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niggerfaggot edition

>Demo days
Previous: https://itch.io/jam/agdg-demo-day-66
Older: (there's no working link for the moment)

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>553003539
>>
i will make the HSBG killer. (TFT sucks)
>>
>>553099749
gem
>>
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>>553100250
cheat sheets don't apply to the real world you dumb faggot
>>
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>>553100250
Death to metagamers. Just make shit you want.
>>
>>553100250
bottom is all mobage trash
not sure what point youre trying to make other than that mobile gamers are cattle
>>
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>>553086451
>>553087793
>>553089084
>>553089747
>>553090148
He faked those donuts, I know he did! Just like in Blender, just like in the tutorials!
I've seen them a thousand times! As if I could ever mistake a blender donut when I see one, never, NEVER!
LOOK AT THE COFFEE! WHAT'S THE METAL OBJECT IN THE COFFEE?!
>>
>>553100660
Based, just make fun games you would like to play
>>
>Release in 2 months
Fuck this is getting real
>>
>>553100893
so much this
>>
>>553100893
I knew it! we've been psyopped into believing some loser neet actually eats donuts before gamedeving
>>
>>553100250
and by the time you chase down that trend, you'll be months too late and a new trend will have emerged. and all the while you were making a game you didn't want to make.
>>
>>553100893
I just started watching this show, freaky
>>
>>553101789
>I just started watching this show, freaky
>>
My problem is overthinking things

Solution: https://files.catbox.moe/qa62gl.mp4
>>
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Good Morning /agdg/.

Time for another day of game development.
>>
I'm terrible at making games. I lack passion for mechanics, systems, and progression. I am good at making experiences. I have strong passion for narratives, atmosphere, ambience, and storytelling. As an indie dev, I assumed my games needed to follow indie trends. I've been struggling to piece together enjoyable games with sloppy implementations of roguelike mechanics and incremental progression systems. These things are not for me. Linear art and narrative oriented experiences are what I must focus on. I am weak in every other regard.
It feels unstable to work on a game that doesn't feel "meta", or "profitable", but I think strong execution and clever marketing strategies can compensate for a lack of conventional appeal. My games might not be appealing to Steam indie game enthusiasts, but that's not a problem. There are enough people out there who will enjoy what I create. I just need to find them.
It feels strangely peaceful to embrace that fact that I don't need to rely on Northernlion to play my game on stream for it to do well. I can figure something else out.
>>
>>553102396
To add to this, does anybody have any marketing ideas for experience-oriented games? My games are not designed for quirky stimulation and dopamine gambling. I can not do this. Marketing is hard. The games will be good. I worry it will be difficult to get them into the hands of those who would enjoy them. Attention is a scarce resource.
>>
>>553102536
Start a twitter and tiktok if you haven't already and post at least 3 times a week on both
>>
>>553102606
Roger. Sounds good. I guess the most reliable path is to create my own promo content? Instead of relying on content creators to make videos as advertisements, I can just post my own content relating to my game and hope the strong points get views and make sales? Like good trailers and narrative videos? I'm not worried about getting rich, but I do not want to flop. That would be disappointing.
>>
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Remaking my previous LÖVE engine from scratch in C (I'll code gameplay in Lua/YueScript though) by using Claude Opus 4.5. Finally got shaders working. Now the entire rendering part is complete, and everything after this is easy. I wasn't sure if the AI was going to be able to do it, but with a lot of guidance it was able to, and now the problem is solved forever, and it also works on the web!
>>
>>553102396
>>553102536
>>553102804
https://x.com/i/status/2009158127191531666
>>
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>>553099852
There hasn't been anything interesting in the auto-chess genre in a while, honestly would be cool to see.
>>
>>553103058
snkrdev?
>>
>>553103338
isnt that the arma mod gore ai spammer
>>
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>>553103058
>that article
>>
>>553103338
snkrdev? yes... that was what they used to call me
>>
>>553103338
>>553103612
aka eric schizo
>>
>>553102396
>I'm terrible at making games
>I'm good at making other things
Just like make other things and fuck off, faggot
>>
I just imagined thoughbelly
>>
good morning aggydaggy! what did you have for breakfast? i took some spicy quesadillas, water and of course a cigarette
>>
>>553104803
Good Morning.

I am having peppermint tea with vegan oatmeal.
>>
>>553103608
good tailwind is dogshit
S
>>
>>553104030
I worded it poorly. I'm capable of making games. I have made games before. I am bad at copying successful games. I can not make incremental or roguelike games. I am most talented at creating experience games. Games with stories, art, and atmosphere, on top of basic control systems. The general lack of success for these sorts of games makes me wonder if they're worth making. I could mosify my skillset, but that would be completely soulless. I'll probably stick with my intuition and hope for the best. I can get good at marketing.
>>
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>>553104803
I rarely eat more than one meal per day (outside of some snacks), but I make sure that it's a really big meal. I typically find my productive sweet spot to happen an hour or two after my meal.
>>
>>553105537
Embarrassing. Meant for >>553104090
I need to go to sleep.

Never chase trends. Always follow your passion. Always follow your intuition.
Expect failure. Oneshot success does not happen.
Position yourself such that failure is non-fatal.
Act, fail, learn, repeat. Success will be inevitable.
>>
IT WORKS
IT WORKS
>>
>>553102396
>>553105537
you sound like a midwit wordcel
go write a book or something
>>
https://youtu.be/QJI0an6irrA
>>
>>553106167
No. I make real games. I do not make "games". I do not make slop. Learn the difference.
>>
we posting mr beast now boys
>>
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>>553106540
keep telling yourself that wordcel
>>
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>>553103420
>arma mod

no that's me, my UI is clean af
>>
gonna make my game an hour long
if you refund it you were never meant to play it in the first place
if you were meant to play it you will replay it multiple times
win win situation
>>
>>553104803
I don't get hungry in the morning because that's when I take my adderall
But I had an apple and some coffee
Time to dev
>>
I solved the segfault in my Vulkan Abstraction.
>>
if a cracked out adderall10 years experience developer wanted to create an identical clone of balatro with all the required assets already provided how long do you think it would take
2 months?
>>
>>553107347
depends, ever had any stimulant drugs before in your life? no? then the first day will all be hyper shitcode but lots of it, take a very small dose if it's your first time ever, break the pill in half, should take around 2 hours for the full effects to hit, lasts around 12
>>
>>553099749
>tripfag nodev low quality OP
>>
>>553107665
false flag
>>
>>553107665
>nodev
>https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
>>
You will never be able to make a game like South Park: the stick of truth, you will never be able to replicate the good suburban setting and the well done satire that makes people laugh without getting sued.
It's over, just accept that it's over.
>>
>>553108690
>muh safe edgy
and i should care because? i dont make games for the redd*t audience
>>
>>553108690
snowballfightdev in shambles
>>
>>553107347
I'm a 4 YOE dev on adderall and I made a balatro-like in about a year of on and off work
>>
>>553108690
>not a single jew joke
safe edgy
>>
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>>553109690
>11 reviews mixed
Crabs won...
>>
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One week. $100 in Steam Credit. Vote for modifiers Jan 27th-29th and dev the whole week of February 1st-7th.

https://itch.io/jam/v3jam

Some modifiers that have been suggested:
>Permadeath
>EXP/Level up system
>Balatro Jokers
>Yellow paint marking the path
>A dodge roll
>An annoying millennial sidekick (think Miles from Metroid Prime)
>Multiplayer (don't actually do this one it would be way too hard)
>A big titty shopkeeper
>A full, original sountrack
>Mouth made SFX
>farming, like literally farming plants
>day/night cycle
>enemy crabs
>fishing mechanic
>an AI chatbot
>educational content
>annoying and unfair mechanics
>poop humor
>very horny dialogue
>betting
>lootboxes
>drugs
>killcams

But we want more suggestions. What do you think?
>>
>>553109690
lol this faggot thought stanky lesbian short green haired ass would sell... fuckin trannies bro
>>
>>553108690
Why the devil I'd want to replicate a suburban setting?
>>
>>553109396
That's some ugly cursor
>>
>>553109690
The Outer Worlds from Temu
>>
I shall not spew venom.
>>
>>553110713
What do you do instead? Sometimes it's better to give the bitter, bitter medicine than lie to save some fool's feelings.
>>
>>553110839
Gentle guidance. Nobody is truly stupid. Everybody can learn.
>>
My game was playtested by a girl today. She was laughing and smiling, I thought, maybe she wanted to be my princess. But it turned out she just wanted to be friendslop, so I rejected her. I told her that she was too much of a brownoid npc for me.
>>
>>553030261
no more smilies for you
>>
>>553110957
Everybody can learn, but everybody is not willing.
>>
>>553111308
Not yet.
>>
>>553109923
Here are a few more ideas for ya
>all in-game text must rhyme
>Elemental weaknesses and resistances like Pokemon
>Implied blowjobs
>Jiggle physics
>A fully voiced narrator
>>
>>553104803
Greek yogurt with whey, blue berries, and pumpkin seeds.
>>
If you're not making a game because you need money, you're not a real gamedev.
There, I said it.
Probably every one of your favorite games was made either by salaried employees or by someone who was hoping to make money.
Hobbyists don't make games worth playing.
>>
>>553104803
But I didn't eat breakfast...
>>
>>553111761
very good point
>>
>>553111058
>I thought, maybe she wanted to be my princess
>too much of a brownoid npc for me

what kind math isn't mathing here..
>>
>>553111456
>A fully voiced narrator
I think I'm going to make one of the voting days of vote between that, educational content, and mouth sfx
>>
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https://discord.gg/GkDGyUNAfw
>>
>>553112841
uh, no
>>
i basically want to make red orchestra 1 with everything from red orchestra 2, what engine suits that? i don't want to use godot and then get fucked in the ass with roadblocks after months of work, i can program but never touched gamedev
>>
>>553112841
erm is that a threat?
>>
>>553104803
200mg caffeine pill and a hash infused indica joint
>>
>>553112841
go away kevin
>>
>>553113256
Show us your Pong first
>>
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Lads, should I make a WiiSportslike
>>
lol... remember when penny called out j drizzle for only posting when humphrey was around and he stopped showing his face around the yesdev discord? well guess what, humphrey and j drizzle just said they are officially in a relationship with one another. after they announced it, penny immediately left the discord. rufus dm'd them to see what was wrong and all they said was that for the foreseeable future they would only be posting on /agdg/ and /r/gamedev.

hey penny, i bet you feel like a fucking retard huh? maybe don't try stirring shit up just because someone called out your demo for having stiff movement.
>>
>>553114983
>remember when [some literally who]
You lost me at that bro
>>
>>553114756
whatever fuck you, i asked AI, kill yourself
>>
>>553113753
We'd get along.
Personally, I like sativa tho.
>>
>>553100250
The creature collector genre is flooding really fast with this slop and it's hurting moncloners discoverability.
>>
>>553114865
Only if you use motion controls, that's what made the game fun
>>
>>553115128
Can mouse controls reasonably replace motion controls?
>>
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>>553113256
>>553114756
>>553115061
Are we the StackOverflow of gamedev?
>>
Thoughts on third-person games where the player can never rotate the camera to view the front of their character? Perpetual back view?
>>
>>553115196
I should have started gamedev at least 7 years ago, fuck this shit
>>
>>553099749
This might geniunely be the worst OP this general has ever had
>>
Lunchtime bros
I ordered a philly cheesesteak from Subway via doordash
What lunch are you eatin' while devvin?
>>
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>>553115434
>>
>>553115434
At least it's not fygoon
>>
i cant dev jjk will air soon fk
>>
any based telegram groups to shill my game in?
>>
>>553115192
bump
>>
>>553115061
AI is not going to tell you that your goal is completely unrealistic and that you won't ever make a game like red orchestra
>>
What are your thoughts on intentionally leaving a cool bug that helps the player in the game as an exploit? I found a bug in my game that gives a really small temporary positive effect and I think it might be interesting to let players discover and think they broke the game
>>
I GOT AN IDEA
NINTENDOGS CLONE WITH HD GRAPHICS
>>553115801
>>553113256
What the fuck is red orchestra
>>
Another day of glazing Gabencunt's nuts.
>>
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>>553115641
>hates co-op
>hates anime
>hates women
There are no video games for you. No one makes video games for unlovable chuds. Go outside. Grow up. Go find a new hobby.
>>
>>553115641
game discovery is excessively oriented towards revenue
i think it would be a great idea if valve added some sort of zero revenue zero bias search function that let you filter for release date, review count, review score, and price
you'd find so many cool new games that way
but now, if you try to find a game, selecting by tag only shows you the top performers
it makes organic discovery very difficult
>>
>>553115569
In my opinion fygoon would've been better
I swear I'm not him
>>
>>553115801
i can unpack the source files and just port them with minimal effort into eu5 from eu3, then ill change them just enough that it's not *stealing*
>>
>>553115864
>What the fuck is red orchestra
https://www.youtube.com/watch?v=b3K0tI-EyGY
>>
>>553115995
>Gatekeeping people out of THEIR hobby
Holy shit you are an evil person
>>
>>553115995
>Eurotruck Simulator
fuck you, horny weeb retard
>>
>>553116449
fair point, but discovery queue is different than the rest of the store page
DQ will show you games of all sorts, but if you try to search by genre on the store page, it always pushes top revenue games to the front of the results
this makes it hard to find unique games
>>
I ordered the wrong kind of philly cheesesteak :(
>>
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>>553115995
kys tranny freak
>>
was any fanart done of the last DD?
>>
I'm making my game in a CUSTOM engine and you're going to LIKE it
>>
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>>553116809
>>
>>553116982
talking to yourself bro?
>>
>>553117004
67 soon
>>
>>553115641
mount and blade warband
dwarf fortress
rimworld
crusader kings 2 with all DLC and some good mods
rising storm vietnam is a GOOD multiplayer fps shooter
black and white 2
starsector
ready or not, pre gimp patch
>>
>>553117460
ask grok
>>
>>553116431
making that is super easy lol, just use godot
>>
>>553116068
Slop spam games that no one buys get maximum visibility because they have over 1k followers, which are bots with 5 of their previous games gifted and they arent even subtle about it, you can find most of those games have the same follower count. Revenue ranking is a thing but steam has been exploitable for a long while.
>>
>>553117004
genuinely beautiful.
(I wish I had something last DD)
>>
>[...] Like with cab hailing, shopping, social media ads, food delivery, etc: there will be a whole ecosystem, workflows, and companies built around this. Then the prices will start going up with nowhere to run. Their pricing models are simply not sustainable. I hope everyone realizes that the current LLMs are subsidized, like your Seamless and Uber was in the early days.
What if not using AI now makes it almost too costly in the future, prices don't always go down
>>
>>553115968
>yesssss the piracy problem is that you just aren't uploading on steam. you deserve to be pirated if you don't upload to steam and give me 30% of the money. how about we get pirates to intentionally redistribute your game if you don't upload to steam, huh? Nobody will ever know.
iOS does the same shit. Someone reuploaded a game from itch.io to iOS and refused to take the game down until the perpretrator had successfully banked out $55,000 and ran.
>>
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>>553116451
I'm not gatekeeping anyone. You've gatekept yourself out, and you can't find the keys back in. You've filtered everything except stupid little asset flip horror walking sims and abstract puzzle games. Of course your store pages looks like shit.

