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Endfield Edition
Previous thread: >>558363096

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

Someone keeps whining so no OP pad for new thread
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
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The 1.1 announcement/dev log will totally cement Endfield as a legit /egg/-related videogame. And not just another shitty gacha live service.
You'll see.
The whole world will see.

...

please recommend me a real engineering game. I've played through Factorio and Satisfactory already
>>
>>558965849
factorio mods
DSP (not the streamer)
modded minecraft
>>
this was a fun level
>>
>>558965849
GTNH
>>
>>558965907
>DSP
No. I think I've played enough chink slop for a lifetime or two.

I'm seriously considering going back to Minecraft. Is GTNH the go-to /egg/'s modpack?
>>
>>558966047
Looks like it is.
Thanks for the suggestion.
>>
>>558965704
>previous thread
Tee hee ecks dee
>>
https://www.youtube.com/shorts/LGX8yiD_ylE
>>
this one i didn't like
>>
>>558966149
holy reddit
>>
>>558966057
DSP is the rare good chinese game, I wouldn't discount it that quickly
>I'm seriously considering going back to Minecraft. Is GTNH the go-to /egg/'s modpack?
I think e2e (small) or dj2 (big) are better, but gtnh is the most ambitious.
>>
>>558966843
>dj2
I gave it a cursory look. And that one got Thaumcraft.
I'm in.
>>
what took you guys so long to make the thread?
>>
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>>558967363
I used up the opportunity to pull an harmless prank on you guys.
>>
>>558967419
that wasn't very nice
>>
Praised be projects such as PolyMC
And fuck Microsoft.

'nuff said.
>>
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>>558967943
We have belts and automation macguffin'. We're part of the family.
>>
>>558969140
>free2pee momorpguatchas are adding factorioid elements now
How long until Warframe adds this shit and Ced rises from the dead?
>>
>>558965704
stealth linux thread
>>
>>558970393
Yes of course! It's a linux thread!
Haha.

Nothing Gaga gugu related.
Haha.
>>
Killed first behemoth bitter, disapontibg, I thought he would be stronger.
>>
>>558970559
I'm afraid the combat mechanics in Factorio are kind of an afterthought.
It's just a silly little ressource sink.
>>
>First time Aquilo
>knew already it wasn't like other planets, needed stuff on the ship
>didn't know the ship couldn't survive in orbit, because of low solar energy
>now I have to wait a slow death for my ship, which by the way didn't bring everything as it was a first time Aquilo
WTF?
>>
>>558970692
Bruh... Your nuclear powerplant?
Your quality accumulators and/or solar panels?
>>
>>558970640
what about asteroids
>>
>>558970692
you should have check the factorypedia
>>
>>558970640
what is an afterthought
>>
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>>558969594
>Warframe adds factorioid elements
>it's 3 missions with a mix of Hijack and Defection objectives
>conveyors that only work while you're nearby, powered by shields
>sub-objectives that get attacked by dedicated saboteur groups
>each destroyed sub-objective needs to be repaired, otherwise mission progress slows down
>breaking all 4 of them stops progression
>repair packs rarely drop from the enemies
>central hub needs protecting too
>hub getting rekt is instant mission failure
That'll be 10e63 plat, plus forma.

I'm genuinely scared what they'd do if they ever get it into their drunk canuck head to do it for a quick beer money grab.
Thank fuck Steverino is now out of the picture, that bald cunt is liable to do anything on a fucking whim.
Grineer factory aesthetic goes hard, however. Corpus is close behind, but in a less grimey and more "perfectionist modern design" way.
>>
>>558971206
Everything about the biters, asteroids, and the weapon system in general.
It's been designed to be optional, low in computational usage, and as frictionless for the player as possible.
>>
>>558971063
Just do your physical damage researches before taking off, and you'll do just fine.
>>
>>558970559
>>558970640
How would (You) improve factorio's combat then
>>
>>558970640
Is early game combat supposed to be driving in circles around a spawner for five minutes while I unload bullets from my car's machine gun?
>>
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This is terrible. HOW?!
>>
>>558974421
yeah
>>
>>558974421
no you walk up and blow them up with grenades
or you place down 30 turrets and put a tiny amount of ammo in all of them
it is still pretty retarded and basically just a boring chore
then you set up walls and flamethrowers and never worry about them again
>>
anons, let's say i have an item that takes 2 ingredients. if i put one ingredient that is normal, and one that is rare, how is the result quality calculated? does it take the lowest quality (normal), or is there some sort of weight applied? i
>>
>>558974421
You could also use bots, or grenades, to speed up the process.
Later on, with the tank, just running over the nests is an option too.
>>
>>558974546
What's the issue here, sweaty?
>>
>>558976390
That setup barely gives a trickle of epic tungsten
>>
>>558975903
you can't mix quality inputs
>>
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>kidney machine
We're so back.

