Previous thread: >>561649518This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>Timberborn>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>Minecraft>EndfieldOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
>>562324865You do know that as soon as you hit logistics science the coke from red-hot coke recipe is essentially giving you 2N coke from every N coal - right?And that it gives you 500 degree coke oven gas, capable of generating hot air efficiently via the two step stone brick -> warm stone brick -> warmer stone brick path, using a tiny sliver of coke to reheat molten salt to reheat cooled oven gas to 500 degrees again? (Actually; just enough coke that it guarantees enough coke oven gas will be created via the red-hot coke build, to keep the process going indefinitely without stalling.)Also, as soon as you get kicalk and biomass refinement into dried biomass you can efficiently turn ~30 kicalk farms into a net 450~460 MW that is zero-input.I.e. will literally run indefinitely. Which is also in the mid-area of logistics science.:: something, something - premature optimization ::
I don't like how the optimal strategy for painting is to make these huge ass blocks
>>562331430dogshit OP
>>562334092eat shit loser
Does anyone else feel bad about violating the NAP on Vulcanus when you have to kill these happy little fellas just to get Tungsten?
>>562334506NoThe Tungsten was promised to me 3000 years ago
>>562334506Shai-Hulud is for friendship.
>>562334736by whom?
>>562331862>another mobile looking slop "factory" game that'll be completely forgotten in a week
TODAY, YES TODAY is the day start building that aluminum factory. TODAY FOR SURE
>>562335558I think it's pretty decent, the part manufacturing out of voxels is nice and we really are short on factory games that aren't unfinished early access jank.
>>562335859>it's not EAThat's actually really surprising. I may give it ago
>>562335018Machinge(god of machine)
>>562335619what's your problem?
>>562339028No problem, I am very lazy and also stupid so when I have a big build it takes me forever to actually do it. All the resources are already there, waiting on belt and pipe I just need tom start putting machines down but 50 refineries is gonna be a bitch
>>562331430excellent OP
>>562336835You mean the Omnissiah
>>562335619I have started the build
>>562331862so far it seems very similar to shapez, just less anal with how to build and stack shitgod, how I fucking hated any parts with overhangs in that
>>562342134actually invested in this nowpopcorn? hmm
time to uninstall till 2.1
I reinstalled Factorio after beating Space Age a while back. Did they do something with biter pathing? The amount of times I'll be away from my base setting up an outpost only to find a solitary big spitter somehow threaded the fucking needle in my defenses and is now shooting pipes in the middle of oil processing is driving me insane.
>sucked into the hypertube canon again
>>562348375If the thing launches you diagonal-up, you can just maintain speed while changing direction slowly and land back next to your cannon. At least, the physics allowed for that when I played.
>>562335619>>562342134>set up 3 fucking water pumps>none of the machines are getting water>spend 20 minutes trying to figure out why>assume the pipe floor holes are bugged or some shit>it's not them>turns out water can't flow up the slightest fucking incline for some god damn reason>get a few refineries set up and running>need 12 for the next recipe>go to the blueprint designer (mk.2) to make something>can't fit 2 refineries end to end>save and close gameI'll get back to it eventually
I have no idea how to make groups of refineries look good. I also just realized how I can make the belts and pipe coming off the pillar look better so I'll be doing that soon(ish). All that's left for refineries is the copper ingot ones. I'm trying out routing all the inputs/outputs underneath this build to see how it works out and building in a not rectangle/square shape.
neat
I think I've more or less already forgotten how this refinery works
>pyYou don't require that much iron per second, at least not for science, it seems. However, it's time to upgrade my iron source anyway.1.24*Electric miner, jaw crusher, advanced foundry*3, cost about 6mw, eat 2.5 ore, and make .5 iron plate.Scaled up to 15, that's15 iron plate < 75 ore, 180mw casting unit is 15 iron for 25 molten iron, 517 mw25 Miron is 50MW, 150 oxygen, 12.5 iron shards, .75 borax12.5 shards is 20.83333 ore and costs about 6.3+10 MW150 oxygen in an electrolizer is 150 mw, but is only 22.5 mw after the destruction column recipe is unlocked.Total about 89 MW, but solid fuel is now worth more than electricity and the melting-building costs solid fuel, so it's more like 400MW. >compareUnder these conditions, 1 plate costs 10 mw from shards or around 26MW from molten, but 5 ore from shard and ~1.25 or from molten.Is 5 times the productivity worth (5 * 2.6) times the cost?hmm
>>562328071he has a very particular kind of autism, and not even the usual py kindprobably best not to worry about the silly things too much
>>562357086Don't worry brother, no one knows how it truly works, we just pray to the machine so it keeps pumping fuel
>>562357086 >>562361039Oil processing follows the three processing stages. All stages need exactly one building per chain. It's fairly simple.Sour water is processed into sulfur and either used up or shipped off. One building per two Stage Is.The byproducts such as heavy oil get either burned in a boiler, or cracked into lighter oil products.Naphtha is either used to make rubber, make silicon, burned, or cracked.Fuel gas is either a boiler fuel, or gets cracked into hydrogen.And speaking of boiler fuel, what's everyone using?I think about switching to hydrogen, when I finally rebuild my refinery. Which I'm only gonna do when I know what I'm rebuilding it into.It's just that everything breaks down into hydrogen eventually. I figured, rather than balancing it all I can just break it all down into it and condense the resulting steam, saving me some water.I might be missing something and it's a shit solution, so I could really use some advise here.
