Big guns edition>Fallout 4 Resources:http://rentry.org/fo4reschttps://fallout4map.com/>Fallout 76 Resources:http://rentry.org/fo76reschttps://fo76map.com/>Fallout 1 and 2 Resources:http://rentry.org/fo12resc>Fallout 3 and New Vegas Resources:http://rentry.org/fo3nvreschttps://mapgenie.io/fallout-3/maps/capital-wastelandhttps://srt4rulez.github.io/fallout-new-vegas-interactive-map/>/fog/ Modding Guideshttp://vivanewvegas.moddinglinked.com/http://themidnightride.moddinglinked.com/index.html>/fog/ Asset and Mod Repositoryhttp://rentry.org/89gads>/fog/ MSPaintAdventureshttp://rentry.org/fogwasters>Maps:Fallout 3: https://mapgenie.io/fallout-3/maps/capital-wastelandFallout New Vegas: https://mapgenie.io/fallout-new-vegas/maps/mojave-wastelandFallout 4: https://fallout4map.com/Fallout 76: https://fo76map.com/Pre-War thread: >>561666218
does Maxson hate goth ghoul gfs?
>>562471372>"Boys can't turn into girls, son, I'm sorry."
>>562471412I mean… finding ghouls sexually attractive is mental sickness.
>download mod to add weapons to Cowboy/girl>one of them being the hunting shotgun>Shotgun Surgeon>And Stay Back>HandloaderI AM HAVING TOO MUCH FUN
>>562472227nothing quite as satisfying as seeing some asshole go flying while you pump the next shell
>>562471412Should've become an Atom Cat, or joined the Railroad. The Brotherhood despises you.
im gonna blow
>Here, insert this container filled with superAIDS into the water purifier your dad built, don't worry it won't affect you because you're a vaultie>*drinks water*>*starts coughing blood*>WHY DID YOU LIE TO ME DAAAAAAAA->*fucking dies*Fallout 3's main story is such a piece of shit, fuck James, fuck Three Dog, and fuck Lyons.
>>562477083>Obshitiots being honest challange>ImpossibleEvery time
An actual complaint I have about new vegas that I can't just easily fix is the lack of enemy variety. Which is kinda funny since they have almost every single enemy from 3 plus old 1/2 enemies and even some new ones on top, but they're placed in ways that it FEELS like there's less enemy variety.Now slapping enemies in certain places via a mod is easy, but I'm the type of person to go "it doesn't make sense for violent super mutants to be here" or "reskinning an enemy doesn't count"... both of which could fix this problem.
stop lying about my handsome dad
>>562478252>it FEELS like there's less enemy variety.Less variety than what? 3? 3 spammed mutants literally everywhere, and it makes no sense for so many of them to be on the east coast to begin with1 and 2 have literal random encounters so any kind of consistency goes out the window with them too
What is this Magic card referencing?It has to be something from the games, but I just can't remember when and where.
>>562480609fallout 4 vault 111 security area, it's a cryo gun
>>562479120>and it makes no sense for so many of them to be on the east coast to begin withNot him but, disagree here.
>>562479120Probably could have worded that better, but I was talking about new vegas as a singular product and only compared it to 3 because it has all but like... 5 enemies from that game. (hill billies, mirelurks, abominations, drones and the tanks/spider drones from anchorage)Super mutants and centaurs are only on black mountain unless you go to far off optional areas, mantis' and bighorners disappear real quick, there's almost no robots outside of old world blues and the only other eyebots that appear are the only ulysses has. I don't know if things like albino scorpions could have spiced things up, but why not?
>>562480706Thanks
>>562477083If Eden didn't know, he's an idiot. If he was lying, what fucking incentive is that to help him?>>562480892NTA but "They're staples" or "It's perfectly justified in the retcon" are not acceptable excuses to me.
>>562483310>NTA but "They're staples" or "It's perfectly justified in the retcon" are not acceptable excuses to me.Neither of these things are the reason.>If Eden didn't know, he's an idiot. If he was lying, what fucking incentive is that to help him?Not that anon, but why would Eden have known you weren't a Vault dweller?
>>562483661>Neither of these things are the reason.Then why?>>562483661>Not that anon, but why would Eden have known you weren't a Vault dweller?I'll concede on this point, I assumed he could've known through eyebot surveillance or through his men at the purifier.
>>562484129>Then why?Its mentioned that the first super mutants at Vault 87 were made right after the war, and that they've been kidnapping people to gas them in the FEV chambers in Vault 87 since the war. They've had well over 200 years to keep making super mutants, far longer than the Master was around for.
After Fallout 3, I really didn't think the writing could get worse than this. But I reinstalled Fallout 4 recently so I could start a playthrough with the new Creation Club stuff, and I'm gobsmacked at how they ever thought it would make any sense at all for the player to sign up for participation in a vault experiment not even 10 minutes before the bombs dropped. The vault 111 staff even have fucking printed checklists (lmfao) to see if the right people are there, meanwhile the security guard outside lets you in on account of being "1 adult male, 1 adult female, 1 infant", right after denying a bunch of people crying outside and the VT salesman lmfao.Then there's also the fact that you enter the vault while the nukes are being dropped and everyone is glaring at the light produced from the explosion, which would scientifically blind you. You make it into the cryopod, wake up many years later to the sight of your wife being killed while a bald man says "at least we got the backup"... Yeah buddy, you would've had about 20 other backups if you kept them alive and didn't kill them all.
>>562484521>and I'm gobsmacked at how they ever thought it would make any sense at all for the player to sign up for participation in a vault experiment not even 10 minutes before the bombs droppedThis right here tells me you either haven't actually played the game, and or are just lying. Because this isn't what happened.
>>562484741To add onto this>>562484521 >Then there's also the fact that you enter the vault while the nukes are being dropped and everyone is glaring at the light produced from the explosion, which would scientifically blind you.You only have to be around 13-20 miles away from a nuclear blast to avoid flash blindness. The nuke you see at the game's start is much farther away from Sancturary then that.>You make it into the cryopod, wake up many years later to the sight of your wife being killed while a bald man says "at least we got the backup"... Yeah buddy, you would've had about 20 other backups if you kept them alive and didn't kill them all.None of those other people were viable backups since they didn't share the same DNA as the primary(Shaun)
>>562484853>You only have to be around 13-20 miles away from a nuclear blast to avoid flash blindness. The nuke you see at the game's start is much farther away from Sancturary then that.You can literally see the blast effects like the dust storm reach you within seconds, retard. >None of those other people were viable backups since they didn't share the same DNA as the primary(Shaun)Even his mother?>>562484741Why was the Vault-Tec salesman there then? Did we play the same game?
>>562485374>Why was the Vault-Tec salesman there then? Did we play the same game?If you weren't some ADHD, room temp IQ, retard, and could actually sit and listen to what NPCs say for five minutes, he explicitly explains why he is there. He mentions that Nate/Nora were pre-approved due to Nate's military service, and he was just coming by to verify some information. You weren't signing up for the vault, you had been signed up ages ago. He was just doing a follow up information check.>Even his mother?Again, if you played the game you would know that they mention that Kellog was not supposed to kill the player's spouse. Both Nate/Nora were meant to be kept alive as backups.>You can literally see the blast effects like the dust storm reach you within seconds, retard. Well, retard, if you did some research you'd know that even at 12 miles out a nuclear blasts shockwave/dust cloud moves at over 700MPH. Even if you're outside the flash blind radius, the shockwave would still reach you really quickly.You are proof against evolution with how fucking moronic you are.
>>562481807So? What you're missing here is that there's plenty variety even just looking at the human enemies. Just look at something like Fiends vs Brotherhood. Both use energy weapons a lot but they feel completely different to fight (Fiends are always encountered out on the open wasteland and die easily, with half of them trying to rush you down, Brotherhood you only fight in a very narrow area, they'll group up, spam lasers at you and take forever to die without heavy prep workWhen it comes to human enemies, 3 only really had generic raiders and the Enclave soldiers in comparison
>>562485762>When it comes to human enemies, 3 only really had generic raiders and the Enclave soldiers in comparisonTalon Company, Regulators, BoS outcasts.
>>562485716>He mentions that Nate/Nora were pre-approved due to Nate's military service, and he was just coming by to verify some information. You weren't signing up for the vault, you had been signed up ages ago. He was just doing a follow up information check.He's a salesman, he has no idea who is "pre-approved" or not, he is one of the people that get denied entry. He went to every door asking. You can see him do it. >Both Nate/Nora were meant to be kept alive as backups.Where does the game ever say that for Nora? Aside from when she's the player character of course? >storm reach you within seconds, retard. >Well, retard, if you did some research you'd know that even at 12 miles out a nuclear blasts shockwave/dust cloud moves at over 700MPH. Even if you're outside the flash blind radius, the shockwave would still reach you really quickly.So according to you, it wouldn't blind you, it would just catch up to you really quickly? But they wouldn't blind you, even temporarily right? Just leave you with some scratches from the debris caught in the storm? Maybe some cuts and bruises?
>>562485716The distance from Sanctuary Hills (near Concord) to the Glowing Sea is roughly 20–25 miles.Even at 25 miles, a large-yield nuclear blast is bright enough to cause permanent retinal damage to anyone looking directly at the fireball, especially on a clear day. At night, the effect is even worse because your pupils are dilated, letting in more light. In reality, a nuclear explosion has a distinct "double flash" caused by the shockwave momentarily obscuring the fireball. In the Fallout 4 intro, you see one steady, growing glow. If you were watching the real thing, that second, much larger pulse of light would be the one to seal the deal on your eyesight.Fun Fact: In the Fallout: New Vegas DLC Honest Hearts, the "Survivalist" (Randall Clark) mentions having to mercy-kill a couple he found shortly after the Great War because they had been blinded by the initial flashes and couldn't survive on their own. So, within the lore, people definitely went blind—the Sole Survivor just has "Protagonist Armor."
