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File: devsisters agdg.jpg (835 KB, 1920x1080)
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it works edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed)

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>558935484
>>
JOEY
FYGOON
thats it, thats the xeet
>>
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>>559045942
>fagtroon?
Bullied and raped for being a sensitive lil faggot.
>lil 'shua?
Bullied and raped for being a sensitive lil faggot.
>osh?
Well respected for being an emotionally mature yesdev.
>>
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Well, I at least did this today. God
>>
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art progress
>>
>>559046479
Where are the 30 Tweets in a row where you show people each world and each boss? Games show people everything except for the final boss these days.
>>
>>559046479
you already posted this
>>
>>559046258
>yesdev
Debatable
>>
yeah im thinkin CHADgoon won
>>
>>559046258
You forgot Betz and Cris
>>
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How do I know if I am good enough to draw my own VN?
>>
>>559048472
IDK
>>
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>>559048472
stop asking and start doing stuff
>>
Wow I feel sad now
>>
>>559048472
>How do I know
This has always been your problem. You simply weren't born with talent nor the mental capacity to ever develop the vision. A normal artist will just know if it's good enough or not.
>>
>>559048904
NTA but why do you believe that nobody can make it based on honed skills
>>
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>>559049342
That's Cris. He's been spinning his wheels for well over a decade. You need to hone so many different skills to a fairly competent level in order to compete in today's gamedev environment, which is simply not possible within your short lifetime if you're not an extremely fast learner. For everyone else, your best bet is to hone one single skill to a very high level and then try to get a job or join a team.
>>
>>559049637
Well, I'm considered a fast learner by some when it comes to visual work, so I might have a chance?
>>
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my trader uncle told my dad that massive assets are being liquidated in the middle east right now it never happened before, something big might be happening and i still havent finished my game yet
>>
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>>559049805
PYW? That feeling usually just means you're currently in an art high.
>>
>>559050436
No because I'm not very good. I just tend to progress fast
>>
>>559049342
>>559049805
I used to think anyone could be a talented artist, but Cris shattered that belief.
He is improving but it's at such a slow pace that he won't be considered a good artist until he's 80+.
I believe in you, though. I still believe most people can be a talented artist, just not everyone.
>>
>>559050563
What good is fast progress if it's not good progress?
>>
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>>559050664
IDK, I just don't think my art is particularly good. It's like, fine I guess but not very good.
>>
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give gamers what they want
>>
>>559050929
Especially given that it takes me a while to draw due to my wrist problems
>>
I feel like gamers really want an anti-pedo game right now, with anti epstein sentiment being so high. Just a random thought I had.
>>
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>>559051607
>with anti epstein sentiment being so high
proofs?
>>
>>559051764
>>with anti epstein sentiment being so high
>proofs?
>>
>>559051812
>It was real in my mind.
Pipe down, goy.
>>
>>559051965
>>It was real in my mind.
>Pipe down, goy.
>>
>>559051607
Anti-pedo games are like dei games. They're praised by non-gamers but nobody will play them.
>>
>>559051992
Streamers will, which means that gamers will.
>>
What ever came of the betz crashout?
>>
IDK about you, but I can't texture for shit!
>>
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>it fucking works
>>
>>559053581
That's okay. Just pick a style that requires little texturing.
>>
>>559055513
No I mean I literally do not know how to do that shit in Blender properly.
>>
>15 posts per hour
'goon won
>>
>>559055613
Oh right. Yeah I forget that Blender is a pain in the ass to learn. Just gotta keep doing them tutorials until it sticks.
>>
>>559055967
Like, I can model/animate on an at least FUNCTIONAL level, but texturing? Yeah, right, that shit doesn't work
>>
If my game doesn’t sell my country is literally going to draft me and send me to Iran
>>
>>559056601
>If my game doesn’t sell my country is literally going to draft me and send me to Iran
>>
I don't understand how to use these game engines like Godot, Unreal, and Unity. I don't understand this fiddling with the editor part.

I get using something like pixi.js or phaser.js. Everything in them is code and I can easily follow how the everything flows, but I just get so lost in an engine like Godot. Having to fiddle with things in the corner of some UI elements feels so weird and I'm so lost. Is there any hope for me?
>>
>>559056601
don't worry, little drumpfie doesn't have the political capital for a ground war in the middle east
this "war" was just an assassination
weekend oil futures confirm that nothing ever happens
>>
>>559051607
kinda late now since the epstein hype is dead. Better to get started on a game focused on Donald Trump with some epstein stuff added in. drumpf is 80-something and obese so you probably have a few years to develop and release right after he croaks
>>
>>559050929
Have you considered shading things?
>>
>>559056843
Editor tools were created so that high-IQ engineers could give low-IQ designers a way to interface with the game without touching the code, so you'd be even more retarded than them.
>>
>>559043217
Are they wrong though
>>
>>559056959
Yeah but I suck at it
>>
>>559057458
Have you considered learning more than two perspectives?
>>
>>559057110
I understand that but it feels like I'm dealing with some magic code that at some timing calls my code if it's instantiated by pressing the right buttons on some UI. The viewport also contains a whole bunch of stuff in it to give you a scene overview, but inevitably things are done through code, so the viewport isn't giving you the full picture because some stuff gets added only during instantiation. It just feels like a mess to wrap my head around.
>>
>>559057458
It does give your game kind of an interesting look though. It looks amateurish, but that is also different from what you normally encounter in games like that.
>>
>>559057720
Anon that's not my game. It's just a drawing I did
>>559057575
Yeah
>>
>>559057110
>high-IQ engineers
>low-IQ designers
a game set in a distant future where IQ controls have been set on every profession. at first the mandatory minimum IQs save humanity from the compounding effects of the competency crisis. but as centuries pass, the IQ test becomes corrupted into a system of birth and patronage so that all human progress is made by impoverished geniuses in spite of the oppressive "merit-based" system
>>
>>559057619
Yeah, you might be too retarded for this. It's a standard event driven architecture. It's the same way any GUI application works, from video games to websites.
>>
>>559057619
>The viewport also contains a whole bunch of stuff in it to give you a scene overview, but inevitably things are done through code, so the viewport isn't giving you the full picture because some stuff gets added only during instantiation.
i think you just invented a loading screen from first principles
>>
blood moon in 2 days
>>
I feel so slow
>>
>/v/ gamedev thread
>like 10-15 different games
>agdg
>up to 3 lolicon games
nigga this place is finished
>>
>>559059806
all of those loli games are on /v/ too thou
>>
>>559059806
I’m just cripplingly depressed
>>
>>559051607
It's kinda bizarre how epstein just farmed aura with this shit, nobody even cares about the pedo shit and just memed the whole thing. I actually think that if someone made an epstein island kind of game it would go off, kind of like how that drug dealing game did super well
>>
>>559060552
>It's kinda bizarre how epstein just farmed aura with this shit, nobody even cares about the pedo shit and just memed the whole thing. I actually think that if someone made an epstein island kind of game it would go off, kind of like how that drug dealing game did super well
>>
I really just want nothing more than to make this
>>
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Mongol ui.
>>
>>559061190
I like it
>>
>>559061396
Thanks fren.
>>
>>559058336
No? I'm talking about the fact that these game engine tools have a 3D viewport that's supposed to give you an overview of the scene, but inevitably you end up with scripts that run on instantiation they spawn a bunch of things and change what the scene actually looks like.
>>559057998
And websites are absolutely retarded when it comes to that leading to a crazy amount of complexity.
>>
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What gamedev skill is the most approachable when first starting off?
>>
>>559062347
>websites are too complex
Video games are 100x more complex than websites. Give up. You don't have it in you.
>>
>>559063181
Imagining yourself making a game and shitposting on /agdg/ for years before even downloading your first game engine.
>>
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>>559061190
kino
>>
>>559061190
Creepy and kino.
>>
>>559063385
:>
>>
>>559063181
Download an engine and do a tutorial.
>>
That's nice, I would never post my game here to be associated with all these mental ill freaks and subsequently cancelled for it. And if you're smart, neither would you,
>>
>>559064973
Honestly idk where else
>>
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NZ themed Oregon Trail clone. I still haven't gone back to rethink all the stuff I display up top. I haven't got "The Trader's Offer" event with the rat before, a bit funnier compared to when you have the dog or sheep lol. My mate said I should add an event that could trigger later where you find your animal again, I don't actually have any events that chain together like that yet but I'll definitely have to make some. The game is broadly playable from start to finish, and next I just want to do a bunch more writing before getting into the real details/polish; I'd like to see if my sister or any of my acquaintances irl have ideas to contribute, 'course I'd add their tombstones in too. To be honest I've never finished Oregon Trail (I have Organ Trail...) so I still need to do that sometime for more inspo.

...I still don't know how fun it is. It's surely more fun than when I started as I've added various features and more writing, so I'm hoping it will all come together soon; I reckon I just need a volume of events to enrich the world enough. I think that will come with more balancing too, I've only done a wee bit from where it was completely borked before. I suppose I haven't thought of some things enough yet while I was largely tryna recreate the features of another game...
Interesting decisions. That's what a good game needs.
>>
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>>559065416
>...I still don't know how fun it is.
>look inside
>[existing game, but worse]
>>
>>559063385
>>559063385
Insane detail. I have never been this close to a woman's face before.

>>559061190
Sick!

>>559063181
Programming, it's the most soulless/least soulful skill.
>>
A long time ago an anon recommended some book as maybe inspirational material for making a game. It was set in a place where the Earth was frozen and iirc he posted a book cover where the illustration had a guy wearing a suit with red glowing eyes and maybe snow and ice in the background. Anyone know the name?
>>
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>>559065756
lol for some reason i have always been in love with the idea of oregon trail, but the theming never interested me much; a long journey with simple strategic management, and a feeling of randomness.
>>
>>559066213
That's pretty much every rogue-like. Why do we call them rogue-likes and not trail-likes?
>>
>>559067251
That's probably why I like roguelikes as well. I want to make a better one someday than my previous attempts which were even more unoriginal; I'll wait for a better idea to come.
I'm actually surprised 'The Oregon Trail' on Steam doesn't have the roguelike tag...
Ha--Trail is much older...we wouldn't be first to argue it as the proto-roguelike. I wonder if it did directly influence Rogue in anyway, I can't immediately find quotes about Glenn Wichman and Michael Toy being fans tho.
>>
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>>559045538
make a game with this vibe
https://www.youtube.com/watch?v=iCZt1UDf99E
>>
Going to attempt a game with SDL2 as a way to learn C++
Do you guys recommend anything else in terms of libraries?
>>
Today I shall vibe code
>>
My body hurts so much
>>
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I sometimes wish I had a job and I could go to work for money instead. It's crazy how much people get paid for going to a place and being there for 8 hours while doing some light repetitive tasks. It doesn't seem so bad in retrospect but maybe that's just my selective memory.
I actually did the things I expected to do yesterday: ensure quest viability and do first pass on reputation system. I guess that means I wasn't ambitious enough. I'm not sure what to do today. Let me think...
Okay, fix two bugs and tie damage taken to reputation and quest success. Maybe some more UI work if I have the time.
>>
>>559069385
That's pretty vague. You should try to localize the pain before figuring out how to deal with it. A few weeks ago I had chest pains the whole night and I went straight to the ER and they got really serious and engaged when I told them where it hurts.
>>
>>559051003
Their money back?
>>
>>559069536
Specifically my ankles and knees hurt.
I don’t know why this happens honestly
>>
>>559069424
>I sometimes wish I had a job
>>
>>559046364
Btw this guy can do a backflip kick like he’s using Beowulf in DMC
>>
>mmo 98 passed 10k wishlists
Are they finally gmi?
>>
Struggling with how to structure the game
>Don't like linear hallways or something like gow 2018 where it's just 1 main path and the other is chest
>Don't like backtracking
>mostly don't like open world
>Don't like missions
>Like exploration with secret areas and bosses and unique loot
>>
Is agdg dying?
>>
>>559073869
It's healing.
>>
>>559073869
Waiting for paper sky....
>>
>>559069424
>no donuts
I dont even know who you are anymore
good choice though
>>
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>Talented artist
>It's just work that uses photo references or professional art references and 1 to 1 copy
>>
I'm looking for colorful 1:2 skyline min 960x540 pixel art bgs for common rpg areas (thnk forest, desert, tundra, castle anything really). Think pokemon emerald credit scene with the bike. Is there a repo or assetpack like this?
>>
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https://www.youtube.com/watch?v=mL24xiL-bRI

>mfw agdg crabs will never understand what is to grind for years and years a skill with no reward except insults in 4chan and with the only hope a day the hard work will pay off
>>
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a game that takes place fully in the astral realm and looks like this, golden age pre-adamic humans (same kind the greek gods were) vs reptilians and various species of astral demons (mantids, gray aliens, etc). yes or no?
>>
>>559076676
just write a book if you just want to feel epic
>>
>>559076676
500,000 years ago btw
>>
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>>559076676
yes anon.

