[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 30204803_p0.png (1.89 MB, 1600x1146)
1.89 MB
1.89 MB PNG
Phantom Edition

Previous thread: >>562592298

>Official site:
warthunder.com/

>Fan created content:
live.warthunder.com/

>Wiki with info on tech trees, weapon systems and game mechanics:
wiki.warthunder.com/Main_Page

>Old, better wiki:
old-wiki.warthunder.com/Main_Page

>Old forums archive:
pastebin.com/EyMhsLAJ

>Guides to Air and Ground battles + MEC:
steamcommunity.com/sharedfiles/filedetails/?id=742852313
docs.google.com/spreadsheets/d/1hgHbWlSjefFhCqOUeGpoKQntdQDPG32X7XQo9EqDF00
old-forum.warthunder.com/index.php?/topic/438251-strategic-tips-for-ground-battle-maps-36-maps-90-videos-as-of-28august2020

>Guides on missiles, radars, radar warning receivers:
www.youtube.com/watch?v=Weghk_2DpfA
www.youtube.com/watch?v=_tQ6JzPWEFU
youtu.be/DOGazUgUdsQ
youtu.be/wAtTS8xSYEc

>Guides on how to evade missiles and survive top tier:
www.youtube.com/watch?v=AsmGiyODPuM
www.youtube.com/watch?v=vUJJ94NwH_g
www.youtube.com/watch?v=8CAN_Mo2d74
www.youtube.com/watch?v=NbKcAdLoWDk
www.youtube.com/watch?v=NYfNbDZw5J8

>Guided weapons statistics:
docs.google.com/spreadsheets/d/1SsOpw9LAKOs0V5FBnv1VqAlu3OssmX7DJaaVAUREw78

>What tanks have thermals and their generations:
thunderview.net/thermals/

>Someone sending you runes?:
translate.yandex.com/ocr

>Player, game mode, and vehicle stats:
https://statshark.net/

Reminder: website

Thread theme: https://www.youtube.com/watch?v=R1MBI2tSHe0
>>
File: Spoiler Image (2.82 MB, 1920x832)
2.82 MB
2.82 MB WEBM
>>
>>
>>562723868
my dreams are higher quality than this
>>
>>562723868
What a joke of an arcade shooter this game has become.
>>
>>562718095
>>562717732
>>562718869
I like the BAE system approach since it's compact. Instead of going full retard with a completely articulated arm like the russian setup, I'd probably do something like this.
>Mortar tube, loading arm, and mortar magazine are one assembly that all maintain orientation with each other
>the loading arm grasps a mortar from the magazine and then flips 180 degrees to the loading position and drops it into the tube
>the next mortar in the magazine is moved into position to be grasped for the next shot
I probably violated some kind of osha regulation for putting the magazine so close to the base of the tube, but I feel like a simple pivoting arm has fewer points of failure than a full blown robot arm.
>>
>>562725294
NTA, but the secret is to already be good SARH era missile thunder. While the masses are seething, claiming bias, and all around not understanding why their radar/missiles/countermeasures aren't "working", you're just clubbing retards who don't know what they're doing.

Also nukes are cool I guess.
>>
>>562725885
Most of the complaints is that the AA is bullshit and isn't fun to play against. ARMs are impossible to use without omniscient AI missiles shooting down any munition in the sky.
>>
Convince me to play this
>>
>>562726245
Nukes, rocket salvos and ARM's seem to be the most reliable way to deal with aa at the moment, followed by unguided bombs, gun strafing and tv guided missiles. And tv guided missiles are very reliant on the render in sensor view not deciding to crap out for a few seconds until you get a decnt lock.
>>
>>562726817
People will attempt to convince you not to play this.
>>
>>562723868
deserved for playing 35mm spaa as a tank destroyer
>>
>>562726817
Play it you bitch
>>
>>562726817
Just try out the iconic ww2 tanks in ground realistic and see if you enjoy it
>>
A lot of burgermutts aren't even using their F-4J/F-4S properly. They're just zooming around at multipath height while seething that sparrows are "dogshit" and how 24Rs accelerate faster. But you can comfortably fly around at ~4+km altitude on your side of the AA line, acquire a lock beyond ACM range, and shoot first from a high ground position that mitigates the effectiveness of multipathing. Once the ranges close a bit you can just pop the occasional chaff while still shooting down. Their memeTI radar doesn't work when looking up at a sky with some chaff in it.
>>
is it normal for countermeasures to refuse to work?
not going to touch air until that's fixed
>>
>>562727563
Random bug, you have to spawn in a different plane to fix.
>>
File: MiG29GDFSD0507712.jpg (660 KB, 3000x1954)
660 KB
660 KB JPG
this game mode finally created a reason to take out the fulcrum