>>562486428>He's a salesman, he has no idea who is "pre-approved" or not, he is one of the people that get denied entry. He went to every door asking. You can see him do it. He's a Vault-Tec worker specifically sent to do follow up paperwork for pre-approved people. He does not visit every door in Sanctuary, the intro sequence isn't even long enough for him to do that. And yes, he does know who is pre-approved, because he point blank mentions it. Him not being let in doesn't have anything to do with anything. He's a bottom tier grunt assigned to go to people who've been approved in the area and do follow up paperwork on them.>So according to you, it wouldn't blind you, it would just catch up to you really quickly? But they wouldn't blind you, even temporarily right? Just leave you with some scratches from the debris caught in the storm? Maybe some cuts and bruises?No, not according to me. According to actual science. The shockwave isn't what blinds you, its the light from the blast. At 13-20 miles out you're far enough away that the light from the blast isn't enough to blind you. That doesn't mean the shockwave from the blast would be lessened to the point it wouldn't reach you at that distance, those are two entirely separate components.>Where does the game ever say that for Nora? Aside from when she's the player character of course? IIRC either Father, or one of his terminals in the Institute, mention that his parents, plural, were meant to be kept alive.
>>562487014Ahh yes, found it.https://fallout.fandom.com/wiki/Shaun.txt>Shaun: My parents were supposed to be kept in cryogenic suspension should a, uhh, "backup" be required.And>Well, the Institute realized a contingency plan was prudent. Another source of pre-war DNA, preferably related to their primary subject. It only made sense that my parents should fill that role. So, you were kept alive and safe within the Vault.
>>562487014>He does not visit every door in Sanctuary, the intro sequence isn't even long enough for him to do that. You can see him coming from the house opposite during the intro if you peer out the window. >And yes, he does know who is pre-approved, because he point blank mentions it.If he knows who is pre-approved, why was he so surprised that he wasn't let in?>Him not being let in doesn't have anything to do with anything. He's a bottom tier grunt assigned to go to people who've been approved in the area and do follow up paperwork on them.He's also a salesman. Salesmen aren't typically known for being level-headed and honest.>The shockwave isn't what blinds you, its the light from the blast. Never said it did, I said that the shockwave would likely throw a bunch of debris at you. That doesn't happen in Fallout 4.>At 13-20 miles out you're far enough away that the light from the blast isn't enough to blind you. The explosion was taller than the protagonist's thumb, so it's clearly close enough to be dangerous, not just from loss of sight but also radiation and debris. The range of flash blindness also occurs anywhere between 13-50 miles. >A 1-megaton explosion can cause flash blindness at distances as great as 13 miles on a clear day, or 53 miles on a clear night. If the intensity is great enough, a permanent retinal burn will result.And we also know that Fallout bombs were much more powerful than just one megaton, judging by the state of the Glowing Sea and Capital Wasteland.>>562487334What Father says here is completely at odds with what Kellogg says in the intro, where he names you as the "backup". He doesn't say "at least we still have one backup", he says "THE backup".
>>562487714>You can see him coming from the house opposite during the intro if you peer out the window. That's one house... that could've also easily had people approved.>If he knows who is pre-approved, why was he so surprised that he wasn't let in?Because he believed his status as "dude who works for Valut-Tec" would've let him get a nepotism in-road to the Vault.>He's also a salesman. Salesmen aren't typically known for being level-headed and honest.Honest, probably not. Level headed, yes, at lest the good ones are. There is also nothing disproving what he said, the fact the army guard had you on his list shows he was telling the truth about your pre-approval.>Never said it did, I said that the shockwave would likely throw a bunch of debris at you. That doesn't happen in Fallout 4.Depends on what it picked up along the way, how that debris moved across the space between, etc. etc.>The explosion was taller than the protagonist's thumb, so it's clearly close enough to be dangerous, not just from loss of sight but also radiation and debris. The range of flash blindness also occurs anywhere between 13-50 miles. >And we also know that Fallout bombs were much more powerful than just one megaton, judging by the state of the Glowing Sea and Capital Wasteland.This ignores that Fallout nukes do not work exactly like real world nukes. We've seen nukes go off in-game, with the player relatively close by, and it not meaningfully affect them. Not just in Fallout 4, but 3 and NV also. It also ignores that Fallout nukes were said to produce significantly less explosive damage, but far more radiation, which is why big cities like LA, and San Fran, still stood in Fallout 1/2>What Father says here is completely at odds with what Kellogg says in the intro, where he names you as the "backup". He doesn't say "at least we still have one backup", he says "THE backup".These two things are not at odds. You are a backup, so him saying "the backup" is still correct.
>>562487981>That's one house... that could've also easily had people approved.Do you remember the letters from Vault-Tec from Fallout 3? In the mailboxes? Being admitted into a vault really had nothing to do with background, aside from the very specific control vaults. It had mostly to do with location and geography. Sanctuary Hills being just under the hill leading to Vault 111 had a lot to do with that, it really likely had nothing to do with Nate being a soldier. Not everyone who gets into a vault is a soldier. The Keller family from Fallout 3 for example had one member of the family who was a soldier who never got accepted into a vault. There are numerous houses belonging to military families in Fallout 3 with letters from Vault-Tec denying their entry.>Because he believed his status as "dude who works for Valut-Tec" would've let him get a nepotism in-road to the Vault.So clearly he didn't know who was approved then? He just assumed it because..? Thanks for agreeing.>Honest, probably not. Level headed, yes, at lest the good ones are. There is also nothing disproving what he said, the fact the army guard had you on his list shows he was telling the truth about your pre-approval.He likely just used your military background as a reason to encourage you to enlist your family into the vault. There's no evidence that everyone else in the neighborhood were army veterans.
>>562487981>>562488839>Depends on what it picked up along the way, how that debris moved across the space between, etc. etc.With how close/tall the blast is and how quickly it spread, it would definitely hurt you. Remember that it's clearly picking up cars and other kinds of metal used the construct the houses. If it made its way to Sanctuary, it's picking up all of the shit below.>This ignores that Fallout nukes do not work exactly like real world nukes. Yes, Fallout nukes are MORE powerful than real-life nukes. Look at the Glowing Sea.>We've seen nukes go off in-game, with the player relatively close by, and it not meaningfully affect them. Not just in Fallout 4, but 3 and NV also. When in NV? 3 is also another dumb Bethesda game.>It also ignores that Fallout nukes were said to produce significantly less explosive damage, but far more radiation, which is why big cities like LA, and San Fran, still stood in Fallout 1/2Tell that to the state of D.C. or Boston. >These two things are not at odds. You are a backup, so him saying "the backup" is still correct.He says "at least we still have THE backup" after he shot Nora in the face. That implies they were never planning on taking Nora. Otherwise it would be "ONE of the backups".
>>562488839>So clearly he didn't know who was approved then? He just assumed it because..? Thanks for agreeing.Are you actually retarded? Nothing I said there says he didn't know who was approved.Actually, is this bait?
>>562488878>Tell that to the state of D.C. or Boston. D.C. and Boston, both cities that have most of the city intact, when, in reality, they would've been completely leveled if hit by nukes? Thanks for proving my point.
>>562488909>Vault-Tec salesman who constantly states how Vault-Tec left him in the dark about everything knows who is approved because he gave an elevator pitch to you at the start of the game>Gets denied entry himself What does this imply, mongoloid?
>>562488997It implies he was a low level grunt who was going door to door to people he was told were pre-approved but didn't know Vault-Tec's larger plans, which is exactly what he says.You seem to have this really stupid habit of jumping to extreme conclusions based on information that doesn't actually support those conclusions. Him not knowing literally everything about Vault-Tec's plans isn't indicative of him not knowing who was approved to go into the Vault in the area he was told to do paperwork for. Those two things are not contradictory you fucking neanderthal.
>>562488979>completely leveledExcept that's exactly what happened to the Glowing Sea and the western parts of the Capital Wasteland. Play the games.
>>562489185Maybe you should play the game because the western parts of the Capital Wasteland weren't completely leveled.And we see numerous nuclear blasts across Fallout 3, NV, and 4, and none of them are glowing Sea level because the glowing sea nuke wasn't a normal nuke.
>>562489129>>562489129>It implies he was a low level grunt who was going door to door to people he was told were pre-approved>people he was told were pre-approvedLMAO, nice backstep faggot. He went from KNOWING who was pre-approved to simply BELIEVING, not having any idea who Vault-Tec even actually approved. Thanks for your concession. Special ed class starts in the morning so make sure you get some sleep, don't want to miss the short bus, retard.
>>562489407>He went from KNOWING who was pre-approved to simply BELIEVINGThis isn't what I said... are you actually illiterate? Is English not your first language?
>>562489318>Maybe you should play the game because the western parts of the Capital Wasteland weren't completely leveled.The western parts of the Capital Wasteland are plain desert dry lands in the game, in real life it's a forest.
>>562489467>This isn't what I said...Before:>>562487014>And yes, he does know who is pre-approved, because he point blank mentions it. After:>>562489129>people he was told were pre-approved LMAO. Get to sleep, retard. Special ed class is running tomorrow and you need to catch your bus.
>>562489807You really are ESL aren't you?He knew who was pre-approved because he was told. That's how that works. Do you think he just gained that information via psychic powers? This has to be bait, I don't believe someone is this retarded.
>Of course you were admitted into Vault 111 because you were a military vet, the shady Vault-Tec guy would never lie to me!>O-Oh no, you don't understand, he's simply following his orders, he doesn't know who is on the least really!
>>562489907Knowing is not being told something, dumbass. Knowing is actually having verifiable proof that something is true. Operating off of second-hand accounts is assuming. That's what the VT salesman does, he assumes. He doesn't know. There is a difference.That is why he thought he would be allowed into the vault, but that obviously never happened.
>>562490019>That is why he thought he would be allowed into the vaultNo, it isn't. He thought that he would be let in because of nepotism>Operating off of second-hand accounts is assumingThis is literally not what the word assuming means.
>>562486117>Talon Company, RegulatorsSpecific scripted encounters.>outcastsThey aren't enemies, dumbass.
>>562490184>No, it isn't. He thought that he would be let in because of nepotismWhere does he say that?He screams:>I AM Vault-Tec!Which is absurd, because why the fuck does a lowly salesman think he's more important than the rest of the people in the biggest company in the pre-war United States? But aside from that, we really have no indication he thought he would be let in through nepotism. Maybe because of his experience and tenure with the company, but that hardly means anything to any company, let alone as a lowly salesman.>This is literally not what the word assuming means.Yes it is. In epistemology (the study of knowledge), a belief is defined as an "acceptance that a statement is true or that something exists." Therefore, if you believe a person, you are by definition holding the "truth value" of their words as positive. You cannot believe someone while simultaneously thinking they are lying or wrong.
>>562490484>Specific scripted encounters.Talon Company can be found at numerous places across the map. They exist outside of scripted encounters.