Also add shit like modern sunk cities in cuba and japan, lemuria and atlantis, and shit like the antikara computer and evil AI.
>>
>>559076676
Yes and you are building a harem of women to populate the earth with
>>
>>559076676
first a game where you hit a ball with a paddle
then whatever you were describing, I couldn't read through all the way
>>
>>559076676
No
>>
>>559076676
now draw that image yourself and post it again with this text and see how you feel.
>>
>>559072169
It depends. I feel like the demo pretty much shows everything the game has to offer. I don't feel the need to replay at launch with just a few hours more of gameplay.
>>
>>559078670
>I feel like the demo pretty much shows everything the game has to offer.
That's a good thing.
The purpose of a trailer is to manipulate gamercattle into buying your product no matter what.
>>
AI devs are cooked,

I just made a mesh and model on my own.
>>
1. Make loli game and be happy but not that poor with a fanbase that is accepting of all fanbases
2. Maike hag game and slightly happy but rich with a fanbase that might cancel you someday for making loli models
which way?
>>
How to overcome the feeling that your skill level isn't quite good enough and you'll end up ruining your project if you start now?
>>
>>559080658
doesn't matter. most likely no one will care enough about your game to do either, so do whatever is more fun for you and hope you get lucky.
>>
Is Claude down for anyone else? I can't do shit anymore.
>>
>>559081130
You endure the pain of having to ruin your first projects so that your next projects can be better.
It is unfortunate but you have to kill your first children so the next ones can be stronger.
>>
>>559080658
Making money with loli game is very difficult nowadays.
If you need to make porn games, use hags and avoid school settings.
Otherwise, create games under two different identities, one SFW for professional game devving and one NSFW identity for your loli game.
>>
>>559081154
>complains about Claude being down while Zombo.com is still up
>>
>>559081387
It's over. I'm just going to hope that players find the amateurish work somewhat charming.
>>
If you suck at art just give it up there’s no point. Let the real artists craft video games while you stick to coding IoT dishwashers or whatever
>>
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>>559081647
You're lucky I can't use Claude to write a snarky comeback right now.
>>
>>559082101
I asked zombo.com if there was any bugs I could fix
it pointed out that under 5 stacks of hypnosis the diagonal-moving enemy could move in the cardinal directions, and the knight-moving enemy could also move in unintended ways, and then fixed these bugs

it's just so easy
>>
>>559082101
That’s what they get for betraying national security. Don’t fuck with the USA. Elon Musk knows this well.
>>
>>559065416
2036 nz is the compelling aspect to me. any lore? or just some vague disaster? post ww3?
>>
>>559082392
>That’s what they get for betraying national security.
What happened? tl;dr?
>>
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>>559081886
Nope, very successful indie games often have programmer art:
>Minecraft
>Terraria
>Rimworld
>Your only move is hustle
>Undertale
>Noita
>Lethal Company
>Brotato
>Vampire Survivors
>Rogue Tower
>>
>>559082905
usa millitary asked if they could use claude to power autonomous weapon systems. mr claude said nah
>>
>>559082101
is it only down for free / pro users? im on max works fine
>>
>>559083216
The art in those games is cohesive and good. The trend here though is that a strong and novel concept will attract a lot of players. Every game in this list had a novel gimmick that no one else had at the time they released.
>>
>>559083216
by me
>>
>>559083863
Sure, but usually only after multiple public builds, before which the games were already getting popular.
Compare MC Alpha's textures to current MC. It's a completely different color palette.
>>
>>559083216
Id argue most of them are successful despite of their art, not because of it
>>
>>559083863
What novel gimmick did Undertale have?
>>
>>559083216
terraria does not have programmer art
brotato does not have programmer art
its like you are nondev blind to good art
>>
>>559083863
>The art in those games is cohesive and good
also vampire survivors looks like shit and is the textbook definition of an assetflip. If a game is fun enough people won't care about graphics.
>>
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progress: another bluesky artist accused me of being a Indian scammer so now i have no capsule art
>>
>>559073869
I hope so.
>>
>>559085464
You are objectively wrong. I've got close to 1k hours in lc, and let me tell you, it's immersive as fuck.
>>
>>559083216
now think about it
are these games simply "generic high quality pixel art"?
no, Undertale worked with an artist to develop a unique style
Terraria had its own unique style
Minecraft had its own unique style
Noita had its own unique style

you can't call it "programmer art" when the developer has managed to do what many artists fail at, in creating a unique identity that also fits into the gameplay (some art works horribly with some games), is easy enough to produce and doesn't look like ass.
>>
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Graphics don't matter and art doesn't matter
>But what about-
Nope doesn't matter
>But-
Silence!
Asset flips and synty slop are on new and trending outselling every /agdg/ game every single day.
GAMERS
DO
NOT
HAVE
STANDARDS
>>
>>559086073
>Graphics don't matter and art doesn't matter
>>But what about-
>Nope doesn't matter
>>But-
>Silence!
>Asset flips and synty slop are on new and trending outselling every /agdg/ game every single day.
>GAMERS
>DO
>NOT
>HAVE
>STANDARDS
>>
>>559084209
Combing bullet hell with RPG mechanics. Also, while not wholly unique in and of itself, the concept of being able to spare enemies in an RPG and win fights with attacking them hadn't really been done a whole lot.
>>
>>559086073
If two different games play the same but one has better art than the other players will just pick the one that looks the best, graphics are how you get ahead of the competition
>>
>>559082905
bread and circus
>>
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graphics do matter
people are visual creatures
>>
>>559086073
>implying synty assets look worse than agdg games
>>
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>>559082730
I think it's more of an understated pre-apocalypse. Everything is sort of shitty but we're not quite living in 'Mad Max times' yet. Actually, I hadn't thought about this until right now, but perhaps the state of things in the original Mad Max isn't a bad reference point--society is still functioning on some level, it's just a bit lawless after the collapse of government and dwindling resources an' such. The tone is a little more lighthearted and less extreme though; less bands of raiders looking to rape and more being run off the road by dicks in a Hilux. I don't think there's a specific disaster point, it's probably more one of those 'the climate got worse and resources got scarce' boiling from situations and the South Island is cut off and abandoned by the North (which is sort of how things already work now).
I'm still not sure about the framing though, I almost thought to present it someway still like how Oregon Trail does--that there is an educational aspect. Like you're playing this game from the perspective of someone many years after 2036 to learn a bit of what life was like back then. There is a little bit of that already with how it presents the location information when entering a town to you as though to a tourist learning about the place.
Currently your goal is simply to reach Nelson for the last seasonal fruit picking job (Luxon would be proud).
>>
Aggy games don't even look as half as good as Luck Be A Landlord
>>
too much theory
>>
>>559086073
Gamers don’t have standards so much so that AI slop is actually overtaking real games in sales… oh wait it’s not and nobody plays AI slop
>>
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Still working on the game, things are significantly slower. Got really busy with work since they're forcing everyone to return to office, my manager is turning into a real prick and my progress is fucked. I have about 3 years worth of money, i'm thinking of just leaving and go full on gamedev.
>>
>>559086073
gamers have standards, it's just not for the things developers care about
learn storytelling, fantasy is everything
>>
Cuffbust
>>
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>>559089124
arc raiders, the finals, expedition 33, cod all used AI
>uhh actually its ok when they do it but all the OTHER ai usage is bad because uhhh uhhhhh
we're done here
>>
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>>559073869
maybe
>>
>>559089834
>arc raiders, the finals, expedition 33, cod all used AI
>>uhh actually its ok when they do it but all the OTHER ai usage is bad because uhhh uhhhhh
>we're done here
>>
>>559088139
lake taupo go boom and poison gas everywhere
>>
>>559089921
I thought this place would be booming since AI made programming, famously the greatest gatekeeper of gamedev, obsolete.
>>
elf girls owe me sex
>>
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>>559089124
>Everyone hated Deadlock until valve started designing their characters with Midjourney
>>
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>>559090460
u wot m8?
>>
>>559090667
>>Everyone hated Deadlock until valve started designing their characters with Midjourney
>>
luddites taking big fat Ls lmao
they cant come up with a single argument thats based in reality
>>
>>559090815
True though. Their original characters sucked ass and were somehow more derivative than the characters made by Russian contractors using AI.
>>
>>559090874
>luddites taking big fat Ls lmao
>they cant come up with a single argument thats based in reality
>>
>>559084209
The genocide route. No game had done something like it, at least not to the extent Undertale did. There's a reason megalovania is the most popular song, despite the fact that finding it in the game is quite difficult.
>>
>>559090886
Valve lost all their actual artists when they decided to focus on making the most money possible. More proof that artiods don't matter lol.
>>
Can I make a fighting game as a solo dev? Actually what games can I make alone (presuming I can do art music and UI design which I can)
>>
>>559091765
only if you are an incredible animator
>>
>>559091765
you cant make a game unless you can program only undertalelike slop
>>
>>559092013
Fair. Is it hard to do from a technical standpoint though? Like programming the actual game?
I’m just combing through genres that I could possibly make but fighting games are some of my favourites and I really want to make one.
>>
>>559092184
ive never made one but it sounds complicated to handle things like input buffering, netcode, and other various shit involved in fightans
>>
Progress:
My game's MC installed SillyTavern yesterday for the first time and dont want to be a gamedev anymore. He just want to get any shit work to pay expenses and coom to AI all day.
>>
>>559087642
post your ngmi folder. how many of these do you have
>>
>>559092770
uninstall
>>
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>>559092836
I only have 7
>>
>>559092365
Yeah true. I don’t think I’d bother with netcode and make it single player only which would probably kill all interest in it but I prefer single player games anyway.
>>
>>559093608
theres at least a big fgc tourney scene so even without online if the game is fun theres a good chance people will play local matches anyway
>>
>>559093608
>I prefer single player games anyway
>Making games for yourself
It's like don't want to make it
>>
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Gamedev did this to me.
>>
>Twitter is adding a made with AI label
>A bunch of slop accounts are crying and saying it will kill their engagement
Why are AI fags so proud when they are bragging about using AI but also against AI labels on products?
>>
I love fantasizing about sex and creating persistent scenarios and characters that I return to and track my progress with.
It's like an alternate world that I can return to whenever I am horny.