that's at least one redeeming feature right there
>>
>>562727773
It didn't because the Yak-141 does everything it does but way better.
>>
>>562727890
29 has more missiles
>>
>>562726918
The only thing that works there that doesn't get you killed in the process is nukes. That retarded kiketuber has a horribly success rate with ARMs if you bother to look at his matches
>>
Oh god, not this again.
>>
>>562727975
It has LESS radar missiles, the radar missiles are bottlenecked by the garbage radar and the IR missiles are bottleneck by the artificially gimped FM.
>>
>>562727890
not looking like a fetal alcohol syndrome baby > working better
>>
>>562728080
Tossing dumb bombs precisely at SPAAGs works, is highly consistent, and is safe, but it's slow and a waste of time for the meager reward.
>>
>>562728340
>IR missiles are bottleneck by the artificially gimped FM.
R-73s are not gimped and the 29 has an HMD
>>
I don't understand radar at all
why doesn't it lock him when he's silhouetted against the sky? why does it slide off him a bunch?
>>
File: 1755759428499415.png (350 KB, 1447x841)
350 KB
350 KB PNG
>>562728525
I didn't say the missiles are gimped and HMD can only get you so far when you dump all your speed in 0.000000000001 s and rate worse than the MiG-23MLD.
>>
>>562728771
are you retarded? that literally shows the 29 having a better rate
>>
>>562729060
t. can't read the chart
>>
>>562728771
>artificially buffed UFO performs better than realistic FM
woah, really?
>>
They really need to just open this up to every faction already. Sort them between filling up the US/RU scores and all it a day
>>
File: radar_trouble.jpg (172 KB, 1132x645)
172 KB
172 KB JPG
>>562728665
you need to stop thinking about your radar like a laser. Go watch the sensor view sometime. When you lock something it's like a big-ass searchlight cone goes out from your radar to look at the target. The target may be silhouetted against the sky, but the searchlight that you're using to look at him is still illuminating the ground too. That's the problem. The target is too low and the ground is still in play. The target needs to be high enough up that your searchlight doesn't see ground.
>>
>>562728665
>lil bro wants to use the F-4E's radar below 600 meters
>>
File: 1771890746405311.jpg (2.43 MB, 4096x4096)
2.43 MB
2.43 MB JPG
>>562705353
https://litter.catbox.moe/x2aul2uibzo8tijl.png
the filesize is too big, litter has the full res image
>>
>>562728080
I've tried it myself, and while you do have to deal with aa hotspots one by one and plan out the trajectory, you can get pretty consistent results either by spamming 2 or 3 ARMs within 8 km/right before it starts launching, or take the risk and just fire one immedeatly after it starts firing at you. And after you take out individual aa, you can rack up points by bombing the tanks.

What i'm not sure about is if the aa respawns in depots if it's the only thing that's taken down, since right after i take them down there's a teammate that nukes it right after, and that definitely triggers the respawn process.
>>
>https://warthunder.com/en/game/changelog/current/1842
>SPAAs now have limited ammo and do rearm.
>A bug that made it impossible for ground units to capture enemy depots has been fixed. The capturing of enemy’s strongpoints and depots reduces the number of points the enemy team has.
>A bug that sometimes caused the cannon artillery convoys to try to shoot enemies through the allied depots has been fixed.
>Ground vehicles can now repair and extinguish fires.
>The firing range of cannon artillery has been reduced.
>A bug that caused tank convoys to spawn very rarely has been fixed.
>The size of all convoys has been reduced to 5 vehicles.
>The speed of vehicle convoys has been increased from 60 km/h to 75 km/h.
>B-52H, Tu-95M — the ECM jammers have been made more effective.
>>
>>562729603
Would only work with a fixed selection of aircraft and no owned planes alowed.
Also people would leave all the time until they get the faction they want to grind score for.
>>
>>562730864
Thanks. Did you use the CDK to extract it from the game?
>>
>>562732595
yeah
>>
>>562731552
i don't understand how the ground war works at all

you can nuke clusters of SPAA, but it's meaningless because they respawn?

but allied armored vehicles can capture enemy depots which disables respawns?
>>
>>562731552
>SAMs are still perfectly tracking death machines
lmao they didn't fix anything
>>
File: visobomb from r&c.jpg (31 KB, 970x144)
31 KB
31 KB JPG
>>562731552
>A bug that made it possible to select an air-to-ground missile with the manual guidance on the tactical map and follow it with a weapon tracking camera has been fixed. (Report).

