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File: agdgbocchi.png (442 KB, 662x818)
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we're so back edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed)

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>557966103
>>
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>"noooo you cant organically grow your player count over time via massive updates post release"
>"brooo once you release your game its over you make all sales in first 24 hours broo"
>"chris zukowski said thats impossible duuude"
lol ok boomer!
>>
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I mean chuds.

What else do you need for a commercial game?

>VN intro
>Game beings with a world map
>On the world map there's 10 towns
>10 towns are based on 2 seasonal towns plus sabana and desert and jungle and sea and mountain
>Each town has npcs and has 20 quests
>You make all the 200 quest which are to gather 200 items for the npcs
>20 items are basically grouped into 7 npc jobs by 3 npcs of each job type
>You need to go into a proc gen dungeon for them
>For each item you need to finish 10 levels
>After that you get a final dungeon because the big demon lord awakens
>You go and finish 10 levels of the big great dungeon where the monsters are the bosses of the other dungeons
>You win and there's a VN cutscene
>>
You are not back. You are a soulless husk of what used to be.
>>
>>558091135
it's me I'm success
>>
>>558092740
Report and move on
>>
>>558092651
>what else do you need besides AN ENTIRE FUCKING VIDEO GAME
After over a decade, you've never even finished 5% of what you listed there.
>>
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>>558090904
Whodev Boccher sisters assemble!
>tfw they can't cancel us
>>
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>>558093035
Boochi Pink, reporting in.
>>
>>558092226
>>"chris zukowski said thats impossible duuude"
His second most recent blog post is literally 28 examples where it did happen...
https://howtomarketagame.com/2026/02/12/only-28-games-recovered-from-a-bad-launch-in-2024-what-do-they-have-in-common/
>>
>>558093201
But I'm Bocchi Pink!?
>>
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Working on random dungeon generation, top-down.
Does this look natural? A breakdown of what I'm doing:
>create islands of random size
connect them with corridors whose width fluctuates as it travels
>corridors randomly curve slightly left or right, with jitter
>occasionally a corridor will turn towards a different island halfway
>>
Black Bocchi, reporting in.

>>558093832
It looks good maybe this can be of help https://www.youtube.com/watch?v=TlLIOgWYVpI
>>
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After 14 years in development, has the Tactics Hell Curse finally been lifted?
>>
>>558093832
I stopped worrying about RNG not looking natural after playing the latest Terraria patch. I was just working on procgen and thought my levels looked shit but then I realized if you look at overview of your Terraria world, it looks like random ass noise with nothing particularly structured going on there (aside from static shit like the dungeon etc) but when you're in the game and looking at things on the lower scale, things seem ok, and that's what I realized too. When I actually started walking around the dungeons in my procgen that looked weird zoomed out in testing, then they were fine. Obviously there's some tweaking to do to get the procgen params right but other than that I wouldn't worry about it.
>>
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I invented a new algorithm for faster grid pathfinding traversal. I call it floodgroup traversal. Works on 2D or 3D grids of any size.

The problem: When you want to find a cell path from A to B, if there's a wall, the searches will "pool" as the heuristic tries to fill and find an escape to get closer to the B goal.

So my solution reduces this pooling by moving through chunks of cells through "flood groups". An empty chunk (with no walls or anything) has exactly 1 flood group. If a long obstacle wall divides a chunk in half, then there's 2 flood groups in that chunk. You can easily calculate how many flood groups by flood all cells in a chunk till you visit every single one. So now in the pathfinding phase, you first do a coarse pass that goes only through the flood groups (skips large swaths of cells). Then once you find the coarse path, you switch to a fine pass like normal (cell by cell) hopping through each flood group in the coarse pass.

So the trick is just figuring out how to know which flood groups you can transition to when in the coarse pass. You can do this by keeping a dictionary for every cell on the chunk face (left/right/etc.) which points to what flood group its in. So for example if you are on Chunk 0,0,0 and want to see what flood groups you can go in Chunk 1,0,0 then you check along the LEFT border of 1,0,0 what flood groups are on that face. Voila.

