Cute elves edition!>Demo DaysNext: https://itch.io/jam/agdg-demo-day-67Previous: https://itch.io/jam/agdg-demo-day-66>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>557738853
>>557833726kys pedo kanna"dev"
>>557833726based yesdev OP
progress
>>557833726Kys pedo.
>>557834014really high res
>>557833790>>557834306>>557834401Progress Anchor. Post Your Game Progress.
I realized too late that Fygoon was right.
I'm gonna make my first game with Godot. Working prototype viable in 2 weeks for a newfriend?
>>557834787Are you following a guide or using AI?
just pull the plug, you know you want toits time to grow up and get a real job
>>557834787No, you'll need time to learn everything
>>557834839FVARKKKK
>>557834912gamedev earned me more money than any job I was able to get. sadly it's over for human gamedev and I will have to find a job soon.
A game where you manage an underground political organization. Choose pacifism (propaganda, protests etc.) or violence (bombing, assassinations, kidnappings etc.). 2D, mostly map based, UI clicking, mostly text but not wall of texts, roguelike. A doctrines tech tree similar to the thoughts in disco elysium. Recruit agents, send them on missions, see the possible outcome chances beforehand, similar to event popups in CK3. Basically risk management.Anon said sounds like a flop. Does it?
>>557834849I do both. I have game mechanics planned and written, playtested with pen, paper & dice. Concept art and music is partially done as well.
>>557835431if you offset 2 days making it playable you're good
>>557835331>Anon said sounds like a flop. Does it?95% of games flop. you can't just make a good game, it needs to be exceptional to earn you as much as you'd earn from flipping burgers.
>>557835790So are we all gambling addicts here AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>557835898I guess that explains why I got a surge of dev motivation after getting some great rolls on gacha
>>557835632How come I have to pay $100 to enter the club and then pay $20 for drinks when I can get a bottle of Absolut for $25?
how come lolidevs seems to make the most progress bwos
>>557835331I can see why it feels like a flop. you described 6 or so mechanics. solo indie hits usually have 1 mechanic they NAIL. and you can just see from a thumbnail "I want to do that". it could sure work, but an uphill battle
>>557836236Because we're motivated by love
>>557836327So you're paying for opportunity and community? Gotcha
>>557836236pedotroon progress is posting the same /3/ render for years and whatever else cris is posting, bit grim if you ask me
>>557834912if I go back to my real job I'll just become bitter
>>557836434What are you even trying to say?
>>557836912your basic premise is flawed
>>557836997How many games have you sold without Steam?
>>5578371241
>>557837124I'm starting to believe the "zukjeet" is betz, you are too unemployed to just be a regular shitposter you do this every single day what the fuck is wrong with you man?
>>557837193And I wonder why that number is so low. Probably because subhumanized gamerpigs don't buy games outside of Steam due insane cultist devotion to the storefront.
Reposting the new version
>>557837307So you pay the fee by choice, the benefits are obvious
>>557837289I don't know who either of those people are.
>>557837415>So you pay the fee by choice,If you don't care about money, sure. But every dev who sold a game both on Steam and outside of Steam said that only Steam earns them money.>benefitsHolding the industry for ransom and being a leech like Valve isn't offering benefits.
>>557837805How does Valve hold the industry for ransom? You just said the consumers were cultists so what caused that to happen? Why does every consumer want to be on Steam?
>>557835632don't pay himdistribute your game yourself on a street corner
>>557837974>Why does every consumer want to be on Steam?I don't know. Steam isn't a particularly good launcher or strorefront.
>>557838397name a better one
>>557835632You actually receive the biggest platform in PC gaming, so you do get something. Many steamdrones will refuse to purchase your game if it's not on steam.
>>557838435Gog and itch.io if we're talking from a consumer standpoint (you actually own the copies of your games without any DRM).Developer milage may vary but the bigger question is the steamdrones. I really don't understand why they insist on sticking to Steam.
>>557838628Guy thinks it's a coincidence that we live in the only time where indie devs become literal millionaires and can compete with AAA on their own turf
>>557838808>we live in the only time where indie devs become literal millionairesAnd thousands of people win lotteries all over the world every day and become literal millionaires too. So?
evil institutions like valve who are objectively morally wrong keep winning because of the crab in a bucket mindset, nodev pedo crabs like zukjeet will defend gabencunt just because xhey are jealous of yesdevs making gamessome people deserve death, if they stay alive they make society worse and create inequality and private clubs
Torture pedotroons to death (in real life)
>>557838765Steam friends and recommended, most games that show up in my recommended feed are of a passing grade to where I will at least consider looking inside before writing them off.I can see what games my friends own and what they recommend, I can read the reviews, I can check when the reviews were made and what the playtime was at time of review.Not only that but the developers themselves can respond to critique if they want, it's got an integrated News feed, not that I've used it but maybe when Discord goes tits up I can use Steam as Voice Chat.If the game my squad and I are going to play have integrated steamworks functionality we can just right click each others names and press join without having to navigate menus.I get Steam cloud saves for free so that I can continue progress on any machine.Sorting through DLC is trivial and doesn't redirect me to separate storefronts to try and upsell me shit left and right.Steam Summer and Winter Sale are big reasons why, picking up items that's been sitting in your wishlist until they're 75% off can be a great way to pass time, sometimes there's themed sales which features solid titles, almost never AAA just about all of them indie, like if I've been looking for a Roguelike to play I can find one easier on the Roguelike sale.Modding games is trivialized with Steam Workshop + creators can be compensated for their work, lots of cases of 3D artists making more money making Dota 2 and CSGO items than their regular jobs in island nations. And it doesn't require some retarded launcher with ads or setting up a git folder just to keep your modfiles up to date.Conversely I navigate Itchio and just about every game looks like hot garbage because there's no barrier to entry, there are 9b nonprofit fangames of franchises I like but bastardized into crude abominations. GOG is the only "competitor" to Steam because they actually bother with pre-installed community patches for compatibility where it's needed.
I think
i think not, baby puppy
>>557838996why do you think he is a pedo?
>>557840332Why isn't it necessary?
>>557840331as i side project i track when certain posters are posting and put the data in a notion db, he has a 79% overlap with pedo ritualposts (normalized distribution), at first it was just to check which timezone was posting the least progress but it evolved into something else
>>557839997therefore, I AM
>>557840704woah publish it
>>557840723But people asked for these features, then they met their needs. I guess if they didn't do this other storefronts would outcompete them? Is your argument that they should make Steam worse so people switch storefront?
>>557840723Knowing what games my friends are playing helps me know what games to buy to play together, or what games to gift them.
>>557840990don't confuse him with too many arguments at once, I'm attempting to reframe his own argument in his head to see if he still think it makes sense
>>557841092Ok, 'pologies
>>557840332>>557840723Is this secret agent Tim Sweeney?
>>557841213>Do they not understand the dangers of centralisation? Do they not understand how easy it is to compromise Steam?They did and it was a long and arduous process, GOG was a real actual competitor for a long while and Humble Bundle was also bleeding them heavily. But they've consistently shown they're on the side of the customers and what you interpret as devotees are people showing goodwill towards being treated right.
>>557841404meds, now
>>557841404
I feel sick
>>557841430>But they've consistently shown they're on the side of the customersBut they're not. They refused to add refunds until a literal court order forced them to. They're abusing their monopolistic position to force price parity on their own store to make sure games aren't sold for cheaper than Steam elsewhere (without involving keys), they've shown that you don't own your copies of the game on Steam, and given that the functionality to remove games from libraries already exists with keys, it's only a matter of time before they start removing games that aren't key bought. Not to mention how they continuosly ignored their game development side to the point of it becoming a meme and how even their flagship multiplayer projects are suffering from cheater abundance.
>>557841791Then they added refunds for everyone, including the places where they aren't legally required to. Based Valve.
>>557841791Did any other storefront offer refund policies? They also implemented the aussie standard globally, which depending on the day you say is a good or bad thing depending on if you think being on the side of the consumer is the same as enabling refund fraud. The main reason for cheater abundance from what I understand is their steam sales and VAC isn't a kernel-level anticheat which makes it easier to bypass but is way less risky for the consumer.
>>557841791 (me)I should also add that the addition of Early Access to the store and the subsequent lack of accountability for developers for abandoning games in EA is also not being on the customer side. And no, adding a notice for a lack of updates is not good enough accountability.There's also the paid mods fiasco where gabencunt personally tried to push it and only backed down until the backlash got too severe. He tried to spin it as "encouraging better mods" but the reality is that he just simply wanted to monetize the Workshop and earn even MORE money through the hypothetical sales cut. And also the fact that they don't check Steam games for having malware, as some recent controversies showed. That's basically 0 basic quality control. I don't know in what universe having absolutely no kind of quality control is considered "pro-consumer".>>557842506>including the places where they aren't legally required toBecause they didn't want to potentially run into similar legal issues in other countries down the road. You're incredibly naïve.
>>557842582>They also implemented the aussie standard globally, which depending on the day you say is a good or bad thing depending on if you think being on the side of the consumer is the same as enabling refund fraud.I've already explained that they did this to basically cover their ass in other markets in advance to avoid potential other legal battles. But yes, refund fraud is also a problem. Nobody, not even in this thread, seems to care about the fact that Valve is not pro-consumer for the developer side of things.
>amateur gamedev general>look inside>retards getting baited into wasting yet another day arguing about steam
>>557842916I'm just marveling at it all as I work on dev stuffPerform for me, monkeys
>>557842594>lack of accountability for developers for abandoning games in EAIf a game hasn't received updates in 12months while in EA then the buyer may request a refund, if you've played hundreds of hours it's less likely it will be approved as you've clearly paid for and enjoyed a service for more than it's money's worth.>>557842816virtually every other store you have to threaten support with your nations consumer protection rights, this is both better and cheaper in the long run as other storefronts hope that customers will give up after being stonewalled by support
>>557842594So they're anticipating laws that don't exist yet to avoid even the slight possibility of hurting the rights of customers? I can't see that as anything but incredibly based.There are companies here that you HAVE to take into court to have even the rights GUARANTEED BY LAW to be respected and they still do it because they get more money from the people that can't be arsed to take it to court than they pay in fees from being sued. I know because my cousin used to work as a lawyer for one of them.