New Vegas was made by leftists, while Fallout 3 was made by retards.
>>562490563They can only be found at their base and the White House.
>>562490541>Where does he say that?>Points at the exact like showing it.Kek>Which is absurd, because why the fuck does a lowly salesman think he's more important than the rest of the people in the biggest company in the pre-war United States? Why do people have overinflated egos? Because that's part of human nature. Also, that isn't saying he thinks he's more important than the Vault-Tec CEO's or higher ups. He's just saying hes part of the company.>Yes it is. In epistemology (the study of knowledge), This is not what the term assuming means in the common vernacular. This also isn't what assuming means based on the definition you provided. You should probably delve deeper than AI generated summaries from Google next time.
>>562490701>They can only be found at their base and the White House.Not only did you not play the game, you didn't even bother to do a quick searchhttps://fallout.fandom.com/wiki/Talon_Company#LocationsFort Bannister (headquarters)The Mall (under siege by super mutants)Metro Central (formerly; lost to the super mutants)Pennsylvania Avenue (under siege by the super mutants)SatCom Array NW-05aSeward Square (under siege by the super mutants)Takoma Park (under siege by the super mutants)Talon Company campTalon Company recon camp
>>562490793lmao whatever, gaylord.
nepotism /nĕp′ə-tĭz″əm/noun Favoritism shown or patronage granted to relatives, as in business. Undue attachment to relations; favoritism shown to members of one's family; bestowal of patronage in consideration of relationship, rather than of merit or of legal claim. The favoring of relatives or personal friends because of their relationship rather than because of their abilities.>DURR I AM VAULT TEC
>>562490716>>Points at the exact line showing itWhere? Nepotism isn't having a long tenure at a company, smooth brain. It's actually the opposite: receiving special treatment due to friends or family being in the same place, or in this case, employed at the same company. We have no indication of either or those things.>Why do people have overinflated egos? Because that's part of human nature. Also, that isn't saying he thinks he's more important than the Vault-Tec CEO's or higher ups. He's just saying hes part of the company.No, he's saying he *is* Vault-Tec, with emphasis on the *is*. The intonation in both of the times he mentions it implies that he believes he is representative of the company as a whole, rather than simply just another wageslave to the megacorp. That's where his whole arc and the tragedy of his character comes from, you illiterate moron. >This is not what the term assuming means in the common vernacular.I can already visualize the color of your skin and the deep indent in your forehead reading this. Fucking hell.
Why did Kellogg shot Nora? Why didn't he rape her in front of Nate?
>>562490953>Undue attachment to relations>favoritism shown to members of one's family>bestowal of patronage in consideration of relationship Where does the game say the VT salesman has friends, family or even any storied relationships in Vault-Tec?
>>562491153>I can already visualize the color of your skin and the deep indent in your forehead reading this. Fucking hell.Says the ESL jeet who can't understand basic words, or phrases.
>>562491294Nowhere, dunno why that anon keeps acting like there is.
>>562491298>throws around words he learned yesterday that he doesn't truly understand, gets corrected multiple times>doesn't know the difference between knowledge and truth, or beliefs and facts >calling anyone else a jeet Isn't it time to clock in for your shift at Microshart's tech support, Rajeesh? Maybe open a fucking glossary while you're there if your boss will allow you to.
Everyone, calm down! This is silly!
>>562490953Fallout 4 must really suck if its fans are this illiterate.
>>562491753Fallout 4 is about being fun, not about being a gay nerd obsessed with gay imaginary shit like ideas. Go read a fucking book.
>>562491289>Why didn't he rape her in front of Nate?too old, he's clearly a gay pedo
>>562492974There's no evidence which supports your claim of Kellogg being gay or a pedophile.
>>562495030whole institute is on the listwhy do you think they started to make children synthsto better "infiltrate"? yeah right
>>562495090There's only one child synth. And we don't even know if he has an asshole or not.
Wouldn't Caesar's legionaries wearing skirts cause gender confusion?
Ulysses was right.
>>562496327Grant? Yeah he was.
being explicitly told some ridiculous shadow government that literally calls itself “the enclave” destroyed the entire world to win a war they already won and seize control of a world they already controlled was goofy satire for a satirical rpg circa 1990s but is so fucking stupid and oppressively lame as a resurrected faction villain intended to be taken seriously when done by war…war never changes millennial social commentary microtransactionthesda Also Vault-Tec is simply not interesting as a plot device or faction and the entire mystery of the vaults did all of the heavy lifting, being explicitly told that the vault experiments were these super subversive like, abuses of law or something especially when laced with anti-capitalist commentary is so stupid as to be suffocating. honestly how many times can you write Big Bad Scientist exploits Innocents in the Name of Progress: The Faction before you get bored? Every Fallout villain is fundamentally the same. This setting also suffers from a severe lack of interesting heroes, I couldn’t care about the tragic imperfection of the brotherhood or the tragedy of the well-meaning but utterly inept settlers if I tried. The writers for this garbage definitely smoke weed This franchise has also moved from rpg to millennial farm sim except you can’t build anything cute or interesting, literally people just plays ugly as fuck tattooed boob monsters and hang out in shanty towns I also can’t even begin to express my disgust for Bethesda settlement design. no real living person would build asymmetric barriers everywhere and invest in automated turret defense systems but fail to close gaping holes in the roof right above their bed
>>562497908Ulysses Grant was a fool, and uncircumcised…
>>562498409oy vey
is there any where to get the newest new vegas reloaded without making a groomcord account and joining the tranny circlejerk? every version i find just ctds instantly on startup with crashlogger saying it's nvr causing the crash, don't see anything in the archives, afaik i have the proper relevant nvtf settings
>>562477083MEANWHILEIN NEW VEGAS>boils water and filters it
>>562512415you can thank House for that
New Dakslophttps://www.nexusmods.com/fallout4/mods/103087
handsome dad
>season 2 had 84 million viewerssafe to say the games are like a footnote in comparison at this point, yes? should these threads be moved to /tv/? seems like a solid idea to me desu
>>562520956I only care about Ghoulcy
Even after I learned to play Caravan, I can't believe I never realized how profitable it is. Absolutely no need to run a high luck character anymore when I can just milk three NPCs for money every other day or so
it has been 16 years and i still dont have any caravan achievements
>>562520956viewers or views?
>>562524339same
>>562509675Here you go, Anon.https://mega.nz/file/dbEi3AxL#Rj23lCE0nfmhb228c0vPHD8OEAGMnuFWUXjL-Fig3LI
>>562517847I hope he’ll make at least a couple of custom guns from scratch in a similar style. They’ve made loads of unique sights and other high-quality generic attachments that have literally only been used twice. Same thing with Soviet-style sights, silencers and all that stuff. Meanwhile even his recent average weapon mods still use the pretty rubbish sights he made way back in the day.
>>562520956And yet they still can't be assed to give 76 any actual budget
>>562542729Why bother when they’re already making money off suckers without doing anything? They’ve even switched ESO to a similar monetisation model.
I want to have sex with a female ghoul
>>562542729What a hilariously stupid comment to make.
>>562549269throw a bunch of deli meat into a plastic bin and go to town
/tesg/ just told me this is where the good waifus are @
>>562556985they're right
Post your predictions:>Elder Scrolls VI releases>shits the bed hard>Microsoft give Fallout to some other company while Bethesda is forced to work on Fallout 5 in the wake of the overwhelming success of the Fallout TV show
>>562557247>>Elder Scrolls VI releaseswell we're already in fantasyland right off the bat
>>562557247>Elder Scrolls VI releases>shits the bed hardUnlikely. As much as people like to meme that they hate Bethesda, they line up to buy their games. Saarfield's premium edition is, and has been, the top pre-ordered game on Playstation for the better part of the last week+ Even then, if they took all the stuff in Starfield, and slapped it in a traditional BGS map that is just one continuous thing, like 85% of the criticism would've gone away
>>562557247Never make predictions ever again
>>562557247>Microsoft give Fallout to some other company while Bethesda is forced to work on Fallout 5 in the wake of the overwhelming success of the Fallout TV showWait, if Microsoft gives Fallout to some other company, why would Bethesda be working on Fallout 5? Wouldn't it be in the hands of another company at that point?
>>562557650I have no doubt that it will be a financial success, but it won’t retain players at all and will have a negative cultural impact. For a modern AAA studio, the success of a single-player game means absolutely nothing, it doesn’t bring in much money, given how much time and money they spent developing it.
>>562558363> but it won’t retain players at all Na, I don't see this being an issue.>For a modern AAA studio, the success of a single-player game means absolutely nothing, it doesn’t bring in much money, given how much time and money they spent developing it.This is so off base and inaccurate that I find it laughable you could even think posting it was a good idea.
>>562558551Anon. Fallout 76 was more profitable than Stafield. And with each passing year, the profits from Fallout 76 continue to grow with minimal investment, while Starfield has essentially failed to generate a single penny beyond its initial release, despite its lengthy and costly development.
>>562558551>Na, I don't see this being an issue.Not him but:>lower player retentionmeans>less sold in microtransactions (creations) and future downloadable content I can imagine this is especially important for Bethesda since they release maybe two games a decade, unlike other companies like Ubisoft or Capcom that release games every year.
>>562559351Even Ubisoft and Capcom are desperate for the revenue generated by microtransactions. Modern companies expect the kind of super profits that can only be generated by multiplayer live-service games. That’s why every modern Ubisoft game has a shop selling cosmetic items, even if it’s a single-player game. Games from these kinds of studios are too expensive to produce and expectations of them are too high.
>>562559197> And with each passing year, the profits from Fallout 76 continue to grow with minimal investmenThis is also so offbase its funny. Fallout 76 has like 3 different studios working on content for it, and well over 100 people. Is that WoW or FF14 levels? No. But that's a lot more than MANY companies making online game of its scope are. And like, you generally don't have the time/resources to do what they did with the Camp revamp, or the upcoming next gen update, if the resources aren't being reinvested back into the game.> while Starfield has essentially failed to generate a single penny beyond its initial release, despite its lengthy and costly development.Except all of the $ they make from the Creation Club. Also, Starfield was designed to be a Gamepass game first and foremost. Its not about raw sales, its about keeping people on Gamepass, which, according to Todd and Tim Lamb, its still one of the 10 most played games on Gamepass.Again, you're so wrong about everything you say its actually funny how stupid it is.
