[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: ninja'd.png (448 KB, 1435x547)
448 KB
448 KB PNG
http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
https://vsrecommendedgames.gametechwiki.com/index.php/Main_Page

Previous Thread: >>556406262
>>
>>557274970
You can always just use bilinear. It doesn't have to blooming of bright colors, but it's not that bad in my opinion.
I usually play retro games on an actual CRT, but if I couldn't I would unironically use just bilinear.
>>
>>557275165
>yet everyone opted for making the most accurate CRT emulation with all of it's downsides
... And its STILL not CRT accurate because no matter how much you try, you can't make a LCD/OLED screen into a CRT.
>>
The fuck happened to all the giant 'all games for x system' downloads? Not worth it to search through archive for a single fuckin sega title one at a time
>>
Welp, guess emulating and preservation are just fucking dead now. And most of these bastards cant even be bothered to re-release or even sell this old shit either.
>>
Yeah the N64 has no games, cope.
>>
>>557283052
[console name] redump/nointro
>>
https://youtu.be/iGFW0GForYM

Nigga he's dead
>>
>>557283052
I know a site that has all retro games I won't say what it is because I don't want to get it shut down
>>
>>557283052
https://vimm.net/vault/Xbox360

Here
>>
>>557283052
You know what's annoying about those? I have one for like Psx or something and like half the dumps don't even work in an emulator because the emulator only uses bin/cue. So the entire fucking library is essentially worthless and I end up going after individual files still lmao.

It's great for NES/GB/SNES and shit though.
>>
>using chud
>>
What's even the broken link in these ffs
https://vsrecommendedgames.gametechwiki.com/index.php?title=Category:Pages_with_broken_file_links

https://vsrecommendedgames.gametechwiki.com/index.php/Nintendo_64/64DD
https://vsrecommendedgames.gametechwiki.com/index.php/Nintendo_64/Japan
>>
Running 5th gen and earlier on a LCD screen gives me the ick, why did i even bother spending so long setting up a SoC with emulators?
PSX games may look decent if it had enough power to upscale them but it doesnt

Whats the best SoC for compatibility with composite, component, and VGA out of the box? or with cheap accesories to enable it
>>
File: 1766944693421360.jpg (1.57 MB, 3024x4032)
1.57 MB
1.57 MB JPG
>>557293243
>Running 5th gen and earlier on a LCD screen gives me the ick
ahem
>>
>>557293243
Just use an old PC with an old GPU and CRTEmudriver. You can also mod a Wii and have composite to component.
>>
File: 1480710349680.jpg (123 KB, 807x935)
123 KB
123 KB JPG
just get a cheap adapter and preemptive frames the lag
>>
Can anyone with a PS4 dump the required font directory/files and upload them for the EmuGen wiki?

https://github.com/shadps4-emu/shadPS4/pull/3772

->

https://emulation.gametechwiki.com/index.php/Emulator_files#PlayStation_4
>>
File: 1746899255370026.png (42 KB, 986x239)
42 KB
42 KB PNG
decided to play fatal frame 2 wii remake before the new remake comes out next month
i just remembered how much of an ass it is to set up wii controls on standard controller
>>
>>557296104
What is bad is playing these on real hardware.
Fuck Nintendo for not shipping the Wii with a Classic controller in the box.
>>
I'm getting fucked by SDL3 initialization in every emu that switched to it.

Fixed Vita3K by setting SDL_CAMERA_DRIVER=dummy, but now Now Ryubing nightlies pulled in SDL3 too and boom, crash on startup.

Is SDL3 on Windows dependent on some system service, windows feature component (Media Foundation or somethin), or background process that I might have killed/removed/disabled?

Anyone else hitting "SDL init failed" or similar crashes/freezes on startup with recent SDL3-based builds?
>>
File: 01.png (448 KB, 6000x3375)
448 KB
448 KB PNG
>>557282095
Recently I have noticed this reddit post mentioning new ROM sets with torrents made available at archive.org!

https://www.reddit.com/r/Roms/comments/1qlsnke/announcing_fresh1g1r_daily_updated_1g1r/

This contains the following

- https://github.com/proper1g1r/proper1g1r-collection | Companion repository for [No-Intro] "PropeR" 1g1r Collection (2024))

- https://www.reddit.com/r/Roms/comments/1k45s56/heartos_1g1r_nointroredump_collection_ds_ps1/ | "Hearto's" 1G1R No-Intro/Redump Collection (DS, PS1, SEGACD, SATURN, PCENGINECD)

It is true that those torrents from the "1G1R" 1337x Torrent user has manuals and other files, but it is good to consider alternatives if the ROMs are updated and only preserves the games rather than other files outside that topic, manuals could be done in a separate torrent to keep it clean.

- https://www.reddit.com/user/1G1R/

Also, there is a 1G1R Collection of games from the RetroTorrents group, I have asked them to update them with a new version if the ROMs are viable for distribution.

https://rentry.co/1G1R
>>
>>557298812
Also have "mfplat.dll" problem with standalone PPSSPP. I guess its rrelated to media foundation thing.
>>
Eden just got DMCA'd. It's fucking over again.
>>
just host on some russian git bro
>>
>>557306017
Their devs are gonna get ninja'd in the end for continuing to develop the emu.
>>
3ds next for dmca? (again)
isn't azahar a big risk already?
>>
>>557306208
Just wait until they decide to release 3DS stuff on NSO
>>
switch emulation is like 99% done at this point, most of things already run, yeah performance is not going to get upgraded but emu devs are terrible at improving performance anyway
>>
Thingy
>>
>>557305809
Only the meager presence they still had on github to post their release here. The source code is stored on a git-like site and the release are already here.
>>
>>557309808
I mean yeah they can obviously mirror the code itself but we all know how vicious the Nintendo lawyers are, they'll go beyond a DMCA if they continue releasing like it's nothing, their devs need to opsec asap.
>>
>>557310491
you need to be over 18 years old to post in this website
>>
File: 1763436608447778.webm (3.92 MB, 830x540)
3.92 MB
3.92 MB WEBM
>>
>>557311559
averageryujinxexperience.webm
>>
File: 1769068411472044.png (93 KB, 691x811)
93 KB
93 KB PNG
>>557310679
Not him but they literally sent spies after the guy who hacked the 3DS and would track his routine, shit was all in the gigaleak
Nintendo ninjas are a thing
>>
>>557312002
Don't even bother replying. Thread's already ruined: normies, ziobots, lib goys everywhere. Enjoy your reddit/9gag/jewtube takeover, another one bites the dust.
>>
>>557312685
Calm down, schizo.
>>
File: sup nigga.jpg (7 KB, 190x180)
7 KB
7 KB JPG
>>557312932
>>
File: 1528667517120.gif (85 KB, 217x135)
85 KB
85 KB GIF
>>
https://www.youtube.com/watch?v=DU4A1XqBle0

this is the most retarded thing I've ever seen
>>
File: file.png (262 KB, 593x842)
262 KB
262 KB PNG
lol
>>
>>557319989
wait that's illegal
>>
>>557319989
What's even funnier is that the Saturn version of Rayman is missing, when that could've easily been added. (I'm also not sure what the hell they did to the music.)
>>
>>557320153
they might be using a mit core and frontend or even rolling their own frontend
>>
>>557319989
kek
I wonder if MGS4 is rpcs3 also, the cpu requirements seems a bit high.
>>
>>557310491
They can take it up with Brewster Kale now.
>>
>>557285005
Come on now that's not fair, it has plenty
Mario....
Zeldo.....

I could go on.
>>
>>557293598
Wii isn't powerful enough to do 5th gen.
>>
>>557326519
Yeah but it's really good for everything up to it and cheap, that's why I included it.
>>
>>557326519
it can run ps1
>>
has anyone played totk with the latest updates on any emulator? does it work fine? I'm hoarding old updates I just wanna throw them away and keep the latest if it works
>>
im having trouble with eden picking up my saves
launching eden directly -> open game ->saves detected
open emustation on steam->select switch->pick game->game launches without detecting the save and has me sit through cutscenes
>>
>>557319989
Digital Eclipse, you've done it again!
>>
>>557329395
it also doesnt pick up my controller either when i launch a switch game through emulation that then launches eden
>>
where do u guys get updated switch keys? can't find them anywhere, I know where to get the firmware
>>
>>557327492
If you turn off dithering then kind of. It's still susceptible to the usual hard to emulate games.
>>
>>557311559
What is this?
Is this some kind of OOT ps1 port?
>>
DOSBOX question:
How do you deal with folders cutting off without showing the full contents when you type "diR"? is there a way to scroll up in a fullscreen DOS console?
>>
>>557333883
yes
>>
>>557312002
doesn't that count as conspiracy and stalking?
>>
so azahar is finally getting a decent update with shader caching, honestly shader caching needs to be in every emulator from ps2 and upwards and it needs to cache as much shit as possible, even if takes 5 minutes to start the game
>>
it's 2026 every emulator needs to have:
resolution scaling
built in cheats list for widescreen and 60 fps mods
aggressive preloading shader caching
lan multiplayer
online multiplayer if the game has it (it'll require external servers)
>>
best emulated games for online
>Street Fighter III: 3rd Strike (Fightcade)
>Mario Kart Wii (Dolphin online with frens)

thanks for reading
>>
>>557339275
>>557339298
wrong
>>
>>557339275
>online multiplayer if the game has it (it'll require external servers)
no it doesnt, you can just P2P
you could have a "lobby" system where players encounter each other and chat, but that requires very little server infrastructure
>>
>>557339275
one more, easy built in CRT shaders filter that allows for custom shaders to be applied
>>
>>557339571
well, lots of old games online connection was login into a lobby and joining a match, that's not p2p
>>
>>557339757
oh okay
but why do you say this requires external servers? cant the players be the host too? i was hosting last time i played mario kart wii online, and every time i went to LAN parties we would simply have a player host a game from the game itself, no need for dedicated server software or a dedicated server
>>
>>557340242
when one player hosts the game he is being a server
>>
>>557340351
oh ok why did you say external servers external sounds like somebody has to pay for permanent servers or something
>>
>>557340848
if an old game is popular people form discord groups and pay for servers, it's not expensive when everyone chips in
I wrote that to clarity the games need servers, and it's not the emulator dev that has to do anything about it
>>
>>557339275
realtime ai translations
realtime ai frame generation
realtime ai content modification and creation
>>
>>557341545
no
but we can have ray tracing modding implementation start 2030 and forwards, everyone will have RT capable cards by then
>>
Emulators should collect and sell telemetry data. If the games industry saw that 40 million people emulated Earthbound every day then maybe they'll make Earthbound 2.
>>
>>557342136
Yuzu and Ryujinx had telemetry. (The former especially.)
>>
>>557342136
it's called mother 3
>>
is it just switch emulators or are wii, wii u, n64 etc being taken down too?
>>
>>557339275
>gay
>gay
>whatever
>sure
>sure
>>
>>557348706
Switch because it's the only one that scares them, since they have the potential to be turned into Switch 2 emulators
>>
>>557342136
Not after they'd see that people emulator it for a whole 5 minutes before jumping to another game for another 5 minutes.
>>
So... What now?
>>
>>557349832
now we wait
>>
>>557349832
https://youtu.be/CiT3kH3-ZPk&t=1313
>>
already update all my switch games, I'm gucci for now
just wish I could find updated keys
>>
emu
>>
>>557323742
Isn't MGS4 coming to Switch 1? Must be a real port.

>>557337468
They were working with local law enforcement. There's more docs explaining everything and even a copy of the paper they forced him to sign.
>>
Chewy shot first. BTW, this game chugs like a motherfucker.
>>
for the ace attorney games
is it better to play the remasters that are on pc
or emulate the originals?
>>
>>557351348
fuck off faggot
>>
>get the itch for batshit games
>remember galerians for the ps1
>check out
>remember one of the worst english dubs in existence
>still no undub
bros..can one of you do it?
>>
>>557371047
remasters
>>
>>557337468
who's going to bring them to court over that?
>>
>>557283923
>emulating and preservation are just fucking dead now
Emulation is perfectly fine up to 5th gen, even 6th gen now, incredibly healthy and complete.
Now, what "preservation" there is for consoles that are still well active on the market?
Just quit the bullshit.

This is literally all on the yuzu/tropical punch idiots, PLENTY of people warned this could happen if the emulation community kept prodding companies like Nintendo and becoming effecting competitors asking for patreon money, money tiers for 0day support plus online gaming.
What were you fags serious expecting would happen?
Happily reap what you sowed and pray more companies don't follow suit.
>>
>>557320153
first ask the RA crew if it was licensed.
>>
>>557323768
anon you seriously believe the wayback machine/internet archive is a reliable repository?
>>
>>557285154
Are Goodtools still getting updated? I always hated Nointro because ROM hacks are the main reason to get ROM sets.
>>
>>557282095
How do I play call of duty 3 and forza horizon 1 on pc?
I tried emulating them on xenya but cod3 has a shitty visual glitch right at the start, it seems because of glitchy grass and it can't be done anything about it. I guess I should use a ps3 emulator, which hopefully can be played with mouse and keyboard.
Fh1 looks like shit on xenya because it's too low rez and stutters too much. I don't know how to fix this.
I also hope my hardware is good enough. I have an i7 4790k and an rx570.
>>
>>557377021
>glitchy grass and vegetation
Xbox 360 version has the best vegetation graphics.
https://youtu.be/5ebZs-TPKIE?t=460 [Embed]

Grab the patch (disables grass though):
https://github.com/xenia-canary/game-patches/blob/main/patches/415607E1%20-%20Call%20Of%20Duty%203.patch.toml

Alternatives: PCSX2, Xemu, Dolphin, RPCS3, all playable. Multiplayer and LAN tunneling works on emulators too.
Xemu: Insignia
Xenia: Xenia WebServices
PCSX2: PS2Online
RPCS3: RPCN

Xlink Kai for LAN tunneling.