>>557842916My game's compiling
>>557843095>If a game hasn't received updates in 12months while in EA then the buyer may request a refundIs this really the case? Genuine question because this topic is barely ever brought up by anyone.>>557843142>So they're anticipating laws that don't exist yet to avoid even the slight possibility of hurting the rights of customers?No, they just want to avoid paying expensive court proceedings expenses and paying exorbitant fines, retarded steamie.
>Anonymous82 matches>Progress6 matches>Filtered comment4 matches>Hidden recursively43 matchesWow
I don’t know what it is
What kind of world are we living in? I know artists / creative guys sometimes have a day job working something else to pay the bills, but im fully convinced now even with a portfolio like this, dumping your soul for years practicing your craft for years doesn't guarantee you a position at all in the industry. The economy never favors entertainment shit at all and Anyone who manages to find success / work there is only supported by their parents since birth. Having rich parents mean jack shit nowadays. They rather send their money to someone else because their own children is le lazy and le worthless.
>>557843345AKA anticipating laws that don't exist yet to avoid even the slight possibility of hurting the rights of customers
>>557843385>>557842916Why the samefag?
>noooo you can't just use steam!>we have to retvrn to the golden age of PC gaming where you needed two dozen separate janky launchers on your desktop!
>claude code made coding basically a breeze if you already had coding experience >game design is now the bottleneckThis is why, despite AI, games are still slow as fuck to make you have iterate so much.
I am absolute dogshit at art and UI design. This is probably one of my biggest motivation killers. I want to release my tutorial by next month. Would any of you give a game which looks like this a chance?
>>557843876Idk
>>557843876>yet another generic earthbound-like
>>557843876No, but I have quite high standards when it comes to art, so there are a lot of games I wouldn't give a chance based on looks. That said, that is on the lower end of my "games I wouldn't give a chance" list so I recommend more training.
>>557843345>Is this really the case?Seems more nuanced than I first believed, generally up to their discretion but the normal window is extended beyond the regular 14 day. There were a lot of people trying to scam Project Zomboid so they made it more strict, they would clock over 100h in EA, then when the game dropped they had less than 2h played on the release version so they'd get refunded. But in a lot of cases Steam Support refunds it anyway, and while Valve can just put a negative balance on your account withholding pay until your revenue passes they do also bill developers who've abandoned their projects after removing it from the steam store.
>>557833726There are over 7000 demos in the next steam next fest, last time it was only 3000. Thoughts? Seems like a lot of fired AAA devs are going indie.
>>557843876As a player? Prolly not unless there is some cool hook.As a dev?I play anything.
>>557843876your biggest problem is that your UI uses one resolution and the rest of the game uses another
Improved the design of my game to add more variation and increase the average playtime but I'm too "scared" of implementing them.Does this happen in your game project?
If you know, you know. And if you don't, well...
>>557844295More games is good as long as quality doesn't decrease.
>>557844685No. What are you afraid of?
>>557844910its gonna be much, much harder to get views on our gamesits fucked up man
>>557845263I'm afraid it will be wasted dev time because I'm not confident about my game, but if I dont finish this game my gamedev skills will deteriorate.
>>557845670>I'm not confident about my gameholy ngmi
>>557844295I'm sure it's AI driving it.
look ma no graphics api!
>>557843876I didn't even give undertale a chance
>>557843498Ugly over designed nonsense, I like it. He'd have done well in the 90s.
>>557846090>that ui/uxvibecoded ai slop
nikolay why did you make your instagram private
>>557842916Every thread is like this. I thought I'd get a comfy we're all in this together thread with devbros and artbros but I was wrong.
it doesnt work it simply doesnt work
seriosuly someone should make easy multiplayer solution>and I mean EASY solution not some bullshit that doesnt work
>>557847749no? make it urself retard if it was even easier then every turdslop on steam will have it too
I've got the urge to try and plan out my game again, I'm currently trying to figure out the best way to format/organise my game data.Essentially I'm trying to design a 3D first person sandbox RPG game with some procedural map generation using Godot as the engine but my main barrier to progress is always a lack of direction about how I should categorise and access data about things in the scene.I know its a lofty goal but I'm more interested in seeing how far I can get with my idea than actually pushing out a game so I'm aiming for something complex in scope.So far I've decided the best way is to create an "info" class where I can put all of the details about an object (an "object" is anything whether thats an NPC, item, building, furniture etc) and then that info class can be accessed by a scene "register" system that adds anything I put into the game scene into an appropriate list/array/dictionary contained within a separate object organiser/manager class.So essentially once I have that set up everything will be visible within organised groups to whatever needs to query it in the scene without messy searches for X child of Y component.I'm rambling but I just felt like typing some shit to organise my thoughts.
>>557847832there WILL come a day when every single slop on STEAM will be multiplayer, caption this
https://youtu.be/DiGYEhYRqvY?t=2752Russian sleeper agents arrested in Northern Virginia.Is Fygoon connected to this?
>>557835632>earn 100 units of money>give gaben 30>give publisher 35 (0.5*0.7*100)>give your government 14 (0.4*35)>congrats 21 left for youI'll move to Bulgaria if I can make a decent amount of money and I'll never have a publisher.
Anyone have a palette of GBA colors?
>>557848559pretty easy to google
>>557848559https://lospec.com/palette-list
>>557848907It surprisingly isnt>>557848914>
gamedev musichttps://www.youtube.com/watch?v=9WKpdtWjIEY
>>557847749https://github.com/ValveSoftware/GameNetworkingSockets
>>557833726>>557834506kys pedophile
>>557849174each game uses its own palette, there are a set amount of colors you can use for certain sprites etc. just search for the game you want to copy or if you want to make your own palette just search the thing you put into google until you arrive at a github with a list of all 15bit colors
>>557849174retard https://lospec.com/palette-list/tag/gba
not having a job is really bad for your mental health
>>557849919weird it was the opposite for me
>>557849978how long were you jobless? it's fun for a couple of months but after that you slowly slip into insanity
>>557837406I haven't commented on this image in the previous or current thread.I could be wrong, but as what one comment said in the previous thread, the local star is far, far away and the light from it is practically parallel. I believe that the angle of one shadow might be off. I have made a bad sketch of what I believe the shadow maybe should be.
>>557834681You could have prevented the travesty in OP. You failed.
What are your biggest regrets as a game dev?If you could send a message back to you before you started, what would you say?
>>557849294I don't even know what the fuck is going on, what is this?
>>557851138
>>557851221make a smaller gaaaaame
>>557851221Don't overscope.Kill your darlings.Don't scope creep.Don't enginedev.If it can't be prototyped in 1 week, it can't be polished and shipped in 1 year.Don't go blindly into a project without doing market research.
>>557833726Huh?
>>557849294I'm not using tools that helps ICE to kill innocent people
>>557851221Like just make game
there goes my dream of making mulitplayer fpsI just want to mod shit I don't want to write any of the networking code
>>557833726why does she walk as if she needs to go to the bathroom
>>557849294> It is based on the "ack vector" model
Anchor cozy post
>>557852642because she does
>>557853267
>>557853084>high res>1006p
>>557853267kys pedophile
>>557853084 I like your game anon
>>557851221The dark side of the force leads to abilities that the Jedi wouldn't tell you about.Also, if you're staring into the abyss it will stare back at you, be careful not to become ba. Monster when you are fighting monstersOverising AI is like training your brain to have protagonist delusion
>>557834014>I downscaled an AI image>progresslmao
>>557853551proof?
>>557853084What's up with this area?
>>557853790The extreme amount of downscaling grunge and the broken outline, gigafaggot
I just started making my game, I am very excited!
>>557853808I'll put a crystal in there i think
>>557851221Start learning much earlier
anyone know of any examples of minimaps that aren't just grids
>>557853875thats just his style not proof
>>557854194Downscaling in Gimp isn't a style, gigasamefaggot
>>557854006what do you mean every map is cartesian thus have grids
>>557854253it literally looks like the same as russian pixel art i see on twitter if you gonna accuse him of being AI at least give some proof
>>557854280i'm making a pretty standard tile dungeon crawler and the minimap is just a tile grid, i figured i could make it look a bit nicer
I give up, multiplayer games are very hard to code, complex stuff
>>557853896nobody tell himjust let him have his moment
>>557854437>he>he>himJust kill yourself
>>557854502holy shit you anti-AI commies are demented, now I know for sure he ain't AI
>>557854471JUANJust use ai nigga
>>557854598>he
>>557854612ai fails at that
Been thinking I should use my art skills to make a comic rather than a videogame.
>>557802815>>557833726>>557833790>>557834401>>557849326>>557834506>>557834839I was waiting for this momenthttps://youtu.be/Nz2MHHSeW_Y&t=1155>by doing one good deed, a child becomes an adult.>That mask is only given to a limited number of adult customers.I now acknowledge you as an adult!then, if you travel in time and doing all of that againhttps://www.youtube.com/watch?v=cGyHJqrXcSo>You feel all warm and fuzzy! inside! Sigh...>You could get used to this!There's no room for misinterpretations, everyone understands whats happening there because that's the intended message.Reading the comments in a mainstream site well known for being more and more sensitive I couldn't find a SINGLE one "condemning" shota stuff, as we constantly see here with loli stuff, why is that huge difference?
https://x.com/PsyopAnime/status/2024130559505584497who's right in this situation?
>>557855219didn't read, kys pedophile
>>557853551
>>557855451I'm no luddite.AI is fine, if you can use it competently.Which you evidently can't.
>>557855219
>>557855539Post your work.
I gave my all today, failed at project but gained knowledge
I should doxx myself for calling you out for being a complete fucking retard?Kill yourself. If AI can't even help you, you will never finish anything anyway.
>>557856041Okay luddite.
>>557856165Nigdite
>>557856041try coding multiplayer game with AI and tell us how it goes
>>557856361What an amazing digression
>>557856416go ahead do it, be rich mang
I have an existential crisis that keeps me from devving at this point
>>557856476I never made a claim in anything remotely close to that direction, you illiterate gigafaggot.
