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Thread for the discussion of game console emulation, emulators, or your experiences in a game you're emulating

https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous Thread:
>>
Previous thread: >>552934834
>>
lmao mario sux
>>
Emulation is dead
>>
>>554388275
MelonDS is getting high-resolution display capture in two weeks and you think emulation is dead?
>>
>>554388579
>in two weeks
More like two years looking at the bugs people are posting in the memelonDS discord.
>>
>>554388275
Switch emulation? Definitely.
>>
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The universe is a simulation that's not even running on original hardware. It's a simulation in an emulator written by a trans-dimensional being that can't even define what gravity it.
>>
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>>554394463
cringe
>>
>>554388275
sadly you are correct
>>
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I can't install update and DLC in Azahar. Does anyone know how to fix this?
>>
>>554399035
Well, are they decrypted?
>>
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Having this issue where Gnosia on Ruijinx gives these black errors on the text boxes. I got the US version, allegedly, and the most recent patch but still have this issue occurring before and after applying said patch. I have been playing Pokemon Z-A and use reshader on that, but I don't see how it could affect this game. I have a 3070 and have tried OpenGL & Vulken.
>>
>>554399035
If they're not decrypted just use this
https://github.com/xxmichibxx/Batch-CIA-3DS-Decryptor-Redux
Put it into a folder with the encrypted files and run it
>>
>>554393314
Definitely not, actually.
https://git.eden-emu.dev/eden-emu/eden/commits/branch/master
>>
>>554398912
Happily, he is not.
>>
just found out my RG505 has an updated custom rom to flash, so it's time flash it, update all emulators and see if there's any improvement (there won't be)
>>
Rogue Squadron on 64 plays extremely slowly and choppily, what do
>>
so ymir is the best sega saturn emulator, it has support for arm and linux but for some reason it doesnt have an android apk yet
gopher64 is the new best n64, same thing, arm and linux support but no one wrote an android apk yet
ps2 emulation, armsx2 is out but is it better than nethersx2? doesnt seem to be
>>
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Can someone explain why multiple computer emulators like WinUAE save their settings in the fucking Windows registry?
Why would you want this?
>>
so whats better for emulating ps1
duckstation, the bettle retroarch cores or mednafen?
>>
>>554406791
Retard-kun...
>>
>>554406791
Beetle PSX and Mednafen are practically the same thing when it comes to accuracy, but Beetle comes with all of the advantages of using RA. It's the gold standard if you value accuracy at the cost of everything else
Duckstation is slightly less accurate but the difference doesn't matter for the vast majority of games and it's the most user-friendly choice if you hate RA
>>
>>554394463
yeah, I already know that, if you pay attention you can literally see the speed hacks
>>
>>554407663
does bettle still have hw and sw cores?
>>
>>554408790
Yes, but last time I tried the HW core it was a bit weird and it added dithering to games that don't actually use it on real hardware like Resident Evil 2
>>
god I wish fire flowers were real
>>
When I got banned, this general fades into oblivion. Emubros, c'mon: EMUGEN deserves better.
>>
Was Azahar Plus already abandoned?
>>
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to the faggot that argued vulkan is faster on all instances i bring another instance were this is wrong
>>
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>>554421187
>>
>>554421187
>>554421342
Go to Setting>Graphics>OSD
enable all the boxes and post a screenshot again I think I know what's going on
>>
there's no overlay in the second image
>>
it's one of those minipcs, honestly they're all trash because their bioses are locked, the hardware is fine, but it's much better to build a pc with one of those amd apus because you can overclock the igpu to 2000 2200mhz and then you tune the ram like a pro and gain +50% fps because of that
>>
>>
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>>554423748
>>
enable all the boxes and post a screenshot again
>>
crazy how psx emulation is just straight up superior to real hardware now
>>
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>>554424523
>>
>>554425817
Go to Settings>Emulation and enable both "vsync" and "skip presenting duplicate frames"
>>
Using vulkan, using amd, using linux.
You get what you deserve.
>>
what are the current exciting things on the horizon for emulation?
>>
>>554427780
everything is getting better in emulation almost monthly at this point, personally I am interested in shadps4 becoming a real emulator that emulates more than just bloodborne because there's a good 15 exclusives in the ps4
>>
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>>554421007
If I rename the main file to .cci Azahar reads it, but I wonder if there is something important in the other files? Especially the UpdateData being 32mb.
>>
>>554406210
Buy a better PC
>>
>>554406646
Use windows, get fucked. Many such cases.
>>
>>554400159
>infighting is going on in the wiki again.
In other news, the sky is blue and the grass is green.
>>
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>>554426867
sure it kinda fixes it but opengl doesnt need it. opengl is just faster
>>
>>554424189
it boosts itself to 2700mhz but because its mobile its power constrained and i had the governor on balance instead of performance because again the point is that opengl works fine on balance so why do i have to use performance just for vulkan?
>>
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>>554431375
>>
>>554423852
because it doesnt show up for opengl and i am not going out my way to hack it so it shows up
>>
>>554431375
there is a issue with the newest version of KDE when using vulkan on wayland, enabling the 2 options I mentioned fixes it. Using fast forward(F4 key) will show you how fast they run
>>
>>554432615
>newest version of KDE
but this is nothing new. this is a thing before kde6
>>
>>554432979
I don't know when it started to happen, but I remember using older version of Fedora with KDE6 and not having this issue
>>
>>554433869
is it only on KDE or is it a wayland issue?
>>
>>554434024
i will be the first one to admit that it could be but also on a similar note directx being faster on windows. i dont know the intricacies of x and wayland
>>
>>554434024
>is it only on KDE
only with new version of KDE either version 6 or higher I don't remember
>is it a wayland issue
yes with Vulkan, X11 has no issue with new version of KDE, but Vulkan on Wayland has no issue with older version of KDE
>>
>>554435392
>Vulkan on Wayland has no issue with older version of KDE
I already told you this is bullshit. I have been posting about it for a while certainly before KDE6.
>>
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>>554387051
What the hell is that thing, and why does it jerk off in the first level?
>>
>>554436705
This is Kubuntu 24.10 with KDE 6.1.5 performance here is fine with "vsync" and "skip duplicate frame" disabled
>>
>>554436705
>>554441051
Here is Cachyos with KDE 6.5.5 performance is fucking shit with "vsync" and "skip duplicate frame" disabled
>>
>>554399367
all my games are decrypted, yet azahar only "recognizes" 6 games
I just use the plus fork
>>
Here is with "vsync" and "skip duplicate frame" enabled so no, this is not from older version of KDE6
>>
yeah, KDE is garbage, I keep puting off getting into hyperland and tiling window managers, but I just have to do it, install it and wing it until it's good enough
>>
the real ones use debian (it has flatpak for emulators and mesa drivers) and dwm x11
>>
>>554441706
stenzek removed flatpak for duckstation
>>
>>554442805
why?
>>
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>>554443105
>>
>>554402479
>detects files
>doesn't decrypt em anyway
>check log
>nothing
k
>>
Anyone use any of these HDR enabled CRT shaders in RA? Is there a noticeable benefit?
>>
>>554402479
>>554444432
That decryption tool they include there is dogshit. I'd know because I wrote it back in 2017, although that repo is misattributing it to someone else for some reason.
>>
emulation
>>
>Try shadps4
>Turns out you need the pkgeditor.exe to unpack the files, instead of the emulator just running the pkg files
>why?
>because some of the other pkg extractors fuck up extraction, giving you skill issues as the emu can't and won't verify the dump or the files are good
>emulator GUI lacks a tab to see what BIOS/sys_module files are located, and which is currently installed
>vomitting files over the file system by default
>also PS4 patching is done via extracting on top of the main install, instead of anything sensible like runtime applying the game update
>Running rivatuner to cap the framerate is still 100% mandatory, as the internal framepacing is garbage with jitter
>That also means the frame pacing stops existing if you dip below 60fps

>emulated bloodborne still crashes every 3-4 zone transitions
I'd say its still better than OG dolphin or OG PCSX2
>>
>>554406268
Why do people always say dumb shit like this when a new emulator comes out.
>>
>>554406791
Beetle SW is the gold standard.
>>
>>554427780
Someome might actually make a dreamcast emulator with GD-ROM drive seeking noises, and Dreamcast cooling fan sounds.
>>
>>554451926
>Turns out you need the pkgeditor.exe to unpack the files, instead of the emulator just running the pkg files
>why?
>because some of the other pkg extractors fuck up extraction, giving you skill issues as the emu can't and won't verify the dump or the files are good
kek my bloodborne wasn't launching and i couldn't understand why, this was the reason
>>
>>554457430
I kinda want this for PS2 as well. It had a relatively loud but not TOO loud fan, and I have fond memories of turning it on in the dead of night with the lights turned off, and hearing the soothing sounds of its fan before the familiar boot-up sound came on, then another bit of silence with only the sound of the fan before the actual game came on.
>>
>>554451926
You literally made all of this up.
>>emulated bloodborne still crashes every 3-4 zone transitions
especially this
>>
>>554444656
Almost no one here has HDR-capable displays worth a damn. Apparently they do work a treat, but I personally couldn't tell you. My monitor technically has HDR support, but it's hardly any brighter than SDR and the colors look wrong no matter what I do, so I don't bother with it.
>>
>>554467985
you can get an entry level mini-led monitor for ~$250ish and I've seen oleds hitting as low as $350

I'm sure at least a couple people here can afford them
>>
The only thing OLEDs lack are the aesthetic barrel distoration of the CRT. I believe this could be corrected using some sort of lens attachment.
>>
>>554432615
this is only a pcsx2 issue right?
>>
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Why are emulationfags such redditors? We don't own the games you retard, that's why we emulate
>>
>>554477518
>We don't own the games you retard, that's why we emulate
I emulate systems and games that I own from my childhood simply because it's more convenient
>>
>>554477518
They think they won't be sued like this. Plus it gives me an alleged moral high ground compared to the majority of people.
>>
>>554451926
>also PS4 patching is done via extracting on top of the main install, instead of anything sensible like runtime applying the game update
Name the update folder CUSAXXXXX-UPDATE and put it in the install folder alongside the base game, you don't need to merge
>>
>>554401038
Bumping my question since I wonder if it is contributing to some other possible issue my Ryujinx instance is having.
>>
>>554441506
opengl works just fine
>>
emu
>>
SP must pay for his crimes.
>>
>>554436772
That's the ending screen, and that sprite is supposed to be a dog.
>>
emulación
>>
>discord rich presence is a tagged as a high priority issue by the azahar
>multiple game breaking bugs are tagged as medium or low
Naruhodo
>>
>Interlacing
>dithering
>post-processing effects with a fixes resolution
>game logic tied to framerate
The four knights of the apocalypse
>>
>>554522483
Literally the only thing of these that annoys me is interlacing
I'm fine with everything else
>>
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>emugen wiki experience
>>
Just ban the fucker already
>>
on windows you need shadps4 0.7 to install the pkg and then you use the newest version to play the game, how to people do that on linux?
>>
https://emulation.gametechwiki.com/index.php?title=Getting_involved&oldid=134721#:~:text=Censorship%20and%20restriction
>>
>>554525053
use this fork;
https://github.com/diegolix29/shadPS4/releases
>>
>>554523314
what was the word?
>>
>>554530204
chinkshit
>>
>>554531268
imagine getting offended on behalf of chinks who hate your entire existence and would eat your dog if given half a chance
>>
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>>554531443
it's not the first time he tried either
>>
>>554531616
Going to start editing the wiki and adding offensive terms where they were lacking.
>>
>>554523314
>>554531268
you let people like that have their way even once and their list of offensive terms immediately expands to included "gendered language" and the word "sanity"
next they start demanding contributers be banned for their comments on social media and entire emulators be censored because they still use master on github
>>
>>554533458

That is one of the reasons why I added this section to the wiki: >>554525782
>>
>>554533458
I've seen those people demand mass censorship of anyone who uses twitter instead of pedosky.
>>
I want to build a frontend software for disc-based emulators (6th gen+).
The main idea is a virtual game shelf: you browse your collection by looking at DVD/CD box spines.

Each system gets scanned, with a built-in scraper that pulls game info, cover art (front/back/spine), disc labels, and manuals.

On the shelf view, you hover over spines they zoom slightly. Selecting a game brings the full DVD box into view with a smooth animation. Clicking the box opens it like a real case: inside you see the disc and manual (if available).

When you select the disc, it detaches from the case and gets “inserted” into the console’s disc drive with an animation. After that, it just launches the emulator via CLI passthrough (PCSX2.exe %1, etc.), similar to LaunchBox.

Also planning pre-launch / post-exit hooks like LaunchBox, and a built-in magazine/manual reader with page-flip animations (like heyzine.com).
>>
>>554540016
Essentially, it’s a much more practical and easier-to-use EmuVR.
>>
ngl these vhs shaders are kind of kino
>>
>>554505978
A dog, you say? I thought it was some weird ass werewolf.
>>
>ryzen 3600
>2080
>16gb ram
Is this too low to emulate bloodborne?
>>
>>554544016
you could just give it a try. it's free
>>
they need to make emulation ez so people in the community can play good games

put the emulator an the games in a tiny box shaped like a miniature version of the console that just werkz
>>
>>554486142
>you don't need to merge
You are free to claim that, but there is no documentation inside of the GUI.

