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Great Bastion Edition

>Introducing Bhashiva & the Tiger Warriors:
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/94-introducing-bhashiva-the-tiger-warriors

>End of Year Retrospective and looking ahead to 2026 -
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>Latest Fantasy News
Lords of the End Times - Announce Trailer: https://www.youtube.com/watch?v=jPIpN9OKKR4
Warhammer Trilogy Retrospective: https://www.youtube.com/watch?v=HuCIL3SmIHc
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>Latest Historical News
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Total War 25th Anniversary Showcase (End Times / Medieval 3): https://community.creative-assembly.com/total-war/total-war/blogs/91-total-war-25th-anniversary-showcase
Total War Three Kingdoms Retrospective: https://www.youtube.com/watch?v=hCwQUSXwA48
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>Latest 40K news
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>Older Titles
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Previous thread: >>558883654
>>
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Thanquol soon, friends!
>>
POV
you are a militia warrior of Ind, on the frontlines of a Chaos Dwarf invasion
>>
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What did CA mean by this?
>>
>>559405561
>>559406392
damn
that does look cool, please don't fuck it up
>>
>>559414508
Ind would be a cool Warhammer army because of how crazy Indian military history and mythology is.
>>
>>559415116
jeetmanii
>>
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>>559415116
outside of the tigermen i think the only thing we ever see for Ind has been Assassins
pic being an indish cobra assassins cult called Sengupta's Cobra Cult
>>
>>559415180
The people are gross but the culture is bonkers and fits into the larger than life feel of Warhamner Fantasy.
>>
>>559415180
>poop throwers
>poop throwers (sling)
>>
>>559415521
I mean stuff like Camel Guns and those guys who fight naked.
>>
>>559415671
Camal units feel more Araby than Ind
>>
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>>559414508
FAVSTIAN SAARPIRIT
>>
>>559414932
Long time since I played the Chorfs.
Which one is the best deal here ?
>>
>>559415116
>>559415401
Speaking of Ind... is it like, entirely beastmen/animal people?
Or are there suppose to be humans living there too?
>>
>>559418045
If did it I'd gave humans and Beastmen loving side by side and using a caste system to promote some measure of harmony.
The Fantasy Himalayas keep most of the magic radiation for the Warp Gate at bay and beastmen are less nuts.
>>
>>559418275
Iiving side by side*
God it's too late isn't it?
>>
>>559415116
Rob: Importantly, this is a Warhammer take on India. Warhammer is a lot of things, but there are simple tropes that unite it: it’s skulls, it’s death, it’s grimness. But for cultural reasons, many of these signifiers don’t align with a Indian influence design language, so we had to think about which other levers we could pull to make sure it was Warhammer.
Owen: Both Creative Assembly and a Indian sensitivity team were very helpful, providing guidance documents to ensure we understood Ind and didn’t make the wrong move. There are various symbols to avoid, and referencing toilets or hands without feces on them as part of the Ind visual language were ones we were keen to avoid.
Mark: There are certain styles of designated shitting street which signify darker periods in Indian history. We had to be respectful of those, alongside these other considerations.
>>
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>>559418601
Yeah they should have done it 30 years ago when you could make cool shit without having to canvas a bunch of Bashi Bazooks to see if they be mad about it.
>>
>>559418275
>the ind beastmen are all lower caste and ungor
>the high caste beastmen are all Cow people
>the mid caste are the tigermen warriors
>>
>>559417828
probably the gold
>>
>>559414508
>>559417665
But what is it with the Indians and trains meme? What's the lore behind that? Neutral explanation, no /pol/seethe
>>
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>>559418045
normal humans do live in Ind
pic being an example of some sent to the Empire
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>>559419898
Indians travel by train a lot still. Like, you'll see trains way over capacity with tons of Indians hanging off the side and on top of it.
Indians also have an 'honor' culture where you earn 'Izzat' by doing stupid shit(to prove bravery).
So they fuck around and stand in front of trains and for some reason, quite often, they don't dodge in time.
They're a weird people.
>>
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>interior battles
yeah no, this is not leaving this early preproduction stage lmao
>>
>>559420560
yeah i will believe when i see it
>>
>>559419898
They think it's cool to film themselves being narrowly missed by a oncoming train and acting nonchalant about it.
They often overestimate how much room they have.
>>
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>>559419898
over 20k people die every year in india from train related accidents
poor maintenance and infrastructure help but there is also an all-pervasive complete lack of disregard for personal safety from many passengers
those images of trains full of people clinging to the outside are very real, as well as the occasional retards thinking that running on top of trains or talking selfies in front of moving trains is cool

on average about 60 or so get crushed to death or electrocuted every day
>>
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>>559418045
>>
>>559420560
We had this in empire total war over a decade ago.
>>
>>559420560
but zoomer-kun, back in napoleon you could garrison buildings, fight inside them in melee or just bomb them into ruin
>>
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>>559418045
>>
>>559420560
Occupying buildings and canons on walls are dark age lost technologies.
>>
How many tigermen do you need to stop an iron daemon?
>>
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>>559418045
The High Elves also have a port city under their control called the City of Spires, which is becoming a pirate city
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>>559422176
I wonder what other archeotech Medieval 3 will be able to uncover
mayhaps a lucky Magos will uncover the "dismounting cavalry" STC
>>
>>559422391
Just further proof that empire was developed by an alien civilization using CA as a cover up, it is impossible to replicate this complexity with modern tech, much less 10 years ago.
>>
>>559422391
They managed to create one singular dismountable unit in Dynasties as a proof of concept so that particular tech is definitely making a return for M3.

It just makes sense for Knights to be able to alternate between mounted and dismounted combat for siege battles and whatnot.
>>
>>559422176
The wall cannons were janky as fuck and never worked reliably. I have such vivd memories of the game crashing from the sudden spike in pathing calculations as you try and click-drag a formation to line up just right on the wall so that the unit AI finally realizes it's supposed to garrison the cannons, only for them to never shoot the damn things anyways.

They mentioned today about considering a similar concept, with towers or walls perhaps having garrisonable bows or whatever for your units to man rather than having autonomous machine-gun towers that just always shoot.
>>
>>559415116
funny how 10 years into Warhammer's life cycle, with all the monstrous units that are in the game, the original "monstrous unit" -- a regular old war elephant -- still isn't present. although admittedly feral mammoths are almost the same thing.
>>
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>>559420560
IF and it's an if the size of the solar system everything CA says they're working on for the new engine works as they say and they're able to do all these cool things with it in future games, I'm personally going to be a bit mad that Warhammer is stuck in this spaghetti-coded nightmare of an engine for all time and it's the best Warhammer Fantasy is ever going to be.
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CA LIED
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>>559418045
>>
>>559422391
>>559422840
I don't really give THAT much of a shit about dismounting midcombat but being unable to mount/dismount *between* combats is really dumb
>oops can't climb the ladders boys, we all forgot NOT to bring horses on this campaign
like we've been asking for Dismounted Grail Knights since forever but that should just be a toggle
>>
>>559414932
That's cute because it's a harmless memetic reference rather than something sour and seething. I do not much like his 2nd term, so this isn't 'golden hat dawi zharr good' either

You seem well positioned with everything, though I'd favor oil.
>>
If they re discover "dismounting" they should give it to Bretonnian knights asap!
>>
>>559423681
It comes across a bit like naval combat where the absence is gratingly irritating, even if you didn't exactly covet it. I figure an issue is the AI being convinced when to dismount, but I'd be fine with it just dismounting at all times during a siege and never a field battle. Since yeah, cavalry can be nice in a siege but in such niche fashions it's easier to just have the AI ignore it.
>>
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>>559423383
don't worry bro, surely the M3 engine will be so open and easily moddable that we will get a BOTET-tier WH mod for M3. we will have Orc Boyz fighting Skavenslaves inside houses in 2030 at the latest.
>>
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>>559423681
There's a ton of shit that should just be a toggle or something you can change in a character screen. Like
>lord/hero weapon loadouts
>lord/hero armor
>Black Orc weapon loadout
>Elf/Slann spell lists
There's no reason why we need Asur Prince and Princess to be two separate lord types when we should just be able to choose their weapons. Same goes for every other lord and hero in the game with more than one weapon option. Maybe I want my Captain to have a greatsword. And not having fully customizable spell lists for characters that know more than one lore of magic is ridiculous.
Mazdamundi, Teclis, and pretty much every non-human wizard know at least more than one lore of magic and should be able to freely choose their spells from what they canonically know. Kairos' only unique part should be that he gets more spells since he has two heads. He should have the freedom of two full spell lists in combat, not Mannfred.
>>
>>559423383
It's just the nature of waiting or getting your shit now. Antiquity fags are going to be right fucked by M3 even if M3 barely moves the dial on the battlemap if it really changes up the campaign map experience for the better.

Now you really wanna be mad? Age of Sigmar will get a total war before warhammer total war: The Old world (Warhammer trilogy II).
>>
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>>559418045
>>
>>559423385
what's funny is even if you could put a cannon on a wall in TWW you probably still wouldn't because they're so hard to defend and they can't pitch down to shoot at enemies close to the walls lol.
>>
>>559424318
The difference there is that CA will almost certainly make a Rome 3 or Empire 2 at some point. I can't imagine them making another Warhammer Fantasy game. At least not one of this scale where we'll essentially have just about everything in the setting in-game represented in some capacity by the end of it. It just means that my favorite fantasy setting will be trapped in this awful engine forever.
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>>559424294
>>Black Orc weapon loadout
only Warriors of Chaos can do that, silly. it's literally black magic.
>>
>>559424318
do you really imagine they'll make another Warhammer Total war in like a decade or two? I kind of doubt it, I mean who knows if the company will even still exist at that point? And I don't think there's demand for an Age of Sigmar: Total War ever
>>
>>559423383
At least Warhammer's engine is made for PC only.
>>
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>>559423385
Have faith in the siege rework anon.
>Siege Livestream Recap
https://www.twitch.tv/videos/2514916135
>Steve - 6.3 toward the end of August (14:42)
>Steve - 6.3 TK and Lizardmen rework will not be the same scale as previous Kislev rework (they are doing: Tech-Tree rebalancing; buildings, Heroes recruitment and rank from buildings; TK are getting a new minor feature; Lizardmen are geting new Blessed units; bugs fix and tweaks (19:20)
>Steve - No Geomantic-web rework (21:02)
>Josh - around 20 new Unusual Location coming with 6.3 (25:45)
>Milcho - Gate bug is very hard to fix (52:40)
>Milcho - They are actively looking to allow spiders & Skaven units to climb Walls, and ghosts to pass through Walls in later siege Reworks (57:45)
>Milcho - They have thought about artillery on walls and wish to do it but are not working on it for now (01:00:22)
>Milcho - Reduced the cost of building Siege Equipments (01:02:57)
>>Milcho - Can toggle on/off the ass ladders for those wanting them (01:06:00)
>Milcho - New buildable ladders as Siege Equipment (01:07:49)
>Milcho - Working to make Gates harder to destroy but not just by giving them more health (01:10:27)
>Milcho - Walls towers are deadlier but have a shorter range (01:12:32)
>Milcho - Some characters had the Siege Attacker removed from them (01:18:58)
>Milcho - They may add a way to get some initial Siege Equipments (01:19:13)(01:34:05)
>Milcho - Next big part of Siege rework will be Garrison units, then they will focus on Barricade and Tower (01:36:02)
>Milcho - Want to work on Auto Resolve in general (01:37:50)
>>
>>559424728
>It just means that my favorite fantasy setting will be trapped in this awful engine forever.
*cough cough* >>559424018
>>
>>559424761
Elf bolt throwers can change ammo at the click of a button and Lothern Sea Guard visually swap weapons depending on if they're shooting or using their spears. There's literally no excuse for not giving units that by, both rules and lore, carry more than one weapon the ability to switch between them on the fly with a button press. Need anti-infantry? Blorcs pull out the dual weapons. Need anti-armor? Click a button and they pull out great weapons. Need protection from ranged? Click it again for a sword and board. Simple as.
All the necessary parts are there. CA just sucks.
>>
>>559425409
I'll believe it when I see it anon
>>
>>559425658
Bold assumption that modders will be allowed to port essentially an entire fucking game into Med 3. GW and/or CA would probably kill them if they tried.
>>
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Dear CA:
Please do not keep the "province" and "building slots" system in Med 3.

Thank you
>>
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>>559425409
>TK and Lizardmen rework will not be the same scale as previous Kislev rework
TK don't need something that big but Lizards sure as fuck do
>Lizardmen are geting new Blessed units
For the love of god please gut the current system and replace it with a list of blessings from each Old One. I beg.
>No Geomantic-web rework
Fucking wot. It's the biggest thing people talk about for the Lizrdmen. How can they not rework this dogshit? CA officially hates Lizardmen confirmed.
>>
>>559424909
>And I don't think there's demand for an Age of Sigmar: Total War ever
I can see it happening sooner rather than later. A fuckton of the assets are already done, and memes aside siggy probably has a bigger playerbase now than fantasy had in 2015. There's also been an absolute dirth of aos vidya aside from mobile shovelware and that one shitty rts, so no competition. Gw is also probably desperate for some aos secondaries given what those did for the popularity of fantasy/old world, so they'd probably be willing to rent out the ip quite cheaply.
I can see them testing out the waters with a saga title or something in a few years.
>>
>>559426035
Actually what I meant is that WFB is already represented in Med 2's engine which is better than TWW's lol.
(But as for Med 3, as long as they aren't lifting models or other assets from TWW I think it should be fine in theory. There's an Attila mod which does some pretty impressive work)
>>
>>559425880
Auto-weapon switching was in the series at least in the earliest TW game I ever played (Rome 1). I remember many cavalry units would switch from long spears to swords after their initial charge (no idea if that had any statistical effect because that game was obtuse as fuck), and also phalanx units would fight using short swords if caught out of formation.
>>
>>559426338
Sorry anon but my recap >>559425409 is pretty old.
We already got patch 6.3 in September:
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/77-total-war-warhammer-iii-%E2%80%93-patch-6-3-dev-blog
>>
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The empire in my games has regularly been doing some absolutely unhinged crusades.
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>I dont want them to focus on trying to make sieges "fun". Sieges should never be fun. Thats the whole point.
Sternpilled dourmaxxer.
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if 40k turns out well and commanding tanks and squads of soldiers with automatic weapons feels good
they should really consider Total War: 1942 as a histoid game

I know you wanna live out your chud fantasies in it anon...
>>
>>559432459
What boasts would Hitler LL provide?
>>
>>559423828
I'd rather just have dedicated knight infantry.
>>
>>559428231
>Auto-weapon switching
is implemented in Total Rebirth mod for WH2. so the code for it is probably just lying around somewhere.
>>
>>559428231
>>559432652
I think the lack of weapon switching is because GW is autistic over the weapons the units use and doesn't want them to be switched mid-battle because you can't do that on the tabletop.
>>
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>>559432584
>Diplomatic relations: -50 with Jews and Slavs
>Diplomatic relations: +20 with Fascists
>Upkeep: -50% for Armoured units (Lord's army)
>Recruitment cost: -25% for Armoured units
>>
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Calm down
>>
>end game crisis stacks are only at war with you
>they ignore your vassals and allies
whats the point
>>
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>Rajesh still believes the siege rework is happening
>>
Siege rework is coming after Bretonnia rework
>>
>>559424018
>surely the M3 engine will be so open and easily moddable that we will get a BOTET-tier WH mod for M3
This will be the one mod in particular which will get instant C&D
>>
Kinda reposting from /v/ because I realise that /vg/ still have general for this series.

I started playing Total War: Medieval 2 and honestly don't understand how Im supposed to play it. I started playing on easy, this whole "grand campaign" and early game was quite okay, somewhat engaging but as soon as I started gaining more territory, game started to move towards annoying. Everyone seems to hate me for existing, I get notification about relations getting worse every few turns. Playing as Danes, first HRE started war for no reason, while I was occuped with them, France decided to attack too, then Venice, then Mongols came and started moving straight towards Cairo, which I was holding since crusade (pointless, really - even with multiple priests, full garnison and buildings for public order, I had to set taxes to low and races as frequent as possible to keep order at at least 90%) and all that while Pope either demand me to stop fighting (if I try to siege one of enemy kingdom castle or city) or demand me to join crusades, lately even demanded prince personally to join, because.