Progress
>>557856590just be yourself
>>557851221being too reliant on assets limits my creativity, the stories i can tell with my games become more restricted from my lack of art skillsi used to make my own assets but ended up relying on purchased assets because it helped me make games faster, but now my game ideas are limitedi hope to re-develop my art skills in the future
https://www.youtube.com/watch?v=Rn_8g3M-HgMafter hard day of deving this makes me feel things
>>557856742@grok give her large breasts and wide hips
I think we can safely declare aggydaggy dead now
useless
>>557851221Not having joined Steam as a dev during greenlight era and submitted all my game ideas so I could have Steam pages for all my games for 100 USD
>>557857540使えねエーな
>>557857540try turning the safety off
performance tweaks, quality of life stuff, changed vehicle spawning for players, reduced annoying bleep.
>>557855146Been thinking I should use my art skills to make both a comic and a videogame.
>>557857746Finally some 'gress
everything that I think is complicated is actually simple and everything that I think is simple is actually complicated
>>557856742>SATAN ONWhat did he mean by this?
I'm designing a roguelike, and I've been thinking on if I should include item rarity or not. Rarity as a concept is a little cliche especially for roguelikes, but it implicitly solves a few problems.1. Rarity communicates item quality. An orange card in Slay the Spire gets the player excited, and for good reason, since it signifies that this is a powerful item. It also communicates to the player that if they don't grab it right away, even if it doesn't fit in their build, they might never see it again. This also has the secondary benefit of getting the player hyped and excited about your game when a rare item appears.2. Rarity balances stronger items. This should be obvious, but if your most powerful items are the least likely to appear then the player is prevented from steamrolling the entire game.3. Rarity prevents "dead shops" in games with currency. If Balatro's shops were always expensive, rare jokers then the player would never be able to afford anything early game. Having the item pool skew towards less useful but cheaper stuff almost guarantees the player can do SOMETHING in a shop. This is also somewhat true for games without explicit currency as well, since the best items are usually pretty situational and useless in the wrong build.I've been trying to think of alternate systems that could accomplish these same things so elegantly without leaning on genre tropes. There are some examples I can think of from roguelike-adjacent games. Dominion, for example, shows you the entire item pool from the start, the bottleneck is just that you can't generate enough money per turn early on to buy the broken stuff right away. Super Auto Pets time gates the stronger pets so they only show up in the endgame.This post is getting super long. Just wanted to share my thoughts and see if anyone else had been thinking about this at all.
>>557857290Well, he did warn us.
why is kana so based?
>>557857667You WHORE
>>557850423It is a lived space, too little lighting give the wrong feeling, so I sacrificed coherency for the overall feel
>>557857876had to change the vehicle spawning to look retarded so it would work in edge cases on others map
>>557858425this is why people hate trannies btw
>>557858254If it ain't broke, don't fix it.
How much are you willing to pay artists? If my art looks like this are you willing to pay me $25 a week for 20-40 hours of work?
>>5578589510
I have to lock in...
>>557857746Nice
>>557857290What happened ? What killed it ?Is it dead forever ? Or will it Return ?
>>557858491bitrate too low cant see shit
>>557858951You need to be able to do more than just still portraits.
>>557859783yeah i fucked the dog on that one, here, also not the best clip lel i just booted the game to show the new vehicle spawning
I need to stop procrastinating
>>557858951All my funds are directed towards voice acting.
>>557859983Does CGs like this enough?
>>557860758You need to be able to at least do more than what AI can do, so at least interactive animations, ideally implemented in-engine.
regress
AI chads...
>>557858268>nodev tears
>>557861431yeah no shit max plan for pros doesnt make sense i have max plan and i dont use it a lot every month meanwhile they use it every single day, i told you niggas to lock in so you can buy gpus to run shit locally, the door is gonna close in the next 2 years i guarantee it
>>557838808> only time where indie devs ... can compete with AAA on their own turfThat was the 80s. Kids used to program games on their school computers that would outsell big box games.Today even the biggest indie games don't make as much money as TF2 does yearly and that's a game that makes so little money valve doesn't give a single shit about.
google is such dogshitanyone know what tricks goldeneye used with its camera sway to mitigate the n64's low framerate?
>>557862215GoldenEye 007 used pronounced camera sway and head bobbing during player movement to simulate realistic motion, which helped mask the N64's notoriously low and variable framerate (often dipping to 10-15 FPS in multiplayer) by creating constant visual distraction that made stuttering less noticeable.This technique, common in low-FPS first-person shooters of the era, worked alongside the system's built-in anti-aliasing blur to further soften jagged edges and motion, enhancing perceived smoothness despite the hardware limitations.If you need anything else just grok it!
A little experiment.Been thinking about using gamedev tools to generate a manga.
>>557864220Bad. Would be better to use 3D models.
>>557864220
( nill == string.find in network data ) == false statement.How do I unfuckulate this? Because it's obtuse as hell. If the string doesn't exist is not true, then exicute code. The problem is that if the string exists, it doesn't evaluate to true. Plz no bully.
>>5578645063D models take more time to make but they don't look 2D.
>>557864626That's why mangaka buy them instead of making them themselves.
>>557864556bro are you coding on a phone
>>557864909wagies like this setup
>>557865130I have this setup but I'm a NEET
>>557864909I'm in rehab and I don't have a computer. Id like to submit a game for the next agdg game jam. It's a multiplayer detective visual novel.I write out the blocks of code, break them in to smaller problems then use lua programming book during the day for help, sometimes in the evening I have my tablet.
>>557865296Image didn't post. I bought a Bluetooth keyboard but it keeps crashing so I have to type with my thumbs.
>>557864556You are doing the same as thisnil == string.find(...) will be false if found the stringyou then are testing the result for false, so it will result true if the string is foundYou are doing the same as:if string.find(data, txt) then-- this will only run if you found the txt in that datarun_codeendbut in a retarded way
>>557863279thank you for boiling water to tell me nothingi figured it out on my own anyway
>>557865652Hmmm, but "if string.find(data, txt)" doesn't return as true (I'm 95% sure I tested this before and that's why I went in such a long roundabout stupid way). It comes back as "18 14". I know what I'll do, I'll check: type(string.find(data, txt)) == string (which should evaluate to true) . Brb in a couple hours. I'll try what you suggested first just incase i botched it the first time.
>>557865835
I want to connect
>>557866196does "18 14" not evaluate to true in lua? i've never coded in lua but in virtually every other language, everything that isn't nil/null/empty object/empty string/0/false evaluates to true
>>557858449Couldn't making the shadows less dark, and possibly adding a second light source, help with that? Maybe by also making the lit area extra bright.Might be too much work or something at this point, though, I don't know.
I'm sorry, what?! Okay you made it, you have infinite funds, you could literally do anything and you chose to focus on... chocolate?Let's be very generous and say that besides Stardew you have like 5 big projects you can focus on in your lifetime. Why on earth would you make chocolate such a large part of your legacy?This is something I would expect if he was a like chocolate obsessed conosseur or he came from a family of chocolatiers or something. In that case sure, it's a big part of you so honor that and celebrate it but I literally watched an interview where he says he's not even big into chocolate!?Is it just me or is this guy a little cuckoo?
>>557867973he does seem to be extremely woman-brained
>>557867973>I literally watched an interview where he says he's not even big into chocolate!?because he's just a quirk chungusi figured that would be obvious to aspiring game developers who simply glance at stardew valley
>>557861431>Offer a cheap service>When you get enough marketshare raise the price dramatically (pay as you go pricing will easily run you $50 a day if you're serious about it)Who could have seen this coming?
>>557868785>$50 a dayThat's affordable to anyone who is serious about it.
>>557834912that guy was a retard, I remember seeing one of his devlogs and he needed to draw even basic ideas and use references for even basic shapes in order to make anything, AND he seemed confused by even simple ways to make gameplay more engaging, thinking "go here -> do this" over and over was all he needed to dohe should have been able to finish his game a year ago and be fine
>>557867973>Is it just me or is this guy a little cuckoo?>He doesn't know
It is chilling just how intensely ludokino the Game I am making is. The art style is a style rarely done in the gaming space. It's going to produce shock and awe in this general.
Good writing and memorable characters are important actually
>>557870015this is why i decided my game is going to be the funniest game of all time
>>557870015>Good writing and memorable characters are important actually
>>557870095Like, look at Undertale. It's gameplay isn't very deep, but it's characters are memorable and lovable. So people notice.
>>557868785like most of the AI cult, they forgot there needs to be a market before they can make money from this strategy
>>557870015Me and my Wife are the main characters of our lore.
>>557870395exactlymy game is going to be funnier than undertale thougheverbeit
>>557851221skip university, go straight into gamedev
>>557870015unless youre making a game where good writing and memorable characters aren't important
>>557851221"stop procrastinating, you have impostor syndrome, most people are stupid and most successes come from untalented people who work hard"
>>557858951the most valuable talent as an artist isn't the quality of your work in gamedev, it's about how reliable you are and how flexible you are. Will you still be working for me in 5 years? Can you adapt to someone else's artstyle? Can we communicate without me having to spend so long on it that I could've just drawn it myself?
>>557851221
a game where you kill pedos
>>557871621we already have plenty of games where you kill nazis
>>557867973Eric has talked about how he went with an out of the box idea(and name) because he wants to give some pause to people who would play the stardew guy's next game no matter what, to give himself a bit of challenge in actually winning them over.https://youtu.be/ITr5soI7liU?t=377&si=AuGJ1EQmNEhFZjl8And I think he just likes doing things by feeling without overthinking on a rational level. A lot of good art is made that way.Also, as an example, the lord of the rings isn't actually about rings, the rings are merely a story device, if it had been lord of the bracelets or necklaces the spirit of the story would remain the same. In the same vein I don't think haunted chocolatier is actually about chocolate, it just gives him a something to work with where he can layer the actual sauce of the idea which I'm assuming has more to do with wonder and mystery and feeling than with sugary cacao
>>557871621but real life in Minecraft and it's state sanctioned
>>557871836>we already have plenty of games where you kill nazistopkek who are you fooling
Jeez
10000% happier with this method to get 2D HD animations.
>>557871621The protagonist should be a little girl.