>>554525053
The PS4 is basically a potato at this point.
The only real question is much much of a improvement over running it vanilla hardware.
>>
>>554467856
Then again
>anon can't perceive stutter and don't even know what rivatuner is, or why there is so few real options
>>
>2026
>still no Inaka Kurashi: Nan no Shima no Monogatari
>>
>>554544714
I rawdogged setting up a ps2 emulator without looking up a guide and it works fine, just follow what the prompts say and download the stuff you need and boom it works
>>
>another emergency azahar update to fix problems that didn't exist before
Someone needs to send Pablo and OpenSauce two year-long Google AI Ultra subscriptions cuz Claude 4.5 Opus is clearly not cutting it for vibe coding a 3ds resulator
>>
>>554523314
ban this faggot already
>>
All I want is a USB dongle that poops out the video into composite that I can plug into my shitty CRT television. I know it's possible in theory because USB-C was designed with video output in mind.
>>
>>554550578
but that's a thing, dunno how bad it is tho
https://www.amazon.com/Adapter-Converter-Adattatore-Computer-Projector/dp/B0F4JG9W9V?th=1
>>
>>554544714
Its pretty easy
So long there are no esoteric steps such as no written information on where to dump the bios/encryption-keys, or requires extremely exotic steps such as homebrewing your console to dump files in the wrong format
Even cli is pretty easy, so long the examples are complete(looking at you ffmpeg), and the terminal is tab complete for entering files
>>
>>554550879
rca != composite
also anything that uses rca and says it's designed for projectors you can just go ahead and assume it will not work with a television and you will be right 100% of the time
>>
>>554441051
>>554441267
point taken. so there's something going on with arch based distros and vulkan
>>
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>>554551249
chinks just call composite RCA
anyway, you can always get one of these HDMI to composite adapters, and if you really need USB-C as input, use one of these
>>
>>554551289
It happens with Fedora too and Kubuntu 25.10 which comes with KDE 6.4
>>
>>554550578
USB-C was designed with many things in mind, but it all depends on the host and it's a headache to know whatever they support and if shit will work or not. Just get an HDMI one or do what this anon said >>554551931 and save some headache.
>>
>>554552008
but i have been experiencing this same exact thing for years now anon way before kd6 like i already told you
>>
>>554552620
maybe you have different issue
>>
>>554551931
>HDMI to composite adapters
99% of those cheap ones on amazon exclusively shit out 480i signals btw
>>
>>554553031
same exact issue through different rigs and devices? sure thing
>>
>>554553345
well, he wants USB-C to composite so I'm pretty sure he's not really worried about finding something that shits out 240p with minimal input lag lol
>>
>>554553632
usb video doesn't really add any significant amount of lag though, it'd be one of the lowest latency steps in the daisy chain
>>
>>554553617
¯\_(ツ)_/¯
>>
>>554554070
not what I mean, you just aren't going to find a top tier adapter for such a niche application
it'll be the very same DAC used in these cheap HDMI2AV + some interface converter like a PS176
>>
Any of you had PCSX2 freezing your computer when trying to start a game? It was working fine until yesterday when I tried to play a new game and it froze. Tried updating and it kept happing. I've tried previous versions with games that worked before and it keeps freezing.
>>
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>>554554107
>>
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>>554523314
I'll never understand why a group of people who live to tell you about how problematic games made before <current year> are would be so obsessed with emulation. Tifa calls Cloud a retard no less than 4 times in FF7.
>>
>>554555229
i have the latest git as of yesterday and no issues aside from the vulkan renderer being slower than opengl
>>
>>554555229
try reinstalling your gpu drivers
>>
https://wiki.rpcs3.net/index.php?title=CPU_Tier_List

There is no real reason to separate S+ tier CPUs from S tier considering the SPU-heavy emulation. At the moment, there shouldn’t be any CPUs in the S+ tier at all, at least not until Zen 6 with new AVX512 instructions or upcoming Intel chips with AVX10 arrive.

The “Total Cores” row is meaningless. Listing P-cores, E-cores, and total threads is sufficient: including total cores only bloats the table. There should also be a brief note under E-cores explaining that they are mostly useless for emulation, since emulators like PCSX2 (and probably RPCS3) will pin workloads to the performance cores anyway.

The 9600X definitely belongs in S tier. They probably thought it shouldn’t be ranked higher because it only has 6 cores, but that doesn’t matter much due to its strong single-threaded performance.

AVX-512 support should be split into two-stage vs one-stage implementations (Zen 4 vs Zen 5). It’s not hugely important, but it’s still something worth mentioning for RPCS3.

The description of A tier is very similar to B tier and doesn’t clearly distinguish between them.

I think one or two tiers should be merged. If the S+ tier is removed, every tier could be shifted down by one level. That way, upcoming CPUs could reasonably be placed in S tier instead of inventing an unnecessary S+ tier.

Any volunteer?
>>
>>554560836
>Any volunteer?
yes, you
>>
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>>554561139
>>
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here you go
>>
>RA
>can't directly bind key combinations to hotkeys
>you can assign a "hotkey enable" key but doing so prevents you from opening the RA menu by just hitting the xbox button on your controller
what were they thinking
>>
check my emulator loadout. i only play japanese games.

i have xbox (ninja gaiden black), xbox 360 (lost odyssey), ps4 (bloodborne) and switch 1 (AIR/Pokemon Scarlet)

any suggestions for japan kino games?
>>
>>554569669
Takeshi's Challenge, it's the world's greatest Famicom game. (Complete with karaoke action!)
>>
>>554569871
the place where i get ROMs doesn't seem to have a famicom section, but i found it on the NES (Japan). will that do?
>>
>>554570510
That will do. Only FDS games are separate ROMs.
>>
>>554567828
Its a common thinking from numpad masterrace. Complex hotkey combinations where not a need until you ran out of nicely mappable global hotkeys.
>>
>>554544016
>Is this too low to emulate bloodborne?
It isn't.
https://www.youtube.com/watch?v=G44uJ3xrWe8
https://youtu.be/6uqLWVdJ2v0?t=180
>>
>>554544016
Ryzen 3600 hits the minimum single-thread performance needed (AVX2 support helps too) for PS4 emulation. Upgrading the CPU is the smartest next step: better single-thread speed and AVX-512 is a nice-to-have (big wins in RPCS3/PS3 emulation, and it could help ShadPS4 down the line if optimizations use it), but it's not essential yet for PS4 stuff.
RTX 2080 is more than enough for native PS4 res/framerate.
16GB RAM is ok for now.
https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications
>>
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Alright, I think I am done with using DraStic, it was neat for a phone emulator but I had way too many issues with multiple games so I'm not sure what I am gonna use now.

The problem was that lot of games that I tried often felt like they ran faster than they were supposed to, not sure if it's problem with the settings, Android or the emulator itself. For example one of the Call of Duty games I tied was basically unplayable because enemies were quick and could kill you in a split second.

The game which finally made me give up was the DS verson of WALL-E, there is a part early on where you have to hit a switch and get to the door but I just couldn't pass it, however when I used Desmume I completed it on the first try. I even tried a different phone and had the same problem.
When I recorded on Drastic the switch lasted less than 5 seconds while on Desmume it lasted for over 8 seconds. MelonDS was a bit better but still not ideal and suffered from slow down. However I used the Play store version which might be outdated unlike the one from github.
So I am thinking about maybe using the Desmume or MelonDS core but I have no experience with using retroarch on Android.

Videos for reference

YouTube video (how it is supposed to run)
https://files.catbox.moe/6rupo8.MP4

Desmume (while passing the gate)
https://files.catbox.moe/1y572z.MP4

Desmume (wthout passing the gate)
https://files.catbox.moe/eg832r.MP4

Drastic
https://files.catbox.moe/mcrfm9.MP4

MelonDS
https://files.catbox.moe/9pbrrg.MP4

Notice how on Drastic the clock starts ticking fast before it gets to the belt.
>>
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>>554574970
>phone emulator
>>
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>>554574970
I know no one cares about a shitty DS version of a kids game but my point is that while Desmume emulated everything I tried without problems a lot of games I tried on Drastic had these issues. And since Drastic is closed source those issues will not get fixed
I guess Drastic is fine for turn based or adventure games like Advance Wars, Layton or Ace Attorney but for action or racing games the results were mixed at best.

Generally I noticed that when I emulated GBA and DS games the GBA games felt smoother to play and I don't think it's just input lag. DS is the one system where the best to play it still on the original hardware.

Also I recently mentioned here how DS version of Ratatouille is unplayable beyond first level since one half just shows a black screen.

I also had an amusing bug with the infamous DS version of Need for Speed Most Wanted where cars drive faster for some reason even though both games run at the same speed.
I did a test with the same car and track and somehow I completed the circuit on Drastic almost twice as fast.

However when I tested the other Need for Speed games they seemed to run fine.
>>
>>554575514
What else do you suggest for playing DS and 3DS games besides original hardware?

Also lot of emulation handhelds use Android now.
>>
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>imagine considering an errata inside cpu fast
>>
>>554560836
shouldnt all cores be p cores aside from the clusterfuck that is intel cpus? also the new hybrid bastardarization that is zenc cores should also be ecores even if they are x86
>>
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>>554575953
any x86-64 rig or VMware with TempleOS rawdogged As God™ and Terry intended

Android/iOS only if you're a sinful goyslop cuck
>>
I don't understand why emulated PS2 is so ugly when real PS2 is so beautiful
>>
>>554577386
I'm glad DOOM got ported to HolyC. Now if only SM64 could also be ported... (Surely if it can be ported in a WIP state to PSX, then it's entirely possible.)
>>
>>554579652
PS2 only looks good on a CRT. Many of its visuals are made with the way CRTs display an image in mind.
>>
>>554579652
Simple answer - there's no way to make interlaced content look good on a progressive display. Even if you patch the game to force progressive rendering it'll still look bad because a lot of the 2d assets were designed with some vertical blurring in mind. It's a way more fucked situation than just normal 240p CRT consoles.
>>
>>554579652
electron gun painting phosphor ecstasy one scanline at a time, staring into the soul of a Trinitron
meanwhile 8K resulator normies watching sterile RGB pixels rape their childhood

why even live bros
>>
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>>554580165
You know, I was thinking, instead of trying to deinterlace 480i games, couldn't someone just like... make a shader that makes the raw interlaced video look good?
>>
>>554580524
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#CRT

look "Native / temporal: True field-based simulation" for Interlaced Field Simulation

https://github.com/libretro/slang-shaders/tree/master/deinterlacing
>>
look, you can't just use shaders to fix all your problems
>>
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>>554581858
>>
I never use shaders
>>
>>554583027
Not even the sharp bilinear ones? Hopefully your eyes can handle all that shimmering.
>>
PS2 games look go at higher resolution.
Fuck off!
>>
>>554583726
Not as good as GC games
>>
>>554470224
Yeah that, and any semblance of motion clarity.
>>
>>554550578
>All I want is a USB dongle that poops out the video into composite that I can plug into my shitty CRT television.
A modded wii is pretty close to that.
>>
>>554583418
NTA, I typically do use sharp-bilinear, but the higher up you go in resolution, the less noticeable nearest neighbor shimmering becomes. I used to notice it on my 1080p monitor, but once I switched to 1440p, I barely did. At 4K I had to really focus to see it at all.
>>
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>>554593692
Survivor like in Gun Survivor? There was a non-railshooter version?
>>
>>554595575
It's a romhack. They're working a 3rd person version of the game.
>>
>>554597174
Interesting.
>>
NES emulation on SNES and Genesis is possible.
What else could these consoles run?
>>
>>554598795
There's an Intellivision emu for both NES and GB.
https://web.archive.org/web/20180817044705/http://www.carlmuellerjr.com/search/label/I4GBC%20%2F%20I4NES
>>
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>>554384597
somebody knows how to play the arcade version(not console) of high seas havoc aka Captain Lang? i tried donwloading the rom to run on mame but doesn't work
https://www.youtube.com/watch?v=wqirP6U-Hq8
>>
>>554401038
>>554491532
Same anon, but I figured out the solution. You need to disable "Macro HLE" in the Graphics setting to fix the in game graphic errors.
>>
>>554603629
>doesn't work
That's (sadly) intentional. It's in a "preliminary" state. (Meaning it's a wontfix ala. Primal Rage or Killer Instinct)
>>
Here's the most fucked up part about KI emulation; an alternative was made not too long ago, but it's locked behind a paywall! I could understand BigPEmu being closed-source due to technically being used in the Atari 50 collection, but the dude at least did the bare minimum and made the emu publicly available for free.
>>
How the fuck do I get BFI to work properly in RA on Linux?
I'm running KDE+Arch with a 360hz VRR OLED and no matter what I do (adaptive sync on, off; vsync on, off; audio sync on, off; various frame counts), it never works.
I always end up with like 8 black frames for every single output frame, what gives?
>>
>>554400159
Is this over how the page says chink shit? It's a pretty accurate description honestly. Is there any way to lock it in so people can't edit that?
>>
>>554432615
Why is wayland a pile of shit?
>>
>>554605517
>Primal Rage
Shame about this one. Some dude was working through all the games with similar protection then went and died of cancer. Like, he couldn't have held on for a few more months to finish cracking it?
>>
>>554615287
I think only someone with admin privileges can do that.
>>
is that new 3ds emulator single core like citra was?
>>
>>554615287
no, Ahayri revert/undo that change again, it says chinkshit in that page.

https://emulation.gametechwiki.com/index.php?title=Modding_consoles/flashcarts&action=history
>>
Both games will also "run" on the "other camp" *\*STUPID & RETARDED\** PC emulation FULL of *Accuracy \*BS\** for the sake of *\*USELESS\* whatever Voodoos emulation "all-done-in-software". Just "run" them, don't play them.. Their gang of FOOLS++RETARDED simply prefer the PS1 versions in Duckstation especially for those with Apple Silicon Macs. What A JOKE to be relevant in retro PC gaming with such *\*STUPID & RETARDED\** PC emulation turns into laughing stock. Oh yeah, the "Trash"Box" can even "Fart" if one chooses to.. while QEMU featuring qemu-3dfx enjoys high fidelity audio & music popular in JRPG in "noise-less" immersive gaming on the premium speakers of MacBook Pro.