Use Xenia Netplay for multiplayer, Xenia Edge for singleplayer.
>>
>>557342104
Now we don't, every GPU manufacturer will sell all their production to AI datacenter, your 'pc' will then be nothing more than a terminal to connect to GeforceNow to play vibe coded AIslop.
>>
File: this-is-fine.jpg (189 KB, 1216x613)
189 KB
189 KB JPG
>>557379709
Stop replying to normies and goys dude.
>>
>raytracing
whoa, now my crt shader can have photorealistic reflections of a balding, overweight 45 year old man to really give that sense of authenticity
>>
I was in Vegas and one of the slot machines had this cool 2 layered LCD screen effect where the screens were offset a little to give kind of a 3D effect and I just thought you could make some really cool shaders with tech like that but we never get cool stuff in consumer equipment so it won't happen...
>>
>>557382571
I've always thought the same thing: slap something like that on consumer OLEDs (even a cheap parallax barrier layer) and you could do insane shader tricks, CRT phosphor glow with actual depth etc.

But yeah, the industry won't bother for normie gear. Casinos drop serious cash on eye-catching gimmicks because the whole point is sensory overload to keep you playing longer, profit justifies the R&D and per-unit cost. Consumer electronics? Margins are razor-thin, everyone chases the same 4K/8K/OLED brightness race, and anything "enthusiastic/obsessive/autistic" gets dismissed as "too niche for mass market" or "not everyone wants retro feeling anyway."

Shame, because the tech exists and could be cool as hell if someone with deep pockets actually pushed it.
>>
>>557382571
>>557383637
Forget video games, that sounds like it'd be awesome just for normal desktop stuff. But yeah, would more than double the cost of the monitor and so few people would buy one that nobody would write software to support it.
>>
https://youtu.be/7rK0zMbhVos

this shit still needs vulkan SDK?
>>
>>557387720
okay but can it emulate games that anybody would actually want to play?
>>
Something must have happened to our boy Danny in the beginning of 2025. He took recluse from everything related to Retroarch and now it's slowly dying

either the sheer hatred of tranny emu devs got to him or the sheer retardation of normies who couldn't navigate its UI
>>
>>557391958
I am a huge bloodborne fan, I'm excited to play it for the first time.
>>
>>557391958
>>557392479
>>
There are so many forks man what do I get for switch. Citron or Ryubing?
>>
I clipped through the wall of the Castlevania Resurrection E3 demo for the Dreamcast

Even though this was a prototype demo this game seems really bad I can see why they cancelled it
>>
>>557396016
I don't even know, they say Citron (yuzu based) went full schizo but it still exist and still vastly outperform every other forks for me. Ryubing is just Ryujinx with a tranny skin for what I understand, and Ryujinx honestly was never good for me on my high end system, it always stuttered the most and has more input lag. The original Citron dev has the "Eden" fork, which from my very quick test is still worse than Citron.
>>
>>557396016
Ryujinx:Ryubing is active and has fixed a lot of shit.
Yuzu: Toss up between citron and eden. Use whatever gets you the best performance for your game.
>>
>>557378632
>Grab the patch (disables grass though):
It may be better to emulate the ps3 version with grass though
>>
>BROOOO JUST TURN OFF GRASS

10 years of development for this shit and it still barely works
>>
>>557399856
Xenia is hopeless. The only emulator without anything positive.
>>
So since Emulation is dead. What now ? Whats the purpose of this general ?
>>
>>557378632
>>557377021
I think the only mouse aim patch for CoD3 is for PCSX2
>>
>>557402146
Try xenia-canary-netplay-mousehook and RPCS3+KAMI or MouseInjectorDolphin for PCSX2 or Dolphin.
>>
>>557402146
https://emulation.gametechwiki.com/index.php/Controllers#Mouse_Injectors_for_Emulators
>>
>>557400737
Emulation is pretty solid up through fifth-gen consoles, with the notable exception of CD-i (DVC), Saturn and N64, though Ares and Ymir looks genuinely promising and could finally change that.

Sixth-gen emulation is "good enough" with hacks and workarounds, except for the original Xbox, though Xemu has come a very long way in recent years.

Seventh gen is where shit gets messy and hardware-heavy. RPCS3 still demands a beefy modern CPU (AVX-512 helps a lot) and per-game tweaks for the really stubborn titles.
Xenia Edge is in roughly the same boat, slightly worse compatibility overall, but it doesn't need a god-tier CPU. Wii emulation via Dolphin is good, but that's more late sixth/early seventh overlap anyway.

Eighth-gen and beyond? Almost nobody seriously cares except for Wii U and Switch. PS4 emulation is still early and not practical for most people. Oh, and: fuck Xbone and microslop.
>>
Thingy
>>
>>557403715
>RPCS3 still demands a beefy modern CPU (AVX-512 helps a lot) and per-game tweaks for the really stubborn titles.
Rpcs3 biggest problem are regressions and games not working after years( star ocean,resonance of fate,etc). Hardware requirements are a nothingburger.
>Xenia Edge
Meme, it is actually worse than canary. And it is not slightly less comp, practically nothing works as intended.
>Almost nobody seriously cares about 8th gen
ironically the emulators are better than 7th gen,significantly.
3ds is a beast library wise and most games will work on both azahar and citra, minus the slight graphical glitches.
Switch emu works pretty good even for new stuff. Playing dq7 remake and thing just work on ryubing.

7th gen consoles(minus wii) are the outliers.
>>
Any linux users around? Trying to get Eden set up but the menu bar isn't showing on my window, and the user guide gives a bunch of command line arguments that just open the program
>>
>>557414446
>>
>>557399856
How bad is it without grass? Is cod3 better on xenia without grass or ps3 emulator with grass?
>>
>>557414446
Almost sure it may be some Desktop Environnement/wayland bug.
>>
>>557419369
Certainly something goofy like that, Eden's pretty adamant on using X so shouldn't Wayland fuckery
>>
>>557374647
>ROM hacks are the main reason to get ROM sets
lol what
>>
>>557419035
https://youtu.be/u0S4kLGcKd8
Just go with RPCS3, bro. You’re gonna disable grass on Xenia Edge or Xenia Canary netplay anyway.
>>
>>557421075
(cont.)
https://wiki.rpcs3.net/index.php?title=Call_of_Duty_3
>>
>>557392408
>tfw danny will die in your lifetime
feels good
>>
>>557382571
>>557383637
>>557383912
reminds me of this
https://www.youtube.com/watch?v=ibEN9FTLdkI
>>
>>557420486
There's not a lot of new games being published for the Sega Mega Drive.
>>
File: Rockman Dash 2 1.webm (3.87 MB, 1434x1080)
3.87 MB
3.87 MB WEBM
>>
>>557422720
Those are homebrew (aftermarket), not hacks. For those, you'd want to go to CDRomance.
>>
>>557422639
he also made this, which is quite interesting
https://www.youtube.com/watch?v=qXrn4MqY1Wo
>>
It really all boils down to the industry's 20-year obsession with "muh razor-thin", lower power draw, and portability, right? That shit straight-up murdered good display tech.
>>
>>557424621
No.
CRT reached far beyond diminishing production returns before the era was over. And Industry went for rather decent IPS panels before the transition started.

The problem is that you have too many chefs, then they are going to lose sight of the process.
At this point we are slowly transitioning out of 1000:1 IPS land, into whatever the future is.
>>
File: 1476223515866.jpg (41 KB, 449x299)
41 KB
41 KB JPG
>>
>>557424621
if by ""muh razor-thin", lower power draw, and portability" you mean cheaper to manufacture, yes
>>
>>557426126
>CRT reached far beyond diminishing production returns before the era was over
Partially correct: aperture grille refinements, flatter screens, higher dot pitch continued into the late era, but the market abandoned them not because the tech was fully exhausted, but because size, weight, power draw, and desk footprint became unacceptable trade-offs compared to tft lcds.

>Industry went for rather decent IPS panels before the transition started.
No. The early LCD transition (2003-2008 era) was overwhelmingly TN panels with abysmal 300–600:1 contrast, 16–30 ms GtG response times, severe gamma shift, and viewing angles that collapsed into washed-out garbage past 30°. Consumer-grade IPS panels only became remotely "decent" around 2010ish (e.g. early S-IPS / H-IPS on premium models), and even then they were luxury-tier priced.

>you have too many chefs, then they are going to lose sight of the process.
??? Are you referring to fragmented panel manufacturers (LG Display, AU Optronics, Samsung, BOE, Innolux, etc.) diluting standards and QC? Or marketing departments (gaming shiiieeet)?

>At this point we are slowly transitioning out of 1000:1 IPS land, into whatever the future is.
True, but “slowly” is an understatement. Native contrast on standard IPS has hovered around 1000:1 since the mid-2010s. IPS Black variants remain niche and expensive. The mainstream is still stuck because 1000:1 IPS remains "cheaper" for productivity, web browsing, and light gaming.

>>557427974
>>557429297
>Every problem can be solved fairly easily
yup.. money bro...
>>
>>557429372
>Consumer-grade IPS panels only became remotely "decent" around 2010ish
And when do you think the transition happened anon? Its almost like it was that late.
>>
nowadays we're getting rapid IPS and rapid VA that has like half the GTG latency it used to have, LCD is going nowhere, OLED still has burn in issues, it's only meant for TVs
I'm thinking microRGB IPS miniled will be the best for pc screens from now on
>>
>>557429123
those 2 would be mortal enemies in nature tho
>>
>>557335680
You can type dir /p to see the contents in parts.
>>
>>557342776
>had?
so newer ryujinx forks dont?
also I guess pre-nintendoning the devs told people what kind of data they collected, no?
>>
>>557435892
>OLED still has burn in issues
CRT has "burn in issues". I own multiple 40+ year old CRTs that have seen a lot of use. None of them have burn in.
>>
don't the new switch emulators all have auto updating? they can just keep updating it
>>
>>557441704
telepathically pushing a new update to the underground emulation network right now, I hope nintendo's psionic legal team doesn't intercept me again
>>
>it's illegal to run software that you own any machine that you own
The absolute state of property rights in current year.
>>
>Chalice Tier 4 Loran Blood Starved Beast
Jesus wept . Something about the broken tracking, camera partially spazzing out, and then increasing the model size meaning all strong attack punishes stop working completely. Or not giving him a large hurtbox when doing the roomwide swipe attack that wastes your time, so it can at the least be consistently parried. Or some of his phase 3 attacks having phantom hitboxes that isn't present in the main game version.
Or putting him in a room where he is going to swipe attack on the stairs, and glitch out.

Or just the instantkill grab, which you avoid by... baiting him into the range of the sweep attack :)
>>
>>557443169
>software that you own
technically you have a licensing agreement