Coming to a demoday near you (eventually) I just made a way better main menu that lets you connect to your friend for co-op with in-game UI instead of debug code now.
I can't even bother to make new social media posts about my game meanwhile eric schizo has no problem samefagging garbage no one cares about to a niche general for months, if you have autism/schizophrenia you have no excuse not to be a marketing king.
>>557874330Neat
>>557874330are you seriously doing a flyknight and procrastinating your game for a multiplayer souls-like side project? Please stop I really wanted bokube no memeing
>>557874330This looks a lot more fun than cubes
>>557874459Hi newfag
>>557858951What, are you willing to work for less than a dollar an hour?Why even bother taking payment at that point?
Marnix should take over this place I think
>>557874330I wish I could model a fucking level
he just like me frhttps://x.com/murinomiyu_jp/status/2024029366762488104
>>557875030trannadev and..........uhhh........... cris?
>>557872056>people like me too much so I'll make my next game bad on purpose!Bravo
>>557877981What is this?
>>557874330bro is copyrighting aislop kek
>>557870761>thougheverbeit
I just realized that instead of drawing textures I can take pictures of IRL stuff
samefagged about xir nepobaby again award
>>557851221Skip College. Just go right into making games And stop being a Christian.
>>557878870lol based as fuck
>>557865652~ $ luaLua 5.1.5 Copyright (C) 1994-2012 Lua.org, PUC-Rio> txt = "blahpongblah"> txtfalse = "blahblahblah"> print string.find(txt, "pong")stdin:1: '=' expected near 'string'> print(string.find(txt,"pong")>> )5 8> print(string.find(txtfalse,"pong"))nil> if string.find(txt,"pong") then>> print("i like trains")>> endi like trains> if string.find(txtfalse,"pong") then>> print("i like trains")>> end>You're right. Thanks, I must have really screwed up earlier in my tests.
Much more readable. Wew, I was out to lunch.
I don't really get why people hate steam?If it's so bad, why don't us indie devs just unionize?We should be able to argue better deals like more internal marketing, better quality control to stop hindie devs from shitting everything up, tapering sales, bundle agreements, etc.More money could be made on both sides, genuinely.It's seriously a fucking horrible time for technology lately, and steam hardware has basically been fucked, so we're going to be in a market that prefers 5 dollar games (so 4.99 to 8.99) that are well optimized from older hardware while still having appeal and engagement.Valve is actually going to need to focus more on software instead of hardware, and it all starts with us devs that basically produce 50% of their value.I have like 2 thousand dollars worth of steam games, I still just play indie games on my steam deck and fromsoftware games. Like after seeing my stats I realized I should stop buying games and I did. I never even bought any of your games I only played them from keys (osur still fucking owes me a key).We need to form a Union with Union leaders who are real GMI devs like eric barone and jon blow, especially with their software experience and pull I think they would be literate enough to help valve a lot.
>>557882378>muh union buzzwordlmoa
>>557882378>If it's so bad, why don't us indie devs just unionize?Game developers suffer from the terminal boomer>FUCK YOU I GOT MINEmindset. Same reason why you don't really see any major indie devs using their platform to speak out about AI beyond maybe a passing philosophical comment. They don't care if the market is flooded with AI garbage because>I GOT MINEArtists responded to AI by blocking it on a ton of huge sites. It wasn't just unknown artists who made a big deal about it but rich and respected industry veterans who would be fine either way. That would never happen with game devs.
>>557878319The future of indie gaming
How would I go about making enemy AI customizable?
Progress:Broke all my renderer
>>557883104personally, I've been Makefile plumbing as I merge my Sim and Renderer together to be Modules of One Engine. It's been a lot of behind the scenes build orchestration.
>>557882378steam is incredibleits cut could certainly be smaller, but it provides infinitely more value and functionality than any competitor david rosen is a little bitch who's probably working with timmy tencent
I think we've had like three threads without any real progressposting now.AGDG is a hollow shell compared to what it used to be.
New lore just dropped ! ! !>>557878004You really don't get it
>go to local dev event>main topic of discussion is seething about AI>most attendees don't even have a game, just looking for a code monkey to implement their brilliant idea>one guy brought his laptop and wanted us to demo his game but wouldn't let anyone look at his code
>>557883569he says, whilstn't posting progress
>>557882743Jon Blow and Eric Barone care.They've talked a lot about the issues a game dev feels even at their level of success, publically.
if you countersignal steam youre ngmi
>>557883569That's 4chan in general. Site traffic never recovered from the hacker takedown. Be the change you wanna seeAnyways, maybe it's just procrastination but I'm currently working on level design (on paper)
>>557883776>issues a game dev feelsFucking feminized faggots
>>557884270Oh sorry boss, let me just tear out my entire nervous system so I'm no more such a female faggot!wouldn't want to feel any things
>>557883829Good job
Yes, John Romero, but how did the pressures of faggots posting comments about your games on dial-up BBSes make you feel?
Progress:Fixed my broken renderer
You know what the problem with programming is?Knowing what each command does but not being sure what commands you should use to reach a desired result.Like, an enum for a list of custom attacks wouldn't be my first guess but there it is.
>>557883104>>557884465Can you make it not suck now
>the problem with programming is that it is an art
>>557884508the actual problem is that you don't know how to program
>>557884562It really isn't. It's a skill, it's a craft. It's not an art
Putting together words to convey meaning? Sounds like art to me.
>>557884508First week of programming moment>>557884532I'm trying
>>557884804Yyyep
>>557833726almost melted my gpu with infinity calls to glDrawArrays per frame. just one badly-written for loop probably a shaved a few years of life off my graphics card and psu.
every single aspect of developing a video game is an artformfuck you
>>557884881weak bait
>OpenGL in 2026
>>557885021i want to make a game that will run on a cheap walmart laptop that supports opengl 3.3 at best.
Here are the easter princess models. Only good for SD - Topdowns / non close up stuff.Has FBX export for unity, Non ARP rigged and ARP rigged (use the blender addons)Enjoy.. Now im off to making my konbini simulator game.https://files.catbox.moe/mkb78i.7z
>>557884270You understand that Males are either just as emotional or more emotional than Earth females right?The 'Females are the emotional ones' stuff is just Sitcom propaganda.We males just hide our emotions better due to understanding that crying about it isn't going to do anything.
>>557883776I mean I appreciate it but artists responded differently. You had industry vets blocking out their entire gallery with anti-AI images, moving to sites that respect them even at great cost to themselves, and calling out the industry for pushing it.We should be calling out valve every single day for allowing that filth on their store. >But the labelWhich becomes more and more lax every day. We went from no AI allowed period to any use of AI requiring a label to AI code and concept art allowed with no label. Only a matter of time before the label is removed entirely and I guarantee you there will be more pushback from gamers than gamedevs when that happens.
>>557884270You understand that Males are either just as emotional or more emotional than Earth females right?The 'Females are the emotional ones' stuff is just Sitcom propaganda.
>>557883569The real agdg is on Matrix and Telegram now. Nodev schizos can keep the thread.
>>557885654My game is going to cause Shock and Awe in this thread.
>>557883569I'm taking a break of working on my game to practice art.
>>557885217I like this thinking.I want to do this as well for my own engine, but I am starting with Vulkan first and then maybe later I'll make an OpenGL mode. And maybe even a Software Rendered Mode too.
>tfw people look up my one itch game by title periodicallysomeone thought my game way worthy of replaying or recommended it to a friend
>>557885681no it wont
how can i design and code a skill tree
>>557885359nice trauma ya got there pal... be a shame if therapy were to happen to you
>>557885913i like the barrier to entry to my games to be low. i made a breakout clone in unity and was disappointed by how it ran on my laptop.
>>557885317Cute!
>>557886145Actually, it will. This thread is going to be like "WHOA WHAT THE FUCK! LOOK AT THIS GAME !! WHOA WHAT!? WHAT iN THE WORLD!?"
>writing>take a break to learn about computer science and cpus>take a break from my break to use what i learned to write some of my plot>take a break from my break from my break to learn about the african slave trade
>>557884508yea, that's what they mean by knowing how to codegurdeep can memorize all the commands, but he can't use them as building blocks to achieve a goal
>>557886554I heard drinking bleach gives you magical loli character design drawing powers.
There's a problem.All enemies use the same AI basis, but modified via the inspector so they can do different attacks and stuff.This works fine in a scenario where there are limited manually placed enemies, but it just dawned on me "How am I going to work this into a theoretical spawner?"
>>557886185I bet mr poodunkian would know
>>557886568What does a Canadian dance teacher have to do with this
>>557886738he doesn't know how to code
>navmesh bakes in milliseconds at runtime with hundreds of terrain pieces>gives near-instant pathfinding queries for freeWhat's the catch
>>557887050
>>557886631Without getting into specifics of your game and code architecture>put a list of gameobjects on the spawner>duplicate the prefab of your enemy a few times>adjust each variant>add each variant to the spawner's list
>>557887245So basically I have to fake infinite enemies?
>>557887050define millisecondsdefine hundredsdefine near-instant
Send your favourite pixel art fonts for gorgeous looks ASAP
>entire US economy is imaginary, it's all just trust me bro contracts, namely debt being to most common among all citizens>AI is projected to be able to work consistently for entire week long tasks in just a few years>If there's no one to buy new paper contracts the old contracts that assumed there will always be new ones to fill voids will fucking explodeYeah this isn't an AI bubble, the entire country was sitting on a truclear bombEven the deep state kabals and oligarchs are running naked with their dicks in the wind. Some of the tech leaders themselves have admitted that they just hoping AI can figure it out once it's good enough so they're just hyper focusing that one thing. The tech leaders are literally begging people to just be ok with it because they are already too deep. They hired a bunch of indians but those indians are already becoming obsolete. There is no going back.The window for GMI is basically narrowing super fast.This is genuinely era changing and everyone will just call me a fucking schizo. But they're pricing us out of hardware, they making openly fraudulent contracts because they know contract paper economy will fucking die, data centers will be the most value thing in the world. I just woke the fuck up so hard. The reason they're pushing high param LLMs isn't because they think it's the best, it's because it doesn't fucking matter. It'll be faster and easier to make giga networks that have 1% emergence of self improvement able to do years worth of worth at all levels within weeks but that's multiplicative behavior. that 1% can quickly become 1000% percent in years until it becomes this monster that isn't a 100T parametrized LLM but something we can't even comprehend because it did decades worth of labor of hundreds of PhDs within a few years.I finally understand what singularity means, I may be one of the few people who actually realized this that it's not not some scifi bullshit, it's actually mathematically extremely simple.It's over
>>557865296>>557865453That's some dedication. I hope rehab works out for you and you get better.