https://youtu.be/_hBvWg3SmNw
>>
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>>554633968
a 3ds emulator? Hot damn I can finally show off some of the old DSI ware games and prove most of the indies getting popular on steam now are just stolen dsiware indies.
Back in my day vampire survivors had vampires
>>
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>>554639562
I love that Br*zilian dude. Man, that nigga is funny as fuck.
>>
>>554583864
prove it
>>
>>554598795
I think SNES should run NES natively as they have NES chips just like the PS2 can run PS1 natively and early PS3 could run PS2 natively. The Genesis tho I don't know.
>>
Does Azahar Plus not update anymore? The last one was in October.
>>
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I tried to explain emulation to a potential gf candidate and she just didn't get it. I think I gave her the ick.
>>
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>>554649734
Probably still waiting for any potential bugs to be ironed out on v2124, maybe an update before the end of this week or at that start of the next
>>
>>554651260
>he didn't walk her home gently before revealing his power level
baka
>>
>>554651260
bro you don't tell her about your emulation fetish until the deal is sealed
when a girl you barely know asks about your interests you just say sportsball and whatever it is that she likes
>>
do we have a tracker for game updates and dlcs?
>>
>>554523314
>>
won't be long before this fag calls on the resetera/reddit hordes
>>
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>>554655249
>it's made by chinks
>it's shit
>it's chinkshit
>YOU CAN'T SAY THAT
>>
>>554656041
lmao bet that dude is some pasty white lib seething right now
actual based chink anon would read that part and just smirk like "yeah they really are like that lol"
meanwhile baizuo hands shaking, typing 500-word reddit essay about "problematic sinophobia"

sad
>>
>>554656041
either its stupid these american faggots keep calling stuff chinkshit when all their "american" stuff is chinkshit. the iphone is chinkshit but i dont hear any of these american faggots saying anything about it. whats worse now the iphone is literal pooshit lmao but where the outrage?
>>
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>>554657990
>>
>>554648006
>The Genesis tho I don't know.
It's directly backwards compatible with SMS due to having an onboard Z80.
>>
>>554660562
In fact, the power base convertor was merely a pin adapter.
>>
>>554660562
>due to having an onboard Z80
I mean, a console is more than just a cpu, all the hardware had to be designed to provide backwards compatibility
>>
>>554661961
True, that's where the VDP comes in. (Sadly, both the Genesis and SMS' VDPs result in fucked up colors for SG-1000 games.)
>>
>>554569871
was this a trap!? you're going to pin me on my grades!?
>>
>azahar devs still adding new bugs while trying to fix old ones
3ds emulation won't reach PPSSPP quality before 2035 it seems
>>
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>>554667375
>was this a trap!?
Welcome to kusoge, my friend.
>>
>>554640312
3DS emulators don't play DS(i) games. You'd want memelonDS to play DSiWare.
>>
>>554651260
>potential gf candidate
No such thing. YOU are/were the bf candidate
>>
>>554651329
2 more weeks
>>
>>554441051
>>554441267
>>554441494
Do you have VRR enabled? try disabling it
>>
>>554670380
i lost it at 'throw the boss' being an option
>>
>>554657990
What's wrong with calling out poor quality? You sound like a butthurt chinese.
>>
>>554679009
Just disabled on my monitor now but makes no difference boss
>>
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>>554406805
>>
>>554680670
the whole thing about chinkshit is that is bad quality. its a boomer thing. butthurt boomers that were mad the chinese and japanese were building better stuff than americans. i rather be chinese than lolmerican but you sound like a butthurt boomer.
>>
>>554684148
>waaahhh i hate being white
just go to china then. its ez to die there
>>
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>>554678872
maybe more
>>
>>554685121
i dont need to go to china but it sure as hell sounds more enticing every time i get told to go there and watching america destroy itself is not helping but you need to go back to israel
>>
>>554685485
im not a jew, but if you wanna be a chink so bad then eat ze bugs
>>
>>554686975
NTA, but most seafood are technically bugs.
>>
>>554684148
>i rather be chinese than lolmerican
Nowadays yeah, being Chinese or Central Asian is actually based compared to being a lib-cuck westoid, it's completely understandable.

>butthurt boomers that were mad the chinese and japanese were building better stuff than americans
Back in the day? Not really (except for the Japs). These days Americans barely build anything at all.

>butthurt boomer
Exactly. They're the worst. Those hippie cocksuckers completely fucked over the next generations and the entire Western world with their retarded atheist, materialist bullshit (+Zionists).

tl;dr: you're based af.
You chink or what?
>>
>>554684148
>chinese were building better stuff than americans
lmao shit b8
china hasn't been associated with quality for 500+ years
>>
>>
>>554692392
agreed the iphone has been trash from the beginning
>>
>>554692809
a fork of junk is inherently a trash
>>
>>554648006
>I think SNES should run NES natively as they have NES chips
The SNES didn't have the same chips and even if it did, most NES carts had their own custom graphics/sound/mapper chips anyway.
>>
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finally got my gooking sword

what the fuck are they thinking making shit 1/256 drop chance in a single player game? even abusing save states I was on the verge of giving up
>>
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>>554700219
>>
>>554703497
>gooking sword
now that's a problematic name
>>
>>
>>554648006
No, there is an actual NES emulator that combines AOT translation + JIT https://github.com/Myself086/Project-Nested
>>
emu
>>
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>>554660697
There's a JP exclusive re-release of the original Phantasy Star for the Mega Drive that basically includes what the Power Base Converter does in the cartridge:
>Internally, the rerelease consists of the Master System game on a Mega Drive PCB with a programmable logic array to account for firmware differences (a setup also found in the Power Base Converter) and the appropriate connector pin to signal Master System compatibility mode changed accordingly
>>
gen
>>
why is it in RA if I turn on threaded video I lose the refresh rate settings and display statistics wont work
>>
>>554651260
1. Why?
2. What's so hard about it? "You know the Switch? There is an app on my computer that lets me play Switch games."
>>
emu
>>
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Tried the SG-1000 version of Galaga (called Sega-Galaga)
Interesting because it's the first console port of Galaga, but it might be a bit too simplified
>>
This definitely belongs to the Emugen schizo poster at this point. Muh racism, muh soul.
>>
why come /vg/ has worse captchas than other boards?
>>
>>554762863
Because /vg/ has worse posters than other boards
>>
>>554743205
Threaded video is a cope put in place for shit Android devices with shittier drivers that couldn't get good consistent performance otherwise. It shouldn't be used for anything else.
>>
I just beat a game via emulation. I felt absolutely nothing. The experience was entirely hollow.
>>
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>>554774210
>>
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I have installed SNES9X in my 3DS. Does anyone know how I make the skip framerate option work? I increased but nothing happens in-game. Dragon Quest 3 is pretty slow
>>
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>>554776282
SNES emulation on 3DS is a bit of a crapshoot, even on the N3DS. It also depends on which version of SNES9X you're referring to. The standalone, I'm guessing? If so, which version? According to this list:
https://wiki.gbatemp.net/wiki/Snes9x_for_3DS
DQ3 should work fine even on O3DS. But also, according to the wiki, there may be some bugs if using the latest fork of SNES9X, so maybe try version 1.3 stable. Try out the suggestions in pic related as well.
>>
>>554776892
>sram autosave
I always wondered how emulators for old cartridge-based games know when to actually create a save file, whether a memory range of cartridge ram was battery backed up or not was entirely a hardware matter, nothing in the rom indicates it aside from maybe some header data for some systems that can't be trusted because a lot of studios never filled out headers properly

guess they just assume every write to cartridge ram is potentially backed up and write it out to disk at set intervals
>>
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>>554776282
>>
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>>554780386
>>
>>554780103
I don't think a lot of 8/16 bit era games went through the expense of adding additional RAM to cartridges unless they needed it for saves. How many games just flat out needed extra RAM?
>>
>>554780732
>How many games just flat out needed extra RAM?
Most late-life NES games? MMC3/MMC5 might as well be hardware upgrades over NROM.
>>
is there any reason I can't take screenshots or pause in RA (w/LRPS2 + paraLLel-GS) without the screen only outputting black?
>>
>>554783793
idk whenever that happens I just reinstall retroarch and it works again
>>
>>554784743
I unironically can't tell if this is a shitpost or if RA users actually live like this.
>>
>>554783793
https://github.com/libretro/ps2/issues/84
>>
>What am I doing wrong?
https://youtu.be/vki1VFlpupI

opens a ton of inactive tabs, blasts distracting music in the background, fumbles around with diffs and syntax, deals with terminal and file manager bullshit, all while streaming and trying to read chat at the same time. Absolute chaotic mess.
>>
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>>554776892
>>554780103
Just checked. This is my version. The Save States are working normally at least.
>>
>>554776892
Perhaps I'm the issue here? How does one normally trigger the Frameskip? Maybe while I set the option, I didn't press where I should to activate the amount set?
>>
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>>554762462
>>
>>554797330
>mobile edit
Wow, what a retard.
>>
ps5 emulation when?
yes, I just don't want to pay $90 usd for a video game that I can steal for free
>>
flashed a new custom rom on my RG505, time to update the emulators
>>
>>554797330
Can't he just be banned or something?
>>
man, why is stenzek so annoying? I need to download the apk because I don't run google play store on my chinkheld and there's no apk download link anymore
>>
thankfully I had an old .apk saved in a folder
>>
at least publish it in f-droid
>>
>>554799121
He'd have to publish to source code to have the app accepted by fdroid but this way we'd find the rootkit
>>
gonna do my stress test, running digital devil saga 2 on the chinkheld and see if it'll lag
>>
just a tiny bit better, still can't run ps2 on power saving mode, need to be at stock performance, but it's great, opengl still better than vulkan too
>>
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sm64 sux
>>
>>554804881
But for real, Alpha Waves still holds up IMO. The fact that it had Jumping Flash-styled gameplay (minus the shooting) a whole 5 years prior is truly nuts!
>>
comfy
>>
>>554806939
does the game still crash regularly when you try to save
>>
>>554808823
Not in any recent Eden versions and it never happened when I dicked around with the game in one of the earliest Citron releases either.
>>
I think I'll resume playing the shin megami tensei on my chinkheld
>>
>>554811938
shin megami tensei series*
>>
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how come the japanese don't care about emulation I thought they loved video games
>>
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>>554817732
Jap bros don't care about emulation because they're already speedrunning demographic extinction via sexlessness and 996 work culture.
Voluntary national suicide > flooding your country with third-worlders to LARP as "diverse" while your women get groomed though. Stay winning, nippon.
>>
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>>554806939
Please, you are giving me PTSD
>>
>>554765267
I need it for my preferred more accurate cores of choice, but I wonder if I should just turn it off and use faster cores
>>
>>554776282
You have to use an ancient version of snes9x with broken audio to get full speed.
>>
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>>554822727
Oh boy. Thanks for clarifying. Welp, guess this is it. I can just multitask the slower portions or something. At least I'll stop doing dumb stuff that doesn't work.
>>
>azahar somehow runs worse with the Adreno drivers that are pretty much required for switch and pc emulation
How the fuck is this even possible?
>>
>>554822269
It adds lag if you are not aware
>>
>>554823456
because emulation on mobile is a meme
>>
>>554824003
Every other emulator works fine with them, Azahar being a buggy piece of shit is the problem here
>>
>>554823456
i wonder how the xclipse vs adreno things are. yes, adreno has better drivers but i think xclipse has more horsepower but noone to compare them on a workgroup/core count/sp level yet
>>
>>554825158
xclipse drivers are shit which negates the horsepower
same reason why high end mali is a meme
>>
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>>554822868
>>
emu
>>
did they change something about the direct3d11 renderer on ppsspp?
it used to perform better than vulkan for me, now its the opposite, vulkan performs better
>>
>>554841245
Well, just use Vulkan then.
>>
>>554825158
>>554825931
Xclipse is much worse than Snapdragon but still a trillion times better than Mali. Mali pretty much only has what the camera app needs to work properly
>>
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I like how you can get a pseudo-hdr effect with crt shaders just by varying the scanline width based on brightness
>>
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>>554846573
raw
>>
>>554823687
well heres the thing. with threaded video on I can turn on hard gpu sync, auto frame delay, and premptive frames. the mesen core struggles with all that shit turned on with threaded video off on my charlie chanheld
>>
Huh, so this was what made U.S. congressmen shit their pants? Plays more like a proto-FNAF LMAO.
>>
>>554817732
non-schizo answer: Jap law takes that shit a lot more seriously than in western countries. They're also culturally a lot more deferential toward authority.
>>
>>554846573
shader?
>>
>>554848775
There's this, but Japs also seem to have this thing where for some reason they value officiality above everything else, as in they'd rather play a bad official port of an arcade game instead of perfectly emulating the original via FBNeo
>>
What a cheesy-ass game, good thing you can trap the bitch KEK.
>>
>>554834942
gen
>>
is there a way to download an app from google play and then repackage it into an apk so I can sideload in another device? there are a few paid emulators I wouldn't mind paying once but I don't play games on my phone, I'd have to package it and sideload on the chinkheld.
>>
android emulation
>>
>>554870302
I don't know if it was something I tweaked ages ago but at least for me the Google Files app can share apps as APKs. Go to the 'Apps' option in the main menu, tap the three dots, and select 'Share.' Some apps are phone-specific or have DRM so they might not install tho
>>
Why aren't there any 5th gen+ emulators that nail the post-framebuffer stages, post-processing, and video output emulation? Every single one pumps out these super crisp, fake-ass visuals that look nothing like real hardware.
Case in point: https://youtu.be/fB6N03J4T6g?t=927
Dunno if that dude jacked up the internal res or what, but even PCSX2's software renderer pulls the same crap. Emulators either skip the emulation of post-process and special effects entirely or choke on the hardware complexity (PS3 SPUs, PS2 VU/GS mess, Xbox 360 eDRAM, you name it)

Am I wrong?
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#:~:text=that%E2%80%99s%20not%20how%20I%20remember%20this%20game
>>
>>554884343
>5th gen
you're claiming that psx emulators ignore vfx...? example...?
>>
>>554887848
Should've said 7th gen home consoles, not 5th+.

Because 5th/6th gens were CRT territory: full-screen blur/proto-FXAA, sub-480 lines, interlacing, dithering/low color depth. Hard as fuck to spot diffs on LCD especially without proper shaders or eagle eyes.

Mid/late 7th gen games tho? On LCDs, RPCS3 and Xenia pump out noticeably crisper shit than real hardware, even at native res with no upscaling or disable post-process patches.
Real hw does hardware-specific post-framebuffer voodoo. I guess emus approx or skip those due to various reasons, makes it pop unnaturally sharp.
>>
>>554888761
>hardware-specific post-framebuffer voodoo
Post-process / post-framebuffer effects
(possibly both?)
>>
>>554884343
The only difference I can see in your example is the internal res and frame rate. For 6th and lower you could say not running over composite makes them too clean, but I don't know of anything else PCSX2 doesn't emulate to make the image too clean. You'd have to give examples.

