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All Warfare Is Based (On Deception) Edition
>Previous
>>554695642

>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 crossplay, co-op, squad-based, PvE 3rd person shooter for PC, PS5 and XBox Series X/S where players fight against hordes of alien insects, robots and squids to Spread Democracy™. Players wage war on contested planets, each with a different biome, completing as many objectives as possible in a procedurally generated level while constrained by a time limit. With enough successful missions, a planet can be defended or liberated, and the player base must combine their efforts as much as possible to Liberate™ the galaxy.
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/
https://www.xbox.com/en-us/games/store/helldivers-2/9mx9wn9dfpgt

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015 for PC, PS3/4 and PS Vita, the original HELLDIVERS is a shared screen top-down shooter in the same setting. Its mechanics were based primarily on Arrowhead's first game, Magicka.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/


>LOBBY HOSTING
https://files.catbox.moe/83ixkr.png
>MODDING
https://files.catbox.moe/c81ogo.png

>INFORMATION RESOURCES
https://helldivers.wiki.gg/
https://helldiverscompanion.com/
https://democracy-hub.net
https://helldive.live

>MAJOR NEWS
Dec 02 Python Commandos https://www.youtube.com/watch?v=QQPp9ZCgrP8
Dec 04 Liberate the Magma Worlds https://www.youtube.com/watch?v=JLX9solUlHg
Dec 18 Killzone Warbond https://www.youtube.com/watch?v=O827A3v80Go
Dec 18 Festival of Reckoning https://www.youtube.com/watch?v=7FDLdCtEf1M
Jan 22 Redacted Regiment https://www.youtube.com/watch?v=AtvwvsJRSKk

>LATEST PATCHES
Dec 05 1.005.001 (stratagem menu reload crash hotfix)
Jan 22 1.005.002
https://store.steampowered.com/news/app/553850/view/509603414731129453
>>
somehow they made a warbond even worse than python commandos
>>
Novelty missions, novelty warbond, novelty game.
>>
New warbond sucks ass, as expected.
>>
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First for stealth!
>>
how are you liking the commando missions anon
>>
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>>
They can barely throw them 12 meters

but the new granades truly attract enemies
>>
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>>554787357
I am not taking off this helmet until a new even drippier warbond comes out (unlikely.)
>>554787491
FPWP
>>
Commando missions do nothing but highlight how fucking ass and half-baked stealth is.

>New players have no access to silenced weapons so already the mission design is fundamentally flawed. All silenced weapons are in the Halo ODST and Redacted Regiment Warbonds

>Bushes blocking bullets so you can't shoot from foliage

>Grenades and now the C4 are bugged so if the host isn't completely obscured by terrain when throwing them, enemies even with their backs turned to you will immediately be alerted to your presence

>Enemies even glancing one of their allies die via silenced kill, even if you yourself couldn't see them, will immediately call for reinforcements

>Enemies have no proper investigative phase, you're either detected or you're not

>War Striders and Hulks fucking everywhere on missions where you're expected to lug around a camera and have no access to reds or AT support weapons

Also gotta be real, the support backpack + dynamite with the 60 second timer is probably going to function way, way better than C4 for pulling sneaky espionage shit, considering the complete lack of supply stratagem call-ins.
>>
>>554787676
That's a lot of words for
>In order to do this you must play the game
>>
>>554787772
How does Swedish cum taste like?
>>
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>stealth themed warbond
>stealth still isn't good
>>
>>554787875
dunno, ain't gay
>>
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>>554787676
>>Enemies even glancing one of their allies die via silenced kill, even if you yourself couldn't see them, will immediately call for reinforcements
There is something deeply wrong with this general.
>>
>>554787772
Yeah, introducing stealth missions while all stealth options are locked behind paywalls is good design and not at all predatory
>>
>c4 dosen't have enough demo force to destroy jammers
>bugged if you are the host
this is by far the worse warbond arrowhead has produced
>>
>STEALTH IS BAD AND THE NEW WEAPONS SUCK!
>WARBOND IS P2W YOU CAN'T DO THE NEW MISSIONS WITHOUT IT!
Just as predicted
>>
>>554788000
Trips o Truth.
Can't fight that... unless I get some quads.
>>
Kick Stealthdivers. Get your fucking randy cunningham impact smoke bomb having asses out of here.
Go loud or go home.
>>
>>554787978
>Little nigletbot tucked away behind a rock sees you kill an enemy and immediately shoots a reinforce when you could never have hoped to know he was there without facehugging your map every second
>Fun
Good stealth games give you enough information to never allow this to happen.
>>
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>>554787676
>he still thinks commando missions are stealth missions
>>
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good warbond though
>>
>>554788270
*SNRRFFFFFFF*
>>
>>554788206
>Good stealth games give you enough information
HD2 isn't a good stealth game but the minimap lets you get exactly this information.
>>
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Can anyone name a single fucking game besides this one that lets you farm the premium currency on a scale larger than "Here's your weekly allowance of 10 with the possibility to watch an ad for another 5."
Because I'm frankly short on answers here and running defense for fucking Arrowhead makes noone look good.
>muh cheating
Yeah faggot I condone that too. Tell me of another game where you can also do that as freely as you can here that has the same collection model.
>>
>>554788206
A good stealthgame rewards patience dumb zoomie.
You didn't spend the time mapping out enemy placements and patrol patterns and now the mission is FUBAR.
>>
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>"this game is too easy"
>"this warbond is too weak"
>"why can't i first try solo this on the hardest difficulty"
>"Stealth is broken and useless"
>"Enemies aren't braindead so stealth isn't possible"
what am i missing?
>>
>Re-Educator
>6 shots per mag, 3 total mags (18 shots total)
>takes 5 shots to apply gas to enemies
>damage so ass that you can only kill up to 6 enemies with it
>only use is stunning 3 enemies total for a couple seconds
Incredible.
>>
>>554767649
>>554784624
We're waiting, Anon.
>>
>>554788404
>"light pen is bad on bots"
>>
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>>554788383
>>
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>>554788404
/hdg/ is full of posturing.
>>
>stealth missions
>can just kill everything anyway even without stratagems
lol
>>
>>554788393
When i still played it, Hunt Showdown didn't have a limit on the amount of bloodbonds (premium currency) you could find/earn in a day for as far as i know.
>>
>>554788404
>"I'm having a blast"
>>
>>554788393
For Honor but that game doesn't have really premium currency, it's more like if everything in this game costed medals rather than super credits
>>
>>554788393
>running defense for fucking Arrowhead makes noone look good
then why are you doing it?
>>
BEHEAD ALL BLASTFAGS
>>
>>554788747
support weapons are stratagems
>>
>factory strider convoys can show up on stealth missions
>factory striders can detect you over the smallest of sounds
masterful gambit AH
>>
>>554788393
I'm pretty sure the only reason Arrowhead hasn't acted on it yet is that they know how volatile their community is.
Nerfing the legitimate method, or blocking the "legitimate" methods, would crater the game so hard that not even the paypiggies could keep them afloat.
>>
>>554788752
Was it as fun as this or was the playerbase also prone to complaining about every single thing the devs did?
Also were cheaters punished or not?
>>554788902
I already know For Honor players are on such an abysmal level of misery that they compare to War Thunder players. You guys are as used to agony as we are.
Except you probably got more out of enduring it than we did.
>>554788915
Because I am exhausted by genuine fucking morons saying that "ARROWHEAD ISN'T DOING ENOUGH STEAL STEAL CHEAT CHEAT YOU"RE A FUCKING SLAVE"
Yeah they aren't. They are doing something that is BARELY above what everyone else is doing. But by rejecting even this and demanding better when there literally isn't anything better than this all it's gonna do is prove that Arrowhead's model is a failure and that predatory microtransactions should continue cuz who's gonna care!
It is awful and painful but it is still better than literally every other major studio with the exception of Fatshark and DRG which has a different feel to it. I should know: I own and play both games.
>>
>do commando missions
>com up to bot ammo dump
>all fabricators are on the perimeter, can sneak far enough into the middle to reach the ammo piles with a grenade
Gee. if only I had some kind of multi-use remote detonated demolition charge that I could stick to all of these structures and objectives without being detected and then detonate all at once from a safe distance without alerting anything

...nnnnaaah, that would fucking blow chunks and be shitty and useless because it'll probably take a backpack slot or something
>>
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Cheat table updated. No table merge edition.
https://files.catbox.moe/vpe3vl.ct

>Get CE in your PC
>Download the cheat table from the link above
>Boot up HD2
>Make sure you're already able to walk around your super destroyer
>Double click the cheat table you've downloaded
>Click "OK" if a "newer version of CE is out" window pops up
>Click "Yes" if a "Execute this lua script?" window pops up
>A CMD window will pop up for a split second to inject your PC with 2TB of dolphin porn and sending your IP address to AH
>Cheat table should pop up
>Check "SC Dropper - All 4 Slots"

Your supply pod should contain 4 SC units by now. I'll be telling you how to efficiently farm it from this point.
>Click the [-] icon next to "Features" in the table
>A bunch of cheats should show up
>Check "Inf. Stragagems" (ignore the typo)
>Check "Stratagems Call-in Time"
>Check "Remove Currency Pickup Limit"
>Go 2 socials and set matchmaking to invite only
>Pick a desert planet any diff
>Drop into the planet
>Call a supply drop
>Each supply pod has 4 SC units
>Each SC unit contains 10 SC and can sometimes contain 100 SC if you're lucky
>Sample Scanner Booster can give you a chance to double the SC you picked up
>You can pick up a MAXIMUM of 13 SC units, and then you MUST WAIT around 15-30 seconds before you can continue picking up SC units again
>Calling 4 supply pods (which contains a grand total of 16 SC units) WILL CRASH THE GAME so call in 3 at a time and pick them up before throwing another supply
>Return to ship when you're done

You can fuck around with other cheats in that table.
Enjoy your free SCs lads. AH doesn't deserve your money.

Old method still works >>553695034
>>
>>554781125
>since the playerbase forced them to stop being retarded they're now maliciously taking steps to ensure that there's never any new fun shit in the game.
newfag here, what happened?
>>
>>554788404
Honestly the community around this game is mostly just bitching and whining at this point.
>>
>>554789382
You fucking retard.
>>
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>>554789382
>inb4 is it safe?
Only if you're ok with having 2TB of dolphin porn in your PC?
>inb4 can i drop SC for frens?
Yes. Even if your fren is a consolepleb. Your frens cannot drop SC however, and having them call a supply pod will give it a regular supply pod cooldown.
>inb4 can my frens with cheats on drop it too?
Yes. Keep in mind you can only drop a total of 15 SCs otherwise it'll crash.
>inb4 i get a purple question mark from my SC drop
That means the cheats didn't inject 2TB of dolphin porn in your PC. Pick a desert planet and don't do erad missions.
>inb4 my game crashed before fucksweden.bat can run
Follow the instructions carefully.

>>inb4 brown
Feed
>>inb4 poor
And
>>inb4 i'm telling AH
Sneed
>>
>Throw down 4 of the new mines near a hulk
>Hulk walks into one of them(survives)
>He just stands there staring at the other two right in front of him
What the fuck is wrong with arrowhead
>>
>commando mission
>4x lasers
>drop on fortress
>piss it up
>spread out to outposts
>call in destroyer
>piss it up
>jork it at extraction (it's on the edge of the map so you get no patrols)
it's that shrimple
>>
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>>554789382
will someone throw up a lobby and run this shit? Also does it work with medals?
Also - does the double sample pickup thing work in regular missions too?
>>
>>554789594
cry me a river fag
>>
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>>554789382
>>554789603
FVCKING BASED as always
>>
>>554789325
played for honor for like 3k hours, it never felt as jewish as playing war thunder did for like 20
even in the beginning where the currency gotten from daily orders was a pittance and heroes costed like 1k a pop. if anything its way easier to get actual content (new heroes) now than it was back then
>>
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The Not!Justice isn't even that bad. Makes me hopeful for when the real thing drops.
>>
New armor has a % chance to rip when crouching, exposing leandivers cute little assholes.
>>
>>554789963
malicious cunts from the discord lurk here, thanks for spoonfeeding them the info
>>
kill yourself
>>
>>554788396
You don't have time. You do this every encounter and you're gonna be running the clock to zero by extract.
>>
>>554789825
>will someone throw up a lobby and run this shit?
Do it yourself if you're on PC.
>Also does it work with medals?
Yes. You can fiddle around to get medals, sample, and XP but figure it out yourself.
>does the double sample pickup thing work in regular missions too?
Perhaps.
>>
>>554788393
>>554789325
I agree, it's a good model. Better than the vast majority of live service slop. But people are going to complain on the internet. Why get mad at their retarded takes?
>>
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>squid MO
>bots get another unique mission type
>>
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>>554789975
>mfw i have nearly 2.5k hours on WT
>mfw been there since before battlepasses were a thing
>mfw dropped it three years ago
It finally occured to me that I was developing psychosis due to how stressful it was.
>>554790264
because i hate ungrateful little niglets
>>554790230
I got a new PC and have been following a stringent set of rules as to not fucking POZ it like I did my old one. I am not running this shit and I'm already planning to purge my system in a few months to run an OS that isn't Windows.
>>
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>>554790167
They can not and will not do shit.
Arrowhead will not do shit either.