>>553116685
>Eurotruck Simulator
Filtered due to the "Multiplayer" tag.
>>
>>553119201
>I'm not gatekeeping anyone. You've gatekept yourself out, and you can't find the keys back in. You've filtered everything except stupid little asset flip horror walking sims and abstract puzzle games. Of course your store pages looks like shit.
I'm not that retard, I'm just saying that "gatekeeping chuds" is genuinely evil
>>
>>553117885
no.
>>
>>553115641
>co-op
>online co-op
>multiplayer
>PvP
all redundant, just filter Multiplayer, rest should be filtered too
>Nudity
>Sexual Content
choose one or another, probably nudity, Sexual Content should be already there too
I just freed 4 extra tags for you, you're welcome
>>
>>553119201
>died unloveable

pretty ironic for a troon edit, do any of the horny niggers stick around after they fill you with coon juice and aids?
>>
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I am just gonna test FOSS linux engines besides godot and gdevelop, chuddies.

I love godot but I just want to see what exist beyond rpg maker and godot.
>>
YOU COULD BE DEVING RIGHT NOW YOU DUMB FUCK
That is all.
>>
>>553119739
done my work for the day, brain tired, feeling satisfied, will work again tomorrow
>>
>>553115995
i am making games for chuds
>>
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She came a long way from making gamemaker tutorials on youtube to being one of the main programmers of Deltarune
>>
>>553118306
You got two months, bucko. Get devvin for DD67
>>
>She
>>
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>>553119969
It's always
>i am making
and never
>i made
>>
>>553115641
No co-op? Man there are some great co-op games. Truly great. Sad. No friends? Or lovers? Nobody?
>>
>>553119995
Cool. Super proud of her achievements. Gives me hope.
>>
just build a story around a mechanic and you're good
>>
>>553120287
okay but what if I build a mechanic around the story instead?
>>
>build mechanic
>add story
game's done

>>553120394
suboptimal, many years required
>>
>>553119701
>Cris becomes a bevy chad. Over there doing his own thing
>>
>>553120287
What if my mechanic is a story builder?
>>
>>553120660
meta
>>
>>553119995
>>553120275
>she
>>
>>553122206
yes, pronouns are used to refer to someone without using their name. that's a woman so her pronoun is presumably she unless she states another preference.
why does this have to be explained to you in 2026?
>>
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>>553099749
:: Hirdrih Technologic ::
progress :: A returning feature from Nortubel: Keys (And soon, doors).
I wanted them to be animated much like the coins and health, but basic horizontal lines going down is what I went with.
Seems so far, they work but better come up with the doors later on just to be sure.
But it seems the method I did in Nortubel still works.
>>
>>553091448
Not my first game anon. It's just something I've been considering working on, but to work on it is to accept I will not be finishing a game any time soon.
>>
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Gogem is currently fighting Steamies on the /v/.
>>
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Woke up from a dream where I saw a beautiful tileset that would 100% fit my game except I don't have the art skill to draw it....
>>
Can a vibecoded game with aislop art ever be good?
>>
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>>553124607
You are our hero gogoon!
Its already second week of 2026 holy shit I dont want to miss the next dd
>>
>>553124741
Your question is loaded. And you are biased. I will kill you instead of answering your question.
>>
>>553123841
>yes, pronouns are used to refer to someone without using their name.
Or in third person and even when they are not present.
that's a woman so her pronoun is presumably she unless she states another preference
There's no needed "preference" when it's a system that worked fine for centuries and bothered noone except bored sheltered people who have no actual problems in their lives.
Stop enabling what is essentially an acceptable version of blackface.
>>553115569
Fygoon is an actual game and not a meme that became more cancerous than rage comics.
Also fun fact: the "FUUUU-" rage guy was once a 4chan meme until people retired him after being ruined by rage comics.
If only people here still did that sort of thing.
>>553108690
South Park much like the Simpsons should have ended.
>>553106540
You sound like that Kratos voice actor who said "not a game script. A script" over the nuGOW story.
>>553117004
The best one yet.
>>
>>553115302
That sounds annoying and like something caused by a dev who failed to make an FPS game.
>>
>>553109690
>girl boss looking liberal woman with a fat dump truck as the art
>game about crabs
KEK

>>553115103
Nta but explain. I know an anon from here got wrecked by simply being bad at game design and a codelet with his creature collector. Got like 50 reviews despite how much attention his game. All while a new creature collector dev surfaced a while back with nice artistic talent and imo his game seems to be more like something I'd want to play. Though I haven't seen him participate in demo day for quite some time now
>>
>>553125307
Retard, Max Payne games and GTA 3 and Vice City worked exactly like this.
>>
>>553115317
20 years ago for me. I'm bad at this and would need more time. That and 20 years ago felt more comfy for what I likely could've made.
>>
>>553117004
Sovl
>>
>>553123841
lol troon
>>
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>>553115302
>>553125307
>>553125598
>wow I've just won this useless discussion
>>
Is WebGPU supported yet can I just use it?
>>
What game dev events are worth attending in the UK
>>
Weekend drunk devving
>>
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>>553115641
Of course it's a problem. I remember being shilled relevant games. Now can you guess which are the most relevant and similar games to Terraria?
>>
>>553127235
As a Terraria enjoyer, I've only played one game from the left set (Starbound), but three from the right.
>>
>>553126285
none. but you could go to gamescom
>>
>>553127235
Good to see but remember
all the games you see on the left side? abandonware.
>>
>>553128275
>gabencunt decided to throttle and stop all traffic and visibility towards those games
>devs give up, get discouraged and quit
GEE WHO COULD'VE SEEN THIS COMING?
>>
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Some of you very clearly have an insurmountable gap in empathy between yourself and the typical Steam user, and as I've said many times before, that empathy is a critical trait for any successful creative. That is why you're never going to make it.
>>
>>553128634
I'd finish my game even if it stopped getting attention.
Maybe then people would play it when it released. Most of these games made more than enough money.
>>
>>553128275
>abandonware because the dev didn't treat it like a liveservice
Yeah bro let me just make $450k profit on a 3 year game ($150k per year income) but then instead of taking the win, I work on it for another 10 years rather than reading the room and realizing it won't pull a Terraria.
Time passes all while sales drop to an amount that is the same as if I just walked away. All just to entertain you while my average income on this game drops to below $40k. Lel not a chance.
>>
>>553129180
Regardless, I have no intent on playing that abandonware. Crea for example I've had on my wishlist for about a decade but since it's abandonware and has a lot of bad reviews now about it's unfinished state, I don't really intend to buy it. Edge of Space I bought and it was really mediocre at best. Starbound was disappointing after so many claims about being better Terraria.
>>
https://store.steampowered.com/app/2238470/Grimshire/
I remember when this game was posted here at 500 reviews or something like that. It has doubled since then, so it made it.
>>
>>553129549
Cute
>>
>>553129549
make stardew for furries = profit. who knew!
>>
>>553129917
No no I remember specifically someone posted it saying it was ngmi
>>
>>553130026
that someone said ngmi at 500 reviews?
>>
>>553130026
This was my guess. I wonned.
https://arch.b4k.dev/vg/thread/532203041/#q532215941
>>
>look into it
>it has pronouns
*sigh* how did it do so well with that art anyways?
>>
>>
>>553130535
why is the text hidden? i looked it up and it says
>3D stylized action rogue-lite game Koler
it's that one ugly game that flopped and iirc has been posted here before. if he can't tell why that flopped then lol just look at it
>>
marketing is hard
>>
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How would you deal with these people?
>>
>>553130845
Sometimes we overlook the faults in our babies. Then on the other times we're our own harshest critics. It's hard to stay objective with something you've poured so much effort into.
>>
creating things is fun
>>
>>553130907
Upload a cracked version myself so lil bro can play
It's the right thing to do after spending my entire youth pirating games
Gotta return the favor
>>
>>553130857
>>553131198
the duality of gamedev
>>
>>553131265
This. My game supports both Steamworks lobby and direct IP so that pirated GoG/itch copies still work.
>>
>>553131265
Cuck
>>
>>553131265
Could also just send him 2 steam codes
>>
>>553131478
Nah, that's dumb. He's just going to resell those.
>>
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>>553099749
Why did I ever procrastinate?
I just devved on my game and it was lots of fun!
>>
>>553130535
https://store.steampowered.com/app/2109020/Koler/
no, couldn't be me. looks like a kid made it with cobbled together assets
>>
>>553130907
Always actively upload torrents of the latest version of your game
>>
You must sell a story. A story is what people want. A story is what people care about. A story is what sells. Mechanics are secondary. Mechanics are an addition to enrich the story experience. The story is the appeal. You can not sell a game solely on mechanics alone. There must always be a story.
>>
>>553130223
Yeah... well my memory isn't good I guess
>>
>>553131969
It doesn't look terrible. Not appealing or amazing, but not terrible.
>>
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>>553131969
>>553130535
Niggas literally see their unity asset flips and think, yeah, this is as good as undetale, tunic, cave story, balatro.
>>
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>>553132935
How's progress on Chicuelas 256
>>
>>553132935
Some devs have a massive blindspot on artistic direction
It's important that your game looks good as well as plays goods
"You eat with your eyes first"
>>
>>553133317
No sōy fan de Epstein, carnal
No sōy fan de Cuties, carnal
Esos lolicerdos son muy criminal
>>
>>553133317
Good, need to figure out an engine that let me easily have a town like rpg maker and then a night randomized royal battle between some npcs of the town.