I really want to "capture" that in game format, but it's difficult.
I wanted to make something like DoL, but the dynamic sex scenes are really repetitive and I can't come up with a better alternative.
>>
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>>
Launching zim on the blood moon tomorrow on producthunt
>>
>>559082101
local claude works :)
https://huggingface.co/collections/Qwen/qwen35
>>
>>559093608
didnt notice you said singleplayer only, i definitely think fightans need local matches at least
unless something like this counts as fighting game i guess? https://store.steampowered.com/app/2273430/BlazBlue_Entropy_Effect/
>>
>>559094561
In highschool I had an imaginary harem of some of the girls in the school. I even had days for each one to masturbate to
>>
>>559094106
I don’t care about making money. Obviously it would be nice but if I ever did make a full game I’d put it out for free and maybe charge $10 for the soundtrack and a digital artbook. I’d feel bad charging for something that will likely be very amateur and a bit shit.
>>
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>>559082269
here we go
an enemy at >= 5 stacks of hypnosis is compelled to move onto the same tile as the player, but for this enemy she has to move in a weird way to reach the tile

what's interesting is if you needed long-distance knight-style pathfinding, you could make an astar grid that has only L-shaped moves connecting to L-shaped moves, and it would find the shortest number of L-shape moves to get to a particular tile. I should keep that in mind, but I don't need it for the foreseeable future.
>>
>>559094674
based fantasymaxxer
>>
I actually hate that paint makes the background transparent now it fucks up my workflow
>>
>>559094549
AI labels will never work for video games. Get over it.
>>
>AI for the code
>Cheap assets for the art
>Old noggin for the content
Unbeatable
>>
Why do AIdevs never post their progress doe
>>
Wimdows smells like mcdonalds I can't even install wine
>>
>>559095221
cris posts progress all the time tho
>>
>>559094979
>AI labels will never work for video games. Get over it.
>>
in my videogame all the basic enemies are jewish
>>
>>559094549
links?
>>
>have 20 dollars
>Cost is 19.33
>Oh sorry you don't have enough for it
What the fuck did Epic mean by this
>>
>>559096802
and bosses?
>>
I'm getting something professional that's stupid and cheap, but also really good to have on hand.
>>
>>559097098
a hooker?
>>
how expensive would it be to hire a music artist for the sound track to my game?
not there yet, but im curious
i cant imagine that its that expensive, theres so many music artists out there
>>
>>559097568
go on twitter/bluesky. there are a lot of brokie cloutchasers that can do something decent for you
>>
>>559097207
No.
>>559097568
It's actually not that expensive for normal vidya, even vocal tracks aren't too bad. It's mainly there is almost no money in music to make unless it's heavily promoted out of the ass.
>>
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>>559096959
what about the tip?
>>
>>559098083
I fucking hate that this happened recently where a forced 1 dollar tip was taken outside of anything else as a hidden fee. I was able to get it removed, but it was gay.
>>
another gamedev podcast without a single mention that you should improve your skills. that's why all those devs are hardstuck. they can't fathom the fact that skills are improvable, that consistency is improvable, that knowledge is improvable, that pattern recognition is improvable. they never want to take the "git gud" pill. they want the "which easy mode shortcut can i take?" pill. not only does it keep them poor, it also makes the gaming industry piss poor because you only get piss poor games by piss poor developers who a greedy for your money.
>>
I'm gonna drew my sprites in HD because I'm finally good enough where It would be simpler and cheaper to just draw them over doing pixel art or 3D or AI.
>>
>>559099040
Cute desu
>>
I don’t feel like I’m doing anything right
>>
I'm starting a game dev podcast based on /agdg/ lore. The first episode is about Fygoon. What should I go over?
>>
>>559045538
>200 posts in 15 hours
TOTAL FYGOON VICTORY
>>
>>559099803
he will report your channel for privacy violations
>>
>>559100297
He'll let it slide because he is an attention whore who tolerates even negative attention since it feeds his NPD
>>
>>559100297
Oh don't worry I'm planning on changing names . So I won't refer to him as fygoon directly. Just going over stuff he did.
>>
Im thinking about adding weight limits to floors.

>Dwarf Fortress Adventure mode/CDDA/Caves of QUUD type game
>floors can be made of any material(potentially)
>thinking of adding other traits to materials beyond hardness
>got the idea to make floors breakable if a weight limit is exceeded

>Can already
>move as fast as the flash
>jump and conserve momentum
>turn your full body into a material like Iron
>can 'human cannonball' into someone
>they explode into gore

>soon will be able to
>stay at inn
>go to bedroom on second floor
>sleep
>have character trait where you can randomly cast an ability in your sleep
>it rolls that 'change form' skill
>it rolls a really heavy material like lead
>break bed
>break floor
>fall down and land on the innkeeper
>they explode into gore
>get arrested by town guard
>they put you in jail... on the second floor

Tell me, is the FUN potential higher than the annoyance potential?
>>
Still ripping off Order of the Sinking Star. I'm now getting to the point of being able to make playable level replicas.
>>
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I love me some handpainted metallic shit
>>
>>559100297
He didn't even have the balls to copy strike /v/3 when they blatantly doxxed him on their game jam stream, so no. He won't do anything.
>>
>>559100490
are you trying to be the "the looker" of this game?
>>
I don’t feel good at all right now
>>
Daughterslop is the new meta
>>
>>559101938
Honestly, I’m debating adding a child
>>
>>559092184
mugen :)

>>559094567
>>559094674
i've spent too long on other parts of the internet, i forgot what a safe space this site is <3 unfortunately i don't have time to jerk off before work :(

>>559100474
that sounds fraught with unexpected danger (for the designer and player) and a potential headache...but it is a pretty cool idea if you think it fits in with the overall ethos of the project
>>
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>>559101938
>>
I am at work. Waging. Suffering. But in 5 hours I will be at home devving. I just have to stay strong.
>>
>>559100557
How do you texture like this
>>
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>>559101938
>>
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>>559101938
>>
>>559100474
You are correct in your assessment of fun in that genre and look forward to playing such a game.
>>
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>>559102464
By just painting it with a brush, or projecting an image texture if it's more generic stuff. I'm a digital painter so this comes naturally i guess. I'm targeting that ps2 or old pc games look, not using lots of pbr, people would probably hate it but fuck it.
>>
>>559102979
I wish I knew how to do PS2 graphics
>>
>>559049637
>this image is already 3 years out of date
lol.... lmao.... can we get a 2026 version made?
>>
>>559103057
well, i don't either, lighting is still basic unreal stuff, too much tris for the meshes, and textures may need to be resized but i think as long as you remove that specular/metallic you could pull it off kinda fine.
>>
>>559049637
leeching from the gov't is based though
>>
>>559103349
I’m just sad with how impossible it all feels
>>
it's kinda weird how in real life like 1 in 10000 people try to run their own business and all others just get an education and a job (or neet).
but if you browse the internet it feels like everybody knows what they are doing and run a good business.
i wish there was some real data on unemployment. like not bullshit government jobs etc. - just people who work actual jobs.
probably 90% of people are on pension, welfare, in universities, government jobs, nepobabies and other types of wealth not coming from actual work.

it's hard to forget that solo gamedev is actually a very hardcore goal. when you don't know what to do, you gotta keep in mind that 99.99% of people also wouldn't know what to do, that's why they just get a job so someone tells them what to do.
>>
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another thing I've only started doing recently is, in scenes, tying each character's speech to zoom in on that character's position. But then I can't automate it since characters usually move position.

fuck, that reminds me, I need to automatically hide whoever's in the background when they're in the foreground, at least that part can be automated
>>
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>>559103404
do not fret, we're all gonna make it, remember?
>>
>>559100764
No, I don't have what it takes. The Looker was an inspired game that did something of its own while parodying The Witness. I'm just trying to get a feel for game dev.
>>
>>559103595
I have trouble getting up in the morning
>>
>>559103497
I started gamedev because I couldn't get a job.
It was kind of
>if you can't join 'em, beat 'em
>>
>>559103497
From talking to people and friends it definitely doesn't feel like 1 in 10000. Many corporate people either try making a business or eventually go into making their own business.
More like 1 in 5, even. I'd like to see data if someone finds it.
>>
>>559103670
that's easy, just dev in the afternoon then.
>>
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>>559103595
Some of us will make it. Most of you will not.
>>
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>>559102332
>he's not welfaremaxxing
>>
>>559073869
i just joined
>>
>>559103950
>he got social security income
>meanwhile I got nothing
grim

but if he's truly disabled then I shouldn't be jealous, anyone would pay $36000 to be functional
>>
>>559103950
What a spoiled brat. I live on $300 per year.
>>
>>559103906
just like make game, anon
>>
>>559104165
Cris gets more than that every month
>>
>>559103764
>1 in 5
i dont even know a single person with their own business, they are all in government jobs or big tech corps or doctors/teachers.
>>
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>>559104339
>>
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>>559104278
Some of us make games. Most of you do not.
>>
>>559103764
>Many corporate people either try making a business or eventually go into making their own business
that's usually a person making themselves indispensible in some obscure niche of a big, established business, then making a sweetheart deal with a friendly boss to become a "contractor"

a far cry from just trying to make it in the market from scratch
>>
I almost vented my pressure. just know that something cool happened
>>
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pretty happy with this.
>>
>>559105353
It's not even bad. Keep it up. How long did it take you also?
>>
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Working on the world map today
>>
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>>559105353
fix this but yeah pretty good
>>
>>559105353
I wish I was better at art
>>
>>559106618
Around 20 minutes per frame.