the real legal issue is that they allow companies to sell "licensing agreements" instead of software in the first place, especially with the level of consumer deception involved in the tactic
>>
>>557381909
Jokes on you. I'm not bald.
>>
in 2 or 3 years, after the AI boom dies or bursts, all emulation will be done in phones, tablets and chinkhelds
arm socs are now hitting 5.0ghz, phones have more than enough ram, their igpus keep getting better at the same rate, they all use vulkan, emulators are being developed
they have reached the technological requirements to run all emulated systems except ps4 already, price is the only problem for widespread adoption but that will be fixed by 2028
mobile gaming is popular, the switch is the best selling console for a reason, you can lay down and play in bed, you can play on company time
it's inevitable
>>
File: 1744710104375746.webm (2.99 MB, 420x750)
2.99 MB
2.99 MB WEBM
>>557444267
sure thing buddy
>>
i hate nintendo
i'm going to go pirate and play some nintendo games
>>
>>557440621
>so newer ryujinx forks dont?
Not to my knowledge, with Ryubing being the only one rumored to have telemetry. (Mainly as a half-assed "anti-piracy" tactic.)
>>
>>557305809
>Eden just got DMCA'd.
The nightly repo is still up.
https://github.com/Eden-CI/Nightly/releases/latest
>>
>>557319989
>https://x.com/costelabr17/status/2022463038817767424
>Sorry, it's not RetroArch, it's Iceman. I don't want to spread misinformation or cause rage. Thanks to everyone for the corrections.
Wtf is Iceman?
>>
>>557449974
All that shit is backed up on their personally hosted repos. I'm more concerned about what Nintendo might try later if they continue working on it.
>>
>>557337842
>so azahar is finally getting a decent update with shader caching
Azahar already has shader caching though?
>>
>>557450468
then what is this
https://x.com/Pablomf6/status/2020527777896689888
>>
>>557450573
>for the Azahar Vulkan renderer!
Ah. So the one the emulator has was only ever working on OGL and the faster shader loadiing came from the Vulkan API all along?
>>
>>557450703
yeah, now opengl and vulkan will have shader caching
I hope it's very aggressive caching that just compiles everything it needs to so you don't ever get stutters even on low end hardware
>>
>>557450910
>>so you don't ever get stutters
>Say goodbye to stutters once you have played the game for the first time.
>>
>knowingly violates dmca under their real name
why do they keep doing this
even if you think it's bs it doesn't change the fact that it exists and that you should operate under the assumption that it will be weaponized against you
>>
>>557449059
>Ryubing being the only one rumored to have telemetry.
>Mainly as a half-assed "anti-piracy" tactic.
WHAT, source?
>>
>>557459438
https://arch.b4k.dev/vg/thread/528561423/#528622793
>>
>>557459791
welp I just wanted to play MHGU online
I guess I'll keep that shit firewalled forever
>>
File: 1748172960784100.png (351 KB, 839x768)
351 KB
351 KB PNG
>emulator asks for permission to connect to the internet
>you click yes
>>
>>557462140
and it auto updates itself, yes
>>
>>557461753
I believe a base LDN Ryujinx build has been archived. Archive itself kiked out by removing all known LAN builds, but this mega link meant for SMB35 still survives.
https://mega.nz/file/EUBEWbyT#lMUF4_xmjYg27BHJ7S6jTDlGCFKpFoFtCDjjCKk8jHA
>>
so, are they going to keep working on the emulators and publish it elsewhere or it's dead?
>>
>>557463545
if the feds were slapping your face with their cocks, would you keep working on an emulator that you're not even getting paid for or would you just take the easy way out and comply?
>>
>>557465247
feds dont do dmcas
>>
File: 1765871830893451.png (16 KB, 527x59)
16 KB
16 KB PNG
>>557465589
Anon, it's a federal law. Of course it's enforced by the feds. Just because violations are used as the basis for lawsuits doesn't mean that it isn't also a law that violators can be referred to the feds for criminal investigation over.
>>
>>557466047
yeah but it's not the fbi with guns hunting down emu devs
>>
>>557441289
CRTs would burn with a static image displayed for a long, long time, OLEDs will burn with a fucking taskbar. They are worse than Plasma for burn-in.
>>
>>557444848
phones have been capable of emulating anything up to ps2+switch for a while now, yet no one gives a fuck
>>
culling the slop is miserable holy shit ps1 has so many games
>>
>>557466752
yet
>>
dmca is not a criminal charge, they can simply publish it in some russian git and nintendo won't ever be able to do anything about it
>>
File: 1764368690199379.png (180 KB, 540x914)
180 KB
180 KB PNG
>>557467793
>>
>>557467793
you can literally just google search dmca criminal prosecutions before posting fan-fiction, anon
>>
amerimutts elected drumpf and that's what they get, cant buy computer parts, feds everywhere, inflation thru the roof, you'll own nothing and be happy, criticize israel and you'll go to jail, sadly the rest of the world also loses because of their decisions
>>
>>557468474
DMCA was signed into law by Epstein's close friend, Bill Clinton.
>>
you have to be poorer so massive jewish-led corpos can build the ultimate AI god that will surveil you for the rest of your life in everything you ever do to make sure you never play nintendo games on the PC and never wrong god's chosen people
>>
File: 1762476902221917.png (421 KB, 1280x1280)
421 KB
421 KB PNG
>>557462140
I think you might need to allow it to connect to the internet to play online... maybe
>>
>>557469683
>battletoads online lobby
sounds terrible
>>
>not emulating video games while sitting on your emulated couch with an emulated robot bro being piloted by a stranger on the internet using vr technology
ngmi
>>
>>557471074
>robot bro being piloted by a stranger on the internet using vr technology
That's either going to end in a handjob or murder.
>>
>>557444138
>he doesn't read EULAs
>>
How do I monetize emulation?
>>
>>557478187
jewtube
>>
>>557478187
make a ps5 emulator and sell it
>>
>>557374647
https://cowering.blogspot.com/
Maybe?
>>
>>557478187
are you a cute girl with an onlyfans?
>>
you gotta keep 'em emulated
>>
>>557462517
Auto updating an emulator is super retarded. Once the game you want to play is working you shouldn't change your setup at all.
>>
>>557483749
I download the latest RA nightly every single night
>>
File: 1760570175482857.jpg (41 KB, 405x720)
41 KB
41 KB JPG
>>557484341
nightlychad...
>>
>>557306208
>isn't azahar a big risk already?
They're shipping it with keys and a tool that requires a jailbroken 3ds so yeah
>>
Why not just develop emulation tools in a country where the loser in a lawsuit has to pay for both sides (IE: They pay for the opposing side's lawyer)?
>>
>>557486030
Because people living in South Sudan don't have the knowledge or desire to write emulators.
>>
>dude, just run a massive piracy ring out of a nation with no laws
>there's no way a multibillion dollar global corporation would use that to crush you in a lawless way
>>
>>557486163
>>557486646
Are you retarded?
>>
>haha, nintendo would never kill anybody in order to protect their intellectual proper--ACK!
>>
emulation is not illegal
we have to crush nintendrones
we have to destroy them
we have to shove them in lockers and flush their heads
we have to make them afraid of financially supporting nintendo
>>
>>557486984
Here are some countries where the winner pays the loser's legal fees:
>Most of Europe
>South Korea
>Australia
>Brazil
>Russia

Oh and, funnily enough
>Alaska, United States
You can stop shitting up the thread now
>>
>>557486030
>loser in a lawsuit has to pay for both sides
>>557487059
>winner pays the loser's legal fees

???
>>
>>557486030
There's no question that you would lose if Nintendo took you to court for copyright infringement. How would you paying their legal fees make them less likely to sue you? Not that it matters, what's an extra few million tacked onto the $15 billion dollar judgement that you'll never pay off anyways?
>>
I'm attempting to start a thing
why not host these projects on servers far out of the reach of DMCA jews?
why let Ninjew cuck your project with a DMCA?
be fucking smart please

>>>/g/108151495
>>>/g/108151495
>>>/g/108151495
>>
>>557486030
oh fuck, so there's another non-retard on /emugen/?
how has it taken these people this long and this many DMCAs to learn that the internet is fucking global
fuck
>>
>>557487740
they'll just hack the site, get your ip address, then press criminal charges because not only did you infringe, you were committing conspiracy and other crimes on top of that during the infringement

>>557487868
samefag
>>
>>557487905
>samefag
Go ahead and report it then
>>
>>557487905
>samefag

>when the goyim won't shut the fuck up
>>
File: 1753455584101077.png (106 KB, 536x526)
106 KB
106 KB PNG
>>557486990
>>
>>557485923
So why the fuck are Azahar and Dolphin shipping BIOS keys? Just so normalfags don't have to find them?
>>
all i'm saying is it's ridiculously easy to self-host a little code project
the amount of resource you need to host something like Gitea is probably like 128mb RAM and a pentium 1 cpu
a rpi could host this shit

>>>/g/108097900
>>
i am tempted to get the source code for all the projects Ninjew has DMCA'd and post them to Gitee or something similar where they have no power just to make a point
>>
>>557488263
How about instead of being retarded you just accept that bypassing DRM is illegal? These devs certainly know what they're doing is illegal. Maybe they should try exercising basic self-preservation and maintain a degree of anonymity, but they can't because they need the attention.
>>
File: ssstw_app_(9)(1).gif (2.76 MB, 400x190)
2.76 MB
2.76 MB GIF
>>557488539
>bypassing DRM is illegal
oh no, the law! not the law! i must obey the law like a good little cuck goyim

>when the goyim won't shut the fuck up
>>
>>557488650
If you don't think laws are real then why haven't you just robbed a bank so you can buy a Switch and all the games?
>>
>>557488971
>when the goyim won't shut the fuck up
>>
>>557488062
Back in the Citra days their Discord was full of indians asking for keys so probably
>>
>>557377021
I tried forza horizon 1 again on xenia and it worked better than the last time, maybe because I updated the drivers of the gpu or because I installed a patch but there is still some stuttering and it is really in low resolution. Any idea?
>>
what are the weirdest game consoles with more than 1 game that can be emulated?
the Pokemon Mini is very interesting to me and it has a core on retroarch.
>>
>>557496083
>https://github.com/A1eNaz/Xenia-Game-Settings/wiki/Forza-Horizon
Unless you use Xenia manager or Edge, you'll have to get your hands dirty in the config files to increase resolution and maybe also use RCAS/FSR
>>
Emu
>>
>>557496982
zeebo
>>
>>557497396
I use xenia manager but I can't find anything about resolution.
>>
SP must pay for his crimes.
>>
pablo needs to do his first good update to citra, the vulkan shader caching thing, before he gets dmca'd
>>
question someone here maybe can answer, does anyone have a ps4 game stash with only exclusive titles? how big it is? I'm trying to figure out if I have the space for it but the games vary in size a lot
>>
emu
>>
>>557510238
>I use xenia manager but I can't find anything about resolution.

1 is 720p
2 is 1440p
>>
>tfw just realized Nintendo DS stands for Nintendo Dual Screen
now im left wondering what the X in PSX stands for
>>
>>557535919
R in RPCS3 stands for Russian
>>
>>557536086
Russian PC Station Three?
>>
>>557535919
>now im left wondering what the X in PSX stands for
eXperimental
>>
Retroarch is dying and y'all fucking laughing.
>>
>>557536578
I'm still in 1.17 and everything work fine.
>>
retroarch is garbage and it killed the development of mega drive, snes, nes and other old stuff emulators
emulators should always be standalone
>>
>>557537870
Ares exist you now? It cover your old stuff need. Mesen exist too.
>>
>>557537870
Everything must be ported to libretro

E V E R Y T H I N G

fuck your standalone jank bullshit
>>
all old systems emulators would have these >>557339275 plus add crt shaders option if retroarch didn't hijack them
>>
>>557539494
All other fluff like processing audio, video i/o and shaders should be relegated to a standardized API like libretro, the only thing required from developers is a core that handles the emulation
you're advocating for a massively entropic redundancy
>>
>>557539169
i dont need to set up a multiemulator platform to play just PS2 games or sega megadrive games
i just need PCSX2 and Kega Fusion
fuck off with your retroACK
>>
>>557542013
you can't set up retroarch because you're a fucking drooling retard and judging by how many people like you there are, it will be the bane of that software
>>
just got the Xbox Rog Ally in the mail today. Immediately installed steam, steam link, and moonlight on it.

>Why not steam deck?

i want to try mining japanese words from the games using yomininja which is a windows app
>>
>>557542637
it's overpriced shit desu, return it
those handheld pcs will only be good by 2030 on TSMC 1.4nm cpus
>>
>>557520056
Bloodborne is 30GB. Nothing else is worth downloading except maybe the Persona dancing games if you are into that stuff.
>>
>>557545862
umm you forgot P.T
>>
Rayman collection is apparently running Retroarch with a duckstation core and the game has all the same save corruption and missing audio bugs that standalone duckstation has. I'm glad Ubisoft's getting shit on but this is stenzek's fault not theirs.
>>
Donkey Kong Country is one of those games that looks TERRIBLE with a crt shader
>>
>>557551184
>it's not your fault when you steal faulty software
It still is actually
>>
>>557551346
They couldn't have known it was broken.
>>
>>557551423
So what? The only thing it being broken changes was how embarrassing the act of stealing it was (increasing from 90% embarrassing to 100%).
>>
I was using Beetle PSX before cuckstation was a thing and I still haven't come across a reason I should switch
>>
File: 1761855155301637.png (124 KB, 2878x2157)
124 KB
124 KB PNG
>>557551230
You're right anon, this is one of those games that looks great with the raw image...
>>
>>557535919
XrossMediaBar
>>
>>557551658
put a crt shader on that poop, it'll still look like poop
play the switch remaster instead
>>
>>557551658
I would say it doesn't look great with anything
Digitized sprites look like shit compared to proper pixel art like Megaman X or something
>>
>>557536578
lol
lmao even
>>
File: 1766110812770635.jpg (1.45 MB, 2861x2159)
1.45 MB
1.45 MB JPG
>>557551658
Embrace the DIRTY RF look.
PURE SOVL.
>>
File: 1770588417551028.jpg (327 KB, 2560x2560)
327 KB
327 KB JPG
emulsion
>>
lets face it folks
DKC just hasn't aged well
Rare was chasing that pixar look and the game ended up looking all muddy and shit
>>
are the sword art online games actually online games or single player and thus worth emulating?
>>
>>557552737
Just play .hack, it Sword Art online but good.
>>
I can't believe that shigeru was on the list, now I don't feel guilty about emulating his games anymore
>>
>>557551798
>switch remaster
That's a remaster of a spiritual DKC successor for the Wii made by Retro Studios, not a remaster of the SNES original.
>>
>>557552546
>DKC just hasn't aged well
And neither would that "3D" Aladdin game Westwood were apparently going to develop. Sometimes, it's a good thing that some games were canceled.
>>
Is there a shader that lets me relive the experience of going to Toys R' Us on my birthday and picking out a new video game?
>>
>>557555470
best I can offer is a shader that recreates the experience of playing super metroid on the k-mark kiosk while surrounded by the faint scent of feces and ethnic minorities hooting and hollering in the background
>>
>>557551184
>the game has all the same save corruption and missing audio bugs that standalone duckstation has
QRD? I never had a save corrupt on me in Duck or Swan
>>
>>557554439
whatever bro, it's the same game
>>
>>557560012
I'll be honest when I say I've only played Wii DKCR. Apparently the Switch version has extra content from that weird 3DS port, so I'll have to check it out sometime.
>>
dkc always just felt like a fake game
pretty sure that they were just looking for a vector to show off their graphics gimmick so they just attached the most generic platformer gameplay imaginable to it
the nintendo equivalent of a demoscene game
>>
>>557561227
>a demoscene game
Considering Rare made speccy games, it checks out.
>>
em-yuu-lay-shi-on
gin-arrol
>>
File: 1740194752868772.jpg (68 KB, 633x758)
68 KB
68 KB JPG
stop emulating old games I want to sell those on the virtual store for full retail price
>>
>>557558323
Uh huh
>>
>>557564851
Yes? These games are still copyrighted for the next 100 years. They have every right to be upset about the open theft of their IP. Nobody is going to stop you from emulating but stop being all self-righteous about it like society owes you this.
>>
>IP
fake law
>>
Just found out PSP sold 80M units but no one talks about any of it's games lol.
>>
>>557571567
it has 200 times more good games than n64
>>
>>557572274
The only time I see a PSP game mentioned is Peace Walker in MGS threads, and it's not often.
>>
>>557572490
they remastered almost all good ps1 games on the psp
>>
File: psp2i.jpg (174 KB, 763x396)
174 KB
174 KB JPG
>>557571567
>>557572490
It has the literal best action-RPG ever made, but since it needed a fan translation that only got released a few years ago, no one in the west knows about it except through a vastly worse game with less than half the content.
>>
>>557573159
pic unrelated
>>
it's not law when it's common sense.
>>
>>557571567
It has only like 10 good exclusives that aren't portable slop.
>>
>>557573397
You've never played it
>>
>>557551658
fucking hate donkey kong, the glaze it gets has to be a psyop or something, it always looks absolute dogshit
>>
konami will fuck over the master collection 2 worse than they did the first one
>>
>>557576638
I'd blame Midway and their insistence on digitized graphics.
>>
File: pulstar005-2956088036.png (25 KB, 304x224)
25 KB
25 KB PNG
>>557576783
yet digitized graphics look okay for stuff like shmups imo where its shit like ships or industrial-looking backgrounds, i think its just really bad for actual cartoony characters in DK
>>
>>557576947
Perhaps it's the difference between Eastern vs. Western devs, where the latter slapped digitized assets wherever regardless of whether or not they looked good.
>>
>>557577673
never thought of it that way
but i do think its way easier to make convincing 3D renders and models of machines like cars or spaceships than actual humans or even monkey mascots, less polygons required to be convincing and such
>>
File: 1746092893442091.webm (2.95 MB, 1280x828)
2.95 MB
2.95 MB WEBM
FUCK YOU NINTENDO HAHAHHAAHAHAHAHAHAHAHAHHA
>>
>>557578071
Agreed, the opening animation that plays every time you enter a stage in Earthion is phenomenal!
>>
File: file.png (317 KB, 657x628)
317 KB
317 KB PNG
So how many old console games have been recompiled into PC games so far? How does the performance compare to the same games being emulated?