To any of you mentally ill retarded corporate bootlickers hailing from their ₸ᶉooncord who thinks AH is your friend reading this, get absolutely fucked nigger.
>>
LIVE ON /HDG/
>>
>>554790491
are we gonna fail the mo
>>
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WHAT WERE THEY THINKING?
>>
>>554790084
Never ever btw
>>
>>554790825
That it has half the bloom and 1/3rd the falloff.
Both of which aren't shown on the UI.
>>
>>554789325
>>554789975
I also used to play For Honor and before the game got ruined after the Chinks got added it was genuinely a very good example of fun progression because it really wasn't particularly grindy and it offered amazing customization that I wish more multiplayer games had. There were some hiccups like silly perk system but that mostly required buying and discarding tons of gear to get the correct ones and of course the fighting gameplay had huge problems with balance they only made worse with time, but it was a one of a kind game, so it's understandable.
It's laughable to compare it to War Thunder where you have to have a premium account and vehicle to have any hope of grinding through a single tree in couple hundred hours, nevermind all of them for all gamemodes and it's just filled to the brim with FOMO and premium vehicles that cost hundreds of USD from the shop or the rarer event ones that can cost thousands.
>>
>>554790825
One is part of a crossover slopbond and the other one isn't. What's the issue?
>>
>>554790825
The UI is retarded and so are you
>>
>>554788000
>>bugged if you are the host
Is it just the stealth thing or in general?
>>
>>554790084
After using the Censor, I have determined that the Justice will be a Tenderizer sidegrade when it releases.
>>
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>>554789325
microtransactions exist because paypigs continue to pay for them. If that angers you, get mad at paypigs, not the people who never would have paid in the first place. If you just want to get mad at cheaters, at least be honest about it instead if inventing some delusional scenario.
>nooo muh heckin arrowhead model
you know what's even better than the "arrowhead model?" releasing a complete game from the outset, instead of an open beta masquerading as a finished product. I'm going to wager you're too young to remember that being standard practice.
>>
>>554789382
Wait does Arrowhead's anticheat really not detect fucking CHEAT ENGINE? What the fuck that's hilarious.
>>
>>554790804
>we
>not they
God willing, you'll fail the mo.
>>
>>554790825
>if the stats were swapped anon would have said the same thing
>if both had the same stats anon would have said the same thing
>>
I like these are missions having done full sets in full stealth and going loud however its definitely easier if you just go loud. Drop near the objectives everyone throws a laser or walking barrage in different directions and it kinda plays itself. Its not even a challenge to duck back into stealth after doing this
>>
I'm actually liking the AR-59 despite the shitty damage
>>
>>554791129
Setting aside never-ever, Justice would probably be AP3 Tenderizer, held back by 20 rounds magazine and forced burst fire or something.
>>
>>554791182
I fucking remember it but everyone in the industry seems to have forgotten. Do you think it's going to go back to the way it was if nobody holds onto what little good there is and continues insisting more of that be done?
Also you're a faggot that didn't read everything I said - I condone cheating because it isn't being punished and they don't care.
>>
>>554789382
>>554789603
He just keeps being based.
>>
>>554791128
just stealth the game will threat it if it were a normal grenade if you are the host the warbond was delayed twice by the way
>>
>>554791289
>bring RR, AC, supply pack and free slot for a third item
>have an easy time killing anything
>>
>>554790647
>"Heh, Arrowhead did NOTHING when shitposters sent bug reports with "PEOPLE R CHEATING!!!" in them. They'll absolutely do nothing when their own Discord moderators direct message each developer and the CEO with the exact method for how people are cheating in SC so Arrowhead can replicate the process themselves."
>>
>>554791289
Yeah because they left out the alert level that was supposed to make it impossible to go stealthy after making too big of a mess and constantly drop heavy enemies on your ass.
>>
>>554790825
>he doesn't know
>>
So what things did they shadow nerf that they will not tell us until a future devstream where they smugly admit to it
>>
my opinion on the new warbond just dropped

https://www.youtube.com/watch?v=U5ZG2xo9ULE
>>
>>554791705
I swear they decreased the vertical recoil on the minigun. In the patchnotes it says they only changed the muzzle flash, but I'm not sure........................
>>
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steam://joinlobby/553850/109775241487482806/76561198335877145
D10 Kommandos
>>
Is urban legends worth it for the armor
>>
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>>554789382
>>554789603
>>554790647
SWIGGER HATER BASED
>TROONCORD SEETHING
SWIGGER HATER BASED
>TROONCORD SEETHING
SWIGGER HATER BASED
>TROONCORD SEETHING
>>
The Re-Educator needs more ammo for what it does
>>
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>>554791919
>stealth buffed the maxigun
>>
>>554791956
private
>>
>>554791956
private
>>
>>554791232
Do you not want to secure the DSS, diver?
>>
>>554791913
I need Eravin on his knees begging to swallow my cum.
>>
>>554791919
I just killed a leviathan with it holy shit it's so good now
>>
>>554791998
How much it got?
It looked decent for a chainsaw build.
>>
>>554792234
>playing squids
I don't believe you
>>
>>554792140
No?
>>
>>554789382
Can this drop warbond medals too or do I have to manually farm those?
>>
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I like the commando missions
The quasar and supply pack end up letting you just bruteforce them without stealth
I'm also excited to see them on other factions
>>
>>554792437
12 rounds total
>>
>>554792602
noooo muh heckin spoilerinos!
>>
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Peace between Super Earth and the Automatons!
>>
is the censor any good? on paper it seems like a diligence sidegrade which doesn't sound half bad
>>
>on release
M7S suppressed SMG alerted enemies at 45 meters, same range as defender, also elerted enemies with near misses
>as of a month or two ago:
M7S suppressed SMG alerted enemies at 40 meters, 5 meters shorter than the defender, also didn't alert enemies with near misses
>as of right now:
M7S has an audio detection range less than 15 meters. 15 meters being the range enemies will spot you prone in the day in their line of sight not wearing stealth armour. near misses won't alert enemies, enemies killed not in line of sight won't alert nearby enemies

I think suppressors and stealth are fixed now
>>
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>>554792607
>>
>>554792793
The damage is decent and it really doesn't cause bots to notice you even if you miss several shots in a row
But good god the sway.
>>
>>554789382
Thank you kind sir.
>>
>>554792793
it's stealthy diligence, so yeah it's a good head popper but with an extra bonus of being able to clear outposts.objectives without drawing an alert.. just need to get used to a bit of extra drop for longer range shots
>>
>>554790825
Thinking?
>>
>>554792556
>>554790230
>>
Attention gamers! It appears the game closes faster now when you quit it.
Nice.
>>
>>554793207
Really? Let me see if th
>>
>>554790230
>>554793191
Thanks nigga.
>>
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>Delay warbond because it doesn't meet your standards
>It still releases riddled with bugs
>Bugs from the last warbond still aren't fixed
Would it kill them to hire some QA?
>>
Caked up and ready to dive!
What did AH mean by this?
>>
>>554789325
>Because I am exhausted by genuine fucking morons saying that "ARROWHEAD ISN'T DOING ENOUGH STEAL STEAL CHEAT CHEAT YOU"RE A FUCKING SLAVE"

Have you maybe thought that they aren't doing enough or was the new broken content and poorly balanced warbond not enough? What about the last piece of broken content and poorly balanced warbond? Or the one before that? Or the one before that?
>>
I like using the commando.
>>
i love hearing people say "this secondary is shit, it's competing with an anti-armor revolver and a nuke pistol" every time a new pistol comes out regardless of what it is

yeah dude people tried to say when the nuke pistol came out that it was insane level of power creep and people still tried to pretend that it was useless now when they made it stop one-shotting objectives without even going inside
>>
this game was not made with stealth in mind
>>
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>>554790825
>silencers magically reduces bullet damage
Im so tired of this shtick
>>
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>>554793710
>
>>
>>554792879
It has 18 shots, but you need 5 shots to apply gas to a single target. And the gas debuff SUCKS when there's no lingering cloud.
So yes, you can only really use it against 3 enemies before you need a refill.
>>
>>>554793735
>Yeah they aren't. They are doing something that is BARELY above what everyone else is doing.
I can point out something positive and criticize its flaws at the same time. And yeah I thought about it that's why I was advocating for the old Bots to be brought back ALONGSIDE better weaponry instead of insisting to stealth nerf or stealth buff or whatever the fuck each patch.
>>
>>554793951
if the suppressor made your guy not able to carry as much or made the handling significantly slower would you like that more
>>
>>554793805
Thankfully this isn't a problem for me since the Verdict is my forever sidearm.
>>
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>>554790825
This isn't taking into account the SMG nerf that happened where they got a bullet drag penalty
So it does less damage farther out than the rifles
>>
>>554793710
So do divers just not wear underwear?
>commando missions
I guess that answers it.
>>
Lumu doko
>>
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>>554794087
>but you need 5 shots to apply gas to a single target
No way, i was thinking 1 to at most 2 darts for a heavy would be just about okayish. But 5?
>>
>>554793805
I was on team "ultimatum was a huge mistake" as soon as it released.

>>554794165
I don't give a shit what other AAA companies are doing, especially in the modern day hellscape. They sure aren't doing any better than chinese gacha games, which can at least release content consistently and not break the game every patch.

>>554791186
It normally does. That's what the LUA injection is for.
>>
>>554794087
How broken would it be if it could instakill Devastators? 18 shots max, that's literally less than one Censor magazine can kill. Why don't they just do that?
>>
>>554794529
nta, but when I played solo it only took one dart to gas a berserker
maybe its different for hosts and clients?
>>
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You cant remove the laser on this stupid new guns or is a bug?
>>
The C4 is so fucking dogshit against bugs.

Bots it's decent.
>>
>>554794647
for me it does detect that Cheat Engine is running and shuts the game down. But that's before I click any of the .ct files.
>>
>>554788270
>not using the invisible capes mod with this warbond
ngmi
>>
>>554794709
Id make it so the gas dot kills it off, that way you can have them atleast gun down other bots before dying.
>>
>>554793951
They use subsonic ammo which is significantly slower than the ammo used by their un-suppressed equivalents.
>>
>>554794802
QA and delayed twice by the way
>>
give it to me straight, doc. warbond good or bad? i dont give two shits about the commando missions
>>
>Standing sprint past a bunch of basic bots from 30 meters away
>They don't see me

>Belly crawl at a snail's pace past a War Strider 50 meters away
>Sees me
>>
>>554793951
The silencer isn't doing that but the subsonic ammo is.
>>
>spawn on the new mission
>launch walking barrage as far as I can
>first shell lands right between my eyes instantly
Ah glad to see they're still going with the fully clip generator bullshit
>>
>>554794802
This bug has been present on most other guns from my experience. It's not possible to remove the underbarrel attachment from most of them.
>>
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>>554795103
It's mediocre. C4 is probably the best thing that came out of it and it's not even that good because it's just RR with slightly less damage, bigger explosion radius, and is a throwable instead of a projectile fired out of a bazooka.
Censor is just diligence sidegrade. The rest is trash.
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>>554794087
>but you need 5 shots to apply gas to a single target.
>>554794529
he's probably a retard that forgot or doesn't know the status effect host proximity bug is a thing. It's 1 shot to gas.
>>
>>554795103
Censor is a decent diligence side grade. Haven't got the C4 yet but I doubt it's worth giving up your backpack slot for it. The AR is ass, the armor is niche. Pistole is shit.
>>
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>>554795647
Thank god.
Still seems a bit short on the gas effect but it atleast has some potential now.
>>
I'm honestly annoyed that they gave up with cape designs and they're mostly just "random geometric pattern with one of 4 alpha masks".
>>
https://youtu.be/woACkuH7sVo?si=dLrDAjCQ3vO74SGH&t=135
>>
>>554795112
it's low tier so far but some things could have potential so just wait
>2 side grades
>c4 backpack could be nice for quickly deleting multiple heavies
>gas secondary
>smoke for turrets
>lure mine has potential for abuse
>>
C4 should be 50 demolition force. Sorry not sorry.