>>559106949
Still needs to ink and color them.
>>
>>559106831
very nice. is it for a homoerotic VN though?
>>
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>come up with a fun mechanic
>can't fit it into the setting
>come up with a mechanic that fits the setting
>it's not fun
>>
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Thread's super slow today, I'm sure all anons are working hard before the demo day
>>
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BTW he can do a backflip kick cuz fuck you
>>
>>559108854
a thousand reviews the first month
meanwhile I've spent 2 hours writing and rewriting a paragraph that I think best represents an NPC and I'll get 6 reviews the first month
>>
>>559104340
to be fair some of these people have said they were gonna start, like, a burger joint but then I've yet to see it
and that has franchising too
fug
>>
>>559108807
Thread is slow because our most prolific nodev is busy baiting /pol/ instead of this thread.
>>
>>559109118
No, won't get anything because it's not good enough
>>
What is the "Ideal" popularity level? For me, JUST popular enough that people in the sphere know about it but not so popular that it gets normie tiktok edits and AI brainrot on Youtube.
>>
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Heart of Evil is ready for DD.
Lots of small performance and visual improvements but the big thing is that I'm experimenting with cutting the boat in this one.
I redid level 1 and removed the rest since I didn't have enough time to redo them. It plays much better, also because I tweaked enemies and they feel more fun to fight. The boat, if I end up keeping it, should have its own levels later.
>>
>>559109992
Damn. Wish I could do stuff like this
>>
>>559106618
13 years
>>
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>>559109990
>for me, it's a goalpost that can always be retroactively moved so that i can feel like i succeeded regardless of the actual results
>>
I wish I could afford a laptop so I could gamedev in coffee shops and have cute waitresses come over to ask about my game.
I wish I could afford to go to coffee shops.
but I'm a solo gamedev so I can barely afford an internet connection.
>>
>>559110580
im a waitress
>>
any of you guys got your tax refunds yet?
>>559108807
I'm going to update the demo tomorrow then submit it, even though I'm in the middle of something with it.
>>
>>559109990
I got AI brainrot of my game recently
I'm sure it was there before but only now someone showed it

I'd say your ideal range is about 50,000 people playing your game
>>
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Just remember niggas, progress in your skill, takes years, not days.
>>
>>559112528
wish i was this clueless
>>
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>>559112528
I asked an AI to extrapolate progress to 2028 and 2032.
I can't wait to get 8 colsees in your game
>>
>>559112642
Where is your game, mister nodev?
>>
Who do you wish would come back to this general
>>
>>559110580
I was daydreaming about the same thing at some point, but honestly I can't imagine being productive on a tiny laptop screen and not having 2 monitors anymore.
Maybe I'll just go for a coffee and croissant in the morning to answer my mails and look up my game's fanart once it's released, before returning to my desk for more real work.
>>
>>559113902
No one? This is game development general, not "game developer" general.
I want YOU, yes you, to work on your game and post it. I don't care about your identity beyond your game, but I want to see your game and I'll show you mine.
>>
>>559110580
Just get on aggybux so you can afford a laptop so you can gamedev in coffee shops and have a cute waitress come over to ask you about your game and an internet conneciton.
>>
>>559113902
Duncan so I can call him a manlet sellout again
>>
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>>559114475
>he's Gabencunt's personal bussy
>>
>>559113902
Trainwiz
Mothdev
Spider game dev
Literally any number of devs please god
>>
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hello aggy! time to make some proggy
https://www.youtube.com/watch?v=UYC-5Uo5lHo
>>
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>>559113902
Joey Fygoon, when he was here the thread was alive, now it's dead. It's time to admit he was the heart and soul of /agdg/.
>>
>>559113902
They never left though, everyone is here posting proggy
>>
>>559115954
https://www.youtube.com/watch?v=UI1cuht8jh0
>PROGGY PROGGY PROGGY
>>
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>>559101938
trve...
>>
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anyone else making an anti pedo game for quick bux? this sounds like a biteme idea but it might just work
>>
>>559117257
there is no quick bux in gamedev unless by getting lucky.
>>
>>559117257
wasnt kanna making a first person shooter where you killed pedos while protecting a little girl?
>>
>>559104384
Cris has to pay patreon every month? That's fucked
>>
>>559117367
how do i get lucky
>>
>>559113902
Jakechi. Betz was too harsh on him and hope he didn't commit suicide.
>>
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Dirkbrothers
>>
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I tried learning anatomy today
>>
>>559121186
poor guy, he's obviously NGMI but put so much work in something that the market won't even look at...
>>
>>559121310
How
>>
I'm making a traditional tile-based roguelike, but I offloaded my field of vision and fog of war to the GPU and I'm using light instead of line drawing algorithms. If you're playing one of these games would tiles being partially occluded or revealed bother you, or does that seem kind of cool?

I only ask because in the genre graphics are a point of contention.
>>
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>>559121186
wtf is this humiliation ritual shit? is this a new trend?
>>
>>559121186
>still posting on the dead internet diddy ahh Epstein nazi zionist bar website
There's his problem. All the AGMI truedevs are on bluesky and threads and telegram.
>>
>>559092184
instead of a fighting game you can try making a beat em up, those are pretty much single player fighting games. take a look at fight'n rage.
still, you need to be a pretty good artist and animator to pull it off.
>>
>>559110580
>I wish I could afford a laptop so I could gamedev in coffee shops and have cute waitresses come over to ask about my game.
>I wish I could afford to go to coffee shops.
>but I'm a solo gamedev so I can barely afford an internet connection.
>>
>>559121186
marketing
>>
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Name a more SOVLful indie developer, I dare you

https://youtu.be/geiTg6Z7w3A?si=oORR11jDfa5JWalU&t=1285
>>
>>559122236
>Name a more SOVLful indie developer, I dare you

>https://youtu.be/geiTg6Z7w3A?si=oORR11jDfa5JWalU&t=1285
>>
i hate gambleslop
>>
why not just become a gamedev youtuber?
>>
>>559122232
>t. NGMIgger
>>
>>559122560
.
>>
>>559121496
his game unironically looks fun and soulful but unfortunately nobody will buy this
>>
Compiled zim on windows again
>>
>>559121750
It could look cool, depending on how you handle gameplay implications of a tile being partially occluded. What happens if an enemy is standing on a tile half in/half out of view? Can they be targeted? How will you handle this on cpu side if the enemies visibility is determined on the gpu?
>>
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proggy
core functions finished
I got some problems with pointers and memory leakage but I managed to fix them
working on proper physics and merging
>>
my game is more than ready for demo day and I'm only like 1 week into making it. but, I'm getting requests to play it from all over, do I even bother?
>>
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the pinnacle of cube AI
>>
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>>559122236
>fucking clint is now a marriage candidate
>positive incel representation
based eric looking out for our kind
>>
I've never played stardew valley nor its clone harvest moon
>>
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I asked on /v/, but might as well ask here too. Should I insist on making art that looks like the left even though right is easier to make? I feel like it looks much better for what I'm going for.
>>
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lente is cooking again
>>
>>559117257
>posts a hebephile
retard
>>
>>559105353
why did cris pretend to be bad for over a decade? was it a psyop?
>>
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>>559123724
YYOOOOOOOOOOOOO TIME TO SPAM AGDG WITH THE ECELEBS I WORSHIP (im a hindujeet)
>>
>>559123614
it's a good game
>>
>>559123649
>cutesy 2d platformer number #1723645224234
It's up to you how much fruitless effort you want to put into it. Hopefully, you already understand that this will be a purely learning project with no hope of getting a real audience regardless of how much work you put into the visuals.
>>
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>>559123649
>>
>>559124158
Platformer is the only genre I'm willing to make, I'm afraid. None of the others interest me enough.
>>
>>559124569
Then I'm afraid you simply aren't willing to make a game that anyone wants to play. 2D platformer is by far one of the easiest game genres to make in current year, and thus by far the most oversaturated.
>>
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>>559113902
99.9% of agdg nodevs will never remember crystal gun dev and charlotte dev.
>>
>>559124864
Mine will be one of the greats. There will be nothing else like it before or after.
>>
>>559116132
retarded sharteen
>>
>>559110580
i'm afraid they'll see me using claude & make fun of me for not being a real dev :(
>>
>>559125090
now show us what you have achieved being here all those years pedo unc:
>>
>>559099880
This is how slow /agdg/ should be. The only problem is that we only got to this speed due to spam and avatarfags shitting the place up.
>>
damn, i have chores and cooking i have to do now.
>>
>>559123649
Man...if you're gonna go for it, i do think the art on the left looks better, and that can be the difference between--like when i glance at steam every morning my brain knows what to immediately ignore and what to click on...like your art on the left would be a little more likely to push me over the edge and look into it (not that the art on the right is bad). tho you're only showing us a small sample here too.

>>559124864
I think it's great that the tools of creation become further democratized very year, but the saturation does make things difficult. Getting stuff out there online where it's so suffocating, I've ended up getting off the internet a lot more and doing stuff in the real world, sharing stuff with people out there. It's a much smaller audience but, I dunno, actually meeting one person in the flesh who smiles at you and says they like your shit seems just as meaningful if not more than just seeing that something you've made has been downloaded or watched hundreds of times.
>>
>>559126056
>tho you're only showing us a small sample here too
I know, I wish I had more of the level to show. Anyway, thanks for the impression, that's what I'm aiming for. That new Gorillaz video that I saw here a while ago looked so good that I wanted to check it out, I hope people feel the same about my game.
>>
>>559126056
>actually meeting one person in the flesh who smiles at you and says they like your shit
Having a conversation with someone who is into the same things as you on the web also feels better than just numbers going up. A bit of why I still post here.
>>
https://www.youtube.com/watch?v=kvW206mI7tM
i dont care that you have a cunny
>>
SIX SEVEN!!!!!!
>>
https://rotatedev.itch.io/zim
windows versions are compiled and installer
i had a bug though
>>
>>559126852
Truetrue. I'm sure there are better places these days to post but...well, I don't blame old people for being stuck in their ways anymore. Old habits die hard and everything makes me angry now.
>>
>>559045538
well I'm done with gamedev for the day and it's time to sleep. it's freezing here so I'll crawl under 3 blankets and play some audiobook I've read/listened to a bunch of times while I drift to dreamland. 'night, anons
>>
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>>559127159
>>
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>>559124569
get the fuck out of my hobby you casual
>>
>>559123046
that is where I'm struggling conceptually. Even though it's a turn-based tile game, I want it to make good use of light and shadows to make it feel atmospheric. In my head I'd think if you saw a leg you could shoot it, but at the same time I don't know the general opinion on that. I still have all the code for the _data_ of LOS or where things are, but coming down on one side of the fence or the other has me stuck at the moment. Usually when this happens I switch to working on another system but it's been bothering me. For an idea of what I'm going for, think something like Cogmind+Duskers, if you've seen either of those games.
>>
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>>559100474
In a recent JBlow video I watched he told the story of him testing the prototype of a Korean man's racing game in 2001.

The man was extremely proud because he had implemented a complex vehicle destruction system where the tires would come flying off if the car got into a violent collision.

During the playtest the Korean man beamed with pride: "Look at how the tires are flying off!"

But Jblow revealed, that actually, he wasn't having fun. It was too frustrating to play.

Because the tires kept flying off.

Just a somewhat related story, with the only morale being that if you do make floors collapsable, you should err on the side of caution.

I'm imagining your scenario now: You turn into lead while sleeping in your bed, is that REALLY enough to fall straight through the floor?
Maybe for shoddily constructed wooden taverns.

And like, in that example its fine, just be careful if you feel drawn to overpushing the mechanic like the Korean man, because you don't want a scenario where your players decked out in a suit of armor, they pick up a sword, and they collapse into a group of enemies below get stunned and instakilled
>>
our response?
>>
>>559128352
>our response?
>>
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progress: NOTHING EVER WORKS
>>
>>559100474
>Tell me, is the FUN potential higher than the annoyance potential?
I like all the games you've mentioned, but in each of them the floor collapsing is an situation that players don't enjoy. Either it ends the game, puts you in danger, kills a dwarf, makes your map not look how you like, etc. A few possible things I anticipate aside from what the other anon said: putting yourself in a pit you cant get out of, putting yourself into a 1x1 grid of black for 20 lvls because of procgen, etc. If I remember, a lot of survival games that effect the terrain (like No Man's Sky) had to implement "terrain repair" features to appease people that were drive to madness by ugly chopped up terrain
>>
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progress: it fucking workeded
>>
>>559123649
If you want to go with left, you have to update the character sprite or the colors of the background cause it doesn't match.
>>
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>>559128821
>>
>>559128939
All the animated characters have a dynamic palette, I'll be sure to do that.
>>
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Progress. made a particle system that spawns afterimages on the danger zone of the teleport attack.