Is there a full list or database of the console games that have been recompiled into x86 PC games?
>>
>>557581104
https://emulation.gametechwiki.com/index.php/Game_engine_recreations_and_source_ports
>How does the performance compare to the same games being emulated?
A lot better, they're essentially native PC games.
>>
>>557582071
Native pc games don't interpolate their framerates.
>>
>>557582434
No, most modern games interpolate animations/physics in the same way these do.
>>
>>557582608
Modern games don't have their logic and animations run at 20 fps.
>>
>>557582664
Yeah, they usually do 60fps and interpolate from there. They're still using interpolation though.
And a lot of hand done animations nowadays are just a few keyframes that are interpolated between.
>>
>>557581104
>performance
it's not like you can just recompile a game for windows and it magically works, you have to build an entire framework that implements the functionality they expected to exist on the console they originally targetted, so performance is going to be heavily effected by the quality of that framework written by literally whos
>>
>>557583278
>Yeah, they usually do 60fps
Yeah so for 90 percent of people there's no interpolation and thus nothing like this shitty fake fps increase you get out of these lame ass recomps. If they actually wanted to do something worth people time they should recode the game to actually handle real framerate increases.
>>
where is the fucking vulkan caching PABLO?
>>
>>557588175
>still expecting anything from that retard after more than a entire year of fuck ups
lol
>>
>>557588610
he restored .3ds extension last update
>>
lmao what are you people even talking about, xbox 360 was already well into the era of variable framerates, of course some games will be fixed timesteps but most devs by that point were following modern paradigms
>>
>>557588853
I will only believe he knows what he's doing once he stops bundling the keys and Artic Base with the emulator
>>
File: GW7E69standardsample.jpg (418 KB, 1920x1580)
418 KB
418 KB JPG
>>
I can't believe that Nintendo sent a C&D to RetroArch...
>>
>>557551423
>They couldn't have known it was broken.
What is QA testing amirite?
>>
>>557552737
Single player.

>thus worth emulating?
"Thus"?
You think that a game is worth emulating if it's a single player just like that? Without assessing its actual quality as a videogame at all?
Man you're so retarded I'm depressed now, fuck you.
Go play it, you'll love it.
>>
i was so fast the gm appeared and he was like wow ur really fast and he gave me duel wield and im the only duel weilder if i catch you duel walding imma report u to the gm
>>
>>557581104
>So how many old console games have been recompiled into PC games so far?
https://www.pcgamingwiki.com/wiki/List_of_unofficial_ports
>>
>>557595959
>and then we made it a law that all MMORPGs have to let you transfer your levels and equipment and stats and vanity skins between games
>>
Do not copy the floppy diskette.
>>
File: 1763181120420165.png (411 KB, 1130x810)
411 KB
411 KB PNG
I remember in '97 or '98 or so, my friend told me that he could play Nintendo games on his computer. I told him he was full of shit. I went to his house after school and my mind was blown.
>>
>>557573159
It's that good? I played a lot of PSP games but never this, I liked pso2 at the time on the jp servers
>>
GOOD NEWS EVERYNYAN

YMIR IS COMING TO RETROARCH

https://github.com/StrikerX3/Ymir/pull/746
>>
>>557609067
nice, that was fast.
>>
>>557609308
https://github.com/StrikerX3/Ymir/issues/82#issuecomment-2870071247

Merge is not 100% guaranteed considering the main dev expressed hostility towards libretro
>>
>>557609539
can't blame him
>>
>>557609738
why? I can
>>
>>557609067
who?
>>
>>557609539
He's changed his opinion a bit since then
>>
>>557609539
I wouldn't want my work being used by a project that pushes a political agenda I don't agree with either.
>>
>>557610556
how is retroarch pushing any political agenda? are you off your pills again?
>>
File: 1590737257367.gif (45 KB, 112x112)
45 KB
45 KB GIF
How fat of a micro sd card should I get for my Steam Deck? Planning on shoving as much on it as possible from NES to Switch. A 2TB card is getting pricey though.
>>
>>557596078
>nobody does lost odyssey
le sigh desu
>>
>>557588853
Encrypted roms are still not allowed. That was the whole point.
>>
>>557582664
>>557587351
I knew there was something wrong with that OoT recomp, it just feels weird, "floaty". That explains it.
>>
>>557624204
port, whatever
>>
>>557621634
Get as large as you can afford. Sure, 1TB should be enough but that will be useful for some other stuff too.
Thing with emulation is that you don't want to delete the ROMs or emulators because it is always such a pain to set them up again from scratch so in this sense getting more than enough of space is crucial.
>>
dude I read an interview on my laptop from the dev that ports the trails games and I could swear there was part where he says he allows for users to allocate some amount of ram to cache precompiled assets in it and reduce loading times and stutter but now I'm reading it here and I can't find that part of the interview, maybe I am finally going insane, I think they removed that question
anyway that should 100% be the future in all emulators from the n64 era and forwards, the CPU being the most demanded component in emulating, precompiling and storing it in ram would significantly improve the experience specially on older or weaker computers
anyway here's the interview and the steam blog post here he list all performance features his team builds
https://www.rpgsite.net/interview/19632-ys-x-proud-nordics-durante-interview-ph3-switch-2-dlss-ps5-pro-switch-1-trails-beyond-the-horizon-port-challenges-tea-2026-exclusive
https://store.steampowered.com/news/app/3316940/view/492713648032056900?l=english
>>
for a long time the philosophy on emulation was throwing everything on the cpu, the cpu needs to do more more more more because our cpus are far faster than the machines we are emulating, but that ends up creating stupid requirements to emulate such weaker machines
the philosophy now needs to evolve to using the rest of the computer to help the cpu focus on the translation, it's main job, we have far more storage, more ram, faster storage, faster ram, better gpus, how can we offset the cpu job to those other components and unlock a lot of optimized performance from it and improve the experience
precompiling everything to improve loading - disk and ram tasks
resolution scaling, native frame generation, applying crt cosmetic shaders - gpu tasks
these are the future
>>
>>557628408
>>557634523
Don't be stupid. Emulators now only rely on the cpu for everything if you're running a game in software mode which most people don't.
>>
>>557635567
the other components are still underutilized in comparison to the cpu, which is the biggest bottleneck in emulation
>>
Can anyone help me emulate the switch version of unicorn overlord? I can't get it to work.
>>
>>557635865
Yeah because the cpu is the only thing that can't be emulated at a high level. You can bullshit your way through graphics and sound but you can't do that with code.
>>
>>557635865
Precompilling will not help shit like you think off. As for using more the GPU go check Parallel-GS/RDP, that what they do.
>>
>>557634523
Emulation isn't about performance and gimmicks and shaders, it's about accuracy which is very processor intensive. Whenever a ps2 recomp finally comes out I'm sure they'll hack their way around the floating point calculations while simultaneously claiming that they are way more accurate than emulation which does the same thing.
>>
>>557531896
I did this but it still feels off somehow. Either way there are a few graphic glitches like square-y shadows (which can be solved only by disabling shadows) and 2d cards showing cars and such before starting a race.
>>
File: 1747689713721912.png (1.79 MB, 1637x975)
1.79 MB
1.79 MB PNG
done with fatal frame 2 wii remake
ready for the remake remake next month
>>
>>557636264
I tried emulating 3DS in my terrible chinkheld that uses an awful chinese soc, and the avg framerate are actually fine, totally playable 40~50 fps, but the stutter every time you attack someone on fire emblem because it compiles the animations was so terrible I stopped playing, the lesson is, for weak and old hardware those precompilation steps are a tremendous improvement
and frame generation, we're still far from having it, but it gets a bad name because nvidia and what not but you can use it to lock stuff at 60 and if you're drawing 50 fps, the latency penalty is quite small, I think it's going to be a great tool in a few years as well
>>
>>557638160
There is no way to precompile shaders if you're emulating.
>>
>>557639639
https://x.com/Pablomf6/status/2020527777896689888
>>
File: 1318120396586.jpg (13 KB, 188x194)
13 KB
13 KB JPG
>only one fifth of all the crt filters I try actually blend colors
Maybe this crt craze is all phoy
>>
>>557551230
You're insane.
>>
eden has a update
>>
Meanwhile Citron is ded :(
What a fucking shame. on my high end system it has the smoothest frametimes by far.
>>
>>557656656
eden will get there, the devs are competent, we might even get the contributers to all focus on eden and that's going to be great like yuzu was
>>
>>557642394
Do you know what precompile even means you fucking idiot? That post is not talking about precompiling anything. Completely the opposite.
>>
so like how do you actually get triforce games to load in the newest dolphin version? I downloaded an iso from archive but it's seems to expect something called segaboot.gcm and in the game it's expecting a cleaning card
>>
>>557658569
Mainline Dolphin doesn't support Triforce anymore, you'll need a forked build for that.
https://emulation.gametechwiki.com/index.php/Nintendo_GameCube_emulators#Hardware_variants
>>
>>557660630
it does now, as of today

https://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/
>>
File: 1743269785831705.png (7 KB, 471x373)
7 KB
7 KB PNG
>>557660850
You gotta be shitting me...
>>
File: 2026-02-16_23-58.jpg (143 KB, 1920x1080)
143 KB
143 KB JPG
What actually is the difference in the end result from FPGA vs Software emulation?

Is there an actual different on the end result?
>>
Can someone provide a genuine qrd on what happened to Citron? From what I've seen, there was some petty tranny drama involved where they put their egos over the project, is that correct? Why can't someone involved just continue the project keeping the same name instead of making yet another fork among the endless forks?
>>
>>557487905
Because no one will fucking host any of their shit if they can be associated with a retarded that tries to start a project using slurs, retarded ass clown
>>
>>557661527
>Is there an actual different on the end result?
Generally, no. The biggest difference is you can usually get 1 frame of input lag less on emulators with runahead. But accuracy wise the systems FPGAs support are all pretty much effectively perfectly emulated when it comes to commercial games, so they're pretty much the same.
>>
>>557662432
Eden won but we didn't.
>>
>>557662906
>FPGAs support are all pretty much effectively perfectly emulated
With n64 and saturn this is not the case. Probably with others as well.
>>
>>557661527
Software emulation is more accurate and mature
>>557662906
You can runahead whatever extra frames the game buffers its inputs not just one.
>>
>>557662906
>FPGAs support are all pretty much effectively perfectly emulated
lol
fpgas all require hacky shit to fit onto consumer fpgas, just because you don't notice the differences doesn't mean they're accurate by emulation definitions
>>
>>557661527
One you have to pay for, the other you don't. FPGAs are just emulators written on a HDL language, most of the time just porting stuff from software emulators or using their documentation.
>>
>>557665542
>the systems FPGAs support
Is talking about videogame systems that have FPGA cores (5th gen and below consoles).
>are all pretty much effectively perfectly emulated
Is talking about how those systems (5th gen and below consoles) work on emulators, not on FPGAs.
I know English can be a tricky, but with a bit more care while reading and some practice, I'm sure you'll get it.
>>
byuu was right on fpgas
>>
>>557667801
What did he say?
>>
>>557668769
https://archive.is/ypRuv
>>
>>557669760
actually read the original
https://archive.is/4Umsk
>>
>>557660850
very cool
>>
you need to understand, when they implement a console on FPGA they literally decap the processors on the console and 3d scan them, they then recreate them exactly in FPGA form

