Previous thread: >>561021125 Featured game by thumbnail: Quasimorph >Are mystery dungeon games allowed in this thread? Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes >Is Elin/Elona allowed? Yes, they are roguelikes. Please do not post your Little Sister farms >Is Dwarf Fortress allowed? If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too! >FAQ https://l.idrix.fr/J7sOv >What to Play https://l.idrix.fr/eYNOh >Individual Game Pastas https://l.idrix.fr/wXd8t >Roguelike Archive (Collection of pretty much every free roguelike there is) https://archive.org/details/ArchiveRL.7z >/rlg/'s "most popular" Cataclysm: DDA fork https://github.com/cataclysmbnteam/Cataclysm-BN/releases >RogueBasin News2 Apr 2026 - Soulash 2 v0.9.23 "Rebellion" Steam31 Mar 2026 - Overworld v2.9 released31 Mar 2026 - Wizard School Dropout Preview 14 "Youth Against Fascism" released31 Mar 2026 - Tales of Kathay v0.14.0 Open Alpha Itch Steam30 Mar 2026 - UnReal World v3.88 released Steam GOG30 Mar 2026 - Shamogu v1.5.0 released Itch.io29 Mar 2026 - ZMAngband III.29 Itch22 Mar 2026 - Twilight of Bronze v0.1.0 “Beta” Itch20 Mar 2026 - Pollinate or Die v0.45 "Demo" Steam17 Mar 2026 - ROGUE-FP v3.10 Steam gog17 Mar 2026 - ZMAngband III.17 Itch5 Mar 2026 - PWMAngband 1.6.2 build 3 released24 Feb 2026 - ZMAngband II.24 Itch22 Feb 2026 - Steam Sky 12.0 released >/rlg/'s shared DCSS online account User: rlgrobin Password: ownfault (or "robin" on Xtahua) Roguelike Servers https://angband.live/ (Angband and variants)
How do I git gud at TOME?
>>562469285play ranged class and equip movement infusion
best way to prevent "hump every wall for secret" gameplay?
>>562471220Add a meaningful hunger clock. Doesn't have to literally be hunger.
>>562471301I don't want to make a hunger clock directly but I probably will make a consumable that checks the wall for secret.
>>562471485Steal the bombs from Zelda?
>>562477129Yeah but that would require making the "secret" a lot more obvious, like a weak wall.Maybe that's not too bad of an idea, people miss obvious shit all the time.
g
>>562487064-ozag welcomes you!
>lmao in TLG I can garb-n'-drag searchlights turrets to my base for free lighting>You're having fun the wrong way! We can't have that. Patched ;)I can't possibly think of a more retarded mindset to have as a dev for a sandbox game.Cutting down the bloat and cranking up the challenge is cool. But treating the game like a competitive FPS, taking away option from the player on worldgen and being hostile towards modding? Utterly braindead.And this isn't even the worst thing going on with the fork. For some fucking reason the dev is also doubling down on the tedium.Skills take longer to learn, fast learned trait isn't selectable anymore and most practice recipes don't exist. Even basic zombies will fuck your shit up too, so leveling up melee skills is always a huge gamble (and healing takes forever now, exacerbating the issue).Dev cut off skill rust on grounds of characters not lasting long enough for it to matter, and then makes it so it takes two in game years to bring a skill to a workable level. What was the thinking behind this?It pisses me off because there's some good ideas sandwiched between the truly horrid decisions, like the aforementioned ability to [g]rab zombies and chuck them down balconies.And it's somehow more fun than DDA despite all. But that isn't saying much.
>>562471485The scroll of magic mapping is older than you are.
>>562491021ok unc let's get you to bed now
Suddenly, the general collapses!
*raises spork*Should we move to /vrpg/?
>>562499731This general is too fast for /vrpg/The one thread I visit there lasts months
>>562499731Roguelikes are /vst/ material, not /vrpg/Change my mind
>>562502005*o tab fo 5h straight*Hmm, very strategic
>>562502769Nice MiBe roleplaying anon
george floyd rip
I O + tabbed myself out of a promising run again
>>562489203>lmao in TLG I can garb-n'-drag searchlights turrets to my base for free lighting>You're having fun the wrong way! We can't have that. Patched ;)Don't report any exploits to github / forum / rlg, keep them to yourself.
>>562517274>rlgNo one believed me but I know at least one fucker hangs around here that reports strategies.
The nice thing about Brogue is that if you auto explore you'll be killed 15 seconds into your run when it tries to fight an Eel on depth 2 so you're forced to pay attention immediately.
>>562512805and again
>>562528951if it's that bad you can change the autofight_stop to a higher number than 50
First win on Jvpiter Hell.Disgusting build, just start firing once and everything is dead by the time I get to cover. I did get carried by Hammerhead though.Is there a "true" ending ? It ended sort of abruptly.