8 seems to be the sweet spot.
>>
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>>558094268
no because I'm still here and I have no game
>>
>>558094268
>296 people (276 professional roles, 20 thanks) with 336 credits.
>>
>>558093832
>>558094364
With that being said, use floodfill algorithm to prune smaller regions. Keep track of visited tiles. If an empty space contains less than some N tiles, fill it with snow. If a snow region contains less than M tiles, turn it into an empty region. It will create better looking dungeon connecting all these noisy "empty" spaces.
>>
Right now it seems shorts are better for getting baseline views.
>>
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They are destroying the legacy... This is where Stardew valley was developed and now they make it a bedroom
>>
>>558094531
Shorts and tiktok, yes.
>>
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>>558094268
>"Mewgenics was in development for approximately 14 years from its initial announcement in 2012 to its release on February 10, 2026, featuring a turbulent development cycle that included a cancellation, a revamp, and a restart in 2018"

>Into The Breach released February 27 2018

he literally dropped everything and spent 8 years to clone ITB
>>
>>558094802
Is it true that if you're not an active tiktok user you're effectively shadowbanned until you start consuming brainrot?
>>
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>>558094408
Tried some fake lights to help with the white background blindness. It's match better, but comes with it's own problems.
>>
>>558094802
Never done tiktok before. Any good guides/books to learn it?
>>
>>558094928
Basically whatever you were planning for shorts. So the same goofy subtitle style and all.
>>
>>558094896
>clone a game
>replace characters with cats
>make 100x the sales
it's that easy, huh?
>>
>>558094802
https://x.com/StellaLuna5555/status/2022923165476040847
>>
>>558095150
So what, local people are going to see my game? Based.
>>
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>>558090904
I added a ranger. I also recently got an artist so all the current art is placeholder.

Because the anchor posts are super infrequent I think it will be easier to just reply to the OP as the default for posting progress.
>>
>>558095293
Hell yeah this is how I will find my autistic redhead superfan waifu who will love me forever
>>
>>558093607
this faggot is so retarded. he never once considers the possibility that a game could IMPROVE after launching holy fucking shit lmao
the entire industry is filled with retarded people who think they are smart, giving advice to other retarded people who think they are smart
its unreal
>>
>>558095431
why do u have the pokemon Unown on flag banners Branno?
>>
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>remember that lovr have an official webgl port
>they removed it in the newer versions to create an webgpu port
>not done yet
>the old webgl exporter doesnt exist anymore (unless you compile by yourself)
It's fine.
>>
>>558095504
>this faggot is so retarded. he never once considers the possibility that the lottery would PICK YOUR EXACT NUMBERS after you buy a ticket holy fucking shit lmao
Low-IQs focus on outliers.
High-IQs focus on distributions.
>>
>>558095672
does webgpu work everywhere now?
>>
>>558095443
If she don't go Kyaa~ I don't want it
>>
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>>558095815
low iq's focus on outliers
mid iq's focus on distributions
high iq's BECOME the outliers
it's funny because it's a meta bell curve meme
>>
>>558095920
Where is her face?

>>558095971
This. If your game is average then nobody cares. You have to be an outlier.
>>
>>558095920
Niceu
>>
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>>558093607
agreed and im not a zuk-fuck, but this part made me chuckle
>>
>>558095815
>high iq's focus on distributions
ok cool man enjoy making your "statistically most likely to be successful" game aka a friendslop horror psx roguelike deckbuilder that will get you 3 reviews and suicidal ideations
meanwhile I will continue working on my game that has made me 15k and continues to grow with every update. you are the smart one btw
>>
>>558095920
Nice tits. I mean tits
>>
>>558096029
Video game sales do not follow a normal distribution. There is more than just one type of distribution, but I guess low-IQs wouldn't know about those.

>>558096171
Lol I saw that too. I wanted to look it up, but apparently Steam banned the store page last week. https://steamdb.info/app/2802110/history/

>>558096184
> that has made me 15k
That's about one month of my wagie wages.
>>
Anyone else realize that if you made it in the 2010s you could keep funding your own game's for a long time and because you don't have to have a job anymore improving at gamedev is also easier now. If only I made it back in the 2010's...
>>
need friends
>>
>>558096514
>That's about one month of my wagie wages.
ahahahahahahah lmao hahahahahahaha
>>
>>558096571
got friends
>>
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Made changes to the main menu floating island so you can see you and your friends online easier and practice moves with more space as it was a little clustered before. The background is a bit more polished with the games setting; a massive tower in the desert looking better now.

There is a new feature; a toggle that is set to off by default so your IP4v address is hidden and you toggle it on to see your address if you arent streaming and need to give your IP to your friends.

