ChoaDE EditionPrevious thread: >>557795236This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftSomeone keeps whining so no OP pad for new threadWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
so um is the satisfactory character a boy or a girl?
>>558363096how does T not blow up
>>558363182frumpy woman
>>558363182He has tits and wide hips, but what does that even mean in these days.
>>558363182the character sex is female.
>>558363096
>>558363096>thermonuclear tamp
>738MWholy shiti get these aren't meant to be spammed, but still holy shit
any factory games but it's all about economy instead of colonizing a planet?
>>558368707Factory Town
>>558368764what kind of economy does it have? i want to take inputs and process them into things that i can just ship off for money and use that money to reconfigure my factory to make more expensive items
>>558368707Captain of industry.
>>558368707Workers and Resources
>>558369282You have workers that need housing and various tiers of items delivered to them and in exchange they give you various tiers of money that can be used for buying/upgrading buildings/research/units/etc.>>558369494>>558369598These, and timberborn, are really city builder games first though, and factory games second.
>>558367651wait until you get end game machines to see real numbers lmao
>>558369706eh i don't want a local economy. i just want to focus on the factory and nothing else
>>558370104Production Line, Big Pharma
>>558369282That description kind of reminds me of Alchemy Factory actually. You produce stuff to send to a shop, and you use the money to buy raw resources, more land, and machines.
>>558368707"Good Company" maybe? I only played it for less than an hour kek
Stationeering without significant peril:N: Green /egg/s and hamP: CorneroidsHydrazine soon edition
>>558370035
>>558370523what did you not like about it? looks cool to me
>>558371076it's fine, just got distracted and never got back to it, so it's somewhere in Mount Backlog
>>558370319thanks the car one looks good
>>558363096I imagine war in space will be unfeasible considering how easy it would be to disable anything with a casaba howitzer. IF we manage to not nuke ourselves before becoming an actual space colonizing civilization.
>>558373441It's already pretty easy to disable anything on the ground and with conventional weapons. Real life is all glass cannons.
>>558350424Place a foundation somewhere, then while placing another foundation, use your mouse wheel to rotate by 45°. You can then nudge the foundation to where you want it. Finer rotations (in 5° increments) are available if you hold Ctrl while using your mouse wheel.
>>558368707offworld trading company? it's a lot more rts than it is eggin general most of the ones i'd think of tend more towards city builder than anything else (cities skylines, tropico)
>>558368707oh, actually, maybe big pharma? it's sort of more like a puzzle game since it's mostly level based
>>558370672ADMIN ABUSE
>>558375305the egg has been crackedi repeatthe egg has been cracked
Beaver bros... it's over.
>>558378193I respect itThey didn't try and beat around the bush for delaying the release with some bs excuse
Screw that anon who mentioned X4 last thread, because of him I'm hooked on that game again and spend my valuable free time with tardwrangling a quadrillion submenus to make numbers go up.
>>558378193I'm not exactly busted up about it since I've been on experimental, ever since they first put the improved water physics in (since I had already been griping about not being able to route water above things)
>>558379607I really don't think it will make a difference. They aren't even close to the top 100 of steam games right now. Plus they're releasing right next to Toxic Commando now which will probably eat up the steam page spot that day.
>>558380445>ignoring hogwarts legacyxister........
>>558380651I got that shit free on epic so I don't need it popping up all the time on steam. Same with satisfactory
>>558380384cheersI actually never made it past the 3 hours of tutorials and mandatory YT guides
>>558380907Even with tutorials making your dudes fly in a straight line and not kill themselves is a herculean task.
>>558378193Slay The Spire 2 and what else?
>>558382392Pokemon farming gamethe new pocketpair game marathonProbably other indies that don't show up on this list.
Now it werks (TM)
I... can't find the server anymore? Well if I pass out put me in a pod, I have work in 4h and I wanted to hop off
I wanted to build a proper big train base from the start and completely overlooked how shit yellow inserters and belts are to fill up wagon and buffer chests. Biters somehow reached 0.80 evo before I even had oil.So, the meta is too build small and rush tech on a tiny starter base? Really ironic for a "factory must grow" meme game.Yes, I am bad.
>>558388372How many hours is your save? I can't imagine being stuck on yellow a dozen+hours in.
>>558388372true enjoyers know that you are supposed to turn enemies off
>>558388695idk, I deleted my save and will just restart with a few different mods. I had red belts and blue inserters and was starting to set up oil, but biters were being too annoying. I rushed trains early with red + green + black science, than went out to make my "train base". I spent a lot of time setting up BIG smelting areas with trains, mining outposts, circuit and science making outposts, a new mall. Then I spent more time to upgrade the most critical parts to red belts + blue inserters.Since everything used trains and had uncapped buffer chests, the factory was making a lot of polution just to fill these buffers, without any real reason, I spent a lot of time killing biter nests and moving around (trainworld). I used a sniper rifle mod that was kind cheaty and half carried me over against biter nests with turret creep.>>558389665I considered using console command to change to peaceful or just power through the annoyance, but I was just feeling like shit for my base at this point. I also used alien biomes mod and kinda regreted it, every new biome is just depressive.Next time I will just rush up to blue and yellow science with just 10 smelters or something. Maybe play with enemies off, I don't know.
>>558389841>rush up to blue and yellow science with just 10 smelters or somethingbad idea
>>558389841This time rush flamethrower turrets first and consider getting construction bots too. You could build your train base far faster if you didn't have to lay every track yourself. Once you build a wall with repair packs you could afk near infinitely because flames are amazing.
>>558388372It's not a rule or anything, but people generally build 2 factories. You got your bootstrap factory and your main factory. Your bootstrap factory builds all the stuff you need to build the main factory and usually will get you through automation and logistic science packs. Usually you just go full spaghetti to get your bootstrap factory up and your main factory is more organized. Usually I'll dip briefly into chemical science with my bootstrap just to get construction bots and advanced oil processing. The trainyard blueprint I usually use for my main factory is a pain to set up by hand but once I get bots unlocked I have enough rails and belts to get the main factory up nice and quick. Once my main factory is up I just let the bootstrap factory idle and become a part of the whistle stop tour on my rail network.So, again, not a rule but if you have plans for a grand factory you really should get a bootstrap factory first to supply the construction.
>>558388372>>558389841Seems to me like you switched to your "big train base" way too early. Make sure your starter base can defend itself and research all the inserters and oil stuff before you start building an entirely train-based base and go big.Flamers make biters a complete non-issue, setting up a temporary oil supply train or pipeline for them just so you don't have to worry about the bugs anymore at all might do wonders for you.
>>558390520I was thinking robots + laser before expanding. Robots need yellow science, so laser should be easy? Last time I played (not counting this disaster), I spent a lot of time setting up flame turrets and some trains to take oil to outposts, only to become obsolete soon later. I will still lose a lot of time running around to repair walls without robots. Building big by hand was really time consuming too.>>558391007Having a "bootstrap" factory is what I tried to do, but I went for the big one too early. Just got my trains and went for it.>>558391367yes, first time trying this strategy.
>>558391632your bootstrap factory should probably make all sciencesyou need all of your QoL stuff researched and mall'dand you want it stable and reliable. you leave it up and running, and then grow your big base off of it or separate from it>I will still lose a lot of time running around to repair walls without robotsthis is like the definition of too much, too soon. creating unmaintainable infrastructure that ends up costing you more than it savesi don't think you should clear a bunch of spawners and build The Wall until you're capable of automatically maintaining it
>>558391632Construction bots are blue science.
>>558370672>Trading>The PA system now works>Solar storm with only 20 seconds of light>Iron, Steel, and other mineral piles>Fire in the mortuary>Planning of Atmos 3.0 (cleaner and probably just as crap)
>>558395102been doing some thinking about how to make a gigafuck cooler, and don't have any good ideasa vent can do about 12KW of nighttime 150C /pol/ condensation , and with a counterflow exchanger that can get you ~7KW of cooling at 20C or ~3KW at -90Cbut adding more vents quickly goes over the heat exchanger limit and the efficiency shits itself, so while you may get more condensation, it becomes impossible to reach -90Cif we wanted say, 100KW of cooling at 20C we would need to spam an insane amount of counterflow HE's in parallelspamming them in series might be more efficient, but liquid evaporating in the pipes hurts efficiency and seems impossible to modelperhaps something could be done with portable liquid canisters - the portables connectors have a gas and a liquid connection and that might be useful as a 50% efficiency heat exchanger, depending on how exactly it works
>>558395102now turn it sideways and install it in the living quarters
>>558391632>Having a "bootstrap" factory is what I tried to do, but I went for the big one too early. Just got my trains and went for it.Then.. add to your bootstrap factory so you can bootstrap your main factory.
After a few hours and several teardowns, I feel like I'm starting to get Gleba. Creating self contained nutrient/spoilage modules that feed off of the fruit and bioflux bus seems to be working. Trying to do it without bots like Fulgora.
>>558401718Nice Gleba. I like how compact everything is
>>558369706Captain of Industry is not a city builder lol. Thats like calling Factorio a tower defense game.
>starter factory is becoming a mess>decide to tear it down and rebuild it>spent 4 hours on it>this is everything set back up minus a few starter materials and storage cratesI really thought I had more but I guess now. I got plenty of room to expand here for a bit atleast. I'm about to start steel production which is how far I am currently.
I now have full control over all water sources on the map>Badtides routed straight out through pipes>One of which drains straight into one of the two permanently contained badwater outlets>Both of which power lines of power wheels>While clean sources are piped into the tallest craters to cascade downwardsCurrently preparing platforms to build a wonder in each crater, just because I can
>>558396454>portable liquid canistersNow I'm curious what could be done when using a turbo pump to yank the vaporized /pol/ out of the tank and the liquid pipes.Maybe use a (back)pressure regulator instead to avoid overpressurization or overcooling.Chaining two such loops could make for a decidedly compact cooler.
>>558403906City builders stop being interesting for me when shit stabilizes and things become repetitive.I just can't get myself to play above 200 happy beavers. Same with Foundations.The only game that made me want to reach disgusting levels of pop was Banished but that one was extremely limited by low density housing, I just ran out of room on the map.
>>558378193>its overHow?
>>558378193Unlike the chad Wube who brought their release date in in response to Cyberpunk coming out in the same month
>>558383790That'll be a RIP AFAIK.>>558370672>hydrazine soon>doubt>changelog says "next Beta in the coming few days">switch to Beta>go outside>air is now 25% methane>MIPS has to be re-written to use new element namesWell then.>water production now occasionally belches fire>browse stationpedia>H2 + N2O auto-ignites at 50°C to produce H2O + N @ 6.5k°C>several more combustion reactions>H2 combuster has lost its localizationPerhaps reactions will be done natively now? Or perhaps not; there is an incomplete "industrial burner">volatile ice is now 20 mol CH4 2 mol H2>there is alcohol, but no apparent means of making it>>558396454>using a portable interface to tie together gas line & liquid lineNeat.I've heard that chutes don't transfer heat between their contents & the environment... except for windowed chutes. So maybe you could have two chute-lines alternating solid, windowed, and separate the cells with terrain. It would cost 8 entities per cell (instead of 3 for built-in heat exchangers) but you might be able to get arbitrarily high 'bandwidth' by over-pressurizing everything—maybe a 100MPa canister won't blow up in a 100MPa atmosphere?
>go outsideI meant in-game, not in real life. The air outside is probably still the usual amount of methane.
>get home from work around 1300>fire up statisfactory around 1400>do a few quick things>notice it's dark outside>look at clock 2300It's been a very long time since I've enjoyed a game to this extent.
>>558410812>H2 + N2O auto-ignites at 50°C to produce H2O + N @ 6.5k°CHypergolic moment.Any uses for methane yet? Any methane-breathing/exhaling plants?One might be concerned about any potential changes to composting gas output.I'm all for more ways to do things, like water production pathways, but I hate bloat.What about it's phase diagram?At the moment, water is the coolant with the highest boiling point.It'd be great to have options for (static) high-temp applications, i.e. Venus.
>>558418790Old volatiles gasses transmute to pure methane gasses; filters alike. There's a "hades flower" that breaths O2 & methane and breathes out pollutant, but maybe that's old.I did happen to make some compost and only got methane.Taking a closer look at the reactions, none of them seem useful since there's not really any way to get the reagents, and all of the outputs are old things as well.I haven't compared its thermodynamic properties.The best coolant now is probably 'Silanol' (another real-but-obscure). Abbreviated 'Sil', which I must try hard to not confuse with 'Si'. High specific heat. Min condensation point: -110°C @ 516kPa, max boiling point: 548°C @ 6mPa. There's also salt.Decaying watermelon doesn't produce alcohol.
>>558427740Is that some AI readout? Dude just build the thing and see what it does, or at least look at the wiki page. You can prioritize outputs but not inputs.
>oh cool, i'll just just turn all oil into fuel+polymer resin for power, plastic, rubber and sink the overflow with a priority spli-
>>558428753you okay?
>>558429016yes? why?
>>558428753crisis averted
>>558427740>>558428753haha filtered by overflow splitters
>>558431884
>>558404897I usually reach like 100 by the time I finish whatever I was planning to do, this one's not even at 70 (though I'll probably add a house or two so I can man the wonders before I'm done with the map)
>>558432314?
>>558424359>silanol>high specific heatphase change coolants want low specific heat actuallythe max tempdelta is (heat of fusion) / (specheat), and multiplied by 5 if you're using a counterflow at max efficiencyseems better than pollutant in every way, just hope it's not gonna be trader-only
>>558424359I see, so it's basically just a long time overdue splitting of volatiles into real gasses.>The best coolant now is probably 'Silanol'>High specific heat.>Min condensation point: -110°C @ 516kPa>Max boiling point: 548°C @ 6mPa.Unf.>I did happen to make some compost and only got methane.This is troubling. Unless they add some way to get hydrogen, perhaps via methane processing, I don't see an easy way to produce/reclaim water.>>558435385>just hope it's not gonna be trader-onlyI have a sinking suspicion it would be something like high-end materials in ONI - requiring high-end materials, with a complicated production chain.Frankly, I wouldn't mind things like chemical reactors, to compliment electrolyzers for gas and fluid reactions.