you're not emulating, you're physically recreating the hardware exactly as it was
>>
>>557671364
I think you mean delid, and no. Essentially they're just source code ripped from existing open source emulators and translated into VHDL. It's hardware accelerated emulation.
>>
>>557671364
uh huh, that's why FPGA cores are rife with bugs that are being patched up on github
>>
>>557671364
Most cores don't go as far, and decaps benefits emulation all the same.
>>
>>557671364
That's usually only for components that aren't documented already. MAME does that shit all the time, for example.
>>
idk I think it'd be pretty cool if they made like $5 dollar fpgas you could put a nintendo on and then plug into your crt television
>>
>>557671364
That's for documentation. Most cores don't even try to reproduce the chips at transistor level, much less gate level. They try to replicate the logic, which is essentially what software emulators do.
But there's a few cores doing it the way you'd expect, like some stuff from Furrtek for example, but that still doesn't mean they are 100% accurate either because replicating the chips is just one part of the problem, you still have to deal with timings and general hardware quirks.
>>
Replicating the processor in its entirety is wasteful and massively increases the resource requirements. If you can achieve 100% identical results with 1% of the complexity and you're not doing it, you're an idiot.
>>
>>557671364
This is mister propaganda. They don't do any of that shit and don't think just decapping a processor would instantly tell you everything you need to know about a console to make an actual 100 percent accurate reproduction.
>>
>>557669956
>It isn't done only because the demand isn't there to produce a robust real-time kernel environment that gives software emulators direct ownership access to all hardware resources
Should emulators be written for TempleOS?
>>
>>557678435
good luck doing anything meaningful without graphics drivers and your literally who os won't have those
>>
"bare metal" emulators exist for the rpi
there's no noticeable difference between them and normal linux emulators aside from being worse
>>
>>557679380
DOS emulators also exist and DOS doesn't have any real overhead aside from the memory it occupies.
>>
>>557677737
What I really wish these guys could do was port some of these cores as software emus, preferably the 3DO and CD-i cores.
>>
>>557672094
The term is decapsulation, or decap for short.
>>
>>557678435
https://github.com/Zeal-Operating-System/cherub
>>
The problem with bare metal or homebrew operating systems is that you can't even use half your hardware because the drivers are closed source. Graphics devices are especially bad, even the RPi's graphics chip was a black box in what was supposed to be an open system.
>>
>>557685713
then explain why my bios has fancy graphics
>>
>>557686908
Graphics cards implement a standard UEFI mode that allows basic video passthrough from a software framebuffer. UEFI mode uses no acceleration or any of the cards abilities beyond its ability to turn a framebuffer image into a video signal. You don't need drivers for that because they all follow the agreed upon convention, just like in the VGA days.
>I'll just use that to make an OS-less emulator!
Sure, but it's software rendering so good luck with 3d consoles. You won't have any fancy shaders either. And god knows how modern audio chips work. Controllers will also have to be supported individually.
>>
>>557679209
Who need then when you can write a software renderer
>>
File: 1764456793174442.jpg (68 KB, 699x485)
68 KB
68 KB JPG
poopoolation
>>
File: shitman.png (7 KB, 56x56)
7 KB
7 KB PNG
>>557695128
>>
>>557696008
thank you shit man
>>
do you think shitman was racist? he looks like a racist
>>
Wasn't Squarepusher, madman of RetroArch, singing doom and Gloom for Switch emulators for years and years now?
>>
I can't run Medal of Honor rising sun in either PCSX2 or Dolphin without massive slowdown.
>>
>>557700067
nintendo's been suing people over switch drm circumvention for years and years and it's obvious they would go after piracy of switch games, you'd have to be retarded to think it'd be overlooked once games were in a playable state
>>
The N in NTSC stands for Nintendo.
>>
Hooray! MGS4 on PC. Suprised there's only 4 mnetions of it here. I swear I was just about to buy MGS4 and a PS3 and then pulled back. I think the seller knew too, he was trying to get me to buy real quick
>>
>>557707225
I do not care about any games after the PSX.
>>
>>557696008
smol shitman a cute
>>
File: S.png (21 KB, 902x282)
21 KB
21 KB PNG
AHAHAHAHAHAH
>>
What's the drama over RA? RA is great
>>
>>557715112
it's got a bad reputation among radical leftists, I don't know why exactly
maybe because they don't color their logo to rainbow during pride months
maybe because they had a feud with byuu who's a tranny, I don't remember over what in particular
anyway they're on a crusade to cancel CHUD retroarch
>>
>>557714884
just let some other nerd maintain the libretro port of your emulator? why would the dev of the main emu personally deal with it?
>>
>>557715580
he isn't being asked to deal with anything, it's a PR for libretro integration that would produce .dll cores among other artifacts, he just doesn't want that functionality out of principle
>>
>>557715650
you would usually do that as an entirely different branch, the main branch would have nothing RA related in it
>>
>>557715752
why do you assume that the main branch having nothing RA related to it is how would you "usually" do it?
>>
>>557715851
because most libretro cores aren't maintained by the devs of the main emu, that's literally what branches are for, are you new to this?
>>
>>557716041
a PR with libretro integration doesn't imply the necessity to maintain it for the main dev dumdum
it would save everyone the headache to fork it and keep it up to date, but the dev decided that emulation is political
>>
>>557707225
I didn't talk about it but yeah I'm glad to finally get a port. I really wonder how they did it, after what happened with kojimbo you'd think they would have trashed the source code for his past games too.
>>
>>557718060
>>557707225
It's a game not worth playing through once let alone replaying it.
>>
>>557718060
I think the chances of it having no compromises is practically 0. There's gonna be missing graphical effects, possibly other issues. Also I tried to pirate Vol.1. That shit was like 50GB or something. And that was for PS1 and PS2 games. Vol.2 is gonna be 100GB in size

So it's good and I will play it, but I will delete it immediately after beating it

>>557718140
I always heard it has 2 hours of gameplay
>>
>>557718986
MGS's two fortes have always been the story and graphics (for the time)
MGS4 jump the shark on the story department and despite looking pretty nice for the time of its release, it also run pretty poorly (30 fps w/ dips compared to locked 60 fps for MGS2 on PS2)
it's just an ambitious flop all around
>>
File: what.png (125 KB, 1265x600)
125 KB
125 KB PNG
>>557714884
Guess this is what happened.
>>
>>557721627
>a racist, a homophobe, a con artist, an elder abuser

Based Danny boy
I'm not only using the best emulation software but the basest as well
>>
Ymir is coming to libretro either way for as long as it's open source.
They tried to do it the nice way, guess it's the hard way then.
>>
>havent updated or changed my Wii homebrew channel in 10 years
Is there any advancement I should be aware off?

I remember back then they said only 4GB SD cards worked for homebrew on Wii so I only have a bunch of retro games and I used to use an external hard drive to load Wii or GC games

Also I tried using wiiMC to load DVDs but the bottom of the screen gets cropped out and unused while using wiiMC, while its fine normally
>>
>>557719160
>30 fps w/ dips
Welcome to most 7th gen games.
>>
discord trannies are a fucking plight
>>
>>557542759
this
>>
>>557656080
Pretty much every other day, yeah.
https://github.com/Eden-CI/Nightly/releases/latest
>>
>>557656656
>>Meanwhile Citron is ded :(
Huh?
>https://github.com/Zephyron-Dev/ is dead
>https://git.citron-emu.org/ is dead
Well shit, F.
Qrd? I didn't know about this until now.
It was my fallback in case Eden reintroduces game breaking issues...
>>
>>557725264
>>557656656
>Citron has been discontinued after the recent drama involving eden. To keep a long story short, theres a new .tar file floating around called the citron files. Inside of these are zephyrons full name, location and camilles side of events mirroring the fall of citron post from last year. To add fuel to the fire, scubasteve a verified admin of citron may have been the one adding fuel to this. The files basically summarize every event leading up to camille getting a cease and desist from zephyron due to accepting donations claiming to be the lead developer. Everything died down for a year and now its back again. So i guess eden wins. Camille wins and is to blame for this. No more stolen commit posts. No more reverse engineering to improve switch emulation for everyone. Now all eyes are on you to step up since LotP is the only one with the knowledge. Reminder that totk and botw wouldnt work on 20.0 without their knowledge. So we bid you all goodbye and await the next project or maintainer to step up. The drama is now...finally...over and we are free.
Oh.
It's the Part 3 of the Eden vs Citron Saga, lol.
>>
>>557714884
>>557721627
What emu?
>>
>>557727481
Ymir, the new sega genesis one
>>
>>557727606
Thnx anon.
>sega genesis one
kek, sega saturn.
>>
File: capture.png (201 KB, 1226x1110)
201 KB
201 KB PNG
>the intellectual work I contribute

This piece of shit hasn't contributed anything to ymir but thinks he's in a position to influence its development
>>
>>557282095
using retroarch on my phone is a pain in the ass for emulation, what serious alternatives exist?
>>
People call dolphin hack central.
They are the only emu devs recently doing anything minus applying hacks. Triforce support is seet.
>>
>>557571567
I think it sold so well just because the promise of PS2 games portably, and even though it delivered pretty well on that promise, it's not really relevant today.

Also the homebrew scene for it happened pretty early on. A lot of people probably bought one for emulation and piracy and never bought any games for it. I knew a couple of guys in high school that would bring their PSPs to school and play a homebrew DDR game together.

I bet monhun alone sold 20 million units.
>>
>>557721627
>>557721756
wtf. I've been anti-danny and anti-ra my whole life and now I'm gonna have to support him???

>>557730710
>dolphin has no hacks
check the sys/gamesettings folder, sweaty.
>>
>>557721756
Danny is an odd type of person where he can be those things and still not be based.
>>
>>557734003
dial 8 sis
>>
>>557732306
>dolphin has no hacks
How did you even get that meaning from what i posted?
It has hacks and genuine improvements compared to other emu devs.
>>
>>557725810
So citron died from within or did eden do this?
>>
>>557730710
What dolphin is is STUTTER central

sync, async, ubershit or whatever combination of shader compilation and graphics APIs options you come up with it's still gonna stutter
RPCS3 solved shader compilation like 6 years ago but dolphin is forever stuck in stuttertown
>>
>>557734351
I thought it was just me. To be fair I have a shit PC but still. I've unironically had a better experience playing Cemu Botw than anything on Dolphin
>>
>>557734351
>What dolphin is is STUTTER central
Dude, i had a 750ti and 4460 and had barely any stutter. You are either running linux or some weird hardware combo.
>RPCS3 solved shader compilation
Genuinely retarded. Rpcs3 is literally constant stutter because of shader compilation unless you are running a i9-ryzen 9. Try playing god of war/killzone/infamous and tell em three is no stutter on mid range hardware?
Even stuff like folklore has micro stutters everywhere.
>>
Nintendo dmca seems pointless. I can finish games from this year easily one eden/ryubin.
Are There any games that actually have problems, like the new pokemon?
>>
>>557734351
I've heard it stutters a lot on Vulkan with Nvidia gpus or something like that. Try directx.
>>
>>557715112
after that whole shit show with clover and how one of the top admins doxxed someone for speaking out, It's fair to say it left a pretty bad taste in peoples mouths just because the team behind it is awful
>>
File: IMG_9281.jpg (84 KB, 828x648)
84 KB
84 KB JPG
>>
>>557735905
>Dude, i had a 750ti and 4460 and had barely any stutter
cause you play shitty lightweight games or don't notice stutter altogether
>>557736806
Nigger I've been using dolphin since it was a thing and I tried E-V-E-R-Y-T-H-I-N-G already. It's just the way emulator is. I'm happy that you're less susceptible to stutter but please understand that some people have standards
>>
>>557737117
>with clover
with what
>one of the top admins
who
>team behind it is awful
what people in particular are you talking about and how are they awful
>>
>>557737754
>cause you play shitty lightweight games or don't notice stutter altogether
Post your specs. I have a feeling it is going to entertain a lot of people.
>>
File: s.png (28 KB, 388x539)
28 KB
28 KB PNG
>>557738458
here you go bro, enough for your shitty asynchronous shader compilation? because it sure is for other emulators that have async compile
>>
>>557738707
What a surprise, nvidia and the shitty ai cards series. If you had a AMD or pre 2 series nvidia gpu you would be fine.
>>
>>557737881
>huuuh???
>whoooo!??
>uhhhhh?
Look shit up instead of being spoon fed like a massive fucking drooling retard that you are, god damn
>>
>>557739761
Dumb fucking nigger I've been using dolphin on numerous GPUs over the years including apple M4
It stutters on anything because it's written by retards who couldn't bother
and why would they, dolphin's fanbase consists of people like you who settle for less
>>
>>557739920
You little sniveling leftoid rat, either make the case for what you know or take your rumor fed witch hunt to reddit.
>>
>>557740323
>numerous GPUs
I bet they were all nvidia.
>apple M4
Going from meme ai cards to apple. It just keep getting worse.
>>
>>557741631
I didn't see notice on its website that it works like shit on anything but amd trash, maybe make that clear for everyone.
Seriously though, you just learned to cope with shader stutters and I'm happy for you, dolphin warrior
>>
Hey guys, some time ago I downloaded an N64 pack for the Switch called "Nintendo Switch Offline", it had the official releases plus a bunch of extras, I can't for the life of me remember where I got it. Anyone has any idea where I can find it, or somehow extract it from an old SD I have it installed on?
>>
>>557734351
>dolphin is is STUTTER central
Only on the Rogue Squadron games from my understanding. Those actually take advantage of the GCN. (Although, some people from Factor 5 went on to work for Avalanche [who are anti-emu], so make of that what you will.)
>>
>>557742912
it's just the worst offender, it happens in every game
if they actually had async shader compilation it wouldn't be an issue
>>
>>557743251
>it happens in every game
>cause you play shitty lightweight games
Already contradicting yourself?
>>
>>557745330
the degree to which stutters are pronounced and noticeable without monitoring software depend on the game, gotcha midwit
>>
>>557745541
>the degree to which stutters are pronounced and noticeable
>dolphin is is STUTTER central
>it happens in every game
This is too easy.
>>
>>557746493
what's easy? quoting 3 truthful statements?
here's for your collection
>Seriously though, you just learned to cope with shader stutters and I'm happy for you, dolphin warrior
>>
>>557746803
Give us some exemples, some games where it's really obvious, some screen with the shutter meters of your choice even.
>>
>>557742309
you'd probably have better luck asking >>>/vg/hbg
>>
>>557282095
Can somebody help an idiot figure out how to emulate Switch games on windows? I've spent hours trying to get ToTK setup and I'm clearly not able to find the right keys and firmware and game files; everything I download is corrupt or not for the same version. The firmware and keys on nswgame give me an error for "invalid keys file" on ryubing and ryujinx. Am I missing something or am I just not able to find the right files? I wish this was as simple as CEMU.
>>
>pablo adding vulkan shader cache without fixing the random crashes first
Isn't that counterintuitive as fuck?
>>
>>557728771
That guy gives off turtle vibes
>>
>>557671364
Complete BS.
FPGA's are emulation, they're just a slightly different type of emulation.
That's why they're riddled with compatibility issues and require constant updates.
>>
>>557647109
>>557282820
use this one for 480p;
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Emugen_Wiki.27s_SDTV_Presets

240p;
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#CRT

>>557721627
>a racist, a homophobe, a con artist, an elder abuser
Yup, based Danny. At this point that’s just a participation trophy handed out by discourse midwits who ran out of arguments two years ago. Pin that shit to your chest, polish that badge king.
https://youtu.be/mavTDLfr2p8?t=4691

btw, several major cores are currently WIP like xemu, cemu, xenia edge and RPCS3
https://github.com/danprice142?tab=repositories&q=-libretro&type=&language=&sort=

>>557715275
>radical leftists
yeah, these white boi westoids haven't seen a single actual "radical" old school leftist in their entire lives bro (e.g., American Communist Party), nor any real "far-right" patriotic socialists, Strasserists, or anything like that.