>Throwing range
>Backpack slot
>Support weapon slot
>Can't be restocked via the supply pack
>C4 is literally designed for key structure point demolition
>>
>>554796248
meant for
>>554795103
>>
>>554796268
*Can't be restocked via the supply pack without an ally
I should have said. Still a massive limitation.
>>
>>554796268
As long as jammers are more than 50 demo that's fine.
>>
>>554796268
it would be cool if it would stack demo force depending on how much explosive you put down
>>
>>554796268
Sure, but jammers are then buffed to whatever the gunship fabs DF is.
>>
>>554796432
>using backpack to take out jammer(helldomb)
:)
>using backpack to take out jammer(C4)
:(
What causes this?
>>
>>554794272
>Drag increased from 0.6 to 1.2
I haven't played in awhile, this effectively cuts SMG range in half and the same thing happened to shotguns right?
>>
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>Macheted a devastator to death without alerting any other bots
Honestly didn't expect it to work.
>>
>>554796621
Throwing range and expandable vs 7 uses.
Are you daft?
>>
You can use the shock dog on the squids, but you'd better keep the fuck away from everyone else. That thing is a TK vending machine.
>>
>>554796757
the range at which the newly buffed damage reaches the old damage amount without the drag increase is beyond effective SMG engagement range anyways so it doesn't really matter. they hit harder up close than AR's without being better than AR's at long range, as intended and as it should be
>>
>>554796071
I don't like wearing capes
>>
>>554796771
>useless backpack with no free support weapon slot
you're right, it's even worse
>>
So which warbond is next? The trench warfare one or the demolitions 2.0 one?
>>
>>554796979
gotcha, ty
>>
I need a quick rundown on the content please
>>
>>554797492
It's shit
>>
>>554797492
new warbond is nice if you're one of the two stealthfags in here, silencers actually seem to work now
commando mission concept is interesting but the mission themselves could've been better
>>
>>554797492
it's fun
>>
>>554797492
>C4 is just RR but a trigged throwable
>mines are bad but very fun
>sidearm is unusable
>The primaries are okish
>>
People wouldn't be so angry about C4 being 40 DF if there were more ways to meaningfully use 40 DF.
But everything that actually matters requires either 50+ DF or the much more abundant 20 DF tools, and the few things that require 40 DF minimum are typically easier to do with the 50+ DF tools anyway.
>>
>>554797492
the only saving grace was supposed to be was the c4 but like anything AH has done is underwelhming to fit their grunt fantasy
>>
>c4 has demo force 30
Why the FUCK do they hate demolitions weapons? Don’t add them to the game if they’re not going to function.
The silo by all merits already should be able to kill jammers/towers, and def. C4 with zero excuse.
You bring the tool for the job. It should work. You bring a hammer for nails and AH says ‘no because its too good for that’.
I hate swiggers.
>>
If you cannot put C4 on the scout driver, ram it into a base, then blow it up, this is a shit warbond
>>
>>554796771
>Can be used with a support weapon
>50 demo
Fine :)

>Can't be used with a support weapon
>40 demo
No >:(
>>
I swear they neutered bots stealth detection on commando missions. In normal missions you can't take out one bot in a base with a silenced weapon without another one noticing and calling in reinforcements.
Meanwhile on commando missions I can kill bots in a tiny outpost and even if another dude stands right next to him he won't notice shit.
>>
>>554797679
>sidearm is unusable
It's fine, if you have shit tailing you or there's hulks in a base where you just wanna blow up the fabricators, you can fire it at them to distract them for a bit while you go in and blow shit up.
>>
>>554798157
They did this, but forgot to apply the same AI to patrols.
>>
>Be Swedish
>take a holy vow in the name of Allah to refuse any and all opportunities to learn
>still decide to become game developers anyway
>inexplicably make globally-played game
>now you're stuck constantly ignoring the demands of actual human beings who have experienced things before being shit out of the same cloning vat that both Helldivers and AH were born from
They should just make the game good
>>
>>554798053
>can be ressupplied, EAT damage but 7 in one pack & no need to reload, range of ~50-75m, absolutely no risk
>40 demo

>cannot be ressuplied (forced ~5m cooldown, hellbomb damage but single use, range of ~17m and you need to drop it at your own feet
>>
>>554787357
These missions would make me play the game again if thermites and ultimatum didn't exist but I just know that's all there will be to it.
>>
>>554798293
Which is probably the idea. We're so deep behind lines the bots just doing guard duty probably aren't running at optimal functions to save on power. Patrols on the other hand are only showing up if there's confirmed sightings of enemies and are going to be high alert.
>>
>>554798467
Daft cunts won't understand this.
>>
>>554798437
If they made guns and weapons operate exactly the way they do in the real world, Helldivers would be fucking overpowered to the max and the game wouldn't be fun. We have guns right now that would blow a terminid in half. Not just give you a little red ticker
>>
>>554798467
>can be ressupplied
Not on Commando missions where it's intended to be used.

>EAT damage but 7 in one pack
So a shittier Recoilless

>& no need to reload, range of ~50-75m, absolutely no risk
Right, besides the fact you're not lobbing this at anything besides stationary buildings. Good luck perfectly eyeballing and throwing one at a moving large enemy at 50 meters, in which a Recoilless could do the same but better.
>>
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>c4 alerts enemies when you throw it
>can't demolish buildings despite demolition being its actual singular purpose
>basically only good for killing fabs
>which you could achieve with an RR, except that thing has much more range and doesn't force you to fiddle around with a detonator
what a piece of shit
this whole warbond is trash
>>
The bigger thing not addressed here, why is it bad if C4 can destroy jammers, this conversations seems predicated on that being bad but they're just saying it's bad because it is. By extension why is solo silo being able to do so bad?
>>
>>554798467
>75m
Nobody uses servo-assisted.
>>
>>554798758
>Good luck perfectly eyeballing and throwing one at a moving large enemy at 50 meters
We have been able to nail enemies with OPS since launch, we even have to calculate call in time in with that.
>>
>People bringing reds and greens to the commando missions.
Ohnonono.
>>
>>554798956
OPS after all the buffs has the same blast radius as the Ultimatum.

The C4 blast radius is tiny, smaller than pre-buff OPS.
>>
>>554799007
Well you gotta bring something, problem is you only need one backpack or support(or less depending) so you gotta fill the gaps with something.
>>
Alright I take it back the decoy mines do what they say on the tin and are really good for distracting huge groups of enemies especially in bases
The stealth is honestly working way better than I'd expected it to but the missions still suck cause the threat meter is non functioning right now
>>
>>554798857
Jammers are a fun objective to have to clear out.
It being able to be blown up from range would make it like the piss easy bug side objectives, where they are all destroyed within 1 minute of landing.
>>
>>554799007
I mean you can only bring one support weapon and one backpack, leaving you with two slots that are effectively dead
So far I brought orbtial piss and 380 and used my one destroyer call-in to delete a big base or sideobjective
>>
>>554799039
>OPS after all the buffs has the same blast radius
you don't kill heavies with the blast radius of the OPS
>>
>>554799007
a few greens could be useful if you willingly drop where you know you will drop near bot outposts and trigger a bot drop
>>
>>554799007
I bring sentries/mines for when we get to extract and I call my superdestroyer in
>>
>>554792602
I'm not even sure how doing so with other factions would be possible. Bugs can call in reinforcements in an instant and squids would just be a cakewalk since their units can't call them in.
>>
>>554799039
Direct impact cares not for blast radius.
>>
>>554799201
I bring HMG and AT emplacements and drop them at extract at the start. If I bring a combo support/backpack I also bring a mech and drop it for later use
>>
They 1000% stealth buffed Leviathans' giga lasers. Joel wants us to lose the MO and getting people to quit squids out of frustration is the only way.
>>
So when the fuck is the next major story arc update?
>>
>>554798857
because destroying jammers from far away renders them completly pointless
if the silo could kill objectives it would be like a super cuck chair that allows you to clear every side objective without the slightest effort
I think C4 should kill objectives though, it costs your support weapon slot and your backpack slot and is limited by throwing range on top of it
Right now there is zero reason to bring C4 over an RR, they fulfill essentialy the same role but the RR is clearly better
>>
>>554799563
Did you miss it? There was an epic update where we Death Starred a bot planet. They put a lot of work into the animation too.

>>554796846
If you see an ally take the shock dog, throw on your arc resistant armor and take one too. The more the merrier.
>>
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>>554799468
>buff the lasers
>still better than how they used to be where the chinese were taking down tons and fucking over their plans
>planet is also next to the beach so has those autists as well
Joel needs to learn.
>>
>>554798758
>Not on Commando missions
you have ~2 ressuplies on average during the mission, 1 @ mission start and 1 when you call your super destroyer, + whenever an ally calls their super destroyer and calls their own ressuply
on top of that, you also have POIs and probably allies running supply pack on top of all that. I have not ran out of ammo for more than a minute in the 12 or so commando missions I played so far.
>So a shittier Recoilless
recoiless needs to reload. miss your shot, enemy on you? run away, find cover, reload and shoot again.
C4 does not need to reload. miss your shot, enemy on you? thrown another one. hell throw 2 or 3. who gives a shit you don't need to reload and have 7 of those
also makes no noise (provided that actually works as intended) and can be delayed for any creative uses you might have.
>besides the fact you're not lobbing this at anything besides stationary buildings
unless you're a colossal retard or a console player hitting a tank or war strider at 50m with a grenade is easy as piss. even easier on a war strider. genuine skill issue.
>>
did anyone test the new booster? does it blind turrets y/n?
>>
>>554798598
/hdg/ likes to claim we're overpowered NOW so really there's no fucking difference except more than 3-4 guns will be useful
>>
>>554799819
tested before it went live. yes.
95% chance they did not catch it, will still blind turrets.
>>
>>554799819
I hope so, that's what you want it for.
>>
>>554800168
Sounds like its best use case is for dropping into public bricks and making the sentries of all your allies useless
>>
Stealthing on Squids is far more fun than Bots. There, I said it.
>>
>>554800302
making them better by not having them shoot me in the back*
>>
I miss that one moment in time when the laser cannon could saw off both arms and obliterate the eye on a Hulk without overheating...
>>
Stealth just completely falls apart because the game spawns patrols out the ass that just beelines for your location at all times.
There's no time to scout the area.
>>
>>554800596
That's the beauty of commando missions anon, they don't spawn unless stealth gets broken.
>>
>>554800596
The more you get caught (bot drop) the more patrols there are. Also harder difficulties are easier on this because it means less chaff to summon drops.
>>
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Alright, this is pretty fun
>>
>>554800596
More like
>use suppressed weapon to kill bot
>other bot, which doesn't see you, calls in 4 dropships

