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space voxel games general edition
Previous thread: >>552770095
Alternative thread for physicians: >>553554198

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
You will never be a real engineer you have no engine you have no ear
>>
with some tweaks, i might prefer the other OP actually
>add fromthedepthsgame.com
>add hackmd.io/e6SPFz8VSRmpV91t8bmkWw
>add "Current and recent /egg/ hosted servers:" category
>>
>>553560240
>fromthedepthsgame.com took too long to respond.
woooow
>>
>tfw most tech buildings are unlocked and gotta go home to rebuild The Base™
idonwannaaa
>>
>>553559992
is nobody posting cos nobody knows which is the main thread?
>>
>>553561106
this is the main thread its just 20 minutes old so theres less posts
>>
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Reminder that there's an automation contest on /ovg/, deadline in 22 days
>>
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>Wait why isn't it letting me place terain to the same height
>Ther's apparently a limit of 22 for terrain but 33 for structures
I

okay
>>
>>553564937
i guess it's fine as long as you're just posting your ships
i like the game but it's not the right general for its gameplay
>>
>>553565923
it's more of a strategy game than an /egg/ game, that's what i'm trying to say
its /egg/ aspects are just a minigame, and in fact it heavily discourages the building of elaborate ships since jet precision strikes, speed and stealth are king, so you must stay small
>>
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>need to scale up my asteroid upcycling
>need to get legendary quality modules to scale up legendary asteroid production
>need to scale up legendary asteroid production to get legendary quality modules
>also my ship fucking sucks need to redesign it to go way faster and unfuck my thruster and fuel production spaghetti
>legendary thrusters and legendary grabbers would help but for that I need to scale up legendary asteroid production
>more asteroid crushing productivity would also help
>but for that I need to significantly scale up gleba, but I want to have base legendary materials available on-demand for when I upcycle fruit, so I'll do that just as soon as I've scaled up my legendary asteroid production
>>
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The only possible reason I would have to do this encased badwater wheel tower outside of "because I want to" is if I was playing a tiny map and had no horizontal space to spare
Note the prototype I haven't deleted yet in the distance
>>
>>553569214
wouldn't that mean factorio is off-topic then?
>>
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I really do love how convenient spiral stairs are, they've made compact vertical movement so much easier
>>
>>553567038
start legendary quality modules through blue circuit recycling. the productivity research makes it a lot less reliant on having good modules to start with and producing modules starting with blue circuits is way simpler than producing modules starting with asteroids.
>>
I'm finally going to be free boys
>>
>>553573676
Hire a whore to celebrate
>>
>every single post in the previous thread got deleted as it got archived
wtf, never seen that happen before
>>
>>553574269
how do you do that
>>
>>553574508
I wouldn't know, I'm a virgin.
>>
>>553573676
Hopefully those faggost dont add the "complete all achievements in one go" thing thats been floating around
>>
>>553574282
would make sense if it was done to save a few megabytes of storage, but none of the other threads in the archive seem to be affected
what le fuck?
>>
>>553573676
post your platform, it looks cool from the minimap
>>
>>553572889
Perhaps. I already have sunk cost from building an asteroid upcycling ship so I think I'm most of the way to having idly watched my ship fly back and forth long enough to be able to start legendary module production, in fact I think I need to set up legendary holmium/superconductors next thing to get ready for legendary quality production.
If I had your advice like a week ago maybe I'd have had more fun getting to this point though.
>>
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What am I in for?
>>
>>553574813
>the "complete all achievements in one go" thing thats been floating around
That sounds kino, can't wait for 2.1
>>
>>553575771
a lot of "i wish this game had factorio's features" thoughts
>>
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After some autism I've determined that:
>Contamination spreads all cardinal directions horizontally and vertically
>Spreads diagonally downwards
>DOES NOT spread diagonally upwards
>DOES NOT spread through levees which is weird because I could have sworn it did before
>>
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Oh! Apparently I'm retarded and it DOES NOT spread upwards in general??? That seems really weird to me
>>
>>553570007
Update on this: I'm probably gonna stop building towers out of dirt so much in the future, you can do some neat horizontal stuff but not being able to build downwards through terrain makes it a pain in the ass
>>
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>>
>>553581020
what is this? thaumcraft 2 taint?
>>
>>553593375
Beaver Molester
>>
Stationeering
N Green /egg/s and ham
P: Corneroids

We probably want to work on a second greenhouse, probably right on top of the current one
I will probably collect all the ores to make some steel for larger landing pads (and bigger dishes)

>thread autism again
>>
>>553603773
restarting since there seems to be issues
>>
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is anyone else like me?
I am trying to go with mainbus base but I just end up in a spaghetti base anyway
>>
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>>553603773
does Z not stand for UTC time? am i missing something or are your clocks wrong
>>
>>553607928
>>553609014