>>562331430thanks for the readable OP
pipes
>>562347774How fast do you go if you fill it all with legs?https://www.youtube.com/watch?v=RxLFOh2ZiyA
It's finally happening...tomorrow
>>562355696Comfy looking ship, I like the scaffoldingAvorion building is top tier
>>562363168I know that fairly well brotherafaik naphtha is the most efficient boiler fuel in the equation,excess diesel converts to naphtha, fuel gas to hydrogenand excess fuel gas goes to boilers as well, with coal as backupwith this setup I can power up solely on oil from mid game up until nuclear late game
How these fuckers manage that I'll never knowalmost ready for the second stage of the big crossing
>>562348375build a breaker box for it
>>562373835>using flaresWasteful desu. Boilers remove excess stuff too, but they help generate electricity while they're at it.>naphta AND fuel gasWouldn't that cause a deadlock, where you end up with pockets of carbon dioxide trapped in your exhaust line?>why do you have an exhaust line in the first place?Exhaust scrubbers. I'm making sulfur to sale, plus it lowers air pollution.It also makes low-temp steam for desalination and/or supplementing first stage turbine's exhaust.
Are there any spage mods that slightly boost fluid / chem autism?keyword slightly
>G L E B A>built 15,000 accumulators, about 165GW of energy stored>maintain about 15GW of power through several fusion plants>FUCKING STOMPING FAGGOTS ATTACK SO GODDAMN MUCH THAT MY INFINITE TESLA TURRETS DRAIN EVERYTHING>SHITS NOW ALL OFFLINE>FUAOSDKJAOSINFDIOASHDFOJH>ASODIJHAOSHDOASHDOAHSDOH
Anyone else do gay little things like this in Satisfactory?
>>562382034put some candy on his tongue bro
>>562331430unreadable OP, try better
>>562375678>Wasteful desu. Boilers remove excess stuff tooCheck again, the flares are only used on excess, which almost never happen, (in the refinery anyway)I still burn fuel gas on occasion, in flares on my organic digesters,>other stuffAnd I do burn fuel gas for electricity as well, but only 1 fuel gas burner for four naphtha boilers, and they also get exhaust scrubbed for some little extra power efficiencythe whole thing runs beautifully with a ton of balancers all around
>>562381968Pave it all. Total genocide, my man.
>>562376631What's wrong with Angel's petrochem? There's a bunch more processes and buildings, but I dunno if the intensity of autism is that much higher than the base game.
>>562381968rocket turrets?
>>562382741no
>>562359093you require a lot of iron for the buildings
>>562382741Do better, Mr. ESL.
>>562381968bro your artillery?
Sex with pentapods (low evolution)
>>562396693its better to remove "pollution"easy to make 1k spm with no defense.probably 2k if you dont make rocket fuel locally and streamline efficiency.
>>562397167damn, that sounds so unfun
>>562334506I wish I could feed them biters and pentapodsBut I can't so I feed them uranium rounds instead
>playing CoI makes me want to play W&R>switch to W&R>now want to play CoIThey feel similar, but the construction and vehicles in W&R are far better. On the flip side, CoI has a lot better granular control of resources and more zoomed in scale.Overall, I think W&R is better just from transportation infrastructure.
>>562397167>its better to remove "pollution"yea if you’re a little bitchbet you use elf modules as well, candyass
>>562398476look, I just get spooked by spiders
>>562400932What spiders?
>>562401046gleba spiders
>>562401075those aren't spiders they're pentapods
>>562396693I paved all the way to my artillery range, yet these fucks still attack. Im going to burn millions of landfill to make sure this never happens again.
>>5624020065 legged spiders are scary all the same
Today I thought I'd be clever and mix 6 parts 250°C steam with 1 parts 2,000°C steam and pull it through a heat exchanger to get more steam.It doesn't work.I hate modders that can't put a >= instead of a =.
>>562402973wtf is that creature in the middle
>>562403840me
>>562403840a horsehes just a bit autistic
>>562403889why
>>562403954neigh
>>562403954felt cute today
Py look so silly I will never play it
>>562404008>>562404040and what in the world is that creature on the right?
>>562404189friend
>>562404189my dadI see he finally got the milk and cigs
I reinstalled KSP and thought I'd just jump in and take a spaceplane to Laythe. I made a working spaceplane several years ago when I last spent a bunch of time with the game but now I can't get the fucker to work. Main problem is it slightly pulling in various directions and the autopilot is worthless. My recollection is that I was able to just set trim and autopilot up to the speed/atmosphere critical point.
>>562404189a featherless t-rex
>>562402170They're closer to bugs than spiders
>>562405848no, you're thinking about the chinese
>>562404829maybe im just retarded but getting encounters seems way harder now. I remember it being extremely easy with planets like eve, duna and jool.
>>562408034Patched conics a shit but it's deterministic. I can only guess you were at the opposite side of their windows.
>>562398150I know that feeling, they're quite different in scope though, if you had road building like W&R in CoIalso,the most annoying thing in W&R is population management, its nearly impossible to have realistic transport routes with it
>>562408297No, it was just a skill issue, i watched a tutorial to refresh my memory and now I can get encounters again.
