No feeding the monkeys edition>Demo DaysNext: https://itch.io/jam/agdg-demo-day-67Previous: https://itch.io/jam/agdg-demo-day-66>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>556952224
Pisses me off that this guy is getting Valve chocolate this year
Hey guys. New dev to the threads.
>>557051234poast gaem
I dont get why like 25% of the thread is obsessed with ecelebs and their dramaisnt this thread supposed to be about game development??
Working on a service oriented game engine with explicit DI.The idea is that when you rig the engine up, you know exactly which services your game uses, and which components use them.It also allows for contiguous batch processing without going full retard ECS cult.Everything is opt-in. There's not even a global "world" state. There are "actor" structs but hypothetically speaking you could make your own base class, give it a service, and have it interact with all the actors in the game, because none of the other systems (like rendering and collision) assume actors, either. Just handles into their services.(Low FPS is from webbum compression)
>>557051480yeah it be like thatbe the change you wanna see in the world anonpost some progress
>>557051381https://store.steampowered.com/app/2520360/Warm_Monkey/
project zomboid is sunk cost fallacy and it worked out great for them. sunk cost fallacy is a great mental tool to keep working on something until it works.stop being greedy about resources. just waste them until it works out.
>>557051578not sure if you're actually the dev but this looks cool
>>557051578SOVL>42 reviewswhat do you think went wrong with it?
>>557051486Can you show us some examples about how this works? Dont need to be in game.Like can I do shit like>features to use: top-down camera, 2d collisions, sprite stacking, 2d-particlesand so on and it will provide an smaller export size than the full engine?
>>557051480Here's the problem. We have one person who if you squint could be considered a local eceleb. You have a wannabe eceleb that's more focused on trying to be that than his game. You have a third one that doesn't care about any of that and is just a tripfag so he's talked about as an eceleb.This is also 4chan. Everyone pretends to be retarded here. Mix that with the combination of what I posted above and you have the absolute state of things in modern day /agdg/. But none of them will leave because >The "squint and maybe" won't leave because they do stuff that involves the community >The wanna be loves being mentioned >The tripfag likes causing chaosAccept it, filter the buzzwords, and do your best to not involve with at least the second and third. The first one just gets caught up in the shitposting sometimes but is otherwise harmless.
https://www.youtube.com/watch?v=ueq4VhiMq5Ezukjeet didnt post this one yet so let me cuck xim
>>557051381yandex potion blast
Say that you are making a comedy-oriented game or VN. How do avoid the pitfall of irony poisoning, or at the very least minimize acussations of doing it?It's a two-fold thing, both of the actual quality of the writing itself, and the PR around it.I mean "ideally" you'd get an editor/proofreaders, but writer should attempt to make their jobs easier by avoiding the problem in first place. So far the first and most important rule I have is>the characters never question the absurdity of their situation
>>557051480Sometimes you just want to talk about how much you hate Thomas Brush but he's too niche of a subject for a dedicated eceleb forum like the farms.
>>557051965That about sums it upBased true and accurate
>>557051759price. looks like a <$5 game
i just make game, that you don't is not my problem
>>557052205I wanted him to realize italso nobody wants to be in india
>>557051759Would you buy it?I'm not saying it's devoid of merit but there is nothing about it that really makes me want to play it.
>>557052128Just approach it from a genuine angleDon't try to put any weird 4th wall breaking shit inDon't try to get all meta with itTake the world and the characters within it seriously, even if it is inherently ridiculous. That's normal for them, but hilarious for us.
>>557052291he didn't make that, he just posted it because this was a monkey OP
>>557052013It's time to admit the godot engine failed as a unity alternative and ended up being just a gamemaker alternative, all the new devs are still picking poonity as their first engine.
>>557052463
is it possible to make a roguelike in gamekaer studio?were trying but were sitll at the early stages. im worried about the combat
sometimes it feels like i abuse chatgpt with the amount of work i make it do>>557051236he made thishttps://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/
>>557052252Oh fuck guys! He's making a game! How the fuck do we stop him? If HE makes a game that means anyone can make a game, and that invalidates all of our excuses! We have to take him down a peg or two! We have to stop him from making a game!
>>557051480it's literally just one guy spamming with VPNs
inner security is the key to consistency. self-doubts and people-pleasing will kill your identity, especially if you are chronically online. social media is in a constant state if criticizing and attacking people. if you absorb that feeling, you try to become perfect to avoid an critique. but if you have strong inner security you just do what you can do, you are who you are. you just do. because you just accept that if someone doesn't like you, it's just not a match. it doesn't say anything about your quality as a human being. it just says "there is no resonance here". and if being yourself is more important to you than resonating with everybody, then you'll be consistent. because you are the same person every day.