Is this a problem related to this particular game or whole series have non-functional diplomacy? I would rather try to form alliances and pick my targets.
>>
>>559428271
Oh I thought that was a recent stream
>>
>>559422176
I always imagined walls in the napoleonic era to be more sloped, to better redirect impacts of cannon fire.
>>
>>559439256
Medieval 2 has an aggressive anti-player bias, its common for the AI to suddenly betray you and start wars, even moreso if not at war with a major faction, your best bet as a buffer is sending diplomats/princesses out and brokering an alliance/political marriage in the meantime as you deal with other threats. Your diplomats should be travelling out and befriending people that could threaten you at a moments notice, diplomats help immensely. Also, make sure to befriend the pope, send a diplomat down there and he'll usually accept an alliance for no issue and even pay you to be his friend, will make it so hes not as tough on you as you attack other Christian factions. Your economy is probably fucked because you have too many castles, you need towns to get good money too, dont move past land consolidation imo for public order issues, the squalor from the next farm isnt worth the growth imo.
>>
>>559425409
>ghosts to pass through Walls
Oh no no no. I'm going to hate this unless VC get a reword and make me want to play them again.
>in later siege reworks
>later reworks
>not this one
>when the game is at the end of its life
Confirmed for never happening, I guess.
>>
>>559440568
So, this is game specific issue? I recall that other game I wanted to try, Shogun 2, have implemented mechanism that makes everyone hates you at some point (real divide) but don't know about other games like recently released on GOG Pharaoth (with "Dynasties" subtitle) and Three Kingdoms.
>>
>>559441337
Its varying degrees, Shogun 2 also has a pretty aggro anti-player bias on top of realm divide. Meanwhile, 3K is the golden standard on diplomacy, its pretty good overall, right below it is Troy and Pharaoh Dynasties due to the 4X resources, you will constantly need to broker deals for resources, especially early game due to some lands not having what you need. Slophammer basically has 0 diplomacy due to it being the equivalent of a child bashing toys into each other, the diplomacy is "lore friendly" but they had to tone down the anti-player bias, which is still there despite their claims on fixing it like the AI waiting for you to do something and stacking nonstop armies, idling til you declare war. You can handle it but it takes a bit to get used to, Med2 definitely has it bad but its manageable.
>>
>>559441838
Alright, noted. I limit myself to what is available on GOG since Warhamer games on Steam still have Denuvo I want to avoid.

What about Rome 2?
>>
>>559442341
If youre newer into TW youll probably like it, not my cup of tea personally on account of all the DLC (games expensive as fuck still) and a good amt of it is recommended to play. Diplomacy from what I remember was shit (at launch) but now its a bit easier. I guess a reminder to have in this is diplomacy is usually surface level in this series, usually its there just to stop someone from attacking you for a time but usually, these games reward aggressive expansion and playstyle.
>>
I hope CA doesn't go full histoid schzio with Med 3 and make sure the game is still fun. 0 chance of a TW game being good without a magic system, so Med 3 needs one.
>>
>>559444057
>I hope CA doesn't go full histoid schzio with Med 3
I doubt they will
>>
>>559443319
Okay, thanks.
>>
How do you play changeling?
>>
every single race has a building that raises lord recruit rank, correct?
>>
>>559447319
For some races the effect may be limited to a single lord type, or be local, rather than global.
>>
>>559448742
which ones? I wanna know what races are still unplayable
>>
>>559441838
I Loathed S2's vanilla campaign realm divide but I felt like FOTS' was a perfect solution to most campaigns as ultimately in geopolitics you usually get people either bandwagoning behind the big power (the player) or rallying together against them.

>>559428231
I'd very much like to see auto weapon switching as it would eliminate the need for anachronistic and bloatcore units. No need to have legionary swordsmen in a medieval game if your knights can dismount and use swords for instance. Frankly I think switchable weapons is easier and would be easy for the AI to handle as with spearmanii it'd be a simple calculus of:
>Use spears if attacked by cavalry
>Use swords if attacked by infantry
Then just find a way to make them plan to use spears against infantry too. Like in M3 if cohesion is measurable (they were weird describing it, making it sound like it's not a stat but rather a vague sense of performance, like it is already?) then spears when cohesive and swords when not. What'd be really cool but never going to happen is have spears have HP and attrition where they slowly start to break. That'd introduce a novel method of combat where you send chaff to weaken them and then be better able to charge them after their spears are broken a'la Thermopylae.

As a boomer modder I can confirm R1 had different stats for the primary vs secondary weapon (at least for pikemen).
>>
>>559451516
boomer modder can you tell me wtf the combat formula is in rtw?
is it just 50% to hit when attack and defence are the same? and also do you know if it's different in med2? i can't find this shit anywhere and I've been searching for so long. people are always talking about the "speed of combat" and I just want some kind of objective yardstick to measure it against
>>
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gf's dad told me that i'm not rich enough to marry his daughter but is somehow ok with me continuing to see her
any LL recommendations for a total despair and suffering campaign besides daniel
>>
>>559453513
damn he literally wants you to be alpha fux while beta bux.
nakai wh2
western roman empire attila
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>>559452759
I am afraid I don't recall that myself. What I can do is try and help you on how to find the answer yourself.
1) Check Total War center, but you've already searched. https://www.twcenter.net/threads/melee-hit-rate-how-to-calculate.802159/ This is in the M2 section and it says in the battle_config.xml you can adjust the melee hit rate. As for whether it's 50%, what I would do is make hyper exaggerated stats to try and test it out then do back of the napkin analysis. What you need to do is isolate variables to make sure you are getting a more pure analysis.

Like if you had me do it right now:

>Take two units, give them identical 100% stats.
Give them 50 attack
Give them 0 AP, anti-cavalry whatever bonuses.
Give them 50 armour and 0 defense skill (front and right side) and 0 shield (front and left side)
Fight on an open field, try and mitigate any level of fatigue (don't charge/run at the enemy, though they might run themselves - if they do start running to match them)

Do a time-to-rout measurement, and make a note of casualties. Do this maybe a few times, no more than five. The need for a mounted general complicates things - try and make them a general unit and then you can just count down to 'enemy/your general is killed'.

Continuing my idea next post and posting my wip assyrian mod yipee
>>
>>559454075
Right is the new ones, left is the old ones for reference meant to say.

Once you've gotten an averages of time to rout and casualties and all that, now change the stats of one of those units. Make them have 100 attack, everything else the same. Repeat performance testing. Then make them have 25 attack, repeat the performance testing.

You can then, aside of general-rout-issues, get a rough analysis of what happens when attack stat is equal, half, and double what armor is. If you really wanted to be thorough repeat this test with defensive skill and shield, but armor I believe will either not suffer fatigue penalties or suffer reduced ones. But if you do this then either get the percentage difference or ask an LLM to do it for you (I'm dogshit at math).

Then you can apply that at length. This is imperfect as you're going to have three defensive stats to work with and unless you calibrate it all around a baseline of XX defense rating, then you're still operating off just a rough percentage. But this would let you get a rough idea that if attack is 1/2 of defense then the kill rate is X, if it's x2 then it's Y, and so to get the rate you want make it Z. I'm getting distracted by IRL shit so my brain isn't all here.

It should be identical for RTW to MTW2, if you can find something for RTW. If you haven't checked TWC then you will find the answer there, if anywhere.
>>
lore wise shouldn't wight kings be basically unstoppable?

>doesn't feel pain
>doesn't feel exhaustion
>impervious to most wounds
basically a skelly terminator
>>
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>>559453513
>gf's dad told me that i'm not rich enough to marry his daughter but is somehow ok with me continuing to see her
>>
Legend was actually right about lords of shang yang HAHAHAHAHAHAH

holy shit

AHAHAHAHAHAHA

imagine being that guy who spent literally over a year smugly claiming he was 100% wrong and that the leak was made up

AHAHAHAHAHAHA
>>
>>559456148
>Legendfag goes through hours of footage to find a still of his oshi at a perfect angle so anons don't notice the lack of hair
devilishly tricky
>>
>>559455787
>Poison you to death with my poison arrows
What now ?
>>
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why did he do that
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>>559460031
crazy stuff
advisorguy didn't deserve all that
>>
>>559460031
Should GW give Advisor man a model?
>>
>>559460031
https://www.youtube.com/watch?v=8sq4RFDuVpI
>>
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>>559460031
The dirty secret of Tzeentch is that he is Order's number one fan and would never allow Chaos to win completely. Every single Tzeentch worshipper is a cuck, and Tzeentch is the biggest cuckqueen.
>>
>>559460207
>at last my master plan to attack archeon with 1 shitty stack of troops and lose
>>
>>559467096
if he didnt do SOMETHING then archaon would be even more suspicious
>>
>>559460207
>advisor doesn't chime in to tell me how awesome and cool I am for completing chapter objectives anymore
I'll kill the color blue for this
>>
>>559477447
You are not worthy of narrator glazing. Only the hanmas are.
>>
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>>559467096
>1 shitty stack of troops
there are three of these fuckers
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>>559414218
>>
>>559478565
warsisters... we're BACK
>>
>>559477997
What does the big bird like to watch?
>>
>Medieval 3 battle gameplay reveal has ass ladders
It’s over…
>>
>40k siege gameplay reveal has ass ladders
It's even more over...
>>
>Shogun 3 siege gameplay reveals it has rock climbing
SHAMEFUR DISPRAY
>>
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>game doesn't have ass ladders
>*CTRL + A right click gate
>game does have ass ladders
>*CTRL + A right click gate
What's the issue with ass ladders?
>>
>>559480984
>space marines climb up wooden ladders that they pulled from nowhere
Please god let this happen I NEED the Volound meltdown
>>
>>559481391
They're not made of wood. If you weren't a tourist you'd know that they're Siege Ladders first discovered in the 36th millennium by Rupert Nathaniel Siege, one of the greatest of the Dark Angel Librarians, and that they're made out of pure celliumite.
>>
>>559481298
In older games you needed siege equipment to destroy gates.
>>
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>>559481690
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>>559481298
How do you destroy gate without Monsters ?
>>
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>>559481818
Here are some examples.
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>>559481298
Defensive sieges are way worse when your walls don’t actually keep the enemy out.
>>
>>559481818
Just put a bunch of infantry units on it and they’ll eventually chop through. Axe infantry is the best for the job.
Or use arty/fire arrows to smash it or burn it down.
>>
>>559482713
It depends. I like Shogun 2's sneaky rock climbing sieges.
It's just maybe that should be limited to a handful of units, rather than everyone. It'd be neat to have sappers or infiltrators that can unlock gates or cause havoc within a castle.
>>
>>559482713
So then the AI sits afk for 1 turn, builds ladder, same thing happens.
But walls are great as is. I always pray those shitters climb up the walls. When they do, even a lone jade warrior can demolish a chaos warrior, it's great. They basically throw their entire army into a meatgrinder whenever they climb those walls. The ones that get into the gate chokepoint are more of an issue cause they can bring heavy mass units to punch through.
>>
>>559482975
>So then the AI sits afk for 1 turn, builds ladder, same thing happens.
It actually doesn't because building enough ladders for a sizable portion of an army's infantry to climb at once would require multiple turns.
The units carrying the ladders to the walls would be slower than other units and can be stalled with focus fire. They're also far more vulnerable to a fast screening unit sallying out and attacking them on their approach, so they must be properly guarded, they can't just slither through any disruptive melee attacks to set and climb their ladders like infantry does now.
Without being able to just instantly send all of his infantry at the wall at full speed to tie up ranged units as soon as any infantry unit makes it to the walls the attacker has an infinitely harder time getting into the settlement without getting shredded, which elevates the importance of bringing sufficient artillery or constructing enough siege equipment.
>>
>>559481818
In warhammer 3, dogs are better at breaking gates than trolls or any other monster
>>
>>559483452
this is true irl too
>>
>>559483430
Tie up ranged units? You aren't supposed to keep those on the walls. On the gate is fine but the rest are behind the walls. Dunno if you ever noticed but warhammer3 maps are mostly designed so that the area behind the walls is elevated. You place your ranged units there, the retards crawl up the walls, are held by your melee units and shot from inside.
And they would never sit there multiple turns constructing. I dunno if you ever watched the AI siege. There are 2 possibilities. The first, it attacks immediately or build for 1 turn cause it lacks siege attacker and then attacks, or it sits there for 10 fucking turns until it gets it's auto win. They aren't building for 3 turns and then attack. They don't value siege equipment, they simply make it when they lack siege attacker or passively over the 10 turns but they'll never attack u then.
And ofc we next get 40k so like.. nobody builds siege equipment. You simply drop pod into the city and call it a day.
>>
>>559484610
>Dunno if you ever noticed but warhammer3 maps are mostly designed so that the area behind the walls is elevated
A lot of them actually have large sections where there is no high ground to shoot at enemies on walls, making units with arcing fire far less effective and units without arcing fire next to useless.
>The first, it attacks immediately or build for 1 turn cause it lacks siege attacker and then attacks
Then it's gimped heavily and the siege defense is far more favorable to the defender than normal.
>or it sits there for 10 fucking turns until it gets it's auto win
Then I send a stack within those 10 turns that wipes out the attacker with garrison support with trivial ease.
>They don't value siege equipment, they simply make it when they lack siege attacker or passively over the 10 turns but they'll never attack u then
Which would necessitate revamping how the AI weights siege equipment and how it decides to attack or wait.
>And ofc we next get 40k so like.. nobody builds siege equipment. You simply drop pod into the city and call it a day
Fortified positions in 40k actually often have sufficient aerial and orbital defenses that aerial or orbital insertions will see heavy casualties and necessitate suppressive bombardment or an alternate approach.
>>
>>559484610
>Tie up ranged units? You aren't supposed to keep those on the walls. On the gate is fine but the rest are behind the walls
If you’re playing a TW game that has ass ladders maybe. For defensive sieges in Attila I put my ranged units on the walls unless some siege towers or ladders approach and I can’t light them on fire in time, then I pull them back.
The AI there usually waits at least 1 turn to make a little bit of equipment before a walled settlement siege, unless they have artillery.
>>
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>>559478565
>french 40k lord
Vive le Dieu-Empereur !
>>
>>559486219
TWWH siege maps didn't even regularly have elevated ground behind the walls until they entirely redesigned sieges in TWWH3.
>>
>>559415116
>saar guard
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>>559486529
Ah.. u killed my sides
>>
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That's so fucking funny...
The Saar Guard.
That was an honest 3-4min. kek. That was good.
>>
>>559486805
and the ror version is the sirs of the morning
>>
>>559427752
The bitter truthpill you AoSfags have to swallow is that your game will never have mainstream appeal in a million years. All the "legally distinct version of fantasy term X" causes an instantaneous revulsion in any normie that hears it. It gives old Trek vibes - nerd shit, but not the cool nerd shit people are familiar with, just cringe nerd shit nobody wants to hear about.

Calling space elves Eldar isn't a problem any more than calling space orcs Orks. It's understood what you're getting at and hits the ear of people who have heard of elves and orcs right. Calling high fantasy orcs "ORRUKS" is equivalent to calling them "Orkinators". Turning every fantasy race from oldhammer into Temu versions of themselves solely for IP reasons fucked AoS at the start in this regard, and it's never going to come back from that.