That's why this can't work in this game.
>>
>>554799934
That's 100% intentional though.
>>
>>554795590
C4 fills the niche of being a "stealth" anti-tank weapon, at least for clients. You can plant a charge on every fabricator and get away from the area and not have to deal with any reinforcements.
Its flaw is that, as the host, enemies get alerted by the throw.
>>
>>554800516
but it only takes 7 seconds to take both arms and the head and the laser cannon has a 12.5 second firing limit....
>>
>>554800761
which is why ags made bots in bases not react to dead allies. only patrol bots do. Avoid patrols, infiltrate bases. This isn't ghost recon bro, you can figure it out.
>>
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Are we sure this "stealth doesn't work" and "stealth is way better now" debate isn't a host-client desync issue, like with half the other problems in the game?
I still remember being gaslit about the De-Escalator damage.
>>
>>554800668
So i can ruin the mission for stealthfags by being myself?
>>
>>554800596
>the game spawns patrols out the ass that just beelines for your location at all times.
they move to the location you were at the time of their spawning. you can easily just move out of the way of patrols, they don't constantly update their pathfinding to intersect with you
>>
>>554801056
Considering they delayed the update just to give us a 5-line patch log, it's better to just assume these desyncs and wild solo/lobby disparities are features of the game
>>
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its kinda cool how our super destroyers are sustaining heavy fire when in the combat zone, really does feel like deep enemy territory
>>
How do you do anything if you get spotted?
AI keeps chasing you down and you can't do much since you only get 1 single destroyer call-in
>>554801056
Stealth works and I've been doing stealthy gameplay even before the update both solo & co-op as host/non-host
The stealth armor is pretty useless IMO since you already make almost no noise/bots don't spot you that much
You might as well just keep a better passive like siege ready which is more important since you can't resupply that much in the Commando missions
>>
lobby doko
>>
>c4 alerts enemies when thrown by the host
How did QA not catch this? I noticed it the first time I threw C4 at a fabricator. All you need to catch this bug is to be the host and use the C4 for its intended purpose. Does AH just do zero testing???
>>
I just came back to the game. I stopped playing right before they introduced the Illuminati. Am I just a shitter or did the game get harder? I tried two games against the bots and they were tankier and hit harder and I was just messing around on level 2 trying to get my bearings back
>>
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so whats the armor passive?
i cant be bothered to reinstall the game until they make the game take up less space
>>
>literally nothing left to spend the game's premium currency on
Y'know... I think it'd be a much more convincing argument that Arrowhead didn't know what they were doing if it didn't take me less than a month to go from less than half the warbonds unlocked to all of them, the superstore stuff and only four warbonds left to finish up.
>>
>>554801610
>He thinks they have QA.
>>
>>554801771
>until they make the game take up less space
it's 25gb now
>>
>>554801694
They did get harder. The weapns got better. You're not a shitter you're just out of practice.
Ignore anyone who says the game is piss easy they've been playing for so long they can input most of the strategems blindfolded and don't recongize the shit they can pull off isn't normal.
>>
>>554801907
wait, they implemented the change?
>>
>>554801982
shit nigga they did that months ago
>>
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>>554801771
anon.....
>>
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>>554801982
>>
>>554801982
yeah. it used to by 16.7 GB until the update today where it jumped to 25. But it's still miles ahead of the 119GB it was on launch.
>>
>>554801960
I used the auto canon because thats all I remember as being good and it felt like shit. Did they nerf it?
>>
>>554802236
No. They buffed the Bots durable damage resistance.
Which all that means is now you have to aim for their weakpoints more.
>>
>>554802107
wait is prod slim now the default or do i need to reinstall another small version of the game?
>>
>>554802351
they buffed devastators durable parts
by an insignificant amount for the autocannon which has durable out the wazoo
literally nothing changed for acfags
>>
bro these new mission types are so easy with the FRV in swamp terrain
just get in, get the fuck out, and keep moving while the bots get caught in jungle pathing
>>
>>554802236
AC is better than ever...
Maybe you need to go back to the olden ways and practice hitting hulk eyes by stun grenading them first.
>>
Commandos missions are a hard miss
>>
>>554802351
>They buffed the Bots durable damage resistance.
... the legs and arms of devastators by a small amount
which is next to meaningless for the autocannon considering even if they made them 100% durable it would still do the same damage it did before
>>
>>554802351
this only affects mediocre weapons that were mediocre before btw
>>
>>554802457
AC got buffed to match these changes.
And nowit can 1 hit chickens in the crotch aswell, where before you needed 3 crotch or 2 leg shots.
>>
>>554802437
>And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future.
Nothing changes if you switch off prod slim
>>
>>554802539
I def need more practice thats for sure. How does unlocking mods for the guns work? Is it just kill things with the guns thats it?
>>
>>554802575
there's potential for them to be good but the mission objectives are kinda basic and mostly recycled
>>
>>554802723
>where before you needed 3 crotch
2. the crotch is and always has been 300 HP and since they fixed the LoD issues ages ago doesn't get bonus armour outside of 10 meters
>>
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>>554802457
>>554802582
>>554802697
Huh. Well I did take a ~two year break until about October last year so that might have something to do with it. I just picked up the DD resistance on bots from the threads.
I stopped Anti-Armorfagging against Bots even though I used to main the AC heavy back in the beginning (alongside the Spear which always worked perfectly for me)
I've just been working through it with Primaries and Grenades to see which guns I can do the most with. Love the Censor. This thing is incredibly forgiving and with the armor you can get so close that if you miss it's entirely on you.
Good aim training.
>>
>>554802853
The endless Factory Striders get old really quickly. Stealth doesn't work in pubs, so these missions get old really quickly
>>
>>554802828
ah okay thank you anon
>>
These new missions are peak rundivers. It's boring as fuck. I didn't pay 40 dollars for this shit.
>>
how do I grind the premium currency easily as a PS5 player?
>>
>>554803769
Then play a different type of misson.
>>
They're gimmicks. You sneak in, shoot a few bots, complete objective, then run out. The stealth isn't interesting enough to be worth it. I could see these being fun as like one in three of an operations missions, but AGS thinks otherwise.
>>
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>VSS larp sniper
>diligence stats
>30 round mag
best warbond of the game so far
>>
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>host waits for a full squad
>people actually talking and planning loadouts for the mission
>everyone sticking close together or splitting into groups of 2
>people making callouts and avoiding patrols
>stim pistol and smoke is being used
>supply pack is used to actually resupply teammates
I guess stealth missions were the answer to making the game more team focused and not nerfing every weapon to shit.
>>
Wow. Urban Legends was worth the ten bucks just for the moment I shot down my first leviathan.
>>
>>554804462
wow that's crazy it's almost like taking away stratagems is a massive nerf to player power haha
>>
>>554803996
not sure if you make a lobby pc players are able to join
>>
>>554804635
support weapons and backpacks are stratagems
>>
>>554787357
Hello fat weak nerds.
>>
>>554804370
I can't believe the raped husk of the Justice is the best weapon of this warbond
>>
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>>554789603
>tfw i was first to call it fucksweden.exe/bat
based and fuck all swiggers-pilled
i only used for a couple thousand slop credits before but now i think i'll push it to 10k
>>
>>554804480
>Urban Legends
The cuck chair alone is worth it, Siege Ready armor makes the warbond even better.
>>
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So... C4 sticks to players huh..
>>
>>554805172
But does it stick to kids?
>>
>>554805236
napalm does
>>
>>554804635
>your weapons are supposed to be weak and not fun to use because your stratagems are your main source of fun and firepower
>stratagems get taken away
>game still fun because of strong guns and teamplay
wow that's crazy
>>
Pubs aren't going to like these missions by merit of the fact that the most efficient way to play them is to go a K/D of less than 20 kills and extract as soon as main objective is done.
>>
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Dunno why but I feel like faggots complaining about how the game are too easy are the type to
>drop in
>take the same braindead use case weapon you've always used
>run to do the main objective
>do not give a shit if you die
>extract/kys
And like... yeah. It is really fucking easy to just nuke the mains and then leave.

But have you tried actually clearing the map?
>>
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wait did they finally release a mission type for the kind of fag that brakes off from the team and completes all the objectives unbothered by enemy reinforcements?
>>
>>554802834
Just earning xp while having the weapon equiped in your loadout.
You can swap it with something you find in mission or never use it.
All that matters is what you equiped at the start and the xp you get at the end of the mission.
>>
>>554805562
I mean if you're playing these missions as drop ins or SOS's you're gonna have a bad time. These are going to be great with a team of friends you have on mic.
>>
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>>554804773
>>554805463
purposely missed the point again award
>>
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>everyone brings an explosive primary (or the trident, once it's release, or the dickle assuming they ever add the angel dog) ultimatum, thermites/dynamite
>shield backpack (or angel dog if it's ever released), quasar, orbital laser, and a mech (or a tank once it's released, assuming it's any good)
>drop on the dog convoy or the fort, preferably as close as possible to both
>upon landing everyone calls in literally everything they can, and then proceeds to the nearest respawn pods
>save your destroyer call in for when your vehicle has recharged, you need supplies, and you are in proximity to another base you'd like to call an orbital laser on
>only thing anyone really needs to coordinate is destroyer call ins so they don't overlap too severely and get wasted
there, I ruined your "hard mode"
>>
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>try stealth
>Shoot enemies with suppressed weapon
>Still get detected by some retard on the other side of the enemy camp
>Reinforcements called in
>Try to lose enemies so I can try stealth again
>Lay down behind tree
>Patrol walks by
>Trooper still spots me
>Calls another reinforcement
>Run into a patrol
>Run into another patrol
>Run into another patrol
Yeah I'm just gonna treat this as hard mode diving and play like normal
>>
>>554806228
ok
>>
>>554805771
clearing a d10 map is easy tho, the only time its difficult is when 2 out of 3 pubbies are retards, i find it practically impossible when all 3 are retarded tbf
>>
Forced to bring an RR whenever there is a factory strider convoy on commando missions. Now THAT'S game design
>>
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>>554805771
I can tell you never joined a lobby posted here.
>>
>>554800596 (me)
Y'know what. After having given it a somewhat fairerer chance. It's alright it's okay.
But holy fuck foliage eating your bullets is fucking infuriating.
>>
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AAAH
>>
Got a theory that they just fucked with bot parameters in commando missions
I've been running around with no issues being spotted in normal armor
I want to test if it's the same with suppressors and running around with a normal rifle
>>
>>554805914
Nah, I'm having a nice enough time in pubs just focusing objective. It especially feels like the pubbies are learning that only main objective matters too, though that might just be my own experience so far.
>>
>>554804914
Justice is so great that Swiggers couldn't ruin it even when they tried.
>>
>>554806959
Don't know about suppressed weapons, but the supposed stealth-armor is not at all a requirement.
>>
>>554807019
This is actually going to be what I think is a filter mission type of sorts. The kind of players who aren't going to be an issue will be lore likely to play it since intentionally fucking it over will basically be a one way trip to constantly getting kicked.
>>
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>>554807103
Stealth is already piss easy to do in the game, it's why I think the armor is pointless
Very drippy though
>>
>>554805771
please join a lobby here
you will see anons running ABRLs, eagle cluster strikes, gatling turreets and 380mm barrages win without causing any teamkills and taking at most 20 minutes for a full clear

i have personally joined a lobby where we all brought default stratagems, weapons and NO boosters and won the mission with ~10 deaths and 20 minutes to spare.
>>
>>554805771

Go do quickplay missions. hdg lobbies are amazing compared to your average normie lobby.
>>
People are picking quick extract booster too. Feels nice to complete missions in sub 5 minutes.
>>
>>554806426
AC needs 2 shots per minigun, 2 guns per dog, 5 dogs per convoy, 20 shots to kill all guns.
10 shots to the belly, 5 dogs, 50 per convoy.
70 total.
So yeah, you're just 10 shots (2 reloads) shy from being able to do it with just the AC.
>>
>>554807440
all I do is quickplays and even there full clears are very common
>>
>modifiers that decrease supplies and increase stratagem CD
annoying bullshit design
>missions that virtually remove resupplies and stratagems
GENIUS FUN IDEA
>>
>>554807385
I have. It was fun.
>>554807440
I do high diff solos. But I do leave it on Public and let people join to rack up the diff occasionally.
>>
stelf diving, diff 10

steam://joinlobby/553850/109775241503135310/76561198026977961
>>
Evening, boys and ladyboys.

What are we upset about today?

How's the MGS Goybond, is everything a near unusable meme-tier trash or is it at least on the level of Cowboybond?
>>
>>554807654
It's like the WiFi frustration:
>Have plenty of something - Good
>Have little of something - Annoying
>Have none of something - Not a factor
>>
>>554807756
Cowboy bond is top tier though, mister tourist.
>>
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>>554807547
It's just gonna be death by a thousand cuts with a laser cannon to neuter the guns
>>
>>554807913
It's mid to high, top tier would be Democratic Detonation and Helldivers Mobilize
>>
>Spawn ontop of bots and blast them with lib carbine
>Never spotted
>Only spotted when I tried throwing a thermite onto a hulk
>Even after I killed both squads reinforcements were never called
Lol?
>>
>>554808121
Unironically, dynamite is better than thermite.
>>
>>554807654
Have you noticed that the missions without stratagems don't shit out 4 war strider patrols at once on your face the second you spawn? There's a sliiiight difference in enemy density on these missions.
>>
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>toss lure mine near patrol
>they don't run up to it and instead shoot at it from a distance
>it blows up and one of the bot troopers calls in reinforcements
Guess this is only good for bugs... it's an anti-tank mine so it'll fuck up charger patrols at least.
>>
>>554808676
Lure mine would genuinely be better if it didn't explode at all and just forced enemies to path towards it when they haven't seen you.
>>
>>554808676
>it's an anti-tank mine
Why not just throw it straight at a hulk then?
>>
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So how good is the stealth warbond on the stealth missions?
>>
Lobby doko?
>>
>>554808904
the sniper is out of the box a top 5 bot weapon
>>
The old Solo Silo was a better Lure Mine than the actual Lure Mine.
>>
>>554808801
Or, hear me out, make the backpack button act as the detonator for it?
So you could lure in the enemies and blow it up whenever you feel like it, accumulating more kills instead of it blowing up on its own as soon as one enemy touches it.
>>
>>554808904
Sniper and tox pistol are very nice
>>
>>554808904
I’m enjoying it. Limited resources and having to not sprint in guns blazing is fun.
>>
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LOBBY
stealth bots or MO squids idc
steam://joinlobby/553850/109775241504783497/76561198008364447
>>
>no downside to going loud and dabbing on botniggers
>whole update is arrowhead trying to roleplay gaslight players into doing muh stealth hit and run tactics
I need to engage in self flagellation as penance for convincing the lads to waste their money on this swiggerslop.
>>
>drop
>go to ammo side ob
>clear base quietly
>call in solo silo to nuke it while I leave
>explosion ragdolls me because shitdiver cannot run fast enough
>nudge against a mine
>fail the mission
I fucking hate it when the game just decided to make this shit a fucking joke. Genuinely enjoyment ruining.
>>
>554809739
>I’m incapable of stealth and this is niggerhead’s fault
Yikes
>>
>>554809685
Full?
>>
>>554810089
leche
>>
Alright, honeymoon period is over. I've had way too many incidents on bot missions where anti-air side objectives are absolutely flooded with a small army of bots and there's zero way to do it silently. It'd be fine if it was once, because I can Super Destroyer > Orbital Laser, but it's happening 2-3 times a mission and every time it just collapses into a full blown firefight.
>>
Are there any REAL gamechanger warbonds?
I know there are a ton of tier lists and forums to find, but those people are retarded and unironically glaze Democratic Detonation and Urban Legends despite both of them having like 3 items worth using combined.
I love this game conceptually. I can see the vision, and I want to like it. But it's just so boring.
>>
>>554810329
Bro, your C4?
Your lure mine?
>>
is this the cheapest warbond in cost of medals I had the stack of 250 before the update and that was enough to unlock the last page
>>
>>554810605
>despite both of them having like 3 items worth using combined.
that's literally every warbond
>>
>>554810605
>Are there any REAL gamechanger warbonds?
>hose people are retarded and unironically glaze Democratic Detonation
if you don't see how having a spawner killer option in your primary or secondary slot instead of just your grenade or support slot isn't a game changer you might be the retarded one, anon
>>
>>554810769
That's what happens when you have a warbond with no filler camos for the mech/pelican/FRV and a single stratagem to unlock
>>
>>554810850
So why the fuck are people bitching about this being p2w if all the warbonds are as useless as the default one?
>>
>>554810605
servants of freedom is both tons of fun and very useful. Portable hellbomb and ultimatum are 2 tools that can change how you build your entire loadout.
>>
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steam://joinlobby/553850/109775241505551474/76561198025485950

