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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Winter town edition

► 1. WELCOME

We discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC, Dead)
prismlauncher.org/
github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k (embed)

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4 (embed)

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.io

Previous >>549678453
>>
>>550998787
oh hey is this from pathserb
that's adorable
>>
>>550998895
Das right we visited it yesterday, I had no idea it existed till I saw it
>>
>>550960381
FlashFyre's Enchantments has 4 trident enchantments. I haven't played a world with it long enough to try any of them out.
>>
>>551005521
The best part is for people to find for themselves, so I wont post it (definitely not because I forgot to record it)
>>
https://www.youtube.com/watch?v=3YDAnDTC4RA

booster carts were cool
>>
at some point in the past i put a command in to spawn sniffers at every village, but now i can't remember what it was. does anyone know how i can disable this?
>>
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Red-pill me on SCP mods, which are the coolest?
>>
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>thread nearly hitting page 10
>not even 10 posts
dear god, even /stag/ and /rlg/ are more active
>>
>>551014457
>cool
>scp
Scp has been cringe shit since it was taken over by faggots over a decade ago. Are you 12yo or something?
>>
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>>
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So, /mmcg/, I've spent the year off MC while waiting for new mods to come out. What all cool mods got released this year? Preferably big, fun ones. No homo.
>>
>>551020937
gtnh
>>
>>551021047
Translation?
>>
>>551021618
There are none
>>
>>551021618
Georgian Translated Neo-hytale
>>
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>>551021618
Real answer? Gregtech New Horizons, a 1.7.10 modpack designed to filter tourists and noobs with it's fucking terrible but """realistic""" early game
>>
>>551020937
Clockwork: Melting Point in 3 days
>>
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What's the closest mod to nuclearcraft overhauled for nuversions
>>
>>551020029
Storm soon, fellow Stalker.
>>
>>551023327
tourists and noobs comprise the entirety of gtnh players
>>
>>551023327
I've seen it before. I don't want to go back to 1.7.10 again. I spent my teen years on it. Was wanting to know ones from this year.
Unrelated, but I'm glad to see people are picking up the torch on the MC LotR mod stuff.
>>
>>551020029
HBM NTM?
>>
>>551031297
>>551020937
BTA
https://www.betterthanadventure.net/
>>
tfmg server
>>
>>551033417
this but with jenny
>>
>>551020937
Clockwork in 3 days
>>
>>551023684
>>551033782
No one's installing cockblock melty poop, shill elsewhere
>>
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breeding aryan super bees
>>
>>551034991
i am :D
>>
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>>551031297
What specific version/era you looking for? are you looking for something techy or adventure-y? Other than than 1.7.10, which is still quite popular, Modern minecraft modding has been split between these groups and their respective communities/major mods:

>>>The OG Beta 1.7.3:
>The mystical era, at least according to nostalgiafags
>if you don't know what stuff was going on this early I can't help you
>Notable mods: Better than Adventure

>>>The Classic 1.7.10
>since it's the main version you've played, I don't really need to explain it to you

>>>the GOAT 1.12.2:
>arguably the last pre-nuversion update, has held it itself strong for the past 8 years
>New Features: Elytra, Ocean monuments, Colors, combat rework
>Notable mods: Thaumcraft, Millenaire, Ice & Fire, basically all the big classic exploration mods

>>>>>Nuversion hell

>>>the edge 1.16.5
>the eldest nuversion with a large modding scene, also one before the worldgen rework
>New Features: Ocean rework, Villager Rework (pillagers and biome-based villager skins), Nether rework (netherite and pigmen erasure), texture rework (souless), and bees for some reason
>I don't know what goes on here ngl

>>>the NuNexus 1.20.1
>the version all the nuversion modders are content to stay on as 1.21.x is filled with mid as fuck updates. modding scene is to homogenized to be """vanilla+""""
>New Features: Complete overhaul of worldgen, Copper for some reason, the Warden and forgotten cities
>Notable mods: Create (basically the only tech mod anyone cares about), Cobblemon (an actually decent pokemon mod), Alex mobs and Caves, all of the dwellerslop and infection mods

also fabric exists but the only people that use it are actual trannies
>>
>>551035370
that means you're a little sissy with a tight breedable bussy
>>
>>551035395
people stay on 1.20.1 because it's the last version forge and neoforge are cross compatible
>>
>>551035395
I'm all over, but I like MCA and Ice & Fire, so I'd probably be in the 1.12.2 camp, although I sometimes go further. I love medieval stuff. Magic and what not. The more fantastical I can make the world too, the better.
>>
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>>551035468
>>
>>551025632
Nuclear Science
>>
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>>551035639
if you like MCA, I highly recommend Millenaire, it adds human NPC civilizations based off of 7 different and distinct old cultures, from Byzantines Greeks and Seljuk turks, to Norman French and even Shogonate era Japanese. I could also recommend Ancient warfare 2 as it adds entire NPC cities, but it's bloated and buggy as hell. I just want a minecraft world where humans and squidwards can coexist
>>
>>551037884
I messed with Millenaire when I was much younger, but I prefer MCA. It also lets me start a family, which appeals to my Sim brain. When combined with the social interactions you can have with the different villagers, it also makes me feel infinitely more connected to the world itself and thus more invested in what I'm doing.
>>
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Jury rigged to hell, but I've got infusion going. So far I'm almost disappointed with how much automation I need past chickens, but I think that will change very soon.
>>
>>551040235
It's stoneblock, diggah, it should all be automation.
>>
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Tiberium
>>
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Tiberium
>>
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T i b e r i u m
>>
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What if I used your storage to create an imposing evil looking structure instead?
>>
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>>550990492
Oracle free tier gives you a respectably good server at no cost
>>
>>551052862
> monolith.jpg
> actually not mono
>>
Cunny mods...
>>
>>551035583
Remind me what is the difference between this shit again. What's the point of splintering the modding ecosystem like this.
I quite like the 1.21.x additions, they seem so minor it's kinda crazy mods are struggling to get ported to these versions.
>>
>>551062096
Nobody likes the guy who runs Forge so everybody left.
>>
>>551062096
>What's the point of splintering the modding ecosystem like this.
I can guarantee you it's fag shenanigans. It's always fag shenanigans
>>
hmmm today I will make one (1) contraption and stare at it for hours taking an eternity to process one stack of items because I can't into efficiency
>>
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Looks like Copycats+ Create v6 Fabric is about to drop. That leaves only Create Deco and Diesel Generators as the last mods that prevent pathserb from updating.

I was curious why this one had taken so long so I had a little look in the commit.
> Renaming centre() to center()
> FluidRenderer to FluidRenderHelper
> TransformStack to PoseTransformStack

It's just 90 lines of update of which 2/3rds are updated version strings and renamed imports. The actual code for the update is like 30 lines. Why the fuck do mod authors feel the need to pointlessly rename shit and also why did this take so long, including even a failed attempt by another guy. What a load of trash, I fucking hate these terrible coders.
>>
>>551063903
they do it for free so fuck you
>>
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Which worldgen mods eliminate this fucking eyesore? The one where canyons interrupt bodies of water and create these ugly shelf things.
>>
>>551066401
Never seen these before do they just happen in the base game?
>>
>>551047387
>>551049569
>>551050847
what mod is that? not every day I see something C&C related
>>
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almost shidded :~D
>>
>yo, use wallsharing
>seems great and save mats
>can't filter output buses like hatches
>fills up with 1 item
>every other craft grinds to a screeching halt
Wallsharing a shit!
>>
>>551075005
Fuck that is one crispy video
>>
>>551075005
Light up your base, dude.



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