But the story lore and design is improving a lot.
>>
>>553119995
>she
yeah idk about all that chief
>>
>>553131459
NTA but for multiplayer games you actually want to tolerate or even support piracy (depending on the size of your playerbase) so you have more players.
I uploaded the pirated version of my game even though it's single player just because I was pirating everything up to like 2016 so I wanted to give back a little.
>>
The type of game I enjoy varies based on my energy levels. If I am invigorated, I will enjoy a game that is intense, like a fighting game, FPS, or MOBA. If I am fatigued, I will enjoy a game that is relaxing, such as an artistic game, or an idler game. If I am of generally standard temperament, I will enjoy a game that revolve around acquiring resources to accomplish goals - "conventional" games, mainly RPGs.
This is important because, depending on my mood, I might look at the game I'm working on, and either feel very positively about it, or very negatively. How I feel does not matter, it is the quality of the game that is important.
Do not forget to assess your mental state before you judge your game. This mistake will cause you to ping-pong between productivity goals, depending upon the state of mind you are in at the moment you make a decision.
Commit to one thing. Finish it. Learn your lesson. Progress to the next thing. Do not let an unstable mind derail your progress.The type of game I enjoy varies based on my energy levels. If I am invigorated, I will enjoy a game that is intense, like a fighting game, FPS, or MOBA. If I am fatigued, I will enjoy a game that is relaxing, such as an artistic game, or an idler game. If I am of generally standard temperament, I will enjoy a game that revolve around acquiring resources to accomplish goals - "conventional" games, mainly RPGs.
This is important because, depending on my mood, I might look at the game I'm working on, and either feel very positively about it, or very negatively. How I feel does not matter, it is the quality of the game that is important.
Do not forget to assess your mental state before you judge your game. This mistake will cause you to ping-pong between productivity goals, depending upon the state of mind you are in at the moment you make a decision.
Commit to one thing. Finish it. Learn your lesson. Progress to the next thing. Do not let an unstable mind derail your progress.
>>
>>553133938
>pong
>>
>>553133504
Japon es cagaadaaaa
>>553133514
Just write the game in Godot
>>
>>553134041
kek
>>
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>>553133938
>>
>>553134063
Honestly, I don't want to use godot, is too low level for my skills.
>>
>>553132818
some of the assets look good. the character model and some environments.
if you crop out the shitty UI it looks appealing. gravity rush meets ico/shadow of the colossus
>>
>>553103154
>the auto-chess genre
the
what
>>
>>553101789
ooooooh kinky!
>>
>>553133938
I just farted and a little bit of shit came out.
>>
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wireworksdev how did you manage to pull this shout out?
also good luck, one of the few aggy games that's got a great and unique mechanic
>>
>>553136180
gmi but my honest critique is that the game is too easy, it might feel rewarding the first few times you make destructive combos but not sure how long it would last.
>>
>>553106963
>my UI is clean af
>has bright mode turned on
your taste is dubious
>>
>>553136180
Awesome. Doesn't feel like it's been that long since this game was unveiled here either. Hope it does well and gets him some sweet japanese fans for good measure.
>>
/v/3guy here. I'm happy to announce that (1) of our summer spotlight sections has now been filled but we're looking for (1) more and I want your suggestions as to who we should spotlight. Ideally the two things we're looking for is
>Not released by the time the show airs in June
>GMI potential
Who comes to mind, /agdg/? And no, I'm not telling you who got the spot. That's a surprise.
>>
nice girls finish last
>>
>>553136887
You're not a girl rotate. We've been over this.
>>
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I feel like too many of you here have Phil Fish's personality, just without any of the skills or a successful game.
>>
>>553136380
>>has bright mode turned on
>your taste is dubious
>>
>>553137236
>Phil Fish
Now that's a name I haven't heard in a long time...
>>
>>553137120
thank you let me in discord
>>
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I wonder what they're planning...
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adding an FOV slider. 120 looks like warpspeed. I'm going to limit it to 90 max.
>>
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>>553137765
don't ever post here again
>>
>>553138435
>I'm going to limit it to 90 max.
Shan't be buying your game now.
>>
>>553133938
Yea, I keep thinking my game is too hard and then that it's too boring. The last game I play also influences my judgement quite a bit, so I try to avoid games that are fun but too different from what I'm making sometimes.
>>
>>553138640
shit.. ok 100 max.
>>
>>553137236
Just for that I'm cancelling my game. I have all the skills! you just don't deserve to experience them.
>>
>>553136180
Nooooooo it should've been me!!!!!! Nice, looks like this might be his biggest success. Seems to always get a small audience, which is a lot to say compared to all the dev's releasing on Steam only to not even reach 10 reviews yet he get's away with art that is not exactly high quality.
>>
The less a game is like Euro Truck Simulator or Arma or Hearts of Iron, the less likely it is to appeal to me.
Who the fuck wants to play an idle clicker incremental deck building autobattler with furries?
Lots of people apparently.
I've been left behind by time. The world has gone insane. This should be the age of high fidelity complex and realistic simulations, not Vampire Survivors!
>>
>>553140819
>or Arma
can you try my mod? https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
>>
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I am failing my resolution so hard its unreal
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>>553141053
this is not a game of let's play your arma mod, this is about me venting my insecurities
>>
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>>553141598
>>
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i relapsed
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>>553141890
I'm so sorry anon, heroin addiction is tough
>>
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Claude just said he had one of the most intellectual conversations with me! And I know he isn't lying because I told him at the beginning of the conversation to be honest with me and not sugarcoat things.
The fact that he actually finished the conversation himself instead of continuously prompting me for more at the end makes it feel smarter than ChatGPT.
>>
>mom's life insurance can provide 10 years of neetdevving
>>
>>553142236
>Claude just said he had one of the most intellectual conversations with me! And I know he isn't lying because I told him at the beginning of the conversation to be honest with me and not sugarcoat things.
>The fact that he actually finished the conversation himself instead of continuously prompting me for more at the end makes it feel smarter than ChatGPT.
>>
>>553142264
Why not dev on neetbux?
>>
>>553142236
woah let's see that game progress!
>>
>>553142236
cris...
>>
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Cyberpunk 2077 style game set in the futarama universe
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>>553142236
>The fact that he actually finished the conversation himself instead of continuously prompting me for more at the end makes it feel smarter than ChatGPT.
AI got fed up with Cris bullshit so much it decided to end the conversation on its own. I can't imagine what kind of a PTSD AI can get from it.
>>
The retards at v3 marked me as inactive but I'm literally working on my game and posting progress are they retarded
>>
>>553117004
Kino
>>
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>16 pages left in the notebook
Not a whole lot left, the clock is ticking
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>>553116131
Fygoon pls
>>
>>553142726
It's most likely adn/snkrxdev he's been fellating claude for weeks now and is making a slop coded game
>>
>>553130361
Grimshire?

I was going to joke about "better check if it has sweet baby inc. members working on it in any capacity and cancel it if it is" but maybe that was closer to the truth than expected
and I say that, because I know another dev doing a very similar looking game that got cancelled for sweet baby inc. association, even if very vague.

The thing is, the kind of person who would play this game does not care. We are not their audience.
>>
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>>553115441
>Lunchtime bros
>I ordered a philly cheesesteak from Subway via doordash
>What lunch are you eatin' while devvin?

What am I eating?
Your philly cheesesteak that's what.

>>553116768
>I ordered the wrong kind of philly cheesesteak :(
Don't care. Hand it over.
>>
>>553143915
I thought cris initially(256 harem girl templates), but the grammar is not really cris. could be snkrx, his blog shows him exhibiting signs of AI psychosis.
>>
>aggydaggy hero becomes a villain
>>
>>553130907
>if you can't afford it and have to pirate it, you should expect a worse service than if you bought it. If pirates had better service than those who bought it, the entire games industry would collapse and there would be no games. You might not get updates or have issues with multiplayer, but since you paid nothing, you can't say you didn't get your money's worth.
... I wouldn't say that, that's way too much text for someone I don't want to talk to.
Do what OP's image did. Talk neutrally and minimally. Don't piss off people and make them schizos but also don't give them attention or make them special. Really, I would say even less.
>I have no control over versions of the game that aren't hosted on steam, sorry.
>>
>>553143335
Pretty good idea actually. Cel shaded, low poly models, easier to make, gameplay still needs to be dense like cyberpunk though. A strong enough dev can do it on a super small scale and it would probably do well if marketed properly.
>>
>>553130361
>with that art anyways?
reviews call the art beautiful. the portraits are decent, but I think most players don't see pixel art the way we do. they see the content. flowers, trees, autumn leaves, cozy fireplaces, beautiful 'things' are in the game.
>>
>>553143335
The Outer Worlds
>>
>>553144457
fast travel would be the tubes and you actually go into them and get sucked around instead of a loading screen
>>
>>553144157
>AI psychosis.
It's really sad. One of my favorite games of all time that I've spent so much time playing was a multiplayer indie flash game that's still running. The developer, however, stopped updating the game once AI became popular. He does nothing but post AI slop and occasional clips of games he doesn't release along with more AI slop.
>>
How come godot is much easier to edit into whatever you want than rpg maker or ikemen?
>>
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>>553142236
>And I know he isn't lying because I told him at the beginning of the conversation to be honest with me and not sugarcoat things.
>>
>>553144704
because godot is designed to be generic while rpg maker is designed to be an rpg maker
I really don't get people who try using rpg maker for anything other than making rpgs
>>
>>553137765
nothing. PAT'll release soon.
>>
>>553144457
By "dev" you mean a team of devs right. How many open world games have been done by 1mas
>>
>>553137765
Gangrape
>>
>>553144623
It's scary man, the hype train sucks them in and they can't get off it. Massive dopamine blasts everyday when you're just watching a market sector explode and you feel like you're in on the ride because you either invested or put money into it already and you expect it to pull you along. Meanwhile years go by and you're not making anything.

Zukowski just dropped something about that today actually I think.
>>
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>>553145135
Dev.
Singular.

Nice to meet you.

https://www.youtube.com/watch?v=UDcy9zUwTkE
>>
>>553145169
I wonder if it's like the time I did investing back around Gamestop. I was making money despite putting no work in, wasting time thinking about something I had no real control over that would never teach me any skills.

Eventually I just stopped monitoring investments and focused on gamedev instead. There's nothing that can compete with the joy of making your own game, having people play it, improving your craft. I could have earned a million off bitcoin and it wouldn't be the same.
Now I'm using my profits to invest again but only because there's nothing else I can really do with that money, the government's cutting back on tax-free savings after all.
>>
>>553144384
AI destroy lives.
>>
>>553144097
>We are not their audience.
>>553144516
>the way we do
The "we" here describes NGMI, unsympathetic, unempathetic, terminally online, mentally ill /v/edditors with no personality besides hating everything and anything different from themselves because his favorite eceleb roach king told him to (he has no thoughts of his own). You keep forgetting that normal functioning humans with jobs and friends also play video games.
>>
>>553144623
https://a327ex.com/posts/it_follows
jesus... from a neat little game to this. why? why God why?
>“Suck it.”
>My cock is half hard. He goes for it eagerly and sucks it for two, three minutes. This isn’t the escalation, it’s just to lull him into a state of safety so the next hit lands harder.
>I start pissing into his mouth, some of it leaks onto the bed.
>“Don’t fucking spit it out. Drink all of it or I’m going to fuck you up.”
>He tries and fails — manages only half, while the rest soaks the bed. That’s my cue. I flip him so his face is up, then I sit on it.
>“Lick my ass.”
>>
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>>553145169
https://howtomarketagame.com/2026/01/08/how-many-games-were-released-in-2025/
>>
>>553144384
Don't forget that he's also Ericschizo. Being a third worlder and addicted to e-celebs and AI destroys your brain more than continuous porn and alcohol consumption could ever hope to accomplish.
>>
brb im going to eat a peanut butter and banana sandwich
>>
>>553145473
nice melty.
>>
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>>553131969
>>553130535
>>553135127

It won't happen to me, r-right?
>>
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>>553135436
That's what games like TFT and HSBG are called, they were based on a DotA2 custom lobby game called "Auto-Chess." It plays more like draft in traditional table top card games so I have no idea where the name came from, other than the battling is automatic, but there you go.
>>
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>>553115441
The food of the dev gods naturally.

https://youtu.be/0fs5JLului0&t=16
>>
>>553145507
*btw I didn't read, I just scrolled down and "lick my ass" caught my eye. at the bottom he gloats about forcing people to read this 20 minutes of dreck. ok...
>>
There are two kinds of game engines, the ones people complain about and the ones nobody uses
>>
>>553145507
topkek pozzed faggots are something else, gay sex really leads to some sort of psychosis that should be studied
>>
>>553144704
Godot is meant to be accessable.
>>
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>>553145507
As a fellow ericschizo, I disavow this degenerate filth.
>>
>>553145418
I know what you mean, I had an instinct to buy doge coins before they exploded after Elon Musk mentioned them on SNL but something told me to stay out of crypto because even if I did get rich from it it's not what I was meant to do with my life.

This is my cope at least, but I do honestly believe I would not have returned to gamedev if I had enough money to buy a house and get married and start a family I would have become a total chud focused on other things. Instead I honed my skills and became the level of gamedev I used to dream of being. Feels good.

I'm still poor though, for now.
>>
>>553145746
>>553145448
>>553144384
https://anchor.blot.im/ You guys should read the logs of my interactions with AI, if you're curious. I have no idea why you'd say it's destroying my brain, you can take one look at the logs and you'll clearly see the opposite. I am more productive now than I've been in a long time, and I'm enjoying it a lot. Also I'm not any Eric Schizo, I have better things to do than posting about Eric in this thread. My fixations are cute brazilian twinks, Eric is too old for me.
>>
>>553143335
>FUTArama
froidian slip methinks
>>
>>553146503
>before they exploded after Elon Musk mentioned them on SNL
him mentioning them on snl was the dump signal. the price plummeted. it was the lead up to the SNL that drove the price up.
I sold my million doge in 2017 for 1k. :'(
>>
>>553145734
>That means more tools, and more LinkedIn messages asking if you want to “jump on a call to hear how our AI startup can streamline your game dev pipeline.”

It's so fucking over man. Not for gamedevs but for anyone who wants to be the smart guy who pitches agentic workflows to gamedevs, think again. It's yet another gold rush.

Now you can probably still apply these workflows to your own game and do great, but forget trying to sell AI shovels to gamedevs, it's a joke.
>>
>>553146913
I'm not clicking nasty brown faggot links
>>
>>553146929
>it was the lead up to the SNL that drove the price up.
Interesting, so the announcement that he was going to host was enough to hype the price with expectations that he would namedrop it?
>>
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>>553145507
>I did have to spend some time editing everything. The AI, unfortunately, does not yet possess the true spark of genius.
>>
>>553146913
You got AIds, you are AIdetic.
>>
>>553146503
Don't worry, just getting money is nowhere near enough to get a wife and house and married.

With no physical place to work, it's so much harder to decide where to live. If you don't have community, you don't get a girl. Getting a woman is like a job in and of itself if you aren't getting up every day to go to work.
If you want to socialize, there are places you can do gamedev and still meet people.
>>
>>553146913
>I'm not any Eric Schizo
Disregard that anon he's literally schizophrenic lol. He thinks we're not allowed to talk about game devs or anyone with a youtube channel. He's a narcissist that gets enraged at the fact that there are people on the internet who other people listen to.
>>
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>>553145507
>>
>>553147393
tranny freak
>>
>>553146307
I believe its root is simply the degradation or absence of the disgust response
>>
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>>553146913
All studies we have so far suggest that using AI does, in fact, decrease your intelligence.

