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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Cris.jpg (163 KB, 648x600)
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chuds BTFO edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>560925763
>>
all posters below are GAY
>>
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proggy anchor
>>
he-llooOOo
>>
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>>561013571
I'm gay for Cris.
>>
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>>561013595
I had to hardcode this bullshit in because as it turns out, Unity's trails do not allow themselves to be aligned with anything, and the particles stay "Going" too long
I'm off to create better attack animations so that I'm not dealing with shit
>>
>>561013802
hahaha this nigga gay >>561013571
>>
>>561013802
The posing is kinda shit but the timing on the swings is surprisingly good. Very snappy and satisfying.
>>
>>561014216
That's what I'm going to fix.
I REALLY fucking wish Unity's trails and particles weren't so fucking shitty otherwise I wouldn't have to code this shit from scratch
>>
gonna just watch this gamedev eceleb 40 mins video then ill work hard on my game
>>
>>561014276
Like, my current problem is that the sword tilt is super off and a lot of attacks don't have any flow, which pisses me off a lot.
>>
>>561012821
>>561013802
>>561014276
Your problem is not that you can't eventually figure out how to do each individual task. From day one, I told you that it's going to be a problem of you not being able to do each individual task fast enough to finish this project in your short human lifespan. The games that you're trying to copy are each made by a team of dozens of developers over years as part of a full time job. You're not going to stop running into these hiccups. Not everything is going to be perfect straight from your engine. You may need to download some store assets (or waste days or even weeks replicating them yourself).
>>
ayo where da tacticsdevs at
>>
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Started enjoying my speedrunning FPS roguelike
>>
>>561015284
Cursed to death. Earlier this week, I was ideaguying about resurrecting my old tactics game as a pvp autobattler though.
>>
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"Pay Tribute" heals you (costs gems).
"Bless weapon" upgrades it (cost gems).
"Choose Commandment" gives you a perk (free choice from 3 perks, reroll cost gems).

I think this system sounds good and it's intuitive.
>>
>>561015198
I've managed to do all this from zero in the span of 2 and a half months roughly.
I don't do store assets because what's the point of making anything in that case
>>
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>>561015426
You've managed to do a lot, but you still haven't managed to make even 1% of your game. You've haven't grasped how deep the abyss runs. Start doing some texturing, environments, and lighting already.
>>
>>561015620
That's the part I'm saving for when the game actually feels good to play, which is my primary focus atm. Like, there's no point in your game LOOKING good if it doesn't FEEL good.
I also modeled half of the first level sans the buildings and trees, as you can see in the background.
>>
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>>561015284
>>
>>561013595
Making progress, I can feel I've almost got it... tomorrow though I'm tired now
>>
>>561015827
Getting there. Good job
>>
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My progress has stalled due to months of sleep deprivation
>>
I need to REALLY fucking work with this
>>
>>561016196
ty, enjoy a bonus clip
>>
>>561015801
your enemies look like trash bro
>>
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>>561018708
https://www.youtube.com/watch?v=QBZClr7eDHA
>>
Based and Zukpilled

https://youtu.be/k690aO4TDKw
>>
Fresh branno kino

>>561019551
>>
>>561019551
do people not play a lot of games?
>>
>>561019551
Shut up
>>
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>>561019551
Where is our baitpost that says that Twitter converts to nothing and PAT is proof of that?
>>
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Progress:
New feature brought together a new bug.
>>
hit the progress limit mid-session. Please start a new thread



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