some discord Troon to have Ilwinters vision"
kek I think you might have gotten trolled (softly)

The release of the 2hu mod will usher a new golden age to /domg/
>>
>>551132683
only with random paths or national rituals empowering the mages somehow, right? i think you are right about the heliodromus f2, that is half of them, and they are cheap, 125 gold, and easy phoenix power for f3. but the renatus and renata have only 1/3 chance, and cost 210 gold. though they both have national rituals
taurobolium only lasts a year
is katabasis good? chance of extra death path?
>>
>>551133342
Yes, all of those mages I listed rely on randoms; 1:2 for the F2 and 1:3 for the other two. Besides the F1N1s which are sorta useless, the other randoms are decently useful. The S randoms are of course your communion mages, while the W1N1D1s are moderately useful for mossbody, frozen heart, and dust to dust.

I didn't cast katabasis all game, but that could have been a mistake. I was dumping all of my D into making skull staffs so I could do lamia soul vortex stuff with my D2s. If I were raiding with them, then I could imagine katabasis on my W1D2s would be reasonable value, as I'm getting 9D in value just from the 20% chance to get +1D. Certainly using katabasis repeatedly is the best way to walk up death without pretender support.

I did manage to use the special heliodromus ritual on a rare F2N1 mage which was nice but unnecessary as I had high F on my pretender.

I was incredibly impressed by mystes on the whole.
>>
>>551133264
Well, those were some of the more autistic statements, but I had heard variations thereof. Either people not trusting mods to be unbalanced or over/underpowered or thinking they clashed too much in tone to vanilla Dom6. Or they simply didn't want to learn new nations.

Personally I just play this game for fun, mostly single player but sometimes with others. And some of the mod nations are pretty cool concepts.
>>
>>551130550
>>551131941

Both these things can be true, it is the case that many /domg/ players love slops, and also that mod nations are not part of the canonical experience of the pantokrator's realm and broadly clash in tone with the unique historical/mythological vision of our swedish historian illfriends
>>
>>551138163
I'd argue that, say, Sturm's mods do fit into the feeling of the game and generally do not stray too much from the tone.
>>
>>551131941
>You can't seriously tell me I only came in here when the resident anti-mod fags were around.
bro
that shit all happened after dom6 came out lol
back in dom5 the second half of the game's release was like 99% mod games
so 3+ straight years of pure mode lobbies
glorious
we did blitzses every fucking weekend
natgen games too on occasion
halcyon days
I miss them :(
>>
>>551138163
>unique historical/mythological vision of our swedish historian illfriends
yeah they do have a certain flare to their nations
WHEN THEY AREN'T HALFASSED GARBAGE SHOVELLED INTO THE EAGER MOUTHS OF THEIR TROONED OUT DISCORD PUBLIC
>>
>>551142750
like what
>>
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>>551122329
>I do think its possible that I could have immediately rolled into fighting Tien Chi after Andra went ai
I remember researching to Poison Ward in case of this as I was sieging Andra's cap, but after you said you wanted to suppress Lemuria I figured you'd be busy and could be trusted with my back. I would have been extremely fucked if you had been unoccupied and ready to backstab me right after I committed to alpha striking Utgard.
>Really curious how the graphs look
I casted Records on you a couple dozen turns ago to gauge your power, was shocked to see you were neck and neck with me on research and gems despite being 1/3rd of the size. Income wasn't up there but much higher than a 1/3 ratio.
>>
>>551144362
It was nutty in some ways, I've never played small + tall nearly as well in any other D6 game. Goes to show you what being able to natively search every path gives you, plus I tend to be somewhat obsessive about site searching anyways. If Pythium labs nearly every province as I think they should, they can move around boosters to site search more completely, which makes a big difference for E, S and G.

My funny confession, apparently LA Pythium has a national thug chassis (the Leo) that I didn't realize until the most recent patch where they gave the Leo combat caster. I was considering summoning banes to carry GSSs in mass, but that's the far more correct option.
>>
>>551143420
feminie
piconye
zemaitia
come to mind
>>
Gnight domg



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