Fatfuck gabencunt edition>Demo days Next: https://itch.io/jam/agdg-demo-day-67 Previous: https://itch.io/jam/agdg-demo-day-66 >/v/3's Jam https://itch.io/jam/v3jam >AGDG resources https://hackmd.io/SNd2YQugRG-36CLYc8Og2w >Helpful links New Threads: >>>/vg/agdg Archive: https://arch.b4k.dev/vg/search/subject/agdg/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter >Previous Thread >>553715548
it's the first time i work on a project and i don't want to show it to anybody online. just to 1-2 friends. i'm really putting in effort and don't want to abuse this one as some attention whoring material to wip post non-stop.
Zukjeet would unironically buy this.
>>553798979I feel that, did the same thingShow it when you feel it is worthy of showing off
What the fuck is his problem?
>>553799209mother is a medium + daddy left
>>553799209"Village's priest turns out to be a rapist pedo" kind of story.
I wonder how gabe feels about stuff like that, if he finds it funny or just shakes his head and groans or just numb to it and doesnt care.
>>553798979Doesn't hurt to have people at least be aware that your project exists. Wish more devs posted just for that. It's always nice to see new projects. Most feedback here is art related though, it's difficult to give advice on code or gameplay. I'm not quite at the art making stage yet unfortunately so I don't post. Also, the /v/ threads have less schizos.
what zukowski says aligns with my current style of deving: just make a normal game in a genre you picked and do it well, and when you get all the traditional systems running and everything is working as usual in other games, then see what you can tweak and or expand on.he said 70% genre and 30% "shiny new thing". but i'd even say it's 85% genre.my strat is: just do normal gamedev work, like a job, nothing new, not idea-oriented, just make a normal game working. and while doing that the magic little ideas for new features will appear organically.
>>553799871Okay but what about the story, characters, art, and music?
>>553799982are you making a movie or a game?
>>553800248I'm handcrafting an *experience*
i don't look for feedback, because the people who's feedback i'd listen to wouldn't react to me asking for feedback.
>>553796761i thought of onetime to make the big bucks
download zim.exe
>>553800525thoughts on incorporating some vague story into incremental slop?
Reminder that videogames are not art, they will never be on the same level of "The Betrothed" by Alessandro Manzoni.
Progress
...maybe a game with furry girls wouldn't be a bad idea.
where is everyone
my game will never be mentioned anywhere on the official /agdg/ iceberg or the official /agdg/ wiki so what is the point
>>553802742I mean did you see the last thread? Not exactly inspiring.
>>553802742devving
>>553794934you can have this one if you want, it's only a few hours of AI vibing though lelhttps://anonfilesnew.com/FM76ZF0fWkg/game_project.rar
I'm working on my main game, which is still months away from completion. But I'm thinking several projects ahead.Maybe my motivation will be shot when this one fails.
>>553802742Gabencunt dekillificated everyone.
or thishttps://anonfilesnew.com/TiXqFqssRWE/third_person_game.rar
>>553803496>when this one fails>whenc'mon man you gotta have a bit more optimismanyways, failure or not you gotta stay in it for the love of the game(devving)if you don't love what you do then you won't continue doing it, and you won't grow
Progress: Input remapping works. Still need to make them show up in prompts and look nice.
>>553802742>small elevator>let out deadly fart>elevator door opens>where is everyone
>>553804098but im not in an elevator
>>553804140oh i thought we were all in the GMIelevator going to the top GMIfloor
>>553803803I'm actually quite optimistic that I'll have at least 100 reviews. But that isn't enough to quit my job.
>>553804140but I didn't eat breakfast this morning
>>553804040juicybut that font looks familiar
>>553804221nah im on the https://www.youtube.com/watch?v=_BlkTSKqE_8
there's some weird effect going on that when you believe you wont make money with it, you don't try your best and also don't finish and therefore you wont make money with it. i know it's just called self-fulfilling prophecy, but there has to be some deeper psychological layer to this.i guess in selfmade business stuff you gotta believe in the reward, cause the reward is not promised. although i'd even say nothing in life is promised. so belief is important no matter what you do.and by belief i mean the the effort will be worth it, i don't mean "believing that your product, as it is, will sell", i mean believing that the effort you put into it will pay off. so even post-release you keep improving your game until it pays off.the alternative is project hopping and from my experience hopping leads to quitting gamedev completely.
it's not Gabencunt's fault. it's not anybody's fault.it's just that this jobby attracts too many talented and hard working people and there's too many great games being released all the time.it's not as bad as being a musician or a novelist but we're arguably sacrificing more by doing this for most likely no money because we could be earning well as programmers.
>>553802742I am busy working to make a commercial game.
>detects gap>makes jump>slightly misses landing waypoint>circles back to waypoint>detects gap again>jumps into abyss
Gaben saved us. No more clown emojis on our Steam posts.
>bokudev's Mojito the Cat review
>>553804040Way to go.
I'm enjoying watching this place die
>>553806102yeah or you know, just keep calling out the transexuals so they fuck off back to the kuckcord
>When this began>I had nothing to say>And I get lost in the nothingness inside of me>*breathes in* I was confused>And I let it all out to find>That I'm not the only person with these things in mind