>>562383140>>562375678Ok explanation because I'm actually really proud of the autism that went into this spaghetti refinery1- like its said before, 4 sets of distillers all chained directly together, one pipe tier 1 comes into each of them, and all outputs go to the spaghetti of balancers in the middle2- regular conversions, excess fuel goes into naphtha, fuel gas prioritizes into hydrogen for what is needed, naphtha prioritizes into other resources4- first naphtha as main fuel four boilers with priority, makes sure no naphtha gets wasted, I can sometimes micro this, but usually two or three boilers are enough3- as backup, excess fuel gas is burned into the boiler, there is usually excess because of bio-digesters, as a backup, there is also a coal boiler (also used to kickstart)5- all water used from sea water, turned into steam to supply the whole refinery, excess goes into the powerplant, along with the refinery water and excess water from distilling, there is quite a surplus, enough to sustain my town with only one groundwater pool6- all side products accounted for as well, so far I haven't need much more, but there is space for expansion7- exhaust is also scrubbed, and put into the power shaft for extra savings, and lately even the diesel generators (in the corner) were piped into the scrubber just in caseI have plans for some slight changes, and perhaps a way to just burn excess fuel gas more reliably, but this has gotten me way past mid-game, I just need to figure out how to keep it alive after I plug in nuclear
Wish factorio had a more interesting resource sink than just research
>>562331430
>>562411053Like what though
>>562365065I put in 2 rows of legs with 1 of them legendary and I already moved way too fast
>>562403840wack ass looking cat
>>562412795>m
>>562355696Based vehicle enjoyer it's so rare to see vehicles these days
>>562414905idkspace elevator to move shit into orbit for free, w40k esque trains that can transport 500k ore at once as the final solution to planetary logistics, pentapod pleasure houses, things like that
>>562419560>space elevatorThat's resource transport not resource sink. Just fancier rockets like you can already build, but faster>trains that transport 500k ore at onceThat's resource transport not resource sink. Just fancier trains like you can already build, but bigger>pentapod pleasure housesExpand on how this would sink resources and what would be the benefit or motivation of sinking them this way
>>562419560Space elevators are a meme they're FAR more difficult in practice than reddit thinks.For some weird reason I've debated space elevators in several places in the past but never on /egg/ Pseuds think about everything in LEO terms but you can't have an elevator in LEO.
So, a question about the Satisfactory map editor. Is there some way to draw these natural road lines into the map itself so that they appear in-game, like using vehicle trail markers or something? I'd really like to place paved roads or railways along these routes but I'm really fucking terrible at eyeballing this kind of shit.
>foundry has new reactor in experimental>check what megabasers are doing>reactor is so bad they label it as vanity project tiergod fucking damnit, first geothermal and now nuclear has been fucked.
>>562419881Yes a super expensive thingy that lets you trivialize a previous issue, like space elevator letting you move just about anything you want into orbit for peanuts. Theoretically can simply be an expensive research but a building needing 10m iron to build is a lot cooler than research_347>x but biggerexactly you shitcooker welcome to factorio but cooler>what would be the benefit or motivation of sinking them this wayyou’re hopeless>>562421042you’re playing a video game you nerd, now get back in the locker
>>562408754W&R is so close to being my ideal game. If they could get the time system right, it'll be it.Time is screwed up.
>>562422819Any single research is not a "resource sink", the only reason research is a resource sink is because it's continuous and even infinitely repeatable post-game.Any single infrastructure project is a one-time cost and therefore negligible in the long run, i.e. not usable as a resource sink.>needing 10m iron to buildJust make a fully legendary factory with your 10m iron, this exists in vanilla right now. I didn't even mention it as a reply to your post because, again, infrastructure costs are negligible in the long run and I don't consider even full legendary everything to be a "resource sink" - you get it set up once and you're done.>exactly you shitcooker welcome to factorio but coolerI agree that bigger trains would be cool but they wouldn't be resource sinks>you’re hopelessYou can install a trash can chest mod and use that as a resource sink if you think there doesn't need to be any reason to use a sink
>>562410857closer look at beauty that is the refinery spaghetti>>562414905nta but that's what makes COI interesting for me, you use a lot of resources just to upkeep , while expansion and research demand a whole lot of extra capacity,knowing how to balance is key
>>562424115>>562410857closer look at the boiler setup
>>562412795>someone saved a pic of my shuttle I'm flattered. Whatever happened to that fool who said he'd make a better one?
>>562422005>the humble milestoneAlt + Middle Click or something lets you stickerbomb without opening the map
>space age planets>space exploration spacewhen?
>>562421042it's pretty easy to make a space elevator. every country on the equator can have one.
>>562431615I’m looking forward to such global powerhouses as congo, kiribati, uganda and somalia building a space elevator
>>562431615Did you know that building a space elevator would slow down earth's rotation?
>>562431615>it's pretty easy to make a space elevatorit's really not. popsci tends to portray an elevator as something built in low earth orbit when in reality it would need to be built in geostationary orbit.
>18+ months>not one space age mod that reworks the boring space partits-joever.jpg
>>562432353You can just attach a really strong ladder to the moon 5head
>>562432558anon I don't get to talk about space elevators very often can you please do me one favor and not be a retard for a little while?
>>562424723I did, i have posted pictures of it carrying two shipping containers but then i got side tracked by optimizing a steam piston power generator and made it produce 14k of Swatts from something that realistically shouldn't.I then started building a C&O M1 train and then i went MIA, I had the drive train completed it's got a 6K Swatt generator but my interest in the game was limited and had to get back to my 3D modelling job.I will try and swing by next year and try complete my shuttle or my train.
>>562432906Being a retard is prerequisite for discussing space elevators.
>>562425986Yeah, I'm aware I can do that but I fail to see how it would help me. Maybe I didn't explain myself properly? I want the purple lines from the pic I previously posted to be translated into the in-game map from the SCIM. I thought maybe there was a way I could draw marks, pins, or vehicle routes onto the SCIM map and then upload it into my game to use as a guide, but there doesn't seem to be an obvious means of doing that.
>>562432976I had a borderline stupid idea in mind for the shuttle rebuild which was take the existing vtol mechanical system and then upscale it for a larger space plane.Basically, I was going to build the maximum build area that you can for a plane then attach the wings as separate objects or fold them on top or into the body itself, so the entire thing unfolds.Majority of the space plane concepts are just a triangle block at their heart and this with a bit of effort would be large enough to hold my train.