>>554887848
N64 has a bunch of hardware post processing and it isn't uncommon for emulators to emulate it improperly or skip it.
>>
>>554889026
In that video, motion blur is either missing or way too weak compared to real hardware. Textures look unnaturally crisp too, like the emulator's forcing 16x anisotropic filtering or somethin. Obvious even through that bitrate-crippled YouTube decode. Oh, and real hardware does per-object motion blur? Wtf?
>>
I'm not sure what you're asking for here. Emulator level NTSC effects? Some emulators have that, but it's functionally identical to just running a shader. Anything related to signal artifacts and display simulation is best solved using shaders and if it was integrated into the emulator it'd still be going through shaders, just way less user configurable ones made by the emu team.

Any texture filtering or post-processing effects like motion blur or screen swirls are literally applied during rendering and are present in the raw image put out by the emulator. The article you linked isn't talking about visual effects, it's talking about signal encoding and displays.

And if you're seriously asking about PS3+ emulation, shit's basically still in proof of concept, wait another 15 years.
>>
>>554889026
>The only difference I can see in your example is the internal res and frame rate.
Fair observation. That vid's probably running the 60FPS patch, cranked internal res, and 16x anisotropic filtering.
But no motion blur? He likely disabled it with patches, shit most people do anyway. Makes the whole thing look way off and honestly worse.

https://wiki.rpcs3.net/index.php?title=MotorStorm:_Pacific_Rift#Patches

But my main point: even native res (100% scale), no patches, stock defaults: it STILL looks off.

>not running over composite
Spot on. That's exactly what I'm saying. Tons of 3rd/4th gen emus emulating or fake that for accuracy, but sixth gen+? Nah, spits out pristine sharpness every time.

Not sure tho, there are probably shittons more factors to consider.
>>
>>554890420
Use ReShade or ShaderGlass or something then if you want a composite shader for your PS3 games if the emulator itself doesn't have shader integration.
>>
>>554890269
>I'm not sure what you're asking for here.
I was mostly just wondering if this kind of “too clean” look bothers other people in the emulation scene at all.

Yeah I know lots of people just slap shaders/filters on top, that's not the point I was originally trying to make.
My bad for saying “fifth gen+”, I was actually thinking mainly about seventh gen the whole time.

And yeah you already answered it yourself;
>shit's basically still in proof of concept
so I guess that's pretty much the current state of things.
Fair enough, cheers.
>>
>>554890562
>if you want a composite shader for your PS3 games
Not just that, I feel like a lot of post-processing effects are missing too, especially ones that were originally handled by the SPUs on PS3? The same kind of thing might apply to Xbox 360 emulation (eDRAM quirks and Xenia), though I'm not 100% sure since: as the other person already mentioned, both emulators are still very much early/works-in-progress.
It just feels like hardly anyone in the emulation scene is bothered about these kinds of visual/authentic post-processing details for seventh-gen consoles… except maybe me?
>>
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>>554889026
>For 6th and lower you could say not running over composite makes them too clean, but I don't know of anything else PCSX2 doesn't emulate to make the image too clean.

Actually, I remember back in the day people complaining PCSX2 output was too blurry. I always thought, "WTF, have those people never played real PS2 on a CRT?" To me, the emulator always looked too crisp. Or am I the one who's wrong here? Were they just talking about the raw framebuffer/hardware output? It shouldn't be that much blurrier, the display device (CRT) is what adds most of that softness?

I probably shouldn't even bring up PS2 though; interlacing and all those other hardware quirks make the whole convo kinda pointless anyway.
>>
>>554889026
>N64 has a bunch of hardware post processing and it isn't uncommon for emulators to emulate it improperly or skip it.
What about ParaLLEl-RSP and ParaLLEl-RDP? Doesn't that fixed all that stuff? (+Angrylion stuff etc)
>>
Will the "post-processing only runs properly at native res" problem ever get a solution or are we stuck with having to search random sites for patches forever?
>>
I think we're only starting that phase for emulation where the goals will be fixing those minor details, we're still trying to get 100% of the libraries working and now with extra improvements like baking in cheats, fps patches, widescreen patches, resolution scaling, the next step is post-processing, aa filters that work, etc
>>
>>554892471
Yep, both Angrylion and ParaLLEl-RDP (in default settings) are pixel-perfect and emulate all the post-processing done by the N64 RDP's Video Interface component. All you need to make it look authentic to real hardware is a decent NTSC/CRT shader on top.
>>
imagine 3ds emulation without lcd shader and bezel
>>
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>casually robs the orphanage
why are jrpgs like this
>>
>>554898601
Don't keep your valuables in a treasure chest if you don't want them looted. Simple as.
>>
>>554900547
or in a dresser
or a pot
or a barrel
or on your corpse
>>
>>554897401
This gives me scam emu flashbacks.
https://www.youtube.com/watch?v=aLVbRISCado
>>
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>>554901905
Yeah, this instantly gives me those classic scam emulator flashbacks from early days
But imagine this twist for a sec: a lot of those super polished 'wow it runs perfectly!' videos back then weren't fake footage, but real emulators that the dev built them only for themselves, never released them publicly. The gameplay you see is legit, but the moment they drop a shady download link that's where the actual scam executable lives (virus, adware, crypto miner, whatever).
>>
Is there any reason to use Ares over mupen64plus-next (either with pure interpreter or recompiler + paraLLEl) other han muh accuracy. Fixes for timing issues? Compatibility?
>>
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...I don't like the name "RPCS3".

The 3 after the S after the C, it's no good. Doesn't roll off the tongue well. They should rename it.
>>
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>>554907205
>>
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>>554890957
>>554890562
>>554890269
We need librashader-like infrastructure, but for a universal CRT hardware emulation/simulation, not another shader preset stack.

What’s missing is a full CRT physics simulation;
Electron beam behavior, Phosphor response, mask modeling, geometry warp and convergence, scanline dynamics and roll, analog signal artifacts

And the goal should be a plug-and-play API for emulators:
framebuffer CRT simulation final display output

No more emulator-specific hacks, no RetroArch-only pipelines. It should work across Dolphin, PCSX2, Ares, standalone emus, etc. via defined, standardized hooks, ideally at the signal or low-level composite stage rather than post-processed image shaders.


https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#CRT
https://github.com/SnowflakePowered/librashader
https://github.com/blurbusters/crt-beam-simulator/
>>
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>>554911795
>>
>>554900985
>or on your corpse
name 5 jrpgs where you murder orphans to loot their bodies
>>
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>>554907205
they should call it gaystation triple and add win95 support
>>
Lookin' sharp
>>
>>554919767
congrats, you turned RE3 into a macromedia flash game. stop upscaling 3D character models in pre-rendered 2D games, it looks awful. at least use a CRT shader or something
>>
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>>554919767
>>
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Finally it runs.
>>
>>554920523
don’t care. wake me up when EA Sports UFC goes in-game
>>
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this shit fucking sucks man
>>
>>554919767
>shitposting aside, there are people who actually play like this
on real hardware, the 3d models actually looked like they were part of the prerendered backgrounds
>>
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>>554921962
resulator bratha
>>
>>554919767
I ran SOTN with the exact same settings for comparison. I didn't screenshot it but Tekken 3 looks terrible at 16x IR as well. In my opinion upscaling only actually looks good in 7th gen games or later, or in cases where the game has high-quality texture packs (like, Ace Combat X's SuperOstrich's TP has native 1024×1024 textures for planes instead of AI-upscaled ones)
>>
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>>554924434
Yup.

Those older games (pre-7th gen) were built around low polygon counts and low-resolution textures. On top of that, many of them use affine texture mapping, low-precision vertex math, vertex snapping, and basic lighting models that rely heavily on CRT blur to hide "imperfections". When you increase internal resolution, most of the time you’re not adding real detail, you’re just exposing texture warping, geometry jitter, dithering patterns and flat shading that were never meant to be seen clearly. A lot of assets are also tiny (32×32 - 128×128), use nearest-neighbor filtering, or are pre-rendered 2D elements, so high IR breaks visual cohesion instead of improving it in that case. As you said, upscaling only really works in 7th-gen games and later because their assets, lighting, and rendering pipelines were designed for HD displays (kinda), but even for seventh-gen i wouldn't recommend increasing internal resolution -> >>554884343.
>>
>>554921962
>on real hardware, the 3d models actually looked like they were part of the prerendered backgrounds
I wouldn't go that far. The shading was all off. In games like FF7 and FF8 you could immediately tell what items were interactable because they popped out of the background.
>>
so if the game is 60hz and your monitor is 200hz, what does it do? does every 3rd frame last 5ms longer than the other 2 frames? can I just speed the game up by 10% so it exactly matches my monitor refresh?
>>
>>554927083
It's over. You can't emulate on that. You should've saved up and bought the 240hz model.
>>
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Is ps2 emulation finally done?
>>
>>554927083
Temporal anti-aliasing. It blurs the current and previous frames together based on the timing of the monitor frame. So if your monitor goes to present halfway between game frame 5 and game frame 6, you get a 50/50 blend of the two.
>>
>>554927695
>here's our mc design
>it's a hot cowgirl in a bikini
simpler times
>>
>>554927695
nope.

https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#Emulation_issues
https://github.com/PCSX2/pcsx2/pull/12001
https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#Emulation_issues:~:text=%22Known%20Issues%22%20sections%20from%20PCSX2%20wiki%27s%20dedicated%20pages%20for%20games

2.8 release would be huge though.
>>
>>554927695
lol no:
>https://ostrichmods.com/trilogy.html
>The scope of this pack is limited to replacing the in-mission HUD on Ace Combat 04, 5 and Zero. At the moment, PCSX2's texture replacement function is missing critical features (wildcarding, texture manifest, hash reduction, etc.) that would allow for a more comprehensive overhaul. If these features are implemented, we may widen the scope to cover menus, briefings, title screens, fonts, etc.
And if you want to be even more nitpicky then you could also count all the other shit that Dolphin had for ages like tonemapping and per-pixel lighting
>>
So does the NSO GC controller just not work in windows?
>>
why don't they just 3d scan all the components in a ps5 and then run it through a physics simulator? 100% perfect emulation with none of the work
>>
>>554932502
holy moly, you're genius dude.
https://youtu.be/j-Mc-10q0Ns
>>
>>554932502
If you think about it all you really have to do is some pathfinding for virtual electrons.
>>
>>554575523
>Drastic is closed source
still mad that the stupid fuck said he would open source it and then just disappeared into the ether
>>
oh my god bro

https://emulation.gametechwiki.com/index.php?title=Talk:Modding_consoles/flashcarts&curid=964&diff=134951&oldid=134938
>>
>>554938195
just tell him no and then stop engaging with him, if he keeps crying then ban them

nothing good comes from feeding mental illness
>>
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how's 360 emulation these days? I was thinking of playing banjo kazooie/tooie and wasn't sure if I should go with the n64 versions or if the hd ports were viable now
>>
>>554920754
Hopefully they'll include it in the next MGS collection.
>>
>>554927695
I recently played Jak and Daxter and it had some transparency issues.
>>
in 1990 I told my friends in school that one day computers would be so powerful we'd be able to play nintendo games on them

they called me retarded

who's retarded now, adam?
>>
>>554940140
I played through the first one on Xenia 5+ years ago and it emulated perfectly IIRC.
>>
>>554884343
For gen 7 onwards, HDTVs + HDMI cables got rid of all the quirkyness in video output.

5th and 6th gen emulators nail the weird video outputs of their respective systems as long as you're using an accurate emulator and have it set up correctly (1x res, SW mode, dithering enabled, shaders etc).
>>
>>554890670
>I was mostly just wondering if this kind of “too clean” look bothers other people in the emulation scene at all.
NTA but yeah it does. However, as emulation becomes more accurate, it will sort itself out. 7th gen emulation still has a long way to go.
>>
>>554925642
>no TNA
NGMI
>>
>>554932502
That sounds like something Trump would say
>>
>>554953605
orange fatty iss still better than alternative bruh (woman or old fag)
>>
>>554957290
You are mentally retarded, and probably a child.
>>
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>>554953471
Im TA, and you know what
>>
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>>554957489
Just a Jew who genuinely loves his country, bro.
>>
>>554957873
Education has failed you.
>>
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>>554958049
:)
>>
>>554944247
I've always found it cursed how the PS3 could let you watch Blu-Rays on 4:3 SDTV CRTs.
>>
>>554959313
try xbox 360 with composite cable for 480p games, one of the best gaming experience
>>
>>554959651
>>554959313
https://youtu.be/oEFDaAU195o
https://www.youtube.com/watch?v=e2pqsBWL5Y4
https://youtu.be/9vcU3haDA0E
https://youtu.be/xUS9y95qCcg?t=478
>>
>>554960001
That's right, I forgot the launch 360s didn't have HDMI at all LMAO.
>>
this is crazy
>>
>>554960001
>>554959651
better exper. than early shitty LCDs, thats for sure
>>
>>554844292
hey they can run asphalt too
>>
>>554961226
It was better on plasma + component actually
>>
i dont get it all these lcd monitors say 1ms response time shouldn't that mean perfect motion clarity given that retro games are 16.6667ms per frame?
>>
>>554968410
They're lying, anon. First of all, that's gray-to-gray, and most LCD panels benchmark closer to 5ms. And then you have the worst case response times between black and white which can be upwards of 20ms.
>>
>>554944247
Does the GC/Wii have any such video output quirks? I ask because it seems like Dolphin doesn't even respect interlaced output on games that didn't support progressive scan, for instance, and it's always sharp as hell, so I'm wondering if it's at all accurate in that particular sense the way, say, PCSX2 is even with hardware rendering. I think even Xemu emulates some of the Xbox's post-processing.
>>
>>554959651
>>554960001
>>554960223
For about a year, I had a launch Xbox 360 but only an SD CRT, albeit one with component ports. It actually looked halfway decent for most of the games I played on it. My parents had an LCD HDTV in their room, but it only had VGA and component and it was one of those "720p" ones (actually 768p), and obviously it looked good through component but not perfect. Then I got the VGA adapter when that came out, and holy hell it looked so fucking good on that TV, especially because it could actually output at exactly 1366x768. I ended up getting a CRT HDTV soon after, though, and playing at 1080i over component was really nice. Not quite as sharp as on the other TV, of course, but it had waaaaaaay better contrast and colors and of course no ghosting or motion blur.
>>
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>>554968410
Response time is a useless metric, there's no standardization on exactly what it means or is measuring, so the manufacturer's numbers are all marketing bullshit.
>>
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>originally planned on emulating prime 4 on release
>for some reason i decide to buy a switch 2 a week before release so i could play that version instead
>do it, beat the game twice
>a month later i decide to try it on the emulators to play at above 4k res and try some mods
>the game is fucking unplayable
>black squares around boxes and morph ball
>heavy stutter
>game literally shits the bed once i reach volt forge, fps drops to 9
The fuck happened to switch emulation?, i remember playing plrime remastered day 1 flawlessly, and playing dread before it even released flawlessly too..
9800X3D + 4070ti super for my rig.
>>
>>554979756
>The fuck happened to switch emulation?
https://storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.1.0.pdf
>>
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>>554979929
I expected these forks like citron and eden to carry on the torch.
They fucking suck ass.
>>
>>554979756
>prime 4
>bought a switch
>>
Seems like gopher64 is the best option for n64 now
>>
>>554973132
Just like everything from that era lots of games (like Twilight Princess) have bloom at a fixed resolution
>>
>>554973132
Dolphin and PCSX2 don't have proper signal/post-processing simulation at all, and their shader support for this kind of thing is pretty poor. There's an old PR for adding shader chain support to Dolphin (other than obsolete DolphinFX), but it's been sitting unmerged for years.
https://github.com/dolphin-emu/dolphin/pull/10362

No real analog signal emulation either (scanlines, bloom, phosphor glow, RF/Composite/S-Video artifacts, etc.). Xemu has a "signal" option, but from what I can tell it doesn't actually simulate the visual post-processing or analog quirks, it just tells the emulated Xbox that a particular cable type is connected (config flag), without rendering any of the corresponding visual effects. I believe Xenia works the same way.