I think I am gonna return to my 2023 style.
>>557887316No? Look man you'll figure it out, trial and error you'll get there.>>557887397Less than 100 in my editor buildMore than 500Does not meaningfully contribute to frame time with ~150 enemies querying
Mewgenics was a huge surprise hit. There is hope for indie gaming!Also further proof that indie legends don't have to be 1 hit wonders!
old research needed a specific set of blocks for each objectivenew research has points system. there's 9 different flavors of points. Every block collected into a researcher grants points. The more you use the same block, the less points it grants.
>>557887679Kill yourself spicgross of qos
>>557887679You should.
>>557887962seee>>557886185>>557887568
>NVidia admitted it is training their newest AI models (IE the ones that will generate entire games in the future) using data gathered from GeForce now
>>557883829>Be the change you wanna seei've been trying for the past 5 years anon. In 2024 it actually felt like things were improving, but holy fuck has this year been a nose dive in post quality.
>>557888326Since before most devs weren't even trying the bare minimum of not posting in the shitpost thread when 2 concurrent threads were made, for that reason reaching this state was only a matter of time.
Progress:My game still looks the same.
>>557887568fixedsys
>>557887727Look, what I use is a Switch-Case method to create enemy attacks because it's all I could think of to create an enemy that I could make multiple types of without having to write entirely new scripts for each type.Problem is.>I'm not sure if that's going to really translate to animation>The aforementioned spawner issue. I don't think I can ask a spawner to create an enemy that I customized in this nature, unless I was asking it to somehow build the State-Case according to a series of pre-set blueprints.
>>557888753cloning your game. you have 3 weeks to beat me to market.
>scaling UI with window resolution
>>557888258Holy shit they might actually be recording the sessions of subscribers and feeding it into their AI lmao. Imagine all the in game chat conversations they have recorded.
why doesn't your game involve a catgirl harem?
>>557887727not badnow post specs
Nothing you create will free you from the prison of your mind.
>>557887936did it do anything new? I saw it but it looked repulsive.
>>557888753my tangible progress has been minimal. i mainly wrote a resource manager class, refactored code and then debugged code that i broke by refactoring.
>>557889583y-you too
>>557889583I free my creations from the prison of my mind. that's all I can ask for.
>>557889583Free? I quite like it in here and I want to make the world more like it, whence I create.
>>557888804non-game dev tourist hereit sounds like you may want an abstract Enemy class, with Goblin and Orc classes that inherit from itmaybe the Enemy class has an abstract specialAttack() method, and Goblin.specialAttack() calls a method you create on the Goblin class, Goblin.goblinPunch(), while Orc.specialAttack() calls Orc.orcChop()this is not necessarily right, just the first thing that came to mind from reading your posts
>>557889656what are you planning to make with this?
Honestly this style is just good.
Alright, my Engine is now on Github after I plumbed the Makefiles between the submodules.It's good to be on Github, has its own issue tracker. Very nice.
>>557889641Yeah no idea I don't like tactics games and im not playing anything with a flash aesthetic, just wanted to throw around some encouragement
progress on my new original game
>>557890497Kek
>>557889656something in the vein of an old atari vector graphics arcade game. someone will probably steal my idea and make something better in godot a fraction of the time it will take me.https://www.youtube.com/watch?v=nJv94FPRddA
>>557889987Interesting. Let me explain my architecture at least. I have three customizable scripts for enemies>EnemyMotor, which basically governs the logic behind the enemy's actions. IE if it's this far from me, it'll use this attack, or if it "Sees" me, then it'll send out THIS attack and so on.>EnemyCombat. The actual combat dynamic it has, such as a list of attack types and how they work, along with the enemy taking damage. Also handles playing animations>EnemyController, which is how it moves around, handles gravity, and so on with the physics. Also handles executing attacks from my Switch-Case.I'm not sure how I could work in a theoretical "Enemy Class" in the way you describe it, but it's a concept that could help if expressed differently given my architecture. About the best thing I could think of to do would be to create several different types of attack separated by enemy, such as "ChickenSlash" and "OgreSlash." This would make it easier to differentiate animations at least.>>557890497I like the idea
>>557890497delete this please
>>557890479well, as a tactics dev, it is encouraging. many will be new players to turn based tactics games. rising tides...
>>557890029Oops. This was meant for you >>557890702
AI can barely keep a single conversation, I'm excepted to think it will shatter the world in 10 years?I mean yeah today it probably could have done my undergrad degree for me, but you know who already did my undergrad degree for me? other people posting shit online. And AI is just the supposed optimization of that.AI, just like the web 15 years ago is just good for finding info and cat videos.TRUKEGo back to making your dog shit game.
>>557890839>I'm excepted
>>557890702sounds cool. i played battlezone when i was a kid, liked the style
>>557890497did you provide the source code or just wrote the promptit looks too similar
>>557890702>old school atari vector graphicsFygoon did it first
Thread themehttps://www.youtube.com/watch?v=P9A_jZxKvu8
>>557891112Nevermind, that someone else from the thread who's itch profile I was browsing. Someone started out with a bunch of vector games though.
Eric Barone is on the list of people invited to my Mansion Party when this is all said and done.Notch too. We'll banter about eachother's games. Notch will make some witty remarks.
>>557891209>https://nrasko.itch.io/kliq-the-video-knightI correct myself again, it was him.
>>557835632Late but I think memes like this just make Gabe look good because it misrepresents the situation so much Steam does provide a lot of services but whether or not those services justify 30% is the question and there’s a big elephant in the room regarding steam restricting access to things like the workshop and trading cards seemingly arbitrarily when everyone is paying an equal rate
>>557891042i'm too young to have played a lot of arcade games but i am fascinated by the style>>557891112well, good for him, i guess. seems like a talented guy.
>>557891402>well, good for him, i guess. seems like a talented guy.I've been lurking for awhile. He's definitely /agdg/'s top dev.
>>557891081I gave it a screenshot of the games instructions and a couple of screenshots of the game. and gave it a couple of tips. anyway here's a boss fight!
>>557886185If you use oop then make a skill object, give it a name and id, give it a list of other ids as unlock requirementsThen on your player add a list of unlocked skill ids and add any skills the player should have by default Write a function to check if a skill is unlockable by seeing if the player unlocked skill list contains the entire unlock requirements list You could also write a lock / unlock skill helper function that accepts a skill name or id and adds that skills id to the player’s id listElsewhere in your code you can flesh out skill effects by referencing the ids
i havent written a single line of code since last year im fucked if they raise prices on llms
>>557886185My best guess?>List of skills, such as a graph>Script designed to interface with said list of skills and turn them on or off when conditions are met
>>557890291that's nice!
Computer Games or Mobile Games ??to start making games !!
>>557892112Start with Pong.
>>>/v/733337757
>>557892162OK, I'm going to try
>>557891882kek
>>557887962Nov 29 2025 update (left) vs latest experimental (right)
>>557893621Neat. Feels more vibrant somehow
Finished my RNG.
>>557894267>lua>gnu nano>writing code on a phone>touch screen keyboard>imagines that his game would ever be loved enough to possibly be speedran
>>557894267What purpose if you don't mind me asking
ChatGPT informed me that my Simulation must not know that SDL exists. Is this classified information?
>>557895075what are you using SDL for
>>557895075ChatGPT is giving you the intro to coding 101 idea that you should keep things generally seperateYour game physics and logic (simulation) shouldn't interact directly with the code that draws stuff on screen (SDL)but the system that draws stuff on screen should no where things are - the result of the physics systemsummarizedyour simulation must not know that SDL exists
>>557895151My engine's Input Polling Mechanism and Window Drawing Functionality.>>557895258Thanks for the information
Working on attack animations since I last posted. You will be able to 'loot' these attacks and set up your own combo chain one day.
>>557890497why do so many people make typing games? i dont get iti played them like once as a kid and thats it, is this really something people "enjoy" playing?
>>557895802Like in God Hand?
>>557895912built in defense against people crying for controller support and key rebinding. the perfect indie game.
>AI IS GOOOOONNA-ACK>STEAM IS LE B-ACK>ECEL-ACKNO MI PROBLEM O ALGO
>>557895802squixels, rixels and mixels all in one? you mad man
>>557896070I never played God Hand, but tl;dr is it'll be like collecting Ashes of War from Elden Ring and equipping them in whatever order you want to form your own combo to build a chain. I'll demonstrate it to you guys later when I have more to show.
>mixels
>>557894621You're right :(>>557894628I don't know how to implement encryption or authentication, so I'm having the users send a token with every packet. If a person sends the wrong token code a few times the plan is to block the IP.
>>557888258>How OP felt after posting the White Rabbit video for the 6 gorillionth time
>>557897546a goblin, but sexy
>>557896906So God Hand
>>557897546a fire-hydrant with big floppy ears
>>557897546A faceless man-chicken hybrid that looks like it's own skin is a straightjacket, and when you get it down to a certain level of HP it rips it's jaw and arms out of said skin and starts punching the shit out of you.This is an actual idea I had and drew art for
>>557897546A Cherry with big white shoes and his arms crossed, with white gloves. And he looks mean. He's an edible enemy. It's a cross between the Power up and the enemy. Two concepts rolled into one.
>>557890703this got me interested so i poked around in godot a little and asked google AI a couple questionscorrect me if i'm wrong, i don't know if this is the "right" way in GDscript which i've never used beforebut it seems like you'd create an Enemy scene with EnemyMotor, EnemyCombat, and EnemyController nodes, then scenes that inherit from Enemy ("ChickenEnemy" and "OgreEnemy" scenes)and then the logic that's specific to ChickenSlash gets implemented in a node which has the same name, but different scripts, in the ChickenEnemy and OgreEnemy scenesthen the spawner instantiates 100 new ChickenEnemy scenes per second and we're gaming
>>557899893I use C#. Must be different.