THANK FUCK
>>
>>562732621
i think they want you to take out the convoys so your own convoy can progress
>>
File: New Bitmap Image (2).jpg (37 KB, 732x580)
37 KB
37 KB JPG
>>562718536
>>562718095
Is everyone retarded?
>>
>>562731552
>>SPAAs now have limited ammo and do rearm.
Can you guess how long it takes them to rearm? Twenty (20) seconds!
>>
>>562732621
There are frontline lookouts ahead of the depots with a spaa and a couple of tanks. The depots will send a convoy to take over those spots at random times, and will suceed if you clear them out beforehand.
>>
>>562733780
>>562732621
Yes, but it respawn when a supply convoy (normal truck) arrives into the original position, then each truck adds some health back. I have not looked into where they spawn, possibly as far back as the AF. Hopefully not just out of air.
>>
>>562734115
The tanks can keep pushing beyond those lookout spots and outright capture the depots if you let them. Only gaijin knows if they can potentially keep pushing further and capture an airfield. If convoy spawns were rarer than intended, then maybe tanks might do shit now.
>>
>SACLOS SAMs still can fire through hills and trees
>Still have perfect tracking
>Still intercepts everything you throw at them
>Are usually in overlapping groups so you still can't overwhelm them
>Reload speed is so fast it might as well not matter
EcksDee
>>
>>562732621
There are two types of bases that are arranged in two rows - frontline rally points and backline supply depots. Supply columns will spawn from the latter and move towards the former. When the former is resupplied, it will spawn armored columns that will move in the direction of the nearest enemy frontline rally point. The armored column will engage enemy ground units it encounters along the way.
There are also static dug-in groups of armored vehicles placed across the frontline, they will probably engage any approaching ground units.
Behind the frontlines two types of indirect artillery drive around - tactical ballistic missile launchers (Lance and Tochka) and MLRS (M270 and Smerch). The TBMs will definitely fire at either/both rally points and supply depots (seen it happen in a replay). The MLRS will definitely fire at the dug-in ground troops (also seen it happen in a replay). Not sure if they can target the other's targets and the columns.
If you successfully escort (protect it from enemy planes, other armored columns, dug-in troops and TBMs/MLRSs) an armored column to a rally point, it will destroy it, capture it and start repairs. It will then probably start receiving supply convoys and spawn armored columns in the direction of the corresponding nearest enemy supply depot, where it could also be captured. At the very least this clears the immediate area of enemy AA, probably also eats into the enemy's tickets.
>>
>>562734451
Also there's gun artillery but I'm not super sure where it spawns and what it attacks, but I've definitely seen it kill something (didn't pay attention to or remember what).
>>
Is the premium pidor BMPT still desroying the battle rating it sits at?
>>
>>562733792
How does he make to the other side of the wall?
>>
>>562734408
>>SACLOS SAM
Osa* can do all that
>>
>>562734776
>premium namer
What?
>>
>track radars and IRST on tanks move to look at what they're tracking
>targeting pods and trackers on planes don't
I want to see my little eyeball MOVE
>>
>>562735496
back when they introduced commander override the entire CITV moved idependent of the turret even when controlling the gun but they removed it for reasons without any patchnotes
>>
File: arb.jpg (87 KB, 1136x541)
87 KB
87 KB JPG
god dammit i fucking hate arb
>>
>>562735771
I'm not sure I'll be able to keep playing that abysmal dogshit after tasting a proper fun non-frustrating gamemode.
>>
>>562734793
It's literally just a rail on top the barrel, that turns at the end to drop it in
>>
>proper fun non-frustrating
>air
>>
>The real issue with AI AA wasn't fixed
>It's still just TDM slop
>>
>>562736295
How do the other two make it to the top?
>>
>take out enemy FCS
>kills me
so does fcs not disable firing on all tanks?
>>
>suddenly khrizantema-s cannot depress its launcher cause krok and the missile overcorrects instead of gradually going down cause vatniks cant code PID
>>
>>562737307
>pid
pod in human tongue
>>
AHS is really suicide inducing
>>
How the fuck kurnass2000 is higher BR than f4s/j
>>
>>562737959
>/j
Go back.
>>
>>562738180
retard
>>
>>562727890
falsenuke
>>
>>562738180
lol
>>
File: 1746863875702536.png (97 KB, 526x218)
97 KB
97 KB PNG
/int/bros, what happens here?
>>
File: 1748689799387145.png (177 KB, 695x347)
177 KB
177 KB PNG
ifw?
>>
>>562742371
friendly fire
>>
drones were a great addition to the game thank you anton
>>
Aight I was gone until today. I also never played modern jets because I'm a noob.