>>562433006>Being a retard is prerequisite for discussing space elevators.Ok fair enough you got me there.
>>562432021it can be a good source of income for these countries.>>562432339sure but minimally>>562432353all you need is a rope. done. that's it. that's all it takes. it's the lowest tech thing ever. there is really nothing simpler than a space elevator. you just need a machine that produces a continuous carbon string. lowest obstacle in tech.
>>562432353>geostationaryOnly if you require no tension from centripetal force. Otherwise that force can sustain an "orbit" at below the proper orbital velocity. But then to access the top of the elevator you have to do a rendezvous with periapsis well below the elevator altitude.The problems are>strength of material to bear its own weight plus rotational tension>assembling the thing without benefit of the forces that will sustain it when completedI'm not making a diagram for it but I think there's also a weird force distribution along the cable.
>>562433838>strength of material to bear its own weight plus rotational tensiongorilla glue
>>562433838I don't think an elevator below geostationary orbit is possible. The best scenario people have come up with is elevators that slide along an orbital ring and I don't take that seriously.
>>562432976I can see why you started modifying it to be different from M1, Is this you? https://steamcommunity.com/sharedfiles/filedetails/?id=3647707595I like the fact you've got this.>Feel free to copy, further develop, or even claim this as your own. I am not interested in advancing its development myself, and I would actually benefit if someone else tries to improve it.
Just chuck shit into space with a launch loop, it’s at least 300% cooler than a space elevator and you can also use it to launch random trash at random third world countries for pennies on the dollar
>>562433838>Otherwise that force can sustain an "orbit" at below the proper orbital velocityUhhhh that's backwards. Going slower than orbital velocity to be geostationary would require a force lifting away from the surface.It actually needs to be even higher than geostationary because of the weight of the cable below moving at suborbital speed.
>>562434168it would be possible if it were powered. compensate for the lack of length with an equivalent retrograde force that keeps the elevator from pulling off. it's trading length for constant thrust, but it should be theorertically possible.but at that point you should be building a skyhook instead.
>>562434646We're not doing skyhooks. Do you want a nigger in charge of a skyhook? We need foolproof stable shit.
>>562434921>we need foolproof stable shitmeet: a nigger
>>562434646it's like sitting on a chair held by a helicopter instead of a chair held by its legs. yea it's possible but you'd have to be really fucking retarded.
>>562435475sounds like the premise for some preposterous galactic adventure sci-fi.
>>562435832If you're familiar with sci fi maybe you've read fountains of paradise that seems like the only realistic scenario to me.
Wait, I am a foolI can make sure that the coke reserved for use in the coal powerplant always gets consumedby simply venting high-pressure steam instead!>>562435475A chair held by a helicopter...is a helicopterthat sound fucking lit, senpai
>>562436262if a sci-fi civilization has fuckyou amounts of basically free power, they may as well build impractical monuments like that. serves to also set up hubris.I (shamefully) haven't read any clarke but fountains of paradise sounds like a conventional space elevator without any fuss. though there does exist the possibility of a compressive space elevator rather than a tensile one, using active stabilization. by keeping a constant stream of matter circulating upwards at orbital velocities within a structure, it could be kept aloft while theoretically recovering most of the energy required to launch all of that matter.
>>562437306How is an elevator an impractical monument? Are you fucking retarded?
>>562437820do you have basic reading comprehension that allows you to realize that this >>562435475 is preposterous?oh, no, this is /egg/, of course you don't.
>>562402973>Today I thought I'd be clever and mix 6 parts 250°C steam with 1 parts 2,000°C steam and pull it through a heat exchanger to get more steam.See, what you want to do is to use the steam cooling recipes.
>>562422125>foundryPeople are still playing that?
>>562439980a news post popped up today on steam, if I were playing I wouldn't need to see someone else's opinions on the reactor
>>562439863he is clearly using them alreadyhe wants to create 7 parts of 500 C° steam to get a good deal more power out of that 1 part of 2000 C° steam in a heat exchangermakes sense that it would not be allowed
>ran 6 belts of resources to the location where I'm building computers, ocsillators and aluminum>ended up with this fuckery because of the way the belts were ordered and I didn't want to have them switch lanes near the end of the runI think I'm just gonna switch all the lanes of the belts coming into this area because my fucking god this shit is hideous
>>562453804That's better, I'll run the last 3 belts when I need them.
>>562422005I mean technically if someone did it you can import routes
It's an ungodly mess but I've gotten Gleba producing near everything without clogging and sending it up to space. Gleba was 9/10, best Spage planet so far. Pentapods are cute and funny.Before I get ready for Aquilo I need to figure out biolabs.
new buildnew bui i i ild new buildIt's .6 t1 science outputinput 6 flora, .9 copper, ~25 ash. 3.3 iron, 2.4 woodplus treated wood as assembler fuelI was originally going to get bricks from rich clay and get rich clay from (clay + mud), but clay is actually very expensive due to consuming steam.
>>562453804>>562458208HEY YOU RETARDED FUCK WHY ARE YOU TRYING TO MAKE 3 HORIZONTAL BELTS GO VERTICAL. YOU CLEARLY GOT A BUNCH OF LIFTS HIDDEN IN THAT BUILDING WHY NOT JUST MAKE THE BELTS COME OUT VERTICAL AND THEN EVERYTHING WILL LOOK NICE INSTEAD OF SPENDING OVER 2 HOURS TRYING TO MAKE THE SHIT WORK AND LOOK NICEWELLLL GEE I DUNNO MAYBE I DIDNT THINK OF IT UNTIL JUST NOW.GOLLY GEE THANKS IT LOOKS SO MUCH BETTER NOW
>>562461087Even better
>>562435341This is kind of a silly argument. A retard with hand tools could destroy any rocket ever launched.