>>559121186
There's absolutely no way to pivot Dirk into a lowest common denominator retard slop. The game is too niche to get valid feedback on twitter. Rather he should find some amiga autist forum and see what they think. I really enjoyed the point and click segments of Dirk and would love to see the full vision.
>>
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This simple sidescroller has 12k reviews.
This just goes to show that sidescrollers still work very well, you just need to know what you're doing.
>>
>>559129823
Low-IQs focus on outliers.
>>
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i dedicate the latest progress i (+claude) made to our hero joey fygoon
>>
>erhmm ur low iq xdd
wait until ur balls drop before u talk to me kid
>>
>>559130058
>Low-IQs focus on outliers.
>>
>>559129787
Does he tip his fedora after teleporting behind you? Anyway this looks good.
>>
>>559130169
leave zukjeet alone
>>
>>559130078
into my filter you go~
>>
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>>559130193
I guess a little bit. It comes from studying the blade.
>>
>>559129787
Sick, always cool to see a real video game that people might actually wanna buy in here.

>>559130898
awesome lol
>>
>>559129823
he spend 7 years making that tho
>>
>>559130476
uncs cortisol went coocoo reading a wholesome post? nah dfkm
>>
>>559131518
>uncs cortisol went coocoo reading a wholesome post? nah dfkm
>>
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>>559131083
Thanks anon. I hope you will gmi in gamedev and life.
>>
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>>559131621
>>
>>559131821
>HAr1zYdWQAAwGph.jpg
>>
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I can finally make cutscenes for my game. I am going to make more story videos to give context for each of the zones in the world. Making cutscenes is too much fun but also very time consuming. So I'm going to stop for now...
>>
>>559131815
ohh awesome you've got character art too :D
if you compromise on your creative vision and reduce the boobs for release i will be disappointed in you.

ok if i'm gonna take that flattery i better get back to it.
>>
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>>559131815
toxic positivity is cringe, pedo
>>
>>559132482
>toxic positivity is cringe, pedo
>>
>>559132041
Very nice! I think the chromatic aberration near the end looks pretty jarring though.
>>
>>559131294
Don't we all
>>
>>559132405
Boobies will stay bigly.
>>
guys we're all big chunguses here and we are all heckin gonna make it okay? none of us will flop, get it, peace and love yay!!! <3
>>
animal well is a masterclass in level design, puzzles and ambience

you can't replicate that success without a clear vision and dedication to the craft
>>
>>559083216
If you want a better example of a game with programmer art, add Luck Be A Landlord. That game barely has sound effects for the most part.
>>
DONT FALL FOR ZOG PROPAGANDA: animal well was shilled by (((big youtubers))) and the jew responsible for xbox arcade's program, its as indie as dave the diver :)
>>
stfu
>>
>>559134240
>DONT FALL FOR ZOG PROPAGANDA: animal well was shilled by (((big youtubers))) and the jew responsible for xbox arcade's program, its as indie as dave the diver :)
>>
dave the diver is a masterclass in level design, puzzles and ambience

you can't replicate that success without a clear vision and dedication to the craft
>>
>>559133940
I haven't played it yet because dunkey endorsed it but a friend of mine recommended it the other day and I'm gonna try it

but
wait you're just that guy aren't you
fuck you stop telling me to play animal well
>>
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somehow i missed this game's explosion in popularity
https://store.steampowered.com/app/2142790/Fields_of_Mistria/

where is that retarded anon who said that you can't make a successful sdv clone
>>
>shartdew clone when shartdew is a harvest moon clone
Why are gay fanboys like this? Not even worth a reply.
>>
nice reading comprehension retard
>>
>>559135082
>>shartdew clone when shartdew is a harvest moon clone
>Why are gay fanboys like this? Not even worth a reply.
>>
>>559134894
objectively looks better than shartdew tranney yet only 0.1% of the reviews cause not a nepobaby made game
>>
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>>559133839
there's a difference between being occasionally kind and being a total fucking faggot

>>559134894
oh lol me too; i skipped it because the header/font looked a bit generic/stock (that's all it takes for someone to pass over your game...)
>>
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what is this genre called? clerkslop?
https://store.steampowered.com/app/2670630/Supermarket_Simulator/
https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/
>>
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>>559135514
>mfw i get paid money to do this 5 days a week
>>
>>559135440
mogs shartdew transbeit
>>
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progress: i boughted the planet zoo
the macaque enclosures reminded me of my home tome mumbai
sadly there were no animal genitals so my immersion was ruined.
>>
>>559136024
KEKYPOW
>>
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>>559136024
gotchu cuz
https://www.nexusmods.com/planetzoo/images/1244
>In addition to the new animations, we're also updating the models of 12 species to include genitalia, which will add even more realism to the game.
>>
BROS DEMON DAY IS SO CLOSE
FUUUUARK
>>
Lowkirkenuinely I'ma pull out my peakirk on demon day and mog you submissive and breedable homos
>>
first we CUFF
then we BUST
>>
I'm starting an Alpha Male Gamedev Boot Camp here soon. Will I see you there? Or are you too much of a pussy to grow in your gamedev career?
>>
>>55913668
When is the date
>>
>>559045538
question for people who sold or are selling games
did you get used to days with low sales or maybe longer periods? hows the mental there
last few days have been rough and its affecting me I know I shouldnt but idk
I just wanna hear from experiences
>>
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Making a fetish game.
>>
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cris...
>>
>>559139276
cris after last few months I wanted to say I appreciate you, you might be a pest but you're a harmless one
fuck the retards from the v3 nigger expo and the arma 3 tranny lover who ruined the thread and made everyone leave
>>
>>559139652
Calm down there, retard.
>>
>>559130078
joshua is a fygoon simp?
>>
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make pacifica great again
>>
>>559139276
i dunno why y'all hatin' on this fella he fuckin' devin' up a storm over here

cris, i haven't been here in a long time, could you explain what's goin' on, what with the disembodied legs an' characters?? when i saw it in the art earlier i thought it was a mistake or a test or somethin' but is it a mechanic of the game??
>>
>>559105353
i am proud of you, cris
>>
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>>559140236
They're an improvement over normal conjoined girls.

The gameplay is basically a bloober rpg roguelite.

I think them having fights because they share their MP bar is funny.

Also, hopefully some pixiv artist make a doujin with them.
>>
>>559139276
this is my fetish
>>
>>559140565
dude this sounds awesome lmao
>I think them having fights because they share their MP bar is funny
YES
>Also, hopefully some pixiv artist make a doujin with them.
that's a great dream to have, i hope it comes true for you (and now me)

fuck i've spent too long off 4chan i forgot people are still interesting and doing weird shit <3
>>
>>559140886
>dude this sounds awesome lmao
>>I think them having fights because they share their MP bar is funny
>YES
>>Also, hopefully some pixiv artist make a doujin with them.
>that's a great dream to have, i hope it comes true for you (and now me)
>
>fuck i've spent too long off 4chan i forgot people are still interesting and doing weird shit <3
>>
>>559141084
is this like a bot or a real person?
either way it's one of my fav posters and a tactic i am going to apply myself in the future. reminds me of my tranny ex.
>>
>>559141327
>is this like a bot or a real person?
>either way it's one of my fav posters and a tactic i am going to apply myself in the future. reminds me of my tranny ex.
>>
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I always hear people complaining that Unity takes forever to compile after every code change but its always been near-instant for me. I have a pretty code-heavy game too.
Is this a problem only in newer versions? I use 2019 and refuse to upgrade.
>>
>>559139276
parce this is a sfw board
>>
Do not search for "conjoined fetish" on google images.

Worst mistake of my life.
>>
>>559141767
first result: deviantart
second result: wikifur
this gon b good...
>>
>>559141572
took a while for my old unity 2017 project. not forever, maybe 15-20 seconds.
>>
>>559139652
This is what happens when you entertain schizos, I hope those Kannadev ragebait posts to rile up anti loli posters and the Eric schizo WHOLESOME worship posts were worth it. :^)
>>
>>559139806
>Calm down there, retard.
>>
>>559141767
I was looking of abdl on goggle images found a cool site to buy stuff
>>
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Productivity is overrated. I just want to feel bliss. If that means no game, then so be it.
>>
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>>559144006
>>
>>559144140
You're one to talk
>>
>>559144227
>You're one to talk
>>
I'm like braid and everyone's Soulja boy
>>
>>559144140
game where you're a baby piloting a pregnant woman
>>
>>559144140
What if you regret discipline because it means you missed out on life?
>>
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>>559143071
>Kannadev ragebait posts to rile up anti loli posters
>>
>>559127376
Night
>>
>>559144412
and it controls like R.A.D
>>
>>559144272
ah yes, braid--the game for people who drink beer and get drunk, and smoke weed and get high.

it is very fun/interesting tho when someone ends up playing your game, outside of the typical/intended audience

>>559144741
WHAT (AUDIO)BOOK?
>>
>>559144140
The fat guy is happy and free, the fit guy is stuck inside the fat gay, thus being a fat gay is better
>>
>>559144272
KEKAROO
>>
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I am just gonna use my cheap 2D HD workflow to make the sprites of the girls.

I am not confident that my low poly girls can look as good as my 2D anime toon shit.
>>
>>559145487
>I am just gonna use my cheap 2D HD workflow to make the sprites of the girls.

>I am not confident that my low poly girls can look as good as my 2D anime toon shit.
>>
>>559145830
hi :)
>>
KEEP HER NAME OUT OF YOUR BITCH MOUTH!!!
>>
>>559146002
>KEEP HER NAME OUT OF YOUR BITCH MOUTH!!!
>>
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>be a ugly truecel with no bitches
>become trans to get some action
>go back to being a straight man due to ???
>become a pedo
>loses dick in a bike crash
>go back being trans
>>
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>>559145487
should I add this reaction image to my crazy cats folder or to my rect blacks folder...
>>
>>559146538
y not both? you need to implement a tagging system, g
>>
>>559146186
rotate is a schizo mentally ill tranny freak but he isnt ugly
>>
>>559146829
no way that's actually rotate?? i'm starting a folder
>>
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>>559145830
>>
https://www.youtube.com/watch?v=tCScnoA3t6k

is he right?
>>
Idk
>>
nigga im boutta CUFFBUST
>>
>>559147880
>marketing, feedback, and volume matter more than perfection
:(

also, cunts really dont know to press up on stairs anymore ;~;
teleprompter stare is scaring me tho.

>is he right?
unfortunately yes
>>
@AGGYDAGGY
YOOOOOOOOOOOOOOOOOO
!!!!!!
I need some random sounds and voice lines for my game, if you could send me some vocaroos that's be great
doesn't matter what you say
https://vocaroo.com/
>>
>>559149161
use cris github voice sounds from his games.
>>
>>559149161
do not send
this person will clone your voice to scam old people
>>
>>559149161
https://vocaroo.com/1ozRPJ22yM5B
>>
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anyone have experience using claude?