Few rounds of Stealth bots
>>
>>554811116
3/4
>>
>>554808385
how?
>>
>>554811000
Honestly, no. When the AI are as dumb as they are, and the difficulty is solely based on NRG, I pretty much just need a rifle and Eagle-1

.>>554811074
It'll be my next warbond. Thank you for your input.
>>
>>554811436
Thermite is shitty AT while dynamite is a great explosive.
>>
>>554811052
idk no one buys here they farm, there's weapons scattered between the warbonds that still make them worth buying
>>
>>554811116
>full
kys kys kys
>>
>>554811973
Thermite solves every AT threat in the game with one (1) throw if swedish code doesn't make it bounce off because saturn was in retrograde that day. I love the Dynamite, but it has a completely different function, which is just a good generalist grenade - although I seem to have no luck with it taking on heavy units, even when it detonates under a Hulk's cock, or centimeters away from a BT's belly
>>
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>>554809863
>Commando missions don't have the threat level system so you can just go loud and be fine.
Damn it Arrowhead.
>>
>>554812903
NTA but if you've got 3 teammates with AT, thermite becomes redundant and the dynamite becomes the superior option for killmaxxing.
I've lost count on how many times i threw a thermite at a heavy only for a teammate to 1tap it with RR before the thermite sparks come off.
>>
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>aggroed enemies immediately lock onto you even if you're 100 meters away, behind several layers of cover, wearing stealth armor
They really should implement some sort of Investigative Period where they check where you LAST were or where the last audible gunshots were heard.
But they won't. Because that's too hard for baby.
>>
>>554787676
>New players have no access to silenced weapons so already the mission design is fundamentally flawed.
All laser weapons are inherently silenced by default.
>>
>>554813454
That's because you're marking the heavy with a big flashing beacon.
>>
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>>554789382
>>554789603
BASED
>>
>>554812903
My point is more that if you want AT, thermite does it really shitty and you only pick it because you're not running anything else for AT.
Meanwhile dynamite does it's job superbly, on the same level as many other explosive options.
>>
>>554813581
anon that's more work don't forget arrowhead delayed the warbond twice and aparantly there was a QA team and still came out buggy can you imagen what kind of spagghethi monster implementing a system like this would entail
>>
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Wow these guns fucking suck
>>
>quasar, sickle, and talon also count as suppressed
Think this is by design or by accident?
>>
>>554814590
accident no way arrowhead this based
>>
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>>554814590
>literal light show guns count as supressed
BRAVO, BRAVO SWEDEN!!!!
>>
>>554789382
So this game does not ban people? I know the report feature does not exist because lolpsn, but can you actually just cheat in this game with no consequences and no fear of being permabanned?
>>
The drip is good, and the Censor is a viable replacement or alternative to the Diligence, but man, the rest of this shit is so monkey's pawed that I'm just baffled.
>>
>>554814824
There's zero anti-cheat and zero ban function because they unironically don't know how to find out who is who on steam.
>>
>>554814590
Is a flashlight surpressed?
>>
lobby doko
>>
>>554814740
>>554814590
not counting the gun itself (heating up and cooling), it wouldn't make any sound so yes
>>
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D10
Lobby Picks

Trying the new slop to see how much shittier AH is than yesterday...

steam://joinlobby/553850/109775241510116578/76561197999417031
>>
what pen is the new pistol?
>>
>>554815220
full?
>>
>>554815465
7
>>
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>>554814824
No there isn't. Otherwise we would've been seeing a ban tsunami on the chinks and russians because they're the ones who have been doing black magic far longer and far more advanced than any of us.
>>
>>554815000
people keep saying laser weapons would be silent, but it feels like a beam traveling through atmosphere that is short in duration but strong enough to penetrate armor is probably going to do some pretty fucky things to the air it passes through on the way
>>
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>>554815465
>pen is
Penis
>>
>>554815502
ugh it's giving me the connection failed red messages.... lemme restart and repost
>>
>Dive each commandoshit planet once in case they give out some faggy cape.
>Never go back.
Fin
>>
steam://joinlobby/553850/109775241505444605/76561198026977961

Bots 10, sneaky lads
>>
Getting the Angled Foregrip with Laser for the Censor has become my new mission. I just KNOW this thing will be insane once I can get more ergo on it that isn't a fucking stick.
>>
>my bullets bounce off a fucking bush
wow epic realism sweden fuck off
>>
got democratic detonators, polar patriots, killzone + odst, and python commandos. thinking of urban legends for siege ready, but not sure what else to figure on yet, very much a player that focuses on objectives rather than fighting the whole damn army if i can help it.
>>
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>>554815220
>>554815220
>>554815220

D10
Lobby Picks

steam://joinlobby/553850/109775241511112861/76561197999417031
>>
>>554816006
Angled grip with laser is the best attachment on almost every gun.
>>
>>554815787
failed
>>
>>554816178
Failed
>>
>>554816191
what does the laser do beside larp?
>>
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ok I guess sweden said no lobbies today
>>
>>554816178
>>554816351

full
>>
>>554816167
Servants of freedom.
Hellbomb is great for speedrunning a ton of objectives and ultimatum is insanely strong.
Dickle is also very good but probably less so for speedrunning.
>>
>nothing but failed lobbies
ded thread ded gaem
>>
>>554816358
Tell my team that they are about to be killed if they cross here.
>>
join us on the incel corps front
>>
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gimme reaction pics. haven't updated my folder in a while
>>
>>554816564
I just wanted to try the new stuff at the highest autism with my friends the anons...
>>
>>554814740
>>554814590
dumb niggers
they were always silent
same with plasma
>>
>>554814590
is the LC suppressed?
>>
So does the c4 pack actually take up both backpack and support weapon slots? Is it basically just an RR that is limited to your throw range?
>>
steam://joinlobby/553850/109775241511548644/76561198071306508
lobby, don't fail
>>
>>554816959
Yes.
If you're the host the throw isn't even silenced
>>
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Do you use any of the crossover skins/weps?
>>
>>554816997
>crossplay lobby
>>
>>554816997
full
>>
>>554816997

failed. everything is failing and my connection to the servers is trash today. Great job sweden
>>
>>554817097
ODST helm and Rookie title all the time, though I'm caught between leveling my shit and using the ODST gear. Not fond of the Killzone gear though.
>>
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>>554817256
The Killzone stuff slots in pretty well with Helldivers though.
>>
I can't even enter my own mission or connect to pubshit lobbies..... wtf is this shit AH
>>
>>554817097
I use the killzone stuff now and then, the armour looks good and the title is 10/10.
I only got the halo slop because an anon cheated me in a bunch of SC once, i haven't used anything in it besides the pistol for more than 2 games i think.
>>
>>554816848
No.

>>554816773
>plasma
No. Plasma and laser weapons with continuous beams aren't silenced. They draw agro like the fucking eruptor.
>>
>>554817097
>>554817359
ofc i do, playing as the good guys is always fun
>>
Mfw they release a completely different faction from another galaxy.
>>
>>554805463
Unironically this.
>>
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You can make seaf lads POWERFUL
>>
>>554817958
Its worth the req slips..
Holy shit.
>>
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>friend likes stealth
>he likes the warbond
>he doesn't like that pubs don't really do stealth
>mention going off to solo stealth chunks of the map
>apparently I'm a complete asshole to my teammates for ever going more than 100 meters away from them at any point in a game, no matter how capable they are
This warbond has already brought forth some of the most retarded takes I've seen regarding this game in months.
>>
>>554810616
Literally neither of those options are viable for a base full of multiple Hulks, War Striders, and Devs. I'm talking 30+ in the anti-air emplacement.
>>
incel corp stealth mission when?
>>
Space combat/ship invasion when?
Need reverse hellpods that pen hulls and puts divers inside the invasion fleet.
>>
>>554818818
Nah, incel corps cause they stim check you hard and are more challenging
>>
>>554816167
>very much a player that focuses on objectives rather than fighting the whole damn army if i can help it.
Chemical agents gives you gas grenades and the gas K-9, both are amazing for letting you run through crowds or hordes that you have no business surviving.
>>
>>554819018
Seeing as caves are a thing, Automaton ship invasions should be doable
>>
damn, need supercredits but my shit hates cheat engine
>>
>Decided to try some of the new stuff on bugs
>Ended up in a cheater's lobby
>Gave me full everything
Sweet, I don't have to grind anymore medals.
>>
>>554819861
You could simply purchase them.
>>
>>554820534
did you get SC tho
>>
>>554820797
Who should I buy supercredits from?
>>
>>554820798
I grabbed like 1 10 stack from the supply pod he dropped.
I've been sitting above 3k for a while now
>>
>>554817627
no idea what i'm talking about: the post
plasma guns only draw aggro from explosions
sickle is completely silent
>>
>Players with the [Redacted] tag all have pedophile names.
>>
>try the stealth stuff against squids
>damn it actually works this is great
>go to bots
>randomly spotted all the time bot drops being called in non stop
A shame
>>
>>554818267
You WILL carry the shitters
You WILL kill shit for them (but not on your own)
You WILL do every single objective (but they have to be nearby and not do anything)
And you WILL like it
>>
>good looking armor
>have to be a steahlt fag
im once again asking AH for the ability to change armor passives
>>
>censor is da best gun EVAR!
foliage of any kind between a target makes it fucking useless
>>
The commando missions are fucked, I thought they would start with less enemies on the map and get worse as you get spotted but there’s a fucking factory strider on every base.
>>
>>554821340
wow, it's almost like everything is good against squids because they've been raped by buffbrowns and narrowhead
>>
>>554821948
Or because they have the only good snitch type enemy, bots and bugs just shit out reinforcement calls.
>>
>>554821740
>foliage of any kind between a target makes it fucking useless
but that goes for every gun
>>
Should I be Arrowhead's loyal anal twink discord kitten for several months to get them to - REMOVE THE SHIT FUCKING DEFENSE MISSIONS FROM THE GAME AND PUT THE INFILTRATION MISSIONS INSTEAD AT LEAST TEMPORARILY

I am so tired of sitting behind a wall and watching my stupid ass teammates blow up all our sentries with eagle strikes. There's nothing fun about defense missions. How about some goddam mutations, one strategem allowed + supplies and the match is half the normal time.
>>
>>554822285
bush is for hiding not shooting. it's the realism, you see?
>>
>>554822320
squid defense missions are amazingly fun
bots, not so much
>>
>>554822751
Bot bricks missions can actually threaten you with a loss because War Striders can blanket your fortifications with grenades. That is the very definition of fun.
>>
Halo SMG feels pretty fucking solid after the suppressor changes.
>>
This is probably one of the lamest, most cuckiest warbonds ever. I just hope they release the WW1 warbond soon because this is not it.
>>
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>>554816997
gg
>>
>>554816997
GGs, good >stealth match.
>>
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These feel like bug caves but worse your loadout is even more restricted. Quasars and lasers yippie they are so boring and fighting war strider seeds with those is the worst.
>>
>>554824783
I was wondering how the camera worked, that's a pretty cool photo.
>>
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Man I just want to say I really hate this system with these random "seeds".
For example against bile spewer seeds half your weapons become nearly useless while if you brought a crutch like the GL/Eruptor suddenly you're going to have an even easier game.
I wish you had more control over this like you have with the predator strain.
>>
>>554787594
fuckin nerds ruin every game
>>
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double the adjudicator's damage
give it 30% more recoil