>>558363316what????
>>558365347holy fug these trains are fast
>>558437180it's sped up x4 nigga
>>558388372Blue inserters are way better than yellow, bulk inserters are unlocked relatively early, and anyway flamethrowers are early game tech and more or less trivialise biters on nauvis until the late game. You can very much grow the factory early on, it just sounds like you literally did it at game start if you tried to make a massive railbase before even oil - that means before having bots, that means placing every single building by hand. The factory must grow once you can automate growing it.
>>558403906bro's building clarifying ponds in the beaver game nahh :skull: :skull:
so now the dust has settled, was CoI in the right?
I have to say setting up multiple train stations is time consuming since I don't know the controls, such as the 'rail planner'.And my 1-2 is inverted again.
>>558446519>rail plannerwhat do you mean? Just building rail? Click and drag or shift click for long stretches of rail. Also copy/paste your existing stations.
>>558368707I'd say Songs of Syx almost fits the bill. It's more colony sim, but it can feel a little /egg/y at times
>>558448728I hate SoS.It's so close to being good but then you get the devs stupid autism that forces him to "balance" the fun out of the game.
>>558448980like what?
>Rerouted badtide makes the badwater wheels spike to 900 and settle at ~650 eachlelThis setup produces at least 5x the amount of power it'll ever consume
>>558449064Regions got nerfed to the ground. Tech got reworked to be even more involved. Water and fertility changed. Slaves nerfed. Either ambassadors are bugged or got nerfed as well.That was about 6 months ago though. I dropped the game so hard I don't feel like revisiting it.
>>558450120yeah it's early access and constantly developed with no intercompatibility between versions, I'd expect that. I'd be mad if shit stayed trivially easy, and he did already mention he's going to make regions a lot better in the future. you just sound mad.
>>558452962I stated my opinion, which is the dev making things unfun due to 5 people minmaxing game mechanics so he punishes everyone for it.If you just want shitposts and ad hominem go to /v/, don't shit up this general, thanks.
Wow, thanks Steam.
>>558446519design a universal station and build it with bots
>>558446519Just copy-paste your stations and let bots do the work, my friend.
>>558365347why does it randomly stop at 0:10 and 0:16
>>558455249Isekai factory game? Sign me up!
>>558455709because there was a train ahead, there's constantly trains moving
>>558455881Factorio is literally this
>>558456062there was no train visible ahead just unoptimal signaling I guess
>>558456246>no incarnation or transmigration >no harem>no cheat skillno it's not
>>558456946>no incarnation or transmigration You suddenly appear on a different planet>no haremCountless hot and single biters and spitters are inbound on your location>no cheat skillYou're super strong, can craft super complex shit by hand, and can respawn
>>558457253>single biterssingle UGLY biters>super strongyou can barely punch a few biters before dying
>>558457464Biters are even stronger
>>558456525because it's too low resolution
>>558457554not an Isekai thenyou need to own the mobs without effort
>>558457253That Time I Built a Giant Factory To Genocide An Entire Species By Eating Only Raw Fish
>>558457780there's plenty of isekai series where the protag is a shitteryou're mistaking power fantasy for isekait. slop connoisseur
>>558457253>>558457913I am a Space Engineer but I Crash Landed on a Planet so I Have to Build a Spaceship Factory From Scratch but the Native Lifeforms are Sensitive to Pollution Which Meant That I Have to Genocide Them and Unfortunately I Could Not Find All the Resources Required on This Planet so I Also Needed to Build an Interplanetary Logistics System to Scour All the Planets In Order To Escape!
>>558458497>nuclear AND solar AND accumulators>walls for some reason>1/3 engine width coverage
>>558456946Maybe stop reading litrpg slop isekai?
>>558458038if my self insert is not a literal god then I don't care about it>>558459524any other kind of literature makes me sad
>>558458497>2 railguns>2 missile turretsUnless you're crawling your way there, prepare to get obliterated
>>558459342For me it's those 4 green circuits in foundries
>>558460416That's where the 1/3 engine coverage comes in. But still seems like not enough, even with explosive damage research to 2-shot large asteroids.
>>558457913>>558458916Not enough anime girls ready to bear your children for being nice to them a single time.
>>558462337its fine you can always slow downand reaching the edge to win the game is easy especially if you don't intend to get back, let alone collect prometheum
NOYOU MUST GO FASTERSHOW THAT EDGE WHO IS BOSS
nerds
>>558464892>32km inThere's barely any asteroids, it only starts ramping up close to the edge and even then only gets really dense some ways past the edge.>all legendaryIf it's possible to keep 700km/s past the edge it's probably only with a quality ship. But all legendary near aquilo is just babby mode
>>558458497game name?
>>558455249>game lets you automate a single task>gets tagged with automation
>>558455249Join me in tagging games with "Factory" so we can one day get a new tag that filters idle shit.
>>558456946>no cheat skillYou can literally grab fish out of the water from miles away, and then eat them raw to restore HP
>>558465554Fair, I didn't have a ship going there at the moment and I was impatient for a screenshot. I have them going at full speed until they enter the shattered planet area, in which they then go ~350.
>>558467638That sounds like a trash skill
>>558470056He can put an entire train in his pocket in seconds
Factorio 2.1 patchnotes leakVehicle, chest and player inventories now also use the rocket mass system for how much can be carried
Why can't I handcraft lubricant
>>558470056I Was Transported To Another World And My Only Skill Is Grabbing Fish?!
>>558471579where would you hold it
>>558472113Pockets
>>558472113heh heh heh you know where :)
>>558473619but then where does the pee go
I've been working on this behemoth. It could have quite literally been half its size, but I want to do stuff with oil processing and sulfuric acid on the right side of the ship for fun. Until I get that set up, I can make the bottom of the ship into a very, very large promethium storage system.It exclusively uses a combination of lasers and railguns to defend the sides because it makes the ship look like a really big computer chip from map view. The front has a little bit of trouble when flying towards the shattered planet because the corners get peppered by asteroids and get destroyed if the ship is going faster than 200 km/s.One of the things that resonated with me a couple of threads ago was an anon complaining about every ship inevitably falling into a sushi design, so I wanted to minimize that as much as possible by making it only do sushi for the asteroids (which cannot be avoided) while the byproducts are uniformly collected.
>>558230408>>558230686The voice acting in the first game (X:BTF) was really fucking good.I think that for the on-board computer (Betty) there was a master sound file with multiple variations of each syllable and the actual in-game speech was constructed out of those.So each "sound file" just referenced fragments of the master sound file. Was a bitch to create new texts, but the quality was awesome.
>>558381493Wish they would include an armor system like starsector.The AI would never be able to properly use it but your shields shouldn't be the only defense to your HP.
>>558474817Into bottles, where it belongs.
>>558474863Also, >recyclers by the asteroid byproductsMy options were to cut out railguns so I could chuck that shit off of the side of the ship, or set up recycler loops to deal with the clogs. I'm not about to remove a single one of those railguns or grabbers to facilitate that, and the recycler loops just works.
i havent tried the space age expansion yet. what is the incentive to go to space?
>>558475382>voiding copper/sulfur/calciteshiggy diggylet them back up when full, the normal asteroid crushing gets you way more iron/ice/carbon
>>558474938Huh, so that's why it nailed that typical style of a Sci-Fi robot voice so perfectly. That's pretty fucking cool.
>>558474863Asteroid sushi can be avoided too. You can have dedicated grabbers per asteroid, or filtered output inserters and a circuit that tells the grabber to only pick up chunks you currently need.
>>558475469>what is the incentive to go to space?Basically finding new resources to craft new and better shit.Oh, and unlocking cliff explosives.
>>558475258fair
I tried adding a reverse lever as per the diagram I based it on, but at best it just makes it reluctant to go forwards. I'd probably need to spend hours tweaking the geometry and improving that slider bit to make it work.Funny thing happened when I first tried the lever though, it actually improved the 'valve' timing and made it go forwards again but faster
>>558475469>incentiveDepends, what do you play the game for? You can be a retard nihilist and say that nothing you do in Factorio ultimately affects your life so there's no incentive to play in the first place. The opposite view is that finishing the game is an incentive and you obviously need to go to space for that in SA, just like you needed to launch a rocket in the base game even though it doesn't meaningfully change anything.As far as gameplay goes, space in SA actually has a lot more incentive than rockets in the base game, because the latter only unlocks space science for the infinite upgrade techs while space in SA unlocks a pretty large amount of actual content. Probably about 2/3rds of the game are locked behind space.
>>558475841The circuit conditions I set to void those is actually impossible to fulfil, because I initially set it up so that all 5 crushers were doing the advanced recipes before I started paying attention to what was clogging>>558475469The DLC moves some research to the 3 inner planets (cliffsides, artillery, MKII equipment items, Spidertrons, every T3 module), but it also adds new buildings that have a base productivity boost equal to putting 5 T3 prod modules into your machines, typically more module slots, and Foundries in particular (which let you set up fluid busses with molten metals instead of funneling all your metal through assemblers). Space platforms can also function independently as factories in space that handle all of your iron needs before you clear Gleba, and anything that doesn't require Stone after you clear Gleba (though you can still do it with imports)It's more apt to ask what incentive there is to return to Nauvis after a point. The answers to is Biolabs (+50% base prod, slower science pack drain, 4 module slots). You could also say that the resources effectively become infinite on Nauvis since mining productivity is cheap in Space Age, but Biolabs are the real reason to go back to Nauvis.
>>558477092machines dreamed up by the utterly deranged
I love Factorio!
>>558457464Are you suggesting that biters are incels.
>>558476340i need to go to space to blow up cliffs now?
>>558478571Yes, but it's locked behind the planet that gives you Foundries (which makes anything involving metal, including its science packs, basically free) and has a pretty paltry cost of 500 red/green/blue/white science, and 500 of the planet's metallurgic science packs. If you want cliffside explosives, you can shotgun it pretty easily.Also, rocket launches are 10x cheaper and unlocked at blue science instead of yellow, since it's no longer the game's win condition and you're expected to frequently transport items to space platforms.
>>558478571Yes, not kidding. You can't imagine the sheer amount of seething when that was announced prior to release lol.But honestly it isn't really as bad as it sounds, the new cliff generation makes cliffs far less annoying, and if you go to Vulcanus first (Which you should do anyways) it won't take super long until you unlock cliff explosives.At first I didn't like that decision too, but after my first SpaceEx run I realized that it really isn't such a huge deal.
>>558478948*Meant Space Age, not SpaceEx of course.
>>558478903oh ok, if launching is easier then i guess i can stomach it. i assume i can use the underground belts to kind of bypass that in the mean time?
why won't the belt, pipe and hypertube autoconnect?
>>558479360Yeah. Underground belts just work, or alternatively elevated rails if you want to use trains (which go over everything as long as their rail supports can be placed)
The cliff explosives decision was weird to me, I remember reading them explain that they wanted “unique” outpost designs on Vulcanus, but then they went ahead and gave you a fuckhuge flat area to build on at the landing spot anyway. Also, due to the nature of Vulcanus’ enemies, the outposts are as simple as they come anyway, and the explosives research is cheap enough that you’ll have them by the time you even need an outpost. So it all seems a bit contrived and all it really accomplishes is making early-game that much more annoying. Then, you go to Fulgora, and you find that they solved the same problem there by just making an extra research that improves the existing rail support to work on fulgora. Why couldn’t they do that for cliff explosives Vulcanus? I’m pretty sure that rail supports were only spared from a Fulgora checkpoint because they’re a 2.0 new toy and cliff explosives aren’t and they were afraid that nobody would play with them if they did.
>>558480189oh yeah i saw elevated rails in one of the title screen videos and that was new. that will be cool to use if there are elevated depos so my train is always above the factory
>>558480603Unfortunately there aren't. Maybe there's a mod for it like there are for elevated pipes, but elevated depots aren't in vanilla.
>>558480839:(
>>558479551Because you're playing Satisfactory
>>558363096uuuh can I get the full book this was sourced from?
>>558477134>+50% base prod, slower science pack drainNo, it's 0.5x drain speed, which means DOUBLE prod (multiplicatively). There's no other innate prod bonus.The resources being effectively infinite also doesn't hurt, vulcanus basing is honestly a noob trap imo because big miners + mining prod is so good, while space logistics are annoying.
>>558481029literally doesn't matter except on vulcanus itself or if megabasing
>>558481982I wouldn't go so far as calling it a trap. Vulc is good for early parts of Space Age while the script flips in mid/lategame when you start beefing up your mining productivity to the point that Nauvis can keep up. They have two distinct parts of the game where one is more viable than the other.
Captain of industry newsBuy the stacker DLChttps://www.captain-of-industry.com/post/cd-54
Bridges
>>558483976I was joking about stackers being DLC. They're included in update 4 for free unlike the train "Expansion" DLC which is very real. https://store.steampowered.com/app/4349830/Captain_of_Industry__Trains_expansion/
>>558482498My problem with that is that you end up having to build two complete bases. Three considering you'll have an early game nauvis base too. Basically doing vulcanus in early space age means building an extra temporary base for relatively minimal utility.It can be viable if you rush vulcanus with a tiny nauvis base and then use it as your main "starter" base for yellow and purple and everything else up until megabasing, but I feel like that requires the sort of planning that a new player isn't going to put in: I've seen it be extremely common for players to put off space for a while, and then e.g. do vulcanus and fulgora, and go "hmm I want to scale up my base, where should I do it". Like at that point you already have a respectable nauvis base, just shove it full of productivity with the new toys you've unlocked, beeline aquilo, and either win the game or start megabasing right there on nauvis.
>>558381493you just need more firepower
>>558483785Very Timberborn-coded
COI tentative roadmap Iron will be banished so steel can take its place
>can't place the water extractor into the blueprint designer
>>558485787Place the designer underwater
>>558486069giwtwm
>>558483785I could care less about the trains DLC "controversy", this update looks amazing.
>>558486478>CouldThen there's still hope for you.