I didn't sleep at all last night and I had a divine vision that I had a purpose to make a hundred-line-like game

I don't know shit about programing but I'm pretty smart with tech and I'm pretty decent at making ai slop that looks presentable (might even be able to make music).
>>
>>559149161
https://vocaroo.com/1fjwyXmLAMR8
>>
>>559150750
Start with Pong.
>>
>>559150750
It's crazy what Opus can do from one prompt, but if you're having it do all the work it eats through tokens and you'll need the $100USD tier
...small price to pay desu
>>
>>559151165
desu since it would be a dialogue heavy game I'd just probably be having it build the backbone. I would probably have to be doing a lot of manual VN style dialogue,
>>
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What if I make a game that feels closer to winamp, blender, excell, wikipedia, encarta, VLC, pdf reader, google docs, more than a traditional game?
>>
>>559151763
Start with
>What if I make a game
>>
>>559151763
>What if I make a game that feels closer to winamp, blender, excell, wikipedia, encarta, VLC, pdf reader, google docs, more than a traditional game?
>>
>>559151592
Yeah it's great at doing that. Maybe you'd get away with the $20 tier or whatever it is, just might be a bit of waiting 'til it refreshes your usage. Sonnet, the cheaper model, is still good, but Opus' ability to break broad instructions down into a specific step-by-step plan and carry them out is impressive. You probably want to start with Opus and then use Sonnet for smaller more specific changes you want made. You learn how things work as you go.
>>
DAMMIT THE FILE'S TOO BIG!
https://youtu.be/lt42NYQuuVA
I GOT THE CHICKEN ENEMY TO WORK
>>
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>>559152676
SHORTER RECORDING BUT IT WORKKKKSSSS
>>
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bros, what if I make a bunch of very basic minigames, like the ones I usually make, and put them together, like in those old fake OS emulators.

Basically add a bunch of fake websites inside you could read about the lore of the characters and the world.

And have a bunch of like minigames that each one is a touhou level, kinda like mini app inside of it.

And add a basic AI slop gallery to view, and some 3D basic viewer to see some 3D model of the wifus.

And some basic fake google maps.
>>
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>>559153585
lil bro grew up
>>
>>559153585
ohh that chicken lol
have you textured anything? i'm curious what you're going for

i saw my great grandad get attacked by an ostrich and i can confirm it went down much like this. is this all melee or is there a ranged component? in the end grandad had to go over and put it down with the shotgun after it got too sick, i remember the small crater in the ground where its head was.

>>559153665
i think this is a great idea--in fact you better do this or im gonna steal it. i might just steal it anyway not like either of us will finish or publish it.

>>559153940
XD
>>
>>559154324
This thing is all melee. Though there might be ranged enemies.
I have a framework for making enemies now, so this is going to take less time as long as I can model/animate them.
I also cannot texture for SHITTTT
>>559153940
Someone else told me that once lol
>>
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>>559153585
>>
>>559153585
this is better if you play
>>559152676
in the background.

>>559155045
lol, tho every unity project starts off as a new unity project :3
>>
>>559155045
I actually intend to implement a game over. Plus, you cannot fall because invisible walls.
>>
>>559149584
linky stinky?
>>
>>559150126
>>559150816
thanks bros, these are going into my game
>>
>blaziken1995 is 31 years old this year
>>
yo if anyone could also just drop me some fucking textures too
you'd be a sexy big guy for that
>>
>>559155675
Who's blaziken1995 again
>>
scared i'm going to fuse with my computer chair if i don't take a proper day off
>>
>>559156105
get a standing desk :^)

remember standing desks??
>>
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>the anti christ watching me progress in my demo and knowing he dont have that much time left
>>
being strong is boring
being weak is fun
because of the anticipation
>>
Retarded posters be like "Yooo what's the progress tonight?" Nigga fuck you! NOTHING!
>>
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I have such a good game idea, but it only exists within my mind, and I don't have the discipline to implement my idea as computer software.
>>
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>>559157847
Underrated insight

I wish to play as a worm
>>
>>559157847
>>559159089
There's something so freeing and liberating about roleplaying as a worm
Like: "Oh, whatever happens to me, it's fine. I probably couldn't have done anything to stop it."
"Afterall, I'm just a worm"

And if you do something good it's like: "DAMN I did THAT as a WORM?!"
>>
the guy who quotes people's posts back at them is the funniest shit ever
it LITERALLY gets funnier (to me) with every post
just thinking about it makes me chuckle
whoever you are, i hope your game goes viral and makes you rich
>>
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>>559045538
>>559054030
>>559085581
>>559115954
>>559121940
>>559158686
>>
>>559160308
god I wish that were me...
>>
>DD in 3 days
>instead of getting more done I am getting less done
my motivation has never been less
>>
>>559160551
I ran out of motivation after NextFest. Luckily I did a ton of playtesting, and quickly made the changes over the last few days. This is my game's 6th and hoepfully final nextfest, so I don't expect much real feedback anyways.
>>
yeah your game is good but
what if a retarded 12 year old doesn't like it
rework everything
>>
>>559160551
Can a game be less of a game demo and more of a mechanical demo
>>
>>559160719
By definition, if it doesn't have a win or a loss condition, it's not a game. It's a toy.
>>
>>559159345
this is how i feel as a minimum wage worker

>>559159984
i was thinking to write this exact post but i didn't want to call attention to it lest it lose its magic

>>559160719
i'm not your manager g, do whatever C:
>>
warriorslop is boring, i much prefer ninjaslop
>>
>>559160884
Anddd if it does?
>>
are people unironically using unity after the pay-per-download debacle?
i used to, but that was an irreversible black mark on unity for me
i'm team godot now
>>
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>>559162161
after completing my demo im moving to make my own game engine.
>>
>>559162161
After the wokot debacle right after I'm team redot.
>>
>>559162321
spaniards are whiter than you rajpinder
>>
>>559162321
what's the problem with jews identifying with their birth country? this dude is argentinian but because he's a jew he never felt argentinian, what a piece of shit.
>>
>>559162321
consider finding an already-existing nascent game engine to chuddify instead, less work and more gain
>>
>>559162380
>the wokot debacle
Hmm... That's made up.
>>
>>559162393
>spaniards that speak hebrew (God's cursed people language)
>>
>>559162526
you got me........... i made it up....... .it's not treall................ neverhappned................
>>
>>559163381
>you got me........... i made it up....... .it's not treall................ neverhappned................
>>
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>it works
>>
Is there such a thing as too aggressive with enemies?
>>
>>559164559
depends if you want your game to be hard or intense
>>
>>559164681
Hard and intense, please
>>
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MY HEAAAAD
>>
Cuffbust
>>
Imagine a game that is a Visual Novel that tells the most unhinged schizo racist extraterrestrial version of human history and it is called "Real Human History: The Game". All I really want to do is tell a story so that's why it's a VN.

The best part is, this version of history is what I actually believe, and I'm just trying to make others believe it too. How do I know it's true? Because it came to me in a dream.
>>
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Cuffbust, but good
>>
>>559166651
Neat
>>
The only thing I know about cuffbust is a retard from these threads was stupid and thought it was made by a dev here
I'll always laugh at that.
>>
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starbound + starfield + good
>>
currently vibe coding my schizo VN. should be done by tomorrow. im not releasing it on steam. its a "pop-up indie game" only available for one day
>>
>>559168409
>currently vibe coding my schizo VN. should be done by tomorrow. im not releasing it on steam. its a "pop-up indie game" only available for one day
>>
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whatever happened to all the devs making morrowlikes
>>
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>https://www.youtube.com/shorts/KDJvrwAQ27I
You may not like it, but this is what peak performance looks like.
>>
Saw Cris today on /g/
>>>/g/108280132

>>559122896
>zim
based
>on windows
EWWWW
>>
why is no one making an openTTD-like?
>>
>>559169624
they moved on to making king's field likes
>>
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>>559169658
>>
>>559169624
next up will be Dark Messiah, Gothic and Arx Fatalis likes
>>
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nothing wrong with flopping and CUFFBUSTing in an evil world, at least you tried, dont let anyone take that away from you
>>
>>559153585
I need to figure out how to make my attacks meatier
>>
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>when you look at code from a year ago and don't know what kind of bullshit you were huffing
>>
due to unforseen circumstances i may or may not CUFFBUST in the near future....
>>
>>559171560
>favela monkey meltie
>>>/pol/529716039
>>
it's technically project hopping but i'm switching back to working on a project i was working on earlier that i think has greater potential
>>
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...
>>
>>559159984
is he doing it on purpose? I lowkirkenuinely thought he was somebody who didn’t know how greentext works or that it was a broken bot or something
>>
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>>559172690
based favelaCHAD dropping the facts like they;re fattah-2 hyperballistic missiles
>>
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how do i fix this?
>>
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progress
no anchor? you know im not scrolling through this thread for progress right
>>
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>>559173581
I didn’t think you were gmi the last couple times I saw your work but this looks playable and potentially fun now, nice job anon
>>
>>559173581
you talk like that while posting that garbage lol
>>
>>559173712
Meant for >>559173616
>>
I will play into my strengths.
>>
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>>559173724
i dont feel embarassed about the quality of my work when juxtaposed with posts of this quality >>559045942
>>559094567
>>559128352
i will see the yesdev's cool stuff come demon day.
>>
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>>559173823
Thanks. I have an automatic mode and a manual shifting tutorial for the next DD.
>>
>>559173986
thats a very low bar bro lmao
>>
>>559174190
joshua calm down
>>
>>559174278
who
>>
>>559174304
i think he wrote a book in the bible
>>
>>559174278
deranged pedotroon namedropping xir superiors outta nowhere moment
>>
>obsessed with pedophilia
>low-functioning third world monkey
im nooticing a pattern
>>
>>559174304
/agdg/s resident crab he got mindbroken by kanna yesterday so now hes going after other yesdevs
>>
>>559174461
>>obsessed with pedophilia
>>low-functioning third world monkey
>im nooticing a pattern
>>
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>>559174515
>>559174461
>>
>>559174190
Yes. I do have a low bar for the quality i expect of a 4chan general in order to consider it readable
And yet daggy has not managed to surpass that bar for months now…
Consider me trolled schizos! And by trolled i mean i will simply use the comfy ungriefable discord where i can block everyone who makes posts i do not want to read
>>
>>559174175
looks like kart physics/drifting, but without being a gay cart...perhaps a touch of ridge racer. Allgood.

>>559173581
just so you know, i like what's going on here; some dungeon, some (randomised?) loot, hud suggests something stranger going on..
>>
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>>559174304
Someone who has admitted to ejaculating to dying children.
I wish I was making this up.
>>
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>>559174653
looks like a trannadev false flag to me, very jewish
>>
>no schizoposting
>two progressposts
>5 alarm fire at the schizo factory
>>
>>559174653
damn...
>>
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trannadev and eldon betz have been a disaster for the agdg race
>>
>>559175117
you are brown
>>
>>559175142
>you are brown
>>
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>>559175142
>>
>>559175220
>>>/pol/529716039
>>
>>559175117
your nodev ass has been a disaster for the agdg race
>>
>>559174304
he runs this place
>>
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>>559175264
>>
>>559090240
The greatest gatekeeper to anyone doing anything remotely creative is people actually starting and putting in the work, even if ai gets to a point where you press a button and tell it what you want the game to be people will still be too lazy.
>>
Source tells me CUFFBUST is stable.

Please God
>>
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>it barely works
>>
Joshua won. Winners win.
>>
https://www.fanatical.com/en/bundle/all-new-game-sfx-bundle
Should I pull the bullet on this?
>>
>>559175830
if you need sounds and have the money why not?
>>
>>559124038
>>559123724
Lente is so obsessed with cleaning...
>>
>>559134894
It was talked about for a while by what seemed to be one obsessive anon, how did you miss that? Also cloning a game like SDV is not fast or easy. After reviewing SDV in detail I now see why it took so long too release. Even this game took years only for it to come out as early access.