I'm awaiting my check via mail, arrowhead
>>
>>554825062
good
red gemfags get the rope
>>
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so far the only issue ive had is with war striders and factory walkers seeing u regardless, all other enemies u can stealth pretty easily but those two just ruin it sadly, only way to play is to go below 7 i guess?
>>
>>554825260
Missions just need to tell you what seed you're dropping into
Right now the game tells you to bring the right tools for the job but refuses to tell you the details of the job
>>
>>554825294
Yeah space FAL was my favorite but now I'm riding with space AK. It's just far, far superior.
Not sure what happened but it feels like Adjudicator doesn't hit like it used to.
>>
>>554825338
Low dif GODS stay winning.
>>
>>554825447
That's exactly what I'm talking about. This is why I liked having the predator strain back - you knew exactly what you were getting into and guess what - it was fun.
>>
>>554825449
AH increased the durable health of most enemies in a blanket nerf to medpen weapons, light pens got buffs to counteract the durability changes
>>
I like the new mission types. Honestly, even the new warbond feels nice. I'm happy with it overall.
>>
>>554825619
...... why?
>>
>>554825795
To indirectly nerf the Coyote after promsing not to nerf it.
The insidious swede cannot help himself, he must fulfill his nerf fetish.
>>
>>554825795
Because the balancing of this game is the ungodly spawn of a retarded swigger studio and a meddlesome serb.
>>
>>554825338
some botniks have absurd high detection, but swiggers coded detection without hardcoded limits. all factors stack.
Movement speed, mission time, stance, foliage, fog/rain, armor = strider detection range / 1000
>>
Does the C4 kill heavies? I want to play the game again but AT jannying is tiresome.
>>
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>>554811116
there's at least one kind of enemy the lure mines work on that's for sure
>>
>>554826479
yea
>>
>>554825619
Are light pen weapons better than med pen weapons
>>
>>554822320
>I am so tired of sitting behind a wall
Just don't do it. There is absolutely zero reason to ever complete an operation.
>muh medals
Why be in such a rush? Swiggers release content once a year, you have plenty of time.
>muh liberation
Simply don't be a MOnkey. Have some self respect. The galactic war is fake and gay, stop being such a mark.
>>
>>554826479
Everyone runs around with thermite + ultimatum nowadays for a reason
>>
>>554827075
copypasting this from before

is there any enemy with Armor 2 that actually benefits from having an armor pen 3 weapon instead of 2? let's see.
heavy dev backpack - 600HP0%DUR
lib - 58.5 damage 11 shots to kill, libpen - 65 damage 10 shots to kill = 0.09375 seconds faster kill
reinforced scout strider legs - 400HP75%DUR
lib - 25.35 damage 16 shots to kill, libpen - 27.5 damage 15 shots to kill = 0.09375 seconds faster kill
reinforced scout strider rockets(!) - 100HP0%DUR
lib - 58.5 damage 2 shots to kill, libpen - 65 damage 2 shots to kill = SAME TTK
behemoth charger BROKEN leg 800HP70%dur
lib - 27.56 damage 30 shots to kill, libpen - 30 damage 27 shots to kill = 0.28125 seconds faster (<-- almost a quarter of a second! waow!)
bile titan BROKEN underside - 4000HP80%dur
lib - 23.14 damage 173 shots to kill (don't do this), libpen - 25 damage 161 shots to kill (still not worth it)= 1.2 seconds faster. doesn't matter, never ever do this.
marauder torso - 100HP0%dur
lib - 58.5 damage 2 shots to kill, libpen - 65 damage 2 shots to kill = SAME TTK

the only points to having AP3 is the ability to damage actual medium armor points... but most of those still take way longer & cost way more ammo to kill when compared to aiming at the light armor spots!
even enemies that have NO light armor weak spots have way too much HP for it to be reasonable to engage them with a medpen primary rather than a support weapon or stratagem.

The only actually reasonable use case for AP3 is for hive guards, bile spewers and rupture warriors, as they have medium armor in important spots without a suitable light armor weak point, but that's 3 enemies in the WHOLE GAME where AP3 primaries make sense.

In exchange for using the AP3 libpen, you're suffering from 35% more recoil, 10% less ergonomics, average ~30% less damage against unarmored targets in exchange for an average ~10% more damage against light armored... except more often than not, that 10% more damage doesn't help much
>>
>>554827075
Coyote reigns supreme even more since all other guns have fallen off in comparison
>>
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Having not played the missions yet, seems like the best loadout to bring to commando missions:
>Diligence
>Senator
>Dynamite/Thermite
>Quasar
>Supply Pack
>Walking Barrage
>Spare gun for your buddies who might want to bring more situational shit.
I can't think of anything better than this just for sheer versatility without destroyer support. Honestly sounds like this mode would be peak with /hdg/ lobbies or friends because you could actually cover each other and make up for weaknesses. You could have a dude running RR or other ammo hungry shit and 2 supply packers. Biggest threats seem like standard bot heavies with no good way to deal with them thanks to limited ammo. Diligence to quickly pick off normal bots to prevent call ins.

Idk will play when I get home in like 3 hours.
>>
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>>554825069
There's 3-6 pieces of evidence at the objectives you just have to "shoot" all of them
>>
>>554827075
short answer - mostly yes
long answer - see >>554827283; most medium armor sections have too much HP and medpen weapons too little damage for it to be a reasonable use. most light armor sections don't benefit significantly from medpen compared to high damage light pen, and in the case of bots, most enemies have critical light armor weak spots that are much better to shoot at than any medpen.
medpen is good if you have dogshit aim or just wanna dump all your ammo center mass (and waste a ton of ammo and time doing it), otherwise pick light pen, unless it's a bug ICBM mission where you'll find 1 quadrillion bile spewers.
>>
>>554827585
>Fatal Frame
>now with extra libertea
>>
Using cover to get in close to factory striders to blow them up with C4 feels amazing. I think if they doubled the C4 in your pack it'd be in a really good place especially for Commando missions.
>>
imma go back to squids lmk when this shit works right

whats an unconventional weapon to level on them, kinda tired of using breakers on em
>>
lobby doko
>>
What the fuck does smokescreen do over smoke?
>>
steam://joinlobby/553850/109775241520746756/
first time playing today haven't tried stealth missions yet
did they add anything else other than these? anything new on squids or bugs?
>>
>>554828814
They're impact smokes. Shorter lasting time, but instant enemy confusion.
>>
>>554828814
They make you look like a ninja
>>
>>554827402
the censor is actually almost a diligence sidegrade, but in commando missions it's better because of the suppressor
>>
>>554829026
full jesus
>>
>>554825619
>AH increased the durable health of most enemies
>most enemies
warriors, hive guard, spewers, devastators, and fleshmobs, that's it.
and spewers and devastators only got durability increases on parts you shoot as a last resort, not their weakspots
>>
>>554828514
The one two is an okay tool for dealing with voteless as long as you can deal with the ammo economy.
>>
This bond is cheeks.
>>
>>554825449
it was always mediocre to decent at best but it got really powercrept by the space AK.
>>
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It's not that throwing C4 makes noise, it doesn't (neither for host or client). it's that the C4 brick itself counts as a projectile from a non-suppressed weapon so it alerts enemies it passes near
>>
>>554800596
>can't into scout armor
>>
>know that the suppressor is inferior to the censor
>can't stop bringing it out of my autistic desire to make the underdog perform
I'm sure it will really pop off when I get that 4x scope at weapon level 21!
>>
https://youtu.be/yMoQbZa0K4w
>>
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steam://joinlobby/553850/109775241521043662/76561198126520852
D10, Robots.
>>
>>554825260
>For example against bile spewer seeds half your weapons become nearly useless
they massively increased the size of the bile spewers 0 armour mouth weakspot AND lowered its HP
>>
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Guess it's time for me to start semi-auto training after mostly playing full-auto.
>>
>>554829386
God damn...
>>
>hmm I will be a clever stealthy man today
>I'll use the 60sec timer on my dynamite so it only blows up when I'm gone!
>throw dynamite at fab at the outskirt of the base
>every bot instantly knows where I am, reinforcements called, all patrols now track me with perfect precision
trying to engange with the shitty stealth system makes you realize how fuck the system is
>>
>>554830001
brown moment
>>
>>554830268
weird how I can sit in the same spot sniping fabricators and AA gunswith a quasar for multiple minutes and not a single enemy comes after me
>>
>>554830001
3/4.
>>
Smoke Pods are actually busted. I take it back.
>>
>New mission type
>Look inside
>It's more Mech Assault
>>
>>554830001
FVLL.
>>
>>554827283
>>554827671
What about for secondaries
>>
>>554830001
FVLL
>>
>>554830268
The problem is AH can't figure out shit working differently for hosts than it does normal players. That, or the non-hosts being able to throw knives, dynamite, C4 and so forth silently IS the bug somehow which would raise even further questions.
>>
>C4 gets 50 demo force but only when all charges are planted on the same building
Yes? No?
>>
>missions that have you recovering critical enemy asset
>leading to your super destroyer gaining a temporary several month buff against that faction specifically
>mission must be completed within certain parameters (No Alerts, Full Clear, Enemy Eradiaction, Prepared Loadout, etc.)
>applies to the entire squad - more people = more coordination required
KINO or CRINGE?
>>
>>554831208
>play a hard mission just to make the rest of the game easier
no
>>
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>>554789325
>They are doing something that is BARELY above what everyone else is doing.
The fuck they aint
Even ubishit put more effort into their yearly slop than the swedes do with their game

Quit trying to defend what is undefendable, the swedes are a bunch of lazy sacks of shit that immediately go in passive aggressive mode when told and will refuse to budge unless they experience the result of their own incompetence or fucking everyone pressure them 24/7
>>
>play new mission
>actually stealth through everything and kill squads without alerting anyone
>grab black box and get to extraction
>immediately get swarmed upon activating extraction, enemy calls reinforcements from behind cover and killed because of lack of heavy pen
>spawn across the map
>spend 2 minutes running back just to have enemies immediately swarm extraction
>realize they still haven't fixed stealth but just expect you to play around it
Swiggers
>>
>>554830414
Are you the host or not? Cause I've found the bots can't notice shit when I'm specifically NOT host, but when I am they are pretty much omniscient to my presence at all times.
>>
>>554831208
How about, I can spend my samples on giving my destroyer buffs that last for a bit or just something to dump my samples into. I've been sitting with 100 super samples for a year now. There was an anon who came up with the idea of fortifying held worlds with upgrades that can be constructed by pooling samples together and I'm forever pissed we can't have some neat like that. Constructable SEAF outposts or buildings that give access to an extra existing stratagem or entirely new ones.
>>
>>554829149
Oh
So... you can't cook them in your hand, the one think smoke is sorta okay for?
>>
>>554831497
Yeah the biggest flaw I've noticed here is that, once spotted, it's actually incredibly difficult to break detection and become undetected again. LOS between you and the enemy doesn't matter after the fact, they just know where you are up to what appears to be anywhere between 50 to 70 meters. You can hide behind trees, rocks, doesn't matter. A basic ass bot saw you a minute ago so until you break the distance threshold, they'll just converge on you over and over.
>>
>>554831398
>Do you think it's going to go back to the way it was if nobody holds onto what little good there is and continues insisting more of that be done?
>>
>>554831849
>Helldivers are given little outposts to manage
>Have to occasionally dive your own base to protect it from whatever front you chose
>>
>>554830684
Bad
Just use the Talon if you don't want to blow stuff up
>>
>>554832369
YOUR FOB IS UNDER ATTACK
>>
>>554832369
>>554832618
>drop in to help defend hosts fob
>shit looks like he was drunk building settlements in Fallout 4
>leave because the galaxy is a better place if his base doesn't exist
>>
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>do one commando mission
>it's extremely boring and cringe
>go back to normal missions
>>
>>554832369
nice try Todd, i dont want to fucking play fallout 4
>>
My game won't launch after the update, deleted the cache didn't work, verifying the game didn't work, reinstalling the game didn't work, wtf man
>>
>>554832876
Commando missions are easily the most paywalled mission type in the game. Just outright not fun without the player having shit like the ODST or Redacted bonds, dynamite, portable hellbombs, solo silos, etc.
>>
>>554827402
Talon is silenced and has infinite ammo + no damage dropoff so you can snipe with it. I also like to bring the orbital laser as a "fuck you" button during extraction if necessary
>>
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>accidently dived in the forest of steel
>>
>>554833550
Just take the quasar cannon and snipe every fabricator then shoot your way in you fucking retard, how hard is that? Who gives a fuck if you get spotted, it doesn't change anything.
>>
>>554833776
What, haven't you heard of the realistic plants that makes your realistic bullets go at a realistic speed of 2m/s?
>>
>>554833905
Yeah you haven't had a triple factory strider drop on D10 on these missions when you can't spam 500kgs and anti-tank cannons. Pipe down, faggot.
>>
>>554834101
If you have triple factory strider on a POI, then just leave the area and come back once they despawn.
>>
>>554806959
stingrays were way less annoying with the stealth armor
>>
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>>554830001
3/4.
>>
>throw a lure mine on a wall where the enemies can't reach it
>everyone's just stuck staring at the wall flipping a bitch while I can run around behind them like a cartoon
>>
Censor is really satisfying it's fun watching the slow bullet glide into Devastator heads just like the 9x39 guns in STALKER
>>
>https://files.catbox.moe/dzmmd4.7z
Here's a .bat file that deletes the HD2/NVIDIA/AMD Shaders folder for the game I stole from nexusmods. I would recommend doing this now since the game is on the non bloated version and no doubt there's a bunch of shitty duplicate files you no longer need fucking up your game somehow
>>
>>554834101
>he can only kill dogs with reds and greens
filtered
>>
>pubbing commando
>team drives up in a temu warthog and beeps at me
>NEGATIVE
>drive off
>die 30 seconds later
>no reinforcements left

yeah this mode is not fun with pubs, people just have no idea how to play
>>
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Well that didn't take long.
>>
These "commando" mission are the worst content yet. The missions are not fun and are a giant bundle of contradictions.
>>
>>554834534
Yeah Lure Mines might be jank, but that jank is fucking effective when the terrain works in your favor. Absolutely mandatory for stealthfagging.
>>
>>554834621
>@echo off
>del sys32
huh?
>>
>>554835093
Lower the difficulty
>>
>>554833776
THAT is what's causing my shots to go all fucky sometimes?
>>
>>554835390
I can't, I am playing on D1. These missions suck.
>>
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>>554832307
What led you to hallucinate this nonsensical subject?
Because i sure as fuck never mentioned wanting things to go back to the way it was

