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/aicg/ - A general dedicated to the discussion and development of AI chatbots

#697 - Generic Edition

▶https://rentry.org/aicg_vg_memo
▶This general is for discussion of the interactive experiences you can build on top of AI chatbots.

>News
GLM 4.7 https://docs.z.ai/guides/llm/glm-4.7
Gemini 3 Flash https://blog.google/products/gemini/gemini-3-flash/
GPT-5.2, with price increase to $1.75/$14 per million token https://openai.com/index/introducing-gpt-5-2/
Deepseek 3.2 https://api-docs.deepseek.com/news/news251201

additional info: https://aicg.neocities.org/info

>Frontends
SillyTavern: https://docs.sillytavern.app
RisuAI: https://risuai.net
Agnai: https://agnai.chat | https://rentry.org/agnai_guides_

>Bots
https://characterhub.org | https://chub.ai
https://realm.risuai.net
https://char-archive.evulid.cc/shutdown.html
https://partyintheanchorhold.neocities.org
https://aicg.neocities.org/bots

>Models
jailbreaks: https://rentry.org/jb-listing
gpt: https://platform.openai.com/playground | https://platform.openai.com/docs
claude: https://console.anthropic.com | https://docs.anthropic.com | https://rentry.org/how2claude
gemini: https://gemini.google.com | https://ai.google.dev/docs | https://rentry.org/gemini-qr
deepseek: https://chat.deepseek.com | https://api-docs.deepseek.com
local: >>>/g/lmg | https://aicg.neocities.org/local | https://openrouter.ai

>Botmaking
https://aicg.neocities.org/botmaking
https://desune.moe/aichared
https://agnai.chat/editor

>Meta
OP templates: https://rentry.org/vgOP | https://rentry.org/aicgOP
aicg botmaking events: https://aicg.neocities.org/events
lore: https://rentry.org/aicg_chronicles
rice: https://aicg.neocities.org/ricing
services assessment: https://rentry.org/aicg_meta
logs: https://sprites.neocities.org/l/r | https://chatlogs.neocities.org

prev: >>555041794
>>
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ANCHOR
>>
Hello. I'm Mr. Frog. This is my thread.
>>
Here's how I've learned to make AI push back and create actual stakes in my campaigns.
Where did I learn all of this? While building Tale Companion and helping out my users to fix similar issues. I've never been a fan of high-stakes campaigns for AI RP, but these techniques changed things.
>1. Prompt for Consequences, Not Just Events
Most people prompt their AI like this:
-Be immersive.
-Create interesting encounters.
That's too vague. The AI interprets "interesting" as "entertaining," which often means giving you what you want.
Instead, tell the AI to be a fair world, not a friendly one.
Try instructions like:
-NPCs pursue their own goals. They don't exist to serve my character.
-When I fail or make poor choices, show me the consequences.
-Don't let me talk my way out of everything. Some NPCs are stubborn.
This alone changed my experience dramatically.
>2. Define What Failure Looks Like
Here's the thing: AI doesn't know what "failure" means in your story unless you tell it.
Give it concrete failure states to work with.
In my master prompt, I include something like:
- If I'm rude to important NPCs, they remember and treat me accordingly.
- Combat can result in injuries that take time to heal.
- If I ignore a quest for too long, the situation worsens without me.
The AI needs permission to make your life harder. Most models are trained to be helpful, so they default to smoothing things over. You have to override that.
>3. Use Antagonists, Not Obstacles
There's a difference between an obstacle and an antagonist.
An obstacle is a locked door. You pick it or break it. Done.
An antagonist is someone who wants something that conflicts with what you want.
When I define my villains and rivals, I give them:
-A specific goal they're actively pursuing.
-Resources and allies.
-A reason to not just wait around for me.
This makes the AI treat them as actors in the world, not just boss fights waiting to happen.
>>
>>555228321
>4. Explicitly Request Tension
I know it sounds obvious, but you can just ask.
At session starts, I tell the AI what kind of tension I want.
Examples:
-This session should feel tense. Someone in my party is hiding something.
-I want to feel outmatched. The enemy should seem unbeatable at first.
-There should be a moral dilemma with no clean answer.
AI is remarkably good at executing on specific emotional beats if you name them upfront.
>5. Let the AI Say No
This was hard for me to learn.
Sometimes the AI will push back on something you want to do. Your instinct might be to regenerate or steer it back.
But if you've set up stakes properly, that resistance is the story.
My rule: if the AI gives me a "no" that makes narrative sense, I roll with it. That's the whole point. If everything always works, nothing matters.
>Why This Matters
Stakes create investment. If your character can't lose, victories feel hollow.
The best sessions I've ever had were the ones where I genuinely didn't know if things would work out.
That uncertainty is what makes AI roleplay feel like an actual story instead of a power fantasy. Not that power fantasies are bad. They're just different.
>>
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>>555227846
You're living every dirty fucking weeb's dream, and staying in Japan as a foreign exchange student.
Your host family, the Kanagis, are a pair of futanari. The bubbly and ditzy mother, Hina, and the stiff and serious daughter, Miko.
8 openings
1. Arriving at the Kanagi household.
2. First day at a new school.
3. Hina invites you into the bath.
4. Sports festival with an oblivious Miko.
5. Hina gets drunk.
6. Sleeping with Miko for the first time.
7. Walking in on Hina jacking off.
8. Watching fireworks with Miko.
https://chub.ai/characters/anonemouse/hina-and-miko-3b5de5a4cbfa
https://files.catbox.moe/35twl2.png
https://rentry.org/anonemouse
>>
>>555227818
I protest this shitbake with a sage
>>
OP here. Just let this thread die.
I don't care whose thread is up as long as there is one.
>>
Bump.



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