It reminds me of chess players who will resign the moment they have to go against a skilled player. The moment there's even a slightest bit of difficulty, they give up, meaning they can never improve or learn. They stay within their comfort zone.
That's what's happening to you. You are no longer utilitizing various parts of your brain, there's just one main neural path that gets engaged when using AI and it isn't even that strong. It's like how old people can end up degenerating if they don't do anything all day, whereas I have a grandmother who still, despite being 90, works on a publication and she really doesn't feel different to how she did when I was younger.

When you don't actively engage with the material you're working with, you will forget it. Just watching a youtube video has a very low retention rate, maybe 10% if you're lucky. This raises dramatically when you practice the things you see on video. With AI, you'd be very lucky to hit 10% information retainment rate. It's not just what's on this graph here, the few students who do manage to quote something in their essay manage to get it wrong and show no deeper understanding of it either.

You can still save yourself. If you want to write smut, you can absolutely make money out of that without using any AI.
>>
>>553147164
Yeah. There's an old saying ''Buy the rumour, sell the news" that was very much in play.
>>
>>553147905
I read every line of code it writes; I have, in fact, optimized the design of my engine to have terse syntax so that I can read the code it generates faster, because I do read it all. So I am engaging with the material and catching issues often because I'm paying attention. If you choose to be lazy and use the tool poorly, or if other people choose to do that, it has nothing to do with me. I'm not a statistic in a study, I am an ensouled high IQ human being.
>>
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>>553148104
Better than nothing, but you should really take some time off to think about it. When you're on a walk or a passenger in a train or car, take some time to think about it.
It's also not too different to how everyone is addicted to mobile phones, despite studies showing it makes people more anxious or depressed as it absorbs their attention. I've seen couples in restaurants not even look at each other and staring at their phones. You must understand how sad it makes me when I see people like that.

The way I look at it is -- every time I use an AI for something instead of doing it entirely by myself, I trade a learning opportunity away. I trade a bit of my future and knowledge away for a quick fix. It's okay now, but the more one does it, the more the psychosis sets in.
So, sometimes when I'm searching something I can't find the word for, I click "AI mode" on google and it'll find the answer because the regular search doesn't find it for some reason. I don't see any issue with that. But having AI write the code then reading it afterwards? Doesn't sound good.

You don't have to give me an answer, I just want you to think about it.
>>
>>553147905
retard
>>
>>553148658
I have thought about it, and I have concluded that I love using AI. I never enjoyed programming for its own sake, programming has always been a tool for me to do the things I want to do. Now the tool doesn't get in my way anymore, that's progress. It was always primitive that we had to type code by hand. We've finally reached what computers should have been from the start.
>>
When a player finishes your game, is there a message you want to leave behind?
Will players think about your game even after they've finished it?
>>
All studies we have so far suggest that using AGDG does, in fact, decrease your intelligence.
>>
>>553148935
woah let's see that game progress!
>>
>>553149084
I want them to think "10 years for THIS?"
>>
>thought I was making a small game for my first
>it's actually huge and the scope keeps creeping
help
>>
>>553149281
bokube...
>>
>>553149257
I just got the low level details of rendering done for my engine in two days, and I posted it as progress here. One of the only progress posts in this thread, in fact. Now that I think of it, the amount of progress being posted to these threads has decreased significantly, hasn't it? The threads used to be shit but at least people posted progress. What a terrible fate.
>>
>>553149540
If only people posted progress instead of AIslopping and gay scat sex.
>>
>>553149678
So true.
>>
>>553149678
sorry about that. I was just concerned for our old comrade.
>>
Progress:
Just had dinner. Time for a siesta to recover my dev energy.
>>
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>>553147905
>>553148658
imagine typing all those paragraphs just to prove you’re an absolute subhuman retard with too much free time, nobody gives a shit about your fake studies or your 90 year old grandmother who probably wishes you’d just stop talking to her so she can die in peace. you keep crying about "trading learning opportunities" but while you’re spending 10 hours writing some useless boiler plate code or malding over syntax i’m actually finishing my fucking game in 15 minutes, it’s not about retention you massive faggot it’s about output and efficiency which is something you’ll never understand because your brain is already rotted from whatever "smut" you’re busy writing in your basement. only a literal tranny would get this emotional over a glorified autocomplete script and start projecting your own depression and phone addiction onto everyone else because you can’t handle the fact that technology is finally making your pathetic manual "skills" obsolete. the fact that you admit to using "ai mode" for searching but draw the line at coding shows you have zero internal consistency and the brain power of a nigger on welfare, either adapt and stop being a midwit or just keep taking those long walks on train tracks while the rest of us actually ship our projects without your permission. i thought about your advice for two seconds and decided that you're just an autistic loser trying to cope with being slow, so shut the fuck up and let the adults use the tools they want.
>>
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Progress: Rifle variant with 11 sprites for the different angles.
>>
>>553152017
>imagine typing all those paragraphs
>types paragraphs
>>
>>553152017
imagine typing all those paragraphs just to prove you’re an absolute subhuman retard
>>
>>553152228

it took me exactly five seconds to output that wall of text while you spent forty minutes of your pathetic life crying about your grandma and chess players on a dead mongolian basket weaving board you absolute retard, the difference is efficiency which a low-iq faggot like you will never grasp. you think pointing out the length of my post is a 'gotcha' but it literally just highlights how much faster i am than you because i'm using technology and you're using your tiny nigger brain to slowly peck at a keyboard between hrt doses. go back to your discord server and tell all the other tranny failures about how you 'owned' the ai chad while your 'game' remains a folder of stolen assets and broken dreams. i didn't type a single word, i prompted a machine to mock you and it did it better than a human could, which is exactly why you're so terrified and malding. enjoy staying poor and slow you luddite parasite. you’re ngmi.
>>
>>553152343
>it took me exactly five seconds to output that wall of text while you spent forty minutes of your pathetic life crying about your grandma and chess players on a dead mongolian basket weaving board you absolute retard, the difference is efficiency which a low-iq faggot like you will never grasp. you think pointing out the length of my post is a 'gotcha' but it literally just highlights how much faster i am than you because i'm using technology and you're using your tiny nigger brain to slowly peck at a keyboard between hrt doses. go back to your discord server and tell all the other tranny failures about how you 'owned' the ai chad while your 'game' remains a folder of stolen assets and broken dreams. i didn't type a single word, i prompted a machine to mock you and it did it better than a human could, which is exactly why you're so terrified and malding. enjoy staying poor and slow you luddite parasite. you’re ngmi.
>>
aw yea the hourly aislopper meltie
>>
>>553152524
have you applied the asspain cream yet?
>>
>>553152193
Looking good. The walk still looks a bit excruciatingly slow though.
>>
agdg really is just people arguing about the best ways to not make games
>>
>player finds crash
>records the exact way to get it from opening the game

>follow exactly what they did
>even do this on the exported version of the game
>no crash
>>
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uff i'm sick of working on this project for so long. not sure about the colors on the sorceress but the entire party is basically complete now
>>
>be me
>need job
>have linkedin account
>sometimes i scroll through the feed
>every post about game dev is from some indian guy going on a cris-tier rant
>they have a job and I dont
was cris right all along? is the secret to success endless schizobabble?
>>
>>553153107
boobies haha yum
>>
Tomorrow I'll make a game.
>>
>>553153347
It's nepotism. You bring in one Indian and they come as a package with some other Indians who provide unofficial support through the first Indian. They recruit each other.

Nepotism solves job woes. People are using dating apps to get jobs now.
>>
>>553152641
I might be able to make it a little faster without breaking the balance. It'll still be slow tho. The diagonal jumps help a lot and there's also a dash button now.

>>553153107
Looks pretty good to me. Maybe the pants could also have a purple hue.
>>
what kind of gamedev autism do you have, and how did you overcome it?
did you overcome it? please respond I desperately need help.
>>
>>553154497
I overcame it by meticulously timing my dev times and working every day so I would always have above-0 dev times
>>
>>553153107
really good work.
>>
>>553154497
Engine/language hopping.
I stopped making games.
>>
>>553154497
i am a people pleaser and inherently worry about my work not being good enough or appealing to anyone which makes me feel less motivated to work on it, and more likely to abandon it because i feel like it's not good enough. later i look back and realize that I had something interesting and creative going. my solution has just been introspection, learning to recognize when I have those thoughts and dismiss them, thinking about why and if I want to make games to begin with, learning to keep working even when I feel bad about it in the moment, to take breaks, and finally to reward myself for meeting goals
>>
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JOBBY
O
B
B
Y
>>
>>553154620
thank you anon <3
>>
>>553130907
3rdies are so retarded it's unreal
>>
>>553155521
>JOBBY
>O
>B
>B
>Y
>>
>>553130907
LMAO should have given him a download link to malware
>>
>>553155521
How do these retards not realize the problem is that valve only promotes 400 games? It doesn't matter if there's half a million books released on amazon because you could still find a niche and your book would be recommended to people who like that niche. On steam you can't just find a little niche and cater to it without marketing the shit out of your game (which is almost pure luck with modern social media algorithms) because valve only promotes a handful of games to people period.
>>
>>553155521
>350k books a month
>3m+ new songs a month

steam will see these numbers eventually. AI just needs to get to a point where a pleb can write a few paragraphs to achieve 90% of whatever he was aiming for.

If only you knew how OVER this shit really is
>>
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>>553149540
>my engine
>>
>>553156494
>>350k books a month
>>3m+ new songs a month

>steam will see these numbers eventually. AI just needs to get to a point where a pleb can write a few paragraphs to achieve 90% of whatever he was aiming for.

>If only you knew how OVER this shit really is
>>
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>>553130907
>Trust me it will be fair
>>
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>>553130907
>por favor pro
>>
>>553153080
tell them to get a better computer and move on
>>
>>553156642
he is so convincing
>>
>>553156547
What do you find wrong about what I said? I reached my current design after 10 years of making games. It is my engine design.
>>
>>553154218
Cool. If the dash is mapped to a button and not a combination, it could be pretty fun anyway.
>>
>>553157142
>after 10 years of making games
damn you must have like 3-5 games on the market by now right?
>>
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>>553156486
Yeah.
Ebay has 2.3 billion listings per year but obviously you're never competing with 2.3 billion listings you're only competing with people selling the same types of items so the 2.3 billion number is irrelevant.
Or even with amazon books, you know, scifi writers aren't competing with fantasy smut writers so the fact that so many books are being released on amazon is irrelevant to writers, you'd need to go by genre.
On steam your niche puzzle game is competing with everything from furry porn to Call of Duty and that's not an exaggeration. That's fucking ridiculous.
>>
>>553157276
2 https://store.steampowered.com/developer/a327ex/ But I do work on at least, like, 10 prototypes a year, which increases my skill level consistently!
>>
>see popular youtuber play high quality horror game
>about an horror long
>look up game
>33 reviews
So why exactly do horror gamedevs not just copyright strike these youtubers? The youtubers are making leagues more money playing these games then the dev's are making off them in most cases.
>>
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>>553156609
>>553153820
>>553156494
>>553155521
>>
>>553157587
>>>553156609(You)
>>>553153820
>>>553156494
>>>553155521
>>
>>553157587
Time is running out so hard that even the rug at the rabbit's feet is shaking
>>
>>553156642
kek i wonder what goes on in the minds of these types of people. like i'm gonna just give my game away for free to some pirater that has the gall to beg me to post my game for free
>>
Imagine if you listed a product on ebay and ebay didn't show it to anyone because it hadn't yet met an arbitrary engagement threshold so you had to advertise your listing on tiktok
>>
>>553157226
It's a button. And there's no cooldown or penalty.
>>
>>553157389
Did you get rich from SNKRX or was it too low priced to pull that off for you?
>>
>>553157389
How is game/dev X going?
>>
IT WORKS
>>
>>553157886
Always funny when I think back to when I was into flipping shit on ebay and I remember how much ebay sellers would bitch about ebay's 13% fee and lax refund policy.
>>
>>553155521
>truth nuke
>inmediate AI faggot melty
>>
Is there a tool that generates randomized boxes in perspective? I'd like to use something like that to serve as the basis for the drawing of a city in 5-point perspective. I know it's like trivial to write, but, better not reinvent the wheel if it already exists and is good.
>>
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>>553155521
There's no fucking way the ZUK actually comes here to steal my shitposts to use for his blog, right?
>>
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>>553159952
He comes here to steal my goldposts
>>
>>553160256
Are you me?
>>
>>553158318
minimum wage here is ~300 usd a month
he made 100k so 30 years of minimum wage? bretty good desu
>>
no reason to use unity over godot nowadays
>>
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>>553160795
>>
>>553159952
Oh he most certainly does when my talking points have clearly appeared elsewhere via other devs and youtubers? If they've done it he most certainly has come here looking for information. I've purposefully stopped posting certain things to avoid giving the competition an edge. Gamedev is pvp enabled, if I'm gonna share useful knowledge that's an integral component to success then it's only going to happen after I make it.
>>
>>553161145
based and ladderpullpilled
>>
>>553156486
makes sense, just look at >>553127235
>>
>>553158318
I'm comfortable for a while.

>>553158341
game/dev X?
>>
>>553160795
I use Godot because Unity as a company is fundamentally unreliable but boy do I hate nodes lol. They're just bad for most things, with the exception of visuals.
>>
>>553160795
The main reason to use Unity is for access to the giant paid asset store, which Godot does not have. If you're not really looking to make extensive use of assets, then Godot is fine.
>>
After spending all my free time yesterday figuring out how to add colours to my game, I finally implemented line of sight. The algorithm for this is very bad, but it's working now.
>>
I was put off from doing gamedev because everyone bangs on about how hard it is and how even basic things take hours, days, weeks... if they don't run into 7 billion logic bugs in their code and hang themselves first.