Can you believe my AAA game is now at the level of pre-alpha factorio?!
>>
>>558976812
thanks, so it'll get treated as if every input was normal then?
>>
Hey guys how was the stream?
>>
no fucking way we are waiting 66+ days for 1 fucking subzone, what the fuck is this dogshit story rythmn
>>
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>>558977120
We have sewage liquid now.
This is earth-shattering. /s
>>
>>558977120
(also, loli playable characters)

>>558977151
With a bit of luck, they'll speed up that rythm.
There's only one banner on that release. Which might hint at another content patch two week after this one.
Or not...
>>
>>558977398
well yvonne banner last till 12 march and we arent getting shit till 29 of march, so even if its 2 banners, it doesnt mean we are getting an update right after, also, talking about this, almost 20 days of literally no banner, what the fuck are they even thinking
>>
>>558976859
no, if you set the recipe to uncommon you need uncommon inputs
>>
>>558976608
well yeah, that's not how you should do it
>>
>>558977669
I think they mixed up Rossi's date.
She'll start right after Yvonne. And end right before Tang2
>>
>>558977736
okay, but i mean that in a roulette sense. i don't know, maybe i understand this wrong:
>put down building, set it to recipe X
>fill it with quality modules
>with only normal ingredients, chance of rare item is Y%
>with one normal, and one rare ingredient, chance of rare item is ???%
that's what i mean
>>
>>558977894
it says ''available march 29 2026 at 12pm'' and for tang says available after [story name update] release at 29 march 2026 at 11:59 am''
doesnt make much sense this implies that both are available with 1 min of difference between each other
>>
>>558977894
they didn't mix up the date you just can't read esl-kun
and it is tangtang then rossi
>>558978159
if the recipe is set to normal you can only use normal inputs
if the recipe is set to uncommon you can only use uncommon inputs
you can never use mixed quality inputs
>>
>>558978417
okay thanks anon, appreciate it
>>
>>558976823
>>558977223
Seems okay to me.
They have to start slow. It's the gacha audience they are trying to string along here, after all...

And they hinted at another batch of AIC-related feature in the next update, anyway.

What I'm really curious about is how that new crap pans out in the open-ish world.
I hope it's not just gonna end up as a few consumable items...
The sewage thingy is clearly not meant to be a useful item, just a byproduct waste which needs to be neutralized.
So I guess the kidney machine will be the only one to provide with something useful.(?)
>>
>>558978417
>>558978410
Oh okay. I got it :
Tang-Tang : from the update release (circa 13 March) until the 29th.
Rossi : from the 29th until ?? (whatever date the 1.2 release)

Makes sense now.
>>
>>558978417
why would they word it like that tho, its dumb and confusing
>>
>>558974546
put some lamps on the ground nigga
>>
>>558979302
it isn't confusing at all and the "start-end" format they used is incredibly common for intervals
>>
>>558979737
>uses the word available
>1st banner implies the end date but not the start date, but the 2nd banner implies the start date but not the end date
>isnt confusing
>>
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>subterranean liquid duct
NAOOOOOW!!!! YOU MANIACS. YOU BLEW IT UP. DAMN YOU. GOD DAMN YOU ALL TO HELL.
I wanted to turn the map into an industrial hellscape.
I cannot condone those... elvish... contraptions.
>>
>>558965704
>>
>>558981464
Your miserable general stayed dead for roughly 10 hours.
Take better care of it, next time.
>>
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>>558982158
Your concept of care is warped. Your ideals fall apart with a stiff breeze. Your joke falls flat. Only you remain, and that joke wasn't fun in the first place.
>>
>>558982380
m'kay...
>>
I fucking hate /g/
>>
>>558983203
The advertisment & soft propaganda board?
It is terrible, yes. Fucking chinkshills everywhere.
>>
i really liked this one
>>
well it works, but the naphtha output is not high enough for me
>>
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>>558984417
>>
>Try to restart a Minecraft world
>can't get into it
>exit