This scene's camera also flies in a circle around the floating island on the main menu so its pretty kino to see the background tower come into view or the desert's vast expanse sand
>>
>>558096651
e-eto.. can i be in discord
>>
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>>558095904
no
>>
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How does having a free demo affect an steam game sells?
>>
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>>558096553
But you would have had to make the game with tools for the 2010s and teach yourself with learning material from the 2010s.
>>
>>558096689
WTF Boku can make decent looking levels?
>>
>>558096910
That's the thing. I could've I had the skills and tools but I didn't...
>>
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>>558096689
Shop scene where you buy shit after surviving each of the towers floors is using that floating island outside the tower from the main menu. Im going to make up some lore excuse for it like some level up waifu girl teleports you outside after each floor to her floating island shop hub thats firelink shrine in tone with NPC's and random items to buy with souls after each floor.
>>
>>558096807
post game
>>
>>558096689
How are you even doing multiplayer of you suck at programming last I saw?
>>
>>558094976
Maybe I might pay someone to make a bunch of them
>>
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>>558097035
Prototyped a bunch of skeleton enemies with different roles in how they kill you; going to make about; 7-10 more enemies that arent skeleton-like for the demoday demo zone but doing these first 4 enemies made me get used to making animations and code over the souls-like netcode that works with this setup and workflow
>>
>>558096608
Hey man, I'm happy for you if that's enough to feed your village for the next few years, but I'd go homeless at that rate in the states.
>>
>>558096891
If it's on sale already, people don't care about the demo since if they want it, they will wishlist/purchase.

If it's prerelease, people care much more.

Generally people like demos the most with steam fest/close to release.

Sometimes kids will play the demo if they cannot afford it, but usually they do it since it's a free game and they wouldn't pay anyways.

You also get a secondary set of impressions from a demo..

It's worth it, but after launch it's mostly unnecessary.
>>
>>558097035
really evokes like early afternoon, some even believe other kvetching, utter bullshit everyone
>>
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>>558097210
You just know he's slopping away at the gacha AI pulling netcode pulls until it works.
>>
>>558097590
too much detail in the models for this birds eye view. makes them look noisy, and the thin details grainy.
>>
>>558095672
>git clone
>cmake
>make
wow
>>
>>558096689
>>557795348

How come the tripcodes don't match?
>ocvUpWbIok
>STkWyCRIvs
>>
>>558097980
My BAD I fixed it.
>>
>>558097639
>thinks he's the only tech faggot on 4chan
let me know when you make a single dollar from selling your game lmao
>>
>>558098110
Wait until blueski hears about this!
>>
>>558098668
I'd be too embarrassed to talk about any game that couldn't make at least a few hundred thousand dollars, so you'll only be hearing from me after that much.
>>
I'm so tired
>>
>>557969178
its literally a fluke, you could make a billion identical games and have all of them fail unless a popular streamer randomly decides to shill your game
>>
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Full auto shooting fire rate is tied to the animation speed.
I was thinking of making the bow slow at the start of the run and add some fire rate upgrades but it looks a bit goofy at high speeds. Maybe I should have gone with a crossbow...
>>
>>558099718
bad game maker cope
>>
>>558099950
Nice.
Is there like a town or something?
>>
>>558100149
its the truth
if you want your game to succeed use your marketing budget to pay an eceleb
>>
>>558100149
A game about digging a hole is a 30 minute long, unimpressive, tech demo made in a few weeks and it sold more than most indie games solely because of ecelebs.
>>
>>558099950
Lots of indie games don't even bother to animate attacks for good reason.

>>558100204
Correlation does not imply causation.

>>558100569
>Average playtime: 3.2h
It's a game that people want to play, unlike whatever low-vision garbage you came up with.
>>
>>558100569
no, because it allowed e-celebs to make novel eye catching thumbnails. that's the trick. thumbnailmax your game idea
>>
>>558094910
Looks really pleasing.
>>
another day, another zero (You)s to my progress posts.
>>
Is there an easy way in Unity to check and see if one region (AABB) is entirely covered by a physics object? I don't see a method for it but I might be stupid. Best I can think to do is
>run OverlapAabb
>if > 1 hits, return false
>get bounds of singleton hit
>for each corner on original Aabb, do Bounds.Contains(cornerPoint)
>if any not contained, return false
>else return true
That seems fucking cringe but I'm struggling to think of a better way.
>>
>>558100981
what do you mean by everything covered? AABB some sort of song structure? Is this a rhythm game?
>>
>>558100981
covered how? sitting on it or enveloping it/object is inside?
>>
>>558101168
AABB = Axis Aligned Bounding Box
It's just 6 values making up the volume of well.. uhh a box.