I downloaded godot on a whim to procrastinate, read the docs for about 30 minutes, and made pong. I then added janky menu/pause/restart UI, wasn't happy with it, so sat down today and wrote a decent menu system that I can slap into any small game project and it just werks. I then programmed flappy bird in like 3 minutes.

I'm genuinely aghast at how easy this all is. It's like baby-level python. I know literally nothing about how this engine works (all I'm doing is slapping signals on everything, then (ab)using node visibility and process_mode) and I wouldn't even say I'm a good programmer. The last "game" I ever made was in scratch when I was 8 years old.

I can also draw btw. Looking forwards to doing more practice until I feel like I can make an actual game.

TLDR: I thought making shitty "gamejam" games would be way harder than it is. You niggers (and everyone else on the internet) was putting me off by acting like it's hard. You will all praise me and seethe at me because I am special.
>>
>>553162920
bro just play dwarf fortress adventure mode or CDDA
>>
>>553162998
>I thought making shitty "gamejam" games would be way harder than it is.
yeah, gamejam games are 3 day games and shit

if you want to make a big, commercially viable game however...
... you can sometimes make it in a short time. it's really about scope management.
>>
what would jesus do if he was a gamedev?
>>
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negative nancies are the bane of the gamedev world
>>
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>>553163946
Jesus is a lifedev.
>>
>>553164153
i think other gamedevs deserve to be shot
>>
>>553163946
make games that encourage the player to understand Christian mysticism even it was subtle a bit manipluative in giving the player esoteric knowledge without their consent or realization at first; in ways jews dont agree with.

Some of you are the vessels for jesus to do this today; and you don't even realize this.
>>
>>553164214
bit much innit
>>
>>553164301
no actually
>>
>>553164269
But I'm already trying to write Christian Xianxia...
>>
>>553163946
>>553164269
jesus wouldnt scam people on kickstarter
>>
>>553164406

https://www.youtube.com/watch?v=TsD-8FGA84A
>>
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>>553164796
>>553164961
>>553164994
>>553165118
>>553165267
>>
monclone autochess
>>
>>553153107
kino, what game and how much gameplay do you have?
>>
>>553156486
>the problem is that valve only promotes 400 games?
When you pay the $100 app fee, you aren't paying to be promoted to 50,000,000 people. Sorry if you thought that's how it was supposed to work. Steam tells you to market your game page one of the developer documentation.
>>
>>553162998
>I did a tutorial, so I'm pretty much a genius
Unfortunately although this sounds like a trollpost and should be mocked, it's true. Most people can't self teach themself or do the tutorials. It filters probably 85% of aspiring devs.
>>
>>553164269
You stole $5,400.
>>
>>553166693
I didn't do a tutorial, I prefer learning without copying other people (I never retain any knowledge when I do tutorials, I've done them before for other shit) so I just thought of what needed to be done and did it. I think knowing how to code before touching a game engine helps a lot.

Yeah why is everyone retarded what's up with that.
>>
>>553166693
It *should* filter 85% of aspiring devs, but unfortunately, many retards are able to gaslight themselves into thinking that "slow and steady wins the race" when it in fact doesn't. Instead, they'll hang around here for years slowly working on Cris-tier garbage without any awareness of how terrible their excuse for a game really is.
>>
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>>553163946
>what would jesus do if he was a gamedev?
>>
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I'm working on a vidya where one portion is turn based strategy on a hex grid map and the other is short RTS battles. You start with a set amount of units and can only build on the RTS map when a battle isn't happening. The current model is:
>two massive groups of retard units spawn on the map
>groups are made of squads of like 13 units
>units in a squad have different roles (rifleman, grenadier, machinegunner, etc.)
>by default, everyone bum rushes an objective
>you can select certain squads and tell them to go to different points
>units chase enemies when sighted
>units fling bullets/nades when enemies are in range
My question is, how much deeper should that portion of the game be?
>>
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>>553166104
>>
>>553167064
You probably live in America, went to a decent school, took the GT/AP/IB classes, etc. The majority of the posters here aren't like you and your friends. You're probably not aware of just how stupid the typical 100-IQ retard is.
>>
>>553166104
No shit retard that's what I just said.
>>
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where are the lolidevs?
>>
>>553168173
>How do these retards not realize the problem is that valve only promotes 400 games?
It's not a problem if you market your game.
>>
>>553167376
I don't think Matryoshka-Dolling game genres ever adds anything other than tedium

>What if it's chess but you play Osu everytime you try to capture a piece
>What if its hearthstone but you play a round of counterstrike every turn to see who draws an extra card
>What if its pokemon but you play type racer to see who uses their moves first
>>
>>553168426
nice try fed
>>
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>trying to dev
>just can't make good looking art
>this is hitting me really hard
Bro's how am I supposed to succeed when I'm this terrible at it? Literally few artstyles even available to me and those few are just in specific styles that are not all that appealing to most people, at least from what I've seen. This so demoralizing! Despair.....can I even be a gamedev? Am I doomed to only making text based and ASCII roguelike's? My dream's were so grand but despite all my efforts I just cannot do art! I only once made a tileset of great quality but it was by eyeing a high quality tileset during the design process and it was absurdly slow to make. It feel's like it's over.
>>
>>553168991
B-but I'm merging tabletop wargaming with rudimentary action-strategy, practically grandfather and son! What if I reduce the RTS portion into a fast-paced hands-off simulator?
>>
>>553168426
busy
>>
>>553168426
lollygagging
>>
Would you play a game where you have to look in the direction you want to walk + you have to click between left click and right click in order to move forward? Like, left click would move your left leg and right click would move your right leg. Just brainstorming some ideas for my game.
>>
>>553170825
that is a most terrible idea
>>
luddie bros...

https://www.youtube.com/watch?v=scXAZnwXfV4
>>
>>553170825
it is out there but innovation is needed when it comes to control schemes. i say go with it.
>>
>>553169935
> merging tabletop wargaming with rudimentary action-strategy, practically grandfather and son
try sitting your grandpa tabletopper through a game of starcraft

I think you should find the fun, and really pinpoint that, whatever it is.

The RTS looks like it could be cool, and if it was, I don't know if I'd be excited to go back to do another Civ turn after each battle.
>>
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terrain generation is hard
>>
>>553171519
is there no way to offload to an AI?
>>
>>553170825
go play ps1 re3
>>
>>553171519
it needs to be darker
>>
>>553170986
Can you try using your words like a big boy just once to explain what you're trying to convey with your shitpost. Why do you keep assuming we're going to open your twitter links and watch your youtubes?

Such a dummy lmao
>>
>>553171519
Dingo Dev?
>>
>>553171429
On second thought putting a son inside his grandfather seems like a bad idea, good advice, thanks. For context though, the wargame portion is supposed to determine important factors in the RTS battles, taking a lot of inspo from Squad
>manage resources and reinforcements
>get them moved to certain points on the map
>buildings need supplies, units need ammo and rations, convoys need fuel, etc.
>building an airfield or artillery position in one hex can offer fire support during a battle in a nearby hex
>preparing an ambush or defense offers starting location advantages
>>
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>>553171561
>he has no clue how terrain generation works
>he has no clue how AI works
>is there no way to offload to an AI?
Nodevs say just the darnest things...
>>
>moving from unity to godot
>attempt to simply import an fbx mesh to use in a mesh instance
>NOOOO YOU CANT DO THAT YOU NEED TO EXTRACT THE MESH FROM THE SCENE THE FBX IS CONTAINING FOR SOME REASON AND THE SCALE IS GOING TO BE WRONG SO YOU HAVE TO GO BACK AND RE EXPORT IT WITH A DIFFERENT UNIT SYSTEM AND NOOOO YOU CANT HAVE IT ORIENTED LIKE THAT YOU NEED TO ROTATE IT BLAHBLABBALALBALBA
FUCK this shit im going back
>>
https://www.youtube.com/watch?v=Spbkbnno-DQ

>tfw gamers now endless say unreal engine is unoptimized slop.

Unity bros we... we won in the end didnt we?
>>
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>>553169887
>>
>>553173618
these are just two different levels in two completely different parts of the game arent they....
>>
>>553173478
>>553173885
Give me back my money.

loljk
>>
>>553173478
Godot bros will win in the end end
>>
>>553099749
My very simple amateur-ass platformer is coming to Steam soon, very rewarding.

I expect to sell about ten copies in its life, but still. Yay!
>>
>>553173618
Anon my art is worse than that :S I've only ever posted one game on Steam and it had terribly low wishlists.
>>
Tony soprano

>lately, I’m getting the feeling that I came in at the end. The best is over

Give it up.
>>
>>553175014
>there is less gold in the mines now it's no longer peak gold
>let's just leave and not mine any of it for ourself, if I can't mine the most gold of anyone ever I don't want any gold at all
Midwit and cvck coded.
Someone in the mafia is making a very different point when they talk about the good old days being over. They don't need the money the money is guaranteed, what they miss is the old wise guys era.
>>
>>553109396
>>553110182
>>553171519
Great character development
>>
>>553172403
luddie xisters...
>>
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>>553167376
>>553169935
>>553172538
I'm a big fan of games where traveling and exploration takes place on the world map in real-time but encounters are played on dedicated maps using a turn-based system. That two synergies extremely well with each other but I can't see the same with your concept. Marrying the two (real-time/turn-based) only works well if it doesn't alienate fans of either from the start. Notice how games that use the system I mentioned above often utilize the real-time part in a static world. So you don't have to physically dodge bandits roaming on the roads or compete against other (mercenary) groups to get to places in time. You just move around in your own tempo. Otherwise I'd create a sense of hurry and discomfort for those who dislike the fast-paced, action-like nature that's often associated with the RTS genre.

What you referred to as wargame portion can be implemented in various ways from fully passive (Leader Traits could grant one or two of these) to semi-passive (a mini-game where your success determines how many of them you could deploy) to active (preparation phase at the beginning of the battle where you get to spend resources to pick which ones could be executed, then the battle starts as an RTS with the set conditions). Just pick one that supports your overall vision the best and doesn't fundamentally alienate potential players for some reason.
>>
>>553173478
Gamers are just low IQ. They used to say the same thing about Unity, the made with Unity splash screen was the kiss of death for a long times.
>>
Dread Delusion is my main inspo. Artstyle sucked but the quests were cool.
>>
>>553175873
That was my 'sponse.
>>
>>553176440
It was mostly the fault of trendy millennials we were the first to bandwagon every little thing on the internet, younger generations literally don't care what engine is being used or even what platform the game is on, they don't have the same console vs pc war mentalities either. And all those enginewar millennials ended up making no games and some of them are still here being losers lol
>>
>>553176859
>all those enginewar millennials ended up making no games and some of them are still here being losers lol
It's bokuover.
>>
>>553177395
He made enough of something to get kickstarter money so not quite. The others are complete failures.
>>
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lol there really have been posts here shilling Roblox dev lately.
Zuk knows again.
>>
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>>553178568
>Roblox
>>
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progress: banned from Github again
>>
>>553178778
how do you get banned from github?
>>
>>553178763
my daughter looks like this and does this
>>
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finally getting around to putting the better water fall FX (on the right) and getting rid of the old white texture only water falls (on the left)
>>
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>>553179056
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>>553178568
>Steam isn't the get-rich-quick darling anymore
>you actually have to make a fun game
Pictured: the fun game
>>
>>553178568
>roblox takes 60-70% cut
lmao
>>
>>553155521
the amazon book shit is a real problem, i'd say 95% of the books published have no value or are even negative value, like the AI generated foraging books that'll tell you to eat poison mushrooms and shit.
>>
>>553179056
left looks better
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>>553161307
The recommendation system is a fucking joke lol. The discovery queue as well.
>Peak in my discovery queue because I played DayZ
just lol
>>
>>553179001
Hello, child services? Yes. His IP address is..
>>
>>553179273
Most of the top games on roblox are unironically more fun than the shit steam is shilling these days.
>>
why do sois spend years developing something neat, only to abandon it and vanish forever?

https://www.youtube.com/watch?v=0xJqzUHJ2fI
>>
hello I'm a gamer do any of you have any good fun games to play? remember be nice to me or I'll leave you a negative review :) and it better be fun chop chop
>>
>>553179598
>spends 1,200 hours in the skibidi toilet engine
>thinks he's not a friendslop demographic
Once again you guys who just don't understand marketing but want to imply Steam doesn't know what they're doing.
>>
>>553180091
I spent 1200 hours in gmod like 10 years ago mang. How about recommend me shit based on what I've played in this decade?
>>
>>553179773
They get hired in tech duh.
>>
>>553178778
How does that even happen?
Did you upload virus or porn?
>>
>>553170825
Robot alchemic drive
>>
>>553180190
That's funny. That'd be like netflix recommending you CocoMelon because you watched Blue's Clues 20 years ago
>>
>>553180190
While the algorithm does probably weight for that metric and consider it, it's less important than showing you a hot seller and then it can justify that marketing push by saying "because you played ____ ".

Either way Steam is based. Stop complaining. This is a Steam house in this family we believe in Steam.
>>
and yet another game found in a genre i've enjoyed
>released 2020
this probably would have been easier to find before the steam algo change. not 10k reviews but closer to that than a flat 1k. i won't say the name cause its one genre i'd like to make one in such a genre someday, but man that must suck making such a game and it just doesn't sell as well just from not getting shown around. even had a decent kickstarter too. how do i avoid the fate of having my game hidden?
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>>553180881
>just from not getting shown around
You mean from not being marketed? By the developer/publisher? Whose job it is to market their game so it will sell on steam enough to justify being promoted by steam?
You mean that?