>>558486069>>558486390
>>558486478could of*
>>558484331what is the gameplay loop like? needing to dig out the terrain is a cool idea but i'm wondering what happens when you finish extracting everything on your island
>>558487408then you trade with world map settlements via contracts to bring in raw resources in exchange for finished goods, which is always a net profit for youlategame you just drop meteors from space to mine for ores
>>558487408Its just like any other factory game. Build a factory to unlock new tech to build a bigger factory etc. There's a worker element that is present too so you have other things to focus on. Running out of resources is easy but there are other islands you can trade with you set up mines on a world map.
>>558487539>>558487630do you have to go to those islands first and build the factory there before you can trade with them?
>>558487093AAAIIIIEEEE
>>558487703Yes, you have a ship that you can use to visit different POIs on the world map. Sometimes you find a different island to trade with. This isn't randomized and there is a set amount of them with specific goods to buy/sell and to set up trade contracts with. This is basically a fancy menu, you're not driving a boat around.
>>558487703nah, the game has a worldmap exploration minigame where you just send your flagship to nodes and check what's therecould be an off-map resource mine (those don't exist for iron or copper however), a settlement, some free resources or pirates that you'll "fight" (it's just a research check on whether you've upgraded your ship enough) to pass throughall factory gameplay is basically limited to your own island
>>558487703No. It's just a menu where you can select a trade agreement. Your ship leaves with resources and brings back what you traded for.
>>558488195kek i think an asteroid like that would wipe the whole island out
>>558488481nah it's fine you can see the parachutes and engines slowing it down on the loading screen :^)
>>558488613one of you 400 iq engineers should calculate how much force it hit the ground with in order to make a crater rim of that size
>>558488952about 3.5
>>558488952it softly touches down. it's just the composition of the asteroid and it's sheer weight crushes and moves the ground beneath it to the side.
>>558484724All that is true, but based on what you're saying, I believe you're limiting it strictly to players on their first run, where I believe it's more reasonable to apply it to any player that's still in the Discovery phase with the game. Which is to say, those on their first, second, MAYBE third run (if they're a bit slow in the head) where they're still figuring out how to do things more efficiently than in their previous runs. I've found that it's mostly people that are still firmly in those phases (particularly their 2nd runs) that will focus on Vulc basing for the majority of their runs, because they have experienced how much easier it is to build on Vulc in the past.Also for what it's worth, I still do science production on Vulcanus. Even if I drop the planet after unlocking biolabs, you can still utilize labs on Vulcanus for infinite research (particularly mining prod and physical/laser damage research). If it's there, there isn't a compelling reason not to use it.
>>558489423how would that cause ejecta to be formed?
>>558490073Those were put there by workers for cosmetic purposes
>>558492505oh ok
>>558486069>>558486610Grain?
>>558471885kek
>>558462180>they're really power hungry :(Max reduction is 80% reached with 2.66 tier-1 modules.
what are those heat spots?
>>558496424heat spots
>>558497017
>>558496424game name?
>>558497864quake 3
>>558497864factorio 3d
>>558497864arknights endfield
>>558497864Goat simulator 4
>>558497864its okay
>>558498326It wishes it were that good.
>>558499717so if you don't defend your platform well enough, does all of your progress get wiped out?
Hmm ... I unlocked electric mining drills and I want to create a proper smelting setup. Let's see. They spit out an iron ore every 2 seconds? So that's 0.5/s. And my smelters they take 3.2 seconds to smelt an ore? Hmm, how does this fit together? Well, I need to transport ore, so let's work with the yellow belts. They transport 15 items per second, was that it? So if a miner takes 2 seconds to create an item, that means I need double the amount of miners! 30 miners to fill a yellow belt. I just put them all in a line and make sure it's roughly above 30 miners!And I can do the same calculations with my smelters. 3.2 times 15 = 48.This is not that hard. If I always calculate backwards - what I need to produce to fill a belt and then forwards, what I need to feed into a factory to produce a fully filled belt, I can calculate the perfect ratios! And Factorio always tells me what a machine produces every second, so I don't need to calculate crafting time times crafting speed to get the final result! When I started I confused these two terms!
>>558497864Terraria
>>558499879You can try to fly back into safe space if your ship doesn't get completely crippled and you aren't too far out, otherwise it gets destroyed and if you are on board yourself you also die.But since you can blueprint the whole ship and just build a new one, it's not like your progress gets completely wiped out if you don't want to savescum.
>>558500274bruh do people really think this way? i put as many miners as i can fit and my smelters don't matter because the mine will eventually run dry anyways
>>558500843It's a /v/ shitpost
>>558500843Do you not? Wouldn't you divide an ore patch which fits 102 miners into roughly 3 equal chunks? I mean you need to know at least the 30 number.>>558500903What does that even mean? That is such absolutist language. Like you can just dismiss my post without engaging with it. Is there something that triggers you? Do you think it's unbelievable anyone can ever think like that? Do you think it's some sort of copypasta?
>>558488195>tfw no asteroid gf
oops
>>558501643it's a long distance relationship
>>558505397She goes to a different solar system, you don't know her.
>>558500274true....for machine recipes... if i want to produce 1 of this product per second ... i need to match the number of machines to its crafting time... this isn't perfect though, since there is no assembler with a perfect 1.0 crafting speed... but calculating this ratio is practical and convenient. this calculation trickles down... if i want to have enough inputs to match this ~1/s ratio... i need to produce its inputs at the same rate, multiplied by their required quantity... heh, it's all coming together....
>>558497864acceptable assembly
>>558505263Rev up that beacon. A new boat of immigrants can haul the irradiated corpses out of their homes.
>>558487408digging and dumpin shit is just something to prepare space and satisfy your sandox-loving brain (the IRL one not the video game mode)it has a bartering pseudo-economy and at some point you can just import shit you want, value add, then export it like a modern economyor in lategame you can just drop asteroids on yourself to spawn in more resources
>>558489020
>>558497864just a scan of my butthole, the heat spots are hemorroids
Planning my Space Exploration research path. I'm looking at Energy 1 > Astro 1 > Material 1 and 2 so I can get space rails, pylons, and a space elevator goingI don't know if its worth taking a detour to get Bio after Material 1 but it's not looking like it
>>558509337The only benefit I can see is the significant data boost from having all three kinds of insight, but bio would require building yet another outpost and this one has to be on a biter planet
>>558509926*All four
>find a neutron star>oh boy that looks cool. I wonder what happens if I jump inside>it drains my mecha's energy and I get stuck orbiting it foreverWOOOOOOOOOOOOW HOW WAS I SUPPOSED TO KNOW
>>558510461>what if I jump inside a baby black holethis is (you)
>>558489908Yeah that's fair. But I kinda feel like if you know enough to plan ahead, the discussion of which planet to base on probably doesn't really apply to you, since you can make your own informed decision then. If I started a SA run from scratch right now perhaps I would indeed rush vulcanus without even building a proper nauvis base beyond the bare minimum for blue science, since in the early game it's pretty cool, and then possibly focus mining prod right then and there and then move back to nauvis after gleba.>Even if I drop the planet after unlocking biolabs, you can still utilize labs on Vulcanus for infinite research (particularly mining prod and physical/laser damage research). If it's there, there isn't a compelling reason not to use it.I guess yes once you've built the base, but biolabs are so massive that I'd probably just ship whatever I had to nauvis anyway, and stop expanding vulc production in favour of building any more science all on nauvis.
>>558496424I thought this was a map of eurasia at first
>>558510461>sees this>"hmm yes, I will fly directly into it"
https://youtu.be/RsKU42ic850
>>558511886Don't even pretend like you didn't drop into a system with a neutron star and go"Hm.. what if.."
>>558512590I did, but I didn't fly straight into it so I had enough momentum to get away. I didn't even know you could get trapped.
>>558511886You gotta ride the lightning
>>558514001>Get into ED again after getting a VR headset>Drop out of witchspace>Sigh at neutron star>Look at fuel>Look at hull integrity >UGH>Swoop into the plume>Fuck it up like I always do>Heat and damage alarms going nuts>Was that crack in the canopy always there?>Take the Long Leap>Right into another neutron star>Sigh and roll to line up with the plumeI know I can disable neutron star paths. But i'm not fukkin gonna.
>>558509337If I recall the only useful thing Bio unlocks is the Spidertron. Granted it's really damn useful to have one on each planet so you can do more stuff without actually having to go to the planet. But yeah you want the space elevator as soon as possible since you'll be designing your space base around it. Also Bio science is the most complex of the four basic space sciences.
>>558515406Could mostly do it with tanks too. They have equipment grids. No logi slots but I always have a couple tanks full of wall repair supplies to rush out to walls if there is a breach.
>>558515082Congrats anon!Also why the fuck does the victory screen still just show that generic ship instead of the one you actually beat the game with. How can a dev team that's autistically obsessed with taking care of all kind of small details still not have thought about that yet
>>558515113I don't really mind complex space sciences, the real pain is just making the new outpostGoing to need to do it eventually, though
>>558515809Even worse is that the hub is the placeholder art
>been playing a ton of satisfactory>try and make my factories as realistic as possible (avoid clipping and floating objects as much as possible)>look at other peoples builds for ideas>everyone just builds fuck huge floating platforms in the skies with no supports what so everIt would be so much easier if I could do that but I simply can't do it.
>>558483930I hope you can make off ramps for suspended roads.
why does captain of industry not let me build in the spots that are being deconstructed? that is baloney
>>558510461>>558511886You can get out if you have good enough reactor fuel, something with proliferator on there's also an achievement for skirting a black hole, you can't fall but you can get stuck as it drains power quickly
>walkable factories
>>558514657I really don't feel like playing ED again but flying to the edges of the galaxy with an exploration conda was a very cinematographic experience.
>>558532186>cramped factory space without any kind of marking or safety railing
>worker village water supply is plugged into the oil refinery
>>558483785>Approximately how long will this game be in Early Access?>Our timeline is still uncertain, but we expect 2-4 more years in EA (as of 2026)guess I'll wait until release in 2030
>Chunk aligned train blueprints But why?
>>558479551Not within snapping distance. You basically want to build your belts/pipes/rails etc. either to both edges of your blueprint or leave just half the minimum length free for auto-connect to work. This becomes important for rail blueprints, where the minimum length for a connecting piece is 12 meters.
>>558538489used to be relevant for when you couldn't grid align your blueprints
>>558538489Easier to just lay shit down. The rails go down first, the stations come after.
>>558538996just grid align it instead lol
huhit doesn't even look that bad from up here
>>558539925doesn't look satisfying at all
>You are not allowed to do thing. Period. I am not letting you do thing with my mod. Shut up.Last time I played cerys just to spite that son of a cunt I just recycled personal laser defense, tier 3 battereis and the mech armor itself, over and over, because fuck you.
>>558497864south-east asia
uuuhhYeah. Yeah, that's right.
do trucks still stop working if they share a path in satisfactory?
>>558545036You ain't gonna need it.
>>558539119A chunk is part of a large grid
>>558545506I know. And I messed that one up anyway.
>>558545036>place signal before crossing>it actually exists after the crossingdoes wube really...?
>>558515406No, not as if you were on that planet. The only thing the spidertron gives you is basically mobile roboport coverage (and mobile rocket launchers). Good for setting up remote outposts, but not at all crucial within your main base where you already have roboport coverage. You do, right?
>>558511886
>>558532186>>558533189I actually kind of miss the walkability design constraints that the base game had. You get the mech armor around halfway through the game, maybe less by some metrics, and from that point on building collision just doesn't exist for you anymore. It used to be good practice to spam undergrounds in pipe spaghetti in order to make it walkable, but now it's simply easier to just drag a straight pipe because you can fly over it anyway.Even trains used to be a big meme as to how dangerous they are, some people built gate designs, but nowadays this is all trivialised as soon as you finish one of the two easiest off-nauvis planets and then for the rest of the game you can stand on rails and ignore trains entirely.I kind of miss it.
>>558541590I haven't played that mod, QRD on what the impact is?
>>558548040Think of walkways as separators for sections making different stuff, framing the outer perimeter of the factory, and, with markings, they can serve as guidelines for putting down expansions.
>satisfactory has fulgoritewtf???
>>558548485Walking between builds was never an issue, I'm talking within the builds themselves.Also wasting space on walkways is cringe.
>>558548730>wasting [infinite thing]
>>558548123Cerys is a puzzle moon that in simple terms is Fulgora + Aquilo. The planetary gimmick is that you can't drop items down to the planet (besides Construction Drones) until you fullclear it (which would mean that you're stuck on it, but recent updates added a teleporter in case you get sick of it).>Nuclear scrap recycling to get all your materials, which includes u235 and u238>Freezing mechanic with radiative heaters scattered along the surface. Post-Aquilo research lets you craft these.>Asteroids drift above the planet that can be destroyed and crushed. These do not damage your buildings.>Goal is to repair a giant reactor so that you can fuck off and leave the planetAfter you clear it, the planet becomes a source of Lithium, Uranium Fuel Cells, Fusion Fuel Cells, and optionally the planet's Plutonium Fuel Cells/Reactors (which are a halfway between Fission and Fusion). As for what the other anon posted, there honestly isn't a good reason to prevent you from recycling those things after the magnetosphere technology. You have fullcleared the planet at that point and can just drop logibots down to the planet anyway, and the only reason you'd want to recycle Construction bots and Exoskeletons is for stuff to make Logibots.
>>558548892The total area of your factory is finite.
>>558548893Ah I see. And I assume the local scrap doesn't let you build logibots?
>>558539925Always impressed by how shit this game looks, the contrast between the seemingly plastic structures and the rest of the game world. I hate satisfactory.
>>558549498>"iT's FaCtOrIo FoR pEoPlE wHo LiKe GrAfIx">look inside>looks like the absolute ugliest dogshit
>>558549104You can after you unlock a recipe to synthesize lubricant from lithium, but otherwise no. They want you to be fully unable to use Logibots until the Magnetosphere trigger tech (launching a nuke into orbit), which is fair since it's extremely easy to play around the planet's gimmick when you have Logibots airlifting fuel to the radiative heaters. But again, there isn't really a good reason to prevent you from recycling Construction bots after you clear that trigger. The only reason that restriction exists is so you can't make logibots early, and it's communicated to the player that they can't do it until the magnetosphere research is done when you attempt to recycle them.