Then again you're a retard defending the swedes when your only experience with them is limited to darktide
>>
I am genuinely tired of these swedes and their realism faggotry.
>>
>>554835390
shut the fuck up
>>
>bots in bases are blind and deaf
>meanwhile bot patrols will hear you breathing from 50m away
why
>>
anyone have the clip of the devs dying to a bile titan while spamming an autocannon at it
>>
>>554835897
Those are fake patrols. They been in the game since launch. Game will spawn in a fake patrol near you when are doing objectives or whatever and they will always beeline towards where you are alerted or not.
>>
>>554836076
>>
Yeah nah, the commando missions is kinda gay, I'm going back to doing normal missions
>>
>>554836230
Wrong ammo type?
>>
>>554836392
anon, AC didn't have flak back then
>>
>stealth missions
>still need to fight the 7 conga lines that appear during extract
>>
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steam://joinlobby/553850/109775241524821986/
We stealthin' in the jungle
>>
>>554836886
2/4
>>
>>554835741
Mad, bufftranny?
>>
>>554836886
I'd like to join but I joined a pub game to level up the new guns and was TK'd by a retarded pissnigger console fag so I'm going to be changing my name a couple times and ruining his commando missions
>>
How can you infiltrate "deep into enemy lines" if there is no front line? Also where does the pelican come from?
>>
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Well /hdg/ as we near the end of the day.
What do you think about the warbond and new commando missions?
>>
>>554837250
Our pelican pilot is secretly pequod's descendant. He's just that good
>>
>>554837473
Kino
>>
>>554837473
Weapons good
Drip good
Missions suck
>>
>>554837473
warbond is gimmicky as fuck
missions are decent but only if you play solo, pubbies and even /hdg/ lobbies ignore the stealth part and go loud every single time
On the other hand trying to engage with the stealth mechanics really makes you feel how half-baked and scuffed they are
>>
>>554837194
...that's actually very clever, good man anon
>>
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>>554836886
Still 2/4
where the hell is everyone
>>
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The new commando missions are a really nice change of pace, even if they are just a novelty. I havnt tried them with randos yet as these missions feel more fun when you have someone coordinating with you. Also its nice you can actually stealthily kill stuff now without all of Cyberstan instantly doxing you.
>>
>>554837473
With a few tweaks, the C4 and lure mines have potential.

Stealth also needs to be made way more consistent.
>>
>>554838130
Patrols still have the same AI so if you kill one enemy they all get alerted.
>>
>>>/n/iggers
>>
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>>554836886
3/4
>>
>>554838130
I'm personally of the belief C4 SHOULD be able to destroy side objectives, but it should require throwing all 7 charges. I think that's perfectly fair as an additional caveat on top of taking up a backpack slot and a support weapon slot. You're far more committed to C4 over the P. Hellbomb which is a one and done drive-by that's often off cooldown by the time you use the first charge.
>>
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>>554836886
3/4
dropping 5 minutes
>>
>>554834595
Vintorez bros we're so back. It even has the fat stock.
>>
QRD on the new "content", can't be bothered to install kernel-level malware anymore
>>
>>554837473
Probably the best update the games had in ages. Stealth works well and predictably with bases being easier than patrols who all start looking for you. I just like that they've added a new way to play to supplement the usual run and gun.
>>
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searing hot take:

while novel and interesting the playstyle the commando missions demand isnt really that fun or why i play helldivers
>>
>banned for a month
>now im back
I doubled my squid kills since the last we met, count. Also this warbond is fleek. The marksman rifle fucks and so does the gas dart sidearm.
>>
>>554838641
Eh, if we're not touching anything else about c4 I think just giving it 50 demolition is fine even with a single brick, I mean you are putting all your eggs in one basket, normal saurons are a joke who cares, would give it some use for fortress saurons and as for strat jammers you still have to walk up to it, not much different to just deactivating it, would save time and just maybe work for some stelf.
>>
>>554839270
look at this retard, he bought a shooter to shoot at enemies
>>
>>554837250
Deep into enemy lines implies we’re fighting in enemy controlled space. The the pelican and eagle are docked in the super destroyer idiot
>>
Stratagem balancing would be far less schizophrenic if their power level determined how many slots they took up. With 2 slots most often being the penalty applied for stratagems that can destroy side objectives.

People would be far more mindful about taking the 500kg if it took up 2 stratagem slots.

But many of you aren't ready to agree with this sane decision.
>>
How have commando missions been for you with retard randos? I have stopped playing them and do not want to play them again except with people I know.
>>
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>commando mission
>you lose all strategems
>you get limited lives
>also it gets harder the more you interact with enemies
>also the map is very unfriendly to POIs
>and your reward for all of these downsides is:

>nothing
>>
>>554839785
Every pub game has been
>I'm stealthing pretty well by myself or with some other guy trying to complete an objective or base
>Some guy just runs in from out of nowhere and starts shooting guns blazing completely blowing our cover
It's pretty funny but I have actually had some really nice matches where all four players tried to stealth and it went well. Even had one where not a single person died.
>>
>>554839858
People asked for a new hard mode and you got it. If the swedes added any extra incentive it would just be more medals. They'd never add super credits or anything.
>>
>>554839858
>Gets harder missions like xhes been begging for
>"waaaah muh reeewords!!!!!"
Lower the difficulty if you dont think the rewards are not commensurate.
>>
>>554839858
you reap what you sow
>>
>stealth gameplay works now
>warp pack still works
Why do SoloGODs keep getting all the SEAF bitches?
>>
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The suppressor meme is quite satisfying I gotta say.
>>
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Maybe trying to force stealth missions in a game that is completely and utterly antithetical to stealth was a retarded decision
>>
>>554840392
Works on my machine. Maybe you just suck ass.
>>
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>"Stealth isn't really meant to be in Helldivers 2"
>Reee we want stealth
>"Ok here's stealth"
>Reee stealth is bad
>>
>>554840496
If stealth isn't part of the game, then why was scout armor and detection radius a thing on release?
>>
>>554840380
wow this gameplay is really rivetin....zzzzzzz mimimimi.... zzzz.... mimimimi.....
>>
These missions are cool would unironically like this just normally though not just stealth focussed. Maybe an extra destroyer call in.
>>
>>554821948
>Its almost like
Underage retard spotted.
>>
>>554840245
It has been years with the same bait. Never changing. You are mentally ill.
>>
>>554839858
It's basically just expounding on the functions of the game already to give you a hard mode, where it turns out having no support weapons breaks a ton of people. This shit is built for objective-focused tactical players, not rooty tooty gun-n-shooty ones.
>>
>>554840561
stealth mechanics =/= stealth game
>>
>>554839858
???? idgi what’s the problem
some missions are harder than others and you get more XP and samples on d10s so, ???
>>
>hard mode
Just a cucked way of saying it sucks. Don't worry, you'll stop acting retarded when the honeymoon period is over.
>>
>>554840635
Lower the difficulty if you think the game is too hard for the rewards.
>>
>>554839756
Clasa has a supply line from a SE controlled planet, how is that deep? Also the super destroyer leaves low orbit. You would know these things if you played the game.
>>
The current C4 deployment/detonation weapon wheel system is absolutely the most retarded way they could've implemented it. It's clunky as fuck, and it doesn't even match any sort of realism cope because it makes zero sense having to switch something on just to physically throw something with your arm. It was as easy as left click to throw and backpack function key to detonate. It's honestly unbelievable they fucked that up.
>>
>>554839858
GOOD. Fuck you dopamine cunts. I want challenge not some trophy that makes all the retards play my FUN mission because they HAVE TO HAVE THIS CAPE SO UNFAIR WAH WAH WAH
>>
>>554840838
This post is a cucked way of saying "I need to lower the difficulty"
>>
Can you use the warp pack and still be undetected? Or does using it alert everyone nearby?
>>
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>supply lines
Flavor text LARPshit, literally has never mattered in the entire game at any point
>>
You join my lobby on anything but eradication and have orbital napalm you're getting domed and kicked. Thanks for reading as I'm sure no one in this thread is one of these retards that throw it so the entire team is inside the aoe or it doesn't do anything but delay us from actually completing an objwctive.
>>
>>554840995
Sight is 99% of the problem, sound never really gets you as long as you're in the armor. I use a jetpack and its fine as long as nothing has LoS.
>>
>>554840751
strawman. no one said it was a stealth game
>>
Give me more stealth gear, Sweden.

>Recon Guard Dog that marks enemies for everybody with HUD visible markers ala MGSV
>Stealth camouflage backpack that explodes and kills you when used for longer than 5 seconds
>Dummy Diver Hellpod that spams poorly encoded crunched lines such as "Greetings, Commies" and "Made you look!"
>Droppable Automaton porn mag filled with scantily clad circuits and gears to distract them
>>
>>554840887
The pelican and eagle can exit and enter the atmosphere. They’re spaceships…
>>
>>554839270
Think of it as a palate cleanser that will be vaulted for 2 months
>>
>>554841047
Gomen my speech impediment kicked in at the end.
>>
>>554841186
So why does it take the same amount of time for the pelican to come to extract if the super destroyer isn't around?
>>
>>554841343
The pelican STEALTHILY loiters until you need extraction.
>>
>>554836230
holy shit, nevershift mcdouche might actually pilestedt
>>
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The realism stealth retards have had their turn. Now it's time for a real game mode:
https://youtu.be/bxL59Io3qYI?t=32
>>
>>554841343
>>554841441
The pelican will land at a certain time. Wtf? It’s not like the pelican is booking it pedal to the metal like Lighting McQueen as soon as the timer goes off, it takes 10 seconds to zip down from the destroyer onto the planet, then you fly right back up into the destroyer when the mission is over. I don’t get what you don’t get
>>
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These new missions are too easy, I'm not sure what anons are smoking to think they are harder than normal.
Also
>no POIs, so no SC
Most boring warbond + set of missions so far.
>>
>>554841724
lower.
the.
difficulty.
>>
>can drop a mechsuit next to you using a Pelican shuttle within seconds
>takes several minutes for the same shuttle to pick you up
Explain this.
>>
>>554841724
>>no POIs, so no SC
there are poi, just very rare and more so because of clasa mapgen
I opened a bunker and found sc in a crashed pod
>>
glad i cheated in my sc to buy this warbond, only kinda fun thing in it is the c4
>>
>>554841787
Realism
>>
>>554841818
Yes, still no SC and no POIs compared to actual maps.
>>
>>554840845
I'm not that anon. I just hate you. You add nothing to these threads and stick around like a malignant tumor.
>>
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>he buyeredededboughted the impact smoke
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>>554840380
god playing on a pc is braindead easy. most of you would shit your pants if you played d10 with a controller.
>>
I get that they don't want to have side objectives that require hellbombs for commando missions but I actually think maybe having at least one per map would be a good thing.
Most people aren't using their destroyer call ins anyway so having an objective that forces you to use at least one would make them a little less bland. As it stands right now commando missions just feel like squids, there's no damn side objectives except for the automaton juicers.
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>>554842215
turn on ur aim assist bud
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>>554842071
>Anyone who tells me to lower the difficulty is the same person
Speaking of mentally ill
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>>554841787
Retrieving helldivers post-mission is an extremely low priority objective, only done after they've sorted everything else out on the super destroyer and filled out all their paperwork. There is very little value-add in extracting already deployed divers.
>>
>>554842393
No it's you. You give yourself away with the repetitive mannerisms. Genuine mental illness.
>>
>yet another temporary FOMO meme mode that will be deleted from the game permanently
Yeah epic. Glad we wasted resources on this.
>>
The funny thing about "Lower the difficulty" poster is that lower difficulties are a trap. The player skill drops off so sharply. D10 you take on a strider convoy with silos, orbital lasers, and cuck chairs. D8 you get miniguns and orbital napalm.
>>
The implications of coming out of a pre-dropped pod when I died was the funniest part of this update
>>
>>554836230
I wonder how many people who shake their head at them using an autocannon to try and kill a bile titan don't actually know the aucocannon was always capable of killing bile titans, even before the 60 day patch
>>
>>554842730
That's how the roguelite starts, you pod was too damaged to preserve cryo or too much time has passed and now you wake up in enemy territory
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>>554842730
You should a random loadout too imo.
>>
Why did nobody tell me dynamite is goated?
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>>554842637
dont worry dude they’ll finish the squids on the 3rd anniversary
>>
Dynamite, c4 and engineering kit is great fun
with the proper placement, either weapon can damn near delete an entire patrol, and both can easily blast fabricators without needing to aim for vents
it's just so satisfying
>>
There could be literal sleeper agent helldivers waiting in cryopods in your planet's backyard right now
>>
>>554843150
Wait, dynamite doesn't need to be vented to destroy bot fabs?
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>>554843192
if you deploy close enough to a helldiver cache you can see their pods landing at the same time as yours, they're buried ahead of time
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>>554843338
hahahah
no buddy
that its most fun gimmick
just throw that bitch beside the fab and watch it blow to kingdom come
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>>554843421
God damn, I liked dynamite already but I didn't know that. It just immediately jumped up in my love of it.
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>>554843338
not anymore
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>>554842071
And I hate zoomers like you crying about not getting a dopamine hit in a video game
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>>554843495
nice!
in case you also didn't know, dynamite can blow up titan holes, no need to use orbitals, 500kg or direct hellpod impacts
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killfags are retard shitters who can't solo a d10
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>>554842528
>NOBODY OUTSIDE MY CIRCLEJERK WOULD EVER THINK THAT THIS GAME NEEDS MORE DIFFICULTY IT'S ALLLLL ONE PERSONNNNNNNNNNNNNNNNN
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>>554843535
no cap unc is hanging around on /vg/ seething about game balance