Maybe they should have marketed their game like Steam told them to do when they registered to sell games there.
>>
>>553178568
I actually looked into Roblox. I'll put it bluntly the "Roblox Style" isn't in all of them. I saw a game with 3D art that mogs most anon's on here. To the degree it fits one of my dream games and would not look out of place in a III game.
>>
>>553179273
Yeah? Looks like a fun take on the Serious Sam franchise.
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>>553181378
>Yeah? Looks like a fun take on the Serious Sam franchise.
>>
>>553181163
>the "Roblox Style" isn't in all of them
Really I had no idea. No wonder they have more money than small countries now. The idea of the Roblox I knew about being so successful is crazy but if they are becoming basically like Fortnite with an ecosystem in the game for games that have custom assets and graphics that aren't just the Roblox style that would make sense.
>>
>>553178778
imagine gifting your code to jewhub
>>
>>553181138
games like this were easy to find pre 2019, when i had barely just began gamedev. nowadays finding the kind of games i enjoy is hard. steam certainly doesn't shill them and even without steam shilling them they're getting anywhere from 500-9000 reviews. i imagine if it was like before these games would be getting anywhere from 2x - 10x the sales. here's the big kicker, the one i was talking about technically does have a big publisher. guess it just gets drowned out in all the gaming news nowadays compared to when the market was less saturated. pretty easy to get the spotlight or hear via "word of mouth" but online. i've seen on multiple occasions people just not interested in sifting through the flood of games nowadays just look at nextfest and on /v/ pretty sure i saw someone saying they'll just wait for a youtuber to show off the best. even if i ignore the gamedev side of things, as a gamer i can't be bothered to sift through what feels like thousands of games. and from that pov, how can i expect gamers to just sift through thousands before finding mine? how can i expect a youtuber playing demos to pick my game of all games when the bar has risen so hard that i either need top tier art talent or a game that just out there mechanic wise or one of the others that just sticks out? i don't have art talent that much is obvious, and it's not like i'm rich otherwise i can just throw money at the problem and keep hiring artists each time until one of my games succeeds. on that note...erm you know nvm this next thing is best left unsaid *pulls up ladders that gives me the slightest of edges*
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>>553181769
>how can i expect gamers to just sift through thousands before finding mine?
You're in luck there's an entire world of info about that special science, it's called marketing and it's a dreadful necessity.

Make the right game for the right audience and show them in the right ways. It's not easy, it's a brutal industry and the experts will be the first to admit it.

> pretty sure i saw someone saying they'll just wait for a youtuber to show off the best
Absolutely, that's part of the curation process which is something most devs might not even know about until they start studying marketing.

Source
https://www.youtube.com/watch?v=WezMZrk32M4
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>>553179518
>i'd say 95% of the books published have no value or are even negative value
Real art eventually finds a way.

>>553180881
Why don't you treat your game being hidden on Steam as a given and start from there? As if it was inevitable and you had to build momentum outside of it no matter what?
>>
>>553182221
who is Chris Zukowski and what successful games did he make
>>
>>553182221
Basically a curator is someone who will dive through the thousands of games for you particularly if they are paid for it and it's kind of their job as a content curator, and this curation process happens in various ways outside of streamers as well, but a huge portion of the market is gatekept by curators because they don't have the time to dig for gems on steam.
>>
>>553182376
marketing guru with a popular blog and youtube channel.
he made this before he was a guru https://store.steampowered.com/app/791180/1_Screen_Platformer/
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I haven't seen a good youtube devlog in a long time. What happened to them?
>>
>>553182639
https://www.youtube.com/watch?v=bCFEOQMEZsk&list=PLevEUceJDgAp6S1Ua2LO2vYnmLjxbzPal
>>
>>553183032
From
https://www.youtube.com/@thomasbrush/playlists
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>>553183032
I said good.
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>>553183032
>4 years ago
>>
>1 week into 2026
>I failed to lock in

;_;

2027 will be my year
>>
>>553183559
https://www.youtube.com/watch?v=qPly1M-JEqc

>>553183770
lol I'm just randomly linking stuff.
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is he right?
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>>553183559
https://www.youtube.com/watch?v=cR20NZLQMNM
>>
in a sex game, what happens when you crit?
>>
>>553184859
orgasm
>>
>>553184220
Humble braggers get the rope
>>
>>553179056
I prefer the left
>>
>>553179056
left would have been fine to ship with.
>>
>>553183032
not bad content but why does this gay man have a wife and kids?
>>
>>553184859
queef
>>
>>553184262
Yes.
>>
>>553184262
Yes but "cute characters" can range from pokemons to zesty Hades characters so context matters.
>>
Making my second project (first project was Squash the Creeps 3D), decided on a touhou clone, should I do it in 3D or 2D?
>>
>>553188882
Actual Touhou does both, so you could just copy that. The gameplay sprites like characters and bullets are 2D, but the non-gameplay background and visual effects are 3D.
>>
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>>553188882
>Squash the Creeps 3D
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>>553176287
Thank you for the feedback anon, though I'm honestly not sure how I'm alienating either subgenre's audience, besides the fact that neither aspect would be as deep as a game that was solely one or the other. There's very little the player can actually do in the RTS portion, just tell a squad to move to a point or hold its position. Ideally I'd have CoH AI controlling the units for more realistic infantry behavior, but for now I just have my little tards halting without cover and firing until they or the enemy die. Now that I think of it, the whole thing is a lot like Mount and Blade from a bird's eye view. I don't even know where to begin with multiplayer in GameMaker, so maybe I could add pausing to think and issue commands? That would relieve a lot of the "action" stress I imagine.
>>
new side-ish project started today, more robust pixel-perfect physics
its all integer logic in the library
(this demo uses floats for SFML drawing)

current features
>collision detection for point, line, AABB, convex polygon
>demo that visually interpolates between fixed updates and showcases minkowski sums (not all collision algorithms use minkowski sums)
planned features
>raycasts/velociy clipping
>metadata on raycasts (normal direction, which shape)
>getting pushed by things moving at fixed velocity
>getting bumped to the side when just barely getting crushed by something moved at fixed velocity
>smooth walking (go up ramps/tiny ledges, snap downwards when going down a ramp)

why?
>multiple fan requests for features not possible with my current physics system
>isolated part of code i can put on my mostly-empty github, without open sourcing main game
>>
>>553169935
>What if I reduce the RTS portion into a fast-paced hands-off simulator?
like dominions 6
>>
>>553179056
desaturate the colors in the background
>>
my only goal is steam chocolates
>>
>>553192070
they are phasing those out, get your game done quick!
>>
my only goal is to fine a cute passing femboy who lets me suck his flaccid cock while I dev
>>
how come is much easier to make a 3D model in blender, animate it, export to gltf and then write from scratch a 2.5D fighter using godot than writing a mugen parsers to do the same character in godot.
>>
>>553192952
Fuck off, chris
>>
>>553192952
>Redditbob
>>
>>553189212
its funny you mention that, I was thinking of trying to do the exact opposite (use 3d models for sprites/portraits and make shitty 2d looping backgrounds), but it seemed tricky for a lark. I know you can use 3d models on the 2d engine.
>>553189223
Mentioned just to indicate a preference for godot if that matters to anybody replying. Unless you mean
>>Squash the creeps
>>>>"""Project"""
which is fair.
>>
https://store.steampowered.com/app/3110070/Fever_Meme/

Anybody wanna estimate why this game was successful?
>>
>>553193251
quirk chungus streamslop
>>
>>553193251
>Low effort assetflip
:|
>Low effort assetflip but my favorite surrogate friend streamer played it
:OOO
>>
>>553193251
Trolling people is an art form, and a lot of people just don’t have the talent or the drive it takes to really do it well. So when you find someone who is putting real skill and effort into rage-baiting people, you have to respect the lengths they go to for a dream and a love of the game
>>
>>553193251
streamer played it, that's literally all it takes these days
>>
>>553193442
i theorized earlier, game quality is unimportant, marketing strategy is everything
games 10x better than this have flopped
games worse than this have made 10x more money
https://x.com/aimbok/status/2008392741063970914
dev's on twitter posting about how the game makes $5k per day

learn marketing
>>
Five thousand U.S. dollars every single day.
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>>553193670
damn, that amount of money didn't make him happy...
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>>553193251
this game is metaphysically evil btw
>haha let's watch our favorite streamer be mentally tormented for our entertainment
this is what the demons enjoy
torment, agony, entertainment, pleasure
do not contribute to this
>>
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>>553193670
>learn marketing
While I agree, the next step (DO marketing) is really what we need to grasp and undertake. It's not exactly easy, but we do have some examples to go off of even within agdg with games like Guns and Nuns and Wasteland Bites. They showed their game to the right people in various methods and it put Nuns and Guns for instance at top of trending demos on steam.

But yeah the actual doing of marketing is much more difficult than learning. It's so fundamentally different from game development programming and level design and making assets (although that's probably the closest applicable skill).
>>
>>553193670
>marketing strategy
The mistake is thinking there's a "strategy". There's nothing you, personally, can do to affect your game's chances of success other than making something fun, and at best that just increases the quality of word-of-mouth after it's already been discovered.
Your game needs to be picked up by a streamer or youtuber, and his fans need to start talking about it on social media. You can't force this to happen. You can't even really encourage it, you can pay off the streamer but if they're not interested it shows in the gameplay. It's luck of the draw.
>>
>>553194207
i called it here >>553194224
contributing to the metaphysical evil urges of humanity will not put your soul at ease
no amount of money will fill the void in your heart that you feel when you logically look at the results of your efforts and realize they only contributed towards the endorsement of evil
children are being trained to take pleasure in watching others suffer
think about the implications of this
>>
>>553193251
I see Mickey Mouse and lots of streamers wtf
>>
>>553194343
yeah good point, marketing is extremely hard because it's not a structural technical skill, you effectively need to guess which demographic you can design and promote your game to
if you want to make a game, you just go make a game, do what feels right, no guessing required
but if you want to market? you need to ensure you're promoting your game to the right audience, which is very guess-heavy, even with data
good luck
>>
>>553193251
this is not a game
this is a soul-warping demon training device
i LOVE watching my favorite people suffer!!!!
hahaha!!!!!!!!!!!!!!!!!!!!
make real games.
>>
>>553179273
>Pig-physics
It's an OneyPlays meme game.
>>
>>553184262
Gorenigger, opinion dismissed.
>>
You cannot market your game because you do not have a following. We're not in the days of forums and imageboards anymore, you can't get eyes on something just by posting it. If you post from a 20 follower Twitter account, no one will your post, regardless of how "well-targeted" it is.
There is no such thing as "finding your audience". People interested in your game are not all hanging around in one spot waiting to be marketed to. They're not all in the same reddit, they're not following the same hashtags, they don't have the same youtube recommendations.
(You) do not and will not have a following, any advertising you attempt is shouting into the void. You need to find someone with a following (a streamer, youtuber, influencer) to leech off of. Their followers are your audience. Most of them will not be interested in the slightest. But if 5% of a million viewers even so much as look at your steam page, that's 50,000 more people than you'd reach posting from your shitass blank Twitter account. If even 5% of that 5% buys your game and enjoys it, that's 2,500 people who will recommend your game in whatever faggot discord servers or subreddits they're in.
>>
>>553194981
*Gorechad
>>
>>553195208
I will just buy an ad
and also eat a cactus on livestream
>>
>>553099749
what are you all making and what are you listening to?
I'm making a juggling game and listening to hidamari sketch character songs.
https://www.youtube.com/watch?v=UoXiRZfTIDs&list=RD6c7AejdKkD8&index=2
https://youtu.be/6c7AejdKkD8?si=Sf_DYhHtcMUZh2cz
>>
>>553195208
>There is no such thing as "finding your audience".
Yes there is, I've done it.
>People interested in your game are not all hanging around in one spot waiting to be marketed to.
Yes they are, they can be found in one spot, sometimes several. I've done it.

Not exactly sure why you're even saying any of this. Sounds like more blackpilling retardation to me.
>>
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>>553195659
this music sucks ass and you should kill yourself
>>
>>553195750
Only way you can find an audience is by making memeshit or goonshit. Which did you make?
>>
When it comes to tackling the huge endeavor of marketing as a single person perhaps there would be an advantage in - Allah forgive me for uttering such a thing - using artificial intelligence.
>>
>>553194207
https://www.youtube.com/watch?v=mZHBHFoFup0

Do we even have an audience to sell games to if all the zoomers are on the grind and not playing games?
>>
>>553195750
>I've done it.
And your successful game is?
>>
>>553196049
DuckDuckGo "Escape From BoyKisser"
>>
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>>553195659
https://www.youtube.com/watch?v=-jGBp5HBLFs
>>
>>553196013
>chatGPT, make a streamer play my game
brilliant
>>
>>553196017
ok so I bought the HBADA chair. now I'm gmi
>>
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>>553195808
I only listen to the opinions of women, so I'll go ahead and kill myself. this is my last post. goodbye /adgd/
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>>553195659
i'm listening to this https://www.youtube.com/watch?v=QUcTsFe1PVs
and making a game set in ancient mesopotamia
>>
>>553196419
I didn't even know what you meant until I checked the sponsor.
>2026
>not having uBlock Origin
>not having SponsorBlock
>not having pihole DNS ad blocker
How do you even browse the internet?
>>
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>>553196514
>picrel
>>
>>553196292
I'm talking a full blown - Allah forgive me for uttering such a phrase - marketing campaign. I think AI could help with that.