I'm assuming that means the event doesn't matter to me as I can't unlock shit or learn enough to finish anything in time right?
Just need someone to tell me the obvious so I can skip it with good conscience.
>>
>>562742371
No idea, I don't play at top ranks.
>>
Typical british navy
https://youtu.be/LuKIchlJdrU?si=X6JYuBLITjBUvDA9
>>
>>562743679
skip it
you aren't missing out on anything trust me
>>
>>562743861
Thanks anon, that's what I wanted to hear.
>>
>>562743679
have yo uever tried to play a lower tier bomber?
thats what you get in a higher tier where everyhitn is faster and stronger and just fucks you up more
skip the event, but yo ucan try it out with event planes for free
>>
>>562743916
Fucking play it and fuck around. I suck at top tier air, so while I haven't got much RP, I didn't lose any silver either.
>>
>>562743679
You would need to spend some GE at this point to unlock the strategic bombers permanently. That said, you should learn enough about missile fighting and CCRP bomb computers work and throw yourself into a furball until you can afford a nuke. It is fun nuking stuff at least for the novelty of it.
>>
Oh shit
>>
>Gayjibbles basically ignored 95% of the issues with the AI in the event
Genuinely what is it with these devs that makes them so utterly retarded
>>
>>562744394
>>
>>562744748
zozzle
>>
>>562744148
I have.
I played one round with an attack aircraft, first life I flew high and died to a SAM I didn't even see, second life I flew close to the ground and died to AA without landing a single bomb yet. I spammed flares but obviously don't know what the fuck I'm doing, so I exploded and then some dude dropped a nuke and we lost all our tickets in a second.
I could imagine it being fun, but I'm just giga overwhelmed frankly, because there's a shitton of radar and I don't know what it all means yet kek.
>>562744172
I played a round, I've got a long way to go to understand top tier air battles kek. I did try some top tier premiums just for the fun of it in the past, but test flights don't have enemies, so here I just die to rockets I don't see and don't really know how to dodge.
>>562744343
Thanks anon. I haven't spent GE so far at all, and I doubt I'd want to spend them on a bomber, so this helps me accept it and move on.
>That said, you should learn enough about missile fighting and CCRP bomb computers work
I will, but this is basically a jump from a BR where there's the very first jet propulsion (no missiles yet) to top tier air battles, I'm thoroughly out of my depth.
>>
>>562744394
Ah so that's why I keep seeing >>562744748 at the end of my rounds. It was a reference all along.
>>
>>562744748
/tv/ tells me it's good
i don't agree
>>
>>562745021
Use some of the high tier premiums in test flights to familiarize yourself with assorted mechanics. "CCRP" bombing is the best way to deploy the nuke.

In a perfect world you'd learn how to use your radar guided missiles. Both the R-24Rs on the mig-23, and the dogfight sparrows on the F-4E. But if you're just a newfag trying to get the experience of dropping a nuke, then you should probably just go hog wild with spamming IR guided missiles at people. In regards to defending against enemy radar, the easiest way to do so is to "multipath", which basically means flying 30-50m above the ground. Enable your radar altimeter in settings to see your precise altitude above the ground. Flying that low makes it harder for people to hit you with radar guided missiles. It's not foolproof but it's a solid defense.

For countermeasures you are probably best off just spamming flares. Chaff requires some more thinking to get value out of it.
>>
>>562745307
its just NA slop
>>
>>562745307
>>562745642
Filtered.
>>
>>562745614
>>562745021
using CCRP will also require you to first designate a "sensor point of interest" as your target location. Youtube videos about CCRP should cover that, but it's a keybind that you'll need.
>>
>>562745307
I only watched the first season and it was rather boring
>>
r/wtg
>>
>>562746483
dont call us that
>>
File: Video Project 1.webm (1.97 MB, 1920x1080)
1.97 MB
1.97 MB WEBM
>>
>>562747572
kek
>>
File: keybinds.jpg (121 KB, 702x856)
121 KB
121 KB JPG
>>562745021
honestly if you want to dip your feet into topslop air i suggest test drive premiums before you try any pvp mode (terst flights do have enemies now air and ground)

you dont need to understand a lot of radar shit for the event, only that non pd radars get ground echo and dont work at low altitude (like the f-4es)
radar keys that are needed are change mode, change target, lock target and maybe beyodn visual mode
other shit can be done with the radar interface, like panning left right just drag the cone arround or use the little dongle on the left of the radar screen for up/down