Cloning does not always equate to easy success. Especially when the bar is high for the genre because the game in question ends up treated as a live service game. Games like Minecraft, Terraria, Stardew Valley, and Project Zomboid really made it difficult by essentially doing a monopoly move on the market via live service behavior.
>>
>jew-coded indie game
https://store.steampowered.com/developer/BasicallyGames
>>
my dick inside your throat coded game
>>
>>559162509
Maybe he doesn't like his country? there's dozens of millions of immigrants out there, curious you hyperfixate on "of a jewish household"(non religious, can easily be atheist)
Now here's a counter example, I was born in shitsrahell and despise kikes and this shithole. how about that for your jewish patriotism theory?
>>
>>559162509
why are you hiding the fact that you're brazilian
>>
>>559173616
Looks fun as hell
>>
>concerned Ape
>actually looks like some kind of cat
>>
>>559173581
You think you're going to slow with this? I've been seeing more and more Lethal Company like clones lately. Feels like more cloners are appearing and may be closing in on a release
>>
>>559173581
I wish I could texture
>>
>>559173986
you're already very unlikable, ngmi
>>
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>My game is an action RPG strategy simulation
im safe.
>>
>>559178875
i made that image
>>
>>559178875
I love the 'Early Access' genre.
>>
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Fatfuckpost, ignore.
For the first time in my life I baked something and these buns turned out great. It feels so good to learn something and apply it and succeed. Then I thought if my game flops, maybe I can open a bakery? But I realize being able to do a thing well doesn't mean you can just turn it into a livelihood. There's so much more to it, and the competition is really good and why would anyone want to eat buns I made out of all the others out there? What does this have to do with gamedev? Absolutely nothing!
I fixed only one bug yesterday and now I'm trying to fix another but it looks it's more of a systemic issue with bad design than a specific thing I did wrong. Instead of a bug fix it's probably going to be a trade off that I hope players won't notice or give a shit about.
>>
>>559179379
Looks tasty, what is in it?
>fixed a bug
It is something at least. I've done almost nothing these last few days.
>>
>>559178875
>top 25% revenue so low
brutal
>>
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>>559179556
Chicken, fresh cabbage, marinated onions, melted cheese, and mayo. It's alright but definitely not worth the effort.

>I've done almost nothing these last few days.
Maybe agdg can be your accountability buddy like it's mine? Get some work tracking app and post screenshots every day and maybe you'll work harder because you won't want to disappoint us? Just an idea that works for some people.
>>
>>559180151
>It's alright but definitely not worth the effort.
Kek iktf. Sounds tasty tho.

>accountability
Idk feels like my belief in ever making it off gamedev is fading away rapidly. Maybe also cause I was aimless again, was sorting notes so I can get a good idea on what I should work on next but didn't get around to typing down what I should ultimately be focusing on.

Good luck anon I need to go to bed.
>>
>>559180503
>Idk feels like my belief in ever making it off gamedev is fading away rapidly.
Kek iktf. I try not to think about it.
>>
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Hey I'm back, what did I miss this past year? Anyone has released a game?
>>
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>>
How do I adjust music tracks that are full volume from start to finish to fit them for fading in and out?

add silence at the start, end or both sides?
>>
>>559183718
i dont know
>>
>>559183718
sounds like a very trivial programming task
go back to making mini-games to accumulate more experience
>>
>>559183850
dumbfuck I use a built in system that swaps tracks automatically so I can't delay it.
now will you answer the question, mouthbreather?
>>
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https://store.steampowered.com/curator/33019799
it really is just all luck
maybe his 48th game will randomly blow up and make him rich
>>
>>559183906
start with pong.
>>
>>559184304
how the fuck does he afford all those uploads to steam
he must be making money
>>
>>559184537
neetbuxx
>>
>>559184537
is $100 a fortune in your favela?
mommy doesn't pay you any allowance?
>>
>>559184580
I'm a NEET but no bux

>>559184628
I'm just poor anon you don't have to rub it in :(
>>
>>559170097
This nigga's crisdar is broke
>>559183718
You try them all and see what fits best in your game/music
>>
i'm a big fan of the 40k series but still don't like any of its games
>>
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>>559184714
Sorry about that, I am usually not that insensitive so I hope you can forgive me for acting out.
>>
>>559184794
I forgive you anon
Can I borrow a hundred bucks?
>>
>less than 3 days til demo day
Are you prepared anons
>>
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aaaAAAAA
>>
where can i get free 3d models for porn
>>
>>559185790
No. I biffed it yet again. At least I can make it to DD69
>>
>>559186127
>where can i get free 3d models for porn
>>
>>559185790
Not at all. I thought about an idea for a porn game and I cant fucking stop thinking about it.
>>
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>mfw i see influencers streaming a small indie game without putting the name of the game in the title or the description
>mfw that influencer probably makes more in a month than that game made in a year
>mfw there is nothing i can do about it
>>
>>559186810
Just spam "WHAT GAME IS THIS" in chat over and over until they ban you
>>
>>559139276
Waist-up misses the entire point of dullahans
It's that they're supposed to be helpless, so it's usually head and body detachment. It's a clearer divide between mind and body.

I've been considering adding an enemy like that which can steal your body or whatever.
I probably won't go as extreme as the pixiv artists with dickneck and stuff but I've been looking at it.
>>
>>559184537
Despite what you might think, Colombia does in fact pay money to those diagnosed as retarded to the point they can't even hold a manual labor job. Cris is living comfy (relatively, most of us would be ashamed to shit in a toilet made out of cinder blocks outside with only a curtain as a door)
>>
>>559187079
>most of us would be ashamed to shit in a toilet made out of cinder blocks outside with only a curtain as a door
work 12 hour shifts at an amazon warehouse and you'd happily live in a shithole if it meant escaping the wagecage
this is unfathomably miserable
>>
>>559185790
Last demo day I wasn't ready and said I would focus on the next.
I didn't do shit in the past 3 months.
>>
>>559187352
>I didn't do shit in the past 3 months.
What's stopping you? I feel awful if I miss even one day of devving, I always try to do at least one thing a day even if it's small. Shit adds up over time.
>>
>>559187463
true and based
daily +1s are all you need
>>
>>559187463
Because I ran out of money and the job hunt has been a miserable experience, so miserable that I just couldn't muster up the desire to dev anymore.
Besides, my game was shit anyway.
>>
>>559187614
>ran out of money
nightmare
>>
should i use an IK rig for animation? or just stick with manually rotating bones?
Seems like importing a model with a full ik rig into godot will add some extra complexity.
>>
>>559188385
They dont answer questions here
>>
>>559045538
nortubel and the big booty shotas
>>
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Streamers playing Hologuard
>Noel: 60k views
>Matsuri: 68k views
>Flare: 69k views
>Kson: 86k views
>Koyori: 93k views
>Polka: 108k views
>Towa: 123k views
>Fubuki: 123k views
>Iroha: 133k views
>AZKi: 144k views
>Roa: 148k views
>Ayame: 192k views
>Mio: 235k views
>Suisei: 257k views
>Pekora: 354k views
>Subaru: 375k views
>Miko: 384k views
>Sakuna: 658k views

Hologuard Stats
>35 reviews
>Published on Steam (fat fuck tax *= 0.7)
>Published under 'holo indie' (burakku company tax *= 0.7)
https://store.steampowered.com/app/3691000/Hologuard/?curator_clanid=44937083
>>
>>559188385
Off course you should use it. No one fucking animates without a rig.
I dont remember exactly the workflow but I'm pretty sure the engine doesnt need to know about the rig.
>>
>>559188385
You have the ability to use bone sets and only export your deforming bones, not your ik ones.
IK is extremely useful for animation so you should learn it. knowing tools gives you power to pick the right one for the job.
>>
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piss
>>
>>559187614
I feel ya. Mongol here, I need to get a second job on weekend to pay the bills.
>>
>>559189053
are you sure about that
>>
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Nutbust
>>
>>559188942
What the hell is Hologuard and how they are allowed to make money from Clover's property?
>>
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>>559175650
Ha, no you're right--I thought there would have been an explosion of people here over the recent years; somewhat of a utopian vision of every man and his dog making their own little things they'd previously just dreamed of...Obviously some people are, but the effects aren't so noticeable (yet) I guess.

>>559176627
>Games like Minecraft, Terraria, Stardew Valley, and Project Zomboid really made it difficult by essentially doing a monopoly move on the market via live service behavior.
Hmm, straight up. Almost impossible to catch up now.

>>559179379
The buns look good. I started putting coleslaw in my burgers so I'm at least eating some sort of vegetable occasionally.

>>559184628
Nearly half my pay check, and no. But she is hoarding a lot of my savings because I can't be trusted (she's right I would immediately blow a small portion of it on crack, I miss devving on amphetamines, 'course I usually just end up masturbating for hours)

>>559189053
Sick B^)
>>
>>559188942
Terrible example. The only ones who would play "holo vtuber" shit games, are holo vtuber fans. But the whole point of these "people" is that they'd rather watch their favorite vtubers play games, not play it themselves.
>>
>>559083216
None of these use Programmer art, they had often multiple dedicated pixel artists or just regular artists. Just because they don’t have “good graphics” does not mean they were made by amature at art.
>>
I was watching a kids-friendly Minecraft horror mod showcase video and it was innocent enough, until this happened LMFAO
https://youtu.be/VKQNcwweYgg&t=641
>>
>>559089834
>Using AI on 3 rock textures and voice lines is the same as using it on every asset.
>>
>>559189724
Indie devs are allowed to use their IP and even request resources if they're willing to get published under holo indie.
https://ccmc-corp.com/en/holoindie/

They split the revenue, though.
>>
>>559091071
>>559090886
>>559090815
>>559090667
>Whole discussion about a game happens where the actual argument is if beloved game is shit or not instead of providing any evidence about the argument
>>
>>559190023
no its just funny watching the luddites coping and seething
they threw a massive tantrum about how any AI usage is evil and how theyre gonna boycott all games with AI, then these games do it and get massive popularity, so they have to cope about how it doesnt count in this particular situation
>>
>>559189638
Project Nutbustel
>>
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anyone what this is about?
>>
>>559190563
switch to gohdough
trust me, you won't regret it.
>>
>>559190313
The problem is absolutists, because then you get shit like Tim Sweany talking how 90% of devs use AI because he counts using chatbot to ask a question for devving as using AI for development. Boycotting studios for using one AI texture as placeholder and forgetting to remove it in the final release is different from using it on every splash art and even using it to write the dialogue and make major 3D models. AI using studios are not those using like 3 assets that might as well be assetstore stuff, but fuckers who use AI on 80% of the assets.
>>
>>559190114
I see. I assumed they weren't allowed to monetized because HoloCure got popular but apparently didn't make any revenue through sells since it's free.
It missed the opportunity of selling it cheaply and splitting the money with the corp in that case then.