>>562559736>This is also so offbase its funny. Fallout 76 has like 3 different studios working on content for it, and well over 100 peopleIsn’t that just outsourcing? And it doesn’t seem to be working very well, given how little content Fallout 76 is getting.>Except all of the $ they make from the Creation ClubThe problem is that no one fucking plays Stafield. >Starfield was designed to be a Gamepass game first and foremost. Its not about raw sales, its about keeping people on Gamepass, which, according to Todd and Tim Lamb, its still one of the 10 most played games on Gamepass.The problem is that Game Pass is dead. People have grown tired of subscriptions and after the price hike it simply stopped being worth it.
>>562560320>And it doesn’t seem to be working very well, given how little content Fallout 76 is getting.I play a lot of MMOs, many of which are the same mid tier of MMO/online game Fallout 76 is.One of those is Star Trek Online, which has a team of around 50-60 people, gets 3 major content updates a year, and those updates generally consist of one new story mission that's an hour long, and a 5 person "TFO" that maybe takes 15-20 minutes to complete. So, in all, STO gets around 4 hours of new content per year. And that's pretty typical for games of that size.Burning Springs alone had more than 4 hours of new content, just in the main story, not to mention the side mission, new events, and general exploration. And that isn't even considering the Ghoul Within, Fishing, and Camp, updates they did. For the size of the game it is, its getting a lot more content than other games in its bracket.>The problem is that no one fucking plays Stafield. >The problem is that Game Pass is dead. Both of these are so incorrect its hilarious. Starfield is getting a major update, and new DLC, nearly 3 years after it came out, BECAUSE its still so played, especially on Gamepass, that Bethesda can justify it. And not only that, its still so played and successful that they're already working on the next year's of content for Starfield.
>>562561020Fuck off Todd
>>562557189would, I'm not even kidding.
>>562561152>No actual counter argumentI accept your concession.
>>562559736>Except all of the $ they make from the Creation Club.PFTTTTTTTHAHAHAHAHAHAHAHAHAoh wait, you're serious? Let me laugh even harder. GAHAHAHAHAHHAHAHAHAHAHAHAHAHA
>>562561542>Steam charts image>For a game whose primary audience is Gamepass.This is why people keep asking for Steam charts threads/image to be banned. Retards don't actually know how to look at data.
>>562561629Xbox users make up a staggeringly small minority of overall playerbase, Starfield lost millions due to initial exclusivity alone.
>>562561724>Xbox users make up a staggeringly small minority of overall playerbaseThis is incorrect. Hell, Xbox mod downloads match, and sometimes eclipse, PC numbers for many Starfield creations.But hey, you've been wrong this entire conversation. Why stop now?
>>562561870>Hell, Xbox mod downloads match, and sometimes eclipse, PC numbers for many Starfield creations.You want to know who buys creations the most?Playstation users. And they ain't got the game.
God Bless AmericaGod Bless The Enclave
>>562562072>You want to know who buys creations the most?>Playstation users. This is also incorrect since Playstation doesn't have many of the better creations due to Sony's restrictions. I see you're keeping up your losing streak.
Character time. Post 'em. What are you up to in game now?
>>562561172too easyhere's the REAL question
>>562562272>This is also incorrect since Playstation doesn't have many of the better creations due to Sony's restrictions. Nigger, they don't have ANY. Because Starfield isn't even on the platform yet. As for Fallout 4 and Skyrim, this has NOTHING to do with the actual argument, which is LARGER player base = more sales. Fallout 4 alone sold 58% of units worldwide on PlayStation in first week sales.
So uhThe most popular Creation not made by Bethesda for Starield has 400k viewsFor Fallout 4 and Skyrim similar Creations have 700k+ viewsIf we’re talking about ones made by Bethesda, the most popular one for Starfield has 700k views while Skyrim one has 14 million. Fallout 4 has very low numbers there because they all come pre-installed so there’s no reason to visit their page.This all applies to all platforms, not just PC.
>>562562752>Nigger, they don't have ANYThey will have the exact same ones as Skyrim and Fallout 4.>As for Fallout 4 and Skyrim, this has NOTHING to do with the actual argument, which is LARGER player base = more sales. Fallout 4 alone sold 58% of units worldwide on PlayStation in first week sales.this is a classic example of "moving the goalposts". We were talking about Creations sales, and now you're trying to pivot to overall game sales. At the same time you ignore that Playstation may have more game sales, but its the platform that tends to do creations the least since its the platform with the most gimped creation restrictions.
>>562562920>Fallout 4 has very low numbers there because they all come pre-installed so there’s no reason to visit their page.You are confusing Creation Club items(which predate the normal Creation system by years), with newer creations. No new creations come pre installed in Fallout 4. Only the old Creation Club items.
>>562562281>>562563253>this is a classic example of "moving the goalposts". We were talking about Creations sales, and now you're trying to pivot to overall game sales.Overall game sales has EVERYTHING to do with creations sales because to play with creations you have to actually OWN the game, you absolute windowlicking imbecile. Less people buying the game = less people buying creations. Are you really so financially illiterate I have to explain this shit to you? Are you baiting?
>>562563591I like how you ignored, and selectively edited out the second part where I talk exactly about that. Man you are retarded since you tried to straw man my argument in that way when literally anyone can look up and see that I addressed that. Your IQ isn't even room temp at this point.
>>562563956>more to sell = selling more Wow this isn't irrational at all. Fuck off, faggot.
You literally can’t buy 99% of third-party Creations because Sony are massive faggots and don’t allow you to add custom assets. Anything featuring a new model, texture or voice acting isn't available on their console.
>implying that snoys won't buy whale out anyway, even when they are getting less content or an inferior deal Resident Evil 4 on the PS2 would like a word with you.
>>562565227You literally can’t buy Creations on their console.
>>562565374You can, just not all of them. Never stopped people from buying the ones they can though.
>>562565518Come on, let’s be reasonable. Just think about how many creations include new assets and how many don’t.
>>562565061This. Creations are borderline non existent on playstation because the rules are so restrictive.
>>562565881Quality has never been a requirement for success. Why do you think most creations (and even most microtransactions as a whole) are low-effort reskins or mash-ups?
>>562566129This type of creations is literally unavailable on consoles. Not to mention that all somewhat popular creations are just unavailable on PlayStation
>>562566434>Not to mention that all somewhat popular creations are just unavailable on PlayStation This is objectively wrong. Just for Skyrim alone:>Saints and Seducers>Ghosts of the Tribunal>The Cause>Survival Mode>Civil War Championsare all popular and available on PlayStation, and some of them even made it into Anniversary Edition which was very financially profitable for Bethesda.
>>562566976Anon... This is the shit that Bethesda made, and it literally comes bundled with the most basic version of the game. You don’t even need to buy AE to get it.
>>562567151This. >>562566976Anon, you are confusing Creation CLUB items with Creations. They are two separate things that have different restrictions.
>>562567151>This is the shit that Bethesda madeAll of the most popular creations are made (or at least curated) by Bethesda, and they make a profit on them. If it wasn't curated by Bethesda, it wouldn't be sold on their storefront. So again, your point is moot.Second, yes you don't need to buy some of them, but you initially did when they first came out, and when I say that AE was successful, I clearly mean the premium version bundled with all the creations, not the patch everyone gets when they install the game.But you knew this already and wanted to be sneaky and thought no one would notice. Lmao.
>>562567312>Anon, you are confusing Creation CLUB items with Creations. They are two separate things that have different restrictions.So how is this a point in your favor then? If Bethesda is making more profit on their storefront from PlayStation users who can purchase and download their curated creation club microtransaction shit, then why even bring up PlayStation restrictions in the first place? To make an unrelated point about unofficial mods that won't matter to their bottom line anyway?
>>562567481>>562567703You’re confusing Creation Club content and Creations again. Creation Club has been shut down for a long time, all its content has either been given away for free or is included in the game’s AE edition. These are fully available on PlayStation because they are released under the Bethesda name. STARFIELD DOES NOT HAVE THEM BECAUSE IT WAS SHUT DOWN BEFORE THAT GAME WAS EVEN RELEASEDCreations is a replacement for it that allows modders to sell their mods. It has been quite successful, with several major mods available for each game. These are only permitted on PlayStation if they do not contain custom assets.
>>562568198>Official Creation Club content shut down, turned into Creations (which are inaccessible on PlayStation, the largest market)>Official CC content was more successful than user-generated content anyway Anon-kun, wouldn't that mean Bethesda is making LESS money now than they were before from microtransactions? I expect a hasty reply.
>>562568934Yeah, but it’s literally free money for doing absolutely nothing. And Bethesda can't do anything about it, Sony just doesn't allow it
>>562569248It's not like they had to do much with Creation Club content anyway. While a lot of it was "made by Bethesda", it really was made by modders who were contracted by Bethesda to make things for them, like Elianora. So either way it was free money, they just have less of it now.
>>562569531It had its own problems and there were plenty of reasons why they decided to close it down.
>>562569726One of the biggest issues is that Creation Club authors got a one time contract fee, and no royalties, for the content they made. Creations give them 40%ish of every time a creation is sold. Creations are WAY better for the mod authors.
>>562562281>want to do an America Rising playthrough with a the AE/Creations bundle I bought>install a bunch of mods >game keeps deactivating my modlist and crashingI uninstalled. Maybe I'll reinstall and downgrade but modding AE is a PITA and it's not even really worth it but I won't get to see the things I bought otherwise.
>>562570485Mod authors still take on these kinds of one-off contracts, and Bethesda releases their mods under its own name for free.>>562570610https://www.nexusmods.com/fallout4/mods/81933https://www.nexusmods.com/fallout4/mods/81859
>>562570801Key difference is that no money is changing hands since those creations are free.
>>562570801I know I can just downgrade, but it's still a PITA. I'm using AE versions of all the mods I have installed, so it's not a one-click fix. What's weird is that last time I played Fallout 4, I was using AE and it worked perfectly fine. Guess I'm going back to FNV/F76.
I'm going to play NV after a billion years and I'm just going to 100% trust Wabbajack at downloading and installing Viva New Vegas.
Did you know that the banner behind the text in the Fallout New Vegas logo is tilted to the left and facing the west, while the Fallout 3 and 4 banners are tilted to the right, facing the east? It's a subtle detail I only realized now.
>>562573283bravo vincenah but even if it's unintentional that's at least kinda cute
>>562562124
>>562471372CUTE!