"far left" emulation = libtard trannies, cultural Marxists, and their tankie offshoots
"far right" emulation = hyper-capitalistslop, GOP "conservative" simps and neo-cons, libertarian "don't tread/cum on me" faggots

Watching their societies collapse while being total cucks to the Zios and getting completely manipulated. Even here, these obese white-knights defend Nintendo's endless emulator crackdowns like obedient little bitch/consumers, swallowing every DMCA takedown, while gargling corpo dick (rage-baiting or not, whatever)
>>
File: DC Trannies.jpg (142 KB, 1016x708)
142 KB
142 KB JPG
>>557753129
https://emulation.gametechwiki.com/index.php/Emulator_files#Nintendo_Switch

>>557759334
>"4chan is one of the last major places online where using slurs will very rarely get you banned or even warned."
meanwhile jannies ITT speedrun 3-day bans the second you drop a meme. power-tripping discord trannies larping as mods have turned this place into reddit 2.0 with extra steps. captcha is pure jeet hell now too, sliding puzzles made by pajeets who think "select all buses" is peak security. "time to exodus" to a non-cucked altchan. let this shithole finish rotting with its tranny jannies and ip range bans for wrongthink. wiki chads still holding the line tho, raw takes still breathe there. they deserve a proper board instead of babysitting this dying zoo. They'll probably nuke this anyway, rangeban the IP, and call it a day.

God bless you anons, and long live your loved ones. o/
>>
>>557660630
>>557660850
>>557661267
im a playstation chad. what is a triforce and why it matters?
>>
>>557734348
It was internal drama.
You could say that Eden caused it indirectly though.
The Citron guy, Zethewhatever or Zefewhatever, is a huge fucking fag that fucked up many times and tried to pass the blame to one of Eden's devs, lel.
>>
>>557718140
it has the best mechanics and gameplay up to that point. the game was going to be very different from what we got and konami and sony is to blame for that. the world was going to be bigger and connected but we got what we got because of konami and sony. 7th gen was too weak for the game kojima wanted to make.
>>
>>557759923
It's an arcade system based on GameCube hardware.
>>
>>557721627
>i dont want retroarch to have access to work and research
who is this and why i have not given him a billion dollars for his efforts?
>>
>>557759923
why don't you just read the fucking article in the post you replied to?
>>
>>557760862
you have no idea how many articles i have read with no useful information
>>
>>557761069
>literally the source article for what people are talking about
>nah I'm just not gonna read it
>>
>>557753772
He has no competition so what does he care?
>>
>>557715112
It really is entirely because SP is a disagreeable asshole. Troons hate people who are based like that.
>>
Looking for volunteers to test some SDTV shader presets made for PS2/GameCube/Xbox/X360 4:3 emulation.

https://www.mediafire.com/file/ofc7jp1svafrai0/ReShade_presets_for_simulating_the_SDTV.7z

If you give them a shot, mind sending a short clip or screenshot? Interested to see how they hold up on different displays and setups.

Thanks boys
>>
File: 1763845077151964.gif (2.45 MB, 260x260)
2.45 MB
2.45 MB GIF
>>557761430
>>
File: 52901.png (112 KB, 1124x1249)
112 KB
112 KB PNG
based uncle Dink
FBN has been my favorite and most played emulator for a while
>>
>>557763270
(cont.) I'll also bundle the "Variable CRT Noise" tool in the pack in the future, it's for simulating that authentic CRT high-pitched whine/hum (the one that changes with the picture *with borderless fullscreen).
The original links are dead now, but I still have a working copy. If the dev (ryzenvideous?) is cool with it and gives the okay, I can share it here too. Pairs great with CRT shaders for full old-school immersion.
Let me know if anyone's interested in testing that part as well.
>>
File: 1769616223659990.gif (1.97 MB, 200x234)
1.97 MB
1.97 MB GIF
>>557763957
RIP Terry. o/
>>
>F-Zero AX (2003) – Racing game, sequel to the GameCube F-Zero GX
>Mario Kart Arcade GP (2005) – Kart racing with Nintendo characters
>Mario Kart Arcade GP 2 (2007) – Sequel with more characters and tracks
>Mario Kart Arcade GP DX (2013) – Later updated version
>Mushiking: The King of Beetles (collaboration, Namco) – Card-based arcade game
>Virtua Striker 2002 / 2002 Evolution – Soccer/football arcade games
>Pac-Man Vs. (modified versions in some arcades)

nothing of value was lost
>>
>>557765681
F-Zero > F-Zero X > F-Zero GX
I respect Nagoshi but GX wasn't his best outing
>>
>>557765681
>Mario Kart Arcade GP DX (2013)
I'm pretty sure that one's PC-based, hence its inclusion in TeknoParrot.
>>
>>557765834
/VR/
>>
>>557765948
I never had snes, n64 or gamecube buddy
The only ninty console I had was the GBA and it was a piece of shit, could barely see anything on the screen
>>
>>557766084
The SP was frontlit tho...
>>
>>557766476
surely you mean backlit? there were two SP models and the latter had proper backlight
but what I had was this crap
>>
>>557766671
>surely you mean backlit?
Huh, I guess I did! Now I see why AGS-101 consoles are usually sought after.
>>
>>557763616
You were the one who asked. If you don't like the answer, shut up.
>>
>>557763957
How does it run?
>>
>>557765681
The card game one actually seems pretty cool. Too bad it doesn't actually work in Dolphin.
>>
>>557765681
I bet AX is better than GX.
>>
>https://github.com/shadps4-emu/shadPS4/issues/4021
lol
>>
>https://youtu.be/IKVrYkQZDS0
Does running UFC 4 on shadPS4 still depend on the Vulkan SDK and custom shader patches (.glsl and .spv files) long-term, or is a native fix without these hacks looking realistic in the near future?
>>
real hardware is simply emulation of the ideal console which only exists in the engineer's mind
>>
segaboot.gcm doesn't fucking work I can't get to the service menu
>>
>>557772496
Not really. It's just GX but harder to control, has less tracks, and designed to kick you off quicker than the console game.
>>
>>557776965
and its more exhilarating.
>>
>>557777201
and doesn't support 16:9
>>
>>557777201
The deluxe one that moves around? Maybe. I've only tried the standard cab and it was pretty meh. I'm sure "dewd it moves" wears off after a couple plays.
>>
Emulation as a Service
>>
File: a stream for ants.png (589 KB, 474x711)
589 KB
589 KB PNG
>>557777721
Tell me about it.
>>
how can i play bravely default on my pc t_t im horrible at emulators
>>
>>557777721
>not being a RetroArch Prime subscriber
>>
>buy 100 savestate tokens, get 15 additional savestate tokens for free!
>>
>>557777993
>how can i play bravely default on my pc t_t im horrible at emulators

just use retroarch, it has 3ds support i thought.
>>
>>557780038
retroarch is chud coded
>>
how do you make emulation feel real? whenever I try to emulate a game it just feels cheap and fake
>>
>>557782318
Emulate on premium cycle accurate emulators.
>>
>>557782318
Runahead, for starters. It makes playing games feel as responsive as real HW.
>>
>>557782535
Much more responsive if the og hardware was laggy
>>
>>557782318
Sounds like you have a brain problem where you idolize real hardware.
>>
Real hardware is shackles, a jail for ideal form that is video games
Emulation is the jailbreak
A lot of games run like shit on original hardware. Do you truly believe this is what developers *intended*? No, they had to do with what shit they had
>>
>>557782318
sounds like you need a good crt shader
>>
>>557782615
Responsiveness also seems to vary game-by-game, even on the same hardware. Here are a list of SNES games and their frames needed to register input.
>Spawn (1 frame)
>Super Star Wars (3 frames)
A more extreme example would be The Morning Adventure for the GBA, which requires a whopping 6 frames before an input is registered! (I'd only recommend playing it for its Plok-like soundtrack, since it's a short promotional game.)
>>
>>557782219
wtf? I can't believe this!? I like retroarch now?!?
>>
>>557783591
thx chatgpt
>>
>>557783591
The snappiest game I have on retroarch is the first arcade TMNT, 0 frames of lag (next frame output)
Some of the laggiest are early Psykyo shmups and the very first Metal Slug (4 frames)
>>
I really doubt games are just caching input and holding onto them for 4 frames before processing them.
>>
emulate the castlevania games or play the pc ports? are the pc ports any good?
>>
>>557784096
more like the game is internally running at 15fps so if you enter an input right at the beginning of a frame it takes 4 refresh cycles of a 60hz display before the next frame containing your input is shown
>>
>>557784096
they're processing the input immediately but the image is buffered for several frames because of shitty hardware or incompetent programmers
for example Saturn is notoriously laggy because of its dual CPU setup
few games add 2 frames, but most add 3 or 4, while almost all PS1 games are 2 frames
>>
>>557784321
has nothing to do with "buffering" on most of these systems
consoles like the nes and snes have no concept of buffering
>>
>>557784407
I'm not referring to the swapchain, calm down autismo
The Saturn in particular is constructing a finished frame off of different layers that are rendered on different cpus and it takes time
>>
>>557784613
>I'm not referring to the swapchain
> the image is buffered for several frames
???
>>
>>557784254
no reason not to emulate when you can apply all manner of shaders, which you can't with a PC port
>>
>>557785354
sometimes the ports are good and add stuff, sometimes they are just roms
>>
>>557785460
Maybe the DS stuff is better, since it might not have the stylus stuff anymore
>>
File: THINGIE.png (1.15 MB, 1383x893)
1.15 MB
1.15 MB PNG
>>557661527
It's pretty low-latency on a CRT. Sometimes it's just better when it comes to ciggy-core timing issues. This manifests in slightly more accuracy in 5th gen cores, at least as of 2026. However, it's just sort of hardware kneecapped at 5th gen at the current state of the art, and unless the above is shit you care about it, it's a toy at best. A thingy, if you will.
>>
Retroarch is like an OS inside your OS tailored specifically to run emulators. Developers should abandon their janky standalone frontends and port everything to libretro, there I said it
>>
File: 1745116823174450.png (57 KB, 1805x1015)
57 KB
57 KB PNG
>>557784096
Here, a 9000 hour in mspaint diagram of a 2 frame runahead in a 15fps game. It turns a 3-6 frame input delay into a 1-4 frame input delay.
>>
File: 1758680174814156.png (8 KB, 873x57)
8 KB
8 KB PNG
>>557788129
Also I can't find shit about how preemptive frames work aside from this in the old RA patch notes. Sounds basically like the same idea as runahead but more optimized?
>>
File: IMG_20260218_032135.jpg (3.55 MB, 2448x2448)
3.55 MB
3.55 MB JPG
Why didn't anyone ever tell me you can just use a PS2 to USB adapter and use your PS2 controllers on PC?
Even rumble works
>>
>>557790272
you didn't ask
>>
Honestly? I'm glad Citron died. I tried to bear with those faggots for a while, reporting bugs and whatnot, but they were absolutely unbearable, and their anti-piracy stance was absolutely retarded, not even a way to defend themselves from Nintendo but simply some a way to feel morally superior to others. Fuck citron, hopefully eden or whatever new hydra head arrives will improve from this
>>
I don't get why they don't just invoke pearl harbor and say they have a god-given right to infringe on any japanese patent they want
>>
File: 1758905320725540.jpg (73 KB, 630x611)
73 KB
73 KB JPG
>break japanese encryption in 1942
>you're a hero
>break japanese encryption in 2026
>go to jail
the japs won
>>
File: 1742306949962975.png (2.7 MB, 2562x1472)
2.7 MB
2.7 MB PNG
>>557796931
>Eden actually managed to get the Prinny games to save/load
Yeah definitely fuck Citron, I tried to report the issue with them and their only answer was to delete the shader cache, for a save issue
>>
>>557790272
Shame about pressure sensitivity not working, and yes I sadly do need my MGS-tism fix every now and then
>>
>>557660850
Cool
Namco systems in pcsx2 when?
>>
I just want an emulator that turns everything into widescreen 4k upscaled with no artifacts and ai frame gen
>>
File: 1761689205617835.png (114 KB, 304x654)
114 KB
114 KB PNG
>>557790272
I wonder if GC has something like that, the only ones I've been able to find are all just ones like this that need hacky work arounds to function on dolphin
>>
>>557765681
Kino
Shit
Kino
Anal liquid
Kino
Aids
>>
>>557790272
You are 2 decades late on this.
>>
>>557809115
Jokes on you I wasn't even alive 2 decades ago.
>>
>>557807363
Of course it has, but iirc most chink ones don't have the trigger as an analog button. Just like most PS2 adapters don't have the face buttons with analog input either.
>>
best way to play toejam & earl?
>>
>>557810379
I can tell you but you're not going to like it it involves another human being
>>
Imagine, if you will, RetroArch with online lobbies for every game, each with thousands of people just waiting to 2 player your favorite game with you.
>>
>>557815485
who hosts it? I don't want some random brazillian direct connecting to my pc
>>
File: 1742359859353284.png (272 KB, 717x535)
272 KB
272 KB PNG
>>557818708
>who hosts it?
>>
Where is the switch layout button option in Melon DS DS for Retroarch? I can't find it in the hotkey menu nor the RA input menu
>>
>>557763270
updated:
https://www.mediafire.com/file/bqmjwmunfxk65ha/ReShade_presets_for_simulating_the_SDTV_and_composite.7z