Also, looks like Hologuard is just a Papers, Please clone.
Here's an idea for another Papers, Please clone if anyone wants it:
You work as an imageboard janitor and you must map reports to the ignored rules or dismiss the report if the reported post didn't violate any rules.
The twist: your family always dies at the end because moderating imageboards doesn't generate any income. Your're just wasting your time, doing it for free.
>>
>>559190673
all of the anti-ai fags are absolutists though, normal people do not care about whether ai was used somewhere, they care if the game is good or not
>>
>>559190714
I had the same idea (except for the twist I guess), but I don't know how you can make jannying interesting for several hours.
>>
>>559190313
>>559190893
any regular person AI has come up with irl have no idea/no care about the 'ethics' of its usage or environmental impact or any of that bullshit lol
the commies at the space i sometimes visit parrot the correct talking points against it, but they ain't normal people; like all the staff in the breakroom merrily using it to see what they'd look like as a cat, or being delighted by asking it silly questions
>>
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>>559186810
put your game title on the screen
>>
3d ai generation still dogshit, tried to make a mesh of a head using the sculpt pictures on artstation that artist post with characters they created and the ai version was like a retarded brother
>>
>>559192042
gamercattle are too retarded to notice it
>>
>>559162161
There have been so many enormouse scandals with unity by this point it's proof that C# permanently causes brain damage so that troonity tards never switch because their brains are too hollowed out.
>>
>>559186810
In this age, you can just screenshot it and put it on google images if you really want to play it. No guarantee that anyone watching the stream is watching for the game and not for the streamer either.
>>
>>559162161
I just make games in html/js now. got ai to make me some tools. each game will get it's own engine and tooling. never devved so fast in my life.
>>
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Aura.
>>
>>559190663
(You will)
>>
>>559193652
nice
getting wc3 vibes
>>
>>559193652
This is Mongol? Where are the walking heads?
>>
>>559188942
I wouldn't be caught dead with a hololive fangame in my library
>>
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claude wants me to ship my game asap.
>>
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>>559193981
yeah I thought so too
>>
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>>559158686
>and I don't have the discipline to implement my idea
that won't change unless you want it to change
https://www.youtube.com/watch?v=KmJmvaMIjIY
>>
>>559192734
I started doing this as it seemed like the most accessible/frictionless way to share things with people. I wanted to just be able to send a link to my parents or someone I meet out drinking and have them be able to play things immediately, it's pretty cool (of course the first thing they do is ask if I can make money doing this and I have to explain well maybe if I was actually good but it's about the ART guys c'mon (cope...))
>>
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>>559194568
Claude knows what's up.
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>>559194140
They're the builders. I just wanted notArthas in my vija. This entire Mongol must be purged!
>>
>>559194707
yeah, I never had playtesters this early before too. has been a great boon.
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>>559194792
kek
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>>559195096
ship without cowskis 10 hour loop? but how will i be a millionaire?
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>>559189053
I thought that we would see something more like picrel
>>
>>559195302
ChatGPT also thinks you can ship a $15 product that has 1h of gameplay as long as you switch out red enemies for blue enemies randomly
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>>559195039
You're pretty based mongoldev
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>>559190714
I wanted to make a game like that, but as an MMO janitor.
You can create assets just by copy-pasting player logs in games like Dota 2 and changing the names up a little.
>>
>>559190935
I mean on paper Papers, Please shouldn't keep people hooked for hours either but Pope managed to do it.
I honestly thing there are of places this idea could go.
A lot of interesting internet historical events that happened here and in other places that the game could mirror to make it interesting for a long duration to a general audience.
It could also be a satire of over censorship in general. Like it or not most young people would be able to relate to it in some way.
>>
why were there a hundred VS clones but very few Papers, Please clones?
>>
>>559190714
jannies please would be a good shitpost game kek
>>
>>559196953
the genre is a dead end
https://store.steampowered.com/app/3431040/Thats_not_my_Neighbor/
>>
>>559190714
are neoginers ok in an r18 game on steam?
>>
>>559189053
Cute!
>>
>>559196953
theres way too many papers please clones already the game is fucking boring
the first one made it due to novelty
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>>559195423
I still have to make the sprites, but there will be plenty of desperation!
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>>559197416
>but there will be plenty of desperation!
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>>559197405
I finished Papers Please, I played VS for 5 minutes and was shaking my head all the time like who'd want to play this shit?
>>
is No, I'm not a Human in the Papers, Please genre?
what's the genre called? 'Spot the Difference games'? A 'Comparer'?
>>
>>559197872
wordslop
>>559197709
retard
>>
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>>559189053
>>
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am i making it yet
>>
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>>559189053
>piss meter
>furry
Gmi desu
>>
>>559197709
huh? at least in vs you are playing a game, what the hell is the "game" in papers please? you just read some text then press a button repeatedly
its like a VN without the sexy anime girls
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>>559199010
so you haven't actually played papers, please?

also what the hell is vs
>>
>>559199010
There's a win/lose condition.
>>
>>559199268
>so you haven't actually played papers, please?
correct, i dont play fake games such as VNs, point and click "adventures", glorified books etc
>>
>>559199010
what the hell is the game in VS? you just see some sprites then press some buttons.

>>559199268
>also what the hell is vs
Vampire Survivors
>>
>>559199605
fighting against waves of enemies is pretty classic gameplay so your pathetic attempt at reversing the argument is nonsensical
>>
>>559196136
How did you envision something like this working as a MMO?
>>
>>559199750
you're not fighting, you're looking at things on the screen then pressing buttons.
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>>559197872
Lucas Pope called his an "entrant-screening" game which feels pretty apt.
>>
>>559199383
that's fine lol.
the main mechanic in papers, please is about information inspection and verification. you're working from these rules that become more complex over time, literally checking to make sure what you see matches with the passport, of if it's been doctored. they introduce additional checks you can do like body scanners n stuff. then there is the broader aspect of, you need to get people through so you make more money so you can afford to support your sick family.
so there is a bit of a game to it is all, there's a bit of joy in using your head in the same way you would doing this irl.
>>
>>559199976
>looking at things on the screen then pressing buttons
Brother wait until you hear about every video game in existence
>>
>>559199976
>you're looking at things on the screen then pressing buttons.
Every game, wave format mods have existed in every single game and like any ARPG that's deemed good the major fantasy is cheating to become overpowered and getting away with it
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>>559190313
post game
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>>559199837
Who knows, maybe I'll make that game eventually.
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>>559199976
did no one have a high enough IQ to understand the point this guy was making?
>>
local AI has gotten so good
>>
>>559200045
Ohh, cool, yes.

>>559200912
Such as? :)
>>
>>559200701
that's my point. Papers Please is a game just ike VS is a game. in both you need to press the correct buttons at the correct time to avoid losing. as you progress you get more tools and harder challenges.
>>
>>559201050
Qwen3.5
https://x.com/stevibe/status/2028796283872551016
https://qwen.ai/blog?id=qwen3.5

The 27B is insane, check out the demos
>>
>>559201153
yeah i think the guy just didn't know what he was on about and thought papers please was like a kinetic novel

>>559201291
Thanks!
>>
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in my game I want players to feel what I felt when I was looking at this. except picrel was made by a hundred people but I'm alone and my game is 2D
>>
>3 days until Demo Day
I'll see what I can do
>>
>>559201291
>the demos
your demo? on demoday? look forward to it
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>>559201678
You better bring it!
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>>559203559
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Now we know who the real talent was.
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any v3 gamejammers taken projects further for demoday?
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>>559204836
https://youtu.be/CmXWkMlKFkI
>>
>>559204836
fuck off eldon betz
>>
>>559204836
As far as I'm aware, the only two projects getting taken further is QTE HERO (which supposedly will be in demo day) and Bio-Submariner. But I mean even those two seeing a full release is an absolute W.
>>
Claude or Grok?
Which one if better?
Gemini is frankly just not worth it, considering Google RAG is now a thing.
Sam Altman is an evil jew so clearly I can't use ChatGPT.
So I've narrowed down my choice to either claude or grok
If hardware fraud wasnt going on I'd just host an open source model on some GPUs
>>
>>559205950
>Video unavailable
>The uploader has not made this video available in your country
what does he have against Antarctica?
>>
Why did you give up?
>>
>>559207754
Opus 4.6 is the leading model and it's not even close
>If hardware fraud wasnt going on I'd just host an open source model on some GPUs
It doesn't matter since there aren't any competitive open source models anyways
>>
>>559204405
who was?
>>
Quick survey: do you guys perfer a smaller spoon or a larger spoon for cereal?
this is important
>>
new bred when?
>>
medium spoon
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>>559208034
so that I could take down
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>>559208661
I just hold the bowl up to my mouth. my dad melted all our spoons to make a robot statue
>>
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>>559208661
>>559208908
>>
>>559208661
>>559208908
Eating cereal out of a cup is unironically the superior choice. Unshackle your mind from the restraints of the status quo
>>
NEW THREAD
>>559209272
>>559209272
>>559209272
>>
>>559208034
No gf
>>
>>559208034
>>559211232
I really just want like a really nice girl.
I'm at the point in my life where I don't care about looks at all, like just a non-obese girl with a really good personality who would make a good wife and mother is all I really want.
And that's when I realized it.
All the girls in college were like these hot girl clones but barely even human.
What I want is so fucking rare, but not too rare so that you've never seen it, but enough so that it escaped you without you noticing.
I think back to my childhood, back when we were all human still. I remember there being plenty of nice girls throughout my life and how I never saw them. How I just pointlessly had oneitis, or gooned to porn. And now I've fucked pussy, a lot of hot and wild pussy but now I'm in my later 20s and I just can't stoping thinking what it would be like to have something real. I look around and I don't see any nice girls anywhere. Like who am I going to bring home and show to my mom, and who is going to support me and who is going to be my partner in this fucked up world to raise children better than we were raised.
I ruined my life, genuinely. Now at this point at my age and beyond attractive women are just going to be a biohazard or a cognitohazard. I'm in the last moments of my life where I can find a nice girl without being considered a total weirdo or creep.
That's what eric barone had, so can we please stop calling his GF ugly?
You gotta ask yourself do you need help or support.
Sorry for this unconsensual black hole truke
>>
>>559209175
>there is no spoon
lmao
>>
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>>559178302
the lethal clone trend has passed, but the mechanisms that gave birth to the trend still exist
lethal succeeded because it is streamable and playable, supporting flexible player counts and skill levels. the friendslop market isn't going anywhere unless the methods by which players discover and play games change
the game is slowly morphing into more of a traditional dungeon crawler with a focus on stealth combat and platforming, which i think puts it in its own niche.
>>
>>559212798
You got slutted out in college and are now looking to settle down in your later 20s. Good news is that there's plenty of women in the exact same stage of their life looking for the same thing. Take a look in a mirror and gain some perspective anon.
>>
>>559208354
you play mewgenics, g?
it's allgood.

>>559208119
opus is so tight it's crazy, there was some kinda leap with this shit for coding later on last year man

>>559208661
large spoon for cereal, small spoon for ice cream to give it the illusion of lasting longer
>>
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>>559212798
>>559214050
>>
>>559212798
nah bro college kids are just retards those same girls grow up to be more normal
>>
>>559214696
Yeah bro for real I didn't realize that men do it too.
I'm just lucky I'm still 25 and handsome.
But I'm just thinking like my career is taking off my game is making progress, my hobbies, jobbies, and side hustles are all taking off and like what the fuck am I supposed to do? Live in an empty house?
>>559215259
yeah but I don't want walled pussy. Lwkenuinely. I don't my kids coming out with gills and frog eyes and learnin disability. And if they're hagged out and still hot and single you know it's cooked bro. Something is up.
I dunno bro everyone feels like a stranger now. Back when I was young I could go catch frogs with a fella and we'd be bonded like we were born in the same room.
>>559214050
No, my point is, were do all the nice girls with good personalities go?
Like in the mechanics of it all?
Where are they at??
This isn't me just saying I'm ready to settle down, this is me saying I'm ready to glow the fuck up. As a husband and father, I want to worked towards that ideal. Like I could just save money and get a surrogate but I'd prefer otherwise. Really it's not the same as women who wall and settle down. Like I was in a lower status so that just makes me a baller though misguided by my base passions.
I'm looking high up not below.
I'm only 25 my peak evolution isn't done



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