>>562574762Yo why don't you simp for No-Bark or Mortimer the cannibal? You could fix them
>>562577925I have refined taste, old and smooth like fine wine
To think, we could've gotten Elvis songs in New Vegas if not for shitty licensing fees.
>>562562281I haven't played in a while, don't want to become too burnt out. I browse new mods or watch Fallout videos. I do miss my silly little dude though.I'll probably do some writing or drawing to stay connected.
>>562578723a lot of things could happen if copyright didn't exist
>modding Fallout 4>500 weapon mods installed>munitions installed>loot scarcity mods installed>damage realism mods installed>mutant menagerie installed>alternate start installed>virtually no other mods installedOh yeah, it's gaming time
>>562559704Well, they deserve to fail because of their greed.
>>562562281Getting out of a bed in a sleepy village called Goodsprings. Doc Mitch is nice and Trudy's a peach. Might stick around a bit while I recover.
>>562582378nice tits
>>562561020They updated 76 because they wanted to capitalize on the show, except nobody cared. They updated Starfield because they invested heavily into the game and Gamepass and want to do whatever they can to retain the players they do have. Bethesda can justify any additional content updates to their existing games because they don’t make new games. Also since you were making comparisons earlier, the Starfield updates add barely anything to the game. They try to blow it up with a goofy roadmap and adjectives but Starfield is still an empty game for empty brained gamepass users. 76 is also a failure considering, the show is ironically the future of these games
>>562584446>Bethesda can justify any additional content updates to their existing games because they don’t make new games. Except, you know, they're working on TES 6.>76 is also a failure considerinAn actual failure doesn't get 7+ years of content updates. Concord is a failure, Highguard is a failure, New World is a failure.
>>562584653Dude shut up, you fucking gay retarded pussy bitch boy. The games you mentioned aren't even related to Fallout 76 in any shape or form, you fucking retarded piece of shit. How about you go back to watching gay porn, faggot. As you clearly have no idea what you're talking about in this bitch and beyond. Just leave /fog/.
>>562471029>Big guns
>>562557247>Microsoft give Fallout to some other companyAbsolute retard take. The next Fallout will be made by BGS Austin.
>>562561724The console base makes up the majority of the player base and they buy Creations like they're drugs. There'd be zero point in adding more creations if no one is buying them.
>>562584653If it takes a studio a decade+ to release one poorly executed buggy singleplayer, they aren't in the business of making new games76 is an "actual failure" and could potentially be killed off before TES6 is ever released. It has "7+ years of content updates(WOW!!!!!!!!!!)" because it's a multiplayer, not really sure what point you're trying to make here>Concord is a failure, Highguard is a failure, New World is a failure.ok
>>562587850>console baseWhich is mostly PlayStation. Xcucks is a dead brand. It's pretty alarming that anyone would think Bethesda is raking in any substantial profit by appeasing the five poorfags who own an Xbox in the big 26. Not even Gaylo does well on the console anymore.
>>562587572>Absolute retard take>Next sentence>The next Fallout will be made by the company who was only bought by Bethesda solely for the multiplayer slop Imagine being this cocky and then dropping a cataclysmically out of touch take like that. Bury your head in shame, cretin.
Yes, I'm sure Elder Scrolls 6 and Fallout 5 made by Bethesda Austin are going to be the blast sirs
>>562588987>brown>femaleThank goodness, Xbox is saved!
>>562562281Playing through Retribution Redux while waiting for Book III of ANV, and then destroying the Brotherhood.
>>562588334>If it takes a studio a decade+ to release one poorly executed buggy singleplayer, they aren't in the business of making new gamesWell it hasn't taken then 10+ years to do that.-Skyrim came out 2011-Fallout 4 came out 2015-Fallout 76 came out in 2018-Starfield came out in 2023(and it only took this long due to COVID delays)-And estimates put TES6 as coming out in 2027They've averaged around a new game every 4ish years.>not really sure what point you're trying to make hereGames that actually fail don't get 7 years of updates. It getting 7 years of updates is literally proof against your argument.
>>562590695release window is different from development time but of course you know that. tes6 has no release date announced and there is no discussion or any leaks intentional or otherwise. the game is most likely 2 years away at the earliest and it will release in an unfinished buggy state like everything else from bethesda76 is a failure because it was intended to be a multiplayer built to last but it was withering away even before the massive success of the show and all the attention brought to the ip. idk why this requires an explanation
>>562592021> and it will release in an unfinished buggy state like everything else from bethesdaExcept Starfield which was praised for how few bugs it had. >76 is a failure because it was intended to be a multiplayer built to last but it was withering away even before the massive success of the show and all the attention brought to the ip.Except, again, a game that is actually doing that poorly isn't getting 8+ years of content updatesYou seem to live in a very... detached version of reality.
>>562592213thanks for wasting my time I guess. idk why people like you post bait like this
>>562592213>Starfield which was praised for how few bugs it had.???
removed new shitass from my drive
>>562592738Not him but yeah, that was one of the few things people praised Starfield for. Since Microsoft game them an extra year to do QA, the game had relatively few bugs at launch.
>>562592213>Starfield which was praised for how few bugs it hadThat's because there's no content.
>>562593821Na, that's a load. There's more quests in Starfield than Fallout 4. There's more locations to discover(even if seeing many of them is near impossible due to issues with the proc gen system) than Skyrim or Fo4 had with all of their DLCs.
>>562562637no? that's an animal dude
>>562593890You're lying. Fuck off, liar.
I'm just gonna say it…Fallout 4 is a fun game.
>>562594754Look at this very luke-warm take.
Be good if Fallout 5 comes out this century.
>>562595076yo what tranime was that?
are there mods to replace everyone with hot northern/eastern european women?
>>562562281Trying to learn some new legendary effects.
I hate wanting to replay some fallout 4, but getting stopped by the constant settlement building bullshit, it's just not fun
Fuuuuck it gonna make a qt ghoul
>>562606045Settlement building is fun, espasialcy with mods
>>562588684>who was only bought by Bethesdawas bought by Zenimax>solely for multiplayerThey have experience with Creation you sperg. What you suggested is even dumber
>>562610985Zenimax is Bethesda
WYPIPO DON'T SEASON THER FOO'>dumps half a gallon of FEV on Rad Chicken washed with abraxo
>>562606045>build a half-way decent settlement>arm everyone with some of the most overpowered weapons in the game>fuck off>get notice that my settlement is under attack>how>drag my ass back there>every single one of my settlers are wiping the floor with some raider nobodies>don't have to do anythingBUT>if I hadn't gone, there's a good chance the game would've decided my OP settlers actually lost to guys with pipe guns this game really makes you wonder
classic plasma pistol in 76 when? or at least the defender
>>562621384No, too much effort.Imagine seriously begging Bethesda to add rubbish to your game when modders did it ages ago for free. F76 fags are just pathetic.
>>562617292>>562606045I still remember the first day I played FO4... I had spent a whole afternoon completely walling and setting defenses to Sanctuary, extremely exciting about the prospect of fighting for it and defending the gate. Then it was attacked... And the enemies simply spawned in the middle of it. I never built a settlement ever again in over 1,000 hours. Fuck Todd.
>>562471372Cute!
>>562587426Slave meat of the wastes.
>get all these fantasies about killing, rape, drugs, cannibalism and explosions>nut irl>go back to normalwhat is it about the fallout series that does this to me?fuck even the elder scrolls games gets me thinking about necrophilia more often than i care to think of
>doing fo3 for the first time in a decade>having fun>doing the all stats are 10 plan>forget that mothership zeta is an absolute bitch in later levels>and it has all the best loot>walking around at a snails pace because overloaded>ding to 30 and now i can run around againfeels great man, stats are all 10 and now i can finally continue the main quest line
Hey /fog/ look!
>Install BSO>New Vegas Strip finally looks as impressive as everyone claims it is in game>but it's still completely fucking empty, like only three NPCs that aren't the dancing hookers (that I sniped from the Lucky 38 balcony) or securitronsIs this just an inevitability when using mods that remove the strip gates or is there some way to actually deal with it?
>>562635921 look at em go
>>562635921I don't like this.
>>562635921damn, shake it big boy
What is it about Fallout 4 that makes it so boring to play? I've installed so many mods to make it play like 3 or New Vegas, but it feels completely hollow. For instance, Fallout 4's gunplay is better than those games obviously, but it's still far more shallow and uninteresting regardless. There's no weapon jamming, durability, ammo crafting, or even any unique-looking "unique" weapons. I installed a mod that reimplements the skills, traits, and reputation mechanics, and yet there's barely ever any opportunities to use them. The game world feels deader and less deliberately planned than 3 or New Vegas. New Vegas had scripted faction encounters that didn't feel at all random, it was like you stumbled into a battle that was deliberately placed to convey the consequences of the war. In 3, there are interesting random encounters like with the sniper Sam Warrick. In 4, I barely see things like that in 4. In New Vegas, you start off in Goodsprings, you immediately get three quests straight off the bat. You are given a choice, go north and get raped (unless you're prepared) or go south and accumulate more quests along the way. In 4, you start off in Vault 111, and you get the choice to go in every direction but north or west (because of map boundaries), and every direction inevitably leads to the exact same place with no noticeable uptick in difficulty. Furthermore, between Concord and Diamond City, you don't actually find any interesting quests; it's simply a pointless meander through prefab shooting galleries and static, lifeless setpieces with nothing to do except loot and shoot. The game economizes these pointless setpieces through the radiant quest system which it tries hard to railroad you into. 3/10, maybe even a 4/10. Bethesda learned nothing from New Vegas.
>>562606045The settlement building is literally the only shit to do in Fallout 4 besides spamming left mouse click, W, and E. The occasional V, maybe even right mouse click. Where it gets really interesting is ESC, that pops up a menu where you can quit that shitty game, uninstall it, and go back to playing the real Fallout 3/4 (New Vegas).
There is literally AI slop on the Atomic shop. The West Coast furniture bundle has a vault boy with a different amount of toes on each foot.
>>562653532post it
>>562653650
>>562651341>There's no weapon jamming, durability, ammo crafting,All of these things fucking suck>The game world feels deader and less deliberately planned than 3 or New Vegas.Bait used to be believable.>In 4, I barely see things like that in 4. Stop fast traveling? Fallout 4 has more of them.>Bethesda learned nothing from New Vegas.There's not a lot to learn from NV given how NV fucked up its world design.