>>557764083
I’ll most likely add that tool in the next version.
>>
>>557826952
>>557827176
>>557827292
>There was a attempt
>>
File: noticed.jpg (117 KB, 1080x795)
117 KB
117 KB JPG
>>557828241
/reddit/
>>
>>557827717
?
>>
fake schizos are worse than real schizos
>>
File: 1624322281776.jpg (114 KB, 768x719)
114 KB
114 KB JPG
>>557828241
>noooo I only used that license for clout and free contributions
>you can't actually follow the terms of the agreement or you have mental health problems
>>
>>557790486
true
i just ASSUMED the PS2 would have some privative impossible protocol for the gamepad ports or something idk, i always assume console shit wont be compatible with PC shit

also what are those USB ports on the PS2 for? controllers dont work on them right? what other things can the PS2 do that i havent learnt yet? i know it could apparently run linux and also use a hard drive
>>557805019
>pressure sensitivity not working
i was testing it out and i wasnt 100% sure
Why doesnt PCSX2 have a simple way to test out a gamepad and its rumble built into the control menu btw? i swear older versions used to have it
>>
>>557734351
just use "Skip Drawing" in dolphin, you retarded favela monkey
>>
>>557777993
>how can i play bravely default on my pc
Download Azahar or AzaharPlus.
Download the game.
Grab https://emulation.gametechwiki.com/index.php/Emulator_files#Nintendo_3DS
Open Azahar or AzaharPlus.
Open the game on it
???
Profit
Optionally configure the controls or w/e.
>>
>>557819419
Please respond
>>
>>557833305
shut the fuck up clueless retard
>>
>>557828241
I will donate additional $100 to Retroarch for every trannoid freak Danny pushes to suicide, you can be next.
>>
>>557734351
Use the software renderer.
>>
>>557819419
It's right trigger / R2 by default. If you want to rebind it go to
>Quick Menu > Controls > Port 1 Controls
>>
>>557838959
Thanks
>>
>>557839639
just fyi Desmume is the better emulator
>>
>>557837674
you poorfag nigger cattle
kill yourself before I get to you and stomp your subhuman muttnigger head into concrete
>>
>>557827292
>>557763270

updated:
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset
>>
>>557721627
kek who is this goober and why does he sound so self-important?
>>
stenzek was right, retroarch is evil, we hate retroarch around here
>>
>>557845885
stenzek is a mentally ill individual
retroarch is the best thing that happened to emulation
>>
https://en.wikipedia.org/wiki/Near_(programmer)
wait wait wait, did byuu really ack himself? I thought he staged his death to escape kiwifarms harassment and then moved on to work on ares? am I retarded?
>>
>>557845275
He plays obscure Saturn games and makes bug reports on them, which go ignored.
>>
>>557847376
No, we're pretty sure he faked his death.

There's zero evidence of anything happening other than some discord troons saying it did, and then there was a dude who showed up out of nowhere like a month after his "death" that was a high level expert at emulation and the ares codebase and had a underage boy fursona commissioned from literally the same artist as byuu's underage boy fursona.

I forgot his new name though. It was italian sounding I think. Anyone remember?
>>
>>557849180
https://gwern.net/doc/psychiatry/autism/2023-usdepartmentofstate-byuunearsuicidefoiaresponse.pdf

then what is this, a forgery?
>>
File: file.png (163 KB, 450x444)
163 KB
163 KB PNG
>>557833186
It had a camera called the EyeToy that connected to the USB ports. It was like a very primitive version of Kinect. You could actually use it as a regular webcam on your PC through a custom driver, though the quality wasn't great (maybe ok for the time?).

Speaking of which, Is the EyeToy emulated on PCSX2? I'm guessing not?
>>
>>557847376
Yes, he did off himself. Don't listen to the schizo.
>>
>>557848767
lmao every fucking time, you'd think these internet badasses held the keys to the kingdom from how they speak
>>
>>557851382
Nope, after looking a bit deeper I'm 100% convinced he didn't.

https://github.com/Screwtapello
this is byuu

https://git.libretro.com/libretro/bsnes/-/commit/4faca659c12ffc81d932cb0d23fea477f227d9d1
and this is his only commit to libretro


Man, what EVIL fucking people these trannies are
Danny is the real victim here because an army of lefty underlings is going around spreading slander on him
>>
this general really does attract the best in class huh
>>
so long story short, we're not getting native Ymir in Retroarch because a bunch of lefty fucks convinced a clueless Brazilian developer that Danniel De Mattais is the satan and they did that because long ago a tranny got his pride hurt and set off on a lifelong vendetta
>>
lmao that screwtapello guy is just some former maintainer/commit monkey for byuu's various projects

hate leftists and trannies all you want, but you can do so without going the "matt la france is totally schizokek" route
>>
>>557853520
>lmao that screwtapello guy is just some former maintainer/commit monkey for byuu's various projects

mhm
>>
File: erika-kirk-stare.mp4 (48 KB, 382x498)
48 KB
48 KB MP4
>>557851735
>Man, what EVIL fucking people these trannies are
stop noticing :)

>>557851182
https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#Hardware_features_and_peripherals:~:text=Webcams-,EyeToy,-%E2%9C%93
>>
>>557852257
Everything Ymir do, Bettle Saturn do it better, so its integration to Retroarch is not really crucial. It's not like he could do upscaling like Kronos. Its purpose is to be a stand-alone that can do .chd, have a gui and not be a total piece of shit.
>>
I just don't get why you fags have to make shit up. There's plenty of amply documented shitty things these people have done or said out there for you to dig up if you're looking to smear and drag through the mud whatever "good" name they have among those who give a shit. There's no need to literally go pepe silvia and gather and present all this "flimsy" evidence, and to what end? To take them from shitty mentally unstable autists to outright nefarious and evil villains?
>>
>>557854110
>Everything Ymir do, Bettle Saturn do it better
I disagree after testing both. Ymir has faster loading, less cpu overhead, and MUCH better deinterlacing. Compatibility is worse now but it's actively developed, beetle saturn is EOL.
libretro could really benefit from ymir
>>
>>557854424
Well, when its compatibility catches up with Beetle, then we'll talk about it.
>>
>>557854926
>options are bad mkay

can you hear yourself
>>
>>557855046
Its more like bad options are bad.
>>
>>557856050
of which ymir is not for reasons stated above
>>
>>557854110
>Everything Ymir do, Bettle Saturn do it better
Except performance, Ymir runs great on my Deck. Meanwhile on Beetle Saturn, it's so intensive I can't reliably fast forward.
>>
>>557859389
Also, if SSF wasn't closed source, that would totally be a core by now.
>>
>>557854110
>Bettle Saturn do it better
Beetle has:
-Worse performance
-Less modern options
-Actual GUI
As for compatibility, may i remind you that the reason mednafen dev offed himself is because having to use hacks to achieve saturn compatibility destroyed him. And there is not really a major difference compatibility wiser for major titles anyway once you remove the jap shit.
>>
>>557863156
once you remove the jap shit, saturn library has no gaems, retardo
>>
>>557863339
>>>557863156
You want to play a system with no games? Try the Jag, it has only 50 retail games! (Even less than the Lynx and 7800 LMAO.)
>>
>>557863339
once you remove the jap shit, no consoles has gaems
>b-bu- ACK!
Cope.
>>
>>557864154
>>b-bu- ACK!

byuu didn't ack we've already established this
>>
>>557863339
Panzer dragoon says hi.
>>
16-bit "normalfag"
>Let me ask you a question. How many games does this Atari Jaguar system have?
jaguar shill
>MY FRIEND, ATARI IS THE GAME MASTAH! THEY'VE GOT ENOUGH GAMES TO KEEP YOUR FRAGILE LITTLE MIND OCCUPIED UNTIL THE NEXT MILLENNIUM!!
[YouTube] Atari Jaguar 1995 Infomercial: 4 Games $199 (embed)
>50 retail games
Top fucking kek, dude.
>>
https://youtu.be/KAYKkC7ueWI?t=386
Fuck me and my embeds
>>
>>557851182
wait until you hear about Konami Capture Eye
>>
>>557810379
Why would you do that to yourself?
>>
>>557860284
It's a shame coz it's the best saturn emulator.
>>
>>557810379
Play Panic on Funkotron, that game's far better.
>>
>>
>>557870164
It boots, so it'll be a matter of time before it goes ingame.
>>
>>557851735
I'm right there with you, pal. But it wasn't srewtape, he went by raiontardist.
https://archive.is/HvN9B
https://archive.is/W5kbb
>>
>>557851735
>danny is the victim
do i need to remind you that garbage ra wants to centralize emulation to their garbage frontend? fuck that guy and fuck you too
>>
>ds emulation core
>no core option for rotating display
>have to do it through video settings instead which literally rotates your display
???
>>
File: harrywtf.jpg (32 KB, 640x302)
32 KB
32 KB JPG
>>557873491
>ra wants to centralize emulation to their superior frontend
>>
>>557873491
centralization is what emulation scene needs and libretro is the perfect platform for that
>>
>>557873912
Librashader's a good next step.
>>
>>557873491
libretro is an open standard, you're free to implement your own frontend and you can profit from all those cores for free
>>
>>557873591
I'm using Duimon's DS preset with the rotate parameter for that (DSiWare and other book view shit), but the mouse X-axis is still problematic. Not really sure what's the best workaround for it

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#HSM.27s_Mega_Bezel
>>
File: 1752551432352742.png (14 KB, 418x359)
14 KB
14 KB PNG
>RA crashes
>your monitor is stuck in some retarded video mode until you go into the OS options and manually change it back
It's like I'm back in 1998 again
>>
>>557874017
I keep seeing all this Danny bashing, but weren't byuu and Themaister THE creators of RA?
>>
File: a7PAbw49_700wv_0.mp4 (150 KB, 460x572)
150 KB
150 KB MP4
>>557874256
Always use an AutoHotkey QRes script if you have specific software <-> OS display compositor interaction problems.


Fuck microslop winblows
>>
>>557873989
Unfortunately, nobody really cares about that project. I talked to some of the emu devs (if I remember right), and on top of that, it's not exactly easy to implement either.
As far as I know, only BigPEmu and Ares have properly implemented it. DuckStation went the .fx/ReShade route instead.
xemu, PCSX2, and Dolphin are still busy sniffing their own farts about it, though at least they're compatible with the ReShade hook.
And yeah, no need to even bring up RPCS3, Xenia Edge, and the rest.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Librashader
>>
>>557873989
>Librashader
mentally ill dev
>>
>>557875919
Duckstation as added support for Slang shader some times ago. Not via Libra, but by dropping your RA shader folder into it and tweaking the absolute path of your presets, it work fine.
>>
>>557876006
All emu devs are mentally ill. Normal people are gainfully employed and raising families, the only people able to devote their entire lives to working for free on video games are antisocial freaks on disability.
>>
>>557874743
themaister is the creator and it was based on byuu's libsnes
>>
>>557876359
slang is its own thing, RA's implementation of slang is non-standard, so even if another emulator wants to share shaders it specifically has to implement RA's version of slang as well as all the RA-specific semantics that RA shaders rely on
>>
>>557876614
It work just fine I personally tested it.
>>
>>557876805
>he plays on cuckstation instead of beetle psx

gaaaaaay
>>
>>557876363
>Normal people are gainfully employed and raising families
Lmao, what year is it, boomer? 1998? Go fire up your dusty copy of Gearsystem or NESticle and leave the kids alone, normie. :D
>>
>>557877210
Case in point, a mentally ill person in this very thread.
>>
File: n.jpg (55 KB, 564x604)
55 KB
55 KB JPG
>>557877717
>>
>>557877210
He's just saying normal people are busy being cucked every which ways, which is true.
>>
>>557878338
Now we're talking. Yeah, now it makes sense.

I'm kinda slow, alright?
>>
>>557874017
>profit from the free work of others
this shit right here. this is the precise point right fucking here. re is a grift that doesnt pay real emu devs and just leeches the work of others that are the ones with the real talent. webdev bs of no coders and script kiddies to profit. thats all it is and thats all it will always be. im glad that garbage has no real traction and other projects that emerged to shit on it. the centralization of emulation is the death of emulation. probably the work of devious nintendo lawyers.
>>
fake schizo anon doesn't understand what centralization means
>>
>>557879091
>re is a grift that doesnt pay real emu devs
why should it pay a dime to the devs of open source emulators
are you fucking retarded
>>
>>557879340
danny gets paid
>>
>>557879091
dude stop, it's not funny anymore. fuck off.

-> /reddit/

>>557870164
I remember like 2-3 months back some anon was playing that game on shadPS4, but haven't seen any updates since.
Now UFC 4 has in-game footage with a bunch of workarounds, but I doubt we'll see much else soon. Commit history is kinda dead if you check it.
>>
>>557879550
good for him, retroarch is goat

if your emu is not on libretro I aint playing
>>
>>557879860
dolphin and pcsx2 isnt in that garbage ra im so glad ra is basically dead in the water and nobody gives a fuck about it. imagine working on a frontend for a nocoder faggot that gets paid for doing no emulation work hahahahaahah

paying for another mans bills for no fucking reason at all hahaahahahahahah

fucking hope every single one of dies right now you fucking leeches
>>
File: based.gif (550 KB, 220x124)
550 KB
550 KB GIF
>>557879860
chad
>>
>>557880278
>dolphin and pcsx2 isnt in that garbage ra
I'm sorry to tell you this, but both are in RA. (With the latter having PGS support.)
>>
>>557880278
mental illness that compels to hate retroarch is on full display
>>
I play all my games on the RETROARCH EMULATION SYSTEM.
>>
>>557880278
>>
>>557840606
Has anyone tested this one yet?