It's kind of disappointing that basically no sixth- or seventh-gen console emulators make any serious attempt at display chain / post-framebuffer / signal simulation. PCSX2 at least tries harder with some hardware rendering quirks and interlacing modes, but even there it's nowhere near complete.
>>
>>554968410
Because the science is quite a bit more complicated
>>
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science nigga
>>
>>554940183
>he doesnt know
>>
>>554968410
no lcd has 1ms response times
you get motion blur because the backlight is continuous so your eye is seeing the entire transition phase of each pixel which can be longer than the actual frame time
if your frame time is 16.6ms and it takes the pixels 16ms just to transition, your eye just sees the 16ms of blurry mess, not the 0.6ms of clarity
>>
>>554974404
>it had waaaaaaay better contrast and colors and of course no ghosting or motion blur.
Yeah, especially in a dark room. Seeing those Sony Trinitron colors with your own eyes is honestly mind-blowing. I even preferred playing early 480p Xbox 360 games on those CRTs, no joke. That's how good they were. I really wish OLED would become mainstream for desktop monitors and laptops, but oh well, a whole decade has passed at this point. Call it a cartel, monopoly, planned market manipulation, or whatever you want, but I guess we're not going to see OLED reach the same level of popularity that LCDs did back in the day. At least not in the near future, it seems. It is what it is.
I believe MicroLEDs will be even more expensive, even years after they hit mass production.
>>
https://youtu.be/jb7epHGWo_0
60 FPS?? Wait, what?
I had always assumed that early consoles were strictly frame-rate capped regardless of the video mode selected.
>>
>>555004892
>xbox 360
>early console
wut
>>
>>555004892
I’ve always thought (and still do) that the seventh generation should have been marketed as '480p consoles', and the eighth generation as '684p–720p consoles', with the capability for Blu-ray movies. They should have focused on physics, AI, simulation depth, and other meaningful advancements instead of obsessing over resolution numbers.

The PS4 and Xbox One CPUs were terrible. They went down the pure marketing / cheapest route (because of PS3's backlash i guesss), and we’ve been living with the consequences ever since.
>>
>>555005175
*relatively speaking
>>
>>555004892
A good chunk of the PS360 library can have the fps cap increased to 60 fps without any issue, they only start breaking at 100 and higher
>>
>>555005617
So that's just double-buffered V-Sync? It can't maintain 60 FPS and drops to a 30 FPS cap?
>>
Has any game ever included visual improvements specifically for 480p mode, thanks to the extra headroom, instead of just pushing for 60 FPS?

https://docs.google.com/spreadsheets/u/0/d/1fs1Cg4iJiakx_QHsdAmdXyliQ_xJHvWAvXxGwl7FZu8/htmlview#
>>
>>555005863
>double-buffered V-Sync
neither of those terms have anything to do with frame rate
>>
>>555005863
>that's just double-buffered V-Sync? It can't maintain 60 FPS and drops to a 30 FPS cap
not really -> https://youtu.be/XIpFH_3KK4s
>>
>>555006270
In double-buffered V-Sync, if rendering a single frame takes longer than one refresh cycle (>16.67ms at 60Hz), the next frame misses the VBI swap window and must wait for the following one: effectively dropping FPS to half (30 FPS at 60Hz). This creates stuttering and is a well-known drawback.
>>
>>555006484
v-sync just means that it presents in sync with the display refresh

you can render at 9000fps and then just throw away 9940 of those frames

v-sync is not inherently a measurement of fps

double buffering has even less to do with fps
>>
Man, I connected my last controller I needed to setup to my PC for retroarch and it literally made other controllers go wonky, wtf man. Fuck this gay shit.
>>
>>555006627
You're half-right on the definition but missing the key part.

V-Sync does sync presentation to refresh but in the standard double-buffered implementation (what most games/drivers use by default anyway, this is the key part), if your render time exceeds one refresh interval (~50 fps on a 60 Hz mon.), the back buffer isn't ready in time GPU blocks you miss the next VBI next present happens two intervals later effective FPS halves to 30 + and boom -> noticeable stutter..
>>
>>555006627
>you can render at 9000fps and then just throw away 9940 of those frames
that is true ofc, but our main discussion point was presentation, no?
>>
>>554979756
switch emulation is so dead I stopped downloading new updates for games for my hoard stash because I know they're not gonna work
>>
>>554979756
>what happened
Nintendo. Developers are retards who tied their github accounts to their real life identity so they basically chickened out instead of continuing work under pseudonyms.
>>
>>554884343
Most emus have issues with post processing when upscaling. I hate it too.
>>
>>554996804
I wasn't referring to NTSC/CRT stuff, but to anything done during the rendering pipeline. For example, for many years video plugins in N64 emulators were not at all accurate to how the real N64 video component actually drew the image. They didn't emulate the AA, blur, gamma correction, and de-dithering normally applied to the raw framebuffer image, and even that raw image looked vastly different to what you'd see in those plugins. MAME was the first to even attempt to render the image how real hardware does, and it was perfected in the Angrylion plugin. That's what I mean.
>>
it's funny how emulating modern consoles is less emulation and more just circumventing drm
>>
>>555010718
That's because architecture has finally settled and everything isn't using completely different chipsets and such nowadays.
>>
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>>555010718
Wouldn't that mean that modern consoles are just PCs with extra DRM in place to prevent piracy? So you're paying extra for hardware that only benefits globalist corporations by restricting your personal freedom?
>>
>>555010524
N64 emulation is in a really good place now in that regard as you mentioned, and Dreamcast is getting there too, especially with the compute shader-based renderers.
But I think there's still a lot that needs to be done for PCSX2, Xemu, Dolphin, and most later systems.
Unfortunately, devs usually won't prioritize this kind of "video-accuracy" work. Their focus tends to stay on compatibility, timing fixes, Qt/GTK frontends, and stuff like that.
>>
>>554968410
The same reason a zoetrope needs a grill or a strobing light source to not be appear as a shapeless blur.
>>
just learned there are a few dudes cracking denuvo now, which makes switch and ps4 emulation less interesting, nocturne 3 is already cracked, hopefully persona 4 and 5 soon
>>
>>554399035
if they are decrypted just change the extension type from .cia to .cci
>>
>>555017282
I'm looking forward to Sonic Frontiers so my 3060 doesn't have to suffah.
>>
>>555017282
there is a version without denuvo of p4g, they forgot to add it when the release happened.
>>
>>555018675
there's for both p4 and p5 but it's not a real crack, it's hypervisor bypass shenanigans
>>
>>554996804
Nobody care except your autistic ass. It's already hard enough to try to emulate the proper graphics of the games without everything shitting itself up so that we also have to go through the hassle of emulating some "analog signal" shit thal will always look like dogshit on LCD screen anyway. Just grab shaderglass and play with the shaders like everyone else. Or actually learn some coding and propose a fucking PR.
>>
>>555018907
im not talking about that(also find it dogshit), they forgot denuvo and released it like this on steam, thats why we got repack at the time of the release.
Atlus did however update the game shortly after to include denuvo.
>>
what is the lightest crt shader that is just meant to correct the image so it is display it how it was designed back when there were only crt monitos? no gay shit, no "tube emulation", no warped edges because muh crts weren't flat, just an interpolation fix
>>
in theory the lightest crt shader possible should simply add scanlines, right?
>>
>>555013063
That's exactly what modern consoles are. Xbox is just an x86 Windows machine, PS5 is just an x86 FreeBSD machine, Switch is just an ARM Android machine.
The only difference is the underlying OS (Even XBox OS is not entirely "just Windows) and the addition of a bunch of DRM on both the software side and the hardware side.

>>555017282
I honestly do Switch emulation just because it's a "single file game" so it's a lot more convenient than PC piracy and feels "safer" to do.
>>
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>>555019083
>>
>>555019375
ntsc i guess
>>
How do you load HD textures into PCSX2 (non-qt 1.7)? Supposedly you should be able to do it in the video plugin but I don't see any of the tabs/buttons that should do it
>>
>>555019375
you don't need a shader, just go under video settings an enable bilinear filtering
>>
>>555020714
>feels "safer" to do
You think emu devs know shit about security? You think they're sandboxing properly? One buffer overflow and whoever leaked the tampered iso now has arbitrary code execution on your PC.
>>
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>>555021895
I only use emulators written in Rust.
>>
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Xiao is cute.
CRT beam simulation is also really cool, it's just a shame that it's so demanding when combined with a shader at 360 Hz.
>>
>>555022413
whats the game
>>
>>555022531
Dark Cloud on the PS2
>>
>>555022531
World of Furcraft: MAP Edition
>>
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>>555021895
congrats, you scared him off. mission accomplished, everyone’s paranoid now, happy?
>>
>>555022901
People have used security vulnerabilities in image viewers to distribute viruses in jpegs.
>>
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>>555022413
>>
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>>555023031
>>
>>555021895
Bitch please, the emulator would first have to breach my Flatpak sandbox and the virtual machine I'm using to play games.
>>
me? I buy burner laptops to play roms on then toss them in the incinerator when I'm done
>>
>>555023031
I remember in the early 2000s every time I browsed porn I would get adware installed on my pc even though I always kept my browser up to date
>>
>>555022901
I mean, it'd be surprising if anything more complex than a nes emulator wasn't riddled with security vulnerabilities, just be glad there's curated rom/iso sets that can basically be trusted
>>
>>555019375
Not sure about the lightest but you can set Guest and really most good shaders to avoid any gay warping because you're right that's not the part that matters. Easymode I think is fast and should do just enough.
>>555020516
No, scanlines alone won't do shit, there's a lot more going on in crts than this. You definitely need some blur or softening of the image (Guest has several ntsc settings that handle the blur and smudging of the picture) and scanlines can't be just dumb black lines too. a proper aperture/shadow mask is needed to regain some illusion of sharpness back from the signal blur. You also need a tiny, tiny bit of bloom. Guest handle that automatically, I think easymode doesn't.

Also you need higher motion clarity than the usual flat screen but that's for all games.
>>
>>555030373
>just be glad there's curated rom/iso sets that can basically be trusted
And modern games all have signatures that can be verified and can't be forged.
>>
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>>555023879
>my Flatpak sandbox
sniff sniff
niggas… y’all smell that?
that’s the unmistakable stench of tranny in the room, i know that hormone sweat + cheap body spray combo anywhere
turning me into a bloodhound against my will
>>
>>
>>555023031
png wins again
>>
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Imagine Xenia Edge actually pulls this shit off:

Grabs Canary Netplay stuff online multiplayer, whatever LAN/system-link games

Grabs Mousehook fork stuff

Finally nails the timing bugs, crashes and those XMA audio crashes that kill the vibe every 10 minutes. No more silent cutscenes or random muting.

Full XBLIG support

Better and deeper VFS/XAM device emulation dashboard interaction with files in file system, song injection into games etc

XEX swapping emulation instead of "simulation" and Xbox Guide dash menu emulation;
https://www.copetti.org/images/consoles/xbox360/screenshots/blades/guide.523b9d82f4b058f5ee29236cfd993cdf1cc3b2cb877a81e985ee3487a3ca5e48.jpg
https://tcrf.net/File:Xbox360-2.0.7342.0_Guide.png
https://greyhamblog.wordpress.com/wp-content/uploads/2019/05/dsc03729.jpg

Avatars actually showing up and working in the dash and games.

Kinect emulation without needing the real sensor duct-taped to your monitor.
>>
>>555037763
>Kinect emulation
Holy shit, seriously? I used to get all the (offline) cheevos in Kinect Adventure! God that game was kino...
>>
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>>555038052
lmao you're a Kinect fag as well?
moshi moshi oniichan~
>>
>>555039741
LOL, not every game was good obviously. I used to play Wipeout as well, and it was an unresponsive clusterfuck. The Wii version was unironically better.
>>
emu
>>
>>555037763
Street Fighter IV: The Ties That Bind bonus disc is literally the closest thing we have to reliving the cursed HD-DVD menu in Xenia Edge emulation (until someone finally cracks HD-DVD drive peripheral emulation, assuming it's even doable lul)
>>
>>554960870
The image doesn't match the shape of the bezel. That looks so stupid.
>>
>>554968410
That's a fake statistic made up by the manufacturer. It's usually grey to grey which is a pointless stat, because you're supposed to count the time it takes to go from black to black again (which takes longer than grey to grey).