>Try out DSP
>can't get into it
>exit

>masturbate

>still no motivation
owari da?
>>
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nah you're just fucking retarded but that was easy enough to spot by how you blogpost about your life in the engineering thread and use buzzwords
>>
>>558990903
Really cool .webm
>>
>>558990573
Your peers are playing Roblox.
>>
>>558991915
I know you are right.
But I'm too much of a coward to admit it to myself.
I think I'll just restart DSP, and pretend to be happy.
>>
>>558992449
Cease the sadposting or be banished to VRChat.
>>
>>558965704
Man i wish I had three days off to build in stormworks working 77 hours this week
>>
>>558970869
I'm supposed to make a nuclear powerplant just to go to Aquilo? Honest question. It wouldn't be self sustainable then.
>Your quality accumulators and/or solar panels
I suppose I could add accumulators, yes. God, I so do not like the quality thing.
>>
>>558996382
>It wouldn't be self sustainable then.
So? It can just swing by Nauvis to pick up a rocket of nuclear fuel whenever it's low
>>
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oh no
>>
>>559002321
wrong thread?
>>
>>559002381
Exapunks is right there in the OP
>>
>>559002479
Oh, I've never played it, didn't know that was exapunks.
>>
>>558970640
It's not an afterthought, it's not the focus of the game, biters are meant to be a pressure to be put onto the player, and eventually solved and automated.
>>
>>558970640
Biters compliment industry in a very well managed and thoughtful manner. The more you pollute and expand, the more they hit back. It's not a resource sink, it's a stress test for your factory to make sure you don't get bored just building for the sake of building. I never had problems with biters overall.
>>
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>>558990573
I diagnose burnout, and prescribe a month of chore simulators
Consume Star Trucker and Wurm, with sporadic roguelike deckbuilder of your choice
>>
>>558983203
Every board I visit has an unwanted /g/ schizophrenic export that for some reason has taken an interest in camping out in the threads I want to post in.
/ic/? /g/-schizos
/vg/? /g/-schizos
/vst/? /g/-schizos
/a/? you'll never guess, it's /g/-schizos
the entire site having to adapt to some weird spyware called spur due to proxy spammers? /g/-schizos

it truly is the cultural victory board when it comes to spreading the mentally ill, or dare I say, a FACTORY
>>
>>559003671
Uh? Thanks doctor? (Do you even have any diploma?)
Guess I'll pirate Star Trucker now.
>>
>>558983905
Maybe you'll get some interaction on the thread if you let us know what's going on in those gifs. I don't understand what's happening.
>>
>>559005219
unfortunately the gif generator doesn't include the code being executed so it's impossible to understand
a real oversight from zach
>>
I've been enjoying Satisfactory quite a bit.
>>
>>558984729
>power generation incorporated into refinery
is it ever worth it? Usually by the time you need lots of naphtha you don't need to flare "waste" products any more
>>
anything interesting to be found in the next fest?
this one looks like a svg, havent gotten around to playing it yet
https://store.steampowered.com/app/3904850
this one looks visually like a mix between foundry and DSP?
https://store.steampowered.com/app/2779120
this one seems similar
https://store.steampowered.com/app/3427850

anyone found something interesting? it seems a lot of devs want to make factory clicker/idle games now
>>
>>558990903
>mixed 1-3, 2-1, 1-3-1 trains
Nice forced spaget, Dosh.
>>
>>559009963
>Steam slop fest
>tons of demos that aren't even worth the effort to look at
>the actual good games have "coming soon" or "TBA" as their release dates
>when they do come out they release in a barebones state, missing basic QoL games 30 years ago had, and will sit in EA for 5+ years and any and all critism is met with "bro it's EA let them cook"

Don't even bother with that shit anymore.
>>
>>559009626
it would be worth it if i could keep my refinery running at all times
>>
>>559009541
>putting coal power in the turbofuel crater
really anon?
>>
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Mmmmm, biter jelly.
>>
>>559012182
I'm still new to the game, there's plenty of space for oil which I will set up eventually. Power was more critical and that seemed like a good spot for it.
>>
>>559009963
i haven't looked yet
honestly it takes too long to go through the list and all of it is ai
and even if I download mulitple demos i don't get to half of them
and people pull the demo afterwards so I can't even do it later
kinda over the whole thing