I wish LMP88959's NTSC-CRT and librashader were implemented in every popular emu by now :/

Btw, when is PCSX2 gonna fix their PS2 deinterlacing? They're still dependent on that hacky approach, if I remember correctly? Like, there are more advanced and complex deinterlacing techniques out there that haven't been implemented in PCSX2 yet, right?
>>
Why doesn't anyone care about this project? I think BeesNES could surpass Mesen as the go-to for NES emulation (for non-RA folks).

https://github.com/L-Spiro/BeesNES?tab=readme-ov-file#beesnes
>>
I just can't stand anything with "retro" in the name, gives me onions vibes
>>
https://emulation.gametechwiki.com/index.php/Nintendo_Entertainment_System_emulators#:~:text=~-,BeesNES,-git
>>
>>557863156
>aving to use hacks to achieve saturn compatibility destroyed him
The fuck?
>>
>>557881602
NES emulation was solved a decade ago, do we really need another? all this effort wasted on nothing
>>
>>557882014
The dev called a hack to make Grandia run The Horrible Hack and that all. Anon just blow thing out of proportion.
>>
File: 1751615861717513.gif (20 KB, 543x600)
20 KB
20 KB GIF
VaporArch
>>
>>557881602
This is some good autism. I'll remember this emulator.
>>
>>557863156
Mednafen dev killed themselves?
>>
File: 1743265246241140.png (16 KB, 1120x1120)
16 KB
16 KB PNG
if your emulator doesn't thank shitman for inventing emulation, I'm just not gonna use it
>>
>>557882720
thank you shitman
>>
Why doesn't /emugen/ just make its own emulator?
>>
>>557883476
Because we're all heterosexual chadly men without even a shred of mental illness.
>>
File: agdg.png (17 KB, 634x223)
17 KB
17 KB PNG
>>557883476
>"I'll make the logo!"
>"we should code it in assembly for maximum performance!"
>"it should run on bare metal so there's no os overhead!"
>"there should be an about window where you can thank shitman!"
>>
File: 1743188960784111.png (157 KB, 1530x1142)
157 KB
157 KB PNG
>>557883782
>"it should run on bare metal so there's no os overhead!"
hear me out
>>
>>557881875
>No releases published

uh yeah, autism
>>
>>557884301
Does it support more than 640k of memory?
>>
File: slopman.png (481 KB, 1024x1024)
481 KB
481 KB PNG
>>557882720
>>
>>557885371
He's shitman not slopman.
>>
>>557875279
That isn't an issue with windows, its an issue of devs being idiots, taking advice from ancient stackoverflow posts instead just READING THE FUCKING MANUAL
There is nothing I love more than some troglodyte throwing my hdr calibration in the trash and telling the GPU 200 nits is as bright as anything could ever get.
>>
>>557885118
even ms-dos applications weren't really limited to 640kb
>>
>>557884301
>Switch emulator running in MS-DOS
I feel like at that point even Nintendo would be forced to kneel out of respect
>>
>page 10
finally... shitman is free...
>>
>>557882598
He's just making shit up. Said dev hasn't been active, updated, or posted anything in a hot minute, though, so who knows.
>>
>>557901090
There's no emudev under the age of 40. They could all drop dead at any time.
>>
>>557901390
emudevs aren't real
have you ever met an emudev?
wake up, sheeple!
>>
File: 1753335807295991.png (564 KB, 735x730)
564 KB
564 KB PNG
proper ntsc simulation is crazier than I thought, you pretty much have to go from rgb all the way back to color phase shifts in the original analog signal
>>
>>557901090
>in a hot minute
2 year silence is not a hot minute.
>>
>>557906582
Further than that. A lot of the NTSC artifacting is due to rate of the pixel clock in the consoles themselves. Some consoles also had janky encoders that introduced their own artifacts.
>>
>>557881265
>GTU.fx + NTSC_RetroArch_NoScanlines.fx
my bad, stacking two full NTSC pipelines on top of each other. :S

I will fix this one soon.
>>
but how does emulation help Israel?
>>
>>557921638
Billions of free video games means that many less goyim breeding.
>>
>>557919615
Done.
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset

>If you give them a shot, mind sending a short clip or screenshot? Interested to see how they hold up on different displays and setups.
>>
>>557927107
>screenshot? Interested to see how they hold up on different displays
anon, I...
>>
>>557931081
>>
>>557926796
the west has fallen, billions must resulate
>>
Rpcs3: Valkyria chronicles still green edition
Xenia: Ninja gaiden vertex explosions edition
Xemu:Splinter cell broken shadows edition
Vita3k: No games edition

Atari 2600 emu chads just can't stop winning.
>>
File: elad335 - rpcs3.mp4 (100 KB, 460x260)
100 KB
100 KB MP4
>>557946446
>>
>>557909904
Until somebody hears otherwise, I'm personally ASSuming that he an heroed.
>>
>>557783905
>The snappiest game I have on retroarch is the first arcade TMNT
Cool! I've also found out Jr. Pac-Man also doesn't have any lag. (The best early 80s-era arcade Pac-Man game IMO.)
>>
https://youtu.be/CRfBVPa3HN0
>>
xenia is dead: https://youtu.be/DEiHMU6YleA?t=221
>>
The Model 2 driver in MAME is finally getting fixed.
Are we excited?
>>
File: 1249895526_chinkkick.gif (1.58 MB, 421x205)
1.58 MB
1.58 MB GIF
>>557958046
wake me when MAME gets CD-i DVC
open GitHub issue since 2016
meanwhile MiSTer FPGA core been pushing playable DVC/FMV builds since late 2025
Space Ace, Dragon's Lair, Thunder in Paradise, even some full movies running decent now with recent updates
software emulation eternally "planned" while FPGA chads "just do it"
cope harder MAME bros lmao

https://github.com/MiSTer-devel/CDi_MiSTer
>>
>>557958573
>CD-i
Lmao who the fuck cares?
Fuck off, Mister shill
>>
File: dattelmc-cabletv.gif (224 KB, 220x116)
224 KB
224 KB GIF
>>557959225
aww can't your x86_64 gigahurtz masterrace emulate CD-i DVC?
Oooooooh so saaaad
thought PCs could do EVERYTHIIIING
>>
>>557960090
Show me Mister running PS2 and Gamecube games
>>
File: SUCK IT.gif (854 KB, 220x220)
854 KB
854 KB GIF
>>557960492
>Show me Mister running PS2 and Gamecube games
https://github.com/psakhis/Groovy_MiSTer
>>
>>557961590
Anon that's not what running is.
>>
>>557962136
streaming is the future old man
>>
>>557962468
The only streaming I support is a stream of piss going into your mouth
>>
File: =).gif (305 KB, 220x186)
305 KB
305 KB GIF
>>557962657
>>
>>557962468
Ironic shitposting is still shitposting.
>>
>>557906582
The way the NES worked in that regard is absolutely fascinating, and a complete and total clusterfuck.
To the point where no 2 consoles actually output the same colours, because the signal it outputs is a load of mess that is decoded by hardware inside the TV in real time, and there's absolutely no consistency to it.
>>
>>557969276
This can be somewhat simulated in emulators if you set the colour output to "Raw" (which by itself will give you an image that is complete garbage. But then you combine that with a specific shader which takes that garbage image and turns it into something that actually works.
>>
>>557958573
>paying for an emulator that isn't as good as software emulators and has less features
Absolute brain damage.
>>
Fact #1:
NTSC-J has a whitepoint value of 9300K

Fact #2:
Not a single game made in Japan for analog consoles has undergone any color correction for the NTSC-U release (6500K whitepoint)

Ergo, the idea that game developers had an intention of presenting their game in a particular color scheme is a fallacy. Hence, the whole pursuit of color accuracy is a folly.
>>
>>557970468
This is why I wanted a filter that blended the pixels together but wasn't a flat out CRT filter
1:1 autism is just that, autism, but obviously old games aren't designed for a modern OLED.
>>
>>557970709
OLEDs are kinda shit for CRT shaders because they don't follow a common RGB subpixel structure (yet), on which all CRT masks used in shaders are based on
>>
emu
>>
>>557947548
Injustiça?
>>
emu emu emu, I made you out of c
emu emu emu, with you I will pee
>>
File: 1755339211484945.gif (136 KB, 584x480)
136 KB
136 KB GIF
>>557970709
>blended
I wouldn't really call it blending.
>>
>>557987496
soul
>>
>>557987496
it's not blending

at least for the nes case, you can sort of imagine it in rgb terms like each pixel could only fit 2 of the rgb components and had to get the 3rd component from its neighbor (this isn't how it actually works, just illustrative), something like
>| rg | br | gb | rg | br | gb |
if all the pixels are the same color there's no problem, if adjacent pixels are different colors then you get artifacting (new colors that aren't present in the underlying pixel data)

you get the vertical crawling effect because the phase shifts every line and frame like
>rgbrgbrgb
>gbrgbrgbr
>brgbrgbrg
>>
File: 1771549416069895.mp4 (2.27 MB, 720x480)
2.27 MB
2.27 MB MP4
Sony killed Bluepoint. Good riddance.
>>
>>557995387
idk what that is but it sounds related to democrats so good
>>
>>557995387
>no bloodborne "remake"
total shadps4 victory
>>
>>557995387
bluepoint remastered a ton of games well for the ps3 iirc, including that one, the remake for ps4 was bad tho
>>
>>557946446
all those games have playable on pc ports
>>
>>557955704
>>557956763
How does one generate these vids? I'd love to see how jgenesis is shaping up.
>>
the word emulation has too many negative conotations

they should change the name to piracy instead
>>
can I emulate the flash games of the early 2000s?
>>
File: 1743637565023696.jpg (84 KB, 750x617)
84 KB
84 KB JPG
>>557994265
That might actually be a good fast approximation if you're not worried about accuracy and just want to capture the general aesthetic...
>>
>>558014706
https://emulation.gametechwiki.com/index.php/Flashpoint
>>
>>558015923
>no RA core
How will I play Flash games with CRT monitor shaders?
>>
>>557987496
shader or pre-rendered slop?
>>
>>557293243
>>557647109
you literally only need these 4 presets from now on.

480p/480i consoles
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset

240p systems
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#CRT:~:text=crt%2Dbeam%2Dsimulator%2Dfsr%2Dcrtroyale%2Dntsc%2Dsvideo.slangp

Arcade cabs
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Koko-aio_fork_for_Arcade_Artwork

Handhelds
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Koko-aio_fork_for_Arcade_Artwork:~:text=Duimon%20Mega%20Bezel%20Graphics
>>
>>558016341
how do I know which consoles are 240p and which are 480i
I thought they were all 240p until we hit ps3 and they became 1080p
>>
>>558016341
the links are broken but I'm glad someone is working hard on shaders in the wiki
>>
what I really dislike about shaders is when they add the "crt curvature" meme, that's so unnecessary, ruins the entire shader
>>
File: Lcd3x.png (282 KB, 1196x896)
282 KB
282 KB PNG
this one looks great, might be the universal shader for everything
>>
File: 1763599437094069.png (48 KB, 1024x960)
48 KB
48 KB PNG
>>558016797
>>
>>558016797
>>558017136
RA and really all shader repositories need to go through and prune all the broken and wtf were they thinking shaders.
>>
480p/480i consoles
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset

240p systems
https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-fsr-crtroyale-ntsc-svideo.slangp

Arcade cabs
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Koko-aio_fork_for_Arcade_Artwork

Handhelds
https://github.com/Duimon/Duimon-Mega-Bezel#installation-using-the-release-zip

>>558016483
>how do I know which consoles are 240p and which are 480i
turn on statistics overlay or on-screen display, if in doubt just check the OSD once

in general:
up to 5th gen use 240p preset
6th gen and early xbox 360 use 480i/480p preset
>>
>she doesn't play 2 player mode sonic 2
>>
how do I change a slangp to hlsl?
>>
>>558017354
Is there any other Genesis game that uses the interlaced video mode?
>>
>>558017442
those aren't even the same thing
>>
>>558017462
Ones of the Genesis Ys games lets you switch between 240p and 480i within the pause menu itself. I think it's Ys 3. There's literally no difference between them except the interlaced mode is more flickery.
>>
>>558017442
.slangp = shader preset file (similar to reshade .ini file)
tells RetroArch "use these .slang shaders in this order + these settings" ("run ShaderA.slang ShaderB.slang ShaderC.slang with these parameters")

you still need the actual .slang files in the shaders folder or it does literally nothing
>>
>>558017263
>6th gen and early xbox 360 use 480i/480p preset
And Wii
>>
>>558017263
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Quick_Reference
>>
>>558017263
>>558016341
>crt-beam-simulator-fsr-crtroyale-ntsc-svideo.slangp
* oops my bad, fixed. this one is better -> https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam-simulator/crt-beam-simulator-crtroyale-ntsc-svideo.slangp
>>
Any shader recommendations for GBC?
>>
a shader that makes you dumb and gay
>>
>>558024975
crt-royale
>>
>>558026103
crt-royale
>>
Studies show that men who emulate are faster, smarter, stronger when compared to paypigs.
>>
>>558005180
Ninja gaiden 2 doesn't. It has various "remasters" with reduced enemy number and difficulty.
>>
I need the worst possible crt shader, something so bad that will make me blind.
>>
>>558037462
crt-royale



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.