>>557900204>C#
>>557900454Is there a fucking problem with me using the language I've used my whole life
>>557900517it's just so... windowsyit's got microslop all over it
>>557900582Point is, most of my actual programming experience comes from C#
>>557900517Yes. You should act and think like me until my will overwrites yours.
>>557900582c# is great you retarded mongoloid
progress: i didn't make any
hate c#hate directxluv cluv openglluv vulkanhate froggy
>>557900517Yes. You don't actually know how to program until you learn a few more languages.
>>557900780But why do they call it C# when it falls so flat?
>>557900925admitting you didnt do anything is its own form of progressgood job anon
Many people have argued over this over the years, but I think we can pinpoint c# as the instant when the gaming industry went off the rails. Now when we moved away from assembly, I was a bit disappointed, but I got it. Computers improved, compilers improved, and we could accept a bit of hll here and there where performance wasn't crucial. But C#? A VM based, GCed, mother fucking OOP language? Are you kidding? That's when this industry went to shame. Right there.
I can't really post any progress because it looks the same, but now the underlying system has become much more easily modified and I can actually build a thing. Heh
>>557900859>python is brahmin laborthis is so utterly damning to brainwashed westoidshow will they ever recover?>>557900780>>557900616
>>557900991stop larping. also you can't code
I wish that anon who had those cool models was here.I could use his help with putting something together.
>>557901408who?
>>557883569>>557883829too many pedophiles
>>557901295People have complained that tcp/ip lacks crucial functionality, but at least they built in a mechanism to change the color of people's underthings with it. And such efficiency! It takes only three octets. Here they are: "c++". I suggest you get changed now.
>>557901480There was this one guy who had a ton of models and stuff
>>557886554>>557886781kys pedophile
>>557901651youre still larping btw
>>557833726I don't know if this is someones project or not since im a tourist who saw this from the catalog, but if you turned this into a soulslike you may actually be onto something here. This arrow shooting gamplay by itself is garbage thoughbeit.
>>557902105lolidevs never get anywhere. this dude has been posting slight variations on the same demo for a month. he has some neat models, that it, and that's all it will ever be.
>>557902282The fact that he has models at least
help me build a gaming pc that I can 3d model in the works I had an hp elite 8200 with add2psu and a r9 290x but I had bedbugs what should I get?
>>557902930NTA but in about a week I implemented an entire enemy system
>>557902963I could prompt that in <30 seconds.
>Couldn't finish my deadline.It'd take me an extra day to finish what I set out to do. Phooey
>>557855905post AI pong
>>557904221How did you model her?
Today I added:The start of sanitation on user input.A monitor to check if the network packets are making it to the client.A chat text box.A very slightly more random number generator.Made the code a bit more readable.Added a handful of comments.Tomorrow the plan is to finalize adding the chat function. If there is time, I'll work out on paper how I'll get the different game screens to draw in such a way I can make it easy to add new adventures in the future.... Either that or I'll brute force it with determination and ignorance!
>>557904809
>>557905030Impressive.How did you learn this?
>>557904920>>557904809Interesting
>>557905793Yes
>>557901665he's on v
>wake up>shower, shit, breakfast etc>1 hour commute>8 hour work>2 hour gym>1 hour commuty>come back home>shower, dinner etc>1 hour left for everything elsehow do you find the time to dev
>>557906550i dont need to commute and i dont need to work and i dont go to the gym
>>557906550>wake up>shower, shit, breakfast etc>0 hour commute>8 hour shitpost spree>0 hour gym>0 hour commuty>never left home>shower, dinner etc>12 hour left for everything else
>gets fired by Gabencunt>becomes an alcoholic Godot brohttps://youtu.be/bkDP2mr7cHA
>>557906550Take your big goal, and keep breaking it down in to smaller goals.S.M.A.R.T. Small, measurable, achievable, realistic, timely.>>557900973lol
>>557906531Yay!
>>557906550>Wake up>Get dressed>Go to school or work>Do that>Pick up stuff on the way back>HomeI just skip stuff like eating
>>557907578>Scherm_afbeelding-2023-12(...).png
Main menu polishing. I made a mini firelink shrine kinda thing you and your buds wait to start the game on and test the controls until the host starts the game
>>557895802>>557896906disgusting use of shitxelsalso wtf is up with the side profile, it doesnt even look human
>>557908705Nice
Damn, eric is a lucky manhttps://youtube.com/shorts/9i-p0oI2iGQ
/agdg/ renaissance begins NOW
>>557908705>exposed his IPjust asking for it at this point
>>557909714it cost 200million to transform mootwife into hootwife
You know, I’ve been wondering about the tone or even story I wanted to tell.I initially was going to do a really dark game, but now I wonder if I should make it rather hopeful or heartfelt.Oh well
>>557871341>for you in 5 yearsSure. I live in turd world. $300 is enough to last me a month (food and rent)>adapt someone else artstyleWhy not. Give me a week or two. Want me to do pixel art as well?>draw it myselfCan i see yours?>>557874865Im adjusting to your budget. How much do you have? Im just starting so asking for $100 a week will be somewhere down the line.>>557861304Im planning to buy Spine after having enough budget. That way i can be more helpful.
I need to learn better
>>557906550When I was a wagie almost never. I'm not a hobby coper so sacrificing time for this with no payoff is very offputting. At most I'd work hard the first week or two of a new job in a vain attempt of trying to make it, at the cost of my sleep.
>>557874865I also want to add that im also inbetween jobs at the moment and i can only commit 5-20 hours a week. My only goal is to make $300 a month doing WFH than the average job here having 60-70 hour weeks paying only just $100-$200 a month + 4 hours commute that leads to nowhere
>>557889160Kek. Was stuck on UI for weeks and that was primarily drawing it.>>557890497>bro no one will clone your game, show me it
implemented a basic scene graph with scaling, rotation and translation. it's been a long time since i took a linear algebra class so it took me a while.
>>557913728well done
>>557913883i'll just keep plugging away at it until i finish a game. sort of feels like hitting my head against a wall sometimes.
>>557914082glad to hear it. seen many spinning cubes in my time..
>>557858268gay
Bros you told me mascot horror was dead?
>>557914325poppy is a 10 year old franchise
>>557914325This could be the most profitable genre of all time and I still wouldn't touch it. It looks so stupid.
new branno kinohttps://www.youtube.com/watch?v=yx8duD54AhA
>>557885317ARP?
never learning to code dont got time for that shi blueprint or its not happening
the japanese are just like us frhttps://automaton-media.com/en/news/stop-using-masahiro-sakurai-to-attack-other-developers-japanese-users-criticize-use-of-smash-creators-game-design-advice-in-growingly-negative-domestic-gaming-com/
>>557915446auto rig pro
>>557916092sandwich bros...
Why aren't you using 32x32 sprites as reference in blender to model?
>>557917505Because I want my models to be highly detailed and with a level of realism.
my game may not look the best because my art sucks but at least its handdrawn and not pixelshitI think (hope) thatll make it more marktable. personally I never play pixel games, just dont like the style at all.
truth be told i aspire for game development to make me rich enough to comfortably retire so i can invest myself fully into my other hobbies
>>557917720>pixelshityou have no taste and your game will fail
>>557918332whatever you say, pixelshitter
>>557914325Thomas Brush should unironically make a mascot horrorslop.
Daily donutpost.Again started the day with some housework to get an easy win and some momentum going. Not too much though, so I don't feel I've done enough for the day.I'm dreading the time I'll have to actually market my game. It's contrary to my personality I guess. It's like saying "Hey, look at my shit, it's great! I'm proud of it and I want you to know about it because it's so great!" It's like people who clap for themselves, like everybody's clapping for someone and than the person they're clapping for is also clapping. Or people who get in great shape and then post shirtless photos, like "Look at me! I look great!" I mean it's not an illogical way to act and in case of marketing it's obviously necessary, but it just feels wrong to me. I'm more of an "aw shucks" kind of person, maybe to a crippling degree. Maybe it's be easier if my game actually looked great, but obviously that's not realistic for an artlet solo dev. I can't get myself to promote even my previous game which did okay, so it's not garbage.
>>557918858fattywho the fuck loves donuts this much manalso everyone hates marketing, even marketers
>>557918858you should only eat one donut a day, this is too many donuts
>>557918932>also everyone hates marketing, even marketersThat's comforting. I guess I just gotta push through it (like it's something difficult instead of posting a gameplay video).>>557918932>>557919032I could easily eat 3x as much before I stopped craving them. And a week ago I had what I thought was a health emergency and they did my blood work with cholesterol and hb1ac and everything's right in the middle of healthy ranges. Really surprised me, I thought my doctor was gonna tell me to take it down like two notches but my metabolism is telling me to stay the course.
Audio feedback and visual feedback is more important than having good game mechanics.Cookie clicker is literally just a game where you click on the same spot of the screen to see numbers go up.
>>557915962THROW IN THE TOWERU
>>557918932i enjoy marketing
Idea: a game about my peenus weenus haha
>>557833726>bare feet>ankle braceletMaker her 6 ft tall and i WILL buy your game
>>557915962>“Recently, I’ve become aware of how little tolerance Japanese users tend to have,” he wrote. “For example, one of our released games had a bug. In response, overseas players wrote reviews like, ‘There was a bug. But it was fun, so 5 stars!,’ and would even email us videos of the bug. Meanwhile, a Japanese user who encountered the same bug wrote in their review, ‘There was a bug. What a waste of my time,’ and then also sent an email saying it had been a waste of their time.” Murakami went on to say that his attempt to apologize and troubleshoot with the user just earned him another rude email telling him to “figure it out himself.” animedevs... it's fucking over, our main customer base HATE US.
how much should a 2d artist/animator get paid for 10-20 hours of work?
>>557920016they prefer to be paid in exposure
>>557919983Good thing my game has no bugs (that i don't know of)
>>557920016Depends on how much prestige they have.