>>562528951and againI should really just take things slow but the O + Tab siren call is too tempting, the early game is just so bland>>562529651or that, maybe I'll set it to 70, might help a bitThe problem is more jumping straight into a pack of Gnolls with little recourse and I'm left quaffing random shit hoping to Xom that it's a healing potionSkill issue, I know
>start brogue run>+2 spear of force in vault in d2>"oh sick now to just get something better than base lether and we're balling">no armor by D5>cursed armor on D8>cursed fucking banded mail from a goblin summoner>no goddamn armor up to D14i died half because centaurs and half because at that point i was just tired of having no goddamn armor and stopped giving a shitseed was 422622878 if you want to tell me that "oh actually there was a blessed banded mail with some sick enchants bro lmao" on D15at least there was a butload of detect magic potions
>>562530365I'd rather have any heavy weapon than a force runic thoughbeit
>>562531065yeah true but force funny
>>562530365Do seeds work between versions? There's a blessed spear in the other vault (I got the war pike), but there's a plate and scale mail in this one.
>>562532660yeah it can't be the same can it
>>562532660yeah thats the same vaults, normal spear is the force on therealso ohi forgot the scale mail was there, since i grabbed the awarness ring>>562532958thats the cursed armor and wow how did i mess up where i saw what in this run i feel like a jackass for thatalso since you'er doing the seed on D10 the vault axe has a confusion run if you're interested
>>562533184oh lol nevermind then. I am already all in on War Pike, just need the transfer ring.
>>562533325I'm gonna do something dumb and splat, why are there so many allies
>>562533914i seriously dont know, bet if i picked the war pike too i wouldnt even be here and instead i'd be still in the run with all of them since it seemed like it could be real strongthe wands you have on you around this point should be invis and beckoning if i remember right
>>562534196Yeah I'm just on d10 now, a Wraith triggered the water trap from behind lel
>>562534371what a nefarious fucking hidden vault
I love it when you get loads of allies it's like a tactics game
>>562534760>it's like a tactics gamewish you could command them somewhat, they are pretty stupid normally
>>562534984yeah like chasing wisps onto flammable ground
I found your shitty armor. When everyone else dies I'll switch to stealth ring and hopefully make it out with leather. I'm running out of bag space.
>>562535536yeah thats my boy right there, as dogass as i recall>I'm running out of bag space.i had like 5 potion of confusion at some point, the throwable during this run are plentyif you get to D15+ do tell if there is an actually good armor so i can throw my PC up and into my face like a boulder trap from rage
>>562535824This floor is why I think War Pike is underrated. Each heavy weapon solves a different issue, sword/hammer for single target bullshit, axe for surrounded. Pike is best against centaurs and casters that like to keep range which are the most dangerous stuff. Nothing else has an easier time against Dar mages and Ogre shamans. Gonna take a break and then die immediately when I get back like usual.
>>562536603>Each heavy weapon solves a different issue, sword/hammer for single target bullshit, axe for surrounded. Pike is best against centaurs and casters that like to keep range which are the most dangerous stuff.yeah they can be great, and i really should break my habbit of always going for the normal versions of them, but fuck if the hype of getting something like multiplicity on an axe isnt worth gambling a run away sometimes
>>562537250It's good to get into a habit of grabbing vault weapons and using them early to ID via kills and you can use the call function to write on the weapon what else is in the vault when it turns out to be +0. One str pot with 13str lets you use swords axes and rapiers well enough. After a certain point you just have to give up on getting runics.
>>562530365I have no idea how you are supposed to deal with centaurs other than wands
Resuming, I always die after breaks so here goes. There's a captive troll on d:15 this game has had crazy ally luck but no wand of empowerment sadly.>>562546571If you have a spear/pike/whip you can kill them through doors. What normally happens is they walk through the door then take a step back using their enhanced movespeed, but you can ignore this with ranged weapons. If you don't have one and don't have consumables or an attack staff you have to use the stairs, you get one hit in then switch levels and repeat.
>>562535824Another ally and uncursed banded mail on D16.
>>562547292>discorded and para trapped on d:17fault, I wasn't paying attention. aaaaa fuck pixies. Anyway that was very winnable
Good night rlg
consent-like
>they just removed blade traps from cddalmao
Siralim Ultimate is a roguelike and it also mogs Path of Achra. Check this Cheibriados approved strategy and team: >>562574376
>>562574948>Siralim Ultimate is a roguelike
Maybe I can't read combat stats as well, but looking at the stats of many combat knives in Cataclysm (image is TLG) always bother me, because they look kinda shit.Hunting knife, a tool that even advertises as being for butchering than combat, seems better than the trench knife, a knife that's specifically for combat.