>>558549856I think they could have avoided their horrid visual clash if they chose to make it into some sort of space platform factory game, then it wouldn't be so jarring, but they went for the plastic toys in the sand aesthetic. Props for being a 3D "Factorio" it at least has that going for it.
>>558550112>nuclear waste has a chance to contain fully functioning centrifugesI'm amused
>>558477092Pretty cool, but why not work on this in a better environment? I think Space Engineers physics sucks and can't honestly think of anything 3d otherwise that you could build this in.There is a program called Algodoo (previously Phun) that is 2d and includes probably the best physics in a "game" if you're looking to make something complex.
>>558549856not for people who like graphics, it's for people that think 2D games are "worse"
>>558545036not symmetrical
>>558548123Nothing, I just find it annoying that the dev decided to implement an arbitrary change that made no sense because he didn't want people to cheese the planet, that I didn't even think of before he told me about it explicitly. He doesn't want you to get "free" electric engines. The process is extremely half-assed.
>>558545571a smaller grid is better
>>558552908Ah, but that's the point - it ISN'T the perfect environment. I don't just want to be able to make anything at all, that wouldn't be as fun - I want to make complex things that break or deform if you make them wrong. I want to make gear systems with the correct ratios by hand. I want to form wackass linkages that serve no purpose from only a single reference image.Also, 2D isn't quite as fun.
>>558555036That's pretty based
>>558541590I found that mod super unfun. It was just a shitty, grindy version of Fulgora
>>558558793all planet mods are bad
how do we fix it?
>>558559420just do nothing about it and play a different game
>>558368707Capitalism 2
>>558549856DSP is a lot better of a "factorio for people who like graphics" anyway
>>558562574I disagree.
>>558562574I agree.
>>558562574I on the fence about it
>>558562574I don't know
>>558562574Can you repeat the statement?
How am I supposed to defend Gleba?Should I go back to Fulgora and get the Tesla turrets? Those require ammo.Artillery? Best bet is rocket with rocket turrets, am I correct? And that's considering the enemy on Gleba isn't evolved fully yet.Thanks
>>558563854>Those require ammo.they don'tammo is for the gun only
>>558562574It's a great game, for one playthrough. Desperately needs content mods and there aren't any.
>>558559420By uniting the workers and slaughtering the capitalist parasites
>>558563854the tesla turret doesn’t require ammo it just savagely assrapes your power grid to death so make sure you have plenty of excess and scalable power. besides a good offense (arty) tesla is the best defense by a country mile but you will need damage upgrades as always
>>558563854>rocket turretsThis>Tesla turretsAlso this.Don't be afraid to overbuild on those, if you have more than enough of them and are ballsdeep into damage research the enemies become a non-issue.>Artillery?Only if you feel suicidal and want all stompers in a wide radius come attack you at the same time.
>>558563854IIRC landmines are the best.Rockets are also great, especially explosives. Be careful of friendly fire.Teslas are great, and quality teslas are a major upgrade over normal ones due to the fork chance. Good for cleanup where rocket turrets would friendly fire. If you have excess power, they can solo just fine and require no ammo, but you really need a lot of free power. They're like better lasers in that way. But you don't NEED them.Arty does indeed help a lot. Good arty coverage and a lightweight tesla-only perimeter can work fine. But also good arty coverage and any decent perimeter can work fine.And yet landmines are still the best IIRC.
Landmines are very effective but I fucking despise every single other aspect about them. The false alerts, the construction bot toll, the spitter loops, it’s such a pain in the ass and makes it feel like a half-implemented feature
>>558566128They're the only item in the entire game that is explicitly designed for PvP. It feels half-implemented because the primary use case for it does not exist in singleplayer.
>>558566685>Player vs. Penatapods
>>558566685This guy hasn't ever tried actually using landmines.
>>558567493Yeah right. And I bet this guy doesn't know that they're invisible to enemy teams and apply hitstun to players when they explode, as they do in PvP.
I’m interested in Satisfactory when it goes on sale. Is there any benefit to hosting it on a dedicated server on my network if I’ll most likely be playing solo?
>>558569385yes
>>558569385Only if you plan on leaving it running in the background, which kind of defeats the point of the game, but is also completely understandable for some of the later goals.Really it is better to just keep doing side tasks in-game while things run rather than expecting things to be done when you come back to it like an idle game.
>>558571516except for the last phaseby then you're tired of exploration and it's another 12+ hours of nuclear pasta
>>558575549Yep. Endgame you run out of side tasks anyway, but that is a good many hours in and skipping precious early game time to get to that without exploring any side content doesn't seem like a good idea.
>>558564348shut up Ivan
>>558564058that's why so few people have the endgame achievements?what about megabasing
>>558577332IMO megabasing is pretty fun because you actually have a concrete goal to build towards, which is giant dyson spheres. They are MASSIVE material sinks and you're unlikely to build anything significant by the time you're done with the tech tree. Finishing the game is basically a "cool, you unlocked everything, and probably started building a single small sphere (that might be 50% done or so). go forth now, the star cluster is your oyster."In some ways it's kind of "number go up" just like in factorio, but the fact that you're actually building megastructures and they're getting filled out and completed before your eyes is very cool. Each sphere is basically a project that can reach 100% completion, so you can set yourself a goal of for example finishing a sphere around a blue giant, or finishing multiple shells around one star, etc.And there's enough stars to go around that maxing out all the spheres in your save file is pretty much unrealistic, so it's not like you reach your goal and you're done; you can keep using your throughput to build more spheres just like in factorio you can keep queueing infinite research, you just get tangible and satisfying checkpoints when you finish a megastructure that you had set your eyes on.
>>558363182he cannot drive, therefore the engineer is a female.
>>558577332I didn't enjoy it as much as factorio, not entirely sure why. Space combat is awful regardless of how many infinite researches you do, and you always have to fight in person. Logistics feels way too easy, the logi bots equivalent is the intended way to play.
>>558365347what is brain gas?
>>558578810it's what happens when you hold a fart
>>558365347>"Shunt" interruptexplain
>>558578893I am curious about his modded game and you came here to jokes, maybe I should fill your brain with some gas if you know what I mean
Been away from Factorio for 6 monthsWhat overhaul mods are people playing now?Is it still just K2+SE?
>>558582762we've had people give Py's a whirl herebut yeah there's nothing new on the block outside of people trying various planet mods, with various results
>>558582953>With various resultsUnderstatement of the year
>>558583487that is some of the sloppiest ai slop i've seen in factorio
>>558583487are you launching from india?
>settle down with snacks>plate of meat and cheese>gamersupps SPLOOSH flavor>put some vtuber react slop on second monitor>load up factorioAww yeah, it's a pretty good Wednesday.
>>558588035That modder is actually staunchly against using AI, if you could believe it. He curates modpacks for planets that aren't half-finished abandonware or aislop.
>>558582762For planet mods, Rubia is a really good one. The other anon posted the shit rockets already, and the modder is really weird about how much he wants to keep the poop jokes in the mod, but it's good if you can ignore (or generally aren't bothered by) them. For myself personally, I just don't really give a shit about it. If one claimed it was rust, nothing would change until you get to the shitty rocket.The planetary gimmick is that you cannot build leftward-facing belts or inserters. Leftward-moving logistics is possible when you unlock the superior trains from that planet, but until then you have to just build rightward. Logistic robots can be built on the planet, but they can't be used to fully automate things because of that restriction. In spite of how annoying that restriction might sound, the planet actually does a fairly good job balancing the existence of an annoying gimmick and how annoying that gimmick actually is. It also pulls a little more from Gleba's playbook, in spite of kind of looking like it'd be more Fulgora-adjacent at a glance. Not in that it has a long line of spoilable bullshit to deal with, but in that it uses bacteria cultivation as a baseline for its crafting tree. Think Copper/Iron cultivation on Gleba, not Mash/Jelly/Bioflux.Lots of good research rewards for fullclearing it, gimmick that appropriately tows the line between being interesting and annoying, and mod compatibility with other planets. It's overall a good planet, if you can ignore the brown mark that is the poop jokes.
>>558596009Meant to reply to >>558582953, the original guy was asking for overhauls. Pyanodons is the new hotness for hyperautists, in that it's Gregtech for Factorio.
>>558577332Because the game is basically over by the time you get warpers unlocked. Dsyon sphere has an issue where the endgame goal is tied to research instead of scaling up your factory even further. You don't even need to technically build a sphere and could complete the game quite easily with a swarm instead. The achievement numbers are also probably lopsided since they didn't exist at launch and only came 10 months later.
>>558559420>mixed reviewsare people really so salty about the train DLC?
>40 new qualitiesOkay but why
my factory is falling apart
>>558605429LET'S gooo gamblingbros!
>>558605429I am disappointed in how legendaries don't go far enough power wise and are too easy to obtain, but this doesn't seem like the right approach. It would push quality onto just the final crafting step and/or recycler loops, can't build 45 assembly lines for each item.There was another one that only adds two and scales their power sharply near the end, while making the chances much lower. Makes the LDS and asteroid exploits even worse, but you can just not use those.
>>558604705Releasing paywalled content in early access is like on the disc dlc that scummy companies used to do. Nobody would have cared if it was cosmetic supporter pack stuff. Plus the price itself for so little added content is a joke.
>>558605937Tempted to plug it into SE since it's (somewhat) compatible with Quality now, just to see what would happen.
They aren't going to fix quality but allowing mixed quality recipes are they.
>Wake up>More train blueprint nonsense>Want station to only become active when there's a full train load>Want combinator to automatically do the math to figure out how much a full train load is when placed>Want those to happen with just selecting the object when placing the blueprint>tfw that was WAY easier than I expected and all it took was a single youtube short to see how formulas workedGod damn, Wube. You guys are fucking genius. I don't know how you can make a dumbass of my caliber feel like a genius, but I figure it's only because you guys are ACTUALLY geniuses.
Ok, which one of you did this?
>>558604705Are you surprised? Fags on here were saying they'd rather the game the like completely died than devs try to get more money for development if it's in EA
>>558610952doing it with combinators is better because you can customize how filled you want it
>>558610952I used to have to manually set the stack size and any instance of the item being used in every combinator of every single fucking stopPart of why I can't play 1.1 again to go back to my beloved Nullius. I think I forgot how my old priority train system even worked anyway
Yeah, it's a pain in the ass, but I do like how Space Exploration makes science feel like actual science. Where you have computers crunching data cards from actual experiments or observationsStill don't know why space rails need energy catalogues but whatever.
>>558609138>>558616229it must be something about having a job, but I am thrilled to be able to support the devs of a game I've already got 500+ hours of entertainment from.I guess there wouldn't be this controversy if the game wasn't in "early access" status, but really that's just a label, it's extremely polished and they could launch it tomorrow
>>558618179>it must be something about having a jobI am misunderstanding it or are you trying to pull a "u r poor" "argument"?
>>558618924I dunno, but have you tried not being poor?
>>558618924about the people complaining about the DLC, yeswhat's the DLC going to be, like 10 dollarydoos?
>>558618924its one of the common rightoid insane lifeboat scenario, you must step over their 12 year old thinking.
Good goys, consume product and get excited for next product. Never stop to think if that money would be better spent on something else
>>558618924you don't have to be poor to have a brokie mindset
>>558619423what gets me is that your other arguments were actually reasonable, calling others poor is just cope and trolling, its the kind of thing you get on gacha threads, from mouth breathing retards too weak to face reality, so they just resort to shaming and trolling others. Anyone with more than 2 braincells can see that there is not logic on it, and people usually complain about marketing practices from a moral standpoint. Its never about the money.I am not sure who is the biggest retard, you or me, for wasting my time trying to explain this.
>>558619765>that money would be better spent on something elsehave you ever considered that to some people, it already has? that they don't need to make a choice?
>>558620369Definitely you for trying to use actual logic on this website.
>>558620501"Oh, you can’t help that," said the Cat: "we’re all mad here. I’m mad. You’re mad.""How do you know I’m mad?" said Alice."You must be," said the Cat, "or you wouldn’t have come here.”― Lewis Carroll, Alice in Wonderland
>>558620369not him but I personally have no issues giving 10 bucks up for a game that I've already got like 300 hours in and will surely get hundreds morebut at the same time I get that DLC for a decidedly unfinished game is weird and wouldn't fly if the devs didn't have goodwill built up from good updates over the yearsbut then again I wonder if it would even matter if it was called something elsethere's already a "supporter pack" for the game that adds trivial things to the game, and the train dlc would do the samenew fuel types for trains are trivial and won't change the game in any meaningful waytransporting molten materials by train sounds like a meme in the context of this game and would probably only have a purpose in a meme buildI bet if it was called the trains supporter pack no one would care
any games that are actually fun?
>>558622581DOTA2
>>558622581Why would you want to play funslop
Factorio, but you have to manually reload every time you use up a mag
>>558622581>implying
>>558620369>too weak to face realitythe reality is that you are poor and I feel bad for you. you are mad about a 10 dollar dlc that is totally optional and can be ignored completely? GET A JOBlike other anons said it is already a great game and if anything they deserve more money. I am going to buy the dlc now and not even use it because I'm bad at the game. fuck you
>>558623854That's just krastorio...
>>558618179I'm guessing you're a big star citizen fan too
Should i play Factorio, Dyson Sphere Program or Captain of Industry? I have all three, i just don't know where to start.
>>558626329I dunno, man. What do you want to do?
>>558626329just don't play colplay literally anything else but zach's games as well
I FUCKING LOVE scrap. I LOVE digging up the remains of ancient civilizations and repurposing their GARBAGE to suit my needs. I love HAVING to make do with WHAT I GET.But, like, unironically. I don't care if ruins or non-fulgoran scrap or mineable intermediates is cheating, I just love the concept.
>>558549498You just can't appreciate the allure of seeing something pristine and wanting to destroy it.>I hate satisfactory.You should really concentrate your feelings on something that you cherish. And then destroy it.
>>558627349I just liked the idea of needing to work down from finished products. I really liked my Fugg base that couldn't actually turn off since it would just break things down until they disappeared if nothing got used. Ended up turning the planet into my module planet to the point I was even shipping biter eggs there.