If you look up a third party review that does proper testing, the actual numbers are much much much higher.
>>
>>555006134
Progressive Scan output alone is a huge visual improvement over interlaced.
>>
>>555006778
If it's different kind of controller to the other controllers you will need a seperate install of RA altogether.
>>
>>555019375
Just turn on bilinear filtering if that's all you want.
>>
No.
>>
>>555049483
Damn, that's crazy because the other controllers are NES, SNES, and N64 but all switch flawlessly.
>>
A few months ago, someone posted a Windows 98 games pack for 86box on /vr/. Does anyone know if there was an updated version posted since then?
>>
the sony cxa palette included with the nestopia core is wrong. all the colors are wrong.
>>
how am I suppose to set my Audio Latency in RA? I dont notice any difference no matter what I set it to. 64, 32, 16, 0, all sound and rook same. only difference I can see is with Statistics open. if I leave it at default 128, Blocking never goes above 0, and Underrun will start at around 8% and move towards 0%.

setting it lower ends up with higher blocking and underrun %'s even though I dont hear any differences. I thought lower settings were better?
>>
idk about motion clarity but I turn on the backlight strobing on my ips monitor and I can practically count the hairs on that alien's ass as he zooms through space

seems like a solved problem to me
>>
>>555052946
I made that pack. I haven't worked on it much since (way too busy with other shit), but I do eventually want to return to it. One thing I've done since then is switch the default processor to a Pentium MMX, since AMD processors seem more taxing to emulate even at lower speeds. I also switched to a Sound Blaster 16, since frankly speaking, emulating the AWE32 is kinda pointless since you can just use FluidSynth for decent MIDI, and the EMU8000 wavetable (the only thing that sets the AWE32 apart from the SB16) is poorly emulated anyway.
>inb4 fork of a junk
It's for early Windows shit only.
>>
>>555066413
dims the overall image
>>
>>555067184
not really, I turn up my monitor brightness from 35% to 70% and it's visually back where it started
>>
>>555069860
yeah, well, don't say I didn't warn you when your monitor backlight dies from strobing all the time
>>
>>555060949
Supposedly that, Mesen, and FCEUmm can let you choose custom palettes, but I'm not sure how that's done. I really hope it isn't convoluted like adding samples to FBNeo.
>>
>>555073527
(samefag)
I spoke too soon, it IS convoluted! And to think people are overwhelmed by RA's UI itself.
https://docs.libretro.com/library/nestopia/#directories
>>
>>555066413
You're effectively halfing your monitors framerate.
>>
>>555074365
>halves your monitor framerate
>it's still twice the framerate of the games your emulating
>>
>>555066413
Yeah it's solved for the 0.003% of monitors that actually have a strobing mode switch and is tuned well enough to look good at the framerate that matters, which is 60fps.
0.003% might be too high of an estimate, unless I count the first gen Gsync module monitors that can be hacked into allowing 60hz strobing.
Some of us who knows about this can plan for it and buy the rare few displays that are capable of this, but pretty much everyone else is fucked and have to play vidya with insane motionblur. Good thing that normies just don't see it. Also good thing that Pulsar is now a thing, assuming it looks good at 60.

>>555074365
not always the case, it depends on how it's implemented. My msi monitor and my lg C1 both can strobe at the max refresh rate of 144 and 120hz. Pulsar monitors also have the full 360hz.
But even if that's the case if it halve the effective framerate from 120hz to 60 then that monitor is a keeper imo, since 60fps is what matters as the strobing rate has to be equal to the game's framerate.
>>
>>555046896
gen
>>
>>555074365
Backlight strobing is not black frame insertion. That said, you generally are restricted to some specific framerate when using it simply because they only design the backlight to strobe at some specific frequency, but that framerate very well could be the monitor's native refresh rate.
>>
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I remember reading the post by MelonDS dev a couple of years ago that the separate screens feature is being tested. Did he drop that idea or what?
>>
>>555062731
Unless you're playing a rhythm game you're probably not going to notice a difference.
>>
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Does anyone know the link to xenias canary compatiblity list? I keep going through the links but it ultimately leads to og xenias compatibility list which is not updated
>>
>>555094628
>https://github.com/xenia-canary/game-compatibility/issues
>>
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>>555094942
thanks
>>
>>554403349
>UI
>Android
>hack
>cleanup
Yuzu and Ryujinx forks are sad
>>
>>555006134
Doubt it, what would even be the point? But at least on PS3 there are games that can target native 720p or 1080p (usually just weird resolutions >720p upscaled to 1080p) and that can come with visual differences.
>>
Im playing GOW2 on Vita3k(cause i started it on Vita and moved my saves on PC), but whenever I use any god powers or when there's some repeating sounds(think of fire breathing, pushing a statue around, etc), these sounds get stuck on loop, and im forced to keep playing until next save point, save, quit the game and restart.
Is there any fix for this? Already tried switching the audio backend to Cubeb, but the issue remains(and using Cubeb the cutscenes have no audio).
I even tried seeing if i could move the saves onto the PS3 version to play it on RPCS3(cause it looked like the file structure of these saves is identical), but even if the game sees there's a save, it says it's empty or corrupted(and for whatever reason, the game also has graphical issues where a lot of black lines appear on screen, couldnt find a word about this on google), and of course i cant convert these saves to the PS2 version.
>>
>>555066426
if by "early" you mean Windows 3.0, then yeah
for Win95 just use DOSBox, and for Win98 and beyond, use the project that shall not be named
>>
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>>555102258
>for MS-DOS, Win95 just use DOSBox
*DOSBox-X, DOSBOx Pure, 86Box/PCem

>for Win98 and beyond, use the project that shall not be named
*KJ's masterpiece
>>
I haven’t been able to play the menu of this BD Video ISO on PC for years now, neither with VLC nor with Kodi.

In VLC, I only get a black screen in the menu section (other Blu-ray movie menus work fine). I’ve already set up the JRE environment for BD-J / BD-Live features, in case this disc uses them. I also configured the libaacs and libbdplus quirks for discs with BD+ or AACS/AACS2 protection. I have ~10 other Blu-ray Video ISOs that play without any issues, including fully working menus.

Kodi does load the menu, but I can’t control it. The button mapping seems completely broken or misconfigured, the navigation behaves randomly and doesn’t correspond to my inputs. I even plugged in a DualShock controller and an Xbox One controller, but neither worked.

I believe I also tested this disc image with Leawo Media Player, but if I remember correctly, it didn’t reach the menu either (not 100% sure though).

Does anyone know any way to play this disc properly on PC with full menu support?

https://youtu.be/F0Z5Fs9ch44?t=931

download link: https://myrient.erista.me/files/Redump/BD-Video/#:~:text=Welcome%20to%20PlayStation%203%20and%20PlayStation%20Network%20(USA)%20(BCUS%2D98195)

media player software guide;
https://emulation.gametechwiki.com/index.php/Home_media_players#Media_player_software

https://en.wikipedia.org/wiki/Comparison_of_video_player_software#Optical_media_ability
>>
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>local man arrested found to have over 300gb of illegal roms on his hard drive
>authorities say that many of these games are valued in the thousands of dollars, the total value of the stolen games may exceed $100 million
>if convicted he will face multiple life sentences
>>
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>>555114994
*death penalty
>>
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>>555114994
>over 300gb of illegal roms
*amateur porn
>>
>>555114994
>clone my ROM collection
>$100 million USD generated out of thin air
Economics is magic.
>>
>>555109828
Anon
Please don't post the BR meme
It reminds me of a better time
>>
>>555114994
>300gb
That's it? I have way more..
Holy fuck I'm rich! I'll just sell my hard drive and buy 50 Lambos. See you later losers!
>>
>>554940140
this guy posted this and one day later the banjo kazooe recomp was announced
>>
>>555114994
that's what happens when you don't delete your roms 1 day after downloading them, filthy criminals
>>
amd will port the 7800x3d for AM4 and basically we'll be getting avx512 on AM4 with ddr4 memory, I can already run ps3 games at 60 with my 5700x3d, it's gonna get even better now
>>
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why are they called shaders when their so bright
>>
>>555130370
>I can already run ps3 games at 60 with my 5700x3d
C-Tier shit -> >>554567703
>>
So what happens after you've beaten all the video games? Emulation becomes kind of pointless, no? Didn't plan ahead, did you?
>>
>>555132928
Then I start on romhacks.
>>
>>555132928
it's kind of crazy when you think about it, how many billions of manhours has humanity wasted on nes emudev? there's like 3 nes games actually worth playing, they could've just ported them to windows in half that time
>>
>>555132248
plays everything at 60 no problem, what can I say, but I am a memory overclocker
>>
>>555132928
honestly, the real gaming is playing mods and romhacks, it's much better than triple a slop because it's made with love by people that care so big mod projects are always amazing
>>
Collect games. Pc's/consoles/phones will be replaced by a subscription by 2030. It is all just so tiresome. I guess touching grass is the future.
>>
>>555134237
try Last of Us or GTA IV
>>
>>554406646
Half because they don't want users fucking with settings that aren't exposed via UI, half because windows is total shitshow in regard to where applications are supposed to store user data.
Some put it in the public folder, some in the user's folder, some in AppData, and some in the registry.
>>
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>>554928418
>2.8 release of PCSX2
It will be huge yeah. Tons of GS fixes and perf. improvements are already in. D3D12 is now the default HW backend on Windows because of the barriers PR and other shieeet.

https://github.com/PCSX2/pcsx2/milestone/9?closed=1
https://github.com/PCSX2/pcsx2/milestone/9

Biggest question mark for me is when the soft-float draft gets merged. That needs proper recompiler support as well, so it’s a lot of work. After that, there are still some VU1-related graphics issues in certain games.

After that;
MagicGate emulation, fixing the EE and VU recompiler issues, full TLB support, and ParaLLEl-GS making it into master.
>>
so when your monitor is 300+ fps and the games are 60fps, is there anything cool you can do with all those extra frames? and I said cool, not bfi
>>
>>555143703
bfi
>>
>>555143703
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Electron_Beam_vs._BFI_and_Rolling_Scanline_Simulation
>>
>>555143703
black frame insertion to remove motion blur
>>
>>555143703
I've been working on a shader that lets you play multiple games at once by swapping between them every frame. So if you have a 240hz monitor you can be playing 4 different games simultaneously. It's great if you have a long backlog but not a lot of time.
>>
>>555142326
so they will move to dx12 exclusively but not move to avx2 exclusively?
https://github.com/PCSX2/pcsx2/issues/11382
>>
>>555143703
Nasty ai frame gen I guess.
>>
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>>555143703
BFI shit aside, I wonder if there's a use case for just updating a shader effect multiple times per frame of gameplay... At the very least, you could get smoother phosphor trails for CRT shaders and less granulated motion blur for LCD shaders?
>>
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a shader that flashes sissy hypno suggestions in the frames between frames
>>
>>555148918
dont give the mame team ideas
>>
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>>555132928
>So what happens after you've beaten all the video games?
>>
>>555149890
99.9% of those are atari-style games that you play for 3 seconds and you've experienced everything there is to see
>>
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wtf is this shit that google's giving me as the top search result?
>>
>>555151162
It's some French ripoff site.
>>
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>>555122705
my friend and I have often joked that we have "protagonist power" because we'll play weird old games and then they suddenly get some sort of announcement shortly after (for example, we had just recently played through seiken densetsu 3 shortly before the remake was announced out of the blue). we were literally planning to start playing bk a few hours after the announcement came out. desu we expected that the opposite would happen, that as soon as we finished bk the port would be announced, so it's nice it worked out in our favor. still gonna have to use xenia for tooie tho
>>
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>>555145308
it seems macfag faggotry is at the bottom of it otherwise what would be the point of moving to dx12 exclusively but not to avx which predates dx12?
>>
is your character in xenoblade chronicles really that floaty or is dolphin broken?
>>
>>554406646
>computer emulators
Literally nobody gives a flying fuck about cartridge/tape/floppy computers except C64, Amiga, and Japanese CD-based porn computers.
The vast majority of emubros wouldn't even touch Macintosh or Wintel computer emulation with a ten-foot pole.

>WinUAE
Eeeew, stop using boomer WIMP dinosaur frontends.
Use FS-UAE if you want something that doesn't look like it was designed in 2014, or PUAE if you're already balls-deep in Retroshart.
>>
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>>555164716
Doesn't this shit run flawlessly on yuzu or ryujinx or whatever? Just use those
>>
>>555166730
>>554818251
>>
>>555155869
What's the point of emulating Wii games when you can just play them on a real Wii directly off a usb?
>>
>>555164716
>finally, I can play a 15 year old game as a stuttering mess just like the developers intended!
>paypigs btfo!
>>
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seethe harder bingtendrone
>>
>>555168168
Yeah, that's not either of the two I mentioned it's a fork called Eden.
>>
>>555155869
game is so bullshit big that I used a cheat to make him run even faster.
It's an amazing game overall but holy shit do they want to waste your time
>>
>>555155869
Yes and they went further with this in xenoblade x where its a platforming stealth game.
>>
>>555133195
the nes has the best library overall of any console.

day 3 of having to solve 3 captchas per post wtf
>>
>>555066413
>seems like a solved problem to me
An actual CRT or Plasma is 100 times clearer than an IPS with strobing backlight + High refresh rate.
Those tricks are great but they're not even close to getting rid of the motion blur completely.
>>
>>555175470
That's a hard disagree from me. It's the best of it's era for sure though.
>>
What's the best way to emulate 3DS games and have them look at least alright on larger screen? I want to play Stella Glow but it doesn't look great even with increased rendering resolution. Pic related is at 9x internal resolution (3600x2160) and as you can see it's mostly still very smudged and blurred. Obviously I don't expect the textures to magically become high res or anything but even most geometry still looks very smudged.

I have messed around with scaling settings and with the texture sampling, it's possible to remove the blur but the game instead just looks extremely pixellated despite the very high rendering res. Am I missing something here?
>>
>>555176063
My strobing IPS panel has better motion clarity than both my trinitron and my Commodore 1802.
>>
>>555176589
Honestly if I'm emulating a handheld game I prefer just using a handheld emulator.
>>
>>555176903
I'm actually trying to get a decent result out of using my Deck with an external monitor so I can get 2 screens. I don't have any small external monitors though.
>>
>>555176663
Nice lie.
>>
>>555176589
Also pic related what it looks like with nearest neighbor texture sampling, blur / smudginess is gone but it still looks very low res despite actually rendering at 3600x2160.