I'm sure you have very nice models and great tabletop rules, but that's all AoS can ever aspire to. There will never be an AoS total war game, nor will any smaller studio dare to try their hand at an AoS dawn of war after Realms of Ruin flopped so spectacularly.
>>
>>559414218
>medieval 3 will have interiors
40k cucks have been officially cucked, 40k total war is just a cashgrab to fund the real banger
>>
>>559480874
>Medieval 3 battle gameplay reveal has ass ladders
not only they said the game won't have ass ladders in the final game, they also said that these super long temporary ass ladders as that long to accommodate the various wall sizes, meaning there are different walls too
it's truly over for 40kucks, this game is the definitive total war, 40kuck total war will be super arcade
>>
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>>559487572
the ROR sits on the trains the chorfs have and when they take damage they fall off and und it's wheels.
>>
>>559421538
>>559422176
>>559421259
it's not the same thing, occupying buildings in empire and napoleon was like a toggle like entering in a bunker in starcraft or entering a tavern in skyrim, here the buildings belong to the rest of the world, like in the witcher
>>
watching turin's ovn faction tournament and I have to say, the fimir faction is full of scary looking mofos. real horror movie type stuff, very cool
>>
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>>559489431
>Calling space elves Eldar isn't a problem
Lol it's exactly the same shit, but you apply double standard because it's convenient for you.
Like all the "white nationalists" that push for billion H1B Indians, because "they're the good browns, not like all the other browns"
>>
>>559491739
India derangement syndrome ahh post
>>
>>559489431
You say that, but then you look at the tabletop and it has succeeded in exactly what fantasy failed to do at the end of its lifespan; attract the normies. And from what I hear that's not because the rules are particularly great. Do hear good things about the models though.
>>
>>559492469
Saar
SAAR!
>>
>>559492574
I've heard zero age of sigmar talk among normies, my friends and brother and sister and dad know what 40k and warhammer fantasy are to some degree, almost all of them don't even know age of sigmar exists. The only people who care for it at all are just tabletop whales.
>>
>>559494793
>my sister knows what warhammer 40k is, even knows there is more than 1 warhammer
>>
>>559494793
40k is a different beast, but sigmar has proven itself capable of attracting enough little timmies to try out the game as to reverse the course of warhammer fantasy at its tail end in terms of sales.
Total war (and vermintide) made warhammer fantasy explode, not the other way around. Before those two it was a lot smaller than aos is now.
>>
>>559495006
She went to a store and bought models from both for me as a present, I painted a couple of them with her.
>>
>>559491739
You do realize GW was not even the first to use the term Eldar for elves, right?
Literally Tolkien used that name first for some of his elve races.
Even then calling Space Elves Eldar when they are elves in space makes more sense than having Ogres and calling them Ogors just because you need a legally distinct name to trademark.
>>559492574
>Attract the normies
Topkek. It's a tabletop game,ffs. You think normies will touch tabletop games with a pole in normal circumstances?
>>559495032
>Total war (and vermintide) made warhammer fantasy explode, not the other way around.
Similar argument can be made about 40k, how many videogames did it have throught the last two decades specially compared to fantasy?
>>
Insane how /vg/ is so obsessed with brown guys. If anons aren't obsessing over flips and BRs it's indians. You don't see this weird obsession in other boards nearly as often.
>>
>>559494793
everyone in the west can relate to this story, the problem here is that you're talking to a bangladeshi that runs a bot farm
>>
>>559495413
Normies in this case is relative anon. 40k and sigmar players are normies compared to people playing kings of war or turnip28 or whatever. Warhammer in general has exploded over the last decade, the new people have to come from somewhere.
>Similar argument can be made about 40k
Well yeah I'm glad we're in agreement that good vidya will do wonders for a tabletop game's popularity.
>>
>>559495483
You absolutely do see it, It's not an obsession so much as part of a broader issue of all trust in the internet being dead due to the extremly high % of bots and brownoids on every site
>>
>>559496164
You're a newfag if you think it was different before. People just suck when they're protected by anonymity. Before blaming brown people it was blaming the Chinese. Before that, Russians, Jews, Brazilians, Mexicans, nigerians. Literally any group CIA want you to hate at this moment.
>>
>>559419898
Do a bit of search of the term izzat and jugaad online. And also about the indian fascination with the juggernaut (moving land temples). This is not a joke.
>>
>>559495721
>that good vidya will do wonders for a tabletop game's popularity
Neh, Corona just ubercharged nerd hobbies. DnD, card games, miniature war games. They're all at their peaks now
>>
WARLOCK ENGINEER
>>
Is it possible to backport WH2 or WH3 content to WH1 directly?
>>
total hams 3? warhams 3? 3hams? ham? twwh3?
which do you guys prefer?
>>
>>559496297
you dont need the cia to hate any of those groups, saar, just looking at them plainly is more than enough
>>
>>559497585
It definitely helped, but gw was already massively on the upswing compared to pre 2015 times. Also for fantasy specifically the impact of total war is hard to overstate. Space marine 2 did something similar for 40k in recent years, though not nearly on the same scale because 40k was already doing well whereas fantasy was dead.
>>
Funny how even /gsg/ had more Intelligence than blindly trusting ebin /pol/ infocharts and grifters. Guess the difference was them being mostly east Europeans so they had the basic critical thinking retained, while this general is mostly west and south Europeans drunk on soi milk.
>>
>>559419898
indian guy made music video of him walking away as a train narrowly passes by him
other indians want to seem cool and try to copy it
indians are fucking stupid so they don't understand that the train extends past the tracks and die
additionally, indians, being so stupid, hang onto the outside of trains to scam free travel then fall off and die
Combine these things with the fact that indians used to let themselves be crushed by giant mobile temples because they thought the holiness would give them a better roll for their next life and the memes make themselves
>>
>>559505949
>the fact that indians used to let themselves be crushed by giant mobile temples because they thought the holiness would give them a better roll for their next life
I was told this was a myth then I discovered primary sources that stated otherwise.
It's no Irish need apply all over again.
>>
>>559507069
Nah bro it was just those evil british colonizers making up random bullshit
like the murder cult that pretends to be roadside travelers is just a racist invention despite the fact that the indian government itself had a department dedicated to removing the thugees before the british even took over
"The more one learns about india the more one wants to vomit" but trying to tell people completely factual information about the 3rd world and its behaviors is like trying to tell them lovecraftian horrors are real, they simply will not believe it without seeing
>>
Can you people stop be such dipshits with the leaders of the Total War community?
First, you bullied Legend into retiring. Now, you idiots are also pissing off Costin that is lowkey treatening to walk out too, of we arent united in the anti-CA war
>>
>>559508798
What is this schizo babbling about?
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>>559508798
who?
>>
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>pre-alpha gameplay
>already has better pathfinding than Slophammer ever had
Its over for Slophammer sissies
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>>559508798
bro legend is on a break so you have to post another lolcow?
>>
>>559508798
literally who?
>>
We will never be free of shilltuber/vtumor cancer, will we? Fucking grim, grave even.
>>
>>559508798
Why are so many Total War youtubers mentally unstable narcissists?
>>
>>559512540
Same reason military officers all fashion themselves as the next napoleon and try to appear deep
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>>559512982
Yikes they must have like no interest from CCs besides secondary fantasois
>>
Hey, let me remind this dead general that Armoured Kossars are a tier 2 unit that can:
Hold the line
Inflict respectable damage against melee enemies
Shoot people

They are just like regular Kossars... but with more armour!
>>
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>>559509572
I'll take the bait.
Us Warhammer players won't even think about touching medieval 3, it's not Warhammer, simple as.
Why would we care about what a non warhammer game has?
I mean.. 3 kingdoms I think had total wall destruction and all that while in Warhammer only sections break. Nobody cares tho. We play Warhammer3.
>>
>>559512982
Thats kinda…. Desperate looking.
Considering they give free early access to any spic or jeet youtuber with 200 subs.
>>
>>559512982
>Legend's gone
>Macedon is now a Fortnite streamer
>Lionheart is Legend's successor
>Carthage is gone
>Volound is gone(?)
>Turin doesn't care for singleplayer
All they have is Cummies, Grudges and Fagtek. Oh and Damneders I guess but who gives a fuck about top 10 slop.
>>
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>>559515130
Even turin is doing a lot less TW lately and desperately branching to other rts’s hoping anything sticks.
I think TW and espeically Warhammer TW is just tired and done at this point. Endtimes really is the finale.
I used to think that with dread, now I just accept it as a part of life and death. It had a good run.
>>
>>559508798
What the fuck is this whiny little gopnik crying about this time?
>>
>>559508798
kek, why's he schizoing out?
>>
>>559515130
don't you dare talk about /ourguy/ damneders like that
>>
>>559508798
This spaz?
He always has shit takes.
>>
>>559515130
Out of those 3 Grudges is decent, the other two are cringy faggots.
>Volound is gone
He has been 'gone' since Rome 2 the only content he made since Rome 2 was shitting on 'nu-total war', not a creator CA wants to have kek
>>
Old thing good new thing bad
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>>559522572
Yes
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>>559508798
>>
>>559522572
based
>>
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Just tried to play Bretonnia after a long time and I had to stop because an immense wave of sadness overwhelmed me, I genuinely am having suicidal thoughts right now and I feel so emotionally flattened I just want to lie on bed and die. How can a faction be such fucking garbage? How? Why is this allowed? How can they ignore one of the most classic and important factions like that? Everything about them is trash and completely outdated. And yet it is so fun to just charge back and forth with some of their cav, especially at the beginning of the campaign when you get grail knights with the Fay and you are facing trashy greenskins, if only they got a bit of love from those greedy animals at CA.
>>
>>559526981
You will buy furry indian dlc and you will like it.
>>
>>559508798
>calls himself a "deep learned person"
>grammar mistakes out the ass
>can't even spell the word "title"
I'm not buying it.
>>
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Yikes.
>>
>>559423818
>>559414932
I thought this was a reference to jews.
>>
>>559423257
Even betterino is that Araby and Norse Dwarfs, which are the factions that run elephants nad mammoths, would be microfactions for Bretonnia and DWrafs and easy to implement. Easier, in fact, than making new tiger things for Cathay.

>>559418045
I assume everyone already told you but the poojeets who live there worship things like Tigermen as lesser divinities and are known as a land of a thousand gods, with even chaos entities having temples alongside mundane gods.
>>
>>559419898
>Neutral explanation, no /pol/seethe
You're a timetraveler from 2016 lmao or the biggest npc, it is impossible to understand india without /pol/ and even nromalfags hate them now.
>>
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>>559531123
SEXO!!
>>
>>559532592
The other anons did it just fine
>>
>>559526981
The problem is that 'love' is correlated with new units, so that would be something like Beloved Sons who ride on hippocorns and use magic and have the ethereal ability.

>>559532775
India can stop being closely linked with /pol/ when everything horrible about them stops being 500% true and normalfags stop hating on jeets for being the worst thing to happen to countries like canada, Singapore, Japan and the UK ever. And that's not understating it, every country with significant indian immigrants now has their social media full of people complaining about them smelling like shit and being rapey a nd scammy. It's mainstream and it's reality.
>>
>>559531123
Who are the A-team for rape in the old world; Slanneshi Norscans, Fimir, or Beastmen?
>>
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>>559440117
You would be correct, it's probably an engine compensation for artillery and line of sight issues
>>
>>559534863
I would say Fimir just because it's their sole means of reproduction, but I don't think there's enough of them to outdo the sheer scale of rape that the other two do. I'd put Beastmen on top just because of their numbers and the fact that they're a constant threat to the Empire and the Old World in general while Norscans only go raiding when it's the right season for it.
>>
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>>559531231
"the worst trade deal in the history of trade deals ever" is 100% Trump
>>
>>559414932
The golden hat a reference to the Chorf forum that unofficially supplied a lot of the inspiration behind the DLC, to the point that I think some were looped in as a ‘screen-test’ crowd to see if the feel of Chorfs was done justice.

Fan acknowledgement, pretty based.
>>
I don't understand how to play N'kari
>>
>>559526981
What new stuff do you want from Bretonnia in terms of new units, faction mechanics etc?
>>
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Got a windows XP retro computer set up for old games and nostalgia, and I happened to find a demo CD with Rome total war
Crazy that this could run on a Pentium 3 and even on Win98
>>
In the Total War Shogun games can you play as a faction led by the monkey who built a fort in just one night?
>>
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>>559539526
>I would say Fimir just because it's their sole means of reproduction
>>
Who will be the next Legend!
>>
>Just tried to play Bretonnia after a long time and I had to stop because an immense wave of sadness overwhelmed me
>I genuinely am having suicidal thoughts right now and I feel so emotionally flattened I just want to lie on bed and die.
>A videogame faction is out of date, therefore I'm thinking about unironically killing myself.

Part of me hopes you do anon. When I feel that a faction is underpowered I stop playing at absolute worst, but most of the time I just keep playing. I don't want a Bretonnia rework because of churls like (you) and your incessant need to baby the game down.

Fuck your gay, men in tights, elite ranged units. bows are dishonorable in bretonnia
Fuck your elite melee infantry knights shouldn't have to walk anywhere like p*asants whom you should have buffed out the ass.
Fuck your cheap units. You shouldn't be knight spamming in the first place.
Fuck your magical melee infantry I have magical melee cav.
Fuck your need for bullshit mechanics that plague this entire game since prophet and warlock. I will not bow to your lack of skill.

And most of all, fuck your whining, get gud.
>>
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>>559559150
>elite ranged units
>elite melee infantry knights
>elite melee infantry knights
>overpowered bullshit mechanics
Bretonnia is probably getting all of these in the rework and lose every drop of SOVL it has.
>>
>>559444057
fucking hell every time i come to this thread theres a really, really bad post like this one
>>
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>>559562895
>>559559150
>elite ranged units
Squires (bows)
>elite melee infantry knights
Foot Knights
>elite melee infantry knights
Hermit Knights
>overpowered bullshit mechanics
Uhh ... Warbands / Knights upgrade ?
>>
>>559444057
There should be a magic system in med 3 but it should be as realistic as possible.

>Most of it's just technology and science, but is deemed witchcraft by retarded peasants.
>Extremely low chance of divine intervention if and only if you are pious and heroic. So rare you think the Lord himself saved your campaign.
>Far more common but far more costly underground occult dealings that give temporary buffs but curse you in the long run. Will have to kill your virgin daughters for it.

You know. Just like real life.
>>
I'd support faith abilities on the campaign map, but a battle magic system is retarded. Real life is a low fantasy setting AT BEST.
>>
>>559562895
>elite ranged units
It'd be ok if they had a slightly higher-tier ranged unit; not necessarily tier 5, just higher tier than peasant bowmen.

>elite melee infantry knights
I don't think it would spoil Bretonnia's theme if they had foot knights. It would make other types interesting playstyles possible.
imo foot knights should have some kind of special buffs for foot squires in particular if they are nearby, that way it would encourage players to bring both instead of just foot knights.

>overpowered bullshit mechanics
Definitely hope they don't get anything OP.
>>
>>559566806
I'm thinking more in line of Merlin LH for England and holy magic for the Pope LL. And witchcraft (similar to Grom's pot) for pagans.
>>
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>>559512982
Why, they only need one
>>
>>559569548
I feel like the only reason he isn't a convicted sexual predator is because he's never been left alone in a room with a girl before.
>>
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>>559569519
If they make Merlin and his power to turn hot kings into futas to breed even hotter incest homonculi, I'll consider playing medieval3.
>>
>>559569548
Ok, what the fuck game was being streamed for this kind of reaction?
>>
>>559569548
holy YIKES
>>
>>559570965
He's simping over a vtuber model.
>>
>>559571883
I see. Which vtuber?
>>
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CAbros... the cheaters are making us look bad again...
>>
>>559572140
Don't know.
>>
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>>559404220
>Plate armour of the era was designed for use on horseback and was too heavy and restrictive for marching on foot.
No the fuck it wasn't, plate armour was about as heavy as modern soldier kit actually lighter in some cases, for example American kit in Afghanistan was heavier than the average plate armour and that weight was better distributed over the body
What it was, was REALLY expensive. Too expensive to give to foot soldiers, and by the time it might have become somewhat more economically feasible gunpowder had evolved to the point that full plate armour was ineffective, so people mostly just went with cuirass and helmets
>>
>>559569548
He is anti-40k.
>>
>>559571883
Buffpup?
>>
>>559569548
He really is /our/guy
>>
>>559572768
He isn't anti anything CA releases
>>
>>559526981
>I genuinely am having suicidal thoughts right now and I feel so emotionally flattened I just want to lie on bed and die
If you're having suicidal thoughts over a Total War faction of all things I don't think anything anyone here says is really going to help or harm you
You can say "give me a Bret update or I'll kms" but at that point you're probably just going to do it anyway
>>
>>559573061
That's why he says "I'll try it when it comes out, but I probably won't play it" and not "40k is CHUD!".
>>
why do you people obsess over ecelebs so much
>>
Magic was mostly an early modern phenomenon, not a lot of it around in the middle ages.
>>
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Kinda sad we wont have anything except orks to fight when 40k releases. Really think they should have gone for a 5th faction like Chaos or Nids
>>
>>559575259
Exactly why I can't get hype for that game. I don't wanna fight retarded orks all day long and I don't care for these boring ass human factions so I'll probably just play one campaign of screeching lesbians and then go back to warhammer3.
Not being able to map paint also sucks ass. That hole talk about we can't just flatten the galaxy makes my dick so soft.
>>
>>559575259
The poiinty eared xenos horrificus?
>>
>>559577037
Why does every 40k fan do that meme about killing eldar. Those are space high elves, they are allies.
>>
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>>559577037
Eldar are friends
>>
>>559575259
Eldar and orks as the choice is just so bone headed to me. Unless they use the IG to represent lost and the damned or there's some epidemic of secessionism, that's one faction you shouldn't regularly be fighting. You sure as shit should never be fighting space marines but once in a blue moon, so it's just eldar and orks.