>>553607703
I think I started it early once and just kept with it
>>
>playing Py
>Pick up 666 ash from a spent fuel slot.
>me: "Heh, funny."
>See timer: been playing for 666 hours on this save.
>me: "okay..."
>It's 19:06, aka 6pm + 66 minutes...
>Okay- Fuck this, I'm visiting a church tomorrow...
>>
>>553590823
He could of not left a message
>>
>>553611249
most twitter and reddit stories are faked
>>
>>553590823
(only programmers will get this joke!!)
and then everyone clapped!
>>
>>553605842
There's nothing wrong with spaghetti in general, but you gotta make your individual assemblies either more scalable or larger to start off with.
If you know exactly how much you'll need (e.g. you're targeting 60spm and ratio out the recipes) then build that much, but for example two green circuit assemblers is not gonna cut it.
If you don't want to ratio then keep spaghettying but spread it out a lot more. Make compact self-contained assembly blocks that take input belts and return output belts, and then route all the inputs to the needed outputs all spaghetti like if you want, no need for a main bus. But keep the actual assembly spread out and have each product have a clear input and a clear output, simple as.
>>
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god bless
>>
>>553574969
Someone posted the forbidden meme
>>
>>553575771
Disappointment.
>>
>>553613012
It's a minor gripe but I wish you could bundle wire types in the same space to simplify long runs without the two different voltages actually connecting. It leads to me just running high voltage wire everywhere and then just putting a tranny to choke it down for low voltage circuits.
>>
>>553613012
>can't even afford drinking water
What are you, Pakistani?
>>
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Badpower tower complete. Seven wheels that spin in alternating directions driven by two badwater sources.
A bit of a clusterfuck to make, but only because I spent ages pissing around with the dirt block stage that wasn't necessary in the slightest
>>
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>>553619926
100% Punjabi
>>
The power of /svgg/ compells you
>5x5 trader (liquid)
>Botany something-or-other
>Steel printer go brrrrr
>Improved base centrifuges
>More I don't know about
>>
>stationqueers cause another meltdown
It's nice to have them separated.
>>
I wish I could get this good score on the others
>>
>>553632068
How did they get the machines to obey human words?
Is language that powerful?
>>
>>553617306
>being this retarded
Just run your HV power supply outside and branch off of it with an LV transformer leading into an area.
>>
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>Guaranteed Cryonite planet fucking sucks. Solar at 22% and extremely shitty uranium deposits with no oil and barely any coal which means I need to ship heavy oil there and will probably need to ship cargo rocket parts there too because there's also no iron ore
>Oil planet actually has a comparable Cryonite levels
>Survey it
>Planet is 60% desert and 40% temperate with 0% frozen biome so even though it says it has Cryonite it doesn't even have one patch
Infinite oil planet has a shitload of Beryl so that's nice but fucking come on. I don't want to have to increase production on Nauvis until after I get Production and Utility science going but Cryonite planet is going to be a huge pain in the ass
>>
>>553635436
No. The junction boxes on HV wires look better.
>>
>>553634843
forget turing's toy, noam chomsky's theory of grammars is the real magic behind computing btw
>>
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>>553645461
Okay, well I don't know why L = (A^n)*(B^n) (mirror world) n>0, but that sounds pretty damn radical.
Does anyone else know who or what the hell taught the electro-plastic to read?
>>
Anyone played MineMogul?

It's a physics based factorio-lite game. There isn't that much content right now, but the basics are actually pretty fun so far. It definitely won't reach the scale of factorio, dyson or even satisfactory, but the physics gimmick has its own charm.

Here is a the process chain from iron ore to pipe: https://streamable.com/913u1x
>>
>>553649965
this kinda feels like what Hydroneer could've been if the devs didn't spend all their time fellating a single youtuber instead of adding features
>>
>>553650638
Yeah, that's what people say in reviews too.
I personally can't compare them because Hydroneer was so fucking boring I quit after a hour or two.
On the other hand I've finished this in maybe 2 days and I wonder how could it be expanded. Manually cleaning obstructions and random bullshit is fun when you have 5 machines, not 500. The map is also quite limited, so you can't really expand it to a modular base either if they went crafting tree route. It would be pretty neat if they added fully destructible terrain, so you can literally dig new rooms when needed.
>>
How are you actually supposed to start in the northern forest in satisfactory? Are you really just supposed to constantly dodge aliens for 20 minutes until you can craft a weapon?
>>
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>>553651967
I like starting there in this area which is littered with pure nodes, huge canyon to build a concrete platform over, and caterium and sulfur just a small jog away
alternatively go a bit further east to a somewhat flat open grass area for a whole heap of nodes
>>
>>553646194
Buckley face
B^u
>>
When is Nullius fucking updating to 2.0 holy shit
>>
>>553653592
That's the best spot on the entire map. Plus I rarely see those giant giraffe assholes there



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