>>562463793TemporalRocket launch happens and is gone and its value is expended.A space cable is infrastructure. Both are a heavy investment, but infrastructure is something which anyone can waddle over to and fuck up at any moment after its creation. While the odds might be low, ever moment that the cable isn't destroyed is followed by another moment when it can be destroyed. This, in the mind of one full of terror and anger, means that the destruction of all good things by those of ill intent and venomous soul is a mere eventuality, potentially staved off only by vigilance, which cannot be justified in perpetuity.So, an investment so expensive that it only pays for itself in a hypothetical distant future where humanity fondles the stars casually may be harder to support, compared to imagining that individual rocket launches might work out.
>>562464880Just hire a couple fat dads with guns and pay them to stand around the thing and shoot at anyone who comes close.
Dear /egg/heads, you claim that checksums and hashes are a reliable way to verify a program is exactly the same. Well how can you believe that when there is only a limited number of possible checksums? I'm somewhat an expert in hashing and I can tell you that I would not trust myself to drive, let alone reliably read a number after I've taken enough hash. How can you expect me to trust you when you so obviously lie about reliability?
>>562466480the fuck are you talking about
>>562466480I haven't made this claim personally until now, but it's reliable on the condition that a malicious actor can't make a fake version of something with the same checksum, better than randomly picking a checksum and hoping that it's the same. Then when you see a matching checksum, the probability of it being fake is less than the very low chance of randomly getting the right checksum (because in addition to getting the right checksum, someone has to decide to be malicious in the first place)
YeyNow I can get a better chassis
>>562466480Bruteforcing tripcodes was difficult enough. Bruteforcing entire files is just obscene. And that's only the first hurdle. You have to find garbage to insert along with your malicious code that makes it hash the same. That might not be possible even with essentially infinite computing power. It would be something deployed for a hyper-specific single attack on the level of stuxnet.
You shouldn't put garbage in your hashes, it's bad for your health.
>>562471441congrats on reaching EV
>trying to hide all my power lines in my current factory>small piece of wire can be seen hanging through foundations in various areas>people say they're just using beams and frameworks around their machinesI have nearly 200 hours in Satisfactory and I've barely fucking learned anything
>>562473476yeah you should add salt insteadblack and red pepper are both good too
>>562478406>waste 200 hours on annoying busywork in the name of aesthetics>why am I not good at the game???
>>562479262soulless post
>>562464880>which cannot be justified in perpetuity.I'm sorry to ruin your weed trip or whatever but this is exactly what people do.Watching things indefinitely is literally what security means. People have made a business and a science out of making shit last forever.Not building things because any risk exists is just an insane take.
First train finally going on the bridge
>>562483969Outpost functional, soon, next bridge stage
>>562439863you may realize that I would not be doing this if I had those recipes, and cooling 2k steam is a tier4+ recipe because fuck you
everything is so tiny in space ageI miss the bigger buildings from mods, made the factory look less uniform
>>562484915>space agewhere you fucked up.
>>562486674Gay fag
Satisfactory vehicle path 2.0 calculations is truly something; my 9800x3d is hitting 70s and 80s when the air's warm when placing down a new path. Just displaying them without actively placing a path causes temps to spike still even if to a lower degree. I wonder if it performs less harshly on Intel manycores designs?
>>562483969you could have just made a road a bit to the left?
>>562484915the new building are bigger
Is space exploration fun or just tedious
>>562491538tedious
>>562491538didn't finish it yet, but it feels fun
I built a bunch of spidertrons and I want them to bully natives. Is there a way to automatically send them places? Or is sending a bunch of move commands the best you get
>>562491917just build some artillerydon't really see the point of attack spiders
>>562487998Eh it's a new feature they just added. They'll optimize it later as they've did with lots of other stuff before
>>562492424Satisfactory devs can't optimize for shit, every time a new update comes out I have to turn the graphics down another notch
> :: Spend an eternity building out a stock of kicalk to automate a zero-input biomass powerplant ::> :: For shits and giggles draft a comparison plan in Factory Planner to compare against wood ::> :: Just directly tossing the wood in there is more efficient. By roughly a factor twenty ::> :: Don't even bother converting to dried biomass. It doesn't reduce the footprint and only triples local power consumption, becoming a direct loss. ::Motherfucker ...
>>562492550Just like spengies' bloat.
>>562492550A lot of casual stuff people build nowadays would slow things to single digit fps back in like update 3
>>562487998steam comment would be like>bruh, just move to a colder country>who the fuck builds a gaming rig in a warm climate???>upgrade your 1980 cpu lmao
>>562492724you forgot>give it time it has potential
>>562491538It's some fun mixed with a lot of tedium for no good reason
is fusion actually good? feels pretty mediocre as the endgame power
>>562491538great mod. it's peak factorio. the way factorio should have been naturally extended. they tried to make it that with spage but failed. miserably. it certainly is more complex, more large scale and thus more fun. I didn't experience tedious it's not more tedious than vanilla it's the same game just extended and in many ways fixed (like the ugly beacon spam, or remote building). but I also used qol mods that I use in vanilla too like movement speed and inventory size mods just to minimize movement waits which I don't consider to be gameplay but that's just me. waiting on movement is a normal part of gameplay to everyone else.
