chuds BTFO edition>Demo DaysNext: https://itch.io/jam/agdg-demo-day-68Previous: https://itch.io/jam/agdg-demo-day-67>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>560925763
all posters below are GAY
proggy anchor
he-llooOOo
>>561013571I'm gay for Cris.
>>561013595I had to hardcode this bullshit in because as it turns out, Unity's trails do not allow themselves to be aligned with anything, and the particles stay "Going" too longI'm off to create better attack animations so that I'm not dealing with shit
>>561013802hahaha this nigga gay >>561013571
>>561013802The posing is kinda shit but the timing on the swings is surprisingly good. Very snappy and satisfying.
>>561014216That's what I'm going to fix.I REALLY fucking wish Unity's trails and particles weren't so fucking shitty otherwise I wouldn't have to code this shit from scratch
gonna just watch this gamedev eceleb 40 mins video then ill work hard on my game
>>561014276Like, my current problem is that the sword tilt is super off and a lot of attacks don't have any flow, which pisses me off a lot.
>>561012821>>561013802>>561014276Your problem is not that you can't eventually figure out how to do each individual task. From day one, I told you that it's going to be a problem of you not being able to do each individual task fast enough to finish this project in your short human lifespan. The games that you're trying to copy are each made by a team of dozens of developers over years as part of a full time job. You're not going to stop running into these hiccups. Not everything is going to be perfect straight from your engine. You may need to download some store assets (or waste days or even weeks replicating them yourself).
ayo where da tacticsdevs at
Started enjoying my speedrunning FPS roguelike
>>561015284Cursed to death. Earlier this week, I was ideaguying about resurrecting my old tactics game as a pvp autobattler though.
"Pay Tribute" heals you (costs gems)."Bless weapon" upgrades it (cost gems)."Choose Commandment" gives you a perk (free choice from 3 perks, reroll cost gems).I think this system sounds good and it's intuitive.
>>561015198I've managed to do all this from zero in the span of 2 and a half months roughly.I don't do store assets because what's the point of making anything in that case
>>561015426You've managed to do a lot, but you still haven't managed to make even 1% of your game. You've haven't grasped how deep the abyss runs. Start doing some texturing, environments, and lighting already.
>>561015620That's the part I'm saving for when the game actually feels good to play, which is my primary focus atm. Like, there's no point in your game LOOKING good if it doesn't FEEL good.I also modeled half of the first level sans the buildings and trees, as you can see in the background.
>>561015284
>>561013595Making progress, I can feel I've almost got it... tomorrow though I'm tired now
>>561015827Getting there. Good job
My progress has stalled due to months of sleep deprivation
I need to REALLY fucking work with this
>>561016196ty, enjoy a bonus clip
>>561015801your enemies look like trash bro
>>561018708https://www.youtube.com/watch?v=QBZClr7eDHA
Based and Zukpilledhttps://youtu.be/k690aO4TDKw
Fresh branno kino>>561019551
>>561019551do people not play a lot of games?
>>561019551Shut up
>>561019551Where is our baitpost that says that Twitter converts to nothing and PAT is proof of that?
Progress:New feature brought together a new bug.
hit the progress limit mid-session. Please start a new thread
>>561015284Are there tactics games that do less open spaces and more verticality? I guess it's a bad idea.
>>561013595all the proportions need adjustment I'm sure, textures need to be done, bones and weights, and more stuff to be modeled as separate objects. I want to learn how to do motion capture for blender as well.
what's the maximum amount of polygons on screen that wouldn't be a problem if i want the game to work fine on an rtx 1050? i was thinking of not bothering doing lod at least for the characters and just choose an optimal polycount, the camera is fixed
>>5610244460.5 million
>>561024446>not bothering doing lodYou're gonna need realtime ray tracing sloppa for that
>>561024446>1050>rtxlol
you just knoeas in she looks like she fucks dogs
Why can't aggy kill channels like this? With that kind of power YouTubers would HAVE to play our games.
>>561024728meant for >>561015801
>>561024496so if the maximum amount of enemies is 10, is 35-50k for player character and bosses and 20k for enemies good enough?>>561024602why?>>561024646yeah meant gtx 1050 2gb
>Japanese entrepreneur Hiroyuki Nishimura, known as the founder of the 2channel message board and current owner of 4chan, announced that he will be participating in launching a brand-new social networking service called POPOPO on March 11.So will we be making an /agdg/ general there?
>>561024930more like POOP
>>561024805>why?basic optimization, maybe arpgs and platformers get away with it but not much else
>>561024930>poopoopoo
>>561024994it's an isometric with fixed camera and no zooming
>>561025125Then why would lod even enter the conversation?
>>561025161i was asking because maybe i was missing something
>>561025269>there's no way to control camera distance and no object can change distance from camera either>I have a fixed amount of entities on screen>somehow lod will play a factor in thisJust make your game in whatever engine you want and don't worry about optimization