>>557052703Risk of Rain 1 was made in Game Maker
>>557052853damn, you'd expect them to advertise with that, i didnt know that
>>557051924Yeah. The engine is layered and nothing really has priority. The engine itself is called Sencha and has 3 layers of strict downward dependency, meaning you could make a game with only the first layer, or the first 2 layers, if you wanted:>Kettle (bootstrap for systems, services, RAII, serialization)>Teapot (abstractions for game services and systems. Base definitions for common structs)>Infuser (implementation layer, "batteries included" stuff like collision, rendering and platform backends, etc.)I should note that services are granular and decoupled from systems. You can have 1 service processed by multiple systems, or 1 system processing multiple services.So, say you had particles.>ParticleService>ParticleUpdateSystemBut you want them to deal damage, too.>ParticleDamageSystemIt's kind of like ECS, except you can opt-in for stateful objects when normal ECS would turn you codebase into a convoluted clusterfuck.One big goal of mine is to get all of the "batteries included" services as decoupled as possible.My "success state" for this looks like a 2D platformer that can transform into a 2.5D Wolf3D clone mid-frame. (Haven't done this yet)
>>557052819Too much work, I would rather waste my energy and precious time on earth spamming e-celebs in the amateur gamedev general.
>>557052838yeah everytime you see the words "cris", "joshua", "zukjeet", "fygoon", "xer", "sisters" or other shit like that, it's always one single person chronically obsessed with this thread. it's actually insane how someone who doesn't make games can be so obsessed with a thread about making games. they could spam in /mu/kpop or /vg/lolg or /vg/minecraft or /g/webdev or whatever. but somehow it's always /agdg/
>>557052879I mean it's a pretty old game at this point.Game Maker in general is a pretty old engine so I dunno if I'd even recommend it over Unity in 2026.
>>557052975he makes games, they just flophe doesn't want to learn marketing, he assumes valve should give your games more exposure
>>557053084>buy my favorite youtuber's coursezukjeet
>>557053074were doing handdrawn animations, using Spine so unity seems like a hassle its more for 3D is what ive come to suspect
>>557052975Don't forget to add "Betz" "/v/3" "fygoon" "Buttz" "bootycheeks" to that list. We honestly need a thread filter in the OP
>>557053348I got no skin in this game but when I see games like Hollow Knight and Cuphead being made in Unity and not Game Maker it makes me think there is a reason for that.It's like everyone saying that Godot is a super capable 3d engine but there isn't much in terms of shipped high fidelity games.
>>557052395I would think about it, but not at that price
>>557052975>>557053417No mention of the pedophilic ritualposts? Curious...
>>557052492GM is the most GMI game engine, so if anything that's a compliment.It literally has 'game' and 'make' in the name.
>>557054213Statistically it probably has the greatest number of successes if you're only including indie games.Gets a bit more fuzzy when you include Unity and the AA mobile market.
>>557053210>>557053271ridiculous
ai might not generate your game, but it can generate impressive small tools for your game
Haven't posted updates for a couple months, but the thing is moving forward. Added real (non mocked) upgrade buttons with real effects, bosses every 100 levels (not pictured in webm), and 15 heroesThe low framerate is due to webm dimension constraints, it actually stays between 40 and 60 fps
Damn I had to delete my post twice due to fuck ups. I need some sleep.>>557051234Good sir may I interest you in /gedg/? It is /agdg/'s sister board but with higher quality discussion. Our schizos are also higher quality, lower quantity. You get an essay of nonsense in 5 posts rather than 100 weird one liners spammed around.>>557055482I briefly thought your thumbnail was a sexual cartoon image. I think I unironically need to touch grass today.
I'm not usually a pixelart autismo but the mixels in this look like shit.
>>557056794pixel art without limitation is just bad artsimple as
>>557055482overall I think it seems cool but anon is right about the mixelsif you keep it consistent it looks more "legit"
>>557055675why is my scrcpy not playing audio
>>557055482Using vector-based non-pixelart fonts in a pixelart game is the gayest faggotry everWhat engine is this? It’s not actually particularly difficult to write your own sprite-based or mesh-based text rendering
>>557057019Isn't that sm**tphone software?
>>557057019nevermindjust fixed
>>557054519Yeah Claude can already nearly one-shot simple, isolated scripts and shaders. Like "I want this boat prop to have faked buoyancy" or "I want this prop to retract up on a cable and swing naturally as a rigidbody" etc. It's fun.
>>557057091It's a pixel art font, but it's vector based.I agree, but: 1) some text is too small to be rendered with pixel accuracy (see the small descriptions below the heroes and 2) i have no idea how to do that lolEngine is libgdx with scene2d
>>557057193Or even just dev tooling/nonfinal game behavior its good for. Like "I want a script where I can slot in any number of audio files and then play through them sequentially in order when I press Q". Makes choreographing ideas for voice over clips and what not so much easier than actually placing triggers or opening up audio files on a different monitor at the right time.