>>558604705>>558616229Some of those negative reviews were when the devs started banning people on the forums for speaking out. Pic related got temp banned for saying the devs would have been better off not responding at all to people arguing about DLC. I like the game but don't really like the idea of EA DLC but it's whatever. Certainly not worth leaving a negative review over a DLC I had no plans to buy. What I really don't like is when developers start trying to censor people just for speaking their minds. Here's the thread that this guy got banned in. https://steamcommunity.com/app/1594320/discussions/0/733658742451620173/They posted some really dumb justifications that got people upset.
>>558539925I hate that fog shit.
>>558628041I love when the response to "Dude, just stop engaging" is rampant hostility
>>558628210Retard take: any such dense fog should imply an occasional (sand) storm.If you have a regular fog this thick, you've got high humidity and can realistically expect a rain soon.If it's dust in the air, then you're either about to, or have just experienced a dust storm.I know why it's really there, but a man can dream dammit.
>>558628210Every modern game becomes a gray haze whenever you zoom out a little bit.Fucking hate it too.
>>558629179>SatisfactoryYou haven't played the game. You step forward two steps into a new biome and suddenly you can't see shit. You take two steps back out and all the fog is fucking gone. It looks fucking awful and it's really annoying if you set up your base on one of the zone borders without realizing.
>>558628041>developers start trying to censor peopleI can scarcely imagine devs, or even some community manager dedicating time to muzzle people speaking out.It's more likely to be some fanboy tranny janny cuck that had a melty over someone having an opinion different from his own.It's the same thing everywhere. Once the fanboys and brown-nosers get into a position of power, they immediately start silencing dissent.Because, if we all agree and pretend that everything's good, then it is! Meanwhile the game gets progressively worse.Add to it ind*ans with their Izzat social standing currency culture, and it dials this colossal cluster goatfuck up to eleven.The water pipe never gets fixed.
>>558628210Cities Skylines is especially atrocious with the lack of clear skies and color.
>>558630252>Cities Skylines>look inside>can't see the skyline
my built my entire factory and now i have to tear it all down because piped steam does not move bidirectionally in captain of industry
That 4g router I bought a while ago seems like a better and better investment by the day.To celebrate 1 month since I got my internet back, someone sabotaged my line so I lost internet AGAIN!
>>558631729Sure it does. Post your setup.
>>558633069i already started over, and it wouldn't help to send a picture because i compacted it into a spaghetti of pipes. it certainly doesn't move bidirectionally because i made a clever design for looping the steam around and i saw the pipes were not filling when connected to intersections
>>558634162Alright I think I misunderstood what you meant the first time. Yeah, pipes flow one way but you can split them with junctions to have it split off in several directions from one input pipe. If you want to hook something back into the system you can use a splitter and set up a priority on it so your 'overflow' gets used first.
>Fiddle about for two hours trying to get generic trains working>About to give up, misname something, it mysteriously starts working>tfw realizing wildcards don't give a shit about the name of the loading station, only what is in the actual train so the unloading station name is the only important partMan, glad I decided to play with trains today. It's the joy of figuring out Factorio all over again. I'm sure I'm late to the party but damn man. I love Factorio.
>>558634489hopefully it works once i redo it. i will have to make it less compact to use these pipe balancers
>>558538637thanks m8also in a later patch they seem to have changed it from 10 meters to 16
Just did the final research thing in DSP so I technically beat the game, it was pretty cool. Most of the late game was flying around on my home planet and on mining posts on other places fixing bottlenecks while waiting until more of my dyson sphere got built to let me drain enough solar juice out of it to make antimatter though, and I'm still not sure if proliferators break the game or if it's balanced around them. But anyway it was coolMoving water and hydrogen around as blocks on a conveyor belt feels really weird though
>>558634851yay
>>558634803Wrench condom
>>558605787time to restart
>>558610952>loader stationso what you want literally has no usecase, ok
>>558620497I'm in debtI don't have a choice
*vomits*
>>558641167what game? looks rad
>>558641273The Sims 5
>>558629194>t. never owned a Nintendo 64
>>558641505sorry, i'm not 50
>>558641273Kamidori Alchemy Meister
>>558641559This really should be a bannable offense.
>>558641167You wish to fight with a broken and arbitrary clipping detection system? Or are you just unable to roleplay as a responsible engineer who doesn't do dumb shit like that?
>>558639745Yeah? Why? What do you use wrenches for?
>>558611767he's not wrong thoughthe idea that loaders are so overpowered is retardedwowee i don't have to put multiple inserters!!!
>>558643242that is overpowered tho
>>558637974You don't get problems with those steam turbines turning off? As soon as steam input is interrupted their efficiency goes down the drain. I usually route excess steam to water desalination instead, unless it's enough to run a turbine uninterrupted. Also I think you may have too many boilers there.Otherwise it's a nice midgame build.
>>558640523>No usecaseLike putting items on a train?
>>558641340After the shock of going from third to fourth, I now dread to think what they'd do for the fifth.I mean, what's next, going from neighborhoods back to a single household?>muh performanceSkill issue. Should hire real programmers instead of indians and dangerhairs.Reminds me of that screencap from KSP2 stream, with two landwhales, and a poor lad in the middle.
>>558643854
>>558643781i mean for limiting the loader station
Captain of Industry is crack
>>558558793yeah. I was sold on it for the novelty, the quality of the graphics and everythign but the sixthcuck is just a bad mod designer. His "hard x" series is just bafflingly stupid.
>>558644097As in limiting what different items can go on a train? I wasn't shooting for mixed trains, just generic ones for dragging materials to or from satellite factories. Bringing in plates, making electronic circuits, and shipping them off. Unless you're not talking about mixed trains.
>>558611767Some guy from here last yearhe's chill
>>558644026Above average for Finns, also very gamedev looking gamedevs
>>558623717>playing assfaggots
>>558643721the generators aren't really doing anything, but they aren't my main power source so it's okay. i wasn't sure how much excess steam i would have so i built them to see. i haven't gotten the research for steam desalination so i'll replace them when i get there
>>558641807A fucking porn game had better gameplay than most RPGs today.
>>558644643what I mean is you don't have any usecase for using circuits on loader stations
>>558649583Right! Yeah, it doesn't do much past turn the station on and off. I didn't want trains just sitting in there waiting for it to be drip fed. Not for any particular reason, it's not like trains are expensive or anything, but it was an easy application to figure out how parameterization works with blueprints and what to plug in where and using the variables you can plug into the formula box. Start with the little things that are easier to grasp and work up from there. It doesn't have much in the way of utility but I learned a few things by playing with it.
>>558643242I have never used those loader mods, are they really that much powerful than inserters? I can't imagine many situations where I want to use something like this on vanilla, outside of trains. If anything, inserters look more convenient.
>>558651473that is their point, fast train loading/unloading or just putting them at an end of a belt/by a splitter to have a fast filling chest for storing something
>>558651473Mostly they just save space. Fully saturating a belt from one source normally requires 4 stack inserters and some belt weaving. This does the same thing but fits in a single tile and never leaves any gaps. Same for inputs, though that only comes into play in modded recipes.
>>558655120>Same for inputs, though that only comes into play in modded recipes.idk, don't some sufficiently quality and module filled spage machines reach a level of eating whole belts of shit?
>>558652014I suppose I could use some giant chest mods too and replace balancers with them.I am split. Some of these mods feel cheaty, but building these huge balancers with splitters start to get silly at some point.
>>558655401Honestly, I've been using warehouses + loaders as balancers for a while now and I love itUltimately, using loaders doesn't achieve anything that you couldn't already do with vanilla mechanics, just makes it slightly less tedious so it's all gucci in my books
>>558628210TImberborn's been improved since that screenshot (which you can tell is a while because of the background)Also, I'm fairly certain you weren't even supposed to be able to zoom out that far at the time?
I'm in a weird split limbo about loaders. I really don't think they are all that big of a game breaker. Like the other guy said, it's not anything you couldn't do with inserters, it's just a little easier. The only thing that would change is belt buffers and loading/unloading trains. Is that really a huge game breaking deal?But also, for some reason, totally makes sense to me why Wube didn't use them in the game. I have no clue why, though. I don't think they are game breaking, not including them makes sense, and I have no clue why I can't draw a line between those two statements in a satisfactory way. I like loaders but I've only used them in my K2 run. It's weird that I'm so split on them.
>>558628210Of course no fog looks better when you cherry pick screenshots
>>558658398silence, foggot
>>558628210anti soul gas
>>558604705>>558618179There's a difference between "supportive" DLC, and literally gating content behind a paywall BEFORE your actual game is even finished.Shapez 2 released with I think it might have been day 1 DLC (?) that was just train barrel roll tracks so people could support the devs, everyone was happy. Mordhau players hate their devs for abandoning the game, but each of their cosmetic armor DLCs have relatively positive reviews from people who bothered to buy them to support the devs anyway.The issue is not the ability to pay extra, it's the fact that they are locking features behind paying extra when they haven't even finished the game that people already paid for. "Early access" means "I buy your game before you finished it under expectation you will finish it", not "I buy your unfinished game as-is and then you can charge me extra for stuff you develop later". People still haven't gotten the finished game they paid for and the devs are trying to make them pay more.>inb4 the game already has so much content it's basically finished!!Then they can always exit early access and declare 1.0, and then continue development through content updates as well as DLC. Why don't they do that? The answer is almost always that they themselves don't think it's finished yet.
>>558610952I did the same thing, yeah it's awesomeThen I ripped it out the first time I expanded my rails beyond a starter tiny network, realising it's actually useless and actually hinders the train flow
>>558658779.jpg
>>558655212Yes but also at that point you can fill/drain a belt with like two or three inserters
>>558637732The cool thing about factory games is that there's no such thing as "unbalanced" production. If there's a mechanic that magically makes your entire factory go 2x faster, well congrations, you can make 2x science, now adjust your previous goals by 2x and continue building them same as before.DSP is technically finite but considering it would take hundreds if not thousands of hours to build max dyson spheres on every star, it might as well be infinite. If a mechanic or mod suddenly makes it easy to build one dyson sphere, then just build ten. Build a ten-sphere around a gas giant. Built one over every gas giant in your cluster. (And that's before mods that make your star cluster even bigger.) In some ways this not too dissimilar to incremental/idler games, the cookie clicker genre, where getting a x100 trillion quadrillion multiplier is not unbalanced because you can always just make even more. Except to a somewhat less extreme degree of course.
>>558656549Yeah basically trains is the usecase.I would also say that for other places they'd be a noob trap. Factorio has pretty mediocre chest capacity, and I think that's intentional; the game is meant to be throughput-based, and buffers are rarely needed except for specific cases (like train stations or as small buffers in your malls or low-volume crafts). Loaders in vanilla might encourage new players to load stuff into chests all the time and cripple their own factory by making gigantic buffers everywhere.Like just the fact that it'd be easy to make a belt-chest-belt buffer taking up zero extra space and with full throughput would likely noob trap a ton of players. In reality this is nearly useless since the output can't go faster than the belt anyway, and if your input dries up then the chest will dry up in less than 1-2 minutes as well and you'll have to go fix the input bottleneck anyway. If anything it can mask issues making it harder to figure out where bottlenecks are. But new players won't know that and will just think "awesome, let me store everything in chests, just in case!".In SA, there's of course the problem of postgame megabase cargo landing pad throughput scaling, specifically on nauvis when unloading huge amounts of science packs. Having loaders would help there. But also having a prometheum technology to allow multiple landing pads would also help there, and much better in fact, so even there loaders would just be a stopgap.Factorio is just not a game designed around loaders.For that matter belt-based factory games work poorly with loaders in general. Satisfactory is entirely loader-based and while I haven't played it, from everything I've seen the fact that you have to add a splitter before every single machine is generally a source of annoyance to almost all players, rather than a welcome "feature".
>>558659946Sorry but I still play torque games in 2026 so you can’t fool me. I know the render distance doesn’t extend a meter beyond that fog.
>>55866042012 year olds won't understand the distinction because they're 12.
>>558620229money is fungible, a dollar you get from somebody buying the game in EA is worth the exact same as the dollar you get from somebody buying a DLCwork is not, the DLC is essentially 8 new models, if the update had nothing else that needed model work the 3D artist/s would just sit idle>the time they spend working on a paid dlc is man power they aren't spending finishing the gamethe idea is that man power costs money and the time they spend on a paid DLC will give them more money to spend on man power than using that man power exclusively on updates, resulting in more overall man power going towards finishing the game
>>558628041>"they just proved">look inside>"I feel that"
>>558656549If it’s the case that a loader just matches the throughput of the belt, then I think it would be fine to make them an unlockable tech that comes off the heels of stack inserters, but may still trivialize the problem of feeding machine that have significant speed buffs.
>>558640675first, we knowsecond, so you think a better way to spend our money is to... hand it to bankers in exchange for them letting you spend other people's money? and we're the good goys that need to stop and think what they're spending money on?
>>558669175That retard isn't me, I don't accept money from the long nose clan. Debt is a trap far too many people are eager to rush headlong in to. I'd rather spend the $10 on some groceries, since I can't escape the needs of the flesh suit I might as well enjoy satisfying it.
>>558659946There's a reason modded BF2 servers increased the render distance so you could actually see what the fuck was going on. Potato pc's could go play vanilla vs bots so their computer didn't explode.None of this matters since you're just pretending.
I already had some recent screenshots but I went to go get a recent-er one, and yeah they've definitely lowered the effects of distance fogIt's almost like [insert graphics setting] should be used in moderation
>>558660420>I buy your game before you finished it under expectation you will finish itHow is it their fault you're mad that the expectations you came up with are not fulfilled? If it's not part of the contract it wasn't promised to you in any way. When will you people realize it's not that others are okay with being lied to, exploited or whatever the fuck. it's that you are a fucking fool coming in with extra assumptions then getting mad they don't pan out. You wanna predict the future go play the stock market and humble yourself about how good you're at divinationby the way, I am replying to you with the expectation you'll wire me 100k for it, so where the fuck is my money?