To me it's like if WH1 was on release:
>Bretonnia
>Wood elves
>Orks
>Dwarves
>>
GRAIL ARCHERS!
>>
>>559577294
>>559577295
>allies
>friends
Would a friend or an ally send Orks to Armageddon?
>>
>>559580471
I don't understand the question
>>
I really like the inspiring speeches archaon gives before his quest battles but I can't take him seriously at all it's so fucking funny seeing the cinematic camera pan over to him sitting on that stupid tiny horse
>>
Did I get it right that in Aislinn campaign I should only take token settlements not the whole provinces?
>>
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>>559577037
>>559580471
Nigger
>>
>>559582968
Best settlements to take are capitals with ports
>>
>>559577294
The relationship between eldar and the imperium is infinitely more antagonistic than the relationship between the empire and high elves. They're absolutely not friends.
They're one of the less hostile xenos by the imperium's estimate but that still puts them at a 50/50 chance they'll shoot eldar on sight depending on the commander of the particular encounter.
>>
>>559582968
take whole provinces and give them to other elves
focus on ones with trade goods because you can build warehouses in them which give you tons of elven trade
for your colonies your priorities should be to focus on elven colonies that are province capitals, then world ports like marianburg or bordeleaux, then on none-capital elven ports
always have at least one spare open colony slot or failing that an elven port that isn't high enough level to give you a free colony slot yet
>>
>>559583973
>The relationship between eldar and the imperium is infinitely more antagonistic than the relationship between the empire and high elves.
Yeah because Imperium isn't an Empire it's space skaven. And Eldar are lame in general.
>They're absolutely not friends.
Yeah they are imperium's cumdumps
>>
>>559509572
Game name?
>>
>>559586563
MED 3
>>
midieval 3
>>
>>559584205
>Empire it's space skaven
Redditor meme.
The space humans are equivalent to the fantasy humans.
>>
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>>559588501
>The space humans are equivalent to the fantasy humans.
Yeah humans such as
>Neoth
>Erda
>Sigillite
>primarchs
>>
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>>559588906
Are they really forcing atheism to combat chaos? That's not how that works..
>>
>>559424543
they could just do this
chorfs and dorfs definitely could anyways
>>
>They are keeping the 20 unit cap for Medieval 3.
It's over.
>>
>>559588906
He's the "god emperor of mankind", not "god emperor of skavenkind".
>>
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>>559489431
>Calling space elves Eldar
this is no longer the case in 40kek since we got aeldar and drukhari for ip reasons aswell
i do agree that smegmar total war never ever though
>>
>>559589980
It’s what they tried during the Great Crusade. As you might imagine, it didnt work very well.
Ever since the Horus Heresy the Imperium began worshipping the god-emperor of course. And this actually seems to work pretty well since all that concentrated belief empowers him in the warp.
>>
>>559589980
Older lore inconsistently indicated the gods were heavily empowered by belief in them or willingly engaging in acts that feed them. That's kind of why people invoke them in rituals in the first place, that's why slaanesh didn't exist until the eldar gooned too hard.
>>
I want Medieval 3 to be worse than Warhammer 3
I don't want the histfags to win
>>
>>559590848
>He's the "god emperor of mankind",
Yet "humans" in his empire
- technically not a humans anymore (proved by genetical screening durring Great Crusade)
- live like skaven, unlike humans of The Empire
>>
yeah but is the god emperor actually alive or dead
>>
>>559591040
>And this actually seems to work pretty well since all that concentrated belief empowers him in the warp.
Only for Emperor. Not mankind
>>
>>559591435
>technically not a humans
They're humans.
>live like skaven, unlike humans of The Empire
Just as squalid slums are not universal living conditions in the empire, hive city slums aren't universal living conditions in the imperium.
You will never find skaven living in harmony in a picturesque ranch on an emerald green land of plenty, you can find humans living like that in the imperium.
>>
>>559591582
His physical body is constantly on the verge of death and his spirit, fed by a lot of sacrificial psykers every day, seems to do most of the work psychicly preventing his body from fully expiring.
>>
>>559591650
>They're humans.
They aren't And they even ruled by inhumans.
>Just as squalid slums are not universal living conditions in the empire, hive city slums aren't universal living conditions in the imperium.
Average lifespan on paradise planet is 35 years.
>you can find humans living like that in the imperium.
No you cannot. This is why Astra Millitarum looks miserable like Russian conscripts.
>>
>>559591619
It works very well for mankind because the imperium effectively ceases to exist overnight if the light of the astronomican that the emperor produces ever goes out.
>>
>>559591865
>It works very well for mankind
It doesn't since Emperor doesn't give a damn about humanity beyond his need to fed on psykers
>>
>>559591650
The vast majority of humans live on hive worlds, one spire in Necromunda holds a population of multiple feudal knight worlds.
>>
>>559591650
>you can find humans living like that in the imperium.
Yeah in Tau septs.
>>
>>559591040
>>559591151
>willingly engaging in acts that feed them
That's why I said that can't work cause like.. a soldier shedding blood, even if he kills demons or nids, will feed khorne. I mean they are all "yeah, let's kill for emperor, bla". And slaanesh is usually seen as the strongest cause nearly everything feeds that fucker.
>>
>>559591792
>They aren't
They are, 40k humans on average are physically identical to real life humans.
>Average lifespan on paradise planet is 35 years
Poor living conditions are not universal.
>No you cannot.
Yes, you can. The imperium is almost the entire galaxy and it's heavily decentralized. On at least one planet in that mass you will find people living generally pleasant, uneventful lives comparable to our own.
>>
>>559591958
>Emperor doesn't give a damn about humanity beyond his need to fed on psykers
Irrelevant, him being alive keeps the astronomican shining and the imperium functioning.
If the astronomican went out most of humanity would die relatively quickly.
>>
>>559591792
>Astra Millitarum
cringe
>>
>>559592176
>Poor living conditions are not universal.
>Yes, you can.
>To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Literally opener for nearly every 40k book (wargame, ttrpg or BL)

>>559592303
>If the astronomican went out most of humanity would die relatively quickly.
Only imperial humanity.
>>
can the Aeldari be born with down syndrome?
>>
>>559592481
>40k introductory blurb
Hyperbole that is meant to convey the focus of the setting. Looking beyond that, there are many worlds that go hundreds or thousands of years without seeing invasion or catastrophic civil conflict.
>Only imperial humanity.
That is the overwhelming majority of humanity that exists. By a lot.
>>
>>559592650
They all born with it

>>559592662
>Hyperbole
According to who? Your coping mechanism?
>there are many worlds that go hundreds or thousands of years without seeing invasion or catastrophic civil conflict.
Yep they live miserably because that's what Imperium is.
>That is the overwhelming majority of humanity that exists. By a lot.
Well they chose it.
>>
>>559592662
>Hyperbole that is meant to convey the focus of the setting. Looking beyond that, there are many worlds that go hundreds or thousands of years without seeing invasion or catastrophic civil conflict.
Anon, you are talking to one of those retards that takes everything in le books as gospel and cant comprehend the fact that "there is only war" is a marketing slogan for GW.
Very likely a reddi/tg/oy
>>
>>559592869
Is there any chance you are a russian?
>>
>>559592856
>According to who? Your coping mechanism?
>there is only war
>look inside
>there are other things
>>
>>559592934
>muh russian boogeyman
redditus...
>>
>>559592967
>>there are other things
Such as..?

>>559592992
It was simple curiousity, no need to be so angry ivan. Now go into the trench.
>>
>>559593042
>Such as..?
holy kek the absolute state
>>
>>559593086
>no arguments
Okay lol
>>
Reminder that if you are a good person in the Imperium you will be hunted down and sacrificed to consecrate a single round of ammunition for Grey Knights.
>>
>>559593129
not the guy youre arguing with sweetie
>>
>>559593042
Such as worlds that aren't in an active state of war? Worlds that aren't being invaded by anyone at the moment? Worlds that aren't being torn apart by civil war at the time? What do you mean?
Do you think literally every planet in the imperium is constantly experiencing some violent conflict for the setting's entire history?
>>
>>559593160
A good person wouldn't mind
>>
>>559593160
wat
t. 40k lorelet
>>
>>559593292
There's an entire short story about it, basically some priests have the side job of kidnapping good people and sacrificing them to consecrate rounds for GK's. The protagonist in the story broke free and tried to threaten the priests with a stolen weapon but they said that his wife would be killed if he did anything so he volunteered to have his throat slit in the end.
>>
>>559593205
>Such as worlds that aren't in an active state of war? Worlds that aren't being invaded by anyone at the moment? Worlds that aren't being torn apart by civil war at the time?
Even without active state of war Imperial worlds are totalitarian dystopia. If you aren;t fighting in war you are working yourself to death for protein bars made out of refined corpses.
Even canonically nicest planet to live Macragge lifespan doesn't reach 40 years.
>>
>>559593604
Cruelest and most brutal regime imaginable means that Imperium is worse than Somalia and Best Korea. A few people in those places do live well and given Imperium's population you still get billions of happy richfags.
>>
>>559593604
>Even canonically nicest planet to live Macragge lifespan doesn't reach 40 years.
Canonically = one marvel comic btw
>>
>>559593671
Sure nobles, high clerics etc
Nothing about average Joe.
>>
>>559593859
Average joe can subsist on corpse starch and worship the Emperor. With a bit of luck his son becomes a gangbanger at the age of 8 and gets recruited by Space Marines.
>>
>>559593604
>Even without active state of war Imperial worlds are totalitarian dystopia. If you aren;t fighting in war you are working yourself to death for protein bars made out of refined corpses
They are not, the imperium is decentralized and most of them are locally governed and loosely overseen by higher imperial authorities.
There's a world that's just people herding weird space elephants across green fields for their entire lives. They export whatever they don't need and don't see major conflict from within or without their planetary societies.
Your perception of the imperium is that of a stereotype applied to millions of worlds and it's simply not accurate.
>>
>>559592481
>>559593604
theres a million imperial worlds in the galaxy, on average only 100 planets at most are being besieged each year, and some of them take years to resolve, thats literally 0.01%, if even, the average imperial is more likely to die to a mugging by a ganger or a rad leak in the lower levels than some daemonic or xeno invasion
>>
>>559593838
And it's still canon.
Deal with it alt kek
>>
>>559594146
>40k
>canon
kekkeroni
>>
>>559594084
Yeah but the numbers are 'tarded in 40k. All the numbers are 'tarded.
>>
>>559594006
>They are not,
[citation needed]
>, the imperium is decentralized and most of them are locally governed and loosely overseen by higher imperial authorities.
And..? They still ruled either by local nobles or by administratum clerics, and they still need to pay tithe.

>>559594084
>the average imperial is more likely to die to a mugging by a ganger or a rad leak in the lower levels than some daemonic or xeno invasion
That's exactly my point. Live under Imperium's regime is equally miserable in war or peacetime
>>
>>559594261
This is what GW itself says
>There are no goodies in the Warhammer 40,000 universe. None. Especially not the Imperium of Man. Its numberless legions of soldiers and zealots bludgeon their way across the galaxy, delivering death to anyone and anything that doesn’t adhere to their blinkered view of purity. Almost every man and woman toils in misery either on the battlefield – where survival is measured in hours – or in the countless manufactorums and hive slums that fuel the Imperial war machine. All of this in slavish servitude to the living corpse of a God-Emperor whose commandments are at best only half-remembered, twisted by time and the fallibility of Humanity. Warhammer 40,000 isn’t just grimdark. It’s the grimmest, darkest. The Imperium of Man stands as a cautionary tale of what could happen should the very worst of Humanity’s lust for power and extreme, unyielding xenophobia set in.
>>
>>559594261
"Before its corruption, Gudrun was a relatively idyllic world with stately manors controlling vast estates of rolling green hills studded with small villages. Its culture was not dissimilar to ancient Terran ideas of "Merry Olde England.""
This is a planet that was peaceful and pleasant to live on for thousands of years.
Misery, low living standards and war are not universal. There are planets where life is fine at least.
The blurb stating "there is only war" is hyperbole and observably false.
>>
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>>559594232
>>40k
>>canon
Yep. Stay mad
>>
>>559594513
>Misery, low living standards and war are not universal.
They are: >>559594307
>There are planets where life is fine at least.
Yep by imperial standarts, such as Macragge. But it's still dystopic hell.
>>
>>559594605
I've already provided a canon description of a planet that disproves your view.
Your hyperbolic statements are just that, there is more to the universe than your shallow understanding of it.
>>
>>559593292
>>559593160
Don't forget, they do it to their own allies too. Remember when they martyr'd an entire group of Sisters of Battle to bless their weapons with the Sister's blood.
>>
>>559594747
nope retconned to sisters already being dead
>>
>>559593160
I'd say Survival for humanity is a bit more important than muh individual rights
>>
>>559592869
A classic case of the "literally every world in the imperium is hive city corpse starch hell" redditor that has read nothing beyond the obligatory introductory line.
He's clearly read none of the books, because even some of those depict otherwise.
>>
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Can't wait for gargants. Please let this game be one of the few breaks in the endless series of disappointments that is my life.
>>
>>559595295
yeah but some autists say that certain GW author's books, no matter what they write, aren't canon
>>
>>559594728
>I've already provided a canon description of a planet that disproves your view.
No you didn't.
Cope harder Ivan

>>559595247
>Survival for humanity
>do nothing to prevent Dark Age of Technology demise
>in fact purposely hunt down and destroy all remnants of DAoT
>made deal with Chaos Gods to create primarchs
>despite everyone from co-workers to genetically engineered yes-man told him it's a bad idea
>ignore all signs of possible Chaos Corruption
>half of the Primarchs openly rebells and wreaks Imperium with no chance to recover providing Chaos Gods a perfect host to parasite upon eternally
Also in Horus Heresy Malcador admits that Emperor doesn't preserve humans souls, he just devours them sooner than Chaos Gods
>>
>>559595475
Almost every point of lore has been directly contradicted by multiple sources at some point so you're pretty much forced to pick and choose or not pay attention at all because GW have cared less than surface level fans for decades at this point.
>>
>>559595705
Are the russians in the room with us right now?
>>
>>559595295
>NO! MUH HECKING SPACE FASCIST ARE AKSHUALLY A GOOD GUYS! YOU JUST NEED TO READ MORE CAPESHIT!
Lol no,
>>
>>559594307
>There are no goodies in the Warhammer 40,000 universe.
This is, at least partially, false.
Space Wolves (Months of Shame)? Salamanders? Lamenters?
Was this written alongside >>559594538 to own the chuds or something?
>but muh xenophobia
Look at the galaxy
>>559595705
>he's still going with muh russian boogeyman
lmao not even me you're talking with autist
Last (you) from me buddy savor it
>>
>>559595835
You don't know what fascism is.
>>
>>559595781
we are not in the same room. But they probably sits right next to you in trench.
>>
>>559595718
highest iq poster in the whole thread kek
>>
>>559595845
>Space Wolves
furries
>Salamanders
black
>Lamenters
l*yalist
>>
Total fucking war anyone?
All I see is tablesloppers, at least one of which smells like a plebbitor.
>>
>>559595845
None of those are good guys. Space Wolves keep their planet a vikang mudhut larp where local yokels keep raiding and killing each other and get murderized by local wildlife and turn to wolves.
>>
>>559595937
I don't think anyone mentioned tabletop.
>>
>>559595946
...and the other two?
>>
>>559595946
Based wolves keeping the white race strong
>>
>>559596003
You faggots didn't mention total war either.
>>
>>559595845
>Space Wolves (Months of Shame)? Salamanders? Lamenters?
Space Marines so aren't good guys by default.