>>562585030Stab is nicer than cut, and the block ablity is also good. I think weight factors in somewhere other than just making the weapon slower, but don't recall how. You can also mount a trench knife as a bayonet IIRC
>>562586448This, you don't normally get the blocking ability with knives.
>>562590362What does blocking do
>>562593260It reduces damage when you get attacked but has a chance to deteriorate your weapon (or arm/leg guards if limb blocking). The number of times you can block per turn depends on your martial style and weapon skills.
rlg will die todayall slavs are orthodox and they celebrate easter
>>562547292>uncursed banded mail on D16.>decent armor was 2 floors awayDamnit, just my luck huh>Anyway that was very winnableLooking at it now, yeah, but man did it not feel like it in the moment
good ol' glass cannon decj of veh, spamming quivered firestorm at literally everything that enters view. Haven't had any mp problems yet.
>>562600125Which magic schools did you level up?
>>562600389fire and conjuration got the most but also translocation forgecraft earth
Is Hepliaklqana even any good? I always pick it when I don't have a specific build in mind without invoking and it ends up just being sort of okay
>>562607159The ancestor trivializes basically any enemy that doesn't lock down your movement, because you can just walk away if the fight is going badly. If you're not getting caught in bad positions then you never really have to worry about bad dice rolls. It's a very consistent god if you keep it between you and the enemy and don't fight anything without your ancestor up.
>>562593260When you get attacked, the attack goes through several layers of defenses. First, you attempt to dodge to negate all the damage. If that fails, you attempt to block. If you can't block (no arm/leg blocking ability or no wielded weapon blocking trait and the necessary skill to use said trait), the damage is filtered through worn armor values. If you DO block, depending on the quality of your blocking ability, the incoming damage is reduced by a percentage, and only then does it hit armor. You normally get 1 dodge and 1 block attempt "per turn", so if multiple enemies are attacking you at the same time, the attempts get exhausted and your armored body gets hit directly. I'm not sure what "per turn" actually means though. Is it one second? Or the next moment you recover from an action? Dunno.Martial arts can add extra attempts to your block or/and dodge stack. Martial arts also enable arm and leg blocking. "Brawling" gives you arm blocking for example. Martial arts can also directly improve the effectiveness of blocking.The trench knife is more difficult to obtain than say the army bayonet almost every zombie soldier drops. The army bayonets have much higher damage output than the trench knife, but they can't block. If you're fighting common zeds, you probably don't need blocking at all after a point, so using a bayonet would be "better". Bayonets are also simpler to replace due to their abundance, if you'd rather avoid doing repairs. Fighting harder hitting opponents you can't dodge well would sometimes be better with a trench knife, although the bayonet's higher damage could end the fight quicker as well.So what DO you put in your ankle sheath as the very last resort weapon? I just use common bayonets anyway because I like ending the fight quicker, and the trench knife is worse at piercing armor. Trench could be better as a primary though. You could always roleplay mr stabby and carry a blocking knife, a stabbing knife, and tons of throwing knives.
House of Necrosis is quite fun. Enjoying doing a couple of runs while having my morning coffee before I get ready for work. Each run is short, even for a mystery dungeon game and its very enjoyable in small chunks. A big problem is though is that the game itself seems to decrease the brightness of my monitor which persists after the game is closed. Only thing that fixes is a restart of the computer.
Wester
https://www.youtube.com/watch?v=M9wN_XYf5Fc
>>562607673So you should be picking the fighter ancestor at all times to act as a meat- er- ghost shield?
>>562608369this was written by ai
I don't understand why the game recommends Strength as the main stat for the Withering One in ToME.Just shy of literally everything they do scales with magic, is darkness or blight element, and has a minimum range of 3. Sure, they have a conditional free mainhand swing attatched to two of their skills, but why in the world wouldn't I throw a darkness staff on them and just scale my skills harder while pumping cunning for crit instead of slapping some limp-dick bump damage on top? Is there something I'm not seeing? Because this feels like a trap.
>>562630054No, because too many other people had that thought, and the devs nerfed the fighter based on usage statistics. The battlemage and hexer were always good, and they didn't get nerfed like the fighter, so just use them.
Achra chads run this general.
I just died in Zot because I forgot to equip my corrosion resistance against orbs of entropy. Why do I suck so bad?
>>562650301Achra conditioned me to exclusively play o-tab builds in Crawl.
What are some good schools to combo with alchemy besides fire?
>>562662019They all have good spells so it depends more on what spells you find and what your aptitudes are. Biggest thing is that you need a spell to beat the orb type in your game.
>>562662019>>562670501what game
>>562677206Barbie Mystery Dreamhouse
https://www.youtube.com/watch?v=j820vlCc03k
Crazy how the older I get, the faster the years go by.
>>562689116>20 years>game still not completeStar Citizen of roguelikes