>>562494276>I didn't experience tedious it's not more tedious than vanillago away earendal
>>562494276go yiff somefur else earendel
>>562492576You'll need them for korlex and bedding anyway. But yes. Wood is the best for power, especially with the lmao2wood turd. At the cost of sounding like that one autists that spouts py numbers for no reason: a small wood farm can make 100 wood a second (200 MJ), which mulches into 20 (t w e n t y) belts of biomass. Those in turn can be made into 385 dried biomass on average, which turns into 450 MJ. Do take into account the fact you need ~100 MW of power to compost that wood into biomass and go through the steps, on top of massive overhead and infrastructure. That turns into around 40 GW of power.Instead of burning it neat to double its fuel efficiency: just burning 100 wood a second, neat (again, a very small wood farm build without even using ash) can give you enough fuel for 40 MK2 biomass power plants, which is 19 gigawatts.This stupid ass build prints 20 gigawatts of power. Scales slightly better later on with MK3 builds, 28 GW from 100 wood, or 60 if you wanna bother with turning it into dried biomass (although the UPS cost is literally not worth it)Power in py is quite literally inconsequential and gets really silly.
>>562494623>>562494368nice arguments there.
I love that you have actual train physics with the game.Seems like 8 wagons + two locomotives, is quite the right balance for a tier 1 train.>>562491306because of pic related, not only its cool, it actually bypasses lots mountains and gradients it would have to take otherwise, its a great stretching, going for far ends of this isle, within the next bridge lots of new resources will open up, but there is still like 1/2 distance remaining to reach bauxite, and then some more and a bridge to reach a far island with uranium
Of course it would be much faster if I wasn't so autistic with my terraforming projects
How do you void a large quantity of stuff in fagtorio before recyclers? Bunch of chests/tanks + artillery?
>>562495547put in chest, shoot chestit's honestly baffling that factorio has no automated way to dispose of material other than by recycler.
>>562495547>>562496134
>>562496134>dropping it into space>dropping it into laveit's not that hard
>>562496216>having to fly to space just to dump shit instead of throwing it on the ground like a real poojeetI'd be okay with this if kessler syndrome was a thing, or they had a chance to come back on the same orbit.
>oil outpost stops delivering resources because the pipeline got crushed by a bunch of drill miners launched into space 60 hours ago
>>562495547are you playing a mod? vanilla doesn't really have any case where you want to delete stuff en masse before other planets, each of which give you a voiding optionunless you're doing early quality but quality sucks shit and is implemented dumb as hell
bet this dude doesn’t even eat quality fish
>looks kinda nice from one very specific angle >looks utterly retarded as soon as you walk 5 feet to the side Satisfactory is beyond my skill level Back to CoI where everything just looks like shit regardless
>>562496202that's a great looking screen shot form COI
>>562496890what dlss 5.0 does to an egg
>>562496265>kessler syndromejust had a read about thispretty interesting
>>562496931actual gameplay footage
>>562494694I didn't even bother taking the moondrop co2 turd, because of the lmao2wood one making *so* much wood, I can just literally not care and set a little bit aside to mulch into biomass and turn that into ridiculous amounts of co2 instead. (Seriously; the biomass->co2 recipe in furnaces is fucking amazing.)
>>562494276>I didn't experience tedious>aai industry>meteorites>bot attrition>I didn't experience tedious
my main motivation behind playing factory games is that I get to watch all the cool trains zipping by
>>562497269same
>>562412795What i don't understand is why they didn't go bigger?
>>562499658I don't what the fuck happen to this guy but i so wish he'd come back and tell us how he fixed it.
Factorio but in 1d
anyone check out the new game, Modulus: Factory Automation?
>>562497108No complaints there, there's a heated debate on moondrop turdsonly issue with that is I could just take moondrop in automation while I have to wait until logistics to get biomass->c02way I see it the c02 moondrop is perfect for what it does until your first turd reset in chem, at that point just go copper
How are you supposed to get legendary stuff without asteroid casino? Just build 50k of each item until eventually you gamba roll high enough?
>>562506078this is the intended wayhttps://www.youtube.com/watch?v=l5NA-5e0LbI
>>562506078Basically. You fit quality at every stage of production you can to get a trickle of higher quality materials.Eventually, you can build a legendary thing out of them, or you'll have plenty of previous tier and can hope for a legendary proc once in a blue moon.And no, you can't mix quality. Yes, it's gayer than assfaggots, it is what it is. Asteroid shuffle exists and is the meta for a reason.
>>562506078fulgora recycling.
I setout to make an egg now I have multiple scientific contribution papers to post instead as well as the game fak
>>562494694I have enough power from molten salt plants rn. I don't have a neat setup for wood just a bunch of vertically processed in a row wood
>>562492576Kicalk 1 are pathetic even when it comes to fibers and idk about you but I needed a biomass dump for creature part overflow so biomass is forever a non issue
>>562508942I figured you wanted a zero input powerplant.
>>562496202>>562497078Did CoI get a graphics upgrade?
>>562510679Captain of India
>>562509284This. Wood-fueled biomass plant seems ideal for ZI power.Set it up with one turbine powering the internal plant, and then an overflow valve to the other turbines powering your base and you're basically 100% protected against brownout crashes, forever.
Built a place for to pretend to work and harass some women.
Also new Ziggurat for fun
Amazing that it ended up fitting perfectly in there.
is krastorio 2 spaced out fun? i quite enjoyed k2 but that was a long time ago
>>562513125Now remove the ugly retaining walls
>>562513128no, it's retarded.
>>562496412COI?
>>562513128no, it's somehow much worse than the sum of both combined
>>562510734India is clean!!
>>562497269so basically Factorio? what other factory games have many trains?
>>562513462>uglyI guess bad taste can't be fixed
>>562519797This seems inefficient
I don't think you should be able to extend land masses with gravel like thatIt's not realistic
>>562519853The chad ziggurat cares not.