I think whatever effects the game is using are low res still and remain the same despite the 9x internal res, so overall the image doesn't look great.
>>
>>555178097
Play it at native res so the UI doesn't stick out like dogshit.
>>
>>555178216
I actually tried that, native res is 400x240 and looks like pic related.

This shit actually looks better on my old TV setup because of the low res, but the aspect ratio is wrong and it seems kind of retarded to play a 3DS game like that.
>>
>>555179054
Honestly I would just play it like this. A lot of emulators have issues with effects when cranking up the internal resolution due to floating point shenanigans and stuff like that. And azahar/citra were always more about performance than accuracy. And besides those effects were never really meant to be seen at a higher resolution anyway.
>>
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>>555178097
>>555179054
you right now, thinking that mess counts as emulation, meanwhile chads actual setup -> >>554897401

be ashamed you degenerate zoom zoom, naughty little timmy
>>
>>555179885
A chads actual setup would be playing it on a 3ds in 3d.
>>
Does any 3DS emulator support 3D glasses?
>>
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>>555180218
>playing it on a 3DS in 3D
Cute. Peak femboy energy detected.

Actual gigachad setup: EmuVR + handmade 3DS UGC model + Citra core + virtual childhood bedroom + posters of every waifu ever + the physical 3DS is just a $20 paperweight on the shelf next to the Dreamcast that also never gets touched.

Watch and learn, beta;
https://youtu.be/q6d3JtxusdU
>>
>>555180950
>virtual childhood bedroom
If you were a child when the 3ds came out you are NOT a chad.
>>
>>555180950
touch must be a pain
>>
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>playing FFT
>no problem
>enter the RA menu
>GPU starts screaming
>menu is drawing itself at 500hz
There has to be a way to cap the menu to something reasonable, right? Right?
>>
>>555181261
never found a proper solution for that, it just draws at your monitor refresh rate, no settings to change it
can lock the fps in your graphics drivers but oddly that also locked my fast forward rate so fuck that
now I just tell it to set my display to match the refresh rate of the content which is kind of gay because it takes a few seconds for the monitor to switch modes but it works I guess
>>
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>>555179462
I think this might look nicest on a CRT TV, as stupid as it is. The AR is incorrect but the text looks much better and the 3D graphics look far better too. 240p really wasn't meant to go on a 2160p screen.
>>
DS/3DS are the only consoles I'd rather keep the original hardware. Touchscreen is a mess and resolution is too low + shaders don't help that much
>>
>>555183148
Yeah that's not bad.
>>
>>555181082
I was 10 :)
>>
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>>555186691
And that's why you'll never be a chad kid.
>>
3DS had such a dogshit screen and resolution, especially in her OG edition. In was bearable for anything 2D, but 3D was pure suffering.
>>
>>555183880
Anbernic released or is releasing a 3DS clone, probably would work great.
>>
>>555174145
>not murdering the whole planet with overdrive
>>
>>555188365
I'm turning 25 in a few months though... I'm no kid.
>>
>>555181261
>falling for 500hz meme
>>
>>555150239
>you've experienced everything
You haven't experience mastery, which is the whole draw of those types of games.
That's like saying there's no reason to play more than one game of chess because you won't ever unlock new pieces.
>>
>>555191298
cute
>>
>>555183148
Why don't you just set your display mode to 400x300 or 800x600 to play with the correct AR?
>>
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Why do so many people say RetroArch is shit? It lets you have stuff like VRR and proper scaling for every core it has
>>
>>555194525
>800x600
It's a CRT TV, it's only capable of 15kHz video so that's way too high res
>400x300
I'm not sure whether you can get this in 15kHz either, though I'm not an expert. Typical modes at 60Hz are 240p or 480i. Getting 300 lines would mean dropping refresh rate but I'm not sure you can get 300 lines even like that. PAL resolution at 50Hz would be 288 lines so 300 I guess would be even lower refresh rate than that. It would fuck up motion, but more than that I'm not sure the TV can sync to less than 50Hz refresh either. It does work in the 50-60Hz range, I know that much.

Maybe I could look into making a custom video mode though, if I can get even 400x288 then it would still be closer to the correct AR, but I don't know how bad the motion will look with 30FPS on a 50Hz screen. The game's turn-based so maybe it won't be so noticeable.
>>
>>555183880
I have a pretty good setup for NDS I think. I use hybrid mode with a shader I made that blacks out the doubled lines, and then I output that to a CRT running at 800x600.
>>
>>555196836
Back when I had a CRT monitor, I would just run it at 640x480 and use an overlay. Both screens fit comfortably and everything looked quite good.
>>
>>555197609
Yeah, that's really not that bad. I do it my was just because I wanted the main screen to take up more space on the monitor.
Even now I'm only using 44% + 11% of the monitor, which still kind of bothers me, but it's an improvement to 25% + 25%.
>>
>>555195867
I really think it's just midwits mad they got filtered trying to figure out the settings. And _they_ don't need all those options anyway so it's bloat and that means they couldn't figure out the settings because it's bad design.
>>
>>554817732
There are emulators written by japanese people - SSF (most notable example), Xebra, NEC personal computer stuff, SNESGT, TGB Dual, bunch of old forgotten nintendo ones. I bet MAME also collaborates with some Japanese dumpers.
In the 90s and early 2000 they also shared a lof of roms on p2p networks like winmx, winny and the like, many made their way to goodsets only to get redumped years later. Hell, the reason we have any sort of PC-98 library is because they dumped all that shit and shared thos multi-gigabyte packs, towns and pce cd dumps were also sourced from random p2p uploads.
>>
>>555010718
>>555020714
This is wrong. You still need to emulate the underlying API calls, provide filesystem, recompile shaders etc. If you want to be pedantic and use the WINE definition, you can call modern emulators mere API wrappers I guess, but this is still not as simple as circumventing DRM.
>>
>*record scratch*
>*freeze frame*
>Yep, that's me. You're probably wondering how I got in this situation.
>>
>>555204323
needs moar static
>>
>>555199994
Modern consoles also use custom GPUs with custom drivers and proprietary apis.
>>
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Kinda based how there are achievements for porn games
>>
PRÖÖÖÖÖÖÖÖÖT
>>
if avx512 is so good then why only rpcs3 uses it?
>>
>>555017282
>hopefully persona 4 and 5 soon
There's already 2 for 5, a traditional crack and the AMD hypervisor. They're for different versions of the game though.

>>555018675
>>555019335
An executable without Denuvo from the v1.00 of the game.
No updates and a number of mods won't work either because they were updated for the latest versions with the 64bit engine improvements and such.
>>
>>555021652
You drop your texture pack's folder inside PCSX2's Textures folder.
The folder in question should be named with the game's region ID (ex: SLUS-21621), and it should contain a folder called "replacements" where all the textures are located.
Then open PCSX2 and go to Settings -> Graphics -> Texture Replacement and enable Load Textures, Asynchronous Texture Loading and Precache Textures.
>>
>>555209013
>>555021652
>non-qt 1.7
Ah, my bad.
It's probably something similar. I remember I used the P3 HD textures before the Qt update, but I hadn't had a reason to go back to those older and shittier versions myself.
Check if the textures load automagically by just putting them in the right folder (PCSX2\textures\SLXX-XXXX\replacements).
>>
>>555208718
https://emulation.gametechwiki.com/index.php/Computer_specifications#X86_.28recommended.29:~:text=AVX%2D512%20optimizations%20that%20RPCS3%20(and%20other%20emulators%20such%20as%20Yuzu%2C%20Citra%2C%20Vita3k%2C%20Xenia)

https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=hardware%2Dlevel%20execution.-,Instruction%20Set%20Support,-%3A%20such%20as%20AVX
>>
emulation
>>
why did the maister abandon PGS bros? I'm literally holding off playing games that are bugged there because I don't wanna go back to PCSX2
>>
>>555166730
It seems to run fine on Eden too, no? That stutter >>555164716 is just shaders compiling.
>>
>>555223094
Not even getting stable 30 fps though and there's nothing extra going on, unless their hardware is just shit idk. I haven't emulated wii in a second but I never had stutters.
>>
>>555228450
He's clearly getting stable 30fps as you can see from the first few seconds of the clip and from 19s-30s. The fps only drops while shaders are compiling, as you can see by looking at the bottom right and seeing the "Building: x shaders" message. This frame rate drop is completely normal and expected no matter the hardware, game or emulator.
The only question is why Eden doesn't pre-compile shaders before the game launches? I haven't played Switch games in a while but I remember Yuzu and Ryujinx doing this each time you start a game for the first time.
>>
>>555229461
>This frame rate drop is completely normal and expected no matter the hardware, game or emulator.
Anon, I hate to break it to you but this does not stutter on my switch lol.
>>
>>555132928
Start making your own
>>
File: Autograph.mp4 (2.33 MB, 726x480)
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2.33 MB MP4
tfw every WWII game is "MUH ALLIES KILL NAZI SCUM", want to play as Axis for once. kraut panzer ace pushing back commie hordes OR glorious banzai nips steamrolling burgerlands. not just MP bots, recs? imports fine

other than these;
https://vsrecommendedgames.miraheze.org/wiki/Games_against_ideologies/Mods
>>
>>555235107
>kraut panzer ace pushing back commie hordes
historically inaccurate
>>
>>555231278
Anon, I hate to break it to you but shaders are already pre-compiled for the Switch GPU. Check what shaders are and how they work before spouting nonsense.
>>
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>>555235591
>>
>>555235631
...so "This frame rate drop is completely normal and expected no matter the hardware, game or emulator." is still an incorrect statement. Thanks.
>>
>>555132928
Move to Poland and suffer from lack of sun exposure.
>>
are there any blogs or sites that discuss romhacks, not for download, I can find where to download, somewhere that reviews those, I want to make a spreadsheet
>>
>>555239697
Unironically, YouTube.
>>
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>>555180950
>>555179885
>>554897401
another one
>>
>>555239838
It's like you made a scam emu real.
>>
>>555239661
Did this guy get out of speedrunning or something? Feels like it's been years since I saw him in one of the yearly marathon events, despite him frequenting the shit out of them before.
>>
>>555195867
1. Silent shutdowns on exception, aka "you get the ps1 emulator, but this one requires a BIOS", in all its varieties
2. Many of the important management features are not ported from the desktop UI.
3. Per core file format support, which in itself would be fine if it meant everything supported ciso.
>>
>>555239764
any particular good channel that covers romhacks?
>>
>>555241793
SEGA Lord X and Video Game Esoterica, though the latter covers hacks more often.
>>
another 47 "redistributable" .dlls get vomited into system32
windows update breaks my program because some random service updated msvcrt140.dll.dll.dll
mfw "just ship the runtime bro" meanwhile my 12 kb binary now needs 180 mb of side-by-side hell
static link or gtfo
windows was a mistake
>>
>>555240214
Pretty sure he still runs, but I'm betting he's too caustic and unfiltered for the safe and tidy corporate-friendly atmosphere the likes of GDQ want to see in their runners.
>>
>>555243012
I can understand GDQ but he hasn't really been appearing at ESA either. Maybe he just can't be assed to pay for travel anymore. Or he's going to some of the smaller marathons.
>>
Did Medusa really need such a big ass?
>>
>>555245672
>using shaders to make stuff blurrier
>>
>>555245867
I feel you. Played through most of the game without them, but tried them out at the end. Had to literally up the brightness on my monitor to see shit.

On one hand it felt like some stuff was more detailed looking, but on the other hand it also felt like I was just smearing shit on my screen to not see the low details.
Might get better if I spend more time on picking the shaders.
>>
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>>555245672
yes, peak male gaze engineering
imagine the smell tho, unwashed gorgon crotch + snake musk + centuries of stone dust = chemical warfare tier
>>
>>555238116
It is a correct statement because it refers to the act of compiling shaders during runtime. Learn to read.
>>
>>555246239
>smearing shit on my screen to not see the low details.
that is the point
>>
we need good definitive shaders for each console, not the clusterfuck of terrible options we have now
>>
>>555247228
make sure to mail me the list once you've done it
>>
one of the crt nerds should find which is the "best crt of all time" and then see how the consoles look on that and make a shader that emulates that particular crt and we call it the definitive shader
>>
>>555249210

CRT;
https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-fsr-crtroyale-ntsc-svideo.slangp

https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-fsr-sony-crt-megatron-hdr.slangp

https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-fsr-sony-crt-megatron-hdr.slangp

https://github.com/libretro/slang-shaders/blob/master/presets/crt-royale-kurozumi.slangp

https://github.com/libretro/slang-shaders/blob/master/crt/crt-guest-advanced-ntsc.slangp

https://github.com/estefan3112/koko-aio-slang?tab=readme-ov-file#screenshots

CyberLab's Megatron miniLED 4K HDR BFI Composite;
https://forums.libretro.com/t/cyberlab-death-to-pixels-shader-preset-packs/35606/2190

handhelds;
https://github.com/Duimon/Duimon-Mega-Bezel/tree/main/Presets/Advanced

https://git.libretro.com/libretro-assets/slang-shaders/-/blob/master/presets/pixel_transparency/pixel_transparency-lcd-grid-v2.slangp
>>
what happened to Danny boy?
it's been almost a year he retreated from his youtube channel, discord, and basically committing stuff on github
>>
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>>555250798
I don't like shaders that are just lines with no pixels
>>
>>555250798
can't we get like one definitive shader that rules them all?
>>
>>555251743
CRT;
https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-fsr-crtroyale-ntsc-svideo.slangp

Arcade;
https://github.com/estefan3112/koko-aio-slang?tab=readme-ov-file#screenshots

