chuds BTFO edition>Demo DaysNext: https://itch.io/jam/agdg-demo-day-68Previous: https://itch.io/jam/agdg-demo-day-67>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>560925763
all posters below are GAY
proggy anchor
he-llooOOo
>>561013571I'm gay for Cris.
>>561013595I had to hardcode this bullshit in because as it turns out, Unity's trails do not allow themselves to be aligned with anything, and the particles stay "Going" too longI'm off to create better attack animations so that I'm not dealing with shit
>>561013802hahaha this nigga gay >>561013571
>>561013802The posing is kinda shit but the timing on the swings is surprisingly good. Very snappy and satisfying.
>>561014216That's what I'm going to fix.I REALLY fucking wish Unity's trails and particles weren't so fucking shitty otherwise I wouldn't have to code this shit from scratch
gonna just watch this gamedev eceleb 40 mins video then ill work hard on my game
>>561014276Like, my current problem is that the sword tilt is super off and a lot of attacks don't have any flow, which pisses me off a lot.
>>561012821>>561013802>>561014276Your problem is not that you can't eventually figure out how to do each individual task. From day one, I told you that it's going to be a problem of you not being able to do each individual task fast enough to finish this project in your short human lifespan. The games that you're trying to copy are each made by a team of dozens of developers over years as part of a full time job. You're not going to stop running into these hiccups. Not everything is going to be perfect straight from your engine. You may need to download some store assets (or waste days or even weeks replicating them yourself).
ayo where da tacticsdevs at
Started enjoying my speedrunning FPS roguelike
>>561015284Cursed to death. Earlier this week, I was ideaguying about resurrecting my old tactics game as a pvp autobattler though.
"Pay Tribute" heals you (costs gems)."Bless weapon" upgrades it (cost gems)."Choose Commandment" gives you a perk (free choice from 3 perks, reroll cost gems).I think this system sounds good and it's intuitive.
>>561015198I've managed to do all this from zero in the span of 2 and a half months roughly.I don't do store assets because what's the point of making anything in that case
>>561015426You've managed to do a lot, but you still haven't managed to make even 1% of your game. You've haven't grasped how deep the abyss runs. Start doing some texturing, environments, and lighting already.
>>561015620That's the part I'm saving for when the game actually feels good to play, which is my primary focus atm. Like, there's no point in your game LOOKING good if it doesn't FEEL good.I also modeled half of the first level sans the buildings and trees, as you can see in the background.
>>561015284
>>561013595Making progress, I can feel I've almost got it... tomorrow though I'm tired now
>>561015827Getting there. Good job
My progress has stalled due to months of sleep deprivation
I need to REALLY fucking work with this
>>561016196ty, enjoy a bonus clip
>>561015801your enemies look like trash bro
>>561018708https://www.youtube.com/watch?v=QBZClr7eDHA
Based and Zukpilledhttps://youtu.be/k690aO4TDKw
Fresh branno kino>>561019551
>>561019551do people not play a lot of games?
>>561019551Shut up
>>561019551Where is our baitpost that says that Twitter converts to nothing and PAT is proof of that?
Progress:New feature brought together a new bug.
hit the progress limit mid-session. Please start a new thread