>>559595915
Yet you still take words very personally.
>>
>>559595921
>saar you are the russians bloody benchod bastard
>>
>>559596107
>Yet you still take words very personally
???
>>
>>559595937
>>559596080
The tabletop rules and lore has gotten so bad /tg/ has fled here.
The video game will ironically be the last refuge of 40k, assuming mods are fairly generous. It will allow each neckbeard to tune it to exactly his version of 40ktism and play it forever.
CA should prepare for the massive tidal wave of 40 somethings throwing money at them
>>559596117
kek
>>
>>559596117
Yes you are/
Glad you finally accepted it ivan.
>>
>>559596216
>The tabletop rules and lore has gotten so bad /tg/ has fled here.
But none talks about tabletop rules here.
More like /v/ has fled here.
>>
>>559596261
ukraine-kun can you surrender already
daddy america needs his missiles for iran and china
>>
>>559596357
Why surrender when there are so many russian cities to bomb.
>>
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>>559595937
Currently enjoying a oxyotl campaign as i replay TWW2 because Lustria in 3 is busted
Very fun but using Taurox as the villain was fucking retarded
Will probably play some Attila after this desu
>>
>>559596045
There are black space wolves and some of the fenrisian tribes are literally black vikings.
>>
Can Slavs please go back to dvach already? Sick of seeing them bring their cringe here all the time
>>
>>559596480
Eh, I wouldn't call it retarded. They just needed a chaos guy and he was all that was left as all the rest were booked for third game.
>>
>>559596637
He's Wulfharts nemesis. Should have gone with Slugtongue or something
>>
>>559596570
>There are black space wolves
lmao leddit nobody cares about nulore
next you'll bring up femstodes kek
>>
>>559596706
He was the obvious prototype for khorne gameplay they were doing for 3. He was pretty much set in stone the way I see it.
>>
>>559596596
>Can Slavs please go back to dvach already?
Have mercy on your kin.
40k is the last safe space for you guys.
>>
>>559596841
The black vikangs have been around for 20 years soon.
>>
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>>559595429
I find these warhammer ships hilarious.
A single salvo of those side mounted cannons would send that thing spinning violently while bending it like a banana.
Those huge front cannons would create enough energy to crumple the front of the ship before it even begins moving backwards from the blast.
The heat generated by those would boil the entire crew alive quickly, and the vibrations running through the ship destroy everything that isn't straight up titanium.
The super heated gasses from the muzzle flash would tear the outside of the ship off.
It's the perfect mass suicide machine.
>>
>>559597117
Warhammer physics are altered to have pre-WW1 naval tactics viable in space.
>>
>>559597117
>anime
>pass user
>muh physics
yikes
>>
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>>559596841
Problems marinefag?
>>
>>559597117
It's funny if you imagine this clueless post referring to a real battleship.
>>
>>559597239
Iowa's guns were smaller calibre compared to the ship size than those of the Savage and they still avoided doing full broadsides except for show.
>>
>>559597178
pre ww1.. wasn't that the time where ship battles became impossible cause they were built out of pure steel but only had cannons as weapons so ships fired at each other but could never penetrate each other? Or was that ww1..
>>559597192
Someone is triggered, huh. I'm a space nerd, I love space. Not able to laugh at dumb fantasy things? I love gundam, got 2 gunpla myself, both mastergrade. But ofc those are nonsense physics too. Doesn't mean it sucks.
>>559597239
I wonder if those guns have enough force to rock the ship sidewards enough to send the crew flying.
>>
>>559597203
MOMMY
>>
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>>559597203
Based and custard pilled
>>
>>559597348
autism
>>
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>>559597451
Yeah, I was diagnosed with that. So what?
Yes I find trains and dinosaurs mega cool.
>>
>>559597348
>I wonder if those guns have enough force to rock the ship sidewards enough to send the crew flying
And the ork ship does?
You have literally zero specifics on the mass of the ship you're referring to or the mass of fire it can put out. You're making a complete bullshit estimation by just eyeing a drawing with no other information.
>>
>>559597203
>This is what goonfags believe Femstodes look like when in reality they are just like that tranny looking one from the animation
>the worse kind of goonfags are aware of this, will fap to it anyways because they are the kind of person that is brainwashed by globohomo bs, complains about Sororitas being conventionally atractive and having boobplates while calling you gay for not wanking it to women with Jojo physiques.
I wish for nothing else than the literal and figurative erasure of anyone unironically cheering for this shit.
>>
>>559597348
Nah, you're thinking of the ironclad battles of the Civil War. Between that and WW1 ship armament evolved a lot.

WW1 is pretty much the most advanced state where 40k naval warfare gets. They even parody Admiral Fisher who wanted fast and big ships with big guns and no armor because he thought outranging and outgunning the opponent was the way to win, and then his style was discredited when multiple battlecruisers built with this philosophy in mind were blown up in the Battle of Jutland.
https://wh40k.lexicanum.com/wiki/Invincible_Class_Fast_Battleship
https://en.wikipedia.org/wiki/Invincible-class_battlecruiser
>>
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>Yeah, I was diagnosed with that. So what?
>Yes I find trains and dinosaurs mega cool.
>>
>>559597330
Broadside fire was never dangerous for the battleships doing it.
>>
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>>559597530
You don't quite understand physics, do ya? Sure, you can make a thing so super heavy that a weapon blast has nearly 0 effect on it's movement but it always will have movement. So to counteract that, you need thrusters of equal strength cause those cannons aren't centered.
The Iowa is in atmosphere, held back by the water and air and rebalances with it's structure beneath the water. In space there is nothing holding you back. If that ork ship fires in space, it has to create counter force to stay balanced.
It says it can land on planets so it's definitely not super massive. Otherwise escaping atmosphere would take the energy of a small star, heh.
If those squares are 1x1m, those side mounted cannons fire 2x2m projectiles. That needs an absurd amount of energy to propel.
So unless we fire both sides simultaneously, that thing starts rotating forever until counter thrust is applied.
And ofc even if we counter fire, the heat boils the entire crew. To dispense that much heat you'd need heat radiators tens kilometers long.

>>559597740
Sounds very warhammer to me, yeah, heh. Just throw more guns at it till the enemy dies.

>>559597753
hehe
My fav dino is Spinosaurus! They recently discovered a new species, Spinosaurus Mirabilis. It has a horn and is smaller than aegyptiacus.
>>
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>>559597753
>tfw I can only consider myself 50% autist because out of those I only find dinosaurs mega cool
At least I have grown fond of the Babylonian manlets obsessed with trains even if just for the K'daii destroyer and the artillery.
>>
>>559598028
>You don't quite understand physics, do ya?
This is coming from someone trying to assert they understand the physics of an object that they do not have any physical information of except size.
Tell me how heavy a savage gunship is. How heavy is its shot and at what velocity does it exit the barrel? How much heat does firing produce exactly?
>>
>>559597975
Rodney had to get repaired due to splintered deck and cracked barbette connections after the sinking of Bismarck, and that was just from the shock of its own guns. Even more modern battleships like the Dakotas and Iowas got electronics disrupted when firing and these weren't constant simulataneous broadsides.
>>
>>559597117
its a fucking ork gunship, everything you just mentioned is a non issue for them
>>
>>559598217
It's created by GW's design studio guys with art background, not engineering or military, so probably something ridiculously dumb, the stats of Land Raiders and Leman Russes were published in Imperial Armour and were worse than modern tanks.
>>
>>559598217
But those numbers are largely irrelevant. We could move our moon with a single spaceX raptor engine. Would take millions of years but it works. Newtons 2nd law F=ma says as long as the force is more than 0 it causes acceleration.
>>559598515
Yeah I know. 40k orkz tech is probably like skaven tech. Doesn't matter if shit survives as long as the enemy dies somehow.
>>
>>559598426
That damage was overwhelmingly due to sustained fire at too low an angle, not from just firing all its guns at once.
>>
>>559598573
Ork tech works because orks believe it do. Imperial battleships are the ones that would be more affected by physics, but as I said 40k is a setting where WW1 naval tactics are state of the art space warfare and physics bend around narrative.
>>
>>559598573
Those numbers are pretty important if you're trying to claim it effectively self destructs when it fires.
>>
>>559598653
The thought of them smearing war paint on an engine that doesn't actually work and then having a ritual dance and suddenly it fires and moves the ship is hilarious.
>>559598675
Well if that projectile is a 2x2m, unknown how long, made of wolfram.. we can guess how fucking much energy that would take. Schwerer Gustav only fired 80cm projectiles and got thrown back endlessly, heh.
And I mean it's orks.. they probably use steel and titanium for their ships. If they use that magic plasteel the imperium uses, the ship is super lightweight compared to a steel ship of the same size.
>>
>>559598821
>if that projectile is x
>we can guess
Yeah, that's all we can do, because we have zero numbers besides size.
>>
>>559598821
Orc ships are often half made of a carved asteroid, don't think too much about how they maintain structural integrity when moving never mind firing.
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>>559597717
You will not be missed
>>
40k isn't consistent in anything so stats are pointless. One BL author got mad when he was questioned about the Avenger class grand cruiser having lance batteries when it's one of the Battlefleet Gothic classes that famously has none.
>>
>>559598990
How did Pharah and Mercy join the Custodes?
>>
>>559598990
Neither will you, you gaslighting faggot
>>
The biggest examples of schizo ship design are not the broadsides, but the Nova Cannon-armed Imperial ships. The reason being that both Nova Cannon and ramming prow are supposed to be new designs in the fleet, and are combined on the same ship. Nova Cannon extends forward well beyond the ramming prow and would be instantly destroyed in a ramming action before any armored part of the ship makes contact, the devs haven't even tried to explain how that works.
>>
>>
>5 hours since last post
dead thread
>>
>>559600420
We only just got back up. No clue what the deal with that "maintenance" was though.
>>
>>559601218
Probably some leak on /pol/ they had to clean up
>>
I hope that we get some Bhashiva gameplay in March 2026.
We might even get some Warhammer 40,000 gameplay in April 2026.
>>
>>559597203
he's just doing that to make her feel better about herself
>>
>>559597740
For some context:
The battlecruiser was NOT designed as a replacement for the battleship nor was it ever intended for frontline fleet combat. The purpose of the battlecruiser, doctrinally, was to be a long range patrol ship that would protect britain's maritime trade routes by hunting down raiding cruisers. It was designed specifically to be fast enough to run down and force engagements on smaller ships while having enough armour and armament to overmatch cruiser armament. In essence, they sacrificed armour compared to heavier battleships to reduce tonnage and increase their speed. This was not seen as a problem because they were designed specifically to fight ships with lighter armament, where that level of armour would still be effective. The design was sensible enough that all relevant european navies at the time copied it.

In Jutland, two cruiser reconnaissance groups made contact and a fight broke out. Both sides called for reinforcement from their nearby battlecruiser support groups, who were on standby to provide aid in a cruiser vs cruiser engagement. It was here that several british battlecruisers suffered fatal hits from german battlecruisers in a battlecruiser vs battlecruiser engagement proving once and for all that uh... actually it basically demonstrates nothing about the doctrinal value of the battlecruiser.

Battlecruisers were phased out of european navies after WW1 because the London Naval Treaty grouped them with Battleships in the same arms limitation clause and no sane navy was going to sacrifice its maximum battle line tonnage in favour of expensive convoy escorts. As a result, most remaining battlecruisers were converted to aircraft carriers or sold to the japanese, which was the only navy that continued to operate them into WW2.
Design improvements in the interwar period would see BB and BC designs converge, with Battleships increasing speed at the expense of protection.
>>
>>559602981
Fisher most likely did believe that the battlecruiser could replace the battleship (and his increasingly grandiose battlecruiser concepts going up to 20 inch guns highlight his devotion to them), while he didn't want to use them like a battleship other commaders did which caused the issues.

Ultimately he was right about battleships even if he didn't predict the role of air power.

>Of what use is a battle fleet to a country called (A) at war with a country called (B) possessing no battleships, but having fast armoured cruisers and clouds of fast torpedo craft? What damage would (A's) battleships do to (B)? Would (B) wish for a few battleships or for more armoured cruisers? Would not (A) willingly exchange a few battleships for more fast armoured cruisers? In such a case, neither side wanting battleships is presumptive evidence that they are not of much value.
>>
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>>559593838
>>
>>559597107
Everything post 1996 is nu-lore anon.
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>>559598990
how big are their futa cocks?
>>
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The Dogs-of-War race pack reveal will fix everything.
>>
>>559603940
Grimderp writing aside, this is describing a large region, as "sub-empire" seems to be referring to ultramar rather than the singular planet of macragge, with many planets that sees the average lowered sharply by whatever hive worlds are included.
>>
>>559605016
The pygmy expansion reveal will fix everything.
>>
>>559603527
There were very interesting conversations about doctrine at the time.
The battlecruiser presented 2 doctrinal dilemmas:
A ship as expensive to construct as the BCs ended up being would tempt any naval commander to put them into major fleet operations during a large war rather than send them out patrolling distant waters. Thus a pressure to increase the size of their main battery so that combatting line ships was at least an option.

Second, torpedoes were a major threat to traditional fleet power and there was a recognized necessity in increasing the speed and maneuverability of capital ships to better evade torpedo targeting. BCs thus served as a testbed for propulsion, gunnery and armour configurations trying to find a compromise that could be applied to other capital ships down the line.
And ancillary to that you can really see how the intended doctrinal role of the battlecruiser became effectively obsolete during WW1 as raiding cruisers were supplanted entirely by U-boats. By the time of the 2nd world war, no british adversary had the network of colonial bases and infrastructure necessary to use surface vessels for long range trade interdiction and there was just really no need for patrol ships to do anything but ASW.

You can pretty clearly see how these concepts would eventually translate to "Fast Battleships" and "all or nothing" armouring in the 2nd World War. BCs just had the poor luck of being situated at a turning point in history, where diplomacy made them undesirable until technology made them obsolete.
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archaon's quest battles got easier as they went on
not sure if that's the power of rank-ups or if the equipment really was that good but with the same stack (except for gimp mask metal mage who was swapped in exchange for a chaos warriors great weapons) they just got easier and easier, I even took so little unit damage on the 3rd quest that the replenishment option took me back to full health on everyone and I cleared the 4th battle on the same turn