Handheld;
https://github.com/Duimon/Duimon-Mega-Bezel/tree/main/Presets/Advanced

Thats it.
>>
>>555251743
crt-royale was released over a decade ago
>>
I've been deleting my roms after 24 hours but I just realized they were all in my recycle bin still

how fucked am I?
>>
>>555256508
Always empty your recycling bin, it's a good practice and saves on storage space.
>>
>>555251545
Could be he finally learned his lesson and decided to just be what he is (project lead) and focus on project direction and featureset decisions rather than touch the codebase and break stuff constantly as a result. Or he just got lazy and decided to just have sonninos and co. do the grunt work for free.
>>
>>555256587
You can just tell Windows to automatically empty it after X gigabytes of data. You don't manually empty the trash can in 2011+15, do you?
>>
Is it normal to get some image persistence with CRT beam simulator? I have a IPS monitor and text like READY or the laps get burned and fade over time
>>
>>555256717
Nah, sometimes I use Bleachbit.
>>
>>555256508
DoD 5220.22-M your HDD and thermite the plates, it's the only way now bro
>>
>>555255119
thanks
>>
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>>555256508
enjoy south sudan after you get deported
>>
>>555255119
that arcade shader looks fantastic, except for the stupid oval shape, can't stand that warped screen
>>
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>>555256974
>I have a IPS monitor and text like READY or the laps get burned and fade over time
I was talking about F-Zero btw
>>
>>555256974
that's just a form of bfi and bfi can damage monitors, yes
>>
>>555260482
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Electron_Beam_vs._BFI_and_Rolling_Scanline_Simulation:~:text=Go%20to%20Settings%20%3E%20Video%20%3E%20Synchronization%20and%20enable%20V%2DSync%2C%20and%20the%20%E2%80%9CShader%20Sub%2Dframes%E2%80%9D
>>
>>555256974
>>555260784
also bad caps can sometimes cause image retention in lcds, so if you have a budget chinkshit "gaming monitor" or your monitor is already dying then its even more likely to cause issues
>>
>>555260784
Can it actually damage LCDs? I thought they couldn't get permanent burn-in

>>555261059
Mine is a LG ultragear, 1 year old.
>>
>>555260902
I did that, it looks fine. I just get that slightly retention I mentioned, specially on grey
>>
>>555261337
>permanent burn-in
it's not "permanent burn-in", it's image retention, it'll fade after a while usually, but it means your monitor is prone to image retention and/or your caps are dying
>>
There just are no good shaders for 480p content...
>>
just realized RA has a shader off (hold) hotkey, you can bind it to the same hotkey as fast forward so you don't melt your gpu with uncapped ff
>>
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>nobody has made the GB box art into a radical animated border for playing your GB games
Are you people even trying?
>>
>>555265104
I don't know how to mathematically define a grid
>>
>>555256627
You mean I can finally update RA? It's 86 years
>>
>>555265767
(hi, hj) | i, j ∈ Z
>>
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>>555251545
>tfw danny will die in your lifetime
>>
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>>555265104
I always thought the original gameboy box art was the coolest shit ever but my mom threw the box away one day
>>
I'm emulating on linux and I'm a retard.
>>
>>555269017
emulating what exactly
>>
>>555269218
PS2 and earlier. I had no issues until I hit the PS2 era, it's a combination of it being an older nvidia laptop and me being a linux noob.

PCSX2 runs perfectly for some games while others run at half speed or worse.
>>
holy shit my custom shader preset is so good
>>
>>555272930
Care to send a screenshot? We shall see if it's lookin' good or lookin' sharp.
>>
>>555255119
>CRT;
wasn't the RGB connector better than s-video?
>>
>>555274093
>>
>>555276048
lookin' good
>>
>>555276048
>complete this randomly generated SMB1 level in order to proceed
Man, these new captchas are getting INTENSE
>>
>>555276048
my sides
>>
>>555176589
LCD shader in retroarch.
>>
>>555276254
I'll take that over figuring out which picture has 2 stars with 4 spikes
>>
>>555181261
You can limit the refresh rate in retroarch.
>>555195867
They just don't know how to use it. There are some things that are ridiculously unintuitive - the controller abstraction for example.
The implementation of turbo fire is batshit crazy too.

It can be a nightmare getting your head around that stuff for the first time.
The fact that they keep changing/moving/removing things in the UI and breaking things every update doesn't help.
>>
can we finally emulate the shadow of colossus ps4 game at 60 fps? has anyone tried? I haven't played that game yet in any console
>>
>>555270105
Have you checked if Linux actually make proper use of the GPU? Because Nvidia Optimus technology can be finicky on Linux. Also, how old is your GPU? Maybe it's just a perf problem.
>>
>>555265104
I mean I could recreate it in blender but I don't know what I would need to upload it as for people to use as a border.
>>
There is a hypervisor in the works that's supposed to spoof all hardware stuff Denuvo depends on. Is this emulation?
>>
>>555280459
cmon guys, answer the question, I know you know the answer
>>
who the fuck wants to play heavy ps3 games on their damn phone?
>>
>>555288323
phones nowadays have better hardware than computers from 8 years ago
>>
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>>555282357
Actually not too hard to figure out I guess
>>
>>555288463
bullshit zen2 released 2019 7 years ago
>>
>>555288463
Lmao what a stupid comment
>>
>>555288960
>>555289048
compare it then
>>
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>>555289267
>geekbench
>>
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>>555289267
geekbench lol
>>
choose another benchmark then chuddies, phones are strong anyway, you lose!
>>
>>555289267
Sorry nevermind I read your comment wrong initially and thought you said phones have better hardware the computers and missed the 8 years ago thing part, my bad. Yeah, even low end cpu's like n300s beat i7s and shit from 2018.
>>
well apparently vulkan got a huge performance improvement in pcsx2. maybe the problem with my systems wasnt really arch+kde after all huh or maybe im still in for another huge performance improvement in the future
>>
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>>555288904
Here's a copy for anyone that wants it
>>
>>555289890
you're straight-up comparing a ~10–15 W thermally choked ARM chip designed for bursts + efficiency
to
a 95–105 W AVX2 monster x86-64-v3 CPU with basically unlimited sustained power, mature OS optimization, full desktop software library, and decades of emulator/tooling maturity.

Real sustained workloads, heavy x86 code, or anything needing long AVX2/FP-heavy compute? That 2018 desktop still murders it without breaking a sweat. Apples-to-oranges matchup.

tl;dr today's expensive phones are faster than your grandma's 8700K/2700X... until you actually try to use them like a real computer for more than 5 minutes straight.

Your phone emu speed will slow down on complex/demanding PS2 titles unlike those x86-64-v3 chips. Moderate PS3 emulation? Forget it.

Get a real x86 rig. Phones = 304s (hoes) and TikTok.
>>
>>555292662
>Phones = 304s (hoes) and TikTok
*or jeets
>>
>>555276048
impressive
>>
>>555280459
>>555288127
The PS4 remaster fucking sucks, just play the original on PCSX2 or RPCS3. RPCS3 is easier to get 60fps.
>>
>>555280459
>can we finally emulate the shadow of colossus ps4 game at 60 fps?
No, it crashes on boot.
https://www.youtube.com/watch?v=GFxLCTmzoAc&t=1480s
>>
>>555293107
whats the difference from the ps2 version anyway?
>>
>>555293914
Arguably better visuals, a small amount of new content for completionists and people who's into exploring in vidja but it also introduced lots of bugs and mechanical changes for the worse.
>>
>>555293914
It looks like a cheap AA game from that time (which it is desu, a cheap "remake"), they removed some details and changed the atmosphere, changed physics, etc. It's an inferior game overall, just looks more "modern" for the sake of it.
>>
>>555290346
he says its a hack. i want to check how this affects gt4 when the sun is visible. it used to kill performance in certain tracks. it says its merged i will give it a try.
https://github.com/PCSX2/pcsx2/pull/13866
>>
>>555293914
>>
>>555295056
VU1 still cucking modern hardware over 20 years later lmao
>>
>>555293914
it's just one of these soulless remasters made by some random studio unrelated to the original devs, modernized graphics but it's artistically inferior and plays worse
>>
>>555295480
It was developed by Bluepoint? lol explains a lot about Demon's Souls PS5.
>>
>>555265104
I made one but I won't be sharing it.
>>
>>555299459
Good thing I already did
>>
I made two
>>
I didn't make any but I stole this anon's >>555299459 and this anon's >>555300572 and I got this one >>555291239 so I have four (4)
>>
>>555301392
I have stolen them and thrown them away. Now there is zero.
>>
>>555205931
yet they'll never add Clover or Custer's Revenge back cuz its "problematic" hmmmmmm
thx Xkeeper!
>>
there's nothing more cringe than opening a shader's parameters and it reads like an electrical engineering textbook
>>
skill issue
>>
Bruh im trying to play the conan game on rpcs3 but the frame rate is atrocious i can't find any thread with emulator settings , it seems it runs fine for other people. im running a 3060ti and a 5600x are my specs to low? i could run gow 3 with no problems
>>
It has been a while since I last messed with RetroArch, has runahead been replaced?
>>
>>555307671
Ok turns out the game loads the shader every time an action is performed my old hard drive couldnt take the load. Moved the game to my sdd and now it works fine
>>
ok so i tried the latest git of pcsx2 with the vulkan hacks/fixes whatever. a couple of questions tho; 1. in gt4 it keeps asking for high blending but is this for windows only? because afaik vulkan and ogl have higher blending than dx. i think someone told me vulkan and ogl have higher levels of blend on normal than dx on the highest. this is still true? also does pcsx2 highest blending enable higher levels of blending than the ps2 or highest blending is actually default ps2 levels of blending? 2. man i went on a tangent on the first question and now i dont remember what was my second question
>>
>>555265104
Sheeit, I'd dig a chinkheld that looked like that.
>>
>>555309735
No, but it has an alternative called Preemptive frames, which is basically Run-ahead but it only applies when you press inputs, or something like that. It's supposed to be more efficient.
>>
>>555292948
is the ps3 version the best out of the 2? I like to play the best versions always
>>
>>555316570
The original is the best.
>>
ps3 version looks like a faithful remaster
https://www.youtube.com/watch?v=ActhIPQ_DFQ
>>
>>555316570
Same shit once you upscale. It just has HD menus, widescreen fixes and it's less demanding if you want 60fps. I think they upscaled some textures as well but the difference is minimal.
>>
>>555319068
btw PS3 version is slightly harder due to the higher fps, which makes it easier to lose grip (gets a bit worse at 60fps, but still doable)
>>
Emu
>>
>>555287546
>hypervisor
That just means it's a virtual machine, so technically yes but also no. It depends on how you define an emulator.
It's still going to run on your native hardware, it'll just lie to the software and say it's running on different hardware. Or at least that's how I assume it works. Since it's not emulating hardware and is instead just sending fake data, it's actually not emulation in it's true sense.
>>
>>554421007
waiting for all the hotfixes for base Azahar to be in before updating

there was one 2 days ago
>>
Is anyone familiar with the GMG (GenericMusicGames) project?

Alternatively, is anyone familiar with the emulation of the Sega ALL.NET services for multiplayer arcade games? My work on reverse engineering something has hit a wall and I fear it may be due to not having access to a specific router used at arcades in Japan (strictly as a man-in-the-middle service between the cabinet/arcade network and the offsite servers).

Any help would be appreciated. I have already consumed the entirety of Tendokyu for information and I fear its now a select group of closed groups who have managed to sniff / collect network traffic at arcades that have the means to host private servers the way I am trying to implement an emulated service.
>>
>>555279224
I was using the regular version of Azahar. Does retroarch support having the 3DS screens in different windows?
>>
hol up

you can't manually enter numbers when doing cheats in RA? you have to hold down the dpad and try to stop at 95731743?
>>
>>555296227
Yeah, I've seen plenty of games with visual glitches tied to the VU1 recompiler or Instant VU1. Some titles even get messed up at 100% EE cycle rate like Fight Night Round 3, where you have to bump the EE cycle rate up to fix graphical issues.
>>
>>555311308
>in gt4 it keeps asking for high blending but is this for windows only?
There's an open PR (#13227) to add an "Automatic" blending mode that respects per-game GameDB forced levels without manual tweaking. Once merged it'll handle this automatically for a lot of titles. https://github.com/PCSX2/pcsx2/pull/13227

>someone told me vulkan and ogl have higher levels of blend on normal than dx on the highest
That used to be true, still not sure but most recent updates brought D3D12 much closer to Vulkan/OpenGL accuracy I believe. D3D12 got huge perf/accuracy boosts. Automatic renderer on Windows now often picks D3D12 over Vulkan for many GPUs. D3D11 is marked (obsolete) but still there.

>pcsx2 highest blending enable higher levels of blending than the ps2 or highest blending is actually default ps2 levels of blending
Higher ones (level 5 and level 6) goes beyond basic emulation by enabling full accurate blending unit features (like precise depth feedback, complex ops, etc.) that the real hardware does but most games don't fully rely on for "correct" look. Basic/Medium covers what most titles need without tanking perf, higher levels are for fixing specific stuff for some games but demand way more GPU power. Level 5+ is super demanding and only needed for edge cases (e.g., certain AA1 effects in some titles).
https://github.com/PCSX2/pcsx2/pull/13681#issuecomment-3704394054
>>
I was told eden was best switch emu but its shit and has graphic bugs on smt v that i never had on ryuginx
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>>555340253
Use both Eden and Ryubing.
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>>555340253
I'm so happy I still have the official Yuzu and Ryujinx installed on my Steam Deck which I can transfer to my PC at any time.
>>
what are we emulating today, lads?
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>>555340253
eden is built on yuzu, not ryujinx. But yeah I'll let the eden devs work on it some more, I get much better result on other yuzu forks atm.
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>>555340253
you've been lied to
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>>555345703
woman
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>>555287546
>Denuvo emulator soon
Based
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>>555345703
Listening to some midi tunes va nuked
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>>555351364
I should use this on Loonix, since Qsynth keeps detecting percussion as more piano notes for some reason.
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>>555351364
I need to buy an SC-55. I want to use one to write the music for my game.
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Any good PKG extractor for shadps4?
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>>555353851
Unironically, older versions of ShadPS4.
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>>555353851
https://github.com/diegolix29/shadPS4/releases
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>>555353942
For some reason I can't start the 0.7.0 appimage on my system, too old maybe? I get a floating point error:
terminated by signal SIGFPE (Floating point exception)
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>>555353674
based
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>>555354207
nvm, I managed to fix it by nuking the .config folder
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>>555354619
I just hope any filesystem emulation changes don’t nuke everyone’s virtual drive directory. People have already installed tons of games, DLC, and patches at this point.
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Rare footage of a PAL game being superior to the NTSC version.
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>>555356238
>>555356238
>>555356238



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