>>562747572
2 tubes btw lmaoo
switch secondary weapons do switch between missles and you are good

if you want to ccrp fling bombs/nukes you need a keybind for target point/ sight sabilization (dunno which one of it is for me) and auto release bombs with ccrp
then just designate a target either with the keybind or with the map, sleect bombs, fly low towards the line, as you get close (out of spaa range) pull up and hold space

you can practice that in the test flights, there are stationary and atttacking spaas further out

as for actual fights in the event, take middle airfield, select your ir missle, have a flare key, head for the furball in the middle and prefalre anyone flying straight into you <5km and remember that AI spaa will get you if you get within 12-10km
>>
>>562734408
Just toss it a nuke
>>
>>562748282
The nukes get boring quickly desu
>>
>Look at all this stuff we wasted our time putting into this new game mode just for the meta to be "rush mid and tdm"
Please let this event never come back. I want the B52 but gaijoobles once again proving they can't gamedev for shit. Nuclear Thunder is pure uninspired ass and I hope they don't waste any more time on it after this bum trash. No matter how much they screech, all arb players actually want is a 30km flat plain to head-on each other in.
>>
>>562747572
>2 3
>3 3 8
>>
File: 1750701389494542.png (1.35 MB, 850x1202)
1.35 MB
1.35 MB PNG
>>562748479
Maybe, but it works, as opposed to this >>562747572
>>
>>562748841
They made a single half-decent air mode with EC and then never did it again. It's baffling
>>
>>562748841
Fucking kill yourself nigger, this is our only hope at a good gamemode. There's no criticism can't be addressed with tweaks to it whereas ARB is a complete and utter fucking lost cause at its core.
>>562750154
EC is THE Air Sim mode.
>>
File: you are stupid.gif (25 KB, 498x385)
25 KB
25 KB GIF
>>562748841
>wasted our time
I'm sorry, were they doing something else of value before?
>>
>russian niggers can just waltz straight up to the center airfield without a care in the world
>if an american plane so much as breathes over the center line it's eviscerated by OSAs
I'm actually this close to just buying the b-52 this shit is insane. Half of the F4E's A2A loudout is functionally useless because of the dogshit radar.
>>
>>562750956
My migger radar is even worse and I'm doing just fine
>>
>>562750956
>>562751258
im just playing su25t and not bothering with the tranny radars lmao
>>
>>562751337
>su25
Is it even worth it?

and nice numbers
>>
>>562750526
>There's no criticism can't be addressed with tweaks to it
Their """tweaks""" addressed nothing and left it in a state of head-on slop. These devs are retarded niggers
>>
>>562753045
>numbers
kek time to torrent something
>is it worth it
if you dont enjoy supersonic missile slingers or simply dont want to fucking bother yourself with that then its okay
you get r60m which is great for headons, r73 which idk just works and vikhrs which are great for headons, forcing enemies to turn or chasing retards that fly in a straight line
its got countermeasures for life, ircm, and maintains its speed pretty well while outturning and outrating any jet in the event
i consistently get 2/3 kills per respawn with it and i unlocked the tt one so i'll try out custom loadouts in the event for the next star
>>
killing enemies with anti radiation missiles is pretty fun
>>
i4w?
>>
>>562756275
pizza time
>>
File: Flight Highschool.png (261 KB, 913x673)
261 KB
261 KB PNG
>>
File: 1587592210131.jpg (43 KB, 576x1024)
43 KB
43 KB JPG
>hungarian 8mm is the only rifle caliber mg in the game that has the ye olde pen values of fuckall instead of the default 13mm
>>
How is Nuclear Thunder just Nuclear Option but worse in every way? How does Gaijin with 500 employees somehow make a worse version of an indie game that was made by like 3 people?
>>
>>562758052
This event has convinced me that I should probably buy nuclear option.
>>
>>562758052
>very first test is not as developed as an established game
woah...
Also WT is already better than nuclear opshit even without this mode due to mouse aim alone, with this mode it's just plain better and there's literally 0 reason to play that game.
>>
naval deserves less
>>
so does ground
>>
Why isn't War Thunder moe?
>>
>>562761883
it is if you let it be
>>
>>562760830
>very first test
newfag doesn't remember RBEC
>>
>>562762052
I remember them perfectly fine and I participated in them, the mode was good and should have been pursued all the way back then, but the godawful historical matchmaking led to misinterpretation of feedback, or more likely it was made that way deliberately so they could relegate the mode to Sim alone due to "poor player reception" under plausible deniability. This is much more than EC, in the effort and resources poured into it, their aspirations with it, AND the setup isn't rigged to generate poor player feedback this time.
>>
File: a submarine.jpg (729 KB, 1920x1069)
729 KB
729 KB JPG
Naval deserves submarines.
>>
>>562762982
Sub(human)s deserve the rope
nigger filth ruined wows already
go back to your fucking pve silent hunters for your 451st nazi uboat larp campaign you boomer scum
>>
>>562762982
just cum play wows with me bwo
>>
>>562763550
Oh in that event 2-3 years ago I've not played submarine even once. All surface baby.
>>562763610
I played wows a fair bit back in the day. I still think it is better naval game than wt naval. It just strikes this balance between arcade and realism just right.
Also when I played there weren't any submarines.
>>
>>562762982
drown naval players in a compromised submarine
>>
Were submarines even good at anything beyond ganking unsuspecting cargo ships?
>>
>>562764537
its not gay if you have gay sex underwater
>>
>>562762561
RBEC was the worst abysmal dogshit gamemode ever designed
>>
>>562764931
Makes sense if you're a dom cause that's where all the subs are.
>>
>no continued development of the airacobra/king cobra
didn't those fools know they had a perfect plane?
it flies with half a wing missing and early the entire tail missing, the 37mm wrecks shit
it just WORKS
>>
im not sure why im here i havent launched the game at all today
>>
>>562764537
Ask the captain of USS Indianapolis.
>>
a whole day without war thunder?
yeah, right
>>
how do you even level bombers in air battles, I just want to level some medium bombers/heavy strike fights for ground battles but there is always multiple people every game willing to chase you to space to make sure you don't get a single point if they have to. Do I just have to dive immediately and suicide bomb the first thing I can and level little by little or what
>>
>>562769602
shekels for the first usable bomb and then you play them in ground