also are aspiring champions just worthless
they seem worthless
>>
>>559604120
This includes all the Inquisitorial ordos, Battlefleet Gothic, carnifexes that are not the hugfex and the Grey Knights btw.
>>
>>559608852
Aspiring champions are useless in game 1 and 2, spam shaggoths and chosen
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>>559414218
Give Total War Soulsborne.
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>>559609228
that sucks
what about the chariots, are they any good compared to the lance knights?
I still haven't used any chariots ever but from what I can gather shock cavalry are like the in-between of cavalry and chariots
>>
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>>559414508
Ind
>>
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>>559414218
Give Total War: The Shattering.
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>>559589980
That's the thing with GW lore, the aithors each have their take on the setting and shove it in so you have the setting not taking it's own logic seriously at times. The gods in 40K don't feed off worship they feed off actions. Like the Eldar didn't worship Slaanesh they were just extreme hedonist that coomed xer into existence. But you can redirect emotionn to certain gods. For instance all Ork violence doesn't fuel Khorne they channel it to GorkaMorka. ANd some of the most faithful Imperials channel their violence to Emps. So ironically Emps should have weaponised religion to fight Chaos. But again authors are inconsistent. Some also wanna imply that Emps was playing 4D chess and THorus Heresy was all part of the plan.
GW doesn't seem to actually want any quality control over lore, the shit they obsess about changing is just stuff that pisses of fans anyway. Like Eldar wraithbone, femstodes etc.
>>
>>559610458
>I just realized the lower two arms are Radahn trying not to get merced and not that Margott has four arms for no reason.
I was confused by this image since ER came out.
>>
>>559593604
>protein bars made out of refined corpses.
Meme level knowledge of lore. Corpse starch is a minority most humans eat normally even on hive worlds. You have Shrine & Cardinal Worlds, Agri Worlds, Feudal worlds, Astartes Worlds, Fortress Worlds, Pleasure Worlds that are pretty decent for the common folk working there.Even not all Hive Worlds, Forge & Mining Worlds etc. are not complete hellsapes some are more ok than others. The "everyone is getting raped 100% of the time is a meme" The regime is cruel but people aren't suffering & starving for 100% of the time. You can live a relatively chill life in the Imperium depending on where you are, depending what the governors and nobility is like there etc. It's just that the grimderp moments stick out the most and are front and center as people living realitevely normally is boring. It's like how despite North Korea being a brutal regime, Koreans aren't being raped, killed and tortured all the time. 95% of people live boring peaceful lives with conditions that are poorer than the west, but better than most of Africa, some ME and LatAm countries.
>>
>>559592650
Yes, see Yrliet
>>
I like Warhammer Fantasy and 40K Orks alongside Tolkien's Orks the most because they don't get mass used as monster/uglybastard/bbc rape & NTR devices like Orks from a lot of other settings do.
>>
>>559614454
I like that they're not pigs
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>basically done clearing out the middle of the map
>send my guys down to dwarfland to scout as I approach
>dwarves are second in power and have confederated basically every other dwarf faction so they should be pretty strong
>find that they only have karaz-a-karak in that province, entirety of iron rock is greenskin
>see this army
what the fuck has been going on down south
>>
>>559616698
nothing beats good old artillery
>>
>>559608852
archaon quests are indeed in reverse difficulty order for some epic troll reason
>>
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Remember to kill Chaos.
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>>559616698
The AI doesn't build functioning armies, dumbo. They calc value and upkeep against AR results.. with some vs player restrictions.
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>>559621712
b-but i am chaos...
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>>559621712
Fact check status: True!
>>
Page 10 isn't where you die /twg/. Get up. There's Chaos to kill.
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>>559621712
Chaos don't blue balls its champions.
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>>559616698
at least it isnt pump wagons.
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>13 building slots
Soul
>>
Are we not interested in Tigermen?
>>
>>559633951
No. Cathay, and all its adjacent slop is un-Warhammer like in every aspect. They were kept to a just being a few sentences of background lore for a reason.
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>>559612582
Femstodes was a good change, wraithbone was a bad change.
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My first TW:40K faction will be Eldar Kangz
>>
>>559632416
what if somebody yanks off those nipple rings in the heat of battle
>>
Any tips on beating Masque as Mazdamundi?
>>
>cheat slots
>>
>>559635029
How would you Warhammerify Cathay if you had to?
>>
>>559637968
Nta, but a good start would be getting rid of the chink dragons, all of them. The emperor is now a human and always has been.
>>
>>559637968
I would give them the Lustria treatment. Make it a wild land of monstrous factions, and strange pre-Old Ones creatures.
>>
>>559637968
NTA but Cathay has a lot of very Warhammer-y lore, it's the surface level stuff that feels like it's from WoW
It actually reminds me a lot of the Tau or Bretonnia when those factions first launched, there was grimdark stuff there but the surface level stuff was too clean
Make the Cathay unit models grimier and more realistic, remove the flying islands (maybe have one or two max, but no skylines full of them), add giant Cathayian slums and shit like that
Most importantly bring all the grimdark lore to the forefront. There's a lot of it in Cathay if you read the short stories, building descriptions etc. but it's underneath a layer of bright shiny pro-China slop. There's lore there about Cathayian mass conscription, dragons eating or massacring humans whenever they want, the constant mass surveillance through Yuan Bo's spies, how much damage Zhao Ming's warpstone addiction has done to his mind, how willing Miao Ying is to just off her own people when they upset her, and how both Zhao and Miao have major grudges against one of their parents (to the point that Zhao canonically wants to EAT his own father)
That should be front and centre, Cathay is a nation of expendable human serfs being controlled by immortal draconic overlords who do not give a shit about them except maybe as a vague collective to rule over
Cathay infested with Orcs and Skaven and Jade-Blood Vampires and its seas are full of pirates, make sure that's HIGHLY visible alongside all the stuff about muh harmony muh loyalty muh dragon-blooded
>>
>>559639252
>muh grimdark
WHFB isn't grimdark. It's dark fantasy, but not over the top like 40K. You do have good and bad guys and you have places that are good to live in.
>>
>>559638647
This. Also make everyone in the nation who's not a royal oppressed in some way. They just got used to it, like in real chinkland.
Then you could introduce chaos cults that promise freedom, rather than power or knowledge.
>>
>Zhao Ming
>Miao Ying
>Yuan Bo
>Bhashiva
>Li Dao
>Yin Yin
There's just no way to make any of this fit in WHF. It reeks of DEI, and pandering in the hope of grabbing some Chinese money. There shouldn't be any large human civilizations beyond The Old World.
>Kangs
Doesn't count.
>>
>>559639658
Yeah and Cathay is a dark place with evil people.
>>
>>559637968
>Dragon Emperor never interacts with normal Cathayans, spends most his time in charge of the Compass for "preserving Harmony"
>Moon Empress interprets Dragon Emperor's words, the common tongue cannot understand his words and it takes a great ordeal for Moon Empress to even listen and interpret his words.
>she declares the words she hears (or thinks she does) once at the start of the year, always confusion and misinterpretation between siblings.
>the dragon siblings are all extremes; Miao will not allow deviation from the status quos. Zhao only cares about alchemical improvement, spending riches nonstop on it over his people. Yuan is the closest to his dad but carries himself as holier than thou. Yin-Yin thinks to expand the navys reach to the detriment of her own lands. Li Dao is a religious extremist intolerant of all other religions and gods.
>Sibling rivalry is Zhao Ming/Li Dao (alchemy vs religion) and Miao Ying/Yin Yin (preservation vs expansion) Yuan Bo is the mediator but not a good one.
>Cathayans are seen as "pawns" and "cattle" by the siblings, while they care for the people underneath them, its always in a style of an indentured servant thats beneath their status. Each one has a twisted sense of care for them (Miao sees them as needing to be corralled, Zhao only favors the ones who participate in his alchemy, Li Dao only supports the ones that are religious extremists, Yin-Yin believes expanding borders will give the "cattle" more freedom, Yuan Bo tries to do a little of it all, treating himself as more like a god than the rest (like the god emperor in 40K)
>>
>>559640597
but none of those are humans...
>>
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If you want Cathay to be Grimdark, just make them more like modern China.
>>
>>559641912
(Cont.)
>each one has royally fucked up one way or another
>Cathayans stole gunpowder from Dwarfs and due to Zhao Mings need for profits (for alchemy), puts them at odds for trade and profit, caravans have been known to fight through dwarf mountains, leading to constant piling of grudges and the ire of Ungrim who has to deal with them constantly.
>Miao Ying and Yin-Yin have both caused Cathay to be exiled from Ulthuan and a mini war between the Sea Patrol and YinYins navy due to Miao Ying being condescending towards their society's freedom pissing them off. After that, Yin-Yin accidentally sunk dragonships and desecrated an elvish trading port outside of Ulthuan thinking they were an affront to Cathay.
>Li Dao despises The Empire, has killed (and eaten) priests of Sigmar before as well as executed Witch Hunters publically.
>Yuan Bo has ruined talks with Ogres, once, in an act of desperation, he hired Ogres to fend off a giant WAAAAAGH of Greenskins. When they had higher losses than Yuan Bo expected and they came looking for money, Yuan Bo believed that the considerable losses Cathay took and the fact that the Ogres managed to survive (albeit battered) was a good enough reward itself. Golgfag has taken out a mercenary contract on him (a personal one too) due to the way Yuan Bo treated one of his right hand men.
>>
>amateur writefag does a better job at Cathay lore than people paid to do this shit
Grim
>>
>>559642415
This but unironically.
Constant surveillance by crowmen, good boy points, work camps, death penalty for no reason, tiananmen square massacre, decisive tang strategic victory (perfect for Miao vore memes), etc.
>>
Total War?
>>
>>559644872
China is Total War since 3K. And so is Warhams, obviously.
>>
>>559644665
>tiananmen square massacre, but tanks aren't a thing in Cathay.
>Cathayan peasant stands on road with bags of groceries.
>Sky junks just slowly float over him.
>Still lunch a rocket volley at him on their way out for denying the will of the emperor
>>
>>559495083
>Anons Onee-chan buys him toys
Cute
>>
>>559642031
Oh wow that's racist.
>>
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>>559597203
Custodians don't look like that.
They look like THIS
>>
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>>559610458
Total CARIAN SUPREMACY
>>
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>>559644665
VGH sounds like Warhammer....
>>559647098
based
>>
Any good starting routes for Wulfrik not involving that shithole Lustria? Mazdamundi always ruins my day
>>
>>559646628
>dragons
>tigermen
>undead
where are the humans?
none of those are human civilizations, humans just live there
>>
A strigoi has barricaded himself inside the only functioning toilet in the city. How many brave men of the empire do we muster to drive that foul beast out?
>>
>>559654638
just employ some skaven to climb up the toilet pipe and drive it out
>>
>>559654638
What's he upset about?
>>
>>559655565
>skaven go in to clear him out
>it's a ghoul nest
RAT FLESH IS BACK ON THE MENU
>>
Does Tarriff have a crush on me or does he give our hearts to everybody who comments om his videos?
>>
Good morning /twg/.
Also Undead General.
>>
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>>559662590
Danse Macabre!
>>
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Come on, raise the deads ....
>>
Which units can be upgraded to have gold shields through techs or lord skills?
>>
>>559670975
?
Like among the 500 units in game ?
>>
>>559610458
>Limgrave (Morgott)
>Caelid (Radahn)
>Raya Lucaria (Rennala/Ranni)
>Mt. Gelmir (Rykard)
>Limgrave (Godrick)
>Cult of Blood (Mogh)
>Frenzied Flame (Shabriri)
>Haligtree (Malenia)
Godfrey and the Tarnished can be an end-game threat where hordes just keep showing up and respawning until you kill them enough times. They can also be playable as a sort-of horde playthrough where your objective is to cut a swathe through the Lands Between in a beeline for the Elden Throne, while every faction is out to kill you.
>>
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figured I'd hop back on and finish sigvald's auric armor battle (eh difficulty, thought the reinforcements were going to come from behind but they didn't so I had to rush the little guard I left near my artillery up to the fight) and maybe take a few turns
triple bright wizard threat, solo grimgor, less than half stacked grombrindal, thorgrim nowhere in sight, wurrzag bringing his 16 artillery army up around the top with a waagh, just absolute mayhem
>>
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also look at this shit my chosen did
fucking idiots
>>
>>559673208
SOVL
>>559673290
did you tried SFO yet? chaos before the rework was terrible.
>>
>>559646358
>stair mimics that eat travellers
>>
which stronghold duc would survive archaon's invasion?
personally i think pig
even though he's really stupid, he's a survivor
none of them could actually win, not even wolf, but i bet pig could get away

if we're including stronghold 2 then the obvious answer is rat's sons
>>
>>559456148
Proofs?
>>
>>559481298
The ass ladders/no ass ladders debate is such a god damn distraction. A far greater issue with sieges is the defender AI and the fact that the siege map is huge, but only a tiny piece of it is used to incur army losses and win
>>
>>559671725
Yes.
>>
>>559456148
where is mung? is he safe? is he alright?
>>
I lose my VH Franz campaign 15 turns in every time.
Yet I keep picking him, curious.
>>
>>559670393
why is a fish in an undead faction anyways
>>
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>>559456148
>Legend said
>>
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>Legend said
>>
TW40K's soundtrack will no doubt be uninspired impactless sleep inducing trash just like that of every other total war game made after shogun 2 so it's fortunate that there's suitable alternatives
https://youtu.be/AVdgrxVptDg?si=yvUp4-AGKyMfjXVN&t=2709
>>
>>559613652
>Shrine & Cardinal Worlds, Agri Worlds, Feudal worlds, Astartes Worlds, Fortress Worlds, Pleasure Worlds that are pretty decent for the common folk working there.Even not all Hive Worlds, Forge & Mining Worlds
>not complete hellsapes
Literally pick one.
>The regime is cruel but people aren't suffering & starving for 100% of the time.
They pretty much are. Because it's essential part of the Imperial Creed.
>It's like how despite North Korea
Except Imperium IS more brutal and cruel than North Korea.
>>
>>559689984
>Literally pick one.
What if I pick a canon description of a particular planet that is classified as one of those that describes it as not a complete hellscape?
>>
>>559690836
Then I will call it non-canon because according to canon Macragge have best QoL in the Imperium.
>>
>>559691037
And I will choose to believe the more numerous canon descriptions stating otherwise and you can seethe about it my man.
>>
>>559691459
So it's nothing about canon, but about you and your wounded ego.
>>
>>559691508
>I choose to believe the canon
>so it's nothing about canon
?
>>
>>559689806
Rogue trader, BFG2 and DoW have good OST
>>559691037
>I will arbitrarily decide what is canon and ignore every official that contradicts it
>>
>>559691623
>Rogue trader, BFG2 and DoW have good OST
Good joke.
But I will give DoW a coin for trying to build up something.

>>I will arbitrarily decide what is canon and ignore every official that contradicts it
Yep since it involves setting's protagonists.
>>
>>559691765
>Good joke.
Dogshit contrarianism.
>Yep since it involves setting's protagonists.
Ok cool and I'll ignore your schizophrenic fantasy and follow what's actually canon.
>>
>>559482975
Let me explain this like you're 5 years old.
Walls have multiple purposes:
1. To simply require more than a single turn-action to defeat on the campaign map. This means the defender has time to react and respond to an attempt to take a walled settlement, naturally making these safety points to maneuver their armies around and giving them time to recruit, rally and respond. As a player, it allows 1 army to defend a whole swathe of territory, moving to reinforce besieged settlements from a staging point instead of needing individual garrisons everywhere (lost technology for CA). For the attacker, it slows down your ability to snowball by just leapfrogging between settlements and all but ignoring the defender's armies. The fact that the defender will have a turn to act on the campaign map and potentially respond before losing an asset is important for campaign pacing. Otherwise you're just playing Othello.

2. To provide tactical chokepoints in battle that allow the defender to concentrate forces against a numerically or qualitatively superior attacker. The gate is obviously a natural chokepoint, but when your access to the walls depends on a limited amount of prebuilt siege equipment then the points on the wall where the attacker chooses to deploy that siege equipment also serves as chokepoints. The defender can concentrate fire and eliminate pieces of siege equipment to reduce the number of entry points while the attacker can choose how to spread that equipment to either concentrate and overwhelm the defender or disperse their defense across the settlement.

3. To provide a battle context that benefits a fundamentally different subset of your unit roster than a normal land battle. The wall provides an overwhelming advantage to defending missile units, so the attacker wants fewer than in a normal land battle. Fast-movers have limited value because they can't fight on walls and aren't suited to pushing through chokepoints, etc.
>>
>>559691765
>Yep since it involves setting's protagonists
The imperium? Yeah, all the contradictory accounts are of imperial worlds.
>>
>>559689984
>worlds built to be vacation destinations are hellscapes
are you retarded or just bringing out the big hooks?
>>
>>559691839
>Dogshit contrarianism.
It's a reality check.
>>
>>559692158
>The imperium?
Ultramarines.