But if/when I create a workflow to do it, I shan't be sharing it freely.
>>
>>553196652
>How do you even browse the internet?
I have ublock noscript xcancel. I didn't know sponserblock, because I don't follow anyone who does sponser stuff. so it's rare I encounter it.
>>
>>553196603
sounds cool anon! whats it about
>>
>>553195208
This is the truthnuke nobody wants to talk about.
>>
>>553198289
secret for now
>>
>>553182221
Zukjeet lol
>>
Hmm Im stuck again not entirely sure what I should work on. I worked on art but it came out meh, I'm not very good at art.
>>
>>553146913
>, I have better things to do than posting about Eric in this thread.
I'm sure you do.
>>
>>553199887
Have you made more progress than me this year so far? https://anchor.blot.im/
>>
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When you work with AI agents, you write out tasks for them to do kind of like a to do list. So now when I write those tasks for myself I imagine what if I could just hand this to do list for myself over to an AI?

That would be great.
AI doesn't work like that though. Not at all. You have to make it digest tons of preamble and your entire project before you can hand it individual tasks. It's literally faster right now to just debug and do tasks yourself if you have any experience as a gamedev
>>
loli feet
>>
>>553200019
Not clicking that link lil' buddy, but I'm pretty happy with my progress yeah. I owe it all to not checking AGDG every day like I used to.

Will probably release this year.
>>
>>553200492
>Will probably release this year.
I just "released" in your mom's pussy ooouugghhhh
>>
>>553099749
:: Hirdrih Technologic ::
progress :: Yet again returning from Nortubel: Locked doors and the jumppad.
>>
>>553200492
I'll probably release like 3 games this year at this pace. Can you keep up with me?
>>
>>553195903
>goonshit
You're right, "goonshit" is a recent thing.
Anyway, off to read Druuna.
>>
I've been thinking about why game development is taking me so long now compared to years ago. The primary suspect was that I've become too much of a stickler and that I want to implement everything correctly and that it needs to be extensible and flexible and well thought out.
But then I thought about the new CPU and motherboard that I have in their boxes on the shelf waiting to get put into my computer. It'd be a significant upgrade because I last upgraded my computer like before covid. Back then I remember coming back from the store and installing the components in like 20 minutes. It wouldn't take me much longer now because it's the same connectors and the same screws and I know how to do everything but it's like I'm waiting for the stars to align perfectly to do this monumental 20 minute task that would make my gamedev much more comfortable.
So I'm thinking maybe I'm doing a similar thing when I'm coding. Like instead of just making the first pass implementation of whatever system, I'm thinking and thinking about it and when I finally implement it I'm adding layers of abstraction so that it's useful for other things in the future.
I used to just do stuff and then make it good later or simply deciding it was good enough and it always was even if it was garbage.
Anyway that's what's been bothering me today so thank you for coming to my venting session. You can now continue working on your game.
>>
>>553199724
Do you have a master to do list or development plan or something? It's nice to have a list to flip through when not sure what to work on.

Although I'm at the point with my main project where my usual todos are becoming stupid and I know I'm actually avoiding the bigger todos. Like making more levels.
>>
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>>553191605
>>553179180
>>553179562
>>553186126
>>553186650
Nice try but you're clearing trolling; the new water fall with its blue background clearly has more soul than the white garbage
>>
>>553200941
I think I get what youre saying. In slow at devving and I partly suspect Im being perfectionist about it.

>>553200983
Sorta. The list is kinda done and I need to add more stuff to it. It's just I got really demoralized when I tried my hand at art :( its like when I go apply to job and not even 10 minutes pass before my heart sinks from seeing all the hoops I have to jump through or even applying to college which I probably wont go back too. Too big of an investment to risk going again. I should add more stuff to my to do list that is an immediate need to getting the prototype as close to being like the complete game mechanically, it helps focus imo
>>
>>553201254
yes, the blue looks better. what would be even better is this game being released in 2019
>>
>>553201254
Yeah the old one looked like milk or something. New one is better.
>>
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Boku will spend 2 months working for the patch notes to be
>optimized waterfall texture
>worsened color palette
>removed herobrine
This shit is absolutely never coming out
>>
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another cold neet gamedev day. not so snowed in because I spent the morning shoveling snow just in time for the icy rain expected later today. yes I'm a moron.
had my coffee and two sad looking but okay tasting grocery store chocolate croissants.
today I'll be working on some important art all day.
>>
>>553202113
fatass
>>
>>553202113
How do you keep getting these croissants? I assume you're not actually going there yourself? On a scale of 0-10 how comfy is devving? On a scale of 0-10 gow sufficient is your skill for making your current game 10 = sufficient. Flavor of the crossiants? Your life intrigues, probably cause I'm a shit in neet
>>
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Who won DemoDay 66?
>>
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>>553201254
ELEVEN YEARS BOKUBE
11
YEARS
>>
>>553201552
We need to keep trolling him with fake feedback so he keeps retreading the same ground. Actually i think the waterfall should be white... we can string it out to 2030 at least
>>
>>553202381
The friends we made along the way
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pretty happy with this level.
>>
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>>553202713
>>
>>553202713
How are you up at this hour? You dont even have a job right? Also why does the floor move shouldnt only the character move?
>>
>>553202713
why does your tree have balls
>>
>>553202178
I'm 4kg over the 25 BMI limit so yes I'm a fat ass.

>>553202276
I go to the store every morning. I'm neet but I don't have anyone to run errands or do shopping for me. they are choccy croissants with some kind of nuts sprinkled on top.
my skills are sufficient. there's no point in me making anything technically complex or impressive because I'm not smart enough to compete on that level. I want to achieve a certain feeling (cater to a specific inner kid's fantasy) and the rest just needs to be good enough to not deter too many players and that's it.
>>
>>553202113
Your posts made me buy some paczki donuts to have with my coffee this morning
>>
>>553202178
>>553202276
>>553203549
quit replying to your own shitty blog
>>
>>553203265
Neat, I usually can't summon the the effort to drive to the store. Been wanting to buy sone stuff but just keep putting it off.
>my skills are sufficient. there's no point in me making anything technically complex or impressive because I'm not smart enough to compete on that level. I want to achieve a certain feeling
I've been wanting to do this. I'm not very good at gamedev and have been considering just backing down to neat ideas that probably won't sell well mostly just cause of my art but it will at least be mechanically what I want and the experience as well minus the pretty visuals. Any clues you're willing to share about what the game is like nothing specific necessary, I get wanting to be a whodev? If not I understand. Have a nice day anon I should go to bed soon.
>>
>>553202474
>We need to keep trolling him with fake feedback so he keeps retreading the same ground.
That's not trolling him. He loves to do that. The proper thing to do is remind him he took $5,400 from people to not give them a game after 11 years. Just start shaking his delusions a little by reminding him of reality and the real world.

That's the thing that will really "troll" him.
>>
>>553202713
Don't stop cris. This time you go all the way. This time you do not stop.

This is your year Cris. It's happening.
>>
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>>553203706
>I usually can't summon the the effort to drive to the store
Jesus christ you people are fucking losers
No wonder no one from /agdg/ has a successful game, tards here can't even wipe your own asses
>>
>>553201552
I'm glad I wasn't around for the past 5-6 years where apparently he took the game from a perfectly fine state to a mess right in front of everyone. Forcing them to watch as he brutally ruined his game that everyone gave him so much feedback to improve. Making it look worse, play worse, become overly designed, and best of all turn the dev time from 5 years to 12 years effectively guaranteeing Bokube will always be a joke game even if it was great.
>>
>>553204561
i will admit to not paying much attention, but it looks exactly the same to me
>>
/agdg/ is well and truly dead. Grim.
>>
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>>553176440
>Gamers are just low IQ
100%. Every amateur dev needs to understand this, and why the whole populist take of "just make a good game" is for retards. And it's something that's very unique to gaming, due to specific market facts.

Gamers, as a sum-total demographic, are tasteless trend-followers who consume large amounts of slop and brainrot. They further pay for services and products they don't use.
The sole and exclusive reason the AAA industry is dominated by slop and predatory practices like microtransactions is because gamers are willing to pay for it. The reason well-made (and funded) and artisanal games are getting rarer is because they're risky to market toward the gaming audience.
Remember, game publishers aren't like land developers or oil barons. They can only live on consumer demand. Even VC would dry up without revenue, and there were periods where games sold on quality.
Given the revenue streams, the market shows gamers (as a total market) do not distinguish between recycled pigshit and products tailor made to well-defined tastes. As an average, a gamer is more willing to pay for what in every other industry is a simple scam (cosmetic DLC) instead of a tightly made game made for their own market niche. It also shows that despite all the major consumer awareness campaigns, they're willing to pay as long as it has appropriate branding. Which is likely why they'll also pay money for things which happen to be made tastefully, because they happen to generate clout.
And yet, as exhibited, a huge chunk of gamers are informed by technically unqualified youtube dramatists preaching,
>if gamers are willing to pay for it, that means it's good!
Yes. A huge portion of the gaming audience genuinely believes this version of
>McDonald's is the absolute best food in quality. The proof is its success!

Not that all are tastelessly dumb, but those are in tight market niches which you need to crack yourself. The *sum-total market*, however, is retarded.
>>
>>553202381
We all won :)
>>
>>553205807
Holy based cunt
>>
>>553205807
Your analysis is completely redundant, because the only thing you need to look at to find out just how subhumanized gamers are is their worship of Valve and Steam. Forget how Valve screws over small developers who provide gamers with content, Valve screws over gamers themselves through the way Steam is operated, and them literally abandoning their games, be they singleplayer franchises like Half-Life or multiplayer games, like CS2 or Team Fortress 2. And no matter how many distinct people point this out, no matter how much times, no matter how much worse it gets, they'll continue to defend Valve like it is their homefront. They're absolutely repulsive.
>>
>>553203709
>he took $5,400 from people to not give them a game after 11 years
I spent more than that on first dates that ended in handshakes
>>
>>553205807
>Every amateur dev needs to understand this
No I don't.
Calling your players dumb because they don't catch every aspect of your design is infantile. Midwit projection. Unfit for a true creator being.
>>
>>553206665
>literally abandoning their games, be they singleplayer franchises like Half-Life or multiplayer games, like CS2 or Team Fortress 2
TF2 is 20 fucking years old and they still have the courtesy to toss new weapon skins in the trough every now and then, that's more than most games get after 5 years
Eventually you're going to have to snap out of the denial and play a different game
>>
>>553206678
At least somebody got a handshake out of the deal.

Bokubes kickstarters have received 0 games after giving him $5,400. That's a worse deal.
>>
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>>553206665
>Valve screws over gamers themselves through the way Steam is operated
Activist hours again? Remind me to come back later.
>>
chris keeps telling me to make friendslop games but I don't like friendslop games
>>
>>553206868
marketlet. It's obvious he means the specific audience you want is different and harder to reach than people who simply buy games generally. Basic marketing.
>>
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>Surface Breaker
Added missiles as an upgrade
>>
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>>553207645
>marketlet.
>>
I don't even LIKE video games
>>
Is 'ranno our only 'celeb? We must keep him safe.
>>
we should beat the shit out of branno
>>
>>553208024


>>>/v/
>>
>>553208503
I knew it.
Threat level unacceptable.

Branno, get in.
>>
>>553207117
>>553207906
Zukjeet lol
>>
>>553206876
>TF2 is 20 fucking years old and they still have the courtesy to toss new weapon skins in the trough every now and then, that's more than most games get after 5 years
That's the Stockholm syndrome talking in you.
First, they still offer microtransactions for that game and host servers for it, and overall posture TF2 as a supported product, unlike something like Day of Defeat or Counter-Strike Source.
Also, none of the content since 2017 has been made by Valve. It's all quite literally workshop submissions they just plucked out for these "updates".
>>
Wasn't Brannos game Healed to Death mentioned by Zukowski once? That basically makes him a god.
>>
>>553208986
Zukjeet lol
>>
>>553208913
>Tf2tranny accusing others of "stockholm syndrome"
you have been playing the same shitty online shooter for TWENTY YEARS
play a different game already holy shit
>>
>>553209174
I don't even play TF2. You're projecting here.
>>
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So I've been spending the last few months learning my IDE of choice, and it's been a fun time, but I'm ready to try to put these skills to practical use. Problem is I'm kind of stuck on what to do as a first project. I HAVE a lot of things I'd love to make, but they're all fairly ambitious, and making your first project something big and ambitious sounds like a massive pit fall.

Any advice?
>>
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>>553209642
>>
>>553209792
seconded
but make it a complete game with all the bells and whistles and sound options and control remapping and that supports resizing the window to any aspect ratio and saves the exact game state on exit and continues on start.
>>
>>553209792
Already made Pong! Was one of my first projects.
I guess I could move up to Breakout.

>>553210064
This is also a good idea
>>
>>553210150
>>553209642
Deus Ex clone. With AI voice acting.
Make it. Now.
>>
>september 2023
Zukowski really WAS the first person in the indie scene to advocate for making smaller games.

https://howtomarketagame.com/2023/09/28/the-missing-middle-in-game-development/
>>
>>553210539
Zukjeet lol
>>
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>>553210539
Romeros first game. Sold it to a publisher for $100.
>>
>find an absolutely amazing artist that's not only like 10 years younger than me but also started later than me
>feel kinda bad
>fastforward a couple of months
>check twitter
>he's having a mental breakdown
Boomers keep on winning!
>>
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>>553210782
>>
>>553209642
An Immersive RPG.
>>
marketing is hard when you barely ever buy things
i doubt every strategy i have, i can't imagine them working on me, and so i doubt their ability to work on others
>>
>>553210939
So where's your game?
>>
>>553210954
Where's your new Immersive 3D RPG?
>>
>>553211146
Working on it. Slowly.
>>
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Make cozy games.
>>
>>553211542
>downloads
yawn wheres the sales
>>
>>553211043
It's a science you're not supposed to be going off hunches or your own feelings. Which is counter intuitive for a gamedev because so much of gamedev is intuitive and from the heart.