someoen said playing them in sim is better but i never played sim
>>
>get 8000 points
>spawn a bomber
>get shot down
>leave the game knowing i completed the star in one match
simple as
>>
>>562770725
It's always some guy with ~500 points and 20 deaths who is spending 20 minutes camping the bomber spawns.
>>
>>562771423
truth nukistan
>>
>>562767174
yeah, i just launched it though the boredom was overwhelming
>>
File: 1772786969711361.jpg (21 KB, 500x333)
21 KB
21 KB JPG
>have a lineup with just my MLD and an Su-17M4
>still puts me in a higher BR bracket match in the new mode
>>
>>562773421
the matchmaking brackets overlap at 11.7 and 12.0. You rike?
>>
>stinger ignores both flares and ircm at the same time
)) krokodil
>>
is there a button that just allows me to shit out a constant stream of flares?
Not periodic countermeasure series
i want to fucking flood the air with flares like a retard
>>
The meme about mutts being gluttons who would not be satisfied with the riches of heaven is really true. The other day I had mutt teammates with the nerve to argue with me for pointing out that the F-4E is actually a formidable jet because of the 9Ls and a decent airframe due to the internal vulcan.
>>
>>562775209
yea its the perfect brain off jet and these retards still cant play it
>>
>default air spawn is airfield on maps with one in ground battles
truly the guy who did this is worse than hitler
>>
>>562775119
Just make a macro.
>>
>>562775119
bind it to your mousewheel
>>
I thought AA got nerfed? How are they able to arc missiles over hills where they would have no visibility and hit you with no radar warning?
>>
>>562776829
you thought!
>>
>>562775209
Tell me about it
>These sparrows are completely useless and this phantom's radar sucks ass (the phantom in question was the F-4S)
>Russian bias Osa shot me down while I was flaring AND chaffing
>Flares are useless against R-60Ms
They'll rant about how everything is unfair and the grass is greener on the other side, but they won't even bring up the noteworthy points like the mig's MTI radar
>>
>>562775209
>F-4E is actually a formidable jet because of the 9Ls and a decent airframe
neither of those things is true
aim-9ls are the only good part of the plane, but r-60Ms are better for headon spam which is what happens in this event
>>
>>562777657
you have the gatling for head ons
>>
>>562777984
it is not feasible to regularly get gun kills in an event where the free plane goes mach 1.2 on the deck
>>
>dying to any fox-2 in a head-to-head instead of just pre-flaring once
ISHYGDDT
>>
odds i get into a nuclear match as us tier 8 tonight?
>>
File: 1748630035449550.png (331 KB, 878x752)
331 KB
331 KB PNG
>>562777657
>>562778062
why are you acting like you arent playing against the most brainless players on the server
>>
>IRST slides off and locks thin air
>IRST refuses to lock
>autotrack misses
>missiles that should have proxy fuses fly straight by the enemy
>missiles that should be F&F need babied
I honestly don't get why starstreak of all things makes the devs so mad that they deliberately only act on reports that recommend nerfs for it
>>
>>562779096
strongest spaa cuckold
>>
how are vikhrs on su25t for groundpound?
>>
>>562780005
>>562747572
>>
>>562780102
Im not playing the retarded event for trannies faggot
>>
>>562780005
theyre quick beam riders so theyre decent against all saclos spaa, you'll need to aim for weakspots when farming tanks, beware of uptiers - claws and friends
>>
How is the T-90A 11.0
>>
>>562781987
its not very mobile
>>
>>562778628
they should have added bots to this event when they split the brs
>>
File: that tfw when.jpg (13 KB, 199x210)
13 KB
13 KB JPG
>giga ultra stomp enemy
>blueniggers moving in to spawn camp
>i dont participate and move somewhere further away
>find enemy ozelot and park next to him
>chinknigger shoots through me to kill him
>>
>>562778545
>unzip f-4s
>enemy migger preflares
>its a sparrow doebeitfully
trole.jpg
>>
what even is the point of su24 if its slower than mig27k lmao
>>
>>562783553
so basically
zov
>>
it should be a daily grind instead of 2 days so I can justify playing the WT event instead of other liveslop events
>>
>>562783553
because the mig-23 sucked and a ground attack aircraft based on the mig-23 would also suck
>>
File: 1768845067716176.gif (3.13 MB, 498x498)
3.13 MB
3.13 MB GIF
did they buff the osas in the event last patch or was i just getting lucky the past two stars
>>
>>562784778
they technically gave it a nerf by making it reload but only after it fires all of it's ammo (20 missiles)
)))))
>>
I had my hands crushed yesterday doing the US star. No to suffer through the USSR star. I can already hear the missile warnings.
>>
>>562783553
Twin seat frontline bomber vs single seat abortive shturmovik.
>>
>>562784778
Yeah it looks like they got mega ultra giga buffed with crazy shit that makes them omnipotent
>>
File: file.png (44 KB, 336x231)
44 KB
44 KB PNG
yawn
>>
Kill all casfags
>>
>>562786896
you are welcome to try
>>
Buff SPAA
>>
i bomb
>>