>>562651341Skill issue. Everything you’ve described can easily be fixed with mods.>There's no weapon jamming, durability, ammo crafting, or even any unique-looking "unique" weapons.At this point jamming and durability in NV have simply become minor annoyances that have no real impact on gameplay. It probably works when you’re new to the game, but once you’ve played through it a few times, you’ll literally never use broken weapons, even with a whole host of hardcore mods.>ammo craftingEven without mods, there’s an Ammunition Plant from that factory DLC that lets you craft ammunition. Unfortunately, you still can’t craft different types of ammunition in Fallout 4, but imo in-depth weapon customisation and legendary effects make up for it quite well.>any unique-looking "unique" weaponsThe easiest thing to fix with mods. Most good weapon mods come with several unique variants, each with their own distinct appearance and effects, spread across the world>I installed a mod that reimplements the skills, traits, and reputation mechanics, and yet there's barely ever any opportunities to use them.What do you mean? Like, you always use perks and traits. As for reputation, it’s mainly for more random encounters and unique perks for high or low reputation with factions>Part 1
>>562651341>The game world feels deader and less deliberately planned than 3 or New Vegas.I don’t agree. Fallout 3 feels utterly pointless compared to Fallout 4. Even NV has loads of completely empty locations that serve absolutely no purpose.>New Vegas had scripted faction encounters that didn't feel at all random, it was like you stumbled into a battle that was deliberately placed to convey the consequences of the war.Anon, NV doesn't have random encounters. At all. Everything is scripted and guaranteed to spawn. Every playthrough is the same.>In 3, there are interesting random encounters like with the sniper Sam Warrick. In 4, I barely see things like that in 4.I'm starting to wonder whether you've actually played Fallout 4 at all. Random encounters in Fallout 4 are a direct continuation of the random encounter system from Fallout 3. You may encounter various named characters, scenes, and mini-quests of sorts, and all of this depends on the quests you’ve completed. And the best thing is that modders use this mechanic to add more unique random encounters.>you start off in Vault 111, and you get the choice to go in every direction but north or west (because of map boundaries)The game doesn't start until you reach Diamond City>between Concord and Diamond City, you don't actually find any interesting quests; it's simply a pointless meander through prefab shooting galleries and static, lifeless setpieces with nothing to do except loot and shootYou’re forgetting about the police station, and generally speaking, the design of the locations in Fallout 4 is far better. There are multiple layers, you can jump across rooftops, and it’s just fun to explore those areas. There are also mods that add more unique rewards, settlers and other reasons to explore>Bethesda learned nothing from New Vegas.I love how everyone ignores the fact that Fallout 4 literally copies the structure of NV, and how "what they eat" has become a huge part of the gameplay.>Part 2
>>562562281Realized that being insane makes DUST fun and trying to complete the Devourer of Nations challenge before leaving the Mojave.
>>562654529>Unfortunately, you still can’t craft different types of ammunition in Fallout 4>but legendary effects make up for it quite well.
>>562654771>Stuff that makes guns deal more damage>Stuff that makes guns deal more damageThe only problem I have is that you can’t craft legendary effects
>>562654685>I love how everyone ignores the fact that Fallout 4 literally copies the structure of NV, and how "what they eat" has become a huge part of the gameplay.What does Goodneighbor eat?
Ammo crafting in NV was basically pointless anyways. Guns already did so much damage that the minor amounts of extra damage gained of ammo types, was never wroth the cost of how much faster it made gun condition go down. Not only that, but finding the materials needed to make alt ammo types out in the open world was rare, buying it from vendors almost always cost more than just buying regular bullets which worked just as well, and the whole crafting process to make them was kind of a clusterfuck.
>>562654943One has actual lore basis, the other is a feature transplanted from Skyrim. Great bait.
>>562655162>Ammo crafting in NV was basically pointless anyways. Guns already did so much damage that the minor amounts of extra damage gained of ammo types, was never wroth the cost of how much faster it made gun condition go downPlay with Jsawyer on hardcore and you'll see how wrong you are.
>>562655413>Play with this modSo not the game?>hardcoreOhh please. NV difficulty settings are just the same shit as Bethesda's. Saying something is good because the difficulty setting are trash, and just artificially bump enemy HP, is the worst argument you can make. "This one shitty mechanic is good because it negates this other shitty mechanic!" how about we just have neither shitty mechanic?
>>562655239I'm sorry to disappoint you but bullets don't work like that. In terms of realism explosive and fire bullets in NV are literally the same as the magical effects in Fallout 4 or Skyrim. Could you also explain how some guns can deal different damage when firing same calibre? What about a BB gun tearing an enemy to pieces with a single shot?>>562655413You either use hand-loaded rounds or regular ones, it doesn’t matter how many mods you install. AP and HP rounds are practically useless because the entire armour system in NV (even with mods) doesn’t work as it should.
>>562655675>So not the game?Wait, are mods not kosher anymore?>>562654685>There are also mods that add more unique rewards, settlers and other reasons to explore>>562654529>The easiest thing to fix with mods.>>562654529>Everything you’ve described can easily be fixed with mods.>Saying something is good because the difficulty setting are trash, and just artificially bump enemy HP, is the worst argument you can makeThat's exactly what Fallout 4 survival mode is. NV hardcore mode objectively doesn't increase enemy HP. You haven't played New Vegas hardcore mode.
>>562656169>Wait, are mods not kosher anymore?Not the same guy as you quoted below this comment.
>>562656169We’ve been discussing modded Fallout 4 right from the start.
>>562656039>I'm sorry to disappoint you but bullets don't work like that. In terms of realism explosive and fire bullets in NV are literally the same as the magical effects in Fallout 4 or Skyrim. Explosive ammunition and incendiary rounds exist in real life. It's a video game, so some of it is abstracted and made unrealistic, but it's still a real life concept. Magical weapons aren't.
>>562656516>>562656618>I want my cake and I want to eat it too
>>562656723So what difference does it make?You have a less interesting unrealistic thing based on reality and a more interesting unrealistic thing based on game mechanic. Who really cares about that when you’ve got something like critical hits that can make even a BB gun blast enemies to bits and scatter their remains all over the place?
>>562657243>So what difference does it make?>You have a less interesting unrealistic thing based on reality and a more interesting unrealistic thing based on game mechanicWell one makes (some) sense, and is able to suspend player disbelief. The other makes no sense, is gamey, has less depth and is more dumbed down because it's applied to entire weapons rather than specific ammo types, and is clearly just a leftover mechanic from another game that Bethesda reused due to laziness. So there's many differences.
>>562657569Explain how Maria deals more damage than a standard 9mm pistol
>>562657854It's been clearly modified by Benny. You can see the engravings.
>>562653762>76fags are pathetic sheepMore at 11
>>562657948Oh, okay. Legendary effects are the same thing.
>>562658160>Legendary effects are the same thingIn-game workbench says they share the exact same construction as any other weapon of their type. Not to mention they look the same, and everyone has one.
>>562657854Fallout wears the skin of Warhammer where belief is power >chosen one believes his own legend, hence why simple tribal overcomes impossible odds>Fallout 3 project purity is aligned with verse from bibble and why it succeeds despite whole Enclave >Joshua Graham, surviving the fall and immolation through faith >Fallout 4 Nuka World Ghoul believing radiation gives him magic
>>562658414In NV, the difference between a unique version which deals more damage and a standard one can be as subtle as a scratched lettering on the buttstock or a wrapped flag.
>>562658860The visuals clearly convey that the weapon has been modified, either from its previous owner or the vendor. Fallout 4 "legendaries" are the exactly same models as every other gun in the game, the workbench doesn't display any non-standard modifications done to it, and the only visible changes are behind-the-scenes stat boosts. Clearly, one is easier to believe than the other.
>>562659214We don’t see any sign of weapon modifications in NV at all. Just minor visual tweaks. Some of them look like they were done by a bored soldier with a knife. Not to mention that the idea of increasing a weapon’s damage through modification is nonsense from the get-go.
>>562654685>Fallout 3 feels utterly pointless compared to Fallout 4. Even NV has loads of completely empty locations that serve absolutely no purpose.Say what you want about 3, but escaping the vault and immediately finding the first quest hub in the game made the game much more enthralling. You had several quests given to you immediately and one of them being a quest to blow up the town itself obviously made an impression on a lot of people. 3 falls off after that, but the level design there was genuinely well thought out. 4 is like if you escaped Vault 101 in 3 and was greeted with absolute nothingness. You get told to go to Springvale but it's a ruin. The only NPC there tells you to go find dad at Rivet City. So you have to run to Rivet City blasting raiders and super mutants on the way before you even get your first quest or enter a city.
>>562660352>We don’t see any sign of weapon modifications in NV at all. Just minor visual tweaks.You can't use standard weapon modifications on any unique weapon. You can with the legendaries in 4. >Not to mention that the idea of increasing a weapon’s damage through modification is nonsense from the get-go.In the Fallout universe, it's entirely plausible and even lore-friendly. We even get some exposition on how these weapons were modified, like with Elijah's LAER in Old World Blues.
>>562654529>>562654685Not that anonBeen lurking a few days and did a basic Fallout 4 setup with recommended bug fixes from OPWhat would be good balance mods for first playthrough? I was thinking maybe Lunar overhaul and Loot logic.
>>562660501I'd bet you haven't played Fallout 3 in years. Fallout 3’s quests are just awful and off-putting. And the locations are just empty and incredibly repetitive.I’d agree that the start of Fallout 4 is far weaker and easily its worst part, but everything else is far superior. Quest hubs in Fallout 4 are much better. Megaton feels really tiny, and Rivet City is just a nightmare to navigate. In general navigation in Fallout 3 is just awful because the game is very linear. Fallout 4 has a much more open and better level design, making it far more interesting to explore and get around. Just as I’m still discovering new interactions and dialogue options in NV, I’m still finding new places and routes to travel in Fallout 4. Meanwhile, in Fallout 3, you’re forced to use the same routes over and over because the locations inside the city are just interiors, not part of the open world. Trying to find Rivet City without any markers turns into nothing more than aimless wandering, as you never actually know where the hell you’re going. You think you’re heading in the right direction and end up somewhere near it, but you can’t get in because you’ve gone completely the wrong way and there’s an invisible wall between you.>>562660998This is such cope. You could use the same arguments to rationalize the legendary effects in Fallout 4. It's just some internal modifications bro. It actually realistic.>>562661552>for first playthroughJust play vanilla and decide for yourself what you don’t like about the game. And those two mods you mentioned are garbage and will cause you more trouble than they’re worth.