time to grow up and get a job bud
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>>554843338
No, it has enough demolition force that you can toss it near a Fabricator and it'll destroy it. It's been able to do this since October or so, the same buff is what allows it to destroy Bile Titan holes.
>>
>>554840637
>where it turns out having no support weapons breaks a ton of people
almost like the game was designed around 3 guns
>>
Man, the Censor is really nice, but these Commando missions are hard to solo.
>>
i'll never get why people solo play a game designed for four people
>>
man, i am such a faggot cuck
>>
man
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>>554844373
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>>554843812
Shut up retard, you cant even read the hands on a clock.
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>>554788396
While I love the new stealth changes, the heat system won't allow for the level of detail that you're describing. In fact, I'm fairly certain the devs cranked up the heat system. I'm constantly running into two or three patrols within thirty seconds of pausing and that's on level 3.
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>>554844595
You boutta catch these hands unc, I can imagine and rotate a clock with its hour hand between III and IX while the minute points at XI
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>>554789025
My Eruptor is superior to your opinion and you.
>>
>>554789360
agreed, C4 really should just be a grenade slot.
>>
>>554842171
unironically goes great with the chainsaw+gas pistol on bots.
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>>554843826
Damn, so dynamite is easily top three for throwables then alongside thermite and gas?
>>
One of you paypigs has the moral obligation to buy 1000 super credits in my place, because I'm about to spend the next 3 hours farming.
>>
>>554833776
Extreme fucking skill issue. Imagine not being able to automatically intuit that your bullets going through leaves (which are invisible and 3 feet away from the actual bush) don't slow them down to nerf pellet speeds.
Don't you know anything about realistic milsim ballistics bro? Fucking bet you call a magazine a "clip" too.
>>
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They should really cut down on mission time to like 20 minutes. This is way too easy.
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>>554845516
>Aquajeet
>>
>>554844821
Youre trying too hard
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This warbond fucking sucks, theres no good reason to buy it, might as well just get the armor from the shop and call it a day
>>
>>554836563
>>
>>554845196
I wouldn't say that. If you want to blow up a Fabricator, Thermite does that too, you just have to directly plant it onto the Fabricator itself. And since you can only carry three of both, for the purposes of Fabricator destruction both are effectively the same (though there is the narrow usecase where two Fabricators are close enough to be blown up by the same stack of Dynamite but not each other when one explodes).

The main usecases I've found for Dynamite over Thermite are that:

1. It can blow up Bile Titan holes
2. It has a wide explosive area and thus can kill multiple chaff and mediums
3. It can instantly destroy Bio-Processors rather than dump a bunch of fire into them (they have 4,000 HP which may take a while with most weapons) or dropping a Hellbomb

The bigger explosive radius also makes it easier to kill Lightning Spires, since you don't have to be perfect with your grenade toss.
>>
>>554805813
almost. The heat system is currently unbalanced in the enemy's favor. But yes, you could certainly try.
>>
>retards thinking commando = stealth only
Did you retards ever watch Rambo
>>
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You can march with them now. Chaos divers rejoice! (i hate sweden)
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>>554846376
You already got a rambo warbond, retard.
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>>554846721
The mission you retard sama
>>
>>554841724
>m-muh poi SC
warbonds are 7 fucking dollars you poor third worlder
jesus christ
>>
>>554846848
Cope and seethe Alexus, no money for you
>>
>>554846376
It's still gonna require decisive action and careful strike tactics so that they don't call for reinforcements. You don't have to be quiet - they just don't get to be alive too long.
>>
Looks like the 2nd leak server got deleted again. I'm guessing they were upset the leaks were being spread outside of their circlejerk server. Only leak server left is "holotable" and its gatekept by even more clique leakers and their friends.
>>
>>554847295
Post leaks here then, sony probably won't c&d them before they get archived
>>
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>>554845183
>t.
>>
buff gas i beg
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>>554847462
thats actually pretty accurate. Warp pack the devs, gas the hulk, kill with chainsaw and walk out. I've managed to get a double warstrider kill by smoke bombing one and killing their ally next to it. It's bretty fun.
>>
>>554846848
I could use those 7 dollars to buy a gelato over spending them in virtual garbage.
I know you have no rebuttal and genuinely think spending money in things that aren't real is a virtue, but I don't really give a shit about what a retard thinks.
>>
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>brings Quasar and supply pack
>commando missions trivialized
People have already cracked the code with this loadout
>>
>>554847808
You can just crawl through bases now, literally right in front of enemies
>>
https://www.reddit.com/r/Helldivers/comments/1qkbzcq/nothing_is_wrong_with_stealth_nothing_at_all/

>even redditors are noticing how retardedly strong stealth is right now
>>
>>554847808
Soulless AI slop, as expected from a Quasar nigger
>>
>>554847720
>Virtual garbage
As opposed to stuffing something into your face to create feces? Very Indian of you.
>>
>>554848093
>Nerftranny posting his reddit posts here
>Graphics settings are ps2 tier
The jokes write themslves
>>
As far as demolition and objectives go, what does c4 do that dynamite doesn't?
>>
>>554848093
Go back
>>
>>554847720
7 dollars to enjoy something for potentially several to dozens of hours or 7 dollars for a 5 minute snack
I'd do both but you're stupid for thinking food is clearly the better option
>>
>STEALTH ARMOR....ARE GOOD AT LE STEALTH???!!!!111??? NERF IT INTO THE FUCKING GROUND RIGHT NOW! EVERY PIECE OF GEAR IN THIS GAME SHOULDN'T WORK AS ADVERTISED.....WHAT'S THAT? NO! I WILL NOT STOP USING STEALTH ARMOR!
>>
>Do first commando mission with randoms.
>Only precaution I take is no mexican names or people with dudeweed shit.
>Easily complete it.
Back to the real game mode I guess.
>>
lobby doko?
>>
>>554848195
>when humans have to eat, so anon immediately thinks of indians
>>554848391
These last warbonds have been absolute garbage.
I've bought the warbond and superstore items (with money btw like everything else, because SC farming doesn't work anymore) and I'm not even using like 5% of them for more than 3 missions.
In particular I'll never use the stealth warbond because I just like to brute force myself into everything, and it always works.
I can afford it, and it will never be an issue, but it's annoying nonetheless, and giving money to retarded swiggers is embarassing if anything.
>>
>>554848305
Twice the damage and three more levels of armor penetration.
>>
>look up censor stats
>drag factor: 30%, the standard drag for ballistic weapons
I seem to recall you faggots being dead certain it would end up with 120% or some shit
>>
>>554848934
So it doesn't do anything in the demolition department better than dynamite.
>>
>He says it so much I don't even notice it anymore. Last week in lunch, anon says to another poster, "Can a swigga borrow a Freedom fry?" And my first thought wasn't, "Oh my god, he said the word, the, uh, the s-word!" It was, "Now how is a swigga gonna borrow a fry? Swigga, is you gonna give it back!?"
>>
>>554848849
Cry more poorfag.
>>
>>554848391
that's 7 dollars to arrowhead which pisses me off
>>
>>554849108
it destroys shrieker nests and spore spewers in 2 bricks rather than the 3 dynamite needs
>>
>>554849145
Fuck off retard, you stink of broke nigger.
>>
>>554849274
I mean if you're that close you may as well hellbomb them.
>>
>>554849407
that's a slow procedure in which anything could go wrong the entire time, including the hellbomb being destroyed
>>
>>554849562
Feh, C4 is super damn clunky. I wish activating the backpack via the usual button detonated the C4 instead of having to always swap to the detonator.
>>
>>554849407
Bug structures are all AV0 so if it's really a SNAFU you just plink with your primary.
>>
>>554848391
gelato isnt made by Swedes
>>
>>554849314
lol how do you even make this jump? Go eat another extravagant $7 snack poorfag.
>>
Hellpod Boosters should be on a per-individual basis and be a second slot alongside your team booster.
>>
>>554848395
>pushes myself into the enemy
>wow so this is the power of stealth
>>
>>554849767
Yep. I don't know if it's some kind of engine limitation, but they probably implemented it in the worst way possible. Detonate on the backpack function key was obvious. Maybe even the reload key, or even hold left click probably would've been better.
>>
>>554850335
just give players for boosters of their own to cycle through
>>
What sharpness and anti-aliasing configuration do you guys play at?
>>
>>554850335
>supply pod lands, smoke field
>that's great
>another supply pod comes down
>oh no why am I on fire now
>>
>>554835741
>>
>>554850617
>"NOOOOOOOOOOO!!!!!!!!!!!!!! YOUR GEAR TO CATER TO A SPECIFIC PLAYSTYLE SHOULDNT ACTUALLY BE GOOD NOO!!!!!!! NERF IT NOW NOW NOW NOW!!!!!!!!!!!!! IM SPIRALING!!!!"
>>
>>554850000
>gelato
>extravagant
Thanks for confirming that you are a broke retard living in the 3rd world.
>>
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>Bring airburst rocket launcher
>The moment an ally fucks up his stealth I just flatten the alerted area
You're welcome :3
>>
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I like the new medium armor. That is all.
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>>554851498
>Playing with others on stealth missions
Why are you so bad at not being seen?
>>
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>>554851612
>why are you playing a coop game in coop
>>
Still waiting for some artfag to do the Kung Pow smoke bomb meme with the store armor.
>>
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>wakes up
>look at patch note
>CTRL + F
>"Maxigun"
>1 result
>hopium kicking in
>"Adjusted M-1000 Maxigun muzzle to reduce flash"
>>
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>>554851541
You look like these niggas
>>
>>554841159
>Smoke Mortar
>Eagle Reconnaissance
>Pelican 2 cross-map transport (PEQUOD PREPARING TO LAND)
>>
>>554837473
Pistol is better than I thought
Lure mines are good for reasons I 100% suspect will be patched out.
New mission type is surprisingly neat, mostly because I enjoy watching dipshit pubs. Wish it was on better biomes.
The rest of the bond is about as shit as I expected.
Like, 5/10?
>>
>>554852135
I just think it's neat
>>
>>554851831
>"playing coop"
>He says as he just talked about killing his teammate
Why are you so bad at stealth?
>>
>>554789382
thanks bro we ballin with this one.
Can you just go all the way and explain my retard ass how to spawn medals, i can barely do these captchas my guy
>>
>>554852323
>Lure mines are good for reasons I 100% suspect will be patched out.
?
>>
>>554851195
I played with one person using the firepod booster and it was the most annoying shit.
>>
>>554852460
Throw it high on a wall so enemies can't get close to it. They'll still path towards it, but because it can't detonate this way, they stay perma-distracted.
>>
>>554852350
you're not very good at reading are you
>>
>>554851413
How embarrassing for you. Are you autistic or an ESL?
>>
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How do we fix C4?
>>
>>554852592
you're not very good at stealth are you
>>
>>554852369
Only if you say please and post a picture of a cute SEAF-chan & Eagle-chan.
>>
>>554853012
make it destroy jammers and other structures
>>
>>554853012
9+1 and remove the weapon wheel fuckery, i don't care about demo force
>>
update is ass
>>
>the browns are fulfilling their imaginary power fantasy of getting reparations over a video game
>again
>>
>>554852878
NTA but yeah thinking gelato is "extravagant" is pretty damn retarded of you.
Also based anon who'd rather throw 7 bucks away for the superior italian ice cream rather than giving them to swiggers.
>>
>>554853281
update is ass
>>554788270
>>
>>554853281
lower the difficulty
>>
>>554853012
>Make the throw distance tiny (seriously C4 charges that large wouldn't be light)
>Allow multiple stacked charges to reach demo 50
>>
>>554853012
higher demo force or more spares
more spares would require them remodeling the backpack to fix so if it ever gets a buff it'll probably be the demo force
>>
>>554853012
Double the number of packs. They should be at least half the weight of RR shells and the launcher itself. It is not an equivalent exchange in the opportunity cost equation.
>>
>>554853331
>NTA
Doubtful that there are two idiots with the same inability to detect sarcasm. You autist and/or ESL.
>>
Finally got around to doing a d10 commando mission. It's "eh." On one hand it just feels like a novelty, and on the other hand it doesn't feel like any big shakeup. I'm just gonna keep doing missions on the biomes I think are neat.
>>
New
>>554853967
>>554853967
>>554853967
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>>554789382
doesnt work keep getting "Can not find hellpoddata pattern"
The lua isn't executing for some reason
0/10
>>
>>554853891
it lacks purpose and "stealth" will be changed because right now its broken in a way that benefits the player which is bad and wrong if your name is Sven.
>>
>>554829302
>most enemies
>warriors, hive guard, spewers, devastators, and fleshmobs
so... the most common enemies in the game
>>
>>554861692
even on D10 you kill more scavs and hunters than warriors and like I said for devastators and spewers the durability increase doesn't matter because you hardly ever need to shoot them in the places that got more durability
>>
>>554846035
found the bugdiver



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