I'm gonna build this on a 100k oil patch, and if I've done my calculations right, then it should be about 25 MW from diesel generators that will last about 15 in-game hours, enough to death spiral in myriad other ways but at least the lights will stay on
>>562520254
>>562522632dubai isn't realistic
Speaking of Captain Of Industry can someone remind me again why there needs to be a separate conveyor type for loose materials like coal? They are identical except for the type of material they transport so why not just have a single type to avoid the annoyance accidentally using the wrong one?
fookin 'ell I'm flipping images in my hed
>>562522865tru
>>562524454You optimizing for speed or cost, or irl time and effort used while beating the game?
>>562522632that's not graveland it's sinking anyway
>>562524454that looks awful
>>562525586The game takes place in japan. Speed is never a priority
Tell me about Kerbal Space Program, what makes it interesting and fun? From what I've seen, you only build a space ship, move the trajectories to land on the moon and head back
>>562529725You design the ship to whatever parameters you want and do whatever mission you want. Missions can be far more difficult. You can try to intercept an asteroid, do a gravity assist slingshot, use Joolian moons for a near-passive capture, etc. There can be complications that you deal with. I once ran an apollo analog and when I went to do the LEM turn I discovered I had forgotten to put RCS thrusters on my service module. So I had to turn with reaction wheel and translate with service engine to line up the docking.
>>562506078I just did the thing they showed in the blog post where you upcycle because these can be very easily slapped down somewhere in vulcanus then ignored for hours until you need them.This doesn't really scale for wanting to get mass legendary everything but it works well enough for getting a couple higher quality asteroid collectors, assemblers and such
>>562529725As a game, it is horridly disfigured by the fact it has multiple different granular difficulty sliders.As a toy, the sliders are obviously fantastic, but so is creative mode.Assuming you pick settings which allow for the game's progression systems to function properly, there are a few different methods of progression.Science: This rewards you for transporting heavy objects (or some small ones) to certain locations in and out of space. This essentially rewards you for reaching new milestones, such as the moon, or the grass a few feet from the launch pad, or the launch pad. The idea is that you make the best of low tech in order to get higher tech.Money: Reach [planet] [surface/orbit] at [location and/or distance] and preform [action]Sometimes this involves driving along a surface. Sometimes it involves catching an object currently in orbit. One-time solutions are not great in this case. This pushes you to create designs which are more cost-efficient and reliable using the tech you just unlocked by first reaching this area for science.As money missions are repeatable, this also encourages the creation of permanent infrastructure, where you can figure out how to use some. >the moonThat's the easiest location and you can reach it by burning a few solid state boosters in sequence and using each booster to overheat and blow up the previous one instead of bothering with couplers while just aiming at the moon with your eyes.Granted, you'll crash, but you can potentially get into orbit with this setup if you're determined.If you're looking for difficulty, maybe look at any other planet besides kerbin.
>>562529725The fun is in there is no other game like this. You build what you want, learn about orbital mechanics, and try not to kill Jeb.Also there's an entire solar system to explore and do space stuff in. Really the only limits are your tech and (you). The Mun is only the first of many destinations.
>>562529725if that's all you've seen then you haven't seen a lot.
>>562529725You build ICBMs
>>562530228>>562531556>>562531902Thank you for the insight. The money/science progression sounds a lot of fun>>562532152I guess so. I couldn't comprehend alone how it could be fun, but I know it's a really highly regarded game
>>562531902>there's an entire solar system to exploreyou mean a few large spheres? what else is there? (haven't played ksp)
>>562532772It's not funit just eats hours
>>562532980Oh :(Guess it's not really worth trying then
>>562532863You know that you live in a solar system with a bunch of diverse planet(oid) types, right?
>>562533154what so diverse about ksp planets?
>>562533342the colors are differentthat's clearly most important in diversity
>>562533075You can speed up time. The actual problems are>rigid body physics that allow movement at every joint so many-part ships are prone to wobbling themselves to death>patched conics with sphere of influence instead of n-body physics
>>562529725I uh... do this
>>562520813It's annoying that most oil patches are barely worth taking past the early game. Pausing/unpausing a bunch of stuff looks and feels bad.
>>562512829What buffs are even worth the pop cost? Research eff?
>>562529725nothingit is devoid of any mirthit is a machine that exists to bring suffering to you via lack of autosave, absurdly bad physics engine, cartoonishly simplified astrophysics and incomprehensibly misdesigned science and career modeyou are either too autistic or hate yourself too much if you still play that game
>>562519446every good factory game has trains in it
>>562534482We went to the actual moon using patched conics. You ever open a book on orbital mechanics? I have. They use some advanced math called "manifolds." Still, what they probably ought to have done is use n-body real-time simulation and have patched conics for the trajectory prediction.
>>562529725boat
>>562520254>It's not realistictell that to Japan
>>562534405If its worth I can't tell you, seems to me to just be a reason to employ more pop if you want to expand anyway
py is actually fun desu
Speaking of Japan, I like trains.
Man having a plane that would fly straight and stay at a certain altitude would be cool.
I want to drive train
>I want to press a button and wait a few hoursbut why
>>562536503Stormworks has train
>>562534208I took this approach a couple of times in my playthrough of that long train-based map - when I reached a starter oil patch intended for another start location, I just built a setup that converted all the oil to diesel and ran generators with it until the patch was exhausted. Then demolish when it's depleted.
>>562534814but reality doesn't run on patched conics. you cannot do a whole free-return trajectory with patched conics. you can do parts of it, isolated, but together it won't work.
funky egg
>>562535760Until logistics
my most convoluted solution yet
damn, Derrick is such a beta male
>>562532712>ICBM>flies to the island 20 miles away
>>562546376Everything is intercontinental when you live on the edge
holy shit all the zipir turds suck
>many adjustments later>plane flies straight, altitude deviation is minor>top speed is much improvedStill need to adjust the horizontal stabilizer but this is a hundred times better than beforeGetting autistic with the build controls really does help
>>562550370You've got jet fuel for days
>>562552067needs every bit of it when the mission targets are half a planet away
>>562552161looking at it, you might actually have too little fuel for a return trip
that's it? that's the whole modpack?