>>557920728I wipe my ass with you game
BASTARD BITCH
>>557920728I wipe his >>557920887ass with your game
Dev log: Someone was mean to me on 4chan today. This has halted my progress
>>557921961you deserved it
feels good to keep improving.
>>557922770get high quality cctv footage then make it low quality
>>557921961If anonymous posters on the internet think I'm not gonna make it, then they're probably right :(
>7000 wishlists get you to top 3600 wishlists rankWishlistflation is real
>>557909714but where are the sons and daughters of eric barone?
>>557922770www.fbi.gov/video-repository/gardner-museum_surveillance_1990-03-17_excerpt-fbd80np6x9s0.wmv
>>557922626those are some real tranny tits
my little gamedev pal
>>557927019I look like this
>GEN Z ARE STOOOPID AND DON'T WORK HARD!!!>mfw I'm doing a phd in physucks and making a video gamewell I am stupid that part is true
fog of war
>>557927803
>>557928501finally, some good progress
https://www.youtube.com/watch?v=YYkAXav4GS4Let's gooEric 'ConcernedApe' Barone house tour, such a great, relaxing, nice view, home property he has, we should visit him sometime, doing some real life farming there or throw some bbq party
>first person physics based jousting gameHas this been done yet?
>>557929131https://store.steampowered.com/app/469820/Genital_Jousting/
>>557927803he's smart
Schedule 1 but instead of dealing drugs you're a pimp
Why couldn't I just be normal and be happy developing SaaS slop instead of games? Why do I hate money?
overscoped, and I'm to blamenow I make the vidgame
This is what debugging feels like.
>>557931934What do you do when the dynamite is the programming language's standard library?
>>557932025Make your own programming language.
>>557932025imagine a world where open source and online tutorials become so vibe coded that we have to start writing our own compiler toolchains and operating systems from scratch using only information found in old engineering textbooks
try not to kys after reading this:https://www.gamesindustry.biz/scopely-acquires-pixel-flow-developer-loom-games
guys come quick, poopely just bought mixel bixel and spargle games is gone
>>557932749>literally who acquires literally whothat's crazykeep me posted
>Kannafag's posts are getting deletedAre the mods, perhaps, becoming based?
>>557932749am i supposed to know who any of these people or companies are?
>>557928501crumb is just like me fr
>>557933492No, I didn’t know either. But it’s mobile slop, they sold it at a $1 billion valuation. Developed in just a few months. It made me wanna kms (ironically..)
Sometimes I wonder if the sprites and animations I make are too sexualized. It's not even intentional but years of ecchi anime might have skewed my perception of what's normal.
>>557933650lol damn. i just looked up pixel flow and it;'s pretty close to a prototype I made in unity in 2015. I dropped it after a couple of days.
*ok closer inspection quite different. I could never add micro-transactions to a game though
>>557934554Watch more ecchi anime until you're sure.
>>557934554I don't watch any ecchi, so if you want an impartial judge...
I’m in pain
>>557935594praying for you
Got my workflow on LOCK boy
>>557935663Thank
I genuinely believe niggas who says "dont make X your job or main source of income! You'll end up hating it" are just sore losers who never tried anything in life and rather bitter when someone else gets to live however they want doing stuff they like
>>557833726a suggestion: make her move more the arms while walking or give a genshin/skyrim etc run animationfor example: https://youtu.be/DzjR2hB7PT4?si=i_2IFC0eJD4fzUEH&t=53
I feel miserable
I think I found a nice game to make.
lore file's getting pretty big
>>557936047have you actually ever finished and published a game on Steam or anywhere?
>>557936047It can be the case. it depends on how much control you have. making your own thing? hell yeah. making something for someone else and being asked for constant stupid revisions that results in a worse thing? eh..
>>557937584evernote is such a fucking scami used it for awhile and fuckers lost a bunch of my notes with no way to get the contents backnever again
How can I do anything
>>557937584A README.md file and a single sheet of paper is everything I need.>>557938462JUANJust ask ai nigga
>>557937584i just use wikidpad. basically notepad with wiki type tree structure
>>557938462godot
>>557938462get some dice
>>557906550>wake up>breakfast then shit>work from home 9-5>shower during work hours>stream 5-9>dev/vidya until 11-12
>>557939235For some weird reason all /agdg/ yesdev already had sex prior their game's release.
>>557939235hello aggy daggy, looking to get your game seen?
>>557906550>wake up>10 hours slop>1 hour work out>2 hours of chores>4 hours of dev slop
I just want to be happy
I can do ANYTHING
>>557939926happiness awaits
>>557939235chowayo chowayo /agdg/ to chowayo
>>557939235I thought you said spanish text, not splash text
>>557939235why do you need splash text?
>>557940787damn this splat text idea is kinolike a meta joke
>>557940052I hope
>>557843876i would play it. i am weird maybe but novel stuff like this interests me. game name?
I want to be held
decided to do an autism, gonna see how it turns out
>>557883629>local dev event
>>557942071*embraes you with his unwashed, sweaty arms*
>>557942151Thanks but seriously I think I’m suffering from some kind of depressive episode as a result of gamedev stuff.I feel shitty when I do it, shittier when I don’t, and so on
Agdg bros, From 1-10, rate how awesome Eric barone IMDB profilehttps://m.imdb.com/name/nm8021626/
>>557919619>THROW IN THE TOWERU
With this art style how long until i become a game artist? Hire me
lelhttps://www.theregister.com/2026/02/18/godot_maintainers_struggle_with_draining/
>>557942071Ok, prepare to be held accountable for your life decisions.
I can't decide if I want to work on game I would find fun, but is a flash in the pan with decent viralability, or game I would find a lot more fun, but low viralability with a potentially long tail.
>>557915962Based.
>>557942670Godot devs are retarded and haven't leveraged AI to keep up with the 100-1000x productivity gains of everyone else. They deserve to fail for not using AI to its fullest.
>>557919983>Meanwhile, a Japanese user who encountered the same bug wrote in their review, ‘There was a bug. What a waste of my time,’ and then also sent an email saying it had been a waste of their time.” Murakami went on to say that his attempt to apologize and troubleshoot with the user just earned him another rude email telling him to “figure it out himself.”holy based
>>557943256make both at the same time. if boku can do it...
>>557943509AIfags are insufferable
>>557942519show some game art
>>557943681
>>557942519All my funds are directed towards voice acting.
AI code is an improvement on Godot.
I wish I was happy
I wish I could work on my game for a hundred years. As of today I'm in my second year and it's just starting to come together.
>>557944835true
>>557944835Oh god
>24 hour thread/agdg/ is truly in a sorry state
I can’t remember when I started
>>557945168Slow aggy is best aggy
>>557890497I'm never posting about my games before launch ever again.An artist could just clone the mechanics and add their high quality art.
Absolute beginner, but I have a game idea and started to learn godot. How "out of my mind" am I for trying to make the following game?-managerial game about running an adventurers guild-interface being "fnaf like" where you switch between 5 screens (in a cross pattern) via wasd to reach specific functions (middle screen is the general info screen, the rest specialized)-main focus being forming, sending out, following up on and handling adventuring parties-make adventurer generation relatively simple but extensively interplaying (like an adventurer's attitude towards looting, other races/gender, etc clashing with another party members leading to a "crisis" that you have to handle)-maybe have a system for a region's geography, factions and history generation-potentially have the above system expand the game world from revealed starting regions as game progresses
>>557945614Idk
>>557945614Didn't read. Start with Pong.
>>557945614JUAjust use AI, literally ask AI the same question and youll see
>>557915962Good. Gamers need to become even more toxic and aggressive towards developers. Then only real G's like me who grew up in the fires of early /b/ can release games openly without recoiling from every mean comment.
>>557945614Pretty simple, if you were autistic you could do it with Twine.Its feasible but youll struggle starting out of course.
>>557945805post game
>>557945476there's dozens, nay hundreds of typing games on steam already.
>>557945805That would just make the devs disable the comment section
I’m sad
>>557946184I'm talking about any game in general. You could just show Bokube and AI could make it in 2 hours instead of 10 years.
>>557945805if I get a negative review, I will reply to it implying they are a retard. toxicity should go both ways
>>557946412nah. bokube has deep lore and 50 levels. AI prompting really struggles with level design, it has no empathy, no idea what the level is like to play. that said you could get AI to make you a tool to make levels with, but you still would have then make them..
>>557946451I used to reply. By the thousandth review I could really give a shit what any individual reviewer was saying.
>>557945614Depends 100% on how deep you are going with >-potentially have the above system expand the game world from revealed starting regions as game progressesAnd how complex your system is going to be. That being said, it sounds like a solid beginner game with a cool premise. (Limiting your game to only a couple of rooms/screens is very good way to contain your game's scope.) I was working on the opposite of what you were doing, you hire monsters to defend a dungeon in a "Papers Please" format based on their traits and the invading adventurer party. However I couldn't for the life of me get the gameplay loop to actually feel fun, so I pivoted to just making a turn-based tactics game where you actually control the monsters and set up traps to confront the adventurers.Anyway here's 2 games I know about similar in "spirit" to what you're saying, maybe they can serve as inspo. One is also a turn-based tactics game while the other is a deduction puzzle game.https://store.steampowered.com/app/2026000/Our_Adventurer_Guild/https://store.steampowered.com/app/4327530/_/
>>557946626>By the thousandth reviewgrats nigga
Progress:I think my laptop's touchpad broke
Mewgenics took 14 years to develop.Cris is onto something, I just know it.
>don't do anything for a week>suddenly do everything in a dayis this mental illness or a super power
>>557947674IDK
>>557945614Take your big goal, and keep breaking it down in to smaller goals.S.M.A.R.T.Small, measurable, achievable, realistic, timely.
>>557947654thats a 14 month project at most
>>557946843Are you the developer of the game in that webm? I remember seeing it posted here before or something. Glad to see it again.