>>562661834>This is such cope.Time to stop embarrassing yourself.>You could use the same arguments to rationalize the legendary effects in Fallout 4. It's just some internal modifications bro. It actually realistic.NV actually explains (or conveys) that the weapon is modified. 4 doesn't. So no it isn't the same.You lost.
I can't remember a single noteable location inside Boston in Fallout 4
>>562661834>Fallout 3’s quests are just awful and off-putting. The first quest in the game gives the player two options with a massive consequence. They can turn a functional settlement that has a player home, numerous vendors, quests, etc, into a smoldering ruin. The first quest a new player will likely pick up in 4 is a quest to clear synths from a nearby dungeon.
why didnt dad just give the purifier to the enclave they didnt have the geck so who gives a fuck
>>562662301*meant to say first side quest But you get the gist of it.
>Legendary effects are amazing and totally lore friendly because >headcanon This Fallout 4 guy sounds like a bumbling simpleton. Who rang the retard bell?
>>562662132>NV actually explains (or conveys) that the weapon is modified.>Can make 5.56 rifle shoot 12.7mm>Can't straighten the fucking sightI believe>>562662301>They can turn a functional settlement that has a player home, numerous vendors, quests, etc, into a smoldering ruin.The only somewhat fleshed-out quest in the whole of Megaton cannot be failed in this way. The only quest in the whole of Megaton that’s even remotely well-designed simply cannot be failed in this way. Moira simply survives the explosion and carries on with her quest as if nothing had happened. All the other quests in Megaton are literally radiant quests like collecting scrap metal
i only like nick valentine from fallout 4and the ghouls, that is all
>New Vegas>Única, a modified brush gun found in acave that deals x2 damage and has a x4 crit multiplier>Backstory is that it was crafted by a rogue Desert Ranger who broke off after the NCR-Ranger treaty, carried by him and you have to kill him to get it>Unique decorations to distinguish it from every other brush gun>Fallout 4>Alien Captain's Assault Rifle>Shoots alien blaster rounds and deals 50% more damage to humans>Random chance of spawning on legendary enemies>Zero explanation of why it fires alien blaster rounds or why it deals double damage to humans>Zero visual distinction from the regular assault rifle4fags will unironically tell you bottom is better
>>562662517I never said that. They’re just as unrealistic as the ammo types and unique gun variants in NV. They’re just way more fun, and that’s the only thing that matters for a video game>>562662804
I love how every time you point out that Fallout 4 does something well a bunch of trannies lose their shit
>>562662517>All the other quests in Megaton are literally radiant quests like collecting scrap metalThe quests to repair the water valves, investigate the Children of Atom and confront Silver aren't radiant. You also can't recruit Jericho if he dies in explosion or find one of the bobbleheads.
>>562663201>>562662685
>>562663173Flies crave shit.
>>562651341>I've installed so many mods to make it play like 3 or New VegasYou're trying to turn into a game that it's not. You're chasing nostalgia.
Fallout 4 doesn't do anything particularly well. It's an awful piece of shit that killed the series. Fallout 3 had problems but New Vegas set the bar immediately after, so the successor should've built on what New Vegas established. 4 fucked the series up by resetting it beyond what 3 had condensed it down to, and then it was followed up with a shitty multiplayer shooter game 4 years later.
>>562663201>repair the water valvesLiterally press E in three places>investigate the Children of AtomI actually didn't know this quest even existed. So, yeah. Megaton has two quests that aren't complete shit.>SilverIt’s hard to call this a quest. NV would classify it as a non-marked quest>Jericho None of the companions in Fallout 3 have the slightest bit of personality so it doesn’t matter.
Just a reminder that all this hate for Fallout 4 comes from F76 trannies
>>562663820I find it funny that "pressing E in three places" is a criticism of 3's quests, when spamming left mouse button all throughout Fallout 4 is A okay. Let's be adults about this. Interacting with the world > shooting nameless goons. Capiche?
>>562663771> It's an awful piece of shit that killed the series.What shit bait when F4 was the most successful game in the main franchise by far.>so the successor should've built on what New Vegas established. Fallout 4 literally did this.
>>562663820>I actually didn't know this quest even existedIt turned out the anon who was saying everyone hadn't played Fallout 3, actually hadn't played Fallout 3 himself. And the /fog/ wasteland was forever changed.
>>562664060ThisThat's why Freddi Fish > Fallout Cry about it
>>562664005female clothing not warping into male variant started in 4 though
>>562664205>Fallout 4 literally did this.No it didn't. Fallout 4 removed damage threshold, reputation, traits, skills, binary skill checks, flavor perks like Terrifying Presence and Sneering Imperialist, ammo types, side faction questlines, challenges, etc. It's even more barebones than 3. At least 3 had fucking skills.
This is now Freddi Fish GeneralSuperior game about interacting with the world
>>562664005But 76 carried everything from 4, RNG guns included
>>562664625shitty perk system was ditched thankfully
Freddi Fish Chads here
Without any hint of irony, 76 is actually a better roleplaying game than 4. >SPECIAL checks in dialogue>silent protagonist>tons more choices in side quests >faction questlines>can play as a ghoul>mutations>greater build depth 4 is actually the worst of the modern games when you view it under any critical lens.
>>562562281been fairly sick, so I haven't been able to play very much. I was testing out some weapon mods and finalizing my modlist lol as if, I've been at it for a decade before starting a second playthrough
>>562664005Proof >>562665153It's all 76 trannies
>>562664446>side faction questlinesNew Vegas didn't have side faction questlines. Most side faction had a singular quest, and basically all of them were wrapped up in the main quest as being mandatory.>damage thresholdAhh yes, damage threshold, the thing that was so fundamentally broken in NV that Josh Sawyer had to add DR to medium and heavy armor in his mod to actually make them functional. Literally, the project lead said it was broken. Also, the Fallout 4 armor system, while called DR, isn't DR from Fallout 3. Its an entirely new armor system not based on either DR or DT from past games.>binary skill checksBinary skill checks are retarded, and make no sense. They create limited gameplay options since you can either just never pass, or never fail, ignoring situations like how even the best liars can fail to convince people sometimes, and how even people who rarely lie sometimes pull off big ones. There is a reason why most RPGs use diceroll/% based checks like BG3, or Bethesda games, it creates a wider range of gameplay opportunities.>reputationReputation didn't work in NV. It has even worse problems of "everyone knowing everything you did, even if they weren't there to witness it" and "people liking ou more simply because you gained +NCR rep, even if they would hate the things you did to get it" By comparison, Fallout 4 keeping faction "reputation" chnges to a smaller list of more controlled triggers created more consistent, and believable, reactions to your action than NV had.(cont)
>>562562281Freddi Fish
>>562665328>skillsSkills in NV had the same issues skill in Fo3 had. Mainly, the skill/SPECIAL system was designed for third person, isometric, character skill, based RPGs. Whereas Fallout 3 and NV were player skill based action RPGs. Becuase so much of what skill did was moved into the players hands, you ran into situations like weapon skills being so watered down you could go 20-25 points in a weapon skill before you got any meaingful improvement. Ditto with other skills like lockpicking/hacking. At that point why have a 1-100 skill when only every 20-25 points actually matters? Why not just make it a 4-5 rank perk like Fallout 4, and other action RPGs like Cyberpunk and whatnot, use for the same reasons? Fallout 4's system was a more accurate presentation of how Fo3 and NV actually played.> flavor perks like Terrifying Presence and Sneering ImperialistYou mean the perks that were largely considered worthless since they came up in so few instances, and often offered such minor damage increase or w/em that you were actively hurting your character by taking them instead of anything else that was more directly impactful? who would've though they got rid of something that demonstrably didn't work!>ammo typesReplaced by legendary effects which do the same things.
>having a mentie over new vegaslmfao
>>562665704>>562665328Can you start using a name so I can filter you?I suggest "Biggest faggot ever".
>>562665919>No actual counterpoint, just name calling like a child.I accept your concession
>>562665704Fallout 4 has Intimidation which is basically Terrifying Presence but much more focused on gameplay. This is the best example of what Fallout 4 is all about. Less pointless fluff and more gameplay.
i like fallout
>>562666097This apart from Fallout 3
stop being mean F4 has unique weapons!there is uh Ryba sniper rifle with crab claw buttstock Nuclear jet propelled hammerand uh yeah!
>>562666081Basically.Nv suffers from all the same issues all Obsidian games do. They try to slap in a bunch of stuff, and say it helps roleplay, but almost none of it actually works, or, works in the exact opposite way it should. Its just a mess of "quantity over quality" in terms of game design approach.
>>562665328>Reputation didn't work in NV. It has even worse problems of "everyone knowing everything you did, even if they weren't there to witness it"Reputation doesn't take a hit in stealth unless it's something incredibly obvious like nuking one of the trade routes in Lonesome Road. Reputation was created for a very good reason as well, there should be a grey area between factions liking you and hating you. Fallout 4 could've simply improved on existing features rather than removing them.
>>562665704>You mean the perks that were largely considered worthless since they came up in so few instances, and often offered such minor damage increase or w/em that you were actively hurting your character by taking them instead of anything else that was more directly impactful? Fallout 4 actually keeps those useless perks like Black Widow and Lady Killer and even adds more useless ones like VANS.
>4jeet having a meltie
>>562666329>Reputation doesn't take a hit in stealth unless it's something incredibly obvious like nuking one of the trade routes in Lonesome RoadI’m honestly not sure if that was the intention, but killing any named characters affects your reputation regardless of stealth. Similarly, killing certain characters will cause the entire faction to turn against you, regardless of your reputation or stealth. And there are plenty of nonsensical things where you can balance your reputation in really stupid ways and complete quests in unexpected combinations. It’s fun, but it’s definitely not polished or well-made.