>>558670525>by the way, I am replying to you with the expectation you'll wire me 100k for itDon't exaggerate arguments to the point of being blatantly wrong, they'll just use them against you later
>>558670429Press press shift+alt+z and remove fog and post again.
I have no issue with DLC. They need to get paid.
>>558670525>If it's not part of the contract it wasn't promised to you in any way.It's part of the social contract. EA is not "buy this demo", it's literally EARLY access, implying you're getting access to what will become the finished game. If it was meant to be bought as-is, it wouldn't be called "early access", because you get the current version of the game right now. This isn't an extra assumption.Leaving negative reviews is also part of the social contract and a perfectly appropriate response to the devs breaking the expectations of EA. All is well as it should be.
>>558671192HmmUp close it looks better, but when there's no 'you are now further away' filter it feels strange. Might just be Stockholm syndrome, but still.It's almost like [insert graphics setting] should be in the graphics pause menu
>>558670429This has washed out nasty colors>>558671817This has real colorsI can see the various shades of green of different tree leavesDoes the game not have AA? Your ziplines are jaggy in both.
>>558672024a) okayb) It does, I just tend to lower a couple of settings for laggier games (which Timberborn definitely is, it's always been a bit slow even after improvements)
>Besiege: pick blocks with Alt+MMB, and multi-block simultaneous keymappingFuckin finallyhttps://store.steampowered.com/news/app/346010/view/509606585808454142?l=english
>>558671734> If it was meant to be bought as-is, it wouldn't be called "early access", because you get the current version of the game right now. Oh the irony. Talk about the excessive expectations.
why captain of industry doesn't let me move buildings? i don't want to have to redo all my settings just to move a group of assemblers
>>558681960Just build around it
>>558678485Yes of course the financial contract is going to be "you are purchasing what exists", you can't literally sue a developer for abandoning early access (for better or for worse).You can however expect them to not be a nigger, and you're fully within your rights to leave negative reviews if the developer behaves like a nigger.It's not too dissimilar to how there's always a clause in the T&Cs how any online multiplayer game can be shut down for any reason, but if a dev shuts down a new game the day after it's released despite non-zero sales, everyone who bought it is going to be fully justified in being pissed as fuck. Legally the developer is allowed to do that, practically nobody buys a multiplayer game with the expectation that they will be able to play it for a day and it will be shut down tomorrow. There was the whole petition thing to try to fix this in law and it's not clear if that will even go anywhere nowadays.Obviously this case isn't as egregious as that but it's still the same principle. The fact that you cannot literally sue for a refund and damages does not mean that it's the correct thing to do.
>>558681960It's part of the challengeOther factory games don't give a shit and let you move things at little to no costIn COI, the cost and complications of having to relocate something should factor into you building better when you do move something so you don't feel the need to move again.That said I rarely feel the need to move buildings. If a factory is being moved it's because it's being upgraded for more output and or to utilize improved tech. I can build it elsewhere better instead of trying to jury rig or spaghettify an existing factory.
>>558681960I can't recall if you start the game with copy/paste but you should be able to save your assemblers settings that way. If you don't want to deal with the cost of deconstructing consider changing the difficulty.
>>558686209If only I could refund the game...
>>558686209There's a technology for copy/paste, etc, but I'm pretty sure those are just for buttons so that people who don't know what keyboard shortcuts are aren't missing out.
>>558690404It's blueprints, but they can't overwrite stuff that's already built
>noo you can't do it on vulcanus!!!Shut up.
>>558696003oops forgor imorg
Nobody said you can't, you're just retarded for doing it.
>>558696496Is there a retarded way to play? IS THERE?
>>558696642Pretty much
>>558696769If you can't name examples, then it isn't true
I went to gleba to unlock epic quality research. Am I in the wrong to do so?
>>558697014See >>558696282
>>558697379nah that's fine, just make sure you also go to aquilo to unlock legendarythen you're good
>>558697969Coal is in the millions per patch and even rare quality miners have some like 30% resource drain. Even if it runs out, you drop carbon from space.Your move, skank.
>>558698262no true scotsman's
>>558698262>Even if it runs out, you drop carbon from space.Suboptimal.
>>558698834See? I win.>>558699919It is also not optimal to do it in fulgora, which is a logistical mess.
I manufacture all of my coal exclusively on gleba using spoilage.
>>558700290>It is also not optimal to do it in fulgora, which is a logistical mess.>the bot sorting planet>logistical messAre you being silly right now?Like genuinely silly?You'd rather do quality plastic on vulcanus isntead of fulgora, despite fulgora literally requriing you to delete items to keep the thing going?You might just be kinda shit at the game.
Stop replying to the troll you moron.
>>558700893But anon, he could merely be stupid.
>>558700795>yeah let's x4 the already 12 item sushi belt>with the limited spaceQUIET.
The only actual issue with >>558696282 is that it's upcycling copper, that's it. I don't get the hubbub around it.Yeah the "optimal" way to get quality is asteroids but some people don't like that. Other than asteroids almost every planet is near equal as far as building dedicated upcycling lines goes.
https://www.youtube.com/watch?v=vJ9lFl3H6SENow this is real engineering, just like in besiege
>>558701338is this jugaad
>>558701308What am I supposed to do with the copper. At least I can stockpile some quality.
>>558700996You can do 2 belts on a decently-sized island and just make more trains to go to other decently-sized islands. And if you're really stubborn, you could just shoot the scrap into space and process it there, where you have an infinite amount of space to work with.>Why would I waste resources to shoot scrap into space?You should have enough Rocket Fuel, LSD, and Blue Circuits between the three other planets where it's viable to make them to make it possible.
>>558671734the social contract is that if somebody violates a contract with you or makes you sign an unreasonably biased then the government will provide you a neutral court to prove it in, and if it decides you are owed damages will use the power of the state to collect itthere is no "social contract" between two entities, that's not a social contract, that's a regular contract
>>558714476>a social contract is not actually a social contract it's a legal contract>therefore social contracts don't exist???No a social contract is a social contract, a legal contract is something differentIf you sign something or agree to a document and then you can go to court when it's broken then it's not a social contract, it's just a normal legal contract
>unlock a bunch of quite good alternate recipes which originally used iron, and they synergize with each other>but they barely use any iron>and there's a fuckton of iron everywhereehhh
>>558683267>You can however expect them to not be a nigger, and you're fully within your rights to leave negative reviews if the developer behaves like a nigger.> if a dev shuts down a new game the day after it's released despite non-zero sales, everyone who bought it is going to be fully justified in being pissed as fuckyou can be angry or leave a review for whatever the fuck you want, this was never contestedWhat was in contention is whether they promised you there will never be paid DLC before leaving EA. You're just setting up yourself to be tricked again later by admit your assumptions were wrong and changing what they're are moving forward. Next time you don't read the contract and assume shit it may be something bigger than a 30 dollar game
>>558718767*by not admitting your assumptions were wrong
>>558718767>you can be angry or leave a review for whatever the fuck you want, this was never contestedI'm pretty sure the entire discussion started when you, or some anon I don't know, started acting like the people leaving negative reviews were being crybabies for no reason and the devs were supposedly in the right to release the DLC. That's what I'm contesting.Nobody was claiming the developer can be sued or whatever.>whether they promised you there will never be paid DLC before leaving EA.An honest developer would not sell paid content before finishing the main game people paid for. If you want to be pedantic they never "promised" they were an honest developer, but many people probably made an implicit assumption that they are, because innocent until proven guilty and there was nothing to tarnish their reputation in the past.>by not admitting your assumptions were wrongPretty sure the review score is exactly people admitting their assumptions were wrong, and the devs are in fact dishonest and niggerish, and all those people are making this fact known.
>>558719532>but many people probably made an implicit assumption that they areNot that guy but I actually was annoyed when I purchased CoI close to launch and found out the supporter version has a unique building that gives a small buff. Even that tiny thing was enough for me to feel off about the devs including gameplay advantages for people that paid more money. So now that they've included DLC before EA was even over it didn't actually surprise me at all. I almost forgot about pic related. When they started equating regular game updates as "1.5 DLC worth of content" I knew it was mask off time lol
>>558715106>reply to post>greentext shit that was never said>"what the fuck? the things I've imagined you said make no sense"the thing that makes a social contract is that it's an implicit agreement between the members of a societybuying a game is not implicit, and is between two clearly defined parties, it's not a social contract, no, not even if it's an early access game
>>558719532>I'm pretty sure the entire discussion started when you, or some anon I don't know, started acting like the people leaving negative reviews were being crybabies for no reason and the devs were supposedly in the right to release the DLC.you can leave a review for whatever reason you want, that doesn't mean others have to think highly of it>An honest developeris just you ascribing morality to the things you wantan honest anon would wire me that fucking 100k already>Pretty sure the review score is exactly people admitting their assumptions were wrongno it's not, it's them realizing their assumptions were wrong, just like "Im sorry you feel that way" is not you feeling sorry for what you've done, there's a difference
Would visual overhauls as paid dlc work for Wube as a way to generate extra income?Would that be a shitty thing to do? Keep in mind it is just visual changes
>>558723792They already make 35 bucks for every sale and 70 for the whole shebang. Why would they need even more money?
>>558723792hell yesi'll still pirate the dlc tho
>>558723792>DLC for an unfinished DLCyea of course it would be shitty
>>558722317Do yourself a favor and cheat. Start with modular armor and 50 construction drones, with the knowledge that you don't get more until you can make construction drones. Makes fresh starts a hell of a lot nicer.
>>558668310so the $35 i spent on the game isnt enough? why not just raise the price instead of making me pay again for the content updates that i was promised by buying an early access game after i already purchased it. what a stupid take. were you microwaved as a child?>>558660420>>558689481give them a negative review on steam. if they drop below mixed reviews they might at least stop being so condescending to anyone who commits wrong speech about their dlc
>>558726847Tango down
>>558727214not me. theres more than one person annoyed at this.
>>558727369Yeah and they keep getting banned lol.
How wide of a gap do you use between your rails in factorio? Two-rails wide? Three?
>>558727648and they get negative reviews on their game for it. theres a significant number of total retards sperging out about it in the steam discussions but theyre also banning people discussing it civilly. i doubt anyone banned for just saying they dont like content expansions paywalled would ever change their review back to positive.
Someone pointed out they even recently changed their Early access page to mention that they plan on releasing more DLC before the game comes out. >>558534895Pointed out the date changed too.
WHAT'S HE DOIN
>>558722317Play an overhaul mod.
>>558729032The bottom right corner of his territory looks like it has a rail line intersecting it and once there's a little bit of overlap a demolisher will actually leave its zone as a result of its destroy behaviorGotta be careful, my dude. Don't piss off the worms until you're ready
>>558729032You build in he zone.
>>558727732I use my own chunk-aligned rail planner so 8 blocks or four rails in between
>>558728848I'm gonna buy all the DLC just to make the poorfags seethe
>>558729358>>558729594I have been using 3 since I can remember. Thought about reducing to 2, but will probably make building some intersections shittier.
>Waste hours putting some SE E2, M2, A2 science setup with belts>Realize I should have just done it all with bots since it's meant to be temporary anyway as it only exists to facilitate the building of a proper space elevator space rail base with the upgraded pylons and substationsEugh
>>558727732About the size of a large power pole.Could also do a 4 tiles gap, it all depends on how you design your intersections really.I just like my stuff compact.
>>558727732can I blame someone else if I get hit?
It would be so much bettee of factorio underground pipes feed like factorio underground pipes, there must be a mod for it.
>>558684419it's not a challenge. i don't mean that we should be able to instantly move things, i just want the ability to take existing buildings and place a new blueprint down somewhere else with all the recipes automatically
>>558723792No, they should raise the price by $5 again
I have a week's vacation off work and I want to start an egg game playthrough, but every time I think of Workers and Resources I remember I'll have to spend like 2 hours planning a sewer system What are the good starting industries these days? I think the only way I could ever have any success was exporting oil products
Nullius soon™
>>558726847>so the $35 i spent on the game isnt enough?how should I know I don't have access to their books, but assuming they are doing the DLC to fund development, yes>why not just raise the pricethey did, raising the price doesn't magically give you more money, it gives you more *per new sale* but it decreases the amount of total salesthey came to the conclusion doing a DLC will result in more money (or money per work hour) because there's more people that already bought the game and have 10 dollars to spare for eight models, than there are people willing to spend 40 dollars on a niche automation game>instead of making me pay againnobody is making you do anything>for the content updates that i was promised by buying an early access gameyou were not promised anything, you assumed it yourself
>>558734823>decreases the amount of total sales*decreases the amount o new sales
Who the FUCK decided rails need this much fucking stone?
>poorI accept your concession.
>>558735643that's not even that much stone
i kinda wanna go back to playing pywhat will cure me of this
>>558733706>It would be so much bettee of factorio underground pipes feed like factorio underground pipes, there must be a mod for it.It would be so much bettet if factorio underground pipes feed like theotown underground pipes, there must be a mod for it.*I apparently passed through a brain stroke, sorry.
>>558738050you're brain is still stroking
>>558738203yeah that is precisely it.Think how the theotown underground pipes provide buildings, I am talking about it, away that undergound pipes would provide buildings.
>>558737484GTNH
>>558656549I see no interesting way to balance them against inserters. Best i've got is loader being 2x1 items constricting designs but that's not much a problem so the balance fails. The inserter's great strength over the loader could be its ability to filter items.Existing attempts at balanced loaders are either not fun or non-effective, putting them as late game tech wouldn't be a solution.
how do you avoid regretting your decisions later in the run?
>>558741426Regret is a constant companion in games as it is in life.
>>558741426Don't do stupid shit.
>>558741426nuclear missiles
>>558741426Tell us about your regrets.
>>558742021i discovered factory games
I have a good feeling about today bros.
>>558742934Where would you be if you hadn't discovered factory games?
>>558743817Putting another 5k hours in warframe
>>5587414261. Instead of dwelling on the problem, simply put in the work and fix it, then move on. Putting it off till later isn't going to make it easier.2. Realize that the decision you're regretting was likely actually correct. Planning everything out from the beginning for a perfect endgame is usually a bad move. It actually takes longer and takes more effort to play like that, it just gives you less anxiety because you frontloaded all the planning.