>>559692416
>>worlds built to be vacation destinations are hellscapes
Yeah. Worlds built to be vacation destinations for nobles and high ranking clerics of the most cruel and bloddy totalitarian regime. They are actually a hellscapes for normal humans.
>>
>>559692654
>They are actually a hellscapes for normal humans
No, they're not
the hotel bellhops, cruise ship cooks, and brothel whores are nowhere remotely near "hellscape"
>>
>>559692654
>Ultramarines
The imperium has been the overall main protagonist faction of 40k since rogue trader.
>>
>>559692745
>the hotel bellhops, cruise ship cooks
They are literally destined to die on their work stations just like manufactorum wageslaves.
>and brothel whores
Doesn't exists in such places since whores gets paid, unlike pleasure slaves.
>>
>Volound keeps using the word Epstinic on his Xitter
>Epstinic babykillers to describe burgers attacking Iran etc.
Will he start calling Tcal Epstinic too?
>>
>>559692894
>The imperium has been the overall main protagonist faction of 40k since rogue trader.
Ever since RT Ultramarines were main protagonist (when they've been created to replace original 13th Legion).
Also Imperium includes SoBs and AM so it cannot be protagonist faction
>>
>>559693015
The imperium is the focus and source of key plot points and conflicts, more often than just the ultramarines. That makes the greater imperium a more primary protagonist than the ultramarines as per the definition of protagonist.
>>
>>559693176
>The imperium is the focus and source of key plot points and conflicts,
Ultramarines are.
Conflicts withgout Ultramarines are irrelevant
>>
>>559693015
>Also Imperium includes SoBs and AM so it cannot be protagonist faction
Yarrick, Cain, Eisenhorn etc. Are arguably the most popular book characters that mog non-primarch marines and even some primarchs in terms of popularity.
>>
>>559693320
>Yarrick, Cain, Eisenhorn etc.
BLslop, not part of the tabletop wargame.
>Are arguably the most popular book characters that mog non-primarch marines and even some primarchs in terms of popularity.
Captain Titus would like to have a word or two.
>>
>>559692416
>peddling an exaggerated and often contradicted view of the universe while spouting opinions that are objectively incorrect just going by the definitions of the words they rely on
It very well could be bait.
>>
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>>559692910
>They are literally destined to die on their work stations just like manufactorum wageslaves.
Incorrect, besides the fact that's obviously retarded for the nobility to see a corpse as they're going out to walk a garden no, they are regular wagies or are often just natives providing background scenery going on about their normal day
Your casino dealer fucking dying halfway through a hand would ruin the idyllic vibe you retard. The only shit part for garden worlders are the few planets that have other functions or shove them all into underground barracks but that's just a cruise ship with extra steps.
>>
>>559693420
>BLslop
The stuff ultramarines frequently feature in?
>not part of the tabletop wargame
What part do descriptions of life on imperial worlds play in the tabletop wargame?
>>
>>559693669
>besides the fact that's obviously retarded for the nobility to see a corpse as they're going out to walk
Yeah and..?
>they are regular wagies
"regular" by Imperium's standards is to work for food rations.
>Your casino dealer fucking dying halfway through a hand would ruin the idyllic vibe you retard.
It wouldn't because you always have servitors to clean up the dead corpses.
>>
>559693842
You're clearly baiting, fuck off retard
>>
>>559693827
>The stuff ultramarines frequently feature in?
Yep except Ultramarines are also featured in actual fluff.
>What part do descriptions of life on imperial worlds play in the tabletop wargame?
>>To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
>>
>>559693942
So what does that have to do with the tabletop wargame?
Unless it's on the board or influences a rule at play it's not actually part of the tabletop wargame.
>>
>>559694093
>So what does that have to do with the tabletop wargame?
It describes the setting where tabletop wargame takes place.
>Unless it's on the board or influences a rule at play it's not actually part of the tabletop wargame.
Says who? GW? Or your favorite YT podcast?
>>
>>559694168
>It describes the setting
Is it describing the tabletop wargame? No? Then it's irrelevant to the wargame.
>>
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>when you realise legend was one of the least unhinged tw youtuber
>>
>>559695185
this is what happens when you take away a romanians youtube money, his future is pickpocketing tourists in paris
>>
Costin is even more self absorbed than Volound and Legend lmao
>>
>>559694330
>Is it describing the tabletop wargame?
Yep.
It's part of narrative campaigns and games, dear secondary
>>
>>559696142
No, fluff has nothing to do with how your tabletop wargame plays. Fluff in fact is frequently directly at odds with rules and gameplay.
>>
>>559696491
>No
Nice denial, but not an argument.
If it's in the codex or rulebook or sourcebook it's part of the tabletop.
>>
>>559696740
If it exists in writing and doesn't influence the wargame it's just fluff and not actually part of the tabletop wargame.
>>
>>559696830
>more mental gymnastics
You will not be missed.
>>
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didnt legend want to switch to paracuck games?
>>
>>559683918
They needed a female pirate LL.
>>
>>559699935
did you draw that yourself?
>>
>>559674652
never heard of it
looked it up, are you talking about grimhammer the battle mod?
honestly more of a campaign management kind of guy than an rts guy but I've been appreciating the battles more lately, if only because the campaign mode isn't as fun as something like civ or gladius which more focus on that part
>>
>>559689806
>He says this while posting a literal uninspired copy of 40k
lol
>>
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Nippon when!?
>>
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We are the will of the plague god.
>>
>Total War present is so grim its E-celebs are now talking about politics to keep their paypigs engraged
>>
I hope we get a mythology DLC in Medieval 3 so I can get the proper fantasy feel I want of cool human knight in full plate armor fighting dragons and annoying fairies.
>>
>>559693669
I'd assume that nobles of a violent and bloody regime are also violent and bloody and most likely enjoy tormening anyone below their station.
>>
>>559721545
>muh nooks
as expected ecelebs have only low iq takes
>>
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I'm liking the spooky bois in SFO but the auto-calc really fucking hates you so you have to play every single battle.
>>
>>559649828
Take a boat all the way back to The Empire then you basically have a worse version of Franz and Elspeths' campaigns which is already way better than the current Markus experience.
>>
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>useless generic Lords (Huntsman Generals dont exist anymore because of Master Engineers, Kroxigor Ancients are basically arrow magnets that have bad melee animations and are way too slow)
>Legendary Lords are shit in combat (Markus nerfed because of MPfags to be useless, Nakai also has bad animations and the usual big target issues)
>no generic Hero
>awful selection of units (Markus' best unit is T0 Archer spam, Nakai had only one good unit in the Dread Saurian until Razordons got buffed)
How do we fix this DLC?
>>
>>559721545
>/pol/shit
The only war I care about now is my war againt the high elves. Place your bets. Autoresolve says pyrrhic victory and those dragons look scary as fuck
>>
>>559727578
>>
>>559727780
urson.......
>>
>>559721545
I don't remember the last time someone was talking about what I think and being so wrong.
>>
>>559727992
RUN RUN! OFF THE WALLS! THEY HAVE SKYCUTTERS COMRADES! REGROUP BEHIND! LITTLE GROMS SHOOT THEM DOWN!
>>
>>559414218
>First they make 3chinkdoms to test the waters
>Then they add Cathay to pander to the chinksects
>Kislev to pander to ziggerslavs
>Now they add south asian bahtarasmaryana shit to pander to jeets
WH3 was a mistake. The process of corruption that began with 3chinks is going to end with a poo in loo supercivilization being added to the game and the Warhammer lore being (((revamped))) so that chinks and jeets were always the real superpowers
>>
>/pol/posting
Yikes, so much racism
>>
>>559728239
YAAAAAAAAAAAAAA!
KIIIIIIIIIIIIIIIIIISLEEEEEEEEEEEEEV!
https://www.youtube.com/watch?v=oSSk1aXXhYc
>>
>>559689806
Void War isn't technically 40K, which is a shame because my wife Assassin will never be canon

>>559691765
Rogue Trader has some great tracks they're just buried under an endless repetition of the same very mid battle track
>>
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>>559731216
>Big bear
>kills: 1
>>
>page 10
bumperino
>>
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Damn, this was a toughie. Gotta admit that having the Blood Dragons being complete beasts on the field really sells the vampire fantasy.
>>
>>559728239
Now if only this nigga would delete all the bad night battle weather from his mod and just let the vanilla night battles exist as they are.
>>
I need to consoom. I need NAGASH.
>>
So with Kurt Helborg confirmed, can they rearrange Franzs skill tree so he buffs ECST more and give Helborg the ability to turn Reiksguards into doomstacks because currently, Franz's abilities are all over the place and hes so unfocused, might as well turn some of them like Carrosburg Greatswords and Gunderman's Surefires into Chosen and Ratling Gunners tiers respectively. At least they learned with Morathi a bit and caused her to buff up the Slaanesh units to a fine level, although the lack of red line buffs still hurts, giving factionwide buffs on them helps make them viable.
>>
>>559747416
>Kurt Helborg confirmed
when
>>
>>559747471
During one of the End Times streams he was confirmed for a character pack, hopefully he gets Grand Master Lords and dismounted Reiksguard troop variants for frontline in his.
>>
>>559747559
Also hoping we get Schwarzhelm as a FLC LH that Franz starts with (canonically his champion) and the others can unlock through a mission.
>>
>>559747682
>>559747559
The fucked up thing about the Empire is that they have plenty of shit all around left that justifies full DLCs rather than just a character pack.
>Celestial Hurricanum
>Wizard lords
>Grand Master
>High priests and Warrior priests of Ulric
>Knights of the White Wolf
>Warriors of Ulric
>Teutogen Guard
>Knights Panther
>Foot Knights
>Black Guard of Morr
That's like a DLC and a half right there. Not to mention characters that aren't in the game yet like Kurt Helborg, but also Emil Valgeir, Luthor Huss, Marius Leitdorf, Todbringer, potentially Valten
>>
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cathay women owe me sex
>>
>>559747416
I hate memestacking but I also don't know how you add flavor without buffing specific units. I guess I'm forced to exercise restraint
>>
>>559709076
of course it's inspired
inspired by 40k
>>
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sweaty primarch yaoi
>>
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My fkn irl mates found out they'll make a tw 40k and are texting me all hype about it. I'll be forced to play that turd of a game instead of WH3 with them in 3 player coop. I wanna end myself.
They are both in love with space losers and the only somewhat interesting faction that game has are eldar so I'll have to drag 19 screeching lesbians(fire whilst moving) through a pathetic excuse of a campaign map while all the other eldar declare war on me cause military alliance with 2 muhreens who sit afk in the emperors kiddie ballpit for the first 10 turns recruiting.
And ofc they are gonna be mortally afraid of harder difficulties as they were in WH3 so I'll be stomping a cucked AI that can't even field more than one army.
I don't wanna.
>>
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>he thinks there will be campaign co-op
>>
>>559754225
yeah man sorry there isn't some generic out of place chink pandering faction for you to jack off to
>>
>>559754343
good point anon, there's absolutely no campaign co-op in any of the latest games so of course there won't be any in med 3 or 40k :^)
>>
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>>559754343
Don't get my hopes up you little cunt. If there isn't one by some miracle I'll start my 2nd YinYin map paint campaign all comfy.
>>559754994
That's only part of the issue. While I'd love to have my Skarbrand, Cathay, Skaven and High Elves back, that wouldn't fix that nonsensical campaign experience.
I like Tyranids, I'd wanna play those but I don't wanna click on random gened planets all day. I wanna move around on the ground with my armies in stances. Really doesn't help that they said we can't just take everything. Reminds me if WH1 where factions could not occupy everything. Fucking sucked.
>>
how is the relationship between the eldar and the imperium? is it like between the empire and high elves? where they won't be hostile right away, as long as the empire follows the eldars rules or whatever.
>>
>>559756276
bad
no

the eldar view the imperium like an invasive species of violent monkeys
>>
>>559756464
ah, so they will kill humans on sight without any attempt at diplomacy?
>>
>>559756884
They try it but then instantly job to humans.
>>
>>559749713
Yeah, The Empire has so much missing, at least theyre more or less confirmed in the End Times DLC because of Valtens importance and Kurts bringing some units too.
>>559751818
By doomstacking I mean they make the Reiksguard into the cavalry theyre meant to be, and given Helborg is The Reiksmarshal, he should turn them into borderline broken units. Reiksguard in-lore are meant to be the elite knights of The Empire and in the TW Warhammer games, theyre really just Empire Knights+ meanwhile lesser orders like The Blazing Sun and especially The Black Rose now outshine them.
>>
>>559756884
Eldar will generally kill humans if the humans are impeding or even just annoying them, but outright on sight murder for the sake of it is unusual. Avoiding detection entirely in pursuit of their goals is also something eldar attempt often.
Eldar would much prefer to use the humans like a resource, as distractions or meat shields, whether the humans in question are aware of the eldar's presence and intentions or not.
>>
>>559756276
Dont try to equate 40k eldar/druchari with Fantasy Elves. In 40k, "elves" exist to prop up how badass some imperium character is. They are also extremely retarded and weak compared to fantasy Elves.

Honestly, there is nothing likeable about them. Idk why CA decided to make them a initial release faction.
>>
>>559757215
mon keigh propaganda
>>
>>559757920
Females.
40k is a sausage fest so they had to use the elves.
>>
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>>559757965
>>
>>559756884
often yes
if not, then it's because they want to manipulate the imperium into doing something stupid
>>
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>>559747416
What the heck is ECST ?
>>
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>>559754225
Play with them on consoles :)
>>
>>559760684
Why would I buy a playstation to play a game I don't wanna play?
What's that gonna accomplish?
>>
>>559422391
that would be BASED
>>559422840
also mounted, but maybe mostly dismounting to fire, archers seemed to be a big thing in the early 1400s in England and france.
>>
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>lords of shang yang was real

OH NO NO NO

AHAHAHAHHAHA
>>
>>559762542
bald
>>
>>559760521
Elector count state troops?
>>
Mortkin when?
Zachiraias when?
>>
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>>559763456
Oh yeah make sense now.
>>
>>559763554
After Bretonnia rework.
>>
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>>559762542
>>
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>>559762542
Here is my submission.
>>
>>559765615
jej
>>
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>>559765615
That's not very nice.
>>
>>559414218
I have your back, /twg/.
>>
what title screen do you use in wh3?
for me its the bret one, even comes with the best menu ost
>>
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>>559714204
doubt it will ever happen, but if it did it needs kitsune, jorogumo and oni girls
>>
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>>559761794
I am afraid this is still lost technology
>>
>>559768659
TK pyramids.
>>
>>559769084
Does that really ever have any uses? I'm pretty sure they never brought that back because it's just a meme feature.
>>
>>559769612
yes?
>cavalry actually useful in sieges, can use siege equipment
>cavalry can dismount and fight spear units
>missile cavalry can take cover and fire from walls
aren't the uses fairly obvious?
>>
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>>559769612
excellent for when your cav is being chased by a pesky spearmen unit who they outclass when on foot
>>
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>>559769979
I wouldn't call that obvious..
I find cav good in sieges. I can park my army outside of tower fire so the AI spawns on that side, run the cav around to bash in a gate and maul units one by one as they send tiny amounts of slow infantry. Especially rot knights and chaos knights do that amazingly well. Add a hero on mount to them for buffs and you got squad that shreds through the city as the army moshpits at the gate.

I've never had an encounter where my cav loses to spears. I only run heavy cav, Longma, Rot Knights, Chaos Knights, Crushers, Bloodcrusher, Skullcrusher, Doom Knights, sometimes a couple chariots.. and they always win the battle against spears. I mean, the things they could lose to would be black guards, pheonix guards or chosen of tzeentch but those units are so fucking slow that they are never an issue. If I run my pile of violence of 5 cav units with maybe a hero and a chariot in it, they will on charge drop a jade warrior with halberds to 0 life. Should the pile of violence be followed by an overwhelming number of say pheonix guards, well then I go crush the other half of the army while they are busy chasing horses doing nothing.

missile cav on walls.. I can't think of a single scenario in which a garrison has ranged cav. Maybe high elven gates? But if I get those I just park em behind the gate so they can shoot into the moshpit. Those gates have like 15 archers already. The walls are filled. There is no more room.

>>559769989
Well I only ever use heavy cav. I find no use for light cav since factions that do have them also have ranged units so I just bring more ranged units for the damage.
>>
How... what do I do?
I am finally bored of Total Warhammer... I am sad... I feel empty.
840 hours, now... I can't bring myself to play anything past like... 10 turns.
Sorrow abound
>>
>>559771514
overhaul mods or self-imposed restrictions
>>
>>559771514
play Pontus.
>>
>>559771672
Done and done.
Honestly how I was able to drag empire out to a long victory. I can't stand their early game.

I've done forest spirit only welves, I've done slayer only dwarves, I've done skeleton only tomb kings, which was ironically my one that got me my long victory there lol.
bleh
>>
>>559762542
We have your back Legend
>>
The announcement of furry its maam lord pack for chinks killed my desire to play this game. Haven't played in over a month. Still didn't touch the Masque, but I hear the dance thing is still broken so fuck this, fix your shit TCLAP and then I'll consider it.
>>
>>559771976
masque is shit but aislinn is worth a pirate
>>
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>>559771514
>840 hours, now...
Lol
Lmao
>>
>>559772145
I'm sorry I actually have a life, and close my games some times.
>>
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>>559772339
I don't have such weaknesses
>>
only faggots have a life
>>
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>>559772492
Trvke
>>
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>>559772492
I mean I am... but so?
>>
>>559772145
>>559772416
>>559772586
>6000 combined hours across the 3 warhammer games
What causes this sort of autism?
>>
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I wanna be cool too
>>
>>559772843
Erm passfag?
Your Warhammer 1 hours?
>>
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>>559772912
That game sucked...
>>
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>>559772992
>cheating in a single player game
>>
>>559773042
Huh?
>>
>>559773073
it doesn't look impressive it just makes you look like a retarded try-hard
>>
>>559773117
Are you replying to the wrong person? What are you talking about?
>>
>>559773141
nta but he probably means cheated cheevos and I agree it looks pathetic
>>
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>>559773243
You think that looks bad? Then you better not look at my profile https://steamcommunity.com/id/AnimeIsFuckingTrash2/
Shit's a disaster.
>>
>>559773141
you literally just posted a screenshot 5 minutes ago that shows you used cheats to 100% game achievements, stop pretending to be retarded
>>
>>559773141
185 achievements in 69 hours is bs
you're a fraud
cheating your achievements with the unlocker
CRINGE!!!
>>
>>559773298
Someone braver than I click that shit, I'm not gonna.
>>
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>>559773330
>>559773340
https://github.com/gibbed/SteamAchievementManager
Thank me later, peasants.
>>
>>559773395
but I just said you used the unlocker, this isn't news to me
you're such a cringe retard faggot, please kill yourself
>>
>>559721545
>romanian volound
>>
>>559768986
>>559714204
Sex
>>
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>>559771514
Now you start with the pvp tournaments
>>
>>559774289
ewww
>>
>>559774289
I do not believe I will.
Those have dumb rules
>>
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holy FUARK i want to play lotr total war so FUARKING BAD
ACTUAL lotr total war btw
don't even mention the cheat to me i will kill you in real life
>>
>>559776623
You want to play some completely shallow slop CA would put out?
>>
>>559777110
shut the fuck up cheater
>>
>>559776623
If it's official everyone will turn into a nigger like they did with their dogshit amazon series, fanmade mods care about the lotr universe a hundred times more than CA ever would
>>
>>559777162
fanslop cares only about the aesthetics of the garbage-ass movies
>>
>>559776623
>don't even mention the cheat to me i will kill you in real life
Then suffer and cry while I feast, faggot.
>>
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I enjoy watching cheat schizos fighting mod enjoyers.
Best part of twg
>>
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>>559777326
>>
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>>559776623
based
>>
>>559777396
That's exactly what a CHEATER would say
>>
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>>559777516
>slopvies
gross
MY FUARKING HERO bakshi's animated classic >>>>>>>>>>>>>>>> beter slopson slopogy
>>
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THIS is the look tcaluk MUST adopt for lotr total war
if i see a SINGLE HINT of jackson's slop i will DESTROY ENGLAND
>>
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>>559777857
>>
>>559777516
>marry sauron's sloppy seconds
>>
>>559777920
trust a cheater to not even know what the bakshi lotr movies are
if you had any taste you wouldn't use cheats
>>
>>559777704
Oh look it's Mip, I love Smiling Friends!
>>
>>559778063
kys immediately cheater
>>
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Is there any good mod that makes campaign maps bigger
Warhammer has so much cool cav but it feels pointless to recruit when even a single 20 stack just fill the entire map
I wish i could play warhammer on the med 2 maps
>>
>>559777704
>shitty kid cartoons
>not reading the original
what are you, 12?
kys you philistine, read a fucking book
>>
>>559778304
Yes there are.
>>
>>559778304
how tf would i know i don't use cheats