>>562666643another Indian Call center needs your credit card BenchodI'll mark it on your browser history
NV > 2 > 1 > 3 > 76 > 4 Simple as
>>562666329>incredibly obvious>mentions something that happens so far into the middle of nowhere neither faction would logically have any reason to know it was you that did it.You can't make this shit up. Obshitian fanboys just trip all over themselves trying to justify their game's awful mechanics and design.>Reputation was created for a very good reason as well, there should be a grey area between factions liking you and hating you. Which games already have without an actual NV style reputation system-Faction hates you: shot on sight at worst, no access to bases, NPCs,side quests-Faction is netural: Not shot on sight, maybe some NPCs will talk to you/give you a lesser side quest-Faction likes you: access to bases/merchants, full quest accessetc. etc. Fallout 4 does this.>Fallout 4 could've simply improved on existing features rather than removing them.This has a point in theory. The problem with it is that the things they removed, like reputation, are not improvable without still retaining the core issues.
>>562666643I doubt Indians can even launch Fallout 4 given how poorly optimised it is.
>>562666951sirhttps://youtu.be/SuGd-ZUXxo8?si=6OLnbU6AOAUozKr-
>>562667143This dude mostly makes videos about NV though
>>562667302Let's be honest, nobody gives a shit about Fallout 4. Even Oxhorn's most watched videos are his New Vegas ones.
until they rip out 4's settlement building and replace them with dungeons/towns it will be shitwhy the fuck do you need 37 of them?
>>562667620It's easier to justify most of the world map being lazy raider dungeons when you can build useless trinkets in them.
>>562667143>>562667401>>562667302One thing I’ve noticed is that everyone making reviews of mods forf NV and Skyrim are esl while Fallout 4 reviewers speak perfect English. Interesting...
>>562667806A lot of classic Fallout / New Vegas fans are Russian, that's why. And honestly, that's pretty based. As for Fallout 4, most of the "mod reviewers" are consoleniggers.
I hope Bethesda brings 3/NV to the Bing Bing 2 so all the Nipponese start making mods for it again.
>>562668187have they done anything noteworthy or just coomer shit?
>>562668279>coomer shitunironically all you needNew Vegas is nearly a perfect game. With some QoL and minor tweaks all you will need is characters that don't look like they took a sledgehammer to the face.
so no
Is vanilla fallout 4 survival worth trying on console? It sounds cool but no fast travel seems like it would be absolute aids.
>>562671020No fast travel is the best part because Fallout 4 has a great map and loads of random encounters>on consoleNo. Fallout 4 runs like crap on consoles, and it’s not great without mods.
>>562671239>Fallout 4 runs like crap on consoles, and it’s not great without mods.I just found my old ps4 disk and set everything back up to run it. I'm going to play it either way I was just curious if it was worth trying.
SS2 is finally playable>>562671392You're get less than 20 fps in the Boston on a standard PS4. At the same time, game does not render shadows beyond 5 metres
>>562671020No. Survival mode is a piece of shit. Prepare for>quest sends you to random raider dungeon>show up, make it to final room with raider boss>Shoot enemy 15 times with 44 magnum, doesn't do shit >Throw molotov at doorway>hitbox is so narrow it bounces off and almost kills you>take stimpak>decreases dehydration by a full level (meaning 5-6 stimpaks will kill you)>sentry bot one hits you with a laser, game over >have to reload a save from two hours ago because you can't autosaveIt's a waste of time, especially without mods. It's the very pinnacle of shit difficulty where it just raises enemy damage and decreases player damage for no reason. A better experience is unironically FROST on PC, because even if that was difficult, it at least had no story to follow so every reset was a chance to try again from the beginning as a new character.
>>562671239>Fallout 4 has a great map and loads of random encounters
>>562671541Okay? What am I supposed to do with that information?. I know how it plays on ps4, I'm asking about survival mode.
>>562671852Thanks, I'll just play it on normal again
>>562671952To be fair to him, he has a point here. Playing Glitchout 4 Survival Mode on a console running the game at 30 fps is less of a test of your patience as much as it is a test of your sanity and tolerance for bad game design. The game is so shit that you can't even throw molotovs or grenades through windows, companions will get you killed by blocking doorways in intense firefights, you can even get killed by walking near a stationary car and getting hit by it as it freaks out and propels itself into the sky.Glitchthesda games are just not made for a mode like that.
>>562648415They could've at least written it in a less autistic way.
>>562666286Most of the additions to NV were great though. I don't recall anything that stood out as superfluous or superficial outside of some of the meme perks.
>>562597748That's Ryuko Matoi from Kill la Kill.
>>562665704>Replaced by legendary effects which do the same things.Please do not breed
>>562673467See>>562665328>>562665704
>>562673929Oh my bad, I didn't realize you were insane. I should have read the thread before responding.
>>562666081That perk is overpowered, if you think about it. It has a flat 40% chance of pacifying an enemy. It would be like having a gun that has a 40% chance of instantly killing an enemy without using a single bullet.
>>562674151>Has no actual counter argument to any of the reason why NV's mechanics were shitObshitiots, every time.
Butthurt Bugthestards.Butthurt Bugthestards Never Changes.
cunts
If Starfield is anything to go by, Fallout 5 will be good.
https://youtu.be/3L1YJxTzLME?si=MT0DZ3NrS4u21y2G
https://youtu.be/_0OjNhJ-lPE?si=fbJiVdDI1nH1CE_d
https://youtu.be/H8wyO0qkkFY?si=VZ_rCPza2n3q8Izx
https://youtu.be/M8U4k2Ik6yk?si=ZDgs67MymJYoGFL-
https://youtu.be/J9Nc0zCfISs?si=MFTOt01XsMA07zGZ
>>562676434Factions sucking balls is part of Fallout's core theme. Which the tagline, "war never changes," being an epitomic synopsis of the theme.
https://youtu.be/A0NUKMC-E_k?si=nshvmJzTC682pOHA
https://youtu.be/LEwBWMRkiYQ?si=kMrojbtfYvAKvZGg
https://youtu.be/W0Jb5MWuU-g?si=xWpMTMcgAGREncLj
>keep telling myself im going to switch gear to buy and sell stuff>dont actually ever
>>562677410Maybe getting raped in a public restroom will make you realize the error of your ways.
>>562676813>>562676981>>562677039>>562677095>CreetosisI'm not even a Fallout 4 fan but everyone knows Creetosis is a hack. He's about as trusted as Luke Stephens, Dreamcast Guy, and LegacykillaHD
>>562678204Can you debunk all 200 hours of everything he says though? I accept your concession.
its been like 15 years and there is still no fucking mod for more xander roots in new vegasTRANNIES
>>562676434>>562676602>>562676671>>562676736>>562676813>>562676973>>562676981>>562677039>>562677095Tranny melty
>>562653532Um sweaty that's been debunked
https://youtu.be/2IYo9QYyEZk?si=quP5jU5T7kEpycfEvHere’s a genuinely interesting Fallout 4 video rather than just seething over the same thing for the last 10 years
>>562672768give me notes>>562681816>>562681923kek
If the Institute stopped making new super mutants many years ago, why is the Commonwealth still filled with them?
>>562685550They did't, the super mutant program was only turned off when Virgil went on his rampage shortly before the game begins.
>>562686015Do they just like, not die or anything? Because with nothing to eat, you would expect a lot of them to die within at least a month.
>>562686184>with nothing to eat????
>>562686307Super mutants don't grow crops or have a reliable source of water. They live in flooded districts in inner city areas, waiting for one vault dweller to come along and put them out of their misery.
>>562686184>>562686421Have you.... actually played either Fallout 3 or 4? You can clearly see the giant bags of meat(human and otherwise) hanging around their bases.
>>562686729So super mutant diets solely subsist off of the occasional traveler who wanders too deep into the city? Is that sustainable?Given the fact that Goodneighbor is across the road from a super mutant stronghold (Faneuil Hall), maybe. But that would mean that Goodneighbor is incredibly stupid, wouldn't it? And one that note, what does Goodneighbor eat?
>>562686905They clearly eat the super mutants. It's environmental storytelling.
>>562687045Ah, I never realized that. I wonder what the Gunners eat, given they have control of the Mass Fusion tower (also next to Goodneighbor). I guess they probably eat the Goodneighbor residents too.
>>562687185>I guess they probably eat the Goodneighbor residents too.Gunners eat metal and ceramic. It's why you always find those materials in Gunner hideouts.
>>562687390>Gunners eat metal and ceramicWouldn't that hurt you? I can imagine it probably cutting up your intestines badly. Ouch.
>>562687502They developed an immunity to it, just like the Children of Atom did to radiation. Ever wondered what the CoA eat? It's radiation.
1. North America2. South America 3. Australia4. Asia5. Antarctica 6. Europe7. Africa In terms of best case to worse case for the series, these would be the continents that make the most sense in order for new fallout content.. of course really anything outside of North America is Haram but you could go down the list and it gets egregiously worse
>>562681816I'm not honestly not a fan of sligar's bbw proportions
Oh, I know what would immensely improve this thread
>>562690480deathclaw sex?
>>562690631No, more shota :D
>>562671541>picrelsettlements are actual settlements now?
>>562471029Now that's a big iron.
>>562691636Yeah. They had that feature back in SS1 Conqueror, but lost it when they moved on to SS2.
>>562691274where are his pants
I legit don't see how people can stand to play the game with Sim Settlements 2 installed. Its such a giant bloatware mod, that makes you jump through a dozen hoops to get anything done, where most of the features are barely used meaningfully, and the "story" it tries to tell with the Gunners really makes no sense.
>>562688164same tbqh (I prefer DDJs fallout girls) but I appreciated the editing in that particular pic
>>562691972He lost them in a gamble
>>562692042i downloaded it once because "everyone" said that it makes settlers build stuff automaticallythen i loaded in, did an introductory quest that was too long, and found out that i had MORE responsibility than in the base game
>>562692042Bloat is exactly what Fallout 4 needs
>>562692519Yeah. They claim it makes stuff automatic, and people build for themselves... except you have to do 10times as much work to get them to do that than just building it yourself. It defeats the purpose.
>>562692519>>562692763It has an automatic settlement builder.
>>562691274Knowing you’re some fat gay pedophile makes the “:D” so much worse. Please slam your face down onto a knife as hard as you can
>>562691274Kill yourself.
>>562693747I'm not fat
>>562694719prove it
>>562694771you first :3
>>562694839i can't prove that you're fat because i don't have pictures of you
don't reply, just report the low effort trolling and disgusting pedoshit image
>>562694892It's not trolling if it improves the game for some people
>>562695060I assure you your pedoshit improves the thread or game for absolutely no oneNow get out
>>562694876You probably do, but you don't know it
>>562695118It did for me ToT
>Fallout 4 players are pedophiles