>>558741426I make a note for future me to fix it. As long as I never address the problem there's nothing to regret!
>>558744093Warframe is still around, should you wish to return. Routine can be a safe place.
>>558745114Not until they fix archwing. Steve promised 7 years ago.
>>558744987number 2 prevents me from doing anything. haven't started a programming project in a long time because of it
https://www.youtube.com/watch?v=XQ_1nGrZdGk&t=690sthis guy is a genius, anyone can share the blueprints?
>>558746016Yeah with programming I feel if you're not regularly doing major breaking refactoring, then you're doing it wrong. You really can't know what your program does until after you've made it. Of course almost nobody does this.
>>558745301He fixed it by making slots buyable with plat. Yup surprise!
>>558746383anyways, back to staring at a recipe calculator to decide what my factory layout should be
>>558745301Sound like a reason to find something new. Putting in high hopes only to be disappointed, it is understandable to be angry. >>558746016When was the last time you started a project without an explicit goal? You may find it relaxing to let the spurs of the moment guide you - explore freely where you want to go without a specific end in mind.
>>558739661i did a month or so of that with friends more recently actually, i tapped out around late EV/early IV but they pushed up to uhh ZPM or the one afteri wish witchery was more useful. space is shockingly lamealso fuck mobs in that pack holy shit
redpill me on hydrogen in captain of industry. i am going to rebuild my oil refinery and i need to know if it's better to maximize diesel or hydrogen
In tonight's dream: we fix bullshit problems that aren't even possibleThe Nonsense Factory production with Time Wasting Dreams.inc Tune in tonight and good luck Fixing That Shit™
>>558735643the earth is 90% stonehardly a rare resource
>>558747931The real redpill is just waiting until endgame for your fast breeder reactor to shit out mass amounts of hydrogen for you instead of focusing on it in oil processing. You'll need some for silicon but not an outrageous amount of it unless you're building some stupidly huge base. The pollution from diesel isn't much of an issue either because you're going to need T3 medical anyway once you explore the last islands (exploring islands literally gives you aids)So yeah. Plan to have some but I wouldn't switch to hydrogen vehicles yet unless you want a challenge. Oh and make sure you have an oil trade contract in place because the oil rig is a unity and pop trap.
I'm going to miss this little guy...
>>558749769okay so it's better to spend electricity on breaking water than it is to get it from hydrocarbons?
>>558732394I tried buying cars and trains to scrap, selling the materials. Worked fine but it required micromanagement, buying cheap stuff manually. And it wouldn't scale beyond a small town. Tried going for ships later expecting higher margins, but I didn't see a good price in 5+ years. So I bought an old cargo ship and used it to import crops in bulk 2K tons at a time, turn into bread and sell that. That one was alright.Guessing this approach would work for almost about any processing. Just look at the added value between material import price and product export price.
>>558750315Probably. If you end up playing past your first rocket launch you're going to need multiple FBR anyway to crank out infinite research at a faster pace. Part of the steam produced from them can go towards hydrogen production. You can even technically get "free" hydrogen from solar panels and electric boilers but the space/setup cost is kinda steep. Like I said you should still plan on setting up SOME hydrogen production from oil but I don't really see a point of switching entirely off diesel earlier than you need to. The FBR producing so much hydrogen also helps remove the need for sour gas -> fertilizer making oil even less attractive late game. I'll admit some bias towards not having to set up a nightmare of pipes since nuclear uses far more belts than oil requires.
>>558747931My issue with hydrogen (for vehicles) is that it's consumed faster while not increasing the fuel tank size. So my builds end up making hydrogen out of fuel gas to use in all the oil cracking recipes and for silicon, and once available I bring in external steam from a reactor to stop burning oils.
>>558750786>solar panels and electric boilers but the space/setup cost is kinda steepIsn't it more about maintenance cost, to keep the panels running? I know they nerfed solar maintenance to like a quarter of the old values, but it still seems excessive.
>>558364262Did they even prove the effect worked with those 80s underground tests as Teller was massively overselling his idea to the point where he might have been fudging the data because he was so focused on getting the Excalibur project approved.This was after his "Let's make the biggest bomb ever" phase where he got more than a little crazy about wanting multi hundred megaton monsters which had the delivery systems like "Barge" "Freighter" or the ever popular "BACK YARD"
>>558750786alright i guess i will make a diesel factory for now. my pollution stats say that vehicles only produce around 5% of the total pollution so i wouldn't get much benefit from switching. also i am struggling to keep my workforce big enough so it would take less people to run my diesel factory
>>558750916They also made solar the only power generation tech that has infinite research tied to its output which kinda helps make up for that (if you play long enough) Here you can see solar makes up a decent chunk of my power but the maintenance isn't that bad. >>558751224>workforceIf you ever need extra fertilizer you can just burn medium oil in gas generators for power and use the sour gas to increase farm food for population. It's a decent way to use oil without needing to burn diesel.
>>558751565>gas generatorsI meant gas boilers*
>>558751565i have no use for coal right now so i am burning that instead. plus i am already turning my sour water into fertilizer but it doesn't seem like my oil usage is high enough to produce enough ammonia to constantly feed my farms
If I get Space Age for Factorio can I turn all combat off or does it still want me fighting the worms and dealing with all the stupid shit on the plant planet?I've always found combat in Factorio to be utterly pointless and forcing combat back on was one of the reasons I've avoided the DLC.
>>558751171>The original concept was developed by Edward Teller under the name "Excalibur." Teller and Excalibur were later discredited, but the basic idea wasn't.
>>558752195>it doesn't seem like my oil usage is high enough to produce enough ammonia to constantly feed my farmsYeah. That's why I suggested burning medium oil in a gas boiler if you need extra fertilizer. You can use the steam either for power production or for running your oil refinery setup instead of coal.
How would you utilize generative AI in an engineering game to make it better? And I mean within the confines of the game, not to make the game.
>>558753190okay...... so first things first is i need to find a nice spot to plop my metropolis down in order to even have the population needed to work my mega refinery
>>558753545Sounds about right. If you didn't know you can get a tiny bit of extra unity by surrounding one of the decorative features with city blocks. The plaza/park square things. It's not much but extra unity is always nice.
>>558752335You can turn it off. The only two planets that have enemies is Nauvis and Gleba. Vulcanus by all technicalities has one, but it's more of an environmental hazard that hinders expansion rather than an omnipresent threat that you always need to deal with. I don't know how that interacts with stuff like biter and pentapod eggs though (since those are needed for some buildings and science packs.I don't care much for the combat, but I like that it's in the game. I'd recommend turning off pollution and enemy expansion instead. Keeps the biters and pentapods in the game, but makes it so they aren't an omnipresent threat.
>>558753227voicing the player's name? making up new macroeconomic events that'd affect the game? generating new maps trained off previous player maps?
>>558729032youerr dumb fucking ass built on his corneras expected from someone building quality plastic on vulcanus>>558700893I told you he was merely dumb
>>558756058>nooo you can't produce quality plastics on planet X you have to do it on Yyou sound just like Nilaus
>>558756176who?
>>558753227I wouldn't.
>>558754313oh cool. i didn't think i was going to get anything out of it but i was still planning on making a grand looking city
>>558741426There's nothing to regret, I play perfectly at every stage of the game
>>558734823>they came to the conclusion doing a DLC will result in more moneyDid they factor in the inevitable player response? Right now, if you want to buy Captain of Industry, the very first thing you will learn about it is that the devs are fucking scalpers.Like, here's a positive Steam review talking about it. With a different monetization plan, this might be talking about what new features have been added to the game, or why the writer finds it fun.
>>558753227Generative AI is non-deterministic, unpredictable and idiosyncratic. This is not too dissimilar to how people are IRL. At best you might be able to prompt-inject and manipulate genAI easier than you would a real person, at worst it's going to feel nonsensical and rigid where a real person can be reasoned with.You know what discipline has to deal with this stuff? Engineering, as in for work, IRL. The entire point of an engineering GAME is to cut out all the bullshit from the real world, all the non-determinism caused by other people and nature, and make a nice predictable autistic sandbox where the numbers are always round, the projects never have shitty or shifting deadlines, machines always work as prescribed, etc.There is no, zero, nil usecase for a non-deterministic, temperamental, finicky system in an engineering game. If you want that just get an engineering job and talk to your manager and colleages.
>>558756875/egg/'s favorite sextuber. He makes videos about consent during sex with your partner(s).
>>558759757I wouldn't know.
>>558759620>engineering game where you have to convince your AI-simulated boss that he's wrong and fix the mistakes of your incompetent AI-simulated coworkers
>>558753227Something like that "combine everything" web game that was popular a while ago. Make a dynamic world where you can just try various assembly recipes and valid combinations are generated dynamically by AI. The AI could even generate new buildings, entities and sprites on the go.In practice this would probably suck because even the best LLMs that have decent "common sense" (like claude's) like 95% of the time, still fuck up 5% of the time, and it would just end up annoying playing a game where your recipes randomly turn nonsensical, or reasonable recipes don't work for some absurd reason, etc.But maybe it could work if you abstract away any connection to reality, and instead make it a game about alchemical engineering on a magic planet or something.
>>558759448>Did they factor in the inevitable player response?hold on, let me whip out my crystal orb and ponder it a little>the devs are fucking scalpersthey are not, words have meaning
>>558759620It is actually deterministic, weirdly enough. All the online services inject a random seed into the pipeline. But when running locally where you have full control, you always obtain the same response when giving the same inputs.
>>558762445Fine. Call it pseudorandom then, because it might as well be. Freezing the seed of a PRNG does not make it particularly intuitively predictable, or pleasant to manipulate.
>>558765435the weights are completely frozen, so removing the random sampling makes it 100% mathematically deterministic. the only black box part of it is that no one programmed the function which is ran, so you don't have a pre-made table of input/output mappings
>>558766905Yes? A pseudorandom generator is also 100% mathematically deterministic, this is my point
>>558767223my bad
moving my whole city. they are not happy
>>558768343>you WILL live in the goycube
>>558753227i would rub my willy on chen until it exploded
>>558768463it's better than living in shipping containers
>>558770708Those are soicubes so some people might prefer them to goycubes
>>558752335>can I turn all combat offYes you can.>>558754828>I don't know how that interacts with stuff like biter and pentapod eggs though Biters and Pentapods are still around, but as entirely passive creatures and won't even attack you if you attack them first.
>>558759757>He makes videos about consent during sex with your partner(s).The fact that this is actually true is still too funny lol.
>>558752335The funny thing is that the only enemy you can't turn off are asteroids>they're a valid turret target>you have to destroy them>they continuously spawn>if they overwhelm your turrets, they will destroy your buildingsMechanically the only difference between a biter and an asteroid is that the latter moves in a random straight line while a biter does pathing
>>558775514Interesting idea. Imagine if biters became stronger depending on location and not time. Distance from you spawn point? Or some kind of level map. Similar to how modded biters are restricted by biome, snappers on swamps, frosts in snow, etc.
>>558752335basically yes, but nests will still spawn on Nauvis and Gleba, because they're now needed for certain things to be producedyou'll see when you get there
>>558776797>Imagine if biters became stronger depending on location and not time. Distance from you spawn point?Wasn't this a thing? Aren't they of higher level the further away they are from the spawn?
>>558777784i thought they got stronger by how much you killed them but one of the world settings is enemy evolution time
>https://www.youtube.com/watch?v=G4t8jeniiR0>Satisfactory 1.2 arrives in EXP on March 17!
>>558777784Bases get bigger as you move further away, but which size of biters they produce depends on evolution. And evolution is global; based on time passed, pollution produced and bases killed.
>>558780556Does this update make the game actually fun to play?
>>558756176We never said you can't.We said it's fucking retarded, which is true.
>>558782243what about worms, I forgot if they're distance based or evolution based
>>558787486Both. Their size depends on evolution level when you discover them, amount depends on distance.
>>558783718They are adding rain! WellRe-addingThere used to be rain in the game but they updated UE and couldn't figure out how to fix it when it stopped working. Also you can randomize nodes when starting your game now.
>>558788136maybe now starting in northern forest won't be the #1 place all the time (if you have randomization enabled)
>>558789571Makes me wish you could mark stuff on the map without needing the radio tower. Remember where that pure node was will be a bitch.
Happy Harmony day anons>>>/v/733936593
>>558791802jesus that scared the fuck outta mehovered it with 4chanX and it immediately started blasting
ruined my sleep schedule again. the factory never stops
>>558783718Don't be silly.
>see in a f-list status that someone is playing pyanodon's>get more arousedwhat is wrong with me
>>558796796Well, for starters, you like men.
>>558796796You are browsing a fetish website in anticipation of sexual satisfaction. You see an individual who shares a niche interest with yourself. It makes sense that this would heighten your sexual anticipation. Also >>558796869
>>558797037call me boring but I don't have any specific fetish so niche that I'd prefer to ERP with someone who, despite being talented, I knew was a guy jerking himself off to the fantasy I'm constructing. Could be a fucking horsefaced hambeast for all I know but it just feels different to know I'm roleplaying with a woman instead of a guy. 90% of ERP is about connecting with someone through shared fetishes doing shit online and there's an emotional component to it, otherwise I'd just use AI to write me some top tier smut at the drop of a hat without even having to bother pretending to interact with a person.>>558796796nigga u gay
>>558797648>call me boringI mean I dunno man you get your kicks from exchanging text messages online with some other random person with nothing better to do. Whether that's boring or degenerate is left to the reader's interpretation, but I don't know how many people will care about "b-but I only do it with women" either way.Though now I'm curious, when you find someone to ERP, do you usually introduce yourselves first? Do you ask ASL or something and just trust whatever they say? Or do you only ERP with people you know IRL or have voiced/videoed with?
>>558798125>Though now I'm curious, when you find someone to ERP, do you usually introduce yourselves first?Here's the thingI don't ERP by tradeI'm not on f-list eitherI have done it a few times since it came up when I was chatting up with some girlsall I'm saying is I'd first talk with a chick, and then that would make me interested in ERPing with her>but I don't know how many people will care about "b-but I only do it with women" either way.Niggy...