>>562552847If it is, then you're missing a lot of the mods in the pack.
>>562552847>20 hours for greensdamn nigga u slow
>>562553251well with splitters it's basically just drawing the rest of the owl left>>562553286there's been a lot of running around, I wanted to leave space for scaling up a lil
>>562552390>return tripwe don't have the budget for that here
>>562552847oh and map of base
https://steamdb.info/app/220200/charts/#3ywhy are so many people playing ksp all of a sudden? did something happen?
>>562555070man I wonder if any major space related event happened lately...
>>562555162I live under a rock
>>562555162That's a dumb reason
>>562555362Monkey see, monkey do
waow
everyone else carefully landfilling with rock and covering with a layer of dirt and then I'm making this abomination
>2.1 never
Jeb is joyriding. For science of course.
diesel power into the mid-late game I think, until I can get nucular
coastal railway ready for when it's neededI can't think of any other game besides perhaps W&R where you have to plan things so far in advance, I doubt I'll use this for another 5-10 hours
>>562536503>>562536653trains are nice
>>562536638>press a buttonyou're a retarded if you think trains are automatic like that
>>562537598>the cock and balls mission profile
>>562550370>fly straight>SASpick one>>562552161so it seems, those are the most tedium type missionsget a mod for airplane AP
>>562535998You can trim with alt-wasd, that helps with changing fuel levels.An alternative to trim is to put a probe core somewhere that is angled slightly nose-down. Set it to control from there and that way your plane will aim nose-up when using prograde SAS. This can be useful for maintaining climb rates or maintaining a nose-up attitude during SSTO re-entry.Fuel lines also help to redistribute fuel and maintain balance on long flights.Then there's the kOS script mod, lets you write scripts to handle whatever you want, this plus time-warp mods might be the only 'correct' way to do long-range plane missions.I think there's no good vanilla option to maintain stable flight over long distances sadly, the atmospheric missions on the other side of the planet are cancer.I did a playthrough where I set out to never abandon a mission, for that one I would launch a folded plane on a suborbital rocket and glide it down from space.Could you build a plane IRL that maintains level flight with no input? My first thought is that it stays at the highest altitude that it can maintain lift by having safe-stall characteristics, but that's probably just inefficient.
>>562557316yeah I hate the bukkake lookingthat being said, managing all of the excess fillings is kind of shit>>562566306>Diesel powerI'm actually curious to figure out whether the diesel generators can be more efficient than actual turbinesbut congrats anon, looks like shit
>>562535760glad you're enjoying it, what're you working on?
>>562579592>>562579592>I think there's no good vanilla option to maintain stable flight over long distances sadly, the atmospheric missions on the other side of the planet are cancer.While I agree that they are cancer, there was indeed a good mod for atmospheric API had to dig up this old picture>>562535998>>562550370Also some design tips, just a set of engines likely will do for you, instead you can use the weight for extra fuel,You shouldn't really go full power, specially low altitude,the higher you go much you have much less atmospheric drag, so go as high as you can go to test out the plane is ceiling, then set you cruise altitude somewhere 80% of that, then you can go full power as still have the efficiency for fuel to last a lot longer
>going down the KSP memory laneI now remember I quite some fun with this run, heavily modded, I think since the last time I had hope for KSPthis little semi-VTOL plane was quite fun to use, and a breeze to control and do missions withNow that we know KSP2 is officially ded, Anyone here managed to play Juno extensively?Feels like its everything we wanted for a spesssim, tho I couldn't get it into it, I think maybe the next time I go full autismo
>>562552847congratulations on finishing the first half of the tutorial
aquilo is boringspace platforms are gaythe rest is decent i suppose but i dont think i had a single "wow" moment like first space walk in SE
>>562588707you are stupidand a moronand you enjoy tedium for the sake of tedium
>>562549480yeah goddamn they all suck dickprobably the best one is the one that makes them give ash instead and fucks with the reef crafting recipe, because that one at least gives more speed, but the egg one increases egg gain by a whole whopping 8% (except with more variability) and suicide sex just lowers output in exchange for... guts. the most abundant organ of them all.
>>562591662Yeah, it's ridiculous how they're almost all downgrades except for the last one>slightly more eggs by using a fucking codex why would I want to make more eggs, they're dirt cheap and you're making breeding animals require circuits>literally less zipirs but you get the eggs backwhyeggs are cheap>you can void zipirs into something you can only use in chemsci that's a byprodcut of ash, and the machine is 1.5 times faster!...Why?
>>562592314I have no idea why, but it's literally the only worthwhile T.U.R.D., so Side Hatchery it is just for that +65% base speed.
>>562578623ok, you also pull a lever sometimesmy point still stands
>legendary fusion turbine>consumption: 5/s>actually consumes 1/s from a 7x reactor setuphuh?
luv cityblocksate trains
i don't know if anyone plays ostranauts here, but i'll ask anyway: i am refurbing my shitty start ship and i have two components i moved, and neither is working. i made sure they have conduits over them, i saved and restarted, i can't get them to fire up. they don't have control panels either, from what i can tell.i know the game is bug city so i assume it's just a bug, but let me know if i missed something.
>>562598910fatty
https://store.steampowered.com/news/app/777390/view/520868751871051751?l=englishhopefully the dev doesn't abandon this shit again
>>562599132nvm i figured it out, the conduit has to be above the correct tile, i simply had conduits in the wrong spot.this game is the shit btw.