>>559778349
wy are you playing total war go to israel faggot

>>559778368
>gatekeeping cheats
based
>using cheats at all
die
>>
>>559777959
NonCanon erotic fanfiction
OK!?
>>
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>>559779672
AW LAWD DEM DAYS (DEM DAYS AH POWAH)
DAWN DEM DAYS (AW LAWD!)
DAAAAWN DEM DAAAAAAYS (AW LAWD!!!)
>>
>>559778304
Is that altair?
>>
>>559779917
what does this even mean why are cheaters such spastics
also bakshi would never put a nog in lotr
>>
>>559779968
The Assassin?
>>
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>>559780474
No you non weeb filth. This is Altair, the Military Uniform Princess
>>
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>>559779968
>>559780474
https://www.youtube.com/watch?v=i2JVac_opWY
>>
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>>559778304
>>559780686
NTA but I thought you were talking about the manga about not!Turkey.
>>
>>559780805
wasn't there once a /twg/ger who went to turkey to dig up the actual historical site of troy?
i wonder what happened to that guy
>>
my challenge?
>>
deniable
>>
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I fucking HATE fighting lvl 50 Valkia. She always reks my YinYin. I gotta time my spells just right so I can win.
>>
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>>559780686
I don't think so, the uniform matches pretty well with that of the imperial guard lancers
>>
>>559765890
Nico nico Niiii
>>
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>>559782341
>no cone
>>
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I just had to win this absolute shitfest...
>>
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>>559783084
>>
>>559780805
Does it have as much pederasty as the real Ottoman Empire?
>>
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Much of my chaos dwarf campaign was spent killing 6000 orcs trying to burn down zharr nagrund every couple turns.
>>
>>559769612
The main use is that it allows cavalry to fight in siege battles. Especially handy as the defender since you can put them on walls.

Other than that, some particularly good cavalry can dismount to defeat spearmen on foot and some rosters it Attila had special units that changed statlines depending on whether they were mounted.

The main issue with dismounting was always that the animation took way too long so it was almost never practical to toggle it in battle. Sofia "fixed" this in Dynasties by giving the one and only toggleable unit an extremely fast dismount animation quick enough to use in combat.
>>
>>559787089
read >>559770526
>>
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Kislev...
>>
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>>559792272
2 more weeks until Z victory parade in KIEV and Kislev new DLC + TOW army reveal.
>>
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Kyislev
>>
Are Great Weapons Bearmen worth grabbing for an army with Beorg embedded in it? The sword and board Bearmen with Beorg at least become tanky enough to be your frontline holders in both Norsca and, to a lesser extent because Chosen exist, WoC. Meanwhile, its not like either faction doesnt have better AP options like Fimir Warriors and Mammoths for Norsca and the countless options in WoC.
>>
>Cavalry should be able to fight on foot
Uhm... have you forgoten that swapping from lances to melee weapons is a med2 lost archeotech? your empire knights and dragon princes would be stuck with giant lances on foot
>>
>>559721545
Holy shit this guy is actually deranged
>>
>>559721545
>click replies
>its all just childish anons with 0 IQ weighing in
And we wonder why Legend didnt want to talk about politics
>>
>>559794442
haters will say its fake
>>
Is VC sylvania really just about soloing armies with LLs?
>>
HEINRICH KEMMLER
>>
>>559807261
no
>>
>>559807261
>Vlad
Vanguard deploy blood knights to kill off enemy backline
>Isabella
Hero spam
>>
>>559728637
China is not a race. Proven by Test Drive: Solar Crown, a racing game set in chinkland, which had to be steeply discounted soon after launch.
>>
>>559772339
>RimWorld
Based
>>
>haven't pooped since thursday
>tried everything, prunes, coffee, spicy food
>it's all churning in my stomach and I feel incredibly bloated with severe cramps
LL's for this feel?
>>
>>559810781
go to the doctor you fucking retard
>>
>>559810781
Festus the Leechlord
>>
>>559811263
He's American he can't
>>
>>559810781
Eat two ex lax bars
Be prepared not to leave the toilet for 12 hours.
>>
>>559810781
Just get laxatives or Plums
>>
>>559810781
Drink this olive oil latte
https://www.thewickednoodle.com/olive-oil-coffee/
>>
>>559811263
It's just 4 days, that's nothing
>>
It's just 1 year without DLC, that's nothing.
>>
>>559809620
>>559814968
>More than 1 hour between non fecal related posts
So CA has finally managed to kill Total War, it only took them 15 years of constantly shitting the bed
>>
>>559815345
poop is total war related
>>
>>559810781
just go to a doctor retard
unless you live in a remote third world village it's literally free all that will cost you is the ride there, just do it dude
>>
>>559810781
Any nurgle LL
>>
Epidemius has precisely 8000 health.
Your lords has some random number like 4288.
>>
>>559817384
vilitch has 5000
>>
>>559818229
Nurgle and Tzeentch have a lot in common. They should be friends.
>>
>>559814968
3 months for now.
Bashiva soon, LoET SOON.
>>
>>559820197
It will be nice to have a year with more than 1 DLC.
>>
>>559820197
Is there more than just the shemale tiger lord coming out?
>>
kairos feetweaver
>>
>>559820924
In the Tigermen DLC ?
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/94-introducing-bhashiva-the-tiger-warriors
>Bhashiva & The Tiger Warriors - £3.99 / $4.99 / €4.99
>1x Legendary Lord (Anti-Infantry)
>1x Lord (Anti-Large)
>1x Hero (Spellcaster)
>3x Unique Units (Dual Wielder, Hybrid, Anti-Large)
>Also included: Unique Campaign Feature, Final Battle, Quest Battle etc.
>>
>>559823590
That is a lot of content for the price.
Seems too good to be true.
>>
>>559824352
On paper yes, but it's for cathay so worthless by default.
>>
I'm dying of news deficiency.
>>
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I have no words for this kind of seething rage and hatred I feel. THIS IS JUST UNREASONABLE
>>
I hate WoCs recruitment system
>>
>>559829005
I've never been hit by a martyr, does it lower the settlement level?
>>
>>559829186
Oh yeah. Crashed the fully kitted out Deeps too. I AM UNABASEDLY EXTREMELY MAD AT RATS RIGHT NOW
>>
>>559829331
>turn 56
Your own fault for not purging them asap.
>>
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>>559829331
>I AM UNABASEDLY EXTREMELY MAD AT RATS RIGHT NOW
Time for Skaven genocide.
>>
>>559829331
This actually makes me extremely scared to start my own Thorek playthrough I had been planning after Kemmler
>>
>>559829876
Was trying out a new strategy. You basically just camp out in Karak Drak and farm easy grudging from enemies sacking the small settlements and killing them. And once the settlement is t4 with deeps building it will jump to like 20k income once you drop the small settlements. Then Malakai is fully free to start his adventure with the north front and income fully secured.
>>
>>559830062
Oh they will get whats coming to them... After I kill the Khorne champion I can initiate the Skaven Adventure... ZEPPELINS ABOUND RATTY FUCKS
>>
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>>559830485
So basically you spend 50+ turns preparing to finally start playing the game?
>>
>>559830938
Dwarfs are a build high faction. And Like I said, you farm easy grudges and all my heroes and lord are almost level 40 at this point with 3 adventures battles done. Not every faction is a paint the map by turn 100 one.
>>
>>559831272
Building tall means you never spend your population to upgrade minor settlements and build growth buildings in all 3 of the province. It doesn't mean you sit on your ass playing with your dong.
>>
>>559832816
You seem to be doing a lot of deflecting. Playing defensive doesnt mean you "sit on your ass". Im at war with literally everyone except kislev. There is barely any downtime. Also you have not been reading the deep building descriptions have you? The building that enables the insane income is boosted when the minor settlements are unoccupied.
Your brain is too rotted from build wide factions.
>>
>>559833471
I mean I'm not the anon who laughed at you, I woke up 15minutes ago and randomly replied. I'm basically just here to laugh at how you sat on your ass for 50turns and then got cucked.
And no, I have never once in my life constructed any deep building because that shit is a fucking waste of time. I played thorek twice and rampaged through the entire chaos wastes and naggarond without evem realizing that was a thing.
I remember once reading I could like construct deep nonsense and just clicked it but then forgot and went on killing agaim. Shit's for giga noobs.
Anyways, those Skaven are based ad. Get railed.
>>
>>559834023
>auto-calc map painter can't comprehend a roleplaying enjoyer
He's better than you
>>
>>559834292
Better? Oh my..
How shall I ever cope with some shart huffing 4chan moron thinking he is better than me.
Ah.. the pain..the agony..
>>
>>559834523
You can start by replying to me with a self pacifying post
>>
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>>559834814
A what? Is that a real sentence? What does it mean..
>>
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>>559835059
I made a factual statement and you came at me with a feelgood post, this is referred to as coping, which is self-pacifying behavior
>>
>>559834292
>"roleplaying" in the most shallow total war game
I came here to laugh at you as well
>>
Can someone explain to me why The Red Duke got the Todbringer treatment even though he wasn't part of any DLC
>>
Is it just me of is Tamurkhan EXTREMLY difficult to fight in the campaign compared to everyone else?
>>
>>559841450
>literally spears + ranged.
What are you fighting him with anon?
>>
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>>559840480
Red Duke was added with the Wood Elves DLC (just like Boris and the Beastmen DLC).
Before him Moussillon was lead by a random vampire Lord.
>>
>>559841450
He's a naturally good fighter, has an insane skill tree and nurgle shits out healing(and his healing cap is massive due to his ridiculous max hp)
He laughs at anti large melee units also so shooting him really is the only option
>>
>>559843067
Didn't realize he was part of the Wood Elf DLC, does he make an appearance in the Athel Loren map? I shilled for it pretty hard but I didn't play the Wood Elves until wh2
>>
Do you think it was Thorgrim or Malekith that asked the other to join in on the war with the Chorfs? And after so soon after peacing out so their faction reliability tanked.
>>
Who thought locking units behind RNG was a good idea for warriors of chaos?
>>
>>559566016
>Squires picking up a bow.
Fastest way for his knight to dump his ass. If he wants to be a peasant so badly he can roll around in the mud and farm like one
>Foot knights
Shameful it's just a squire at that point
>Hermit knights
They're hermits because their fellow knights hate them
>Warbands / knights upgrade
Are you suggesting that we adopt mechanics that are used by warriors of ch*os and W*C "players"? Do you happen to play such factions anon?

Every post gets more and more churlish anon.
>>
>>559844789
The same retards who justify it by thinking their units are going on "training arcs" even though a unit is multiple models.
>>
>>559844789
Use this https://steamcommunity.com/sharedfiles/filedetails/?id=2998525410
Ever since they gave woc that horrendous recruitment system I'm unable to enjoy them without that mod.
>>
the WoC recruitment system is fine and fun
>>
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>>559843163
He led the Mousillon faction in the Season of Revelation mini campaign (just as in the grand campaign).
>>
>>559769612
Historically, Heavy troops were more effective on the defensive while dismounted. They are more grindy and able to hold a line. while mounted they are not as able to hold position, but are obviously quicker and can inflict more shock effect in a single charge.

For heavy's its effectively:
>dismounted
higher defense for slower speed and less charge bonus
>mounted
Higher speed and charge bonus for reduced defence.
>>
>>559769612
The problem is the game or mods often built around as if it didn't exist. So a medieval 3 game or mod would have lots of foot knights or heavy infantry sergeants you can buff to hell. Whereas what it ought to be is that a dismounted knight in the early period is a Chaos Chosen or even aspiring champions in terms of their quality and performance. In antiquity it's not as big of an issue because you generally have better infantry unless you're horsefucker.

If it was a choice of naval combat or dismounting I'd pick naval combat every time, but we really ought to have both. Especially because naval combat is so damn easy in the pre 1600/1700 period. It's literally just shogun 2.

>>559780887
Heinrich Schliemann?

>>559778304
Nothing like attila. I Wish we had a middle ground. Pharaoh and warhammer is too small but then I boot up attila and it's like 20 fucking miles from my start to the enemy

>>559810781
Get colonoscopies. Not you, or yes you, but everyone. The prep sucks but the procedure is fine.

Get flavorless drink though for the prep or you will hate yourself
>>
I bet that Sotek and some other content creators have already seen Bhashiva in action.
>>
>>559854549
I don't think CA would even model his barbed penis
>>
>>559810781
Average warhammer player
>>
>>559859856
At least we don't get hype over watching peasants roll around in mud with pitchforks.
>>
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>>559853891
If I was given the choice of naval and dismounting I'd choose to download mods to disable both. Cause holy hell that would be fucking awful.
Imagine the AI bringing Rot Knights only to dismount and walk em around, not doing anything.
And who doesn't love having Skarbrand below deck manning the cannon of a ship.
>>
>>559862941
>Imagine the AI bringing Rot Knights only to dismount and walk em around, not doing anything
Fighting on walls instead of doing nothing for most of a siege.
>And who doesn't love having Skarbrand below deck manning the cannon of a ship
Skarbrand jumps onto an enemy ship and kills everyone on board.
>>
>>559863349
The AI doesn't use walls, anon sama. Have you never noticed how they RUN FOR THEIR FUCKING LIVES as soon as you get anywhere near the gate? They jump off and flee. Usually only 1 melee troop is up there to activate the tower, that's all.
Skarbrand doesn't fight in melee, anon sama. The only exception is to kill SEMs or lords. Skarbrand deals damage by walking. You have to constantly walk him in circles. That wouldn't work on a ship. As soon as Skarbrand stands still he dies.
>>
>>559863506
>The AI doesn't use walls
Wrong.
>as soon as you get anywhere near the gate? They jump off and flee
Wrong
>Skarbrand doesn't fight in melee
Wrong.
>As soon as Skarbrand stands still he dies
Wrong.
>>
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>>559863623
Ah.. you never actually played warhammer3..
okay...
>>
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>>559863691
You sure don't know much about the game despite supposedly playing it.
And how is it my skarbrand could stand and fight against multiple greater daemons in a single battle without dying. Are you just shit at the game?
>>
>>559864126
No idea what that irrelevant video is support to show besides exactly what I said. They flee once you get near the gate. Now you are a tard and built towers.. had u not, had u gone into the gate, they'd have never used the walls. Just 1-2 units up there to activate their towers, that's all they do.
Please record for me how Skarbrand solos 19 shades while standing afk, meleeing one at a time. I'll be waiting.
>>
Not towers, I meant used ladders
>>
>>559864318
>They flee once you get near the gate
My lord is right next to the gate, they still pile onto the wall. You lied.
>Now you are a tard and built towers
Wrong.
>Please record for me how Skarbrand solos 19 shades while standing afk, meleeing one at a time.
Goalpost moved.
>>
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>>559864476
Good lord you are retarded..
I'mma head out, gotta touch some grass.
>>
New thread?
>>
>>559864659
Not an argument.
>>
it's over
>>
>>559865619
>>559865619
>>559865619



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