>dev pays 3k yen (<$20) for a commission, and gets art that mogs the shit out of anything that anyone in aggy can drawThis is why you shouldn't make a game that relies on anime, this is not your culture, you cannot produce or accurately recreate it. You are a westerner, a westerner trying to draw anime is like a fish trying to walk, maybe there are some extremely niche examples of fish that can flop their way over land between pools of water but this is not your natural habitat. Anything you make will be a shitty imitation, and you'll be out-done by a $20 sketch from an actual Japanese man.This combined with the fact that western audiences see an anime girl in the game's capsule art and automatically assume its going to be a coom game.
I bet many members of the Frosch's /agdg/ familia are eagerly awaiting my frogress post. Right now, I am trying to set up serialization. Should be easy, just writing bytes to a file. But I realized I don't have a nice separation between static and dynamic data, only the later of which should be saved to files. So I'm changing things up a bit and doing some refactoring first.
>>557057563that artist could charge more if he wanted. unless it's just that one cheek pull image that was 3k yen
>>557057563But anime is just derivative from western animation?
>>557057563If I didn't already have a IRL model for my project I would do this But since I do commissioning to the art sort of feels like a downgrade you know?
>>557057563The Japanese have liked and commented positively on my anime drawings though.
>>557051480B-but have you seen that hairline of marnix!!
>>557057806They're a polite culture, not necessarily an honest one.
>>557057515>>557057193>>557054519gmi
bros...the twittervolk are on to us...https://x.com/blacknredtext/status/2021369590278758552
ai is awesome. i woke up and claude made the entire overworld with enterable buildings.
>>557058251It would be impolite not to buy my game.
I'm doing e-mail marketing related work now (working with white-label agencies and reselling their shit) gamedev will remain as my hobby
>Be me>Make Minecraft clone called Allumeria>Microsoft AI DMCA crawler runs computer vision analysis of my Steam screenshots and deems my game illegal>Valve removes my game's store page>Story goes viral>Microsoft backtracks, Valve reinstates>Getting tens of thousands of new wishlists when I was a literal whodev beforeAnyone else want to try this?
>>557057719>>557057721>>557057768>>557057806Hello I inquire as to why you are encouraging ragebait by replying to a discord screenshot about *checks 'shot*..... someone using skeb, how is that related to amateur gamedev? Don't you think that encouraging offtopic discussion is gonna have a negative impact on /agdg/?
>>557058912Fair enough, I'll stop replying to it.
>>557058861Any publicity is good publicitygood for you anon
>>557058912As for the reason, I just wanted to mention the positive reception of my game's art by the Japanese because it makes me happy, but you're right we shouldn't encourage that kind of interaction.
doing the best you can do is better than doing nothing because you can't do as good as you want to.
>>557059952start before you're readyactually do stuffall the prepping and planning and tutorials in the world won't prepare you for what it's actually like anyway, you gotta get your hands dirty
Lolidevs busy devving it seems.
>>557051480>OTHER PEOPLE WHO ARE NOT ME ARE RECEIVING ATTENTION ON THE INTERNET>PEOPLE WHO AREN'T ME ARE TALKING ABOUT OTHER PEOPLE WHO AREN'T ME>I AM THE ONLY PERSON WHO HAS EVER MATTERED OR EVER BEEN INTERESTING>I AM GOING TO REMIND THEM TODAY >ELECTRONIC CELEBRITIEEEEEEEEEEEEEEEEEEEES
This was Gavin's dream. Licensing out Cuffbust and making easy millions
amateur game development? progress?
>>557061186>amateur game development? progress?
>>557061087>GavinWho? That's not me. THAT'S NOT MY NAMEECELLLLLEEEEEEEEEEEEEEEEBS REEEEEEEEEEEEEEE
>>557061087I remember cuphead getting shit on pretty hard like BG3 before it was released. Funny how that turned out.
E-celeb schizo melting down when asked to post amateur gamedev in the amateur gamedev general.
>the eceleb poster is melting doown he's having a meltiieeeeeeeemeanwhile >>557060706
>>557058912>someone using skeb, how is that related to amateur gamedev?It's related because agdg in particular has a massive blindspot when it comes to anime, they mistakenly believe that it makes their game appealing, when not only are most people here shit at drawing anime, but most western gamers also only view anime girls as being related to porn. People will make a perfectly good game, and then fill it with anime girls thinking they're making it better, but they're sabotaging their chances of success.This is a worthwhile and relevant discussion and not ragebait. If questioning the value of anime does enrage you then you might be the type of person that this advice the most.
niche ecelebs you follow? I follow Jasozz, he used to post here.
>>557050608>https://itch.io/b/3484/no-ice-in-minnesota>/pol/ is now a marketing toollmao
I'm really happy about now enginedeving with raylib.It's not as dificult as I used to think it would be.Also, binary is 1.5MB so I'm super happy with that.:D
>>557062897Yeah raylib is a pretty cool c library. I remember during a past DD I was able to test a concept after only a few days of coding. Found this webm in the archives.
>>557065043Soul!