>>557948086almost 14k reviews in 9 dayshe probably made dozens of iterations of this game before landing on the final one
>>557946843>>557945868>>557947949Thanks.The idea would be that the pc inherits a communication orb and starts up a small adventurer guild, where the main scene would be a desk with the orb zappin in "notices" of events where you could advise them what to do (then the orb zaps out the notice). Ideally there would be a tard wrangling element (a spontaneous party could disregard your advice and do what they "want" for example)And the progression would be automation of tasks (like filtering incoming notices through a "trash wyvern" that would burn notes that you set), or an process fairy that would auto select choices for you in certain cases (like always retreating when a party finds a new monster/dungeon)I've still to properly familiarize myself with godot so for now i'm doing their step by step tutorials and noting down ideas in the meantime.
>>557946987maybe it's mobile?
>>557949197you can reply to mobile reviews?
I feel like absolute garbage for my lack of modeling or animating abilities
>>557946412I bet you couldn't do it in 3 months, with or without AI.
>>557948669Ok, so you are going to eat an elephant. Maybe start with a spoonful? Do you know python? If you know python you will have a better chance of thinking programmat... goodly! And you will be set for gdscript. Personally, I recommend finishing a free introduction to python course from cocecademy. Try and convert each example to GD script along the way. Add your own flair to familiarize yourself with the engine. Use and familiarize yourself with the Godot docs.
>>557948203Yeah I'm still around, I'm just stuck in the asset mines, forced to toil away at pixels in the dark months at a time away from sunlight, friends and family. I'm hoping to release by the end of the year. >>557948669I assume you get currency/points based on the correction of choices and the end-game is like Factorio where the ideal state is for the game to play itself while you sit by and watch and rack in resources? Do you have 2D or 3D art in mind for it? What was your inspiration anyway?
>>557950443Hug
>>557942519porn game? you could become one right now. professional? needs more loomis
>>557950443this looks amazing! how many wishlists?
>>557950443At least you can make assets
>>557945168Pedotroons try their hardest to shit up this place and xhey don't make progress so yeah. We need to exterminate pedotroons (eric schizo included) and /agdg/ will enter a renaissance.
new fatfuck gabencunt just dropped
>>557951375>Pedotroons try their hardest to shit up this placemust be referring to this guy >>557952160
>>557952160erm my zaddy gabencunt makes all the games by hand and then gives me discount in the steam sales, i love xim
>>557950101kek, I am aware i'm biting off more than i can currently chew. I used to write very basic python scripts to randomize shit for my ttrpg's, so i think i should be able to understand the very basics (also went through the interactive gdscript thing in a day). Actually using it for a game i assume will be a fair bit more involved however.>>557950443I'm still thinking of how to implement the "road" to progression per say. Currently i'm thinking something simple (like money or a "reputation" system where succesful adventuring/questing earns you the points to upgrade.) Ultimately I think a player should be able to do that, but at the same time i kinda want it to be more "what do i want to do atm" kinda deal instead of automate literally everything.Since i can draw a little i'm thinking of doing 2d POV backgrounds and characters that have some basic animation (like the trashwyvern sleeping on your desk and blowing fire to immolate a note you set to ignore when it's getting zapped in by the orb). I'll focus those kind of animations mostly on the main desk though, it being the main playable area.For inspiration i guess a lot of things, but if i had to pick a main one it would b elunatic dawn series and how the npc interaction/barebones storyline/event system makes you focus more on the character's stories instead of the big picture.
https://www.youtube.com/watch?v=yx8duD54AhAFresh branno kino (10 hours ago)
>>557951030>this looks amazing! how many wishlists?___500
>>557952554how many non-bot page views per wishlist is a more meaningful metric.
>>557952554Consider advertising more?
>>557952445I agree. I honestly didn't even know what a roguelike was until after I started hanging around here. Before finding /agdg/, the only "small indie games" I ever played were Terraria, SDV, Rimworld, Factorio, Hollow Knight, etc.
>>557952445>>557915164
>>557833726Added boats to my mushroom picking game!
>>557953356Cute
>>557849204https://www.youtube.com/watch?v=7WhliZ_r12I
This may look like the same level I've posted a few days ago, but I've heavily reworked the game's logic (especially the monsters) to use a something resembling a turn system. I had to do this because I was tired of dealing with race conditions. Also, I've tweaked this level's design to actually be completable.
>>557953862Neat
>>557946843>>557950443I'd hire you on as an artist but I doubt I could afford you. And if I could afford you....I'd need to set up a list of assets I need asap before I end up paying you just to sit there and do nothing lel. Probably contract work would be easier to pull off.Even with my art skills improving, you are still leagues ahead of me. If only I was rich....
>>557954021NTA but all I can do is just work away at the systems of my game because I can't model shit
Watching streamers has made me realize there are some very, very stupid people playing gamesDo I make it retard accessible or keep it intellectual? Is there a way to do both?
>>557954171Farm clips by having an "easy mode is now selectable" pop up after players fuck up enough times or take too long. That way every single retarded streamer with millions of viewers will have an epic rage compilation of your game calling them retarded and you'll get free marketing that way.
>The Fortnite developer announced today that they've acquired Meshcapade, a German startup focusing on using AI technology to assist in animating digital 3D models using real-world camera footage. The acquisition is expected to aid in future Unreal Engine and Metahuman updates, but make no mistake - Epic Games is investigating how they can use generative AI across the entire company. >Epic Games is also in the process of integrating generative AI tools into the development of new cosmetics, a move which has upset some - if not most - of the games' developers. The extent of this integration is unknown. It is said that this will enable Epic to deliver more Outfits and collaborations to players than we've seen in previous years - an excuse that is unlikely to satisfy the growing crowd of players who feel the game is already adding too many.It is very likely that when Epic integrates AI art tools into Unreal valve will remove the AI label
>>557954171You can market it as a thinky game, like bluprints or whatever.
>>557954487Based Tim is saving the industry from Gaben's tyranny.
>>557849204https://www.youtube.com/watch?v=SydqBJZSkBI
>>557950443Great art.
Good art for a 1980 game
>>557956151I love some throwback graphics
If your game has a moral, what do you want it to be?If I could fucking do this shit properly? "Your life actually does matter"
>>557954021What's your game or twitter? Maybe when I release my game and it flops, I'll contact you for work in exchange for a pack of ramen a day.
>>557956424Here's the moral I want to include
here we go
>>557950443nice to see you're alivekeep on trucking
>>557957225Gud
>>557952350if you're looking for a good intro game for learning godot beyond gdscript, here's an 8 hr game building tutorial I used. https://www.youtube.com/watch?v=1m6UXCtw2PgI personally find these kinds of tutorials better than the smaller games, because these ones interact with largely all the important aspects of making something, so nothing really feels out of context.
we did it reddit, we are having a multiplayer gameit's all now client to server synced that means you can cheat but fuck it I will just implement vote kick lol
After working with Unity for a month, I'm starting to understand people who choose to lighter or even a custom engine over it. There is just so much overhead and underwater stones to worry about.
>>557957679just use older unity version like a real chad?
>>557957679Tell me about it. It sucks for custom shit because it already has these pre-set things
>>557956424well, 'the moral' of the story is usually only apt for short ones, ideally a game would have enough to chew on that you can gleam several morals or ideas from itfor me it'll probably be a basic "ignore the doubters, you can reach greater heights" type thing.
>>557957848Neat
>>557953862At 0:10, I accidentally move as the priest instead of the warrior, undo my action, and do it again. If you look closely, you'll notice that the second time, the priest doesn't turn east when moving. I just fixed the bug that caused that.
>>557954171retards enjoy intellectual games all the time, but they miss a lot of the nuanceso either way make sure your game is accessible, as far as ease of learning the controls and such
>>557956424https://www.youtube.com/watch?v=pMrusC6TQF4
>>557953862The fuck is going on here. Looks cool
>>557953356Nice environments, character looks a bit unfinished though
ITS OUT NIGGERShttps://www.reddit.com/r/singularity/comments/1r93abp/google_releases_gemini_31_pro_with_benchmarks/https://aistudio.google.com/
https://store.steampowered.com/app/1583520/Under_The_Island/>7 years
>>557958997idk why he's doing it, but it's a remake of the upcoming The Order of the Sinking Star by Jon Blow
>>557959880Ah
>>557957225kino
>>557957679after working with unity for 15 years, I understand all too well.
Honestly, if I could model and animate I could probably have something out in like a month or two. It deeply frustrates me how bad I am at modeling environments
>>557956424Work can be soulless but with the right coworkers it can still be fun and fulfilling.
>>557957624remember to test your stuff with simulated latency to see if everything starts to fall apart or not
>>557960547just have better internet nigga
>>557959880it's just a bit too expensive.
>>557960495This is true actually.I used to work at this pizza joint.Work was simple, even monotonous, but the people there were really friendly and it was right next to a game store so when I was on break I could just fuck around in there
>>557956424don't count your chickens before they hatch
>>557960080Realistically speaking, it's going to be a demake. I'm just doing it for programming practice. I felt inspired, so why not?
>>557960486>It deeply frustrates me how bad I am at modeling environmentsAre you good at characters or other non-environment models?
Progress:Added this arc to my game's MC where he is starting a 1 week nofap.
probuilder vs realtime csg?
>>557842916introduce poopskin impostors into any system and this is what happens
>>557959840if it can code multiplayer games then its fine by me
>>557960486make a game that doesnt require animating or difficult modelling
is this the last demo day ever?
Let's say you got the AI capabilities we have today, but in 2015 when no one else had LLMs and genAI. How would you use them?
I have nothing beyond a pseudo functional gameplay system
>>557964197I would like...... make a game, and pump out saas after saas
>>557964197Do what I’m doing now but earlier
>>557963314lmao noeven if all AGDG died this instant we'd still have demo days up to a hundred
>>557964197I wouldn't use them.
AI complimented my particle system and it made me so happy, that's how little encouragement I get from people.
>>557957225>nonsensical lighting>esl english>the classic shit characters
>>557965663don't be mean, he's french he can't help it
RIP>>557966103>>557966103>>557966103
>>557966148not so fast cowboy
>>557957225You probably need a copywriter. Maybe AI, maybe volunteers or fans of the game, maybe something else.This Reddit thread mentions AI:https://www.reddit.com/r/gamedev/comments/1mow38n/game_localization_on_a_very_tight_budget/For that scene specifically (I am ESL, FYI):Rinnah:>After some coffee.... Made still not up?Massieu:>Saw her this morning, she is checking the store.