i played modulus 2 nextfests ago and it was ok, but I didn't like the ui/ux for some of the building and I didn't think it had sauce
seemed more to focus on the weekly puzzle 3 histogram leaderboard than factory gameplay
>>
>>558966057
gtnh is shit actually
go play a different greg pack like nomi CEU or some other derivative
it will still be plugging in ae2 recipe cards for three hundred hours
>>
>>558974421
use the shotgun for nests once the first set of biters and worms are cleared out
>>
>>559010206
not him
you need to stop fellating the man
>>
>>558981464
phos is trying her hardest don't yell at her (it will get everyone she knows killed)
>>
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>>559013342
can I offer you an egg in these trying times
>>
>>559013779
I'm not comfortable eating that specific egg.
>>
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> Playing Pyanodon's
> Getting into proper power generation
> Scoff initially at biomass power
> By sheer freak accident notice that 1 kicalk converts to 70, (SEVENTY!!) biomass
> "Double-Uu-Tee-Fucking-Eff !!"
> Run the numbers
> Pic related

Holy shit. 492 MW of 'forever power' at what is probably a footprint equivalent to getting raw coal into coke.
Nice.
>>
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>>558977852
How about NOW bitch?
>>
>>559016060
it's better if you do it with foundries
>>
>>558996382
Yes? Space science is how you unlock Kovarex. That's the devs hinting that you should be using nuclear in space. If you hate quality then solar is even worse because of how much room it takes.
>>
>>559016058
they have nerfed biomass power i think four times in a row now?
it's still the best option everywhere beyond, i want to say logi science? by like an order of magnitude. whenever you get kicalk 2
or you can just do it off wood and have it be very slightly worse but even less demanding
>>
>>559009963
>https://store.steampowered.com/app/3904850
>Mirroring not supported
Pass.
That killed starbase for me.
>>
>>559016058
You know what also converts to biomass that you literally void as a byproduct
blood
>>
>>559018849
i feel like by the time biomass really kicks into bullshit nonsense mode you wanna turn your overflow blood into urea
>>
>>559019410
While that's true, that's only by py2.
There's also a point to be made for meat -> cyanic (is it meat to cyanic acid? I forget.), where meat is your second biggest common export as well
personally I like getting both the moondrop and the waterless moss >>550225150 to do a silly thing for ridiculous amounts of power, but wood/kicalk work too.
It's crazy just how much they tried no nerf biomass, but all the other options suck balls.
>>
>>559016058
interesting, you need 33 kicalk plantations to get 32 biomass
15 moss per second made out of water and farts recycles into twice as much

My main issue in this case though would be the ups overhead of having 180 moss farms with 180 mechanical inserters for every 15 moss per second
>>
>>558983905
It's true by the way. They're all clones.
>>
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>>559022827
if only someone would clone moot
picrelated (last main campaign level) took me forever
>>
BEANS
>>
>>559010206
Don't give me too much credit, that webm was one of the inspirations for my current run.
>>
>>559009541
so you're telling me that you find the experience to be quite satisfactory?
>>
i have entered the death spiral
>>
>>559038817
Bro thought he could skimp on maintenance
>>
>>559038970
my diggers are not filling the smelters fast enough
>>
>>559041295
what the fuck
you can't call them that
>>
>>559043175
i say what i want, digga
>>
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This might be something. Damage system could use some work.
https://www.youtube.com/watch?v=gc6rN0HiH90
>>
>>559018447
As opposed to all the other problems, which just killed Starbase
>>
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>>559045462
The building ships part was actually fun. There's a ton of stuff starbase did that other ship building games don't come close to.
The real issue was them trying to make it a fucking MMO and all the desync buggy garbage that came from that.
I remember we had to bolt a chair down on top of our ship to stop one guy from lagging off into the void while we went on our trip to the moon area.
>>
>>559044938
Hadn't heard about this before but I'm tentatively excited. Looks like an improvement on Stormworks, depending on how sophisticated the physics and control systems are
>>
Anyone who did a Gleba-only run (all two of you) ever actually need solar panels? Fucking accumulators seem like overkill at this point considering the heat buffering in heating towers
>>
>>559046190
Indeed the ship building in starbase was excellent up to a point. They lost me when they refused to fix their retarded sub-object physics and didn't even see it as a problem.
>primary structural component of ships is the metal girders
>if you try to make a sub-object eg: a door out of metal girders it doesn't work because girders are not structurally sound anymore. What they really want you to do is make the "skin" of the door the primary structure.
>point out to the devs that this is retarded, inconsistent, unintuitive and shit for ship building.
>they don't even acknowledge that it's a problem.
Fuck em.



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