bofors and 5 inch/38 guns with VT shells added to forward airfields when?
>>
I have just raped 12 player spaa units in a single match
>>
nuclear thunder irl but we drop them on russian cities when?
>>
File: 1749711356256723.png (557 KB, 1080x772)
557 KB
557 KB PNG
>>562788767
>>
players queuing into the event without a vehicle in either br range should be randomly sorted into either BR bracket to reduce wait times for the upper bracket
you cannot change my mind
>>
>>562789606
Gaijin has heard your cries, and to speed up the top tier USA queue times, they'll be adding the Su-27SM to the russian lineup.
>>
>>562789895
honestly i would rather be in an f-14b than a su-27sm
ARH is just easier to spam and j out
>>
russian tws is so bad defeating R77s is much easier than r27er
>>
Buks were not fucking locking over hills with zero line of sight or radar warning 2 days ago so what changed that is letting them do that now? Can they fuck off with this?
>>
>>562790524
That one Buk site has been able to shoot through that one hill since the first hour of the event.
>>
>>562790698
I haven't seen it do it until today and I run that route every time
>>
russia should put their old Osa AKs back in service
>>
>>562791185
Then you should pay more attention.
>>
I think I've done it, I've found the gayest player in the history of war thunder.
>>
File: file.png (54 KB, 352x252)
54 KB
54 KB PNG
im starting to think i can't spade my 14b in this event
>>
>>562792262
amerimutt, I...
>>
>>562790084
It's just fucking annoying playing against the USA teams. They fly over the horizon in F-15s and F-14s, spam a billion phoenixes and 9Ms at everything that moves, and then nose down into the dirt to repeat. In contrast the mig and yak barely have any missiles and at most they're focusing on one guy at a time. Play in the lower bracket and the F-4S and J mop the floor with the 23.
>>
>>562792542
>f15s are bvring me with 9ms
what level of krokodil-induced mania are you on
>>
9M has longer range that 7E-DF
>>
Are we downplaying 9Ms again?
>>
stop pretending to be two people just because nobody is buying into your retarded bait of 9ms being a bvr missile pidor
>>
>>562791964
>kill him
>respond with a wall of chinkrunes if he bitches
it's that simple
>>
No one said sidewinders were BVR.
>>
9M have less range than 120D
>>
>All that's left in Nuclear Thunder is just chimping out in endless head-ons because they're incapable of fixing anything
How did they manage to completely botch copying another game
>>
how to into german tanks?
all perform like dogshit, drive slow, and the teams are braindead
>>
>>562796504
sweden
>>
File: 1773269529388883.png (586 KB, 680x680)
586 KB
586 KB PNG
>yak 141s climbing
>mig 29s rushing nonstop
>can't do the same cause Osas just rape me while having to defend against 50 missiles
>>
File: file.png (45 KB, 343x234)
45 KB
45 KB PNG
im going to sleep
gaijin should refund me for my time wasted
>>
>>562796986
Should have gotten the star in one match with your handheld F-4J
>>
File: 1753873981852424.webm (1.6 MB, 1080x1080)
1.6 MB
1.6 MB WEBM
>>562796635
here is your yak teammate
>>
File: sending_their_best.webm (3.78 MB, 960x540)
3.78 MB
3.78 MB WEBM
>>562797306
Here's your burger teammate.
>>
BIG MAN TING!!!!!
>>
>>562797713
In case anyone wants to comment about me bringing bombs, I was curious if they were effective against depots. They're not!
>>
File: file.png (596 KB, 1436x728)
596 KB
596 KB PNG
>>562797840
FUCK I Forgot
>>
>>562797873
napalm bombs that is. I should probably go to sleep.
>>
>>562797873
You need two direct hits with 500kg bombs to take out depots, or two Mavs/Whatever the Russian TV missile is. It's pretty impressive that what looks like a normal structure/fuel silo is completely immune to every other weapon
>>
>>562798138
I was hoping that napalm would be effective against depots, but from what I could tell the napalm did literally nothing. I'd assume a napalm bomb strike a fuel silo would cause some damage but nope.
>>
>>562798525
It's amazing how blatantly obvious the napalm update was slopped out just to say they had something new
>>
>>562798593
I'm just annoyed at how worthless ground attack is in a mode where it should be shining the brightest.
>>
>>562799195
If only there weren't 60 Osas per km2
>>
>>562799195
yeah its fucking dogshit and they made it worse which I naively didnt expect
fucking retards
>>
>join 3 games in a row with 30 seconds left
what the fuck fucking faggot game using my worthless boosters. fuck you
>>
>>562799801
I could deal with the retard strong AA if attacking it provided appropriate rewards. But no, you get pennies for attacking the AA. It is ten times more lucrative to just dive into the retard furball and pretend it's ARB
>>
>>562799984
Each furball wave lasts 30 seconds since everyone dies in headons and then get picked off by each others AA, unless someone is actively just bombing the Convoys and depotswhich then you'll get spawncamping and etc
>>
the lesson they're going to take from nuclear thunder:

>players love when there is AAA everywhere because it reduces degrees of freedom and makes maps very simple MOBA experiences like ground forces
>let's add strong SACLOS SPAA to every map
>>
>>562800125
I hate to say it, but most of my deaths are must just deliberately going nose down into the dirt after expending my missiles since there is zero penalty to dying beyond paying repair costs and this is the fastest way to resupply.
>>
>widest TWS search pattern
>clear skies
>random Mig 29 materializes 9km in front of me and fires an R73 at me
like what the fuck
>>562800473
It's the way cause i'm not giving my kill to some retarded chinese name
>>
>>562800780
I saw the inverse happen. I launched an R-27ER at an F-15 that was ~7km in front of me and then he just vanished like aliens abducted him. I was pissed since the 141 gets fuckall for missile supply.
>>
>>562800473
getting shot down by enemy player yields you ~30 SP and a spare change score, lawndarting or getting ack'd by SPAA is counterproductive if you're in it just to grind the needful
>>
WHY DO THEY NEED TO HAVE BUKS MAN FUCK, STRAIGHT UP NOT HAVING FUN RN
>>
>>562801046
I'll keep that in mind if there's any enemy players around. I often find myself being one of the last ones standing in the furball and it's just faster to find the nearest tree than spend minutes dicking around.
>>
>>562791763
I think you're just bullshitting
>>
>>562801185
Here's an archived post from Thursday morning complaining about the same thing. They predicted the future so well the post above is even talking directly to you.
>>
I think the stratofortress looks very cool but I can't be bothered to play F-4E for more than 10 minutes
it sucks so bad
>>
File: file.png (7 KB, 477x36)
7 KB
7 KB PNG
I first want to thank the Great nation of Israel for this opportunity
>>
>use 500% sl booster
>puts me into a game in progress, 40 minutes left, lost all the forward airfields

T... thanks Anton.
>>
File: 1756524359707951.png (131 KB, 475x130)
131 KB
131 KB PNG
lole
>>
>>562802886
based
>>
>nig-23 gets 10 kills just flying straight headon into our airfield
>meanwhile you have to fucking fight against your own fagtom just to get more than 1 kill per life
is of balans)))))))
>>
File: A10_pilots.webm (3.83 MB, 960x540)
3.83 MB
3.83 MB WEBM
>>562802886



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.