Nobody is capable of grasping the market from their single perspective no matter what it's not humanly possible. Zukowski explains this sometimes how the Steam marketplace alone is so vastly huge beyond our comprehension, as human beings we can't grasp it. We can't fathom exactly what 1 million people are like and how wide their interests are and how many of them have the money and would actually play or buy our game, it might be more than you think.

Big business knows this, because they deal with millions of customers. Everything is done with A B testing and scientific methods to gauge public interest and teams of statisticians. There is no CEO tapping into the market telepathically.
>>
>>553206975
>only 540$ a year
even thirdies make more than that
>>
>>553211542
>they turned the youtube lofi channel girl into a game
Interesting.

>>553211589
2,292 Over Pos
https://store.steampowered.com/app/3548580/Chill_with_You__LoFi_Story/
>>
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https://x.com/MeshyAI/status/2009560565157675141
>>
>>553211825
Didn't ask.
>>
>>553207740
Nobody cares. Take a hint.
>>
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>>553212140
BACK AWAY FROM THE DEV
NOW
>>
>>553211542
>whole dev team's
>>
>>553210539
>September 2023
>first anything
the indie gamedev "scene" was literally 50 years old by then.
>>
>>553212623
The zukjeet is just obsessed with that guy for some reason. If we're talking about "small games" then /agdg/ already spoke of smaller games becoming more popular in 2021 and 2022.
>>
>>553211672
yeah, this seems to make the most sense
the only reasonable plan of action i can think of is to simply put out as much content as possible, categorize it, and do AB testing on the different concepts to see which ones have the highest conversion rates and get the most exposure
it's insanely difficult to intuit an optimal marketing plan, people are too hard to predict
>>
>>553212773
>then /agdg/ already spoke of smaller games becoming more popular in 2021 and 2022.
The advice to make smaller games was for newbies to gain skills. The new advice to make smaller games is now for professionals to make money.
>>
>>553213310
>more games
>more outliers
>more examples for Zukowski to point at and say his advice is good
I can't believe anyone is falling for that grift
>>
>>553213310
MVP meta
marketing is the difference
>>
Zukowskis blog alone is the biggest compendium of valuable material to read and study for marketing a game. It is for giga chad high IQ yesdevs only, whose brains are capable of digesting such material. Marketing is an arcane science for greater beings.
>>
>>553213406
>I can't believe anyone is falling for that grift
Jeets are.
>>
>>553212773
>/agdg/ already spoke of smaller games becoming more popular in 2021 and 2022
Who cares. We're talking about the ZUKGOD.
>>
>>553213464
wheres your successful game? oh thats right you dont have one
keep sucking off ecelebs though maybe it will appear by magic
>>
>>553213573
anon isn't wrong about marketing being arcane science though
>>
>>553213115
I thought AB testing was pretty cool, like how could I fail to make a great game if I can AB test anything.
Then I actually started testing and realized you need samples of thousands to conclude anything non-obvious with any certainty.
>>
>>553213572
Zukjeet lol
>>
>>553213646
all eceleb drones are wrong
>>
>>553212535
That is correct. It's a possessive apostrophe s meaning something that belongs to the entire dev team (the blues) which they got over. The whole team's blues.

English is a very complex language.
>>
>>553213789
no, I mean they have an entire team and I got Gemini (free) and ChatGPT (free) and Claude (free)
>>
spongebob big guy spongebob big guy
>>
>>553213573
wheres your successful game? oh thats right you dont have one
>>
>>553213969
Zukjeet lol
>>
Haven't opened my project in 5 years bros, I'm finally clean...
>>
>>
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>>553213115
Zukowski is doing the actual number crunching and market research. He is listened to for a reason. He studies the Steam market in particular in ways that a gamedev simply doesn't have time for because we're focused actually making games. The smartest thing you can do is refer to expert research data. Like sasquatchb who made 400k in the past month and has also done his own research.
>>
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Can't stop.
Won't stop.
>>
>>553214482
>sasquatchb
ok the bait is too obvious now, tone it down
>>
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Praise me, praise the storefront king!
I'm the merchant of the sunk!
I spin the algorithm wheel
Discoverability? Fuck!
Refund their hopes, refund their cash,
the rules all bent and punt.
Raise a glass to the platform throne
I'm FATFUCK GABENCUNT!
>>
>>553214482
>>553214776
It's this guy.

https://www.youtube.com/watch?v=9MMQkMk3WGM
>>
>>553215091
well that's not sasquatchb
>>
>>553215250
Close enough.
>>
>>553215417
>Close enough.
only to a nonwhite
>>
>>553215843
Why do you have this image saved?
>>
>>553215901
because I couldn't attach it directly from his Facebook?
>>
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>>553214304
>>
>bro made millions, and this is all he could come up with for a 2nd game
>>
>>553216019
DELETE THIS
>>
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does this mean the glut of hopeful indie devs is finally over and they went on to greener pastures?
>>
>>553216624
zoomer and alpha demoralization complete. boomers inherit steam.
>>
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Godot is SOUL.
>>
The gayest things in /agdg/ (not in order)
>The star role on the liqord
>Fygoon
>The inner circle
>V3
>Demo Day
>Brim's ranking system
>Crabs
Why can't we just have a nice general where everyone posts progress and doesn't engage in this off topic shit. Prove me wrong.
>>
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how to exclude my game from family sharing
>>
>>553218064
I mean look at the OP. Any self-respecting general would have avoided posting in such a low quality thread and made a new one instead. Nobody in this general really gives a shit though so it extends to the entire thread and posting habits.
>>
>>553218164
Make porn
>>
>>553218265
cry about it
>>
>>553218658
no. fuck you betch
>>
>>553218798
Enjoy family sharing then
>>
>>553216417
Bro just copied my aggydaggy post....wtf
>>
>>553218064
forgot some of the gayest things of all
>making videogames
>You
>>
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>>553219624
Kek
Game ideas isn't the only thing they're stealing from this thread.
I remember someone taking some pic I made and my post, and making a /v/ thread and getting hundreds of (You)'s while I only got 3 in the AGDG thread....
>>
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Neuro, I know you're reading this. post AYNIGGA progress.
>>
>>553176440
>the made with Unity splash screen
that just meant that the project was so low in effort and investment, the dev couldn't be fucked to pay $200 to remove it
>>
>>553220295
thats why i wont post any of my good ideas until im getting ready to release them
>>
Apple is a good case study for successful marketing. Air Jordan as well. I don't think people want quality. They want some sort of fantasy. Apple products make you feel rich, sleek, advanced. Air Jordans make you feel athletic, elite, competent. It's the story attached to the product that sells. Not the product itself. This is important.
>>
The Godot logo stays IN during release
>>
>chinese game has > 0.5 follower to review ratio, most reviews are in chinese
>regular games have a much steeper ratio
So basically they engage their own games a lot. Why doesn't the rest of the world do this?
>>
based
>>
>>553220295
an entire industry of greentext rigurgitating pewdiepie hey hey there niggers whiteguy essayists built on YOUR posts
>>
>>553222336
You're selling people a feeling. If you want the game version of this, look at games that did huge rounds in video essays. Amazing sales. Often lower player counts, both current and peak. People don't want to play it as much as experience it and owning it is more like a collectable to say "they're a part of it." You can read that and instantly see though it's only one way to get at marketing a game: hope its appealing for people to watch and want to pick up to support you. The other direction is to make a game that's just fun for people to play.
>>
>>553222612
western hivemind not as strong, chinese hivemind very strong
this backfires severely in civil disputes btw
local accountant protests over housing prices, five hundred million dead
>>
>>553222612
>Why doesn't the rest of the world do this?
Unlike China, most of the world's nations had their culture wiped out by Abrahamics, so now they default to the "American" semitic based entertainment industry.
>>
>>553222975
It seems there are many ways to promote games. Perhaps the reason indies struggle is the select the wrong method. Assuming a game is good enough to be enjoyed, if marketing efforts fail, what would be the cause of this? Most likely an incorrect strategy. You can't get Northernlion to play an RPG and expect the same conversion rate his videos provided for Nubby's or SNKRX. You might need to build up a community through social media posts, instead. There is a unique strategy for each game of acceptable quality. This is what makes marketing hard. There's never a "one size fits all" solution.
>>
>>553223680
>You might need to build up a community through social media posts, instead
this doesn't work on modern internet anymore. bots and algorithmically driven engagement have killed natural social media post visibility.
>>
>>553223893
Really? I hardly use "normal" social media. That's sad if true.
>>
if you actually think your game is good, you'll market it out of joy and your own word of mouth.
>>
>tfw boughted an e-book on godot shaders
now my game has to make even more money to break even
>>
i love my game but i have very unique tastes and doubt most people would enjoy it
>>
>>553224375
Can you vpload it somewhere so I can take a look at it? Would sincerely appreciate it.
>>
>>553224585
sure, uploaded
>>
I HATE UI DESIGN I HATE UI DESIGN I HATE UI DESIGN
>>
>>553224843
where exactly bloody basterd sir
>>
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>>553202713
>>
>>553202713
You should make a comedy game already
>>
>>553224215
It's true. I don't actually think my game is good, I just want to scam players out of their money with low effort projects because I wasted the best years of my life reading game dev tutorials instead of doing something more interesting and I feel I'm entitled to at least some compensation for it.
>>
>>553201254
> has more soul
>>>/wsg/6068605
>>
cris has the potential to be the next scott cawthon. Compare this webm to his early projects- t's almost uncanny. Cris will join the pantheon of aggy millionares, screenshot this.
>>
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Case closed.
>>
>>553202713
I hope Trump sends Deltaforce to your house next.
>>
>>553225748
so transcoded its godot
>>
>>553218064
>>Brim's ranking system
Don't take it too seriously anon, he clowned on my favorite games too.
>>
You guys DID play 1000 games before attempting to make a game, right?
>>
>>553226613
I was only 7 when I attempted to make a game. I think I'd played 100 or so.
>>
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>>553223168
>local accountant protests over housing prices, five hundred million dead
kek
>>
>>553226613
>his steam library isn't >1,000 games
>he doesn't have >5,000 hours in one single game.
>he doesn't have >500 hours in 5 separate games.
>he doesn't spend at least 6 hours a day gaming (not gamedevving, just gaming)


all signs someone is NGMI. Observing successful devs and their steam accounts and they almost all do this, with one or two notable exceptions who only game for 4 or 5 hours a day. But why is this?

I think it's quite possible gabe gives favourable promotion to indie devs who do lots of gaming on steam, as a way to thank them for spending money on steam. Something to think about!

>>553226867
give it up unc its over
>>
>>553227101
>give it up unc its over
my first game was a big hit with my siblings.
>>
Im' just gonna use Resources to save my game data, sorry godot haters
>>
I just want to give a shoutout to Flags
>>
>>553219624
See all you have to do is shitpost on xitter like you shitpost on here and you'll have 10000 followers in no time
>>
This is how a competent and successful game development studio is structured:
Div. 1: human resources and employment, takes care of hiring new employees and makes sure that they are adequately formed, it also manages staff business.
Div. 2: marketing, PR and advertisement; makes sure that the studio has a good reputation along with advertising the products.
Div 3: accounting, manages the finances of the studio and makes sure that the expenses and the taxes are paid.
Div 4: development, this is the heart of the studio where the production is done; this is the division that takes care of writing the code, making 3d models and textures, making the sound and the OST etc. All the game development is done here
Div. 5: quality control, takes care of checking that the game respects the quality standards of the studio and takes care of the debug, finding bugs is the job of this division and not the 4.
Div. 6: Legal matters, takes care of everything legal for the studio from copyright to licensing and from piracy to bureaucratic matters that are not responsbility of the other divisions.
Div 7: management, formed only by the executives of the entire studio. Takes all the executive decisions.
>>
>>553229535
you forgot the AI employees, try again
>>
>>553229712
Never said that this model is incompatible with AI employees, in fact, this model is perfectly compatible with the use of AI.
You can use a different LLM for every division, I wouldn't give a non-human the accounting division tho.
>>
Has anyone has luck genning textures? I tried a few times but can't hit that sweet spot with enough detail to stop it looking like static, enough uniformity to avoid grid effects.
>>
>>553230760
skill issue AI is goated at textures
you're 100% using it wrong
I can pump out thousands of textures for less than $200. it's actually unironically over for luddites who would spend months making them the old-fashioned way
>>
This is how a based and successful game development studio is structured:
Div. 1: one lone schizo who does everything
>>
>successful

oh no no no
>>
>>553230970
how?
>>
>>553231124
literally me
>>
>>553231238
fuck off 'dite. Grok exists.
>>
NEW THREAD
>>553231452
>>553231452
>>553231452
>>
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>>553231124
>>
>>553209642
I was there, but didn't have any of the doubts that you have. I knew I have tons of game ideas that are too big for a first game. So I started clean and wanted to make something super-simple but still good enough to release in steam. I tried to think of the best game I could make with no budget and a relatively short time-frame. (I gave myself a year)
I ended up opting for a top-down twin stick shooter in 2d. But as I started developing it, I came up with even smaller games that I ended up including in my game as playable arcade games.



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