Example:
bool pointInAABB(const Vec3& p, const Vec3& min, const Vec3& max) {
return (p.x >= min.x && p.x <= max.x) &&
(p.y >= min.y && p.y <= max.y) &&
(p.z >= min.z && p.z <= max.z);
}
>>
>>558094395
Hierarchical Pathfinding A*
cool beans
>>
Now I'm sad because I see shit like Poppy Playtime get popular
>>
>>558101323
huh? so its inside of the physics object? and you want it to tell whether any points are outside of the physics object's bounds?
>>
why is every indie first person shooter so fast like u on cocaine moving at 100 km/s
>>
>>558101737
Doom ish?
>>
>>558095150
gonna hang out in-front of influencers houses tiktokking my game to increase the chances they see it
>>
>>558101319
Enveloping it. So I'm looking at region A, and overlapAabb(A) returns a hit on physics body B. Do I need to test each corner of A against B to see if they're all covered? Or is there an easier way?
>>
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>>557983921
>>557984186
>>557984291
Ok so I'm a musician and chiptune guy.. I've been thinking of trying to get a regular thread or something going to help people find Tones and samples from video games.
For example:
Q: What's the hiphop brass sound in Pizza Tower
A: They sampled the brass hit from James Brown 'Get Up Offa That Thing' at 0:19

Q:What are the most Iconic tones used in classic game OSTs and how can I get them
A:the Roland JV-1080/JV-2080 & Roland SC-88 are the most used synths in games of the 90s & 2000s their samples are still heard today.
--
The Roland SC-88 has a vst emulation called "Sound Canvas VA" but it's been discontinued.
Thankfully you can download the archived versions here:
https://archive.org/download/roland-sound-canvas-va
--
the JV-1080 also has a VST with 2 huge problems we need to fix.
1. Roland is doing their "Roland cloud" bullshit which means you don't own the VSTs and they're connected to the internet.. so Pirate the R2R versions.
they are fast, offline and you actually own them.
2. Roland did not include the proper PR-D (General Midi bank) the most important bank that has the most Iconic sounds is missing.. instead PR-D is full of other nonsense patches (never give this shit company money).
but I can show you how to track down a GM1.syx file from the original hardware, convert it to a GM.bin bank to hack the iconic sounds back into the vst.

Q: how can I get Jun Senoues Guitar tone from Sonic Adventure 2?
A: Jun senoue used a Line 6 POD Pro with the "Modern Hi Gain" amp emulation setting (based on Soldano amps, now he uses a real Soldano SLO-100R Amp)
To accurately replicate this amp emu without buying old hardware, pirate POD Farm 2.5 Platinum vst, use the "Line 6 Modern Hi Gain" Amp model.
1 step further is to emulate Juns cabinet environment too. disable the pod farm cabinet, use NadIR and load the "SA2TONE" Impulse response made by Nuclear.

Any music devs here interested in sample, gear and production discussion like that?
>>
>>558101737
fast = exciting and fun
slow = boring and dumb
speed = skill
snail = fail
>>
Do you guys have a scene in the game where the main character says the game's title?
I feel like its important
>>
>>558102076
I am interested in this but not at this point. Music/sound effects will be something we do at the very last stage of development
anyway, i think many people would be able to appreciate such info
>>
>>558102048
public bool IsBoundsContained(Bounds inner, Bounds outer) {
return outer.Contains(inner.min) && outer.Contains(inner.max);
}
>>
>>558102385
my main character is mute
>>
>>558102656
what if he spoke once just to say the game's title
that'd be powerful
>>
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>>558102048
https://gdbooks.gitbooks.io/3dcollisions/content/Chapter2/static_aabb_aabb.html
>>
>>558102975
"what's this? some kind of ______ simulator?"
>>
>>558102076
>Roland JV-1080/JV-2080 & Roland SC-88
Thanks anon, that's the kind of thing I want actually. How should go about making music like this quickly entirely within the comfort of my computer:
https://www.youtube.com/watch?v=8aLxM9R0Me0
>>
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>>558099950
>and add some fire rate upgrades but it looks a bit goofy at high speeds
with damage upgrades you won't have that problem
>>
>>558101737
They call them boomer shooters but old shooters were never that fast. They're literally zoomer shooters.
>>
how do i get this good at game design
https://x.com/g_a_man2/status/2024808436521902541
>>
>>558102385
I don't even have a title!



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