Wrong thread?
>>558798626Sir, we're discussing pyanodon's.
I have decided to uninstall pyandons after reading the recent posts.
I put on my modular armor and welding mask
>>558798483At that point isn't it just sexting though
>>558799207ERP is literally sexting with a theme, yes.
>>558796796your sexual fantasies involve quality time playing video games, sharing your interests with your partner, your partner sharing interests with you, and spending your lives together
>>558783718>funYou don't belong here.
>>558799710Maybe if you're german, and by erping since middle school you mean apprenticing then working in SAP SE, then yes you might enjoy some relaxing pyanodon's after coming home from work
>>558799994it takes a heavy amount of mental illness to enjoy either of those activities as a red blooded male
Friendly reminder that there's now a /egg/ subgeneral for perverted people : /end/>>558780764>>558780764>>558780764All ERPer must migrate to it. It's where they truly belong.
>>558800891disgust
>>558803259I must confess, that I'm at my wit's end.Every day, they find a way to one-up themselves, in term of mediocrity.
mentally preparing myself to rip the oil refinery apart again to upgrade it
mentally preparing myself to play pyanodon's again after this
mentally preparing to ripping the skin again after this
>>558804263My expectations were low and I was still disappointed. I wonder if they were too afraid to try something new. Focusing more on the factory stuff would've alienated half the potential player base, but would have resulted in a much more interesting game for those who stayed.Then again Limbus pulled something similar, they already had a great game in Ruina and made it way worse for the sake of wide appeal. Maybe that's just how you're supposed to run a gacha game.
>>558804727>enable quality against recommendations, thinking I'll find something OP and clear the game easy>realize it would take 500+ hours to reach quality module 1>uninstall
>>558807614>thinking I'll find something OP and clear the game easylollmaojust give yourself a phyrric victory if you want to win the game, silly
>>558754828I feel like modding away pollution's a step beyond just changing worldgen settings to turn off combat as it was before DLC.Of course That'd require me to survive my teardown/rebuild/Fuck It Start everything all over again loop long enough to get to space.I've only managed to get to Space once in Vanilla with enemies turned off and it was like 100+ hours or something absurd like that.Probably should try and get traction is a Dyson run I've started (enemies turned off) because the true enemy is the fact I just can't build without everything inevitably becoming spaghetti hell dimensions and Dyson's verticality of belts as it is just kinda enables my insanity.
>>558807269>Maybe that's just how you're supposed to run a gacha game.Gacha are not a kind of videogame, per se.Gacha are a kind of live service.It's a set of malevolent business practices one must follow to get an access to the dopamine addict's audience.The main way to achieve that is to take a concept that is "fun", and to mangle it until it becomes "barely fun". In order to force the user to micro-pay, in a desesperate attempt to make the "game" actually fun again.If your live service gacha is fun, you've failed. It goes again the core concept of gacha itself.
>>558808328But isn't mangling all the fun out of a game just what most of the games here do just in the name of hyper-optimization?
>>558808328I understand that much, but the "barely fun" part and the core gameplay is still genshin-style combat. The factory is almost an afterthought, you "clear" it once and have no reason to touch it anymore until a content update three months later.
>>558809519They do.But the following step is different.A videogame will give the tools required required to remove some of the tedium, for free, as a reward for clearing the previous tier of the game.A gacha will give you tool require to remove some of the tedium, except it's for money. And actually, it's not a givaway. It's just a lending. One month later, they'll take your fancy tool away, and ask for more money to give it back.
>>558810370Maybe I'm running through odd ones but I'm just not playing ones without heavy Chase the Cheese it seems considering the content to average unit capabilities are still very much leaning towards F2P capabilities with a more focus on outfits it appears for major pull targets.
>>558811291all your base are belong to us
>>558753227How about making basic AI better in games without relying on it cheating to win.
>>558816289GenAI can't really do that, if you have seen claude play pokemon for example. I think the strengths would be in better and more interesting procedural generation.
>>558816289>>558819990Could repeat what they did for Starcraft, had a bunch of neural networks play against each other for millions of (accelerated) games. Problem is it comes up with weird exploits and shit that you'd want to patch out or rebalance afterwards, and it's too much effort to retrain the AI all over again.
>>558819990>if you have seen claude play pokemon for exampleI haveit was embarrassinggo piss yourself somewhere else
>>558819990claude can do pokemon though
>>558816289You're just jealous because you didn't think of it first
>>558750578>buy resource, add value, exportI admit I've never tried that and usually try to start from natural resources, maybe it's worth an attemptI kind of want to start a CoI playthrough, but I can't be trusted to play in moderation, towards the end of last year I was probably putting in 30 hours a week and it was just awful but I couldn't stop
>>558816289>nothing personnell kid
any news on 2.1?
>don't really understand the idea of city blocks, only heard the phrase before>watch a couple YouTube videos including one of a jeet fucking up rail signal placement>understand even less and now have a headacheso is it just tile based grid aligned blueprints? it seems like it just boils down to down certain things in specific parts of the factory, which like isn't that how it works anyway?
>>558832974Yeah it's just a soulless way to standardize rail placement and ensure there's space for production centers. The only time I ever liked a city block style base was Dosh's Seablock base and that's just because he took pains to make it compact and the "blocks" were different sizes
>>558832974It's just a bunch of mini factories making specific things, and because they're all standardized and fed via trains it's effortless to scale.I don't really see the point of them unless you're megabasing.
what's the closest i can get to fluidsim in game form?
>>558819990There's a big difference between a LLM and a machine-learning model custom made and trained for some more specific purpose, even if the former is what all the suits want to shove into everything.
>>558840321The original poster did specify "generative AI"
>>558753227A market where you can sell the things you manufacture. This is something that can be done without GenAI, where it assesses the quality of your goods and maintains a reputation based on customer reviews. The only thing that it would need to do is write out the reviews.There is no good usecase for GenAI in an automation game outside of that, since you need everything to be deterministic.
>>558729646based, I will be doing the same
>>558836771probably cities skylinesthere are literally no fluidsim based games, a massive gap in the market
>>558836771Fluids have poor gameplay.
>>558836771oh yeah, creeper world 4still not an engineering game though
this bump is engineered
>>558866373bad form
>>558832974It's just train basing on steroids. You make copypastable skids to manufacture certain products to distribute throughout the rest of your factory, which of course is most efficiently done with trains. Easily expandable, easy to make after you get your run off the ground, and especially useful if you're dealing with mods like Space Exploration that add a bunch of retarded intermediates to basic crafting recipes. Fuck SpaceEx for doing that by the way.>You want circuits? Sorry stinky you need to smelt stone into bricks and craft the bricks into plates first!>The alternate wood recipe? *chuckles* maybe 10,000 hours into the run...!
>>558832974It's a depressing, "standardized" way to handle a series of problems by pasting more of x layout and connecting it with rails. They work, but tend to have a huge footprint for what they're trying to do and frankly, they're just lazy because they're a "one size fits all" fix for every kind of problem. There's no creativity. There's no thinking required. Just paste blueprint when low.I can understand it within the constraints of something like seablock, to an extent, but not in anythign like the base game.I'm personally against it even in something like py, but I haven't really gotten that far with the whole thing.
>>558753227Biters with actual evolution.
City Blocks are extremely based and the by far the best way to play the game
>>558867938But what if the machines don't consent?
>>558867938a literal unlovable joke of an autist has more game than 90% of this thread, which means that the truth of the matter isn't what you were born with, it's your attitude
>>558867462Realistically, what's the alternative?At a large enough scale (read: material use) you will have to use designs that can be stamped auto-aligned onto the map.The only question is how you'd approach it's design.I personally would rather try to build the section as big as it needs to be, then try to optimize it's footprint.I'd rather have a factory that takes 1x2, or even a 2x2 spot on the grid, than trying to cram everything into a single "cell".And besides, wonky stuff like that looks at least marginally more organic, and playing Tetris with it's placement would be fun.>inb4 stamped factory blocks are shaped like Tetris piecesThat's one more for the idea pile, I guess.
>>558868019>a literal unlovable joke of an autist has more game than 90% of this threadExcuse me but my Steam library is huge.
>>558868212>Realistically, what's the alternative?d*sh never used shitty blocks and he plays fine.
>>558867972don't care still doing a city blocks mega base once I'm done with all the steam achievements
>>558868497Based raper of machines.
city blocks are boringnever will use them
>>558816289Strategy games are hard ok
>>558868469>it doesn't count because uhh uhh... because it just doesn't!
>>558868469What? Yes. He does. All the shit he makes is in blueprintable rectangles so once it's built once all it needs a quick ctrl+c ctrl+v to make more of something. Usually he ratios stuff out better than your average Joe but they are still copypastable chunks. And he always puts everything onto trains once the factory starts to sprawl.
>>558869158Sounded more like a lack of knowledge than an intentional omission. Not everything needs the uhh uhh strawman.
https://www.youtube.com/watch?v=AJljqG3pvMU
>>558874041go back to your hole
>>558807269There is one thing the factory does in a unique way I have not seen elsewhere. All buildings work sort of like a Factorio furnace, accepting any item (one type per input port) then auto-switching recipes based on the combination of what was provided.Would be interesting for some modded recipes, like in ESI you get five types of nuclear fuel and the only difference is whether you supply uranium-235, or 233, or plutonium, thorium, etc
>>558869158city blocks confirmed Dosh approved, we won
>>558867462The only alternative to make city block engaging is a bot network instead of trains. I refuse to do city block because of what you posted, it's a child's design strategy for this game. I've only ever made a single coty-block map but instead of trains, it was a specialized bot network operating independently in each cell, transferring items between both networks. At first it took long as hell to get buffer chests filled up and logistic movement to startup, but it operated fairly efficiently and even launched a rocket using only bots for item transport. It does get laggy tho, but I'm from the 90s so I don't care
>>558832974Cityblocks are standardised rail "block" blueprints, normally square, that you can tile and then you put production inside the square. It makes logistics very easy because any time you want to make anything at all, you just stamp down a new block, get all your inputs by train, send the outputs out by train, and you never ever have to think about "hmm where will I fit the production line of this or that" or "how do I scale up this assembly line". Just stamp block and get excited for next block.>>558834056Dosh's wasn't a cityblock base, it was just a normal train base.
>>558869158Yeah okay in the one video where he explicitly set out to build a city.
>>558869158that's literally a shitpost video about how much they suck
>>558875931Dosh sex education videos next!
>>558868019richfags BTFO
>>558868019I got to fuck ya mudda
>>558807269>Maybe that's just how you're supposed to run a gacha game.animuslop for the lowest common denominator has to have the mechanics for retarded masses? wow, you're telling me now for the first time
>>558875931he's actually kinda cute
opinions on factory town?
>>558809519optimizing the fun out is fun in itself, that's why you do it, and you can't optimize the fun out if there is no fun anyway
>>558887678kinda slow but pretty decent
>>558887632Maybe I didn't explain my point very well. They've entered a niche already over-saturated with dozens of genshin clones, and their whole plan was to just clone genshin again but add factory stuff on top. Now it turns out what was meant to be the selling point is barely even there, like three hours of content(or zero if you steal a full blueprint). And instead of capitalizing on their one unique thing, they're hoping to beat Hoyo at its own game. That business decision makes no sense to me.
>>558753227cute anime girl talking about my factory and making notes and pointing out things i missed or placed wrong/forgot to place
any news about Substructure?
The stormworks devs are showing off their new game on steam
>>558895030>survivalslop with vehicle building>better vehicle building for small things, worse for big onesso I guess they took stormwanks performance problems with big vessels and just made it a feature, then slapped survival mechanics on top lmao
>>558858738>"Fluids have poor gameplay.">Posts one of the best games to ever use fluid sim
>>558894518they started some sort of lore blog but you need a password from their d*sc*rd
>>558895030I'm still upset that they ruined the game with the 1.0 releasethey gutted the progression and tasks and such, and idk if they've fixed it but idc
everything is falling apart and i can't catch a break to fix it
>>558899537what does this have to do with gaming
>>558900132my life is like a video game
>put computer to sleep mode to jump out for a bit>recent windows update broke sleep and hibernate>last save was 29 minutes agothe ONE time I don't save, this happens
>>558900903wish I could reload a save
>>558901579shouldn't have picked ironman
https://www.youtube.com/watch?v=W_Ekun0WDIk
>>558901150>his operating system doesn't save to memory when sleepingwhat kind of jeet poop is that?
>>558901150>not using windows 10 ltscyou asked for it
>>558903767anon..
>>558903984how the fuck did you brick thatit works for me
>doing a Krastorio 2 Spaced Out + Everything on Nauvis playthrough for funsies>get to the point where I have to do Gleba bullshit to get any further>lose all interest in continuing the playthrough
>>558905664>Gleba>bullshitskill issue
this is too much. captain of industry is like a nation simulator. everything is falling apart
>>558906979Shut down luxury items and feed them potatoes.
>>558907084i over extended and i can't shut anything down without everything else breaking
>build a quantum cpu plant>connect hot fluoroketone and give it some materials>it starts producing quantum cpus>it also starts producing hot fluoroketone as byproduct>the hot ketone just disappearsthere's no pipes connected to hot ketone output, there's only cold ketone as input. is this normal?
>>558907865Return to monkey. Empty your ship too
>>558908319collapse of the soviet union circa 2026
>>558908269Hot fluoroketone is an output of quantum CPUs, that doesn't sound normal. A screenshot of what it looks like would help, significantly more than an anime girl
>>558910041i waited for a while and eventually the plant backed upbefore that, i connected a single pipe into the hot ketone output, and the pipe immediately filled to 65/100, even though the plant had no hot ketone in it (the icon for hot ketone was empty). the pipe filled to 100, and then the plant backed up, and the back-up timing was identical when i reloaded the save and didn't connect the pipeseems like the plant has some invisible internal buffer or something?
>>558880880>dosh explains sex by making a gray goo base
>>558925025>sex is like gleba>we avoid doing it here>instead, we take a trip to a place with less complex rules and cheaper production where we don't have to worry about the age of the product
>>558926375kek